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  • ...help that doesn't give away important plot elements, for those that haven't played the game all the way through before.
    348 bytes (50 words) - 02:00, 20 March 2007
  • ...iritual travellers, that they didn't have any time to themselves and weren't particularly pleased about it. He proceeded to complain that the Pkunk shou ...he Pkunk about his fortune) that since Rumdumdaddy's complaint, they haven't had much cooperation with the spiritual world. The crisis ends later during
    1 KB (181 words) - 18:42, 17 December 2008
  • ...'t in here before you ask it in the forum. We're happy to help, but we don't like answering the same questions over and over. ===The game doesn't work as it should.===
    3 KB (578 words) - 19:45, 28 May 2011
  • ...large appetite. They seem to be particularly fond of Spathi meat, but aren't very interested in [[Humans]]. They will still ferociously attack Humans if ...ace of our planet transported there by some unknown agency". While it isn't explicitly stated, this resembles very closely an [[Umgah]] [[Umgah pranks|
    2 KB (244 words) - 18:51, 15 May 2008
  • ...r sure whether it exists in the [[Ur-Quan Masters Universe]], but it doesn't exist in the Star Control II game. ...told to you by [[Hayes|Starbase Commander Hayes]]. A rumour which he doesn't believe himself. A [http://web.archive.org/web/20051203152329/http://www.cl
    3 KB (573 words) - 16:49, 14 May 2021
  • ...log file, and add parameter for 320x240 resolution, in case your PDA doesn't support VGA (parameter is "-r 320x240"). | HTC Juno (AKA T-Mobile US Shadow)
    2 KB (330 words) - 19:15, 28 May 2011
  • ...ore 10 units of fuel with no additional modules, though this generally isn't enough to travel anywhere significant. The standard fuel tank has a capacit
    590 bytes (82 words) - 01:14, 15 June 2018
  • ...of its last energy by a [[Broodhome#Secondary|DOGI]], the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. ([[uq *(SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship.
    3 KB (423 words) - 23:41, 16 December 2008
  • ...[[Antimatter Thruster|thrusters]] your [[the Flagship|flagship]] has doesn't change this, you only travel faster with more thrusters. So you have to do ...he center of the planet. If you aren't yet adept with the controls, or don't have your flagship improved much, and are about to zoom past a planet, it c
    4 KB (713 words) - 19:05, 23 April 2010
  • ...at [[Star Control 3]] was released for the PC. The book was written by W. T. Quick, and purports to bridge the gap between [[Star Control II]] and Star
    534 bytes (86 words) - 01:18, 1 February 2007
  • ...up five fuel and sacrificing a random amount of crew each time. If you don't have enough fuel (or crew) to run away from the horde of black blips, there ...ships on the encounter screen, have an infinite number of ships. You can't invade a homeworld, destroy all its ships, or get any RU from destroying sh
    5 KB (969 words) - 06:17, 26 December 2012
  • ...keyboard, figure out suitable key bindings in advance. Most keyboards don't allow some combinations of key-presses. ...s build each other's fleets. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type so as to
    2 KB (294 words) - 00:46, 22 January 2012
  • ...ded from internet on first run and unzipped to application dir, if you don't like the data I've packaged at my Google Sites page put your own version to * If you don't want to spend $25 for nothing you can give me your .apk file, I'll publish
    2 KB (367 words) - 18:33, 26 August 2018
  • ...d once attempted to steal from the Melnorme, and pointing out that you don't see many Dramya around these days. This assertion, if true, indicates that
    924 bytes (143 words) - 05:02, 2 August 2015
  • ...eforge.net/viewvc/sc2/trunk/sc2/content/addons/ Add-ons on the SVN.] (Don't forget to extract the files from the tarball once you have downloaded it). Hopefully that is all of them! Don't forget to run elf2dol on the "uqm" or "uqm-debug" file you get out of the b
    4 KB (746 words) - 01:58, 6 October 2012
  • Riku didn't set out to write music for SC2. The story of how he (and several other comp
    897 bytes (151 words) - 02:38, 12 June 2018
  • ...g that he "had heard no music he really liked". The reason for this wouldn't be apparent for many years. ...cement would come through his interest in computers. The Commodore 64 didn't satisfy. Having to manually program every note in an environment with only
    3 KB (441 words) - 06:36, 10 March 2006
  • ...original, instead offering "features" that looked good on paper, but didn't make the game better. ...demark]]) by selling an inferior game, while some think that Accolade didn't have the talent to make a game as good as SC2.
    3 KB (547 words) - 16:46, 14 May 2021
  • ...s,{{ref|1}} although they resemble frogs/toads,{{ref|2}} and even they can't say which name belongs to which creature.{{ref|3}} Having once been threate ...anything, but I like to think of him as some super genius who sadly doesn't have the ability to speak.<br>
    4 KB (677 words) - 20:15, 19 December 2015
  • ...e two [[Ur-Quan]] subspecies has circumvented the galaxy once, they wouldn't have needed an average speed greater than 10 [[standard HyperSpace distance
    1 KB (190 words) - 23:48, 28 December 2015

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