Talk:Walkthrough

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Revision as of 21:12, 18 March 2006 by 67.15.179.13 (talk)
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Just a few things. How is this going to differ from Ultronomicon:Game events? Or, what will this walkthrough do that that article doesn't? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn't aware Ultronomicon:Game events existed. Even so, I'm still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --k776

The standard that seems to have developed on this site for referring to planets/moons is "Zeta Centauri Ia", though I can't recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can't find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the Role Playing Resource Guide. I can't remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

Very well. I will change the format now :D I want to keep everything as normal as it should be :D --k776

It might be better to move all the NOTES to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you'll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --k776

Just some thoughts. Welcome aboard and good luck. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

Thanks for the comments Fyzixfighter. --k776


I think a walkthrough that tells the player what to do in a descriptive way could have a place here. But note that plenty of similar SC2 walkthroughs can be found across the web.