Difference between revisions of "User:Shiver/Balance Mod"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
− | I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. Balance may be the goal of the project, but many adjustments have been made for the sake of aesthetics or continuity | + | I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. Balance may be the goal of the project, but many adjustments have been made for the sake of aesthetics or continuity. |
Revision as of 13:13, 24 March 2009
I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. Balance may be the goal of the project, but many adjustments have been made for the sake of aesthetics or continuity.