Difference between revisions of "User:Shiver/Balance Mod"

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This project is principally my handiwork, though I did receive extensive programming assistance from Elvish Pillager, Meep-eep, Fossil and McMartin. Gekko was my primary beta test opponent during this mod's creation.
 
This project is principally my handiwork, though I did receive extensive programming assistance from Elvish Pillager, Meep-eep, Fossil and McMartin. Gekko was my primary beta test opponent during this mod's creation.
  
As of version 1.0 there is an intermittent desync that can occur with the Ur-Quan Dreadnought. This will be rectified by the next release, which will probably not appear soon due to lack of interest from the community.
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The most recent build is v1.10.
  
  

Revision as of 01:49, 24 May 2009

I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. Balance may be the goal of the project, but many adjustments have been made for the sake of aesthetics or continuity.

This project is principally my handiwork, though I did receive extensive programming assistance from Elvish Pillager, Meep-eep, Fossil and McMartin. Gekko was my primary beta test opponent during this mod's creation.

The most recent build is v1.10.


Change Log

Installation Instructions

Gameplay Tips