Difference between revisions of "User:Shiver/Balance Mod"

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I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. Balance may be the goal of the project, but many adjustments have been made for the sake of aesthetics or continuity.
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I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. The goal of the project may be game balance, but many adjustments have been made for the sake of aesthetics or continuity. All of this is principally my handiwork, though I did receive extensive programming assistance from Elvish Pillager, Meep-eep, Fossil and McMartin. Gekko was my primary beta test opponent during this mod's creation.
  
  
This project is principally my handiwork, though I did receive extensive programming assistance from Elvish Pillager, Meep-eep, Fossil and McMartin. Gekko was my primary beta test opponent during this mod's creation.
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The most recent build is v1.12, which is based on UQM 0.6.2's code.
  
  
The most recent build is v1.12, which is based on UQM 0.6.2's code.
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Links:
 
 
  
[[User:Shiver/Balance_Mod/Change_Log | Change Log]]
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* [[User:Shiver/Balance_Mod/Change_Log | Change Log]]
  
[[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
  
[[User:Shiver/Balance_Mod/Gameplay_Tips | Gameplay Tips]]
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* [[User:Shiver/Balance_Mod/Gameplay_Tips | Gameplay Tips]]

Revision as of 20:14, 21 July 2009

I've been poking at The Ur-Quan Masters' melee engine recently in an attempt to balance combat for player-versus-player. This involves strengthening or weakening the various ships so that every last one of them is moderately effective at a high level of play. This mod is not suited for Star Control's main game, nor melee against the cyborg. The goal of the project may be game balance, but many adjustments have been made for the sake of aesthetics or continuity. All of this is principally my handiwork, though I did receive extensive programming assistance from Elvish Pillager, Meep-eep, Fossil and McMartin. Gekko was my primary beta test opponent during this mod's creation.


The most recent build is v1.12, which is based on UQM 0.6.2's code.


Links: