Difference between revisions of "User:Shiver/Balance Mod"

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(Switching the link, adding a section for recent changes.)
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The Balance Mod is an attempt to even out the effectiveness of every ship in player-versus-player melee. This involves tweaking the ship code to strengthen or weaken each of the various ships. The changes are quite extensive, though the ships retain their basic functionality. Many minor adjustments have been made for the sake of aesthetics or continuity. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg. The most recent build is v1.24, which is based on UQM 0.6.2's code.
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==Objective==
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The Balance Mod is an attempt to even out the effectiveness of every ship in player-versus-player melee. This involves tweaking the ship code to strengthen or weaken each of the various ships. The changes are quite extensive, though the ships retain their basic functionality. Many minor adjustments have been made for the sake of aesthetics or continuity. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg.
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==Latest Changes==
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====Update 1.24====
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* Ilwrath: Hellfire spread adjusted to more strongly favor forward firepower.
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====Update 1.23====
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* Ilwrath: Hellfire spout has been redesigned to combine the forward and spread fire into one all-purpose attack. These were previously bound to two different keys. The Cloaking Device has been rebound back to the Secondary button. Energy regeneration has been increased slightly to 5 energy every 7 frames. Cloak energy cost raised from 0 to 2.
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* Thraddash: Afterburner fire puff duration decreased from 140 to 120.
  
 
==Credit==
 
==Credit==
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==Links==
 
==Links==
  
* [[User:Shiver/Balance_Mod/Change_Log | Change Log]]
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[[User:Shiver/Balance_Mod/List_of_Changes | List of Changes]]
  
* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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[[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 17:48, 14 June 2010

Objective

The Balance Mod is an attempt to even out the effectiveness of every ship in player-versus-player melee. This involves tweaking the ship code to strengthen or weaken each of the various ships. The changes are quite extensive, though the ships retain their basic functionality. Many minor adjustments have been made for the sake of aesthetics or continuity. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg.

Latest Changes

Update 1.24

  • Ilwrath: Hellfire spread adjusted to more strongly favor forward firepower.

Update 1.23

  • Ilwrath: Hellfire spout has been redesigned to combine the forward and spread fire into one all-purpose attack. These were previously bound to two different keys. The Cloaking Device has been rebound back to the Secondary button. Energy regeneration has been increased slightly to 5 energy every 7 frames. Cloak energy cost raised from 0 to 2.
  • Thraddash: Afterburner fire puff duration decreased from 140 to 120.

Credit

I received extensive assistance while making this project. Credit goes to the following individuals:

  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Gekko was my primary beta test opponent during this mod's creation.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.

Links

List of Changes

Installation Instructions