Difference between revisions of "User:Shiver/Balance Mod"

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==Objective==
 
==Objective==
The goal of this project is to even out the effectiveness of Star Control's ship line-up so that everything is worth using in competitive player-versus-player. The various ships have been strengthened or weakened accordingly. Additionally, many minor adjustments have been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg.
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The goal of this project is to even out the effectiveness of Star Control II's ship line-up so that everything is worth using in competitive player-versus-player melee. The various ships have been strengthened or weakened accordingly. Additionally, many minor adjustments have been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg.
  
==Latest Changes==
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==Recent Changes==
  
 
'''Update 1.24'''
 
'''Update 1.24'''
  
* Ilwrath: Hellfire spread adjusted to be heavier on forward firepower.
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* Ilwrath - Hellfire spread adjusted to be heavier on forward firepower.
  
 
'''Update 1.23'''
 
'''Update 1.23'''
  
* Ilwrath: Hellfire spout has been redesigned to combine the forward and spread fire into one all-purpose attack. These were previously bound to two different keys. The Cloaking Device has been rebound back to the Secondary button. Energy regeneration has been increased slightly to 5 energy every 7 frames. Cloak energy cost raised from 0 to 2.
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* Ilwrath - Hellfire spout has been redesigned to combine the forward fire and spread fire into one all-purpose attack. These were previously bound to two different keys. The Cloaking Device has been rebound back to the Secondary button. Energy regeneration has been increased slightly to 5 energy every 7 frames. Cloak energy cost raised from 0 to 2.
  
* Thraddash: Afterburner fire puff duration decreased from 140 to 120.
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* Thraddash - Afterburner puff duration decreased from 140 to 120.
  
 
==Credit==
 
==Credit==
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==Links==
 
==Links==
  
[[User:Shiver/Balance_Mod/List_of_Changes | List of Changes]]
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* [[User:Shiver/Balance_Mod/List_of_Changes | Full List of Changes]]
  
[[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 19:24, 14 June 2010

Objective

The goal of this project is to even out the effectiveness of Star Control II's ship line-up so that everything is worth using in competitive player-versus-player melee. The various ships have been strengthened or weakened accordingly. Additionally, many minor adjustments have been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg.

Recent Changes

Update 1.24

  • Ilwrath - Hellfire spread adjusted to be heavier on forward firepower.

Update 1.23

  • Ilwrath - Hellfire spout has been redesigned to combine the forward fire and spread fire into one all-purpose attack. These were previously bound to two different keys. The Cloaking Device has been rebound back to the Secondary button. Energy regeneration has been increased slightly to 5 energy every 7 frames. Cloak energy cost raised from 0 to 2.
  • Thraddash - Afterburner puff duration decreased from 140 to 120.

Credit

I received extensive assistance while making this project. Credit goes to the following individuals:

  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Gekko was my primary beta test opponent during this mod's creation.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.

Links