Difference between revisions of "User:Shiver/Balance Mod"

From Ultronomicon
Jump to navigation Jump to search
m
(v1.36)
Line 5: Line 5:
 
==Recent Changes==
 
==Recent Changes==
  
====v1.35====
+
====v1.36====
  
* Source code will once again compile properly on Linux systems, which was not the case last update. Whoops, sorry about that!
+
[Arilou]
  
[Androsynth]
+
* Speed increased from 40 to 44.
  
* The blazer is flagged as a weapon. Cyborg Utwig and Yehat will use their shields against it.
+
* Battery capacity decreased from 22 back to 20.
  
[Spathi]
+
* Tracking laser is disabled for 13 frames after teleportation.
 +
 
 +
* Teleporter energy cost increased from 3 to 4.
  
* Torpedo turn wait increased from 0 back to 1.
+
* Teleporter transit time increased significantly. The game's camera will give away Arilou's destination early into this cycle.
  
* Torpedo initial homing delay removed. The weapon is more responsive against enemies at short range as a result.
+
* Lateral variation added to the forward teleport function's destination.
  
* Torpedo homing script dumbed down back to the way it was in vanilla melee.
+
[Earthling]
  
* Torpedo speed increased from 32 to 40.
+
* Fixed a defect present in vanilla UQM: Point-defense laser will no longer inflict 2 damage per strike against Umgah while the ship's antimatter cone is active.
  
* Torpedo duration decreased from 26 to 24.
+
[Spathi]
  
* The peashooter has been converted into a flak gun. The primary weapon now fires three projectiles forward at different angles. Projectile velocity begins at the same speed as before, but decreases over time; weapon range is noticeably lower. This weapon consumes 3 energy per shot and has a 6 frame cooldown.
+
* Flak gun velocity decreased slightly.
  
* Flak gun relativity increased from half potency to full.
+
* Flak gun cooldown decreased slightly.
  
[Umgah]
+
[Thraddash]
  
* Retropropulsion speed decreased from 140 to 120.
+
* Afterburner flame puff hitpoints increased from 1 to 2.
  
* Ship battery capacity increased from 18 to 24.
+
* Afterburner acceleration increment increased from 9 to 12.
  
* Energy wait decreased from 168 back to 150.
+
* Afterburner energy cost increased from 1/2 to 2/3.
  
  

Revision as of 22:24, 16 March 2011

Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.


Recent Changes

v1.36

[Arilou]

  • Speed increased from 40 to 44.
  • Battery capacity decreased from 22 back to 20.
  • Tracking laser is disabled for 13 frames after teleportation.
  • Teleporter energy cost increased from 3 to 4.
  • Teleporter transit time increased significantly. The game's camera will give away Arilou's destination early into this cycle.
  • Lateral variation added to the forward teleport function's destination.

[Earthling]

  • Fixed a defect present in vanilla UQM: Point-defense laser will no longer inflict 2 damage per strike against Umgah while the ship's antimatter cone is active.

[Spathi]

  • Flak gun velocity decreased slightly.
  • Flak gun cooldown decreased slightly.

[Thraddash]

  • Afterburner flame puff hitpoints increased from 1 to 2.
  • Afterburner acceleration increment increased from 9 to 12.
  • Afterburner energy cost increased from 1/2 to 2/3.


Credit

I received extensive assistance while making this project. I wish to express my thanks to the following individuals:

  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Gekko was my primary beta test opponent during this mod's creation.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.


Links