Difference between revisions of "User:Shiver/Balance Mod"

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==Objective==
 
==Objective==
The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.
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The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.
  
  
==Recent Changes==
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==Credit==
  
====v1.35====
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* Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code. He does not work on the mod anymore, so Gekko and Oldlaptop have taken over the development.
  
* Source code will once again compile properly on Linux systems, which was not the case last update. Whoops, sorry about that!
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* Gekko was Shiver's primary play-test opponent early in the mod's development. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  
[Androsynth]
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* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  
* The blazer is flagged as a weapon. Cyborg Utwig and Yehat will use their shields against it.
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* Xaionaro wrote the original retreat patch and has helped in the general mod development.
  
[Spathi]
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* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
 
 
* Torpedo turn wait increased from 0 back to 1.
 
 
 
* Torpedo initial homing delay removed. The weapon is more responsive against enemies at short range as a result.
 
 
 
* Torpedo homing script dumbed down back to the way it was in vanilla melee.
 
 
 
* Torpedo speed increased from 32 to 40.
 
 
 
* Torpedo duration decreased from 26 to 24.
 
 
 
* The peashooter has been converted into a flak gun. The primary weapon now fires three projectiles forward at different angles. Projectile velocity begins at the same speed as before, but decreases over time; weapon range is noticeably lower. This weapon consumes 3 energy per shot and has a 6 frame cooldown.
 
 
 
* Flak gun relativity increased from half potency to full.
 
 
 
[Umgah]
 
 
 
* Retropropulsion speed decreased from 140 to 120.
 
 
 
* Ship battery capacity increased from 18 to 24.
 
 
 
* Energy wait decreased from 168 back to 150.
 
 
 
 
 
==Credit==
 
I received extensive assistance while making this project. I wish to express my thanks to the following individuals:
 
  
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
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* Bleeding Star gave some useful design input which led to several necessary adjustments.  
  
* Gekko was my primary beta test opponent during this mod's creation.
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* Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
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* Gostu--a stranger to the Star Control fan community--helped port this mod from UQM v0.6.2 to v0.7.0.
 
 
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
 
  
  
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* [[User:Shiver/Balance_Mod/List_of_Changes | Mod Details]]
 
* [[User:Shiver/Balance_Mod/List_of_Changes | Mod Details]]
  
* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
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* [https://github.com/Roisack/Shiver-Balance-Mod Github]
  
* [[User:Shiver/Balance_Mod/To-Do | Upcoming Changes]]
 
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 19:17, 27 October 2017

Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.


Credit

  • Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code. He does not work on the mod anymore, so Gekko and Oldlaptop have taken over the development.
  • Gekko was Shiver's primary play-test opponent early in the mod's development. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  • Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  • Xaionaro wrote the original retreat patch and has helped in the general mod development.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  • Gostu--a stranger to the Star Control fan community--helped port this mod from UQM v0.6.2 to v0.7.0.


Links