Difference between revisions of "User:Shiver/Balance Mod"

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==Objective==
 
==Objective==
The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.
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The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.
  
  
==Recent Changes==
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==Credit==
  
====v1.36====
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* Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code. He does not work on the mod anymore, so Gekko and Oldlaptop have taken over the development.
  
[Arilou]
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* Gekko was Shiver's primary play-test opponent early in the mod's development. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  
* Speed increased from 40 to 44.
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* Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  
* Battery capacity decreased from 22 back to 20.
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* Xaionaro wrote the original retreat patch and has helped in the general mod development.
 
 
* Tracking laser is disabled for 13 frames after teleportation.
 
 
 
* Teleporter energy cost increased from 3 to 4.
 
 
 
* Teleporter transit time increased significantly. The game's camera will give away Arilou's destination early into this cycle.
 
 
 
* Lateral variation added to the forward teleport function's destination.
 
 
 
[Earthling]
 
 
 
* Fixed a defect present in vanilla UQM: Point-defense laser will no longer inflict 2 damage per strike against Umgah while the ship's antimatter cone is active.
 
 
 
[Spathi]
 
 
 
* Flak gun velocity decreased slightly.
 
 
 
* Flak gun cooldown decreased slightly.
 
 
 
[Thraddash]
 
 
 
* Afterburner flame puff hitpoints increased from 1 to 2.
 
 
 
* Afterburner acceleration increment increased from 9 to 12.
 
 
 
* Afterburner energy cost increased from 1/2 to 2/3.
 
  
 
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* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
==Credit==
 
I received extensive assistance while making this project. I wish to express my thanks to the following individuals:
 
  
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
 
* Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  
* UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
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* Bleeding Star gave some useful design input which led to several necessary adjustments.  
  
* Gekko was my primary beta test opponent during this mod's creation.
+
* Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  
* Bleeding Star gave some useful design input which led to several necessary adjustments.  
+
* Gostu--a stranger to the Star Control fan community--helped port this mod from UQM v0.6.2 to v0.7.0.
 
 
* Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.
 
  
  
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* [[User:Shiver/Balance_Mod/List_of_Changes | Mod Details]]
 
* [[User:Shiver/Balance_Mod/List_of_Changes | Mod Details]]
  
* [[User:Shiver/Balance_Mod/Installation | Installation Instructions]]
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* [[User:Shiver/Balance_Mod/Installation | Download & Installation Instructions]]
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* [https://github.com/uqm-arena/balance-mod Github]
  
* [[User:Shiver/Balance_Mod/To-Do | Upcoming Changes]]
 
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 08:50, 4 October 2018

Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though we tried not to stray too far from vanilla gameplay.


Credit

  • Shiver is the original creator of the mod. He came up with almost all of the ideas and wrote most of the code. He does not work on the mod anymore, so Gekko and Oldlaptop have taken over the development.
  • Gekko was Shiver's primary play-test opponent early in the mod's development. He also helped port this mod from UQM v0.6.2 to v0.7.0.
  • Oldlaptop has been a great help in testing and debugging the mod. He has implemented many of the latest features and fixed bugs.
  • Xaionaro wrote the original retreat patch and has helped in the general mod development.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved hours of work when making a larger antimatter cone for Umgah.
  • Gostu--a stranger to the Star Control fan community--helped port this mod from UQM v0.6.2 to v0.7.0.


Links