User:Shiver/Balance Mod

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Revision as of 00:43, 29 January 2011 by Shiver (talk | contribs)
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Objective

The goal of this project is to make every ship in Star Control II's line-up worth using in competitive player-versus-player melee. To this end, the various ships have been strengthened or weakened accordingly. Many minor adjustments have also been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay.


Recent Changes

v1.33

  • Implemented fossil's fix for the 0.6.2 desync bug involving duplicate ship types.

[Arilou]

  • The Skiff may teleport again as it is reappearing. This allows for 100% safe fake-outs against Shofixti using forward teleport.

[Melnorme]

  • Confusion disables the Ur-Quan autoturret for its duration.

[Shofixti]

  • Mendokusai dart speed decreased from 96 to 92.
  • Mendokusai dart duration decreased from 10 to 9.
  • Weapon relativity effect increased from 1/2 to 3/4 of the Scout's current velocity.

[Thraddash]

  • Reverted energy consumption back to 0.5.
  • Afterburner thrust increment decreased from 12 to 9. This is functionally the same acceleration rate as seen in v1.31 and before.
  • Afterburner flame puff duration decreased from 108 to 96.


Credit

I received extensive assistance while making this project. I wish to express my thanks to the following individuals:

  • Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
  • UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
  • Gekko was my primary beta test opponent during this mod's creation.
  • Bleeding Star gave some useful design input which led to several necessary adjustments.
  • Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.


Links