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  • ...nter QuasiSpace costs 10 units of fuel. Travel within QuasiSpace, however, costs none at all. ...[[HyperWave Broadcaster]] can also be used to instantly summon a Melnorme ship.
    2 KB (258 words) - 21:50, 21 September 2013
  • ...Hellbore Cannon]] shots to home in on the enemy ship. More of these on the ship means better homing capabilities, but any more than three will do no good.
    847 bytes (139 words) - 17:31, 3 November 2008
  • ...k in 2007, experimented with briefly, then largely abandoned. The Adjusted Ship Price Mod was a prelude towards [http://wiki.uqm.stack.nl/User:Shiver/Balan !Ship name !! Original price !! Adjusted price
    3 KB (410 words) - 16:50, 8 September 2009
  • ...d likely be the last mistake any captain makes. As its name suggests, this ship is a goddess of revenge, coming to inflict pain and vengeance on the galaxy ...trafing weapon or as a backwards utilized attacker-repellent. The energy costs of this weapon are rather large, however, and it can only fire volleys of t
    3 KB (507 words) - 01:28, 5 May 2020
  • *Projectiles remain in the arena even after the destruction of the ship that launched them and after the ensuing victory ditty. ...minimum of 1, they kill 1/8 to a minimum of 1 and a maximum of 5, and if a ship sticks to the planet and collides many times within a few frames, no extra
    10 KB (1,498 words) - 17:21, 7 June 2013
  • The Ur-Quan Masters provides a networked Super Melee arena and point costs for all the ships, but no standardized rules. Thus, different groups of fan Players may use only one ship of each type and build up to a maximum fleet size of 200 points. The Thradd
    5 KB (870 words) - 17:27, 19 June 2018
  • *Crew costs 3 [[resource units|RUs]] at the start of the game. *[[Mauler]] ships: 100 crew a piece<br>The ship is worth 1700 [[resource units|RUs]] and comes with 14 crew.
    2 KB (301 words) - 17:36, 6 March 2020
  • ...o be constructed at the [[Earth Starbase|Starbase]]. Each technology item costs 150 Credits. The technology is offered and must be purchased in this order: ...races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order
    10 KB (1,516 words) - 19:29, 18 July 2015
  • ...le amount of resource units by destroying them in battle and salvaging the ship debris. Combat salvage does not require a [[Storage Bay]], therefore succe * Always keep a couple of fleet combat ship positions open when visiting alien species so you can receive ships as gift
    6 KB (1,017 words) - 19:09, 23 April 2010
  • ...sh|homeworld=Unknown|coordinates=Unknown|organizations=[[Neutral|Unknown]]|ship=[[Trader]]}} The bridge of their [[Trader]] ship has a colorful background that changes to fit their mood or activities. Red
    6 KB (903 words) - 16:30, 26 February 2016
  • *Use RIGHT SHIFT or [ or ESCAPE or SPACE to return to the ship if the lander's storage is full or you're in trouble. ...n energy signature on a planet. An energy signature could be a building, a ship or a useful device, so the size of the object on the surface varies. Energy
    7 KB (1,308 words) - 00:12, 27 April 2014
  • ...As you've got no way of upgrading your engines (until the Chmmr refit your ship), you can't outrun them, so be prepared to fight a lot, at least until you ...the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.
    11 KB (1,814 words) - 10:09, 29 May 2018
  • |ship=[[Mauler]] ...xchanged alien crew) are used as a living cannon fodder in battle when the ship needs more energy. They are ruthlessly thrown into the furnace for a bit of
    12 KB (1,910 words) - 14:26, 1 March 2016
  • ...+1. There's no maximum other than the number of SFs you can carry on your ship. Crew costs 3 resources at the start of the game.
    25 KB (4,239 words) - 11:56, 19 March 2019