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	<title>Ultronomicon - User contributions [en]</title>
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	<updated>2026-04-19T20:06:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Debris_Scavenged&amp;diff=33625</id>
		<title>Debris Scavenged</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Debris_Scavenged&amp;diff=33625"/>
		<updated>2017-07-31T18:03:57Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The destruction of enemy ships yields a certain quantity of &#039;&#039;&#039;Debris Scavenged&#039;&#039;&#039; (or &#039;&#039;&#039;Spoils of War&#039;&#039;&#039; as described in the [[3DO]] manual). These [[Resource Unit]]s (RU) are gathered only after the entire enemy [[battlegroup]] has been vanquished; if you flee from battle you get nothing. The RU value of the debris scavenged from a single ship is one-eighth of the ship&#039;s total RU value (except for [[Slylandro]] [[Probe]] which gives 550 RUs -- nearly one third of its nominal). No debris is scavenged from your own ships that were lost in battle.&lt;br /&gt;
&lt;br /&gt;
Note: Ordering a [[Slylandro]] [[Probe]] to self-destruct yields RU without having to go into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Table of ship values]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Super_Melee_rulesets&amp;diff=33516</id>
		<title>Super Melee rulesets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Super_Melee_rulesets&amp;diff=33516"/>
		<updated>2016-07-20T20:25:01Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: /* Other Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preface==&lt;br /&gt;
The Ur-Quan Masters provides a networked Super Melee arena and point costs for all the ships, but no standardized rules. Thus, different groups of fans have developed different rule sets for putting together their fleets for battle. This page is an attempt to collect all such rule sets and describe them. If you&#039;ve played using rules that aren&#039;t described here, by all means add them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Standard Rules for #uqm-arena== &lt;br /&gt;
Players may use only one ship of each type and build up to a maximum fleet size of 200 points. The Thraddash Torch is banned. No game modifications are used.&lt;br /&gt;
&lt;br /&gt;
*In a serious game or tournament you are expected to build your team before connecting so that you can&#039;t base your ship choices on knowledge of your opponent&#039;s team.&lt;br /&gt;
&lt;br /&gt;
*Point limits other than 200 can be used, although they are uncommon. The outcome of a lower point game is drastically affected by each player&#039;s fleet composition, while higher point games don&#039;t leave much room for choice in fleet selection.&lt;br /&gt;
&lt;br /&gt;
*The [[Thraddash]] [[Torch]] is banned because the ship has the potential to stall matches and upset game balance if played to its limit.&lt;br /&gt;
&lt;br /&gt;
*Stalemates are resolved by forcing the faster of the two ships in play to go on the offensive.&lt;br /&gt;
&lt;br /&gt;
*Game modifications have become quite prevalent recently, making the standard rule set less ubiquitous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fleet Setup Rules==&lt;br /&gt;
&lt;br /&gt;
====No Duplicate Ships====&lt;br /&gt;
&lt;br /&gt;
No more than one of each ship type can appear in a player&#039;s fleet. This forces ship variety and prevents a player&#039;s fleet setup from having too much impact on the outcome of the melee match.&lt;br /&gt;
&lt;br /&gt;
====Duplicate Ships====&lt;br /&gt;
&lt;br /&gt;
The game can also be played simply with a point limit and no restriction on duplicate ships; this has fallen out of use since the result depends mostly on the teams used. Certain ship types tend to dominate most others. However, this ruleset has seen revival recently in games played with [[User:Shiver/Balance Mod|Shiver&#039;s Balance Mod]], which handles duplicates better than vanilla UQM.&lt;br /&gt;
&lt;br /&gt;
*In order to reasonably allow more of the same ship, players can take turns picking ships rather than connecting to each other with predetermined fleets.&lt;br /&gt;
&lt;br /&gt;
*30pt ships can be limited or banned, to keep them from skewing the game heavily.&lt;br /&gt;
&lt;br /&gt;
====Crap Fleets====&lt;br /&gt;
&lt;br /&gt;
In order for some of the less commonly used ships to see use, some players like to play with each player designing the other player&#039;s fleet. The fleet point limit should be considered a minimum rather than a maximum. This can be played with various point totals or allowances for duplicate ships, although duplicates can lead to undesirable results such as a fleet full of [[Drone|Drones]].&lt;br /&gt;
&lt;br /&gt;
====Random Teams====&lt;br /&gt;
&lt;br /&gt;
A random team can be more interesting, as you will often end up without such omnipresent mainstays as the [[Utwig]] [[Jugger]].&lt;br /&gt;
&lt;br /&gt;
====Auction====&lt;br /&gt;
&lt;br /&gt;
Players get a pool of points and ships are auctioned off to the highest bidder. The details of auction procedure are up to the players. Ideally, a separate person outside of the game should act as auctioneer. This format is best used with 4 or 6 players playing a tournament with their auction-bought ships and multiple copies of every ship type up for auction.&lt;br /&gt;
&lt;br /&gt;
====Fixed Number of Ships====&lt;br /&gt;
&lt;br /&gt;
Disregard point values and limit fleets by quantity. A &amp;quot;No Duplicates&amp;quot; rule is strongly recommended in conjunction with this. This places an emphasis on large, expensive craft or the opposite when combined with &amp;quot;Crap Fleets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Alliance vs. Hierarchy====&lt;br /&gt;
&lt;br /&gt;
A match with the predetermined teams &amp;quot;Old Alliance Ships&amp;quot; against &amp;quot;Old Hierarchy Ships&amp;quot;. It&#039;s an interesting match, since the creators of the game went to a great deal of effort to balance it in Star Control I. Unfortunately, it seems to favor the Alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Rules==&lt;br /&gt;
&lt;br /&gt;
====Random Ship Selection====&lt;br /&gt;
&lt;br /&gt;
Use the random select button whenever the game prompts you to choose which ship to send into the arena. Ideally, both players should immediately mash this button any time the ship selection screen comes up to remove any doubt of cheating. This format is not great for fair competition, but the unusual ship match-ups add a lot of variety to the game. Random Ship Selection is best combined with a ban on 30pt ships, which tend to heavily skew a match depending on what is drawn against them.&lt;br /&gt;
&lt;br /&gt;
====Battle victor chooses ship for loser====&lt;br /&gt;
Requires communication between players per each pick. In usual rules, losing player pick a ship to easily destroy opponent. But here, victor pick another ship to destroy.&lt;br /&gt;
This makes game much more needle. &amp;lt;!-- damn unfortunately my command of English is --&amp;gt;&lt;br /&gt;
In case of Scout making successful hit, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Left-to-Right====&lt;br /&gt;
&lt;br /&gt;
* Deploy ships in the order they are on your fleet list, starting from the upper-left ship slot and proceeding right.&lt;br /&gt;
&lt;br /&gt;
====Handicaps====&lt;br /&gt;
&lt;br /&gt;
* Disable one of the turning keys.&lt;br /&gt;
&lt;br /&gt;
* Play with a controller that makes the game more difficult, such as a joystick or dance pad.&lt;br /&gt;
&lt;br /&gt;
* Play with only one hand.&lt;br /&gt;
&lt;br /&gt;
* Play drunk.&lt;br /&gt;
&lt;br /&gt;
* Play high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_mechanics]]&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Blade&amp;diff=33515</id>
		<title>Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Blade&amp;diff=33515"/>
		<updated>2016-07-20T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: if it was 0, it&amp;#039;d be easy to kill a Chmmr with it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Notext_VR_blade.png‎|thumb|306px|Fan-made image by VileRancour.]]&lt;br /&gt;
The [[Supox]] &#039;&#039;&#039;Blade&#039;&#039;&#039; is defined by, more than anything else, its versatility. It is a fast ship to be sure, but it lacks the sheer blinding speed demonstrated by a few of the other known spacecraft. Nevertheless, the Blade&#039;s unique propulsion system does allow it to outmaneuver adversaries in a more subtle, elegant fashion. The ship&#039;s narrow outline makes it somewhat difficult to hit from the front. Its repeating mid-range weapon is moderately effective against almost any space borne threat. The durability of this ship is below average, much the same as most other spacecraft that depend upon superior mobility to carry the day. This lack of durability led to high Supox casualties during the [[Supox and Utwig offensive against the Kohr-Ah]], in which the Supox later saw limited success through joint operations with the [[Utwig]].&lt;br /&gt;
&lt;br /&gt;
==Propulsion==&lt;br /&gt;
The Blade is fast and agile, though not to an extreme. Its secondary function allows the ship to perform unusual maneuvers.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Blade&#039;s only form of attack consists of a corrosive glob{{ref|1}} which inflicts a slight amount of damage per round. This is compensated for by a high rate of fire. Furthermore, the glob weapon&#039;s rate of fire will continue at a decent (although diminished) clip even after the ship&#039;s battery has been depleted. This weapon has roughly medium range and high velocity, allowing the Blade to maintain some distance between itself and its opponent while attacking.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Blade is outfitted with an advanced maneuvering system that enables it to accelerate sideways or in reverse. Lateral thrust and reverse thrust are not a burden on the ship&#039;s battery. This is possibly because they both use the same power source as the ship&#039;s standard propulsion. Despite the absence of battery drain, this system can be somewhat unintuitive. Practice is recommended for any aspiring Blade pilot.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
* Although the Blade was designed to outmaneuver its enemies, a good Supox pilot must rely upon finesse more so than reflexes to accomplish this. The glob weapon does not require much focus to use effectively. Consequently, most of a Blade pilot&#039;s attention should be paid towards movement. Multi-directional thrust may be the Blade&#039;s specialty, but enemies with long range weapon systems will force it to go on the offensive, which in turn calls for forward mobility first and foremost.&lt;br /&gt;
&lt;br /&gt;
* Lateral thrust, being particularly unintuitive, may prove dangerous to its pilot. Pilots in doubt of their ability to take advantage of this should therefore avoid using it entirely. Sideways movement is best used to sidestep incoming fire while advancing towards an enemy, or to shift position slightly for the purpose of lining up the glob weapon with a target.&lt;br /&gt;
&lt;br /&gt;
* Reverse thrust is best used to accelerate away from an opponent while facing towards them. This is most beneficial while the enemy is in hot pursuit to best take advantage of the [[Relativity Effect]] when firing the glob weapon.&lt;br /&gt;
&lt;br /&gt;
==Known Ships==&lt;br /&gt;
*[[Tender Shoot]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;The primary weapon has no definitive name. The Supox refer to it a single time as a &amp;quot;glob weapon&amp;quot;, the [[3DO]] ship video calls the projectiles &amp;quot;toxic globules&amp;quot;, and the source code refers to each of the projectiles as a &amp;quot;gob&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ShipBox|image=Blade_icon.png|link=blade|race=[[Supox]]|crew=12|value=16|batt=16|regen=0.2|primary=Glob Weapon|prim-cost=2|prim-rate=1|secondary=Advanced Maneuvering|sec-cost=0|sec-rate=0|speed=40|turn=0.5|accel=8|mass=4}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Supox]]&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
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