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	<id>https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Angelfish</id>
	<title>Ultronomicon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/Special:Contributions/Angelfish"/>
	<updated>2026-04-13T20:02:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Category_talk:Ships&amp;diff=23556</id>
		<title>Category talk:Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Category_talk:Ships&amp;diff=23556"/>
		<updated>2009-10-12T09:44:31Z</updated>

		<summary type="html">&lt;p&gt;Angelfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys, where is the Tug? You can&#039;t have a wiki on Star Control without the Tug. --[[User:Shiver|Shiver]] 00:33, 24 December 2008 (CET)&lt;br /&gt;
:Tug? You mean [http://wiki.uqm.stack.nl/wiki/The_Flagship The Flagship]? In [http://wiki.uqm.stack.nl/Category:Ships_(Specific) Category:Ships (Specific)]? (*creates &amp;quot;Precursor tug&amp;quot; to &amp;quot;The Flagship&amp;quot; redirect*) [[User:Valaggar|Valaggar]] 17:28, 24 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s a good idea to enhance the ship pages to display their stats into a more understandable format? Ie. not X frames per rotation, but X full revolutions or X full degrees per second?&lt;/div&gt;</summary>
		<author><name>Angelfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Leyland_Gravity_Whip&amp;diff=23248</id>
		<title>Talk:Leyland Gravity Whip</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Leyland_Gravity_Whip&amp;diff=23248"/>
		<updated>2009-07-18T14:00:50Z</updated>

		<summary type="html">&lt;p&gt;Angelfish: /* Gravity Whop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I read somewhere that the Space Marines &#039;&#039;&#039;were&#039;&#039;&#039; actually trained with the Gravity Whip.  I&#039;ve certainly watched them deliberately head for a planet to use it.--[[User:Gaeamil|Gaeamil]] 03:35, 20 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:You are correct. From the SC2 manual: &amp;quot;Opponents would be wise to remember that Space Marines receive special training in using the Leyland Whip maneuver, and are exceptionally adept using a planet’s gravity to speed them toward their target.&amp;quot; (pg. 96) --[[User:Fyzixfighter|Fyzixfighter]] 03:59, 20 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Finally, I was right about something! Score 1 for me being right, score 287 me being wrong. --[[User:Gaeamil|Gaeamil]] 06:56, 21 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
=Gravity Whop=&lt;br /&gt;
I have to ask, what exactly is a &amp;quot;Gravity Whop&amp;quot;.  Is it meant simply as a joke about the sound your ship makes when it hits a planet?  Why the capitalization?  Is this referencing the game manual or some other source?  Although I should not be the one to criticize adding some humor to the Ultronomicon, being partly responsible for [[Game Humor|this]], I found this a bit confusing, expecting a separate page to at least explain the joke, if it is a joke, or what a Gravity Whop is, if it isn&#039;t.  For a moment, I thought it was a reference to something I&#039;ve seen a lot in SC2 battles (don&#039;t recall if SC1 had it as well).  Occasionally, it is possible for your ship to be &amp;quot;thrown&amp;quot; at incredibly fast speed without the use of a gravity whip.  Usually it occurs when the two ships get &amp;quot;tangled&amp;quot; in each other, or an asteroid, or rarely from repeatedly striking the planet itself.  I&#039;m not sure if this was an intentional part of the program code&#039;s game dynamics or a fluke of its collision detection system in processing the action-reaction in transference of energy from one body to another.  Has any one else ever experienced this phenomenon?  --[[User:PsiPhi|PsiPhi]] 15:28, 17 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that I was the one who put this in. It was a joke. If you get too close to the planet, instead of whipping around a planet you&#039;d whop into it. I&#039;ve removed it now, as it apparently was a cause for confusion, and it didn&#039;t quite fit in an encyclopedic work anyhow.&lt;br /&gt;
:If I&#039;m not mistaken, the getting thrown at incredible speed is a result of the code that tries to move overlapping objects apart. It may be a bug. &amp;amp;mdash; [[User:Svdb|SvdB]] 02:11, 23 October 2007 (CEST)&lt;br /&gt;
:: About 10 years ago I emailed fred and paul with this question. Fred replied that it&#039;s not a bug, but a feature :). The email was on TPNOF but I can&#039;t find it anymore.--[[User:Angelfish|Angelfish]] 14:00, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve definitely experienced this entanglement acceleration phenomenon, many times. I&#039;ve seen it happen to Chmmr Avatars, in which case the zapsats get left behind. In fact I distinctly remember my flagship and a Kzer-Za Dreadnought warping on top of each other at the beginning of a battle (PC version). I don&#039;t think any incredible speed eventuated though. PsiPhi mentions it happening in the vicinity of planets, I seem to remember something like this, and it&#039;s always seemed counter-intuitive to me, but because it isn&#039;t real, maybe it&#039;s bound to.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a shame about having to get rid of that joke. --[[User:Zeracles|Zeracles]] 21:17, 23 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree.  It was a decent pun.  I almost regret asking now.  Oh well, I guess it&#039;s for the best.  --[[User:PsiPhi|PsiPhi]] 12:46, 24 October 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>Angelfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Leyland_Gravity_Whip&amp;diff=23247</id>
		<title>Talk:Leyland Gravity Whip</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Leyland_Gravity_Whip&amp;diff=23247"/>
		<updated>2009-07-18T14:00:13Z</updated>

		<summary type="html">&lt;p&gt;Angelfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I read somewhere that the Space Marines &#039;&#039;&#039;were&#039;&#039;&#039; actually trained with the Gravity Whip.  I&#039;ve certainly watched them deliberately head for a planet to use it.--[[User:Gaeamil|Gaeamil]] 03:35, 20 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:You are correct. From the SC2 manual: &amp;quot;Opponents would be wise to remember that Space Marines receive special training in using the Leyland Whip maneuver, and are exceptionally adept using a planet’s gravity to speed them toward their target.&amp;quot; (pg. 96) --[[User:Fyzixfighter|Fyzixfighter]] 03:59, 20 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Finally, I was right about something! Score 1 for me being right, score 287 me being wrong. --[[User:Gaeamil|Gaeamil]] 06:56, 21 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
=Gravity Whop=&lt;br /&gt;
I have to ask, what exactly is a &amp;quot;Gravity Whop&amp;quot;.  Is it meant simply as a joke about the sound your ship makes when it hits a planet?  Why the capitalization?  Is this referencing the game manual or some other source?  Although I should not be the one to criticize adding some humor to the Ultronomicon, being partly responsible for [[Game Humor|this]], I found this a bit confusing, expecting a separate page to at least explain the joke, if it is a joke, or what a Gravity Whop is, if it isn&#039;t.  For a moment, I thought it was a reference to something I&#039;ve seen a lot in SC2 battles (don&#039;t recall if SC1 had it as well).  Occasionally, it is possible for your ship to be &amp;quot;thrown&amp;quot; at incredibly fast speed without the use of a gravity whip.  Usually it occurs when the two ships get &amp;quot;tangled&amp;quot; in each other, or an asteroid, or rarely from repeatedly striking the planet itself.  I&#039;m not sure if this was an intentional part of the program code&#039;s game dynamics or a fluke of its collision detection system in processing the action-reaction in transference of energy from one body to another.  Has any one else ever experienced this phenomenon?  --[[User:PsiPhi|PsiPhi]] 15:28, 17 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It seems that I was the one who put this in. It was a joke. If you get too close to the planet, instead of whipping around a planet you&#039;d whop into it. I&#039;ve removed it now, as it apparently was a cause for confusion, and it didn&#039;t quite fit in an encyclopedic work anyhow.&lt;br /&gt;
:If I&#039;m not mistaken, the getting thrown at incredible speed is a result of the code that tries to move overlapping objects apart. It may be a bug. &amp;amp;mdash; [[User:Svdb|SvdB]] 02:11, 23 October 2007 (CEST)&lt;br /&gt;
:: About 10 years ago I emailed fred and paul with this question. Fred replied that it&#039;s not a bug, but a feature :). The email was on TPNOF but I can&#039;t find it anymore.&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve definitely experienced this entanglement acceleration phenomenon, many times. I&#039;ve seen it happen to Chmmr Avatars, in which case the zapsats get left behind. In fact I distinctly remember my flagship and a Kzer-Za Dreadnought warping on top of each other at the beginning of a battle (PC version). I don&#039;t think any incredible speed eventuated though. PsiPhi mentions it happening in the vicinity of planets, I seem to remember something like this, and it&#039;s always seemed counter-intuitive to me, but because it isn&#039;t real, maybe it&#039;s bound to.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a shame about having to get rid of that joke. --[[User:Zeracles|Zeracles]] 21:17, 23 October 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Yes, I agree.  It was a decent pun.  I almost regret asking now.  Oh well, I guess it&#039;s for the best.  --[[User:PsiPhi|PsiPhi]] 12:46, 24 October 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>Angelfish</name></author>
	</entry>
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