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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=34757</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=34757"/>
		<updated>2024-03-10T13:15:38Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Fixed a word order, added a Pkunk way to delaying the death march&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] against the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
==Timing==&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have  [[Supox and Utwig offensive against the Kohr-Ah|attacked and weakened them]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of [[Delta Crateris]] at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
==Order of Attacks==&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.  Note that they determine their next target after they annihilate the previous one; they don&#039;t adjust their destination until they reach the original target coordinates.  So if a race migrates during that window, the Kohr-Ah will readjust their destination daily based on that race&#039;s last known position.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]] and [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game once the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
The Syreen, the Slylandro, the Melnorme, the Ur-Quan, and the Chmmr (or Chenjesu and Mmrnmhrm) will be never annihilated.  These races have no Spheres of Influence; the Humans are the only sphereless race who are exterminated.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
===All races alive===&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || VUX || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoq-fot-Pik || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thraddash || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-01 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-19 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ignored Zoq-Fot-Pik===&lt;br /&gt;
If the player met the Zoq-Fot-Pik and did not respond to their distress call, they will be annihilated during the [[Doctrinal Conflict]], before the 17 February launch of the Death March.&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || VUX || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-23 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-31 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-18 || 253.5,835.8 || Thraddash || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-19 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-26 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-23 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-21 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-29 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-08 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Post Ilwrath Removal and Pkunk Migration===&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || VUX || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoq-Fot-Pik || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-29 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-05 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-03 || 497.0,004.0 || Yehat || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-25 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quirks==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah annihilate the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the assault is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged. The Pkunk migration may also cause this to happen for 6 months, if you visit their homeworld the first time [[Getting_Pkunk_ships|a little over 6 months]] before they are scheduled to be annihilated. It is unknown if the migration stops when the Yehat are annihilated.&lt;br /&gt;
&lt;br /&gt;
If you are in the home system of a race the day they are scheduled to be annihilated, the assault does &#039;&#039;not&#039;&#039; get postponed, unlike many other events in the game. The solar system may have warships of that race, and as long as you do not leave, those ships will remain after the annihilation.  It is therefore possible to make an alliance with the Orz, for example, after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will happily explain to you that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (that are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a heap of smoldering ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=33830</id>
		<title>Gameplay Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=33830"/>
		<updated>2018-05-29T10:09:07Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: shorter wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you first finished the [[Star Control II]] game, you may like to play the game in another way.&lt;br /&gt;
This page will describes various challenges that may make it interesting to replay the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Challenges==&lt;br /&gt;
&lt;br /&gt;
===Complete the optional quests===&lt;br /&gt;
Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven&#039;t, it&#039;s worth another play. Things you may want to do:&lt;br /&gt;
*Start the [[Yehat]] [[Yehat_Rebellion|civil war]]&lt;br /&gt;
*Take care of the [[Slylandro]] [[Probe]] plague&lt;br /&gt;
*Rescue the [[Zoq-Fot-Pik]]&lt;br /&gt;
*Get all items you don&#039;t necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)&lt;br /&gt;
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)&lt;br /&gt;
&lt;br /&gt;
===Time trial===&lt;br /&gt;
Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].&lt;br /&gt;
&lt;br /&gt;
===Be the bad guy===&lt;br /&gt;
The game gets significantly more difficult without your friends (particularly the [[Melnorme]]). Piss off everyone you meet, or attack at sight. To stay into character, name your &amp;quot;alliance&amp;quot; &amp;quot;The Empire of ...&amp;quot;, and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn&#039;t see otherwise.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t visit the [[Starbase]]===&lt;br /&gt;
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you&#039;ve acquired the self-destruct code). As you&#039;ve got no way of upgrading your engines (until the Chmmr refit your ship), you can&#039;t outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you&#039;ve got nowhere to spend it.&lt;br /&gt;
Among other problems are: you can&#039;t replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you&#039;re dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.&lt;br /&gt;
&lt;br /&gt;
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.&lt;br /&gt;
&lt;br /&gt;
The only escorting ships that you can acquire are:&lt;br /&gt;
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.&lt;br /&gt;
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).&lt;br /&gt;
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.&lt;br /&gt;
* 4 [[Zoq-Fot-Pik|Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.&lt;br /&gt;
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].&lt;br /&gt;
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.&lt;br /&gt;
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.&lt;br /&gt;
* 4 [[Utwig]] ships, if you give them the Ultron only &#039;&#039;after&#039;&#039; the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon &#039;&#039;will&#039;&#039; be exterminated before the end of the game; your flagship just isn&#039;t fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don&#039;t care about the Druuge but want still to save the Mycon. You&#039;ll be hard pressed to finish the game before the Vux get exterminated, too (53 days).&lt;br /&gt;
* 4 [[Supox]] ships, if you give the Utwig the Ultron only &#039;&#039;after&#039;&#039; the Kohr-Ah death march has already began; for a total of 44 transferrable crew.&lt;br /&gt;
There are a few other races that give you ships that you don&#039;t need to build in the shipyard, but they are unavailable because:&lt;br /&gt;
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).&lt;br /&gt;
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).&lt;br /&gt;
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).&lt;br /&gt;
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.&lt;br /&gt;
&lt;br /&gt;
You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew.&lt;br /&gt;
They also give you a maximum of 60 fuel (all tanks full), if you sell them the [[Burvixese Caster]].&lt;br /&gt;
&lt;br /&gt;
===Minimalist challenge===&lt;br /&gt;
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don&#039;t need to deal with their respective petty problems.&lt;br /&gt;
Technically, you will only need the [[Sun Device]], the [[Talking_Pet_(device)|Talking Pet]], and the [[Utwig Bomb]].&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Mycon, you can acquire the Sun Device without dealing with Eggshell fragments or any related sidequests.&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Umgah, you can acquire the Talking Pet without possessing a [[Taalo Shield]].&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Utwig, you can acquire the Utwig Bomb without dealing with the [[Ultron]] or any related sidequests.&lt;br /&gt;
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut &#039;&#039;very&#039;&#039; close even at full thrusters.&lt;br /&gt;
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Ilwrath, you can talk to the Chmmr without being intercepted by the Ilwrath. However, you would only have 10 days to complete the game, and the Chmmr steal 14 days from your schedule. Therefore you &#039;&#039;must&#039;&#039; acquire one of the Casters and trick the Ilwrath. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash even after the Thraddash have already been annihilated.&lt;br /&gt;
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.&lt;br /&gt;
&lt;br /&gt;
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).&lt;br /&gt;
&lt;br /&gt;
In an ideal minimalist challenge, you might have no escorting ships at all, but it is probably impossible to survive the various enemies you encounter using the SIS ship alone.&lt;br /&gt;
Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo&#039;s ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo&#039;s ship) are resources that the game gives to you in the beginning. You must pick up a radioactive deposit, unless you want to avoid the Starbase alltogether (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. If you want to minimize fuel consumption, you need to idle in a star system for 10 hours of real time (4 years of ingame time). The faster way is to head enter the quasispace portal. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. This choice will cost you 13.2―20.5 units of fuel depending on route, but the death march begins much sooner: only two hours of real time waiting are required.&lt;br /&gt;
&lt;br /&gt;
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.&lt;br /&gt;
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Supermelee Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33624</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33624"/>
		<updated>2017-07-18T10:06:42Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;br /&gt;
****** Then wouldnt they be the first targets in the Death March? Or do you consider them to be killed only becuz they are within Ur-QUan space?  This is why  i considered them to be the first hits on the D.March, becuz i dont usually go to visit them.  Also, i tweaked the page layout a little, i hope it&#039;s ok.  makes it quicker to navigate at least. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:26, 19 December 2015 (CET)&lt;br /&gt;
******* Death March is the special timed game event where the center of the Kohr-Ah influence sphere moves ominously through the entire starmap, from the center of an alien influence sphere to the next, annihilating that race when they reach it. Such circumstances do not happen with the Zoq-Fot-Piq distress. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]])&lt;br /&gt;
******** Right.  i read thru the Death March page and i&#039;m inclined to agree with you.  ZFP were killed off during a &#039;&#039;Death Standing Around&#039;&#039;. I had never looked at it this way before. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:43, 19 December 2015 (CET)&lt;br /&gt;
********* In conclusion, once the Druuge are marched off, can Player 1 go grab the Bomb without a battle, since the Druuge ships will hav disappeared? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:44, 19 December 2015 (CET)&lt;br /&gt;
********** Yes, if you have allied the Utwig, or if they too have been annihilated. Otherwise there is still an infinite Utwig fleet, as you can see in my [[Gameplay_Challenges|minimalist run]] at: https://www.youtube.com/watch?v=-hjOukxl5-I&amp;amp;t=2h56m0s --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 00:14, 20 December 2015 (CET)&lt;br /&gt;
***********This Battle is my favourite single point about this game.  If the Druuge successfully defend the bomb, they are the first to die in the Death March. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]])&lt;br /&gt;
************The Druuge are always the first to die in the Death March, no matter what. After Druuge, the Kohr-Ah always choose whichever race has the closest center of influence circle to their current position after reaching the destination. If the race keeps moving, the Kohr-Ah keep chasing them but never reaching them unless they stop. The Ur-Quan and races without an influence circle (such as [[Human]]) are exempt. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 12:03, 18 July 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33623</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33623"/>
		<updated>2017-07-18T10:03:34Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;br /&gt;
****** Then wouldnt they be the first targets in the Death March? Or do you consider them to be killed only becuz they are within Ur-QUan space?  This is why  i considered them to be the first hits on the D.March, becuz i dont usually go to visit them.  Also, i tweaked the page layout a little, i hope it&#039;s ok.  makes it quicker to navigate at least. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:26, 19 December 2015 (CET)&lt;br /&gt;
******* Death March is the special timed game event where the center of the Kohr-Ah influence sphere moves ominously through the entire starmap, from the center of an alien influence sphere to the next, annihilating that race when they reach it. Such circumstances do not happen with the Zoq-Fot-Piq distress. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]])&lt;br /&gt;
******** Right.  i read thru the Death March page and i&#039;m inclined to agree with you.  ZFP were killed off during a &#039;&#039;Death Standing Around&#039;&#039;. I had never looked at it this way before. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:43, 19 December 2015 (CET)&lt;br /&gt;
********* In conclusion, once the Druuge are marched off, can Player 1 go grab the Bomb without a battle, since the Druuge ships will hav disappeared? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:44, 19 December 2015 (CET)&lt;br /&gt;
********** Yes, if you have allied the Utwig, or if they too have been annihilated. Otherwise there is still an infinite Utwig fleet, as you can see in my [[Gameplay_Challenges|minimalist run]] at: https://www.youtube.com/watch?v=-hjOukxl5-I&amp;amp;t=2h56m0s --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 00:14, 20 December 2015 (CET)&lt;br /&gt;
***********This Battle is my favourite single point about this game.  If the Druuge successfully defend the bomb, they are the first to die in the Death March. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]])&lt;br /&gt;
************The Druuge are always the first to die in the Death March, no matter what. After Druuge, the Kohr-Ah always choose whichever race has the closest center of influence circle to their current position after reaching the destination. The Ur-Quan and races without an influence circle (such as [[Human]]) are exempt. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 12:03, 18 July 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33242</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33242"/>
		<updated>2015-12-19T23:15:30Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;br /&gt;
****** Then wouldnt they be the first targets in the Death March? Or do you consider them to be killed only becuz they are within Ur-QUan space?  This is why  i considered them to be the first hits on the D.March, becuz i dont usually go to visit them.  Also, i tweaked the page layout a little, i hope it&#039;s ok.  makes it quicker to navigate at least. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:26, 19 December 2015 (CET)&lt;br /&gt;
******* Death March is the special timed game event where the center of the Kohr-Ah influence sphere moves ominously through the entire starmap, from the center of an alien influence sphere to the next, annihilating that race when they reach it. Such circumstances do not happen with the Zoq-Fot-Piq distress. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]])&lt;br /&gt;
******** Right.  i read thru the Death March page and i&#039;m inclined to agree with you.  ZFP were killed off during a &#039;&#039;Death Standing Around&#039;&#039;. I had never looked at it this way before. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:43, 19 December 2015 (CET)&lt;br /&gt;
********* In conclusion, once the Druuge are marched off, can Player 1 go grab the Bomb without a battle, since the Druuge ships will hav disappeared? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:44, 19 December 2015 (CET)&lt;br /&gt;
********** Yes, if you have allied the Utwig, or if they too have been annihilated. Otherwise there is still an infinite Utwig fleet, as you can see in my [[Gameplay_Challenges|minimalist run]] at: https://www.youtube.com/watch?v=-hjOukxl5-I&amp;amp;t=2h56m0s --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 00:14, 20 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33241</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33241"/>
		<updated>2015-12-19T23:15:09Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;br /&gt;
****** Then wouldnt they be the first targets in the Death March? Or do you consider them to be killed only becuz they are within Ur-QUan space?  This is why  i considered them to be the first hits on the D.March, becuz i dont usually go to visit them.  Also, i tweaked the page layout a little, i hope it&#039;s ok.  makes it quicker to navigate at least. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:26, 19 December 2015 (CET)&lt;br /&gt;
******* Death March is the special timed game event where the center of the Kohr-Ah influence sphere moves ominously through the entire starmap, from the center of an alien influence sphere to the next, annihilating that race when they reach it. Such circumstances do not happen with the Zoq-Fot-Piq distress. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]])&lt;br /&gt;
******** Right.  i read thru the Death March page and i&#039;m inclined to agree with you.  ZFP were killed off during a &#039;&#039;Death Standing Around&#039;&#039;. I had never looked at it this way before. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:43, 19 December 2015 (CET)&lt;br /&gt;
********* In conclusion, once the Druuge are marched off, can Player 1 go grab the Bomb without a battle, since the Druuge ships will hav disappeared? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:44, 19 December 2015 (CET)&lt;br /&gt;
********** Yes, if you have allied the Utwig, or if they too have been annihilated. Otherwise there is still an infinite Utwig fleet, as you can see in my [[Gameplay challenges|minimalist run]] at: https://www.youtube.com/watch?v=-hjOukxl5-I&amp;amp;t=2h56m0s --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 00:14, 20 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33240</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33240"/>
		<updated>2015-12-19T23:14:57Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;br /&gt;
****** Then wouldnt they be the first targets in the Death March? Or do you consider them to be killed only becuz they are within Ur-QUan space?  This is why  i considered them to be the first hits on the D.March, becuz i dont usually go to visit them.  Also, i tweaked the page layout a little, i hope it&#039;s ok.  makes it quicker to navigate at least. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:26, 19 December 2015 (CET)&lt;br /&gt;
******* Death March is the special timed game event where the center of the Kohr-Ah influence sphere moves ominously through the entire starmap, from the center of an alien influence sphere to the next, annihilating that race when they reach it. Such circumstances do not happen with the Zoq-Fot-Piq distress. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]])&lt;br /&gt;
******** Right.  i read thru the Death March page and i&#039;m inclined to agree with you.  ZFP were killed off during a &#039;&#039;Death Standing Around&#039;&#039;. I had never looked at it this way before. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:43, 19 December 2015 (CET)&lt;br /&gt;
********* In conclusion, once the Druuge are marched off, can Player 1 go grab the Bomb without a battle, since the Druuge ships will hav disappeared? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:44, 19 December 2015 (CET)&lt;br /&gt;
********** Yes, if you have allied the Utwig, or they too have been annihilated. Otherwise there is still an infinite Utwig fleet, as you can see in my [[Gameplay challenges|minimalist run]] at: https://www.youtube.com/watch?v=-hjOukxl5-I&amp;amp;t=2h56m0s --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 00:14, 20 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33225</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33225"/>
		<updated>2015-12-19T20:30:34Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;br /&gt;
****** Then wouldnt they be the first targets in the Death March? Or do you consider them to be killed only becuz they are within Ur-QUan space?  This is why  i considered them to be the first hits on the D.March, becuz i dont usually go to visit them.  Also, i tweaked the page layout a little, i hope it&#039;s ok.  makes it quicker to navigate at least. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:26, 19 December 2015 (CET)&lt;br /&gt;
******* Death March is the special timed game event where the center of the Kohr-Ah influence sphere moves ominously through the entire starmap, from the center of an alien influence sphere to the next, annihilating that race when they reach it. Such circumstances do not happen with the Zoq-Fot-Piq distress. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]])&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33222</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33222"/>
		<updated>2015-12-19T20:22:23Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;br /&gt;
**** I went to that page before replying to your post! Those are great tables.  But the second table doesnt mention the Zoqfot, why not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:19, 19 December 2015 (CET)&lt;br /&gt;
***** Because the second table deals with the situation where the Zoq-Fot-Piq have been exterminated by the Kohr-Ah before the Death March even began, because the player did not respond to their distress call. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:22, 19 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33219</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33219"/>
		<updated>2015-12-19T20:14:05Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;br /&gt;
** Wow, thanx @Bisqwit.  shows what i kno! i always thot the Zoq-Fot-Pik were the first race annihilated, i guess i was never paying any attention to the southwest quadrant of space. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 21:12, 19 December 2015 (CET)&lt;br /&gt;
*** For more information, read [[Death March]]. I didn&#039;t put those tables there for nothing :-)  --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 21:14, 19 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=33217</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=33217"/>
		<updated>2015-12-19T19:25:11Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-01 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-19 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-23 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-31 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-18 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-19 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-26 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-23 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-21 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-29 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-08 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-29 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-05 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-03 || 497.0,004.0 || Yehat || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-25 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Syreen, the Slylandro, the Melnorme, the Ur-Quan, and the Chmmr (or Chenjesu and Mmrnmhrm) will be never annihilated.&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (that are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a heap of smoldering ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=33216</id>
		<title>Gameplay Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=33216"/>
		<updated>2015-12-19T19:19:49Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Minimalist challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you first finished the [[Star Control II]] game, you may like to play the game in another way.&lt;br /&gt;
This page will describes various challenges that may make it interesting to replay the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Challenges==&lt;br /&gt;
&lt;br /&gt;
===Complete the optional quests===&lt;br /&gt;
Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven&#039;t, it&#039;s worth another play. Things you may want to do:&lt;br /&gt;
*Start the [[Yehat]] [[Yehat_Rebellion|civil war]]&lt;br /&gt;
*Take care of the [[Slylandro]] [[Probe]] plague&lt;br /&gt;
*Rescue the [[Zoq-Fot-Pik]]&lt;br /&gt;
*Get all items you don&#039;t necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)&lt;br /&gt;
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)&lt;br /&gt;
&lt;br /&gt;
===Time trial===&lt;br /&gt;
Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].&lt;br /&gt;
&lt;br /&gt;
===Be the bad guy===&lt;br /&gt;
The game gets significantly more difficult without your friends (particularly the [[Melnorme]]). Piss off everyone you meet, or attack at sight. To stay into character, name your &amp;quot;alliance&amp;quot; &amp;quot;The Empire of ...&amp;quot;, and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn&#039;t see otherwise.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t visit the [[Starbase]]===&lt;br /&gt;
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you&#039;ve acquired the self-destruct code). As you&#039;ve got no way of upgrading your engines (until the Chmmr refit your ship), you can&#039;t outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you&#039;ve got nowhere to spend it.&lt;br /&gt;
Among other problems are: you can&#039;t replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you&#039;re dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.&lt;br /&gt;
&lt;br /&gt;
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.&lt;br /&gt;
&lt;br /&gt;
The only escorting ships that you can acquire are:&lt;br /&gt;
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.&lt;br /&gt;
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).&lt;br /&gt;
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.&lt;br /&gt;
* 4 [[Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.&lt;br /&gt;
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].&lt;br /&gt;
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.&lt;br /&gt;
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.&lt;br /&gt;
* 4 [[Utwig]] ships, if you give them the Ultron only &#039;&#039;after&#039;&#039; the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon &#039;&#039;will&#039;&#039; be exterminated before the end of the game; your flagship just isn&#039;t fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don&#039;t care about the Druuge but want still to save the Mycon. You&#039;ll be hard pressed to finish the game before the Vux get exterminated, too (53 days).&lt;br /&gt;
* 4 [[Supox]] ships, if you give the Utwig the Ultron only &#039;&#039;after&#039;&#039; the Kohr-Ah death march has already began; for a total of 44 transferrable crew.&lt;br /&gt;
There are a few other races that give you ships that you don&#039;t need to build in the shipyard, but they are unavailable because:&lt;br /&gt;
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).&lt;br /&gt;
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).&lt;br /&gt;
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).&lt;br /&gt;
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.&lt;br /&gt;
&lt;br /&gt;
You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew.&lt;br /&gt;
They also give you a maximum of 60 fuel (all tanks full), if you sell them the [[Burvixese Caster]].&lt;br /&gt;
&lt;br /&gt;
===Minimalist challenge===&lt;br /&gt;
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don&#039;t need to deal with their respective petty problems.&lt;br /&gt;
Technically, you will only need the [[Sun Device]], the [[Talking_Pet_(device)|Talking Pet]], and the [[Utwig Bomb]].&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Mycon, you can acquire the Sun Device without dealing with Eggshell fragments or any related sidequests.&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Umgah, you can acquire the Talking Pet without possessing a [[Taalo Shield]].&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Utwig, you can acquire the Utwig Bomb without dealing with the [[Ultron]] and Ultron parts at all.&lt;br /&gt;
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut &#039;&#039;very&#039;&#039; close even at full thrusters.&lt;br /&gt;
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Ilwrath, you can talk to the Chmmr without being intercepted by the Ilwrath. However, you would only have 10 days to complete the game, and the Chmmr steal 14 days from your schedule. Therefore you &#039;&#039;must&#039;&#039; acquire one of the Casters and trick the Ilwrath. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash even after the Thraddash have already been annihilated.&lt;br /&gt;
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.&lt;br /&gt;
&lt;br /&gt;
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).&lt;br /&gt;
&lt;br /&gt;
In an ideal minimalist challenge, you might have no escorting ships at all, but it is probably impossible to survive the various enemies you encounter using the SIS ship alone.&lt;br /&gt;
Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo&#039;s ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo&#039;s ship) are resources that the game gives to you in the beginning. You must pick up a radioactive deposit, unless you want to avoid the Starbase alltogether (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. If you want to minimize fuel consumption, you need to idle in a star system for 10 hours of real time (4 years of ingame time). The faster way is to head enter the quasispace portal. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. This choice will cost you 13.2―20.5 units of fuel depending on route, but the death march begins much sooner: only two hours of real time waiting are required.&lt;br /&gt;
&lt;br /&gt;
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.&lt;br /&gt;
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Supermelee Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=33215</id>
		<title>Gameplay Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=33215"/>
		<updated>2015-12-19T19:16:56Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Minimalist challenge */ Some rewordings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you first finished the [[Star Control II]] game, you may like to play the game in another way.&lt;br /&gt;
This page will describes various challenges that may make it interesting to replay the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Challenges==&lt;br /&gt;
&lt;br /&gt;
===Complete the optional quests===&lt;br /&gt;
Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven&#039;t, it&#039;s worth another play. Things you may want to do:&lt;br /&gt;
*Start the [[Yehat]] [[Yehat_Rebellion|civil war]]&lt;br /&gt;
*Take care of the [[Slylandro]] [[Probe]] plague&lt;br /&gt;
*Rescue the [[Zoq-Fot-Pik]]&lt;br /&gt;
*Get all items you don&#039;t necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)&lt;br /&gt;
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)&lt;br /&gt;
&lt;br /&gt;
===Time trial===&lt;br /&gt;
Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].&lt;br /&gt;
&lt;br /&gt;
===Be the bad guy===&lt;br /&gt;
The game gets significantly more difficult without your friends (particularly the [[Melnorme]]). Piss off everyone you meet, or attack at sight. To stay into character, name your &amp;quot;alliance&amp;quot; &amp;quot;The Empire of ...&amp;quot;, and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn&#039;t see otherwise.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t visit the [[Starbase]]===&lt;br /&gt;
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you&#039;ve acquired the self-destruct code). As you&#039;ve got no way of upgrading your engines (until the Chmmr refit your ship), you can&#039;t outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you&#039;ve got nowhere to spend it.&lt;br /&gt;
Among other problems are: you can&#039;t replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you&#039;re dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.&lt;br /&gt;
&lt;br /&gt;
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.&lt;br /&gt;
&lt;br /&gt;
The only escorting ships that you can acquire are:&lt;br /&gt;
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.&lt;br /&gt;
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).&lt;br /&gt;
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.&lt;br /&gt;
* 4 [[Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.&lt;br /&gt;
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].&lt;br /&gt;
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.&lt;br /&gt;
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.&lt;br /&gt;
* 4 [[Utwig]] ships, if you give them the Ultron only &#039;&#039;after&#039;&#039; the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon &#039;&#039;will&#039;&#039; be exterminated before the end of the game; your flagship just isn&#039;t fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don&#039;t care about the Druuge but want still to save the Mycon. You&#039;ll be hard pressed to finish the game before the Vux get exterminated, too (53 days).&lt;br /&gt;
* 4 [[Supox]] ships, if you give the Utwig the Ultron only &#039;&#039;after&#039;&#039; the Kohr-Ah death march has already began; for a total of 44 transferrable crew.&lt;br /&gt;
There are a few other races that give you ships that you don&#039;t need to build in the shipyard, but they are unavailable because:&lt;br /&gt;
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).&lt;br /&gt;
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).&lt;br /&gt;
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).&lt;br /&gt;
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.&lt;br /&gt;
&lt;br /&gt;
You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew.&lt;br /&gt;
They also give you a maximum of 60 fuel (all tanks full), if you sell them the [[Burvixese Caster]].&lt;br /&gt;
&lt;br /&gt;
===Minimalist challenge===&lt;br /&gt;
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don&#039;t need to deal with their respective petty problems.&lt;br /&gt;
Technically, you will only need the [[Sun Device]], the [[Talking_Pet_(device)|Talking Pet]], and the [[Utwig Bomb]].&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Mycon, you can acquire the Sun Device without dealing with Eggshell fragments or any related sidequests.&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Umgah, you can acquire the Talking Pet without possessing a [[Taalo Shield]].&lt;br /&gt;
* If you wait until the Kohr-Ah exterminate the Utwig, you can acquire the Utwig Bomb without dealing with the [[Ultron]] and Ultron parts at all.&lt;br /&gt;
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut &#039;&#039;very&#039;&#039; close even at full thrusters.&lt;br /&gt;
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.&lt;br /&gt;
* You do need to trick the Ilwrath (and hence need one of the Casters) in order to talk to Chmmr. If you wait until the Ilwrath are annihilated by Kohr-Ah, you will not have enough time to complete the game (the Kohr-Ah reach Earth in 10 days, and the Chmmr force you to black out for 14 days). Interestingly enough, the Ilwrath can still be sent to fight the Thraddash after the Thraddash have already been annihilated.&lt;br /&gt;
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.&lt;br /&gt;
&lt;br /&gt;
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).&lt;br /&gt;
&lt;br /&gt;
In an ideal minimalist challenge, you might have no escorting ships at all, but it is probably impossible to survive the various enemies you encounter using the SIS ship alone.&lt;br /&gt;
Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo&#039;s ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo&#039;s ship) are resources that the game gives to you in the beginning. You must pick up a radioactive deposit, unless you want to avoid the Starbase alltogether (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. If you want to minimize fuel consumption, you need to idle in a star system for 10 hours of real time (4 years of ingame time). The faster way is to head enter the quasispace portal. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. This choice will cost you 13.2―20.5 units of fuel depending on route, but the death march begins much sooner: only two hours of real time waiting are required.&lt;br /&gt;
&lt;br /&gt;
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.&lt;br /&gt;
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Supermelee Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33214</id>
		<title>Talk:Battle of Zeta Hyades</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Battle_of_Zeta_Hyades&amp;diff=33214"/>
		<updated>2015-12-19T18:54:23Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Answer to Druuge question at Zeta Hyades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the Death March has already killed off the Utwig, are the Druuge ships still at Zeta Hyades?  Does the Flagship still hav to fight to get the bomb or not? [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:08, 19 July 2015 (CEST)&lt;br /&gt;
* The Druuge are the first race to be killed off. No Druuge ships at Zeta Hyades from there on. The Utwig are conversely one of the last races to survive. --[[User:Bisqwit|Bisqwit]] ([[User talk:Bisqwit|talk]]) 19:54, 19 December 2015 (CET)&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=32312</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=32312"/>
		<updated>2015-06-15T09:02:16Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Emergency fuel service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high and [[The Captain]] is never given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If the player has no credits nor anything that can be sold for credits, they will also exchange fuel for the flagship&#039;s modules.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
==Emergency fuel service==&lt;br /&gt;
&lt;br /&gt;
If the Melnorme come to the player&#039;s aid when he is out of fuel, and the player has no credits nor anything worth selling for credits, the Melnorme will then offer to sell the player enough fuel to get them home, at the cost of 50 RU worth ship modules per 1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
The modules to be removed will be chosen randomly, but they will never take a non-empty crewpod, a non-empty storage bay, a fuel tank, or parts of the Chmmr bomb. They keep choosing random modules until the cost of those modules is equal to or greater than the cost of the fuel they are selling, or you run out of removable technology. If the cost is greater than the cost of the fuel, they will not reimburse the difference.&lt;br /&gt;
&lt;br /&gt;
For example, if the player is 50 hyperspace units away from Sol, the Melnorme will offer to sell 7 units of fuel (5 for the distance + 2 for safety margins). This costs 350 RU at their exchange rate.&lt;br /&gt;
To cover that cost, it is possible that they take a 500 RU [[Planet Lander]]. It is also possible that they take a 6000 RU [[Hellbore Cannon]]. Regardless of which modules they take (including the cannon, which is worth 120 fuel), they will still give you only 7 units of fuel.&lt;br /&gt;
&lt;br /&gt;
Another example: The player is 700 hyperspace units far from Sol. They offer to sell the player 72 units of fuel (assuming the ship tanks can hold that much).&lt;br /&gt;
This fuel costs 3600 RU at their exchange rate.&lt;br /&gt;
The only removable items in the ship are 4 fusion thrusters, worth 2000 RU total. The Melnorme will then take those thrusters (worth 40 fuel), but still give 72 units of fuel.&lt;br /&gt;
&lt;br /&gt;
If the ship tanks cannot hold enough fuel to get the player home, they will sell as much fuel as the tanks can hold.&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s ship has no removable parts at all, they will give the fuel for free. For this to happen, you cannot have any turning jets, fusion thrusters, weapons, energy generators, empty crew pods, empty storage bays, or planet landers. Any accompanying fleet is ignored.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_mineral_planets&amp;diff=27563</id>
		<title>List of top early mineral planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_mineral_planets&amp;diff=27563"/>
		<updated>2013-09-25T00:06:59Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Add distances to Sol and to the line between Sol and the natural quasispace portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early in the game, the highest utility planets are close to Sol and have low risk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: New players probably want to initially avoid hostile space and moderate risk planets.&lt;br /&gt;
&lt;br /&gt;
Distance between the planet and the line between Sol and the natural Quasispace portal is also provided, because this is of some usefulness for speedrunners and for [[Gameplay Challenges|challenge players]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;sortable&amp;quot; border=1 cellpadding=2 cellspacing=1&lt;br /&gt;
!Planet !!class=&amp;quot;unsortable&amp;quot;|Coordinates !![[RU]]s !![[Biological data|BioUnits]] !!Risk factor !!Weather !!Tectonics !!Temperature !!Hostile !!Territory !!class=&amp;quot;unsortable&amp;quot;|Location!!Distance to Sol!!Distance to the line between Sol and the natural Quasispace portal&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis IV||070.5 : 183.8||2975||  0||none    ||1||1||-139||yes||Ilwrath||E part||111.7||91.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-B||024.2 : 085.7||2456|| 62||some    ||2||3||  85||yes||Pkunk||NW part||162.2||161.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-B||084.3 : 038.0||2304|| 12||none    ||1||2||  -7||no||Pkunk||E part||140.4||115.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Volantis I||104.8 : 191.9||2275||  0||none    ||1||2|| -64||yes||Ilwrath||E part||84.6||55.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae VII-A||200.4 : 044.1||1758||  0||none    ||1||2||-152||no||||S of Sol||104.0||1.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Giclas IV||070.8 : 004.1||1550||  0||none    ||1||1||-132||no||Pkunk||SE part||175.4||137.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis III-C||070.5 : 183.8||1524||  0||none    ||1||1||-117||yes||Ilwrath||E part||111.7||91.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis V||022.9 : 266.6||1515||  0||moderate||3||4||-163||yes||Ilwrath||N part||194.9||115.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Giclas I-A||111.6 : 033.4||1476||  0||none    ||1||2|| -52||no||Pkunk||E part||128.5||90.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati II-C||220.8 : 285.4||1472||  0||none    ||1||1||-183||no||Spathi||SW part||147.6||80.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Gorno IV||290.8 : 026.9||1455|| 70||moderate||3||4||-107||no||||SE of Sol||165.3||81.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Giclas II||070.8 : 004.1||1434||  0||none    ||2||2|| -90||no||Pkunk||SE part||175.4||137.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Volantis V||104.8 : 191.9||1416||  0||some    ||1||3||-181||yes||Ilwrath||E part||84.6||55.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Centauri III-C||141.2 : 090.5||1354||  0||moderate||3||3||-171||no||||SW of Sol||64.2||46.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Volantis I-C||114.0 : 184.7||1344||  0||none    ||1||1|| -45||yes||Ilwrath||E part||72.9||48.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Centauri I-C||141.2 : 090.5||1336||  0||some    ||1||3||-104||no||||SW of Sol||64.2||46.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Caeli I-B||333.3 : 080.1||1336||  0||moderate||3||4||-220||no||||SW of VUX space||170.9||136.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae VII-D||200.4 : 044.1||1272||  0||some    ||1||3||-152||no||||S of Sol||104.0||1.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis VII||070.5 : 183.8||1267||  0||some    ||1||4||-175||yes||Ilwrath||E part||111.7||91.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Volantis IV||097.7 : 195.3||1248||  0||none    ||1||2||-175||yes||Ilwrath||E part||92.4||61.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Krueger III||013.4 : 056.5||1225|| 19||some    ||2||4||-176||yes||Pkunk||NW part||184.4||179.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Sol Jupiter-A||175.2 : 145.0||1176||  0||some    ||1||4||-163||no||Sol||E part||0.0||0.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis II||070.5 : 183.8||1164||  0||none    ||2||1|| -88||yes||Ilwrath||E part||111.7||91.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille VI||024.2 : 085.7||1080||  0||some    ||1||3|| -60||yes||Pkunk||NW part||162.2||161.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Centauri II-A||131.2 : 126.0||1080||186||some    ||1||3||-151||yes||Ilwrath||E part||47.9||47.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Gorno VI||290.8 : 026.9||1072||  0||moderate||3||3||-147||no||||SE of Sol||165.3||81.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Sol Mercury||175.2 : 145.0||1060||  0||moderate||1||3|| 165||no||Sol||E part||0.0||0.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Giclas VIII||087.7 : 034.0||1037|| 16||none    ||2||2||-209||no||Pkunk||E part||141.3||113.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille VII-D||014.6 : 095.5||1006||  0||none    ||2||2||-250||yes||Pkunk||NW part||168.1||167.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Krueger III||052.2 : 052.5||1000||  0||some    ||1||3||-198||yes||Pkunk||N part||153.9||142.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Giclas II||087.7 : 034.0|| 984||  0||moderate||3||3||-125||no||Pkunk||E part||141.3||113.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Volantis III-A||104.8 : 191.9|| 972||  0||none    ||1||2||-160||yes||Ilwrath||E part||84.6||55.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-B||027.0 : 218.7|| 960||  0||some    ||2||3||-132||yes||Ilwrath||NE part||165.5||124.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Mira I-C||367.8 : 192.6|| 950||  0||some    ||1||4||-111||yes||VUX||NW part||198.4||198.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Bootis IV||067.2 : 286.3|| 944||  0||none    ||1||2||-211||yes||Ilwrath||NE part||177.8||67.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae VI-C||200.4 : 044.1|| 939|| 18||moderate||3||4||-144||no||||S of Sol||104.0||1.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Giclas I||095.8 : 046.8|| 904||  0||moderate||3||4||-126||no||Pkunk||E part||126.3||102.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Centauri VI||131.2 : 126.0|| 876||  0||some    ||1||3||-193||yes||Ilwrath||E part||47.9||47.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Bootis III-A||067.2 : 286.3|| 872||  0||none    ||1||2||-200||yes||Ilwrath||NE part||177.8||67.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae V-C||205.8 : 047.5|| 856||  6||none    ||2||2||-205||no||||S of Sol||102.2||4.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Lyrae V||189.5 : 104.1|| 850||  0||none    ||1||1||-249||no||||S of Sol||43.3||3.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Caeli II-A||285.4 : 078.7|| 842|| 66||moderate||3||4||-247||no||||SE of Sol||128.6||89.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Volantis III-A||097.7 : 195.3|| 840||  0||none    ||2||2||-159||yes||Ilwrath||E part||92.4||61.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno II||277.1 : 014.6|| 832||  0||some    ||3||2|| -78||no||||SE of Sol||165.5||64.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno VIII||277.1 : 014.6|| 792||  0||some    ||1||3||-164||no||||SE of Sol||165.5||64.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Virginis II||110.4 : 333.3|| 766|| 37||moderate||3||4|| -93||no||||W of Spathi space||199.1||14.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Krueger III||030.4 : 047.7|| 762||  0||none    ||1||1||-191||yes||Pkunk||W part||174.5||165.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae V||174.0 : 042.3|| 708|| 54||none    ||2||2||-141||no||||S of Sol||102.7||27.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber III-A||027.0 : 218.7|| 696||  0||some    ||1||3|| -52||yes||Ilwrath||NE part||165.5||124.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae III||200.4 : 044.1|| 689||  0||moderate||3||3|| -85||no||||S of Sol||104.0||1.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(The distance threshold to Sol was 200 hyperspace units)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Mineral planets]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_biological_planets&amp;diff=27562</id>
		<title>List of top early biological planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_biological_planets&amp;diff=27562"/>
		<updated>2013-09-25T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Another distance meter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early in the game, the highest utility planets are close to Sol and have a lower risk. Due to the relative scarcity of lifeforms near Earth, moderate risk planets are listed, even though it can be a real challenge to farm them without losing landers. Also, the risk due to the lifeforms themselves is not factored in (i.e. beware of fungal squid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: New players probably want to initially avoid hostile space and moderate risk planets.&lt;br /&gt;
&lt;br /&gt;
Distance between the planet and the line between Sol and the natural Quasispace portal is also provided, because this is of some usefulness for speedrunners and for [[Gameplay Challenges|challenge players]].&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;sortable&amp;quot; border=1 cellpadding=2 cellspacing=1&lt;br /&gt;
!Planet !!class=&amp;quot;unsortable&amp;quot;|Coordinates !![[RU]]s !![[Biological data|BioUnits]] !!Risk factor !!Weather !!Tectonics !!Temperature !!Hostile !!Territory !!class=&amp;quot;unsortable&amp;quot;|Location!!Distance to Sol!!Distance to the line between Sol and the natural Quasispace portal&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Volantis I-B||114.0 : 184.7|| 661||189||moderate||3||4|| -45||yes||Ilwrath||E part||72.9||48.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Centauri II-A||131.2 : 126.0||1080||186||some    ||1||3||-151||yes||Ilwrath||E part||47.9||47.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis IV-A||022.9 : 266.6|| 140||168||moderate||3||4||-151||yes||Ilwrath||N part||194.9||115.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Procyon III-A||074.2 : 226.8|| 162||168||none    ||2||2||-222||yes||Ilwrath||NE part||130.0||76.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno I||277.1 : 014.6|| 366||114||some    ||3||2||  66||no||||SE of Sol||165.5||64.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Wolf IV-A||160.1 : 174.6||  60|| 92||some    ||1||4||-249||no||||NW of Sol||33.2||7.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno VI-A||277.1 : 014.6|| 554|| 89||moderate||3||4||-145||no||||SE of Sol||165.5||64.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis I||070.5 : 183.8|| 167|| 74||moderate||3||3||  12||yes||Ilwrath||E part||111.7||91.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Gorno IV||290.8 : 026.9||1455|| 70||moderate||3||4||-107||no||||SE of Sol||165.3||81.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Caeli II-A||285.4 : 078.7|| 842|| 66||moderate||3||4||-247||no||||SE of Sol||128.6||89.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-B||024.2 : 085.7||2456|| 62||some    ||2||3||  85||yes||Pkunk||NW part||162.2||161.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Saurus III||230.6 : 228.5|| 275|| 59||some    ||1||3||-226||no||||NE of Sol||100.2||75.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae III-B||205.8 : 047.5|| 132|| 57||moderate||3||4||-180||no||||S of Sol||102.2||4.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Volantis II||095.1 : 177.0|| 135|| 54||none    ||2||2||-197||yes||Ilwrath||E part||86.3||69.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae V||174.0 : 042.3|| 708|| 54||none    ||2||2||-141||no||||S of Sol||102.7||27.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis II||022.9 : 266.6|| 396|| 52||some    ||3||1||-122||yes||Ilwrath||N part||194.9||115.8&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Illuminati III||245.8 : 275.0|| 316|| 50||some    ||3||2||-118||no||Spathi||S part||147.9||101.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae IV||174.0 : 042.3|| 120|| 49||some    ||2||4||-123||no||||S of Sol||102.7||27.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Procyon III-B||074.2 : 226.8|| 114|| 44||some    ||2||4||-222||yes||Ilwrath||NE part||130.0||76.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-A||027.0 : 218.7|| 441|| 44||some    ||2||3||-132||yes||Ilwrath||NE part||165.5||124.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae IV||200.4 : 044.1|| 660|| 40||moderate||3||4||-112||no||||S of Sol||104.0||1.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-D||027.0 : 218.7|| 573|| 40||moderate||3||4||-132||yes||Ilwrath||NE part||165.5||124.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-A||084.3 : 038.0|| 459|| 39||some    ||2||4||  30||no||Pkunk||E part||140.4||115.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae I||205.8 : 047.5|| 228|| 37||some    ||3||1||  32||no||||S of Sol||102.2||4.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Virginis II||110.4 : 333.3|| 766|| 37||moderate||3||4|| -93||no||||W of Spathi space||199.1||14.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille VIII||014.6 : 095.5|| 116|| 35||some    ||1||4||-251||yes||Pkunk||NW part||168.1||167.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Volantis II-B||065.0 : 164.6|| 125|| 35||some    ||3||2||  28||yes||Ilwrath||E part||111.9||101.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati I-A||220.8 : 285.4||  84|| 31||some    ||3||1||-164||no||Spathi||SW part||147.6||80.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Lacaille I||023.0 : 095.2||  45|| 30||moderate||3||3||-190||yes||Pkunk||NW part||160.1||159.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Krueger II||052.2 : 052.5|| 272|| 30||moderate||3||3||-151||yes||Pkunk||N part||153.9||142.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-A||024.2 : 085.7|| 150|| 28||none    ||2||1||  84||yes||Pkunk||NW part||162.2||161.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Caeli II||258.9 : 074.1||   0|| 22||moderate||3||3||-237||no||||SE of Sol||109.7||62.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Krueger III||013.4 : 056.5||1225|| 19||some    ||2||4||-176||yes||Pkunk||NW part||184.4||179.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae VI-C||200.4 : 044.1|| 939|| 18||moderate||3||4||-144||no||||S of Sol||104.0||1.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Giclas VIII||087.7 : 034.0||1037|| 16||none    ||2||2||-209||no||Pkunk||E part||141.3||113.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae II||200.4 : 044.1|| 189|| 13||some    ||2||4||  -5||no||||S of Sol||104.0||1.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati VI-B||220.8 : 285.4|| 458|| 12||none    ||2||2||-224||no||Spathi||SW part||147.6||80.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-B||084.3 : 038.0||2304|| 12||none    ||1||2||  -7||no||Pkunk||E part||140.4||115.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille IV-A||014.6 : 095.5|| 135||  7||some    ||2||4||-245||yes||Pkunk||NW part||168.1||167.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Krueger IV-B||026.5 : 015.6|| 189||  6||some    ||3||1||-214||no||Pkunk||SW part||197.1||177.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(The distance threshold to Sol was 200 hyperspace units)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Biological planets]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_biological_planets&amp;diff=27561</id>
		<title>List of top early biological planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_biological_planets&amp;diff=27561"/>
		<updated>2013-09-24T23:40:47Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Add distances to Sol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early in the game, the highest utility planets are close to Sol and have a lower risk. Due to the relative scarcity of lifeforms near Earth, moderate risk planets are listed, even though it can be a real challenge to farm them without losing landers. Also, the risk due to the lifeforms themselves is not factored in (i.e. beware of fungal squid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: New players probably want to initially avoid hostile space and moderate risk planets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;sortable&amp;quot; border=1 cellpadding=2 cellspacing=1&lt;br /&gt;
!Planet !!class=&amp;quot;unsortable&amp;quot;|Coordinates !![[RU]]s !![[Biological data|BioUnits]] !!Risk factor !!Weather !!Tectonics !!Temperature !!Hostile !!Territory !!class=&amp;quot;unsortable&amp;quot;|Location!!Distance to Sol&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Volantis I-B||114.0 : 184.7|| 661||189||moderate||3||4|| -45||yes||Ilwrath||E part||72.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Centauri II-A||131.2 : 126.0||1080||186||some    ||1||3||-151||yes||Ilwrath||E part||47.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis IV-A||022.9 : 266.6|| 140||168||moderate||3||4||-151||yes||Ilwrath||N part||194.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Procyon III-A||074.2 : 226.8|| 162||168||none    ||2||2||-222||yes||Ilwrath||NE part||130.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno I||277.1 : 014.6|| 366||114||some    ||3||2||  66||no||||SE of Sol||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Wolf IV-A||160.1 : 174.6||  60|| 92||some    ||1||4||-249||no||||NW of Sol||33.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno VI-A||277.1 : 014.6|| 554|| 89||moderate||3||4||-145||no||||SE of Sol||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis I||070.5 : 183.8|| 167|| 74||moderate||3||3||  12||yes||Ilwrath||E part||111.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Gorno IV||290.8 : 026.9||1455|| 70||moderate||3||4||-107||no||||SE of Sol||165.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Caeli II-A||285.4 : 078.7|| 842|| 66||moderate||3||4||-247||no||||SE of Sol||128.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-B||024.2 : 085.7||2456|| 62||some    ||2||3||  85||yes||Pkunk||NW part||162.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Saurus III||230.6 : 228.5|| 275|| 59||some    ||1||3||-226||no||||NE of Sol||100.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae III-B||205.8 : 047.5|| 132|| 57||moderate||3||4||-180||no||||S of Sol||102.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Volantis II||095.1 : 177.0|| 135|| 54||none    ||2||2||-197||yes||Ilwrath||E part||86.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae V||174.0 : 042.3|| 708|| 54||none    ||2||2||-141||no||||S of Sol||102.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis II||022.9 : 266.6|| 396|| 52||some    ||3||1||-122||yes||Ilwrath||N part||194.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Illuminati III||245.8 : 275.0|| 316|| 50||some    ||3||2||-118||no||Spathi||S part||147.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae IV||174.0 : 042.3|| 120|| 49||some    ||2||4||-123||no||||S of Sol||102.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Procyon III-B||074.2 : 226.8|| 114|| 44||some    ||2||4||-222||yes||Ilwrath||NE part||130.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-A||027.0 : 218.7|| 441|| 44||some    ||2||3||-132||yes||Ilwrath||NE part||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae IV||200.4 : 044.1|| 660|| 40||moderate||3||4||-112||no||||S of Sol||104.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-D||027.0 : 218.7|| 573|| 40||moderate||3||4||-132||yes||Ilwrath||NE part||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-A||084.3 : 038.0|| 459|| 39||some    ||2||4||  30||no||Pkunk||E part||140.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae I||205.8 : 047.5|| 228|| 37||some    ||3||1||  32||no||||S of Sol||102.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Virginis II||110.4 : 333.3|| 766|| 37||moderate||3||4|| -93||no||||W of Spathi space||199.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille VIII||014.6 : 095.5|| 116|| 35||some    ||1||4||-251||yes||Pkunk||NW part||168.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Volantis II-B||065.0 : 164.6|| 125|| 35||some    ||3||2||  28||yes||Ilwrath||E part||111.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati I-A||220.8 : 285.4||  84|| 31||some    ||3||1||-164||no||Spathi||SW part||147.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Lacaille I||023.0 : 095.2||  45|| 30||moderate||3||3||-190||yes||Pkunk||NW part||160.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Krueger II||052.2 : 052.5|| 272|| 30||moderate||3||3||-151||yes||Pkunk||N part||153.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-A||024.2 : 085.7|| 150|| 28||none    ||2||1||  84||yes||Pkunk||NW part||162.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Caeli II||258.9 : 074.1||   0|| 22||moderate||3||3||-237||no||||SE of Sol||109.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Krueger III||013.4 : 056.5||1225|| 19||some    ||2||4||-176||yes||Pkunk||NW part||184.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae VI-C||200.4 : 044.1|| 939|| 18||moderate||3||4||-144||no||||S of Sol||104.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Giclas VIII||087.7 : 034.0||1037|| 16||none    ||2||2||-209||no||Pkunk||E part||141.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae II||200.4 : 044.1|| 189|| 13||some    ||2||4||  -5||no||||S of Sol||104.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati VI-B||220.8 : 285.4|| 458|| 12||none    ||2||2||-224||no||Spathi||SW part||147.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-B||084.3 : 038.0||2304|| 12||none    ||1||2||  -7||no||Pkunk||E part||140.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille IV-A||014.6 : 095.5|| 135||  7||some    ||2||4||-245||yes||Pkunk||NW part||168.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Krueger IV-B||026.5 : 015.6|| 189||  6||some    ||3||1||-214||no||Pkunk||SW part||197.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(The distance threshold to Sol was 200 hyperspace units)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Biological planets]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_biological_planets&amp;diff=27560</id>
		<title>List of top early biological planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_top_early_biological_planets&amp;diff=27560"/>
		<updated>2013-09-24T23:40:23Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Add distances to Sol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early in the game, the highest utility planets are close to Sol and have a lower risk. Due to the relative scarcity of lifeforms near Earth, moderate risk planets are listed, even though it can be a real challenge to farm them without losing landers. Also, the risk due to the lifeforms themselves is not factored in (i.e. beware of fungal squid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: New players probably want to initially avoid hostile space and moderate risk planets.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;sortable&amp;quot; border=1 cellpadding=2 cellspacing=1&lt;br /&gt;
!Planet !!class=&amp;quot;unsortable&amp;quot;|Coordinates !![[RU]]s !![[Biological data|BioUnits]] !!Risk factor !!Weather !!Tectonics !!Temperature !!Hostile !!Territory !!class=&amp;quot;unsortable&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Volantis I-B||114.0 : 184.7|| 661||189||moderate||3||4|| -45||yes||Ilwrath||E part||72.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Centauri II-A||131.2 : 126.0||1080||186||some    ||1||3||-151||yes||Ilwrath||E part||47.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis IV-A||022.9 : 266.6|| 140||168||moderate||3||4||-151||yes||Ilwrath||N part||194.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Procyon III-A||074.2 : 226.8|| 162||168||none    ||2||2||-222||yes||Ilwrath||NE part||130.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno I||277.1 : 014.6|| 366||114||some    ||3||2||  66||no||||SE of Sol||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Wolf IV-A||160.1 : 174.6||  60|| 92||some    ||1||4||-249||no||||NW of Sol||33.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Gorno VI-A||277.1 : 014.6|| 554|| 89||moderate||3||4||-145||no||||SE of Sol||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Volantis I||070.5 : 183.8|| 167|| 74||moderate||3||3||  12||yes||Ilwrath||E part||111.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Gorno IV||290.8 : 026.9||1455|| 70||moderate||3||4||-107||no||||SE of Sol||165.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Caeli II-A||285.4 : 078.7|| 842|| 66||moderate||3||4||-247||no||||SE of Sol||128.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-B||024.2 : 085.7||2456|| 62||some    ||2||3||  85||yes||Pkunk||NW part||162.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Saurus III||230.6 : 228.5|| 275|| 59||some    ||1||3||-226||no||||NE of Sol||100.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae III-B||205.8 : 047.5|| 132|| 57||moderate||3||4||-180||no||||S of Sol||102.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Volantis II||095.1 : 177.0|| 135|| 54||none    ||2||2||-197||yes||Ilwrath||E part||86.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae V||174.0 : 042.3|| 708|| 54||none    ||2||2||-141||no||||S of Sol||102.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Bootis II||022.9 : 266.6|| 396|| 52||some    ||3||1||-122||yes||Ilwrath||N part||194.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Illuminati III||245.8 : 275.0|| 316|| 50||some    ||3||2||-118||no||Spathi||S part||147.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Ptolemae IV||174.0 : 042.3|| 120|| 49||some    ||2||4||-123||no||||S of Sol||102.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Procyon III-B||074.2 : 226.8|| 114|| 44||some    ||2||4||-222||yes||Ilwrath||NE part||130.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-A||027.0 : 218.7|| 441|| 44||some    ||2||3||-132||yes||Ilwrath||NE part||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae IV||200.4 : 044.1|| 660|| 40||moderate||3||4||-112||no||||S of Sol||104.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Olber VI-D||027.0 : 218.7|| 573|| 40||moderate||3||4||-132||yes||Ilwrath||NE part||165.5&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-A||084.3 : 038.0|| 459|| 39||some    ||2||4||  30||no||Pkunk||E part||140.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Ptolemae I||205.8 : 047.5|| 228|| 37||some    ||3||1||  32||no||||S of Sol||102.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Virginis II||110.4 : 333.3|| 766|| 37||moderate||3||4|| -93||no||||W of Spathi space||199.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille VIII||014.6 : 095.5|| 116|| 35||some    ||1||4||-251||yes||Pkunk||NW part||168.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Volantis II-B||065.0 : 164.6|| 125|| 35||some    ||3||2||  28||yes||Ilwrath||E part||111.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati I-A||220.8 : 285.4||  84|| 31||some    ||3||1||-164||no||Spathi||SW part||147.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Lacaille I||023.0 : 095.2||  45|| 30||moderate||3||3||-190||yes||Pkunk||NW part||160.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Krueger II||052.2 : 052.5|| 272|| 30||moderate||3||3||-151||yes||Pkunk||N part||153.9&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Gamma Lacaille III-A||024.2 : 085.7|| 150|| 28||none    ||2||1||  84||yes||Pkunk||NW part||162.2&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Beta Caeli II||258.9 : 074.1||   0|| 22||moderate||3||3||-237||no||||SE of Sol||109.7&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Zeta Krueger III||013.4 : 056.5||1225|| 19||some    ||2||4||-176||yes||Pkunk||NW part||184.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae VI-C||200.4 : 044.1|| 939|| 18||moderate||3||4||-144||no||||S of Sol||104.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Delta Giclas VIII||087.7 : 034.0||1037|| 16||none    ||2||2||-209||no||Pkunk||E part||141.3&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Ptolemae II||200.4 : 044.1|| 189|| 13||some    ||2||4||  -5||no||||S of Sol||104.0&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Eta Illuminati VI-B||220.8 : 285.4|| 458|| 12||none    ||2||2||-224||no||Spathi||SW part||147.6&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Giclas VII-B||084.3 : 038.0||2304|| 12||none    ||1||2||  -7||no||Pkunk||E part||140.4&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Alpha Lacaille IV-A||014.6 : 095.5|| 135||  7||some    ||2||4||-245||yes||Pkunk||NW part||168.1&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|Epsilon Krueger IV-B||026.5 : 015.6|| 189||  6||some    ||3||1||-214||no||Pkunk||SW part||197.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(The distance threshold to Sol was 200 hyperspace units)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Biological planets]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=27559</id>
		<title>Gameplay Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=27559"/>
		<updated>2013-09-24T20:46:48Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Minimalist challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you first finished the [[Star Control II]] game, you may like to play the game in another way.&lt;br /&gt;
This page will describes various challenges that may make it interesting to replay the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Challenges==&lt;br /&gt;
&lt;br /&gt;
===Complete the optional quests===&lt;br /&gt;
Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven&#039;t, it&#039;s worth another play. Things you may want to do:&lt;br /&gt;
*Start the [[Yehat]] [[Yehat_Rebellion|civil war]]&lt;br /&gt;
*Take care of the [[Slylandro]] [[Probe]] plague&lt;br /&gt;
*Rescue the [[Zoq-Fot-Pik]]&lt;br /&gt;
*Get all items you don&#039;t necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)&lt;br /&gt;
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)&lt;br /&gt;
&lt;br /&gt;
===Time trial===&lt;br /&gt;
Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].&lt;br /&gt;
&lt;br /&gt;
===Be the bad guy===&lt;br /&gt;
The game gets significantly more difficult without your friends (particularly the [[Melnorme]]). Piss off everyone you meet, or attack at sight. To stay into character, name your &amp;quot;alliance&amp;quot; &amp;quot;The Empire of ...&amp;quot;, and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn&#039;t see otherwise.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t visit the [[Starbase]]===&lt;br /&gt;
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you&#039;ve acquired the self-destruct code). As you&#039;ve got no way of upgrading your engines (until the Chmmr refit your ship), you can&#039;t outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you&#039;ve got nowhere to spend it.&lt;br /&gt;
Among other problems are: you can&#039;t replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you&#039;re dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.&lt;br /&gt;
&lt;br /&gt;
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.&lt;br /&gt;
&lt;br /&gt;
The only escorting ships that you can acquire are:&lt;br /&gt;
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.&lt;br /&gt;
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).&lt;br /&gt;
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.&lt;br /&gt;
* 4 [[Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.&lt;br /&gt;
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].&lt;br /&gt;
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.&lt;br /&gt;
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.&lt;br /&gt;
* 4 [[Utwig]] ships, if you give them the Ultron only &#039;&#039;after&#039;&#039; the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon &#039;&#039;will&#039;&#039; be exterminated before the end of the game; your flagship just isn&#039;t fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don&#039;t care about the Druuge but want still to save the Mycon. You&#039;ll be hard pressed to finish the game before the Vux get exterminated, too (53 days).&lt;br /&gt;
* 4 [[Supox]] ships, if you give the Utwig the Ultron only &#039;&#039;after&#039;&#039; the Kohr-Ah death march has already began; for a total of 44 transferrable crew.&lt;br /&gt;
There are a few other races that give you ships that you don&#039;t need to build in the shipyard, but they are unavailable because:&lt;br /&gt;
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).&lt;br /&gt;
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).&lt;br /&gt;
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).&lt;br /&gt;
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.&lt;br /&gt;
&lt;br /&gt;
You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew.&lt;br /&gt;
They also give you a maximum of 60 fuel (all tanks full), if you sell them the [[Burvixese Caster]].&lt;br /&gt;
&lt;br /&gt;
===Minimalist challenge===&lt;br /&gt;
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don&#039;t need to deal with their respective petty problems.&lt;br /&gt;
Technically, you will only need the [[Talking_Pet_(device)|Talking Pet]], the [[Utwig Bomb]], and the [[Sun Device]].&lt;br /&gt;
* You do not need the Eggshell fragments or to do any sidequests, to acquire the Sun Device, if you wait until the Kohr-Ah exterminate the Mycon.&lt;br /&gt;
* You do not need the [[Taalo Shield]] to acquire the Talking Pet, if you wait until the Kohr-Ah exterminate the Umgah.&lt;br /&gt;
* You do not need to deal with the [[Ultron]] and Ultron parts at all, if you wait until the Kohr-Ah exterminate the Utwig.&lt;br /&gt;
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut &#039;&#039;very&#039;&#039; close even at full thrusters.&lt;br /&gt;
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.&lt;br /&gt;
* You do need to trick the Ilwrath (and hence need one of the Casters) in order to talk to Chmmr. If you wait until the Ilwrath are annihilated by Kohr-Ah, you will not have enough time to complete the game. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash after the Thraddash have already been annihilated.&lt;br /&gt;
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.&lt;br /&gt;
&lt;br /&gt;
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).&lt;br /&gt;
&lt;br /&gt;
In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. The vanilla SIS ship is not really a match to the enemies you encounter in the end of the game.&lt;br /&gt;
Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo&#039;s ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo&#039;s ship) are resources that the game gives to you in the beginning; it does not count adversely towards the minimalist challenge. If you wanted to avoid the radioactive deposit, you would have to ignore the Starbase as well (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. The fastest way to idle is to head towards the quasispace portal, and enter. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. If you want to idle in the solar system of Delta Centauri instead, you save 13.2―20.5 units of fuel depending on route, but you need to idle 10 hours instead of 2 hours in order to elapse the 4 years necessary to get the death march started.&lt;br /&gt;
&lt;br /&gt;
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.&lt;br /&gt;
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Supermelee Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Bisqwit&amp;diff=27556</id>
		<title>User:Bisqwit</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Bisqwit&amp;diff=27556"/>
		<updated>2013-09-24T11:46:49Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s Joel Yliluoma, also known as Bisqwit.&lt;br /&gt;
&lt;br /&gt;
UQM related endeavors:&lt;br /&gt;
* Created a tool-assisted speedrun of the PC Star Control II: http://tasvideos.org/1493S.html (35 minutes and 5 seconds from DOSBox poweron to last input to the game)&lt;br /&gt;
* Completed the [[Gameplay_Challenges#Don.27t_visit_the_Starbase|No-Starbase Challenge]] in UQM and posted it on YouTube: https://www.youtube.com/watch?v=-fPtTwm_vOU&lt;br /&gt;
* Completed the [[Gameplay_Challenges#Minimalist_challenge|Minimalist Challenge]] in UQM and posted it on YouTube: https://www.youtube.com/watch?v=-hjOukxl5-I&lt;br /&gt;
* Some contributions in this wiki, mostly pertaining to knowledge acquired from the source code.&lt;br /&gt;
* I used to say for years that out of all open source projects I have read (I read source code for hobby), UQM&#039;s was the most enjoyable.&lt;br /&gt;
&lt;br /&gt;
Other endeavors I may be known for:&lt;br /&gt;
* Founder of TASVideos, the website for tool-assisted speedruns (TAS); responsible for promoting knowledge of TASes.&lt;br /&gt;
* Publishing programming videos on http://youtube.com/user/Bisqwit sometimes.&lt;br /&gt;
* Author of some relatively low-profile open source projects.&lt;br /&gt;
Among other things.&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Bisqwit&amp;diff=27555</id>
		<title>User:Bisqwit</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Bisqwit&amp;diff=27555"/>
		<updated>2013-09-24T11:46:38Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s Joel Yliluoma, also known as Bisqwit.&lt;br /&gt;
&lt;br /&gt;
UQM related endeavors:&lt;br /&gt;
* Created a tool-assisted speedrun of the PC Star Control II: http://tasvideos.org/1493S.html (35 minutes and 5 seconds from DOSBox poweron to last input to the game)&lt;br /&gt;
* Completed the [[Gameplay_Challenges#Don.27t_visit_the_Starbase|No-Starbase Challenge]] in UQM and posted it on YouTube: https://www.youtube.com/watch?v=-fPtTwm_vOU&lt;br /&gt;
* Completed the [[Gameplay_Challenges#Minimalist_challenge|Minimalist Challenge] in UQM and posted it on YouTube: https://www.youtube.com/watch?v=-hjOukxl5-I&lt;br /&gt;
* Some contributions in this wiki, mostly pertaining to knowledge acquired from the source code.&lt;br /&gt;
* I used to say for years that out of all open source projects I have read (I read source code for hobby), UQM&#039;s was the most enjoyable.&lt;br /&gt;
&lt;br /&gt;
Other endeavors I may be known for:&lt;br /&gt;
* Founder of TASVideos, the website for tool-assisted speedruns (TAS); responsible for promoting knowledge of TASes.&lt;br /&gt;
* Publishing programming videos on http://youtube.com/user/Bisqwit sometimes.&lt;br /&gt;
* Author of some relatively low-profile open source projects.&lt;br /&gt;
Among other things.&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=27537</id>
		<title>Gameplay Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=27537"/>
		<updated>2013-09-23T12:37:21Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Minimalist challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you first finished the [[Star Control II]] game, you may like to play the game in another way.&lt;br /&gt;
This page will describes various challenges that may make it interesting to replay the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Challenges==&lt;br /&gt;
&lt;br /&gt;
===Complete the optional quests===&lt;br /&gt;
Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven&#039;t, it&#039;s worth another play. Things you may want to do:&lt;br /&gt;
*Start the [[Yehat]] [[Yehat_Rebellion|civil war]]&lt;br /&gt;
*Take care of the [[Slylandro]] [[Probe]] plague&lt;br /&gt;
*Rescue the [[Zoq-Fot-Pik]]&lt;br /&gt;
*Get all items you don&#039;t necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)&lt;br /&gt;
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)&lt;br /&gt;
&lt;br /&gt;
===Time trial===&lt;br /&gt;
Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].&lt;br /&gt;
&lt;br /&gt;
===Be the bad guy===&lt;br /&gt;
The game gets significantly more difficult without your friends (particularly the [[Melnorme]]). Piss off everyone you meet, or attack at sight. To stay into character, name your &amp;quot;alliance&amp;quot; &amp;quot;The Empire of ...&amp;quot;, and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn&#039;t see otherwise.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t visit the [[Starbase]]===&lt;br /&gt;
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you&#039;ve acquired the self-destruct code). As you&#039;ve got no way of upgrading your engines (until the Chmmr refit your ship), you can&#039;t outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you&#039;ve got nowhere to spend it.&lt;br /&gt;
Among other problems are: you can&#039;t replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you&#039;re dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.&lt;br /&gt;
&lt;br /&gt;
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.&lt;br /&gt;
&lt;br /&gt;
The only escorting ships that you can acquire are:&lt;br /&gt;
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.&lt;br /&gt;
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).&lt;br /&gt;
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.&lt;br /&gt;
* 4 [[Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.&lt;br /&gt;
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].&lt;br /&gt;
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.&lt;br /&gt;
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.&lt;br /&gt;
* 4 [[Utwig]] ships, if you give them the Ultron only &#039;&#039;after&#039;&#039; the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon &#039;&#039;will&#039;&#039; be exterminated before the end of the game; your flagship just isn&#039;t fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don&#039;t care about the Druuge but want still to save the Mycon. You&#039;ll be hard pressed to finish the game before the Vux get exterminated, too (53 days).&lt;br /&gt;
* 4 [[Supox]] ships, if you give the Utwig the Ultron only &#039;&#039;after&#039;&#039; the Kohr-Ah death march has already began; for a total of 44 transferrable crew.&lt;br /&gt;
There are a few other races that give you ships that you don&#039;t need to build in the shipyard, but they are unavailable because:&lt;br /&gt;
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).&lt;br /&gt;
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).&lt;br /&gt;
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).&lt;br /&gt;
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.&lt;br /&gt;
&lt;br /&gt;
You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew.&lt;br /&gt;
They also give you a maximum of 60 fuel (all tanks full), if you sell them the [[Burvixese Caster]].&lt;br /&gt;
&lt;br /&gt;
===Minimalist challenge===&lt;br /&gt;
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don&#039;t need to deal with their respective petty problems.&lt;br /&gt;
Technically, you will only need the [[Talking_Pet_(device)|Talking Pet]], the [[Utwig Bomb]], and the [[Sun Device]].&lt;br /&gt;
* You do not need the Eggshell fragments or to do any sidequests, to acquire the Sun Device, if you wait until the Kohr-Ah exterminate the Mycon.&lt;br /&gt;
* You do not need the [[Taalo Shield]] to acquire the Talking Pet, if you wait until the Kohr-Ah exterminate the Umgah.&lt;br /&gt;
* You do not need to deal with the [[Ultron]] and Ultron parts at all, if you wait until the Kohr-Ah exterminate the Utwig.&lt;br /&gt;
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut &#039;&#039;very&#039;&#039; close even at full thrusters.&lt;br /&gt;
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.&lt;br /&gt;
* You do need to trick the Ilwrath (and hence need one of the Casters) in order to talk to Chmmr. If you wait until the Ilwrath are annihilated by Kohr-Ah, you will not have enough time to complete the game. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash after the Thraddash have already been annihilated.&lt;br /&gt;
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.&lt;br /&gt;
&lt;br /&gt;
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).&lt;br /&gt;
&lt;br /&gt;
In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. The vanilla SIS ship is not really a match to the enemies you encounter in the end of the game.&lt;br /&gt;
Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo&#039;s ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo&#039;s ship) are resources that the game gives to you in the beginning; it does not count adversely towards the minimalist challenge. If you wanted to avoid the radioactive deposit, you would have to ignore the Starbase as well (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. The fastest way to idle is to head towards the quasispace portal, and enter. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. If you want to idle in the solar system of Delta Centauri instead, you save 13.2―20.5 units of fuel depending on route, but you need to idle 25 hours instead of 5 hours in order to elapse the 4 years necessary to get the death march started.&lt;br /&gt;
&lt;br /&gt;
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.&lt;br /&gt;
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Supermelee Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27535</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27535"/>
		<updated>2013-09-21T22:43:08Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If the player has no credits nor anything that can be sold for credits, they will also exchange fuel for the flagship&#039;s modules.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
==Emergency fuel service==&lt;br /&gt;
&lt;br /&gt;
If the Melnorme come to the player&#039;s aid when he is out of fuel, and the player has no credits nor anything worth selling for credits, the Melnorme will then offer to sell the player enough fuel to get them home, at the cost of 50 RU worth ship modules per 1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
The modules to be removed will be chosen randomly, but they will never take a non-empty crewpod, a non-empty storage bay, a fuel tank, or parts of the Chmmr bomb. They keep choosing random modules until the cost of those modules is equal to or greater than the cost of the fuel they are selling, or you run out of removable technology. If the cost is greater than the cost of the fuel, they will not reimburse the difference.&lt;br /&gt;
&lt;br /&gt;
For example, if the player is 50 hyperspace units far from Sol, the Melnorme will offer to sell 7 units of fuel (5 for the distance + 2 for safety marginal). This costs 350 RU at their exchange rate.&lt;br /&gt;
To cover that cost, it is possible that they take a 500 RU [[Planet Lander]]. It is also possible that they take a 6000 RU [[Hellbore Cannon]]. Regardless of which modules they take (including the cannon, which is worth 120 fuel), they will still give you only 7 units of fuel.&lt;br /&gt;
&lt;br /&gt;
Another example: The player is 700 hyperspace units far from Sol. They offer to sell the player 72 units of fuel (assuming the ship tanks can hold that much).&lt;br /&gt;
This fuel costs 3600 RU at their exchange rate.&lt;br /&gt;
The only removable items in the ship are 4 fusion thrusters, worth 2000 RU total. The Melnorme will then take those thrusters (worth 40 fuel), but still give 72 units of fuel.&lt;br /&gt;
&lt;br /&gt;
If the ship tanks cannot hold enough fuel to get the player home, they will sell as much fuel as the tanks can hold.&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s ship has no removable parts at all, they will give the fuel for free.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27534</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27534"/>
		<updated>2013-09-21T22:40:17Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Emergency fuel service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If you have no credits, they will also sell fuel for your ship&#039;s modules.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
==Emergency fuel service==&lt;br /&gt;
&lt;br /&gt;
If the Melnorme come to the player&#039;s aid when he is out of fuel, and the player has no credits nor anything worth selling for credits, the Melnorme will then offer to sell the player enough fuel to get them home, at the cost of 50 RU worth ship modules per 1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
The modules to be removed will be chosen randomly, but they will never take a non-empty crewpod, a non-empty storage bay, a fuel tank, or parts of the Chmmr bomb. They keep choosing random modules until the cost of those modules is equal to or greater than the cost of the fuel they are selling, or you run out of removable technology. If the cost is greater than the cost of the fuel, they will not reimburse the difference.&lt;br /&gt;
&lt;br /&gt;
For example, if the player is 50 hyperspace units far from Sol, the Melnorme will offer to sell 7 units of fuel (5 for the distance + 2 for safety marginal). This costs 350 RU at their exchange rate.&lt;br /&gt;
To cover that cost, it is possible that they take a 500 RU [[Planet Lander]]. It is also possible that they take a 6000 RU [[Hellbore Cannon]]. Regardless of which modules they take (including the cannon, which is worth 120 fuel), they will still give you only 7 units of fuel.&lt;br /&gt;
&lt;br /&gt;
Another example: The player is 700 hyperspace units far from Sol. They offer to sell the player 72 units of fuel (assuming the ship tanks can hold that much).&lt;br /&gt;
This fuel costs 3600 RU at their exchange rate.&lt;br /&gt;
The only removable items in the ship are 4 fusion thrusters, worth 2000 RU total. The Melnorme will then take those thrusters (worth 40 fuel), but still give 72 units of fuel.&lt;br /&gt;
&lt;br /&gt;
If the ship tanks cannot hold enough fuel to get the player home, they will sell as much fuel as the tanks can hold.&lt;br /&gt;
&lt;br /&gt;
If the player&#039;s ship has no removable parts at all, they will give the fuel for free.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27533</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27533"/>
		<updated>2013-09-21T22:37:38Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Emergency fuel service */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If you have no credits, they will also sell fuel for your ship&#039;s modules.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
==Emergency fuel service==&lt;br /&gt;
&lt;br /&gt;
If the Melnorme come to the player&#039;s aid when he is out of fuel, and the player has no credits nor anything worth selling for credits, the Melnorme will then offer to sell the player enough fuel to get them home, at the cost of 50 RU worth ship modules per 1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
The modules to be removed will be chosen randomly, but they will never take a non-empty crewpod, a non-empty storage bay, a fuel tank, or parts of the Chmmr bomb. They keep choosing random modules until the cost of those modules is equal to or greater than the cost of the fuel they are selling, or you run out of removable technology. If the cost is greater than the cost of the fuel, they will not reimburse the difference.&lt;br /&gt;
&lt;br /&gt;
For example, if the player is 50 hyperspace units far from Sol, the Melnorme will offer to sell 7 units of fuel (5 for the distance + 2 for safety marginal). This costs 350 RU at their exchange rate.&lt;br /&gt;
To cover that cost, it is possible that they take a 500 RU [[Planet Lander]]. It is also possible that they take a 6000 RU [[Hellbore Cannon]]. Regardless of which modules they take (including the cannon, which is worth 120 fuel), they will still give you only 7 units of fuel.&lt;br /&gt;
&lt;br /&gt;
Another example: The player is 700 hyperspace units far from Sol. They offer to sell the player 72 units of fuel (assuming the ship tanks can hold that much).&lt;br /&gt;
This fuel costs 3600 RU at their exchange rate.&lt;br /&gt;
The only removable items in the ship are 4 fusion thrusters, worth 2000 RU total. The Melnorme will then take those thrusters (worth 40 fuel), but still give 72 units of fuel.&lt;br /&gt;
&lt;br /&gt;
If the ship tanks cannot hold enough fuel to get the player home, they will sell as much fuel as the tanks can hold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27532</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27532"/>
		<updated>2013-09-21T22:37:14Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Elaborate on the emergency fuel service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If you have no credits, they will also sell fuel for your ship&#039;s modules.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
==Emergency fuel service==&lt;br /&gt;
&lt;br /&gt;
If the Melnorme come to the player&#039;s aid when he is out of fuel, and the player has no credits nor anything worth selling for credits, the Melnorme will then offer to sell the player enough fuel to get them home, at the cost of 50 RU worth ship modules per 1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
The modules to be removed will be chosen randomly, but they will never take a non-empty crewpod, a non-empty storage bay, a fuel tank, or parts of the Chmmr bomb. They keep choosing random modules until the cost of those modules is equal to or greater than the cost of the fuel they are selling, or you run out of removable technology. If the cost is greater than the cost of the fuel, they will not reimburse the difference.&lt;br /&gt;
&lt;br /&gt;
For example, if the player is 50 hyperspace units far from Sol, the Melnorme will offer to sell 7 units of fuel (5 for the distance + 2 for safety marginal). This costs 350 RU at their exchange rate.&lt;br /&gt;
To cover that cost, it is possible that they take a 500 RU [[Planet lander]]. It is also possible that they take a 6000 RU [[Hellbore cannon]]. Regardless of which modules they take (including the cannon, which is worth 120 fuel), they will still give you only 7 units of fuel.&lt;br /&gt;
&lt;br /&gt;
Another example: The player is 700 hyperspace units far from Sol. They offer to sell the player 72 units of fuel (assuming the ship tanks can hold that much).&lt;br /&gt;
This fuel costs 3600 RU at their exchange rate.&lt;br /&gt;
The only removable items in the ship are 4 fusion thrusters, worth 2000 RU total. The Melnorme will then take those thrusters (worth 40 fuel), but still give 72 units of fuel.&lt;br /&gt;
&lt;br /&gt;
If the ship tanks cannot hold enough fuel to get the player home, they will sell as much fuel as the tanks can hold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27531</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27531"/>
		<updated>2013-09-21T22:20:41Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If you have no credits, they will also sell fuel for your ship&#039;s modules at an exchange rate of 50 RU worth equipment per 1 unit of fuel. The modules to be removed will be chosen randomly, but they will never take a non-empty crewpod, a non-empty storage bay, a fuel tank, or parts of the Chmmr bomb.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27530</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27530"/>
		<updated>2013-09-21T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If you have no credits, they will also sell fuel for your ship&#039;s modules at an exchange rate of 50 RU worth equipment per 1 unit of fuel. The modules to be removed will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27529</id>
		<title>List of Melnorme trade goods</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Melnorme_trade_goods&amp;diff=27529"/>
		<updated>2013-09-21T21:52:48Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Melnorme stripping exchange rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The primary &#039;&#039;&#039;Melnorme trade good&#039;&#039;&#039; is information, either abstract such as galactic history, or material such as specifications for advanced technology. The [[Melnorme]] also imply that they are willing to divulge additional information about themselves and their sources of information, however the price for these are extremely high nor is [[The Captain]] ever given the option to purchase them. All sales and purchases with the Melnorme are translated into [[Interstar Credit]]s which, although apparently not a currency according to the Melnorme, facilitates trade.  While not information, [[fuel]] for [[The Flagship]] can also be purchased from the Melnorme at the exchange rate of one Credit per unit of fuel. If you have no credits, they will also sell fuel for your ship&#039;s modules at an exchange rate of 50 RU worth equipment per 1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the [[Earth Starbase|Starbase]].  Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:&lt;br /&gt;
&lt;br /&gt;
#[[Fusion Blaster (module)|Fusion Blaster]] module designs &amp;amp;mdash; plans for a weapons module for [[The Flagship]], twice as powerful as [[Ion-Bolt Gun]]s and twice as expensive.&lt;br /&gt;
#[[Planet Lander]] speed upgrade &amp;amp;mdash; doubles the moving speed of planet landers. Installed on the spot.&lt;br /&gt;
#[[Point-Defense Laser]] module designs &amp;amp;mdash; designs for a short-range auto-aiming module for The Flagship.&lt;br /&gt;
#Planet Lander lifeform resistance upgrade &amp;amp;mdash; makes the lander more resistant to life form attacks. Installed on the spot.&lt;br /&gt;
#Planet Lander cargo space upgrade &amp;amp;mdash; makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed on the spot.&lt;br /&gt;
#[[High-Efficiency Fuel Tank]] designs &amp;amp;mdash; designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).&lt;br /&gt;
#Planet Lander firing rate upgrade &amp;amp;mdash; doubles the speed of the lander&#039;s [[Stunray Bolt-Beamer Gun]]. Installed on the spot.&lt;br /&gt;
#Planet Lander earthquake resistance upgrade &amp;amp;mdash; makes the lander more resistant to earthquakes. Installed on the spot.&lt;br /&gt;
#[[Tracking System]] module designs &amp;amp;mdash; designs for a module for The Flagship which guides weapon fire towards the target.&lt;br /&gt;
#Planet Lander lightning resistance upgrade &amp;amp;mdash; makes the lander more resistant to lightning. Installed on the spot.&lt;br /&gt;
#Planet Lander hot-spot resistance upgrade &amp;amp;mdash; makes the lander more resistant to planetary hot-spots. Installed on the spot.&lt;br /&gt;
#[[Hellbore Cannon]] module designs &amp;amp;mdash; designs for a weapons module for The Flagship, three times as powerful as [[Ion-Bolt Gun]]s.&lt;br /&gt;
#[[Shiva Furnace]] module designs &amp;amp;mdash; designs for a module for The Flagship that increases the amount of energy added each recharge cycle.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The Melnorme have amassed a great deal of information about the galaxy from numerous, unnamed sources. They offer to sell some of this useful information that relates to the current events, alien races, and ancient past of this region of space. Each item of information costs 75 Credits. The information is purchased in each section below in the order shown. Some items of information, once purchased, allow The Captain pursue certain topics of conversations with other races. When the Melnorme&#039;s supply of relevant information on these areas are exhausted, the Melnorme offer to sell (at a substantial discount) useless facts to The Captain, but he is apparently uninterested.&lt;br /&gt;
&lt;br /&gt;
===Current events===&lt;br /&gt;
#The way to resuscitate the [[Shofixti]] race &amp;amp;mdash; where to find [[Tanaka]] and how to deal with him, and the existence of the [[Shofixti Maidens]] in the possession of [[Admiral ZEX]].&lt;br /&gt;
#The second [[Doctrinal Conflict]] &amp;amp;mdash; current battle between the [[Ur-Quan Kzer-Za]] and the [[Ur-Quan Kohr-Ah]] centered about the [[Crateris]] constellation.&lt;br /&gt;
#The [[Umgah]]&#039;s recent practical joke &amp;amp;mdash; impersonation of [[Dogar and Kazon]] and its immediate effects on the [[Ilwrath]] civilization.&lt;br /&gt;
#The existence of portals to other dimensions &amp;amp;mdash; where and when to find the naturally occurring portal into [[QuasiSpace]].&lt;br /&gt;
#The crashed [[Dreadnought]] &amp;amp;mdash; found in the [[Alpha Pavonis]] system, and nonspecific possibility for salvage.&lt;br /&gt;
#The malfunctioning red [[Probe]]s &amp;amp;mdash; their nature and the location, [[Beta Corvi]], of the owners.&lt;br /&gt;
#The recent trade between the [[Druuge]] and the [[Utwig]] &amp;amp;mdash; the Druuge gave the [[Ultron]] to the [[Utwig]] hoping to get their [[Precursor]] [[Utwig Bomb|bomb]].&lt;br /&gt;
#The depression of the Utwig &amp;amp;mdash; due to the breaking of the Ultron, and the specific parts and their locations needed to fix the Ultron.&lt;br /&gt;
&lt;br /&gt;
===Alien races===&lt;br /&gt;
#[[Zoq-Fot-Pik]] &amp;amp;mdash; very near the combat between the [[Ur-Quan]] subraces, with a homeworld at [[Alpha Tucanae I]].&lt;br /&gt;
#Ilwrath &amp;amp;mdash; currently attacking the [[Pkunk]] due to an Umgah prank.&lt;br /&gt;
#[[Pkunk]] &amp;amp;mdash; offshoot of the [[Yehat]] race, currently being attacked by the Ilwrath.&lt;br /&gt;
#[[Ur-Quan Kohr-Ah]] &amp;amp;mdash; currently in combat with the Ur-Quan Kzer-Za, and seeking to [[Eternal Doctrine|destroy all other sentient races]].&lt;br /&gt;
#Druuge &amp;amp;mdash; a race of merchants centered around [[Zeta Persei I]] that offer low prices but hidden tariffs.&lt;br /&gt;
#[[Burvixese]] &amp;amp;mdash; once inhabited [[Arcturus I]] but were wiped out by the Kohr-Ah with help from the Druuge.&lt;br /&gt;
#[[Thraddash]] &amp;amp;mdash; a belligerent race in the [[Draconis]] and [[Apodis]] stars, which guard a relic in the [[Zeta Draconis]] system.&lt;br /&gt;
#[[Chenjesu]] and [[Mmrnmhrm]] &amp;amp;mdash; both chose to be [[slave-shield]]ed on [[Procyon II]], and are attempting to create a hybrid race.&lt;br /&gt;
#[[Mycon]] &amp;amp;mdash; colonize worlds by using [[Deep Child]]ren to make the planets uninhabitable to everyone except the Mycon.&lt;br /&gt;
#[[Androsynth]]&lt;br /&gt;
#[[Arilou Lalee&#039;lay]] &amp;amp;mdash; [[IDF]] beings not from this universe, with possible secret plans with regards to [[Earth]] and [[Human]]s.&lt;br /&gt;
#[[Shofixti]] &amp;amp;mdash; nearly extinct due to a suicidal last stand that destroyed several Dreadnought and scorched their homeworld, though less than a dozen Shofixti are still alive.&lt;br /&gt;
#[[Slylandro]] &amp;amp;mdash; recently bought from the Melnorme a red probe which by now has performed numerous replications.&lt;br /&gt;
#[[Spathi]]&lt;br /&gt;
#[[Syreen]]&lt;br /&gt;
#[[Yehat]]&lt;br /&gt;
&lt;br /&gt;
===Historical data===&lt;br /&gt;
#[[Sentient Milieu]]&lt;br /&gt;
#The Ur-Quan and the Sentient Milieu&lt;br /&gt;
#The [[Dnyarri]] and the Sentient Milieu&lt;br /&gt;
#The [[Taalo]] demise&lt;br /&gt;
#The Dnyarri&#039;s slave empire&lt;br /&gt;
#[[Kzer-Za (Character)|Kzer-Za]]&#039;s discovery and the revolt&lt;br /&gt;
#Fate of the defeated Dnyarri&lt;br /&gt;
#The two Doctrines&lt;br /&gt;
#The Doctrinal Conflict and the [[Sa-Matra]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Melnorme trade goods]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Fuel&amp;diff=27528</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Fuel&amp;diff=27528"/>
		<updated>2013-09-21T21:50:56Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Melnorme stripping exchange rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Fuel&#039;&#039;&#039; in [[Star Control II]] is used for traveling in [[HyperSpace]], entering [[QuasiSpace]], and for planetary expeditions.&lt;br /&gt;
&lt;br /&gt;
In HyperSpace, one unit of fuel is used for every 10 [[Standard HyperSpace distance unit|distance units]] traveled. The [[Warp Escape Unit]] on [[The Flagship]] also uses 5 units of fuel each time it is used.&lt;br /&gt;
&lt;br /&gt;
Using the [[Portal Spawner]] to enter QuasiSpace costs 10 units of fuel. Travel within QuasiSpace, however, costs none at all.&lt;br /&gt;
&lt;br /&gt;
The amount of fuel required for planetary expeditions is twice the surface gravity, but never more than 3 units.&lt;br /&gt;
&lt;br /&gt;
===Acquiring Fuel===&lt;br /&gt;
&lt;br /&gt;
Fuel can be obtained in these ways:&lt;br /&gt;
*1 unit per 20 [[Resource units]] at the [[Earth Starbase]].&lt;br /&gt;
*1 unit per [[Interstar Credit]] at a [[Melnorme]] trader.&lt;br /&gt;
*10 units per 10 crew members at [[Zeta Persei I]], the [[Druuge]]/[[Crimson Corporation]] trade world.&lt;br /&gt;
*If you are out of fuel in HyperSpace, a [[Melnorme]] ship will arrive to sell you fuel. They buy ship [[List of Flagship Modules|modules]] if you lack [[Credits]] (at a cost of 50 RU worth equipment per 1 unit of fuel), but give you fuel for free if you do not have easily removable modules.  While out of fuel, there is a 30% chance of a Melnorme ship coming to your aid every day.  A [[HyperWave Broadcaster]] can also be used to instantly summon a Melnorme ship.  &lt;br /&gt;
*If you are on the mission to find radioactives for the Earth Starbase, or to figure out what is going on on the moon base, [[Commander Hayes]] will give you 5 units of fuel for free, if you have less than 2 units left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=27527</id>
		<title>Gameplay Challenges</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Gameplay_Challenges&amp;diff=27527"/>
		<updated>2013-09-19T18:41:56Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Notes and recerences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you first finished the [[Star Control II]] game, you may like to play the game in another way.&lt;br /&gt;
This page will describes various challenges that may make it interesting to replay the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==The Challenges==&lt;br /&gt;
&lt;br /&gt;
===Complete the optional quests===&lt;br /&gt;
Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven&#039;t, it&#039;s worth another play. Things you may want to do:&lt;br /&gt;
*Start the [[Yehat]] [[Yehat_Rebellion|civil war]]&lt;br /&gt;
*Take care of the [[Slylandro]] [[Probe]] plague&lt;br /&gt;
*Rescue the [[Zoq-Fot-Pik]]&lt;br /&gt;
*Get all items you don&#039;t necessarily need ([[Portal Spawner]], both [[HyperWave Broadcaster]]s, all the Utwig relics from Druuge...)&lt;br /&gt;
*Ally with everyone you can ([[Orz]], [[Pkunk]], [[Shofixti]], [[Syreen]], [[Supox]], [[Thraddash]], [[Utwig]], [[Yehat]] (rebels), Zoq-Fot-Pik)&lt;br /&gt;
&lt;br /&gt;
===Time trial===&lt;br /&gt;
Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 {{ref|1}}, without any optional quests.&lt;br /&gt;
&lt;br /&gt;
===Bounty Hunter===&lt;br /&gt;
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].&lt;br /&gt;
&lt;br /&gt;
===Be the bad guy===&lt;br /&gt;
The game gets significantly more difficult without your friends (particularly the [[Melnorme]]). Piss off everyone you meet, or attack at sight. To stay into character, name your &amp;quot;alliance&amp;quot; &amp;quot;The Empire of ...&amp;quot;, and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn&#039;t see otherwise.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t visit the [[Starbase]]===&lt;br /&gt;
A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in [[HyperSpace]] a [[Slylandro]] [[Probe]] will show up (even after you&#039;ve acquired the self-destruct code). As you&#039;ve got no way of upgrading your engines (until the Chmmr refit your ship), you can&#039;t outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you&#039;ve got nowhere to spend it.&lt;br /&gt;
Among other problems are: you can&#039;t replenish your crew (at least not without abusing the reincarnation gift of the [[Pkunk]]), so you&#039;re dependent on your good fighting skills and gifts of other races; you have no Emergency [[Warp Escape Unit]], so you cannot run away from a fight in progress; and no slave trading.&lt;br /&gt;
&lt;br /&gt;
Tip: To get started, after leaving Sol, aim towards a good [[List_of_top_early_biological_planets|nearby biological planet]], and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.&lt;br /&gt;
&lt;br /&gt;
The only escorting ships that you can acquire are:&lt;br /&gt;
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.&lt;br /&gt;
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).&lt;br /&gt;
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.&lt;br /&gt;
* 4 [[Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.&lt;br /&gt;
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].&lt;br /&gt;
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.&lt;br /&gt;
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.&lt;br /&gt;
* 4 [[Utwig]] ships, if you give them the Ultron only &#039;&#039;after&#039;&#039; the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon &#039;&#039;will&#039;&#039; be exterminated before the end of the game; your flagship just isn&#039;t fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don&#039;t care about the Druuge but want still to save the Mycon. You&#039;ll be hard pressed to finish the game before the Vux get exterminated, too (53 days).&lt;br /&gt;
* 4 [[Supox]] ships, if you give the Utwig the Ultron only &#039;&#039;after&#039;&#039; the Kohr-Ah death march has already began; for a total of 44 transferrable crew.&lt;br /&gt;
There are a few other races that give you ships that you don&#039;t need to build in the shipyard, but they are unavailable because:&lt;br /&gt;
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).&lt;br /&gt;
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).&lt;br /&gt;
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).&lt;br /&gt;
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.&lt;br /&gt;
&lt;br /&gt;
You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew.&lt;br /&gt;
They also give you a maximum of 60 fuel (all tanks full), if you sell them the [[Burvixese Caster]].&lt;br /&gt;
&lt;br /&gt;
===Minimalist challenge===&lt;br /&gt;
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don&#039;t need to deal with their respective petty problems.&lt;br /&gt;
Technically, you will only need the [[Talking_Pet_(device)|Talking Pet]], the [[Utwig Bomb]], and the [[Sun Device]].&lt;br /&gt;
* You do not need the Eggshell fragments or to do any sidequests, to acquire the Sun Device, if you wait until the Kohr-Ah exterminate the Mycon.&lt;br /&gt;
* You do not need the [[Taalo Shield]] to acquire the Talking Pet, if you wait until the Kohr-Ah exterminate the Umgah.&lt;br /&gt;
* You do not need to deal with the [[Ultron]] and Ultron parts at all, if you wait until the Kohr-Ah exterminate the Utwig.&lt;br /&gt;
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut &#039;&#039;very&#039;&#039; close even at full thrusters.&lt;br /&gt;
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.&lt;br /&gt;
* You do need to trick the Ilwrath (and hence need one of the Casters) in order to talk to Chmmr. If you wait until the Ilwrath are annihilated by Kohr-Ah, you will not have enough time to complete the game. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash after the Thraddash have already been annihilated.&lt;br /&gt;
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.&lt;br /&gt;
&lt;br /&gt;
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).&lt;br /&gt;
&lt;br /&gt;
In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. The vanilla SIS ship is not really a match to the enemies you encounter in the end of the game.&lt;br /&gt;
Realistically, you might still want to get Fwiffo, collect a single 19 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo&#039;s ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo&#039;s ship) are resources that the game gives to you in the beginning; it does not count adversely towards the minimalist challenge. If you wanted to avoid the radioactive deposit, you would have to ignore the Starbase as well (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. The fastest way to idle is to head towards the quasispace portal, and enter. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. If you want to idle in the solar system of Delta Centauri instead, you save 13.2―20.5 units of fuel depending on route, but you need to idle 25 hours instead of 5 hours in order to elapse the 4 years necessary to get the death march started.&lt;br /&gt;
&lt;br /&gt;
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.&lt;br /&gt;
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Supermelee Challenges]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27526</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27526"/>
		<updated>2013-09-19T16:52:38Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-01 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-19 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-23 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-31 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-18 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-19 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-26 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-23 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-21 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-29 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-08 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-29 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-05 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-03 || 497.0,004.0 || Yehat || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-25 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Syreen, the Slylandro, the Melnorme, the Ur-Quan, and the Chmmr (or Chenjesu and Mmrnmhrm) will be never annihilated.&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27525</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27525"/>
		<updated>2013-09-19T16:51:52Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-01 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-19 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-23 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-31 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-18 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-19 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-26 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-23 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-21 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-29 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-08 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-29 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-05 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-03 || 497.0,004.0 || Yehat || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-25 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Syreen, the Slylandro, the Melnorme, and the Chmmr (or Chenjesu and Mmrnmhrm) will be never annihilated.&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27524</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27524"/>
		<updated>2013-09-19T16:50:13Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-01 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-19 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-23 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-31 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-18 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-19 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-26 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-23 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-21 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-29 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-08 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-29 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-05 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-03 || 497.0,004.0 || Yehat || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-25 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27523</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27523"/>
		<updated>2013-09-19T16:47:54Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Fix the tables, again. For some reason, the February end transition was one day shorter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-01 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-19 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-23 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-31 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-18 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-19 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-26 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-23 || 497.0,004.0 || Yehat || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-21 || 050.2,040.1 || Pkunk || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-29 || 004.8,170.0 || Ilwrath || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-08 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Distance to next victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-19 || 950.0,279.2 || Druuge || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-08 || 639.2,220.0 || Mycon || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-21 || 441.2,155.8 || Vux || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-29 || 360.8,263.7 || Orz || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-08 || 254.9,360.0 || Spathi || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-21 || 376.1,533.3 || Zoqfot || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-03 || 179.8,600.0 || Umgah || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-11 || 043.8,637.2 || Arilou || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-29 || 253.5,835.8 || Thradd || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27522</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27522"/>
		<updated>2013-09-19T16:31:08Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Melnorme Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU&#039;s is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the amount of SF&#039;s you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
* If the player permanently angered the Melnorme, they will not appear in hyperspace despite the above chances.&lt;br /&gt;
* Despite the [[MetaChron|warnings]] by the Melnorme suggesting that they intend to leave the galaxy when the [[Death March]] begins, all Melnorme will remain available to the player as long as he is alive, assuming the player did not permanently anger them.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [[Getting_Pkunk_ships|up to four times]].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27521</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27521"/>
		<updated>2013-09-19T16:21:22Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Pkunk Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU&#039;s is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the amount of SF&#039;s you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [[Getting_Pkunk_ships|up to four times]].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27520</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27520"/>
		<updated>2013-09-19T16:21:07Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Pkunk Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU&#039;s is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the amount of SF&#039;s you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [Getting_Pkunk_ships|up to four times].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27519</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27519"/>
		<updated>2013-09-19T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Star Control II fact #5 - Timed events */ Create section: Melnorme Events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU&#039;s is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the amount of SF&#039;s you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you.&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27518</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27518"/>
		<updated>2013-09-19T16:09:24Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Kohr-Ah Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU&#039;s is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the amount of SF&#039;s you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you.&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27517</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=27517"/>
		<updated>2013-09-19T16:02:57Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Ilwrath Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DU&#039;s is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the amount of SF&#039;s you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
* If you ally the Utwig between February 17 and 23, 2159, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy.&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you.&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27516</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27516"/>
		<updated>2013-09-19T10:53:39Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from cheering at you!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27515</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27515"/>
		<updated>2013-09-19T10:52:53Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have interplanetary ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the interplanetary Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from urging you to go there!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27514</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27514"/>
		<updated>2013-09-19T10:51:46Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have orbiting ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus triggering the zombification, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the orbiting Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from urging you to go there!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27513</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27513"/>
		<updated>2013-09-19T10:34:51Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have orbiting ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus learning about the Talking Pet, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the orbiting Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from urging you to go there!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27512</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27512"/>
		<updated>2013-09-19T10:28:50Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirks ==&lt;br /&gt;
&lt;br /&gt;
When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
&lt;br /&gt;
It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
If you are in the solar system of the homeworld of a race being annihilated the day they get annihilated, the annihilation does &#039;&#039;not&#039;&#039; get postponed unlike many other events in the game. The solar system may have orbiting ships of that race, and the ships will remain there even after the annihilation, as long as you don&#039;t leave the solar system. It is therefore possible to e.g. make an alliance with the Orz after they have been annihilated. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
* If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus learning about the Talking Pet, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
* A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
* Now the orbiting Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from urging you to go there!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27511</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27511"/>
		<updated>2013-09-19T10:26:04Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Another quirk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quirks:&lt;br /&gt;
* When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
* It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
* If you are in the solar system of the homeworld of a race being annihilated the day they get annihilated, the solar system may have orbiting ships of that race. The orbiting ships remain there even after the annihilation, as long as you don&#039;t leave the solar system. For the Umgah, this brings up a particularly morbid joke:&lt;br /&gt;
** If you enter the Umgah solar system right before the annihilation, but without ever talking to Arilou and thus learning about the Talking Pet, the Umgah will you happily explain that they are performing experiments with the Talking Pet.&lt;br /&gt;
** A few minutes later, the annihilation happens, and you can pick up the Talking Pet from the ruins of the Umgah homeworld (even if you don&#039;t have the Taalo shield).&lt;br /&gt;
** Now the orbiting Umgah ships (who are still there) will praise you as their savior, and urge you to go back to the Umgah homeworld and get your reward. Of course, the Umgah homeworld is now just a pile of smoking ruins. Doesn&#039;t stop them from urging you to go there!&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27510</id>
		<title>Death March</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Death_March&amp;diff=27510"/>
		<updated>2013-09-19T10:12:09Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: Explain the Ilwrath quirk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death March&#039;&#039;&#039; is the name usually given to the event of the [[Ur-Quan Kohr-Ah|Kohr-Ah]] applying their [[Eternal Doctrine]] to all species in our region of space, after they win their second [[Doctrinal Conflict]] with the [[Ur-Quan Kzer-Za|Kzer-Za]]. The [[Zoq-Fot-Pik]] also refer to it by this name, though in lowercase.&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
The Death March commences the day that Kohr-Ah win the Doctrinal Conflict, that is, on 17 February 2159 or, if the [[Supox]] and the [[Utwig]] have attacked and weakened them in their [[Supox and Utwig offensive against the Kohr-Ah|offensive]], on 17 February 2160.&lt;br /&gt;
&lt;br /&gt;
However, if the player is in the solar system of Delta Crateris at the time that the Kohr-Ah win, the Death March will be postponed by seven days. This can be repeated as many times as necessary (e.g. 24 February, 3 March, and so on).&lt;br /&gt;
&lt;br /&gt;
===Order of Attacks===&lt;br /&gt;
The Kohr-Ah will attack the various species starting with the [[Druuge]] and sequentially converging upon the center of the closest [[Sphere of Influence]] to their current location (traveling at 15.8 standard HyperSpace distance units per day), and instantly annihilating any race whose Sphere of Influence they reach.&lt;br /&gt;
&lt;br /&gt;
Note that they determine their next target when they annihilated the last one; they don&#039;t adjust their destination until they reach the original target coordinates.&lt;br /&gt;
&lt;br /&gt;
If everyone is in their starting position, the order is as follows: [[Druuge]], [[Mycon]], [[VUX]], [[Orz]], [[Spathi]], [[Zoq-Fot-Pik]], [[Umgah]], [[Arilou]], [[Thraddash]], [[Supox]], [[Utwig]], [[Yehat]], [[Pkunk]], [[Ilwrath]], [[Human]]s.&lt;br /&gt;
&lt;br /&gt;
Once the Kohr-Ah reach [[Earth]], the game is lost and they broadcast news of their victory to [[The Captain]]. This happens somewhere in the fourth quarter of 2159 (or 2160, if the extra year was gained).&lt;br /&gt;
&lt;br /&gt;
It is not too late to complete the game when the Death March has begun. In fact, the destruction of the various species makes it easier to acquire some of the artifacts required to finish the game. However, with the genocide of various races, it can hardly be considered a victory.&lt;br /&gt;
&lt;br /&gt;
These tables detail the calculations for various game conditions (assuming that the Death March was not delayed):&lt;br /&gt;
&lt;br /&gt;
If all races are still alive:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-30 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-31 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-07 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-05 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-02 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-10 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-20 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player met the Zoq-Fot-Pik, but did not respond to their distress call:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 179.8,600.0 (Umgah) || 251.4 || 15&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-24 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-01 || 043.8,637.2 || Arilou || 253.5,835.8 (Thradd) || 288.8 || 18&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-19 || 253.5,835.8 || Thradd || 746.8,924.6 (Supox) || 501.2 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-20 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-27 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-09-24 || 497.0,004.0 || Yehat || 050.2,040.1 (Pkunk) || 448.2 || 28&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-22 || 050.2,040.1 || Pkunk || 004.8,170.0 (Ilwrath) || 137.6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-30 || 004.8,170.0 || Ilwrath || 175.2,145.0 (Human) || 172.2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|2159-11-09 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Ilwrath and Thraddash have mutually annihilated and the Pkunk have migrated to Yehat-land:&lt;br /&gt;
{|border=1&lt;br /&gt;
!Date || Location || Race annihilated || Next victim || Distance to victim || Days to reach victim&lt;br /&gt;
|-&lt;br /&gt;
|2159-02-17 || 600.0,625.0 || - || 950.0,279.2 (Druuge) || 492.0 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2159-03-20 || 950.0,279.2 || Druuge || 639.2,220.0 (Mycon) || 316.3 || 20&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-09 || 639.2,220.0 || Mycon || 441.2,155.8 (Vux) || 208.1 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-22 || 441.2,155.8 || Vux || 360.8,263.7 (Orz) || 134.5 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-04-30 || 360.8,263.7 || Orz || 254.9,360.0 (Spathi) || 143.1 || 9&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-09 || 254.9,360.0 || Spathi || 376.1,533.3 (Zoqfot) || 211.4 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-05-22 || 376.1,533.3 || Zoqfot || 179.8,600.0 (Umgah) || 207.3 || 13&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-04 || 179.8,600.0 || Umgah || 043.8,637.2 (Arilou) || 140.9 || 8&lt;br /&gt;
|-&lt;br /&gt;
|2159-06-12 || 043.8,637.2 || Arilou || 746.8,924.6 (Supox) || 759.4 || 48&lt;br /&gt;
|-&lt;br /&gt;
|2159-07-30 || 746.8,924.6 || Supox || 853.4,879.7 (Utwig) || 115.6 || 7&lt;br /&gt;
|-&lt;br /&gt;
|2159-08-06 || 853.4,879.7 || Utwig || 497.0,004.0 (Yehat) || 945.4 || 59&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-04 || 497.0,004.0 || Yehat || 175.2,145.0 (Human) || 351.3 || 22&lt;br /&gt;
|-&lt;br /&gt;
|2159-10-26 || 175.2,145.0 || Human || Nobody remaining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quirks:&lt;br /&gt;
* When the Kohr-Ah &amp;quot;annihilate&amp;quot; the Arilou&#039;laleelay, their influence sphere disappears from the starmap, but the Arilou homeworld remains intact, as does the natural quasispace portal.&lt;br /&gt;
* It is possible to gain 5 months of extra time before game-over, if you send the Ilwrath to fight the Thraddash at the right time: about a month before the Thraddash are to be annihilated by the Kohr-Ah. For five months, the Kohr-Ah keep chasing after the Ilwrath, whose influence sphere keeps moving at an abysmal rate. Every day, the Kohr-Ah reach the spot where the Ilwrath were yesterday, but because the center of Ilwrath influence sphere is now &#039;&#039;slightly&#039;&#039; in a different place, the annihilation is rescheduled for the next day. As a consequence, during those five months, the Kohr-Ah do not annihilate anyone. A similar quirk probably can happen with the Mycon, but not as prolonged.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kohr-Ah]]&lt;br /&gt;
[[Category:In-game events]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Getting_Pkunk_ships&amp;diff=27509</id>
		<title>Getting Pkunk ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Getting_Pkunk_ships&amp;diff=27509"/>
		<updated>2013-09-19T10:05:52Z</updated>

		<summary type="html">&lt;p&gt;Bisqwit: +categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Getting Pkunk ships ===&lt;br /&gt;
&lt;br /&gt;
The Pkunk will give you the [[Clear Spindle]] and four fully-crewed ships for free when you first encounter them in their home world. &lt;br /&gt;
For many players, that is all that they will get from them. It is however possible to get more.&lt;br /&gt;
&lt;br /&gt;
When you meet the Pkunk the first time in their homeworld, you get 4 ships, and two timers are started.&lt;br /&gt;
* 12 months later, 4 more ships can be acquired.&lt;br /&gt;
* 6 months later, the Pkunk will begin a migration towards the Yehat space, where they will arrive in just under 6 months.&lt;br /&gt;
Unless you stop the migration, the Pkunk will be permanently gone the very day their ships were supposed to be ready for you.&lt;br /&gt;
&lt;br /&gt;
It is however possible to get a total of four sets of 4 ships, for a total of 16 ships, before the Pkunk finally migrate to the Yehat, by following this set of instructions:&lt;br /&gt;
* Once they depart for Yehat Space (6 months after you first talked to them), convince them to turn back right before they arrive (11.9 months after you first talked to them)). They will, and it takes about 5.9 months for them to get back.&lt;br /&gt;
* 12 months after you first talked to them, you can ask for ships again in their homeworld, even if their fleet is still on route back.&lt;br /&gt;
** If you come late, you will still get the ships, but all the other ships-ready events will cascadingly be late by that amount, and it will be more difficult to get the full set of 16 ships.&lt;br /&gt;
* 3 months after they return, i.e. 20.8 months after you first talked to them, they will depart again. Wait 5.9 months. In the mean time, at 24 months, ask for ships again. Convince them to turn back at the 26.7 months mark since you first talked to them. At 32.7 months mark, they will be back.&lt;br /&gt;
* At 35.7 months mark, they will depart yet again, and this time you cannot stop them.&lt;br /&gt;
* You can get a final fourth set of 4 ships at the 36 months mark, assuming you always asked for new ships at the earliest opportunity.&lt;br /&gt;
* At 41.7 months mark, the Pkunk influence sphere disappears, and you can no longer meet them at [[Gamma Krueger]].&lt;br /&gt;
* When convincing the Pkunk to return, you must always do so before they reach the Yehat space (under 6 months after they depart), and not earlier than 4.6 months since they depart, if you want to get the full set of 16 ships. You can calculate the total time in months before the Pkunk are gone, from the first moment you meet them, with this formula: 6 + time1*2 + 3 + time2*2 + 3 + 6   where time1 is the number of months you wait until asking them to turn back the first time, and time2 is the same for the second time.&lt;br /&gt;
* Note that if you want to acquire the full set of 16 ships and win the game before the Kohr-Ah exterminate the Druuge (the first race to be wiped out in the [[death march]]), you must first ally the Pkunk not later than at 30 January, 2156.&lt;br /&gt;
* Your fleet can only hold 12 ships at a time. If your fleet is already full, and you ask for ships at the appointed time, the offer will still be available when your fleet is no longer full.&lt;br /&gt;
&lt;br /&gt;
Once the Pkunk are absorbed into the Yehat, if you still want to receive Pkunk ships, your only option is to instigate the [[Yehat Rebellion]], after which Yehat &amp;amp; Pkunk ships will be available to you from the rebels once in a while.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pkunk]]&lt;br /&gt;
[[Category:Yehat]]&lt;/div&gt;</summary>
		<author><name>Bisqwit</name></author>
	</entry>
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