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	<id>https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eschrichtius</id>
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	<updated>2026-05-10T19:09:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23854</id>
		<title>Campaign for a new Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23854"/>
		<updated>2010-02-01T22:33:03Z</updated>

		<summary type="html">&lt;p&gt;Eschrichtius: /* Aspects of SC2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Campaign ideas =&lt;br /&gt;
&lt;br /&gt;
== Directly addressing Activision ==&lt;br /&gt;
We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.&lt;br /&gt;
&lt;br /&gt;
== Increase public exposure to Star Control ==&lt;br /&gt;
* Star Control stickers&lt;br /&gt;
* UQM CDs&lt;br /&gt;
* Star Control Pins&lt;br /&gt;
* Star Control Clothing&lt;br /&gt;
&lt;br /&gt;
= Arguments in favor of a new Star Control =&lt;br /&gt;
&lt;br /&gt;
== There is a broad support for SC2/UQM ==&lt;br /&gt;
* UQM download numbers&lt;br /&gt;
&lt;br /&gt;
== Games which are similar (in some way) to SC2 are currently successful ==&lt;br /&gt;
&lt;br /&gt;
=== Aspects of SC2 ===&lt;br /&gt;
* humor&lt;br /&gt;
* space&lt;br /&gt;
* adventure&lt;br /&gt;
* great story&lt;br /&gt;
* upgrading&lt;br /&gt;
* discovery&lt;br /&gt;
* massively single-player&lt;br /&gt;
* non-linear storyline&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== Other successful games which share these aspects ===&lt;br /&gt;
* Homeworld (also HW Cataclysm, HW II)&lt;br /&gt;
* Wing Commander IV&lt;br /&gt;
* Freelancer (from Microsoft)&lt;br /&gt;
&lt;br /&gt;
== The concepts behind SC2 appeal to gamers today ==&lt;br /&gt;
* UQM is still finding new fans among the latest generation of gamers&lt;br /&gt;
* recognition of SC2/UQM in recent publications (need references)&lt;br /&gt;
&lt;br /&gt;
== SC2 has influenced the creation of other successful games ==&lt;br /&gt;
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.&lt;br /&gt;
&lt;br /&gt;
*Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)&lt;br /&gt;
&lt;br /&gt;
== SC has the potential to become a successful franchise ==&lt;br /&gt;
* SC2 has left a lasting impression on those who played it (see the petition)&lt;br /&gt;
* after 17 years, SC2 still has an active following&lt;br /&gt;
&lt;br /&gt;
== SC has something to offer to Activision which is missing in their current lineup of games ==&lt;br /&gt;
Active franchises and current games which Activision has:&lt;br /&gt;
* Call of Duty&lt;br /&gt;
* Guitar Hero&lt;br /&gt;
* Spider-Man&lt;br /&gt;
* Marvel Ultimate Alliance&lt;br /&gt;
* Tony Hawk&lt;br /&gt;
&lt;br /&gt;
Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Star Trek DAC&lt;br /&gt;
* Spore&lt;br /&gt;
* Space Rangers 1&amp;amp;2&lt;br /&gt;
* Infinite Space&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [http://forum.uqm.stack.nl/index.php?topic=4666.0&#039;&#039; &amp;quot;Campaign for a New Star Control&amp;quot; thread on the UQM forum]&lt;/div&gt;</summary>
		<author><name>Eschrichtius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23853</id>
		<title>Campaign for a new Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23853"/>
		<updated>2010-02-01T22:31:56Z</updated>

		<summary type="html">&lt;p&gt;Eschrichtius: /* Aspects of SC2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Campaign ideas =&lt;br /&gt;
&lt;br /&gt;
== Directly addressing Activision ==&lt;br /&gt;
We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.&lt;br /&gt;
&lt;br /&gt;
== Increase public exposure to Star Control ==&lt;br /&gt;
* Star Control stickers&lt;br /&gt;
* UQM CDs&lt;br /&gt;
* Star Control Pins&lt;br /&gt;
* Star Control Clothing&lt;br /&gt;
&lt;br /&gt;
= Arguments in favor of a new Star Control =&lt;br /&gt;
&lt;br /&gt;
== There is a broad support for SC2/UQM ==&lt;br /&gt;
* UQM download numbers&lt;br /&gt;
&lt;br /&gt;
== Games which are similar (in some way) to SC2 are currently successful ==&lt;br /&gt;
&lt;br /&gt;
=== Aspects of SC2 ===&lt;br /&gt;
* humor&lt;br /&gt;
* space&lt;br /&gt;
* adventure&lt;br /&gt;
* great story&lt;br /&gt;
* upgrading&lt;br /&gt;
* discovery&lt;br /&gt;
* massively single-player&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== Other successful games which share these aspects ===&lt;br /&gt;
* Homeworld (also HW Cataclysm, HW II)&lt;br /&gt;
* Wing Commander IV&lt;br /&gt;
* Freelancer (from Microsoft)&lt;br /&gt;
&lt;br /&gt;
== The concepts behind SC2 appeal to gamers today ==&lt;br /&gt;
* UQM is still finding new fans among the latest generation of gamers&lt;br /&gt;
* recognition of SC2/UQM in recent publications (need references)&lt;br /&gt;
&lt;br /&gt;
== SC2 has influenced the creation of other successful games ==&lt;br /&gt;
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.&lt;br /&gt;
&lt;br /&gt;
*Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)&lt;br /&gt;
&lt;br /&gt;
== SC has the potential to become a successful franchise ==&lt;br /&gt;
* SC2 has left a lasting impression on those who played it (see the petition)&lt;br /&gt;
* after 17 years, SC2 still has an active following&lt;br /&gt;
&lt;br /&gt;
== SC has something to offer to Activision which is missing in their current lineup of games ==&lt;br /&gt;
Active franchises and current games which Activision has:&lt;br /&gt;
* Call of Duty&lt;br /&gt;
* Guitar Hero&lt;br /&gt;
* Spider-Man&lt;br /&gt;
* Marvel Ultimate Alliance&lt;br /&gt;
* Tony Hawk&lt;br /&gt;
&lt;br /&gt;
Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Star Trek DAC&lt;br /&gt;
* Spore&lt;br /&gt;
* Space Rangers 1&amp;amp;2&lt;br /&gt;
* Infinite Space&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [http://forum.uqm.stack.nl/index.php?topic=4666.0&#039;&#039; &amp;quot;Campaign for a New Star Control&amp;quot; thread on the UQM forum]&lt;/div&gt;</summary>
		<author><name>Eschrichtius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23852</id>
		<title>Campaign for a new Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23852"/>
		<updated>2010-02-01T22:31:39Z</updated>

		<summary type="html">&lt;p&gt;Eschrichtius: /* Aspects of SC2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Campaign ideas =&lt;br /&gt;
&lt;br /&gt;
== Directly addressing Activision ==&lt;br /&gt;
We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.&lt;br /&gt;
&lt;br /&gt;
== Increase public exposure to Star Control ==&lt;br /&gt;
* Star Control stickers&lt;br /&gt;
* UQM CDs&lt;br /&gt;
* Star Control Pins&lt;br /&gt;
* Star Control Clothing&lt;br /&gt;
&lt;br /&gt;
= Arguments in favor of a new Star Control =&lt;br /&gt;
&lt;br /&gt;
== There is a broad support for SC2/UQM ==&lt;br /&gt;
* UQM download numbers&lt;br /&gt;
&lt;br /&gt;
== Games which are similar (in some way) to SC2 are currently successful ==&lt;br /&gt;
&lt;br /&gt;
=== Aspects of SC2 ===&lt;br /&gt;
* humor&lt;br /&gt;
* space&lt;br /&gt;
* adventure&lt;br /&gt;
* great story&lt;br /&gt;
* upgrading&lt;br /&gt;
* discovery&lt;br /&gt;
* massively single-player&lt;br /&gt;
&lt;br /&gt;
=== Other successful games which share these aspects ===&lt;br /&gt;
* Homeworld (also HW Cataclysm, HW II)&lt;br /&gt;
* Wing Commander IV&lt;br /&gt;
* Freelancer (from Microsoft)&lt;br /&gt;
&lt;br /&gt;
== The concepts behind SC2 appeal to gamers today ==&lt;br /&gt;
* UQM is still finding new fans among the latest generation of gamers&lt;br /&gt;
* recognition of SC2/UQM in recent publications (need references)&lt;br /&gt;
&lt;br /&gt;
== SC2 has influenced the creation of other successful games ==&lt;br /&gt;
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.&lt;br /&gt;
&lt;br /&gt;
*Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)&lt;br /&gt;
&lt;br /&gt;
== SC has the potential to become a successful franchise ==&lt;br /&gt;
* SC2 has left a lasting impression on those who played it (see the petition)&lt;br /&gt;
* after 17 years, SC2 still has an active following&lt;br /&gt;
&lt;br /&gt;
== SC has something to offer to Activision which is missing in their current lineup of games ==&lt;br /&gt;
Active franchises and current games which Activision has:&lt;br /&gt;
* Call of Duty&lt;br /&gt;
* Guitar Hero&lt;br /&gt;
* Spider-Man&lt;br /&gt;
* Marvel Ultimate Alliance&lt;br /&gt;
* Tony Hawk&lt;br /&gt;
&lt;br /&gt;
Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Star Trek DAC&lt;br /&gt;
* Spore&lt;br /&gt;
* Space Rangers 1&amp;amp;2&lt;br /&gt;
* Infinite Space&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [http://forum.uqm.stack.nl/index.php?topic=4666.0&#039;&#039; &amp;quot;Campaign for a New Star Control&amp;quot; thread on the UQM forum]&lt;/div&gt;</summary>
		<author><name>Eschrichtius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23851</id>
		<title>Campaign for a new Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&amp;diff=23851"/>
		<updated>2010-02-01T22:28:23Z</updated>

		<summary type="html">&lt;p&gt;Eschrichtius: /* Other successful games which share these aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Campaign ideas =&lt;br /&gt;
&lt;br /&gt;
== Directly addressing Activision ==&lt;br /&gt;
We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.&lt;br /&gt;
&lt;br /&gt;
== Increase public exposure to Star Control ==&lt;br /&gt;
* Star Control stickers&lt;br /&gt;
* UQM CDs&lt;br /&gt;
* Star Control Pins&lt;br /&gt;
* Star Control Clothing&lt;br /&gt;
&lt;br /&gt;
= Arguments in favor of a new Star Control =&lt;br /&gt;
&lt;br /&gt;
== There is a broad support for SC2/UQM ==&lt;br /&gt;
* UQM download numbers&lt;br /&gt;
&lt;br /&gt;
== Games which are similar (in some way) to SC2 are currently successful ==&lt;br /&gt;
&lt;br /&gt;
=== Aspects of SC2 ===&lt;br /&gt;
* humor&lt;br /&gt;
* space&lt;br /&gt;
* adventure&lt;br /&gt;
* great story&lt;br /&gt;
* upgrading&lt;br /&gt;
* discovery&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=== Other successful games which share these aspects ===&lt;br /&gt;
* Homeworld (also HW Cataclysm, HW II)&lt;br /&gt;
* Wing Commander IV&lt;br /&gt;
* Freelancer (from Microsoft)&lt;br /&gt;
&lt;br /&gt;
== The concepts behind SC2 appeal to gamers today ==&lt;br /&gt;
* UQM is still finding new fans among the latest generation of gamers&lt;br /&gt;
* recognition of SC2/UQM in recent publications (need references)&lt;br /&gt;
&lt;br /&gt;
== SC2 has influenced the creation of other successful games ==&lt;br /&gt;
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.&lt;br /&gt;
&lt;br /&gt;
*Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)&lt;br /&gt;
&lt;br /&gt;
== SC has the potential to become a successful franchise ==&lt;br /&gt;
* SC2 has left a lasting impression on those who played it (see the petition)&lt;br /&gt;
* after 17 years, SC2 still has an active following&lt;br /&gt;
&lt;br /&gt;
== SC has something to offer to Activision which is missing in their current lineup of games ==&lt;br /&gt;
Active franchises and current games which Activision has:&lt;br /&gt;
* Call of Duty&lt;br /&gt;
* Guitar Hero&lt;br /&gt;
* Spider-Man&lt;br /&gt;
* Marvel Ultimate Alliance&lt;br /&gt;
* Tony Hawk&lt;br /&gt;
&lt;br /&gt;
Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:&lt;br /&gt;
* Mass Effect&lt;br /&gt;
* Star Trek DAC&lt;br /&gt;
* Spore&lt;br /&gt;
* Space Rangers 1&amp;amp;2&lt;br /&gt;
* Infinite Space&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [http://forum.uqm.stack.nl/index.php?topic=4666.0&#039;&#039; &amp;quot;Campaign for a New Star Control&amp;quot; thread on the UQM forum]&lt;/div&gt;</summary>
		<author><name>Eschrichtius</name></author>
	</entry>
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