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	<updated>2026-04-23T09:39:59Z</updated>
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		<updated>2025-10-03T15:45:28Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Blanked the page&lt;/p&gt;
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		<author><name>Fadookie</name></author>
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		<title>WORKING</title>
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		<updated>2025-10-03T15:45:23Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Created page with &amp;quot;WORKING&amp;quot;&lt;/p&gt;
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		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Technical_FAQ&amp;diff=12801</id>
		<title>The Ur-Quan Masters Technical FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Technical_FAQ&amp;diff=12801"/>
		<updated>2006-04-29T19:44:25Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* How do I exit the game? */ disabling f10 intercept on OSX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
This is the list of frequently asked questions (with answers) about technical issues regarding [[The Ur-Quan Masters]]. For gameplay questions or questions about the The Ur-Quan Masters project, check [[List of FAQs|our other FAQs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any further questions, you can ask them on [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues the technical issues board].&lt;br /&gt;
&lt;br /&gt;
If you think you have found a bug, please report it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing the game==&lt;br /&gt;
&lt;br /&gt;
===Where do I get the game?===&lt;br /&gt;
You can find the latest official release on [http://sc2.sourceforge.net/downloads.php http://sc2.sourceforge.net/downloads.php].&lt;br /&gt;
&lt;br /&gt;
You can find source snapshots, content updates, and precompiled Windows binaries for the most recent developers version on [http://uqm.stack.nl/files/snapshots/ http://uqm.stack.nl/files/snapshots].&lt;br /&gt;
&lt;br /&gt;
For MacOS X, [[User:Nic|Nic]] has developer builds with some of his own patches [http://www.submedia.net/uqm/ here].&lt;br /&gt;
&lt;br /&gt;
If you frequently build the game yourself from the recent source, you may want to get your files from anonymous CVS. If you&#039;re using a command-line CVS client, this is what you type:&lt;br /&gt;
:&amp;lt;code&amp;gt;cvs -d:pserver:anonymous:@cvs.sourceforge.net:/cvsroot/sc2 login&amp;lt;/code&amp;gt;&lt;br /&gt;
:followed by&lt;br /&gt;
:&amp;lt;code&amp;gt;cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/sc2 co sc2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, read the INSTALL file, and make sure you have the necessary libraries it refers to.&lt;br /&gt;
&lt;br /&gt;
For compiling the source under Windows there&#039;s a Microsoft Developer Studio project file in src/msvc++/. For Unix (including Darwin), follow the instructions in doc/users/unixinstall. For MinGW, there&#039;s a file INSTALL.mingw in the top dir with some additional information.&lt;br /&gt;
&lt;br /&gt;
===How do I install the game on Windows without an internet connection?===&lt;br /&gt;
Download uqm-0.5.0-win32-installer.exe, uqm-0.5.0-content.uqm, and optionally uqm-0.5.0-voice.uqm and uqm-0.5.0-3domusic.uqm from [http://sc2.sourceforge.net/downloads.php http://sc2.sourceforge.net/downloads.php] on a machine where you do have an internet connection, and burn them to a CD-ROM. Then, on the machine where you want to install the game, start uqm-0.5.0-win32-installer.exe. Do not select any content packages you haven&#039;t downloaded, and when the installer asks where to get the packages from, select your CD rom drive. The installer won&#039;t try to download any files from the internet then.&lt;br /&gt;
&lt;br /&gt;
Note: Some defective browsers attach the extension &amp;quot;.zip&amp;quot; to your downloaded files (so you&#039;ll end up with files like &amp;quot;uqm-0.5.0-content.uqm.zip&amp;quot;). In this case you&#039;ll have to rename the files back, so that the installer will recognise them, lest it will try to download them itself.&lt;br /&gt;
&lt;br /&gt;
===How do I use the 3DO intro and victory movies in the game?===&lt;br /&gt;
[[Toys For Bob]] doesn&#039;t have the copyright to these files and so we can&#039;t distribute them. But if you own the [[3DO]] [[Star Control II]] CD, you can extract them yourself and use them in the game. To do this, you first need to make a .iso file of the CD-ROM, and then run a program called  unCD-ROM, which can be found [http://troosh.pp.ru/3do/unCD-ROM14.zip here] (local mirror [http://uqm.stack.nl/files/unCD-ROM/unCD-ROM14.zip here]). It includes a .exe file for Windows and the source code, which will also works on Linux. Just run it on the new .iso file. More detailed instructions can be found [http://www.cahudson.freeserve.co.uk/docs/richs3docdexrtractionguidev2.htm here]. Linux users can also add direct support for the 3DO file system with a kernel module, which can be found [http://www.stack.nl/~svdb/operafs/ here].&lt;br /&gt;
&lt;br /&gt;
In the extracted &amp;quot;duckart&amp;quot; directory you will find the videos. The files with extensions .duk, .frm, .hdr, and .tbl go together. At the moment only the intro and victory images can be used in [[The Ur-Quan Masters]]. To do this you create a directory &amp;quot;slides&amp;quot; in the content directory. In that &amp;quot;slides&amp;quot; directory you create an &amp;quot;intro&amp;quot; directory where you put the intro.duk, intro.frm, intro.hdr and intro.tbl files from the 3DO CD-ROM. In the &amp;quot;slides&amp;quot; directory you also create a directory &amp;quot;ending&amp;quot; where you put the victory.duk, victory.frm, victory.hdr and victory.tbl files.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t installed any add-on packages, your content directory structure should now look like this:&lt;br /&gt;
&lt;br /&gt;
 content/packages/uqm-0.4.0-content.uqm&lt;br /&gt;
 content/packages/uqm-0.4.0-3domusic.uqm        (optional)&lt;br /&gt;
 content/packages/uqm-0.4.0-voice.uqm           (optional)&lt;br /&gt;
 content/slides/ending/victory.duk&lt;br /&gt;
 content/slides/ending/victory.frm&lt;br /&gt;
 content/slides/ending/victory.hdr&lt;br /&gt;
 content/slides/ending/victory.tbl&lt;br /&gt;
 content/slides/intro/intro.duk&lt;br /&gt;
 content/slides/intro/intro.frm&lt;br /&gt;
 content/slides/intro/intro.hdr&lt;br /&gt;
 content/slides/intro/intro.tbl&lt;br /&gt;
 content/version&lt;br /&gt;
&lt;br /&gt;
Now just start the game normally and wait a few seconds and the intro movie will show up. You&#039;ll see the ending when you complete the game.&lt;br /&gt;
&lt;br /&gt;
==Running the game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When trying to start the game, I get a DOS box flashing on my screen, and nothing else (on Windows)===&lt;br /&gt;
The DOS box shows some debug information while the game is running. Right click on the icon you used to start the game, choose &#039;properties&#039;, and add &#039;--logfile logfile.txt&#039; as the first argument in the &amp;quot;Target&amp;quot; field. For example:  &amp;lt;i&amp;gt;&amp;quot;H:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot; &amp;lt;b&amp;gt;--logfile logfile.txt&amp;lt;/b&amp;gt; --res 640x480 --bpp 32 --opengl --scale=bilinear --scroll 3do --audioquality high --addon remix&amp;lt;/i&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In this example, the window will open and close quickly but will put the output into &amp;quot;H:\Program Files\The Ur-Quan Masters\logfile.txt&amp;quot; for later examination via Notepad.  Often the window closes quickly due to an improper argument, i.e. &amp;quot;--bpp32&amp;quot; versus &amp;quot;--bpp 32&amp;quot;.  Look elsewhere in this FAQ for specific information on your problem.&lt;br /&gt;
&lt;br /&gt;
===The game runs too slowly. What can I do?===&lt;br /&gt;
If you&#039;re running on a system barely faster than the [[The_Ur-Quan_Masters_Project_FAQ#What are the system requirements?|minimum system requirements]], you may need to disable some eye candy.&lt;br /&gt;
*try playing in 320x240 mode, full screen, with no scaling.&lt;br /&gt;
*depending on your graphics card and driver, using OpenGL may slow down or speed up the game.&lt;br /&gt;
*do not run in 24 bits per pixel mode. 16 is fine, 32 is fine, but 24 is an inefficient mode.&lt;br /&gt;
If you are running [[The Ur-Quan Masters]] on a modern system, and are still having a slow game experience, try the following:&lt;br /&gt;
*(on Windows) make sure your video and sound drivers and DirectX are up-to-date.&lt;br /&gt;
*(on Windows) make sure your PC isn&#039;t infected with spyware or similar programs. Good free programs to remove these are [http://www.lavasoftusa.com/software/adaware/ Ad-Aware Personal] and [http://spybot.info/ Spybot-Search&amp;amp;Destroy].&lt;br /&gt;
*close other programs when you are running the game. This includes programs that are running in the system tray. Some of these programs eat up a lot of resources.&lt;br /&gt;
*(on Windows) when running the game press &amp;lt;nowiki&amp;gt;&amp;lt;CTRL&amp;gt;-&amp;lt;ALT&amp;gt;-&amp;lt;DEL&amp;gt;&amp;lt;/nowiki&amp;gt;, and select &amp;quot;task manager&amp;quot;. There increase the priority of The Ur-Quan Masters.&lt;br /&gt;
&lt;br /&gt;
See also [[#How do I change my settings?|How do I change my settings?]].&lt;br /&gt;
&lt;br /&gt;
===How do I change my settings?===&lt;br /&gt;
In the future, players will be able to change their settings from the in-game setup menu.&lt;br /&gt;
Until that is complete, the instructions are somewhat platform-specific:&lt;br /&gt;
====Windows====&lt;br /&gt;
* The easiest way is by using [http://www.markvera.net/uqm-loader/ MarkVera&#039;s launcher program].  &#039;&#039;(note: this program is not supported by the [[Ur-Quan Masters developers]], contact the author with problems/questions)&#039;&#039;&lt;br /&gt;
* Alternately, players set their startup options by editing the shortcut that launches UQM.&lt;br /&gt;
** Right-click on the shortcut for UQM, and select &amp;quot;Preferences&amp;quot;&lt;br /&gt;
** In the &amp;quot;Command&amp;quot; box, where it should say something like &#039;&#039;&amp;quot;C:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot;&#039;&#039; add your parameters &#039;&#039;&#039;after the quotes&#039;&#039;&#039;. For instance, to use full-screen mode, change the line to &#039;&#039;&amp;quot;C:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot; --fullscreen&#039;&#039;.&lt;br /&gt;
Refer to the manual.txt file that accompanies the game for information on the possible switches.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
* The Mac release includes an integrated setup menu that allows players to set their preferred game options.  The [http://www.submedia.net/uqm/ Unofficial Release] also supports add-on packs.&lt;br /&gt;
There have been cases reported in v0.4.0 where the default Pure SDL mode produces badly malformed graphics on OSX 10.4.1 (with some cards). In those cases the integrated setup menu is of no help as one cannot see the menu. The game can still be launched from Terminal.app by passing it the command-line switches for OpenGL, fullscreen and other modes (see the manual). (e.g.: &amp;lt;tt&amp;gt;&amp;quot;./The Ur-Quan Masters.app/Contents/MacOS/The Ur-Quan Masters&amp;quot; -o -f -n &amp;quot;./The Ur-Quan Masters.app/Contents/Resources/content&amp;quot;&amp;lt;/tt&amp;gt;) Nic&#039;s Unofficial Release also contains a launcher that allows one to set these options before starting the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
* Most Linux packages for UQM assume that the player will be running the game from the command-line, but players who wish to launch the game from KDE or GNOME can make a menu option for it quite easily; the instructions are quite similar to creating a windows shortcut &#039;&#039;(see above)&#039;&#039;.  Players can find a nice icon for use on a gnome-panel [http://www.submedia.net/uqm/ here].&lt;br /&gt;
&lt;br /&gt;
===How do I use add-on packages?===&lt;br /&gt;
Inside the directory where the content is installed, in the content/packages/ directory, there is a directory &#039;addons/&#039;. In this directory, you can create new directories with .uqm files in them to be used in addition to the standard content .uqm files. The .uqm files are actually .zip files, but renamed so that people won&#039;t unpack them accidentally. If your add-on comes as a .zip file, you can use it as if it is a .uqm file.&lt;br /&gt;
&lt;br /&gt;
When you specify the command-line option &#039;--addon &amp;amp;lt;addon&amp;amp;gt;&#039;, the .uqm files inside the directory content/packages/addons/&amp;amp;lt;addon&amp;amp;gt; will be included&lt;br /&gt;
in the game. &#039;--addon&#039; may be specified more than once to enable multiple add-ons.&lt;br /&gt;
&lt;br /&gt;
Instead of specifying command-line options yourself, you can use a launcher program.&lt;br /&gt;
&lt;br /&gt;
See [[#How do I change my settings?|How do I change my settings]] and [[Content Management]] for more information.&lt;br /&gt;
&lt;br /&gt;
===How do I change my keys?===&lt;br /&gt;
You&#039;ll need to edit the file &amp;quot;keys.cfg&amp;quot; in the settings directory (see [[#Where are my settings stored?|Where are my settings stored?]]).&lt;br /&gt;
More information is contained in that file itself. Lines starting with &amp;quot;#&amp;quot; are ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I use a joystick or game pad?===&lt;br /&gt;
You&#039;ll need to edit the file &amp;quot;keys.cfg&amp;quot; in the settings directory (see [[#Where are my settings stored?|Where are my settings stored?]]).&lt;br /&gt;
More information is contained in that file itself. Lines starting with &amp;quot;#&amp;quot; are ignored.&lt;br /&gt;
&lt;br /&gt;
===When I press multiple keys at the same time, some keys won&#039;t be recognised===&lt;br /&gt;
This is a hardware problem with many keyboards. [http://www.dribin.org/dave/keyboard/one_html/ this page] describes what is going on technically.&lt;br /&gt;
&lt;br /&gt;
To get around the problem, you could try using another keyboard. Unfortunately, most modern keyboards have problems like this. The exact key combinations that aren&#039;t accepted vary per keyboard though.&lt;br /&gt;
&lt;br /&gt;
You can also change the keys that give problems. Keys that are usually ok to use are keys that are meant to be used in combination with other keys, such as SHIFT, CTRL, and ALT. For the rest, you&#039;ll just have to experiment.&lt;br /&gt;
See [[#How do I change my keys?|here]] for information on changing your keys.&lt;br /&gt;
&lt;br /&gt;
Another possibility is to use a joystick or game pad. (see [[#How do I use a joystick or game pad?|How do I use a joystick or game pad?]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I keep getting a popup regarding sticky keys. How do I get rid of it?===&lt;br /&gt;
This is a message from Windows, which wonders why you keep pressing that shift key all the time. The next time it comes up, click &amp;quot;settings&amp;quot;, and then uncheck &amp;quot;use shortcut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I exit the game?===&lt;br /&gt;
Press &#039;&#039;&#039;F10&#039;&#039;&#039;, and then confirm. On MacOS X 10.3 and above, the new Expos&amp;amp;eacute; features intercept &#039;&#039;&#039;F10&#039;&#039;&#039;, so use &#039;&#039;&#039;Option-F10&#039;&#039;&#039; to quit on such systems (you may also disable the F10 intercept in System Preferences &lt;br /&gt;
&amp;amp;#8594; Dashboard &amp;amp; Expos&amp;amp;eacute;.)  See also [[#How do I change my keys?|How do I change my keys?]]&lt;br /&gt;
&lt;br /&gt;
===How do I pause the game?===&lt;br /&gt;
Press F1 or the Pause key. It works for unpausing too. See also [[#How do I change my keys?|How do I change my keys?]]&lt;br /&gt;
&lt;br /&gt;
==Various==&lt;br /&gt;
&lt;br /&gt;
===Where are my settings stored?===&lt;br /&gt;
On Microsoft Windows systems the settings are stored in a folder named &#039;uqm&#039; in the application data folder for the current user.&lt;br /&gt;
This is usually in one of the following locations:&lt;br /&gt;
&lt;br /&gt;
; Windows 95/98/98SE without separate users : &amp;lt;code&amp;gt;&amp;quot;C:\Windows\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Windows 95/98/98SE with separate users : &amp;lt;code&amp;gt;&amp;quot;C:\Windows\Profiles\YourName\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Windows NT/2000/XP : &amp;lt;code&amp;gt;&amp;quot;C:\Documents and Settings\YourName\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Unix systems (including Darwin/Mac OS X) : &amp;lt;code&amp;gt;&amp;quot;~/.uqm/&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;quot;Application Data&amp;quot;&amp;lt;/code&amp;gt; folder may be hidden. You can tell Windows to display hidden files and folders in the Folder Options dialog, which you can find in the Tools menu of any folder window.&lt;br /&gt;
If you can&#039;t find the settings directory, use the Windows search functionality to look for a file &amp;lt;code&amp;gt;&amp;quot;keys.cfg&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Where are my saved games stored?===&lt;br /&gt;
Saved games are stored in a directory &amp;quot;save&amp;quot; inside the settings directory.&lt;br /&gt;
See [[#Where are my settings stored?|Where are my settings stored?]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I report a bug?===&lt;br /&gt;
First, make sure you are either running the most recent official release (0.4 at the time of writing), or a recent version from CVS.&lt;br /&gt;
If your copy is up to date, then look at [[#Specific bugs and not-quite bugs|Specific bugs and not-quite bugs]]. If your bug is not there, then look for it in the bug database at http://uqm.stack.nl/cgi-bin/bugs/index.cgi. If the bug is already there, then see if you have any additional information that may help the developers fix this bug, and if so, add it to the existing bug report.&lt;br /&gt;
If the bug hasn&#039;t been reported, then make a new report. Include as much information as as you can that may be helpful in solving the bug. In particular, it would be of much help if you can tell how to reproduce the bug. If this is your first bug report, please first read the guidelines are given [http://uqm.stack.nl/cgi-bin/bugs/bugwritinghelp.html here].&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t want to make a Bugzilla account. Is it ok to let you know about my bug in another way?===&lt;br /&gt;
Not really. Look at it from the side of the developers. First of all, when they receive a bug report through any other means, they have the choice of either fixing the bug immediately, putting it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database] themselves, or trying to remember it for later. As you&#039;re likely to catch them while they&#039;re in the middle of something, or just don&#039;t have the time that instant, it&#039;s not unlikely that your report will be lost.&lt;br /&gt;
&lt;br /&gt;
Second, bug reports sent through other means rarely contain complete information. The Bugzilla forms have fields for things like UQM version and operating system, that may be necessary for solving the problem. A bug reported through other means would often require additional communication just to get all the facts.&lt;br /&gt;
&lt;br /&gt;
Third, the person you would be contacting may not be the one who would normally fix such a bug. The developers each have their specialties. Bugs reported in the Bugzilla database will have a default assignee, and will be seen by all.&lt;br /&gt;
&lt;br /&gt;
Now you may be thinking &amp;quot;I&#039;m doing you a favour, take it or leave it.&amp;quot;, but if you like the game and appreciate the work done by the developers, isn&#039;t it worth spending a few minutes to help them make the game better? Don&#039;t forget they are all volunteers, doing this in their spare time.&lt;br /&gt;
&lt;br /&gt;
But if you enjoy their work &#039;&#039;just enough&#039;&#039; to report a bug through mail, the [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl UQM forum], or IRC, but not enough to create a Bugzilla account, they&#039;d rather hear about a bug through those means, than not at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; [[#Where_can_I_go_for_more_technical_help.3F|Where can I go for more technical help?]].&lt;br /&gt;
&lt;br /&gt;
===Where can I go for more technical help?===&lt;br /&gt;
The most appropriate place to ask for help on technical problems is the [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues the technical issues board] on the [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl UQM forum].&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the [irc://irc.freenode.org/sc2 #sc2 IRC channel] on OPN. You may have to be patient though, as most people that are present in the channel don&#039;t actually pay attention to it all the time. It is however the place where the developers hang out, and if you&#039;re interested in game internals, this is a good place to ask.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the [http://sourceforge.net/mail/?group_id=59452 sc2-devel mailing list] for development questions. It&#039;s hardly used anymore these days, but when it is, people still read it.&lt;br /&gt;
&lt;br /&gt;
Do not mail the developers directly with technical questions.&lt;br /&gt;
*a question you ask publicly, along with any answers may help other people too&lt;br /&gt;
*you&#039;ll reach more people by using the forums or mailing list, so your question will usually be answered sooner&lt;br /&gt;
*the developers frequently read the board, and respond to questions there&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; [[#I_don.27t_want_to_make_a_Bugzilla_account._Is_it_ok_to_let_you_know_about_my_bug_in_another_way.3F|I don&#039;t want to make a Bugzilla account. Is it ok to let you know about my bug in another way?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific bugs and not-quite bugs==&lt;br /&gt;
&lt;br /&gt;
===The game does not behave as I expected===&lt;br /&gt;
Gameplay bugs are listed in the [[Star Control II Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=VUX_Beast&amp;diff=12726</id>
		<title>VUX Beast</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=VUX_Beast&amp;diff=12726"/>
		<updated>2006-04-15T13:03:40Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: enlarging graphic (to double size of original)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lifez.0.png|right|38px]]&lt;br /&gt;
A legendary monster, only one living individual of which is known to exist, usually nicknamed merely the &amp;quot;&#039;&#039;&#039;Beast&#039;&#039;&#039;&amp;quot; or, occasionally, &amp;quot;&#039;&#039;&#039;ZEX&#039;s Beauty&#039;&#039;&#039;&amp;quot;. This beast was described in ancient literature as being unmatched in ferocity and power, leading [[Admiral ZEX]], an obsessive collector of grotesque fauna, to become obsessed with acquiring it. The only known reference to its location was an ancient wildlife book written by an unknown alien author, which ZEX had found and studied. The Beast was said to live on a planet orbiting a yellow star in the constellation &amp;quot;Linch-Nas-Ploh&amp;quot;, an eight-star constellation &amp;amp;mdash; &amp;quot;Linch-Nas-Ploh&amp;quot;, in the aliens&#039; language, meant &amp;quot;the snake-like creature who has swallowed the elephantine beast&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
ZEX challenged [[The Captain]] to find this Beast for him before he would turn over his captured [[Shofixti Maidens]]. The Captain agreed, and finally heard of a Beast that might fit this description in his dealings with the [[Thraddash]], finally learning that the yellow star of &amp;quot;Linch-Nas-Ploh&amp;quot; was the Delta star of the constellation humans had named [[Lyncis]].&lt;br /&gt;
&lt;br /&gt;
The creature appears to be the only extant, extremely long-lived member of its species, though there may be an alternate explanation for why only one was found and why the ancients referred to it in the singular. It is classified by [[Earth]] xenologists as a &amp;quot;xenoteratomorph&amp;quot;, or &amp;quot;alien monster form&amp;quot; &amp;amp;mdash; a creature much larger and stronger than roughly equivalent Earth species. In appearance it has a huge head surrounded by barbed tentacle-like appendages along with two longer, three-jointed armlike appendages covered with spikes and blades at the base, with green skin and a red tongue. Because of its large size and robust nervous system, it is highly resistant to stunner bolts, and required several batteries&#039; worth of stun charges from crew&#039;s lander before it was incapacitated. Even then, it only took it a few seconds to recover from the stun effects, and required extremely strong magnetic restraints to hold in place. Its extreme aggression and the length and flexibility of its &amp;quot;arms&amp;quot; made it very dangerous to approach; it attacked and injured many members of the Starbase&#039;s scientific crew while it was kept there, including xenobiology research team leader [[Chu|Dr. Chu]]. It appeared to have an instinctive urge to constantly eat, chewing up anything it could get within its reach; upon finding something too hard for its teeth to break, it would rip it to pieces with its arms in frustration.&lt;br /&gt;
&lt;br /&gt;
Due to the dangerous nature of the Beast, The Captain transported it to ZEX&#039;s private world as quickly as possible. It was unsurprising that ZEX proved overconfident in his ability to control the Beast, and it quickly escaped the control of its handlers and rapidly laid waste to the menagerie, killing and devouring ZEX and his subordinates, before it ran away into the wilderness, leaving The Captain free to salvage what he could from the ruins.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien Artifacts]]&lt;br /&gt;
[[Category:Alien life-forms]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ultron&amp;diff=12725</id>
		<title>Ultron</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ultron&amp;diff=12725"/>
		<updated>2006-04-15T13:01:21Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: doubled size of graphic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ultron.png|32px|right]]&lt;br /&gt;
==Utwig philosophy==&lt;br /&gt;
Probably the most powerful and mysterious [[Precursor]] artifact in existence. The name &amp;quot;&#039;&#039;&#039;Ultron&#039;&#039;&#039;&amp;quot; comes from [[Utwig]] mythology, a [[Human]] translation for an Utwig morpheme signifying &amp;quot;beyond.&amp;quot; Trapped by various factors in their cultural evolution into an oppressive and hidebound Mask Culture, the Utwig for some unknown reason developed a deep, abiding societal fixation on some future messianic event, the recovery of a device that would restore to them all the potential hidden and restrained by their Mask Culture, providing the deep philosophical meaning and purpose that the Mask Culture&#039;s seemingly arbitrary rules lacked, redeeming the senselessness of the bloody Morality Riots and fulfilling the Utwig&#039;s destiny to be shapers of the whole galaxy&#039;s history.&lt;br /&gt;
&lt;br /&gt;
According to Utwig philosophy, possession of the Ultron grants the user a deep, intuitive understanding of the universe&#039;s teleology, compelling them not only to have a near-telepathic insight into others&#039; psychology, but also to take actions that appear irrational even to themselves but that always turn out to be central turning points in the racial evolution of each species they interact with, pushing sentient life toward its mysterious final destiny. Other, apocryphal stories of the Ultron speak of its influence slowly causing the Utwig to manifest true supernatural powers, including the power to see the spirit world, to directly view the past and future, and to resurrect the dead.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the Utwig&#039;s mythological conception of the Ultron bore an uncanny resemblance to descriptions of a real Precursor artifact. The clearest known reference known by the Alliance to such a device before first contact with the Utwig was a text fragment recovered from Precursor datastores in the Rigel system, tentatively translated as a reference to the &#039;&#039;&#039;Appendages of Dawn&#039;&#039;&#039;, a device said to be a &amp;quot;mental amplifier&amp;quot;, used for &amp;quot;discrete change&amp;quot;. What this means is unclear, though events involving the Ultron&#039;s recent history may indicate the Ultron has some sort of mysterious, selective power to suddenly and radically change a species&#039; psychological development and racial personality.&lt;br /&gt;
&lt;br /&gt;
==Origin and history==&lt;br /&gt;
===Precursor design===&lt;br /&gt;
The Appendages of Dawn are a device containing many eclectic components embedded in an armlike device composed of golden metal, constantly emitting distinct patterns of light and sound from each of its components; it is these components that, according to the Utwig&#039;s beliefs, generate &amp;quot;metawave gyrations&amp;quot; that interact with organic brains, slowly allowing them to perceive the supernatural forces that underly physical reality. The origins of the Appendages are unknown, but they fall within a certain class of Precursor artifacts, along with the &amp;quot;Empties&amp;quot;, &amp;quot;Singing Hoops&amp;quot; and &amp;quot;Big Dud&amp;quot;, all of which generate characteristic energy patterns in certain tests that confirm their Precursor origin, and all of whose internal functions and intended purposes are highly mysterious. Interestingly, while the Utwig believe the Ultron is a universal tool that can unlock mystic perception for all races, the Appendages of Dawn have had no observable effect at all on all known races that have been in contact with it until the Utwig obtained it, suggesting that perhaps whatever abilities the Utwig possess are innate and unlocked by some effect of the Ultron on Utwig psychology.&lt;br /&gt;
&lt;br /&gt;
===Druuge and Utwig possession=== &lt;br /&gt;
The last possessors of the Appendages of Dawn/Ultron before the Utwig were [[Druuge]] traders who, having learned of the Utwig&#039;s obsession, as well of the Utwig&#039;s acquisition of an incredibly powerful Precursor [[Utwig Bomb|bomb]], hurried to the Utwig homeworld to trade what they thought was a useless Precursor toy for an immensely powerful weapon, pretending that they themselves subscribed to Ultron-worship and had been irrationally compelled by the Ultron&#039;s power. Though the Utwig&#039;s allies, the [[Supox]], were deeply suspicious of this offer, the Utwig immediately accepted the Druuge&#039;s story. The Druuge made a strategic error, however, in allowing the Utwig High Proctor to handle the Ultron before buying it. Upon making contact with it, the High Proctor suddenly collapsed into a seizure, then just as suddenly recovered, exhibiting a state of unnatural mental focus and concentration. She pronounced that the Ultron&#039;s powers had given her supernatural knowledge of the proper trade good to offer the Druuge, and before the Druuge could request the bomb they had intended to purchase, she offered them a storehouse of assorted, apparently nonfunctional Precursor relics.&lt;br /&gt;
&lt;br /&gt;
The Druuge were trapped &amp;amp;mdash; unable to argue against the Ultron&#039;s powers of revelation without undermining both their original story and the reason for the Utwig&#039;s purchase of the Ultron in the first place, they were forced to accept the Utwig&#039;s judgment and take the relics as payment. The Utwig have since made a prediction to the day of when the Druuge&#039;s possession of these artifacts will somehow change their basic nature as a race and redeem them to a lost state of nobility.&lt;br /&gt;
&lt;br /&gt;
Feeling deeply focused and fulfilled by the Ultron&#039;s presence, the Utwig proceeded to make important decision after decision, claiming that they and their allies&#039; prospects were entering an unprecedented era of prosperity (to the skepticism of the Supox). Unfortunately, at a ceremonial Chinz-Rahl celebration, the Utwig High Proctor was meant to ceremonially pass the Ultron to the Chief Groo. The circumstances of the event have since been obsessively studied over and over again by the Utwig, but the best guess is that the Chief Groo merely found the Ultron unexpectedly heavy and slippery, allowing it to drop from his hand to the ground. The impact damaged a few of the Ultron&#039;s components, causing its activity to cease. The euphoria bestowed by the Ultron was immediately replaced by a powerful depression akin to addictive withdrawal, throwing the Utwig into an endless cycle of self-recrimination and despair and bringing their civilization to a halt. Finding it unbearable to look at the damaged Ultron, they entrusted it to their Supox friends for safekeeping. The Supox attempted several times to help their friends by repairing it, but found that the broken components were of mysterious Precursor make and could not be replaced by ordinary parts.&lt;br /&gt;
&lt;br /&gt;
===Repair and current state===&lt;br /&gt;
Luckily, the faraway [[Pkunk]] were able to use their psychic perception to see the link between the broken Ultron and three scattered Precursor artifacts that could be used as replacement components, one of which, the one they named the Clear Spindle, they already possessed. They informed their friend the [[Human]] [[The Captain|Captain]] of their knowledge of this connection, and, humoring them, he attempted to collect these components for them, eventually discovering the Utwig and realizing the Ultron&#039;s importance. He was able to repair the Ultron by replacing its [[Clear Spindle]], [[Aqua Helix]] and [[Rosy Sphere]]; the Utwig, with the Ultron returned, found themselves filled with renewed purpose and understanding and became an integral part of the [[New Alliance of Free Stars]].&lt;br /&gt;
&lt;br /&gt;
The Ultron&#039;s effect on the Utwig was quite impressive; the Utwig, who had previously taken no notice of the events surrounding them in their apathy, were suddenly able to correctly identify the nature of the [[Ur-Quan]] [[Doctrinal War]] and the Alliance&#039;s role in opposing it almost immediately after reacquiring the Ultron, and almost immediately after that formulated an effective battle plan for interfering with the conflict. There are other signs, such as the unique technological capabilities of the Utwig&#039;s [[Jugger]] ships, that the Utwig civilization has progressed at a much faster rate than those around it. However, some continue to maintain that the Utwig&#039;s cultural development had merely made them extremely receptive to certain myths and stories, exacerbated by the Druuge&#039;s shameless advertising by their Ultron, and the Ultron is merely a psychological crutch that allows the Utwig to utilize their own amazing intellectual abilities. Also arguing against the Utwig&#039;s view of the Ultron is their assertion that the Ultron could have had such powerful manipulative effects on all the other races involved in its history, the Druuge, Supox and Humans, for example, without their even being aware of it. Of course, the Pkunk&#039;s relationship to the Ultron would seem to tip the scale in the other direction; in any case, the Utwig believe that it is only to be expected that many under the Ultron&#039;s influence would be required by their own destinies to be unaware of it.&lt;br /&gt;
&lt;br /&gt;
The Utwig and Supox seemed poised to leave their isolation and take a prominent place in the politics of the Home Quadrant after the war; however, rumors indicate that in a post-war celebratory dance the High Proctor may have again damaged the Ultron, with potentially grave consequences for the Utwig and their allies, necessitating yet another desperate search for Precursor components.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien Artifacts]]&lt;br /&gt;
[[Category:Precursor Technology]]&lt;br /&gt;
[[Category:Utwig]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Moon_Base&amp;diff=12724</id>
		<title>Moon Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Moon_Base&amp;diff=12724"/>
		<updated>2006-04-15T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: doubling graphic size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Moon base.png|84px|right]]&lt;br /&gt;
A &#039;&#039;&#039;Moon Base&#039;&#039;&#039; was established by the [[Ur-Quan Kzer-Za]] [[Hierarchy]] after the subjugation of Earth. Due to the central role the [[Humans]] had played in the [[Alliance of Free Stars]], as well as their planet&#039;s abundance in natural resources and industrial capacity and the Humans&#039; demonstrated aptitude for tenacity and cunning, the Ur-Quan opted to leave a larger-than-usual garrison to keep watch over the enslaved Humans. They left a force consisting of the two neighboring combat [[Battle Thrall|thrall]] races, the [[Spathi]] and the [[Ilwrath]], to form an &amp;quot;[[Earthguard]]&amp;quot; garrison on [[Luna]], Earth&#039;s moon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, when the Kzer-Za disappeared to fight the [[Doctrinal Conflict]], discipline broke down, and the Ilwrath, the leading forces of the Earthguard, soon left to join in the hunting of the [[Pkunk]] that had been dictated by [[Dogar and Kazon]]. Their remaining Spathi subordinates soon let their paranoia get the better of them, slowly migrating their base from Luna to Mars to Ganymede and so on, hoping to put distance between themselves and the humans so as to minimize the chance of having to fight an escaped rebel human force without backup. In order to prevent their human charges from learning about their cowardice, they carefully rigged an automated system to make the Luna base continue to appear active, constantly running the base&#039;s life-support systems, programming construction robots to move dirt and rocks around, and constantly broadcasting a [[Melnorme]] [[FunRom]] over transmission channels to simulate radio chatter.&lt;br /&gt;
&lt;br /&gt;
The ruse was successful, keeping the few Humans on the [[Earth Starbase|Starbase]] intensely worried about the Earthguard until [[The Captain]] finally came along in [[The Flagship]], proposing an alliance to resume resistance against the Kzer-Za. Intrigued but fearing the potential consequences of failure, the Starbase&#039;s Commander [[Hayes]] asked The Captain to prove the power of his [[Precursor]] technology and his own prowess as a commander by removing the imminent Earthguard threat. The Captain sent a team that duly investigated the Luna base and found it abandoned, scrapping and salvaging most of its useful equipment and returning to The Flagship. Discovering there was no immediate threat from the Hierarchy, Hayes&#039; mind was slightly put at ease, but he only put his full confidence in The Captain and agreed to support his [[New Alliance of Free Stars]] after The Captain later proved his worth in real combat by engaging and destroying a weakened Ilwrath [[Avenger]] that came to check on the Starbase.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alien Artifacts]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Earth&amp;diff=12723</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Earth&amp;diff=12723"/>
		<updated>2006-04-15T12:55:44Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: moving free earth pic up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlanetBox|name=Earth|image=Earth Slave-Shielded.png|caption=Human Slave-shielded Home World.|orbit=1.00|mass=1.00| atmo=1.00 atm|radius=1.00|temp=22|gravity=1.00|weather=Class 2|day=1.00|tectonics=Class 2|tilt=23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039; is the name of the home planet of the [[Humans]]. As such, it is the origin of the alternative name for Humans, [[Earthling]]s.&lt;br /&gt;
Earth is the third planet in the [[Sol]] system, which can be found at [[HyperSpace]] coordinates 175.2 : 145.0.&lt;br /&gt;
 &lt;br /&gt;
It is a [[List of planet types#Water|Water World]] with a single moon ([[Luna]]).&lt;br /&gt;
It was [[slave shield|slave shielded]] by the [[Ur-Quan Kzer-Za]] after they destroyed the Earth forces in 2134 (or possibly early 2135).&lt;br /&gt;
&lt;br /&gt;
[[Image:Sc2 end free earth.png|left|thumb|[[The Captain]] and [[Talana]] gaze upon earth from orbit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Starbase&amp;diff=12722</id>
		<title>Starbase</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Starbase&amp;diff=12722"/>
		<updated>2006-04-15T12:47:21Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: getting rid of CamelCase, it&amp;#039;s capitalized as &amp;quot;Starbase&amp;quot; in-game as far as I can tell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Starbase small.png|right|34px|Generic Starbase]]&lt;br /&gt;
A &#039;&#039;&#039;Starbase&#039;&#039;&#039; is a large orbital space platform. The [[Ur-Quan Kzer-Za]] require each [[Fallow Slave]] race to maintain one of these to assist [[Hierarchy]] vessels which are in need of repairs or fuel.&lt;br /&gt;
&lt;br /&gt;
As such, there is a Starbase around [[Earth]], the [[Syreen]] homeworld at [[Gaia|Betelgeuse I]], and the [[Chmmr]]/[[Chenjesu]] homeworld at Procyon II.&lt;br /&gt;
0&lt;br /&gt;
A Starbase is periodically resupplied by the Ur-Quan Kzer-Za, at which time they also  replace the personnel with fresh ones from the [[slave shield]]ed planet below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Earth Starbase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and technology]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Earth_Starbase&amp;diff=12721</id>
		<title>Earth Starbase</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Earth_Starbase&amp;diff=12721"/>
		<updated>2006-04-15T12:46:01Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: made image into thumbnail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Starbase menu screenshot.png|right|thumb|The Earth Starbase menu]]&lt;br /&gt;
The &#039;&#039;&#039;Earth Starbase&#039;&#039;&#039; is a space platform orbiting the planet [[Earth]], built after the [[Ur-Quan Hierarchy]] defeated the [[Humans]] and [[slave shield|slave-shield]]ed Earth. The base, manned and maintained entirely by humans, was constructed by the Hierarchy as part of the terms of the Humans&#039; surrender, meant to serve as a servicing and refueling station for Hierarchy ships in the surrounding area. As such, the base was stocked with the most advanced Ur-Quan automation technology available to repair and refuel the wide variety of vessels in the Hierarchy fleets. A resupply vessel from the Hierarchy was sheduled to visit the station every five years, but the normal resupply schedule was interrupted by the beginning of the second [[Doctrinal Conflict]] when all [[Kzer-Za]] forces were pulled out to battle the [[Kohr-Ah]]. The last resupply vessel came in 2147, eight years prior to [[The Captain]]&#039;s arrival in Sol.&lt;br /&gt;
&lt;br /&gt;
At the time, Starbase Commander [[Hayes]], formerly of [[Star Control (Organization)|Star Control]], was in command of the base and had been since the resupply vessel transferred him and the rest of the current crew from the Earth&#039;s surface in 2147 to replace the previous crew. Starbase crew members were chosen by the Ur-Quan for their experience working in space environments and frequently included military veterans from the [[First War of the Alliance]]. Ironically this made them more likely to rebel once Ur-Quan supervision was lifted, as proved to be the case in this instance.&lt;br /&gt;
&lt;br /&gt;
With their energy reserves almost completely depleted, the dying Starbase encountered [[The Flagship]] commanded by [[The Captain]], having traveled from [[Unzervalt]] to assist Alliance forces, not knowing the war had already ended. Itself nearly out of fuel, The Flagship was nonetheless able to undertake mining operations to restock the Starbase&#039;s supplies. Their lives having been saved by The Flagship&#039;s crew, the Starbase personnel agreed to consider The Captain&#039;s proposal to restart military action against the Hierarchy in their apparent time of weakness. After proving The Flagship&#039;s prowess in combat by destroying an Ilwrath vessel that had detected its approach, The Captain successfully convinced Hayes to reconfigure the Starbase as a military platform and help him outfit The Flagship for open war.&lt;br /&gt;
&lt;br /&gt;
In a stroke of good fortune, one of the engineers aboard the Starbase had smuggled out illegal copies of the design documents for the Earthling [[Cruiser]] after Earth&#039;s fleets and shipyards were destroyed at the surrender.&lt;br /&gt;
&lt;br /&gt;
The Starbase afterwards became the logistics and command center for the [[New Alliance of Free Stars]] guerrilla organization, and was the home of the dedicated repair, maintenance, and upgrade facilities for The Flagship and its support fleet. Fortunately, the Ur-Quan machinery was flexible enough to interface with the [[Precursor]] software on The Flagship&#039;s computer, and fortunately The Flaship was capable of operating on the standard Hierarchy antimatter-conversion fuel synthesized at the Starbase. Most of The Flagship&#039;s replacement crew also came from Starbase personnel, including many of its highly trained scientific specialists. Second only to The Flagship itself, the Starbase stands as a symbol of Human resistance during the War.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[In-game Starbase services]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=In-game_Starbase_services&amp;diff=12720</id>
		<title>In-game Starbase services</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=In-game_Starbase_services&amp;diff=12720"/>
		<updated>2006-04-15T12:30:47Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: +links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once [[Hayes|Commander Hayes]] is convinced to help [[The Captain|the captain]], the [[starbase]] provides several services:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Starbase Commander&#039;&#039;: Commander Hayes can brief you on current events, history, and information about the other [[List of Races|races]], perform analyses of [[List of Alien Artifacts|artifacts]] you aquired, as well as unload [[minerals]] from your cargo bay for [[Resource Units]] (RUs).&lt;br /&gt;
* &#039;&#039;Outfit Starship&#039;&#039;: Use RUs to &amp;quot;buy&amp;quot; fuel and [[List of Flagship Modules|modules]] to improve [[The Flagship]].&lt;br /&gt;
* &#039;&#039;Shipyard&#039;&#039;: &amp;quot;Buy&amp;quot; new ships for your fleet and get more crew.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Slave_Shield&amp;diff=12719</id>
		<title>Slave Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Slave_Shield&amp;diff=12719"/>
		<updated>2006-04-15T12:27:12Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: added slave-shield graphic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
[[Image:Slaveshield_big.png|left]]&lt;br /&gt;
A &#039;&#039;&#039;slave shield&#039;&#039;&#039; is one of the most significant and recognizable technologies in the galaxy. Developed after the [[Ur-Quan Slave Revolt]] by the [[Ur-Quan Kzer-Za]], it is a highly robust, self-maintaining force field implanted around a planet&#039;s atmosphere that blocks the passage of all physical objects. It also filters and scatters all radiation that passes through it, causing a visual red halo effect around the planet and causing sunlight from the surface to appear reddened and take on a pulsating appearance, and more importantly scrambling all electromagnetic and even [[HyperWave Broadcaster|HyperWave]] communications to and from the surface. The ultimate symbol of cultural dominance from a Kzer-Za point of view, it is their universal device for humanely confining other species to prevent their ever becoming a threat to the Kzer-Za&#039;s survival and freedom. The Kzer-Za dream appears to be to keep all sentient species other than themselves bottled up like this, allowing only Ur-Quan to have the exalted freedom to travel the stars. However, the constant emergence of new technological races necessitates constant vigilance to keep new races slave-shielded, and the immense logistical drain of conquering and slave-shielding other species without using genocidal methods of war has required the Kzer-Za to adopt the compromise of allowing a [[Hierarchy]] of un-slave-shielded Battle Thralls in contested regions of space.&lt;br /&gt;
&lt;br /&gt;
Only the Ur-Quan themselves were capable of disabling slave shields; the Kzer-Za had some method for locally neutralizing a slave shield that they used for travel and communication with fallow slave worlds in the Hierarchy, and apparently were able to apply this method globally to un-slave-shield a world if they deemed the race on that world unsafe and necessary to pre-emptively destroy. The Kohr-Ah possessed a similar method; though the agreement between the two races during the [[Doctrinal Conflict]] prevents them from using it against worlds conquered by the Kzer-Za, intelligence indicates they are fully prepared to use it to destroy the populations of all slave-shielded worlds in what had been Kzer-Za territory should they be victorious in the conflict.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the Kzer-Za, time has proven that their slave shields are not as perfect a solution to the problem of eternally preventing traffic and communication from a planet as they once thought. Very sensitive HyperWave receivers are able to pick up transmissions from across a slave shield, if the message is sent with enough power; the [[New Alliance of Free Stars]] is able to communicate with the slave-shielded [[Chenjesu]] this way, thanks to the Chenjesu&#039;s highly refined natural HyperWave-sensing anatomy. Moreover, the immense technological resources of the [[Chmmr]] that emerge after the Unification Process of the Chenjesu and [[Mmrnmhrm]] allow them to develop a method to &amp;quot;crack&amp;quot; slave shields, using a large grid of satellites to introduce disruptions across the slave-shield&#039;s surface until it dissipates.{{ref|1}} After the Ur-Quan defeat in the [[Second War]], this method is used to free the [[Alliance]] races that had been slave-shielded after the [[First War]].&lt;br /&gt;
&lt;br /&gt;
Moreover, it seems likely that over a very long period of time even Kzer-Za technology cannot be perfectly reliable, and slave shields must eventually decay, though it is probably unlikely that a  technological culture could maintain itself on a planet&#039;s surface that long. This may have happened to the first race ever slave-shielded by the Kzer-Za, the [[Faz]], if speculations of some connection between the Faz and the [[Utwig]] &amp;amp;mdash; specifically, an Utwig creation myth that might bear resemblance to a slave-shield collapse &amp;amp;mdash; are true.&lt;br /&gt;
&lt;br /&gt;
The only species known to have duplicated the Kzer-Za slave shield technology is the [[Spathi]], who had long been unsuccessfully researching a similar technology, which they intended to apply as an ultimate protective technology to keep them safe from the [[Ultimate Evil]] on their homeworld. Their entrance into the [[New Alliance of Free Stars]] gives them the opportunity they need to study the slave shield around [[Earth]] and duplicate it, which they soon did, retreating to obscurity and safety trapped on the surface of [[Spathiwa]].&lt;br /&gt;
&lt;br /&gt;
Planets in the local quadrant of the galaxy that are slave-shielded at some point in time include:&lt;br /&gt;
*Spathiwa&lt;br /&gt;
*[[Gaia]]&lt;br /&gt;
*[[Earth]]&lt;br /&gt;
*[[Procyon]] II&lt;br /&gt;
*[[Unzervalt]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This is only seen when Earth is freed in the ending cinematics of the [[3DO]] version.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and technology]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=File:Slaveshield_big.png&amp;diff=12718</id>
		<title>File:Slaveshield big.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=File:Slaveshield_big.png&amp;diff=12718"/>
		<updated>2006-04-15T12:25:15Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Slave shield graphic, taken from UQM content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slave shield graphic, taken from UQM content.&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Earth_Starbase&amp;diff=12717</id>
		<title>Earth Starbase</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Earth_Starbase&amp;diff=12717"/>
		<updated>2006-04-15T12:23:59Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: added image of earth starbase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Starbase menu screenshot.png|right|The Earth Starbase menu]]&lt;br /&gt;
The &#039;&#039;&#039;Earth Starbase&#039;&#039;&#039; is a space platform orbiting the planet [[Earth]], built after the [[Ur-Quan Hierarchy]] defeated the [[Humans]] and [[slave shield|slave-shield]]ed Earth. The base, manned and maintained entirely by humans, was constructed by the Hierarchy as part of the terms of the Humans&#039; surrender, meant to serve as a servicing and refueling station for Hierarchy ships in the surrounding area. As such, the base was stocked with the most advanced Ur-Quan automation technology available to repair and refuel the wide variety of vessels in the Hierarchy fleets. A resupply vessel from the Hierarchy was sheduled to visit the station every five years, but the normal resupply schedule was interrupted by the beginning of the second [[Doctrinal Conflict]] when all [[Kzer-Za]] forces were pulled out to battle the [[Kohr-Ah]]. The last resupply vessel came in 2147, eight years prior to [[The Captain]]&#039;s arrival in Sol.&lt;br /&gt;
&lt;br /&gt;
At the time, Starbase Commander [[Hayes]], formerly of [[Star Control (Organization)|Star Control]], was in command of the base and had been since the resupply vessel transferred him and the rest of the current crew from the Earth&#039;s surface in 2147 to replace the previous crew. Starbase crew members were chosen by the Ur-Quan for their experience working in space environments and frequently included military veterans from the [[First War of the Alliance]]. Ironically this made them more likely to rebel once Ur-Quan supervision was lifted, as proved to be the case in this instance.&lt;br /&gt;
&lt;br /&gt;
With their energy reserves almost completely depleted, the dying Starbase encountered [[The Flagship]] commanded by [[The Captain]], having traveled from [[Unzervalt]] to assist Alliance forces, not knowing the war had already ended. Itself nearly out of fuel, The Flagship was nonetheless able to undertake mining operations to restock the Starbase&#039;s supplies. Their lives having been saved by The Flagship&#039;s crew, the Starbase personnel agreed to consider The Captain&#039;s proposal to restart military action against the Hierarchy in their apparent time of weakness. After proving The Flagship&#039;s prowess in combat by destroying an Ilwrath vessel that had detected its approach, The Captain successfully convinced Hayes to reconfigure the Starbase as a military platform and help him outfit The Flagship for open war.&lt;br /&gt;
&lt;br /&gt;
In a stroke of good fortune, one of the engineers aboard the Starbase had smuggled out illegal copies of the design documents for the Earthling [[Cruiser]] after Earth&#039;s fleets and shipyards were destroyed at the surrender.&lt;br /&gt;
&lt;br /&gt;
The Starbase afterwards became the logistics and command center for the [[New Alliance of Free Stars]] guerrilla organization, and was the home of the dedicated repair, maintenance, and upgrade facilities for The Flagship and its support fleet. Fortunately, the Ur-Quan machinery was flexible enough to interface with the [[Precursor]] software on The Flagship&#039;s computer, and fortunately The Flaship was capable of operating on the standard Hierarchy antimatter-conversion fuel synthesized at the Starbase. Most of The Flagship&#039;s replacement crew also came from Starbase personnel, including many of its highly trained scientific specialists. Second only to The Flagship itself, the Starbase stands as a symbol of Human resistance during the War.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[In-game Starbase services]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=File:Starbase_menu_screenshot.png&amp;diff=12716</id>
		<title>File:Starbase menu screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=File:Starbase_menu_screenshot.png&amp;diff=12716"/>
		<updated>2006-04-15T12:22:55Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Screenshot of the earth starbase menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the earth starbase menu.&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Starbase&amp;diff=12715</id>
		<title>Starbase</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Starbase&amp;diff=12715"/>
		<updated>2006-04-15T11:35:59Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: added generic starbase icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Starbase small.png|right|34px|Generic Starbase]]&lt;br /&gt;
A &#039;&#039;&#039;StarBase&#039;&#039;&#039; is a large orbital space platform. The [[Ur-Quan Kzer-Za]] require each [[Fallow Slave]] race to maintain one of these to assist [[Hierarchy]] vessels which are in need of repairs or fuel.&lt;br /&gt;
&lt;br /&gt;
As such, there is a StarBase around [[Earth]], the [[Syreen]] homeworld at [[Gaia|Betelgeuse I]], and the [[Chmmr]]/[[Chenjesu]] homeworld at Procyon II.&lt;br /&gt;
0&lt;br /&gt;
A StarBase is periodically resupplied by the Ur-Quan Kzer-Za, at which time they also  replace the personnel with fresh ones from the [[slave shield]]ed planet below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Earth Starbase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and technology]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=File:Starbase_small.png&amp;diff=12714</id>
		<title>File:Starbase small.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=File:Starbase_small.png&amp;diff=12714"/>
		<updated>2006-04-15T11:33:55Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Small starbase icon (as seen in solar system view), taken from UQM content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small starbase icon (as seen in solar system view), taken from UQM content.&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Hayes&amp;diff=12713</id>
		<title>Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Hayes&amp;diff=12713"/>
		<updated>2006-04-15T11:22:10Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Added hayes comm image. Funny that we missed this one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HayesComm.png|right|Starbase Commander Hayes|]]&lt;br /&gt;
&#039;&#039;&#039;Starbase Commander Hayes&#039;&#039;&#039; was the leading officer aboard the [[Human]] [[Earth Starbase|Starbase]] orbital space platform around [[Earth]] in the [[Sol]] planetary system during the time of the [[Second War]], and was one of [[The Captain]]&#039;s first allies in his rebellion against the [[Hierarchy of Battle Thralls]]. Hayes was transferred there 10 years after the [[Ur-Quan Hierarchy]] erected the [[slave shield]] around Earth.&lt;br /&gt;
&lt;br /&gt;
During the [[First War]], Hayes had served on board several [[Alliance of Free Stars|Alliance]] ships, including a [[Shofixti]] [[Scout]] (as an observer) and an [[Earthling]] [[Cruiser]], flying several combat and deep-space patrol missions along the Coreward Front. He is one of the survivors of the legendary battle at Draco, where the [[Ilwrath]] and Earthlings clashed. Hayes was chosen by the Hierarchy to lead the third shift of Humans to serve aboard the Earth Starbase. During his time there, the [[Doctrinal Conflict]] began, and Hayes found himself working in emergency conditions to keep the crew of the Starbase alive after resupply shipments stopped and the Starbase&#039;s life support systems began to fail. It was at this time that The Captain&#039;s crew from [[Unzervalt]] contacted him, learned of the Alliance&#039;s defeat and offered their help in restocking the Starbase and beginning a [[New Alliance of Free Stars]] to rebel against the Ur-Quan. Though his first priority after the war was maintaining the survival of the Human race, the increasing weakness of Ur-Quan oversight combined with the appearance of the new technology of [[The Flagship]] and the leadership of The Captain gave Hayes hope, and he joined with The Captain to begin the [[Second War]].&lt;br /&gt;
&lt;br /&gt;
Commander Hayes was not only a military man, he was also an intellectual and knew a good bit of information about most alien [[List of races|races]], recent history, the art of war, and current events. He studied at the Star Control Academy where he was exposed to Chenjesu scholarship in the field of galactic history. His knowledge was of great assistance to The Captain, as was his willingness to have his crew provide facilities for The Flagship and the fleet of [[New Alliance of Free Stars|New Alliance]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Characters]]&lt;br /&gt;
[[Category:Human]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=File:HayesComm.png&amp;diff=12712</id>
		<title>File:HayesComm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=File:HayesComm.png&amp;diff=12712"/>
		<updated>2006-04-15T11:19:11Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: Starbase Commander Hayes communication picture, from UQM content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starbase Commander [[Hayes]] communication picture, from UQM content.&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12704</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12704"/>
		<updated>2006-04-14T17:24:34Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Spam */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
:I would think the folks over at Wikipedia would probably truncate or reject some of our more indepth articles, the logic being that we&#039;re the indepth SC2 wiki, and they&#039;re the not-so-indepth everything wiki. Aside from that, I would ask the author of the article in question, first. -[[User:Luminar|Luminar]] 00:53, 26 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
&lt;br /&gt;
As long as the spam is looking to delete the bottom-most section, it might as well be a one that&#039;s not so important.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not that important actually. There&#039;s already a link to the copyright page on the bottom of every page here.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 11:12, 28 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I daresay the spam has developed to a more malicious and overwhelming level rather than just petty and annoying. How long has this crap been going on for, and is there any way we can actually prevent or protect against spam before it actually happens, because otherwise all of the work on this wiki is going to be counter-vandalism. I feel kind of bad myself for choking up the change log with pseudo-reversions rather than actual article work. -[[User:Luminar|Luminar]] 16:58, 9 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::Perhaps we can implement a bot-defense system such as a captcha (prompting users to type in a random word that appears in an image) on either a per-registration, per-login, or per-post basis. Per-post would be the most effective, but it might be a hindrance to actual contributors.&lt;br /&gt;
::I think the newer versions of mediawiki come with a captcha option... it&#039;s certainly worth a try. -[[User:Fadookie|Fadookie]] 07:56, 10 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I just noticed that on wikiquote, they automatically detect when you are adding external links to a page and generate a captcha. (Captchas are not generated for normal editing.) If there&#039;s any way for us to enable this feature, I think we ought to ASAP. It should help tremendously with hindering spammers, while not getting in the way of day-to-day wiki operations for our editors. -[[User:Fadookie|Fadookie]] 17:25, 14 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I just realized someone had already enabled this feature when I was adding an external link to the music section. That&#039;s good then, hopefully it will deter the link spammers. -[[User:Fadookie|Fadookie]] 19:24, 14 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know games with contol as Star Control?&lt;br /&gt;
Also looking for new idea about game-design new ship...&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest putting links to the other SC2-related websites on the mainpage, e.g.&lt;br /&gt;
Forum http://uqm.stack.nl/forum, sf.net, bug-report-page, etc.&lt;br /&gt;
-[[User:HaJo|HaJo]] 22 February 2006 (CET)&lt;br /&gt;
:Well, there is already a wikilink to the [[Links]] page down in the lower left. --[[User:Fyzixfighter|Fyzixfighter]] 01:47, 23 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps this page should be protected since it sees a lot of vandalism?&lt;br /&gt;
--[[User:Luminar|Luminar]] 21:53, 24 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:That wouldn&#039;t help. They&#039;d just pick another page. This way at least it&#039;s easy to see, and it&#039;s better that this page is spammed than some article page.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 05:43, 25 February 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12703</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12703"/>
		<updated>2006-04-14T17:22:23Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Yehat */ added new yehat info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
====Slylandro Probe [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro Probe music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;We Come In Peace 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
====Yehat [[Star Control II]] PC original====&lt;br /&gt;
The Yehat theme for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/YEHAT.MOD YEHAT.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Configuring Ship&amp;quot;. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II. The original track title was &amp;quot;mystic shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&lt;br /&gt;
====Shipyard [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for the shipyard was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Druuge Music&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/shipyard.mod shipyard.mod]&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Trance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12701</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12701"/>
		<updated>2006-04-14T15:25:22Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Spam */ Automatic external link detection for captcha system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
:I would think the folks over at Wikipedia would probably truncate or reject some of our more indepth articles, the logic being that we&#039;re the indepth SC2 wiki, and they&#039;re the not-so-indepth everything wiki. Aside from that, I would ask the author of the article in question, first. -[[User:Luminar|Luminar]] 00:53, 26 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
&lt;br /&gt;
As long as the spam is looking to delete the bottom-most section, it might as well be a one that&#039;s not so important.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not that important actually. There&#039;s already a link to the copyright page on the bottom of every page here.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 11:12, 28 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I daresay the spam has developed to a more malicious and overwhelming level rather than just petty and annoying. How long has this crap been going on for, and is there any way we can actually prevent or protect against spam before it actually happens, because otherwise all of the work on this wiki is going to be counter-vandalism. I feel kind of bad myself for choking up the change log with pseudo-reversions rather than actual article work. -[[User:Luminar|Luminar]] 16:58, 9 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::Perhaps we can implement a bot-defense system such as a captcha (prompting users to type in a random word that appears in an image) on either a per-registration, per-login, or per-post basis. Per-post would be the most effective, but it might be a hindrance to actual contributors.&lt;br /&gt;
::I think the newer versions of mediawiki come with a captcha option... it&#039;s certainly worth a try. -[[User:Fadookie|Fadookie]] 07:56, 10 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I just noticed that on wikiquote, they automatically detect when you are adding external links to a page and generate a captcha. (Captchas are not generated for normal editing.) If there&#039;s any way for us to enable this feature, I think we ought to ASAP. It should help tremendously with hindering spammers, while not getting in the way of day-to-day wiki operations for our editors. -[[User:Fadookie|Fadookie]] 17:25, 14 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know games with contol as Star Control?&lt;br /&gt;
Also looking for new idea about game-design new ship...&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest putting links to the other SC2-related websites on the mainpage, e.g.&lt;br /&gt;
Forum http://uqm.stack.nl/forum, sf.net, bug-report-page, etc.&lt;br /&gt;
-[[User:HaJo|HaJo]] 22 February 2006 (CET)&lt;br /&gt;
:Well, there is already a wikilink to the [[Links]] page down in the lower left. --[[User:Fyzixfighter|Fyzixfighter]] 01:47, 23 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps this page should be protected since it sees a lot of vandalism?&lt;br /&gt;
--[[User:Luminar|Luminar]] 21:53, 24 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:That wouldn&#039;t help. They&#039;d just pick another page. This way at least it&#039;s easy to see, and it&#039;s better that this page is spammed than some article page.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 05:43, 25 February 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12253</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12253"/>
		<updated>2006-03-10T06:56:07Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Spam */ &amp;#039;&amp;#039;&amp;#039;Re: spam&amp;#039;&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
&lt;br /&gt;
As long as the spam is looking to delete the bottom-most section, it might as well be a one that&#039;s not so important.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not that important actually. There&#039;s already a link to the copyright page on the bottom of every page here.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 11:12, 28 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I daresay the spam has developed to a more malicious and overwhelming level rather than just petty and annoying. How long has this crap been going on for, and is there any way we can actually prevent or protect against spam before it actually happens, because otherwise all of the work on this wiki is going to be counter-vandalism. I feel kind of bad myself for choking up the change log with pseudo-reversions rather than actual article work. -[[User:Luminar|Luminar]] 16:58, 9 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::Perhaps we can implement a bot-defense system such as a captcha (prompting users to type in a random word that appears in an image) on either a per-registration, per-login, or per-post basis. Per-post would be the most effective, but it might be a hindrance to actual contributors.&lt;br /&gt;
::I think the newer versions of mediawiki come with a captcha option... it&#039;s certainly worth a try. -[[User:Fadookie|Fadookie]] 07:56, 10 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know games with contol as Star Control?&lt;br /&gt;
Also looking for new idea about game-design new ship...&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest putting links to the other SC2-related websites on the mainpage, e.g.&lt;br /&gt;
Forum http://uqm.stack.nl/forum, sf.net, bug-report-page, etc.&lt;br /&gt;
-[[User:HaJo|HaJo]] 22 February 2006 (CET)&lt;br /&gt;
:Well, there is already a wikilink to the [[Links]] page down in the lower left. --[[User:Fyzixfighter|Fyzixfighter]] 01:47, 23 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps this page should be protected since it sees a lot of vandalism?&lt;br /&gt;
--[[User:Luminar|Luminar]] 21:53, 24 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:That wouldn&#039;t help. They&#039;d just pick another page. This way at least it&#039;s easy to see, and it&#039;s better that this page is spammed than some article page.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 05:43, 25 February 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Jenkins&amp;diff=12252</id>
		<title>Jenkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Jenkins&amp;diff=12252"/>
		<updated>2006-03-10T06:45:05Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: deleting spam links and whitespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jenkins&#039;&#039;&#039; was the pilot of the lander mission sent to investigate the [[Utwig Bomb]].  He deactivated the defensive grid surrounding it -- well, actually, he &amp;quot;just drove through it by accident, but that seemed to work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Characters]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Pudt&amp;diff=12251</id>
		<title>Pudt</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Pudt&amp;diff=12251"/>
		<updated>2006-03-10T06:44:34Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: deleting spam links and whitespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pudt&#039;&#039;&#039; is the name of one of the master sergeants under the command of Battlemaster [[Jugkah]] of the army of [[Thraddash]] Culture Twelve. After [[Gnusko]] the tactician cut Jugkah in half for stepping on his foot, Pudt and the rest of Jugkah&#039;s army attacked Gnusko and his elite guard. After Gnusko&#039;s elite guard was eliminated, Pudt got into an argument with another master sergeant [[Muuhd]] over the method of execution for the traitor Gnusko. One faction prefered crucifixion, while the other preferred the longer &amp;quot;Lead Tatoo&amp;quot; technique, although it is no longer certain which master sergeant led which faction. The argument was resolved when Pudt and his command slaughtered Muuhd and all 500 of his soldiers. Unfortunately for Culture Twelve, their original enemy, led by [[Yajag]], chose this moment to attack and caught the army by surprise. The complete defeat of the army marked the end of Culture Twelve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory Characters]]&lt;br /&gt;
[[Category:Thraddash]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Arilou_Lalee&amp;diff=12250</id>
		<title>Arilou Lalee</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Arilou_Lalee&amp;diff=12250"/>
		<updated>2006-03-10T06:42:36Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: this is spam.. delete it (although i&amp;#039;ve made it a temporary redirect)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arilou Lalee&#039;lay]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ultronomicon:Game_events&amp;diff=12249</id>
		<title>Ultronomicon:Game events</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ultronomicon:Game_events&amp;diff=12249"/>
		<updated>2006-03-10T06:41:33Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: revert junk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The purpose of this article is to clarify which events are mandatory and which are optional. Some articles in Ultronomicon assume the best-case scenario with the player completing all quests and events in the best way, but there is some discussion that this is not the ideal way to cover the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
You can document mandatory events without restriction, but try and point out that optional events might not happen. There are a few ways you can do this:&lt;br /&gt;
*Create a new heading titled &amp;quot;Optional events&amp;quot;. Document all the mandatory events before this section and all the optional events in this section.&lt;br /&gt;
*Use a cause-and-effect structure of sentencing to clarify that certain events only occur if the protagonist completes a certain game event. In a completely fictional example, &amp;quot;Mars is the home of ultra-powerful psionic beings. If [[The Captain]] meets these beings, they dominate the crew of [[The Flagship]] and invade the other races. The entire galaxy falls under the dominion of the Great Martian Empire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This page is still very much a work in progress. Please feel free to add or modify what you see here. If you disagree with any of the following points, please add &amp;quot;(disputed, see [[Ultronomicon_talk:Game events|talk]])&amp;quot; and bring it up in the talk page.&lt;br /&gt;
&lt;br /&gt;
==Mandatory events==&lt;br /&gt;
These events will occur if the player successfully completes the game. Each child event represents events that must occur in order for the parent event to occur. Historical events are all considered mandatory, as are any of the events mentioned at the end of the game (except for the &amp;quot;blooper reel&amp;quot;, of course).&lt;br /&gt;
&lt;br /&gt;
===Needed to finish the game===&lt;br /&gt;
&lt;br /&gt;
Destroy the [[Sa-Matra]]&lt;br /&gt;
*Do away with the Sa-Matra&#039;s guards&lt;br /&gt;
**Obtain the [[Talking Pet (device)]]&lt;br /&gt;
**#Obtain the [[Taalo Shield]]&lt;br /&gt;
**#*Meet the [[Orz]] at Delta Vulpeculae IIc&lt;br /&gt;
**#Meet the [[Umgah]] when under control of the Talking Pet&lt;br /&gt;
**#*Learn of the Talking Pet from the [[Arilou]]&lt;br /&gt;
*Install the amplified [[Utwig Bomb]] onto [[The Flagship]]&lt;br /&gt;
**Meet and ally with the [[Chmmr]]&lt;br /&gt;
***Remove the [[Ilwrath]] from [[Procyon]]&lt;br /&gt;
****Convince the Ilwrath to attack the [[Thraddash]]&lt;br /&gt;
*****Obtain a [[HyperWave Broadcaster]]&lt;br /&gt;
***Speed up the Chmmr synthesis&lt;br /&gt;
****Obtain the [[Sun Device]]&lt;br /&gt;
*****Remove most of the [[Mycon]] from [[Beta Brahe]]&lt;br /&gt;
*****#Meet and ally with the [[Syreen]]&lt;br /&gt;
*****#*Obtain the [[Deep Child Egg Case Fragments]]&lt;br /&gt;
*****#*Discover that the Mycon destroyed [[Syra]]&lt;br /&gt;
*****#Recover the Syreen fleet&lt;br /&gt;
*****#Convince the Mycon to go to [[Organon]]&lt;br /&gt;
**Obtain the [[Utwig Bomb]]&lt;br /&gt;
***Fight against five Druuge [[Mauler]]s at [[Zeta Hyades]] VI-B.&lt;br /&gt;
****Fix the [[Ultron]] (the [[Supox]] and the [[Utwig]] declare war on the [[Ur-Quan Kohr-Ah]] as a result of this)&lt;br /&gt;
*****Obtain the broken Ultron&lt;br /&gt;
******Meet the [[Supox]]&lt;br /&gt;
*****Obtain the [[Rosy Sphere]]&lt;br /&gt;
******Meet and trade with the [[Druuge]]&lt;br /&gt;
*****Obtain the [[Aqua Helix]]&lt;br /&gt;
******Meet with the [[Thraddash]]&lt;br /&gt;
*****Obtain the [[Clear Spindle]]&lt;br /&gt;
******Meet with the [[Pkunk]]&lt;br /&gt;
&lt;br /&gt;
===Assumed as mandatory===&lt;br /&gt;
These events are assumed, either because the game would be nearly impossible to complete without them&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, or simply because it &amp;quot;makes sense&amp;quot; in the game. Each child event represents events that must occur in order for the parent event to occur.&lt;br /&gt;
&lt;br /&gt;
*Meet the [[Ur-Quan drone]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Convince Commander [[Hayes]] to ally with [[The Captain]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Supply the [[Earth Starbase]] with radioactives&lt;br /&gt;
**Explore [[Luna]] and salvage the [[Moon Base]]&lt;br /&gt;
**Defeat a half-crippled [[Ilwrath]] [[Avenger]]&lt;br /&gt;
*[[Slylandro]] [[Probe]]s run rampant throughout the galaxy (&#039;&#039;Note:&#039;&#039; Meeting the Slylandro is &#039;&#039;&#039;not&#039;&#039;&#039; considered mandatory)&lt;br /&gt;
*The [[Ur-Quan Kohr-Ah]] don&#039;t end up cleansing any other races, although they are winning the Second [[Doctrinal Conflict]].&lt;br /&gt;
&lt;br /&gt;
===Mandatory Alliance membership===&lt;br /&gt;
The following races will be part of the [[New Alliance of Free Stars]] if the player successfully completes the game.&lt;br /&gt;
*[[Chmmr]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Supox]]&lt;br /&gt;
*[[Syreen]]&lt;br /&gt;
*[[Utwig]]&lt;br /&gt;
&lt;br /&gt;
==Optional events (explicit)==&lt;br /&gt;
While anything not mentioned above should be considered optional, the following list contains events that are explicitly optional. The main purpose of this list is to clarify events that &#039;&#039;might&#039;&#039; be considered mandatory, but are actually optional.&lt;br /&gt;
&lt;br /&gt;
*The [[Ilwrath]] and the [[Thraddash]] do not necessarily wipe each other out.&lt;br /&gt;
**It can be assumed that [[The Captain]] destroys the [[Sa-Matra]] before the Ilwrath and Thraddash wipe each other out. &lt;br /&gt;
**Since the remaining [[New Alliance of Free Stars|Chmmr and allied]] fleets manage to defeat the remaining [[Dreadnought]] and [[Marauder]] fleets, it can also be assumed that they can defeat or control the remaining [[battle thralls]] as well—including the Ilwrath and the Thraddash.&lt;br /&gt;
*The Captain doesn&#039;t necessarily meet Captain [[Fwiffo]], and Fwiffo doesn&#039;t necessarily join The Captain&#039;s fleet.&lt;br /&gt;
**It is possible to goad Fwiffo into fighting by selecting &amp;quot;You attacked our lander -- killed our crew! Prepare to die.&amp;quot;, an option immediately available when The Captain first talks to Fwiffo.&lt;br /&gt;
*The Captain doesn&#039;t necessarily meet with the [[Slylandro]] to stop their [[Probe]]s&lt;br /&gt;
**This probably doesn&#039;t require much of an explanation. Beyond their friendship and some interesting background information (especially about their glowy bits), the Slylandro gasbags provide nothing towards the final goal of destroying the Sa-Matra.&lt;br /&gt;
*Allying with the [[Zoq-Fot-Pik]] and subsequently saving them.&lt;br /&gt;
*Acquiring a [[Portal Spawner]]&lt;br /&gt;
*#Recover the [[Ur-Quan Warp Pod]] from Alpha Pavonis VII&lt;br /&gt;
*#Give the Ur-Quan Warp Pod to the Arilou&lt;br /&gt;
&lt;br /&gt;
===Optional Alliance membership===&lt;br /&gt;
The following races will only be a part of the [[New Alliance of Free Stars]] through player actions. Any races not mentioned here or in the [[#Mandatory Alliance membership|mandatory Alliance section]] above will not join the Alliance regardless of player actions. Where mentioned, parent actions only occur if the child actions also occur.&lt;br /&gt;
&lt;br /&gt;
Official members of the Alliance who send ship designs and starship captains to the [[Earth Starbase]]&lt;br /&gt;
*[[Orz]]&lt;br /&gt;
*[[Pkunk]]&lt;br /&gt;
**if [[The Captain]] incites the [[Yehat Rebellion]]&lt;br /&gt;
**after the conclusion of the Yehat Rebellion&lt;br /&gt;
*[[Shofixti]]&lt;br /&gt;
**if The Captain restores the Shofixti race&lt;br /&gt;
*[[Spathi]]&lt;br /&gt;
**if The Captain eliminates the [[Evil Ones]] from [[Spathiwa]]&lt;br /&gt;
*[[Thraddash]]&lt;br /&gt;
**if The Captain defeats at least 21 [[Torch]]es in combat.&lt;br /&gt;
*[[Yehat]]&lt;br /&gt;
**if The Captain incites the Yehat Rebellion&lt;br /&gt;
**after the conclusion of the Yehat Rebellion&lt;br /&gt;
*[[Zoq-Fot-Pik]]&lt;br /&gt;
&lt;br /&gt;
These races provide assistance, but are never official members of the Alliance (but only through player actions)&lt;br /&gt;
*[[Arilou Lalee&#039;lay]]&lt;br /&gt;
*[[Melnorme]]&lt;br /&gt;
*[[Pkunk]]&lt;br /&gt;
**before the conclusion of the Yehat Rebellion&lt;br /&gt;
*[[Yehat Rebels]]&lt;br /&gt;
**if The Captain incites the Yehat Rebellion&lt;br /&gt;
**before the conclusion of the Yehat Rebellion&lt;br /&gt;
&lt;br /&gt;
[[Category:Style guidelines|Game events]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Slylandro_Timekeeping&amp;diff=12248</id>
		<title>Slylandro Timekeeping</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Slylandro_Timekeeping&amp;diff=12248"/>
		<updated>2006-03-10T06:40:42Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: revert junk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Slylandro Timekeeping&#039;&#039;&#039; system is based entirely on a single natural phenomenon, the rotation period of their homeworld, [[Source]]. Since the [[Slylandro]] lack any form of physical technology, this method of keeping time has persisted throughout the history of their race. &lt;br /&gt;
&lt;br /&gt;
The principle unit of time in this system is the Drahn, equivalent to four million rotations of their home planet. A Drahn is sub-divided into two thousand Drahnasa. For even smaller periods of time, the Slylandro simply use the rotations of their homeworld as a unit of time. The following is an approximate conversion factors between Slylandro and Human units of time:&lt;br /&gt;
&lt;br /&gt;
*1 rotation = 14.2 earth hours ≈ 0.592 earth days&lt;br /&gt;
*1 Dranhasa ≈ 1180 earth days ≈ 3.24 earth years&lt;br /&gt;
*1 Drahn ≈ 2370000 earth days ≈ 6480 earth years &lt;br /&gt;
&lt;br /&gt;
In discussions with the Slylandro, they consistently make reference to events using these units of time. When converted to conventional units of time, the timing of these events corresponds fairly well with known historical findings. The following table lists these events with the Slylandro time and corresponding [[Human]] time:&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=2&lt;br /&gt;
!Slylandro Time&lt;br /&gt;
!Human Time&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|a few 100 rotations&lt;br /&gt;
|a few 59.2 days&lt;br /&gt;
|time between visits of the [[Melnorme]] and [[The Captain]]&lt;br /&gt;
|-&lt;br /&gt;
|500 rotations&lt;br /&gt;
|296 days&lt;br /&gt;
|mission duration of Slylandro [[Probe]]s&lt;br /&gt;
|-&lt;br /&gt;
|1 Drahnasa&lt;br /&gt;
|3.24 years&lt;br /&gt;
|time within which all The Captain&#039;s visits occur&lt;br /&gt;
|-&lt;br /&gt;
|half a Drahn&lt;br /&gt;
|3240 years&lt;br /&gt;
|length of time over which the Slylandro had contact with the [[Sentient Milieu]]&lt;br /&gt;
|-&lt;br /&gt;
|3 Drahn ago&lt;br /&gt;
|19400 years&lt;br /&gt;
|regular visits from the [[Ur-Quan]] during the Sentient Milieu era&lt;br /&gt;
|-&lt;br /&gt;
|3-4 Drahn&lt;br /&gt;
|19400-25900 years&lt;br /&gt;
|estimated lifespan of a Slylandro&lt;br /&gt;
|-&lt;br /&gt;
|39 Drahn ago&lt;br /&gt;
|253000 years&lt;br /&gt;
|last visit from the &#039;shaggy giants&#039; (the [[Precursors]])&lt;br /&gt;
|-&lt;br /&gt;
|41 Drahn ago&lt;br /&gt;
|266000 years&lt;br /&gt;
|first contact from the &#039;shaggy giants&#039;&lt;br /&gt;
|-&lt;br /&gt;
|many 1000&#039;s of Drahn&lt;br /&gt;
|many 6480000 years&lt;br /&gt;
|historical extent of Slylandro species&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Information about Source&#039;s rotation period and historical events was originally presented by [[User:Svdb|SvdB]] in this&#039;&#039; [http://uqm.stack.nl/forum/index.php?topic=1169.0] &#039;&#039;forum thread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note that the numbers listed in this page come from data which was never intended to be shown in the game. As such, the numbers presented here may not have been intended and may actually be purely coincidental. Regardless, they do not contradict what we know from other sources about the [[Timeline|Star Control Timeline]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Slylandro]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Biological_Data&amp;diff=12247</id>
		<title>Biological Data</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Biological_Data&amp;diff=12247"/>
		<updated>2006-03-10T06:40:13Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: revert junk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Biological data unit&#039;&#039;&#039; is a unit of measurement describing the analysis of certain [[List of bio types|organisms]] that inhabit a planet&#039;s surface and obtained by [[Planet Lander]]s. They are of value to the [[Melnorme]], who will trade 2 [[Interstar Credits]] for every biological data unit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Secret_Spathi_Cypher&amp;diff=12246</id>
		<title>Secret Spathi Cypher</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Secret_Spathi_Cypher&amp;diff=12246"/>
		<updated>2006-03-10T06:39:20Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: revert junk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The &#039;&#039;&#039;Secret Spathi Cypher&#039;&#039;&#039; is &#039;&#039;Huffi-Muffi-Guffi&#039;&#039;. It is known by billions of [[Spathi]] who, according to their leaders, swear never to reveal it even when threatened with considerable pain. By giving this password, one can establish visual communication with the [[Spathi High Council]]. There are two sources for obtaining the Cypher: [[Fwiffo]] on [[Pluto]] (who reveals it without being threatened), or the [[Melnorme]] traders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spathi]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=High_Perch_of_Caer_Zeep-Reep&amp;diff=12245</id>
		<title>High Perch of Caer Zeep-Reep</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=High_Perch_of_Caer_Zeep-Reep&amp;diff=12245"/>
		<updated>2006-03-10T06:37:02Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: revert junk&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;High Perch of Caer Zeep-Reep&#039;&#039;&#039; is the seat of power of the ruler of the [[Yehat]] Clans. This is analgous to the ancient [[Human]] &amp;quot;throne&amp;quot; as a symbol of leadership. The identity of Zeep-Reep is unknown at this time, but it is highly likely that this is the name of a Yehat hero or warlord. The High Perch was unoccupied until the [[Veep-Neep Dynasty|Veep-Neep Queen]] successfully united the Yehat Clans under one ruler.&lt;br /&gt;
&lt;br /&gt;
==Optional events==&lt;br /&gt;
The High Perch was the exclusive domain of the [[Veep-Neep Dynasty|Veep-Neep Queen]] until [[The Captain]] incites the [[Yehat Rebellion]]. The [[Yehat Rebels]] defeat the [[Yehat Royalists]] and install a [[Pkunk]] Queen, [[Braky Girdy the First]] as the new ruler of the [[Yehat]] Clans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Yehat]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Espen_G%C3%A4tzschmann&amp;diff=12244</id>
		<title>Espen Gätzschmann</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Espen_G%C3%A4tzschmann&amp;diff=12244"/>
		<updated>2006-03-10T06:36:25Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: revert... whatever the hell that was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Espen is one of the four core members of the [[Precursors Remixing Team]]. &lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
[[Espen Gätzschmann]] was born in Trondheim, Norway 21. November 1979. He never had much interest in music, and was often quoted saying that he &amp;quot;had heard no music he really liked&amp;quot;. The reason for this wouldn&#039;t be apparent for many years. &lt;br /&gt;
&lt;br /&gt;
At an early age, he saved up money and bought a keyboard of the kind that is made for kids. This must have been a mystery for those that had heard of his dislike of music, for he was often heard playing the keyboard for hours at end. This interest in keyboards and synthesizers would never dwindle, although the keyboard sadly did. For a period of many years, he had no access to such musical hardware. &lt;br /&gt;
&lt;br /&gt;
The replacement would come through his interest in computers. The Commodore 64 didn&#039;t satisfy. Having to manually program every note in an environment with only three channels proved a bit daunting to a young boy. Things improved considerably when he got an Amiga 500, and for the first time in his life, saw a tracker program. This was the OctaMED. &lt;br /&gt;
&lt;br /&gt;
A few years later, and he had a PC. The demo scene brought his attention to the popular Scream Tracker, which became his tracker of choice for years to come, only to be replaced by Impulse Tracker 2. He kept using this tracker for many years, but had to migrate to more professional tools around 2002. &lt;br /&gt;
&lt;br /&gt;
At the moment, Espen is using Reason 2.5 for his musical compositions, but is also trying to learn Cubase SX and the joys of VSTi plugins that are never in sync. He has a Yamaha CS1x synthesizer and a Roland JV-1010 sound module.&lt;br /&gt;
&lt;br /&gt;
In 2001, [[Tore Aune Fjellstad]] and Espen formed a music group called Medieval Future.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
===Released Ur-Quan Masters Remixes===&lt;br /&gt;
[[Espen Gätzschmann]] has been involved in the creation of the following Ur-Quan Masters remixes:&lt;br /&gt;
====Full Remixes or Original Compositions====&lt;br /&gt;
* Arilou - Welcome to Falayalaralfali&lt;br /&gt;
* Kohr-Ah Battle&lt;br /&gt;
* Slylandro Home - Floating Gas Bags&lt;br /&gt;
* Slylandro Probes - We Come In Peace&lt;br /&gt;
* Starbase - Under a Red Sky&lt;br /&gt;
* Traddash - Culture 19&lt;br /&gt;
* Ur-Quan - Now and Forever&lt;br /&gt;
* VUX - Ultra-gross!&lt;br /&gt;
* Orbit V - Extraterrestrial Lifeforms&lt;br /&gt;
====Victory Ditties====&lt;br /&gt;
* Zoq-Fot-Pik&lt;br /&gt;
&lt;br /&gt;
==Other Projects==&lt;br /&gt;
In addition to his interest in Star Control 2, [[Espen Gätzschmann]] also involves himself in other projects. At the moment, he&#039;s also creating modules and music for the popular PC game Neverwinter Nights. So far, he has released one module, [http://nwvault.ign.com/Files/modules/data/1070221383575.shtml Beasts of the Night], which has gotten good reviews from the NWN community.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.medievalfuture.com Medieval Future]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=12049</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=12049"/>
		<updated>2006-03-06T09:07:51Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: sp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Halderman|Joe Halderman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Arilou]]&#039;s final remark &amp;quot;Be seeing you...&amp;quot; may be a reference to the tv series [[wikipedia:The Prisoner|The Prisoner]].&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings. (XXX: need more exact references).&lt;br /&gt;
&lt;br /&gt;
[[The Captain]]&#039;s remark to the [[Pkunk]] &amp;quot;Hey! Bird-brains! Got any fruit loops? Har-har-har!&amp;quot; refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Fruit Loops]], which features a toucan resembling the Pkunk as its mascot.&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators (XXX: both?) named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wgah&#039;nagl Fhtagn&amp;quot;) comes from &amp;quot;&#039;&#039;Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn!&#039;&#039;&amp;quot;, a liturgical phrase in H. P. Lovecraft&#039;s [[wikipedia:Cthulhu mythos|Cthulu mythos]]. &lt;br /&gt;
&lt;br /&gt;
One of the other options for the Spathi Cypher, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.&lt;br /&gt;
&lt;br /&gt;
The [[Yehat]] are inspired by the [[wikipedia:Scottish clan|Scottish clan]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Cheep-Guava]]&amp;quot;, the name of the head of the [[Yehat]] revolution, is a pun on &amp;quot;[[Wikipedia:Che Guevara|Che Guevara]]&amp;quot;, the Cuban revolutionary leader.&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].&lt;br /&gt;
&amp;quot;[[Kyabetsu]]&amp;quot;, the name of the former Shofixti homeworld, means &amp;quot;cabbage&amp;quot;.  The tiny main gun of their [[Scout]] ships is called the Mendokusai Energy Dart; &amp;quot;Mendoukusai&amp;quot; in Japanese means &amp;quot;irritating; bothersome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance.  It is a reference to the term found in [[wikipedia:Roadside Picnic|Roadside Picnic]] refering to graviconcentrates - areas of heightened and directed gravity.  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Roadside Picnic&#039;&#039; might also be the inspiration for the &#039;Empties&#039;. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] artifact that Commander [[Hayes]] mentions in relation to the [[Ultron]].&lt;br /&gt;
&lt;br /&gt;
The name [[Androsynth]] is taken from the Greek &amp;quot;andros&amp;quot; (&amp;quot;man&amp;quot;) and &amp;quot;synthetic&amp;quot; from Greek &amp;quot;syn&amp;quot; (&amp;quot;together&amp;quot;) and &amp;quot;thesis&amp;quot; (&amp;quot;put&amp;quot;), or as the [[Star Control II]] manual says it &amp;quot;fake men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
The [[Druuge]] is the Russian word for, ironically, &amp;quot;friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Tanaka]]&#039;s opening comments, &amp;quot;you killed my father, my mother, my many brothers, all six of my sisters - prepare to die,&amp;quot; may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father&#039;s murderer, [[wikipedia:Count Rugen|Count Rugen]].&lt;br /&gt;
&lt;br /&gt;
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response &amp;quot;ENACTING THIRD LAW.&amp;quot; before combat is initiated. This refers to [[wikipedia:Isaac Asimov|Isaac Asimov]]&#039;s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says &amp;quot;A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.&amp;quot;. The Probe&#039;s version must not have the first clause as the first law says &amp;quot;A robot may not harm a human being, or, through inaction, allow a human being to come to harm.&amp;quot;.  (Alternatively, its First Law applies to solely to its creator race, which grant humans and other sentients no special protection.)  Also the [[Slylandro]] will go &amp;quot;to seek out new life and new civilizations, to go where no catalog item 2418 Remote Self-replicating robot probe had gone before.&amp;quot; when asked about the programming of the probes, a reference to Star Trek.&lt;br /&gt;
&lt;br /&gt;
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they  say that the &amp;quot;Bomb must be...Hugged.&amp;quot; This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].&lt;br /&gt;
&lt;br /&gt;
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].&lt;br /&gt;
&lt;br /&gt;
When describing the [[Kohr-Ah]], the Utwig say that their stated purpose is &amp;quot;to seek out new life and new civilizations...and then annihilate them,&amp;quot; a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.&lt;br /&gt;
&lt;br /&gt;
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].&lt;br /&gt;
&lt;br /&gt;
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is &amp;quot;The United Federation of Worlds&amp;quot;, a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from [[Wikipedia:Star Trek|Star Trek]]. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying &amp;quot;we will make it so&amp;quot;, another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to &amp;quot;make it so&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Pkunk]] insult their foes to keep from &amp;quot;wrapping around&amp;quot; to evil, this is a programmer&#039;s joke about the nature of integers under the C programming language (and many others.)  If you increase a number past its maximum (for example, 128 in an 8 bit integer) it suddenly becomes negative (-127, in this example.)&lt;br /&gt;
&lt;br /&gt;
==Ship Captains==&lt;br /&gt;
Numerous ship captain names are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Avtomat Kalashnikova assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039; &#039;&#039;(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].&lt;br /&gt;
*&#039;&#039;&#039;CRC-16&#039;&#039;&#039; is a 16 bits &amp;quot;[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039; may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference [[wikipedia:Michael Dorn|Michael Dorn]] who played Lt. Worf on Star Trek: The Next Generation.&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039; might be a reference to [[wikipedia:Jor-El|Jor-El]], superman&#039;s biological father in the DC comics universe.&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039; may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Merkur XR4Ti|XR4-TI]]&#039;&#039;&#039; was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039; is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance&#039;s short story &#039;&#039;Sail 25&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular Sci-fi serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. &#039;&#039;(This may also be a reference to other characters in this series with this same lastname.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pirx|Pirx]]&#039;&#039;&#039; is a reference to a fictional test pilot in a series of stories by Stanisław Lem.&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], the fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039; is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039; is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039; is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]&#039;s stories.&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039; is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld series]].&lt;br /&gt;
&lt;br /&gt;
====Kohr-Ah====&lt;br /&gt;
*All of their ship names appear to be &#039;&#039;&#039;Death&#039;&#039;&#039; followed by a [[wikipedia:Prime_number|prime number]].&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
*&#039;&#039;&#039;Tweety&#039;&#039;&#039; is likely a reference to [[wikipedia:Tweety|Tweety Bird]].&lt;br /&gt;
*&#039;&#039;&#039;WudStok&#039;&#039;&#039; is Snoopy&#039;s friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
*&#039;&#039;&#039;Bonsai!&#039;&#039;&#039; is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].&lt;br /&gt;
*&#039;&#039;&#039;Busu&#039;&#039;&#039; is a Japanese word for ugly&lt;br /&gt;
*&#039;&#039;&#039;Chimchim&#039;&#039;&#039; most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Daikon|Daikon]]&#039;&#039;&#039; is a giant, white radish popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gaijin|Gaijin]]&#039;&#039;&#039; is a disparaging Japanese term for foreigner.&lt;br /&gt;
*&#039;&#039;&#039;Genjiro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ginzu&#039;&#039;&#039; is probably the [[wikipedia:Ginsu|Ginsu knife]].&lt;br /&gt;
*&#039;&#039;&#039;Hiyata&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ichiban&#039;&#039;&#039; is the Japanese word for the number 1, or first&lt;br /&gt;
*&#039;&#039;&#039;Kimba&#039;&#039;&#039; refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Katana|Katana]]&#039;&#039;&#039; is a Japanese sword.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Kudzu|Kudzu]]&#039;&#039;&#039; is an Asian plant that can be found in southern Japan.&lt;br /&gt;
*&#039;&#039;&#039;Naninani&#039;&#039;&#039; is Japanese for &amp;quot;such and such&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Sushi|Sushi]]&#039;&#039;&#039; is Japanese for seasoned rice, usually associated with raw fish.&lt;br /&gt;
*&#039;&#039;&#039;Tanaka&#039;&#039;&#039; is a fairly common [[wikipedia:Japanese name|Japanese surname]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Tofu|Tofu]]&#039;&#039;&#039; is bean curd, popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;Tora-3&#039;&#039;&#039; refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]&lt;br /&gt;
*&#039;&#039;&#039;Wasabe&#039;&#039;&#039; is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
*&#039;&#039;&#039;Jinkeze&#039;&#039;&#039; is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she&#039;s is scared or surprised.&lt;br /&gt;
&lt;br /&gt;
====Supox====&lt;br /&gt;
*&#039;&#039;&#039;Crinoid&#039;&#039;&#039; is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode &#039;&#039;The Seeds of Doom&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Trifid&#039;&#039;&#039; is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].&lt;br /&gt;
*All of the other captain names are parts or types of plants.&lt;br /&gt;
&lt;br /&gt;
====Syreen====&lt;br /&gt;
*&#039;&#039;&#039;Aelita&#039;&#039;&#039; possibly refers to the early Soviet silent film [[wikipedia:Aelita|Aelita:Queen of Mars]].&lt;br /&gt;
*&#039;&#039;&#039;Alia&#039;&#039;&#039; is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].&lt;br /&gt;
*&#039;&#039;&#039;Ardala&#039;&#039;&#039; is a reference to the Princess Ardala, nemesis of Buck Rogers. &lt;br /&gt;
*&#039;&#039;&#039;Be&#039;lit&#039;&#039;&#039; is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.&lt;br /&gt;
*&#039;&#039;&#039;Brawne&#039;&#039;&#039; refers to Brawne Lamia, a character in Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.&lt;br /&gt;
*&#039;&#039;&#039;Dale&#039;&#039;&#039; is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].&lt;br /&gt;
*&#039;&#039;&#039;Dejah&#039;&#039;&#039; may be a reference to Dejah Thoris Burroughs (Deety) in Robert A. Heinlein&#039;s [[wikipedia:The Number of the Beast (novel)|The Number of the Beast]], or to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].&lt;br /&gt;
*&#039;&#039;&#039;Maya&#039;&#039;&#039; refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilties.&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].&lt;br /&gt;
*&#039;&#039;&#039;Penny&#039;&#039;&#039; possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]].&lt;br /&gt;
*&#039;&#039;&#039;Ripley&#039;&#039;&#039; is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].&lt;br /&gt;
*&#039;&#039;&#039;Sparta&#039;&#039;&#039; is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].&lt;br /&gt;
*&#039;&#039;&#039;Teela&#039;&#039;&#039; is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld]] novels.&lt;br /&gt;
*&#039;&#039;&#039;Yarr&#039;&#039;&#039; may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].&lt;br /&gt;
&lt;br /&gt;
====Umgah====&lt;br /&gt;
*&#039;&#039;&#039;Brewz&#039;k&#039;&#039;&#039; is likely the slang word brewski.&lt;br /&gt;
*&#039;&#039;&#039;Ei&#039;Ei&#039;o&#039;&#039;&#039; is probably referring to the refrain of the children&#039;s song &amp;quot;Old Macdonald had a farm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Nestor|Nestor]]&#039;&#039;&#039; was a hero celebrated as an elderly and wise counselor to the Greeks at Troy.&lt;br /&gt;
*&#039;&#039;&#039;Duna&#039;&#039;&#039; is Hungarian for the Danuba, a river in central and southeastern Europe.&lt;br /&gt;
*&#039;&#039;&#039;Jujuby&#039;&#039;&#039; spelled &#039;[[Wikipedia:Jujube|Jujube]]&#039;, is the fruit of a certain tree, also known as &amp;quot;Chinese Date&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Endo&#039;&#039;&#039; in Japanese is a type of pea, but most probably a reference to [[Wikipedia:Shusaku Endo|Shusaku Endo]], a twentieth century Japanese author of several critically acclaimed novels.&lt;br /&gt;
&lt;br /&gt;
====Zoq Fot Pik====&lt;br /&gt;
*&#039;&#039;&#039;RinTin&#039;&#039;&#039; is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].&lt;br /&gt;
&lt;br /&gt;
==Ship Designs==&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;br /&gt;
&lt;br /&gt;
==Constellation names==&lt;br /&gt;
According to the [[HyperSpace]] starmap, the names for the HyperSpace constellations were taken from &amp;quot;traditional astronomical designations.&amp;quot; These are the in-game star and constellation names that don&#039;t directly correspond to real life astronomical designations. (Some, such as Lalande and Wolf, appear to be derived from astronomical designations).&lt;br /&gt;
*&#039;&#039;&#039;Arianni&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brahe&#039;&#039;&#039; is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.&lt;br /&gt;
*&#039;&#039;&#039;Cerenkov&#039;&#039;&#039; is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.&lt;br /&gt;
*&#039;&#039;&#039;Chandrasekhar&#039;&#039;&#039; is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.&lt;br /&gt;
*&#039;&#039;&#039;Copernicus&#039;&#039;&#039; is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.&lt;br /&gt;
*&#039;&#039;&#039;Gorno&#039;&#039;&#039; is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Hyginus&#039;&#039;&#039; is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].&lt;br /&gt;
*&#039;&#039;&#039;Hyperion&#039;&#039;&#039; is a reference to the main setting of Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]].&lt;br /&gt;
*&#039;&#039;&#039;Illuminati&#039;&#039;&#039; is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].&lt;br /&gt;
*&#039;&#039;&#039;Kepler&#039;&#039;&#039; is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.&lt;br /&gt;
*&#039;&#039;&#039;Klystron&#039;&#039;&#039; is a reference to a kind of vacuum tube used in early radar systems.&lt;br /&gt;
*&#039;&#039;&#039;Lentilis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lipi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Maksutov&#039;&#039;&#039; is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].&lt;br /&gt;
*&#039;&#039;&#039;Mersenne&#039;&#039;&#039; is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.&lt;br /&gt;
*&#039;&#039;&#039;Metis&#039;&#039;&#039; is a moon of Jupiter, and correspondingly a character in Roman mythology.&lt;br /&gt;
*&#039;&#039;&#039;Olber&#039;&#039;&#039; is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.&lt;br /&gt;
*&#039;&#039;&#039;Organon&#039;&#039;&#039; is likely either a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or a reference to the [[Wikipedia:Organa family|Organa family]] in the  [[Wikipedia:Star Wars|Star Wars]] universe.&lt;br /&gt;
*&#039;&#039;&#039;Ptolemae&#039;&#039;&#039; is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. &lt;br /&gt;
*&#039;&#039;&#039;Raynet&#039;&#039;&#039; is possibly a misspelling of &amp;quot;Rayet&amp;quot;, an existing astronomical designation. it could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].&lt;br /&gt;
*&#039;&#039;&#039;Saurus&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Squidi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vitalis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zeeman&#039;&#039;&#039; is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=12048</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=12048"/>
		<updated>2006-03-06T09:02:10Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Syreen */ Dejah could also be a Heinlein reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Halderman|Joe Halderman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Arilou]]&#039;s final remark &amp;quot;Be seeing you...&amp;quot; may be a reference to the tv series [[wikipedia:The Prisoner|The Prisoner]].&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings. (XXX: need more exact references).&lt;br /&gt;
&lt;br /&gt;
[[The Captain]]&#039;s remark to the [[Pkunk]] &amp;quot;Hey! Bird-brains! Got any fruit loops? Har-har-har!&amp;quot; refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Fruit Loops]], which features a toucan resembling the Pkunk as its mascotte.&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators (XXX: both?) named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wgah&#039;nagl Fhtagn&amp;quot;) comes from &amp;quot;&#039;&#039;Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn!&#039;&#039;&amp;quot;, a liturgical phrase in H. P. Lovecraft&#039;s [[wikipedia:Cthulhu mythos|Cthulu mythos]]. &lt;br /&gt;
&lt;br /&gt;
One of the other options for the Spathi Cypher, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.&lt;br /&gt;
&lt;br /&gt;
The [[Yehat]] are inspired by the [[wikipedia:Scottish clan|Scottish clan]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Cheep-Guava]]&amp;quot;, the name of the head of the [[Yehat]] revolution, is a pun on &amp;quot;[[Wikipedia:Che Guevara|Che Guevara]]&amp;quot;, the Cuban revolutionary leader.&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].&lt;br /&gt;
&amp;quot;[[Kyabetsu]]&amp;quot;, the name of the former Shofixti homeworld, means &amp;quot;cabbage&amp;quot;.  The tiny main gun of their [[Scout]] ships is called the Mendokusai Energy Dart; &amp;quot;Mendoukusai&amp;quot; in Japanese means &amp;quot;irritating; bothersome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance.  It is a reference to the term found in [[wikipedia:Roadside Picnic|Roadside Picnic]] refering to graviconcentrates - areas of heightened and directed gravity.  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Roadside Picnic&#039;&#039; might also be the inspiration for the &#039;Empties&#039;. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] artifact that Commander [[Hayes]] mentions in relation to the [[Ultron]].&lt;br /&gt;
&lt;br /&gt;
The name [[Androsynth]] is taken from the Greek &amp;quot;andros&amp;quot; (&amp;quot;man&amp;quot;) and &amp;quot;synthetic&amp;quot; from Greek &amp;quot;syn&amp;quot; (&amp;quot;together&amp;quot;) and &amp;quot;thesis&amp;quot; (&amp;quot;put&amp;quot;), or as the [[Star Control II]] manual says it &amp;quot;fake men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
The [[Druuge]] is the Russian word for, ironically, &amp;quot;friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Tanaka]]&#039;s opening comments, &amp;quot;you killed my father, my mother, my many brothers, all six of my sisters - prepare to die,&amp;quot; may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father&#039;s murderer, [[wikipedia:Count Rugen|Count Rugen]].&lt;br /&gt;
&lt;br /&gt;
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response &amp;quot;ENACTING THIRD LAW.&amp;quot; before combat is initiated. This refers to [[wikipedia:Isaac Asimov|Isaac Asimov]]&#039;s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says &amp;quot;A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.&amp;quot;. The Probe&#039;s version must not have the first clause as the first law says &amp;quot;A robot may not harm a human being, or, through inaction, allow a human being to come to harm.&amp;quot;.  (Alternatively, its First Law applies to solely to its creator race, which grant humans and other sentients no special protection.)  Also the [[Slylandro]] will go &amp;quot;to seek out new life and new civilizations, to go where no catalog item 2418 Remote Self-replicating robot probe had gone before.&amp;quot; when asked about the programming of the probes, a reference to Star Trek.&lt;br /&gt;
&lt;br /&gt;
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they  say that the &amp;quot;Bomb must be...Hugged.&amp;quot; This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].&lt;br /&gt;
&lt;br /&gt;
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].&lt;br /&gt;
&lt;br /&gt;
When describing the [[Kohr-Ah]], the Utwig say that their stated purpose is &amp;quot;to seek out new life and new civilizations...and then annihilate them,&amp;quot; a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.&lt;br /&gt;
&lt;br /&gt;
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].&lt;br /&gt;
&lt;br /&gt;
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is &amp;quot;The United Federation of Worlds&amp;quot;, a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from [[Wikipedia:Star Trek|Star Trek]]. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying &amp;quot;we will make it so&amp;quot;, another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to &amp;quot;make it so&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Pkunk]] insult their foes to keep from &amp;quot;wrapping around&amp;quot; to evil, this is a programmer&#039;s joke about the nature of integers under the C programming language (and many others.)  If you increase a number past its maximum (for example, 128 in an 8 bit integer) it suddenly becomes negative (-127, in this example.)&lt;br /&gt;
&lt;br /&gt;
==Ship Captains==&lt;br /&gt;
Numerous ship captain names are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Avtomat Kalashnikova assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039; &#039;&#039;(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].&lt;br /&gt;
*&#039;&#039;&#039;CRC-16&#039;&#039;&#039; is a 16 bits &amp;quot;[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039; may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference [[wikipedia:Michael Dorn|Michael Dorn]] who played Lt. Worf on Star Trek: The Next Generation.&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039; might be a reference to [[wikipedia:Jor-El|Jor-El]], superman&#039;s biological father in the DC comics universe.&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039; may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Merkur XR4Ti|XR4-TI]]&#039;&#039;&#039; was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039; is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance&#039;s short story &#039;&#039;Sail 25&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular Sci-fi serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. &#039;&#039;(This may also be a reference to other characters in this series with this same lastname.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pirx|Pirx]]&#039;&#039;&#039; is a reference to a fictional test pilot in a series of stories by Stanisław Lem.&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], the fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039; is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039; is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039; is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]&#039;s stories.&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039; is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld series]].&lt;br /&gt;
&lt;br /&gt;
====Kohr-Ah====&lt;br /&gt;
*All of their ship names appear to be &#039;&#039;&#039;Death&#039;&#039;&#039; followed by a [[wikipedia:Prime_number|prime number]].&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
*&#039;&#039;&#039;Tweety&#039;&#039;&#039; is likely a reference to [[wikipedia:Tweety|Tweety Bird]].&lt;br /&gt;
*&#039;&#039;&#039;WudStok&#039;&#039;&#039; is Snoopy&#039;s friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
*&#039;&#039;&#039;Bonsai!&#039;&#039;&#039; is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].&lt;br /&gt;
*&#039;&#039;&#039;Busu&#039;&#039;&#039; is a Japanese word for ugly&lt;br /&gt;
*&#039;&#039;&#039;Chimchim&#039;&#039;&#039; most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Daikon|Daikon]]&#039;&#039;&#039; is a giant, white radish popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gaijin|Gaijin]]&#039;&#039;&#039; is a disparaging Japanese term for foreigner.&lt;br /&gt;
*&#039;&#039;&#039;Genjiro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ginzu&#039;&#039;&#039; is probably the [[wikipedia:Ginsu|Ginsu knife]].&lt;br /&gt;
*&#039;&#039;&#039;Hiyata&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ichiban&#039;&#039;&#039; is the Japanese word for the number 1, or first&lt;br /&gt;
*&#039;&#039;&#039;Kimba&#039;&#039;&#039; refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Katana|Katana]]&#039;&#039;&#039; is a Japanese sword.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Kudzu|Kudzu]]&#039;&#039;&#039; is an Asian plant that can be found in southern Japan.&lt;br /&gt;
*&#039;&#039;&#039;Naninani&#039;&#039;&#039; is Japanese for &amp;quot;such and such&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Sushi|Sushi]]&#039;&#039;&#039; is Japanese for seasoned rice, usually associated with raw fish.&lt;br /&gt;
*&#039;&#039;&#039;Tanaka&#039;&#039;&#039; is a fairly common [[wikipedia:Japanese name|Japanese surname]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Tofu|Tofu]]&#039;&#039;&#039; is bean curd, popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;Tora-3&#039;&#039;&#039; refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]&lt;br /&gt;
*&#039;&#039;&#039;Wasabe&#039;&#039;&#039; is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
*&#039;&#039;&#039;Jinkeze&#039;&#039;&#039; is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she&#039;s is scared or surprised.&lt;br /&gt;
&lt;br /&gt;
====Supox====&lt;br /&gt;
*&#039;&#039;&#039;Crinoid&#039;&#039;&#039; is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode &#039;&#039;The Seeds of Doom&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Trifid&#039;&#039;&#039; is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].&lt;br /&gt;
*All of the other captain names are parts or types of plants.&lt;br /&gt;
&lt;br /&gt;
====Syreen====&lt;br /&gt;
*&#039;&#039;&#039;Aelita&#039;&#039;&#039; possibly refers to the early Soviet silent film [[wikipedia:Aelita|Aelita:Queen of Mars]].&lt;br /&gt;
*&#039;&#039;&#039;Alia&#039;&#039;&#039; is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].&lt;br /&gt;
*&#039;&#039;&#039;Ardala&#039;&#039;&#039; is a reference to the Princess Ardala, nemesis of Buck Rogers. &lt;br /&gt;
*&#039;&#039;&#039;Be&#039;lit&#039;&#039;&#039; is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.&lt;br /&gt;
*&#039;&#039;&#039;Brawne&#039;&#039;&#039; refers to Brawne Lamia, a character in Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.&lt;br /&gt;
*&#039;&#039;&#039;Dale&#039;&#039;&#039; is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].&lt;br /&gt;
*&#039;&#039;&#039;Dejah&#039;&#039;&#039; may be a reference to Dejah Thoris Burroughs (Deety) in Robert A. Heinlein&#039;s [[wikipedia:The Number of the Beast (novel)|The Number of the Beast]], or to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].&lt;br /&gt;
*&#039;&#039;&#039;Maya&#039;&#039;&#039; refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilties.&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].&lt;br /&gt;
*&#039;&#039;&#039;Penny&#039;&#039;&#039; possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]].&lt;br /&gt;
*&#039;&#039;&#039;Ripley&#039;&#039;&#039; is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].&lt;br /&gt;
*&#039;&#039;&#039;Sparta&#039;&#039;&#039; is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].&lt;br /&gt;
*&#039;&#039;&#039;Teela&#039;&#039;&#039; is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld]] novels.&lt;br /&gt;
*&#039;&#039;&#039;Yarr&#039;&#039;&#039; may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].&lt;br /&gt;
&lt;br /&gt;
====Umgah====&lt;br /&gt;
*&#039;&#039;&#039;Brewz&#039;k&#039;&#039;&#039; is likely the slang word brewski.&lt;br /&gt;
*&#039;&#039;&#039;Ei&#039;Ei&#039;o&#039;&#039;&#039; is probably referring to the refrain of the children&#039;s song &amp;quot;Old Macdonald had a farm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Nestor|Nestor]]&#039;&#039;&#039; was a hero celebrated as an elderly and wise counselor to the Greeks at Troy.&lt;br /&gt;
*&#039;&#039;&#039;Duna&#039;&#039;&#039; is Hungarian for the Danuba, a river in central and southeastern Europe.&lt;br /&gt;
*&#039;&#039;&#039;Jujuby&#039;&#039;&#039; spelled &#039;[[Wikipedia:Jujube|Jujube]]&#039;, is the fruit of a certain tree, also known as &amp;quot;Chinese Date&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Endo&#039;&#039;&#039; in Japanese is a type of pea, but most probably a reference to [[Wikipedia:Shusaku Endo|Shusaku Endo]], a twentieth century Japanese author of several critically acclaimed novels.&lt;br /&gt;
&lt;br /&gt;
====Zoq Fot Pik====&lt;br /&gt;
*&#039;&#039;&#039;RinTin&#039;&#039;&#039; is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].&lt;br /&gt;
&lt;br /&gt;
==Ship Designs==&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;br /&gt;
&lt;br /&gt;
==Constellation names==&lt;br /&gt;
According to the [[HyperSpace]] starmap, the names for the HyperSpace constellations were taken from &amp;quot;traditional astronomical designations.&amp;quot; These are the in-game star and constellation names that don&#039;t directly correspond to real life astronomical designations. (Some, such as Lalande and Wolf, appear to be derived from astronomical designations).&lt;br /&gt;
*&#039;&#039;&#039;Arianni&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brahe&#039;&#039;&#039; is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.&lt;br /&gt;
*&#039;&#039;&#039;Cerenkov&#039;&#039;&#039; is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.&lt;br /&gt;
*&#039;&#039;&#039;Chandrasekhar&#039;&#039;&#039; is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.&lt;br /&gt;
*&#039;&#039;&#039;Copernicus&#039;&#039;&#039; is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.&lt;br /&gt;
*&#039;&#039;&#039;Gorno&#039;&#039;&#039; is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Hyginus&#039;&#039;&#039; is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].&lt;br /&gt;
*&#039;&#039;&#039;Hyperion&#039;&#039;&#039; is a reference to the main setting of Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]].&lt;br /&gt;
*&#039;&#039;&#039;Illuminati&#039;&#039;&#039; is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].&lt;br /&gt;
*&#039;&#039;&#039;Kepler&#039;&#039;&#039; is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.&lt;br /&gt;
*&#039;&#039;&#039;Klystron&#039;&#039;&#039; is a reference to a kind of vacuum tube used in early radar systems.&lt;br /&gt;
*&#039;&#039;&#039;Lentilis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lipi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Maksutov&#039;&#039;&#039; is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].&lt;br /&gt;
*&#039;&#039;&#039;Mersenne&#039;&#039;&#039; is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.&lt;br /&gt;
*&#039;&#039;&#039;Metis&#039;&#039;&#039; is a moon of Jupiter, and correspondingly a character in Roman mythology.&lt;br /&gt;
*&#039;&#039;&#039;Olber&#039;&#039;&#039; is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.&lt;br /&gt;
*&#039;&#039;&#039;Organon&#039;&#039;&#039; is likely either a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or a reference to the [[Wikipedia:Organa family|Organa family]] in the  [[Wikipedia:Star Wars|Star Wars]] universe.&lt;br /&gt;
*&#039;&#039;&#039;Ptolemae&#039;&#039;&#039; is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. &lt;br /&gt;
*&#039;&#039;&#039;Raynet&#039;&#039;&#039; is possibly a misspelling of &amp;quot;Rayet&amp;quot;, an existing astronomical designation. it could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].&lt;br /&gt;
*&#039;&#039;&#039;Saurus&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Squidi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vitalis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zeeman&#039;&#039;&#039; is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=12045</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=12045"/>
		<updated>2006-03-06T08:44:34Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Shofixti */ Gaijin is somewhat disparaging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Halderman|Joe Halderman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Arilou]]&#039;s final remark &amp;quot;Be seeing you...&amp;quot; may be a reference to the tv series [[wikipedia:The Prisoner|The Prisoner]].&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings. (XXX: need more exact references).&lt;br /&gt;
&lt;br /&gt;
[[The Captain]]&#039;s remark to the [[Pkunk]] &amp;quot;Hey! Bird-brains! Got any fruit loops? Har-har-har!&amp;quot; refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Fruit Loops]], which features a toucan resembling the Pkunk as its mascotte.&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators (XXX: both?) named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wgah&#039;nagl Fhtagn&amp;quot;) comes from &amp;quot;&#039;&#039;Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn!&#039;&#039;&amp;quot;, a liturgical phrase in H. P. Lovecraft&#039;s [[wikipedia:Cthulhu mythos|Cthulu mythos]]. &lt;br /&gt;
&lt;br /&gt;
One of the other options for the Spathi Cypher, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.&lt;br /&gt;
&lt;br /&gt;
The [[Yehat]] are inspired by the [[wikipedia:Scottish clan|Scottish clan]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Cheep-Guava]]&amp;quot;, the name of the head of the [[Yehat]] revolution, is a pun on &amp;quot;[[Wikipedia:Che Guevara|Che Guevara]]&amp;quot;, the Cuban revolutionary leader.&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].&lt;br /&gt;
&amp;quot;[[Kyabetsu]]&amp;quot;, the name of the former Shofixti homeworld, means &amp;quot;cabbage&amp;quot;.  The tiny main gun of their [[Scout]] ships is called the Mendokusai Energy Dart; &amp;quot;Mendoukusai&amp;quot; in Japanese means &amp;quot;irritating; bothersome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance.  It is a reference to the term found in [[wikipedia:Roadside Picnic|Roadside Picnic]] refering to graviconcentrates - areas of heightened and directed gravity.  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Roadside Picnic&#039;&#039; might also be the inspiration for the &#039;Empties&#039;. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] artifact that Commander [[Hayes]] mentions in relation to the [[Ultron]].&lt;br /&gt;
&lt;br /&gt;
The name [[Androsynth]] is taken from the Greek &amp;quot;andros&amp;quot; (&amp;quot;man&amp;quot;) and &amp;quot;synthetic&amp;quot; from Greek &amp;quot;syn&amp;quot; (&amp;quot;together&amp;quot;) and &amp;quot;thesis&amp;quot; (&amp;quot;put&amp;quot;), or as the [[Star Control II]] manual says it &amp;quot;fake men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
The [[Druuge]] is the Russian word for, ironically, &amp;quot;friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Tanaka]]&#039;s opening comments, &amp;quot;you killed my father, my mother, my many brothers, all six of my sisters - prepare to die,&amp;quot; may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father&#039;s murderer, [[wikipedia:Count Rugen|Count Rugen]].&lt;br /&gt;
&lt;br /&gt;
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response &amp;quot;ENACTING THIRD LAW.&amp;quot; before combat is initiated. This refers to [[wikipedia:Isaac Asimov|Isaac Asimov]]&#039;s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says &amp;quot;A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.&amp;quot;. The Probe&#039;s version must not have the first clause as the first law says &amp;quot;A robot may not harm a human being, or, through inaction, allow a human being to come to harm.&amp;quot;.  (Alternatively, its First Law applies to solely to its creator race, which grant humans and other sentients no special protection.)  Also the [[Slylandro]] will go &amp;quot;to seek out new life and new civilizations, to go where no catalog item 2418 Remote Self-replicating robot probe had gone before.&amp;quot; when asked about the programming of the probes, a reference to Star Trek.&lt;br /&gt;
&lt;br /&gt;
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they  say that the &amp;quot;Bomb must be...Hugged.&amp;quot; This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].&lt;br /&gt;
&lt;br /&gt;
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].&lt;br /&gt;
&lt;br /&gt;
When describing the [[Kohr-Ah]], the Utwig say that their stated purpose is &amp;quot;to seek out new life and new civilizations...and then annihilate them,&amp;quot; a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.&lt;br /&gt;
&lt;br /&gt;
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].&lt;br /&gt;
&lt;br /&gt;
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is &amp;quot;The United Federation of Worlds&amp;quot;, a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from [[Wikipedia:Star Trek|Star Trek]]. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying &amp;quot;we will make it so&amp;quot;, another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to &amp;quot;make it so&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Pkunk]] insult their foes to keep from &amp;quot;wrapping around&amp;quot; to evil, this is a programmer&#039;s joke about the nature of integers under the C programming language (and many others.)  If you increase a number past its maximum (for example, 128 in an 8 bit integer) it suddenly becomes negative (-127, in this example.)&lt;br /&gt;
&lt;br /&gt;
==Ship Captains==&lt;br /&gt;
Numerous ship captain names are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Avtomat Kalashnikova assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039; &#039;&#039;(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].&lt;br /&gt;
*&#039;&#039;&#039;CRC-16&#039;&#039;&#039; is a 16 bits &amp;quot;[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039; may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference [[wikipedia:Michael Dorn|Michael Dorn]] who played Lt. Worf on Star Trek: The Next Generation.&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039; might be a reference to [[wikipedia:Jor-El|Jor-El]], superman&#039;s biological father in the DC comics universe.&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039; may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Merkur XR4Ti|XR4-TI]]&#039;&#039;&#039; was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039; is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance&#039;s short story &#039;&#039;Sail 25&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular Sci-fi serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. &#039;&#039;(This may also be a reference to other characters in this series with this same lastname.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pirx|Pirx]]&#039;&#039;&#039; is a reference to a fictional test pilot in a series of stories by Stanisław Lem.&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], the fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039; is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039; is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039; is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]&#039;s stories.&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039; is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld series]].&lt;br /&gt;
&lt;br /&gt;
====Kohr-Ah====&lt;br /&gt;
*All of their ship names appear to be &#039;&#039;&#039;Death&#039;&#039;&#039; followed by a [[wikipedia:Prime_number|prime number]].&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
*&#039;&#039;&#039;Tweety&#039;&#039;&#039; is likely a reference to [[wikipedia:Tweety|Tweety Bird]].&lt;br /&gt;
*&#039;&#039;&#039;WudStok&#039;&#039;&#039; is Snoopy&#039;s friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
*&#039;&#039;&#039;Bonsai!&#039;&#039;&#039; is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].&lt;br /&gt;
*&#039;&#039;&#039;Busu&#039;&#039;&#039; is a Japanese word for ugly&lt;br /&gt;
*&#039;&#039;&#039;Chimchim&#039;&#039;&#039; most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Daikon|Daikon]]&#039;&#039;&#039; is a giant, white radish popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gaijin|Gaijin]]&#039;&#039;&#039; is a disparaging Japanese term for foreigner.&lt;br /&gt;
*&#039;&#039;&#039;Genjiro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ginzu&#039;&#039;&#039; is probably the [[wikipedia:Ginsu|Ginsu knife]].&lt;br /&gt;
*&#039;&#039;&#039;Hiyata&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ichiban&#039;&#039;&#039; is the Japanese word for the number 1, or first&lt;br /&gt;
*&#039;&#039;&#039;Kimba&#039;&#039;&#039; refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Katana|Katana]]&#039;&#039;&#039; is a Japanese sword.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Kudzu|Kudzu]]&#039;&#039;&#039; is an Asian plant that can be found in southern Japan.&lt;br /&gt;
*&#039;&#039;&#039;Naninani&#039;&#039;&#039; is Japanese for &amp;quot;such and such&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Sushi|Sushi]]&#039;&#039;&#039; is Japanese for seasoned rice, usually associated with raw fish.&lt;br /&gt;
*&#039;&#039;&#039;Tanaka&#039;&#039;&#039; is a fairly common [[wikipedia:Japanese name|Japanese surname]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Tofu|Tofu]]&#039;&#039;&#039; is bean curd, popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;Tora-3&#039;&#039;&#039; refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]&lt;br /&gt;
*&#039;&#039;&#039;Wasabe&#039;&#039;&#039; is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
*&#039;&#039;&#039;Jinkeze&#039;&#039;&#039; is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she&#039;s is scared or surprised.&lt;br /&gt;
&lt;br /&gt;
====Supox====&lt;br /&gt;
*&#039;&#039;&#039;Crinoid&#039;&#039;&#039; is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode &#039;&#039;The Seeds of Doom&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Trifid&#039;&#039;&#039; is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].&lt;br /&gt;
*All of the other captain names are parts or types of plants.&lt;br /&gt;
&lt;br /&gt;
====Syreen====&lt;br /&gt;
*&#039;&#039;&#039;Aelita&#039;&#039;&#039; possibly refers to the early Soviet silent film [[wikipedia:Aelita|Aelita:Queen of Mars]].&lt;br /&gt;
*&#039;&#039;&#039;Alia&#039;&#039;&#039; is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].&lt;br /&gt;
*&#039;&#039;&#039;Ardala&#039;&#039;&#039; is a reference to the Princess Ardala, nemesis of Buck Rogers. &lt;br /&gt;
*&#039;&#039;&#039;Be&#039;lit&#039;&#039;&#039; is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.&lt;br /&gt;
*&#039;&#039;&#039;Brawne&#039;&#039;&#039; refers to Brawne Lamia, a character in Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.&lt;br /&gt;
*&#039;&#039;&#039;Dale&#039;&#039;&#039; is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].&lt;br /&gt;
*&#039;&#039;&#039;Dejah&#039;&#039;&#039; is a reference to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].&lt;br /&gt;
*&#039;&#039;&#039;Maya&#039;&#039;&#039; refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilties.&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].&lt;br /&gt;
*&#039;&#039;&#039;Penny&#039;&#039;&#039; possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]].&lt;br /&gt;
*&#039;&#039;&#039;Ripley&#039;&#039;&#039; is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].&lt;br /&gt;
*&#039;&#039;&#039;Sparta&#039;&#039;&#039; is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].&lt;br /&gt;
*&#039;&#039;&#039;Teela&#039;&#039;&#039; is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld]] novels.&lt;br /&gt;
*&#039;&#039;&#039;Yarr&#039;&#039;&#039; may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].&lt;br /&gt;
&lt;br /&gt;
====Umgah====&lt;br /&gt;
*&#039;&#039;&#039;Brewz&#039;k&#039;&#039;&#039; is likely the slang word brewski.&lt;br /&gt;
*&#039;&#039;&#039;Ei&#039;Ei&#039;o&#039;&#039;&#039; is probably referring to the refrain of the children&#039;s song &amp;quot;Old Macdonald had a farm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Nestor|Nestor]]&#039;&#039;&#039; was a hero celebrated as an elderly and wise counselor to the Greeks at Troy.&lt;br /&gt;
*&#039;&#039;&#039;Duna&#039;&#039;&#039; is Hungarian for the Danuba, a river in central and southeastern Europe.&lt;br /&gt;
*&#039;&#039;&#039;Jujuby&#039;&#039;&#039; spelled &#039;[[Wikipedia:Jujube|Jujube]]&#039;, is the fruit of a certain tree, also known as &amp;quot;Chinese Date&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Endo&#039;&#039;&#039; in Japanese is a type of pea, but most probably a reference to [[Wikipedia:Shusaku Endo|Shusaku Endo]], a twentieth century Japanese author of several critically acclaimed novels.&lt;br /&gt;
&lt;br /&gt;
====Zoq Fot Pik====&lt;br /&gt;
*&#039;&#039;&#039;RinTin&#039;&#039;&#039; is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].&lt;br /&gt;
&lt;br /&gt;
==Ship Designs==&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;br /&gt;
&lt;br /&gt;
==Constellation names==&lt;br /&gt;
According to the [[HyperSpace]] starmap, the names for the HyperSpace constellations were taken from &amp;quot;traditional astronomical designations.&amp;quot; These are the in-game star and constellation names that don&#039;t directly correspond to real life astronomical designations. (Some, such as Lalande and Wolf, appear to be derived from astronomical designations).&lt;br /&gt;
*&#039;&#039;&#039;Arianni&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brahe&#039;&#039;&#039; is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.&lt;br /&gt;
*&#039;&#039;&#039;Cerenkov&#039;&#039;&#039; is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.&lt;br /&gt;
*&#039;&#039;&#039;Chandrasekhar&#039;&#039;&#039; is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.&lt;br /&gt;
*&#039;&#039;&#039;Copernicus&#039;&#039;&#039; is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.&lt;br /&gt;
*&#039;&#039;&#039;Gorno&#039;&#039;&#039; is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Hyginus&#039;&#039;&#039; is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].&lt;br /&gt;
*&#039;&#039;&#039;Hyperion&#039;&#039;&#039; is a reference to the main setting of Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]].&lt;br /&gt;
*&#039;&#039;&#039;Illuminati&#039;&#039;&#039; is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].&lt;br /&gt;
*&#039;&#039;&#039;Kepler&#039;&#039;&#039; is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.&lt;br /&gt;
*&#039;&#039;&#039;Klystron&#039;&#039;&#039; is a reference to a kind of vacuum tube used in early radar systems.&lt;br /&gt;
*&#039;&#039;&#039;Lentilis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lipi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Maksutov&#039;&#039;&#039; is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].&lt;br /&gt;
*&#039;&#039;&#039;Mersenne&#039;&#039;&#039; is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.&lt;br /&gt;
*&#039;&#039;&#039;Metis&#039;&#039;&#039; is a moon of Jupiter, and correspondingly a character in Roman mythology.&lt;br /&gt;
*&#039;&#039;&#039;Olber&#039;&#039;&#039; is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.&lt;br /&gt;
*&#039;&#039;&#039;Organon&#039;&#039;&#039; is likely either a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or a reference to the [[Wikipedia:Organa family|Organa family]] in the  [[Wikipedia:Star Wars|Star Wars]] universe.&lt;br /&gt;
*&#039;&#039;&#039;Ptolemae&#039;&#039;&#039; is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. &lt;br /&gt;
*&#039;&#039;&#039;Raynet&#039;&#039;&#039; is possibly a misspelling of &amp;quot;Rayet&amp;quot;, an existing astronomical designation. it could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].&lt;br /&gt;
*&#039;&#039;&#039;Saurus&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Squidi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vitalis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zeeman&#039;&#039;&#039; is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Influences_and_references&amp;diff=12044</id>
		<title>Talk:Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Influences_and_references&amp;diff=12044"/>
		<updated>2006-03-06T08:41:08Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Arilou captain names */ maaaybe...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve just read Roadside Picnic and I&#039;m confused about why you regard the &amp;quot;Mosquito Mange&amp;quot; as an influence or reference.  Was this something Fred and Paul said in a chat session?  Is there something in Star Control II that is similar?  I&#039;ve thought about it and I fail to see the connection.  Please enlighten.&lt;br /&gt;
--[[User:PsiPhi|PsiPhi]] 00:59, 19 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
That item was actually one to be researched further (which is why I put the question marks there). I haven&#039;t read the story myself yet, but it&#039;s been mentioned in the IRC channel as a possible origin of the &amp;quot;mosquito mange&amp;quot; expression which is used in SC2 when examining the Androsynth ruins: &amp;quot;:I see requests to the central computer for information -- data on `reality aberrations&#039;, the `Mosquito Mange&#039; and, er, ghosts, poltergeists, and other malevolent supernatural creatures.&amp;quot;&lt;br /&gt;
-- [[User:Svdb|SvdB]] 04:23, 19 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
For those who want to do some work on this page, there are two threads at the PNF boards, which have some more useful info. Be sure to verify these though, as some are plain wrong.&lt;br /&gt;
*http://dynamic.gamespy.com/~starcontrol/forum/index.php?topic=53.0&lt;br /&gt;
*http://dynamic.gamespy.com/~starcontrol/forum/index.php?topic=698.0&lt;br /&gt;
-- SvdB 05:32, 19 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been doing some work on these references (mostly the names) and have put up the ones that seem the most likely given the context and time period.  Here are a few more captain names that I wasn&#039;t sure enough on though:&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; - Sybil Danning (mentioned on one of the PNF board threads)&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; - Caroline Munro, famous scream queen&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; - character from ST:TMP or Commodore Decker of USS Constellation in the Original Series (&#039;The Doomsday Machine&#039; episode)&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; - from characters in the Childe Cycle by Gordon R. Dickson (I&#039;ve seen the characters&#039; names also spelled Grahame so I&#039;m not sure)&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; - the only thing I found was Superman&#039;s mother.  This might just be a word-play on &#039;Allure&#039; &lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; - reference to [[wikipedia:Booji Boy|Booji Boy]] of Devo fame&lt;br /&gt;
Are any of these reasonable enough to include on this page?  Also, if there are any that I&#039;ve already put up that you disagree with, we can discuss and edit as needs be - I won&#039;t take it too personally.  Next on the my list is to parse the works of the authors they mention, looking for references and such.  Of course if we have fans of these works, they&#039;d be the first and best to find those.&lt;br /&gt;
[[User:Fyzixfighter|Fyzixfighter]] 04:59, 3 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I think Alura was Supergirl&#039;s mother, not Superman&#039;s.-- [[User:PsiPhi|PsiPhi]] 11:02, 5 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
::You&#039;re right - I slipped up on that one.  Is there any other possible Alura reference/inpsiration? [[User:Fyzixfighter|Fyzixfighter]] 00:23, 12 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I can&#039;t find any other. I think it would be safe to add it for now.  [[User:PsiPhi|PsiPhi]] 03:54, 18 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::My only qualms with adding this Alura reference is that it doesn&#039;t exactly fit the context.  All the others are centrallish characters that tend to have certain qualities that match the Syreen image. Supergirl&#039;s mom simply seems like a flat, background character on the sidelines of the DC universe. Personally, of all the possible inspirations I&#039;ve proposed I think that this one is the weakest (followed closely by penny). I did find a third potential inspiration: Princess Allura of [[wikipedia:Voltron|Voltron]] fame. So the list of possibilities is:&lt;br /&gt;
:::*Word play on allure&lt;br /&gt;
:::*Supergirl&#039;s mother&lt;br /&gt;
:::*Princess in Voltron&lt;br /&gt;
:::*something else???&lt;br /&gt;
:::How do we decide what can reasonably be stated as the reference/influence that Paul and Fred intended anyways?  When I&#039;ve been looking, my criteria has been the works of the explicitly stated authors, occuring before SC2&#039;s release, well known pop culture - usually sci-fi, uniqueness, and context. I think that we&#039;ve probably nailed the majority of the captain names and other influences, but what about the cases, like Alura, where it&#039;s just a decent guess. My two cents is that we continue to express such uncertainties in the edits, reserving the more definitive statements for the surer references. That said, I think I&#039;ll add the rest of these references and see what happens. -- [[User:Fyzixfighter|Fyzixfighter]] 09:56, 18 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Wow, Voltron!  I loved that show as a kid. 20 years later and I can still remember the theme song (scary).  Now that you bring it up, Princess Allura fits a lot better than Supergirl&#039;s mother.  She was an important character and did command one of the lions after Sven left.  If Chimchim is a reference to the pet in Speed Racer and if Kimba is also a reference to a character in Japanese animation (plus the fact that the entire Shofixti culture was based on the Japanese), this does form a pattern that one of the designers loved Japanese anime. It is possible they accidentally misspelled her name. Knowing this, I would put Princess Allura far ahead of Supergirl&#039;s mother (who, as you put it, wasn&#039;t that important a character).[[User:PsiPhi|PsiPhi]] 20:42, 18 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
Not to be a jerk or anything, but I&#039;m removing the slylandro etymology remark until someone can provide an external reference for it, i.e. a greek dictionary showing slyl=sky. I remember seeing this over on the Androsynth page and it&#039;s rubbed me the wrong way ever since. And don&#039;t just point me to the threads on the forum because it&#039;s always the same person making this claim, and I&#039;d like something a little more objective. Every greek dictionary I&#039;ve looked at either has ouranos or aither as the the word for sky. So if you&#039;re a proponent of this, I&#039;ll gladly eat crow and repost it if you can back it up. [[User:Fyzixfighter|Fyzixfighter]] 06:32, 19 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
===Princess Bride===&lt;br /&gt;
The page for [[Tanaka]] contains the following text:&lt;br /&gt;
&amp;quot;Trivia: His opening comments of &#039;you killed my father, my mother, my many brothers, all six of my sisters - prepare to die&#039; are a homage to Inigo Montoya from &#039;The Princess Bride&#039;&amp;quot;. I personally wouldn&#039;t know about this so I&#039;m not going to add it here. But if it is verified, it &#039;&#039;would&#039;&#039; belong on this page.&lt;br /&gt;
-- [[User:Svdb|SvdB]] 08:54, 11 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I might be able to vouch for this, having seen this movie innumerable times while growing up (and a few more times in my &amp;quot;adult&amp;quot; years). In all honesty, I can clearly remember being reminded of this movie when I saw this part of the game (and again when I heard it). I&#039;ll make the changes here and in the Tanaka page then. The line possibly being referenced can be found in the [[wikipedia:Count Rugen|Count Rugen]] article. [[User:Fyzixfighter|Fyzixfighter]] 00:11, 12 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I wasn&#039;t suggesting removing the trivia from the Tanaka page. I&#039;d say it would belong in both. You don&#039;t think so? &amp;amp;mdash; [[User:Svdb|SvdB]] 05:07, 12 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I guess I kind of jumped the gun there, but I was thinking about removing it from the Tanaka article before your comment. My thinking was that it is a reference/influence that really isn&#039;t critical to understanding who Tanaka is and what role he plays in the game. If the trivia appears on the Tanaka page also, then we should put the other trivia found here on the corresponding pages as well. I&#039;d say that if the trivia contributes to our understanding of the original article (like the Androsynth&#039;s pink inverted triangle insignia) then it should be included there also; but otherwise, just keep it here. As I see it, this page is for all those quirky references we enjoy finding but that don&#039;t really add to the main pages. But, as always, if you want to put it back on the Tanaka page, I won&#039;t take it personally. [[User:Fyzixfighter|Fyzixfighter]] 22:25, 20 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Well, &amp;quot;be bold in editing&amp;quot; is the credo. I&#039;m more interested in the motivations (so that we can come to some guidelines) then this particular case.&lt;br /&gt;
::::My view is that each page should be complete in its subject. That doesn&#039;t only include the relation between of the subject and the game, but also anything that explains how the game element came to be the way it is. That includes influences imho.&lt;br /&gt;
::::I don&#039;t consider the Ultronomicon a reference work about just the SC2 game events, but also anything that has anything to do with it.&lt;br /&gt;
::::Now if there was a lot to say about each trivia, I&#039;d choose a link to the relevant section of a dedicated trivia page. But the trivia here are no longer than a paragraph.&lt;br /&gt;
::::&amp;amp;mdash;[[User:Svdb|SvdB]] 12:30, 21 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Graeme ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Graeme is a reference to Donal Graeme, a protagonist in the Childe Cycle novels by Gordon R. Dickson. (This may also be a reference to other characters in this series with this same lastname.)&amp;quot;&lt;br /&gt;
Are any of these characters pilots or captains of a space ship? Because if there&#039;s only one, it&#039;s probably safe to say that&#039;s the one the reference is about (as all people from this list are pilots/captains).&lt;br /&gt;
&amp;amp;mdash; [[User:Svdb|SvdB]] 15:44, 5 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t know really - haven&#039;t had a chance to read or even look at the books. Maybe I&#039;ll have to do a run down to the bookstore. There are at least 4 Graeme characters (including Donal) that I have found just by looking at short book reviews and synopses on the web. Anyone know any Dickson fans? I&#039;ll keep looking and edit if I find anything along the criterion you mention. --[[User:Fyzixfighter|Fyzixfighter]] 18:29, 5 Nov 2005 (CET)&lt;br /&gt;
:Small update - Donal Graeme is a captain of a starship during at least part of one of the novels. Still don&#039;t know about the others though - sorry. I&#039;ll keep looking... --[[User:Fyzixfighter|Fyzixfighter]] 10:15, 11 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Constellation names ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s this with all the constellation names? Afaik, every single one of those stars actually exists. As such, they don&#039;t belong in the Ultronimocon, and certainly not on this page. They&#039;re not references any more than &amp;quot;Jupiter&amp;quot; or &amp;quot;fungus&amp;quot;, or &amp;quot;stick&amp;quot; is a reference. That is, they normal real-life terms used exactly as in real life. &amp;amp;mdash; [[User:Svdb|SvdB]] 23:52, 3 Dec 2005 (CET)&lt;br /&gt;
:Not exactly. I added the list, specifically excluding the pre-existing, real-life names (as far as I could tell).  About a quarter of the constellation/star names are not actual constellation/star names.  A lot of them are references to astronomers or physicists, some of which also have star catalogs, star types, and planetary features named after them (Lalande, Wolf, and Zeeman for example). There are others that might have a sci-fi origin like Arriani or Saurus.  And then there are those that refer to things completely unrelated to astronomy (Klystron) or with no apparent source that I can find (Lipi). I guess this arose from some of the discussion on the which form of the constellation names to use in articles. I figured that for completeness, the reference page should also tell where the more esoteric in-game constellation/star names come from. --[[User:Fyzixfighter|Fyzixfighter]] 01:40, 4 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Perhaps there are &#039;&#039;&#039;some&#039;&#039;&#039; that are made up (after all, more may be named between now and 2155). But with all the stars in the sky, I&#039;d expect that anyone who&#039;s had anything to do with astronomy has a star or cluster named after him.&lt;br /&gt;
&lt;br /&gt;
Also, stars that have latin names appear to be mentioned in the genitive when a prefix word is present. So the star system &amp;quot;taurus&amp;quot; (bull) has the star &amp;quot;alpha tauri&amp;quot; (&amp;quot;A of the bull&amp;quot;). Genitive forms usually have -i, -is or -ae (singular) or &amp;quot;-um&amp;quot;, &amp;quot;-orum&amp;quot; or &amp;quot;-arum&amp;quot; (plural; &amp;quot;alpha geminorum&amp;quot; is &amp;quot;A of the twins&amp;quot;) suffixes. &amp;quot;Lipi&amp;quot; may be a typo for &amp;quot;Lupi&amp;quot;, &amp;quot;Lupus&amp;quot; meaning &amp;quot;wolf&amp;quot; (which is an actual constellation).&lt;br /&gt;
&amp;amp;mdash; [[User:Svdb|SvdB]] 20:39, 4 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:Sorry a response has been so delayed - end of the year finals. I see what you&#039;re saying, and could go back on my previous arguments and agree with taking off the names like Luyten, Wolf, and others that are part of star names/star catalogs/star types. I&#039;ll do some more research over the winter break and see if any others that might fall into this category. I&#039;d still like to leave the others up so people can see where the names might have come from, even if it is from some astronomer not honored in stellar nomenclature like Brahe (I believe there&#039;s no star-thingy named after him). And of course, I&#039;ll continue to mull this whole issue over.&lt;br /&gt;
&lt;br /&gt;
:As for the names being in the genitive cases, Phoenix and I had some discussion over at [[Ultronomicon talk:Manual of Style#Constellation names]] about this, and we&#039;d certainly like to hear you&#039;re thoughts. For example, do you know of any in-game instance when the nominative form of a latin constellation name is used? --[[User:Fyzixfighter|Fyzixfighter]] 06:49, 15 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Raynet ==&lt;br /&gt;
&lt;br /&gt;
How important is RAYNET, the british amateur radio organization? Unless it&#039;s much bigger than I thought, or something special to FF or PR3... I don&#039;t expect it would be the source for this name.&lt;br /&gt;
&lt;br /&gt;
== Utwig captain names ==&lt;br /&gt;
&lt;br /&gt;
Interesting finds Censored, but I&#039;m not sure if those are so much references as they are coincidences, especially the Duna name (in portuguese in means a sand dune). I don&#039;t see how the Danuba river relates to the Utwig. Nestor I might be able to buy, they are kind of elderly and wise, but weren&#039;t the robots in asimov&#039;s &amp;quot;I, robot&amp;quot; books called nestors (maybe this was only in the movies)? And for Endo, the japanese author maybe if again we can relate him somehow to the utwig personality/culture. I think a stronger possibility might be that endo is a slang term for marijuana - that smoke you see on their bridge, well, that&#039;s why they&#039;re sooo sad and out of touch with reality (probably got a bad case of the munchies too). --[[User:Fyzixfighter|Fyzixfighter]] 09:22, 9 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Arilou captain names ==&lt;br /&gt;
&lt;br /&gt;
Is it possible that the Arilou captain names are &amp;quot;words&amp;quot; from songs? Does anyone recognise any of those names? &amp;amp;mdash; [[User:Svdb|SvdB]] 08:48, 6 March 2006 (CET)&lt;br /&gt;
:They seem to mostly be nonsense words to me, besides &amp;quot;Dingdup&amp;quot; which sounds like &amp;quot;Dinged up&amp;quot;. &amp;quot;Louifoui&amp;quot; might be from a song, although the only one I can think of that&#039;s remotely similar would be &amp;quot;Louie Louie&amp;quot;. -[[User:Fadookie|Fadookie]] 09:41, 6 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Lander_Hints&amp;diff=12043</id>
		<title>Lander Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Lander_Hints&amp;diff=12043"/>
		<updated>2006-03-06T08:26:43Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: relinked the Flagship, minor rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
[[Image:Planet_Lander_small.png|right]]&lt;br /&gt;
==Lander controls==&lt;br /&gt;
Piloting the lander is similar to flying other types of ships (the default controls can be changed in &#039;&#039;keys.cfg&#039;&#039;):&lt;br /&gt;
*Use LEFT and RIGHT to rotate the lander counterclockwise and clockwise respectively.&lt;br /&gt;
*Use UP to go forward. Unlike space-faring vehicles, the lander stops moving forward as soon as you let go of the thrust key.&lt;br /&gt;
*Use RIGHT CTRL or ] or ENTER to fire the blaster. Use this to shoot life forms, but make sure you don&#039;t shoot valuable mineral deposits.&lt;br /&gt;
*Use RIGHT SHIFT or [ or ESCAPE or SPACE to return to the ship if the lander&#039;s storage is full or you&#039;re in trouble.&lt;br /&gt;
&lt;br /&gt;
==Deciding whether to land or not==&lt;br /&gt;
&lt;br /&gt;
===What&#039;s to gain===&lt;br /&gt;
You might want to land on a planet if it has lots of good minerals, biological life forms, or energy signatures on the surface.  Run an Auto Scan (Mineral, Bio, and Energy Scans one after another) to check.&lt;br /&gt;
*Check the &amp;quot;Cargo&amp;quot; menu option to remind yourself which colors of mineral are most valuable.  You get more Resource Units per part from mineral types near the bottom of the list, like Radioactives and Exotics.&lt;br /&gt;
*There&#039;s more to planets than just minerals. Life forms (revealed with a Bio Scan) often provide valuable data. Use the lander&#039;s blaster to stun the animal (it may take a few hits) and pick up any capsules it drops. Keep an eye on the blue &amp;quot;DAT&amp;quot; meter on the right, though &amp;amp;mdash; like minerals, your lander can only hold so much information at once. Predatory animals can be dangerous to your lander!&lt;br /&gt;
*Occasionally, you will find an energy signature on a planet. An energy signature could be a building, a ship or a useful device, so the size of the object on the surface varies. Energy readings are rare and indicate a point of interest in the game. They are always worth checking out even if conditions are not optimal.&lt;br /&gt;
&lt;br /&gt;
===Dangers===&lt;br /&gt;
There are a number of dangers &amp;amp;mdash; dangers that affect both your Lander and its crew &amp;amp;mdash; to be cautious of while exploring a planet&#039;s terrain. Many of these dangers can kill members of your crew. If the entire Lander&#039;s crew of 12 die, the Lander will explode; retreat before your Lander&#039;s crew is completely obliterated. Returning the Lander to [[the Flagship]] will recrew your Lander, provided you have crew to spare.&lt;br /&gt;
&lt;br /&gt;
Of the dangers facing your crew and Lander, atmosphere and seismic activity are rated on a scale from 0 to 8. Hazardous elements begin to appear above 2, and 7 &amp;amp; 8 are extremely dangerous. Fire storms appear when the surface temperature is above 100&amp;amp;deg;c and exploration is possible under 400&amp;amp;deg;c, depending on your skill. When formulating a landing strategy, try to keep the following factors in mind:&lt;br /&gt;
*&#039;&#039;&#039;Atmospheric ratings&#039;&#039;&#039; greater than 2 indicate lightning storms on the planet. &#039;&#039;&#039;Lightning storms are unavoidable and &#039;&#039;will kill crew&#039;&#039;&#039;&#039;&#039; when they hit your Lander. Try not to land on planets with atmospheric activity unless you must.&lt;br /&gt;
*&#039;&#039;&#039;Seismic ratings&#039;&#039;&#039; greater than than 2 indicate earthquakes on the planet. Earthquakes are visible and localized to a small area; it is possible to avoid them.  You may be able to navigate planets harboring earthquakes with a magnitude of up to 5 with no loss of crew, depending on your skill.&lt;br /&gt;
*&#039;&#039;&#039;Temperatures&#039;&#039;&#039; on the planet&#039;s surface depends on the [[List_of_star_types#Color Classification|color of its star]] and its distance from that star. Extremely high surface temperatures spawn dangerous fire storms on the surface that can harm your crew.   Fire storms begin to appear with surface temperatures above 100&amp;amp;deg;c and exploration is generally possible below 400&amp;amp;deg;c, depending on your skill. Colder planets are safer, though their mineral saturation will be extremely thin compared to their scortching bretheren.&lt;br /&gt;
*&#039;&#039;&#039;Life forms&#039;&#039;&#039; may attack your Lander, killing your crew. Take note of which life forms are aggressive and dangerous, and plan your navigation appropriately.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fuel usage:&#039;&#039;&#039; It takes fuel to land and lift off from a planet. The bigger the planet is, the higher the surface gravity, and the larger the fuel cost. The exact fuel amount required is shown when you select a place for your lander to set down. You can still abort at that time. The amount of fuel used is 2 times the surface gravity, though never more than 3.0 fuel units. Make sure it&#039;s worth it and remember to keep enough fuel in reserve to return to Sol.&lt;br /&gt;
*&#039;&#039;&#039;Distance to Sol:&#039;&#039;&#039; Carrying back the gathered minerals to the Star Base costs fuel and time. Make sure it&#039;s worth it. If you&#039;re far away from home, you should not spend your valuable cargo space on common minerals.  &lt;br /&gt;
Remember that you can jettison your less valuable minerals (using the Mainfest/Cargo-Menu) to make room for more valuable ones if you run out of cargo capacity.&lt;br /&gt;
&lt;br /&gt;
==Tips for surviving semi-dangerous planets==&lt;br /&gt;
*Keep a finger on the escape button.  If you are running low on crew or get into trouble, return to the ship before your lander gets destroyed.  All minerals and data you had on your lander will be destroyed along with it.&lt;br /&gt;
*It is wise to carry more than one lander at a time, in case one gets destroyed.  This is especially important early in the game so you don&#039;t have to interrupt your scavenging session and use valuable fuel flying back to Sol to get a new lander.&lt;br /&gt;
*Don&#039;t risk landing on &#039;&#039;very&#039;&#039; dangerous planets.  Getting rare minerals is useless if your lander gets destroyed before you make it back to the ship.  A capable pilot can maneuver around some obstacles, but an experienced pilot knows when it is best to give up and come back later.  Make a note of the planet&#039;s hyperspace coordinates and the planet/moon number; you can come back when you&#039;re better prepared.&lt;br /&gt;
*If a dangerous planet has large pockets of exotics and a low gravity, it may be worth hopping down to pick up just one deposit, and taking off again immediately.&lt;br /&gt;
*It is possible to navigate class-7 earthquakes with minimal losses after practicing upon planets with 5/6 tectonic ratings. Think like a bug. Also, keep your eye off the scan-map and just head in the general direction of the mineral, avoiding the quakes. Don&#039;t be afraid to stop-go-stop-go-turn-turn-etc.&lt;br /&gt;
*If an earthquake begins immediately in front of you, you may be able to zip by if it is still a pinprick. If you swerve on fairly high-earthquake planets, you risk running into another earthquake.&lt;br /&gt;
*Fire on hot planets moves in straight channels. If the temperature isn&#039;t ridiculously high it is very possible to avoid the fire. Move parallel with the lines, stop-go, turn at sharp angles. Think super-Frogger.&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
*If your lander&#039;s mineral storage (the red bar on the left) is nearly full, return to the ship and come back for another load instead of trying to cram in that last bit.  If you try to pick up more minerals than you have room for, the extra minerals will be lost forever. The same is also true for bio data (the blue bar).&lt;br /&gt;
*Remember that while your ship can hold much more than a lander can (as long as your ship has at least one Storage Bay), it still has a limited capacity.  If you are near the limit, your lander won&#039;t be able to pick up very much.  Head back to Sol and talk to the Starbase Commander to unload them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fadookie&amp;diff=12042</id>
		<title>User talk:Fadookie</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fadookie&amp;diff=12042"/>
		<updated>2006-03-06T08:22:01Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Spoiler links */ oops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please use descriptive file names for images. This makes it clear from the file name what the image is about, and prevents name clashes with past and future images. I have re-uploaded your image with a new name, as there is no way to rename an image. -- [[User:Svdb|SvdB]] 07:08, 29 Sep 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
I apologize. Please understand that I had no frame of reference for how an uploaded image should be formatted, as this was the first one sumbitted. Anyway, I&#039;ll title any future images more descriptively.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 07:57, 29 Sep 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sorry about the redirect to my own space. i&#039;m still learning wiki, and didn&#039;t know the &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; trick, and was tired of typing &amp;lt;nowiki&amp;gt;[[User:SamYeager|Sam]]&amp;lt;/nowiki&amp;gt; every time i wanted to reference myself. the best i could do now is undo the redirect, because i can&#039;t delete the page now that it&#039;s there. eh. -[[User:SamYeager|SamYeager]] 08:01, 30 Sep 2004 (CEST)&lt;br /&gt;
:I&#039;ve deleted it for you. - [[User:Svdb|SvdB]] 00:23, 1 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dingus, where did you get the idea the mycon have it in for the Ur-Quan?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To answer your question: I read about it in SC Saga(there&#039;s a link to it from pages of now and forever), and it&#039;s quite reasonable if you think about it. The Mycon see other races as &amp;quot;the non&amp;quot;, ultimately even the Ur-Quan. Because they are not part of Juffo-Wup, &amp;quot;the non has to become the void&amp;quot;. --[[User:Dingus|Dingus]] 05:12, 14 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
The quote from the Mycon is: &amp;quot;Juffo-Wup acknowledges the existence of un-Voidable Non. when we are faced with such, we join, absorb and wait for our opportunity to learn the weakness that will allow us to Void the Non.&amp;quot;. Everyone but the Mycon are the Non, which must be voided. Remember that the Mycon voluntarilly joined the Hierarchy. -- [[User:Svdb|SvdB]] 08:27, 14 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
== M-m-r-n-m-h-r-m ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s easy.  The mnemonic that I use is &amp;quot;My Moron May Harm&amp;quot; and then you just remove all the vowels. [[User:Mmrnmhrm|Mmrnmhrm]] 17:31, 28 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Haha! Thanks for the spelling lesson, M- oh no... Mmrnmhrm.&lt;br /&gt;
Aha! -[[User:Fadookie|Fadookie]]&lt;br /&gt;
&lt;br /&gt;
== Test ==&lt;br /&gt;
&lt;br /&gt;
A recent action of mine did not appear. I&#039;m testing the recentchanges/histories now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler links ==&lt;br /&gt;
&lt;br /&gt;
Regarding your recent edit to &amp;quot;Lander Hints&amp;quot; (&amp;quot;unlinking planet and the Flagship, the latter of which contains spoilers.&amp;quot;). The spoiler warning at the top already says that There Be Spoilers if you follow any links. So why remove those links? &amp;amp;mdash; [[User:Svdb|SvdB]] 08:57, 6 March 2006 (CET)&lt;br /&gt;
:Oops, didn&#039;t notice that. I&#039;ll link the flagship article back (I don&#039;t see a need to redlink [[planet]] however)... although personally I think that there should be clearer seperation between the spoiler-free and regular areas of the wiki. -[[User:Fadookie|Fadookie]] 09:22, 6 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Lander_Hints&amp;diff=12038</id>
		<title>Lander Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Lander_Hints&amp;diff=12038"/>
		<updated>2006-03-06T07:35:42Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Dangers */ unlinking planet and the Flagship, the latter of which contains spoilers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
[[Image:Planet_Lander_small.png|right]]&lt;br /&gt;
==Lander controls==&lt;br /&gt;
Piloting the lander is similar to flying other types of ships (the default controls can be changed in &#039;&#039;keys.cfg&#039;&#039;):&lt;br /&gt;
*Use LEFT and RIGHT to rotate the lander counterclockwise and clockwise respectively.&lt;br /&gt;
*Use UP to go forward. Unlike space-faring vehicles, the lander stops moving forward as soon as you let go of the thrust key.&lt;br /&gt;
*Use RIGHT CTRL or ] or ENTER to fire the blaster. Use this to shoot life forms, but make sure you don&#039;t shoot valuable mineral deposits.&lt;br /&gt;
*Use RIGHT SHIFT or [ or ESCAPE or SPACE to return to the ship if the lander&#039;s storage is full or you&#039;re in trouble.&lt;br /&gt;
&lt;br /&gt;
==Deciding whether to land or not==&lt;br /&gt;
&lt;br /&gt;
===What&#039;s to gain===&lt;br /&gt;
You might want to land on a planet if it has lots of good minerals, biological life forms, or energy signatures on the surface.  Run an Auto Scan (Mineral, Bio, and Energy Scans one after another) to check.&lt;br /&gt;
*Check the &amp;quot;Cargo&amp;quot; menu option to remind yourself which colors of mineral are most valuable.  You get more Resource Units per part from mineral types near the bottom of the list, like Radioactives and Exotics.&lt;br /&gt;
*There&#039;s more to planets than just minerals. Life forms (revealed with a Bio Scan) often provide valuable data. Use the lander&#039;s blaster to stun the animal (it may take a few hits) and pick up any capsules it drops. Keep an eye on the blue &amp;quot;DAT&amp;quot; meter on the right, though -- like minerals, your lander can only hold so much information at once. Predatory animals can be dangerous to your lander!&lt;br /&gt;
*Occasionally, you will find an energy signature on a planet. An energy signature could be a building, a ship or a useful device, so the size of the object on the surface varies. Energy readings are rare and indicate a point of interest in the game. They are always worth checking out even if conditions are not optimal.&lt;br /&gt;
&lt;br /&gt;
===Dangers===&lt;br /&gt;
There are a number of dangers -- dangers that affect both your Lander and its crew -- to be cautious of while exploring a planet&#039;s terrain. Many of these dangers can kill members of your crew. If the entire Lander&#039;s crew of 12 die, the Lander will explode; retreat before your Lander&#039;s crew is completely obliterated. Returning the Lander to the Flagship will recrew your Lander, provided you have additional crew on the Flagship.&lt;br /&gt;
&lt;br /&gt;
Of the dangers facing your crew and Lander, atmosphere and seismic activity are rated on a scale from 0 to 8. Hazardous elements begin to appear above 2, and 7 &amp;amp; 8 are extremely dangerous. Fire storms appear when the surface temperature is above 100&amp;amp;deg;c and exploration is possible under 400&amp;amp;deg;c, depending on your skill. When formulating a landing strategy, try to keep the following factors in mind:&lt;br /&gt;
*&#039;&#039;&#039;Atmospheric ratings&#039;&#039;&#039; greater than 2 indicate lightning storms on the planet. &#039;&#039;&#039;Lightning storms are unavoidable and &#039;&#039;will kill crew&#039;&#039;&#039;&#039;&#039; when they hit your Lander. Try not to land on planets with atmospheric activity unless you must.&lt;br /&gt;
*&#039;&#039;&#039;Seismic ratings&#039;&#039;&#039; greater than than 2 indicate earthquakes on the planet. Earthquakes are visible and localized to a small area; it is possible to avoid them.  You may be able to navigate planets harboring earthquakes with a magnitude of up to 5 with no loss of crew, depending on your skill.&lt;br /&gt;
*&#039;&#039;&#039;Temperatures&#039;&#039;&#039; on the planet&#039;s surface depends on the [[List_of_star_types#Color Classification|color of its star]] and its distance from that star. Extremely high surface temperatures spawn dangerous fire storms on the surface that can harm your crew.   Fire storms begin to appear with surface temperatures above 100&amp;amp;deg;c and exploration is generally possible below 400&amp;amp;deg;c, depending on your skill. Colder planets are safer, though their mineral saturation will be extremely thin compared to their scortching bretheren.&lt;br /&gt;
*&#039;&#039;&#039;Life forms&#039;&#039;&#039; may attack your Lander, killing your crew. Take note of which life forms are aggressive and dangerous, and plan your navigation appropriately.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fuel usage:&#039;&#039;&#039; It takes fuel to land and lift off from a planet. The bigger the planet is, the higher the surface gravity, and the larger the fuel cost. The exact fuel amount required is shown when you select a place for your lander to set down. You can still abort at that time. The amount of fuel used is 2 times the surface gravity, though never more than 3.0 fuel units. Make sure it&#039;s worth it and remember to keep enough fuel in reserve to return to Sol.&lt;br /&gt;
*&#039;&#039;&#039;Distance to Sol:&#039;&#039;&#039; Carrying back the gathered minerals to the Star Base costs fuel and time. Make sure it&#039;s worth it. If you&#039;re far away from home, you should not spend your valuable cargo space on common minerals.  &lt;br /&gt;
Remember that you can jettison your less valuable minerals (using the Mainfest/Cargo-Menu) to make room for more valuable ones if you run out of cargo capacity.&lt;br /&gt;
&lt;br /&gt;
==Tips for surviving semi-dangerous planets==&lt;br /&gt;
*Keep a finger on the escape button.  If you are running low on crew or get into trouble, return to the ship before your lander gets destroyed.  All minerals and data you had on your lander will be destroyed along with it.&lt;br /&gt;
*It is wise to carry more than one lander at a time, in case one gets destroyed.  This is especially important early in the game so you don&#039;t have to interrupt your scavenging session and use valuable fuel flying back to Sol to get a new lander.&lt;br /&gt;
*Don&#039;t risk landing on &#039;&#039;very&#039;&#039; dangerous planets.  Getting rare minerals is useless if your lander gets destroyed before you make it back to the ship.  A capable pilot can maneuver around some obstacles, but an experienced pilot knows when it is best to give up and come back later.  Make a note of the planet&#039;s hyperspace coordinates and the planet/moon number; you can come back when you&#039;re better prepared.&lt;br /&gt;
*If a dangerous planet has large pockets of exotics and a low gravity, it may be worth hopping down to pick up just one deposit, and taking off again immediately.&lt;br /&gt;
*It is possible to navigate class-7 earthquakes with minimal losses after practicing upon planets with 5/6 tectonic ratings. Think like a bug. Also, keep your eye off the scan-map and just head in the general direction of the mineral, avoiding the quakes. Don&#039;t be afraid to stop-go-stop-go-turn-turn-etc.&lt;br /&gt;
*If an earthquake begins immediately in front of you, you may be able to zip by if it is still a pinprick. If you swerve on fairly high-earthquake planets, you risk running into another earthquake.&lt;br /&gt;
*Fire on hot planets moves in straight channels. If the temperature isn&#039;t ridiculously high it is very possible to avoid the fire. Move parallel with the lines, stop-go, turn at sharp angles. Think super-Frogger.&lt;br /&gt;
&lt;br /&gt;
==Other Tips==&lt;br /&gt;
*If your lander&#039;s mineral storage (the red bar on the left) is nearly full, return to the ship and come back for another load instead of trying to cram in that last bit.  If you try to pick up more minerals than you have room for, the extra minerals will be lost forever. The same is also true for bio data (the blue bar).&lt;br /&gt;
*Remember that while your ship can hold much more than a lander can (as long as your ship has at least one Storage Bay), it still has a limited capacity.  If you are near the limit, your lander won&#039;t be able to pick up very much.  Head back to Sol and talk to the Starbase Commander to unload them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12035</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12035"/>
		<updated>2006-03-05T22:15:52Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: grah...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
&lt;br /&gt;
As long as the spam is looking to delete the bottom-most section, it might as well be a one that&#039;s not so important.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not that important actually. There&#039;s already a link to the copyright page on the bottom of every page here.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 11:12, 28 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Anyone know games with contol as Star Control?&lt;br /&gt;
Also looking for new idea about game-design new ship...&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest putting links to the other SC2-related websites on the mainpage, e.g.&lt;br /&gt;
Forum http://uqm.stack.nl/forum, sf.net, bug-report-page, etc.&lt;br /&gt;
-[[User:HaJo|HaJo]] 22 February 2006 (CET)&lt;br /&gt;
:Well, there is already a wikilink to the [[Links]] page down in the lower left. --[[User:Fyzixfighter|Fyzixfighter]] 01:47, 23 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps this page should be protected since it sees a lot of vandalism?&lt;br /&gt;
--[[User:Luminar|Luminar]] 21:53, 24 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:That wouldn&#039;t help. They&#039;d just pick another page. This way at least it&#039;s easy to see, and it&#039;s better that this page is spammed than some article page.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 05:43, 25 February 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12033</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12033"/>
		<updated>2006-03-05T22:08:12Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Slylandro Probe */ original track info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
====Slylandro Probe [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro Probe music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;We Come In Peace 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Configuring Ship&amp;quot;. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II. The original track title was &amp;quot;mystic shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&lt;br /&gt;
====Shipyard [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for the shipyard was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Druuge Music&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/shipyard.mod shipyard.mod]&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Trance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12031</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12031"/>
		<updated>2006-03-05T22:01:57Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Shipyard */ added original info, track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Configuring Ship&amp;quot;. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II. The original track title was &amp;quot;mystic shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&lt;br /&gt;
====Shipyard [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for the shipyard was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Druuge Music&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/shipyard.mod shipyard.mod]&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Trance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12030</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12030"/>
		<updated>2006-03-05T21:57:31Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* QuasiSpace Star Control II PC original */ +track name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Configuring Ship&amp;quot;. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II. The original track title was &amp;quot;mystic shadows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Trance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12029</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12029"/>
		<updated>2006-03-05T21:56:43Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Starbase Star Control II PC original */ +original title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Configuring Ship&amp;quot;. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Trance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12028</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12028"/>
		<updated>2006-03-05T21:55:37Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Interplanetary Star Control II PC original */ +original title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Configuring Ship&amp;quot;. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12027</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12027"/>
		<updated>2006-03-05T21:49:05Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* VUX */ added original info and track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
====VUX [[Star Control II]] PC original====&lt;br /&gt;
The VUX music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Alien Doom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/VUX.MOD VUX.MOD]&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12026</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12026"/>
		<updated>2006-03-05T21:45:03Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Supox Star Control II PC original */ added original track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]]. The original track title was &amp;quot;Fuchia fantasy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12025</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12025"/>
		<updated>2006-03-05T21:44:12Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Slylandro Homeworld */ added original track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
====Slylandro [[Star Control II]] PC original====&lt;br /&gt;
The Slylandro music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;MOD.ZANYGYRA&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12024</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12024"/>
		<updated>2006-03-05T21:41:53Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Melnorme Star Control II PC original */ added original track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]]. The original track title was &amp;quot;mod.POTATOJUICE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12023</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12023"/>
		<updated>2006-03-05T21:41:11Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Ilwrath Star Control II PC original */ added original track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Ur-Quan Kzer-Za&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12022</id>
		<title>Star Control Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_Music&amp;diff=12022"/>
		<updated>2006-03-05T21:40:18Z</updated>

		<summary type="html">&lt;p&gt;Fadookie: /* Commander Hayes Star Control II PC original */  added original track title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
One of the most admired areas of [[Star Control II]] was its music, so much that the [[Precursors Remixing Team]], some of which include the original Star Control II artists, have remixed the original music.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
===[[Arilou Lalee&#039;lay]]===&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Star Control II]] PC original====&lt;br /&gt;
The Arilou music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Going back a bit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ARILOU.MOD ARILOU.MOD]&lt;br /&gt;
&lt;br /&gt;
====Arilou Lalee&#039;lay [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] created a new version of the Arilou track, called &amp;quot;Welcome to Falayalaralfali&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Arilou__Welcome_to_Falayalaralfali.mp3 Arilou__Welcome_to_Falayalaralfali.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=6&lt;br /&gt;
&lt;br /&gt;
===[[Chmmr]]===&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Star Control II]] PC original====&lt;br /&gt;
The Chmmr music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;working song&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/CHMMR.MOD CHMMR.MOD]&lt;br /&gt;
&lt;br /&gt;
====Chmmr [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[A. Keren]] created a new version of the Chmmr track, called &amp;quot;Photosynthesis&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/chmmr.ogg chmmr.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=40&lt;br /&gt;
&lt;br /&gt;
===[[Hayes|Commander Hayes]]===&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Star Control II]] PC original====&lt;br /&gt;
The Starbase Commander music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. The original track title was &amp;quot;star control2, tune4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/COMMANDR.MOD COMMANDR.MOD]&lt;br /&gt;
&lt;br /&gt;
====[[Hayes|Commander Hayes]] [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Commander track, called &amp;quot;Corridor Nine&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase_Commander__Corridor_Nine.mp3 Starbase_Commander__Corridor_Nine.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=2&lt;br /&gt;
&lt;br /&gt;
===[[Druuge]]===&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Star Control II]] PC original====&lt;br /&gt;
The Druuge music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/DRUUGE.MOD DRUUGE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Druuge [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Druuge track, called &amp;quot;Property of the Crimson Corporation&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Druuge__Property_of_the_Crimson_Corporation.mp3 Druuge__Property_of_the_Crimson_Corporation.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=11&lt;br /&gt;
&lt;br /&gt;
===[[Ilwrath]]===&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Star Control II]] PC original====&lt;br /&gt;
The Ilwrath music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/ILWRATH.MOD ILWRATH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ilwrath [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ilwrath track, called &amp;quot;All Evil&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ilwrath__All_Evil.mp3 Ilwrath__All_Evil.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=24&lt;br /&gt;
&lt;br /&gt;
===[[Melnorme]]===&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Star Control II]] PC original====&lt;br /&gt;
The Melnorme music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MELNORME.MOD MELNORME.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melnorme [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Melnorme track, called &amp;quot;Turning Purple&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Melnorme__Turning_Purple.mp3 Melnorme__Turning_Purple.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=14&lt;br /&gt;
&lt;br /&gt;
===[[Mycon]]===&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Star Control II]] PC original====&lt;br /&gt;
The Mycon music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/MYCON.MOD MYCON.MOD]&lt;br /&gt;
&lt;br /&gt;
====Mycon [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Mycon track, called &amp;quot;Rebirth&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Mycon__Rebirth.mp3 Mycon__Rebirth.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=27&lt;br /&gt;
&lt;br /&gt;
===[[Orz]]===&lt;br /&gt;
&lt;br /&gt;
====Orz [[Star Control II]] PC original====&lt;br /&gt;
The Orz music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
====Orz [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] and [[Tore Aune Fjellstad]] created a new version of the Orz track, called &amp;quot;*Squeezing* the *Juice*&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/orz.ogg orz.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=43&lt;br /&gt;
&lt;br /&gt;
===[[Pkunk]]===&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Star Control II]] PC original====&lt;br /&gt;
The Pkunk music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/PKUNK.MOD PKUNK.MOD]&lt;br /&gt;
&lt;br /&gt;
====Pkunk [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Pkunk track, called &amp;quot;Pkunks Not Dead&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/pkunk.ogg pkunk.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=44&lt;br /&gt;
&lt;br /&gt;
===[[Shofixti]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] Homeworld===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Slylandro]] [[Probe]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Spathi]]===&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Star Control II]] PC original====&lt;br /&gt;
The Spathi music for the PC version of Star Control II was composed by [[Eric Berge]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SPATHI.MOD SPATHI.MOD]&lt;br /&gt;
&lt;br /&gt;
====Spathi [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Safe Haven&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/2/Spathi__Safe_Haven.mp3 Spathi_Safe_Haven.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=12&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created a new version of the Spathi track, called &amp;quot;Fwiffo&#039;s Starrunner&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/spathi.ogg spathi.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=47&lt;br /&gt;
&lt;br /&gt;
===[[Supox]]===&lt;br /&gt;
&lt;br /&gt;
====Supox [[Star Control II]] PC original====&lt;br /&gt;
The Supox music for the PC version of Star Control II was composed by [[Aaron Grier]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/SUPOX.MOD SUPOX.MOD]&lt;br /&gt;
&lt;br /&gt;
====Supox [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[András Barják]] created a new version of the Supox track, called &amp;quot;Shake Yer Rootz&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/supox.ogg supox.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=42&lt;br /&gt;
&lt;br /&gt;
===[[Syreen]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Talking Pet]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Thraddash]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Umgah]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kohr-Ah]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kohr-Ah music for the PC version of Star Control II was composed by [[Dan Nicholson]]. The original track title was &amp;quot;Slylandro Theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/KOHR-AH.MOD KOHR-AH.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kohr-Ah [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of the Ur-Quan Kohr-Ah  track, called &amp;quot;Cleansing Required&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Kohr-Ah__Cleansing_Required.mp3 Kohr-Ah__Cleansing_Required.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=29&lt;br /&gt;
&lt;br /&gt;
===[[Ur-Quan Kzer-Za]]===&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Star Control II]] PC original====&lt;br /&gt;
The Ur-Quan Kzer-Za music for the PC version of Star Control II was composed by [[Erol Otus]]. It should be noted that this theme was also used as the title music of the Genesis version of [[Star Control|Star Control I]], although the two tracks were arranged a bit differently.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UR-QUAN.MOD UR-QUAN.MOD]&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan Kzer-Za [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Ur-Quan Kzer-Za track, called &amp;quot;Now and Forever&amp;quot;. It was released in remix pack 3.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/3/Ur-Quan__Now_and_Forever.mp3 Ur-Quan__Now_and_Forever.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=23&lt;br /&gt;
&lt;br /&gt;
===[[Utwig]]===&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Star Control II]] PC original====&lt;br /&gt;
The Utwig music for the PC version of Star Control II was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/UTWIG.MOD UTWIG.MOD]&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Utwig track, called &amp;quot;Mask of Ultimate Embarrasment and Shame&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwig.ogg utwig.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=37&lt;br /&gt;
&lt;br /&gt;
====Utwig [[Precursors Remixing Team|Precursors]] alternate remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Casey Monroe]] created a new version of the Utwig track, called &amp;quot;The Ultron&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/4/utwigult.ogg utwigult.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=38&lt;br /&gt;
&lt;br /&gt;
===[[VUX]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Yehat]]===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Zoq-Fot-Pik]]===&lt;br /&gt;
The Zoq-Fot-Pik theme will be part of remix pack 4. However, the Precursors decided to release the remix early.&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/Zoq-Fot-Pik__Frungy_Party.mp3 Frungy Party Remix] by Forevian&lt;br /&gt;
&lt;br /&gt;
[http://uqm.stack.nl/files/music/zoqfot.ogg ZOQFOT.OGG]&lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
&lt;br /&gt;
===[[Super Melee|Melee]]===&lt;br /&gt;
====Melee [[Star Control II]] PC original====&lt;br /&gt;
The original melee battle music was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/FIGHT.MOD FIGHT.MOD]&lt;br /&gt;
&lt;br /&gt;
====Melee [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Melee track, called &amp;quot;The Battle of the Sa-Matra&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Melee__The_Battle_of_the_SaMatra.mp3 Melee__The_Battle_of_the_SaMatra.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=18&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
===[[HyperSpace]]===&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] PC original====&lt;br /&gt;
The HyperSpace music for the PC version of Star Control II was composed by [[Riku Nuottajärvi]]. This .mod track won him the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/hyper.mod hyper.mod]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Star Control II]] 3DO version====&lt;br /&gt;
The [[3DO]] version of Star Control II had a remixed version of the original HyperSpace music, created by [[Burke Treischmann]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/3do/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Riku Nuottajärvi]] created a new version of his HyperSpace track, called &amp;quot;Across the Galaxy&amp;quot;. It was released in remix pack 2.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/precursors/activity/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=9&lt;br /&gt;
&lt;br /&gt;
====HyperSpace [[Precursors Remixing Team|Precursors]] bonus remix====&lt;br /&gt;
As part of the [[Remixing Project]], [[Jouni Airaksinen]] created an alternate HyperSpace remix called &amp;quot;Lightyears Away&amp;quot;. It will be released in remix pack 4.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/0/hyper.ogg hyper.ogg]&lt;br /&gt;
&lt;br /&gt;
Web page: [http://www.medievalfuture.com/precursors/remix.php?remix=45]&lt;br /&gt;
&lt;br /&gt;
===Interplanetary===&lt;br /&gt;
&lt;br /&gt;
====Interplanetary [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for interplanetary space was composed by [[Dan Nicholson]]. According to the in-file comments, he originally wrote this track for &amp;quot;an engine room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/space.mod space.mod]&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
&lt;br /&gt;
====Intro [[Star Control II]] PC original====&lt;br /&gt;
The intro music for the PC version of Star Control II was created by [[Riku Nuottajärvi]] and then heavilly modified by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/introx.mod introx.mod]&lt;br /&gt;
&lt;br /&gt;
===Orbit===&lt;br /&gt;
&lt;br /&gt;
====Orbit [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when the player is in orbit around a planet or moon, was created by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/orbitx.mod orbitx.mod]&lt;br /&gt;
&lt;br /&gt;
===Outfit Starship===&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Star Control II]] PC original====&lt;br /&gt;
The music used in the PC version of Star Control II for when outfitting [[The Flagship]] was composed by [[Dan Nicholson]]. The in-file comments suggest this .mod could be used for &amp;quot;theme music perhaps&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Download: [http://uqm.stack.nl/files/music/original/activity/outfit.mod outfit.mod]&lt;br /&gt;
&lt;br /&gt;
====Outfit Starship [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Jouni Airaksinen]] created a new version of the Outfit Starship track, called &amp;quot;Outfit the Vindicator&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Outfit__Outfit_the_Vindicator.mp3 Outfit__Outfit_the_Vindicator.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=19&lt;br /&gt;
&lt;br /&gt;
===[[QuasiSpace]]===&lt;br /&gt;
====QuasiSpace [[Star Control II]] PC original====&lt;br /&gt;
The QuasiSpace music for the PC version of Star Control II was composed by [[Kevin Palivec]] as his entry for the music competition that [[Toys for Bob]] organised for Star Control II.&lt;br /&gt;
&lt;br /&gt;
http://www.classicgaming.com/starcontrol/history/quasispace_music_history.shtml&lt;br /&gt;
&lt;br /&gt;
===Red Alert===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Shipyard===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Starbase]]===&lt;br /&gt;
====Starbase [[Star Control II]] PC original====&lt;br /&gt;
The music played at the earth starbase menu screen was composed by [[Dan Nicholson]].&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/modules/STARBASE.MOD STARBASE.MOD]&lt;br /&gt;
&lt;br /&gt;
====Starbase [[Precursors Remixing Team|Precursors]] Remix====&lt;br /&gt;
As part of the [[Precursors Remixing Team|Remixing Project]], [[Espen Gätzschmann]] and [[Tore Aune Fjellstad]] created a new version of the Starbase track, called &amp;quot;Under a Red Sky&amp;quot;. It was released in remix pack 1.&lt;br /&gt;
&lt;br /&gt;
Download: [http://www.medievalfuture.com/precursors/music/packages/1/Starbase__Under_a_Red_Sky.mp3 Starbase__Under_a_Red_Sky.mp3]&lt;br /&gt;
&lt;br /&gt;
Web page: http://www.medievalfuture.com/precursors/remix.php?remix=1&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ditties==&lt;br /&gt;
&#039;&#039;No information yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Fadookie</name></author>
	</entry>
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