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	<id>https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fyzixfighter</id>
	<title>Ultronomicon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fyzixfighter"/>
	<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/Special:Contributions/Fyzixfighter"/>
	<updated>2026-04-17T10:02:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=35353</id>
		<title>User talk:Svdb</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=35353"/>
		<updated>2025-06-07T00:17:49Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Spambots again */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old stuff moved to [[User talk:Svdb/Old]].&lt;br /&gt;
&lt;br /&gt;
== Spambots back ==&lt;br /&gt;
&lt;br /&gt;
It looks like they started in earnest right after the massive creation of spam pages by a single user. Any chance that the small internal change to the ConfirmEdit extension that you did last year to thwart the automated spambot scripts somehow got undone when the &amp;quot;mass delete&amp;quot; option got added? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:58, 3 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m afraid not. What I originally did was to replace the names of some form fields. I changed them again now. If that doesn&#039;t help, I&#039;ll have to figure out something else. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 23:53, 8 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
Looks like spambots are back again making a bunch of new user accounts. No spam pages yet. It seems to coincide with the upgrading of the MediaWiki software? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 14:09, 24 February 2016 (CET)&lt;br /&gt;
:It may actually be the case that since the upgrade before this one, creating new accounts was broken completely.&lt;br /&gt;
:I&#039;ll see what I can do. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 13:23, 27 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
== Spambots again ==&lt;br /&gt;
Hey Serge - I don&#039;t mind playing whack-a-spambot, but my real life commitments make it difficult to stay on top of the recent surge in spambots. I&#039;m not sure if the CAPTCHA extensions need to be updated or if there&#039;s another extension that could be implemented. I&#039;ll keep looking through the MediaWiki help to see if there are any other possible things to try. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:14, 18 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi Fyzixfighter. Thanks for still whacking bots after all this time. If I can make this easier by installing some new extension, I&#039;ll be happy to do so. I&#039;ll look into options when I get the chance. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 21:43, 20 May 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It looks like QuestyCaptcha is the module in the ConfirmEdit extension that is currently being implemented here. Based on the table [https://www.mediawiki.org/wiki/Extension:ConfirmEdit here], Questy is supposed to be highly effective until it is cracked - which is what likely has happened. A short-term solution (without any new extension) may be to change the questions and answers. Looking at the mediawiki page for ConfirmEdit, the Turnstile module is the only other one listed as being highly effective against spambots. That could be long-term possibility, but looks to be more involved to implement. I&#039;ve seen another wiki also use [https://www.mediawiki.org/wiki/Extension:AntiSpoof AntiSpoof], which might prevent some of the similar sounding usernames the bots have been using, and [https://www.mediawiki.org/wiki/Extension:HoneyPot HoneyPot] for spam control. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 00:17, 7 June 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=35154</id>
		<title>User talk:Svdb</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=35154"/>
		<updated>2025-05-18T03:14:16Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Spambots back */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old stuff moved to [[User talk:Svdb/Old]].&lt;br /&gt;
&lt;br /&gt;
== Spambots back ==&lt;br /&gt;
&lt;br /&gt;
It looks like they started in earnest right after the massive creation of spam pages by a single user. Any chance that the small internal change to the ConfirmEdit extension that you did last year to thwart the automated spambot scripts somehow got undone when the &amp;quot;mass delete&amp;quot; option got added? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:58, 3 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m afraid not. What I originally did was to replace the names of some form fields. I changed them again now. If that doesn&#039;t help, I&#039;ll have to figure out something else. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 23:53, 8 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
Looks like spambots are back again making a bunch of new user accounts. No spam pages yet. It seems to coincide with the upgrading of the MediaWiki software? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 14:09, 24 February 2016 (CET)&lt;br /&gt;
:It may actually be the case that since the upgrade before this one, creating new accounts was broken completely.&lt;br /&gt;
:I&#039;ll see what I can do. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 13:23, 27 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
== Spambots again ==&lt;br /&gt;
Hey Serge - I don&#039;t mind playing whack-a-spambot, but my real life commitments make it difficult to stay on top of the recent surge in spambots. I&#039;m not sure if the CAPTCHA extensions need to be updated or if there&#039;s another extension that could be implemented. I&#039;ll keep looking through the MediaWiki help to see if there are any other possible things to try. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:14, 18 May 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter&amp;diff=34758</id>
		<title>User:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter&amp;diff=34758"/>
		<updated>2024-03-14T23:13:33Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: recreating with what I think are essentials - maybe one day...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Links of interest==&lt;br /&gt;
* [http://www.americanscientist.org/template/AssetDetail/assetid/23947?fulltext=true] Excellent paper on technical writing (the reason science papers are hard to read is not the material, but because scientists and engineers generally don&#039;t know how to write with the reader in mind)&lt;br /&gt;
&lt;br /&gt;
==my Wiki quick links==&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox|Personal Sandbox]]&lt;br /&gt;
*[[Ultronomicon:Manual of Style|The Style Guide]]&lt;br /&gt;
*[[Ultronomicon:Editing Essentials]]&lt;br /&gt;
*[[User:Fyzixfighter/Timeline|Graphical timelines]]&lt;br /&gt;
&lt;br /&gt;
==Intended articles to-do list==&lt;br /&gt;
:&#039;&#039;possible minor location pages for completeness (though some may not be worth it)&#039;&#039;&lt;br /&gt;
*[[Orionis]]&lt;br /&gt;
*[[Beta Luyten]]&lt;br /&gt;
*[[Luyten]]&lt;br /&gt;
*[[Gamma Serpentis]]&lt;br /&gt;
*[[Serpentis]]&lt;br /&gt;
*[[Epsilon Scorpii]]&lt;br /&gt;
*[[Scorpii]]&lt;br /&gt;
*[[Persei]]&lt;br /&gt;
*[[Epsilon Muscae]]&lt;br /&gt;
:&#039;&#039;In-game events (still need to work out appropriate titles)&#039;&#039;&lt;br /&gt;
*[[Ilwrath-Thraddash war]]&lt;br /&gt;
*Ambush at Organon&lt;br /&gt;
*Pkunk Migration&lt;br /&gt;
*Thraddash &amp;quot;assisting&amp;quot; the Kzer-Za&lt;br /&gt;
&lt;br /&gt;
==Other goals==&lt;br /&gt;
*standardize layout of race pages&lt;br /&gt;
*notes for pages with disagreements arising from internal discrepancies and 3DO vs. PC problems and esoteric references&lt;br /&gt;
:*&#039;&#039;none at the moment&#039;&#039;&lt;br /&gt;
*standardize pages for constellations, star systems, and planets/moons/locations&lt;br /&gt;
*potential planet pages for tweaking/expanding/cleaning up&lt;br /&gt;
:*&#039;&#039;none at the moment&#039;&#039;&lt;br /&gt;
*determine the value of creating pages for the variety of creatures and characters mentioned in the Pkunk and Utwig dialog&lt;br /&gt;
*intro sections for certain pages&lt;br /&gt;
:*&#039;&#039;none at the moment&#039;&#039;&lt;br /&gt;
*remove references to the non-canonical term [[Second War]], and merge that article into [[SC2]] or [[UQM]]&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
These are articles that IMHO should be deleted or merged into larger ones.&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*&amp;lt;s&amp;gt;Alpha Lyrae&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Alpha Wolf&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Alpha Wolf I&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Alpha Wolf Ia&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Beta Andromedae&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Beta Lyrae&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Beta Wolf&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Callisto&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Europa&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Ganymede&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Sirius I&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Ta Puun stick&amp;lt;/s&amp;gt; merged and redirected&lt;br /&gt;
*&amp;lt;s&amp;gt;Titan&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
*&amp;lt;s&amp;gt;Triton&amp;lt;/s&amp;gt; redirect&lt;br /&gt;
&lt;br /&gt;
==Greek letters for stars==&lt;br /&gt;
For use in alphabetizing stars in star category by constellation name first, then star designation (greek letter)&lt;br /&gt;
*Alpha - A&lt;br /&gt;
*Beta - B&lt;br /&gt;
*Gamma - C&lt;br /&gt;
*Delta - D&lt;br /&gt;
*Epsilon - E&lt;br /&gt;
*Zeta - F&lt;br /&gt;
*Eta - G&lt;br /&gt;
*Theta - H&lt;br /&gt;
*Iota - I&lt;br /&gt;
*Kappa - K&lt;br /&gt;
*Lambda - L&lt;br /&gt;
*Mu - M&lt;br /&gt;
*Nu - N&lt;br /&gt;
*Xi - X&lt;br /&gt;
This skips J, and had a bit of a problem for eta and theta (could use Ha and Hb since Eta looks like H). Also skipped from N to X for Nu and Xi - only one constellation gets up that high&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=File:Arrival-of-the-Deep-Children_scaled.jpg&amp;diff=34743</id>
		<title>File:Arrival-of-the-Deep-Children scaled.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=File:Arrival-of-the-Deep-Children_scaled.jpg&amp;diff=34743"/>
		<updated>2023-01-05T15:36:40Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Summary */ adding link to blogpost source (very nice find!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
George Barr&#039;s illustration of a Mycon Deep Child striking Syra&#039;s surface ([https://pistolshrimpgames.com/2022/11/pistol-shrimp-podcast-episode-4-george-barr-30-year-special/ source]).&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Earth_Starbase&amp;diff=34550</id>
		<title>Earth Starbase</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Earth_Starbase&amp;diff=34550"/>
		<updated>2021-04-15T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* History */ clarify and parallel-ify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{starbase&lt;br /&gt;
|name=Earth Starbase&lt;br /&gt;
|image=[[File:Starbase menu screenshot.png|center]]&lt;br /&gt;
|caption=The Earth Starbase menu&lt;br /&gt;
|location=[[Earth|Sol III]]&lt;br /&gt;
|commander=[[Hayes]]&lt;br /&gt;
|race=[[Human]]&lt;br /&gt;
|status=&#039;&#039;de facto&#039;&#039; command post for the &amp;lt;br&amp;gt;[[New Alliance of Free Stars]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Earth Starbase&#039;&#039;&#039; is an [[Ur-Quan]]-built [[Starbase]] that has been in [[Earth]]&#039;s orbit since the [[Human]] surrender to the [[Hierarchy]] in 2134.  The facility is operated by a crew of 2000 Humans under the leadership of Starbase Commander [[Hayes]], formerly of [[Star Control (Organization)|Star Control]].  The base was meant to function as a servicing and refueling station for the wide variety of Hierarchy ships, so it was stocked with the most advanced Ur-Quan automation technology available.  A Hierarchy resupply vessel was scheduled to visit the station every five years, but the schedule was interrupted in 2147 by the [[Second Doctrinal War]] when all [[Ur-Quan Kzer-Za|Kzer-Za]] forces were recalled to fight the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Starbase Commander [[Hayes]] and the crew had been aboard since the last Hierarchy resupply ship had transferred them from Earth&#039;s surface, through the [[Slave Shield]], in 2147, replacing the previous staff.  Starbase crew members were chosen by the Ur-Quan for their experience working in space environments and frequently included military veterans from the [[Ur-Quan Slave War]].  Ironically this made them more likely to rebel once Ur-Quan supervision was lifted, as proved to be the case in this instance.&lt;br /&gt;
&lt;br /&gt;
After more than 20 years incommunicado, the members of the expedition to [[Unzervalt]] arrived at Earth aboard [[The Flagship]] not knowing that the [[Ur-Quan Slave War]] had ended.  Itself incommunicado for 8 years, the Starbase&#039;s energy reserves were almost completely depleted and Hayes was unable to determine the identity of the approaching vessel, but assumed it to be a long-overdo Hierarchy resupply ship.  Fearful and isolated, Hayes was hesitant to trust the rebel vessel, but nevertheless, the Flagship undertook mining operations within the Sol system to gather radioactive elements to bring the base back to full strength, then toasted an [[Ilwrath]] [[Avenger]] that had been dispatched to investigate the illegal activity in the system.  This was enough to cement the [[New Alliance of Free Stars]] and the Starbase became the nerve centre for the Flagship and the fledgling Alliance.  Fortunately, the Ur-Quan machinery is flexible enough to interface with the [[Precursor]] software on The Flagship&#039;s computer, and the standard Hierarchy [[antimatter]]-conversion fuel synthesized at the Starbase is compatible with the Flagship&#039;s propulsion systems. Most of The Flagship&#039;s replacement crew come from Starbase personnel, including many of its highly trained scientific specialists. Along with the Flagship itself, the Starbase stands as a symbol of Human resistance during the renewed fight against the [[Ur-Quan]].&lt;br /&gt;
&lt;br /&gt;
In a stroke of good fortune, one of the engineers aboard the Starbase had smuggled from Earth illegal copies of the design documents for the Earthling [[Cruiser]].  Earth&#039;s fleets and shipyards were destroyed at the surrender and the last surviving Cruiser, the [[Tobermoon]] had been stranded with the Unzervalt mission.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also: [[In-game Starbase services]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Starbase]]&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Timeline&amp;diff=34513</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Timeline&amp;diff=34513"/>
		<updated>2020-10-03T21:28:49Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: Spathi conquered before Ilwrath: &amp;quot;By 2111 the Spathi had also been subjugated and the Ilwrath, one of the Chenjesu&amp;#039;s closest neighbors, was near defeat.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|c. 250,000&amp;amp;nbsp;BCE||The [[Precursor]]s appear on the galactic scene.&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,000&amp;amp;nbsp;BCE||The [[Faz]] join the [[Sentient Milieu]].&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000&amp;amp;nbsp;BCE||[[Dnyarri]] discovered by the [[Ur-Quan]].&lt;br /&gt;
|-&lt;br /&gt;
|c. 17,500&amp;amp;nbsp;BCE||[[Dnyarri]] overthrown, the [[Path of Now and Forever]] and the [[Eternal Doctrine]] formulated, [[the Words]] uttered and the [[Mael-Num]] driven from their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
|1940||The [[Ur-Quan Kzer-Za]] begin forming plans to attack [[Earth]].&lt;br /&gt;
|-&lt;br /&gt;
|2015||The [[Human]]s&#039; [[Small War of 2015]].&lt;br /&gt;
|-&lt;br /&gt;
|2019||Creation of the first [[Androsynth]].&lt;br /&gt;
|-&lt;br /&gt;
|2025||The confiscation and storage of all weapons of mass destruction by the United Nations in so-called [[Peace Vaults]], resulting in the first year without war on Earth.&lt;br /&gt;
|-&lt;br /&gt;
|2035||Cataclysm caused by a [[Deep Child]] makes [[Syra]] uninhabitable, forcing [[Syreen]] to flee.&lt;br /&gt;
|-&lt;br /&gt;
|2075||[[Yehat]] discover and &amp;quot;uplift&amp;quot; the [[Shofixti]].&lt;br /&gt;
|-&lt;br /&gt;
|2085||The [[Clone Revolt]].&lt;br /&gt;
|-&lt;br /&gt;
|c. 2098||Ur-Quan Kzer-Za arrive in our region of space from the [[Ophiuchi]] constellation.&lt;br /&gt;
|-&lt;br /&gt;
|       ||Ur-Quan Kzer-Za subjugate the [[Thraddash]], who are then left to &amp;quot;guard the rear&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|2100s (presumed)||Ur-Quan Kzer-Za subjugate the [[Umgah]].&lt;br /&gt;
|-&lt;br /&gt;
|2111 (presumed)||Ur-Quan Kzer-Za subjugate the [[Spathi]].&lt;br /&gt;
|-&lt;br /&gt;
|       ||Ur-Quan Kzer-Za subjugate the [[Ilwrath]].&lt;br /&gt;
|-&lt;br /&gt;
|2112||The [[Chenjesu]] first contact Earth.&lt;br /&gt;
|-&lt;br /&gt;
|2116||The [[Alliance of Free Stars]] is formed, including the [[Chenjesu]], the [[Mmrnmhrm]], the [[Yehat]], the [[Shofixti]], the [[Humans]], and the [[Arilou Lalee&#039;lay]].&lt;br /&gt;
|-&lt;br /&gt;
|       ||Ur-Quan Kzer-Za subjugate the [[Androsynth]].&lt;br /&gt;
|-&lt;br /&gt;
|2119||[[The Insult]] (most probably; possibly in 2126). The Ur-Quan Kzer-Za subjugate the [[VUX]] soon afterwards.&lt;br /&gt;
|-&lt;br /&gt;
|Early 2120s (presumed)||The [[Mycon]] voluntarily join the [[Hierarchy]].&lt;br /&gt;
|-&lt;br /&gt;
|       ||The [[Syreen]] enter Alliance space and unofficially join the Alliance.&lt;br /&gt;
|-&lt;br /&gt;
|c.2124 (presumed)||The [[Ur-Quan Slave War]] begins in earnest as the Hierarchy engages the Alliance at the [[Coreward Front]].&lt;br /&gt;
|-&lt;br /&gt;
|2134||Discovery of a [[Precursor]] facility on [[Unzervalt]].&lt;br /&gt;
|-&lt;br /&gt;
|    ||The Ur-Quan Kzer-Za first use the [[Sa-Matra]] in battle, quickly wiping out all Alliance defenses and breaking through the Coreward Front.&lt;br /&gt;
|-&lt;br /&gt;
|    ||Chenjesu and [[Mmrnmhrm]] defeated and [[slave shield|slave-shielded]] on [[Procyon II]].&lt;br /&gt;
|-&lt;br /&gt;
|    ||[[Humans]] defeated and slave-shielded on Earth.&lt;br /&gt;
|-&lt;br /&gt;
|2142||Destruction of the [[Gg]] by the [[Ur-Quan Kohr-Ah]].&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145||Destruction of the [[Burvixese]] by the Kohr-Ah.&lt;br /&gt;
|-&lt;br /&gt;
|2155||Arrival of the [[Precursor]] [[The Flagship|ship]] at Earth; start of [[Star Control II]]&#039;s events.&lt;br /&gt;
|-&lt;br /&gt;
|2159||Start of the Kohr-Ah [[Death March]], if not delayed or prevented.&lt;br /&gt;
|-&lt;br /&gt;
|2160||Start of the Kohr-Ah [[Death March]], if delayed but not prevented.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphical timeline of the Ur-Quan Conflicts==&lt;br /&gt;
The events marked by blue are known to have occurred within a specific year or time frame. Those events marked by red represent the best-guess estimates as to when the actual events occurred.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:22&lt;br /&gt;
PlotArea = left:30 right:30 bottom:20 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2  = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:XCT value:brightblue legend:&amp;quot;Events_with_~known_dates&amp;quot;&lt;br /&gt;
  id:UNK value:red        legend:&amp;quot;Events_with_~uncertain_dates&amp;quot;&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:2090 till:2160&lt;br /&gt;
ScaleMajor = start:2090 unit:year increment:10 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:2090 unit:year increment:2  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  bar:orz&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  bar:human1&lt;br /&gt;
  bar:human2&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  width:23&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     &lt;br /&gt;
  from:start till:end text:&amp;quot;Other races&amp;quot; $right color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $right color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;2nd Doctrinal~Conflict&amp;quot; shift:(0,1) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot; $right color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;Ur-Quan Slave~War&amp;quot; shift:(-30,2) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;SCII:UQM&amp;quot; shift:(2,-4) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS  &lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;Star Control I&amp;quot; shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2153 text:&amp;quot;Doctrinal Conflict~_skirmish near~_Alpha Pavonis&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike against Alliance&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enslave the Thraddash&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:UNK text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(35,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;Massive groundwar~_on Eta Vulpeculae II&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster from Umgah&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2147 text:&amp;quot;Ilwrath last hear~_from Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve~_Ilwrath technology&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right2&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit the Slylandro&amp;quot; $right&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro obtain~_Probe from~_Melnorme&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  from:2143 till:2147 color:UNK text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(45,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  from:2134 till:2135 color:XCT text:&amp;quot;Chenjesu and Mmrnmhrm defeated and enslaved together&amp;quot; shift:(12,-4) anchor:from   align:left &lt;br /&gt;
  at:2098 text:&amp;quot;Chenjesu detect Ur-Quan~_hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu contact Humans&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2110 text:&amp;quot;Chenjesu and Mmrnmrhm~_forces first repel Ur-Quan&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance (August 2)&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:human1&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right2&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right2&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:human2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right2  &lt;br /&gt;
&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia Starbase&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join the Alliance&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:XCT&lt;br /&gt;
  from:2119 till:2126 atpos:262 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:178 #first contact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
*[[Timeline/References]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Timeline&amp;diff=34487</id>
		<title>User:Fyzixfighter/Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Timeline&amp;diff=34487"/>
		<updated>2020-03-20T04:32:21Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Human history (1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Existing page ([[Timeline]])&lt;br /&gt;
&lt;br /&gt;
==SC2 Timeline==&lt;br /&gt;
{|&lt;br /&gt;
|c. 250000 years ago||PC||Precursors design [[The Flagship]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,000&amp;amp;nbsp;BCE|| ||The [[Faz]] joined the [[Sentient Milieu]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000&amp;amp;nbsp;BCE||RPRG||[[Dnyarri]] discovered by the [[Ur-Quan]]&lt;br /&gt;
|-&lt;br /&gt;
|1940||PC||The [[Ur-Quan Kzer-Za]] begin forming plans to attack [[Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|2015||PC||[[Small war of 2015]], leading to the storage of all weapons of mass destruction in so called [[Peace Vaults]]&lt;br /&gt;
|-&lt;br /&gt;
|2019||PC||Creation of the first [[Androsynth]]&lt;br /&gt;
|-&lt;br /&gt;
|2025||PC||First year without war on Earth&lt;br /&gt;
|-&lt;br /&gt;
|2035||PC,3DO||Cataclysm caused by a [[Deep Child]] makes [[Syra]] uninhabitable forcing [[Syreen]] to flee&lt;br /&gt;
|-&lt;br /&gt;
|2046||PC||(March 11) Predicted millennium by [[Jason McBride]]&lt;br /&gt;
|-&lt;br /&gt;
|2075||PC||[[Yehat]] discover and &amp;quot;uplift&amp;quot; the [[Shofixti]]&lt;br /&gt;
|-&lt;br /&gt;
|2085||PC,3DO||(spring) The [[Clone Revolt]]&lt;br /&gt;
|-&lt;br /&gt;
|2098||PC,3DO||Chenjesu detect Ur-Quan broadcasts from direction of Cygnus, ~Umgah enslaved&lt;br /&gt;
|-&lt;br /&gt;
|c. 2100|| ||Ur-Quan Kzer-Za enslave first species in quadrant (the [[Thraddash]])&lt;br /&gt;
|-&lt;br /&gt;
|c. 2111||PC,3DO||Spathi subjugated in less than six hours&lt;br /&gt;
|-&lt;br /&gt;
|2111||PC,3DO||Ur-Quan attacking Ilwrath&lt;br /&gt;
|-&lt;br /&gt;
|2112||PC||Ceres Base established&lt;br /&gt;
|-&lt;br /&gt;
|2112||3DO||The [[Chenjesu]] contact Earth&lt;br /&gt;
|-&lt;br /&gt;
|c. 2115||PC||Androsynth subjugated within a few short weeks&lt;br /&gt;
|-&lt;br /&gt;
|2115||PC||The [[Chenjesu]] contact Earth&lt;br /&gt;
|-&lt;br /&gt;
|2115||PC,3DO||Humanity&#039;s &amp;quot;induction&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2116||PC,3DO||(August 1) Earth joins the [[Alliance of Free Stars]]&lt;br /&gt;
|-&lt;br /&gt;
|2116||PC,3DO||Arilou appear and ask to join the Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2120||PC,3DO||Syreen join the Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2126||PC,3DO||Botched contact with the VUX&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(March 16) Tobermoon&#039;s task force attacked in Zeeman system&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(~March 23) Tobermoon lands on Vela II, Discovery of a [[Precursor]] facility on [[Unzervalt]]&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(August 11) Burton sends Chi and the Tobermoon back to Earth&lt;br /&gt;
|-&lt;br /&gt;
|2134||RPRG||Chenjesu and [[Mmrnmhrm]] defeated and [[slave shield|slave-shielded]] on [[Procyon]] II&lt;br /&gt;
|-&lt;br /&gt;
|2134|| ||[[Humans]] defeated and slave-shielded on Earth&lt;br /&gt;
|-&lt;br /&gt;
|2135||RPRG||Ur-Quan place Earthguard in Sol system&lt;br /&gt;
|-&lt;br /&gt;
|2135||PC||Food reserves run out on Vela II for those who stayed behind&lt;br /&gt;
|-&lt;br /&gt;
|2142||RPRg||Destruction of the [[Gg]] by the [[Ur-Quan Kohr-Ah]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145|| ||Destruction of the [[Burvixese]] by the Ur-Quan Kohr-Ah&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145||PC,3DO||Farnsworth brings Precursor installation online&lt;br /&gt;
|-&lt;br /&gt;
|c. 2155||PC,3DO||Completion of construction of the Flagship&lt;br /&gt;
|-&lt;br /&gt;
|2155||PC,3DO,SC2,UQM||Arrival of the [[Precursor]] [[The Flagship|ship]] at Earth; Start of the [[Star Control II]] game&lt;br /&gt;
|-&lt;br /&gt;
|2159||3DO,RPRG||Unadjusted projected victory of Kohr-Ah over the Kzer-Za&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ancient galactic history===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;graph&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;width&amp;quot;: 500,&lt;br /&gt;
	&amp;quot;height&amp;quot;: 80,&lt;br /&gt;
	&amp;quot;padding&amp;quot;: 5,&lt;br /&gt;
	 &lt;br /&gt;
	&amp;quot;data&amp;quot;: [&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;empires&amp;quot;,&lt;br /&gt;
			&amp;quot;values&amp;quot;: [&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Precursor &amp;quot;, &amp;quot;start&amp;quot;: 300000, &amp;quot;end&amp;quot;: 250000},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Mycon&amp;quot;, &amp;quot;start&amp;quot;: 250000, &amp;quot;end&amp;quot;: 1800},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Sentient Milieu&amp;quot;, &amp;quot;start&amp;quot;: 30000, &amp;quot;end&amp;quot;: 22500},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Dnyarri Slave Empire&amp;quot;, &amp;quot;start&amp;quot;: 22500, &amp;quot;end&amp;quot;: 20000},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Kzer-Za&amp;quot;, &amp;quot;start&amp;quot;: 20000, &amp;quot;end&amp;quot;: 0},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Kohr-Ah&amp;quot;,	&amp;quot;start&amp;quot;: 20000,	&amp;quot;end&amp;quot;: 0}&lt;br /&gt;
  				]&lt;br /&gt;
		}&lt;br /&gt;
		]&lt;br /&gt;
	 &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graph&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:30&lt;br /&gt;
PlotArea = left:20 bottom:50 top:0 right:10&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:canvas value:rgb(0.97,0.97,0.97)&lt;br /&gt;
  id:grid1  value:gray(0.7)&lt;br /&gt;
  id:grid2  value:gray(0.9)&lt;br /&gt;
  id:gray   value:gray(0.8)&lt;br /&gt;
  id:gray2  value:gray(0.5)&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2 = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Period = from:0 till:125000&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:horizontal order:reverse&lt;br /&gt;
ScaleMajor = increment:12500 start:0 gridcolor:grid1&lt;br /&gt;
ScaleMinor = unit:year increment:2500 start:0 gridcolor:grid2&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:yearsago&lt;br /&gt;
  barset:events&lt;br /&gt;
  bar:precursor&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:milieu&lt;br /&gt;
  bar:kohrah&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  bar:yearsago&lt;br /&gt;
  width:5&lt;br /&gt;
  textcolor:black shift:(3,-7) anchor:from align:right fontsize:XS&lt;br /&gt;
  at:0 text:0&lt;br /&gt;
  at:12500 text:12500&lt;br /&gt;
  at:25000 text:25000&lt;br /&gt;
  at:37500 text:37500&lt;br /&gt;
  at:50000 text:50000&lt;br /&gt;
  at:62500 text:62500&lt;br /&gt;
  at:75000 text:250000&lt;br /&gt;
  at:87500 text:262500&lt;br /&gt;
  at:100000 text:275000&lt;br /&gt;
  at:112500 text:287500&lt;br /&gt;
  at:125000 text:&amp;quot;Years Ago:&amp;quot; shift:(5,4) align:left fontsize:S &lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  bar:precursor &lt;br /&gt;
  color:lavender textcolor:black $center&lt;br /&gt;
  from:1800 till:75000 text:&amp;quot;Mycon&amp;quot; fontsize:S&lt;br /&gt;
  color:lightpurple $center&lt;br /&gt;
  from:75000 till:125000 text:&amp;quot;Precursors&amp;quot; fontsize:M&lt;br /&gt;
&lt;br /&gt;
  bar:kohrah&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  color:gray2 textcolor:black $center&lt;br /&gt;
  width:10&lt;br /&gt;
  from:0 till:20000 text:&amp;quot;Kohr-Ah&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  bar:milieu width:15&lt;br /&gt;
  color:redorange shift:(-3,-5) anchor:from align:right&lt;br /&gt;
  from:22500 till:27000 text:&amp;quot;Sentient Milieu&amp;quot;&lt;br /&gt;
  from:27000 till:28500 color:orange&lt;br /&gt;
  from:28500 till:30000 color:lightorange&lt;br /&gt;
  color:red shift:(-5,-5) anchor:from   align:left&lt;br /&gt;
  from:20000 till:22500 text:&amp;quot;Dnyarri Slave Empire&amp;quot;&lt;br /&gt;
  at:15000 text:&amp;quot;Mael-num/Melnorme&amp;quot; fontsize:XS shift:(0,8) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
  bar:kzerza &lt;br /&gt;
  color:green $center width:10&lt;br /&gt;
  from:0 till:20000 text:&amp;quot;Kzer-Za&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  barset:events&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  color:skyblue&lt;br /&gt;
  mark:(line,blue)&lt;br /&gt;
  at:75000 text:&amp;quot;Precursors design~_The Flagship&amp;quot; $right2&lt;br /&gt;
  from:77720 till:90680 text:&amp;quot;Precursor contact with~_the Slylandro&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:20000 text:&amp;quot;First Doctrinal conflict,~_Sa-Matra discovered&amp;quot; $right2&lt;br /&gt;
  at:25500 text:&amp;quot;Ur-Quan join~_Sentient Milieu&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:precursor&lt;br /&gt;
  at:14000 text:&amp;quot;Shloosh incinerated&amp;quot; $right&lt;br /&gt;
  at:57283 text:&amp;quot;Dugee dies&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
LineData =&lt;br /&gt;
  layer:back &lt;br /&gt;
  width:3&lt;br /&gt;
  points:(778,143)(789,116) color:lavender&lt;br /&gt;
  points:(665,96)(667,117) color:green&lt;br /&gt;
  points:(664,90)(667,59) color:gray2&lt;br /&gt;
  width:10&lt;br /&gt;
  from:76200 till:123500 atpos: 149 color:lightpurple &lt;br /&gt;
  from:76200 till:123500 atpos: 130 color:lightpurple&lt;br /&gt;
  width:1&lt;br /&gt;
  from:start till:25000 atpos:95 color:orange&lt;br /&gt;
  layer:front&lt;br /&gt;
  width:5&lt;br /&gt;
  points:(6,33)(789,33) color:black &lt;br /&gt;
  points:(6,37)(789,37) &lt;br /&gt;
  points:(362,131)(371,148) color:white&lt;br /&gt;
  width:0.1&lt;br /&gt;
  points:(364,129)(375,150) color:black&lt;br /&gt;
  points:(355,129)(366,150)&lt;br /&gt;
#  points:(364,203)(370,213) &lt;br /&gt;
#  points:(360,214)(366,224)&lt;br /&gt;
#  points:(360,214)(370,214) &lt;br /&gt;
  points:(362,50)(364,58)&lt;br /&gt;
  points:(364,58)(366,42)&lt;br /&gt;
  points:(366,42)(368,50)&lt;br /&gt;
&lt;br /&gt;
  color:gray2&lt;br /&gt;
  from:125000 till:69500 atpos:220&lt;br /&gt;
  from:68500 till:0 atpos:220&lt;br /&gt;
  points:(362,220)(364,228)&lt;br /&gt;
  points:(364,228)(366,212)&lt;br /&gt;
  points:(366,212)(368,220)&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ur-Quan conflict (1)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:22&lt;br /&gt;
PlotArea = left:30 right:30 bottom:45 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:2000 till:2175&lt;br /&gt;
ScaleMajor = start:2000 unit:year increment:20 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:2000 unit:year increment:5  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
  bar:utwig&lt;br /&gt;
#  bar:supox&lt;br /&gt;
  bar:orz&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
#  bar:dummy1&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:kzerza2&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  barset:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
#  bar:dummy2&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
#  barset:human&lt;br /&gt;
  barset:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  bar:dummy3&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  width:25&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     from:start till:end text:&amp;quot;Other races&amp;quot;        $center color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $center color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,2) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot;       $center color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;1st~War&amp;quot; shift:(-15,2) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;2nd~War&amp;quot; shift:(2,2) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# Putting this here so there are no markers to worry about&lt;br /&gt;
  bar:yehat&lt;br /&gt;
#  from:1935 till:2160 text:&amp;quot;Veep-Neep Dynasty&amp;quot; color:lightpurple width:18 fontsize:S $center&lt;br /&gt;
#  from:2157 till:2160 text:&amp;quot;Rebels&amp;quot; color:lavender width:8 fontsize:XS shift:(-4,-6)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  width:10&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
# from:2140 till:2160 text:&amp;quot;Doctrinal Conflict&amp;quot; $right color:brightgreen&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
#  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:kzerza2&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike~_against Alliance&amp;quot; $right&lt;br /&gt;
  at:2153 text:&amp;quot;A small Doctrinal Conflict~_battle near Alpha Pavonis&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2100 text:&amp;quot;Ur-Quan appear~_in Thraddash space&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents~_afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:red text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(15,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;massive groundwar~_on Eta Vulpeculae II&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt of 2085&amp;quot; $right &lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster~_from Umgah&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:ilwrath&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2147 text:&amp;quot;Dogar and Kazon last~_command Ilwrath&amp;quot; $right &lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve Ilwrath technology&amp;quot; $right&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon Earthguard&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2105 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit~_the Slylandro&amp;quot; $right&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
#  &lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro purchase Probe~_from Melnorme&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron~_to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2143 till:2147 color:red text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(22,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm defeated~_and enslaved together&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu~_contact~_Humans&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance&amp;quot; $right&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
#  barset:human&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  barset:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2045 text:&amp;quot;Syreen leave orbit of Syra&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2035 text:&amp;quot;Tectonic cataclysm destroys Syra&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join~_the Alliance&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia starbase&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2075 text:&amp;quot;Shofixti discovered and~_uplifted by Yehat&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
#  at:2156 text:&amp;quot;Shofixti reborn&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:289 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:205 #first contact&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ur-Quan conflict (2)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:22&lt;br /&gt;
PlotArea = left:30 right:30 bottom:20 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
Legend = columns:2 left:15 top:25 columnwidth:50&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2  = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:XCT value:brightblue legend:&amp;quot;Events_with_~known_dates&amp;quot;&lt;br /&gt;
  id:UNK value:red        legend:&amp;quot;Events_with_~uncertain_dates&amp;quot;&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:2090 till:2160&lt;br /&gt;
ScaleMajor = start:2090 unit:year increment:10 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:2090 unit:year increment:2  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
  bar:orz&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
  bar:utwig&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
#  bar:dummy1&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
#  bar:dummy2&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  bar:human1&lt;br /&gt;
  bar:human2&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  width:23&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     &lt;br /&gt;
  from:start till:end text:&amp;quot;Other races&amp;quot; $right color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $right color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,1) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot; $right color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;First~War&amp;quot; shift:(-15,1) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;Second~War&amp;quot; shift:(2,1) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# Putting this here so there are no markers to worry about&lt;br /&gt;
  bar:yehat&lt;br /&gt;
#  from:1935 till:2160 text:&amp;quot;Veep-Neep Dynasty&amp;quot; color:lightpurple width:18 fontsize:S $center&lt;br /&gt;
#  from:2157 till:2160 text:&amp;quot;Rebels&amp;quot; color:lavender width:8 fontsize:XS shift:(-4,-6)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  width:10&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2153 text:&amp;quot;Doctrinal Conflict~_skirmish near~_Alpha Pavonis&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
#  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike against Alliance&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2100 text:&amp;quot;Ur-Quan appear in Thraddash space&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:UNK text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(35,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;Massive groundwar~_on Eta Vulpeculae II&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster from Umgah&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Ilwrath last hear~_from Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve~_Ilwrath technology&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right2&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2105 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit the Slylandro&amp;quot; $right&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
#  &lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro obtain~_Probe from~_Melnorme&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  from:2143 till:2147 color:UNK text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(45,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  from:2134 till:2135 color:XCT text:&amp;quot;Chenjesu and Mmrnmhrm defeated and enslaved together&amp;quot; shift:(12,-4) anchor:from   align:left &lt;br /&gt;
  at:2098 text:&amp;quot;Chenjesu detect Ur-Quan~_hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu contact Humans&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2110 text:&amp;quot;Chenjesu and Mmrnmrhm~_forces first repel Ur-Quan&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance&amp;quot; $right&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  from:1950 till:2000 color:UNK text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
  bar:human1&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right2&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right2&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:human2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right2  &lt;br /&gt;
&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia Starbase&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join the Alliance&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
#  at:2156 text:&amp;quot;Shofixti reborn&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:XCT&lt;br /&gt;
  from:2119 till:2126 atpos:262 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:178 #first contact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Human history (1)===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;graph&amp;gt;&lt;br /&gt;
{ &lt;br /&gt;
  &amp;quot;$schema&amp;quot;: &amp;quot;https://vega.github.io/schema/vega/v5.json&amp;quot;, &lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Timeline of human history in the Star Control universe&amp;quot;, &lt;br /&gt;
  &amp;quot;width&amp;quot;: 1000, &lt;br /&gt;
  &amp;quot;height&amp;quot;: 100, &lt;br /&gt;
  &amp;quot;padding&amp;quot;: 5, &lt;br /&gt;
  &amp;quot;data&amp;quot;: [ &lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;bars&amp;quot;, &lt;br /&gt;
      &amp;quot;values&amp;quot;: [ &lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;external&amp;quot; }, &lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;wars1&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;wars2&amp;quot; }, &lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;internal&amp;quot; } &lt;br /&gt;
      ] &lt;br /&gt;
    }, &lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;hierarchy_events&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: {&amp;quot;type&amp;quot;:&amp;quot;json&amp;quot;, &amp;quot;parse&amp;quot;:{&amp;quot;when&amp;quot;:&amp;quot;date&amp;quot;}}, &lt;br /&gt;
      &amp;quot;values&amp;quot;: [ &lt;br /&gt;
        { &lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Ur-Quan begin making&amp;quot;,&amp;quot; plans to attack Earth&amp;quot;], &lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;1940&amp;quot;,&lt;br /&gt;
          &amp;quot;color&amp;quot;:&amp;quot;red&amp;quot;&lt;br /&gt;
        }, &lt;br /&gt;
        { &lt;br /&gt;
          &amp;quot;name&amp;quot;:&amp;quot;Rand insults VUX&amp;quot;,&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2119&amp;quot; &lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Ilwrath abandon Earthguard&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2137&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Spathi abandon Earthguard&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2148&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ]&lt;br /&gt;
    },&lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;alliance_events&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: {&amp;quot;type&amp;quot;:&amp;quot;json&amp;quot;, &amp;quot;parse&amp;quot;:{&amp;quot;when&amp;quot;:&amp;quot;date&amp;quot;}}, &lt;br /&gt;
      &amp;quot;values&amp;quot;: [ &lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Chenjesu and Mmrnmhrm advise&amp;quot;,&amp;quot; humans to become fallow slaves&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2135&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;First Contact&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2115&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Arilou appear on Luna&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2116&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ] &lt;br /&gt;
    },&lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;earth_events&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: {&amp;quot;type&amp;quot;:&amp;quot;json&amp;quot;, &amp;quot;parse&amp;quot;:{&amp;quot;when&amp;quot;:&amp;quot;date&amp;quot;}}, &lt;br /&gt;
      &amp;quot;values&amp;quot;: [ &lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Small War&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2015&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;First year without war&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2025&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;First Androsynth created&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2019&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Clone Revolt of 2085&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2085&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Jason McBride&#039;s millenial prediction&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;March 11, 2046&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Ceres Base established&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2112&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Earth joins the Alliance&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;August 1, 2116&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Hayes assigned to Earth Starbase&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2147&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;The Flagship arrives at Sol&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2155&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Earth slave shielded&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2135&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ] &lt;br /&gt;
    },&lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;unzervalt_events&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: {&amp;quot;type&amp;quot;:&amp;quot;json&amp;quot;, &amp;quot;parse&amp;quot;:{&amp;quot;when&amp;quot;:&amp;quot;date&amp;quot;}}, &lt;br /&gt;
      &amp;quot;values&amp;quot;: [&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Construction of The Flagship ends&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2155&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Tobermoon crew discovers Vela Precursor installation&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2134&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        {&lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Farnsworth activates Precursor installation&amp;quot;],&lt;br /&gt;
          &amp;quot;when&amp;quot;:&amp;quot;2145&amp;quot;&lt;br /&gt;
        } &lt;br /&gt;
      ]&lt;br /&gt;
    },&lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;wars&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: {&amp;quot;type&amp;quot;:&amp;quot;json&amp;quot;, &amp;quot;parse&amp;quot;:{&amp;quot;de&amp;quot;:&amp;quot;date&amp;quot;}}, &lt;br /&gt;
      &amp;quot;values&amp;quot;: [ &lt;br /&gt;
        { &lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Arilou visit Earth&amp;quot;],&lt;br /&gt;
          &amp;quot;bar&amp;quot;:&amp;quot;wars2&amp;quot;, &lt;br /&gt;
          &amp;quot;de&amp;quot;:&amp;quot;1950&amp;quot;,&lt;br /&gt;
          &amp;quot;ate&amp;quot;:&amp;quot;2000&amp;quot;,&lt;br /&gt;
          &amp;quot;color&amp;quot;:&amp;quot;lightblue&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        { &lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Doctrinal Conflict&amp;quot;],&lt;br /&gt;
          &amp;quot;bar&amp;quot;:&amp;quot;wars1&amp;quot;, &lt;br /&gt;
          &amp;quot;de&amp;quot;:&amp;quot;2145&amp;quot;,&lt;br /&gt;
          &amp;quot;ate&amp;quot;:&amp;quot;2160&amp;quot;,&lt;br /&gt;
          &amp;quot;color&amp;quot;:&amp;quot;green&amp;quot;&lt;br /&gt;
        },&lt;br /&gt;
        { &lt;br /&gt;
          &amp;quot;name&amp;quot;:[&amp;quot;Ur-Quan Slave War&amp;quot;],&lt;br /&gt;
          &amp;quot;bar&amp;quot;:&amp;quot;wars2&amp;quot;, &lt;br /&gt;
          &amp;quot;de&amp;quot;:&amp;quot;2098&amp;quot;,&lt;br /&gt;
          &amp;quot;ate&amp;quot;:&amp;quot;2134&amp;quot;,&lt;br /&gt;
          &amp;quot;color&amp;quot;:&amp;quot;green&amp;quot;&lt;br /&gt;
        }&lt;br /&gt;
      ] &lt;br /&gt;
    } &lt;br /&gt;
  ], &lt;br /&gt;
  &amp;quot;scales&amp;quot;: [ &lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;yscale&amp;quot;, &lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;band&amp;quot;, &lt;br /&gt;
      &amp;quot;range&amp;quot;: [0, {&amp;quot;signal&amp;quot;: &amp;quot;height&amp;quot;}], &lt;br /&gt;
      &amp;quot;domain&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;bars&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;label&amp;quot;} &lt;br /&gt;
    }, &lt;br /&gt;
    { &lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;xscale&amp;quot;, &lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;time&amp;quot;, &lt;br /&gt;
      &amp;quot;range&amp;quot;: &amp;quot;width&amp;quot;, &lt;br /&gt;
      &amp;quot;domain&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;hierarchy_events&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;}&lt;br /&gt;
    } &lt;br /&gt;
  ], &lt;br /&gt;
  &amp;quot;axes&amp;quot;: [ &lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;orient&amp;quot;: &amp;quot;top&amp;quot; , &lt;br /&gt;
      &amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: &amp;quot;%Y&amp;quot;,&lt;br /&gt;
      &amp;quot;grid&amp;quot;: true,&lt;br /&gt;
      &amp;quot;tickCount&amp;quot;: {&amp;quot;interval&amp;quot;: &amp;quot;year&amp;quot;, &amp;quot;step&amp;quot;: 4},&lt;br /&gt;
      &amp;quot;tickSize&amp;quot;: 2,&lt;br /&gt;
      &amp;quot;labels&amp;quot;: false&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;orient&amp;quot;: &amp;quot;bottom&amp;quot;, &lt;br /&gt;
      &amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &lt;br /&gt;
      &amp;quot;format&amp;quot;: &amp;quot;%Y&amp;quot;,&lt;br /&gt;
      &amp;quot;grid&amp;quot;: true,&lt;br /&gt;
      &amp;quot;gridWidth&amp;quot;: 2,&lt;br /&gt;
      &amp;quot;tickCount&amp;quot;: {&amp;quot;interval&amp;quot;: &amp;quot;year&amp;quot;, &amp;quot;step&amp;quot;: 20}&lt;br /&gt;
    } &lt;br /&gt;
  ], &lt;br /&gt;
  &amp;quot;marks&amp;quot;: [ &lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;hierarchy_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;value&amp;quot;: -15},&lt;br /&gt;
          &amp;quot;angle&amp;quot;: {&amp;quot;value&amp;quot;: -45},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;red&amp;quot;},&lt;br /&gt;
          &amp;quot;text&amp;quot;: {&amp;quot;field&amp;quot;: &amp;quot;name&amp;quot;},&lt;br /&gt;
          &amp;quot;fontSize&amp;quot;: {&amp;quot;value&amp;quot;: 10}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;rect&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;hierarchy_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;value&amp;quot;: -10},&lt;br /&gt;
          &amp;quot;width&amp;quot;: {&amp;quot;value&amp;quot;: 2},&lt;br /&gt;
          &amp;quot;height&amp;quot;: {&amp;quot;field&amp;quot;: {&amp;quot;group&amp;quot;: &amp;quot;height&amp;quot;}, &amp;quot;offset&amp;quot;: 10},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;red&amp;quot;}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;alliance_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;value&amp;quot;: -40},&lt;br /&gt;
          &amp;quot;angle&amp;quot;: {&amp;quot;value&amp;quot;: -45},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;blue&amp;quot;},&lt;br /&gt;
          &amp;quot;text&amp;quot;: {&amp;quot;field&amp;quot;: &amp;quot;name&amp;quot;},&lt;br /&gt;
          &amp;quot;fontSize&amp;quot;: {&amp;quot;value&amp;quot;: 10}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;rect&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;alliance_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;value&amp;quot;: -30},&lt;br /&gt;
          &amp;quot;width&amp;quot;: {&amp;quot;value&amp;quot;: 2},&lt;br /&gt;
          &amp;quot;height&amp;quot;: {&amp;quot;field&amp;quot;: {&amp;quot;group&amp;quot;: &amp;quot;height&amp;quot;}, &amp;quot;offset&amp;quot;: 30},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;blue&amp;quot;}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;earth_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;signal&amp;quot;: &amp;quot;height&amp;quot;},&lt;br /&gt;
          &amp;quot;angle&amp;quot;: {&amp;quot;value&amp;quot;: -45},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;black&amp;quot;},&lt;br /&gt;
          &amp;quot;text&amp;quot;: {&amp;quot;field&amp;quot;: &amp;quot;name&amp;quot;},&lt;br /&gt;
          &amp;quot;fontSize&amp;quot;: {&amp;quot;value&amp;quot;: 10},&lt;br /&gt;
          &amp;quot;align&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;right&amp;quot;},&lt;br /&gt;
          &amp;quot;dy&amp;quot;: {&amp;quot;value&amp;quot;: 37},&lt;br /&gt;
          &amp;quot;dx&amp;quot;: {&amp;quot;value&amp;quot;: -37}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;rect&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;earth_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;value&amp;quot;: -1},&lt;br /&gt;
          &amp;quot;width&amp;quot;: {&amp;quot;value&amp;quot;: 2},&lt;br /&gt;
          &amp;quot;height&amp;quot;: {&amp;quot;field&amp;quot;: {&amp;quot;group&amp;quot;: &amp;quot;height&amp;quot;}, &amp;quot;offset&amp;quot;: 45},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;black&amp;quot;}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;unzervalt_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;signal&amp;quot;: &amp;quot;height&amp;quot;},&lt;br /&gt;
          &amp;quot;angle&amp;quot;: {&amp;quot;value&amp;quot;: -45},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;purple&amp;quot;},&lt;br /&gt;
          &amp;quot;text&amp;quot;: {&amp;quot;field&amp;quot;: &amp;quot;name&amp;quot;},&lt;br /&gt;
          &amp;quot;fontSize&amp;quot;: {&amp;quot;value&amp;quot;: 10},&lt;br /&gt;
          &amp;quot;align&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;right&amp;quot;},&lt;br /&gt;
          &amp;quot;dy&amp;quot;: {&amp;quot;value&amp;quot;: 27},&lt;br /&gt;
          &amp;quot;dx&amp;quot;: {&amp;quot;value&amp;quot;: -27}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;rect&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;unzervalt_events&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;value&amp;quot;: -1},&lt;br /&gt;
          &amp;quot;width&amp;quot;: {&amp;quot;value&amp;quot;: 2},&lt;br /&gt;
          &amp;quot;height&amp;quot;: {&amp;quot;field&amp;quot;: {&amp;quot;group&amp;quot;: &amp;quot;height&amp;quot;}, &amp;quot;offset&amp;quot;: 35},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;purple&amp;quot;}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;wars&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;de&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;yscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;bar&amp;quot;, &amp;quot;offset&amp;quot;: -3},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;#000&amp;quot;},&lt;br /&gt;
          &amp;quot;text&amp;quot;: {&amp;quot;field&amp;quot;: &amp;quot;name&amp;quot;},&lt;br /&gt;
          &amp;quot;fontSize&amp;quot;: {&amp;quot;value&amp;quot;: 10}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;rect&amp;quot;,&lt;br /&gt;
      &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;wars&amp;quot;},&lt;br /&gt;
      &amp;quot;encode&amp;quot;: {&lt;br /&gt;
        &amp;quot;enter&amp;quot;: {&lt;br /&gt;
          &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;de&amp;quot;},&lt;br /&gt;
          &amp;quot;x2&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;ate&amp;quot;},&lt;br /&gt;
          &amp;quot;y&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;yscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;bar&amp;quot;},&lt;br /&gt;
          &amp;quot;height&amp;quot;: {&amp;quot;value&amp;quot;: 10},&lt;br /&gt;
          &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;green&amp;quot;}&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  ] &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graph&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:810 height:auto barincrement:25&lt;br /&gt;
PlotArea = left:15 right:45 bottom:45 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:1935 till:2160&lt;br /&gt;
ScaleMajor = start:1940 unit:year increment:20 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:1935 unit:year increment:5  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:urquan&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:earthguard&lt;br /&gt;
  bar:arilou &lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  barset:human&lt;br /&gt;
  barset:unzervalt&lt;br /&gt;
  bar:dummy&lt;br /&gt;
  barset:wars&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:L&lt;br /&gt;
  width:20&lt;br /&gt;
  textcolor:black&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  barset:wars&lt;br /&gt;
  from:start till:end color:tan1 text:&amp;quot;Galactic~_Conflicts&amp;quot; $right&lt;br /&gt;
  width:25&lt;br /&gt;
  from:start till:end color:tan1 &lt;br /&gt;
  barset:break&lt;br /&gt;
  width:20&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:powderblue text:&amp;quot;1st~War&amp;quot; shift:(-15,1) anchor:middle align:center&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,2) anchor:middle align:center color:brightgreen&lt;br /&gt;
  barset:break&lt;br /&gt;
  from:2155 till:2160 color:powderblue text:&amp;quot;2nd~War&amp;quot; shift:(0,1) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  barset:break&lt;br /&gt;
  from:2124 till:2134 color:powderblue2 text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
  bar:urquan&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:earthguard&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi abandon~_Earthguard&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm advise~_Humans to become fallow slaves&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;First~_Contact&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou appear on Luna&amp;quot; $right&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right &lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt~_of 2085&amp;quot; $right &lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
  barset:human&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2015 text:&amp;quot;Small~_War&amp;quot; $right&lt;br /&gt;
  at:2025 text:&amp;quot;First year~_without war&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2046 text:&amp;quot;Jason McBride&#039;s millenial prediction~_(March 11)&amp;quot; $right&lt;br /&gt;
  at:2112 text:&amp;quot;Ceres Base established&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:unzervalt&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right&lt;br /&gt;
  at:2145 text:&amp;quot;Farnsworth activates~_Precursor installation&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;Construction of~_The Flagship~_ends&amp;quot; $right  &lt;br /&gt;
  &lt;br /&gt;
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  from:2119 till:2126 atpos:359 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:266 #first contact&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Human history (2)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
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Colors =&lt;br /&gt;
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  width:10&lt;br /&gt;
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  at:2148 text:&amp;quot;Spathi abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm~_advise Humans to become~fallow slaves&amp;quot; $right2&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right2&lt;br /&gt;
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  at:2115 text:&amp;quot;Chenjesu contact~_Earth&amp;quot; shift:(7,-10) anchor:from align:left&lt;br /&gt;
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  at:2119&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults~_VUX&amp;quot; shift:(7,-16) anchor:middle align:left&lt;br /&gt;
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  width:20&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2015 text:&amp;quot;Small War&amp;quot; $right&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right&lt;br /&gt;
  at:2025 text:&amp;quot;First year without war&amp;quot; $right&lt;br /&gt;
  at:2046 text:&amp;quot;Jason McBride&#039;s millenial~_prediction (March 11)&amp;quot; $right&lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt of 2085&amp;quot; $right &lt;br /&gt;
  at:2112 text:&amp;quot;Ceres Base established&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance&amp;quot; $right&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Precursor installation&amp;quot; $left&lt;br /&gt;
  at:2145 text:&amp;quot;Farnsworth activates~_Precursor installation&amp;quot; $left&lt;br /&gt;
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  pos:(310,877) text:&amp;quot;Alien Interactions&amp;quot;&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prelude to conflict===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
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DateFormat = yyyy&lt;br /&gt;
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  at:1820&lt;br /&gt;
  at:1840&lt;br /&gt;
  at:1860&lt;br /&gt;
  at:1880&lt;br /&gt;
  at:1920&lt;br /&gt;
  at:1940&lt;br /&gt;
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  at:2040&lt;br /&gt;
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  width:3&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  mark:(line,black) width:3&lt;br /&gt;
  at:1700 text:&amp;quot;&amp;amp;mdash; 2000&amp;quot; $right2 &lt;br /&gt;
  at:1800 text:&amp;quot;&amp;amp;mdash; 2025&amp;quot; $right2&lt;br /&gt;
  at:1900 text:&amp;quot;&amp;amp;mdash; 2050&amp;quot; $right2&lt;br /&gt;
  at:2000 text:&amp;quot;&amp;amp;mdash; 2075&amp;quot; $right2  &lt;br /&gt;
  at:2100 text:&amp;quot;&amp;amp;mdash; 2100&amp;quot; $right2  &lt;br /&gt;
  at:1720&lt;br /&gt;
  at:1740&lt;br /&gt;
  at:1760&lt;br /&gt;
  at:1780&lt;br /&gt;
  at:1820&lt;br /&gt;
  at:1840&lt;br /&gt;
  at:1860&lt;br /&gt;
  at:1880&lt;br /&gt;
  at:1920&lt;br /&gt;
  at:1940&lt;br /&gt;
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&lt;br /&gt;
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  from:start till:end color:drabgreen width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:950 text:&amp;quot;Yehat Veep-Neep Dynasty established&amp;quot; $right&lt;br /&gt;
  at:1005 text:&amp;quot;Latest date for construction of Aqua Helix shrine&amp;quot; $right&lt;br /&gt;
  at:1155 text:&amp;quot;First Mmrnmhrm awaken&amp;quot; $right&lt;br /&gt;
  at:1255 text:&amp;quot;Mmrnmhrm begin peaceful relations with Chenjesu&amp;quot; $right&lt;br /&gt;
  at:1755 text:&amp;quot;Evil Ones appear on Spathiwa&amp;quot; $right&lt;br /&gt;
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  mark:(line,brightblue)&lt;br /&gt;
  at:1812 text:&amp;quot;Gussh dies&amp;quot; $right&lt;br /&gt;
  at:1855 text:&amp;quot;Spathi flee to moon of Spathiwa&amp;quot; $right&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right $right&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  at:2000&lt;br /&gt;
&lt;br /&gt;
  bar:recent&lt;br /&gt;
  width:15&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  from:1700 till:end color:yellowgreen&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1760 text:&amp;quot;Small War&amp;quot; $left #2015&lt;br /&gt;
  at:1776 text:&amp;quot;First Androsynth created&amp;quot; $right3 #2019&lt;br /&gt;
  at:1800 text:&amp;quot;First year without war&amp;quot; $left #2025&lt;br /&gt;
  at:1840 text:&amp;quot;Tectonic cataclysm~___devastates Syra&amp;quot; $right3 #2035&lt;br /&gt;
  at:1884 text:&amp;quot;Jason McBride&#039;s millenial~_prediction (March 11)___&amp;quot; $left shift:(-7,-2)#2046&lt;br /&gt;
  at:2000 text:&amp;quot;Yehat discover~_and uplift Shofixti&amp;quot; $right3 #2075&lt;br /&gt;
  at:2030 text:&amp;quot;Clone Revolt of 2085&amp;quot; $left #2085&lt;br /&gt;
  at:2092 text:&amp;quot;Ur-Quan enter this~_region of the galaxy&amp;quot; $right3 shift:(12,-5) #2098&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:1880 text:&amp;quot;Syreen abandon Syra&amp;quot; $right3 #2045&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:black&lt;br /&gt;
  from:start till:1060 atpos:31&lt;br /&gt;
  points:(31,110)(38,112)&lt;br /&gt;
  points:(38,112)(24,121)&lt;br /&gt;
  points:(31,123)(24,121)&lt;br /&gt;
  from:1090 till:end atpos:31&lt;br /&gt;
  at:2100 frompos:98 tillpos:490&lt;br /&gt;
  at:2000 frompos:98 tillpos:202&lt;br /&gt;
  at:1700 frompos:256 tillpos:490&lt;br /&gt;
  points:(202,534)(256,400)&lt;br /&gt;
  from:1700 till:end atpos:490&lt;br /&gt;
  layer:front&lt;br /&gt;
  width:5&lt;br /&gt;
  points:(88,108)(108,128) color:white&lt;br /&gt;
  width:0.1&lt;br /&gt;
  points:(88,115)(108,134) color:black&lt;br /&gt;
  points:(88,104)(108,124) color:black&lt;br /&gt;
  width:10&lt;br /&gt;
  from:start till:end atpos:6&lt;br /&gt;
  from:start till:end atpos:13&lt;br /&gt;
  from:start till:end atpos:16&lt;br /&gt;
  at:848 frompos:1 tillpos:21&lt;br /&gt;
  at:end frompos:1 tillpos:21&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SC1 Timeline==&lt;br /&gt;
{|&lt;br /&gt;
|c. 300000 years ago||Precursors inhabited space&lt;br /&gt;
|-&lt;br /&gt;
|2535||Androsynth exodus from Earth&lt;br /&gt;
|-&lt;br /&gt;
|2612||(March 11) First Contact with Chenjesu&lt;br /&gt;
|-&lt;br /&gt;
|2612||(March 12) news report on First Contact&lt;br /&gt;
|-&lt;br /&gt;
|2612||(May 2) signing of Earth&#039;s treaty w/ Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2612||(May 14) SSRII report on reconstruction of Hierarchy vessels/aliens&lt;br /&gt;
|-&lt;br /&gt;
|2612||(June) Decryption of Ur-Quan transmission on Alliance races&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Timeline&amp;diff=34486</id>
		<title>User:Fyzixfighter/Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Timeline&amp;diff=34486"/>
		<updated>2020-03-09T02:49:41Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Human history (1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Existing page ([[Timeline]])&lt;br /&gt;
&lt;br /&gt;
==SC2 Timeline==&lt;br /&gt;
{|&lt;br /&gt;
|c. 250000 years ago||PC||Precursors design [[The Flagship]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,000&amp;amp;nbsp;BCE|| ||The [[Faz]] joined the [[Sentient Milieu]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000&amp;amp;nbsp;BCE||RPRG||[[Dnyarri]] discovered by the [[Ur-Quan]]&lt;br /&gt;
|-&lt;br /&gt;
|1940||PC||The [[Ur-Quan Kzer-Za]] begin forming plans to attack [[Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|2015||PC||[[Small war of 2015]], leading to the storage of all weapons of mass destruction in so called [[Peace Vaults]]&lt;br /&gt;
|-&lt;br /&gt;
|2019||PC||Creation of the first [[Androsynth]]&lt;br /&gt;
|-&lt;br /&gt;
|2025||PC||First year without war on Earth&lt;br /&gt;
|-&lt;br /&gt;
|2035||PC,3DO||Cataclysm caused by a [[Deep Child]] makes [[Syra]] uninhabitable forcing [[Syreen]] to flee&lt;br /&gt;
|-&lt;br /&gt;
|2046||PC||(March 11) Predicted millennium by [[Jason McBride]]&lt;br /&gt;
|-&lt;br /&gt;
|2075||PC||[[Yehat]] discover and &amp;quot;uplift&amp;quot; the [[Shofixti]]&lt;br /&gt;
|-&lt;br /&gt;
|2085||PC,3DO||(spring) The [[Clone Revolt]]&lt;br /&gt;
|-&lt;br /&gt;
|2098||PC,3DO||Chenjesu detect Ur-Quan broadcasts from direction of Cygnus, ~Umgah enslaved&lt;br /&gt;
|-&lt;br /&gt;
|c. 2100|| ||Ur-Quan Kzer-Za enslave first species in quadrant (the [[Thraddash]])&lt;br /&gt;
|-&lt;br /&gt;
|c. 2111||PC,3DO||Spathi subjugated in less than six hours&lt;br /&gt;
|-&lt;br /&gt;
|2111||PC,3DO||Ur-Quan attacking Ilwrath&lt;br /&gt;
|-&lt;br /&gt;
|2112||PC||Ceres Base established&lt;br /&gt;
|-&lt;br /&gt;
|2112||3DO||The [[Chenjesu]] contact Earth&lt;br /&gt;
|-&lt;br /&gt;
|c. 2115||PC||Androsynth subjugated within a few short weeks&lt;br /&gt;
|-&lt;br /&gt;
|2115||PC||The [[Chenjesu]] contact Earth&lt;br /&gt;
|-&lt;br /&gt;
|2115||PC,3DO||Humanity&#039;s &amp;quot;induction&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2116||PC,3DO||(August 1) Earth joins the [[Alliance of Free Stars]]&lt;br /&gt;
|-&lt;br /&gt;
|2116||PC,3DO||Arilou appear and ask to join the Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2120||PC,3DO||Syreen join the Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2126||PC,3DO||Botched contact with the VUX&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(March 16) Tobermoon&#039;s task force attacked in Zeeman system&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(~March 23) Tobermoon lands on Vela II, Discovery of a [[Precursor]] facility on [[Unzervalt]]&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(August 11) Burton sends Chi and the Tobermoon back to Earth&lt;br /&gt;
|-&lt;br /&gt;
|2134||RPRG||Chenjesu and [[Mmrnmhrm]] defeated and [[slave shield|slave-shielded]] on [[Procyon]] II&lt;br /&gt;
|-&lt;br /&gt;
|2134|| ||[[Humans]] defeated and slave-shielded on Earth&lt;br /&gt;
|-&lt;br /&gt;
|2135||RPRG||Ur-Quan place Earthguard in Sol system&lt;br /&gt;
|-&lt;br /&gt;
|2135||PC||Food reserves run out on Vela II for those who stayed behind&lt;br /&gt;
|-&lt;br /&gt;
|2142||RPRg||Destruction of the [[Gg]] by the [[Ur-Quan Kohr-Ah]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145|| ||Destruction of the [[Burvixese]] by the Ur-Quan Kohr-Ah&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145||PC,3DO||Farnsworth brings Precursor installation online&lt;br /&gt;
|-&lt;br /&gt;
|c. 2155||PC,3DO||Completion of construction of the Flagship&lt;br /&gt;
|-&lt;br /&gt;
|2155||PC,3DO,SC2,UQM||Arrival of the [[Precursor]] [[The Flagship|ship]] at Earth; Start of the [[Star Control II]] game&lt;br /&gt;
|-&lt;br /&gt;
|2159||3DO,RPRG||Unadjusted projected victory of Kohr-Ah over the Kzer-Za&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ancient galactic history===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;graph&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;width&amp;quot;: 500,&lt;br /&gt;
	&amp;quot;height&amp;quot;: 80,&lt;br /&gt;
	&amp;quot;padding&amp;quot;: 5,&lt;br /&gt;
	 &lt;br /&gt;
	&amp;quot;data&amp;quot;: [&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;empires&amp;quot;,&lt;br /&gt;
			&amp;quot;values&amp;quot;: [&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Precursor &amp;quot;, &amp;quot;start&amp;quot;: 300000, &amp;quot;end&amp;quot;: 250000},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Mycon&amp;quot;, &amp;quot;start&amp;quot;: 250000, &amp;quot;end&amp;quot;: 1800},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Sentient Milieu&amp;quot;, &amp;quot;start&amp;quot;: 30000, &amp;quot;end&amp;quot;: 22500},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Dnyarri Slave Empire&amp;quot;, &amp;quot;start&amp;quot;: 22500, &amp;quot;end&amp;quot;: 20000},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Kzer-Za&amp;quot;, &amp;quot;start&amp;quot;: 20000, &amp;quot;end&amp;quot;: 0},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Kohr-Ah&amp;quot;,	&amp;quot;start&amp;quot;: 20000,	&amp;quot;end&amp;quot;: 0}&lt;br /&gt;
  				]&lt;br /&gt;
		}&lt;br /&gt;
		]&lt;br /&gt;
	 &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graph&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:30&lt;br /&gt;
PlotArea = left:20 bottom:50 top:0 right:10&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:canvas value:rgb(0.97,0.97,0.97)&lt;br /&gt;
  id:grid1  value:gray(0.7)&lt;br /&gt;
  id:grid2  value:gray(0.9)&lt;br /&gt;
  id:gray   value:gray(0.8)&lt;br /&gt;
  id:gray2  value:gray(0.5)&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2 = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Period = from:0 till:125000&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:horizontal order:reverse&lt;br /&gt;
ScaleMajor = increment:12500 start:0 gridcolor:grid1&lt;br /&gt;
ScaleMinor = unit:year increment:2500 start:0 gridcolor:grid2&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:yearsago&lt;br /&gt;
  barset:events&lt;br /&gt;
  bar:precursor&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:milieu&lt;br /&gt;
  bar:kohrah&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  bar:yearsago&lt;br /&gt;
  width:5&lt;br /&gt;
  textcolor:black shift:(3,-7) anchor:from align:right fontsize:XS&lt;br /&gt;
  at:0 text:0&lt;br /&gt;
  at:12500 text:12500&lt;br /&gt;
  at:25000 text:25000&lt;br /&gt;
  at:37500 text:37500&lt;br /&gt;
  at:50000 text:50000&lt;br /&gt;
  at:62500 text:62500&lt;br /&gt;
  at:75000 text:250000&lt;br /&gt;
  at:87500 text:262500&lt;br /&gt;
  at:100000 text:275000&lt;br /&gt;
  at:112500 text:287500&lt;br /&gt;
  at:125000 text:&amp;quot;Years Ago:&amp;quot; shift:(5,4) align:left fontsize:S &lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  bar:precursor &lt;br /&gt;
  color:lavender textcolor:black $center&lt;br /&gt;
  from:1800 till:75000 text:&amp;quot;Mycon&amp;quot; fontsize:S&lt;br /&gt;
  color:lightpurple $center&lt;br /&gt;
  from:75000 till:125000 text:&amp;quot;Precursors&amp;quot; fontsize:M&lt;br /&gt;
&lt;br /&gt;
  bar:kohrah&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  color:gray2 textcolor:black $center&lt;br /&gt;
  width:10&lt;br /&gt;
  from:0 till:20000 text:&amp;quot;Kohr-Ah&amp;quot;&lt;br /&gt;
  &lt;br /&gt;
  bar:milieu width:15&lt;br /&gt;
  color:redorange shift:(-3,-5) anchor:from align:right&lt;br /&gt;
  from:22500 till:27000 text:&amp;quot;Sentient Milieu&amp;quot;&lt;br /&gt;
  from:27000 till:28500 color:orange&lt;br /&gt;
  from:28500 till:30000 color:lightorange&lt;br /&gt;
  color:red shift:(-5,-5) anchor:from   align:left&lt;br /&gt;
  from:20000 till:22500 text:&amp;quot;Dnyarri Slave Empire&amp;quot;&lt;br /&gt;
  at:15000 text:&amp;quot;Mael-num/Melnorme&amp;quot; fontsize:XS shift:(0,8) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
  bar:kzerza &lt;br /&gt;
  color:green $center width:10&lt;br /&gt;
  from:0 till:20000 text:&amp;quot;Kzer-Za&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  barset:events&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  color:skyblue&lt;br /&gt;
  mark:(line,blue)&lt;br /&gt;
  at:75000 text:&amp;quot;Precursors design~_The Flagship&amp;quot; $right2&lt;br /&gt;
  from:77720 till:90680 text:&amp;quot;Precursor contact with~_the Slylandro&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:20000 text:&amp;quot;First Doctrinal conflict,~_Sa-Matra discovered&amp;quot; $right2&lt;br /&gt;
  at:25500 text:&amp;quot;Ur-Quan join~_Sentient Milieu&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:precursor&lt;br /&gt;
  at:14000 text:&amp;quot;Shloosh incinerated&amp;quot; $right&lt;br /&gt;
  at:57283 text:&amp;quot;Dugee dies&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
LineData =&lt;br /&gt;
  layer:back &lt;br /&gt;
  width:3&lt;br /&gt;
  points:(778,143)(789,116) color:lavender&lt;br /&gt;
  points:(665,96)(667,117) color:green&lt;br /&gt;
  points:(664,90)(667,59) color:gray2&lt;br /&gt;
  width:10&lt;br /&gt;
  from:76200 till:123500 atpos: 149 color:lightpurple &lt;br /&gt;
  from:76200 till:123500 atpos: 130 color:lightpurple&lt;br /&gt;
  width:1&lt;br /&gt;
  from:start till:25000 atpos:95 color:orange&lt;br /&gt;
  layer:front&lt;br /&gt;
  width:5&lt;br /&gt;
  points:(6,33)(789,33) color:black &lt;br /&gt;
  points:(6,37)(789,37) &lt;br /&gt;
  points:(362,131)(371,148) color:white&lt;br /&gt;
  width:0.1&lt;br /&gt;
  points:(364,129)(375,150) color:black&lt;br /&gt;
  points:(355,129)(366,150)&lt;br /&gt;
#  points:(364,203)(370,213) &lt;br /&gt;
#  points:(360,214)(366,224)&lt;br /&gt;
#  points:(360,214)(370,214) &lt;br /&gt;
  points:(362,50)(364,58)&lt;br /&gt;
  points:(364,58)(366,42)&lt;br /&gt;
  points:(366,42)(368,50)&lt;br /&gt;
&lt;br /&gt;
  color:gray2&lt;br /&gt;
  from:125000 till:69500 atpos:220&lt;br /&gt;
  from:68500 till:0 atpos:220&lt;br /&gt;
  points:(362,220)(364,228)&lt;br /&gt;
  points:(364,228)(366,212)&lt;br /&gt;
  points:(366,212)(368,220)&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ur-Quan conflict (1)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:22&lt;br /&gt;
PlotArea = left:30 right:30 bottom:45 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:2000 till:2175&lt;br /&gt;
ScaleMajor = start:2000 unit:year increment:20 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:2000 unit:year increment:5  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
  bar:utwig&lt;br /&gt;
#  bar:supox&lt;br /&gt;
  bar:orz&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
#  bar:dummy1&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:kzerza2&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  barset:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
#  bar:dummy2&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
#  barset:human&lt;br /&gt;
  barset:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  bar:dummy3&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  width:25&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     from:start till:end text:&amp;quot;Other races&amp;quot;        $center color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $center color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,2) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot;       $center color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;1st~War&amp;quot; shift:(-15,2) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;2nd~War&amp;quot; shift:(2,2) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# Putting this here so there are no markers to worry about&lt;br /&gt;
  bar:yehat&lt;br /&gt;
#  from:1935 till:2160 text:&amp;quot;Veep-Neep Dynasty&amp;quot; color:lightpurple width:18 fontsize:S $center&lt;br /&gt;
#  from:2157 till:2160 text:&amp;quot;Rebels&amp;quot; color:lavender width:8 fontsize:XS shift:(-4,-6)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  width:10&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
# from:2140 till:2160 text:&amp;quot;Doctrinal Conflict&amp;quot; $right color:brightgreen&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
#  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:kzerza2&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike~_against Alliance&amp;quot; $right&lt;br /&gt;
  at:2153 text:&amp;quot;A small Doctrinal Conflict~_battle near Alpha Pavonis&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2100 text:&amp;quot;Ur-Quan appear~_in Thraddash space&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents~_afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:red text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(15,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;massive groundwar~_on Eta Vulpeculae II&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt of 2085&amp;quot; $right &lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster~_from Umgah&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:ilwrath&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2147 text:&amp;quot;Dogar and Kazon last~_command Ilwrath&amp;quot; $right &lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve Ilwrath technology&amp;quot; $right&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon Earthguard&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2105 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit~_the Slylandro&amp;quot; $right&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
#  &lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro purchase Probe~_from Melnorme&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron~_to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2143 till:2147 color:red text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(22,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm defeated~_and enslaved together&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu~_contact~_Humans&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance&amp;quot; $right&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
#  barset:human&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  barset:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2045 text:&amp;quot;Syreen leave orbit of Syra&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2035 text:&amp;quot;Tectonic cataclysm destroys Syra&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join~_the Alliance&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia starbase&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2075 text:&amp;quot;Shofixti discovered and~_uplifted by Yehat&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
#  at:2156 text:&amp;quot;Shofixti reborn&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:289 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:205 #first contact&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ur-Quan conflict (2)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:22&lt;br /&gt;
PlotArea = left:30 right:30 bottom:20 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
Legend = columns:2 left:15 top:25 columnwidth:50&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2  = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:XCT value:brightblue legend:&amp;quot;Events_with_~known_dates&amp;quot;&lt;br /&gt;
  id:UNK value:red        legend:&amp;quot;Events_with_~uncertain_dates&amp;quot;&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:2090 till:2160&lt;br /&gt;
ScaleMajor = start:2090 unit:year increment:10 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:2090 unit:year increment:2  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
  bar:orz&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
  bar:utwig&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
#  bar:dummy1&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
#  bar:dummy2&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  bar:human1&lt;br /&gt;
  bar:human2&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  width:23&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     &lt;br /&gt;
  from:start till:end text:&amp;quot;Other races&amp;quot; $right color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $right color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,1) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot; $right color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;First~War&amp;quot; shift:(-15,1) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;Second~War&amp;quot; shift:(2,1) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# Putting this here so there are no markers to worry about&lt;br /&gt;
  bar:yehat&lt;br /&gt;
#  from:1935 till:2160 text:&amp;quot;Veep-Neep Dynasty&amp;quot; color:lightpurple width:18 fontsize:S $center&lt;br /&gt;
#  from:2157 till:2160 text:&amp;quot;Rebels&amp;quot; color:lavender width:8 fontsize:XS shift:(-4,-6)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  width:10&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2153 text:&amp;quot;Doctrinal Conflict~_skirmish near~_Alpha Pavonis&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
#  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike against Alliance&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2100 text:&amp;quot;Ur-Quan appear in Thraddash space&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:UNK text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(35,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;Massive groundwar~_on Eta Vulpeculae II&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster from Umgah&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Ilwrath last hear~_from Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve~_Ilwrath technology&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right2&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2105 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit the Slylandro&amp;quot; $right&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
#  &lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro obtain~_Probe from~_Melnorme&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  from:2143 till:2147 color:UNK text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(45,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  from:2134 till:2135 color:XCT text:&amp;quot;Chenjesu and Mmrnmhrm defeated and enslaved together&amp;quot; shift:(12,-4) anchor:from   align:left &lt;br /&gt;
  at:2098 text:&amp;quot;Chenjesu detect Ur-Quan~_hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu contact Humans&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2110 text:&amp;quot;Chenjesu and Mmrnmrhm~_forces first repel Ur-Quan&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance&amp;quot; $right&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  from:1950 till:2000 color:UNK text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
  bar:human1&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right2&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right2&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:human2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right2  &lt;br /&gt;
&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia Starbase&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join the Alliance&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
#  at:2156 text:&amp;quot;Shofixti reborn&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:XCT&lt;br /&gt;
  from:2119 till:2126 atpos:262 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:178 #first contact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Human history (1)===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;graph&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;$schema&amp;quot;: &amp;quot;https://vega.github.io/schema/vega/v5.json&amp;quot;,&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Timeline of human history in the Star Control universe&amp;quot;,&lt;br /&gt;
  &amp;quot;width&amp;quot;: 800,&lt;br /&gt;
  &amp;quot;height&amp;quot;: 100,&lt;br /&gt;
  &amp;quot;padding&amp;quot;: 5,&lt;br /&gt;
  &amp;quot;data&amp;quot;: [&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;bars&amp;quot;,&lt;br /&gt;
      &amp;quot;values&amp;quot;: [&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Ur-Quan&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;VUX&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Earthguard&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Arilou&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Chenjesu&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Human&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Unzervalt&amp;quot; },&lt;br /&gt;
        {&amp;quot;label&amp;quot;:&amp;quot;Wars&amp;quot; }&lt;br /&gt;
      ]       &lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
      &amp;quot;name&amp;quot;: &amp;quot;events&amp;quot;,&lt;br /&gt;
      &amp;quot;format&amp;quot;: {&amp;quot;type&amp;quot;:&amp;quot;json&amp;quot;, &amp;quot;parse&amp;quot;:{&amp;quot;when&amp;quot;:&amp;quot;date&amp;quot;}},&lt;br /&gt;
      &amp;quot;values&amp;quot;: [&lt;br /&gt;
        { &amp;quot;name&amp;quot;:&amp;quot;Ur-Quan begin making plans to attack Earth&amp;quot;, &amp;quot;bar&amp;quot;:&amp;quot;Ur-Quan&amp;quot;, &amp;quot;when&amp;quot;:&amp;quot;1940&amp;quot; },&lt;br /&gt;
        { &amp;quot;name&amp;quot;:&amp;quot;Rand insults VUX&amp;quot;, &amp;quot;bar&amp;quot;:&amp;quot;VUX&amp;quot;, &amp;quot;when&amp;quot;:&amp;quot;2119&amp;quot; }&lt;br /&gt;
      ]&lt;br /&gt;
    }&lt;br /&gt;
   ],&lt;br /&gt;
   &amp;quot;scales&amp;quot;: [&lt;br /&gt;
     {&lt;br /&gt;
       &amp;quot;name&amp;quot;: &amp;quot;yscale&amp;quot;,&lt;br /&gt;
       &amp;quot;type&amp;quot;: &amp;quot;band&amp;quot;,&lt;br /&gt;
       &amp;quot;range&amp;quot;: [0, {&amp;quot;signal&amp;quot;: &amp;quot;height&amp;quot;}],&lt;br /&gt;
       &amp;quot;domain&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;bars&amp;quot;, &amp;quot;fields&amp;quot;: &amp;quot;label&amp;quot;}&lt;br /&gt;
     },&lt;br /&gt;
     {&lt;br /&gt;
       &amp;quot;name&amp;quot;: &amp;quot;xscale&amp;quot;,&lt;br /&gt;
       &amp;quot;type&amp;quot;: &amp;quot;time&amp;quot;,&lt;br /&gt;
       &amp;quot;range&amp;quot;: &amp;quot;width&amp;quot;,&lt;br /&gt;
       &amp;quot;domain&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;events&amp;quot;, &amp;quot;fields&amp;quot;: &amp;quot;when&amp;quot;}&lt;br /&gt;
     }&lt;br /&gt;
   ],&lt;br /&gt;
   &amp;quot;axes&amp;quot;: [&lt;br /&gt;
     {&amp;quot;orient&amp;quot;: &amp;quot;bottom&amp;quot;, &amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;format&amp;quot;: &amp;quot;%Y&amp;quot;}&lt;br /&gt;
   ],&lt;br /&gt;
   &amp;quot;marks&amp;quot;: [&lt;br /&gt;
     {&lt;br /&gt;
       &amp;quot;type&amp;quot;: &amp;quot;text&amp;quot;,&lt;br /&gt;
       &amp;quot;from&amp;quot;: {&amp;quot;data&amp;quot;: &amp;quot;events&amp;quot;},&lt;br /&gt;
       &amp;quot;encode&amp;quot;: {&lt;br /&gt;
         &amp;quot;enter&amp;quot;: {&lt;br /&gt;
           &amp;quot;x&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;xscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;when&amp;quot;},&lt;br /&gt;
           &amp;quot;y&amp;quot;: {&amp;quot;scale&amp;quot;: &amp;quot;yscale&amp;quot;, &amp;quot;field&amp;quot;: &amp;quot;bar&amp;quot;},&lt;br /&gt;
           &amp;quot;fill&amp;quot;: {&amp;quot;value&amp;quot;: &amp;quot;#000&amp;quot;},&lt;br /&gt;
           &amp;quot;text&amp;quot;: {&amp;quot;field&amp;quot;: &amp;quot;name&amp;quot;},&lt;br /&gt;
           &amp;quot;fontSize&amp;quot;: {&amp;quot;value&amp;quot;: 10}&lt;br /&gt;
         }&lt;br /&gt;
       }&lt;br /&gt;
     }&lt;br /&gt;
   ] &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graph&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:810 height:auto barincrement:25&lt;br /&gt;
PlotArea = left:15 right:45 bottom:45 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:1935 till:2160&lt;br /&gt;
ScaleMajor = start:1940 unit:year increment:20 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:1935 unit:year increment:5  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:urquan&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:earthguard&lt;br /&gt;
  bar:arilou &lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  barset:human&lt;br /&gt;
  barset:unzervalt&lt;br /&gt;
  bar:dummy&lt;br /&gt;
  barset:wars&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:L&lt;br /&gt;
  width:20&lt;br /&gt;
  textcolor:black&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  barset:wars&lt;br /&gt;
  from:start till:end color:tan1 text:&amp;quot;Galactic~_Conflicts&amp;quot; $right&lt;br /&gt;
  width:25&lt;br /&gt;
  from:start till:end color:tan1 &lt;br /&gt;
  barset:break&lt;br /&gt;
  width:20&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:powderblue text:&amp;quot;1st~War&amp;quot; shift:(-15,1) anchor:middle align:center&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,2) anchor:middle align:center color:brightgreen&lt;br /&gt;
  barset:break&lt;br /&gt;
  from:2155 till:2160 color:powderblue text:&amp;quot;2nd~War&amp;quot; shift:(0,1) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  barset:break&lt;br /&gt;
  from:2124 till:2134 color:powderblue2 text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
  bar:urquan&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:earthguard&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi abandon~_Earthguard&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm advise~_Humans to become fallow slaves&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;First~_Contact&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou appear on Luna&amp;quot; $right&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right &lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt~_of 2085&amp;quot; $right &lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
  barset:human&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2015 text:&amp;quot;Small~_War&amp;quot; $right&lt;br /&gt;
  at:2025 text:&amp;quot;First year~_without war&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2046 text:&amp;quot;Jason McBride&#039;s millenial prediction~_(March 11)&amp;quot; $right&lt;br /&gt;
  at:2112 text:&amp;quot;Ceres Base established&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:unzervalt&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right&lt;br /&gt;
  at:2145 text:&amp;quot;Farnsworth activates~_Precursor installation&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;Construction of~_The Flagship~_ends&amp;quot; $right  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:359 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:266 #first contact&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Human history (2)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:auto height:900 barincrement:200&lt;br /&gt;
PlotArea = left:40 right:20 bottom:10 top:20&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:vertical format:yyyy &lt;br /&gt;
# order:reverse&lt;br /&gt;
&lt;br /&gt;
Define $left = shift:(-12,-4) anchor:from align:right&lt;br /&gt;
Define $center = shift:(0,-4) anchor:middle align:center&lt;br /&gt;
Define $right = shift:(12,-4) anchor:from align:left&lt;br /&gt;
Define $right2 = shift:(7,-4) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:1936 till:2160&lt;br /&gt;
ScaleMajor = start:1940 unit:year increment:20 &lt;br /&gt;
ScaleMinor = start:1936 unit:year increment:4  &lt;br /&gt;
AlignBars = late&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:earth&lt;br /&gt;
  bar:alien&lt;br /&gt;
  bar:dummy&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
  bar:alien&lt;br /&gt;
  from:start till:end color:yellowgreen&lt;br /&gt;
&lt;br /&gt;
  bar:earth&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  width:20&lt;br /&gt;
  from:start till:end color:skyblue&lt;br /&gt;
  from:2155 till:2160 color:powderblue text:&amp;quot;2nd~War&amp;quot; shift:(2,2) anchor:middle align:center&lt;br /&gt;
  from:2111 till:2135 color:powderblue text:&amp;quot;1st~War&amp;quot; shift:(2,-15) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:powderblue2 text:&amp;quot;SC1&amp;quot; shift:(2,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
  bar:alien&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit~_Earth in~_secret&amp;quot; shift:(7,10) anchor:middle align:left&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm~_advise Humans to become~fallow slaves&amp;quot; $right2&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right2&lt;br /&gt;
  at:2112&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu contact~_Earth&amp;quot; shift:(7,-10) anchor:from align:left&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou appear on Luna&amp;quot; shift:(7,-2) anchor:from align:left&lt;br /&gt;
  at:2119&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults~_VUX&amp;quot; shift:(7,-16) anchor:middle align:left&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon Earthguard&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:earth&lt;br /&gt;
  width:20&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2015 text:&amp;quot;Small War&amp;quot; $right&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right&lt;br /&gt;
  at:2025 text:&amp;quot;First year without war&amp;quot; $right&lt;br /&gt;
  at:2046 text:&amp;quot;Jason McBride&#039;s millenial~_prediction (March 11)&amp;quot; $right&lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt of 2085&amp;quot; $right &lt;br /&gt;
  at:2112 text:&amp;quot;Ceres Base established&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance&amp;quot; $right&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Precursor installation&amp;quot; $left&lt;br /&gt;
  at:2145 text:&amp;quot;Farnsworth activates~_Precursor installation&amp;quot; $left&lt;br /&gt;
  at:2155 text:&amp;quot;Construction of~_The Flagship ends&amp;quot; $left&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:297 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:297 #first contact&lt;br /&gt;
&lt;br /&gt;
TextData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  pos:(90,877) text:&amp;quot;Unzervalt&amp;quot;&lt;br /&gt;
  pos:(183,877) text:&amp;quot;Sol&amp;quot;&lt;br /&gt;
  pos:(310,877) text:&amp;quot;Alien Interactions&amp;quot;&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prelude to conflict===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:auto height:600 barincrement:75&lt;br /&gt;
PlotArea = left:20 right:30 bottom:10 top:20&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:vertical format:yyyy &lt;br /&gt;
# order:reverse&lt;br /&gt;
&lt;br /&gt;
Define $left = shift:(-7,-3) anchor:from align:right&lt;br /&gt;
Define $center = shift:(2,-3) anchor:middle align:center&lt;br /&gt;
Define $right = shift:(7,-3) anchor:from align:left&lt;br /&gt;
Define $right2 = shift:(-2,-4) anchor:from align:left&lt;br /&gt;
Define $right3 = shift:(12,-3) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:840 till:2100&lt;br /&gt;
#ScaleMajor = start:900 unit:year increment:100 &lt;br /&gt;
#ScaleMinor = start:840 unit:year increment:20  &lt;br /&gt;
AlignBars = early&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:tempo&lt;br /&gt;
  bar:events&lt;br /&gt;
  bar:dummy1&lt;br /&gt;
  bar:dummy2&lt;br /&gt;
  bar:dummy3&lt;br /&gt;
  bar:recent&lt;br /&gt;
  bar:dummy4&lt;br /&gt;
  bar:expand&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  width:3&lt;br /&gt;
&lt;br /&gt;
  bar:tempo&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  at:2100 text:&amp;quot;&amp;amp;mdash; 2100&amp;quot; $right2 &lt;br /&gt;
  at:2000 text:&amp;quot;&amp;amp;mdash; 2000&amp;quot; $right2 &lt;br /&gt;
  at:1900 text:&amp;quot;&amp;amp;mdash; 1900&amp;quot; $right2&lt;br /&gt;
  at:1800 text:&amp;quot;&amp;amp;mdash; 1800&amp;quot; $right2 &lt;br /&gt;
  at:1700 text:&amp;quot;&amp;amp;mdash; 1700&amp;quot; $right2 &lt;br /&gt;
  at:1600 text:&amp;quot;&amp;amp;mdash; 1600&amp;quot; $right2&lt;br /&gt;
  at:1500 text:&amp;quot;&amp;amp;mdash; 1500&amp;quot; $right2 &lt;br /&gt;
  at:1400 text:&amp;quot;&amp;amp;mdash; 1400&amp;quot; $right2 &lt;br /&gt;
  at:1300 text:&amp;quot;&amp;amp;mdash; 1300&amp;quot; $right2&lt;br /&gt;
  at:1200 text:&amp;quot;&amp;amp;mdash; 1200&amp;quot; $right2 &lt;br /&gt;
  at:1100 text:&amp;quot;&amp;amp;mdash; 1100&amp;quot; $right2 &lt;br /&gt;
  at:1050 text:&amp;quot;&amp;amp;mdash; 200&amp;quot; $right2&lt;br /&gt;
  at:950 text:&amp;quot;&amp;amp;mdash; 100&amp;quot; $right2 &lt;br /&gt;
  at:850 text:&amp;quot;&amp;amp;mdash; 0&amp;quot; $right2 &lt;br /&gt;
  at:870&lt;br /&gt;
  at:890&lt;br /&gt;
  at:910&lt;br /&gt;
  at:930&lt;br /&gt;
  at:970&lt;br /&gt;
  at:990&lt;br /&gt;
  at:1010&lt;br /&gt;
  at:1030&lt;br /&gt;
  at:1050&lt;br /&gt;
  at:1120&lt;br /&gt;
  at:1140&lt;br /&gt;
  at:1160&lt;br /&gt;
  at:1180&lt;br /&gt;
  at:1220&lt;br /&gt;
  at:1240&lt;br /&gt;
  at:1260&lt;br /&gt;
  at:1280&lt;br /&gt;
  at:1320&lt;br /&gt;
  at:1340&lt;br /&gt;
  at:1360&lt;br /&gt;
  at:1380&lt;br /&gt;
  at:1420&lt;br /&gt;
  at:1440&lt;br /&gt;
  at:1460&lt;br /&gt;
  at:1480&lt;br /&gt;
  at:1520&lt;br /&gt;
  at:1540&lt;br /&gt;
  at:1560&lt;br /&gt;
  at:1580&lt;br /&gt;
  at:1620&lt;br /&gt;
  at:1640&lt;br /&gt;
  at:1660&lt;br /&gt;
  at:1680&lt;br /&gt;
  at:1720&lt;br /&gt;
  at:1740&lt;br /&gt;
  at:1760&lt;br /&gt;
  at:1780&lt;br /&gt;
  at:1820&lt;br /&gt;
  at:1840&lt;br /&gt;
  at:1860&lt;br /&gt;
  at:1880&lt;br /&gt;
  at:1920&lt;br /&gt;
  at:1940&lt;br /&gt;
  at:1960&lt;br /&gt;
  at:1980&lt;br /&gt;
  at:2020&lt;br /&gt;
  at:2040&lt;br /&gt;
  at:2060&lt;br /&gt;
  at:2080&lt;br /&gt;
&lt;br /&gt;
  bar:expand&lt;br /&gt;
  width:3&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  mark:(line,black) width:3&lt;br /&gt;
  at:1700 text:&amp;quot;&amp;amp;mdash; 2000&amp;quot; $right2 &lt;br /&gt;
  at:1800 text:&amp;quot;&amp;amp;mdash; 2025&amp;quot; $right2&lt;br /&gt;
  at:1900 text:&amp;quot;&amp;amp;mdash; 2050&amp;quot; $right2&lt;br /&gt;
  at:2000 text:&amp;quot;&amp;amp;mdash; 2075&amp;quot; $right2  &lt;br /&gt;
  at:2100 text:&amp;quot;&amp;amp;mdash; 2100&amp;quot; $right2  &lt;br /&gt;
  at:1720&lt;br /&gt;
  at:1740&lt;br /&gt;
  at:1760&lt;br /&gt;
  at:1780&lt;br /&gt;
  at:1820&lt;br /&gt;
  at:1840&lt;br /&gt;
  at:1860&lt;br /&gt;
  at:1880&lt;br /&gt;
  at:1920&lt;br /&gt;
  at:1940&lt;br /&gt;
  at:1960&lt;br /&gt;
  at:1980&lt;br /&gt;
  at:2020&lt;br /&gt;
  at:2040&lt;br /&gt;
  at:2060&lt;br /&gt;
  at:2080&lt;br /&gt;
&lt;br /&gt;
  bar:events&lt;br /&gt;
  width:10&lt;br /&gt;
  from:start till:end color:drabgreen width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:950 text:&amp;quot;Yehat Veep-Neep Dynasty established&amp;quot; $right&lt;br /&gt;
  at:1005 text:&amp;quot;Latest date for construction of Aqua Helix shrine&amp;quot; $right&lt;br /&gt;
  at:1155 text:&amp;quot;First Mmrnmhrm awaken&amp;quot; $right&lt;br /&gt;
  at:1255 text:&amp;quot;Mmrnmhrm begin peaceful relations with Chenjesu&amp;quot; $right&lt;br /&gt;
  at:1755 text:&amp;quot;Evil Ones appear on Spathiwa&amp;quot; $right&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth in secret&amp;quot; shift:(7,-2) anchor:middle align:left&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1812 text:&amp;quot;Gussh dies&amp;quot; $right&lt;br /&gt;
  at:1855 text:&amp;quot;Spathi flee to moon of Spathiwa&amp;quot; $right&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right $right&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  at:2000&lt;br /&gt;
&lt;br /&gt;
  bar:recent&lt;br /&gt;
  width:15&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  from:1700 till:end color:yellowgreen&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1760 text:&amp;quot;Small War&amp;quot; $left #2015&lt;br /&gt;
  at:1776 text:&amp;quot;First Androsynth created&amp;quot; $right3 #2019&lt;br /&gt;
  at:1800 text:&amp;quot;First year without war&amp;quot; $left #2025&lt;br /&gt;
  at:1840 text:&amp;quot;Tectonic cataclysm~___devastates Syra&amp;quot; $right3 #2035&lt;br /&gt;
  at:1884 text:&amp;quot;Jason McBride&#039;s millenial~_prediction (March 11)___&amp;quot; $left shift:(-7,-2)#2046&lt;br /&gt;
  at:2000 text:&amp;quot;Yehat discover~_and uplift Shofixti&amp;quot; $right3 #2075&lt;br /&gt;
  at:2030 text:&amp;quot;Clone Revolt of 2085&amp;quot; $left #2085&lt;br /&gt;
  at:2092 text:&amp;quot;Ur-Quan enter this~_region of the galaxy&amp;quot; $right3 shift:(12,-5) #2098&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:1880 text:&amp;quot;Syreen abandon Syra&amp;quot; $right3 #2045&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:black&lt;br /&gt;
  from:start till:1060 atpos:31&lt;br /&gt;
  points:(31,110)(38,112)&lt;br /&gt;
  points:(38,112)(24,121)&lt;br /&gt;
  points:(31,123)(24,121)&lt;br /&gt;
  from:1090 till:end atpos:31&lt;br /&gt;
  at:2100 frompos:98 tillpos:490&lt;br /&gt;
  at:2000 frompos:98 tillpos:202&lt;br /&gt;
  at:1700 frompos:256 tillpos:490&lt;br /&gt;
  points:(202,534)(256,400)&lt;br /&gt;
  from:1700 till:end atpos:490&lt;br /&gt;
  layer:front&lt;br /&gt;
  width:5&lt;br /&gt;
  points:(88,108)(108,128) color:white&lt;br /&gt;
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  points:(88,115)(108,134) color:black&lt;br /&gt;
  points:(88,104)(108,124) color:black&lt;br /&gt;
  width:10&lt;br /&gt;
  from:start till:end atpos:6&lt;br /&gt;
  from:start till:end atpos:13&lt;br /&gt;
  from:start till:end atpos:16&lt;br /&gt;
  at:848 frompos:1 tillpos:21&lt;br /&gt;
  at:end frompos:1 tillpos:21&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SC1 Timeline==&lt;br /&gt;
{|&lt;br /&gt;
|c. 300000 years ago||Precursors inhabited space&lt;br /&gt;
|-&lt;br /&gt;
|2535||Androsynth exodus from Earth&lt;br /&gt;
|-&lt;br /&gt;
|2612||(March 11) First Contact with Chenjesu&lt;br /&gt;
|-&lt;br /&gt;
|2612||(March 12) news report on First Contact&lt;br /&gt;
|-&lt;br /&gt;
|2612||(May 2) signing of Earth&#039;s treaty w/ Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2612||(May 14) SSRII report on reconstruction of Hierarchy vessels/aliens&lt;br /&gt;
|-&lt;br /&gt;
|2612||(June) Decryption of Ur-Quan transmission on Alliance races&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Timeline&amp;diff=34472</id>
		<title>User:Fyzixfighter/Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Timeline&amp;diff=34472"/>
		<updated>2019-11-17T20:00:26Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Ancient galactic history */ just starting to convert to Vega format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Existing page ([[Timeline]])&lt;br /&gt;
&lt;br /&gt;
==SC2 Timeline==&lt;br /&gt;
{|&lt;br /&gt;
|c. 250000 years ago||PC||Precursors design [[The Flagship]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 22,000&amp;amp;nbsp;BCE|| ||The [[Faz]] joined the [[Sentient Milieu]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 20,000&amp;amp;nbsp;BCE||RPRG||[[Dnyarri]] discovered by the [[Ur-Quan]]&lt;br /&gt;
|-&lt;br /&gt;
|1940||PC||The [[Ur-Quan Kzer-Za]] begin forming plans to attack [[Earth]]&lt;br /&gt;
|-&lt;br /&gt;
|2015||PC||[[Small war of 2015]], leading to the storage of all weapons of mass destruction in so called [[Peace Vaults]]&lt;br /&gt;
|-&lt;br /&gt;
|2019||PC||Creation of the first [[Androsynth]]&lt;br /&gt;
|-&lt;br /&gt;
|2025||PC||First year without war on Earth&lt;br /&gt;
|-&lt;br /&gt;
|2035||PC,3DO||Cataclysm caused by a [[Deep Child]] makes [[Syra]] uninhabitable forcing [[Syreen]] to flee&lt;br /&gt;
|-&lt;br /&gt;
|2046||PC||(March 11) Predicted millennium by [[Jason McBride]]&lt;br /&gt;
|-&lt;br /&gt;
|2075||PC||[[Yehat]] discover and &amp;quot;uplift&amp;quot; the [[Shofixti]]&lt;br /&gt;
|-&lt;br /&gt;
|2085||PC,3DO||(spring) The [[Clone Revolt]]&lt;br /&gt;
|-&lt;br /&gt;
|2098||PC,3DO||Chenjesu detect Ur-Quan broadcasts from direction of Cygnus, ~Umgah enslaved&lt;br /&gt;
|-&lt;br /&gt;
|c. 2100|| ||Ur-Quan Kzer-Za enslave first species in quadrant (the [[Thraddash]])&lt;br /&gt;
|-&lt;br /&gt;
|c. 2111||PC,3DO||Spathi subjugated in less than six hours&lt;br /&gt;
|-&lt;br /&gt;
|2111||PC,3DO||Ur-Quan attacking Ilwrath&lt;br /&gt;
|-&lt;br /&gt;
|2112||PC||Ceres Base established&lt;br /&gt;
|-&lt;br /&gt;
|2112||3DO||The [[Chenjesu]] contact Earth&lt;br /&gt;
|-&lt;br /&gt;
|c. 2115||PC||Androsynth subjugated within a few short weeks&lt;br /&gt;
|-&lt;br /&gt;
|2115||PC||The [[Chenjesu]] contact Earth&lt;br /&gt;
|-&lt;br /&gt;
|2115||PC,3DO||Humanity&#039;s &amp;quot;induction&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|2116||PC,3DO||(August 1) Earth joins the [[Alliance of Free Stars]]&lt;br /&gt;
|-&lt;br /&gt;
|2116||PC,3DO||Arilou appear and ask to join the Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2120||PC,3DO||Syreen join the Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2126||PC,3DO||Botched contact with the VUX&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(March 16) Tobermoon&#039;s task force attacked in Zeeman system&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(~March 23) Tobermoon lands on Vela II, Discovery of a [[Precursor]] facility on [[Unzervalt]]&lt;br /&gt;
|-&lt;br /&gt;
|2134||PC,3DO||(August 11) Burton sends Chi and the Tobermoon back to Earth&lt;br /&gt;
|-&lt;br /&gt;
|2134||RPRG||Chenjesu and [[Mmrnmhrm]] defeated and [[slave shield|slave-shielded]] on [[Procyon]] II&lt;br /&gt;
|-&lt;br /&gt;
|2134|| ||[[Humans]] defeated and slave-shielded on Earth&lt;br /&gt;
|-&lt;br /&gt;
|2135||RPRG||Ur-Quan place Earthguard in Sol system&lt;br /&gt;
|-&lt;br /&gt;
|2135||PC||Food reserves run out on Vela II for those who stayed behind&lt;br /&gt;
|-&lt;br /&gt;
|2142||RPRg||Destruction of the [[Gg]] by the [[Ur-Quan Kohr-Ah]]&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145|| ||Destruction of the [[Burvixese]] by the Ur-Quan Kohr-Ah&lt;br /&gt;
|-&lt;br /&gt;
|c. 2145||PC,3DO||Farnsworth brings Precursor installation online&lt;br /&gt;
|-&lt;br /&gt;
|c. 2155||PC,3DO||Completion of construction of the Flagship&lt;br /&gt;
|-&lt;br /&gt;
|2155||PC,3DO,SC2,UQM||Arrival of the [[Precursor]] [[The Flagship|ship]] at Earth; Start of the [[Star Control II]] game&lt;br /&gt;
|-&lt;br /&gt;
|2159||3DO,RPRG||Unadjusted projected victory of Kohr-Ah over the Kzer-Za&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ancient galactic history===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;graph&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;width&amp;quot;: 500,&lt;br /&gt;
	&amp;quot;height&amp;quot;: 80,&lt;br /&gt;
	&amp;quot;padding&amp;quot;: 5,&lt;br /&gt;
	 &lt;br /&gt;
	&amp;quot;data&amp;quot;: [&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;empires&amp;quot;,&lt;br /&gt;
			&amp;quot;values&amp;quot;: [&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Precursor &amp;quot;, &amp;quot;start&amp;quot;: 300000, &amp;quot;end&amp;quot;: 250000},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Mycon&amp;quot;, &amp;quot;start&amp;quot;: 250000, &amp;quot;end&amp;quot;: 1800},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Sentient Milieu&amp;quot;, &amp;quot;start&amp;quot;: 30000, &amp;quot;end&amp;quot;: 22500},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Dnyarri Slave Empire&amp;quot;, &amp;quot;start&amp;quot;: 22500, &amp;quot;end&amp;quot;: 20000},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Kzer-Za&amp;quot;, &amp;quot;start&amp;quot;: 20000, &amp;quot;end&amp;quot;: 0},&lt;br /&gt;
				{&amp;quot;name&amp;quot;: &amp;quot;Kohr-Ah&amp;quot;,	&amp;quot;start&amp;quot;: 20000,	&amp;quot;end&amp;quot;: 0}&lt;br /&gt;
  				]&lt;br /&gt;
		}&lt;br /&gt;
		]&lt;br /&gt;
	 &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/graph&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:30&lt;br /&gt;
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Colors =&lt;br /&gt;
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  id:gray   value:gray(0.8)&lt;br /&gt;
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&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2 = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Period = from:0 till:125000&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:horizontal order:reverse&lt;br /&gt;
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  bar:milieu&lt;br /&gt;
  bar:kohrah&lt;br /&gt;
&lt;br /&gt;
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  at:25000 text:25000&lt;br /&gt;
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  at:50000 text:50000&lt;br /&gt;
  at:62500 text:62500&lt;br /&gt;
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  at:87500 text:262500&lt;br /&gt;
  at:100000 text:275000&lt;br /&gt;
  at:112500 text:287500&lt;br /&gt;
  at:125000 text:&amp;quot;Years Ago:&amp;quot; shift:(5,4) align:left fontsize:S &lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  bar:precursor &lt;br /&gt;
  color:lavender textcolor:black $center&lt;br /&gt;
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  color:lightpurple $center&lt;br /&gt;
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  bar:kohrah&lt;br /&gt;
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  &lt;br /&gt;
  bar:milieu width:15&lt;br /&gt;
  color:redorange shift:(-3,-5) anchor:from align:right&lt;br /&gt;
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  from:27000 till:28500 color:orange&lt;br /&gt;
  from:28500 till:30000 color:lightorange&lt;br /&gt;
  color:red shift:(-5,-5) anchor:from   align:left&lt;br /&gt;
  from:20000 till:22500 text:&amp;quot;Dnyarri Slave Empire&amp;quot;&lt;br /&gt;
  at:15000 text:&amp;quot;Mael-num/Melnorme&amp;quot; fontsize:XS shift:(0,8) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
  bar:kzerza &lt;br /&gt;
  color:green $center width:10&lt;br /&gt;
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&lt;br /&gt;
  barset:events&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  color:skyblue&lt;br /&gt;
  mark:(line,blue)&lt;br /&gt;
  at:75000 text:&amp;quot;Precursors design~_The Flagship&amp;quot; $right2&lt;br /&gt;
  from:77720 till:90680 text:&amp;quot;Precursor contact with~_the Slylandro&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:20000 text:&amp;quot;First Doctrinal conflict,~_Sa-Matra discovered&amp;quot; $right2&lt;br /&gt;
  at:25500 text:&amp;quot;Ur-Quan join~_Sentient Milieu&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:precursor&lt;br /&gt;
  at:14000 text:&amp;quot;Shloosh incinerated&amp;quot; $right&lt;br /&gt;
  at:57283 text:&amp;quot;Dugee dies&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
LineData =&lt;br /&gt;
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  points:(665,96)(667,117) color:green&lt;br /&gt;
  points:(664,90)(667,59) color:gray2&lt;br /&gt;
  width:10&lt;br /&gt;
  from:76200 till:123500 atpos: 149 color:lightpurple &lt;br /&gt;
  from:76200 till:123500 atpos: 130 color:lightpurple&lt;br /&gt;
  width:1&lt;br /&gt;
  from:start till:25000 atpos:95 color:orange&lt;br /&gt;
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  width:0.1&lt;br /&gt;
  points:(364,129)(375,150) color:black&lt;br /&gt;
  points:(355,129)(366,150)&lt;br /&gt;
#  points:(364,203)(370,213) &lt;br /&gt;
#  points:(360,214)(366,224)&lt;br /&gt;
#  points:(360,214)(370,214) &lt;br /&gt;
  points:(362,50)(364,58)&lt;br /&gt;
  points:(364,58)(366,42)&lt;br /&gt;
  points:(366,42)(368,50)&lt;br /&gt;
&lt;br /&gt;
  color:gray2&lt;br /&gt;
  from:125000 till:69500 atpos:220&lt;br /&gt;
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  points:(362,220)(364,228)&lt;br /&gt;
  points:(364,228)(366,212)&lt;br /&gt;
  points:(366,212)(368,220)&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ur-Quan conflict (1)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
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PlotArea = left:30 right:30 bottom:45 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
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&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
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&lt;br /&gt;
Period = from:2000 till:2175&lt;br /&gt;
ScaleMajor = start:2000 unit:year increment:20 gridcolor:grid1&lt;br /&gt;
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&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
  bar:utwig&lt;br /&gt;
#  bar:supox&lt;br /&gt;
  bar:orz&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
#  bar:dummy1&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:kzerza2&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  barset:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
#  bar:dummy2&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
#  barset:human&lt;br /&gt;
  barset:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
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&lt;br /&gt;
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  width:25&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     from:start till:end text:&amp;quot;Other races&amp;quot;        $center color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $center color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,2) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot;       $center color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;1st~War&amp;quot; shift:(-15,2) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;2nd~War&amp;quot; shift:(2,2) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# Putting this here so there are no markers to worry about&lt;br /&gt;
  bar:yehat&lt;br /&gt;
#  from:1935 till:2160 text:&amp;quot;Veep-Neep Dynasty&amp;quot; color:lightpurple width:18 fontsize:S $center&lt;br /&gt;
#  from:2157 till:2160 text:&amp;quot;Rebels&amp;quot; color:lavender width:8 fontsize:XS shift:(-4,-6)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  width:10&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
# from:2140 till:2160 text:&amp;quot;Doctrinal Conflict&amp;quot; $right color:brightgreen&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
#  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:kzerza2&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike~_against Alliance&amp;quot; $right&lt;br /&gt;
  at:2153 text:&amp;quot;A small Doctrinal Conflict~_battle near Alpha Pavonis&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2100 text:&amp;quot;Ur-Quan appear~_in Thraddash space&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents~_afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:red text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(15,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;massive groundwar~_on Eta Vulpeculae II&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt of 2085&amp;quot; $right &lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster~_from Umgah&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:ilwrath&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2147 text:&amp;quot;Dogar and Kazon last~_command Ilwrath&amp;quot; $right &lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve Ilwrath technology&amp;quot; $right&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon Earthguard&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2105 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit~_the Slylandro&amp;quot; $right&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
#  &lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro purchase Probe~_from Melnorme&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron~_to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2143 till:2147 color:red text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(22,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm defeated~_and enslaved together&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu~_contact~_Humans&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance&amp;quot; $right&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
#  barset:human&lt;br /&gt;
#  mark:(line,red)&lt;br /&gt;
#  mark:(line,brightblue)&lt;br /&gt;
&lt;br /&gt;
  barset:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2045 text:&amp;quot;Syreen leave orbit of Syra&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2035 text:&amp;quot;Tectonic cataclysm destroys Syra&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join~_the Alliance&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia starbase&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2075 text:&amp;quot;Shofixti discovered and~_uplifted by Yehat&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
#  at:2156 text:&amp;quot;Shofixti reborn&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:289 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:205 #first contact&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ur-Quan conflict (2)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:800 height:auto barincrement:22&lt;br /&gt;
PlotArea = left:30 right:30 bottom:20 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
Legend = columns:2 left:15 top:25 columnwidth:50&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
Define $right2  = shift:( 5,0) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:XCT value:brightblue legend:&amp;quot;Events_with_~known_dates&amp;quot;&lt;br /&gt;
  id:UNK value:red        legend:&amp;quot;Events_with_~uncertain_dates&amp;quot;&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:2090 till:2160&lt;br /&gt;
ScaleMajor = start:2090 unit:year increment:10 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:2090 unit:year increment:2  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:other&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
  bar:orz&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
  bar:utwig&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
#  bar:dummy1&lt;br /&gt;
&lt;br /&gt;
  bar:hierarchy&lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  barset:umgah&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:andro&lt;br /&gt;
#  bar:dummy2&lt;br /&gt;
  &lt;br /&gt;
  bar:alliance&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  bar:human1&lt;br /&gt;
  bar:human2&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  bar:yehat&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  width:23&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  bar:other     &lt;br /&gt;
  from:start till:end text:&amp;quot;Other races&amp;quot; $right color:tan1&lt;br /&gt;
  bar:hierarchy &lt;br /&gt;
  from:start till:end text:&amp;quot;Ur-Quan Hierarchy&amp;quot; $right color:drabgreen&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,1) anchor:middle align:center color:brightgreen&lt;br /&gt;
  bar:alliance  &lt;br /&gt;
  fontsize:M&lt;br /&gt;
  from:start till:end text:&amp;quot;Alliance of Free Stars&amp;quot; $right color:powderblue&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:oceanblue text:&amp;quot;First~War&amp;quot; shift:(-15,1) anchor:middle align:center&lt;br /&gt;
  from:2155 till:2160 color:oceanblue text:&amp;quot;Second~War&amp;quot; shift:(2,1) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:skyblue text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
# Putting this here so there are no markers to worry about&lt;br /&gt;
  bar:yehat&lt;br /&gt;
#  from:1935 till:2160 text:&amp;quot;Veep-Neep Dynasty&amp;quot; color:lightpurple width:18 fontsize:S $center&lt;br /&gt;
#  from:2157 till:2160 text:&amp;quot;Rebels&amp;quot; color:lavender width:8 fontsize:XS shift:(-4,-6)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  width:10&lt;br /&gt;
  at:2135 text:&amp;quot;Yehat become Battle Thralls&amp;quot; fontsize:XS $right&lt;br /&gt;
&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
# HIERARCHY RACES    &lt;br /&gt;
  bar:kzerza&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2153 text:&amp;quot;Doctrinal Conflict~_skirmish near~_Alpha Pavonis&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
#  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
  at:2098 text:&amp;quot;Ur-Quan enter region and~_emit hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2124 text:&amp;quot;First major strike against Alliance&amp;quot; $right&lt;br /&gt;
  at:2140 text:&amp;quot;Ur-Quan last visit Thraddash&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:thraddash&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2100 text:&amp;quot;Ur-Quan appear in Thraddash space&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2143 text:&amp;quot;Reeunk invents afterburners&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:andro&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2115 text:&amp;quot;Ur-Quan conquer Androsynth&amp;quot; $right&lt;br /&gt;
  from:2145 till:2148 color:UNK text:&amp;quot;Androsynth begin IDF research&amp;quot; shift:(35,-4) anchor:from   align:left &lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2150 text:&amp;quot;Massive groundwar~_on Eta Vulpeculae II&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:spathi&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan subjugate Spathi&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi (except Fwiffo)~_abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  barset:break &lt;br /&gt;
  at:2148 text:&amp;quot;Spathi take &#039;Caster from Umgah&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2130 text:&amp;quot;Fwiffo &#039;enlists&#039;&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:ilwrath&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Ilwrath last hear~_from Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  at:2126 text:&amp;quot;Ur-Quan improve~_Ilwrath technology&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2111 text:&amp;quot;Ur-Quan attacking Ilwrath&amp;quot; $right&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right2&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:umgah&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2105 text:&amp;quot;Ur-Quan subjugate Umgah&amp;quot; $right &lt;br /&gt;
  at:2147 text:&amp;quot;Umgah pretend to be~_Dogar and Kazon&amp;quot; $right2&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2147 text:&amp;quot;Jud the Vug prank&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:mycon&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
# OTHER RACES&lt;br /&gt;
  bar:melnorme&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2125 text:&amp;quot;Melnorme visit the Slylandro&amp;quot; $right&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
#  &lt;br /&gt;
#  bar:slylandro&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
  at:2154 text:&amp;quot;Slylandro obtain~_Probe from~_Melnorme&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:utwig&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2152 text:&amp;quot;Ultron broken&amp;quot; $right&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:druuge&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
  at:2105 text:&amp;quot;Druuge sell Ultron to Utwig&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:supox&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:orz&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2150 text:&amp;quot;Orz appear&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
#  bar:zfp&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  bar:pkunk&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2147 text:&amp;quot;Pkunk attacked by Ilwrath&amp;quot; $right&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
&lt;br /&gt;
  barset:kohrah&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2142 text:&amp;quot;Kohr-Ah destroy Gg&amp;quot; $right&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  from:2143 till:2147 color:UNK text:&amp;quot;Kohr-Ah destroy Burvixese&amp;quot; shift:(45,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
# ALLIANCE RACES&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  from:2134 till:2135 color:XCT text:&amp;quot;Chenjesu and Mmrnmhrm defeated and enslaved together&amp;quot; shift:(12,-4) anchor:from   align:left &lt;br /&gt;
  at:2098 text:&amp;quot;Chenjesu detect Ur-Quan~_hunting cry&amp;quot; $right2&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu contact Humans&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:mmrnmhrm&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2110 text:&amp;quot;Chenjesu and Mmrnmrhm~_forces first repel Ur-Quan&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Chenjesu and Mmrnmhrm~_begin The Process&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou reveal themselves and join Alliance&amp;quot; $right&lt;br /&gt;
#  mark:(line,UNK)&lt;br /&gt;
#  from:1950 till:2000 color:UNK text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
  bar:human1&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right2&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right2&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:human2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right2  &lt;br /&gt;
&lt;br /&gt;
  bar:syreen&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  at:2135 text:&amp;quot;Syreen defeated and given Gaia&amp;quot; $right&lt;br /&gt;
  at:2148 text:&amp;quot;Talana assigned to~_Gaia Starbase&amp;quot; $right2&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  at:2120 text:&amp;quot;Syreen join the Alliance&amp;quot; $right  &lt;br /&gt;
&lt;br /&gt;
  barset:shofixti&lt;br /&gt;
  mark:(line,XCT)&lt;br /&gt;
  mark:(line,UNK)&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2135 text:&amp;quot;Shofixti last stand at Delta Gorno&amp;quot; $right&lt;br /&gt;
#  at:2156 text:&amp;quot;Shofixti reborn&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:XCT&lt;br /&gt;
  from:2119 till:2126 atpos:262 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:178 #first contact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Human history (1)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:810 height:auto barincrement:25&lt;br /&gt;
PlotArea = left:15 right:45 bottom:45 top:20&lt;br /&gt;
TimeAxis = orientation:horizontal&lt;br /&gt;
&lt;br /&gt;
Define $left   = shift:(-5,-4) anchor:from   align:right&lt;br /&gt;
Define $center = shift:( 0,-4) anchor:middle align:center&lt;br /&gt;
Define $right  = shift:( 5,-4) anchor:from   align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:1935 till:2160&lt;br /&gt;
ScaleMajor = start:1940 unit:year increment:20 gridcolor:grid1&lt;br /&gt;
ScaleMinor = start:1935 unit:year increment:5  gridcolor:grid2&lt;br /&gt;
AlignBars = justify&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:urquan&lt;br /&gt;
  bar:vux&lt;br /&gt;
  barset:earthguard&lt;br /&gt;
  bar:arilou &lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  barset:human&lt;br /&gt;
  barset:unzervalt&lt;br /&gt;
  bar:dummy&lt;br /&gt;
  barset:wars&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:L&lt;br /&gt;
  width:20&lt;br /&gt;
  textcolor:black&lt;br /&gt;
  shift:(0,-4)&lt;br /&gt;
&lt;br /&gt;
  barset:wars&lt;br /&gt;
  from:start till:end color:tan1 text:&amp;quot;Galactic~_Conflicts&amp;quot; $right&lt;br /&gt;
  width:25&lt;br /&gt;
  from:start till:end color:tan1 &lt;br /&gt;
  barset:break&lt;br /&gt;
  width:20&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  from:2111 till:2135 color:powderblue text:&amp;quot;1st~War&amp;quot; shift:(-15,1) anchor:middle align:center&lt;br /&gt;
  from:2145 till:2160 text:&amp;quot;Doctrinal~Conflict&amp;quot; shift:(0,2) anchor:middle align:center color:brightgreen&lt;br /&gt;
  barset:break&lt;br /&gt;
  from:2155 till:2160 color:powderblue text:&amp;quot;2nd~War&amp;quot; shift:(0,1) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  barset:break&lt;br /&gt;
  from:2124 till:2134 color:powderblue2 text:&amp;quot;SC1&amp;quot; shift:( 0,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
  bar:urquan&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:earthguard&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon~_Earthguard&amp;quot; $right&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi abandon~_Earthguard&amp;quot; $right&lt;br /&gt;
  &lt;br /&gt;
  bar:vux&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2119 text:&amp;quot;**&amp;quot; $right&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults VUX&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:chenjesu&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm advise~_Humans to become fallow slaves&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2112 text:&amp;quot;*&amp;quot; $right&lt;br /&gt;
  at:2115 text:&amp;quot;First~_Contact&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  bar:arilou&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou appear on Luna&amp;quot; $right&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right &lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt~_of 2085&amp;quot; $right &lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth&amp;quot; $center&lt;br /&gt;
&lt;br /&gt;
  barset:human&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2015 text:&amp;quot;Small~_War&amp;quot; $right&lt;br /&gt;
  at:2025 text:&amp;quot;First year~_without war&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  at:2046 text:&amp;quot;Jason McBride&#039;s millenial prediction~_(March 11)&amp;quot; $right&lt;br /&gt;
  at:2112 text:&amp;quot;Ceres Base established&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance~_(August 1)&amp;quot; $right&lt;br /&gt;
  barset:break&lt;br /&gt;
  barset:skip&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right&lt;br /&gt;
&lt;br /&gt;
  barset:unzervalt&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Vela Precursor installation&amp;quot; $right&lt;br /&gt;
  at:2145 text:&amp;quot;Farnsworth activates~_Precursor installation&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;Construction of~_The Flagship~_ends&amp;quot; $right  &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:359 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:266 #first contact&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Human history (2)===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:auto height:900 barincrement:200&lt;br /&gt;
PlotArea = left:40 right:20 bottom:10 top:20&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:vertical format:yyyy &lt;br /&gt;
# order:reverse&lt;br /&gt;
&lt;br /&gt;
Define $left = shift:(-12,-4) anchor:from align:right&lt;br /&gt;
Define $center = shift:(0,-4) anchor:middle align:center&lt;br /&gt;
Define $right = shift:(12,-4) anchor:from align:left&lt;br /&gt;
Define $right2 = shift:(7,-4) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:1936 till:2160&lt;br /&gt;
ScaleMajor = start:1940 unit:year increment:20 &lt;br /&gt;
ScaleMinor = start:1936 unit:year increment:4  &lt;br /&gt;
AlignBars = late&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:earth&lt;br /&gt;
  bar:alien&lt;br /&gt;
  bar:dummy&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
&lt;br /&gt;
  bar:alien&lt;br /&gt;
  from:start till:end color:yellowgreen&lt;br /&gt;
&lt;br /&gt;
  bar:earth&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  width:20&lt;br /&gt;
  from:start till:end color:skyblue&lt;br /&gt;
  from:2155 till:2160 color:powderblue text:&amp;quot;2nd~War&amp;quot; shift:(2,2) anchor:middle align:center&lt;br /&gt;
  from:2111 till:2135 color:powderblue text:&amp;quot;1st~War&amp;quot; shift:(2,-15) anchor:middle align:center&lt;br /&gt;
  width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  from:2124 till:2134 color:powderblue2 text:&amp;quot;SC1&amp;quot; shift:(2,-5) anchor:middle align:center&lt;br /&gt;
&lt;br /&gt;
  bar:alien&lt;br /&gt;
  width:10&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit~_Earth in~_secret&amp;quot; shift:(7,10) anchor:middle align:left&lt;br /&gt;
  at:2148 text:&amp;quot;Spathi abandon Earthguard&amp;quot; $right2&lt;br /&gt;
  from:2134 till:2135 color:red text:&amp;quot;Chenjesu and Mmrnmhrm~_advise Humans to become~fallow slaves&amp;quot; $right2&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right2&lt;br /&gt;
  at:2112&lt;br /&gt;
  at:2115 text:&amp;quot;Chenjesu contact~_Earth&amp;quot; shift:(7,-10) anchor:from align:left&lt;br /&gt;
  at:2116 text:&amp;quot;Arilou appear on Luna&amp;quot; shift:(7,-2) anchor:from align:left&lt;br /&gt;
  at:2119&lt;br /&gt;
  at:2126 text:&amp;quot;Rand insults~_VUX&amp;quot; shift:(7,-16) anchor:middle align:left&lt;br /&gt;
  at:2137 text:&amp;quot;Ilwrath abandon Earthguard&amp;quot; $right2&lt;br /&gt;
&lt;br /&gt;
  bar:earth&lt;br /&gt;
  width:20&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:2135 text:&amp;quot;Earth slave-shielded&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2015 text:&amp;quot;Small War&amp;quot; $right&lt;br /&gt;
  at:2019 text:&amp;quot;First Androsynth created&amp;quot; $right&lt;br /&gt;
  at:2025 text:&amp;quot;First year without war&amp;quot; $right&lt;br /&gt;
  at:2046 text:&amp;quot;Jason McBride&#039;s millenial~_prediction (March 11)&amp;quot; $right&lt;br /&gt;
  at:2085 text:&amp;quot;Clone Revolt of 2085&amp;quot; $right &lt;br /&gt;
  at:2112 text:&amp;quot;Ceres Base established&amp;quot; $right&lt;br /&gt;
  at:2116 text:&amp;quot;Earth joins the Alliance&amp;quot; $right&lt;br /&gt;
  at:2147 text:&amp;quot;Hayes assigned~_to Earth Starbase&amp;quot; $right&lt;br /&gt;
  at:2155 text:&amp;quot;The Flagship~_arrives at Sol&amp;quot; $right&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:2134 text:&amp;quot;Tobermoon crew discovers~_Precursor installation&amp;quot; $left&lt;br /&gt;
  at:2145 text:&amp;quot;Farnsworth activates~_Precursor installation&amp;quot; $left&lt;br /&gt;
  at:2155 text:&amp;quot;Construction of~_The Flagship ends&amp;quot; $left&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:brightblue&lt;br /&gt;
  from:2119 till:2126 atpos:297 #insult ambiguity&lt;br /&gt;
  from:2112 till:2115 atpos:297 #first contact&lt;br /&gt;
&lt;br /&gt;
TextData =&lt;br /&gt;
  fontsize:M&lt;br /&gt;
  pos:(90,877) text:&amp;quot;Unzervalt&amp;quot;&lt;br /&gt;
  pos:(183,877) text:&amp;quot;Sol&amp;quot;&lt;br /&gt;
  pos:(310,877) text:&amp;quot;Alien Interactions&amp;quot;&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prelude to conflict===&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
ImageSize = width:auto height:600 barincrement:75&lt;br /&gt;
PlotArea = left:20 right:30 bottom:10 top:20&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
TimeAxis = orientation:vertical format:yyyy &lt;br /&gt;
# order:reverse&lt;br /&gt;
&lt;br /&gt;
Define $left = shift:(-7,-3) anchor:from align:right&lt;br /&gt;
Define $center = shift:(2,-3) anchor:middle align:center&lt;br /&gt;
Define $right = shift:(7,-3) anchor:from align:left&lt;br /&gt;
Define $right2 = shift:(-2,-4) anchor:from align:left&lt;br /&gt;
Define $right3 = shift:(12,-3) anchor:from align:left&lt;br /&gt;
&lt;br /&gt;
Colors =&lt;br /&gt;
  id:grid1   value:gray(0.7)&lt;br /&gt;
  id:grid2   value:gray(0.88)&lt;br /&gt;
&lt;br /&gt;
Period = from:840 till:2100&lt;br /&gt;
#ScaleMajor = start:900 unit:year increment:100 &lt;br /&gt;
#ScaleMinor = start:840 unit:year increment:20  &lt;br /&gt;
AlignBars = early&lt;br /&gt;
&lt;br /&gt;
BarData =&lt;br /&gt;
  bar:tempo&lt;br /&gt;
  bar:events&lt;br /&gt;
  bar:dummy1&lt;br /&gt;
  bar:dummy2&lt;br /&gt;
  bar:dummy3&lt;br /&gt;
  bar:recent&lt;br /&gt;
  bar:dummy4&lt;br /&gt;
  bar:expand&lt;br /&gt;
&lt;br /&gt;
PlotData =&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  width:3&lt;br /&gt;
&lt;br /&gt;
  bar:tempo&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  at:2100 text:&amp;quot;&amp;amp;mdash; 2100&amp;quot; $right2 &lt;br /&gt;
  at:2000 text:&amp;quot;&amp;amp;mdash; 2000&amp;quot; $right2 &lt;br /&gt;
  at:1900 text:&amp;quot;&amp;amp;mdash; 1900&amp;quot; $right2&lt;br /&gt;
  at:1800 text:&amp;quot;&amp;amp;mdash; 1800&amp;quot; $right2 &lt;br /&gt;
  at:1700 text:&amp;quot;&amp;amp;mdash; 1700&amp;quot; $right2 &lt;br /&gt;
  at:1600 text:&amp;quot;&amp;amp;mdash; 1600&amp;quot; $right2&lt;br /&gt;
  at:1500 text:&amp;quot;&amp;amp;mdash; 1500&amp;quot; $right2 &lt;br /&gt;
  at:1400 text:&amp;quot;&amp;amp;mdash; 1400&amp;quot; $right2 &lt;br /&gt;
  at:1300 text:&amp;quot;&amp;amp;mdash; 1300&amp;quot; $right2&lt;br /&gt;
  at:1200 text:&amp;quot;&amp;amp;mdash; 1200&amp;quot; $right2 &lt;br /&gt;
  at:1100 text:&amp;quot;&amp;amp;mdash; 1100&amp;quot; $right2 &lt;br /&gt;
  at:1050 text:&amp;quot;&amp;amp;mdash; 200&amp;quot; $right2&lt;br /&gt;
  at:950 text:&amp;quot;&amp;amp;mdash; 100&amp;quot; $right2 &lt;br /&gt;
  at:850 text:&amp;quot;&amp;amp;mdash; 0&amp;quot; $right2 &lt;br /&gt;
  at:870&lt;br /&gt;
  at:890&lt;br /&gt;
  at:910&lt;br /&gt;
  at:930&lt;br /&gt;
  at:970&lt;br /&gt;
  at:990&lt;br /&gt;
  at:1010&lt;br /&gt;
  at:1030&lt;br /&gt;
  at:1050&lt;br /&gt;
  at:1120&lt;br /&gt;
  at:1140&lt;br /&gt;
  at:1160&lt;br /&gt;
  at:1180&lt;br /&gt;
  at:1220&lt;br /&gt;
  at:1240&lt;br /&gt;
  at:1260&lt;br /&gt;
  at:1280&lt;br /&gt;
  at:1320&lt;br /&gt;
  at:1340&lt;br /&gt;
  at:1360&lt;br /&gt;
  at:1380&lt;br /&gt;
  at:1420&lt;br /&gt;
  at:1440&lt;br /&gt;
  at:1460&lt;br /&gt;
  at:1480&lt;br /&gt;
  at:1520&lt;br /&gt;
  at:1540&lt;br /&gt;
  at:1560&lt;br /&gt;
  at:1580&lt;br /&gt;
  at:1620&lt;br /&gt;
  at:1640&lt;br /&gt;
  at:1660&lt;br /&gt;
  at:1680&lt;br /&gt;
  at:1720&lt;br /&gt;
  at:1740&lt;br /&gt;
  at:1760&lt;br /&gt;
  at:1780&lt;br /&gt;
  at:1820&lt;br /&gt;
  at:1840&lt;br /&gt;
  at:1860&lt;br /&gt;
  at:1880&lt;br /&gt;
  at:1920&lt;br /&gt;
  at:1940&lt;br /&gt;
  at:1960&lt;br /&gt;
  at:1980&lt;br /&gt;
  at:2020&lt;br /&gt;
  at:2040&lt;br /&gt;
  at:2060&lt;br /&gt;
  at:2080&lt;br /&gt;
&lt;br /&gt;
  bar:expand&lt;br /&gt;
  width:3&lt;br /&gt;
  fontsize:S&lt;br /&gt;
  mark:(line,black) width:3&lt;br /&gt;
  at:1700 text:&amp;quot;&amp;amp;mdash; 2000&amp;quot; $right2 &lt;br /&gt;
  at:1800 text:&amp;quot;&amp;amp;mdash; 2025&amp;quot; $right2&lt;br /&gt;
  at:1900 text:&amp;quot;&amp;amp;mdash; 2050&amp;quot; $right2&lt;br /&gt;
  at:2000 text:&amp;quot;&amp;amp;mdash; 2075&amp;quot; $right2  &lt;br /&gt;
  at:2100 text:&amp;quot;&amp;amp;mdash; 2100&amp;quot; $right2  &lt;br /&gt;
  at:1720&lt;br /&gt;
  at:1740&lt;br /&gt;
  at:1760&lt;br /&gt;
  at:1780&lt;br /&gt;
  at:1820&lt;br /&gt;
  at:1840&lt;br /&gt;
  at:1860&lt;br /&gt;
  at:1880&lt;br /&gt;
  at:1920&lt;br /&gt;
  at:1940&lt;br /&gt;
  at:1960&lt;br /&gt;
  at:1980&lt;br /&gt;
  at:2020&lt;br /&gt;
  at:2040&lt;br /&gt;
  at:2060&lt;br /&gt;
  at:2080&lt;br /&gt;
&lt;br /&gt;
  bar:events&lt;br /&gt;
  width:10&lt;br /&gt;
  from:start till:end color:drabgreen width:10&lt;br /&gt;
  fontsize:XS&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:950 text:&amp;quot;Yehat Veep-Neep Dynasty established&amp;quot; $right&lt;br /&gt;
  at:1005 text:&amp;quot;Latest date for construction of Aqua Helix shrine&amp;quot; $right&lt;br /&gt;
  at:1155 text:&amp;quot;First Mmrnmhrm awaken&amp;quot; $right&lt;br /&gt;
  at:1255 text:&amp;quot;Mmrnmhrm begin peaceful relations with Chenjesu&amp;quot; $right&lt;br /&gt;
  at:1755 text:&amp;quot;Evil Ones appear on Spathiwa&amp;quot; $right&lt;br /&gt;
  from:1950 till:2000 color:red text:&amp;quot;Arilou visit Earth in secret&amp;quot; shift:(7,-2) anchor:middle align:left&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1812 text:&amp;quot;Gussh dies&amp;quot; $right&lt;br /&gt;
  at:1855 text:&amp;quot;Spathi flee to moon of Spathiwa&amp;quot; $right&lt;br /&gt;
  at:1940 text:&amp;quot;Ur-Quan begin making~_plans to attack Earth&amp;quot; $right $right&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  at:2000&lt;br /&gt;
&lt;br /&gt;
  bar:recent&lt;br /&gt;
  width:15&lt;br /&gt;
  mark:(line,black)&lt;br /&gt;
  from:1700 till:end color:yellowgreen&lt;br /&gt;
  mark:(line,brightblue)&lt;br /&gt;
  at:1760 text:&amp;quot;Small War&amp;quot; $left #2015&lt;br /&gt;
  at:1776 text:&amp;quot;First Androsynth created&amp;quot; $right3 #2019&lt;br /&gt;
  at:1800 text:&amp;quot;First year without war&amp;quot; $left #2025&lt;br /&gt;
  at:1840 text:&amp;quot;Tectonic cataclysm~___devastates Syra&amp;quot; $right3 #2035&lt;br /&gt;
  at:1884 text:&amp;quot;Jason McBride&#039;s millenial~_prediction (March 11)___&amp;quot; $left shift:(-7,-2)#2046&lt;br /&gt;
  at:2000 text:&amp;quot;Yehat discover~_and uplift Shofixti&amp;quot; $right3 #2075&lt;br /&gt;
  at:2030 text:&amp;quot;Clone Revolt of 2085&amp;quot; $left #2085&lt;br /&gt;
  at:2092 text:&amp;quot;Ur-Quan enter this~_region of the galaxy&amp;quot; $right3 shift:(12,-5) #2098&lt;br /&gt;
  mark:(line,red)&lt;br /&gt;
  at:1880 text:&amp;quot;Syreen abandon Syra&amp;quot; $right3 #2045&lt;br /&gt;
&lt;br /&gt;
LineData = &lt;br /&gt;
  layer:front&lt;br /&gt;
  width:0.1&lt;br /&gt;
  color:black&lt;br /&gt;
  from:start till:1060 atpos:31&lt;br /&gt;
  points:(31,110)(38,112)&lt;br /&gt;
  points:(38,112)(24,121)&lt;br /&gt;
  points:(31,123)(24,121)&lt;br /&gt;
  from:1090 till:end atpos:31&lt;br /&gt;
  at:2100 frompos:98 tillpos:490&lt;br /&gt;
  at:2000 frompos:98 tillpos:202&lt;br /&gt;
  at:1700 frompos:256 tillpos:490&lt;br /&gt;
  points:(202,534)(256,400)&lt;br /&gt;
  from:1700 till:end atpos:490&lt;br /&gt;
  layer:front&lt;br /&gt;
  width:5&lt;br /&gt;
  points:(88,108)(108,128) color:white&lt;br /&gt;
  width:0.1&lt;br /&gt;
  points:(88,115)(108,134) color:black&lt;br /&gt;
  points:(88,104)(108,124) color:black&lt;br /&gt;
  width:10&lt;br /&gt;
  from:start till:end atpos:6&lt;br /&gt;
  from:start till:end atpos:13&lt;br /&gt;
  from:start till:end atpos:16&lt;br /&gt;
  at:848 frompos:1 tillpos:21&lt;br /&gt;
  at:end frompos:1 tillpos:21&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SC1 Timeline==&lt;br /&gt;
{|&lt;br /&gt;
|c. 300000 years ago||Precursors inhabited space&lt;br /&gt;
|-&lt;br /&gt;
|2535||Androsynth exodus from Earth&lt;br /&gt;
|-&lt;br /&gt;
|2612||(March 11) First Contact with Chenjesu&lt;br /&gt;
|-&lt;br /&gt;
|2612||(March 12) news report on First Contact&lt;br /&gt;
|-&lt;br /&gt;
|2612||(May 2) signing of Earth&#039;s treaty w/ Alliance&lt;br /&gt;
|-&lt;br /&gt;
|2612||(May 14) SSRII report on reconstruction of Hierarchy vessels/aliens&lt;br /&gt;
|-&lt;br /&gt;
|2612||(June) Decryption of Ur-Quan transmission on Alliance races&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=34470</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=34470"/>
		<updated>2019-11-17T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Timeline */ sounds good&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Do you have any idea why the wiki is under siege right now? We might need to take more drastic measures if this is going to be a long-term problem. --[[User:Shiver|Shiver]] 23:06, 27 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That is a really good question - this is really starting to get annoying. Doing a google search for some of the phrases the anon-IPs (especially the ones with misspellings) shows that a lot of online forum/comment sections are getting hit by this same bot. The IPs geolocate to a bunch of different places so maybe the bot is spoofing IPs. And looking at most of the edit summaries it uses, it looks like the bot is using brute force to get past the captcha protection. My guess is that SvdB is aware, but perhaps it would be good idea to email him. As much as I am reluctant to suggest it, perhaps disabling editing by anonymous IPs is the only way to stop this - but SvdB is the only one who can make that change I believe. --[[User:Fyzixfighter|Fyzixfighter]] 00:47, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:First off, welcome and thank you for taking an interest in the project. It&#039;s always nice to have fresh blood around here. I&#039;m sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It&#039;s also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with &amp;quot;...&amp;quot; or &amp;quot;[...]&amp;quot;, though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don&#039;t know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re: Thraddash Arms ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he&#039;d display three arms pushing three different buttons, or maybe four.  [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It is possible however that those could have been feet stomping on pedals.  It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Umgah joined the Alliance ==&lt;br /&gt;
&lt;br /&gt;
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can&#039;t buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the &amp;quot;Great Hero&amp;quot;, but quickly changing it to &amp;quot;Great Enemy&amp;quot; because of their strange sense of humor. But perhaps I&#039;m remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know, they say you are the &amp;quot;Great Hero&amp;quot; and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Hierarchy vs. Alliance ==&lt;br /&gt;
&lt;br /&gt;
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Utwig ==&lt;br /&gt;
&lt;br /&gt;
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not that I&#039;m aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orz ==&lt;br /&gt;
&lt;br /&gt;
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can&#039;t log in to forum site ==&lt;br /&gt;
&lt;br /&gt;
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)&lt;br /&gt;
:Wish I could help, but I don&#039;t frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)&lt;br /&gt;
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)&lt;br /&gt;
:It says &amp;quot;sorry, log in failed&amp;quot;, and I don&#039;t know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)&lt;br /&gt;
::Assuming the procedure hasn&#039;t changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum&amp;quot; containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)&lt;br /&gt;
:I&#039;ve tried it but doesn&#039;t work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)&lt;br /&gt;
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn&#039;t that you? It indicates you&#039;ve never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)&lt;br /&gt;
:Yes, that is my profile. I can&#039;t log in and it says &amp;quot;Your email address needs to be validate before you can log in&amp;quot;, but I don&#039;t know how to validate an email address. And I just entered activation code correctly that I already know but it doesn&#039;t work and it says &amp;quot;invalid activation code&amp;quot;. --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)&lt;br /&gt;
::Sorry, not sure how to help here. Maybe if you ask meep-eep (svdb@stack.nl). You might also have better luck at [http://www.star-control.com/community/ SCDB]. --[[User:Zeracles|Zeracles]] 14:48, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===The Ur-Quan Masters version 0.7.0===&lt;br /&gt;
&lt;br /&gt;
When the version 0.7.0 of the UQM release? --[[User:Videogamer13|Videogamer13]] 04:08, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Death March ==&lt;br /&gt;
&lt;br /&gt;
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. So, why the game ends after the Death March? --[[User:Videogamer13|Videogamer13]] 20:36, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m not sure I understand the question. Are you asking what is the rationale for the game ending when the Death March reaches Earth? I&#039;m guessing the reason is because, when the Kohr-Ah get to Earth, they destroy the Earth Starbase thus making it impossible for you refuel/recrew/repair the flagship so you&#039;re effectively dead in space, or soon will be. It also makes the end movie/cinematics impossible, so from a game design perspective it also makes sense. I guess there is the alternative that in-game you could still destroy the Sa-Matra and to avoid the adrift-in-space death scenario, you find a suitable planet, make one last landing and set up a last colony of humanity (a la Battlestar Galactica), but again that would require the game designers to have created an additional movie/cinematic for this alternate ending. It&#039;s also not really a victory, likely not even a pyrrhic victory. You probably don&#039;t have enough crew for a minimum viable population and the new colony will unlikely survive more than a few generations. &lt;br /&gt;
:Or are you asking why the Ultronomicon says this is what happens? I&#039;m assuming because that&#039;s what does happen in-game, but honestly I&#039;ve never let it get that far so can&#039;t personally confirm this. --[[User:Fyzixfighter|Fyzixfighter]] 03:30, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I know that Kohr-Ah cleanse all of the sentient life are the Druuge, Mycon, VUX, Orz, Spathi, Zoq-Fot-Pik, Arilou, Umgah, Thraddash, Supox, Utwig, Yehat, Pkunk, Ilwrath and Humans. But why the Kohr-Ah didn&#039;t cleanse the Syreen, Shofixti and Chmmr? --[[User:Videogamer13|Videogamer13]] 17:38, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Simple answer: it&#039;s programmed that way - IIRC during the death march the center of the Kohr-Ah sphere of influence moves to the nearest sphere of influence center, exterminates that race, and then repeating the process until all spheres of influence are gone, before moving to Sol. The Syreen, Shofixti and Chmmr don&#039;t have spheres of influence so we don&#039;t see when or if the death march gets to those places after the game over condition. From a game play perspective this is appropriate since it is very easy to see whether a sphere of influence still exists on the star map, and see how close one is to the game over condition. From the game universe perspective, I would imagine the Kohr-Ah would probably go after them eventually, probably after wiping out earth. They probably go after the major sources of civilizations that they can easily detect (the most likely threats) and later go after the minor, slave-shielded worlds (not major threats after all). Perhaps earth is the first they go after, and the Chmmr, Syreen and Shofixti are next, but we don&#039;t find out because we don&#039;t see past the game over condition (see the ending of [[wikipedia:Only You Can Save Mankind|Only You Can Save Mankind]]). --[[User:Fyzixfighter|Fyzixfighter]] 02:12, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion: Ban spam accounts indefinitely ==&lt;br /&gt;
&lt;br /&gt;
Spambots that register an account to spam should be banned without expiration date.  This makes it easier for the eventual &#039;clean up useless accounts&#039; day, where thoroughly inactive accounts with an infinite ban period can be wiped away quickly.  IPs should not be banned indefinitely, obviously, but I sincerely doubt someone is ever going to use those accounts again.&lt;br /&gt;
&lt;br /&gt;
Neither would I worry too much about blocking account creation; you fix that when you clean up the accounts.  Anyway, just a suggestion. --[[User:Svip|Svip]] ([[User talk:Svip|talk]]) 13:40, 27 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to let you know that I appreciate that you&#039;re still so consistently fighting the spammers on the Ultronomicon.&lt;br /&gt;
(And of course I appreciate the contributions of others as well.)&lt;br /&gt;
If you know of a way that I can make this easier, please let me know. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 18:54, 10 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks. The others and I do what we can and I&#039;m sure that I&#039;m being far too generous in giving a lot of these new accounts the benefit of the doubt. As to a way to make this easier, I don&#039;t know for certain. We&#039;re already using captcha for username registration and new users have a certain wait period before they can edit, correct? I&#039;ve been looking at MediaWiki&#039;s [http://www.mediawiki.org/wiki/Manual:Combating_spam Combating spam] and [http://www.mediawiki.org/wiki/Anti-spam_features Anti-spam features], and I wonder if using the DNS-based blacklist and/or participating in Project Honeypot might be useful. The advantage seems to be that there is already mediawiki support for those features. Another possibility (but I don&#039;t know how easy it would be to implement or if mediawiki supports it) might be when registering a new username to require an email address and to have the user confirm registration through a link provided in an email, similar to how I&#039;ve seen some other sites (and honestly I don&#039;t recall if we already do this). Anyways, just some thoughts. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:30, 11 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::Ok, I&#039;ve set up the use of DNS blacklists now. Let&#039;s see if this pays off. If it doesn&#039;t, I&#039;ll enable confirmed email addresses for account creation and edits.&lt;br /&gt;
::And yes, we are using a CAPTCHA for editing by anonymous users and for creating new accounts. And unconfirmed users cannot create new pages for 7 days. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 20:36, 18 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Ok, using DNS blacklists wasn&#039;t enough apparently. So I&#039;ve now turned on obligatory email address confirmation.&lt;br /&gt;
&lt;br /&gt;
G&#039;day, just going to state the obvious, that the spam has reached an unacceptable level (again). Not only is the fight against it time-consuming, but the recent changes page is now so dominated by crap that it cannot serve its intended purpose. I tried looking to the Doom wiki for inspiration - from looking at their [http://doomwiki.org/wiki/Doom_Wiki:Central_Processing ``Central Processing&amp;quot; page], they recently encountered spam of the sort we have. See the subheadings ``5 Abuse Filter&amp;quot; and ``21 New AbuseFilter&amp;quot;, which appears to have done the job for them. I assume that only the bureaucrats could implement it here, but do you have any other thoughts? --[[User:Zeracles|Zeracles]] ([[User talk:Zeracles|talk]]) 06:09, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I didn&#039;t mind it so much when it was like 5 new accounts a day and I was still looking for a job so most of my day was free, but now that I have a full time job I can only check the recent changes list in the morning and in the evening. But, yeah, it&#039;s getting pretty bad of late. The suggestion in [http://doomwiki.org/wiki/Doom_Wiki:Central_Processing#New_AbuseFilter 21 New AbuseFilter] looks interesting - 5 successful edits before being able to create a new page, talk page, or user talk page. That might be a good way to distinguish spambots from real humans, until the spambotters figure a way around it. I don&#039;t think it would stop the creation of random spambot users though. Two other possibilities that I&#039;ve thought about are changing the captcha text and simply disabling account creation for a month or so. My guess is the spambotters did a kind of brute force attack to learn the possible captcha answers and now just randomly try one of the known correct solutions each time. Perhaps if the account creation is disabled for a certain amount of time then the wiki would fall off their radar (but I wouldn&#039;t hold my breath on that one). My preference would be for the &amp;quot;21 New AbuseFilter&amp;quot; solution and updating the captcha text/answers. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 06:31, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, you&#039;ve done more than anyone else to stay on top of the spam, and well done on the new job! I think you&#039;re right, the filter against page creation (user talk pages in particular) by new users and updated captcha should stop the deluge. I PMed a heads-up to Svdb/meep through UQMF so hopefully we&#039;ll see what he thinks. --[[User:Zeracles|Zeracles]] ([[User talk:Zeracles|talk]]) 10:39, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve done something different for now: I made a small internal change to the ConfirmEdit extension, which should prevent automated scripts from succeeding, as long as they are not customised for the Ultronomicon. Let&#039;s see how it works. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 12:46, 26 July 2013 (CEST)&lt;br /&gt;
::::...so far so good... — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 11:32, 27 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Centauri System==&lt;br /&gt;
@Fyzixfighter I was just looking thru your to do list and saw the -recommendations of deletion or merger-.  I do think the Centauri pages could be merged into one page, with the === headers for each star, and then the list of planets.  Someone&#039;s already done the work cataloguing them, no sense deleting it.  But if each Centauri system gets a page, then surely the Orionis constellation deserves one; it hosts the Umgah and some really rich worlds. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:44, 1 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Kohr-Ah and the Hierarchy==&lt;br /&gt;
Hi Fyzixfighter, i was thinking about the New Alliance vs Hierarchy dichotomy and wondered how the Kohr-Ah really fit in.  I created a [[Neutral]] page to group those races that are neither Alliance nor Hierarchy (which is basically the Greater Kzer-Ah Empire), and i don&#039;t think the Kohr-Ah are Hierarchy members or not?  The Death March does not look at allegiance whatsoever, races are annihilated no matter where they stand AND the Eternal Doctrine is at exact odds with the Path of Now and Forever.  so how could the Korh-Ah really be members of the Kzer-Ah&#039;s empire?&lt;br /&gt;
&lt;br /&gt;
If the Kohr-Ah are really outside of the Hierarchy, then i think they qualify as a superpower, on equal footing with both confederations.  This would mean that &#039;&#039;&#039;the galactic war waged in the late 2150s is a three-sided fight between the Alliance, Hierarchy and Kohr-Ah.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, the Alliance&#039;s ideological stance on the Doctrinal Conflict is never explicitly stated, but it can be inferred as being a rejection of both arguments, essentially a doctrine of life, peace and co-operation.&lt;br /&gt;
&lt;br /&gt;
:Do we have any page where the Kohr-Ah are implied or directly stated as being part of the Hierarchy? If so, I agree that would be a problem as the Kohr-Ah are not part of the Ur-Quan (Kzer-Za) Hierarchy. In that case, they would go on the &#039;&#039;&#039;Neutral&#039;&#039;&#039; page, but I think a better page name would be &#039;&#039;&#039;Unaffiliated races&#039;&#039;&#039; since the Kohr-Ah&#039;s Eternal Doctrine doesn&#039;t really fit the connotation of &#039;&#039;&#039;Neutral&#039;&#039;&#039; in my opinion. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 01:51, 8 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::right.  i agree that the Kohr-Ah can&#039;t be considered neutral, they are a super power themselves so they dont need to be on an unaffiliated/neutral page.  i will remove them from that page.  maybe we rename the neutral page too.  i have never found any pages that call the Kohr-Ah members of the hierarchy. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]])&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
Hi Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
A long time ago, you created a graphical timeline for the [[Timeline]] page.&lt;br /&gt;
I think that I installed the EasyTimeline extension especially for this back then.&lt;br /&gt;
Now, however, the EasyTimeline extension is no longer supported.&lt;br /&gt;
It has not been maintained for many years, and requires the Ploticus binary, which has now been dropped by Debian 10, and hence the standard mediawiki Docker image which I am using. Its security is also disputed.&lt;br /&gt;
&lt;br /&gt;
There are several ways in which this could be handled:&lt;br /&gt;
# Install Ploticus manually, thereby keeping EasyTimeline working for a while longer. This is however not a long-time solution.&lt;br /&gt;
# Rewrite the timeline using the [https://www.mediawiki.org/wiki/Extension:Graph Graph] extension, which is the recommended successor, which is also used by Wikipedia.&lt;br /&gt;
# Remove the timeline altogether, until such a time that someone might resurrect it.&lt;br /&gt;
&lt;br /&gt;
I have now applied option 1, installing Ploticus manually. But as I said, this is not a long-time solution.&lt;br /&gt;
My preferred solution would be option 2, rewriting the timeline. I am wondering whether you might be interested in taking a stab at this.&lt;br /&gt;
&lt;br /&gt;
— [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 18:47, 11 October 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that option 2 seems the logical long term solution. I will try to make use of some free time in the next couple of months to rework the timelines. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 18:54, 17 November 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Mycon&amp;diff=34369</id>
		<title>Mycon</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Mycon&amp;diff=34369"/>
		<updated>2019-03-19T23:28:37Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Biology */ not a typo, just American English spelling - given that the game uses American spelling, imo this is preferable; also stylistic tweaks as the unsplit infinitive seems clumsy to me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBoxPurple&lt;br /&gt;
|name=Mycon&lt;br /&gt;
|image=[[File:MyconComm.png]]&lt;br /&gt;
|caption=Agents of Juffo-Wup&lt;br /&gt;
|homeworld=[[Epsilon Scorpii I]]&lt;br /&gt;
|coordinates=629.1 : 220.8&lt;br /&gt;
|organizations=[[Ur-Quan Hierarchy]] ([[battle thrall]])&lt;br /&gt;
|ship=[[Podship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mycon&#039;&#039;&#039; (pronounced {{IPA|/maɪ&#039;kɒn/}}) are a race of creatures that nest near the [[Brahe]] and Scorpii constellations. While most sentient races (with notable exceptions) are taxonomically animals, the Mycon are fungi. Their bodies range in height from 0.5 to 3.5 meters. The Mycon spread the spores of their race through the galaxy with their [[Podship]]s.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
Conversations with the Mycon are very difficult; only the [[Orz]] could be considered more confusing and even that would be up to debate. The Mycon constantly ramble about [[Juffo-Wup]], the [[Non]] and the [[Void]] with vaguely religious overtones and often without any relevance to the current conversation. Even worse, they sometimes seem to be &amp;quot;possessed&amp;quot; by one of their ancestors, who quickly explains how and when it died. They are usually very hostile toward other species, even other [[Battle Thrall]]s. Still, [[Talana]] describes the Mycon as being naive and unable to fully comprehend the concept of deception, a view supported by the easiness with which the Mycon fell for the [[ambush at Organon]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Mycon living conditions would be most accurately described by [[Human]]s as &amp;quot;hellish,&amp;quot; with temperatures close to the melting point of lead (327.5 degrees Celsius). Silicate structures within their physiology allow them to survive such extreme temperatures{{ref|1}} (and presumably would make them immune to flame/fire{{ref|2}}). Besides being able to withstand high temperatures, some Mycon have also been known to survive a decompression quick-freeze.&lt;br /&gt;
 &lt;br /&gt;
Their unique reproduction process and extremely high genetic complexity give the Mycon an amazing talent for genetic engineering, a talent for which they are widely known. Mycon usually reproduce asexually by budding off parts of themselves in the form of DNA-rich spores, which they then launch into the air. Normally a spore will land and develop into a near-perfect clone of the parent. The spores can also be inhaled by other Mycon as a mechanism to exchange genetic material. The Mycon intimate that this process is much more complex and allows them to select which genes, memories, and even personality fragments to transfer via the genetic material to their offspring. Occasionally these ancestral personality fragments can &amp;quot;gain dominance&amp;quot; in the Mycon offspring, creating &amp;quot;a kind of shared immortality.&amp;quot; This advanced genetic ability seems to be confirmed by the [[Umgah]], who state that the Mycon &amp;quot;just THINK genetic modification, and it happen!&amp;quot; High levels of radiation can also induce collective budding, immediately creating several Mycon clones.&lt;br /&gt;
&lt;br /&gt;
The Mycon colonize worlds through aggressive terraforming. They launch their [[Deep Child]]ren into the crust of the planet&#039;s surface where its tendrils grow, molding the environment of the planet to the Mycon&#039;s liking with terrible tectonic movement and volcanic activity &amp;amp;mdash; it becomes a [[Shattered World]]. Mycon prefer warm, living [[list of planet types#Water|Water Worlds]] in which to plant these seeds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally it was assumed that the Mycon evolved as some kind of ambulatory fungus. Recent discoveries by the [[Umgah]] indicate, however, that the Mycon are actually advanced, genetically engineered, biological tools and not the results of natural evolution. The only somewhat clear statement from Mycon about their origins is: &amp;quot;When Juffo-Wup is complete, when at last there is no Void or Non, when [[the Creators]] return, then we can finally rest.&amp;quot; A reliable source claims that the Creators are in fact the [[Precursor]]s, who built them as biological terraformers.{{ref|3}} If this origin story is true, Mycon history has to begin some time prior to the Precursors&#039; disappearance 250,000 years ago. According to the same sources, in the millennia following the Precursors&#039; disappearance, the Mycon programming became corrupted, eventually introducing the worship of Juffo-Wup.&lt;br /&gt;
&lt;br /&gt;
Conversations with the Mycon give an idea of the extent of their history but do not provide any specific historic details. The Mycon claim to have had in their possession the [[Sun Device]], or &amp;quot;pod of Juffo-Wup,&amp;quot; for over a hundred thousand years. Two Mycon ancestral personalities also place the Mycon race well in the past: [[Dugee]], a purity monitor, who died 57,823 years ago and [[Shloosh]], who was incinerated 14,000 years ago. While this does place them as contemporaries of the [[Sentient Milieu]], there is no indication that any members of the Milieu were ever aware of the Mycon.&lt;br /&gt;
&lt;br /&gt;
[[Image:mycon_captain.png|right|110px|Mycon Podship captain]]&lt;br /&gt;
The Mycon are next encountered in the more recent years by current space-faring races. Though not known at the time, in 2035 the [[Syreen]] homeworld, [[Syra]], was destroyed by a Mycon Deep Child. Then a short time before 2124, the Mycon contacted the [[Ur-Quan Kzer-Za|Ur-Quan]] and voluntarily sought to join the [[Hierarchy]] as Battle Thralls. The Ur-Quan, having just come up against the combined [[Yehat]], [[Shofixti]], and [[Human]] forces of the [[Alliance]], naturally accepted the unique offer. The Mycon were one of the last races to join sides in the [[Ur-Quan Slave War]], and their Podships greatly increased the size of the Hierarchy&#039;s armadas. One theory is that the Mycon are secretly building up their strength and planning the demise of the Ur-Quan since one of their common phrases is: &amp;quot;Juffo-Wup acknowledges the existence of un-Voidable Non. When we meet those, we study, absorb, and seek a way to void the Non.&amp;quot; During their involvement with the Hierarchy, the Mycon drew the attention of the biology-obsessed Umgah. The Umgah, interested in the Mycon&#039;s genetic engineering capabilities, captured a Mycon (a serious infraction of Hierarchy law) and proceeded to study it. From their dissection of the Mycon corpse, the Umgah made the surprising discovery that the Mycon are actually artificial constructs. &lt;br /&gt;
&lt;br /&gt;
Recently, in the relative calm following the Hierarchy victory, the Mycon have been rapidly expanding their sphere of influence. Unfortunately for them, The Captain learns of their colonizing methods and their involvement in the destruction of Syra. He and the Syreen lay a trap for the Mycon, planning an ambush at [[Organon]]. The Syreen forces decimate the Mycon fleet, reducing the Mycon&#039;s sphere to roughly its 2133 extent. While the bulk of the Mycon fleet is occupied at Organon, The Captain is able to obtain the lightly guarded Sun Device.&lt;br /&gt;
&lt;br /&gt;
==Sources of information==&lt;br /&gt;
&lt;br /&gt;
Sun Device world: see &#039;&#039;[[Sun Device]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Homeworld: in PC version conversations on Sun Device world, in 3DO version you should find it yourself knowing just its approximate location.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;In one of their ramblings, possibly repeating the words of the Creators, the Mycon say &amp;quot;...incorporation of dense &#039;&#039;&#039;amphibole&#039;&#039;&#039; fibers ensure survival in environmental extremes...&amp;quot; (emphasis added).&#039;&#039;&lt;br /&gt;
{{note|2}}{{IRC2007}}&lt;br /&gt;
::00:12 &amp;lt;+Kazon&amp;gt; A two-part question: 1) Would the Druuge throw Mycon in the furnace, and 2) would they burn?.&amp;lt;br&amp;gt;&lt;br /&gt;
::00:13 &amp;lt;+PR3&amp;gt; The Mycon look pretty flame-retarded.&lt;br /&gt;
{{note|3}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;_Stilgar&amp;gt; &amp;lt;Etherea|&amp;gt; Fwiffo: Were the Mycon in your mind simply the insane fungus rewriting the memories of the sentient Deep Children like in SC3? They gave them a stupid religious fanatic look, IHO, which seemed too simple for the potential they had in SC2... what was your idea of the Mycon?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; The Mycon were biological tools of the Precursors.  They had been programmed for terraforming, but when the Precursors vanished, the Mycons were left unattended.  Over the following millenia, their programs drifted, forming the worship of Juffo-Wup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Mycon| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Mycon&amp;diff=34368</id>
		<title>Mycon</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Mycon&amp;diff=34368"/>
		<updated>2019-03-19T23:09:48Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: not a typo, just American English spelling - given that the game uses American spelling, imo this is preferable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBoxPurple&lt;br /&gt;
|name=Mycon&lt;br /&gt;
|image=[[File:MyconComm.png]]&lt;br /&gt;
|caption=Agents of Juffo-Wup&lt;br /&gt;
|homeworld=[[Epsilon Scorpii I]]&lt;br /&gt;
|coordinates=629.1 : 220.8&lt;br /&gt;
|organizations=[[Ur-Quan Hierarchy]] ([[battle thrall]])&lt;br /&gt;
|ship=[[Podship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mycon&#039;&#039;&#039; (pronounced {{IPA|/maɪ&#039;kɒn/}}) are a race of creatures that nest near the [[Brahe]] and Scorpii constellations. While most sentient races (with notable exceptions) are taxonomically animals, the Mycon are fungi. Their bodies range in height from 0.5 to 3.5 meters. The Mycon spread the spores of their race through the galaxy with their [[Podship]]s.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
Conversations with the Mycon are very difficult; only the [[Orz]] could be considered more confusing and even that would be up to debate. The Mycon constantly ramble about [[Juffo-Wup]], the [[Non]] and the [[Void]] with vaguely religious overtones and often without any relevance to the current conversation. Even worse, they sometimes seem to be &amp;quot;possessed&amp;quot; by one of their ancestors, who quickly explains how and when it died. They are usually very hostile toward other species, even other [[Battle Thrall]]s. Still, [[Talana]] describes the Mycon as being naive and unable to fully comprehend the concept of deception, a view supported by the easiness with which the Mycon fell for the [[ambush at Organon]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Mycon living conditions would be most accurately described by [[Human]]s as &amp;quot;hellish,&amp;quot; with temperatures close to the melting point of lead (327.5 degrees Celsius). Silicate structures within their physiology allow them to survive such extreme temperatures{{ref|1}} (and presumably would make them immune to flame/fire{{ref|2}}). Besides being able to withstand high temperatures, some Mycon have also been known to survive a decompression quick-freeze.&lt;br /&gt;
 &lt;br /&gt;
Their unique reproduction process and extremely high genetic complexity give the Mycon an amazing talent for genetic engineering, a talent for which they are widely known. Mycon usually reproduce asexually by budding off parts of themselves in the form of DNA-rich spores, which they then launch into the air. Normally a spore will land and develop into a near-perfect clone of the parent. The spores can also be inhaled by other Mycon as a mechanism to exchange genetic material. The Mycon intimate that this process is much more complex and allows them selectively to transfer genes, memories and even personality fragments via the genetic material to their offspring. Occasionally these ancestral personality fragments can &amp;quot;gain dominance&amp;quot; in the Mycon offspring, creating &amp;quot;a kind of shared immortality.&amp;quot; This advanced genetic ability seems to be confirmed by the [[Umgah]], who state that the Mycon &amp;quot;just THINK genetic modification, and it happen!&amp;quot; High levels of radiation can also induce collective budding, immediately creating several Mycon clones.&lt;br /&gt;
&lt;br /&gt;
The Mycon colonize worlds through aggressive terraforming. They launch their [[Deep Child]]ren into the crust of the planet&#039;s surface where its tendrils grow, moulding the environment of the planet to the Mycon&#039;s liking with terrible tectonic movement and volcanic activity &amp;amp;mdash; it becomes a [[Shattered World]]. Mycon prefer warm, living [[list of planet types#Water|Water Worlds]] in which to plant these seeds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally it was assumed that the Mycon evolved as some kind of ambulatory fungus. Recent discoveries by the [[Umgah]] indicate, however, that the Mycon are actually advanced, genetically engineered, biological tools and not the results of natural evolution. The only somewhat clear statement from Mycon about their origins is: &amp;quot;When Juffo-Wup is complete, when at last there is no Void or Non, when [[the Creators]] return, then we can finally rest.&amp;quot; A reliable source claims that the Creators are in fact the [[Precursor]]s, who built them as biological terraformers.{{ref|3}} If this origin story is true, Mycon history has to begin some time prior to the Precursors&#039; disappearance 250,000 years ago. According to the same sources, in the millennia following the Precursors&#039; disappearance, the Mycon programming became corrupted, eventually introducing the worship of Juffo-Wup.&lt;br /&gt;
&lt;br /&gt;
Conversations with the Mycon give an idea of the extent of their history but do not provide any specific historic details. The Mycon claim to have had in their possession the [[Sun Device]], or &amp;quot;pod of Juffo-Wup,&amp;quot; for over a hundred thousand years. Two Mycon ancestral personalities also place the Mycon race well in the past: [[Dugee]], a purity monitor, who died 57,823 years ago and [[Shloosh]], who was incinerated 14,000 years ago. While this does place them as contemporaries of the [[Sentient Milieu]], there is no indication that any members of the Milieu were ever aware of the Mycon.&lt;br /&gt;
&lt;br /&gt;
[[Image:mycon_captain.png|right|110px|Mycon Podship captain]]&lt;br /&gt;
The Mycon are next encountered in the more recent years by current space-faring races. Though not known at the time, in 2035 the [[Syreen]] homeworld, [[Syra]], was destroyed by a Mycon Deep Child. Then a short time before 2124, the Mycon contacted the [[Ur-Quan Kzer-Za|Ur-Quan]] and voluntarily sought to join the [[Hierarchy]] as Battle Thralls. The Ur-Quan, having just come up against the combined [[Yehat]], [[Shofixti]], and [[Human]] forces of the [[Alliance]], naturally accepted the unique offer. The Mycon were one of the last races to join sides in the [[Ur-Quan Slave War]], and their Podships greatly increased the size of the Hierarchy&#039;s armadas. One theory is that the Mycon are secretly building up their strength and planning the demise of the Ur-Quan since one of their common phrases is: &amp;quot;Juffo-Wup acknowledges the existence of un-Voidable Non. When we meet those, we study, absorb, and seek a way to void the Non.&amp;quot; During their involvement with the Hierarchy, the Mycon drew the attention of the biology-obsessed Umgah. The Umgah, interested in the Mycon&#039;s genetic engineering capabilities, captured a Mycon (a serious infraction of Hierarchy law) and proceeded to study it. From their dissection of the Mycon corpse, the Umgah made the surprising discovery that the Mycon are actually artificial constructs. &lt;br /&gt;
&lt;br /&gt;
Recently, in the relative calm following the Hierarchy victory, the Mycon have been rapidly expanding their sphere of influence. Unfortunately for them, The Captain learns of their colonizing methods and their involvement in the destruction of Syra. He and the Syreen lay a trap for the Mycon, planning an ambush at [[Organon]]. The Syreen forces decimate the Mycon fleet, reducing the Mycon&#039;s sphere to roughly its 2133 extent. While the bulk of the Mycon fleet is occupied at Organon, The Captain is able to obtain the lightly guarded Sun Device.&lt;br /&gt;
&lt;br /&gt;
==Sources of information==&lt;br /&gt;
&lt;br /&gt;
Sun Device world: see &#039;&#039;[[Sun Device]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Homeworld: in PC version conversations on Sun Device world, in 3DO version you should find it yourself knowing just its approximate location.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;In one of their ramblings, possibly repeating the words of the Creators, the Mycon say &amp;quot;...incorporation of dense &#039;&#039;&#039;amphibole&#039;&#039;&#039; fibers ensure survival in environmental extremes...&amp;quot; (emphasis added).&#039;&#039;&lt;br /&gt;
{{note|2}}{{IRC2007}}&lt;br /&gt;
::00:12 &amp;lt;+Kazon&amp;gt; A two-part question: 1) Would the Druuge throw Mycon in the furnace, and 2) would they burn?.&amp;lt;br&amp;gt;&lt;br /&gt;
::00:13 &amp;lt;+PR3&amp;gt; The Mycon look pretty flame-retarded.&lt;br /&gt;
{{note|3}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;_Stilgar&amp;gt; &amp;lt;Etherea|&amp;gt; Fwiffo: Were the Mycon in your mind simply the insane fungus rewriting the memories of the sentient Deep Children like in SC3? They gave them a stupid religious fanatic look, IHO, which seemed too simple for the potential they had in SC2... what was your idea of the Mycon?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; The Mycon were biological tools of the Precursors.  They had been programmed for terraforming, but when the Precursors vanished, the Mycons were left unattended.  Over the following millenia, their programs drifted, forming the worship of Juffo-Wup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Mycon| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34361</id>
		<title>Ur-Quan Slave War</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34361"/>
		<updated>2019-03-19T13:35:31Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Mycon and Syreen involvement */ not a typo, just American English spelling - given that the game uses American spelling, imo this is preferable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SlaveWar&lt;br /&gt;
|name=Ur-Quan Slave War&lt;br /&gt;
|image=[[File:Guardian icon.png]] [[File:X-Form icon.png]]&lt;br /&gt;
|caption=Androsynth Guardian &amp;amp; Mmrnmhrm X-Form&lt;br /&gt;
|duration=2098-2134&lt;br /&gt;
|location=our corner of the Galaxy&lt;br /&gt;
|result=* Decisive Hierarchy victory &amp;lt;br&amp;gt;* Chenjesu, Humans, Mmrnmhrm, Syreen become Fallow Slaves &amp;lt;br&amp;gt;* Yehat become Battle Thralls &amp;lt;br&amp;gt;* Shofixti are presumed extinct&lt;br /&gt;
|belligerent1=&#039;&#039;&#039;[[Alliance of Free Stars]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&lt;br /&gt;
* [[Chenjesu]] &lt;br /&gt;
* [[Arilou]] &lt;br /&gt;
* [[Humans]] &lt;br /&gt;
*  [[Mmrnmhrm]] &lt;br /&gt;
* [[Shofixti]] &lt;br /&gt;
* [[Syreen]] &lt;br /&gt;
* [[Yehat]]&lt;br /&gt;
|belligerent2=&#039;&#039;&#039;[[Ur-Quan Hierarchy]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
*  [[Ur-Quan Kzer-Za]] &lt;br /&gt;
* [[Androsynth]]&lt;br /&gt;
*  [[Ilwrath]]&lt;br /&gt;
*  [[Mycon]] &lt;br /&gt;
*  [[Spathi]] &lt;br /&gt;
*  [[Umgah]]&lt;br /&gt;
*  [[VUX]] &amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ur-Quan Slave War&#039;&#039;&#039;, also sometimes called the &#039;&#039;&#039;(Great) Crucible of Sentience&#039;&#039;&#039;, the &#039;&#039;&#039;Ur-Quan Conflict&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Great War&#039;&#039;&#039;, is the original war between the [[Alliance of Free Stars]] and the [[Hierarchy of Battle Thralls]] that lasted from 2098 to 2134 AD.&lt;br /&gt;
&lt;br /&gt;
==Beginning of Ur-Quan aggression==&lt;br /&gt;
===First detection===&lt;br /&gt;
The first contact between the two sides occurred when the [[Chenjesu]]&#039;s extraordinary complex [[HyperSpace|HyperWave]] sensing abilities detected the intrusion of a previously unknown species, the Ur-Quan, into the far antispinward reaches of known space, in the Ophiuchi constellation.  The strange, discordant signal, which they were unable to translate at the time, was an Ur-Quan hunting cry, calling Lords toward an area of many developed sentient civilizations.&lt;br /&gt;
&lt;br /&gt;
===Thraddash, Umgah, and Ilwrath subjugation===&lt;br /&gt;
The Chenjesu, unable to communicate with the Ur-Quan, failed to detect the Ur-Quan&#039;s first major battles with the [[Thraddash]] in [[Draco]]nis. When the Thraddash had been fully subjugated, the Chenjesu watched as the Ur-Quan conquered the [[Umgah]], who had until then maintained an apparently benign but aloof presence in the spacefaring community. The Ur-Quan then turned rimward and conquered the technologically underdeveloped [[Ilwrath]]. The Ilwrath&#039;s warlike culture proved fertile ground for Ur-Quan propaganda and with the benefit of new and improved technology tailored to their sadistic combat style, they greatly enhanced the now quite imposing Hierarchy military whose attention now turned to the ripe resources and population of [[Earth]] and the riches of the Chenjesu civilization at [[Procyon]] beside it.&lt;br /&gt;
&lt;br /&gt;
==Alliance-Hierarchy conflict==&lt;br /&gt;
===Creation of Alliance and expansion of Hierarchy===&lt;br /&gt;
In response, the Chenjesu formed a makeshift military alliance with their friends, the [[Mmrnmhrm]], to directly counter Ur-Quan aggression.  Together the two races were able to temporarily repel the Ur-Quan, who, undeterred, turned aside from their defensive lines and began to send forces further spinward toward the [[Spathi]] and [[Androsynth]].  As they conquered those two races and began using the Spathi and Androsynth manpower and ships to bolster their fleets, the Chenjesu, realizing the enormity of the threat, began to negotiate with the most militarily powerful of the local races they knew of to form a true military alliance &amp;amp;mdash; the Alliance of Free Stars &amp;amp;mdash; capable of withstanding the growing Hierarchy of Battle Thralls. The two sides began to race to amass troops. The Chenjesu quickly gained the support of the military powerhouses of the [[Yehat]] and [[Shofixti]], and initiated first contact in 2112 with the still-primitive [[Humans]] and their dormant military and industrial potential.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Umgah had already accepted status as [[Battle Thralls]] rather than lose their freedom; after the Ur-Quan had quickly cowed the Spathi into submission, the Umgah, trifling with the Spathi for amusement, tricked them into likewise joining the Hierarchy, swelling their ranks with their numerous (if cowardly) forces. These combined forces made short work of the hopelessly outnumbered Androsynth and were able to harness the Androsynth&#039;s technological genius and deep hatred of the Humans in the Alliance to bolster their forces. On the Alliance side, the formal entry of the Humans to the Alliance in 2116 precipitated the unexpected appearance of the [[Arilou Lalee&#039;lay]], who appeared by unknown means at Earth&#039;s moon, [[Luna]], and inexplicably asked to join the Alliance. Alliance authorities, unwilling to turn away allies, however mysterious, agreed, and the Arilou became a powerful wild card during the war.&lt;br /&gt;
&lt;br /&gt;
===VUX situation===&lt;br /&gt;
After the subjugation of the Androsynth was completed, Ur-Quan forces began increasingly to pull away from the contested territory near Earth as incoming Yehat and Shofixti forces, bolstered by Earth&#039;s growing [[Star Control (Organization)|Star Control]] military, took greater tolls on the Hierarchy. More and more forces went spinward, now attacking the [[VUX]], with whom the Yehat had only had sporadic and hostile contacts. An attempt to investigate Ur-Quan activity in this area and, if possible, recruit the VUX to help the Alliance cause ended disastrously in the famous incident of [[the Insult]] of Captain [[Jeffry L. Rand]]. Rand&#039;s blunder apparently destroyed any chance of VUX cooperation or even communication with Alliance forces, leaving them to watch helplessly as the Hierarchy conquered and absorbed the VUX. Hierarchy forces then finally made contact with the home stars of the Yehat and Shofixti, but the fortifications there were far too strong for Hierarchy forces even after the assimilation of the VUX and their brilliant tactical genius Admiral [[ZEX]].&lt;br /&gt;
&lt;br /&gt;
===Mycon and Syreen involvement===&lt;br /&gt;
The Ur-Quan pulled out coreward, toward Brahe; no known races lived there, and Alliance forces dared speculate that the Hierarchy was now satisfied and choosing to end hostilities and retreat. Unfortunately, it turned out that the [[Mycon]] race, which had existed undetected until now, had openly initiated communications with the Ur-Quan asking to join the Hierarchy voluntarily. The Alliance were unable to determine why, only knowing that the Mycon&#039;s unique Podship technology greatly multiplied the sheer firepower potential of the Ur-Quan forces, making them far more offensively powerful. At the last moment, the advance of the Hierarchy through Mycon space forced the flight of the also previously unknown neighbors to the Mycon, the [[Syreen]], who had been wandering in fleets of habitats and vessels since the recent destruction of their home planet [[Syra]]. Flying desperately just ahead of the Mycon advance and increasingly harried by raids from the unscrupulous [[VUX]], they were forced to join the Alliance despite their extreme military weakness; though their fleet was small and primitive, their unique form of hypnotic technology proved an effective tactical device to help reduce the Hierarchy&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
With no other major races willing or able to join either side, there was nothing left for it but increasing escalation of hostilities, fought along what the Alliance termed the [[Coreward Front]] running through the [[Indi]] and [[Mira]] constellations. The struggle continued for over ten years and many legendary battles were fought, such as the famous [[Battle in Draco]]. The Hierarchy&#039;s apparent military advantages never quite allowed them to gain a permanent foothold against the embattled Alliance.&lt;br /&gt;
&lt;br /&gt;
==Defeat of the Alliance==&lt;br /&gt;
===Chenjesu and Mmrnmhrm===&lt;br /&gt;
Finally, in 2134, the Ur-Quan successfully pushed the Alliance back beyond Raynet, and immediately seized the opportunity this gave them. Though Procyon was heavily defended by the Chenjesu, the Ur-Quan finally chose to use the decisive ace in the hole they had reserved until then, the [[Sa-Matra]]. The powerful Chenjesu fleet was helpless against it, and the Chenjesu and Mmrnmhrm main defense fleets had no time even to send more than a few scattered distress transmissions before the Sa-Matra utterly destroyed them. Their homeworld devastated, the Chenjesu leaders of the Alliance attempted to send a transmission &amp;amp;mdash; never received &amp;amp;mdash; advocating a new strategy of retreat and surrender, taking advantage of Ur-Quan largesse in allowing conquered races to live settled and mostly uninterfered-with lives as [[fallow slave]]s to somehow develop a covert resistance among [[slave shield|slave-shielded]] species and seek a technological answer to the Sa-Matra&#039;s power. The Mmrnmhrm, lacking their own homeworld, chose to join the Chenjesu in becoming fallow slaves at [[Procyon II]] and integrate themselves into their plans.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Following the subjugation at Procyon II, Earth was next in line for attack, and the Humans were quickly defeated by a massive, multilateral attack. Without the support of the powerful Chenjesu and Mmrnmhrm, the remaining defenders of the [[Sol]] system had no chance of standing against a combined attack by the entire Hierarchy. The Star Control forces, soon separated from their allies, were pushed back all the way within the Sol system, but heroically continued to fight until their entire force had been destroyed; finally, with all their materiel and troops gone, the Humans agreed to surrender terms, and elected to go through the pain of becoming fallow, which they had been told to do by the Chenjesu and Mmrnmhrm, rather than fighting for their enemies.&lt;br /&gt;
&lt;br /&gt;
===Syreen and Arilou===&lt;br /&gt;
Seeing the Alliance in tatters, the Shofixti and Yehat rushed back spinward to defend their home systems, leaving no one at the Coreward Front but the meager Arilou and Syreen fleets. Expecting a final defense against the Hierarchy, the Syreen were shocked to find the Arilou wordlessly scattering and vanishing, leaving them no choice but to surrender to the Hierarchy as well (possibly following the [[final defense at Raynet]]), choosing fallow status and being relocated to a new world, [[Gaia]], in the Betelgeuse system.&lt;br /&gt;
&lt;br /&gt;
===Shofixti and Yehat===&lt;br /&gt;
The Hierarchy now turned spinward again toward the two hardest nuts to crack, the martial cultures of the Shofixti and Yehat. As the Hierarchy reached the [[Delta Gorno]] system, the Yehat, who had prepared a desperate strategy to use their outnumbered fleets as a tactical wedge to divide and weaken the Hierarchy forces, suddenly withdrew under orders from the [[Veep-Neep Queen]], who had seemingly lost her heart for combat. Against the protests of the Starship Clans, the Yehat left the Shofixti to fend for themselves; without Yehat support, there was no strategic possibility of even forcing significant casualties on the Hierarchy. The Shofixti fleet nonetheless fought valiantly, using the only weapon they had left, their self-destructing [[glory device|Glory Device]]s, to destroy squadron after Ur-Quan squadron. Even so, their entire fleet had soon been consumed and their homeworld left undefended; unknown to either the Yehat or the Hierarchy they had prepared one final act of defiance. As the bulk of the Hierarchy fleet stationed itself in Delta Gorno to put down the Shofixti resistance, the surviving Shofixti lowered a [[Precursor Bomb]] into their sun and activated it, causing the star suddenly to flare and flood the entire system with radiation &amp;amp;mdash; a massive re-creation of the Shofixti Glory Device. All Shofixti forces had been called back to the system to participate in the final defense, and with a few scattered exceptions the entirety of their race was killed by this Ultimate Glory Device; even so, a third of the Ur-Quan fleet had been taken with them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this was not enough to change the outcome of the war. Shocked and horrified by the Shofixti&#039;s fate, the Starship Clans&#039; protests were fruitless; unwilling to undermine the cultural source of her throne&#039;s legitimacy, the Queen finally ended the war by formally surrendering to the Ur-Quan and, moreover, volunteering the Yehat&#039;s services as Battle Thralls to prevent the dismantling of their military. Official hostilities now ceased, and the Ur-Quan, after putting into place the various Hierarchy Starbases as signs of dominance over the fallow slaves and implementing maintenance and control systems among the Battle Thralls, began to turn to their own concerns, vanishing from public sight, it is now known, to begin the [[Doctrinal Conflict]] against the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==Post-war events==&lt;br /&gt;
The interbellum period lasted twenty years, and no one outside of what had been the special ops division of Star Control, [[Corridor Nine]], knew of a secret mission that had been sent to the [[Vela]] system just before war&#039;s end to investigate strange [[Precursor]] [[list of Precursor relics|relics]] there. Cut off from the Alliance forces, this expedition had become the makeshift Vela I or [[Unzervalt]] colony. Eventually the ancient Precursor technology there was used to construct a functional Precursor vessel, later to be known as [[The Flagship]]. Captained by a young man from Unzervalt, usually called simply [[The Captain]], this vessel emerged from Vela to restart guerrilla actions against the Ur-Quan and overthrow them in the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
The Campaigns of the Ur-Quan Slave War are as follows (taken from [[Star Control]] for Genesis, in rough chronological order):&lt;br /&gt;
* &#039;&#039;&#039;First Encounter&#039;&#039;&#039; - When spheres of influence meet, battle is inevitable.&lt;br /&gt;
::In a far sector along the Coreward Frontier, an Alliance resource development team has encountered a small Hierarchy ravage/reclaim unit.  Both commanders face a similar decision: fortify their holdings then expand into enemy space, or make an immediate charge into the enemy&#039;s zone, hoping to disrupt his plans before they come to fruition.&lt;br /&gt;
* &#039;&#039;&#039;The Art Of War&#039;&#039;&#039; - Match your strength against your enemy&#039;s weakness.&lt;br /&gt;
::TO ALL COMMANDERS!  It has come to the attention of the leadership that certain ships are especially vulnerable to attacks by particular enemy vessels. In your new assignment, beware of these fatal match-ups as you seek to destroy the enemy&#039;s Starbase. Consider multi-species, wingbeing pairs. That is all . . . &lt;br /&gt;
* &#039;&#039;&#039;Exterminate!&#039;&#039;&#039; - The Hierarchy must curb rampant Shofixti breeding!&lt;br /&gt;
::Perhaps the bravest species in the Alliance is the marsupial Shofixti.  Though young as a sentient species, and near feral in psychology, no other race in the Free Stars is so quick and efficient at exploring and exploiting an uncharted region of space. One such Shofixti-built zone has attracted the attention of the Hierarchy, in the form of an Ur-Quan Dreadnought. Its mission: a seek-and-destroy sortie to eliminate all Alliance colony worlds. The only way the Shofixti can emerge victorious is to destroy the Dreadnought before all their colony worlds are lost.&lt;br /&gt;
* &#039;&#039;&#039;VUX Incursion&#039;&#039;&#039; - A VUX task force attacks an Alliance StarBase. (Sega Genesis only)&lt;br /&gt;
::Early in the Ur-Quan conflict a stupid mistake caused the VUX to side with the Hierarchy, when a foolish Earthling captain uttered &amp;quot;That&#039;s one ugly sucker!&amp;quot; without realizing how good VUX translation systems were.  The enraged VUX, a tad touchy about their appearance, proceeded to mount a large assault force to destroy the Alliance StarBase.&lt;br /&gt;
* &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; - The Spathi fleet meets the Mmrnmhrm in deep space.&lt;br /&gt;
::The newly conquered Spathi are commanded by their Ur-Quan overlords to capture the Mmrnmhrm Star Cluster mines as proof of their worth. The cowardly Spathi have no choice but to engage the tricky Mmrnmhrm in a pitched battle over a thinly populated region of space. The Spathi goal is to destroy all the Mmrnmhrm mining worlds, which supply a large portion of the Alliance income. The Mmrnmhrm must prevent this, at any cost.&lt;br /&gt;
* &#039;&#039;&#039;Lost in Space&#039;&#039;&#039; - A solitary Chenjesu must survive a harsh universe. (Sega Genesis only)&lt;br /&gt;
::A prototype ultra-stardrive has accidentally sent a Chenjesu Broodhome deep into hierarchy territory.  Recognizing that survival is the most important consideration, the Chenjesu captain has planted a colony. Contact comes soon after . . .&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;s Luck&#039;&#039;&#039; - A lone syreen must prevent Androsynth deployment.&lt;br /&gt;
::A single Syreen patrolling a distant star cluster comes across an Androsynth development. The newly commissioned Syreen commander decides to engage the Androsynth, thereby ending the threat, and quite possibly winning a quick promotion. The Syreen commander must quickly defeat the Androsynth before he can build additional ships. The Androsynth Alpha+ Commander must choose between defending its colony world, and its Starbase. Time is on the Androsynths&#039; side, and the enemy must come to him.&lt;br /&gt;
* &#039;&#039;&#039;Escalation&#039;&#039;&#039; - A war of production.&lt;br /&gt;
::In an unexplored sector, the Hierarchy and Alliance detect each others presence from their newly constructed starbases.   Though alone and vulnerable, each starbase has a substantial initial budget to build a new star fleet.  Long range deep-radar scans of this region confirm the presence of Precursor artifacts and installations!&lt;br /&gt;
* &#039;&#039;&#039;Target Earth&#039;&#039;&#039; - Planet Earth comes under surprise attack. (Sega Genesis only)&lt;br /&gt;
::The Earthlings, at first a minor annoyance for the Hierarchy, have become an increasingly serious threat.  Mass-produced Cruisers deployed from the Detroit Ship Yards have become the backbone of the Alliance fleet.  The Hierarchy launches a daring attack to crush the threat once and for all.  A wave of Ilwrath ambushes are followed by the massive Ur-Quan Dreadnoughts, with Androsynth and Umgah reinforcements close behind.  Earth&#039;s Cruisers, with the help of a few visiting Alliance ships, stage a desperate battle for Earth&#039;s survival.&lt;br /&gt;
* &#039;&#039;&#039;Syreen&#039;s Song&#039;&#039;&#039; - A Syreen recruitment drive begins. (Sega Genesis only)&lt;br /&gt;
::The Syreen are looking for a few good beings, and have decided to begin their hunt deep in hierarchy space.  As colony after colony vanishes, the outraged Hierarchy strikes back, assembling a task force to decimate the Syreen.  The Hierarchy must strike with lightning speed.  To  hesitate is to face a Syreen force replete with captured colonists.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom Cloud&#039;&#039;&#039; - A bold Alliance attack on the Mycons. (Sega Genesis only)&lt;br /&gt;
::Priority One Alpha, Visual Receptors Only: Star Control General Staff and Warship Captains . . . As is well known, the number of Mycon Podships in the theater of operations is increasing at an alarming rate.  At last we have found the source! 14 solar hours ago, Long-range scouts uncovered a previously uncharted cluster of Mycon colonies.  If these colonies are allowed to survive, the Mycons will overrun this quadrant within the month.  These colonies must be destroyed at any cost!  All Alliance vessels within 30 parsecs are ordered to join the effort.  This is a Must Win situation.  Good Luck!&lt;br /&gt;
* &#039;&#039;&#039;The Nebula&#039;&#039;&#039; - The Hierarchy assaults the Yehat homeworlds. (Sega Genesis only)&lt;br /&gt;
::After an exhaustive search, Ur-Quan spies have discovered the nebula that holds the secret homeworlds of the Yehat.  The unsuspecting cluster is targeted for destruction. The inhabitants must use the flexibility of their many colonies and substantial cash reserves to defend against the Hierarchy&#039;s genocidal attack.&lt;br /&gt;
* &#039;&#039;&#039;Onslaught&#039;&#039;&#039; - The Ur-Quan offensive begins!&lt;br /&gt;
::An Armada of 6 Dreadnoughts approaches an established Alliance area of space. Can the Alliance withstand the onslaught in this thinly held star cluster? The Hierarchy seeks to conquer this region as a stepping stone to the core of the Free Stars, and the defeat of the entire Alliance fleet. The Alliance must annihilate the Ur-Quan menace.&lt;br /&gt;
* &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; - The Alliance strikes back!&lt;br /&gt;
::For the moment the table is turned, and the Alliance has made a strong counter attack against newly established Hierarchy holdings. Multiple Alliance star fleets move through Hierarchy space towards a final rendevous for battle in Draco.  An Alliance commander arrives in enemy space with a starbase and a small task force.  Additional vessels must be commissioned immediately in order to mount an offensive. The Hierarchy sector-chief must attempt to hold out until the income from its mining worlds allow it to build enough forces to repel the attack.&lt;br /&gt;
* &#039;&#039;&#039;Total War&#039;&#039;&#039; - Two full fleets face off in a battle to the death!&lt;br /&gt;
::GENERAL ORDER 1216:  For maximum flexibility in forthcoming combat situations, it is hereby designated that war fleets be composed of a mixture of ships from each of the available races.  Due to shortages in raw materials, starbases are not available.  Concentrate on making good use of Colonies and Fortifications, as well as your knowledge of ship-vs-ship tactical advantages. That is all . . .&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Wars]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Standard_HyperSpace_distance_unit&amp;diff=34360</id>
		<title>Standard HyperSpace distance unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Standard_HyperSpace_distance_unit&amp;diff=34360"/>
		<updated>2019-03-19T13:35:00Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: Undo revision 34342 by TienShan0 (talk) not a typo, just American English spelling - given that the game uses American spelling, imo this is preferable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;standard HyperSpace distance unit&#039;&#039;&#039; (or SDU) is the unit of distance in [[HyperSpace]]. &lt;br /&gt;
&lt;br /&gt;
The only [[canon]]ical reference to this unit of measurement comes from the [[Syreen]] [[Starbase]] Commander [[Talana]] when describing the fate of the [[Space Patrol]] [[Penetrator]] fleet. She tells [[The Captain]] that, based on trip-time calculations, the location where the [[Ur-Quan Kzer-Za|Kzer-Za]] led and cached the fleet is within 200 standard HyperSpace distance units of [[Betelgeuse]]. [[Epsilon Camelopardalis]], the star system where the [[Syreen Ship Vault]] is located, is about 182 HyperSpace distance units from Betelgeuse. In terms of HyperSpace travel, [[The Flagship]] consumes 0.1 units of fuel per HyperSpace distance unit. The [[Star map|starmap]], which represents the extent of in-game explorable HyperSpace, is a square with a side length of 1000 distance units.&lt;br /&gt;
&lt;br /&gt;
The abbreviation SDU (Standard Distance Unit) is &#039;&#039;non-canonical&#039;&#039; but useful.&lt;br /&gt;
&lt;br /&gt;
The correspondence between HyperSpace distance units and light-years, meters or any other common unit of measurement is unknown, though some sources hint that a HyperSpace distance unit is at least 0.61 light-years. [[Fwiffo]] gives the distance between [[Sol]] and [[Spathiwa]] as 143 light-years. In HyperSpace, the two stars are 233 SDU apart. Assuming that the two distances are equivalent and that the distance given by Fwiffo is accurate (which may be problematic, due to Fwiffo&#039;s panicked state at the moment), the length of a HyperSpace distance unit is 0.61 light-years. By comparison, the [[Melnorme]] state that the [[Sentient Milieu]] spanned 500 light-years, which would equate to 814 HyperSpace distance units with this conversion factor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Star map|Starmap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and technology]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Galactic_Core&amp;diff=34359</id>
		<title>Galactic Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Galactic_Core&amp;diff=34359"/>
		<updated>2019-03-19T13:34:41Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: Undo revision 34347 by TienShan0 (talk) not a typo, just American English spelling - given that the game uses American spelling, imo this is preferable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Galactic Core&#039;&#039;&#039; is the center of the [[Milky Way galaxy]]. The [[Precursor]]s apparently departed in this direction &amp;amp;mdash; indicated by the [[Rainbow World]]s pattern.{{ref|1}} However, since the relationship between [[TrueSpace]] and [[HyperSpace]] coordinates is not a simple linear transformation, there may exist &#039;&#039;two&#039;&#039; galactic cores: the one based on the galaxy&#039;s structure in TrueSpace, and another based on its structure in HyperSpace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Coreward]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{PaulMail}}&lt;br /&gt;
::the arrow points the direction of the Precursor Migration -- and the supposed direction for the sequel to follow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Precursor]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Table_of_ship_values&amp;diff=33897</id>
		<title>Table of ship values</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Table_of_ship_values&amp;diff=33897"/>
		<updated>2018-06-15T01:46:11Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: scrapping yields the full RU value, debris scavenged only gives a fraction of that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In both [[Star Control]] and [[Star Control II]]/[[Ur-Quan Masters]], each ship has a certain intrinsic value within the context of the game. The value at the [[Earth Starbase]] is the amount of RUs gained by scrapping the ship, and also the cost to build the ship, assuming an alliance exists with that race. This value is also a hundred times greater than the point value in Super Melee and eight times greater than the [[Debris Scavenged|debris scavenged]]. The two exceptions to this rule are the [[Slylandro]] [[Probe]], which is 17 points in Super Melee, but yields 550 RU in scavenged debris, and the [[Melnorme]] [[Trader]], which is 18 points in Super Melee, but yields 450 RU in scavenged debris.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
!Ship name||SC1 build cost&amp;lt;br&amp;gt;(Starbucks)||[[Super Melee]]&amp;lt;br&amp;gt;(points)||[[Debris Scavenged]]&amp;lt;br&amp;gt;([[RU]])||Value at [[Earth Starbase|Starbase]]&amp;lt;br&amp;gt;(RU)&lt;br /&gt;
|-&lt;br /&gt;
|[[Androsynth]] [[Guardian]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 15 ||align=&amp;quot;center&amp;quot;| 15 ||align=&amp;quot;center&amp;quot;| n/a ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Arilou Lalee&#039;lay]] [[Skiff]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 16 ||align=&amp;quot;center&amp;quot;| 16 ||align=&amp;quot;center&amp;quot;| 200 ||align=&amp;quot;center&amp;quot;| 1600&lt;br /&gt;
|-&lt;br /&gt;
|[[Chenjesu]] [[Broodhome]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 26 ||align=&amp;quot;center&amp;quot;| 28 ||align=&amp;quot;center&amp;quot;| n/a ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Chmmr]] [[Avatar]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| n/a ||align=&amp;quot;center&amp;quot;| 3000&lt;br /&gt;
|-&lt;br /&gt;
|[[Druuge]] [[Mauler]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 17 ||align=&amp;quot;center&amp;quot;| 212 ||align=&amp;quot;center&amp;quot;| 1700&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthling]] [[Cruiser]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 9 ||align=&amp;quot;center&amp;quot;| 11 ||align=&amp;quot;center&amp;quot;| n/a ||align=&amp;quot;center&amp;quot;| 1100&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilwrath]] [[Avenger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 10 ||align=&amp;quot;center&amp;quot;| 10 ||align=&amp;quot;center&amp;quot;| 125 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Melnorme]] [[Trader]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 18 ||align=&amp;quot;center&amp;quot;| 450 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Mmrnmhrm]] [[X-form]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 19 ||align=&amp;quot;center&amp;quot;| 19 ||align=&amp;quot;center&amp;quot;| n/a ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycon]] [[Podship]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 ||align=&amp;quot;center&amp;quot;| 21 ||align=&amp;quot;center&amp;quot;| 262 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Orz]] [[Nemesis]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 23 ||align=&amp;quot;center&amp;quot;| 287 ||align=&amp;quot;center&amp;quot;| 2300&lt;br /&gt;
|-&lt;br /&gt;
|[[Pkunk]] [[Fury]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 20 ||align=&amp;quot;center&amp;quot;| 250 ||align=&amp;quot;center&amp;quot;| 2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Shofixti]] [[Scout]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 5 ||align=&amp;quot;center&amp;quot;| 5 ||align=&amp;quot;center&amp;quot;| 62 ||align=&amp;quot;center&amp;quot;| 500&lt;br /&gt;
|-&lt;br /&gt;
|[[Slylandro]] [[Probe]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 17 ||align=&amp;quot;center&amp;quot;| 550 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Spathi]] [[Eluder]]/Discriminator&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 18 ||align=&amp;quot;center&amp;quot;| 18 ||align=&amp;quot;center&amp;quot;| 225 ||align=&amp;quot;center&amp;quot;| 1800&lt;br /&gt;
|-&lt;br /&gt;
|[[Supox]] [[Blade]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 16 ||align=&amp;quot;center&amp;quot;| 200 ||align=&amp;quot;center&amp;quot;| 1600&lt;br /&gt;
|-&lt;br /&gt;
|[[Syreen]] [[Penetrator]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12 ||align=&amp;quot;center&amp;quot;| 13 ||align=&amp;quot;center&amp;quot;| n/a ||align=&amp;quot;center&amp;quot;| 1300&lt;br /&gt;
|-&lt;br /&gt;
|[[Thraddash]] [[Torch]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 10 ||align=&amp;quot;center&amp;quot;| 125 ||align=&amp;quot;center&amp;quot;| 1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Umgah]] [[Drone]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 7 ||align=&amp;quot;center&amp;quot;| 7 ||align=&amp;quot;center&amp;quot;| 87 ||align=&amp;quot;center&amp;quot;| 700&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur-Quan Kohr-Ah]] [[Marauder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 375 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur-Quan Kzer-Za]] [[Dreadnought]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 30 ||align=&amp;quot;center&amp;quot;| 375 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Utwig]] [[Jugger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 22 ||align=&amp;quot;center&amp;quot;| 275 ||align=&amp;quot;center&amp;quot;| 2200&lt;br /&gt;
|-&lt;br /&gt;
|[[VUX]] [[Intruder]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 12 ||align=&amp;quot;center&amp;quot;| 12 ||align=&amp;quot;center&amp;quot;| 150 ||align=&amp;quot;center&amp;quot;| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[Yehat]] [[Terminator]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| 23 ||align=&amp;quot;center&amp;quot;| 23 ||align=&amp;quot;center&amp;quot;| 287 ||align=&amp;quot;center&amp;quot;| 2300&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoq-Fot-Pik]] [[Stinger]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| - ||align=&amp;quot;center&amp;quot;| 6 ||align=&amp;quot;center&amp;quot;| 75 ||align=&amp;quot;center&amp;quot;| 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Ships| Table of ship values]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Debris_Scavenged&amp;diff=33896</id>
		<title>Debris Scavenged</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Debris_Scavenged&amp;diff=33896"/>
		<updated>2018-06-15T01:44:11Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: reworking and tweaking a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The destruction of enemy ships yields a certain quantity of &#039;&#039;&#039;Debris Scavenged&#039;&#039;&#039; (or &#039;&#039;&#039;Spoils of War&#039;&#039;&#039; as described in the [[3DO]] manual). These [[Resource Unit]]s (RU) are gathered only after the entire enemy [[battlegroup]] has been vanquished; if you flee from battle you get nothing. This means that it is impossible to gather RUs from any destroyed ships from the limitless fleets that usually surround [[list of homeworlds|homeworlds]]&lt;br /&gt;
&lt;br /&gt;
The RU value of the debris scavenged from a single ship is one-eighth of the ship&#039;s total RU value. The total RU value of a ship is 100 times the ship point value in the [[Super Melee]] gamemode. Exceptions to this are the [[Slylandro]] [[Probe]], which gives 550 RUs, approximately 32 times of its point value, and the [[Melnorme]] [[Trader]], which gives 450 RUs, equivalent to 25 times of its point value. In the case of the Slylandro Probe, it is also possible to scavenge its debris after it receives the [[Slylandro Probe Self-Destruct Code]] and appropriately self-destructs. No debris is scavenged from your own ships that were lost in battle. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Table of ship values]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=High-Efficiency_Fuel_Tank&amp;diff=33895</id>
		<title>High-Efficiency Fuel Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=High-Efficiency_Fuel_Tank&amp;diff=33895"/>
		<updated>2018-06-15T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: wlink as opposed to a see also link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:High-ef_fuelsys_module.png|right]]&lt;br /&gt;
The &#039;&#039;&#039;High-Efficiency Fuel Tank&#039;&#039;&#039; is an improved version of the normal [[Fuel Tank]] that is available at the beginning of the game. Fuel tanks act as containment and storage for [[The Flagship]]&#039;s [[fuel]]. Without fuel, The Flagship cannot travel through [[HyperSpace]] nor send [[Planet Lander|landers]] to planet surfaces. &lt;br /&gt;
&lt;br /&gt;
The High-Efficiency Fuel Tank has a capacity of 100 units, which is double the amount that the normal fuel tank can hold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Flagship Modules]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Fuel_Tank&amp;diff=33894</id>
		<title>Fuel Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Fuel_Tank&amp;diff=33894"/>
		<updated>2018-06-15T01:14:25Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: perhaps better to just link the word in the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fuel_tank_module.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Fuel Tanks&#039;&#039;&#039; act as containment and storage for [[The Flagship]]&#039;s [[fuel]]. Without fuel, The Flagship cannot travel through [[HyperSpace]] nor send [[Planet Lander|landers]] to planet surfaces.  &lt;br /&gt;
&lt;br /&gt;
[[The Flagship]] in itself can store 10 units of fuel with no additional modules, though this generally isn&#039;t enough to travel anywhere significant. The standard fuel tank has a capacity of 50 units.&lt;br /&gt;
&lt;br /&gt;
After purchasing the necessary technology from the [[Melnorme]], the [[High-Efficiency Fuel Tank]] becomes available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Flagship Modules]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=33831</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=33831"/>
		<updated>2018-06-02T12:26:21Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: moving and tweaking slightly recent addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Haldeman|Joe Haldeman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Alien design==&lt;br /&gt;
The names of certain races introduced in [[Star Control II]] are taken from the so-called &amp;quot;[[Professor Zorg&#039;s Guide to Alien Etiquette]]&amp;quot; (the copy-protection of Star Control): [[Orz]], [[Pkunk]], [[Slylandro]], [[Supox]], [[Thraddash]] (as &amp;quot;Thrddash&amp;quot;), [[Utwig]], and [[Zoq-Fot-Pik]].&lt;br /&gt;
&lt;br /&gt;
The name [[Androsynth]] is taken from the Greek &amp;quot;andros&amp;quot; (&amp;quot;man&amp;quot;) and &amp;quot;synthetic&amp;quot; from Greek &amp;quot;syn&amp;quot; (&amp;quot;together&amp;quot;) and &amp;quot;thesis&amp;quot; (&amp;quot;put&amp;quot;), or as the [[Star Control II]] manual says it &amp;quot;fake men&amp;quot;.&lt;br /&gt;
Their appearance is inspired by the visual style of the band [[wikipedia:Devo|Devo]].{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
The pink triangle on the suits of the Androsynth in [[SuperMelee]] is a [[wikipedia:Pink triangle|gay symbol]].{{ref|2}}&lt;br /&gt;
&lt;br /&gt;
The Star Control 2 manual describes the [[Chenjesu]] as being &amp;quot;a bit more equal&amp;quot; than the other [[Alliance]] races, which is a reference to a [[wikipedia:Seven Commandments|similar statement]] found in &#039;&#039;[[wikipedia:Animal Farm|Animal Farm]]&#039;&#039; by [[wikipedia:George Orwell|George Orwell]].&lt;br /&gt;
&lt;br /&gt;
The [[Dnyarri]]&#039;s toad-like appearance and [[Paranormal phenomena|psychic compulsion]] ability are reminiscent of mind-controlling &amp;quot;V-frogs&amp;quot; from the Isaac Asimov story [[wikipedia:Lucky Starr and the Oceans of Venus|&#039;&#039;Lucky Starr and the Oceans of Venus&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The name [[Druuge]] is pronounced almost exactly like the ancient Persian word &amp;quot;druj&amp;quot; - a term of [[wikipedia:Zoroastrianism|Zoroastrian religion]] that is very roughly translated as &amp;quot;daeva (demon) of lies&amp;quot;. Since the Druuge are proven liars and resemble the [[wikipedia:Daeva|daevas]], which are described as &amp;quot;beings with combined human and animal characteristics,&amp;quot; this may have been an influence.&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators &amp;lt;!--both?--&amp;gt; named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings, specifically Lovecraft&#039;s [[wikipedia:From Beyond (short story)|&amp;quot;From Beyond&amp;quot;]] which describes malignant entities in an alternate dimension that perceive those who peer into their dimension and that leave no bodies of those they attack.&lt;br /&gt;
&lt;br /&gt;
Utricularia, as in &#039;&#039;[[Supox]] Utricularia&#039;&#039;, is a genus of carnivorous plants more commonly known as [[Wikipedia:Bladderwort|Bladderwort]].&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].&lt;br /&gt;
&amp;quot;[[Kyabetsu]]&amp;quot;, the name of the former Shofixti homeworld, is the transliteration of &amp;quot;cabbage&amp;quot; into Japanese writing.  The tiny main gun of their [[Scout]] ships is called the Mendokusai Energy Dart; &amp;quot;Mendoukusai&amp;quot; in Japanese means &amp;quot;irritating; bothersome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Spathi]] is &amp;quot;Sword&amp;quot; in Greek. It is possible that the name is meant to be very ironical, because the Spathi are so cowardly. Also, the rumours of the Black Spathi Squadron might be a reference to the [[Wikipedia:VMA-214|Black Sheep Squadron]] from World War 2.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs. The name for their original homeworld, [[Syra]] may also be a reference to [[wikipedia:Cleopatra I Syra|Cleopatra I Syra]], an Egyptian queen.&lt;br /&gt;
&lt;br /&gt;
The [[Ur-Quan Kohr-Ah]]&#039;s [[Eternal Doctrine]] might be inspired by the objective of the [[Wikipedia:Githyanki|githyanki]] (from &#039;&#039;[[wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039;) to exterminate every other race who could possibly enslave them again. Also similar to the bifurcation the [[Ur-Quan]] race, a faction (the [[Wikipedia:Githzerai|githzerai]]) opposed such a course of action and split with the githyanki.&lt;br /&gt;
&lt;br /&gt;
The [[Yehat]] are inspired in part by the [[wikipedia:Scottish clan|Scottish clan]]s; the uplift of the Shofixti is inspired by [[Wikipedia:David Brin|David Brin]]&#039;s [[Wikipedia:Uplift Universe|Uplift]] series.&lt;br /&gt;
&lt;br /&gt;
The split between the Pkunk and the Yehat may be based in the split between the [[Wikipedia:Vulcan (Star Trek)|Vulcanians]] and the [[Wikipedia:Romulan|Romulans]] in [[Wikipedia:Star Trek|Star Trek]], with the Pkunk fleeing like the Romulans did (however, for opposite reasons).&lt;br /&gt;
&lt;br /&gt;
===Larry Niven influences===&lt;br /&gt;
A number of aliens draw some of their inspiration from Niven&#039;s [[wikipedia:Known Space|Known Space]] novels. Fred and Paul have openly admitted in a [[IRC chats with Toys For Bob|1998 IRC chat]] to being influenced by these novels.{{ref|2}}&lt;br /&gt;
*The [[Dnyarri]] are very similar in description, powers, and history to the [[wikipedia:Thrint|Thrint]]un race, &amp;quot;a long-extinct species which ruled the galaxy through telepathic mind control.&amp;quot; Like the [[wikipedia:Grogs|Grogs]], the Talking Pets are devolved forms of a once-great race.&lt;br /&gt;
*The [[Precursors]] are also slightly similar to the Thrintun who likewise left behind relics to be used by the modern-day characters in Niven&#039;s novels and who were given a vague moniker, &amp;quot;Slavers&amp;quot;, by later races since their real name was unknown.&lt;br /&gt;
*Though not physiologically, the [[Spathi]] resemble less advanced versions of the cowardly [[wikipedia:Pierson&#039;s Puppeteer|Pierson&#039;s Puppeteer]]s.&lt;br /&gt;
*The [[Arilou]], in their speculated capacity as genetic manipulators of humanity, are also similar to the Puppeteers.&lt;br /&gt;
*The [[Melnorme]], like the [[wikipedia:Outsiders (Known Space)|Outsiders]], are traveling merchants who trade in information and will answer any question for the right price.&lt;br /&gt;
**The [[Keel-Verezy]] may be similar to the [[wikipedia:Starseed|Starseeds]], sharing a similar relation with the [[Melnorme]] as the starseeds with the Outsiders.&lt;br /&gt;
*The [[Shofixti]] are similar in appearance and warlike tendencies to the [[wikipedia:kzin|kzin]].&lt;br /&gt;
&lt;br /&gt;
===Starflight influences===&lt;br /&gt;
The creators of [[Star Control]] and [[Star Control II]] worked in the making of the [[wikipedia:Starflight|Starflight]] games as well, and numerous SC elements are inspired from the SF universe:&lt;br /&gt;
*Gameplay elements&lt;br /&gt;
**Exploration in the Starflight games also had three parts: planet (with a landing vehicle that could stun lifeforms and collect minerals), interplanetary and hyperspace (with portals leading to planetary systems).&lt;br /&gt;
**A starbase fulfilled a similar role to the [[Earth Starbase]] in Star Control II &amp;amp;mdash; elements appearing in both SC2 and SF are hiring crew, installing modules, receiving notices and analyzing artifacts.&lt;br /&gt;
**In the Starflight games there were also a number of artifacts (though some of them were bought instead of found), including an &amp;quot;Uhl weapon&amp;quot; performing a function similar to the [[Utwig Bomb]] &amp;amp;mdash; the neutralization of the final boss in the game; even more resembling the Utwig Bomb, in the first Starflight there existed artifacts of the Phlegmak, a long-disappeared species, named &amp;quot;Black Egg Bombs&amp;quot;, capable of destroying entire planets.&lt;br /&gt;
**The useless [[Wimbli&#039;s Trident]] and [[Glowing Rod]] resemble some similar, useless &amp;quot;alien curiosities&amp;quot; from the Starflight games.&lt;br /&gt;
*Several lines in Star Control II are clear puns on lines from Starflight and Starflight II. Notably, the quirky speech patterns of the [[Orz]] seem based on those of Starflight&#039;s Veloxi ([[Greg Johnson]], one of the Starflight developers, was the one who fleshed out the Orz dialogue).&lt;br /&gt;
*Starflight&#039;s Crystal Planet, built by the Ancients to cleanse the galaxy of Endurium-using life-forms by flaring their suns, seems an influence for both the [[Sa-Matra]] and the [[Eternal Doctrine]] (or the [[Path of Now and Forever]]).&lt;br /&gt;
*The name [[Arilou Lalee&#039;lay]] may originate from the Starflight II race name Aeoruiiaeo.&lt;br /&gt;
*In terms of external morphology, the [[Umgah]] resemble the Spemin (both SF games).&lt;br /&gt;
**The cowardly Spemin might have also been an influence for the design of the [[Spathi]].&lt;br /&gt;
*Psychologically and in terms of general appearance, the [[Utwig]] resemble the Dweenle (SF2).&lt;br /&gt;
*The [[VUX]] appear to be influenced by the Lieu Vadish.&lt;br /&gt;
*The ceremonious religion of the Tandelou (SF2), the belief that their rituals are of essential importance for the Universe, and their worship of the Most Valuable Thing, might have been an influence for the design of the [[Utwig]]. Also, it is necessary to return the Most Valuable Thing to the Tandelou to convince them to cooperate, similar to returning the Ultron to the Utwig.&lt;br /&gt;
**Some elements of the Tandelou religion (cosmic alignments, portents and omens) are similar to parts of [[Pkunk]] culture.&lt;br /&gt;
* The Tandelou&#039;s appearance is somewhat similar to the Ur-Quan too, three big eyes (although the Tandelou lack the three additional small eyes), four tentacles and a worm-like body. The Ur-Quan also somewhat resemble the Ng-Kher-Arla in appearance.&lt;br /&gt;
*In terms of external morphology and psychology (empathy), the [[Supox]] greatly resemble the Elowan (SF1).&lt;br /&gt;
*Hayes&#039; theory about the [[Mmrnmhrm]] being colonizing robots resembles the fact that the Mechan of SF1 were robots built with the purpose of colonizing planets in advance for the Noah project.&lt;br /&gt;
*Physically, the [[Mycon]] resemble the Nathracch (SF2). In terms of behavior, they resemble the Gazurtoid (both SF games), which also could be said perhaps for the Kohr-Ah (whereas the Gazurtoids wish to exterminate every race except fellow waterbreathers, the Kohr-Ah wish to exterminate any race but fellow Ur-Quan)&lt;br /&gt;
*Psychologically and culturally the [[Thraddash]] resemble the G&#039;Nunk (SF2); in addition, in order to make friends with both species it is necessary to kill many of them.&lt;br /&gt;
**Another similarity between the G&#039;Nunk and the Thraddash is the worship of an artifact, the Most Valuable Thing and the [[Aqua Helix]] respectively, which is kept in a temple on one of the race&#039;s worlds and can be stolen by the player over the course of the game.&lt;br /&gt;
*The Zoq-Fot-Pik also were likely influenced by the G&#039;Nunk, as the G&#039;Nunk are also a collective of three species.&lt;br /&gt;
*The [[Melnorme]] are possibly also inspired from the Humna Humna, the merchant race in Starflight II.&lt;br /&gt;
*&amp;quot;Interstar&amp;quot; in &amp;quot;[[Interstar Credits]]&amp;quot; is probably inspired from the name of the space organization of the people of Arth, Interstel.&lt;br /&gt;
*The G&#039;Nunk&#039;s deity G&#039;Naen Sh&#039;Gar (She/It who hunts) has some similarities to the Ilwraths Dogar and Kazon.&lt;br /&gt;
* The Orz and the Uhl also have some similarities, as the Uhl is also an extradimensional lifeform. Uhl also has some similarities with the Dnyarri as it is capable of mental compulsion.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
The default name of [[The Captain]], Zelnick, may come from Strauss Zelnick, the CEO of [[Crystal Dynamics]] at the time when 3DO version of Star Control II was being made. The producer of the 3DO version of Star Control II was Crystal Dynamics.&lt;br /&gt;
&lt;br /&gt;
====Arilou====&lt;br /&gt;
The [[Arilou]]&#039;s final line &amp;quot;Be seeing you...&amp;quot; may be a reference to the TV series [[wikipedia:The Prisoner|The Prisoner]].&lt;br /&gt;
&lt;br /&gt;
====Druuge====&lt;br /&gt;
The &#039;Dribble-Down&#039; effect through which the [[Crimson Corporation]] seeks to improve the [[Druuge]] quality of life is a play on [[wikipedia:Trickle-down economics|Trickle-down economics]].&lt;br /&gt;
&lt;br /&gt;
====Ilwrath====&lt;br /&gt;
One of the gods that the [[Ilwrath]] used to worship was called &amp;quot;Awk of Seds&amp;quot;, a reference to the text processing programs [[wikipedia:AWK programming language|awk]] and [[wikipedia:sed|sed]].&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Captain Satellite|Captain Satellite]], which the [[Ilwrath]] confess to have watched on [[Channel 44]] prior to [[Dogar and Kazon]]&#039;s transmissions, was a show on KTVU-2 in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
Dogar is at one point refered to as &amp;quot;The Dark Beast With A Thousand Young&amp;quot;. This is a play on Lovecraft&#039;s ancient deity [[wikipedia:Shub-Niggurath|Shub-Niggurath]], who is known as &amp;quot;The Black Goat of the Woods with a Thousand Young&amp;quot;.&lt;br /&gt;
====Melnorme====&lt;br /&gt;
The Melnorme line &amp;quot;This very morning, I was just saying to subordinate Ochre `Fe-Fi-Fo-Fum! I smell the feet of a Hu-Hu-Man!&#039;&amp;quot; refers to the fairy tale [[Wikipedia:Jack and the Beanstalk|Jack and the Beanstalk]], where an ogre (a flesh-eating giant) speaks the line &amp;quot;Fee-fi-fo-fum, I smell the blood of an Englishman.&amp;quot;. The similarity between the subordinate&#039;s name &amp;quot;Ochre&amp;quot; and &amp;quot;ogre&amp;quot; is probably not a coincidence either.&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;quot;itchy pods&amp;quot; from the Melnorme line &amp;quot;I had itchy pods this morning, Captain, and here you are!&amp;quot; may come from the wives&#039; tale of &amp;quot;itchy palms&amp;quot; that predict wealth. It may have also been influenced, consciously or unconsciously, by [[wikipedia:Dr. Seuss|Dr. Seuss]]&#039; book &amp;quot;On Beyond Zebra&amp;quot;, which introduces the letter &amp;quot;ITCH&amp;quot; with the line &amp;quot;And &#039;way, &#039;way past Z is a letter called ITCH. And the ITCH is for Itch-a-pods, animals which [...]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mycon====&lt;br /&gt;
The Mycon phrase &amp;quot;The Juffo-Wup is strong in this place.&amp;quot; (without the definite article in the DOS version) is a variation on the [[Wikipedia:Star Wars|Star Wars]] phrase &amp;quot;The Force is strong in this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
[[The Captain]]&#039;s remark to the [[Pkunk]] &amp;quot;Hey! Bird-brains! Got any fruit loops? Har-har-har!&amp;quot; refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Froot Loops]], which features a toucan resembling the Pkunk as its mascot.&lt;br /&gt;
&lt;br /&gt;
Another Captain&#039;s remark, &amp;quot;We are on a five year mission, to seek out new life and new civilizations to boldly go where no... (...)&amp;quot; refers to the mission of the [[wikipedia:Starship_Enterprise|Enterprise]] in [[wikipedia:Star_Trek_The_Original_Series|Star Trek]].&lt;br /&gt;
&lt;br /&gt;
The Pkunk say that they insult their foes to keep from &amp;quot;wrapping around&amp;quot; to evil; this is a programmer&#039;s joke about the nature of integers under the C programming language (and many others.)  If you increase a number past its maximum (for example, 127 in an 8-bit integer) it suddenly becomes negative (-128, in this example).&lt;br /&gt;
&lt;br /&gt;
The Pkunk mention channeling a ancient warrior called [[Rumdumdaddy]], which is likely a reference to [[wikipedia:Ramtha|Ramtha]], an ancient Lemurian warrior that [[wikipedia:JZ Knight|JZ Knight]] claims to channel.&lt;br /&gt;
&lt;br /&gt;
Many Pkunk dialog is a play on Far East/New Age philosophies. The Pkunk&#039;s observation that everyone in their past lives were famous, rich or interesting, and that hence other people don&#039;t reincarnate makes fun of the readings of so-called psychic mediums, who generally try to inspire faith by telling people what they want to hear. Along these same lines, The Captain mentions a [[wikipedia:Ouija|Ouija Board]], another common element of some New Age philosophies, when dissuading the Pkunk from returning to the Yehat.&lt;br /&gt;
&lt;br /&gt;
A Pkunk greeting, &amp;quot;Auspicious portents and serendipitous omens have foretold your arrival&amp;quot;, resembles a Tandelou greeting from [[wikipedia:Starflight 2|Starflight 2]], &amp;quot;Mysterious signs and ambiguous portents have foretold your arrival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
[[Tanaka]]&#039;s opening comments, &amp;quot;you killed my father, my mother, my many brothers, all six of my sisters - in fact, my entire race! Prepare to die,&amp;quot; may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father&#039;s murderer, [[wikipedia:Count Rugen|Count Rugen]].&lt;br /&gt;
&lt;br /&gt;
====Slylandro====&lt;br /&gt;
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response &amp;quot;ENACTING THIRD LAW.&amp;quot; before combat is initiated. This refers to Isaac Asimov&#039;s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says &amp;quot;A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Slylandro]] explain that the Probes were programmed &amp;quot;to seek out new life and new civilizations... to boldly go where no&lt;br /&gt;
catalog item 2418-B... Remote Self-Replicating Robot Explorer Probe had gone before&amp;quot;, a reference to Star Trek.&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wgah&#039;nagl Fhtagn&amp;quot;) comes from &amp;quot;&#039;&#039;Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn!&#039;&#039;&amp;quot;, a liturgical phrase in H. P. Lovecraft&#039;s [[wikipedia:Cthulhu mythos|Cthulhu mythos]]. &lt;br /&gt;
&lt;br /&gt;
One of the other options for the Spathi Cypher, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Starbase====&lt;br /&gt;
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is &amp;quot;The United Federation of Worlds&amp;quot;, a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from Star Trek. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying &amp;quot;we will make it so&amp;quot;, another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to &amp;quot;make it so&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Commander Hayes mentions early on that the [[Ur-Quan Kzer-Za|Ur-Quan]] annihilated Buenos Aires. This is most likely a reference to [[wikipedia:Robert A. Heinlein|Robert Heinlein]]&#039;s novel [[wikipedia:Starship Troopers|Starship Troopers]], where the alien race humanity is fighting against similarly destroy Argentina&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
Commander Hayes also mentions that when the Ur-Quan destroyed much of mankind&#039;s history, they also destroyed several places without any known value. These places likely correspond to locations in popular fiction and mythology. They are:&lt;br /&gt;
*&amp;quot;kilometer of land in central Iraq&amp;quot; - possibly the biblical [[Wikipedia:Babel|Babel]], [[Wikipedia:The Nameless City|The Nameless City]] from the works of H. P. Lovecraft, or [[Wikipedia:Iram of the Pillars|Iram of the Pillars]]&lt;br /&gt;
*&amp;quot;several targets in the Amazon rain forest&amp;quot; - possibly [[Wikipedia:El Dorado|El Dorado]] or simply just other undiscovered city centers in the Amazon jungle&lt;br /&gt;
*&amp;quot;something deep under the surface [of the Antarctic icecap]&amp;quot; - possibly a reference to the alien city discovered in H. P. Lovecraft&#039;s &#039;&#039;[[Wikipedia:At the Mountains of Madness|At the Mountains of Madness]]&#039;&#039;&lt;br /&gt;
*&amp;quot;broad swath of the ocean floor in the south-eastern Atlantic&amp;quot; - possibly [[Wikipedia:Atlantis|Atlantis]], or possibly the south Pacific, underwater city of [[Wikipedia:R&#039;lyeh|R&#039;lyeh]] where [[Wikipedia:Cthulhu|Cthulhu]] rests.&lt;br /&gt;
&lt;br /&gt;
The idea of a &amp;quot;[[psychon]]&amp;quot; present in Commander Hayes&#039; statement that when an electric current is fed into the [[Taalo Shield]] &amp;quot;all evidence of psychon interaction is flatlined&amp;quot; possibly originates from [[wikipedia:Sir John Eccles|Sir John Eccles]]&#039; theory, presented in his book &amp;quot;[[wikipedia:How the Self Controls Its Brain|How the Self Controls Its Brain]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Roadside Picnic|Roadside Picnic]] might be the inspiration for the &#039;Empties&#039;. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] [[list of Precursor relics|artifact]] that Commander Hayes mentions in relation to the [[Ultron]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;Singing Hoops&#039;, another Precursor artifact that Hayes mentions in relation to the Ultron, may have been inspired by the &amp;quot;talking rings&amp;quot; from the 1960 film, [[wikipedia:The Time Machine (1960 film)|The Time Machine]], that when spun retold the &amp;quot;last recorded voice of civilized man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they  say that the &amp;quot;Bomb must be...Hugged?&amp;quot; This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].&lt;br /&gt;
&lt;br /&gt;
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].&lt;br /&gt;
&lt;br /&gt;
When describing the [[Ur-Quan Kohr-Ah|Kohr-Ah]], the Utwig say that their stated purpose is &amp;quot;to seek out new life and new civilizations...and then annihilate them,&amp;quot; a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.&lt;br /&gt;
&lt;br /&gt;
The Utwig parting phrase &amp;quot;May the Ultron be with you!&amp;quot; is a variation on the [[Wikipedia:Star Wars|Star Wars]] phrase &amp;quot;May the Force be with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Chief Groo]]&#039;s name may originate from [[wikipedia:Groo the Wanderer|Groo the Wanderer]]&#039;s name.&lt;br /&gt;
&lt;br /&gt;
====VUX====&lt;br /&gt;
The description of the constellation that is described as &amp;quot;the snake-like creature who has swallowed the elephantine beast&amp;quot; in the DOS version (&amp;quot;the long, thin creature who has swallowed the huge beast.&amp;quot; in the 3DO version and UQM) is a reference to the children&#039;s book [[wikipedia:Le Petit Prince|Le Petit Prince]] by Antoine de Saint-Exupéry, which [http://www.korczak.com/Exupery/englisch/i.html describes and shows] an image of a boa constrictor digesting an elephant.&lt;br /&gt;
&lt;br /&gt;
The VUX say that [[Captain Rand]]&#039;s [[Insult]] fixed their attitude setting at &amp;quot;ABHOR&amp;quot;, which may be a reference to [[Professor Zorg&#039;s Guide to Alien Etiquette]] from Star Control 1, where the player was to select the correct attitude for a given situation; one of the answers was &amp;quot;ABHOR&amp;quot;, again in all caps.&lt;br /&gt;
&lt;br /&gt;
====Yehat====&lt;br /&gt;
&amp;quot;[[Cheep-Guava]]&amp;quot;, the name of the head of the [[Yehat]] revolution, is a pun on &amp;quot;[[Wikipedia:Che Guevara|Che Guevara]]&amp;quot;, the Cuban revolutionary leader.&lt;br /&gt;
&lt;br /&gt;
====Zoq-Fot-Pik====&lt;br /&gt;
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].&lt;br /&gt;
&lt;br /&gt;
The coordinates &amp;quot;...ziggerfau-gerrrnuf, Ah-ah, Pahoy-hoy&amp;quot; of the Zoq-Fot-Pik homeworld given in their initial encounter refers to Hawaiian words for two types of [[Wikipedia:lava|lava]] flows, &amp;quot;Aa&amp;quot; and &amp;quot;Pahoehoe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At one point, the Zoq claims its species has psychic powers. The Pik scoffs at this claim, mentioning several apparently failed attempts at psychic demonstrations such as fixing broken chronometers and bending dorfs, eventually calling the Zoq a faker. This conversation is likely a reference to [[wikipedia:Uri Geller|Uri Geller]], who also claimed to use mental powers to make stopped watches start and to bend spoons.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance.  It is a reference to the term found in Roadside Picnic referring to graviconcentrates - areas of heightened and directed gravity.&lt;br /&gt;
&lt;br /&gt;
Deep radar or deep-radar, mentioned by Commander Hayes and the Star Control II manual, p. 39 (PC), is likely a reference to the homologous device from Larry Niven&#039;s Known Space universe. In addition, the deep-radar from Star Control can apparently penetrate massive bodies (just like Niven&#039;s one), as it is used to detect mineral deposits.&lt;br /&gt;
&lt;br /&gt;
==Ship Captains==&lt;br /&gt;
Numerous [[list of ship captain names|ship captain names]] are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Avtomat Kalashnikova assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039; &#039;&#039;(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].&lt;br /&gt;
*&#039;&#039;&#039;CRC-16&#039;&#039;&#039; is a 16 bits &amp;quot;[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039; may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference to actor [[wikipedia:Michael Dorn|Michael Dorn]], who played Lt. Worf on &#039;&#039;[[Wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s and [[wikipedia:Stanley Kubrick|Stanley Kubrick]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039; might be a reference to [[wikipedia:Jor-El|Jor-El]], superman&#039;s biological father in the DC comics universe.&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039; might refer to [[wikipedia:Lawrence Korb|Lawrence Korb]], a former US Secretary of Defense heavily involved in military security.  May also refer to Roger Corby, an android from the original Star Trek episode [[wikipedia:What Are Little Girls Made Of?|What Are Little Girls Made Of?]]&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039; may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Merkur XR4Ti|XR4-TI]]&#039;&#039;&#039; was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.&lt;br /&gt;
&lt;br /&gt;
====Druuge====&lt;br /&gt;
*&#039;&#039;&#039;Moola&#039;&#039;&#039; is a play on &amp;quot;moolah&amp;quot;, an English slang word for money.&lt;br /&gt;
*&#039;&#039;&#039;Duulard&#039;&#039;&#039; could be a play on &amp;quot;dullard,&amp;quot; which is slang for a boring person.&lt;br /&gt;
*All Druuge names have doubled vowels.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039; is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance&#039;s short story &#039;&#039;Sail 25&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular sci-fi comic strips and serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. &#039;&#039;(This may also be a reference to other characters in this series with this same lastname.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pirx|Pirx]]&#039;&#039;&#039; is a reference to a fictional test pilot in a series of stories by Stanisław Lem.&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], a fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039; is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039; is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039; is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]&#039;s stories.&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039; is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld series]].&lt;br /&gt;
&lt;br /&gt;
====Ilwrath====&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gorgon|Gorgon]]&#039;&#039;&#039; is a famous Greek mythological creature, of which [[wikipedia:Medusa|Medusa]] was one.&lt;br /&gt;
*&#039;&#039;&#039;Kalgon&#039;&#039;&#039; might refer to [[wikipedia:Calgon|Calgon]], a cleansing product. It may also refer to the villain of the notoriously bad 1988 film [[wikipedia:Space_Mutiny|Space Mutiny]].&lt;br /&gt;
*&#039;&#039;&#039;Taragon&#039;&#039;&#039; likely refers to the spice [[wikipedia:tarragon|tarragon]]&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Baylor University|Baylor]]&#039;&#039;&#039; is a university in Waco, Texas.  It may instead refer to [[wikipedia:Balor|Balor]], a giant king with an evil eye from Irish mythology.&lt;br /&gt;
&lt;br /&gt;
====Kohr-Ah====&lt;br /&gt;
*All of the captain names are &#039;&#039;&#039;Death&#039;&#039;&#039; followed by a [[wikipedia:Prime_number|prime number]].&lt;br /&gt;
&lt;br /&gt;
====Mycon====&lt;br /&gt;
*&#039;&#039;&#039;Znuff&#039;&#039;&#039; could be a reference to the 1984 rock group [[wikipedia:Enuff Z&#039;nuff|Enuff Z&#039;nuff]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Spork|Spork]]&#039;&#039;&#039; is an eating utensil, a hybrid of a spoon and a fork.&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
*&#039;&#039;&#039;Crow&#039;&#039;&#039; may refer to [[wikipedia:Crow T. Robot|Crow T. Robot]] from [[wikipedia:Mystery Science Theater 3000|Mystery Science Theater 3000]] as well as the obvious type of bird.&lt;br /&gt;
*&#039;&#039;&#039;Ernie&#039;&#039;&#039; is likely a reference to the British cartoon [[wikipedia:Ernie (comic strip)|Ernie]].&lt;br /&gt;
*&#039;&#039;&#039;Tweety&#039;&#039;&#039; is likely a reference to [[wikipedia:Tweety|Tweety Bird]].&lt;br /&gt;
*&#039;&#039;&#039;WudStok&#039;&#039;&#039; is Snoopy&#039;s friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].&lt;br /&gt;
*&#039;&#039;&#039;Jay&#039;&#039;&#039; and &#039;&#039;&#039;Raven&#039;&#039;&#039; refer to the [[wikipedia:Corvidae|corvids]] of the same name.&lt;br /&gt;
*&#039;&#039;&#039;Buzzard&#039;&#039;&#039; refers to the [[wikipedia:buzzard|birds of prey]] of the same name.&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
*&#039;&#039;&#039;Bonsai!&#039;&#039;&#039; is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].&lt;br /&gt;
*&#039;&#039;&#039;Busu&#039;&#039;&#039; is a Japanese word for ugly&lt;br /&gt;
*&#039;&#039;&#039;Chimchim&#039;&#039;&#039; most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Daikon|Daikon]]&#039;&#039;&#039; is a giant, white radish popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gaijin|Gaijin]]&#039;&#039;&#039; is a disparaging Japanese term for foreigner.&lt;br /&gt;
*&#039;&#039;&#039;Genjiro&#039;&#039;&#039; is possibly a reference to the character Genjiro Tani, a mentor to [[wikipedia:Skyrider (Kamen Rider)|Skyrider]] and [[wikipedia:Kamen Rider Super-1|Kamen Rider Super-1]] in the Japanese [[wikipedia:Kamen Rider series|Kamen Rider series]].&lt;br /&gt;
*&#039;&#039;&#039;Ginzu&#039;&#039;&#039; is probably the [[wikipedia:Ginsu|Ginsu knife]].&lt;br /&gt;
*&#039;&#039;&#039;Hiyata&#039;&#039;&#039; is a reference to the title character of the Japanese show [[wikipedia:Ultraman|Ultraman]], where it can also be spelled &amp;quot;Hayata&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Ichiban&#039;&#039;&#039; is the Japanese word for the number 1, or first&lt;br /&gt;
*&#039;&#039;&#039;Kimba&#039;&#039;&#039; refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Katana|Katana]]&#039;&#039;&#039; is a Japanese sword.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Kudzu|Kudzu]]&#039;&#039;&#039; is an Asian plant that can be found in southern Japan.&lt;br /&gt;
*&#039;&#039;&#039;Naninani&#039;&#039;&#039; is Japanese for &amp;quot;such and such&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Sushi|Sushi]]&#039;&#039;&#039; is Japanese for seasoned rice, usually associated with raw fish.&lt;br /&gt;
*&#039;&#039;&#039;Tanaka&#039;&#039;&#039; is a fairly common [[wikipedia:Japanese name|Japanese surname]] and may also be a reference to the creator of the [[wikipedia:Godzilla|Godzilla]] series, [[wikipedia:Tomoyuki Tanaka|Tomoyuki Tanaka]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Tofu|Tofu]]&#039;&#039;&#039; is bean curd, popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;Tora-3&#039;&#039;&#039; refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]&lt;br /&gt;
*&#039;&#039;&#039;Wasabe&#039;&#039;&#039; is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
*&#039;&#039;&#039;Jinkeze&#039;&#039;&#039; is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she is scared or surprised.&lt;br /&gt;
&lt;br /&gt;
====Supox====&lt;br /&gt;
*&#039;&#039;&#039;Crinoid&#039;&#039;&#039; is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode &#039;&#039;The Seeds of Doom&#039;&#039;. In real life [[wikipedia:Crinoid|crinoids]] are animals of the phylum Echinodermata whose name literally means &amp;quot;lily-like&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Trifid&#039;&#039;&#039; is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].&lt;br /&gt;
*All of the other captain names are parts or types of plants.&lt;br /&gt;
&lt;br /&gt;
====Syreen====&lt;br /&gt;
*&#039;&#039;&#039;Aelita&#039;&#039;&#039; refers to the early Soviet sci-fi novel &#039;&#039;Aelita&#039;&#039; by [[wikipedia:Alexei Tolstoy|Alexei Tolstoy]] or to a silent film  [[wikipedia:Aelita|Aelita:Queen of Mars]] based on it.&lt;br /&gt;
*&#039;&#039;&#039;Alia&#039;&#039;&#039; is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].&lt;br /&gt;
*&#039;&#039;&#039;Ardala&#039;&#039;&#039; is a reference to the Princess Ardala, nemesis of Buck Rogers. &lt;br /&gt;
*&#039;&#039;&#039;Be&#039;lit&#039;&#039;&#039; is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.&lt;br /&gt;
*&#039;&#039;&#039;Brawne&#039;&#039;&#039; refers to Brawne Lamia, a character in Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.&lt;br /&gt;
*&#039;&#039;&#039;Dale&#039;&#039;&#039; is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].&lt;br /&gt;
*&#039;&#039;&#039;Dejah&#039;&#039;&#039; may be a reference to Dejah Thoris Burroughs (Deety) in Robert A. Heinlein&#039;s [[wikipedia:The Number of the Beast (novel)|The Number of the Beast]], or to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].&lt;br /&gt;
*&#039;&#039;&#039;Maya&#039;&#039;&#039; refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilities, or possibly to [[wikipedia:Captain_Harlock|Captain Harlock]]&#039;s ward (in [[wikipedia:Space_Pirate_Captain_Harlock|Space Pirate Captain Harlock]]) or love interest (in [[wikipedia:Arcadia_of_My_Youth|Arcadia of My Youth]]).&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].&lt;br /&gt;
*&#039;&#039;&#039;Penny&#039;&#039;&#039; possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]], or the character of Penny Robinson in the television show Lost in Space. &lt;br /&gt;
*&#039;&#039;&#039;Ripley&#039;&#039;&#039; is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].&lt;br /&gt;
*&#039;&#039;&#039;Sparta&#039;&#039;&#039; is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].&lt;br /&gt;
*&#039;&#039;&#039;Teela&#039;&#039;&#039; is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld]] novels.&lt;br /&gt;
*&#039;&#039;&#039;Yarr&#039;&#039;&#039; may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].&lt;br /&gt;
&lt;br /&gt;
====Umgah====&lt;br /&gt;
*&#039;&#039;&#039;Bob&#039;&#039;&#039; is possibly a reference to the creators themselves: [[Toys For Bob]].&lt;br /&gt;
*&#039;&#039;&#039;Brewz&#039;k&#039;&#039;&#039; is likely the slang word &amp;quot;brewski&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Ei&#039;Ei&#039;o&#039;&#039;&#039; is probably referring to the refrain of the children&#039;s song &#039;&#039;[[wikipedia:Old MacDonald Had a Farm|Old MacDonald Had a Farm]]&#039;&#039;. The name was used before in [[Professor Zorg&#039;s Guide to Alien Etiquette]] in [[Star Control 1]].&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan====&lt;br /&gt;
*While all captain&#039;s names are &#039;&#039;&#039;Lord&#039;&#039;&#039; followed by a number, &#039;&#039;&#039;Lord 666&#039;&#039;&#039; is notable as a  reference to the [[wikipedia:Number of the Beast|Number of the Beast]].  There is no known pattern to their numbers, unlike the Kohr-Ah.&lt;br /&gt;
*It may be that the name of the Ur-Quan is related to a medical test &amp;quot;Ur Quant&amp;quot; or &amp;quot;Urine Quantitative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
*&#039;&#039;&#039;Endo&#039;&#039;&#039; might refer to a slang word for [[Wikipedia:marijuana|marijuana]]. In Japanese, this is also type of pea.&lt;br /&gt;
*&#039;&#039;&#039;Manny&#039;&#039;&#039; might refer to the main character in [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]]&#039;s book [[wikipedia:the Moon Is a Harsh Mistress|The Moon Is A Harsh Mistress]].&lt;br /&gt;
*&#039;&#039;&#039;Nestor&#039;&#039;&#039; might refer to the [[Wikipedia:NS-2|NS-2]], a robot model in Asimov&#039;s &amp;quot;[[Wikipedia:Little Lost Robot|Little Lost Robot]]&amp;quot; that can, by inaction, allow a human to be harmed. It is also an actual human name of Greek origin.&lt;br /&gt;
*&#039;&#039;&#039;Jujuby&#039;&#039;&#039; might be an alternate spelling of &#039;[[Wikipedia:Jujube|Jujube]]&#039;, which is the fruit of a certain tree, also known as the &amp;quot;Chinese Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====VUX====&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Program Information File|PIF]]&#039;&#039;&#039; is a file extension used in early versions of [[wikipedia:Microsoft Windows|Microsoft Windows]].&lt;br /&gt;
*&#039;&#039;&#039;VIP&#039;&#039;&#039; is an acronym meaning &amp;quot;very important person&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;YUK&#039;&#039;&#039; likely comes from the work &amp;quot;yuck&amp;quot; -- an appropriate name, given the VUX&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:zit|ZIT]]&#039;&#039;&#039; likely comes from the skin blemish of the same name.&lt;br /&gt;
*&#039;&#039;&#039;NRF&#039;&#039;&#039; may refer to the toy gun brand [[wikipedia:Nerf|Nerf]].&lt;br /&gt;
&lt;br /&gt;
====Yehat====&lt;br /&gt;
*&#039;&#039;&#039;Beep-eep&#039;&#039;&#039; could refer to the token sound made by the [[wikipedia:RWile E. Coyote and Road Runner|Road Runner]] in various [[wikipedia:Looney Tunes|Looney Tunes]] animations and products.&lt;br /&gt;
*All the rest of their captains&#039; names simply change the first letter.&lt;br /&gt;
&lt;br /&gt;
====Zoq-Fot-Pik====&lt;br /&gt;
*&#039;&#039;&#039;RinTin&#039;&#039;&#039; is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].&lt;br /&gt;
*&#039;&#039;&#039;TikTak&#039;&#039;&#039; is likely a reference to the [[wikipedia:Tic Tac (candy)|Tic Tac]] breath mints or to the children&#039;s game [[wikipedia:Tic-tac-toe|Tic-tac-toe]].&lt;br /&gt;
*&#039;&#039;&#039;TikTok&#039;&#039;&#039; may be a reference to the [[wikipedia:Tik-Tok|character of the same name]] from the Land of Oz series.&lt;br /&gt;
&lt;br /&gt;
==Ship Designs==&lt;br /&gt;
*The &#039;&#039;&#039;[[Arilou]]&#039;s [[Skiff]]&#039;&#039;&#039; vessel is reminiscent of the &#039;traditional&#039; flying saucers or UFO&#039;s.&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Ilwrath]] [[Avenger]]&#039;&#039;&#039; shares the same approximate configuration as both the [[wikipedia:Klingon starships|Klingon Bird-of-Prey]] and the [[wikipedia:Romulan starships|Romulan Warbird]] from Star Trek.&lt;br /&gt;
*The &#039;&#039;&#039;[[Mmrnmhrm]] [[X-Form]]&#039;&#039;&#039; takes inspiration for both of its transformation forms from two popular [[wikipedia:Star Wars|Star Wars]] Rebellion fighters -- the [[wikipedia:X-Wing|X-Wing]] and the [[wikipedia:Y-Wing|Y-Wing]], respectively.&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;br /&gt;
*The &#039;&#039;&#039;[[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]]&#039;&#039;&#039; seems to be inspired by the [[wikipedia:Battlestar Galactica (ship)|Battlestar command ships]] from Battlestar Galactica.&lt;br /&gt;
*The &#039;&#039;&#039;[[VUX]] [[Intruder]]&#039;&#039;&#039; looks very similar to the D7 class Klingon starship.&lt;br /&gt;
*The &#039;&#039;&#039;[[Chmmr]] [[Avatar]]&#039;&#039;&#039; looks similar to [[wikipedia:Vic Viper|Vic Viper]] of the [[wikipedia:Gradius series|Gradius series]] (the ZapSats may replace the option pods). The ZapSats also strongly resemble the Uhl Weapon from Starflight II, though it did not have the two mouse-like ears.&lt;br /&gt;
&lt;br /&gt;
==Star and constellation names==&lt;br /&gt;
According to the [[HyperSpace]] starmap, the names for the HyperSpace stars and constellations were taken from &amp;quot;traditional astronomical designations.&amp;quot; These are the in-game star and constellation names that don&#039;t directly correspond to real life astronomical designations. Others such as Lalande and Wolf, while not the name of actual constellations, appear to be derived from astronomical designations.&lt;br /&gt;
*&#039;&#039;&#039;Almagest&#039;&#039;&#039; is a reference to the [[Wikipedia:Almagest|Almagest]], an astronomical treatise written by [[Wikipedia:Ptolemy|Claudius Ptolemaius]] and describing his geocentric theory.&lt;br /&gt;
*&#039;&#039;&#039;Arianni&#039;&#039;&#039; may be a reference to the &amp;quot;inner earth people&amp;quot; with the same name mentioned in a purported [http://www.reversespins.com/byrd.html missing diary] of [[wikipedia:Admiral Byrd|Admiral Byrd]]. Alternative origins may be Arianna Reiche ([[Paul Reiche III]]&#039;s daughter), the [[Wikipedia:Ariane (rocket)|Ariane rockets]], which were the primary launch vehicle of the European Space Agency in the latter portion of the 20th century, the planet [http://www.startrek.com/startrek/view/library/places/article/69410.html Ariannus] from the original [[Wikipedia:Star Trek|Star Trek]], the [[wikipedia:Arianism|Arianist]] religious doctrine, the [[wikipedia:Aryan|Arian/Aryan]] (Proto-Indo-European) people or the ancient Greek historian [[wikipedia:Arrian|Arrian]].&lt;br /&gt;
*&#039;&#039;&#039;Brahe&#039;&#039;&#039; is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.&lt;br /&gt;
*&#039;&#039;&#039;Cerenkov&#039;&#039;&#039; is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.&lt;br /&gt;
*&#039;&#039;&#039;Chandrasekhar&#039;&#039;&#039; is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.&lt;br /&gt;
*&#039;&#039;&#039;Copernicus&#039;&#039;&#039; is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.&lt;br /&gt;
*&#039;&#039;&#039;Gorno&#039;&#039;&#039; is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Hyginus&#039;&#039;&#039; is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].&lt;br /&gt;
*&#039;&#039;&#039;Hyperion&#039;&#039;&#039; is a reference to the main setting of Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]]; in turn, the denomination is taken from the name of the mythological Titan [[wikipedia:Hyperion (mythology)|Hyperion]].&lt;br /&gt;
*&#039;&#039;&#039;Illuminati&#039;&#039;&#039; is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].&lt;br /&gt;
*&#039;&#039;&#039;Kepler&#039;&#039;&#039; is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.&lt;br /&gt;
*&#039;&#039;&#039;Klystron&#039;&#039;&#039; is a reference to a kind of vacuum tube used in early radar systems.&lt;br /&gt;
*&#039;&#039;&#039;Lalande&#039;&#039;&#039; is a reference to the french astronomer [[wikipedia:Jérôme_Lalande|Jérôme Lalande]].&lt;br /&gt;
*&#039;&#039;&#039;Lentilis&#039;&#039;&#039; is probably a reference to the Lentili from David Brin&#039;s short story [[Wikipedia:Sshhh ...|Sshhh ...]].&lt;br /&gt;
*&#039;&#039;&#039;Lipi&#039;&#039;&#039; is possibly a misspelling of &amp;quot;[[wikipedia:Lupus (constellation)|Lupus]]&amp;quot;, an existing constellation.&lt;br /&gt;
*&#039;&#039;&#039;Maksutov&#039;&#039;&#039; is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].&lt;br /&gt;
*&#039;&#039;&#039;Mersenne&#039;&#039;&#039; is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.&lt;br /&gt;
*&#039;&#039;&#039;Metis&#039;&#039;&#039; is a [[wikipedia:Metis (moon)|moon of Jupiter]], and correspondingly a [[wikipedia:Metis (mythology)|character]] in Greek mythology.&lt;br /&gt;
*&#039;&#039;&#039;Olber&#039;&#039;&#039; is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.&lt;br /&gt;
*&#039;&#039;&#039;Organon&#039;&#039;&#039; is likely a reference to either Francis Bacon&#039;s book [[Wikipedia:Novum Organum|The New Organon]] or Aristotle&#039;s [[Wikipedia:Organon|Organon]], after which Bacon&#039;s book was named. Alternatively it could be a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or to the [[Wikipedia:Organa family|Organa family]] in the [[Wikipedia:Star Wars|Star Wars]] universe.&lt;br /&gt;
*&#039;&#039;&#039;Ptolemae&#039;&#039;&#039; is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. &lt;br /&gt;
*&#039;&#039;&#039;Raynet&#039;&#039;&#039; is possibly a misspelling of &amp;quot;[[wikipedia:Wolf-Rayet|Rayet]]&amp;quot;, an existing astronomical designation. It could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].&lt;br /&gt;
*&#039;&#039;&#039;Saurus&#039;&#039;&#039; is possibly a reference to [[wikipedia:Eden Phillpotts|Eden Phillpotts]] novel &#039;&#039;Saurus&#039;&#039;. It is also similar to the Greek word for &amp;quot;reptile&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Squidi&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Vitalis&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Wolf&#039;&#039;&#039; is a possible reference to the german astronomer [[Wikipedia:Max_Wolf|Max Wolf]].&lt;br /&gt;
*&#039;&#039;&#039;Zeeman&#039;&#039;&#039; is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*&#039;&#039;&#039;[[Leyland Gravity Whip]]s&#039;&#039;&#039; are named after Robert Leyland, a Toys For Bob programmer.&lt;br /&gt;
&lt;br /&gt;
*The name and appearance of most &#039;&#039;&#039;[[Table of bio types|bio types]]&#039;&#039;&#039; found on planets originate in some way from real (living or not) things. The less obvious ones are listed below:&lt;br /&gt;
**&#039;&#039;&#039;Roto-Dendron&#039;&#039;&#039; is likely a [[wikipedia:Portmanteau|portmanteau]] of &amp;quot;[[wikipedia:Roto|roto]]&amp;quot; and &amp;quot;[[wikipedia:Rhododendron|rhododendron]]&amp;quot; (the name of a real plant).&lt;br /&gt;
**&#039;&#039;&#039;Macrocilla&#039;&#039;&#039; is probably a misspelling of &amp;quot;macrocilia&amp;quot;, i.e. macroscopic [[wikipedia:Cilium|cilia]].&lt;br /&gt;
**In &#039;&#039;&#039;Splort Wort&#039;&#039;&#039;, &amp;quot;splort&amp;quot; is an onomatopoeia for the shooting of a liquid, and &amp;quot;wort&amp;quot; is old English for &amp;quot;herb&amp;quot;.&lt;br /&gt;
**The &#039;&#039;&#039;Bug-Eyed Bait&#039;&#039;&#039; resembles a worm, and indeed, worms are used as bait in fishing. Also, the large eyes of the creature justify the epithet &amp;quot;bug-eyed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The Pkunk Fury tactic of rotating while firing in all directions is refered to in the Star Control II manual as &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;; this term originates from the movie [[wikipedia:The Last Starfighter|The Last Starfighter]] where it is used to describe a similar manoeuvre.&lt;br /&gt;
&lt;br /&gt;
*Talana&#039;s uniform is near-identical to Princess Leia&#039;s slave outfit from [[wikipedia:Star_Wars_Episode_VI:_Return_of_the_Jedi|The Return of the Jedi]].&lt;br /&gt;
&lt;br /&gt;
*Shiva Furnaces were probably named after the Hindu God of Destruction [[wikipedia:Shiva|Shiva]].&lt;br /&gt;
&lt;br /&gt;
*Hellbore Cannons are a reference to Keith Laumer&#039;s [[wikipedia:Bolo_%28tank%29#Bolo_offensive_systems|Bolos]] or perhaps the weapons used by the Hydrans in the game [[wikipedia:Star_Fleet_Universe|Star Fleet Battles]].&lt;br /&gt;
&lt;br /&gt;
*Star Control II shares a few plot elements with [[wikipedia:C. C. MacApp|C. C. MacApp]]&#039;s &amp;quot;Recall Not Earth&amp;quot;, such as a defeated Earth, a unique giant starship in the hands of a human captain, and the quest for a race&#039;s last females.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;From part two of Matt Barton&#039;s [http://www.youtube.com/watch?v=MuLGjRuaCC4 video interview] with [[Paul Reiche III]] and [[Fred Ford]]:&lt;br /&gt;
::In general, we would create a ship through illustrations, and usually through paper illustrations, and then implement powers that made sense for it and that were cool and then afterwards, we&#039;d sort of backwards think about &amp;quot;Now, who&#039;s flying this ship?&amp;quot;, you know, &amp;quot;This ship sort of has this odd, robotic kind of pop look to it, so maybe like someone who looks like Devo is flying it.&amp;quot; And so the Androsynth evolved out of this strange like &amp;quot;Wouldn&#039;t it be cool if Devo was flying spaceships.&amp;quot;.&lt;br /&gt;
{{note|2}}[[Paul Reiche III]] explained the connection between the Androsynth and his own &amp;quot;friendships with openly gay folks&amp;quot; in an [http://uqm.stack.nl/forum/index.php?topic=2719.msg34333#msg34333 email exchange with a fan].&lt;br /&gt;
{{note|3}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;Manta&amp;gt; Fwiffo: Has anyone ever brought up parallels between Babylon 5 and Star Control?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Babylon 5 causes a certain amount of stomping around the office screaming.&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Babylon 5 steals from us.  We steal from known space.&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; And Larry in known space steals from others.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[References to Star Control in other works]]&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Stardock_Systems_Inc._v._Paul_Reiche_III_and_Robert_Frederick_Ford&amp;diff=33702</id>
		<title>Talk:Stardock Systems Inc. v. Paul Reiche III and Robert Frederick Ford</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Stardock_Systems_Inc._v._Paul_Reiche_III_and_Robert_Frederick_Ford&amp;diff=33702"/>
		<updated>2018-04-05T03:33:10Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* What Are You Doing */ I second that question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Work together and stay neutral ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone. I posted some guidelines here to help keep us on track. &lt;br /&gt;
&lt;br /&gt;
As much as possible, refer to reliable sources, with footnotes and citations. Evidence from the parties should be used carefully, with other statements from the parties used only to understand their public positions. Try to avoid any random fan theories. Obviously, we are fans. But we should focus on what the sources and the parties have said. We might sparingly cap off any section with a short summary and analysis, but ideally refer to a reliable source, and keep it within the range of disagreements provided by the parties themselves. Talk about what the parties have said carefully, and don&#039;t start promoting the theories of random fans. &lt;br /&gt;
&lt;br /&gt;
If there&#039;s disagreement, assume good faith and discuss it here. Nobody here is superior, so long as they&#039;re editing in good faith and following the guidelines. Work together. Be constructive. Defer to the guidelines. See a criticism as an opportunity to improve this Q+A with better research and writing.&lt;br /&gt;
&lt;br /&gt;
The community really needs this. There&#039;s a lot of misinformation out there and this will help clarify things. [[User:Pat|Pat]] ([[User talk:Pat|talk]]) 20:42, 4 April 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Are You Doing ==&lt;br /&gt;
What&#039;s going on here? It looks like you intend to document the legal dispute between Fred and Paul vs. Stardock, but with so many buzz phrases you come across somewhat inauthentic and untrustworthy. --[[User:Shiver|Shiver]] ([[User talk:Shiver|talk]]) 00:16, 5 April 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Let me second that question. @Pat - you really have no authority to define community guidelines (we already have some of those) on this wiki, especially when you only just joined the community and when you are not [[User:Svdb|the creator]] of this wiki. Honestly, it almost looks like some kind of astroturfing campaign but I can&#039;t yet tell by whom (my gut says Stardock given some similarities with their website and the timing of [https://www.starcontrol.com/article/488324/star-control-april-2018 this], but I&#039;m open to being wrong). I&#039;d rather not have an in-depth discussion about the current legal drama (especially given the astounding coincidence of the arrival of these new editors) - we can wait until the smoke clears and the dust settles. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 05:33, 5 April 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Hayes&amp;diff=33659</id>
		<title>Talk:Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Hayes&amp;diff=33659"/>
		<updated>2017-12-10T02:40:06Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: seems a bit of a stretch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ilwrath prisoner==&lt;br /&gt;
Hayes&#039; statement is that he still has &amp;quot;nightmares about one of the Spiders -- an Ilwrath -- taking me prisoner -- using me in one of their sick sacrifices to Dogar and Kazon their twin gods of destruction and torment.&amp;quot; I don&#039;t know if that necessarily means he was actually a prisoner of the Ilwrath. He can have nightmares about something without having gone through it, especially when part of the nightmare is being used as a sacrifice. We know that part didn&#039;t happen. IMO, it also doesn&#039;t match with what Hayes says about where he was and where the Ilwrath were during the war. Hayes was on the [[Coreward Front]] while the bulk of the Ilwrath fleet was thrown against the Chenjesu and Mmrnmhrm fleets (though Hayes does seem to imply that Ilwrath Avengers and Earth Cruisers had met before, the latter being in &amp;quot;poor tactical positioning&amp;quot;). Anyways, this is just to give my reasons for agreeing with the removal (Shiver beat me to it) of the recently added statements as I think it&#039;s a bit too much into a single statement about nightmares. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:40, 10 December 2017 (CET)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Hayes&amp;diff=33588</id>
		<title>Hayes</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Hayes&amp;diff=33588"/>
		<updated>2017-04-10T12:02:03Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: Reverted edits by Ambidextrovert (talk) to last revision by Donutcity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HayesComm.png|right|Starbase Commander Hayes|]]&lt;br /&gt;
&#039;&#039;&#039;Starbase Commander Hayes&#039;&#039;&#039; is the leading officer aboard the [[Human]] [[Earth Starbase|Starbase]] orbital space platform around [[Earth]] in the [[Sol]] planetary system during the time of the second [[Doctrinal Conflict]], and is one of [[The Captain]]&#039;s first allies in his rebellion against the [[Hierarchy of Battle Thralls]]. Hayes was transferred to the Starbase ten years after the [[Ur-Quan Kzer-Za|Ur-Quan]] erected the [[slave shield]] around Earth.&lt;br /&gt;
&lt;br /&gt;
During the [[Ur-Quan Slave War]], Hayes had served on board several [[Alliance of Free Stars|Alliance]] ships, including a [[Shofixti]] [[Scout]] (as an observer) and an [[Earthling]] [[Cruiser]], flying several combat and deep-space patrol missions along the [[Coreward Front]]. He is one of the survivors of the legendary [[battle in Draco]], where the [[Ilwrath]] and Earthlings clashed. Hayes was chosen by the Hierarchy to lead the third shift of Humans to serve aboard the Earth Starbase. During his time there, the Doctrinal Conflict began anew, and Hayes found himself working in emergency conditions to keep the crew of the Starbase alive after resupply shipments stopped and the Starbase&#039;s life support systems began to fail. It is at this time that The Captain arrives from [[Unzervalt]] and contacts Hayes. The Captain, upon learning from Hayes of the Alliance&#039;s defeat, offers his help in restocking the Starbase and beginning a [[New Alliance of Free Stars]] to rebel against the Ur-Quan. Though Hayes&#039; first priority after the War was maintaining the survival of the Human race, the increasing weakness of Ur-Quan oversight, the appearance of [[The Flagship]] and its new technology, and the leadership of The Captain give Hayes hope, and he throws his lot in with the fledgling New Alliance to overthrow the Ur-Quan menace.&lt;br /&gt;
&lt;br /&gt;
Commander Hayes is not only a military man, but also an intellectual and knows a good bit of information about most alien [[List of races|races]], recent history, the art of war, and current events. He studied at the [[Star Control (Organization)|Star Control]] Academy where he was exposed to [[Chenjesu]] scholarship in the field of galactic history. His knowledge is of great assistance to The Captain, as is his willingness to have his crew provide facilities for The Flagship and the fleet of the New Alliance.&lt;br /&gt;
&lt;br /&gt;
However, some of the information he gives differs from other accredited sources:&lt;br /&gt;
*He names [[Jeffry L. Rand]]&#039;s ship the &#039;&#039;[[Far Voyager]]&#039;&#039;, while the SC2 manual names it &#039;&#039;[[Miwok]]&#039;&#039;, though it is not certain which source is correct.&lt;br /&gt;
*[[The Insult]] took place in 2119 according to him, while the manual places the event in 2126. More likely, though, Hayes is right, because 2126 seems too late in comparison to when other events in the War happened.&lt;br /&gt;
*According to Hayes, the [[Precursor]]s lived about 200,000 years ago; information from the [[Slylandro]] and the manual extend their reign to at least 250,000 years ago.&lt;br /&gt;
*Hayes names the [[Yehat]] royal family &amp;quot;Veep-Zeep&amp;quot;, while every other source refers to them as the [[Veep-Neep]]s.&lt;br /&gt;
&lt;br /&gt;
Haves was (at least partially) modeled after [[Fred Ford]]{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;From a [http://www.star-control.com/community/viewtopic.php?f=7&amp;amp;t=190&amp;amp;p=3108#p3108 June 2010 posting on the SCDB] by Fred Ford:&#039;&#039;&lt;br /&gt;
::As I read the comic I was reminded that Paul used my as a model for Commander Hayes; however, I fear I more resemble Gruber than Hayes these days and I definitely require more radioactives than I once did to get my deep space radar functioning in the morning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Characters]]&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Precursors_Remixing_Team&amp;diff=33530</id>
		<title>Precursors Remixing Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Precursors_Remixing_Team&amp;diff=33530"/>
		<updated>2016-12-17T15:31:17Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Star Control 2]] music remixing project started in August 2002 – At the same time as when [[Toys For Bob]] released the partially ported sources of the [[3DO]] version of Star Control 2 to the fan community. &lt;br /&gt;
&lt;br /&gt;
[[Riku Nuottajärvi]] got the idea for remixing all of the 69 Star Control 2 songs for the remake – but the project just looked too big for one composer to do alone. [[Toys For Bob]] was really interested in Riku’s idea for bringing all of the music to the &amp;quot;new age&amp;quot; – so they asked him to manage the project and invite people from the fan community to join the remixing project. &lt;br /&gt;
&lt;br /&gt;
All the original composers were contacted and the fan community was informed about the ongoing project. A lot of people were involved in the project, but sadly, many of them &amp;quot;vanished&amp;quot; while the project went on. However, at the same time, the core group started to form. &lt;br /&gt;
&lt;br /&gt;
After many months of work, the core group of remixers formed &#039;&#039;&#039;Precursors&#039;&#039;&#039; in October 2003. Precursors is the collective effort of four individual artists; [[Riku Nuottajärvi]] (author of some of the original songs in the 1992 version of Star Control 2, including the Hyperspace background music), [[Jouni Airaksinen]], [[Tore Aune Fjellstad]] and [[Espen Gätzschmann]].  The fourth, and final, remix pack was released in 2012.&lt;br /&gt;
&lt;br /&gt;
Precursors&#039; mission is to bring, to all Star Control 2 fans, wonderful Star Control 2 inspired music – not just re-makes of the old songs, but also totally different versions and brand new songs.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.medievalfuture.com/precursors/ The Home Page of the Precursors Team]&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Credits| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33513</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33513"/>
		<updated>2016-04-29T14:22:59Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Types of planets */ more multipliers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many &#039;&#039;&#039;types of planets&#039;&#039;&#039; in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). Moons, which only occur around large rocky planet types and Gas Giants, are limited to the small rocky world types.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Types of planets==&lt;br /&gt;
===Acid World===&lt;br /&gt;
Acid Worlds are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids and a small number also support life.  These worlds are typically a low danger but low yield option for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Acid_World_Game.png|colour=#d0f9d5|worldtype=Acid|appearance_system=Green|appearance_surface=Brown/Green|tectonics_low=2|tectonics_high=5|tectonics_av=3.2|weather_low=1|weather_high=4|weather_av=1.4|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=25.2|minerals={{Mineral|type=1|size=Heavy|multi=6}}|minerals_value=189|life=10.8|life_value=52|fuel_low=0.5|fuel_high=0.8|fuel_av=0.62|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of strontium, barium, and calcium.  About one quarter support life.  In [[Sol]], [[Titan]] is an Alkali World.  Alkali worlds are a low yield but low danger mining option, though the high chance of life makes investigation worthwhile.&lt;br /&gt;
&lt;br /&gt;
{{PlanetTypeBox|image=Alkali_World_Game.png|colour=#d0f9d5|worldtype=Alkali|appearance_system=Green|appearance_surface=Green/Blue|tectonics_low=2|tectonics_high=5|tectonics_av=3.3|weather_low=1|weather_high=6|weather_av=2.0|gravity_low=0.13|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size=Medium|multi=3}}|minerals_value=197|life=23.4|life_value=47|fuel_low=0.3|fuel_high=0.8|fuel_av=0.61|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; have the equivalent of three huge deposits of gold and nearly 1/3rd of them support life.  Despite a fairly high landing cost, these rich worlds always provide a good return and are prime targets for mining operations.&lt;br /&gt;
{{PlanetTypeBox|image=Auric_World_Game.png|colour=#f9ff99|worldtype=Auric|appearance_system=Yellow|appearance_surface=Gold/Brown|tectonics_low=1|tectonics_high=3|tectonics_av=2.6|weather_low=1|weather_high=6|weather_av=2.4|gravity_low=0.35|gravity_high=0.56|gravity_av=0.47|atmosphere=100|minerals={{Mineral|type=6|size=Huge|multi=3}}|minerals_value=1123|life=35.8|life_value=61|fuel_low=0.7|fuel_high=1.1|fuel_av=0.95|numworlds=67 (Somewhat Rare)|startypes=Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of indium, vanadium, and molybdenum and around one quarter support life.  Azure worlds provide a very poor mineral yield whilst dealing with moderate tectonics but can be worth investigating for life.&lt;br /&gt;
{{PlanetTypeBox|image=Azure_World_Game.png|colour=#adc7ef|worldtype=Azure|appearance_system=Blue|appearance_surface=Blue|tectonics_low=3|tectonics_high=6|tectonics_av=4.5|weather_low=1|weather_high=6|weather_av=2.2|gravity_low=0.14|gravity_high=0.23|gravity_av=0.18|atmosphere=100|minerals={{Mineral|type=3|size=Light|multi=3}}|minerals_value=112|life=27.0|life_value=54|fuel_low=0.3|fuel_high=0.5|fuel_av=0.36|numworlds=111 (Common)|startypes=All}}&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in carbon, a common element, with three heavy deposits&#039; worth.  These worlds offer extremely low yields for mining operations and rarely contain life.&lt;br /&gt;
{{PlanetTypeBox|image=Carbide_World_Game.png|colour=#ffa7a7|worldtype=Carbide|appearance_system=Red|appearance_surface=Red/Pink|tectonics_low=2|tectonics_high=5|tectonics_av=3.7|weather_low=1|weather_high=4|weather_av=1.3|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=13|minerals={{Mineral|type=1|size=Heavy|multi=3}}|minerals_value=99|life=6.3|life_value=79|fuel_low=0.5|fuel_high=0.8|fuel_av=0.61|numworlds=95 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
A rare planet type, &#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  With an average mineral value, high landing cost, dangerous tectonics and almost no chance of life, these worlds are a mediocre at best mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chlorine_World_Game.png|colour=#d0f9d5|worldtype=Chlorine|appearance_system=Green|appearance_surface=Green/Orange|tectonics_low=|tectonics_high=8|tectonics_av=6.2|weather_low=1|weather_high=2|weather_av=1.0|gravity_low=0.73|gravity_high=1.11|gravity_av=0.90|atmosphere=3|minerals={{Mineral|type=3|size=Light|multi=2}}, {{Mineral|type=2|size=Heavy|multi=2}}, {{Mineral|type=1|size=Heavy|multi=2}}|minerals_value=217|life=3|life_value=87|fuel_low=1.5|fuel_high=2.3|fuel_av=1.80|numworlds=30 (Rare)|startypes=Orange, Yellow, Green, Blue}}&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  With dangerous tectonics and extremely low RU yield, these usually lifeless worlds are an extremely low value mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chondrite_World_Game.png|colour=#d4b9ff|worldtype=Chondrite|appearance_system=Violet|appearance_surface=Violet/Blue|tectonics_low=5|tectonics_high=8|tectonics_av=6.3|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.24|gravity_high=0.37|gravity_av=0.30|atmosphere=0|minerals={{Mineral|type=1|size=Heavy|multi=2}}|minerals_value=63|life=2|life_value=38|fuel_low=0.5|fuel_high=0.7|fuel_av=0.59|numworlds=100 (Common)|startypes=Red, Orange, Yellow, Green}}&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium.  With a poor mineral yield and almost no chance of life, these worlds present a poor (if usuaully safe) prospect for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Cimmerian_World_Game.png|colour=#ffa7a7|worldtype=Cimmerian|appearance_system=Red|appearance_surface=Red/Purple|tectonics_low=2|tectonics_high=5|tectonics_av=3.4|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.36|gravity_high=0.58|gravity_av=0.46|atmosphere=0|minerals={{Mineral|type=1|size=Medium|multi=4}}|minerals_value=85|life=1|life_value=14|fuel_low=0.7|fuel_high=1.2|fuel_av=0.91|numworlds=79 (Somewhat Common)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits.  Copper worlds have a reasonable material yield, a safe environment and nearly one quarter contain life, making for a good mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Copper_World_Game.png|colour=#d0f9d5|worldtype=Copper|appearance_system=Green|appearance_surface=Green|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=1|weather_high=5|weather_av=1.9|gravity_low=0.36|gravity_high=0.57|gravity_av=0.46|atmosphere=100|minerals={{Mineral|type=3|size= Huge|multi=2}}|minerals_value=358|life=22|life_value=53|fuel_low=0.7|fuel_high=1.1|fuel_av=0.92|numworlds=87 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White*}}&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine.  Although this world type contains only a moderate mineral yield, a good number can contain life and usually have a safe environment though care should be taken to check weather conditions which may sometimes be much higher than normal.&lt;br /&gt;
{{PlanetTypeBox|image=Crimson_World_Game.png|colour=#ffa7a7|worldtype=Crimson|appearance_system=Red|appearance_surface=Red|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=2|weather_high=8|weather_av=3.0|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size= Light|multi=5}}|minerals_value=175|life=20|life_value=35|fuel_low=0.5|fuel_high=0.8|fuel_av=0.63|numworlds=69 (Somewhat Rare)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. Their surface is composed of silicate and metal oxides. Their thin atmosphere occasionally supports minimal ecosystems. [[Mars]], in the [[Sol]] system, is a Dust World, as is the [[Druuge]] [[Zeta Persei I|homeworld]].&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of antimatter and huge deposits of Aguuti nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of technetium and neon, and light quantities of radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, [[The Flagship]] cannot land on them or collect minerals from them (though there has been some discussion regarding the harvesting of the upper atmospheric layers of such planets with immense &amp;quot;scoop-ships&amp;quot;). They do, however, often have many moons. The only known instance of intelligent life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons are never Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements bromine (two deposits), fluorine, and iodine, and the radioactive halide astatine. Some can support life. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of hydrocarbons (considered common) and have light quantaties of the base metal tantalum and trace amounts of bismuth. They often support life. They appear blue from space, with a dark blue and dark violet surface. Effectively, they are [[#Water|Water Worlds]] with hydrocarbon compounds instead of water.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface. They can support life.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like ytterbium, cerium, and lanthanum. They appear yellow from space and have high tectonics.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially nickel and niobium, and a small amount of exotic magnetic monopoles. They appear green from space and have a brown-green surface.  Their strong magnetic fields cause the manifestation of vicious lightning storms.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Metal (Metallic)===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Metallic Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. When they are hot enough, they appear red-orange from space, and have a heavily-cratered yellow and orange surface.  If they are not so hot, they appear gray from space, with a shiny cratered gray surface.  In [[Sol]], [[Mercury]] is a Metal World.  Usually found in the first or second orbital position, these worlds are the cores of burnt planets, occasionally having a dangerously high gravity, and usually prone to lightning storms.  They may support a few lifeforms.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.May sometimes support life.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The Oolite World closest to [[Sol]] is Alpha Ptolemae VI.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like carbon dioxide, formaldehyde, and free radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically [[Tzo Crystal]]s, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little volcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. These planets are large and rocky, composed of a core of metal and a crust of silicate. Their atmosphere is composed of a super-thick layer of carbon dioxide at extremely hot temperatures. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. The radioactive substances are either the result of an atypical gas composition of the atmosphere or unusual mantle convection processes. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux (Reduction)===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Reduction Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The atmosphere of these planets consists of methane and ammonia rather than oxygen. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and [[Tzo Crystal]]s.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]]/[[Chmmr]] [[Procyon II|homeworld]] is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Shattered World]]&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability and heavy gravity, making them dangerous and expensive to land on.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds. [[Eta Vulpeculae II]], the adopted homeworld of the [[Androsynth]], is a Telluric World. As is the [[Umgah]] homeworld.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiny gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit, with a cratered surface.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the first planet of the Gamma Centauri system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia, and can support life. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice or vapours).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich in base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue (cold) or blue (moderate temperature) or maroon (high temperature, e. g. Zeta Volantis IV) surface with white clouds and brown/yellow land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. One such world is Delta Centauri II.&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This comes from [http://uqm.stack.nl/forum/index.php?topic=3939.0 Star Control II fact #6 - Small trivia]. The one exception to this rule is the Neptune&#039;s moon Triton, which is a large rocky world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;br /&gt;
[[Category:Planet Types| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Template:Mineral&amp;diff=33512</id>
		<title>Template:Mineral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Template:Mineral&amp;diff=33512"/>
		<updated>2016-04-29T14:20:33Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{type}}}&lt;br /&gt;
|1=[[File:Mineral_Common.png]]&amp;lt;font color=&amp;quot;#1d70a2&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Common&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|2=[[File:Mineral_Corrosive.png]]&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Corrosive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|3=[[File:Mineral_BaseMetal.png]]&amp;lt;font color=&amp;quot;#6b6b6b&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Base Metal&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|4=[[File:Mineral_NobleGas.png]]&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Noble Gas&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|5=[[File:Mineral_RareEarth.png]]&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Rare Earth&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|6=[[File:Mineral_Precious.png]]&amp;lt;font color=&amp;quot;#d4c202&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Precious&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|7=[[File:Mineral_Radioactive.png]]&amp;lt;font color=&amp;quot;#ff8503&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Radioactive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|8=[[File:Mineral_Exotic.png]]&amp;lt;font color=&amp;quot;#ee03ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Exotic&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|COM=[[File:Mineral_Common.png]]&amp;lt;font color=&amp;quot;#1d70a2&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Common&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|COR=[[File:Mineral_Corrosive.png]]&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Corrosive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|BAS=[[File:Mineral_BaseMetal.png]]&amp;lt;font color=&amp;quot;#6b6b6b&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Base Metal&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|NOB=[[File:Mineral_NobleGas.png]]&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Noble Gas&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|RAR=[[File:Mineral_RareEarth.png]]&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Rare Earth&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|PRE=[[File:Mineral_Precious.png]]&amp;lt;font color=&amp;quot;#d4c202&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Precious&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|RAD=[[File:Mineral_Radioactive.png]]&amp;lt;font color=&amp;quot;#ff8503&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Radioactive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|EXO=[[File:Mineral_Exotic.png]]&amp;lt;font color=&amp;quot;#ee03ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Exotic&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
}}{{#if:{{{multi|}}}| ×{{{multi}}} |}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33511</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33511"/>
		<updated>2016-04-29T14:15:30Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Carbide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many &#039;&#039;&#039;types of planets&#039;&#039;&#039; in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). Moons, which only occur around large rocky planet types and Gas Giants, are limited to the small rocky world types.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Types of planets==&lt;br /&gt;
===Acid World===&lt;br /&gt;
Acid Worlds are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids and a small number also support life.  These worlds are typically a low danger but low yield option for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Acid_World_Game.png|colour=#d0f9d5|worldtype=Acid|appearance_system=Green|appearance_surface=Brown/Green|tectonics_low=2|tectonics_high=5|tectonics_av=3.2|weather_low=1|weather_high=4|weather_av=1.4|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=25.2|minerals={{Mineral|type=1|size=Heavy|multi=5}}|minerals_value=189|life=10.8|life_value=52|fuel_low=0.5|fuel_high=0.8|fuel_av=0.62|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of strontium, barium, and calcium.  About one quarter support life.  In [[Sol]], [[Titan]] is an Alkali World.  Alkali worlds are a low yield but low danger mining option, though the high chance of life makes investigation worthwhile.&lt;br /&gt;
&lt;br /&gt;
{{PlanetTypeBox|image=Alkali_World_Game.png|colour=#d0f9d5|worldtype=Alkali|appearance_system=Green|appearance_surface=Green/Blue|tectonics_low=2|tectonics_high=5|tectonics_av=3.3|weather_low=1|weather_high=6|weather_av=2.0|gravity_low=0.13|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size=Medium|multi=3}}|minerals_value=197|life=23.4|life_value=47|fuel_low=0.3|fuel_high=0.8|fuel_av=0.61|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; have the equivalent of three huge deposits of gold and nearly 1/3rd of them support life.  Despite a fairly high landing cost, these rich worlds always provide a good return and are prime targets for mining operations.&lt;br /&gt;
{{PlanetTypeBox|image=Auric_World_Game.png|colour=#f9ff99|worldtype=Auric|appearance_system=Yellow|appearance_surface=Gold/Brown|tectonics_low=1|tectonics_high=3|tectonics_av=2.6|weather_low=1|weather_high=6|weather_av=2.4|gravity_low=0.35|gravity_high=0.56|gravity_av=0.47|atmosphere=100|minerals={{Mineral|type=6|size=Huge|multi=3}}|minerals_value=1123|life=35.8|life_value=61|fuel_low=0.7|fuel_high=1.1|fuel_av=0.95|numworlds=67 (Somewhat Rare)|startypes=Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of indium, vanadium, and molybdenum and around one quarter support life.  Azure worlds provide a very poor mineral yield whilst dealing with moderate tectonics but can be worth investigating for life.&lt;br /&gt;
{{PlanetTypeBox|image=Azure_World_Game.png|colour=#adc7ef|worldtype=Azure|appearance_system=Blue|appearance_surface=Blue|tectonics_low=3|tectonics_high=6|tectonics_av=4.5|weather_low=1|weather_high=6|weather_av=2.2|gravity_low=0.14|gravity_high=0.23|gravity_av=0.18|atmosphere=100|minerals={{Mineral|type=3|size=Light|multi=3}}|minerals_value=112|life=27.0|life_value=54|fuel_low=0.3|fuel_high=0.5|fuel_av=0.36|numworlds=111 (Common)|startypes=All}}&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in carbon, a common element, with three heavy deposits&#039; worth.  These worlds offer extremely low yields for mining operations and rarely contain life.&lt;br /&gt;
{{PlanetTypeBox|image=Carbide_World_Game.png|colour=#ffa7a7|worldtype=Carbide|appearance_system=Red|appearance_surface=Red/Pink|tectonics_low=2|tectonics_high=5|tectonics_av=3.7|weather_low=1|weather_high=4|weather_av=1.3|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=13|minerals={{Mineral|type=1|size=Heavy|multi=3}}|minerals_value=99|life=6.3|life_value=79|fuel_low=0.5|fuel_high=0.8|fuel_av=0.61|numworlds=95 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
A rare planet type, &#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  With an average mineral value, high landing cost, dangerous tectonics and almost no chance of life, these worlds are a mediocre at best mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chlorine_World_Game.png|colour=#d0f9d5|worldtype=Chlorine|appearance_system=Green|appearance_surface=Green/Orange|tectonics_low=|tectonics_high=8|tectonics_av=6.2|weather_low=1|weather_high=2|weather_av=1.0|gravity_low=0.73|gravity_high=1.11|gravity_av=0.90|atmosphere=3|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Trace}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=217|life=3|life_value=87|fuel_low=1.5|fuel_high=2.3|fuel_av=1.80|numworlds=30 (Rare)|startypes=Orange, Yellow, Green, Blue}}&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  With dangerous tectonics and extremely low RU yield, these usually lifeless worlds are an extremely low value mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chondrite_World_Game.png|colour=#d4b9ff|worldtype=Chondrite|appearance_system=Violet|appearance_surface=Violet/Blue|tectonics_low=5|tectonics_high=8|tectonics_av=6.3|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.24|gravity_high=0.37|gravity_av=0.30|atmosphere=0|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=63|life=2|life_value=38|fuel_low=0.5|fuel_high=0.7|fuel_av=0.59|numworlds=100 (Common)|startypes=Red, Orange, Yellow, Green}}&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium.  With a poor mineral yield and almost no chance of life, these worlds present a poor (if usuaully safe) prospect for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Cimmerian_World_Game.png|colour=#ffa7a7|worldtype=Cimmerian|appearance_system=Red|appearance_surface=Red/Purple|tectonics_low=2|tectonics_high=5|tectonics_av=3.4|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.36|gravity_high=0.58|gravity_av=0.46|atmosphere=0|minerals={{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}|minerals_value=85|life=1|life_value=14|fuel_low=0.7|fuel_high=1.2|fuel_av=0.91|numworlds=79 (Somewhat Common)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits.  Copper worlds have a reasonable material yield, a safe environment and nearly one quarter contain life, making for a good mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Copper_World_Game.png|colour=#d0f9d5|worldtype=Copper|appearance_system=Green|appearance_surface=Green|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=1|weather_high=5|weather_av=1.9|gravity_low=0.36|gravity_high=0.57|gravity_av=0.46|atmosphere=100|minerals={{Mineral|type=3|size= Huge}}{{Mineral|type=3|size= Huge}}|minerals_value=358|life=22|life_value=53|fuel_low=0.7|fuel_high=1.1|fuel_av=0.92|numworlds=87 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White*}}&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine.  Although this world type contains only a moderate mineral yield, a good number can contain life and usually have a safe environment though care should be taken to check weather conditions which may sometimes be much higher than normal.&lt;br /&gt;
{{PlanetTypeBox|image=Crimson_World_Game.png|colour=#ffa7a7|worldtype=Crimson|appearance_system=Red|appearance_surface=Red|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=2|weather_high=8|weather_av=3.0|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}|minerals_value=175|life=20|life_value=35|fuel_low=0.5|fuel_high=0.8|fuel_av=0.63|numworlds=69 (Somewhat Rare)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. Their surface is composed of silicate and metal oxides. Their thin atmosphere occasionally supports minimal ecosystems. [[Mars]], in the [[Sol]] system, is a Dust World, as is the [[Druuge]] [[Zeta Persei I|homeworld]].&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of antimatter and huge deposits of Aguuti nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of technetium and neon, and light quantities of radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, [[The Flagship]] cannot land on them or collect minerals from them (though there has been some discussion regarding the harvesting of the upper atmospheric layers of such planets with immense &amp;quot;scoop-ships&amp;quot;). They do, however, often have many moons. The only known instance of intelligent life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons are never Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements bromine (two deposits), fluorine, and iodine, and the radioactive halide astatine. Some can support life. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of hydrocarbons (considered common) and have light quantaties of the base metal tantalum and trace amounts of bismuth. They often support life. They appear blue from space, with a dark blue and dark violet surface. Effectively, they are [[#Water|Water Worlds]] with hydrocarbon compounds instead of water.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface. They can support life.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like ytterbium, cerium, and lanthanum. They appear yellow from space and have high tectonics.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially nickel and niobium, and a small amount of exotic magnetic monopoles. They appear green from space and have a brown-green surface.  Their strong magnetic fields cause the manifestation of vicious lightning storms.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Metal (Metallic)===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Metallic Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. When they are hot enough, they appear red-orange from space, and have a heavily-cratered yellow and orange surface.  If they are not so hot, they appear gray from space, with a shiny cratered gray surface.  In [[Sol]], [[Mercury]] is a Metal World.  Usually found in the first or second orbital position, these worlds are the cores of burnt planets, occasionally having a dangerously high gravity, and usually prone to lightning storms.  They may support a few lifeforms.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.May sometimes support life.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The Oolite World closest to [[Sol]] is Alpha Ptolemae VI.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like carbon dioxide, formaldehyde, and free radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically [[Tzo Crystal]]s, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little volcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. These planets are large and rocky, composed of a core of metal and a crust of silicate. Their atmosphere is composed of a super-thick layer of carbon dioxide at extremely hot temperatures. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. The radioactive substances are either the result of an atypical gas composition of the atmosphere or unusual mantle convection processes. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux (Reduction)===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Reduction Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The atmosphere of these planets consists of methane and ammonia rather than oxygen. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and [[Tzo Crystal]]s.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]]/[[Chmmr]] [[Procyon II|homeworld]] is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Shattered World]]&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability and heavy gravity, making them dangerous and expensive to land on.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds. [[Eta Vulpeculae II]], the adopted homeworld of the [[Androsynth]], is a Telluric World. As is the [[Umgah]] homeworld.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiny gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit, with a cratered surface.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the first planet of the Gamma Centauri system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia, and can support life. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice or vapours).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich in base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue (cold) or blue (moderate temperature) or maroon (high temperature, e. g. Zeta Volantis IV) surface with white clouds and brown/yellow land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. One such world is Delta Centauri II.&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This comes from [http://uqm.stack.nl/forum/index.php?topic=3939.0 Star Control II fact #6 - Small trivia]. The one exception to this rule is the Neptune&#039;s moon Triton, which is a large rocky world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;br /&gt;
[[Category:Planet Types| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33510</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33510"/>
		<updated>2016-04-29T14:15:13Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Azure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many &#039;&#039;&#039;types of planets&#039;&#039;&#039; in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). Moons, which only occur around large rocky planet types and Gas Giants, are limited to the small rocky world types.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Types of planets==&lt;br /&gt;
===Acid World===&lt;br /&gt;
Acid Worlds are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids and a small number also support life.  These worlds are typically a low danger but low yield option for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Acid_World_Game.png|colour=#d0f9d5|worldtype=Acid|appearance_system=Green|appearance_surface=Brown/Green|tectonics_low=2|tectonics_high=5|tectonics_av=3.2|weather_low=1|weather_high=4|weather_av=1.4|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=25.2|minerals={{Mineral|type=1|size=Heavy|multi=5}}|minerals_value=189|life=10.8|life_value=52|fuel_low=0.5|fuel_high=0.8|fuel_av=0.62|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of strontium, barium, and calcium.  About one quarter support life.  In [[Sol]], [[Titan]] is an Alkali World.  Alkali worlds are a low yield but low danger mining option, though the high chance of life makes investigation worthwhile.&lt;br /&gt;
&lt;br /&gt;
{{PlanetTypeBox|image=Alkali_World_Game.png|colour=#d0f9d5|worldtype=Alkali|appearance_system=Green|appearance_surface=Green/Blue|tectonics_low=2|tectonics_high=5|tectonics_av=3.3|weather_low=1|weather_high=6|weather_av=2.0|gravity_low=0.13|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size=Medium|multi=3}}|minerals_value=197|life=23.4|life_value=47|fuel_low=0.3|fuel_high=0.8|fuel_av=0.61|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; have the equivalent of three huge deposits of gold and nearly 1/3rd of them support life.  Despite a fairly high landing cost, these rich worlds always provide a good return and are prime targets for mining operations.&lt;br /&gt;
{{PlanetTypeBox|image=Auric_World_Game.png|colour=#f9ff99|worldtype=Auric|appearance_system=Yellow|appearance_surface=Gold/Brown|tectonics_low=1|tectonics_high=3|tectonics_av=2.6|weather_low=1|weather_high=6|weather_av=2.4|gravity_low=0.35|gravity_high=0.56|gravity_av=0.47|atmosphere=100|minerals={{Mineral|type=6|size=Huge|multi=3}}|minerals_value=1123|life=35.8|life_value=61|fuel_low=0.7|fuel_high=1.1|fuel_av=0.95|numworlds=67 (Somewhat Rare)|startypes=Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of indium, vanadium, and molybdenum and around one quarter support life.  Azure worlds provide a very poor mineral yield whilst dealing with moderate tectonics but can be worth investigating for life.&lt;br /&gt;
{{PlanetTypeBox|image=Azure_World_Game.png|colour=#adc7ef|worldtype=Azure|appearance_system=Blue|appearance_surface=Blue|tectonics_low=3|tectonics_high=6|tectonics_av=4.5|weather_low=1|weather_high=6|weather_av=2.2|gravity_low=0.14|gravity_high=0.23|gravity_av=0.18|atmosphere=100|minerals={{Mineral|type=3|size=Light|multi=3}}|minerals_value=112|life=27.0|life_value=54|fuel_low=0.3|fuel_high=0.5|fuel_av=0.36|numworlds=111 (Common)|startypes=All}}&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in carbon, a common element, with three heavy deposits&#039; worth.  These worlds offer extremely low yields for mining operations and rarely contain life.&lt;br /&gt;
{{PlanetTypeBox|image=Carbide_World_Game.png|colour=#ffa7a7|worldtype=Carbide|appearance_system=Red|appearance_surface=Red/Pink|tectonics_low=2|tectonics_high=5|tectonics_av=3.7|weather_low=1|weather_high=4|weather_av=1.3|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=13|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=99|life=6.3|life_value=79|fuel_low=0.5|fuel_high=0.8|fuel_av=0.61|numworlds=95 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
A rare planet type, &#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  With an average mineral value, high landing cost, dangerous tectonics and almost no chance of life, these worlds are a mediocre at best mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chlorine_World_Game.png|colour=#d0f9d5|worldtype=Chlorine|appearance_system=Green|appearance_surface=Green/Orange|tectonics_low=|tectonics_high=8|tectonics_av=6.2|weather_low=1|weather_high=2|weather_av=1.0|gravity_low=0.73|gravity_high=1.11|gravity_av=0.90|atmosphere=3|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Trace}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=217|life=3|life_value=87|fuel_low=1.5|fuel_high=2.3|fuel_av=1.80|numworlds=30 (Rare)|startypes=Orange, Yellow, Green, Blue}}&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  With dangerous tectonics and extremely low RU yield, these usually lifeless worlds are an extremely low value mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chondrite_World_Game.png|colour=#d4b9ff|worldtype=Chondrite|appearance_system=Violet|appearance_surface=Violet/Blue|tectonics_low=5|tectonics_high=8|tectonics_av=6.3|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.24|gravity_high=0.37|gravity_av=0.30|atmosphere=0|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=63|life=2|life_value=38|fuel_low=0.5|fuel_high=0.7|fuel_av=0.59|numworlds=100 (Common)|startypes=Red, Orange, Yellow, Green}}&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium.  With a poor mineral yield and almost no chance of life, these worlds present a poor (if usuaully safe) prospect for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Cimmerian_World_Game.png|colour=#ffa7a7|worldtype=Cimmerian|appearance_system=Red|appearance_surface=Red/Purple|tectonics_low=2|tectonics_high=5|tectonics_av=3.4|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.36|gravity_high=0.58|gravity_av=0.46|atmosphere=0|minerals={{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}|minerals_value=85|life=1|life_value=14|fuel_low=0.7|fuel_high=1.2|fuel_av=0.91|numworlds=79 (Somewhat Common)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits.  Copper worlds have a reasonable material yield, a safe environment and nearly one quarter contain life, making for a good mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Copper_World_Game.png|colour=#d0f9d5|worldtype=Copper|appearance_system=Green|appearance_surface=Green|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=1|weather_high=5|weather_av=1.9|gravity_low=0.36|gravity_high=0.57|gravity_av=0.46|atmosphere=100|minerals={{Mineral|type=3|size= Huge}}{{Mineral|type=3|size= Huge}}|minerals_value=358|life=22|life_value=53|fuel_low=0.7|fuel_high=1.1|fuel_av=0.92|numworlds=87 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White*}}&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine.  Although this world type contains only a moderate mineral yield, a good number can contain life and usually have a safe environment though care should be taken to check weather conditions which may sometimes be much higher than normal.&lt;br /&gt;
{{PlanetTypeBox|image=Crimson_World_Game.png|colour=#ffa7a7|worldtype=Crimson|appearance_system=Red|appearance_surface=Red|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=2|weather_high=8|weather_av=3.0|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}|minerals_value=175|life=20|life_value=35|fuel_low=0.5|fuel_high=0.8|fuel_av=0.63|numworlds=69 (Somewhat Rare)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. Their surface is composed of silicate and metal oxides. Their thin atmosphere occasionally supports minimal ecosystems. [[Mars]], in the [[Sol]] system, is a Dust World, as is the [[Druuge]] [[Zeta Persei I|homeworld]].&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of antimatter and huge deposits of Aguuti nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of technetium and neon, and light quantities of radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, [[The Flagship]] cannot land on them or collect minerals from them (though there has been some discussion regarding the harvesting of the upper atmospheric layers of such planets with immense &amp;quot;scoop-ships&amp;quot;). They do, however, often have many moons. The only known instance of intelligent life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons are never Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements bromine (two deposits), fluorine, and iodine, and the radioactive halide astatine. Some can support life. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of hydrocarbons (considered common) and have light quantaties of the base metal tantalum and trace amounts of bismuth. They often support life. They appear blue from space, with a dark blue and dark violet surface. Effectively, they are [[#Water|Water Worlds]] with hydrocarbon compounds instead of water.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface. They can support life.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like ytterbium, cerium, and lanthanum. They appear yellow from space and have high tectonics.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially nickel and niobium, and a small amount of exotic magnetic monopoles. They appear green from space and have a brown-green surface.  Their strong magnetic fields cause the manifestation of vicious lightning storms.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Metal (Metallic)===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Metallic Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. When they are hot enough, they appear red-orange from space, and have a heavily-cratered yellow and orange surface.  If they are not so hot, they appear gray from space, with a shiny cratered gray surface.  In [[Sol]], [[Mercury]] is a Metal World.  Usually found in the first or second orbital position, these worlds are the cores of burnt planets, occasionally having a dangerously high gravity, and usually prone to lightning storms.  They may support a few lifeforms.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.May sometimes support life.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The Oolite World closest to [[Sol]] is Alpha Ptolemae VI.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like carbon dioxide, formaldehyde, and free radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically [[Tzo Crystal]]s, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little volcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. These planets are large and rocky, composed of a core of metal and a crust of silicate. Their atmosphere is composed of a super-thick layer of carbon dioxide at extremely hot temperatures. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. The radioactive substances are either the result of an atypical gas composition of the atmosphere or unusual mantle convection processes. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux (Reduction)===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Reduction Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The atmosphere of these planets consists of methane and ammonia rather than oxygen. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and [[Tzo Crystal]]s.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]]/[[Chmmr]] [[Procyon II|homeworld]] is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Shattered World]]&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability and heavy gravity, making them dangerous and expensive to land on.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds. [[Eta Vulpeculae II]], the adopted homeworld of the [[Androsynth]], is a Telluric World. As is the [[Umgah]] homeworld.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiny gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit, with a cratered surface.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the first planet of the Gamma Centauri system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia, and can support life. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice or vapours).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich in base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue (cold) or blue (moderate temperature) or maroon (high temperature, e. g. Zeta Volantis IV) surface with white clouds and brown/yellow land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. One such world is Delta Centauri II.&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This comes from [http://uqm.stack.nl/forum/index.php?topic=3939.0 Star Control II fact #6 - Small trivia]. The one exception to this rule is the Neptune&#039;s moon Triton, which is a large rocky world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;br /&gt;
[[Category:Planet Types| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33509</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33509"/>
		<updated>2016-04-29T14:14:46Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Auric */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many &#039;&#039;&#039;types of planets&#039;&#039;&#039; in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). Moons, which only occur around large rocky planet types and Gas Giants, are limited to the small rocky world types.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Types of planets==&lt;br /&gt;
===Acid World===&lt;br /&gt;
Acid Worlds are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids and a small number also support life.  These worlds are typically a low danger but low yield option for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Acid_World_Game.png|colour=#d0f9d5|worldtype=Acid|appearance_system=Green|appearance_surface=Brown/Green|tectonics_low=2|tectonics_high=5|tectonics_av=3.2|weather_low=1|weather_high=4|weather_av=1.4|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=25.2|minerals={{Mineral|type=1|size=Heavy|multi=5}}|minerals_value=189|life=10.8|life_value=52|fuel_low=0.5|fuel_high=0.8|fuel_av=0.62|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of strontium, barium, and calcium.  About one quarter support life.  In [[Sol]], [[Titan]] is an Alkali World.  Alkali worlds are a low yield but low danger mining option, though the high chance of life makes investigation worthwhile.&lt;br /&gt;
&lt;br /&gt;
{{PlanetTypeBox|image=Alkali_World_Game.png|colour=#d0f9d5|worldtype=Alkali|appearance_system=Green|appearance_surface=Green/Blue|tectonics_low=2|tectonics_high=5|tectonics_av=3.3|weather_low=1|weather_high=6|weather_av=2.0|gravity_low=0.13|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size=Medium|multi=3}}|minerals_value=197|life=23.4|life_value=47|fuel_low=0.3|fuel_high=0.8|fuel_av=0.61|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; have the equivalent of three huge deposits of gold and nearly 1/3rd of them support life.  Despite a fairly high landing cost, these rich worlds always provide a good return and are prime targets for mining operations.&lt;br /&gt;
{{PlanetTypeBox|image=Auric_World_Game.png|colour=#f9ff99|worldtype=Auric|appearance_system=Yellow|appearance_surface=Gold/Brown|tectonics_low=1|tectonics_high=3|tectonics_av=2.6|weather_low=1|weather_high=6|weather_av=2.4|gravity_low=0.35|gravity_high=0.56|gravity_av=0.47|atmosphere=100|minerals={{Mineral|type=6|size=Huge|multi=3}}|minerals_value=1123|life=35.8|life_value=61|fuel_low=0.7|fuel_high=1.1|fuel_av=0.95|numworlds=67 (Somewhat Rare)|startypes=Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of indium, vanadium, and molybdenum and around one quarter support life.  Azure worlds provide a very poor mineral yield whilst dealing with moderate tectonics but can be worth investigating for life.&lt;br /&gt;
{{PlanetTypeBox|image=Azure_World_Game.png|colour=#adc7ef|worldtype=Azure|appearance_system=Blue|appearance_surface=Blue|tectonics_low=3|tectonics_high=6|tectonics_av=4.5|weather_low=1|weather_high=6|weather_av=2.2|gravity_low=0.14|gravity_high=0.23|gravity_av=0.18|atmosphere=100|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Light}}|minerals_value=112|life=27.0|life_value=54|fuel_low=0.3|fuel_high=0.5|fuel_av=0.36|numworlds=111 (Common)|startypes=All}}&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in carbon, a common element, with three heavy deposits&#039; worth.  These worlds offer extremely low yields for mining operations and rarely contain life.&lt;br /&gt;
{{PlanetTypeBox|image=Carbide_World_Game.png|colour=#ffa7a7|worldtype=Carbide|appearance_system=Red|appearance_surface=Red/Pink|tectonics_low=2|tectonics_high=5|tectonics_av=3.7|weather_low=1|weather_high=4|weather_av=1.3|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=13|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=99|life=6.3|life_value=79|fuel_low=0.5|fuel_high=0.8|fuel_av=0.61|numworlds=95 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
A rare planet type, &#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  With an average mineral value, high landing cost, dangerous tectonics and almost no chance of life, these worlds are a mediocre at best mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chlorine_World_Game.png|colour=#d0f9d5|worldtype=Chlorine|appearance_system=Green|appearance_surface=Green/Orange|tectonics_low=|tectonics_high=8|tectonics_av=6.2|weather_low=1|weather_high=2|weather_av=1.0|gravity_low=0.73|gravity_high=1.11|gravity_av=0.90|atmosphere=3|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Trace}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=217|life=3|life_value=87|fuel_low=1.5|fuel_high=2.3|fuel_av=1.80|numworlds=30 (Rare)|startypes=Orange, Yellow, Green, Blue}}&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  With dangerous tectonics and extremely low RU yield, these usually lifeless worlds are an extremely low value mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chondrite_World_Game.png|colour=#d4b9ff|worldtype=Chondrite|appearance_system=Violet|appearance_surface=Violet/Blue|tectonics_low=5|tectonics_high=8|tectonics_av=6.3|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.24|gravity_high=0.37|gravity_av=0.30|atmosphere=0|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=63|life=2|life_value=38|fuel_low=0.5|fuel_high=0.7|fuel_av=0.59|numworlds=100 (Common)|startypes=Red, Orange, Yellow, Green}}&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium.  With a poor mineral yield and almost no chance of life, these worlds present a poor (if usuaully safe) prospect for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Cimmerian_World_Game.png|colour=#ffa7a7|worldtype=Cimmerian|appearance_system=Red|appearance_surface=Red/Purple|tectonics_low=2|tectonics_high=5|tectonics_av=3.4|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.36|gravity_high=0.58|gravity_av=0.46|atmosphere=0|minerals={{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}|minerals_value=85|life=1|life_value=14|fuel_low=0.7|fuel_high=1.2|fuel_av=0.91|numworlds=79 (Somewhat Common)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits.  Copper worlds have a reasonable material yield, a safe environment and nearly one quarter contain life, making for a good mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Copper_World_Game.png|colour=#d0f9d5|worldtype=Copper|appearance_system=Green|appearance_surface=Green|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=1|weather_high=5|weather_av=1.9|gravity_low=0.36|gravity_high=0.57|gravity_av=0.46|atmosphere=100|minerals={{Mineral|type=3|size= Huge}}{{Mineral|type=3|size= Huge}}|minerals_value=358|life=22|life_value=53|fuel_low=0.7|fuel_high=1.1|fuel_av=0.92|numworlds=87 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White*}}&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine.  Although this world type contains only a moderate mineral yield, a good number can contain life and usually have a safe environment though care should be taken to check weather conditions which may sometimes be much higher than normal.&lt;br /&gt;
{{PlanetTypeBox|image=Crimson_World_Game.png|colour=#ffa7a7|worldtype=Crimson|appearance_system=Red|appearance_surface=Red|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=2|weather_high=8|weather_av=3.0|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}|minerals_value=175|life=20|life_value=35|fuel_low=0.5|fuel_high=0.8|fuel_av=0.63|numworlds=69 (Somewhat Rare)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. Their surface is composed of silicate and metal oxides. Their thin atmosphere occasionally supports minimal ecosystems. [[Mars]], in the [[Sol]] system, is a Dust World, as is the [[Druuge]] [[Zeta Persei I|homeworld]].&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of antimatter and huge deposits of Aguuti nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of technetium and neon, and light quantities of radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, [[The Flagship]] cannot land on them or collect minerals from them (though there has been some discussion regarding the harvesting of the upper atmospheric layers of such planets with immense &amp;quot;scoop-ships&amp;quot;). They do, however, often have many moons. The only known instance of intelligent life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons are never Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements bromine (two deposits), fluorine, and iodine, and the radioactive halide astatine. Some can support life. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of hydrocarbons (considered common) and have light quantaties of the base metal tantalum and trace amounts of bismuth. They often support life. They appear blue from space, with a dark blue and dark violet surface. Effectively, they are [[#Water|Water Worlds]] with hydrocarbon compounds instead of water.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface. They can support life.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like ytterbium, cerium, and lanthanum. They appear yellow from space and have high tectonics.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially nickel and niobium, and a small amount of exotic magnetic monopoles. They appear green from space and have a brown-green surface.  Their strong magnetic fields cause the manifestation of vicious lightning storms.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Metal (Metallic)===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Metallic Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. When they are hot enough, they appear red-orange from space, and have a heavily-cratered yellow and orange surface.  If they are not so hot, they appear gray from space, with a shiny cratered gray surface.  In [[Sol]], [[Mercury]] is a Metal World.  Usually found in the first or second orbital position, these worlds are the cores of burnt planets, occasionally having a dangerously high gravity, and usually prone to lightning storms.  They may support a few lifeforms.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.May sometimes support life.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The Oolite World closest to [[Sol]] is Alpha Ptolemae VI.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like carbon dioxide, formaldehyde, and free radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically [[Tzo Crystal]]s, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little volcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. These planets are large and rocky, composed of a core of metal and a crust of silicate. Their atmosphere is composed of a super-thick layer of carbon dioxide at extremely hot temperatures. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. The radioactive substances are either the result of an atypical gas composition of the atmosphere or unusual mantle convection processes. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux (Reduction)===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Reduction Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The atmosphere of these planets consists of methane and ammonia rather than oxygen. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and [[Tzo Crystal]]s.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]]/[[Chmmr]] [[Procyon II|homeworld]] is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Shattered World]]&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability and heavy gravity, making them dangerous and expensive to land on.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds. [[Eta Vulpeculae II]], the adopted homeworld of the [[Androsynth]], is a Telluric World. As is the [[Umgah]] homeworld.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiny gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit, with a cratered surface.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the first planet of the Gamma Centauri system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia, and can support life. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice or vapours).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich in base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue (cold) or blue (moderate temperature) or maroon (high temperature, e. g. Zeta Volantis IV) surface with white clouds and brown/yellow land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. One such world is Delta Centauri II.&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This comes from [http://uqm.stack.nl/forum/index.php?topic=3939.0 Star Control II fact #6 - Small trivia]. The one exception to this rule is the Neptune&#039;s moon Triton, which is a large rocky world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;br /&gt;
[[Category:Planet Types| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33508</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33508"/>
		<updated>2016-04-29T14:14:02Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Alkali */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many &#039;&#039;&#039;types of planets&#039;&#039;&#039; in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). Moons, which only occur around large rocky planet types and Gas Giants, are limited to the small rocky world types.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Types of planets==&lt;br /&gt;
===Acid World===&lt;br /&gt;
Acid Worlds are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids and a small number also support life.  These worlds are typically a low danger but low yield option for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Acid_World_Game.png|colour=#d0f9d5|worldtype=Acid|appearance_system=Green|appearance_surface=Brown/Green|tectonics_low=2|tectonics_high=5|tectonics_av=3.2|weather_low=1|weather_high=4|weather_av=1.4|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=25.2|minerals={{Mineral|type=1|size=Heavy|multi=5}}|minerals_value=189|life=10.8|life_value=52|fuel_low=0.5|fuel_high=0.8|fuel_av=0.62|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of strontium, barium, and calcium.  About one quarter support life.  In [[Sol]], [[Titan]] is an Alkali World.  Alkali worlds are a low yield but low danger mining option, though the high chance of life makes investigation worthwhile.&lt;br /&gt;
&lt;br /&gt;
{{PlanetTypeBox|image=Alkali_World_Game.png|colour=#d0f9d5|worldtype=Alkali|appearance_system=Green|appearance_surface=Green/Blue|tectonics_low=2|tectonics_high=5|tectonics_av=3.3|weather_low=1|weather_high=6|weather_av=2.0|gravity_low=0.13|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size=Medium|multi=3}}|minerals_value=197|life=23.4|life_value=47|fuel_low=0.3|fuel_high=0.8|fuel_av=0.61|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; have the equivalent of three huge deposits of gold and nearly 1/3rd of them support life.  Despite a fairly high landing cost, these rich worlds always provide a good return and are prime targets for mining operations.&lt;br /&gt;
{{PlanetTypeBox|image=Auric_World_Game.png|colour=#f9ff99|worldtype=Auric|appearance_system=Yellow|appearance_surface=Gold/Brown|tectonics_low=1|tectonics_high=3|tectonics_av=2.6|weather_low=1|weather_high=6|weather_av=2.4|gravity_low=0.35|gravity_high=0.56|gravity_av=0.47|atmosphere=100|minerals={{Mineral|type=6|size=Huge}}{{Mineral|type=6|size=Huge}}{{Mineral|type=6|size=Huge}}|minerals_value=1123|life=35.8|life_value=61|fuel_low=0.7|fuel_high=1.1|fuel_av=0.95|numworlds=67 (Somewhat Rare)|startypes=Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of indium, vanadium, and molybdenum and around one quarter support life.  Azure worlds provide a very poor mineral yield whilst dealing with moderate tectonics but can be worth investigating for life.&lt;br /&gt;
{{PlanetTypeBox|image=Azure_World_Game.png|colour=#adc7ef|worldtype=Azure|appearance_system=Blue|appearance_surface=Blue|tectonics_low=3|tectonics_high=6|tectonics_av=4.5|weather_low=1|weather_high=6|weather_av=2.2|gravity_low=0.14|gravity_high=0.23|gravity_av=0.18|atmosphere=100|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Light}}|minerals_value=112|life=27.0|life_value=54|fuel_low=0.3|fuel_high=0.5|fuel_av=0.36|numworlds=111 (Common)|startypes=All}}&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in carbon, a common element, with three heavy deposits&#039; worth.  These worlds offer extremely low yields for mining operations and rarely contain life.&lt;br /&gt;
{{PlanetTypeBox|image=Carbide_World_Game.png|colour=#ffa7a7|worldtype=Carbide|appearance_system=Red|appearance_surface=Red/Pink|tectonics_low=2|tectonics_high=5|tectonics_av=3.7|weather_low=1|weather_high=4|weather_av=1.3|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=13|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=99|life=6.3|life_value=79|fuel_low=0.5|fuel_high=0.8|fuel_av=0.61|numworlds=95 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
A rare planet type, &#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  With an average mineral value, high landing cost, dangerous tectonics and almost no chance of life, these worlds are a mediocre at best mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chlorine_World_Game.png|colour=#d0f9d5|worldtype=Chlorine|appearance_system=Green|appearance_surface=Green/Orange|tectonics_low=|tectonics_high=8|tectonics_av=6.2|weather_low=1|weather_high=2|weather_av=1.0|gravity_low=0.73|gravity_high=1.11|gravity_av=0.90|atmosphere=3|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Trace}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=217|life=3|life_value=87|fuel_low=1.5|fuel_high=2.3|fuel_av=1.80|numworlds=30 (Rare)|startypes=Orange, Yellow, Green, Blue}}&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  With dangerous tectonics and extremely low RU yield, these usually lifeless worlds are an extremely low value mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chondrite_World_Game.png|colour=#d4b9ff|worldtype=Chondrite|appearance_system=Violet|appearance_surface=Violet/Blue|tectonics_low=5|tectonics_high=8|tectonics_av=6.3|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.24|gravity_high=0.37|gravity_av=0.30|atmosphere=0|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=63|life=2|life_value=38|fuel_low=0.5|fuel_high=0.7|fuel_av=0.59|numworlds=100 (Common)|startypes=Red, Orange, Yellow, Green}}&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium.  With a poor mineral yield and almost no chance of life, these worlds present a poor (if usuaully safe) prospect for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Cimmerian_World_Game.png|colour=#ffa7a7|worldtype=Cimmerian|appearance_system=Red|appearance_surface=Red/Purple|tectonics_low=2|tectonics_high=5|tectonics_av=3.4|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.36|gravity_high=0.58|gravity_av=0.46|atmosphere=0|minerals={{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}|minerals_value=85|life=1|life_value=14|fuel_low=0.7|fuel_high=1.2|fuel_av=0.91|numworlds=79 (Somewhat Common)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits.  Copper worlds have a reasonable material yield, a safe environment and nearly one quarter contain life, making for a good mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Copper_World_Game.png|colour=#d0f9d5|worldtype=Copper|appearance_system=Green|appearance_surface=Green|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=1|weather_high=5|weather_av=1.9|gravity_low=0.36|gravity_high=0.57|gravity_av=0.46|atmosphere=100|minerals={{Mineral|type=3|size= Huge}}{{Mineral|type=3|size= Huge}}|minerals_value=358|life=22|life_value=53|fuel_low=0.7|fuel_high=1.1|fuel_av=0.92|numworlds=87 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White*}}&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine.  Although this world type contains only a moderate mineral yield, a good number can contain life and usually have a safe environment though care should be taken to check weather conditions which may sometimes be much higher than normal.&lt;br /&gt;
{{PlanetTypeBox|image=Crimson_World_Game.png|colour=#ffa7a7|worldtype=Crimson|appearance_system=Red|appearance_surface=Red|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=2|weather_high=8|weather_av=3.0|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}|minerals_value=175|life=20|life_value=35|fuel_low=0.5|fuel_high=0.8|fuel_av=0.63|numworlds=69 (Somewhat Rare)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. Their surface is composed of silicate and metal oxides. Their thin atmosphere occasionally supports minimal ecosystems. [[Mars]], in the [[Sol]] system, is a Dust World, as is the [[Druuge]] [[Zeta Persei I|homeworld]].&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of antimatter and huge deposits of Aguuti nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of technetium and neon, and light quantities of radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, [[The Flagship]] cannot land on them or collect minerals from them (though there has been some discussion regarding the harvesting of the upper atmospheric layers of such planets with immense &amp;quot;scoop-ships&amp;quot;). They do, however, often have many moons. The only known instance of intelligent life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons are never Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements bromine (two deposits), fluorine, and iodine, and the radioactive halide astatine. Some can support life. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of hydrocarbons (considered common) and have light quantaties of the base metal tantalum and trace amounts of bismuth. They often support life. They appear blue from space, with a dark blue and dark violet surface. Effectively, they are [[#Water|Water Worlds]] with hydrocarbon compounds instead of water.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface. They can support life.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like ytterbium, cerium, and lanthanum. They appear yellow from space and have high tectonics.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially nickel and niobium, and a small amount of exotic magnetic monopoles. They appear green from space and have a brown-green surface.  Their strong magnetic fields cause the manifestation of vicious lightning storms.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Metal (Metallic)===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Metallic Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. When they are hot enough, they appear red-orange from space, and have a heavily-cratered yellow and orange surface.  If they are not so hot, they appear gray from space, with a shiny cratered gray surface.  In [[Sol]], [[Mercury]] is a Metal World.  Usually found in the first or second orbital position, these worlds are the cores of burnt planets, occasionally having a dangerously high gravity, and usually prone to lightning storms.  They may support a few lifeforms.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.May sometimes support life.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The Oolite World closest to [[Sol]] is Alpha Ptolemae VI.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like carbon dioxide, formaldehyde, and free radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically [[Tzo Crystal]]s, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little volcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. These planets are large and rocky, composed of a core of metal and a crust of silicate. Their atmosphere is composed of a super-thick layer of carbon dioxide at extremely hot temperatures. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. The radioactive substances are either the result of an atypical gas composition of the atmosphere or unusual mantle convection processes. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux (Reduction)===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Reduction Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The atmosphere of these planets consists of methane and ammonia rather than oxygen. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and [[Tzo Crystal]]s.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]]/[[Chmmr]] [[Procyon II|homeworld]] is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Shattered World]]&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability and heavy gravity, making them dangerous and expensive to land on.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds. [[Eta Vulpeculae II]], the adopted homeworld of the [[Androsynth]], is a Telluric World. As is the [[Umgah]] homeworld.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiny gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit, with a cratered surface.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the first planet of the Gamma Centauri system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia, and can support life. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice or vapours).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich in base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue (cold) or blue (moderate temperature) or maroon (high temperature, e. g. Zeta Volantis IV) surface with white clouds and brown/yellow land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. One such world is Delta Centauri II.&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This comes from [http://uqm.stack.nl/forum/index.php?topic=3939.0 Star Control II fact #6 - Small trivia]. The one exception to this rule is the Neptune&#039;s moon Triton, which is a large rocky world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;br /&gt;
[[Category:Planet Types| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Template:Mineral/doc&amp;diff=33507</id>
		<title>Template:Mineral/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Template:Mineral/doc&amp;diff=33507"/>
		<updated>2016-04-29T14:13:21Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Use ===&lt;br /&gt;
&lt;br /&gt;
Wherever a mineral type is mentioned, this template will display it with correctly colored text alongside the appropriate icon.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Mineral&lt;br /&gt;
|type           = A code for the mineral type; can be a single digit 1-8 representing common-exotic or the first three letters of the type (e.g COM, EXO)&lt;br /&gt;
|size           = (Optional) Can be used to add a size prefix.  Should be passed the text (e.g. Huge, Medium)&lt;br /&gt;
|multi          = (Optional) Adds a &amp;quot;×n&amp;quot; after the mineral type to indicate &amp;quot;n&amp;quot; number of deposits &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1 or COM = Common&lt;br /&gt;
2 or COR = Corrosive&lt;br /&gt;
3 or BAS = Base Metal&lt;br /&gt;
4 or NOB = Noble Gas&lt;br /&gt;
5 or RAR = Rare Earth&lt;br /&gt;
6 or PRE = Precious&lt;br /&gt;
7 or RAD = Radioactive&lt;br /&gt;
8 or EXO = Exotic&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Template:Mineral/doc&amp;diff=33506</id>
		<title>Template:Mineral/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Template:Mineral/doc&amp;diff=33506"/>
		<updated>2016-04-29T14:12:20Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Use ===&lt;br /&gt;
&lt;br /&gt;
Wherever a mineral type is mentioned, this template will display it with correctly colored text alongside the appropriate icon.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Mineral&lt;br /&gt;
|type           = A code for the mineral type; can be a single digit 1-8 representing common-exotic or the first three letters of the type (e.g COM, EXO)&lt;br /&gt;
|size           = (Optional) Can be used to add a size prefix.  Should be passed the text (e.g. Huge, Medium)&lt;br /&gt;
|multi          = (Optional) Adds a &amp;quot;×&#039;&#039;&#039;multi&#039;&#039;&#039;&amp;quot; after the mineral type to indicate &#039;&#039;&#039;multi&#039;&#039;&#039; number of deposits &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;1 or COM = Common&lt;br /&gt;
2 or COR = Corrosive&lt;br /&gt;
3 or BAS = Base Metal&lt;br /&gt;
4 or NOB = Noble Gas&lt;br /&gt;
5 or RAR = Rare Earth&lt;br /&gt;
6 or PRE = Precious&lt;br /&gt;
7 or RAD = Radioactive&lt;br /&gt;
8 or EXO = Exotic&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33505</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=33505"/>
		<updated>2016-04-29T14:09:28Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Acid World */ adding multiplier to mineral list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many &#039;&#039;&#039;types of planets&#039;&#039;&#039; in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). Moons, which only occur around large rocky planet types and Gas Giants, are limited to the small rocky world types.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Types of planets==&lt;br /&gt;
===Acid World===&lt;br /&gt;
Acid Worlds are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids and a small number also support life.  These worlds are typically a low danger but low yield option for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Acid_World_Game.png|colour=#d0f9d5|worldtype=Acid|appearance_system=Green|appearance_surface=Brown/Green|tectonics_low=2|tectonics_high=5|tectonics_av=3.2|weather_low=1|weather_high=4|weather_av=1.4|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=25.2|minerals={{Mineral|type=1|size=Heavy|multi=5}}|minerals_value=189|life=10.8|life_value=52|fuel_low=0.5|fuel_high=0.8|fuel_av=0.62|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of strontium, barium, and calcium.  About one quarter support life.  In [[Sol]], [[Titan]] is an Alkali World.  Alkali worlds are a low yield but low danger mining option, though the high chance of life makes investigation worthwhile.&lt;br /&gt;
&lt;br /&gt;
{{PlanetTypeBox|image=Alkali_World_Game.png|colour=#d0f9d5|worldtype=Alkali|appearance_system=Green|appearance_surface=Green/Blue|tectonics_low=2|tectonics_high=5|tectonics_av=3.3|weather_low=1|weather_high=6|weather_av=2.0|gravity_low=0.13|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size=Medium}}{{Mineral|type=3|size=Medium}}{{Mineral|type=3|size=Medium}}|minerals_value=197|life=23.4|life_value=47|fuel_low=0.3|fuel_high=0.8|fuel_av=0.61|numworlds=111 (Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; have the equivalent of three huge deposits of gold and nearly 1/3rd of them support life.  Despite a fairly high landing cost, these rich worlds always provide a good return and are prime targets for mining operations.&lt;br /&gt;
{{PlanetTypeBox|image=Auric_World_Game.png|colour=#f9ff99|worldtype=Auric|appearance_system=Yellow|appearance_surface=Gold/Brown|tectonics_low=1|tectonics_high=3|tectonics_av=2.6|weather_low=1|weather_high=6|weather_av=2.4|gravity_low=0.35|gravity_high=0.56|gravity_av=0.47|atmosphere=100|minerals={{Mineral|type=6|size=Huge}}{{Mineral|type=6|size=Huge}}{{Mineral|type=6|size=Huge}}|minerals_value=1123|life=35.8|life_value=61|fuel_low=0.7|fuel_high=1.1|fuel_av=0.95|numworlds=67 (Somewhat Rare)|startypes=Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of indium, vanadium, and molybdenum and around one quarter support life.  Azure worlds provide a very poor mineral yield whilst dealing with moderate tectonics but can be worth investigating for life.&lt;br /&gt;
{{PlanetTypeBox|image=Azure_World_Game.png|colour=#adc7ef|worldtype=Azure|appearance_system=Blue|appearance_surface=Blue|tectonics_low=3|tectonics_high=6|tectonics_av=4.5|weather_low=1|weather_high=6|weather_av=2.2|gravity_low=0.14|gravity_high=0.23|gravity_av=0.18|atmosphere=100|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Light}}|minerals_value=112|life=27.0|life_value=54|fuel_low=0.3|fuel_high=0.5|fuel_av=0.36|numworlds=111 (Common)|startypes=All}}&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in carbon, a common element, with three heavy deposits&#039; worth.  These worlds offer extremely low yields for mining operations and rarely contain life.&lt;br /&gt;
{{PlanetTypeBox|image=Carbide_World_Game.png|colour=#ffa7a7|worldtype=Carbide|appearance_system=Red|appearance_surface=Red/Pink|tectonics_low=2|tectonics_high=5|tectonics_av=3.7|weather_low=1|weather_high=4|weather_av=1.3|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=13|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=99|life=6.3|life_value=79|fuel_low=0.5|fuel_high=0.8|fuel_av=0.61|numworlds=95 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White}}&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
A rare planet type, &#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  With an average mineral value, high landing cost, dangerous tectonics and almost no chance of life, these worlds are a mediocre at best mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chlorine_World_Game.png|colour=#d0f9d5|worldtype=Chlorine|appearance_system=Green|appearance_surface=Green/Orange|tectonics_low=|tectonics_high=8|tectonics_av=6.2|weather_low=1|weather_high=2|weather_av=1.0|gravity_low=0.73|gravity_high=1.11|gravity_av=0.90|atmosphere=3|minerals={{Mineral|type=3|size=Light}}{{Mineral|type=3|size=Trace}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=2|size=Heavy}}{{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=217|life=3|life_value=87|fuel_low=1.5|fuel_high=2.3|fuel_av=1.80|numworlds=30 (Rare)|startypes=Orange, Yellow, Green, Blue}}&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  With dangerous tectonics and extremely low RU yield, these usually lifeless worlds are an extremely low value mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Chondrite_World_Game.png|colour=#d4b9ff|worldtype=Chondrite|appearance_system=Violet|appearance_surface=Violet/Blue|tectonics_low=5|tectonics_high=8|tectonics_av=6.3|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.24|gravity_high=0.37|gravity_av=0.30|atmosphere=0|minerals={{Mineral|type=1|size=Heavy}}{{Mineral|type=1|size=Heavy}}|minerals_value=63|life=2|life_value=38|fuel_low=0.5|fuel_high=0.7|fuel_av=0.59|numworlds=100 (Common)|startypes=Red, Orange, Yellow, Green}}&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium.  With a poor mineral yield and almost no chance of life, these worlds present a poor (if usuaully safe) prospect for mining.&lt;br /&gt;
{{PlanetTypeBox|image=Cimmerian_World_Game.png|colour=#ffa7a7|worldtype=Cimmerian|appearance_system=Red|appearance_surface=Red/Purple|tectonics_low=2|tectonics_high=5|tectonics_av=3.4|weather_low=1|weather_high=1|weather_av=1.0|gravity_low=0.36|gravity_high=0.58|gravity_av=0.46|atmosphere=0|minerals={{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}{{Mineral|type=1|size=Medium}}|minerals_value=85|life=1|life_value=14|fuel_low=0.7|fuel_high=1.2|fuel_av=0.91|numworlds=79 (Somewhat Common)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits.  Copper worlds have a reasonable material yield, a safe environment and nearly one quarter contain life, making for a good mining opportunity.&lt;br /&gt;
{{PlanetTypeBox|image=Copper_World_Game.png|colour=#d0f9d5|worldtype=Copper|appearance_system=Green|appearance_surface=Green|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=1|weather_high=5|weather_av=1.9|gravity_low=0.36|gravity_high=0.57|gravity_av=0.46|atmosphere=100|minerals={{Mineral|type=3|size= Huge}}{{Mineral|type=3|size= Huge}}|minerals_value=358|life=22|life_value=53|fuel_low=0.7|fuel_high=1.1|fuel_av=0.92|numworlds=87 (Somewhat Common)|startypes=Orange, Yellow, Green, Blue, White*}}&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine.  Although this world type contains only a moderate mineral yield, a good number can contain life and usually have a safe environment though care should be taken to check weather conditions which may sometimes be much higher than normal.&lt;br /&gt;
{{PlanetTypeBox|image=Crimson_World_Game.png|colour=#ffa7a7|worldtype=Crimson|appearance_system=Red|appearance_surface=Red|tectonics_low=1|tectonics_high=3|tectonics_av=2.1|weather_low=2|weather_high=8|weather_av=3.0|gravity_low=0.24|gravity_high=0.38|gravity_av=0.31|atmosphere=100|minerals={{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}{{Mineral|type=3|size= Light}}|minerals_value=175|life=20|life_value=35|fuel_low=0.5|fuel_high=0.8|fuel_av=0.63|numworlds=69 (Somewhat Rare)|startypes=Red, Orange, Yellow}}&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. Their surface is composed of silicate and metal oxides. Their thin atmosphere occasionally supports minimal ecosystems. [[Mars]], in the [[Sol]] system, is a Dust World, as is the [[Druuge]] [[Zeta Persei I|homeworld]].&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of antimatter and huge deposits of Aguuti nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of technetium and neon, and light quantities of radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, [[The Flagship]] cannot land on them or collect minerals from them (though there has been some discussion regarding the harvesting of the upper atmospheric layers of such planets with immense &amp;quot;scoop-ships&amp;quot;). They do, however, often have many moons. The only known instance of intelligent life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons are never Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements bromine (two deposits), fluorine, and iodine, and the radioactive halide astatine. Some can support life. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of hydrocarbons (considered common) and have light quantaties of the base metal tantalum and trace amounts of bismuth. They often support life. They appear blue from space, with a dark blue and dark violet surface. Effectively, they are [[#Water|Water Worlds]] with hydrocarbon compounds instead of water.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface. They can support life.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like ytterbium, cerium, and lanthanum. They appear yellow from space and have high tectonics.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially nickel and niobium, and a small amount of exotic magnetic monopoles. They appear green from space and have a brown-green surface.  Their strong magnetic fields cause the manifestation of vicious lightning storms.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Metal (Metallic)===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Metallic Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. When they are hot enough, they appear red-orange from space, and have a heavily-cratered yellow and orange surface.  If they are not so hot, they appear gray from space, with a shiny cratered gray surface.  In [[Sol]], [[Mercury]] is a Metal World.  Usually found in the first or second orbital position, these worlds are the cores of burnt planets, occasionally having a dangerously high gravity, and usually prone to lightning storms.  They may support a few lifeforms.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.May sometimes support life.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The Oolite World closest to [[Sol]] is Alpha Ptolemae VI.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like carbon dioxide, formaldehyde, and free radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically [[Tzo Crystal]]s, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little volcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. These planets are large and rocky, composed of a core of metal and a crust of silicate. Their atmosphere is composed of a super-thick layer of carbon dioxide at extremely hot temperatures. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. The radioactive substances are either the result of an atypical gas composition of the atmosphere or unusual mantle convection processes. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux (Reduction)===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; or &#039;&#039;&#039;Reduction Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The atmosphere of these planets consists of methane and ammonia rather than oxygen. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and [[Tzo Crystal]]s.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]]/[[Chmmr]] [[Procyon II|homeworld]] is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Shattered World]]&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability and heavy gravity, making them dangerous and expensive to land on.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds. [[Eta Vulpeculae II]], the adopted homeworld of the [[Androsynth]], is a Telluric World. As is the [[Umgah]] homeworld.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiny gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit, with a cratered surface.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the first planet of the Gamma Centauri system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia, and can support life. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice or vapours).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich in base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue (cold) or blue (moderate temperature) or maroon (high temperature, e. g. Zeta Volantis IV) surface with white clouds and brown/yellow land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. One such world is Delta Centauri II.&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This comes from [http://uqm.stack.nl/forum/index.php?topic=3939.0 Star Control II fact #6 - Small trivia]. The one exception to this rule is the Neptune&#039;s moon Triton, which is a large rocky world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;br /&gt;
[[Category:Planet Types| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Template:Mineral&amp;diff=33504</id>
		<title>Template:Mineral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Template:Mineral&amp;diff=33504"/>
		<updated>2016-04-29T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: attempting to add multiplier, similar to appearance in List of mineral types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{type}}}&lt;br /&gt;
|1=[[File:Mineral_Common.png]]&amp;lt;font color=&amp;quot;#1d70a2&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Common&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|2=[[File:Mineral_Corrosive.png]]&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Corrosive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|3=[[File:Mineral_BaseMetal.png]]&amp;lt;font color=&amp;quot;#6b6b6b&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Base Metal&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|4=[[File:Mineral_NobleGas.png]]&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Noble Gas&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|5=[[File:Mineral_RareEarth.png]]&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Rare Earth&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|6=[[File:Mineral_Precious.png]]&amp;lt;font color=&amp;quot;#d4c202&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Precious&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|7=[[File:Mineral_Radioactive.png]]&amp;lt;font color=&amp;quot;#ff8503&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Radioactive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|8=[[File:Mineral_Exotic.png]]&amp;lt;font color=&amp;quot;#ee03ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Exotic&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|COM=[[File:Mineral_Common.png]]&amp;lt;font color=&amp;quot;#1d70a2&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Common&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|COR=[[File:Mineral_Corrosive.png]]&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Corrosive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|BAS=[[File:Mineral_BaseMetal.png]]&amp;lt;font color=&amp;quot;#6b6b6b&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Base Metal&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|NOB=[[File:Mineral_NobleGas.png]]&amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Noble Gas&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|RAR=[[File:Mineral_RareEarth.png]]&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Rare Earth&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|PRE=[[File:Mineral_Precious.png]]&amp;lt;font color=&amp;quot;#d4c202&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Precious&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|RAD=[[File:Mineral_Radioactive.png]]&amp;lt;font color=&amp;quot;#ff8503&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Radioactive&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
|EXO=[[File:Mineral_Exotic.png]]&amp;lt;font color=&amp;quot;#ee03ff&amp;quot;&amp;gt;&#039;&#039;&#039; {{#if:{{{size|}}}|{{{size}}}|}} Exotic&#039;&#039;&#039; &amp;lt;/font&amp;gt;&lt;br /&gt;
}}{{#if:{{{multi|}}}| ×{{{multi}}}|}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Acid_World&amp;diff=33414</id>
		<title>Talk:Acid World</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Acid_World&amp;diff=33414"/>
		<updated>2016-03-30T14:21:02Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: some thoughts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New to wiki editing and this was my first attempt at a page.  Have just found a discussion while digging around related to individual planet pages, and it seems that they were intentionally removed and converted to the single page listing in the past.  Based on this, I would assume, my changes may not be desirable and thus I shall make no more for the moment until additional guidance is received.&lt;br /&gt;
&lt;br /&gt;
I am currently working on a series of planet art pieces for SC2 and was surprised that more details on the world types did not exist.  My overall aim would be to continue as per this acid world page, improving on the details offered with regards to resources etc and also a listing of known worlds (and possibly their core stats).  As I am anyway producing art work for my own project I&#039;d thought to add them here as well.&lt;br /&gt;
&lt;br /&gt;
If nothing else, the list of planet types page could use some serious sprucing up as it provides little useful data.  Perhaps some additional detailing and imagery can be added in place of individual planet pages.&lt;br /&gt;
&lt;br /&gt;
:My inclination is that if you can flesh out individual pages on these with enough non-trivial content, it might be fine. Make the best case you can for it with this page? Any planet art pieces you include should be clearly identified as fan-made (as on the ship pages with VileRancour&#039;s art). Before creating a lot of new pages, maybe wait for a bit and see whether anyone else has an opinion. Cheers --[[User:Zeracles|Zeracles]] ([[User talk:Zeracles|talk]]) 09:05, 29 March 2016 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thank you for the feedback.  I have continued adding to the acid world page improving the core data available in the info bar now that I have extracted data from the planets database.  Finding the database has also allowed for a full set of data to be provided for all Acid worlds, though I have for the moment restricted it to only the stats shows when entering orbit and a life indicator.  Need to decide if this should show only the orbital information (and thus not really much of a spoiler) or if additional details should be shown such as the current bio units.  Have not added all worlds yet as I can&#039;t figure out how to calculate the Mass.&lt;br /&gt;
&lt;br /&gt;
::I believe this now gives considerable information for a world type and justifies a separate page; it is certainly information that would have been useful to me beginning my project.  None the less, I shall await additional feedback from those who have been here long before I before proceeding to any large degree.  I may add 1 or 2 more world types just for further demonstration.  --[[User:Tristavius|Tristavius]] ([[User talk:Tristavius|talk]]) 09:48, 30 March 2016 (GMT+4)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;m on the fence for the most part, slightly leaning towards maintaining the status quo. I&#039;m assuming you are referring to the discussion at [[Talk:List of planet types]]. While I lean towards the status quo, I&#039;d like to see what you had in mind. Note that the few exceptions to the status quo, such as [[Rainbow World]] and [[Shattered World]], are unique enough that the information about them cannot easily be captured in other pages like [[Table of planet types]], [[List of mineral types]], and [[List of planet types]]. If the intent is to gather a lot of information that is currently spread out over these different pages, I would ask why is a separate page better than expanding the entries on [[List of planet types]]? I&#039;d A few points of feedback:&lt;br /&gt;
:::# I&#039;m generally against fan-made artwork on the wiki. VileRancour/RingWraith&#039;s images are an exception, largely because they filled a void in the game canon and they were well-known enough in the SC community that VR was not the one suggesting their inclusion. The discussion at [[Talk:List of ships#Decorating the ship pages]] has a few suggested guidelines and thoughts.&lt;br /&gt;
:::# I&#039;d prefer a &amp;quot;Notable known examples&amp;quot; rather than a &amp;quot;Known worlds&amp;quot; section. There&#039;s too much chance of bloat with the latter. &amp;quot;Notable&amp;quot; would include homeworlds and other named worlds (which otherwise the player couldn&#039;t see), location of artifacts and other game elements, and major sources of resources/life forms.&lt;br /&gt;
:::# For the &amp;quot;Known worlds&amp;quot; section, I think I favor including the relevant stats (Temperature, Weather, Tectonics, Gravity, Life), but that&#039;s more motivated by wanting the list/table to be game-play practical (do I want to go land there) but I can see the argument wanting the list to be generally informative and therefore include everything.&lt;br /&gt;
:::# The &amp;quot;Resources&amp;quot; table in this example seems odd to me. I never like tables where only one column shows any variation. I want to say there is a better way to do this that can also accommodate the more varied planet types, but I don&#039;t see it yet... &lt;br /&gt;
:::# I like the planet type info box. If you are wanting to do other planet type pages, can I suggest you start with [[Rainbow World]] and [[Shattered World]]. IMO both could benefit from an infobox like this We could then decouple the design concerns from the notability concern of whether or not each type needs a separate page.&lt;br /&gt;
:::Again, I&#039;m interested to see what can be done and what others think. Welcome to the project! --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 16:21, 30 March 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=33325</id>
		<title>User talk:Svdb</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=33325"/>
		<updated>2016-02-24T13:09:26Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Spambots back */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is there an Editors&#039; Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)&lt;br /&gt;
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from &amp;quot;Community portal&amp;quot;. -- [[User:Svdb|SvdB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
should we make links to go upwards through menus of items (ie. make a link to &amp;quot;List of Races&amp;quot; from the &amp;quot;Humans&amp;quot; page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)&lt;br /&gt;
:I think the &amp;quot;Categories&amp;quot; concept suffices for this. Put for instance &amp;lt;nowiki&amp;gt;[[Category:Races]]&amp;lt;/nowiki&amp;gt; on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.&lt;br /&gt;
:Also, you can select &amp;quot;What links here&amp;quot; in the toolbox on the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the WantedPages, do we view pages that have just 1 link to them? it&#039;d be a good way to find misspelled or misdirected links.&lt;br /&gt;
:I didn&#039;t write the wiki software. It&#039;s not a high priority for me to find out where in the code this is handled, and change it.&lt;br /&gt;
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)&lt;br /&gt;
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]&lt;br /&gt;
::::I have changed the source to show 1 link pages, and removed your page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)&lt;br /&gt;
:That&#039;s how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can&#039;t do that yet).&lt;br /&gt;
:Something else we could do is lock specific pages (like the main page), but I don&#039;t want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like &amp;quot;the last person who vandalised a page on this site got his computer hacked and cleared.&amp;quot; :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)&lt;br /&gt;
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I would actually expect that my added checkbox would do the trick. I suspect there&#039;s something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn&#039;t notice that all links have rel=nofollow. I&#039;ll investigate further later, but I don&#039;t have much time right now. &amp;amp;mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Well I think you&#039;ve implemented it correctly &amp;amp;mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can&#039;t give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive &lt;br /&gt;
for spamming the wiki with the setting&lt;br /&gt;
 &amp;lt;meta name=&amp;quot;robots&amp;quot; content=&amp;quot;noindex,nofollow&amp;quot; /&amp;gt;&lt;br /&gt;
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:HaJo|HaJo]] 2006-03-03&lt;br /&gt;
&lt;br /&gt;
:And, does it work? (The message that is, we&#039;re already using nofollow.)&lt;br /&gt;
:Many of the spam is automated though. There&#039;s no user to see the message.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04&lt;br /&gt;
&lt;br /&gt;
:::I suspect that&#039;s got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn&#039;t hurt, so I don&#039;t object to such a message on the edit page. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Corridor Nine ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to merge [[Corridor 9]] and [[Corridor Nine]]. I&#039;d like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I&#039;d like to keep [[Corridor 9]]&#039;s editing history (because is the better article of the two). So, what do I do? I can&#039;t [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&amp;amp;target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn&#039;t empty and I don&#039;t want to simply copy &amp;amp; paste the content from [[Corridor 9]] either, because then I&#039;d be taking false credit in that article&#039;s editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I&#039;d ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)&lt;br /&gt;
:Just make [[Corridor 9]] the new page, and when you&#039;re done, let me know, and I&#039;ll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)&lt;br /&gt;
::Been there, done that! There wasn&#039;t much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)&lt;br /&gt;
:::Move completed&lt;br /&gt;
&lt;br /&gt;
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Search tool ==&lt;br /&gt;
I hope this isn&#039;t just me, but every time I try to use the search utility over there on the left side, I get an error message: &amp;quot;You have requested a special page that is not recognized by the wiki.&amp;quot; Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:About a month ago, I changed some stuff in the site config so that &#039;http://uqm.stack.nl/wiki/Main_Page&#039; works as &#039;http://uqm.stack.nl/index.php?title=Main_Page&#039;. Apparently that broke the search. It&#039;s fixed now.&lt;br /&gt;
:Myself, I have an entry for the Ultronomicon in Opera&#039;s search.ini, so I do &#039;ultron bla&#039; to search for bla, bypassing the search box altogether.&lt;br /&gt;
: &amp;amp;mdash; SvdB 01:29, 21 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
== The Captain? ==&lt;br /&gt;
&lt;br /&gt;
Hey Svdb, what&#039;s the Ultronomicon style for referring to the Captain? I&#039;ve seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it&#039;s the style to use &amp;quot;The Captain&amp;quot; throughout this wiki, I&#039;d like to perhaps create a style guide, (at &amp;lt;s&amp;gt;[[Ultronomicon:Style guide]]&amp;lt;/s&amp;gt; [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I&#039;ve been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most contributors seem to agree that &#039;The Captain&#039; is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with &#039;The Flagship&#039; vs &#039;The Vindicator&#039; is analogous. There&#039;s also &#039;SIS&#039; the name used in the code, but it has no place here.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions (&amp;quot;If The Captain allies with the Spathi, they will erect a slave shield at their home world&amp;quot;), while others prefer describing things as if they already happened, assuming the most complete, happy ending (&amp;quot;after The Captain allied with the Spathi they erected a slave shield at their home world&amp;quot;). I think the former is better myself, as it is more exact.&lt;br /&gt;
&lt;br /&gt;
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the &amp;quot;Village Pump&amp;quot; at Wikipedia. I had been planning to introduce something like that, but I&#039;ve been planning a lot of things. Feel free to create it yourself if you like. &amp;amp;mdash; SvdB 00:52, 4 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don&#039;t know if that area is very active anymore. I&#039;ll probably create the page and put up that it&#039;s a work in progress, similar to the &amp;quot;Proposed process&amp;quot; dialogue box in Wikipedia. As for how to describe game events, I think I&#039;ve been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the &#039;&#039;&#039;Member of&#039;&#039;&#039; field in &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:RaceBox|RaceBox]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;. For instance, with the [[Spathi]], there would be a couple of options:&lt;br /&gt;
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]&lt;br /&gt;
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],&amp;lt;br&amp;gt;[[New Alliance of Free Stars]]&lt;br /&gt;
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],&amp;lt;br&amp;gt;[[New Alliance of Free Stars]] (can join)&lt;br /&gt;
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)&lt;br /&gt;
:Here&#039;s another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:spoiler|spoiler]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;, but read something like &amp;quot;the following events are largely dependant on player actions, and may not occur&amp;quot; (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)&lt;br /&gt;
::I agree that something like &amp;quot;(can join)&amp;quot; would be best, but I don&#039;t like the exact phrase. It&#039;s a bit unclear imho. I&#039;d personally prefer &amp;quot;(optional)&amp;quot;, or &amp;quot;(at the player&#039;s choice)&amp;quot;.&lt;br /&gt;
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.&lt;br /&gt;
:: SvdB 20:46, 8 Oct 2005 (CEST)&lt;br /&gt;
:::I&#039;ll put &amp;quot;(optional)&amp;quot;, for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PlanetBox ==&lt;br /&gt;
&lt;br /&gt;
How do I make templates like PlanetBox to list the amount of resources?  I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page.  We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:This goes beyond the scope of the Ultronomicon (there&#039;s been a discussion about this, but I can&#039;t find it right now). Also, it&#039;s easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Debate on source code ==&lt;br /&gt;
&lt;br /&gt;
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you&#039;re going to delete that, at least be courteous enough to direct me to where I need to go. &amp;quot;the forum&amp;quot;, I tried that.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;the forum&amp;quot; really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.&lt;br /&gt;
:The reason I personally am not replying to your posting is that I&#039;ve seen it all before. It&#039;s obvious that you&#039;ve never done anything like this before, which means you&#039;d need a lot of help, and I&#039;m not prepared to spend that time right now. I bet a lot of the others who know what they&#039;re doing feel the same way.&lt;br /&gt;
:Usually the sequence of questions goes something like this:&lt;br /&gt;
:# &amp;quot;Where can I find the code that does this?&amp;quot;&lt;br /&gt;
:# &amp;quot;How do I make this code do what I want?&amp;quot;&lt;br /&gt;
:# &amp;quot;How do I compile the game?&amp;quot;&lt;br /&gt;
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.&lt;br /&gt;
: Now if you come back when you&#039;ve managed to compile the game as it is (without modifications), then we can talk about changing things.&lt;br /&gt;
:&lt;br /&gt;
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you&#039;re trying to get help from first have to ask you questions just to understand what you&#039;re talking about, they&#039;re not going to be very anxious to help you.&lt;br /&gt;
:&lt;br /&gt;
:And it would also help if you&#039;d read the documentation that comes with the source.&lt;br /&gt;
:&lt;br /&gt;
:Also, in your experience, does calling people a jerk often work to make them more cooperative?&lt;br /&gt;
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::Well if you weren&#039;t trying to be rude, I sincerly apologize. But &amp;quot;This is not a help desk&amp;quot; does come accross as rude. That and you&#039;d be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan&#039;s money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip&#039;s. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it&#039;s not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn&#039;t always respond to pm&#039;s.&lt;br /&gt;
&lt;br /&gt;
:::When someone posts something where he knows it doesn&#039;t belong, just out of inpatience, I&#039;m not going to waste much words on him. I&#039;d normally say &amp;quot;try the forum&amp;quot;, but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn&#039;t want to spend much time thinking about wording.&lt;br /&gt;
&lt;br /&gt;
:::I also don&#039;t want to waste my time looking up your answers in the source code, when it&#039;s still the question whether you&#039;d actually manage to compile the source at all.&lt;br /&gt;
&lt;br /&gt;
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can&#039;t use the build scripts, you&#039;d be on your own. If you have an IDE which isn&#039;t msvc, you&#039;d have to build your own project file.&lt;br /&gt;
&lt;br /&gt;
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they&#039;d have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they&#039;re more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Ah but you see I didn&#039;t know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it&#039;s definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it&#039;s the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.&lt;br /&gt;
&lt;br /&gt;
::::A compiler is just a program that makes binary code from source code; IDE stands for &amp;quot;integrated development environment&amp;quot; and includes things like an editor and debugger, and a graphical interface to the compiler flags.&lt;br /&gt;
::::DLL files are shared libraries of compiled code.&lt;br /&gt;
::::But I really don&#039;t want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won&#039;t take you through everything step by step (but perhaps someone else will).&lt;br /&gt;
:::: &amp;amp;mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Planet/Homeworld images policy ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find a better place to say this, so...&lt;br /&gt;
:I&#039;ve made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).&lt;br /&gt;
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:&lt;br /&gt;
#The scandata written below is harder to read and doesn&#039;t look that good.&lt;br /&gt;
#The planet geography is not seen entirely.&lt;br /&gt;
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.&lt;br /&gt;
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)&lt;br /&gt;
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&amp;amp;paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)&lt;br /&gt;
::Screenshots uploaded (full version and 3D version). I&#039;ve found out that the full version does not look good (you need to make it really big to be viewable, and this doesn&#039;t look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)&lt;br /&gt;
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)&lt;br /&gt;
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)&lt;br /&gt;
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game&#039;s image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we&#039;ve done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)&lt;br /&gt;
:::The 3D images are taken at the highest resolution. They can&#039;t look better, since the texture (the topographic map) has its resolution limit.&lt;br /&gt;
:::Other than that, I, for one, do not want to re-take all the screenshots, so we&#039;ll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I&#039;m toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I&#039;d say go for whichever is best looking. I&#039;m actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &amp;amp;mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
After looking at some of the images in question, I do have one additional comment: don&#039;t use .jpg format. .jpg is lossy compression and it will result in loss of detail and &amp;quot;smearing&amp;quot;. .png is the prefered format (no .gif either). &amp;amp;mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can&#039;t right now.&lt;br /&gt;
:About dots: Dots are &#039;&#039;really&#039;&#039; suffering from the random generation (remember the &amp;quot;In addition to the Yehat, five non-sentient Whackin&#039; Bushes inhabit this world.&amp;quot;?), and they damage the clean look of the map (which isn&#039;t really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.&lt;br /&gt;
::I don&#039;t think I&#039;ve seen that remark about Whackin&#039; Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don&#039;t see a problem with having images that come from UQM.&lt;br /&gt;
::Regarding &amp;quot;boring&amp;quot;, consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &amp;amp;mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&amp;amp;diff=prev&amp;amp;oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&amp;amp;diff=11267&amp;amp;oldid=11266 here]&#039;s the Whackin&#039; Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].&lt;br /&gt;
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don&#039;t fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::*I don&#039;t see how the Whackin&#039; Bushes remarks ties into this discussion.&lt;br /&gt;
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).&lt;br /&gt;
:::::*Why would the fact that the colours don&#039;t match be a reason not to include the dots? They are supposed to stand out.&lt;br /&gt;
:::::*And we should figure this out &#039;&#039;before&#039;&#039; someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.&lt;br /&gt;
:::::&amp;amp;mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::*The Whackin&#039; Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.&lt;br /&gt;
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it&#039;s a simple aesthetic problem.&lt;br /&gt;
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.&lt;br /&gt;
::You know, we can&#039;t come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::*I still don&#039;t know what your point is wrt the Whankin&#039; Bushes&lt;br /&gt;
:::*I would say that knowing what there is to get from a planet seems to me to be the &#039;&#039;only&#039;&#039; reason anyone would be interested in looking at that image.&lt;br /&gt;
:::*What style would that be?&lt;br /&gt;
:::*Fine with me&lt;br /&gt;
:::&amp;amp;mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::*My point with the Whackin&#039; Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the &#039;&#039;&#039;few kilotons&#039;&#039;&#039; of the &#039;&#039;&#039;non-diverse&#039;&#039;&#039; resources found on the planet were extracted &#039;&#039;&#039;in a single moment&#039;&#039;&#039;. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. &lt;br /&gt;
::::*You mean that the maps don&#039;t make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::*Ah, so that&#039;s what you mean. Well, you don&#039;t have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.&lt;br /&gt;
:::::*Yes, they make the page more beautiful. But if you included the dots, they&#039;d be more beautiful *and* more useful. &amp;amp;mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I&#039;m not sure if it&#039;s worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there&#039;s just the planet surface. And a few dots don&#039;t harm the effect when the image isn&#039;t directly looked at. &amp;amp;mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::The dots really harm the image, at least in the view of some people, while in the view of &#039;&#039;all&#039;&#039; people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Well I agree about Home worlds. But you&#039;re using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &amp;amp;mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::I&#039;ve been torn on the mineral scan being included, which is why I&#039;ve avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn&#039;t easily quantifiable - namely the general distribution and quantity and type of &amp;quot;dots&amp;quot; of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== [[Size of the HyperSpace galaxy]] ==&lt;br /&gt;
&lt;br /&gt;
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].&lt;br /&gt;
#Also, it&#039;s not &amp;quot;100% jumping to conclusions&amp;quot;. Exactly what part can be interpreted otherwise, just show me? Notice that I&#039;ve always used &amp;quot;&#039;&#039;&#039;at least&#039;&#039;&#039;&amp;quot;. [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:#Done.&lt;br /&gt;
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &amp;amp;mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==&lt;br /&gt;
&lt;br /&gt;
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary &amp;quot;Unknown&amp;quot;). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn&#039;t support semi-protection. &amp;amp;mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)&lt;br /&gt;
==Creative Commons 3.0?==&lt;br /&gt;
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==Wikia Gaming Network==&lt;br /&gt;
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].&lt;br /&gt;
&lt;br /&gt;
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to hear your views, and the view of others in this community, about joining Wikia. &lt;br /&gt;
&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Angela Beesley&amp;lt;/span&amp;gt; 19:44, 21 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks, but we&#039;re just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don&#039;t have any advertisements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Ilwrath ==&lt;br /&gt;
&lt;br /&gt;
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.&lt;br /&gt;
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.&lt;br /&gt;
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mycon ==&lt;br /&gt;
&lt;br /&gt;
Did the Mycon join the Alliance?&lt;br /&gt;
&lt;br /&gt;
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.&lt;br /&gt;
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &amp;amp;mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arilou Laleelay ==&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: They don&#039;t. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &amp;amp;mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destroying the Sa-Matra ==&lt;br /&gt;
&lt;br /&gt;
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Use the Pkunk Furies. Also, do you know that we have a forum on http://forum.uqm.stack.nl/ , which is much more suitable for asking questions like this? &amp;amp;mdash; [[User:Svdb|SvdB]] 01:58, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, now I have a chance to destroy the Sa-Matra. Once the shield generator has been disabled by Pkunk Fury, then I use the Flagship loaded with Utwig Bomb to finish it. Thanks. --[[User:Videogamer13|Videogamer13]] 08:45, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wait. I have an account problem, I have already registered but I can&#039;t logging in to forum on http://forum.uqm.stack.nl/ . --[[User:Videogamer13|Videogamer13]] 07:26, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Game not lost yet ==&lt;br /&gt;
&lt;br /&gt;
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. --[[User:Videogamer13|Videogamer13]] 18:00, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spambots back ==&lt;br /&gt;
&lt;br /&gt;
It looks like they started in earnest right after the massive creation of spam pages by a single user. Any chance that the small internal change to the ConfirmEdit extension that you did last year to thwart the automated spambot scripts somehow got undone when the &amp;quot;mass delete&amp;quot; option got added? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:58, 3 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m afraid not. What I originally did was to replace the names of some form fields. I changed them again now. If that doesn&#039;t help, I&#039;ll have to figure out something else. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 23:53, 8 October 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
Looks like spambots are back again making a bunch of new user accounts. No spam pages yet. It seems to coincide with the upgrading of the MediaWiki software? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 14:09, 24 February 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Neutral&amp;diff=33275</id>
		<title>Neutral</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Neutral&amp;diff=33275"/>
		<updated>2015-12-29T14:24:46Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* (Optional) Neutral Worlds */ Small corrections - the 1st Doctrinal conflict precedes SC1 and SC2 by several thousands of years&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The events of [[Star Control II]] are part of a [[Second Doctrinal Conflict|major galactic war]] between the established [[Ur-Quan Hierarchy]] and the atavist [[New Alliance of Free Stars]].  Several races are not aligned with either faction, but still interact with the members; there is no canonical term for these races.&lt;br /&gt;
&lt;br /&gt;
==Neutral Worlds==&lt;br /&gt;
&lt;br /&gt;
===Druuge===&lt;br /&gt;
The [[Druuge]] are shrewd businesspersons, first and foremost.  They appear to have avoided [[Ur-Quan Hierarchy|Hierarchy]] membership by selling-out the neighbouring [[Burvixese]] while maintaining relations with the [[Utwig]].  [[The Captain]] can have a range of interaction with them, including slave trade, barter and war, but the Druuge remain well outside of both the Alliance and the Hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Melnorme===&lt;br /&gt;
The [[Melnorme]] are a transient and inevitably successful people who trade in advanced technology and intelligence.  They can be a major help to the [[New Alliance of Free Stars|New Alliance]] without entering any formal agreements, and it was them who sold the ill-fated [[Probe]] to the [[Slylandro]].  There are no reported links between the Melnorme and the [[Ur-Quan Hierarchy|Hierarchy]] worlds.  The Melnorme have no [[Sphere of Influence]].&lt;br /&gt;
&lt;br /&gt;
===Slylandro===&lt;br /&gt;
The [[Slylandro]] are a gaseous people who live extremely long lives and cannot leave their homeworld.  They tell the [[The Captain]] about receiving friendly visits from the [[Precursors]], the [[Ur-Quan]] and, more recently the [[Melnorme]].  The Slylandro have no [[Sphere of Influence]].&lt;br /&gt;
&lt;br /&gt;
===Spathi===&lt;br /&gt;
The [[Spathi]] wanted to be [[Slave Shield|slave shielded]] in order to follow a policy of isolationism and neutrality.  Due to a communication error, they became [[Ur-Quan Hierarchy|Battle Thralls]], but then defected to the New Alliance at their first opportunity and used the relationship to study the Slave Shield around [[Earth]], which they replicated at [[Spathiwa]].&lt;br /&gt;
&lt;br /&gt;
==(Optional) Neutral Worlds==&lt;br /&gt;
Four worlds are free from the [[Hierarchy]] and will remain neutral unless the Captain invites them to join the [[New Alliance]].  These races did not participate in the [[Ur-Quan Slave War]] and were never incorporated into the [[Hierarchy]].&lt;br /&gt;
&lt;br /&gt;
===Orz===&lt;br /&gt;
The [[Orz]] came to our dimension after the Ur-Quan Slave War and settled in [[Androsynth]] space, which seems to explain why that race is extinct. &lt;br /&gt;
&lt;br /&gt;
===Supox and Utwig===&lt;br /&gt;
The [[Supox-Utwig Alliance]] is the only known pact outside of the Hierarchy and Alliance.  Both worlds sit along the border of Ur-Quan space and if the Captain plays his cards right,  both races will join the New Alliance simultaneously.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik===&lt;br /&gt;
The [[Zoq-Fot-Pik]] homeworld is within Ur-Quan space, which poses a grave danger to this plurinational race.  They seek contact with the Captain soon after the New Alliance is founded and, if they join, will send a delegation to the [[Earth Starbase]].  Regardless of their status vis-à-vis the Alliance, they will send an S.O.S. to the Starbase as their space comes under attack by [[Kohr-Ah]] forces.  If the Captain is unable to respond within a limited amount of time of receiving the call for help, the Zoq-Fot-Pik will be exterminated before the [[Death March]] even begins.&lt;br /&gt;
&lt;br /&gt;
==Unofficial Alliance Members==&lt;br /&gt;
Three races affiliate themselves tactically with the [[New Alliance]] but do not make their ships available for construction at the starbase.  Because of this detail, many Humans do not consider them to be full members of the Alliance.  Two of these races are not under the [[Hierarchy]] either. &lt;br /&gt;
&lt;br /&gt;
===Arilou Lalee&#039;lay===&lt;br /&gt;
The [[Arilou Lalee&#039;lay]] were members of the original [[Alliance]] before disappearing in the final stages of the [[Ur-Quan Slave War|Slave War]].  In the late 2150s, they are (optionally) contacted by the Captain and provide aid to the Alliance.  They send a delegation to the [[Earth Starbase]] like a full member but do not allow for the construction of their ships, choosing instead to donate a few vessels during their visit.&lt;br /&gt;
&lt;br /&gt;
===Pkunk===&lt;br /&gt;
The [[Pkunk]] are at war with the [[Battle Thrall]] [[Ilwrath]] and will support the New Alliance even as they become heavily involved the in [[Yehat Revolution]] on the pro-Alliance side, but they do not formally enter into the Alliance nor the Hierarchy.&lt;br /&gt;
&lt;br /&gt;
===Yehat Rebels===&lt;br /&gt;
The [[Yehat Rebels|Rebels]] are a faction of the [[Yehat]] torn between allegiance to their Queen and to their old Allies.  The united [[Yehat]] were members of the original [[Alliance]] before defecting in 2234 to the [[Hierarchy]] and becoming [[Battle Thralls]].  They (might) eventually split into warring factions with the [[Yehat Royalists|Royalists]] continuing as Battle Thralls and the Rebels supporting the Alliance without becoming &#039;&#039;full members&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]] &lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Melnorme&amp;diff=33274</id>
		<title>Melnorme</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Melnorme&amp;diff=33274"/>
		<updated>2015-12-29T14:14:54Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: rv good faith edit - the Fwiffo in the reference is not Fwiffo from in-game, it&amp;#039;s FF/PR3 from TfB (the creators of Star Control)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBoxWhite|name=Melnorme|image=[[File:MelnormeComm.png]]|caption=Trade Master Greenish|homeworld=Unknown|coordinates=Unknown|organizations=[[Neutral|Unknown]]|ship=[[Trader]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Melnorme&#039;&#039;&#039; (pronounced {{IPA|/[[media:Melnorme_as_pronounced_by_Greenish.ogg|&#039;m&amp;amp;#603;ln&amp;amp;#596;&amp;amp;#720;me&amp;amp;#618;]]/}}){{ref|1}}, as far as we know, are a race of traveling traders in information and technology. They appear as several orange globs piled on top of each other, with a large smile and a single eye.&lt;br /&gt;
&lt;br /&gt;
==Mael-Num Ancestors==&lt;br /&gt;
The similarity in name between &amp;quot;Melnorme&amp;quot; and &amp;quot;[[Mael-Num]]&amp;quot;, combined with the fact that the Mael-Num are described as one-eyed creatures by the [[Ur-Quan Kohr-Ah|Kohr-Ah]], may lead to the suspicion that there is a connection between the two races. This suspicion has been confirmed by reliable sources.{{ref|3}} Presumably, the Melnorme would be willing to sell this information along with their full history, psychology, mental powers, their unique physiology, the exact location of homeworlds, and their &amp;quot;potentially ominous&amp;quot; long-term plans.&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
Melnorme are highly sensitive to a broad spectrum of colors; their single eye, while incapable of perceiving depth, contains numerous wavelength-sensitive cone cells. &lt;br /&gt;
&lt;br /&gt;
The bridge of their [[Trader]] ship has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one pays enough credits the Melnorme offer to sell the information about it turning purple{{ref|2}}). A blue bridge signifies a response to an unexpected threat and emotional distress, and also has the effect of permitting the Melnorme Trade Master to see the weapon consoles more clearly.&lt;br /&gt;
&lt;br /&gt;
The Melnorme possess a large amount of knowledge and unique technology, including a device called the [[MetaChron]] that can predict its own destruction. They also claim that they can predict The Captain&#039;s arrival using the vibrations of [[Tzo crystal]]s.&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
The Melnorme are never found in [[HyperSpace]], unless [[The Captain]] calls them or they come offering to rescue him if he runs out of fuel.  A Melnorme [[Trader]] is present at every supergiant star system, like [[Alpha Centauri]] or [[Zeeman]],  although [[The Flagship]] may have to investigate the individual planets to make contact.&lt;br /&gt;
&lt;br /&gt;
The Melnorme culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. While their culture abandoned currency long ago, the Melnorme economy is based entirely on the exchange of items of &amp;quot;intrinsic value&amp;quot;, quantified via [[Interstar Credits]]. The Melnorme are particularly interested in obtaining new information about [[Table of bio types|alien life-forms]] and the strange [[Precursor]] [[Rainbow Worlds]], without specifying how they use the data, though it is probably safe to assume that they simply sell it to someone else. They claim that they have &amp;quot;a thousand secret sources in space and time&amp;quot; and that their charge for revealing even one of them would indebt the whole [[Human]] species for centuries.&lt;br /&gt;
&lt;br /&gt;
===Trading with the Melnorme in Star Control II===&lt;br /&gt;
:&#039;&#039;See also: [[List of Melnorme trade goods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Sale&lt;br /&gt;
* 1 unit of Fuel per 1 [[Interstar Credit]]&lt;br /&gt;
* 1 information report for 75 Credits&lt;br /&gt;
* 1 technology upgrade for 150 Credits&lt;br /&gt;
&lt;br /&gt;
Will Purchase&lt;br /&gt;
* 1 unit of [[Biological Data]] for 2 Credits&lt;br /&gt;
* 1 [[Rainbow World]] location for 500 Credits&lt;br /&gt;
&lt;br /&gt;
Other Melnorme Items Known to the Alliance&lt;br /&gt;
* [[Probe|Catalog item 2418-B]]: sold to the [[Slylandro]] for data on the lifeforms on [[Source]]&lt;br /&gt;
* The [[FunRom]] &amp;quot;Winky&#039;s Happy Night&amp;quot;: in the possession of the [[Spathi]]&lt;br /&gt;
&lt;br /&gt;
===Trading post locations===&lt;br /&gt;
:&#039;&#039;See also: [[Starmap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Centauri]] (155.9 : 099.3)&lt;br /&gt;
* Alpha Octantis (157.8 : 666.8)&lt;br /&gt;
* Alpha Illuminati (235.1 : 329.1)&lt;br /&gt;
* Alpha Apodis (258.2 : 850.7)&lt;br /&gt;
* [[Zeeman]] (335.2 : 194.0)&lt;br /&gt;
* Alpha Vulpeculae (365.4 : 258.7)&lt;br /&gt;
* Alpha Eridani (587.5 : 772.9)&lt;br /&gt;
* Beta Arae (933.3 : 093.7)&lt;br /&gt;
&lt;br /&gt;
(list incomplete?)&lt;br /&gt;
&lt;br /&gt;
==Foreign Relations==&lt;br /&gt;
The first Melnorme to make contact with The Captain is known as Trade Master [[Greenish]], captain of the [[Trader]] vessel &#039;&#039;Inevitably Successful In All Circumstances.&#039;&#039;  From this first encounter, an important relationship is developed from which the [[New Alliance]] gains key technological upgrades and intelligence for its guerrilla war.&lt;br /&gt;
&lt;br /&gt;
The [[Slylandro]] purchased their notorious [[Probe]] from the Melnorme, but tweaked the settings and turned it into the scourge of the galaxy.&lt;br /&gt;
&lt;br /&gt;
The Melnorme have an aversion for the [[Druuge]], seeing their prices as &amp;quot;unreasonably low&amp;quot;, although they do not mention anything about Druuge slave trading or piracy beyond alluding to &amp;quot;hidden costs&amp;quot; and &amp;quot;secret tariffs&amp;quot;. The Druuge likewise detest the Melnorme, arguing instead that their prices are too high, that they &amp;quot;charge fees for common knowledge&amp;quot; and that their rescue service is piracy.&lt;br /&gt;
&lt;br /&gt;
===Known individuals===&lt;br /&gt;
*[[Greenish]]&lt;br /&gt;
*Ochre&lt;br /&gt;
&lt;br /&gt;
==Fleet==&lt;br /&gt;
[[Image:melnorme_captain.png|right|110px|Melnorme Trader captain]] &lt;br /&gt;
While not designed as a warship, the Melnorme [[Trader]] is still capable of defending itself, possessing a weapon system which Greenish claims he had bought from the [[Keel-Verezy]] just one month before his first meeting with The Captain. Its variable power blaster is known as the one thing that can actually absorb an Ur-Quan Fusion Blast and the Confusion Ray is capable of temporarily scrambling a ship&#039;s navigation and crippling its special systems.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;The name is apparently derived from the name &amp;quot;[[wikipedia:Mel Tormé|Mel Tormé]]&amp;quot;.&#039;&#039; &lt;br /&gt;
:{{IRC1998}}&lt;br /&gt;
::&amp;lt;Manta&amp;gt; Melnorme... Mel Torme?&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Give Manta a prize!  He&#039;s absolutely correct!&lt;br /&gt;
{{note|2}}&#039;&#039;In the original PC version, this information costs 120,000 Credits. In the 3D0 version this cost was raised to 12,000,000 Credits. Both of these amounts are unreachable in normal game play. Also, there is no response in the Melnorme conversation tree even if the player were to improperly obtain enough Credits and to try purchasing this information.&#039;&#039;&lt;br /&gt;
{{note|3}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;Deep-Reep&amp;gt; who are the mael num, realy?&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; The mael num are ancestors of the Melnorme&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Melnorme| ]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=32436</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=32436"/>
		<updated>2015-07-07T23:51:41Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Kohr-Ah and the Hierarchy */ quick reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Do you have any idea why the wiki is under siege right now? We might need to take more drastic measures if this is going to be a long-term problem. --[[User:Shiver|Shiver]] 23:06, 27 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That is a really good question - this is really starting to get annoying. Doing a google search for some of the phrases the anon-IPs (especially the ones with misspellings) shows that a lot of online forum/comment sections are getting hit by this same bot. The IPs geolocate to a bunch of different places so maybe the bot is spoofing IPs. And looking at most of the edit summaries it uses, it looks like the bot is using brute force to get past the captcha protection. My guess is that SvdB is aware, but perhaps it would be good idea to email him. As much as I am reluctant to suggest it, perhaps disabling editing by anonymous IPs is the only way to stop this - but SvdB is the only one who can make that change I believe. --[[User:Fyzixfighter|Fyzixfighter]] 00:47, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:First off, welcome and thank you for taking an interest in the project. It&#039;s always nice to have fresh blood around here. I&#039;m sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It&#039;s also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with &amp;quot;...&amp;quot; or &amp;quot;[...]&amp;quot;, though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don&#039;t know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re: Thraddash Arms ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he&#039;d display three arms pushing three different buttons, or maybe four.  [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It is possible however that those could have been feet stomping on pedals.  It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Umgah joined the Alliance ==&lt;br /&gt;
&lt;br /&gt;
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can&#039;t buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the &amp;quot;Great Hero&amp;quot;, but quickly changing it to &amp;quot;Great Enemy&amp;quot; because of their strange sense of humor. But perhaps I&#039;m remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know, they say you are the &amp;quot;Great Hero&amp;quot; and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Hierarchy vs. Alliance ==&lt;br /&gt;
&lt;br /&gt;
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Utwig ==&lt;br /&gt;
&lt;br /&gt;
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not that I&#039;m aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Orz ==&lt;br /&gt;
&lt;br /&gt;
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can&#039;t log in to forum site ==&lt;br /&gt;
&lt;br /&gt;
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)&lt;br /&gt;
:Wish I could help, but I don&#039;t frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)&lt;br /&gt;
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)&lt;br /&gt;
:It says &amp;quot;sorry, log in failed&amp;quot;, and I don&#039;t know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)&lt;br /&gt;
::Assuming the procedure hasn&#039;t changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum&amp;quot; containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)&lt;br /&gt;
:I&#039;ve tried it but doesn&#039;t work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)&lt;br /&gt;
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn&#039;t that you? It indicates you&#039;ve never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)&lt;br /&gt;
:Yes, that is my profile. I can&#039;t log in and it says &amp;quot;Your email address needs to be validate before you can log in&amp;quot;, but I don&#039;t know how to validate an email address. And I just entered activation code correctly that I already know but it doesn&#039;t work and it says &amp;quot;invalid activation code&amp;quot;. --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)&lt;br /&gt;
::Sorry, not sure how to help here. Maybe if you ask meep-eep (svdb@stack.nl). You might also have better luck at [http://www.star-control.com/community/ SCDB]. --[[User:Zeracles|Zeracles]] 14:48, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===The Ur-Quan Masters version 0.7.0===&lt;br /&gt;
&lt;br /&gt;
When the version 0.7.0 of the UQM release? --[[User:Videogamer13|Videogamer13]] 04:08, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Death March ==&lt;br /&gt;
&lt;br /&gt;
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. So, why the game ends after the Death March? --[[User:Videogamer13|Videogamer13]] 20:36, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m not sure I understand the question. Are you asking what is the rationale for the game ending when the Death March reaches Earth? I&#039;m guessing the reason is because, when the Kohr-Ah get to Earth, they destroy the Earth Starbase thus making it impossible for you refuel/recrew/repair the flagship so you&#039;re effectively dead in space, or soon will be. It also makes the end movie/cinematics impossible, so from a game design perspective it also makes sense. I guess there is the alternative that in-game you could still destroy the Sa-Matra and to avoid the adrift-in-space death scenario, you find a suitable planet, make one last landing and set up a last colony of humanity (a la Battlestar Galactica), but again that would require the game designers to have created an additional movie/cinematic for this alternate ending. It&#039;s also not really a victory, likely not even a pyrrhic victory. You probably don&#039;t have enough crew for a minimum viable population and the new colony will unlikely survive more than a few generations. &lt;br /&gt;
:Or are you asking why the Ultronomicon says this is what happens? I&#039;m assuming because that&#039;s what does happen in-game, but honestly I&#039;ve never let it get that far so can&#039;t personally confirm this. --[[User:Fyzixfighter|Fyzixfighter]] 03:30, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I know that Kohr-Ah cleanse all of the sentient life are the Druuge, Mycon, VUX, Orz, Spathi, Zoq-Fot-Pik, Arilou, Umgah, Thraddash, Supox, Utwig, Yehat, Pkunk, Ilwrath and Humans. But why the Kohr-Ah didn&#039;t cleanse the Syreen, Shofixti and Chmmr? --[[User:Videogamer13|Videogamer13]] 17:38, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Simple answer: it&#039;s programmed that way - IIRC during the death march the center of the Kohr-Ah sphere of influence moves to the nearest sphere of influence center, exterminates that race, and then repeating the process until all spheres of influence are gone, before moving to Sol. The Syreen, Shofixti and Chmmr don&#039;t have spheres of influence so we don&#039;t see when or if the death march gets to those places after the game over condition. From a game play perspective this is appropriate since it is very easy to see whether a sphere of influence still exists on the star map, and see how close one is to the game over condition. From the game universe perspective, I would imagine the Kohr-Ah would probably go after them eventually, probably after wiping out earth. They probably go after the major sources of civilizations that they can easily detect (the most likely threats) and later go after the minor, slave-shielded worlds (not major threats after all). Perhaps earth is the first they go after, and the Chmmr, Syreen and Shofixti are next, but we don&#039;t find out because we don&#039;t see past the game over condition (see the ending of [[wikipedia:Only You Can Save Mankind|Only You Can Save Mankind]]). --[[User:Fyzixfighter|Fyzixfighter]] 02:12, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion: Ban spam accounts indefinitely ==&lt;br /&gt;
&lt;br /&gt;
Spambots that register an account to spam should be banned without expiration date.  This makes it easier for the eventual &#039;clean up useless accounts&#039; day, where thoroughly inactive accounts with an infinite ban period can be wiped away quickly.  IPs should not be banned indefinitely, obviously, but I sincerely doubt someone is ever going to use those accounts again.&lt;br /&gt;
&lt;br /&gt;
Neither would I worry too much about blocking account creation; you fix that when you clean up the accounts.  Anyway, just a suggestion. --[[User:Svip|Svip]] ([[User talk:Svip|talk]]) 13:40, 27 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
&lt;br /&gt;
Just wanted to let you know that I appreciate that you&#039;re still so consistently fighting the spammers on the Ultronomicon.&lt;br /&gt;
(And of course I appreciate the contributions of others as well.)&lt;br /&gt;
If you know of a way that I can make this easier, please let me know. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 18:54, 10 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks. The others and I do what we can and I&#039;m sure that I&#039;m being far too generous in giving a lot of these new accounts the benefit of the doubt. As to a way to make this easier, I don&#039;t know for certain. We&#039;re already using captcha for username registration and new users have a certain wait period before they can edit, correct? I&#039;ve been looking at MediaWiki&#039;s [http://www.mediawiki.org/wiki/Manual:Combating_spam Combating spam] and [http://www.mediawiki.org/wiki/Anti-spam_features Anti-spam features], and I wonder if using the DNS-based blacklist and/or participating in Project Honeypot might be useful. The advantage seems to be that there is already mediawiki support for those features. Another possibility (but I don&#039;t know how easy it would be to implement or if mediawiki supports it) might be when registering a new username to require an email address and to have the user confirm registration through a link provided in an email, similar to how I&#039;ve seen some other sites (and honestly I don&#039;t recall if we already do this). Anyways, just some thoughts. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:30, 11 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::Ok, I&#039;ve set up the use of DNS blacklists now. Let&#039;s see if this pays off. If it doesn&#039;t, I&#039;ll enable confirmed email addresses for account creation and edits.&lt;br /&gt;
::And yes, we are using a CAPTCHA for editing by anonymous users and for creating new accounts. And unconfirmed users cannot create new pages for 7 days. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 20:36, 18 December 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Ok, using DNS blacklists wasn&#039;t enough apparently. So I&#039;ve now turned on obligatory email address confirmation.&lt;br /&gt;
&lt;br /&gt;
G&#039;day, just going to state the obvious, that the spam has reached an unacceptable level (again). Not only is the fight against it time-consuming, but the recent changes page is now so dominated by crap that it cannot serve its intended purpose. I tried looking to the Doom wiki for inspiration - from looking at their [http://doomwiki.org/wiki/Doom_Wiki:Central_Processing ``Central Processing&amp;quot; page], they recently encountered spam of the sort we have. See the subheadings ``5 Abuse Filter&amp;quot; and ``21 New AbuseFilter&amp;quot;, which appears to have done the job for them. I assume that only the bureaucrats could implement it here, but do you have any other thoughts? --[[User:Zeracles|Zeracles]] ([[User talk:Zeracles|talk]]) 06:09, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I didn&#039;t mind it so much when it was like 5 new accounts a day and I was still looking for a job so most of my day was free, but now that I have a full time job I can only check the recent changes list in the morning and in the evening. But, yeah, it&#039;s getting pretty bad of late. The suggestion in [http://doomwiki.org/wiki/Doom_Wiki:Central_Processing#New_AbuseFilter 21 New AbuseFilter] looks interesting - 5 successful edits before being able to create a new page, talk page, or user talk page. That might be a good way to distinguish spambots from real humans, until the spambotters figure a way around it. I don&#039;t think it would stop the creation of random spambot users though. Two other possibilities that I&#039;ve thought about are changing the captcha text and simply disabling account creation for a month or so. My guess is the spambotters did a kind of brute force attack to learn the possible captcha answers and now just randomly try one of the known correct solutions each time. Perhaps if the account creation is disabled for a certain amount of time then the wiki would fall off their radar (but I wouldn&#039;t hold my breath on that one). My preference would be for the &amp;quot;21 New AbuseFilter&amp;quot; solution and updating the captcha text/answers. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 06:31, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, you&#039;ve done more than anyone else to stay on top of the spam, and well done on the new job! I think you&#039;re right, the filter against page creation (user talk pages in particular) by new users and updated captcha should stop the deluge. I PMed a heads-up to Svdb/meep through UQMF so hopefully we&#039;ll see what he thinks. --[[User:Zeracles|Zeracles]] ([[User talk:Zeracles|talk]]) 10:39, 26 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve done something different for now: I made a small internal change to the ConfirmEdit extension, which should prevent automated scripts from succeeding, as long as they are not customised for the Ultronomicon. Let&#039;s see how it works. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 12:46, 26 July 2013 (CEST)&lt;br /&gt;
::::...so far so good... — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 11:32, 27 July 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Centauri System==&lt;br /&gt;
@Fyzixfighter I was just looking thru your to do list and saw the -recommendations of deletion or merger-.  I do think the Centauri pages could be merged into one page, with the === headers for each star, and then the list of planets.  Someone&#039;s already done the work cataloguing them, no sense deleting it.  But if each Centauri system gets a page, then surely the Orionis constellation deserves one; it hosts the Umgah and some really rich worlds. [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]]) 05:44, 1 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Kohr-Ah and the Hierarchy==&lt;br /&gt;
Hi Fyzixfighter, i was thinking about the New Alliance vs Hierarchy dichotomy and wondered how the Kohr-Ah really fit in.  I created a [[Neutral]] page to group those races that are neither Alliance nor Hierarchy (which is basically the Greater Kzer-Ah Empire), and i don&#039;t think the Kohr-Ah are Hierarchy members or not?  The Death March does not look at allegiance whatsoever, races are annihilated no matter where they stand AND the Eternal Doctrine is at exact odds with the Path of Now and Forever.  so how could the Korh-Ah really be members of the Kzer-Ah&#039;s empire?&lt;br /&gt;
&lt;br /&gt;
If the Kohr-Ah are really outside of the Hierarchy, then i think they qualify as a superpower, on equal footing with both confederations.  This would mean that &#039;&#039;&#039;the galactic war waged in the late 2150s is a three-sided fight between the Alliance, Hierarchy and Kohr-Ah.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally, the Alliance&#039;s ideological stance on the Doctrinal Conflict is never explicitly stated, but it can be inferred as being a rejection of both arguments, essentially a doctrine of life, peace and co-operation.&lt;br /&gt;
&lt;br /&gt;
:Do we have any page where the Kohr-Ah are implied or directly stated as being part of the Hierarchy? If so, I agree that would be a problem as the Kohr-Ah are not part of the Ur-Quan (Kzer-Za) Hierarchy. In that case, they would go on the &#039;&#039;&#039;Neutral&#039;&#039;&#039; page, but I think a better page name would be &#039;&#039;&#039;Unaffiliated races&#039;&#039;&#039; since the Kohr-Ah&#039;s Eternal Doctrine doesn&#039;t really fit the connotation of &#039;&#039;&#039;Neutral&#039;&#039;&#039; in my opinion. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 01:51, 8 July 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Sphere_of_Influence&amp;diff=32427</id>
		<title>Talk:Sphere of Influence</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Sphere_of_Influence&amp;diff=32427"/>
		<updated>2015-07-07T00:34:12Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* SOL not Sol */ comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SOL not Sol==&lt;br /&gt;
SOL is the acronym for &#039;&#039;&#039;S&#039;&#039;&#039;phere &#039;&#039;&#039;O&#039;&#039;&#039;f &#039;&#039;&#039;I&#039;&#039;&#039;nfluence; Sol is the name of the Human starsystem, which translates to Sun.  [[User:Donutcity|Donutcity]] ([[User talk:Donutcity|talk]])&lt;br /&gt;
&lt;br /&gt;
:Actually shouldn&#039;t the acronym be &amp;quot;SOI&amp;quot; - it had been &amp;quot;SoI&amp;quot;. The confusion with [[Sol]] probably arises because in perhaps the default font a capital i (I) is indistinguishable from a lower case L (l). I can see the difference in the editing area but not on the page itself. Honestly we could probably just remove the acronym entirely since I can&#039;t seem to find usage of the acronym in the canon or elsewhere on this wiki except this page. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 02:34, 7 July 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
==TO DO==&lt;br /&gt;
Add the location and size of each SOL. Do this for each race page, too.&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:X-Form&amp;diff=32374</id>
		<title>Talk:X-Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:X-Form&amp;diff=32374"/>
		<updated>2015-07-01T02:31:06Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: moving new comment to bottom of page and reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If we include strategies here, then this should include a notice on using the Y-form to accelerate into a charge, then coasting in on the X-form, leaving enough time to recover battery.&lt;br /&gt;
&lt;br /&gt;
Also, is it worth pointing out that X-form vs Ilwrath, though a slugfest slanted against the X-form, still has a good strategy and a bad strategy?&lt;br /&gt;
&lt;br /&gt;
That is, a good strategy is for the X-form to ram the Ilwrath with lasers blazing, then use a touch of thrust coming off the bounce to get a good, medium range while moving away from the Ilwrath, yet tempting the Ilwrath to continue its charge. Ideally, the Ilwrath will have to traverse the &#039;hot spot&#039; at a low relative velocity.&lt;br /&gt;
&lt;br /&gt;
Yes, severe damage will be taken, but it comes out better than the naive &#039;charge&#039; strategy.&lt;br /&gt;
- [[User:Death 999|Death 999]] 13:48, 22 Dec 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The names X-Wing and Y-Wing can&#039;t possibly be canon. Are they?&lt;br /&gt;
--[[User:Shiver|Shiver]] 14:46, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:See page 85 in the SC2 PC manual (or page 36 in the 3DO manual). I don&#039;t know if it appears anywhere else in the canon, such as the code or dialogue (though I&#039;m pretty sure it&#039;s not in the dialogue). --[[User:Fyzixfighter|Fyzixfighter]] 21:00, 3 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I see it. Guess we&#039;d better leave it alone. --[[User:Shiver|Shiver]] 08:57, 4 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::It might need a reference in the Notes and references section if it&#039;s from a manual. [[User:Valaggar|Valaggar]] 09:20, 4 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Got it. Someone bringing up the question of whether information is canon or not is probably the best indicator of when to use notes/refs. --[[User:Fyzixfighter|Fyzixfighter]] 18:30, 4 September 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Transformer==&lt;br /&gt;
I propose that the name of this entry be changed to Transformer.  It is both an X and Y Wing, but the title favours only one of those.&lt;br /&gt;
&lt;br /&gt;
:@Donutcity: Welcome, and thanks for cleaning up a lot of the pages. To your proposal, I think it depends on which piece of the official [[canon]] we want to base the page name. If I haven&#039;t missed any occurrences, the manuals (SC1 PC, SC2 PC, SC2 3DO) and in-game Chmmr dialogue (text at least, still need to check the audio) use &amp;quot;X-Form&amp;quot; or some variation on it. The 3DO SC2 video and the ComSim image (SC1) use &amp;quot;Transformer&amp;quot;. I&#039;m a bit partial to the X-Form name because it&#039;s more common and in the Chmmr conversation. I don&#039;t think the X in X-Form necessarily has the same meaning as the X in X-Wing, so I don&#039;t see it as favoring one or the other. &amp;lt;small&amp;gt; Also you can sign your talk page comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/small&amp;gt; --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 04:31, 1 July 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Melnorme&amp;diff=32369</id>
		<title>Melnorme</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Melnorme&amp;diff=32369"/>
		<updated>2015-06-28T02:42:35Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Trading Post Locations */ adding wlinks and minor ce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBox|name=Melnorme|image=MelnormeComm.png|caption=Trade Master Greenish|homeworld=Unknown|coordinates=Unknown|organizations=Unknown|ship=[[Trader]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Melnorme&#039;&#039;&#039; (pronounced {{IPA|/[[media:Melnorme_as_pronounced_by_Greenish.ogg|&#039;m&amp;amp;#603;ln&amp;amp;#596;&amp;amp;#720;me&amp;amp;#618;]]/}}){{ref|1}}, as far as we know, are a race of traveling traders in information and technology. They appear as several orange globs piled on top of each other, with a large smile and a single eye.&lt;br /&gt;
&lt;br /&gt;
The Melnorme&#039;s basic culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. While their culture abandoned currency long ago, the Melnorme economy is based entirely on the exchange of items of &amp;quot;intrinsic value&amp;quot;, quantified via [[Interstar Credits]]. The Melnorme are particularly interested in obtaining new information about [[Table of bio types|alien life-forms]] and the strange [[Precursor]] [[Rainbow Worlds]], without specifying how they use the data, though it is probably safe to assume that they simply sell it to someone else. They claim that they have &amp;quot;a thousand secret sources in space and time&amp;quot; and that their charge for revealing even one of them would indebt the whole [[Human]] species for centuries.&lt;br /&gt;
&lt;br /&gt;
Melnorme are highly sensitive to a broad spectrum of colors; their single eye, while incapable of perceiving depth, contains numerous wavelength-sensitive cone cells. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one pays enough credits the Melnorme offer to sell the information about it turning purple{{ref|2}}). A blue bridge signifies a response to an unexpected threat and emotional distress, and also has the effect of permitting the Melnorme Trade Master to see the weapon consoles more clearly.&lt;br /&gt;
&lt;br /&gt;
The Melnorme possess a large amount of knowledge and unique technology, including a device called the [[MetaChron]] that can predict its own destruction. They also claim that they can predict The Captain&#039;s arrival using the vibrations of [[Tzo crystal]]s.&lt;br /&gt;
&lt;br /&gt;
The similarity in name between &amp;quot;Melnorme&amp;quot; and &amp;quot;[[Mael-Num]]&amp;quot;, combined with the fact that the Mael-Num are described as one-eyed creatures by the [[Ur-Quan Kohr-Ah|Kohr-Ah]], may lead to the suspicion that there is a connection between the two races. This suspicion has been confirmed by reliable sources.{{ref|3}} Presumably, the Melnorme would be willing to sell this information along with their full history, psychology, mental powers, their unique physiology, the exact location of homeworlds, and their &amp;quot;potentially ominous&amp;quot; long-term plans.&lt;br /&gt;
&lt;br /&gt;
The Melnorme are never found in [[HyperSpace]] (unless [[The Captain]] calls them or they come offering to rescue him if he runs out of fuel), but they are present at supergiant star systems like [[Alpha Centauri]] or [[Zeeman]]. A Melnorme [[Trader]] is always located in every supergiant star system though one may have to investigate the planets individually to find it.&lt;br /&gt;
&lt;br /&gt;
The first Melnorme Trade Master to contact The Captain is known as Trade Master [[Greenish]], captain of the Trader vessel &#039;&#039;Inevitably Successful In All Circumstances.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:melnorme_captain.png|right|110px|Melnorme Trader captain]] &lt;br /&gt;
While not designed as a warship, the Melnorme Trader is still capable of defending itself, possessing a weapon system which Greenish claims he had bought from the [[Keel-Verezy]] just one month before his first meeting with The Captain. Its variable power blaster is known as the one thing that can actually absorb an Ur-Quan Fusion Blast and the Confusion Ray is capable of temporarily scrambling a ship&#039;s navigation and crippling its special systems.&lt;br /&gt;
&lt;br /&gt;
The Melnorme have an aversion for the [[Druuge]], seeing their prices as &amp;quot;unreasonably low&amp;quot; (though, curiously, they do not mention anything about Druuge slave trading or piracy except alluding to &amp;quot;hidden costs&amp;quot; and &amp;quot;secret tariffs&amp;quot;). The Druuge likewise detest the Melnorme, arguing instead that their prices are high, that they &amp;quot;charge fees for common knowledge&amp;quot; and that their rescue service is piracy.&lt;br /&gt;
&lt;br /&gt;
==Trading with the Melnorme==&lt;br /&gt;
:&#039;&#039;See also: [[List of Melnorme trade goods]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In [[Star Control II]], the Melnorme have the following goods for sale:&lt;br /&gt;
*Fuel: 1 [[Interstar Credit|Credit]] per unit.&lt;br /&gt;
*Information: 75 Credits per piece of information&lt;br /&gt;
*Technology: 150 Credits per piece of technology&lt;br /&gt;
The Melnorme are also willing to pay for certain things:&lt;br /&gt;
*500 Credits per [[Rainbow World]] location&lt;br /&gt;
*2 Credits per unit of [[Biological Data]]&lt;br /&gt;
They have also sold the following to third parties:&lt;br /&gt;
*[[Probe|Catalog item 2418-B]] to the [[Slylandro]] for data on the lifeforms on [[Source]]&lt;br /&gt;
*The [[FunRom]] &amp;quot;Winky&#039;s Happy Night&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trading post locations==&lt;br /&gt;
* [[Alpha Centauri]] (155.9 : 099.3)&lt;br /&gt;
* Alpha Octantis (157.8 : 666.8)&lt;br /&gt;
* Alpha Illuminati (235.1 : 329.1)&lt;br /&gt;
* [[Zeeman]] (335.2 : 194.0)&lt;br /&gt;
* Alpha Vulpeculae (365.4 : 258.7)&lt;br /&gt;
* Alpha Eridani (587.5 : 772.9)&lt;br /&gt;
&lt;br /&gt;
(list incomplete)&lt;br /&gt;
&lt;br /&gt;
==Known individuals==&lt;br /&gt;
*[[Greenish]]&lt;br /&gt;
*Ochre&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;The name is apparently derived from the name &amp;quot;[[wikipedia:Mel Tormé|Mel Tormé]]&amp;quot;.&#039;&#039; &lt;br /&gt;
:{{IRC1998}}&lt;br /&gt;
::&amp;lt;Manta&amp;gt; Melnorme... Mel Torme?&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Give Manta a prize!  He&#039;s absolutely correct!&lt;br /&gt;
{{note|2}}&#039;&#039;In the original PC version, this information costs 120,000 Credits. In the 3D0 version this cost was raised to 12,000,000 Credits. Both of these amounts are unreachable in normal game play. Also, there is no response in the Melnorme conversation tree even if the player were to improperly obtain enough Credits and to try purchasing this information.&#039;&#039;&lt;br /&gt;
{{note|3}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;Deep-Reep&amp;gt; who are the mael num, realy?&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; The mael num are ancestors of the Melnorme&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Melnorme]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_stars&amp;diff=32364</id>
		<title>List of stars</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_stars&amp;diff=32364"/>
		<updated>2015-06-23T05:10:43Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: fixing a few column errors of Super-giants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;sortable wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Constellation!!Star!!Color!!Size!!Coordinates!!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Achernar&lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|537.5 : 272.9&lt;br /&gt;
|-&lt;br /&gt;
|Algol &lt;br /&gt;
|&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|900.0 : 325.0&lt;br /&gt;
|-&lt;br /&gt;
|Alcor &lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|970.8 : 025.0&lt;br /&gt;
|-&lt;br /&gt;
|Aldebaran &lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|737.5 : 356.2&lt;br /&gt;
|-&lt;br /&gt;
|Almagest &lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|990.9 : 235.9&lt;br /&gt;
|-&lt;br /&gt;
|Altair &lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|450.0 : 650.0&lt;br /&gt;
|-&lt;br /&gt;
|Andromedae&lt;br /&gt;
|[[Alpha Andromedae|Alpha]] &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|862.5 : 700.0&lt;br /&gt;
|[[Rainbow World]] &lt;br /&gt;
|-&lt;br /&gt;
|Andromedae&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|866.6 : 710.4&lt;br /&gt;
|-&lt;br /&gt;
|[[Antares]]&lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|647.9 : 754.1&lt;br /&gt;
|-&lt;br /&gt;
|Antliae&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|268.7 : 900.0&lt;br /&gt;
|-&lt;br /&gt;
|Antliae&lt;br /&gt;
|Beta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|270.6 : 891.0&lt;br /&gt;
|-&lt;br /&gt;
|Antliae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|283.1 : 885.4&lt;br /&gt;
|-&lt;br /&gt;
|Antliae&lt;br /&gt;
|Delta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|305.0 : 883.3&lt;br /&gt;
|-&lt;br /&gt;
|Antliae&lt;br /&gt;
|Epsilon &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|253.5 : 891.7&lt;br /&gt;
|-&lt;br /&gt;
|Antliae&lt;br /&gt;
|Zeta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|258.1 : 910.5&lt;br /&gt;
|-&lt;br /&gt;
|Apodis&lt;br /&gt;
|[[Alpha Apodis|Alpha]]&lt;br /&gt;
|Yellow&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|258.2 : 850.7&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Apodis&lt;br /&gt;
|Beta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|259.3 : 856.9&lt;br /&gt;
|-&lt;br /&gt;
|Apodis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|256.2 : 857.2&lt;br /&gt;
|-&lt;br /&gt;
|Apodis&lt;br /&gt;
|Delta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|253.6 : 850.4&lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|856.0 : 863.8&lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|[[Beta Aquarii|Beta]] &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|863.0 : 869.3&lt;br /&gt;
|[[Utwig]] Homeworld ([[Fahz|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|853.4 : 879.7&lt;br /&gt;
|[[Rainbow World]] &lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|Delta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|858.8 : 881.2&lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|875.0 : 864.5&lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|Zeta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|862.5 : 856.2&lt;br /&gt;
|-&lt;br /&gt;
|Aquarii&lt;br /&gt;
|Eta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|849.2 : 857.8&lt;br /&gt;
|-&lt;br /&gt;
|Aquilae&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|915.9 : 974.5&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Aquilae&lt;br /&gt;
|Beta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|918.6 : 974.1&lt;br /&gt;
|-&lt;br /&gt;
|Aquilae&lt;br /&gt;
|Gamma &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|912.0 : 974.1&lt;br /&gt;
|-&lt;br /&gt;
|Aquilae&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|914.4 : 968.6&lt;br /&gt;
|-&lt;br /&gt;
|Aquilae&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|914.7 : 979.0&lt;br /&gt;
|-&lt;br /&gt;
|Arae&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|933.9 : 084.3&lt;br /&gt;
|-&lt;br /&gt;
|Arae&lt;br /&gt;
|Beta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|933.3 : 093.7&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Arae&lt;br /&gt;
|Gamma &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|941.9 : 094.2&lt;br /&gt;
|-&lt;br /&gt;
|Arae&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|929.2 : 075.0&lt;br /&gt;
|-&lt;br /&gt;
|Arae&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|923.7 : 082.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Arcturus]] &lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|964.5 : 579.1&lt;br /&gt;
|[[Burvixese]] Homeworld ([[Arcturus I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Arianni&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|739.5 : 175.0&lt;br /&gt;
|-&lt;br /&gt;
|Arianni&lt;br /&gt;
|Beta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|718.7 : 183.3&lt;br /&gt;
|-&lt;br /&gt;
|Arianni&lt;br /&gt;
|Gamma &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|739.5 : 168.7&lt;br /&gt;
|-&lt;br /&gt;
|Arietis&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|937.5 : 158.3&lt;br /&gt;
|-&lt;br /&gt;
|Arietis&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|946.9 : 154.8&lt;br /&gt;
|-&lt;br /&gt;
|Arietis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|947.7 : 167.0&lt;br /&gt;
|-&lt;br /&gt;
|Arietis&lt;br /&gt;
|Delta &lt;br /&gt;
|Red&lt;br /&gt;
|Giant&lt;br /&gt;
|954.1 : 168.7&lt;br /&gt;
|-&lt;br /&gt;
|Arietis&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|955.9 : 173.5&lt;br /&gt;
|-&lt;br /&gt;
|Aurigae&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|806.2 : 208.3&lt;br /&gt;
|-&lt;br /&gt;
|Aurigae&lt;br /&gt;
|Beta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|808.0 : 201.1&lt;br /&gt;
|-&lt;br /&gt;
|Aurigae&lt;br /&gt;
|Gamma &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|816.3 : 200.9&lt;br /&gt;
|-&lt;br /&gt;
|Aurigae&lt;br /&gt;
|Delta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|818.7 : 193.7&lt;br /&gt;
|-&lt;br /&gt;
|Bellatrix &lt;br /&gt;
|&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|545.8 : 191.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Betelgeuse]]&lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|412.5 : 377.0&lt;br /&gt;
|[[Syreen]] adopted Homeworld ([[Gaia|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|022.9 : 266.6&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Beta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|035.1 : 275.8&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|038.4 : 290.0&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Delta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|021.7 : 250.9&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|013.8 : 269.6&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Zeta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|016.7 : 287.5&lt;br /&gt;
|-&lt;br /&gt;
|Bootis&lt;br /&gt;
|Eta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|067.2 : 286.3&lt;br /&gt;
|-&lt;br /&gt;
|Brahe&lt;br /&gt;
|Alpha &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|620.8 : 233.3&lt;br /&gt;
|-&lt;br /&gt;
|Brahe&lt;br /&gt;
|[[Beta Brahe|Beta]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|639.5 : 231.2&lt;br /&gt;
|[[Sun Device]] (planet I)&lt;br /&gt;
|-&lt;br /&gt;
|Brahe&lt;br /&gt;
|Gamma &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|635.4 : 272.9&lt;br /&gt;
|[[Egg Case|Mycon Egg Case]] (planet I)&lt;br /&gt;
|-&lt;br /&gt;
|Brahe&lt;br /&gt;
|Delta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|645.8 : 275.0&lt;br /&gt;
|-&lt;br /&gt;
|Brahe&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|641.6 : 262.5&lt;br /&gt;
|-&lt;br /&gt;
|Brahe&lt;br /&gt;
|Zeta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|650.0 : 245.8&lt;br /&gt;
|-&lt;br /&gt;
|Caeli&lt;br /&gt;
|Alpha &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|241.0 : 071.8&lt;br /&gt;
|-&lt;br /&gt;
|Caeli&lt;br /&gt;
|Beta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|258.9 : 074.1&lt;br /&gt;
|-&lt;br /&gt;
|Caeli&lt;br /&gt;
|Gamma &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|285.4 : 078.7&lt;br /&gt;
|-&lt;br /&gt;
|Caeli&lt;br /&gt;
|Delta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|308.9 : 078.2&lt;br /&gt;
|-&lt;br /&gt;
|Caeli&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|333.3 : 080.1&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Alpha &lt;br /&gt;
|Yellow&lt;br /&gt;
|Giant&lt;br /&gt;
|606.2 : 404.1&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|595.8 : 408.3&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|612.5 : 393.7&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Delta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|627.0 : 383.3&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|593.7 : 393.7&lt;br /&gt;
|[[Syreen Vault]] (satellite I-C)&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Zeta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|616.6 : 412.5&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Eta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|620.8 : 422.9&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Theta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|589.5 : 402.0&lt;br /&gt;
|-&lt;br /&gt;
|Camelopardalis&lt;br /&gt;
|Iota &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|629.1 : 393.7&lt;br /&gt;
|-&lt;br /&gt;
|Cancri&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|493.7 : 514.5&lt;br /&gt;
|-&lt;br /&gt;
|Cancri&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|515.5 : 512.2&lt;br /&gt;
|-&lt;br /&gt;
|Cancri&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|500.6 : 501.1&lt;br /&gt;
|-&lt;br /&gt;
|Cancri&lt;br /&gt;
|Delta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|509.4 : 493.1&lt;br /&gt;
|-&lt;br /&gt;
|Canopus &lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|218.7 : 150.0&lt;br /&gt;
|-&lt;br /&gt;
|Capella &lt;br /&gt;
|&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|424.4 : 009.1&lt;br /&gt;
|-&lt;br /&gt;
|Capricorni&lt;br /&gt;
|Alpha &lt;br /&gt;
|Orange&lt;br /&gt;
|Giant&lt;br /&gt;
|297.9 : 516.6&lt;br /&gt;
|-&lt;br /&gt;
|Capricorni&lt;br /&gt;
|Beta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|303.5 : 517.8&lt;br /&gt;
|-&lt;br /&gt;
|Capricorni&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|299.3 : 531.8&lt;br /&gt;
|-&lt;br /&gt;
|Carinae&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Giant&lt;br /&gt;
|362.5 : 543.7&lt;br /&gt;
|-&lt;br /&gt;
|Carinae&lt;br /&gt;
|Beta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|341.6 : 543.7&lt;br /&gt;
|-&lt;br /&gt;
|Carinae&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|358.3 : 547.9&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeiae&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|354.1 : 518.7&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeiae&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|377.0 : 525.0&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeiae&lt;br /&gt;
|Gamma &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|367.9 : 506.9&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeiae&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|387.5 : 514.5&lt;br /&gt;
|-&lt;br /&gt;
|Cassiopeiae&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|399.4 : 518.5&lt;br /&gt;
|-&lt;br /&gt;
|Centauri&lt;br /&gt;
|[[Alpha Centauri|Alpha]]&lt;br /&gt;
|Red&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|155.9 : 099.3&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Centauri&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|141.2 : 090.5&lt;br /&gt;
|-&lt;br /&gt;
|Centauri&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|157.9 : 111.5&lt;br /&gt;
|-&lt;br /&gt;
|Centauri&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|131.2 : 126.0&lt;br /&gt;
|-&lt;br /&gt;
|Centauri&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|151.5 : 086.6&lt;br /&gt;
|-&lt;br /&gt;
|Centauri&lt;br /&gt;
|Zeta &lt;br /&gt;
|Red&lt;br /&gt;
|Giant&lt;br /&gt;
|146.3 : 077.9&lt;br /&gt;
|-&lt;br /&gt;
|Cephei&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Giant&lt;br /&gt;
|375.0 : 583.3&lt;br /&gt;
|-&lt;br /&gt;
|Cephei&lt;br /&gt;
|Beta &lt;br /&gt;
|Red&lt;br /&gt;
|Giant&lt;br /&gt;
|362.5 : 575.0&lt;br /&gt;
|-&lt;br /&gt;
|Cerenkov&lt;br /&gt;
|[[Alpha Cerenkov|Alpha]]&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|422.1 : 198.6&lt;br /&gt;
|[[Admiral ZEX]] ([[Alpha Cerenkov I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Cerenkov&lt;br /&gt;
|Beta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|450.0 : 200.0&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Giant&lt;br /&gt;
|287.5 : 447.9&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Beta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|287.5 : 404.1&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Gamma &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|303.8 : 408.3&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Delta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|293.7 : 430.6&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Epsilon &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|270.8 : 470.8&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Zeta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|289.5 : 468.7&lt;br /&gt;
|-&lt;br /&gt;
|Ceti&lt;br /&gt;
|Eta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|281.2 : 425.0&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|497.1 : 710.4&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Beta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|495.5 : 703.4&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|489.5 : 704.1&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Delta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|485.4 : 712.5&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|487.9 : 720.1&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Zeta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|495.8 : 722.9&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Eta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|508.3 : 714.5&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Theta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|514.5 : 695.8&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Iota &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|513.6 : 690.8&lt;br /&gt;
|-&lt;br /&gt;
|Chamaeleonis&lt;br /&gt;
|Kappa &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|506.2 : 675.0&lt;br /&gt;
|-&lt;br /&gt;
|Chandrasekhar&lt;br /&gt;
|Alpha &lt;br /&gt;
|Orange&lt;br /&gt;
|Giant&lt;br /&gt;
|012.5 : 654.1&lt;br /&gt;
|-&lt;br /&gt;
|Chandrasekhar&lt;br /&gt;
|Beta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|037.5 : 671.6&lt;br /&gt;
|-&lt;br /&gt;
|Chandrasekhar&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|020.8 : 662.5&lt;br /&gt;
|-&lt;br /&gt;
|Chandrasekhar&lt;br /&gt;
|Delta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|018.7 : 652.0&lt;br /&gt;
|-&lt;br /&gt;
|Chandrasekhar&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|031.2 : 672.8&lt;br /&gt;
|-&lt;br /&gt;
|Circini&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Giant&lt;br /&gt;
|039.5 : 597.9&lt;br /&gt;
|-&lt;br /&gt;
|Circini&lt;br /&gt;
|Beta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|036.5 : 609.3&lt;br /&gt;
|-&lt;br /&gt;
|Circini&lt;br /&gt;
|Gamma &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|043.7 : 627.0&lt;br /&gt;
|-&lt;br /&gt;
|Circini&lt;br /&gt;
|Delta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|054.1 : 614.5&lt;br /&gt;
|-&lt;br /&gt;
|Circini&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|056.3 : 598.0&lt;br /&gt;
|-&lt;br /&gt;
|Circini&lt;br /&gt;
|Zeta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|045.6 : 598.9&lt;br /&gt;
|-&lt;br /&gt;
|Columbae&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Giant&lt;br /&gt;
|075.0 : 645.8&lt;br /&gt;
|-&lt;br /&gt;
|Columbae&lt;br /&gt;
|Beta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|077.0 : 660.2&lt;br /&gt;
|-&lt;br /&gt;
|Columbae&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|072.9 : 620.8&lt;br /&gt;
|-&lt;br /&gt;
|Copernicus&lt;br /&gt;
|Alpha &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|579.1 : 262.5&lt;br /&gt;
|-&lt;br /&gt;
|Copernicus&lt;br /&gt;
|[[Beta Copernicus|Beta]]&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|600.8 : 263.1&lt;br /&gt;
|[[Syra]] and [[Egg Case|Mycon Egg Case]] (planet I)&lt;br /&gt;
|-&lt;br /&gt;
|Copernicus&lt;br /&gt;
|Gamma &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|562.5 : 252.0&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|Alpha &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|victim of [[Inter-Dimensional Fatigue|interdimensional fatigue]]&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|[[Beta Corvi|Beta]] &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|033.3 : 981.2&lt;br /&gt;
|[[Slylandro]] Homeworld ([[Source|planet IV]])&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|006.2 : 947.9&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|Delta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|100.0 : 939.5&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|010.4 : 912.5&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|Zeta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|008.3 : 997.9&lt;br /&gt;
|-&lt;br /&gt;
|Corvi&lt;br /&gt;
|Eta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|102.0 : 993.7&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Giant&lt;br /&gt;
|601.4 : 563.2&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Beta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|610.7 : 578.5&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Gamma &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|616.6 : 600.0&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|620.0 : 593.5&lt;br /&gt;
|[[Sa-Matra]] (orbiting [[Delta Crateris V|planet V]])&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|630.1 : 587.5&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Zeta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|649.6 : 603.2&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Eta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|642.9 : 595.8&lt;br /&gt;
|-&lt;br /&gt;
|Crateris&lt;br /&gt;
|Theta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|621.5 : 625.5&lt;br /&gt;
|-&lt;br /&gt;
|Crucis&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|558.3 : 629.1&lt;br /&gt;
|-&lt;br /&gt;
|Crucis&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|547.9 : 668.7&lt;br /&gt;
|-&lt;br /&gt;
|Crucis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|525.0 : 622.9&lt;br /&gt;
|-&lt;br /&gt;
|Crucis&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|543.7 : 591.6&lt;br /&gt;
|-&lt;br /&gt;
|Cygnus&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|047.9 : 458.3&lt;br /&gt;
|-&lt;br /&gt;
|Cygnus&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|047.9 : 464.5&lt;br /&gt;
|-&lt;br /&gt;
|Cygnus&lt;br /&gt;
|Gamma &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|056.2 : 470.8&lt;br /&gt;
|-&lt;br /&gt;
|Cygnus&lt;br /&gt;
|Delta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|041.6 : 471.7&lt;br /&gt;
|-&lt;br /&gt;
|Cygnus&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|025.0 : 458.3&lt;br /&gt;
|-&lt;br /&gt;
|Delphini&lt;br /&gt;
|Alpha &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|371.6 : 645.8&lt;br /&gt;
|-&lt;br /&gt;
|Delphini&lt;br /&gt;
|Beta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|377.0 : 650.0&lt;br /&gt;
|-&lt;br /&gt;
|Deneb &lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|218.7 : 008.3&lt;br /&gt;
|-&lt;br /&gt;
|Doradus&lt;br /&gt;
|Alpha &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|420.8 : 685.4&lt;br /&gt;
|-&lt;br /&gt;
|Doradus&lt;br /&gt;
|Beta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|429.1 : 693.7&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|277.1 : 835.1&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Beta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|282.2 : 839.5&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Gamma &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|251.8 : 805.6&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|[[Delta Draconis|Delta]]&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|253.5 : 835.8&lt;br /&gt;
|[[Thraddash]] Homeworld ([[Delta Draconis I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Epsilon &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|283.6 : 785.7&lt;br /&gt;
|[[Rainbow World]]&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|[[Zeta Draconis|Zeta]]&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|277.6 : 867.3&lt;br /&gt;
|[[Aqua Helix]] ([[Zeta Draconis I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Eta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|315.1 : 839.0&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Theta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|327.0 : 800.0&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Iota &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|356.2 : 825.0&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Kappa &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|245.8 : 866.6&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Lambda &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|236.2 : 839.5&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Mu &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|231.0 : 870.2&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Nu &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|230.0 : 886.1&lt;br /&gt;
|-&lt;br /&gt;
|Draconis&lt;br /&gt;
|Xi &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|258.8 : 865.3&lt;br /&gt;
|-&lt;br /&gt;
|Equulei&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|591.0 : 662.4&lt;br /&gt;
|-&lt;br /&gt;
|Equulei&lt;br /&gt;
|Beta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|602.0 : 672.9&lt;br /&gt;
|-&lt;br /&gt;
|Eridani&lt;br /&gt;
|Alpha &lt;br /&gt;
|Yellow&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|587.5 : 772.9&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Eridani&lt;br /&gt;
|Beta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|595.8 : 764.5&lt;br /&gt;
|-&lt;br /&gt;
|Eridani&lt;br /&gt;
|Gamma &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|579.1 : 758.3&lt;br /&gt;
|-&lt;br /&gt;
|Formalhaut &lt;br /&gt;
|&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|437.5 : 856.2&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|537.5 : 787.5&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Beta &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|564.5 : 802.0&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Gamma &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|587.5 : 806.2&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Delta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|597.9 : 797.9&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|604.1 : 791.6&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Zeta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|610.4 : 800.0&lt;br /&gt;
|-&lt;br /&gt;
|Fornacis&lt;br /&gt;
|Eta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|618.7 : 787.5&lt;br /&gt;
|-&lt;br /&gt;
|Geminorum&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Giant&lt;br /&gt;
|495.8 : 779.1&lt;br /&gt;
|-&lt;br /&gt;
|Geminorum&lt;br /&gt;
|Beta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|497.9 : 779.1&lt;br /&gt;
|-&lt;br /&gt;
|Geminorum&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|489.5 : 745.8&lt;br /&gt;
|-&lt;br /&gt;
|Geminorum&lt;br /&gt;
|Delta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|464.5 : 747.9&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Alpha &lt;br /&gt;
|Orange&lt;br /&gt;
|Giant&lt;br /&gt;
|084.3 : 038.8&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Beta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|084.3 : 043.1&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Gamma &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|080.3 : 033.7&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Delta &lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|087.7 : 034.0&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|095.8 : 046.8&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Zeta &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|111.6 : 033.4&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Eta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|070.8 : 004.1&lt;br /&gt;
|-&lt;br /&gt;
|Giclas&lt;br /&gt;
|Theta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|067.5 : 074.2&lt;br /&gt;
|-&lt;br /&gt;
|Gorno&lt;br /&gt;
|Alpha &lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|277.1 : 014.6&lt;br /&gt;
|-&lt;br /&gt;
|Gorno&lt;br /&gt;
|Beta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|281.4 : 008.9&lt;br /&gt;
|-&lt;br /&gt;
|Gorno&lt;br /&gt;
|Gamma &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|293.9 : 011.6&lt;br /&gt;
|-&lt;br /&gt;
|Gorno&lt;br /&gt;
|[[Delta Gorno|Delta]]&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|290.8 : 026.9&lt;br /&gt;
|[[Shofixti]] Homeworld ([[Kyabetsu|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Gorno&lt;br /&gt;
|Epsilon &lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|282.0 : 030.1&lt;br /&gt;
|-&lt;br /&gt;
|[[Groombridge]] &lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|Giant&lt;br /&gt;
|966.0 : 904.2&lt;br /&gt;
|[[Rainbow World]]&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|Alpha &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|227.4 : 366.3&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|Beta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|214.8 : 355.1&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|Gamma &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|225.0 : 370.8&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|Delta &lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|235.4 : 374.1&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|[[Yuffo|Epsilon]]&lt;br /&gt;
|Orange&lt;br /&gt;
|Giant&lt;br /&gt;
|241.6 : 368.7&lt;br /&gt;
|[[Spathi]] Homeworld ([[Spathiwa|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|Zeta &lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|258.3 : 375.0&lt;br /&gt;
|-&lt;br /&gt;
|Gruis&lt;br /&gt;
|Eta &lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|247.9 : 395.8&lt;br /&gt;
|-&lt;br /&gt;
|Herculis&lt;br /&gt;
|Alpha&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|160.4 : 364.5&lt;br /&gt;
|-&lt;br /&gt;
|Herculis&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|175.8 : 341.8&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Alpha&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|720.8 : 754.1&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|712.5 : 725.0&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|720.8 : 700.0&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Delta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|736.0 : 718.4&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|753.2 : 725.8&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Zeta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|744.3 : 753.8&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Eta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|739.5 : 785.4&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Theta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|720.0 : 784.9&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Iota&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|708.3 : 799.3&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Kappa&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|688.9 : 780.3&lt;br /&gt;
|-&lt;br /&gt;
|Horologii&lt;br /&gt;
|Lambda&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|694.0 : 751.4&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Alpha&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|832.2 : 893.4&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|837.5 : 895.8&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|837.5 : 904.1&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|824.9 : 895.8&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|850.0 : 912.5&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|[[Zeta Hyades|Zeta]]&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|850.0 : 937.2&lt;br /&gt;
|[[Utwig Bomb]] ([[Zeta Hyades VI-B|moon VI-B]])&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Eta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|845.8 : 939.3&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Theta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|829.6 : 954.8&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Iota&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|800.0 : 950.5&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Kappa&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|766.4 : 958.9&lt;br /&gt;
|-&lt;br /&gt;
|Hyades&lt;br /&gt;
|Lambda&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|725.5 : 937.4&lt;br /&gt;
|-&lt;br /&gt;
|Hydrae&lt;br /&gt;
|Alpha&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|733.3 : 650.0&lt;br /&gt;
|-&lt;br /&gt;
|Hydrae&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|781.2 : 656.2&lt;br /&gt;
|-&lt;br /&gt;
|Hydrae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|816.6 : 625.0&lt;br /&gt;
|-&lt;br /&gt;
|Hyginus&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|852.0 : 416.6&lt;br /&gt;
|-&lt;br /&gt;
|Hyginus&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|864.5 : 406.2&lt;br /&gt;
|-&lt;br /&gt;
|Hyperion&lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|656.2 : 127.0&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|235.4 : 329.1&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|252.0 : 343.7&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Gamma&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|268.7 : 333.3&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Delta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Giant&lt;br /&gt;
|235.4 : 316.6&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|272.7 : 295.1&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Zeta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|245.8 : 275.0&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Eta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|220.8 : 285.4&lt;br /&gt;
|-&lt;br /&gt;
|Illuminati&lt;br /&gt;
|Theta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|201.1 : 304.3&lt;br /&gt;
|-&lt;br /&gt;
|Indi&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|400.0 : 136.3&lt;br /&gt;
|-&lt;br /&gt;
|Indi&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|395.8 : 135.4&lt;br /&gt;
|-&lt;br /&gt;
|Kepler&lt;br /&gt;
|Alpha&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|581.2 : 320.8&lt;br /&gt;
|-&lt;br /&gt;
|Kepler&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|562.5 : 295.8&lt;br /&gt;
|-&lt;br /&gt;
|Kepler&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|602.0 : 297.9&lt;br /&gt;
|[[Rainbow World]]&lt;br /&gt;
|-&lt;br /&gt;
|Klystron&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|193.7 : 997.9&lt;br /&gt;
|-&lt;br /&gt;
|Klystron&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|291.6 : 954.1&lt;br /&gt;
|-&lt;br /&gt;
|Krueger&lt;br /&gt;
|Alpha&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|030.4 : 047.7&lt;br /&gt;
|-&lt;br /&gt;
|Krueger&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|053.0 : 044.2&lt;br /&gt;
|-&lt;br /&gt;
|Krueger&lt;br /&gt;
|[[Gamma Krueger|Gamma]]&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|052.2 : 052.5&lt;br /&gt;
|[[Pkunk]] Homeworld ([[Gamma Krueger|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Krueger&lt;br /&gt;
|Delta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|057.0 : 028.9&lt;br /&gt;
|-&lt;br /&gt;
|Krueger&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|026.5 : 015.6&lt;br /&gt;
|-&lt;br /&gt;
|Krueger&lt;br /&gt;
|Zeta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|013.4 : 056.5&lt;br /&gt;
|-&lt;br /&gt;
|Lacaille&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|014.6 : 095.5&lt;br /&gt;
|-&lt;br /&gt;
|Lacaille&lt;br /&gt;
|Beta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|023.0 : 095.2&lt;br /&gt;
|-&lt;br /&gt;
|Lacaille&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Giant&lt;br /&gt;
|024.2 : 085.7&lt;br /&gt;
|-&lt;br /&gt;
|Lacertae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|841.6 : 808.3&lt;br /&gt;
|-&lt;br /&gt;
|Lacertae&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|822.9 : 804.1&lt;br /&gt;
|-&lt;br /&gt;
|Lalande&lt;br /&gt;
|[[Alpha Lalande|Alpha]]&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|349.9 : 264.8&lt;br /&gt;
|-&lt;br /&gt;
|Lalande&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|340.0 : 280.4&lt;br /&gt;
|-&lt;br /&gt;
|Lalande&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|361.9 : 283.0&lt;br /&gt;
|-&lt;br /&gt;
|Lalande&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|375.9 : 277.8&lt;br /&gt;
|-&lt;br /&gt;
|Lentilis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|462.5 : 600.0&lt;br /&gt;
|-&lt;br /&gt;
|Lentilis&lt;br /&gt;
|Beta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|462.5 : 589.5&lt;br /&gt;
|-&lt;br /&gt;
|Lentilis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|458.3 : 604.1&lt;br /&gt;
|-&lt;br /&gt;
|Lentilis&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|472.9 : 595.8&lt;br /&gt;
|-&lt;br /&gt;
|Leonis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|900.0 : 822.9&lt;br /&gt;
|-&lt;br /&gt;
|Leonis&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|943.7 : 785.4&lt;br /&gt;
|-&lt;br /&gt;
|Leonis&lt;br /&gt;
|Gamma&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|968.7 : 733.3&lt;br /&gt;
|-&lt;br /&gt;
|Leporis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|807.3 : 858.8&lt;br /&gt;
|-&lt;br /&gt;
|Leporis&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|766.6 : 866.6&lt;br /&gt;
|[[Rainbow World]] &lt;br /&gt;
|-&lt;br /&gt;
|Leporis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|718.7 : 881.2&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|735.4 : 906.2&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|[[Root|Beta]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|741.4 : 912.4&lt;br /&gt;
|[[Supox]] Homeworld ([[Vlik|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|754.5 : 910.7&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|779.1 : 918.7&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|Epsilon&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|779.1 : 922.9&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|Zeta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|783.3 : 908.3&lt;br /&gt;
|-&lt;br /&gt;
|Librae&lt;br /&gt;
|Eta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|788.9 : 918.1&lt;br /&gt;
|-&lt;br /&gt;
|Lipi&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|556.2 : 864.5&lt;br /&gt;
|-&lt;br /&gt;
|Lipi&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|550.0 : 839.5&lt;br /&gt;
|-&lt;br /&gt;
|Lipi&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|547.5 : 882.3&lt;br /&gt;
|-&lt;br /&gt;
|Lipi&lt;br /&gt;
|Delta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|564.5 : 897.9&lt;br /&gt;
|-&lt;br /&gt;
|Lipi&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|543.7 : 827.0&lt;br /&gt;
|[[Rainbow World]] &lt;br /&gt;
|-&lt;br /&gt;
|Luyten&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|425.0 : 164.5&lt;br /&gt;
|-&lt;br /&gt;
|Luyten&lt;br /&gt;
|Beta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|433.3 : 168.7&lt;br /&gt;
|[[VUX]] Homeworld ([[Beta Luyten I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Luyten&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|433.3 : 156.2&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|560.0 : 955.2&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|571.1 : 947.5&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|578.1 : 971.1&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|[[Delta Lyncis|Delta]]&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|570.4 : 979.5&lt;br /&gt;
|[[VUX Beast]] (planet I)&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|532.9 : 953.8&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Zeta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|522.9 : 972.9&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Eta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|598.9 : 949.6&lt;br /&gt;
|-&lt;br /&gt;
|Lyncis&lt;br /&gt;
|Theta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|612.5 : 960.4&lt;br /&gt;
|-&lt;br /&gt;
|Lyrae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|191.6 : 127.0&lt;br /&gt;
|-&lt;br /&gt;
|Lyrae&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|189.5 : 104.1&lt;br /&gt;
|-&lt;br /&gt;
|Maksutov&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|597.7 : 524.6&lt;br /&gt;
|-&lt;br /&gt;
|Maksutov&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|627.0 : 547.9&lt;br /&gt;
|-&lt;br /&gt;
|Menkar&lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|481.2 : 927.0&lt;br /&gt;
|-&lt;br /&gt;
|Mensae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|383.3 : 318.7&lt;br /&gt;
|-&lt;br /&gt;
|Mensae&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|403.0 : 288.7&lt;br /&gt;
|-&lt;br /&gt;
|Mensae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|464.5 : 295.8&lt;br /&gt;
|-&lt;br /&gt;
|Mersenne&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|260.4 : 664.5&lt;br /&gt;
|-&lt;br /&gt;
|Mersenne&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|241.6 : 729.1&lt;br /&gt;
|-&lt;br /&gt;
|Metis&lt;br /&gt;
|&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|570.8 : 460.4&lt;br /&gt;
|-&lt;br /&gt;
|Microscopii&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|439.5 : 997.5&lt;br /&gt;
|-&lt;br /&gt;
|Mira&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|355.1 : 232.0&lt;br /&gt;
|-&lt;br /&gt;
|Mira&lt;br /&gt;
|[[Beta Mira|Beta]]&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|367.8 : 192.6&lt;br /&gt;
|-&lt;br /&gt;
|Mira&lt;br /&gt;
|Gamma&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|388.4 : 226.2&lt;br /&gt;
|-&lt;br /&gt;
|Mira&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|335.4 : 235.4&lt;br /&gt;
|-&lt;br /&gt;
|Mizar&lt;br /&gt;
|&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|041.6 : 130.1&lt;br /&gt;
|-&lt;br /&gt;
|Monocerotis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|387.5 : 718.7&lt;br /&gt;
|-&lt;br /&gt;
|Monocerotis&lt;br /&gt;
|Beta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|385.4 : 729.1&lt;br /&gt;
|-&lt;br /&gt;
|Muscae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Giant&lt;br /&gt;
|112.5 : 779.1&lt;br /&gt;
|-&lt;br /&gt;
|Muscae&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|104.1 : 770.8&lt;br /&gt;
|-&lt;br /&gt;
|Muscae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|102.0 : 718.7&lt;br /&gt;
|-&lt;br /&gt;
|Muscae&lt;br /&gt;
|Delta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|139.5 : 804.1&lt;br /&gt;
|-&lt;br /&gt;
|Muscae&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|152.0 : 833.3&lt;br /&gt;
|-&lt;br /&gt;
|Muscae&lt;br /&gt;
|Zeta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|112.5 : 858.3&lt;br /&gt;
|-&lt;br /&gt;
|Normae&lt;br /&gt;
|Alpha&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|142.5 : 540.4&lt;br /&gt;
|-&lt;br /&gt;
|Normae&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|141.6 : 531.5&lt;br /&gt;
|-&lt;br /&gt;
|Normae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|152.0 : 526.1&lt;br /&gt;
|-&lt;br /&gt;
|Normae&lt;br /&gt;
|Delta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|161.3 : 527.9&lt;br /&gt;
|-&lt;br /&gt;
|Normae&lt;br /&gt;
|Epsilon&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|185.4 : 541.6&lt;br /&gt;
|-&lt;br /&gt;
|Normae&lt;br /&gt;
|Zeta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|215.9 : 561.4&lt;br /&gt;
|-&lt;br /&gt;
|Octantis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|157.8 : 666.8&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Octantis&lt;br /&gt;
|Beta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|136.0 : 648.9&lt;br /&gt;
|-&lt;br /&gt;
|Olber&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|027.0 : 218.7&lt;br /&gt;
|-&lt;br /&gt;
|Olber&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|012.5 : 222.9&lt;br /&gt;
|-&lt;br /&gt;
|Olber&lt;br /&gt;
|Gamma&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|031.2 : 225.0&lt;br /&gt;
|-&lt;br /&gt;
|Ophiuchi&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|043.7 : 877.0&lt;br /&gt;
|-&lt;br /&gt;
|Ophiuchi&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|047.9 : 887.5&lt;br /&gt;
|-&lt;br /&gt;
|Ophiuchi&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|033.3 : 891.6&lt;br /&gt;
|-&lt;br /&gt;
|[[Organon]]&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|685.8 : 057.7&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|190.2 : 606.5&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|[[Beta Orionis|Beta]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|197.8 : 596.8&lt;br /&gt;
|[[Umgah]] Homeworld ([[Beta Orionis I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|192.3 : 587.8&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Delta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|171.4 : 592.6&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|154.5 : 581.8&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Zeta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|155.8 : 605.8&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Eta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|179.5 : 632.9&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Theta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|188.1 : 630.8&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Iota&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|211.8 : 637.9&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Kappa&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|220.0 : 617.6&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Lambda&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|215.9 : 607.3&lt;br /&gt;
|-&lt;br /&gt;
|Orionis&lt;br /&gt;
|Mu&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|222.8 : 603.8&lt;br /&gt;
|-&lt;br /&gt;
|Pavonis&lt;br /&gt;
|[[Alpha Pavonis|Alpha]]&lt;br /&gt;
|Green&lt;br /&gt;
|Giant&lt;br /&gt;
|056.2 : 800.0&lt;br /&gt;
|Crashed [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] (planet VII)&lt;br /&gt;
|-&lt;br /&gt;
|Pavonis&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|068.7 : 800.0&lt;br /&gt;
|-&lt;br /&gt;
|Pegasi&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|033.3 : 762.5&lt;br /&gt;
|-&lt;br /&gt;
|Pegasi&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|039.5 : 745.8&lt;br /&gt;
|[[Rainbow World]]&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|929.1 : 258.3&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|947.9 : 266.6&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|933.3 : 279.1&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Delta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|925.0 : 285.4&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|903.8 : 240.7&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|[[Zeta Persei|Zeta]]&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|946.9 : 280.6&lt;br /&gt;
|[[Druuge]] Homeworld ([[Zeta Persei I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Eta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|889.5 : 268.7&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Theta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|937.5 : 241.6&lt;br /&gt;
|-&lt;br /&gt;
|Persei&lt;br /&gt;
|Iota&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|887.5 : 231.2&lt;br /&gt;
|-&lt;br /&gt;
|Phoenicis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|941.6 : 439.5&lt;br /&gt;
|-&lt;br /&gt;
|Phoenicis&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|957.3 : 418.2&lt;br /&gt;
|-&lt;br /&gt;
|Phoenicis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|981.2 : 414.5&lt;br /&gt;
|-&lt;br /&gt;
|Pictoris&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|933.3 : 370.8&lt;br /&gt;
|-&lt;br /&gt;
|Pictoris&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|931.2 : 356.2&lt;br /&gt;
|-&lt;br /&gt;
|Pictoris&lt;br /&gt;
|Gamma&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|937.5 : 360.4&lt;br /&gt;
|-&lt;br /&gt;
|Pictoris&lt;br /&gt;
|Delta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|959.9 : 358.3&lt;br /&gt;
|-&lt;br /&gt;
|Piscium&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|843.7 : 345.8&lt;br /&gt;
|-&lt;br /&gt;
|Piscium&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|879.1 : 354.1&lt;br /&gt;
|-&lt;br /&gt;
|Piscium&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|870.8 : 362.5&lt;br /&gt;
|-&lt;br /&gt;
|Piscium&lt;br /&gt;
|Delta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|877.0 : 345.8&lt;br /&gt;
|-&lt;br /&gt;
|Pollux&lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|565.2 : 009.8&lt;br /&gt;
|-&lt;br /&gt;
|[[Procyon]]&lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|074.2 : 226.8&lt;br /&gt;
|[[Chenjesu]]/[[Chmmr]] Homeworld ([[Procyon II|planet II]])&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|200.4 : 044.1&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Beta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|205.8 : 047.5&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|210.0 : 055.4&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|215.6 : 044.0&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|185.5 : 027.0&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Zeta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|178.7 : 033.8&lt;br /&gt;
|-&lt;br /&gt;
|Ptolemae&lt;br /&gt;
|Eta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|174.0 : 042.3&lt;br /&gt;
|-&lt;br /&gt;
|Puppis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|812.5 : 308.3&lt;br /&gt;
|-&lt;br /&gt;
|Puppis&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|829.1 : 297.9&lt;br /&gt;
|-&lt;br /&gt;
|Puppis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|827.0 : 295.8&lt;br /&gt;
|-&lt;br /&gt;
|Pyxidis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Giant&lt;br /&gt;
|895.8 : 500.0&lt;br /&gt;
|-&lt;br /&gt;
|Pyxidis&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|900.0 : 500.0&lt;br /&gt;
|-&lt;br /&gt;
|Pyxidis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|906.2 : 508.3&lt;br /&gt;
|-&lt;br /&gt;
|Raynet&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|284.0 : 167.6&lt;br /&gt;
|-&lt;br /&gt;
|Raynet&lt;br /&gt;
|Beta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|288.1 : 161.4&lt;br /&gt;
|-&lt;br /&gt;
|Raynet&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|279.1 : 189.5&lt;br /&gt;
|-&lt;br /&gt;
|Regulus&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|373.2 : 106.7&lt;br /&gt;
|-&lt;br /&gt;
|Reticuli&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|731.2 : 506.2&lt;br /&gt;
|-&lt;br /&gt;
|Reticuli&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|702.0 : 529.1&lt;br /&gt;
|-&lt;br /&gt;
|Reticuli&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|741.6 : 508.3&lt;br /&gt;
|[[Rainbow World]]&lt;br /&gt;
|-&lt;br /&gt;
|Reticuli&lt;br /&gt;
|Delta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|725.0 : 458.3&lt;br /&gt;
|-&lt;br /&gt;
|[[Rigel]]&lt;br /&gt;
|&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|210.4 : 208.3 &lt;br /&gt;
|-&lt;br /&gt;
|Sagittae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|025.0 : 568.7&lt;br /&gt;
|-&lt;br /&gt;
|Sagittae&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|037.1 : 577.2&lt;br /&gt;
|-&lt;br /&gt;
|Sagittae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|015.2 : 590.0&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarii&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|683.3 : 200.0&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarii&lt;br /&gt;
|Beta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|702.0 : 239.5&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarii&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|708.3 : 277.0&lt;br /&gt;
|-&lt;br /&gt;
|Sagittarii&lt;br /&gt;
|Delta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|656.2 : 302.0&lt;br /&gt;
|-&lt;br /&gt;
|Saurus&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|230.6 : 228.5&lt;br /&gt;
|-&lt;br /&gt;
|Saurus&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|240.2 : 230.9&lt;br /&gt;
|-&lt;br /&gt;
|Saurus&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|229.8 : 238.5&lt;br /&gt;
|-&lt;br /&gt;
|Scorpii&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|646.7 : 187.8&lt;br /&gt;
|-&lt;br /&gt;
|Scorpii&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|650.0 : 191.6&lt;br /&gt;
|-&lt;br /&gt;
|Scorpii&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|647.9 : 206.2&lt;br /&gt;
|-&lt;br /&gt;
|Scorpii&lt;br /&gt;
|Delta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|603.6 : 203.5&lt;br /&gt;
|-&lt;br /&gt;
|Scorpii&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|629.1 : 220.8&lt;br /&gt;
|[[Mycon]] Homeworld ([[Epsilon Scorpii I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Scorpii&lt;br /&gt;
|Zeta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|650.0 : 220.8&lt;br /&gt;
|-&lt;br /&gt;
|Sculptoris&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|604.1 : 156.2&lt;br /&gt;
|-&lt;br /&gt;
|Sculptoris&lt;br /&gt;
|Beta&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Star suffered mysterious solar implosion&lt;br /&gt;
|-&lt;br /&gt;
|Sculptoris&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|608.3 : 162.5&lt;br /&gt;
|-&lt;br /&gt;
|Sculptoris&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|581.2 : 120.8&lt;br /&gt;
|-&lt;br /&gt;
|Sculptoris&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|570.8 : 152.0&lt;br /&gt;
|-&lt;br /&gt;
|Scuti&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|503.9 : 037.3&lt;br /&gt;
|-&lt;br /&gt;
|Scuti&lt;br /&gt;
|Beta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|501.4 : 058.4&lt;br /&gt;
|-&lt;br /&gt;
|Scuti&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|525.6 : 060.8&lt;br /&gt;
|-&lt;br /&gt;
|Scuti&lt;br /&gt;
|Delta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|516.0 : 028.0&lt;br /&gt;
|-&lt;br /&gt;
|Scuti&lt;br /&gt;
|Epsilon&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|533.8 : 035.5&lt;br /&gt;
|-&lt;br /&gt;
|Scuti&lt;br /&gt;
|Zeta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|531.3 : 015.0&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Orange&lt;br /&gt;
|Giant&lt;br /&gt;
|491.1 : 018.0&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|486.1 : 026.2&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|492.3 : 029.4&lt;br /&gt;
|[[Yehat]] Homeworld ([[Gamma Serpentis I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Delta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|474.7 : 022.1&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|487.2 : 040.8&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Zeta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|500.7 : 003.5&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Eta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|471.4 : 007.8&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Theta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|452.9 : 016.9&lt;br /&gt;
|-&lt;br /&gt;
|Serpentis&lt;br /&gt;
|Iota&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|459.6 : 042.9&lt;br /&gt;
|-&lt;br /&gt;
|Sextanis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|433.7 : 106.6&lt;br /&gt;
|-&lt;br /&gt;
|Sextanis&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|460.4 : 118.7&lt;br /&gt;
|-&lt;br /&gt;
|Sextanis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|487.5 : 114.5&lt;br /&gt;
|-&lt;br /&gt;
|Sextanis&lt;br /&gt;
|Delta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|487.3 : 096.8&lt;br /&gt;
|-&lt;br /&gt;
|Sextanis&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|477.0 : 089.5&lt;br /&gt;
|-&lt;br /&gt;
|Sextanis&lt;br /&gt;
|Zeta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|468.1 : 091.6&lt;br /&gt;
|[[Rainbow World]]&lt;br /&gt;
|-&lt;br /&gt;
|Sirius&lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|Giant&lt;br /&gt;
|180.6 : 150.7&lt;br /&gt;
|-&lt;br /&gt;
|[[Sol]]&lt;br /&gt;
|&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|175.2 : 145.0&lt;br /&gt;
|[[Human]] Homeworld ([[Earth|planet III]])&lt;br /&gt;
|-&lt;br /&gt;
|Squidi&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|214.5 : 391.6&lt;br /&gt;
|-&lt;br /&gt;
|Squidi&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|206.2 : 399.1&lt;br /&gt;
|-&lt;br /&gt;
|Squidi&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|214.5 : 420.8&lt;br /&gt;
|-&lt;br /&gt;
|Tauri&lt;br /&gt;
|[[Alpha Tauri|Alpha]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|022.9 : 366.6&lt;br /&gt;
|[[Ilwrath]] Homeworld ([[Alpha Tauri I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Tauri&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|028.8 : 373.5&lt;br /&gt;
|-&lt;br /&gt;
|Tauri&lt;br /&gt;
|Gamma&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|026.7 : 364.5&lt;br /&gt;
|-&lt;br /&gt;
|Tauri&lt;br /&gt;
|Delta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|016.5 : 377.0&lt;br /&gt;
|-&lt;br /&gt;
|Tauri&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|014.9 : 351.9&lt;br /&gt;
|-&lt;br /&gt;
|Tauri&lt;br /&gt;
|Zeta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|009.0 : 361.4&lt;br /&gt;
|-&lt;br /&gt;
|Telescopi&lt;br /&gt;
|Alpha&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|028.5 : 402.0&lt;br /&gt;
|-&lt;br /&gt;
|Telescopi&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|029.1 : 410.4&lt;br /&gt;
|-&lt;br /&gt;
|Telescopi&lt;br /&gt;
|Gamma&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|050.0 : 418.7&lt;br /&gt;
|-&lt;br /&gt;
|Tranguli&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|793.4 : 031.8&lt;br /&gt;
|-&lt;br /&gt;
|Tranguli&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|795.8 : 027.0&lt;br /&gt;
|-&lt;br /&gt;
|Tranguli&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|806.2 : 031.8&lt;br /&gt;
|-&lt;br /&gt;
|Tucanae&lt;br /&gt;
|[[Alpha Tucanae|Alpha]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|400.0 : 543.7&lt;br /&gt;
|[[Zoq-Fot-Pik]] Homeworld ([[Alpha Tucanae I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Tucanae&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|393.7 : 562.5&lt;br /&gt;
|-&lt;br /&gt;
|Tucanae&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|408.3 : 551.3&lt;br /&gt;
|-&lt;br /&gt;
|Unknown&lt;br /&gt;
|&lt;br /&gt;
|Green&lt;br /&gt;
|&lt;br /&gt;
|043.8 : 637.2&lt;br /&gt;
|[[QuasiSpace]] [[portal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vega]]&lt;br /&gt;
|&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|033.3 : 975.0&lt;br /&gt;
|-&lt;br /&gt;
|[[Vela]]&lt;br /&gt;
|&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|334.5 : 193.1&lt;br /&gt;
|[[Human]] colony ([[Unzervalt|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Velorum&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|086.0 : 406.5&lt;br /&gt;
|-&lt;br /&gt;
|Velorum&lt;br /&gt;
|Beta&lt;br /&gt;
|Orange&lt;br /&gt;
|Dwarf&lt;br /&gt;
|092.6 : 397.2&lt;br /&gt;
|-&lt;br /&gt;
|Virginis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|029.1 : 325.0&lt;br /&gt;
|-&lt;br /&gt;
|Virginis&lt;br /&gt;
|Beta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|050.1 : 325.9&lt;br /&gt;
|-&lt;br /&gt;
|Virginis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|079.1 : 327.0&lt;br /&gt;
|-&lt;br /&gt;
|Virginis&lt;br /&gt;
|Delta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|110.4 : 333.3&lt;br /&gt;
|-&lt;br /&gt;
|Vitalis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|300.0 : 350.0&lt;br /&gt;
|-&lt;br /&gt;
|Vitalis&lt;br /&gt;
|Beta&lt;br /&gt;
|Blue&lt;br /&gt;
|Dwarf&lt;br /&gt;
|318.7 : 337.5&lt;br /&gt;
|-&lt;br /&gt;
|Vitalis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|308.3 : 367.4&lt;br /&gt;
|-&lt;br /&gt;
|Vitalis&lt;br /&gt;
|Delta&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|277.0 : 362.5&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Alpha&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|095.1 : 177.0&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Beta&lt;br /&gt;
|White&lt;br /&gt;
|Dwarf&lt;br /&gt;
|114.0 : 184.7&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Gamma&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|104.8 : 191.9&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Delta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|097.7 : 195.3&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|070.5 : 183.8&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Zeta&lt;br /&gt;
|Blue&lt;br /&gt;
|Giant&lt;br /&gt;
|073.6 : 173.7&lt;br /&gt;
|-&lt;br /&gt;
|Volantis&lt;br /&gt;
|Eta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|065.0 : 164.6&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|Alpha&lt;br /&gt;
|Green&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|365.4 : 258.7&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|Beta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|364.1 : 251.2&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|[[Gamma Vulpeculae|Gamma]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|371.3 : 253.7&lt;br /&gt;
|[[Orz]] Homeworld ([[Gamma Vulpeculae I|planet I]])&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|[[Delta Vulpeculae|Delta]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|372.1 : 261.9&lt;br /&gt;
|[[Taalo]] Homeworld ([[Delta Vulpeculae II-C|moon II-C]])&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|Epsilon&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|366.8 : 266.6&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|Zeta&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|360.8 : 263.7&lt;br /&gt;
|-&lt;br /&gt;
|Vulpeculae&lt;br /&gt;
|[[Eta Vulpeculae|Eta]]&lt;br /&gt;
|Green&lt;br /&gt;
|Dwarf&lt;br /&gt;
|358.7 : 256.6&lt;br /&gt;
|[[Androsynth]] adopted Homeworld ([[Eta Vulpeculae II|planet II]])&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Alpha&lt;br /&gt;
|Red&lt;br /&gt;
|Dwarf&lt;br /&gt;
|160.1 : 174.6&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Beta&lt;br /&gt;
|Yellow&lt;br /&gt;
|Dwarf&lt;br /&gt;
|166.6 : 181.2&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeeman]]&lt;br /&gt;
|&lt;br /&gt;
|White&lt;br /&gt;
|Super-Giant&lt;br /&gt;
|335.2 : 194.0&lt;br /&gt;
|[[Melnorme]] Trade World&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars| ]]&lt;br /&gt;
[[Category:Lists|stars]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=31961</id>
		<title>User talk:Svdb</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&amp;diff=31961"/>
		<updated>2014-10-03T01:58:01Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Spambots back */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is there an Editors&#039; Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)&lt;br /&gt;
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from &amp;quot;Community portal&amp;quot;. -- [[User:Svdb|SvdB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
should we make links to go upwards through menus of items (ie. make a link to &amp;quot;List of Races&amp;quot; from the &amp;quot;Humans&amp;quot; page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)&lt;br /&gt;
:I think the &amp;quot;Categories&amp;quot; concept suffices for this. Put for instance &amp;lt;nowiki&amp;gt;[[Category:Races]]&amp;lt;/nowiki&amp;gt; on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.&lt;br /&gt;
:Also, you can select &amp;quot;What links here&amp;quot; in the toolbox on the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the WantedPages, do we view pages that have just 1 link to them? it&#039;d be a good way to find misspelled or misdirected links.&lt;br /&gt;
:I didn&#039;t write the wiki software. It&#039;s not a high priority for me to find out where in the code this is handled, and change it.&lt;br /&gt;
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)&lt;br /&gt;
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]&lt;br /&gt;
::::I have changed the source to show 1 link pages, and removed your page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
&lt;br /&gt;
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)&lt;br /&gt;
:That&#039;s how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can&#039;t do that yet).&lt;br /&gt;
:Something else we could do is lock specific pages (like the main page), but I don&#039;t want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like &amp;quot;the last person who vandalised a page on this site got his computer hacked and cleared.&amp;quot; :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)&lt;br /&gt;
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I would actually expect that my added checkbox would do the trick. I suspect there&#039;s something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn&#039;t notice that all links have rel=nofollow. I&#039;ll investigate further later, but I don&#039;t have much time right now. &amp;amp;mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Well I think you&#039;ve implemented it correctly &amp;amp;mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can&#039;t give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive &lt;br /&gt;
for spamming the wiki with the setting&lt;br /&gt;
 &amp;lt;meta name=&amp;quot;robots&amp;quot; content=&amp;quot;noindex,nofollow&amp;quot; /&amp;gt;&lt;br /&gt;
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:HaJo|HaJo]] 2006-03-03&lt;br /&gt;
&lt;br /&gt;
:And, does it work? (The message that is, we&#039;re already using nofollow.)&lt;br /&gt;
:Many of the spam is automated though. There&#039;s no user to see the message.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04&lt;br /&gt;
&lt;br /&gt;
:::I suspect that&#039;s got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn&#039;t hurt, so I don&#039;t object to such a message on the edit page. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Corridor Nine ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to merge [[Corridor 9]] and [[Corridor Nine]]. I&#039;d like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I&#039;d like to keep [[Corridor 9]]&#039;s editing history (because is the better article of the two). So, what do I do? I can&#039;t [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&amp;amp;target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn&#039;t empty and I don&#039;t want to simply copy &amp;amp; paste the content from [[Corridor 9]] either, because then I&#039;d be taking false credit in that article&#039;s editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I&#039;d ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)&lt;br /&gt;
:Just make [[Corridor 9]] the new page, and when you&#039;re done, let me know, and I&#039;ll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)&lt;br /&gt;
::Been there, done that! There wasn&#039;t much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)&lt;br /&gt;
:::Move completed&lt;br /&gt;
&lt;br /&gt;
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Search tool ==&lt;br /&gt;
I hope this isn&#039;t just me, but every time I try to use the search utility over there on the left side, I get an error message: &amp;quot;You have requested a special page that is not recognized by the wiki.&amp;quot; Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:About a month ago, I changed some stuff in the site config so that &#039;http://uqm.stack.nl/wiki/Main_Page&#039; works as &#039;http://uqm.stack.nl/index.php?title=Main_Page&#039;. Apparently that broke the search. It&#039;s fixed now.&lt;br /&gt;
:Myself, I have an entry for the Ultronomicon in Opera&#039;s search.ini, so I do &#039;ultron bla&#039; to search for bla, bypassing the search box altogether.&lt;br /&gt;
: &amp;amp;mdash; SvdB 01:29, 21 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
== The Captain? ==&lt;br /&gt;
&lt;br /&gt;
Hey Svdb, what&#039;s the Ultronomicon style for referring to the Captain? I&#039;ve seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it&#039;s the style to use &amp;quot;The Captain&amp;quot; throughout this wiki, I&#039;d like to perhaps create a style guide, (at &amp;lt;s&amp;gt;[[Ultronomicon:Style guide]]&amp;lt;/s&amp;gt; [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I&#039;ve been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most contributors seem to agree that &#039;The Captain&#039; is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with &#039;The Flagship&#039; vs &#039;The Vindicator&#039; is analogous. There&#039;s also &#039;SIS&#039; the name used in the code, but it has no place here.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions (&amp;quot;If The Captain allies with the Spathi, they will erect a slave shield at their home world&amp;quot;), while others prefer describing things as if they already happened, assuming the most complete, happy ending (&amp;quot;after The Captain allied with the Spathi they erected a slave shield at their home world&amp;quot;). I think the former is better myself, as it is more exact.&lt;br /&gt;
&lt;br /&gt;
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the &amp;quot;Village Pump&amp;quot; at Wikipedia. I had been planning to introduce something like that, but I&#039;ve been planning a lot of things. Feel free to create it yourself if you like. &amp;amp;mdash; SvdB 00:52, 4 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don&#039;t know if that area is very active anymore. I&#039;ll probably create the page and put up that it&#039;s a work in progress, similar to the &amp;quot;Proposed process&amp;quot; dialogue box in Wikipedia. As for how to describe game events, I think I&#039;ve been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the &#039;&#039;&#039;Member of&#039;&#039;&#039; field in &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:RaceBox|RaceBox]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;. For instance, with the [[Spathi]], there would be a couple of options:&lt;br /&gt;
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]&lt;br /&gt;
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],&amp;lt;br&amp;gt;[[New Alliance of Free Stars]]&lt;br /&gt;
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],&amp;lt;br&amp;gt;[[New Alliance of Free Stars]] (can join)&lt;br /&gt;
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)&lt;br /&gt;
:Here&#039;s another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;[[Template:spoiler|spoiler]]&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;, but read something like &amp;quot;the following events are largely dependant on player actions, and may not occur&amp;quot; (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)&lt;br /&gt;
::I agree that something like &amp;quot;(can join)&amp;quot; would be best, but I don&#039;t like the exact phrase. It&#039;s a bit unclear imho. I&#039;d personally prefer &amp;quot;(optional)&amp;quot;, or &amp;quot;(at the player&#039;s choice)&amp;quot;.&lt;br /&gt;
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.&lt;br /&gt;
:: SvdB 20:46, 8 Oct 2005 (CEST)&lt;br /&gt;
:::I&#039;ll put &amp;quot;(optional)&amp;quot;, for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PlanetBox ==&lt;br /&gt;
&lt;br /&gt;
How do I make templates like PlanetBox to list the amount of resources?  I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page.  We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.&lt;br /&gt;
&lt;br /&gt;
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:This goes beyond the scope of the Ultronomicon (there&#039;s been a discussion about this, but I can&#039;t find it right now). Also, it&#039;s easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Debate on source code ==&lt;br /&gt;
&lt;br /&gt;
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you&#039;re going to delete that, at least be courteous enough to direct me to where I need to go. &amp;quot;the forum&amp;quot;, I tried that.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;the forum&amp;quot; really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.&lt;br /&gt;
:The reason I personally am not replying to your posting is that I&#039;ve seen it all before. It&#039;s obvious that you&#039;ve never done anything like this before, which means you&#039;d need a lot of help, and I&#039;m not prepared to spend that time right now. I bet a lot of the others who know what they&#039;re doing feel the same way.&lt;br /&gt;
:Usually the sequence of questions goes something like this:&lt;br /&gt;
:# &amp;quot;Where can I find the code that does this?&amp;quot;&lt;br /&gt;
:# &amp;quot;How do I make this code do what I want?&amp;quot;&lt;br /&gt;
:# &amp;quot;How do I compile the game?&amp;quot;&lt;br /&gt;
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.&lt;br /&gt;
: Now if you come back when you&#039;ve managed to compile the game as it is (without modifications), then we can talk about changing things.&lt;br /&gt;
:&lt;br /&gt;
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you&#039;re trying to get help from first have to ask you questions just to understand what you&#039;re talking about, they&#039;re not going to be very anxious to help you.&lt;br /&gt;
:&lt;br /&gt;
:And it would also help if you&#039;d read the documentation that comes with the source.&lt;br /&gt;
:&lt;br /&gt;
:Also, in your experience, does calling people a jerk often work to make them more cooperative?&lt;br /&gt;
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::Well if you weren&#039;t trying to be rude, I sincerly apologize. But &amp;quot;This is not a help desk&amp;quot; does come accross as rude. That and you&#039;d be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan&#039;s money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip&#039;s. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it&#039;s not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn&#039;t always respond to pm&#039;s.&lt;br /&gt;
&lt;br /&gt;
:::When someone posts something where he knows it doesn&#039;t belong, just out of inpatience, I&#039;m not going to waste much words on him. I&#039;d normally say &amp;quot;try the forum&amp;quot;, but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn&#039;t want to spend much time thinking about wording.&lt;br /&gt;
&lt;br /&gt;
:::I also don&#039;t want to waste my time looking up your answers in the source code, when it&#039;s still the question whether you&#039;d actually manage to compile the source at all.&lt;br /&gt;
&lt;br /&gt;
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can&#039;t use the build scripts, you&#039;d be on your own. If you have an IDE which isn&#039;t msvc, you&#039;d have to build your own project file.&lt;br /&gt;
&lt;br /&gt;
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they&#039;d have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they&#039;re more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.&lt;br /&gt;
&lt;br /&gt;
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Ah but you see I didn&#039;t know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it&#039;s definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it&#039;s the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.&lt;br /&gt;
&lt;br /&gt;
::::A compiler is just a program that makes binary code from source code; IDE stands for &amp;quot;integrated development environment&amp;quot; and includes things like an editor and debugger, and a graphical interface to the compiler flags.&lt;br /&gt;
::::DLL files are shared libraries of compiled code.&lt;br /&gt;
::::But I really don&#039;t want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won&#039;t take you through everything step by step (but perhaps someone else will).&lt;br /&gt;
:::: &amp;amp;mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Planet/Homeworld images policy ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find a better place to say this, so...&lt;br /&gt;
:I&#039;ve made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).&lt;br /&gt;
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:&lt;br /&gt;
#The scandata written below is harder to read and doesn&#039;t look that good.&lt;br /&gt;
#The planet geography is not seen entirely.&lt;br /&gt;
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.&lt;br /&gt;
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)&lt;br /&gt;
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&amp;amp;paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)&lt;br /&gt;
::Screenshots uploaded (full version and 3D version). I&#039;ve found out that the full version does not look good (you need to make it really big to be viewable, and this doesn&#039;t look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)&lt;br /&gt;
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)&lt;br /&gt;
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)&lt;br /&gt;
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game&#039;s image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we&#039;ve done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)&lt;br /&gt;
:::The 3D images are taken at the highest resolution. They can&#039;t look better, since the texture (the topographic map) has its resolution limit.&lt;br /&gt;
:::Other than that, I, for one, do not want to re-take all the screenshots, so we&#039;ll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I&#039;m toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I&#039;d say go for whichever is best looking. I&#039;m actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &amp;amp;mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
After looking at some of the images in question, I do have one additional comment: don&#039;t use .jpg format. .jpg is lossy compression and it will result in loss of detail and &amp;quot;smearing&amp;quot;. .png is the prefered format (no .gif either). &amp;amp;mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can&#039;t right now.&lt;br /&gt;
:About dots: Dots are &#039;&#039;really&#039;&#039; suffering from the random generation (remember the &amp;quot;In addition to the Yehat, five non-sentient Whackin&#039; Bushes inhabit this world.&amp;quot;?), and they damage the clean look of the map (which isn&#039;t really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.&lt;br /&gt;
::I don&#039;t think I&#039;ve seen that remark about Whackin&#039; Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don&#039;t see a problem with having images that come from UQM.&lt;br /&gt;
::Regarding &amp;quot;boring&amp;quot;, consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &amp;amp;mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&amp;amp;diff=prev&amp;amp;oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&amp;amp;diff=11267&amp;amp;oldid=11266 here]&#039;s the Whackin&#039; Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].&lt;br /&gt;
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don&#039;t fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::*I don&#039;t see how the Whackin&#039; Bushes remarks ties into this discussion.&lt;br /&gt;
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).&lt;br /&gt;
:::::*Why would the fact that the colours don&#039;t match be a reason not to include the dots? They are supposed to stand out.&lt;br /&gt;
:::::*And we should figure this out &#039;&#039;before&#039;&#039; someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.&lt;br /&gt;
:::::&amp;amp;mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::*The Whackin&#039; Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.&lt;br /&gt;
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it&#039;s a simple aesthetic problem.&lt;br /&gt;
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.&lt;br /&gt;
::You know, we can&#039;t come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::*I still don&#039;t know what your point is wrt the Whankin&#039; Bushes&lt;br /&gt;
:::*I would say that knowing what there is to get from a planet seems to me to be the &#039;&#039;only&#039;&#039; reason anyone would be interested in looking at that image.&lt;br /&gt;
:::*What style would that be?&lt;br /&gt;
:::*Fine with me&lt;br /&gt;
:::&amp;amp;mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::*My point with the Whackin&#039; Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the &#039;&#039;&#039;few kilotons&#039;&#039;&#039; of the &#039;&#039;&#039;non-diverse&#039;&#039;&#039; resources found on the planet were extracted &#039;&#039;&#039;in a single moment&#039;&#039;&#039;. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. &lt;br /&gt;
::::*You mean that the maps don&#039;t make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::*Ah, so that&#039;s what you mean. Well, you don&#039;t have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.&lt;br /&gt;
:::::*Yes, they make the page more beautiful. But if you included the dots, they&#039;d be more beautiful *and* more useful. &amp;amp;mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I&#039;m not sure if it&#039;s worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there&#039;s just the planet surface. And a few dots don&#039;t harm the effect when the image isn&#039;t directly looked at. &amp;amp;mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::The dots really harm the image, at least in the view of some people, while in the view of &#039;&#039;all&#039;&#039; people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Well I agree about Home worlds. But you&#039;re using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &amp;amp;mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::I&#039;ve been torn on the mineral scan being included, which is why I&#039;ve avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn&#039;t easily quantifiable - namely the general distribution and quantity and type of &amp;quot;dots&amp;quot; of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== [[Size of the HyperSpace galaxy]] ==&lt;br /&gt;
&lt;br /&gt;
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].&lt;br /&gt;
#Also, it&#039;s not &amp;quot;100% jumping to conclusions&amp;quot;. Exactly what part can be interpreted otherwise, just show me? Notice that I&#039;ve always used &amp;quot;&#039;&#039;&#039;at least&#039;&#039;&#039;&amp;quot;. [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:#Done.&lt;br /&gt;
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &amp;amp;mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==&lt;br /&gt;
&lt;br /&gt;
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary &amp;quot;Unknown&amp;quot;). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn&#039;t support semi-protection. &amp;amp;mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)&lt;br /&gt;
==Creative Commons 3.0?==&lt;br /&gt;
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==Wikia Gaming Network==&lt;br /&gt;
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].&lt;br /&gt;
&lt;br /&gt;
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to hear your views, and the view of others in this community, about joining Wikia. &lt;br /&gt;
&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Angela Beesley&amp;lt;/span&amp;gt; 19:44, 21 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks, but we&#039;re just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don&#039;t have any advertisements.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== Ilwrath ==&lt;br /&gt;
&lt;br /&gt;
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.&lt;br /&gt;
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.&lt;br /&gt;
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mycon ==&lt;br /&gt;
&lt;br /&gt;
Did the Mycon join the Alliance?&lt;br /&gt;
&lt;br /&gt;
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.&lt;br /&gt;
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &amp;amp;mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Arilou Laleelay ==&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: They don&#039;t. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &amp;amp;mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destroying the Sa-Matra ==&lt;br /&gt;
&lt;br /&gt;
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Use the Pkunk Furies. Also, do you know that we have a forum on http://forum.uqm.stack.nl/ , which is much more suitable for asking questions like this? &amp;amp;mdash; [[User:Svdb|SvdB]] 01:58, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, now I have a chance to destroy the Sa-Matra. Once the shield generator has been disabled by Pkunk Fury, then I use the Flagship loaded with Utwig Bomb to finish it. Thanks. --[[User:Videogamer13|Videogamer13]] 08:45, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wait. I have an account problem, I have already registered but I can&#039;t logging in to forum on http://forum.uqm.stack.nl/ . --[[User:Videogamer13|Videogamer13]] 07:26, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Game not lost yet ==&lt;br /&gt;
&lt;br /&gt;
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. --[[User:Videogamer13|Videogamer13]] 18:00, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spambots back ==&lt;br /&gt;
&lt;br /&gt;
It looks like they started in earnest right after the massive creation of spam pages by a single user. Any chance that the small internal change to the ConfirmEdit extension that you did last year to thwart the automated spambot scripts somehow got undone when the &amp;quot;mass delete&amp;quot; option got added? --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:58, 3 October 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Lander_Hints&amp;diff=27637</id>
		<title>Lander Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Lander_Hints&amp;diff=27637"/>
		<updated>2014-04-27T00:12:31Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Dangers */ not all of the &amp;quot;plants&amp;quot; are harmless - Whackin&amp;#039; Bush is the exception. Also added a bit more about the variety of behaviors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
[[Image:Planet_Lander_small.png|right]]&lt;br /&gt;
==Lander controls==&lt;br /&gt;
Piloting the lander is similar to flying other types of ships (the default controls can be changed in &#039;&#039;keys.cfg&#039;&#039;):&lt;br /&gt;
*Use LEFT and RIGHT to rotate the lander counterclockwise and clockwise respectively.&lt;br /&gt;
*Use UP to go forward. Unlike space-faring vehicles, the lander stops moving forward as soon as you let go of the thrust key.&lt;br /&gt;
*Use RIGHT CTRL or ] or ENTER to fire the blaster. Use this to shoot life forms, but make sure you don&#039;t shoot valuable mineral deposits.&lt;br /&gt;
*Use RIGHT SHIFT or [ or ESCAPE or SPACE to return to the ship if the lander&#039;s storage is full or you&#039;re in trouble.&lt;br /&gt;
&lt;br /&gt;
==Deciding whether to land or not==&lt;br /&gt;
&lt;br /&gt;
===What&#039;s to gain===&lt;br /&gt;
You might want to land on a planet if it has lots of good minerals, biological life forms, or energy signatures on the surface.  Run an Auto Scan (Mineral, Energy, and Bio Scans one after another) to check.&lt;br /&gt;
*Check the &amp;quot;Cargo&amp;quot; menu option to remind yourself which colors of mineral are most valuable.  You get more Resource Units per part from mineral types near the bottom of the list, like Radioactives and Exotics.&lt;br /&gt;
*There&#039;s more to planets than just minerals. Life forms (revealed with a Bio Scan) provide valuable data. Use the lander&#039;s blaster to stun the life form (it may take a few hits) and pick up any capsules dropped. Keep an eye on the blue &amp;quot;DAT&amp;quot; meter on the right, though &amp;amp;mdash; like minerals, your lander can only hold so many capsules at once. Note: Predatory animals can be dangerous to your lander.&lt;br /&gt;
*Occasionally, you will find an energy signature on a planet. An energy signature could be a building, a ship or a useful device, so the size of the object on the surface varies. Energy readings are rare and indicate a point of interest in the game. They are almost always worth checking out, even if conditions are not optimal.&lt;br /&gt;
&lt;br /&gt;
===Dangers===&lt;br /&gt;
There are a number of dangers &amp;amp;mdash; dangers that affect both your Lander and its crew &amp;amp;mdash; to be cautious of while exploring a planet&#039;s terrain. Many of these dangers can kill members of your crew. If the entire Lander&#039;s crew of 12 die, the Lander will explode; retreat before your Lander&#039;s crew is completely obliterated. Returning the Lander to [[the Flagship]] will recrew your Lander, provided you have crew to spare.&lt;br /&gt;
&lt;br /&gt;
Of the dangers facing your crew and Lander, atmosphere and seismic activity are rated on a scale from 0 to 8. Hazardous elements begin to appear above 2, and 7 &amp;amp; 8 are extremely dangerous. When formulating a landing strategy, try to keep the following factors in mind:&lt;br /&gt;
*&#039;&#039;&#039;Atmospheric ratings&#039;&#039;&#039; greater than 2 indicate lightning storms on the planet. Lightning &#039;&#039;&#039;will kill crew&#039;&#039;&#039; if it strikes the lander directly. The Lander can safely drive thru the beam, but not the end points. Early in the game, its advisable to avoid landing on planets with high atmospheric activity.&lt;br /&gt;
*&#039;&#039;&#039;Seismic ratings&#039;&#039;&#039; greater than 2 indicate earthquakes on the planet. Earthquakes are visible and localized to a small area; it is possible to avoid them.  You may be able to navigate planets harboring earthquakes with a magnitude of up to 5 with no loss of crew, depending on your skill.&lt;br /&gt;
*&#039;&#039;&#039;Temperatures&#039;&#039;&#039; on the planet&#039;s surface depends on the [[List_of_star_types#Color Classification|color of its star]] and its distance from that star. Extremely high surface temperatures spawn dangerous fire storms on the surface that can harm your crew.   Fire storms begin to appear with surface temperatures above 100&amp;amp;deg;c and exploration is generally impossible above 400&amp;amp;deg;c, depending on your skill. Colder planets are safer, though their mineral saturation is often sparse by comparison.&lt;br /&gt;
*&#039;&#039;&#039;[[Table of bio types|Life forms]]&#039;&#039;&#039; may attack your Lander and kill your crew. If a life form sees the Lander and moves towards it, the life form is hostile and will attack. However, not all life forms that will attack are predatory, even some of the stationary and cowardly life forms will attack. Take note of which life forms are aggressive and dangerous, and plan your navigation appropriately.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fuel usage:&#039;&#039;&#039; It takes fuel to land and lift off from a planet. The bigger the planet is, the higher the surface gravity, and the larger the fuel cost. The exact fuel amount required is shown when you select a place for your lander to set down. You can still abort at that time. The amount of fuel used is 2 times the surface gravity, though never more than 3.0 fuel units. Make sure it&#039;s worth it and remember to keep enough fuel in reserve to return to Sol.&lt;br /&gt;
*&#039;&#039;&#039;Distance to Sol:&#039;&#039;&#039; Carrying back the gathered minerals to the Star Base costs fuel and time. Make sure it&#039;s worth it. If you&#039;re far away from home, you should not spend your valuable cargo space on common minerals.  &lt;br /&gt;
*&#039;&#039;&#039;Jettison cargo:&#039;&#039;&#039; Remember that you can jettison your less valuable minerals (using the Manifest/Cargo-Menu) to make room for more valuable ones if you run out of cargo capacity.&lt;br /&gt;
&lt;br /&gt;
==Tips for surviving semi-dangerous planets==&lt;br /&gt;
* save before landing on a planet, have a few practice runs on a planet to see how viable it is.  if the lander keeps getting destroyed find another planet.&lt;br /&gt;
*Keep a finger on the escape button.  If you are running low on crew or get into trouble, return to the ship before your lander gets destroyed.  All minerals and data you had on your lander will be destroyed along with it.&lt;br /&gt;
*It is wise to carry more than one lander at a time, in case one gets destroyed.  This is especially important early in the game so you don&#039;t have to interrupt your scavenging session and use valuable fuel flying back to Sol to get a new lander.&lt;br /&gt;
*Don&#039;t risk landing on &#039;&#039;very&#039;&#039; dangerous planets.  Getting rare minerals is useless if your lander gets destroyed before you make it back to the ship.  A capable pilot can maneuver around some obstacles, but an experienced pilot knows when it is best to give up and come back later.  Make a note of the planet&#039;s hyperspace coordinates and the planet/moon number; you can come back when you&#039;re better prepared.&lt;br /&gt;
*If a dangerous planet has large pockets of exotics and a low gravity, it may be worth hopping down to pick up just one deposit, and taking off again immediately.&lt;br /&gt;
*It is possible to navigate class-7 earthquakes with minimal losses after practicing upon planets with 5/6 tectonic ratings. Think like a bug. Also, keep your eye off the scan-map and just head in the general direction of the mineral, avoiding the quakes. Don&#039;t be afraid to stop-go-stop-go-turn-turn-etc.&lt;br /&gt;
*If an earthquake begins immediately in front of you, you may be able to zip by if it is still a pinprick. If you swerve on fairly high-earthquake planets, you risk running into another earthquake.&lt;br /&gt;
*Fire on hot planets moves in straight channels. If the temperature isn&#039;t ridiculously high it is very possible to avoid the fire. Move parallel with the lines, stop-go, turn at sharp angles. Think super-Frogger.&lt;br /&gt;
&lt;br /&gt;
==Carrying Capacity Tips==&lt;br /&gt;
*If your lander&#039;s mineral storage (the red bar on the left) is nearly full, return to the ship and come back for another load instead of trying to cram in that last bit.  If you try to pick up more minerals than you have room for, the extra minerals will be lost forever. The same is also true for bio data (the blue bar).&lt;br /&gt;
*Remember that while your ship can hold much more than a lander can (as long as your ship has at least one Storage Bay), it still has a limited capacity.  If you are near the limit, your lander won&#039;t be able to pick up very much.  Head back to Sol and talk to the Starbase Commander to unload them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Table_of_bio_types&amp;diff=27636</id>
		<title>Table of bio types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Table_of_bio_types&amp;diff=27636"/>
		<updated>2014-04-27T00:11:55Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: making the table sortable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[Star Control II]], the [[Planet Lander]] can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. &amp;quot;Value&amp;quot; is how many units of [[biological data]] the organism is worth, and &amp;quot;Hit Points&amp;quot; represents how many shots it takes to stun a given organism.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Name !!class=&amp;quot;unsortable&amp;quot;| Image !! Type !! Awareness !! Value !! Hit Points !! Speed !! Danger&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Roto-Dendron ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifea.1.png]] || Sessile || N/A || 1 || 1 || Static || Harmless&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Macrocilla ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifeb.0.png]] || Sessile || N/A || 6 || 1 || Static || Harmless&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Splort Wort ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifec.2.png]] || Sessile || N/A || 3 || 1 || Static || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Whackin&#039; Bush ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifed.2.png]] || Sessile || N/A || 5 || 3 || Static || Moderate {{ref|1}}&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Slot Machine Tree ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifee.1.png]] || Sessile || N/A || 2 || 10 || Static || Harmless &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Neon Worm ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifef.0.png]]  || Wanderer || N/A || 1 || 2 || Slow || Harmless &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Stiletto Urchin ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifeg.2.png]] || Coward || Moderate || 8 || 5 || Slow || Harmless &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Deluxe Blob ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifeh.0.png]] || Hunter || Low || 2 || 2 || Slow || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Glowing Medusa ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifei.0.png]] || Wanderer || N/A || 3 || 8 || Slow || Moderate &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Carousel Beast ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifej.0.png]] || Hunter || Moderate || 10 || 15 || Slow || EXTREME &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Mysterious Bees ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifek.0.png]] || Hunter || Moderate || 3 || 3 || Med || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Hopping Blobby ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifel.2.png]] || Coward || Moderate || 2 || 1 || Med || Harmless &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Blood Monkey ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifem.3.png]] || Wanderer || N/A || 2 || 2 || Med || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Yompin Yiminy ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifen.3.png]] || Hunter || High || 4 || 6 || Med || Moderate &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Amorphous Trandicula ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifeo.1.png]] || Wanderer || N/A || 9 || 12 || Med || EXTREME &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Crazy Weasel ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifep.2.png]] || Hunter || High || 3 || 1 || Fast || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Merry Whumpet ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifeq.0.png]] || Coward || High || 1 || 1 || Fast || Harmless &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Fungal Squid ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifer.1.png]] || Hunter || Low || 7 || 8 || Fast || Moderate &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Penguin Cyclops ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifes.3.png]] || Coward || High || 15 || 2 || Fast || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Chicken ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifet.0.png]] || Coward || Low || 1 || 1 || Fast || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Bubble Vine ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifew.3.png]] || Wanderer || N/A || 6 || 2 || Slow || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Bug-Eyed Bait ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifex.3.png]] || Coward || High || 4 || 2 || Slow || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Goo Burger ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifey.3.png]]|| Sessile || N/A || 8 || 5 || Static || Low &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|[[Evil One]] {{ref|2}} ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifeu.2.png]] || Sessile || N/A || 1 || 1 || Static || EXTREME &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Brainbox Bulldozers {{ref|2}} ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifev.1.png]] || Wanderer || N/A || 0 || 1 || Slow || Harmless &lt;br /&gt;
|-------------------------------&lt;br /&gt;
|[[VUX Beast|ZEX&#039;s Beauty]] {{ref|2}} ||bgcolor=&amp;quot;black&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Lifez.0.png]] || Hunter || High || 15 || 15 || Fast || EXTREME     &lt;br /&gt;
|}&lt;br /&gt;
{{note|1}} The Whackin&#039; Bush is listed in the [[Role Playing Resource Guide]] as being &#039;&#039;harmless&#039;&#039;, but it is clear from the source code that they are actually &#039;&#039;moderately dangerous&#039;&#039;.&lt;br /&gt;
{{note|2}} The Evil ones, the Brainbox Bulldozers, and ZEX&#039;s Beauty have a special function within the game, and can be found only on a specific location.&lt;br /&gt;
&lt;br /&gt;
A planet contains at most 3 different types of creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;type&amp;quot; column shows the type of behavior of the creature. Sessile creatures do not move. Wanderers move around randomly. Cowards move away from the lander. Hunters move towards the lander.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;awareness&amp;quot; column determines the chance that a creature will notice the lander. It is only applicable for Cowards and Hunters.&lt;br /&gt;
When the lander enters the direct environment of a creature, there&#039;s a fixed chance every frame (35 times per second) that it will be noticeed. When it leaves the direct environment again, the creature goes back to random wandering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!chance to be detected&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Low     ||5%&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Moderate||10%&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|High    ||15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;value&amp;quot; column determines the amount of bio units that the creature is worth.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;hit points&amp;quot; column determines how often you have to shoot the creature for it to be stunned.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;speed&amp;quot; column determines how fast the creature moves.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;danger&amp;quot; column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (35 times per second).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Description!!chance to hit&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Harmless||0&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Low     ||6/128&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|Moderate||13/128&lt;br /&gt;
|-------------------------------&lt;br /&gt;
|EXTREME ||26/128&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Bio types]]&lt;br /&gt;
[[Category:Alien life-forms|Bio types]]&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=27601</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=27601"/>
		<updated>2013-11-19T11:16:11Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: Reverted edits by Dq10rmtenz (talk) to last revision by Slylandro Spambot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spoiler Warning==&lt;br /&gt;
&lt;br /&gt;
This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
:I would think the folks over at Wikipedia would probably truncate or reject some of our more indepth articles, the logic being that we&#039;re the indepth SC2 wiki, and they&#039;re the not-so-indepth everything wiki. Aside from that, I would ask the author of the article in question, first. -[[User:Luminar|Luminar]] 00:53, 26 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::The top of this discussion page looked a bit untidy. I&#039;ve added a heading to the above conversation, to push it below the contents. [[User:Big Mac|Big Mac]] 12:03, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
&lt;br /&gt;
As long as the spam is looking to delete the bottom-most section, it might as well be a one that&#039;s not so important.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not that important actually. There&#039;s already a link to the copyright page on the bottom of every page here.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 11:12, 28 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I daresay the spam has developed to a more malicious and overwhelming level rather than just petty and annoying. How long has this crap been going on for, and is there any way we can actually prevent or protect against spam before it actually happens, because otherwise all of the work on this wiki is going to be counter-vandalism. I feel kind of bad myself for choking up the change log with pseudo-reversions rather than actual article work. -[[User:Luminar|Luminar]] 16:58, 9 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::Perhaps we can implement a bot-defense system such as a captcha (prompting users to type in a random word that appears in an image) on either a per-registration, per-login, or per-post basis. Per-post would be the most effective, but it might be a hindrance to actual contributors.&lt;br /&gt;
::I think the newer versions of mediawiki come with a captcha option... it&#039;s certainly worth a try. -[[User:Fadookie|Fadookie]] 07:56, 10 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::I just noticed that on wikiquote, they automatically detect when you are adding external links to a page and generate a captcha. (Captchas are not generated for normal editing.) If there&#039;s any way for us to enable this feature, I think we ought to ASAP. It should help tremendously with hindering spammers, while not getting in the way of day-to-day wiki operations for our editors. -[[User:Fadookie|Fadookie]] 17:25, 14 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I just realized someone had already enabled this feature when I was adding an external link to the music section. That&#039;s good then, hopefully it will deter the link spammers. -[[User:Fadookie|Fadookie]] 19:24, 14 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, on the 11 March. It doesn&#039;t so much deter spam as make automated spam impractical. And it&#039;s quite noticable. We now only have the occasional manual spammer. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:37, 15 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest putting links to the other SC2-related websites on the mainpage, e.g.&lt;br /&gt;
Forum http://uqm.stack.nl/forum, sf.net, bug-report-page, etc.&lt;br /&gt;
-[[User:HaJo|HaJo]] 22 February 2006 (CET)&lt;br /&gt;
:Well, there is already a wikilink to the [[Links]] page down in the lower left. --[[User:Fyzixfighter|Fyzixfighter]] 01:47, 23 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps this page should be protected since it sees a lot of vandalism?&lt;br /&gt;
--[[User:Luminar|Luminar]] 21:53, 24 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:That wouldn&#039;t help. They&#039;d just pick another page. This way at least it&#039;s easy to see, and it&#039;s better that this page is spammed than some article page.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 05:43, 25 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Units identified as Humans from Earth are directed to either affirm or negate this argument. [[User:Daktaklakpak|Daktaklakpak]] 00:35, 10 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
The Ultronomicon is not for SC3 stuff. See your talk page. &amp;amp;mdash; [[User:Svdb|SvdB]] 18:05, 10 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Statment: Information reveiwed. Query: Reasons as to ordering. Assertion 1: Wikis allow fanfic articles. Assertion 1 sub a: See [[Black Spathi Squadron]]. Assertion 2: SC3 equivalent of fanfic and/or cannon. Conclusion: Exclusion of SC3 equivalent of prejeduce. -An attempt to be logical by [[User:Daktaklakpak|Daktaklakpak]] 22:00, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:The BSS page is not fanfic. The page does briefly include a reference/meta-information to the use of the BSS in fanfic. In reality, we&#039;ve tried specifically to keep fanfic out. As SvdB has already pointed out to you &#039;&#039;numerous&#039;&#039; times, the Ultronomicon is dedicated to the description of the Star Control universe as intended by TFB (see [[Canon]]). The BSS is in that universe, hence the page. SC3 was not created by TFB, therefore none of the mythology, history, or other information of the SC universe it presents will be included in the Ultronomicon. period. This is not prejudice, as those of us of this opinion have likely played SC3, measured it and found it lackluster in comparison to TFB&#039;s SC1 and SC2. If you want to add information from SC1 or SC2, please do. Otherwise, please refrain from continuing to flog a decaying equine. --[[User:Fyzixfighter|Fyzixfighter]] 22:38, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Daktaklakpak: You&#039;ll find that the administrators of the Ultronomicon are on one line regarding this policy. If you want to contribute, there&#039;s still plenty to be done. But what you&#039;re doing now is just a waste of time. &amp;amp;mdash; [[User:Svdb|SvdB]] 00:04, 15 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Query: Ownership of Trademark equivalent of Accolade. -Another attempt at logic by [[User:Daktaklakpak|Daktaklakpak]] 01:20, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hi there. Sorry, this is probably not the best place, but I don&#039;t know where else to put my comment. I&#039;d like to see more screenshots of the actual game. I&#039;ve never played or seen The Ur-Quan Masters or Star Control, and so to fully understand and learn about them I need to SEE something....... I came here from the Wikipedia article about Star Control.&lt;br /&gt;
Yours interestedly,&lt;br /&gt;
Gregor --[[User:89.196.12.185|89.196.12.185]] 12:51, 10 July 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Nice work ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t really been paying attention to the developments on the Ultronomicon, but I must say it keeps getting better. I&#039;m glad to see that people are still spending time on it.&lt;br /&gt;
&lt;br /&gt;
As I see it, the weak points at the moment are the overview pages. In particular the [[Main Page]] and some of the pages it links to are pretty bad (mainly the layout). As those are the pages which a first-time visitor will see first, improving them could significally help the general impression people get when they visit the Ultronomicon.&lt;br /&gt;
&amp;amp;mdash; [[User:Svdb|SvdB]] 21:42, 23 March 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elvish Pillager&#039;s Crazy Mod has its own section devoted to it so I guess you could make a wiki page for that. If you want webspace to host that quiz, The Pages of Now and Forever would be a better place to look. --[[User:Shiver|Shiver]] 05:27, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:[[EP-Mod]] only has a page devoted to it because it is a major modification. This quiz is just a minor project. This site is primarily for information on Star Control (both the universe and the games). [[User:Valaggar|Valaggar]] 13:51, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I have to agree with Val on this one. IMO it doesn&#039;t merit a page, but we could add a link for it at [[Links#Fan pages]]. Another good metric (though not a perfect one) for fan-made stuff is how widespread/popular/talked-about it is in the fan community. Just my two cents though. --[[User:Fyzixfighter|Fyzixfighter]] 00:00, 18 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== I suggest you move &#039;Main Page&#039; to &#039;Ultramonicon&#039; ==&lt;br /&gt;
&lt;br /&gt;
If you move your &#039;Main Page&#039; to &#039;Ultranomicon&#039; then it will improve your search engine optimisation and make the way your main page shows up on Google (and other search engines) look a lot better.&lt;br /&gt;
&lt;br /&gt;
You will need to do a bit of behind the scenes work, to get the navigation menu to update, but I think it will be worth the effort. [[User:Big Mac|Big Mac]] 12:12, 22 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: We&#039;re already the top entry on Google for &amp;quot;Ultronomicon&amp;quot;. In what way would our main page look a lot better on Google? &amp;amp;mdash; [[User:Svdb|SvdB]] 06:50, 23 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I think I see the &amp;quot;problem&amp;quot;.  Unfortunately, probably not correctable. A search for &amp;quot;ultranomicon&amp;quot; returns this site as the 10th or so listing.  Which would probably be about correct, since this site is an Ultronomicon and not an Ultranomicon.  If you moved &#039;Main Page&#039; to the misspelled variant, it could marginally affect Google&#039;s ranking, but probably quite little.  What might work though,  would be if other sites that link to here, left their links titled with the misspelled variation instead of the correct one.  Not a good tradeoff, though.--[[User:Slylandro Spambot|Slylandro Spambot]] ([[User talk:Slylandro Spambot|talk]]) 22:07, 13 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Is this wiki still alive? ==&lt;br /&gt;
Please, comment on this and make me think I&#039;m not the only one frequenting this wiki :)&lt;br /&gt;
&lt;br /&gt;
:It&#039;s [[Ultronomicon:To-do|not finished]]. Did you try [[Special:RecentChanges|Recent Changes]]? If you&#039;re looking for the broader SC-community, I heartily recommend it; try [http://uqm.stack.nl/forum/ UQMF], [http://www.star-control.com/ PNF] or [http://community.livejournal.com/frungylovers/ Frungy Lovers]. If you&#039;re interested in fan projects, there are a few of those floating around. --[[User:Zeracles|Zeracles]] 08:31, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, the wiki is still alive. I haven&#039;t seen any major page overhauls in a long time, but we&#039;re still here. --[[User:Shiver|Shiver]] 09:55, 5 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==``Hello&amp;quot;==&lt;br /&gt;
This is just a friendly heads up that edits on this page merely comprising variants of ``hello&amp;quot; will be regarded as spam and reverted, though we welcome contributions here or anywhere else on the wiki of course. If you just want to hang out with your star control friends, the best places are [http://uqm.stack.nl/forum/ here], [http://www.star-control.com/community/ here] and [http://community.livejournal.com/frungylovers/ here]. Looking forward to seeing you on the forums! --[[User:Zeracles|Zeracles]] 10:28, 18 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
Is there a chance that the game could become an App? Maybe this could make it popular again. --[[Special:Contributions/93.220.42.3|93.220.42.3]] 10:37, 10 October 2011 (UTC)&lt;br /&gt;
:People have talked about is before. See [http://forum.uqm.stack.nl/ the UQM forum]. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:10, 11 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Sandbox&amp;diff=27599</id>
		<title>User:Fyzixfighter/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Fyzixfighter/Sandbox&amp;diff=27599"/>
		<updated>2013-11-08T23:25:52Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: notes for self&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my personal staging area for putting articles and whatnot together. For articles, I like to pull all the relevant conversation elements together, to write a rough draft combining as much of that information as possible, and to come back a couple days later to turn it into an actual article.&lt;br /&gt;
&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox/Scout]]&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox/Navigation Mechanics]]&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox/list of ships]]&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox/table of ships properties]]&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox/Star Control Music]]&lt;br /&gt;
*[[User:Fyzixfighter/Sandbox/Star Control Universe]]&lt;br /&gt;
&lt;br /&gt;
==Template testing==&lt;br /&gt;
[[User:Fyzixfighter/Sandbox/Template:groups]]&lt;br /&gt;
{{User:Fyzixfighter/Sandbox/Template:groups}}&lt;br /&gt;
[[User:Fyzixfighter/Sandbox/Template:quests]]&lt;br /&gt;
{{User:Fyzixfighter/Sandbox/Template:quests}}&lt;br /&gt;
[[User:Fyzixfighter/Sandbox/Template:milieu]]&lt;br /&gt;
{{User:Fyzixfighter/Sandbox/Template:milieu}}&lt;br /&gt;
[[User:Fyzixfighter/Sandbox/Template:hierarchy]]&lt;br /&gt;
{{User:Fyzixfighter/Sandbox/Template:hierarchy}}&lt;br /&gt;
[[User:Fyzixfighter/Sandbox/Template:alliance]]&lt;br /&gt;
{{User:Fyzixfighter/Sandbox/Template:alliance}}&lt;br /&gt;
&lt;br /&gt;
==RaceBox tweaking==&lt;br /&gt;
(parameters copied from example on talk page)&lt;br /&gt;
{| style=&amp;quot;float:right;margin:0&amp;quot; border=1 cellspacing=0 cellpadding=0|&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
{| style=&amp;quot;background-color:rgb(187,187,187);text-align:center&amp;quot; border=0 cellspacing=0 cellpadding=0 width=100%|&lt;br /&gt;
|width=20%|&lt;br /&gt;
| &#039;&#039;&#039;Your Master&#039;&#039;&#039;&lt;br /&gt;
|width=20% style=&amp;quot;text-align:right;vertical-align:bottom&amp;quot;|&amp;lt;small&amp;gt;[http://www.sa-matra.net/quotes/ur-quan Q]/[http://uqm.stack.nl/diff/urquan.html -]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Image:Kzer-ZaComm.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;color:white;background-color:black;text-align:center&amp;quot; | &amp;lt;small&amp;gt;I for one welcome our new alien overlords&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | &#039;&#039;&#039;Homeworld:&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Alpha Beta Soupa IV&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | &#039;&#039;&#039;Coordinates:&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | 123.4 : 567.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | &#039;&#039;&#039;Member of:&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | Empire of Jacius&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;vertical-align:top&amp;quot; | &#039;&#039;&#039;Ship:&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left;vertical-align:top&amp;quot; | [[Dreadnought]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 cellpadding=0 cellspacing=0 style=&amp;quot;text-align:right;vertical-align:bottom&amp;quot; width=100%|&amp;lt;small&amp;gt;&#039;&#039;&#039;dialog: PC/UQM&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Possible influences/references==&lt;br /&gt;
Need to follow up on these, check original source&lt;br /&gt;
* Utwig description of homeworld as a Murky Bog as a reference to Beta Aquarii planet Sadal Suud, home of Llorio the Murthe, in &amp;quot;Rhialto the Marvellous&amp;quot; (Jack Vance, 1984) as a &amp;quot;a steaming quagmire infested by owls, gnats and rodents.&amp;quot;&lt;br /&gt;
* Beta Corvi and Slylandro as a reference to Beta Corviki race (from planet IV, a gas giant) in &amp;quot;Dramatic Mission&amp;quot; of Anne McCaffrey&#039;s &amp;quot;The Ship that Sang&amp;quot;&lt;br /&gt;
* Theodore Sturgeon&#039;s &amp;quot;The golden helix&amp;quot;, and Beta Librae/Supox?&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ultronomicon_talk:To-do&amp;diff=27489</id>
		<title>Ultronomicon talk:To-do</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ultronomicon_talk:To-do&amp;diff=27489"/>
		<updated>2013-09-18T23:54:15Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: Reverted edits by ChristopherSmith (talk) to last revision by Zeracles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I talked with Svdb, and we agreed that it would be beneficial to create a task list. Right now it just contains stuff I came up with, but please feel free to add to it and discuss list items at length. &lt;br /&gt;
&lt;br /&gt;
I thought a &amp;quot;To-do&amp;quot; would be especially helpful since the Ultronomicon has grown fairly stagnant as of late. Although most of our red links are gone, it is far from complete. My hope is that this list will give us some clearer goals to work towards, and give us guidance as to what we can do in order to turn the Ultronomicon into a truly excellent reference material.&lt;br /&gt;
&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 10:09, 19 Dec 2004 (CET)&lt;br /&gt;
&lt;br /&gt;
== Better Ship Page Template ==&lt;br /&gt;
&lt;br /&gt;
I suggest that instead of using the Avatar page format as a basis, the Jugger page should be used, which in turn is based on the Blade page.&lt;br /&gt;
&lt;br /&gt;
-[[User:Dabir|Dabir]] 13:11, 20 April 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
:It seems a good idea... more helpful for the reader. If no one objects, I&#039;ll edit the to-do page accordingly.&lt;br /&gt;
:I have another proposal relating to this, however. The Tactical Overview sections are not terribly accurate, it appears, as they contradict the opinions of the veteran players, such as Shiver. When Shiver&#039;s PvP guide is completed, we might want to remove the Tactical Overview sections and link to his guide instead. [[User:Valaggar|Valaggar]] 14:29, 20 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I think I would rather just see a &amp;quot;Tactical Overview&amp;quot; section without the &amp;quot;Strong/Tenuous/Weak Against&amp;quot; evaluations. It&#039;s not clear if these evaluations are for fights versus the AI or another human, and as Val pointed out, the current sections tend to contradict the opinions of veteran players. And such an evaluation is highly dependent on player ability (hence why you never see me on netplay), so I fear a never ending string of small edit skirmishes between experienced and amateur players (like [http://forum.uqm.stack.nl/index.php?topic=4062.0 this recent thread]). In that sense, I think a paragraph or two, explaining the melee strengths, weaknesses, and general successful tactics would be sufficient for a &amp;quot;Tactical Overview&amp;quot; section. --[[User:Fyzixfighter|Fyzixfighter]] 16:40, 21 April 2008 (CEST)&lt;br /&gt;
:::I don&#039;t think removing tactical overviews here and just linking to Shiver&#039;s guide would be good. Firstly, even if he&#039;s a veteran and even if his guide is open to scrutiny on the forum, it&#039;s his opinion which isn&#039;t subject to the kind of collective review we have here. Even veterans will favour certain styles which may skew their assessments, as happens at the top level of any competition. I don&#039;t think we need to outsource this, and outsourcing here wouldn&#039;t set a good precedent in my opinion. By all means link to his guide though.&lt;br /&gt;
&lt;br /&gt;
:::Secondly, I don&#039;t think his guide is exhaustive, and he doesn&#039;t seem to explain everything.&lt;br /&gt;
&lt;br /&gt;
:::Thirdly, his guide isn&#039;t likely to evolve in the same way a page here would (and this might even include the situation where we have a legitimate SC sequel). Are we to have to ask him to modify the guide every time we think of something he hasn&#039;t? Yes his guide is on a forum, but only he can modify it. And I don&#039;t think that the recognised source of information on something this central to the game should be subject to an individual&#039;s whim.&lt;br /&gt;
&lt;br /&gt;
:::Don&#039;t take this the wrong way, it&#039;s a fine guide, but I think it was a bad idea to put it on the UQMF in the first place. I might suggest asking if he&#039;d like to contribute here, but without being too pointed, I&#039;m not sure that&#039;s worth it.&lt;br /&gt;
&lt;br /&gt;
:::About the &amp;quot;Strong/Tenuous/Weak Against&amp;quot; evaluations, I agree with Fyzix on that, mostly because what&#039;s strong, tenuous or weak is ill-defined. For example, and following from recent conversation with Val, are those about damage fractions or probabilities of victory, which thresholds thereof, and how about cost effectiveness  . . . ? In my opinion, better to rigorously quantify it all on [[Super-Melee tactics]]. Eventually :P --[[User:Zeracles|Zeracles]] 22:26, 21 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=27370</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=27370"/>
		<updated>2013-07-26T04:31:41Z</updated>

		<summary type="html">&lt;p&gt;Fyzixfighter: /* Spam */ reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Do you have any idea why the wiki is under siege right now? We might need to take more drastic measures if this is going to be a long-term problem. --[[User:Shiver|Shiver]] 23:06, 27 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That is a really good question - this is really starting to get annoying. Doing a google search for some of the phrases the anon-IPs (especially the ones with misspellings) shows that a lot of online forum/comment sections are getting hit by this same bot. The IPs geolocate to a bunch of different places so maybe the bot is spoofing IPs. And looking at most of the edit summaries it uses, it looks like the bot is using brute force to get past the captcha protection. My guess is that SvdB is aware, but perhaps it would be good idea to email him. As much as I am reluctant to suggest it, perhaps disabling editing by anonymous IPs is the only way to stop this - but SvdB is the only one who can make that change I believe. --[[User:Fyzixfighter|Fyzixfighter]] 00:47, 28 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:First off, welcome and thank you for taking an interest in the project. It&#039;s always nice to have fresh blood around here. I&#039;m sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It&#039;s also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with &amp;quot;...&amp;quot; or &amp;quot;[...]&amp;quot;, though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don&#039;t know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re: Thraddash Arms ==&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he&#039;d display three arms pushing three different buttons, or maybe four.  [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: It is possible however that those could have been feet stomping on pedals.  It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Umgah joined the Alliance ==&lt;br /&gt;
&lt;br /&gt;
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can&#039;t buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the &amp;quot;Great Hero&amp;quot;, but quickly changing it to &amp;quot;Great Enemy&amp;quot; because of their strange sense of humor. But perhaps I&#039;m remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know, they say you are the &amp;quot;Great Hero&amp;quot; and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Hierarchy vs. Alliance ==&lt;br /&gt;
&lt;br /&gt;
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Utwig ==&lt;br /&gt;
&lt;br /&gt;
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)&lt;br /&gt;
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:Not that I&#039;m aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)&lt;br /&gt;
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== Orz ==&lt;br /&gt;
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If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)&lt;br /&gt;
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:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)&lt;br /&gt;
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== Can&#039;t log in to forum site ==&lt;br /&gt;
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I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)&lt;br /&gt;
:Wish I could help, but I don&#039;t frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)&lt;br /&gt;
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)&lt;br /&gt;
:It says &amp;quot;sorry, log in failed&amp;quot;, and I don&#039;t know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)&lt;br /&gt;
::Assuming the procedure hasn&#039;t changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum&amp;quot; containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)&lt;br /&gt;
:I&#039;ve tried it but doesn&#039;t work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)&lt;br /&gt;
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn&#039;t that you? It indicates you&#039;ve never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)&lt;br /&gt;
:Yes, that is my profile. I can&#039;t log in and it says &amp;quot;Your email address needs to be validate before you can log in&amp;quot;, but I don&#039;t know how to validate an email address. And I just entered activation code correctly that I already know but it doesn&#039;t work and it says &amp;quot;invalid activation code&amp;quot;. --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)&lt;br /&gt;
::Sorry, not sure how to help here. Maybe if you ask meep-eep (svdb@stack.nl). You might also have better luck at [http://www.star-control.com/community/ SCDB]. --[[User:Zeracles|Zeracles]] 14:48, 6 November 2010 (UTC)&lt;br /&gt;
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===The Ur-Quan Masters version 0.7.0===&lt;br /&gt;
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When the version 0.7.0 of the UQM release? --[[User:Videogamer13|Videogamer13]] 04:08, 4 December 2010 (UTC)&lt;br /&gt;
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== Death March ==&lt;br /&gt;
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The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. So, why the game ends after the Death March? --[[User:Videogamer13|Videogamer13]] 20:36, 6 November 2010 (UTC)&lt;br /&gt;
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:I&#039;m not sure I understand the question. Are you asking what is the rationale for the game ending when the Death March reaches Earth? I&#039;m guessing the reason is because, when the Kohr-Ah get to Earth, they destroy the Earth Starbase thus making it impossible for you refuel/recrew/repair the flagship so you&#039;re effectively dead in space, or soon will be. It also makes the end movie/cinematics impossible, so from a game design perspective it also makes sense. I guess there is the alternative that in-game you could still destroy the Sa-Matra and to avoid the adrift-in-space death scenario, you find a suitable planet, make one last landing and set up a last colony of humanity (a la Battlestar Galactica), but again that would require the game designers to have created an additional movie/cinematic for this alternate ending. It&#039;s also not really a victory, likely not even a pyrrhic victory. You probably don&#039;t have enough crew for a minimum viable population and the new colony will unlikely survive more than a few generations. &lt;br /&gt;
:Or are you asking why the Ultronomicon says this is what happens? I&#039;m assuming because that&#039;s what does happen in-game, but honestly I&#039;ve never let it get that far so can&#039;t personally confirm this. --[[User:Fyzixfighter|Fyzixfighter]] 03:30, 7 November 2010 (UTC)&lt;br /&gt;
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::I know that Kohr-Ah cleanse all of the sentient life are the Druuge, Mycon, VUX, Orz, Spathi, Zoq-Fot-Pik, Arilou, Umgah, Thraddash, Supox, Utwig, Yehat, Pkunk, Ilwrath and Humans. But why the Kohr-Ah didn&#039;t cleanse the Syreen, Shofixti and Chmmr? --[[User:Videogamer13|Videogamer13]] 17:38, 22 January 2011 (UTC)&lt;br /&gt;
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:::Simple answer: it&#039;s programmed that way - IIRC during the death march the center of the Kohr-Ah sphere of influence moves to the nearest sphere of influence center, exterminates that race, and then repeating the process until all spheres of influence are gone, before moving to Sol. The Syreen, Shofixti and Chmmr don&#039;t have spheres of influence so we don&#039;t see when or if the death march gets to those places after the game over condition. From a game play perspective this is appropriate since it is very easy to see whether a sphere of influence still exists on the star map, and see how close one is to the game over condition. From the game universe perspective, I would imagine the Kohr-Ah would probably go after them eventually, probably after wiping out earth. They probably go after the major sources of civilizations that they can easily detect (the most likely threats) and later go after the minor, slave-shielded worlds (not major threats after all). Perhaps earth is the first they go after, and the Chmmr, Syreen and Shofixti are next, but we don&#039;t find out because we don&#039;t see past the game over condition (see the ending of [[wikipedia:Only You Can Save Mankind|Only You Can Save Mankind]]). --[[User:Fyzixfighter|Fyzixfighter]] 02:12, 23 January 2011 (UTC)&lt;br /&gt;
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== Suggestion: Ban spam accounts indefinitely ==&lt;br /&gt;
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Spambots that register an account to spam should be banned without expiration date.  This makes it easier for the eventual &#039;clean up useless accounts&#039; day, where thoroughly inactive accounts with an infinite ban period can be wiped away quickly.  IPs should not be banned indefinitely, obviously, but I sincerely doubt someone is ever going to use those accounts again.&lt;br /&gt;
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Neither would I worry too much about blocking account creation; you fix that when you clean up the accounts.  Anyway, just a suggestion. --[[User:Svip|Svip]] ([[User talk:Svip|talk]]) 13:40, 27 August 2012 (CEST)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
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Just wanted to let you know that I appreciate that you&#039;re still so consistently fighting the spammers on the Ultronomicon.&lt;br /&gt;
(And of course I appreciate the contributions of others as well.)&lt;br /&gt;
If you know of a way that I can make this easier, please let me know. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 18:54, 10 December 2012 (CET)&lt;br /&gt;
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:Thanks. The others and I do what we can and I&#039;m sure that I&#039;m being far too generous in giving a lot of these new accounts the benefit of the doubt. As to a way to make this easier, I don&#039;t know for certain. We&#039;re already using captcha for username registration and new users have a certain wait period before they can edit, correct? I&#039;ve been looking at MediaWiki&#039;s [http://www.mediawiki.org/wiki/Manual:Combating_spam Combating spam] and [http://www.mediawiki.org/wiki/Anti-spam_features Anti-spam features], and I wonder if using the DNS-based blacklist and/or participating in Project Honeypot might be useful. The advantage seems to be that there is already mediawiki support for those features. Another possibility (but I don&#039;t know how easy it would be to implement or if mediawiki supports it) might be when registering a new username to require an email address and to have the user confirm registration through a link provided in an email, similar to how I&#039;ve seen some other sites (and honestly I don&#039;t recall if we already do this). Anyways, just some thoughts. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 03:30, 11 December 2012 (CET)&lt;br /&gt;
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::Ok, I&#039;ve set up the use of DNS blacklists now. Let&#039;s see if this pays off. If it doesn&#039;t, I&#039;ll enable confirmed email addresses for account creation and edits.&lt;br /&gt;
::And yes, we are using a CAPTCHA for editing by anonymous users and for creating new accounts. And unconfirmed users cannot create new pages for 7 days. — [[User:Svdb|SvdB]] ([[User talk:Svdb|talk]]) 20:36, 18 December 2012 (CET)&lt;br /&gt;
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:::Ok, using DNS blacklists wasn&#039;t enough apparently. So I&#039;ve now turned on obligatory email address confirmation.&lt;br /&gt;
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G&#039;day, just going to state the obvious, that the spam has reached an unacceptable level (again). Not only is the fight against it time-consuming, but the recent changes page is now so dominated by crap that it cannot serve its intended purpose. I tried looking to the Doom wiki for inspiration - from looking at their [http://doomwiki.org/wiki/Doom_Wiki:Central_Processing ``Central Processing&amp;quot; page], they recently encountered spam of the sort we have. See the subheadings ``5 Abuse Filter&amp;quot; and ``21 New AbuseFilter&amp;quot;, which appears to have done the job for them. I assume that only the bureaucrats could implement it here, but do you have any other thoughts? --[[User:Zeracles|Zeracles]] ([[User talk:Zeracles|talk]]) 06:09, 26 July 2013 (CEST)&lt;br /&gt;
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:I didn&#039;t mind it so much when it was like 5 new accounts a day and I was still looking for a job so most of my day was free, but now that I have a full time job I can only check the recent changes list in the morning and in the evening. But, yeah, it&#039;s getting pretty bad of late. The suggestion in [http://doomwiki.org/wiki/Doom_Wiki:Central_Processing#New_AbuseFilter 21 New AbuseFilter] looks interesting - 5 successful edits before being able to create a new page, talk page, or user talk page. That might be a good way to distinguish spambots from real humans, until the spambotters figure a way around it. I don&#039;t think it would stop the creation of random spambot users though. Two other possibilities that I&#039;ve thought about are changing the captcha text and simply disabling account creation for a month or so. My guess is the spambotters did a kind of brute force attack to learn the possible captcha answers and now just randomly try one of the known correct solutions each time. Perhaps if the account creation is disabled for a certain amount of time then the wiki would fall off their radar (but I wouldn&#039;t hold my breath on that one). My preference would be for the &amp;quot;21 New AbuseFilter&amp;quot; solution and updating the captcha text/answers. --[[User:Fyzixfighter|Fyzixfighter]] ([[User talk:Fyzixfighter|talk]]) 06:31, 26 July 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Fyzixfighter</name></author>
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