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		<title>Walkthrough</title>
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		<updated>2008-08-03T11:00:34Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Collecting Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About This Walkthrough==&lt;br /&gt;
&lt;br /&gt;
For a linear game, the structure of a walkthrough is simple: it consists of step-by-step instructions.  The Ur-Quan Masters is not linear.  Instead, multiple plot lines advance simultaneously (some of them entirely without the player&#039;s intervention).  This walkthrough is structured to reflect that aspect of the game.  If you don&#039;t know what you need to do to advance the plot, if you&#039;re missing some critical piece of information, you can probably find it here.  But this is not a step-by-step guide to beating The Ur-Quan Masters.&lt;br /&gt;
&lt;br /&gt;
Plot spoilers have been kept to a minimum, in hopes that the game will be able to reveal itself to you as the creators intended.&lt;br /&gt;
&lt;br /&gt;
==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
With a few exceptions, these devices can be collected in almost any order.  The order in which they appear here is mostly arbitrary and un-motivated. &lt;br /&gt;
&lt;br /&gt;
===Umgah Caster===&lt;br /&gt;
&lt;br /&gt;
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap.  [[Hayes]] will also inform you of their disappearance.  Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Other Quests==&lt;br /&gt;
&lt;br /&gt;
===Burvix Caster===&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Removal===&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Useful Information==&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22192</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22192"/>
		<updated>2008-08-03T10:58:04Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* About This Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About This Walkthrough==&lt;br /&gt;
&lt;br /&gt;
For a linear game, the structure of a walkthrough is simple: it consists of step-by-step instructions.  The Ur-Quan Masters is not linear.  Instead, multiple plot lines advance simultaneously (some of them entirely without the player&#039;s intervention).  This walkthrough is structured to reflect that aspect of the game.  If you don&#039;t know what you need to do to advance the plot, if you&#039;re missing some critical piece of information, you can probably find it here.  But this is not a step-by-step guide to beating The Ur-Quan Masters.&lt;br /&gt;
&lt;br /&gt;
Plot spoilers have been kept to a minimum, in hopes that the game will be able to reveal itself to you as the creators intended.&lt;br /&gt;
&lt;br /&gt;
==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Umgah Caster===&lt;br /&gt;
&lt;br /&gt;
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap.  [[Hayes]] will also inform you of their disappearance.  Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Other Quests==&lt;br /&gt;
&lt;br /&gt;
===Burvix Caster===&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Removal===&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Useful Information==&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22191</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22191"/>
		<updated>2008-08-03T10:57:21Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Starting The Ur-Quan Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About This Walkthrough==&lt;br /&gt;
&lt;br /&gt;
For a linear game, the structure of a walkthrough is simple: it consists of step-by-step instructions.  The Ur-Quan Masters is not linear.  Instead, multiple plot lines advance simultaneously (some of them entirely without the player&#039;s intervention).  This walkthrough is structured to reflect that aspect of the game.  If you don&#039;t know what you need to do to advance the plot, if you&#039;re missing some critical piece of information, you can probably find it here.  Plot spoilers have been kept to a minimum, in hopes that the game will be able to reveal itself to you as the creators intended.&lt;br /&gt;
&lt;br /&gt;
==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Umgah Caster===&lt;br /&gt;
&lt;br /&gt;
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap.  [[Hayes]] will also inform you of their disappearance.  Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Other Quests==&lt;br /&gt;
&lt;br /&gt;
===Burvix Caster===&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Removal===&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Useful Information==&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22190</id>
		<title>Talk:Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22190"/>
		<updated>2008-08-03T10:50:39Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Available Game Endings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suggestion: Sources==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I would like to add information to this walkthrough about where in the game the player can find the information provided here.  For example, I&#039;m about to finish my first play through, and I know from the web where to find the Sa-Matra, but I don&#039;t know how to find this information in-game, although the [[Chmmr]] indicate that it is possible.  If the walkthrough has information about what hints exist in the game, so that the player can generate a more realistic sequence of events, and is less likely to miss out on interesting dialogue.  There haven&#039;t been any changes to this page in a year, so I&#039;m going to go ahead and do it.  Feel free to revert, but if you do so, please reply here. --[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avoid Unnecessary Spoilers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;For some of the quests detailed here, the instructions are written in a florid style full of details about what will happen in the course of the game.  This kind of spoiler should be avoided in favor of a style that gives away less of what the game has in store.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major Re-Write==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I have made major changes to this article in accordance with my two statements above, and to bring it more into accordance with wikipedia style (more formal writing).  Apart from the stylistic changes, the big difference is that I have reduced the spoiler content while preserving the information needed for players to get past wherever they are stuck.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;Bad&#039; Players==&lt;br /&gt;
I finished the game &#039;&#039;very&#039;&#039; late, while the [[Kohr-Ah]] had already wiped up almost all sentient life in the Galaxy - in this order, if you were curious and not as a bad player as I was: the [[Druuge]], the [[Mycon]], the [[VUX]], the [[Yehat]] (while they were engaged in civil war, no less!), the [[Orz]] (!!!), the [[Zoq-Fot-Pik]] (which saddened me immensely...), the [[Pkunk]], the [[Umgah]] (good riddance), the [[Arilou]] (of course, their QuasiSpace pocket-world was untouched) and the [[Utwig]], missing the [[Supox]] by a hair&#039;s breadth. The only survivors outside of the [[Chmmr]] were the [[Syreen]], the Humans, the [[Slylandro]] (I think...), the Shofixti (altough they never really caught on, what with the Yehat dead) and the Supox. Additionally, I let the [[Ilwrath]] and [[Thraddash]] annihilate each other. The happy-happy ending felt extremely wrong after witnessing this. My Captain came across as a huge jerk in total denial who probably spent many nights crying naked in his bedroom with a bottle of whisky in one hand and a loaded hand-blaster in the other. I think I&#039;ll go to hell for this.&lt;br /&gt;
&lt;br /&gt;
As a result, I never met or spoke with the Druuge, the Mycon nor the Thraddash, yet I still completed the game. I simply had to land on the now-inhabited worlds and grab the artifacts, no quest nor fights necessary (I &#039;&#039;will&#039;&#039; go to hell). Needless to say, my endgame was extremely rushed, as I realized what was happening and zapped around the Galaxy through QuasiSpace to hit all the key locations I had noted down before the Kohr-Ah killed everyone. Putting my embarassing &amp;quot;victory&amp;quot; aside, should the walkthrough mention what &#039;&#039;really&#039;&#039; bad players should expect?&lt;br /&gt;
&lt;br /&gt;
:: Don&#039;t worry - all these strange alien races - it wouldnt have worked out anyways... who knows what the buggers are up to :)&lt;br /&gt;
:: The Humans and the Sex-Toys er... i mean the [[Syreen]] survived and that&#039;s the ticket...[[User:199.74.98.75|199.74.98.75]] 10:29, 19 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ultromicon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just a few things. How is this going to differ from [[Ultronomicon:Game events]]? Or, what will this walkthrough do that that article doesn&#039;t? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn&#039;t aware [[Ultronomicon:Game events]] existed. Even so, I&#039;m still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --[[User:k776|k776]]&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;The standard that seems to have developed on this site for referring to planets/moons is &amp;quot;Zeta Centauri Ia&amp;quot;, though I can&#039;t recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can&#039;t find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the [[Role Playing Resource Guide]]. I can&#039;t remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Very well. I will change the format now :D I want to keep everything as normal as it should be :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;It might be better to move all the &#039;&#039;&#039;NOTES&#039;&#039;&#039; to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you&#039;ll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just some thoughts. Welcome aboard and good luck. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thanks for the comments Fyzixfighter. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I think a walkthrough that tells the player what to do in a descriptive way could have a place here.  But note that plenty of similar SC2 walkthroughs can be found across the web. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Yes, there are heaps of SC2 walkthroughs, but they are for SC2 :P I have noticed quite a lot of differences in planets between a SC2 walkthrough and the Ur-Quan Masters game. So I thought I&#039;d make an original walkthrough for this wiki. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;There should really be no significant differences between SC2 and UQM (see [[Version Comparison]]). Got any examples? &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Well, mostly do do with planet and constellation names. For eg, in one point in the game, a SC2 walkthrough told me to go to the Androsynth homeworld of Epsilon Vulpeculae II. After searching for ages, I consulted this wiki to find it is actually at Eta Vulpeculae II. And there is a few of these differences. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;One minor point of criticism &amp;amp;mdash; no, make that one BIG point of criticism: Using &amp;quot;thru&amp;quot; for &amp;quot;through&amp;quot; really hurts my eyes. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thru has been changed to Through. :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I&#039;ve made &amp;quot;walkthrough&amp;quot; one word; &amp;quot;walk through&amp;quot; is incorrect. &amp;quot;walk-through&amp;quot; is correct, but as &amp;quot;walkthrough&amp;quot; is the most common spelling, I&#039;ve changed all mentions to that. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Bleh. If thats how it should be..... no complaints :D Thanks. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Before I start a minor edit war, I&#039;d better explain some of the edits I had made to the article. The heading structure needs to be revisited in order to follow wikipedia conventions as described in [[Wikipedia:Manual of Style (headings)]]. Only the title of the article should be H1, which is done automatically. All other headings in the body of the article should be H2 or more. That said, I think you could take out the &amp;quot;Welcome...&amp;quot; heading, which seems to serve the same purpose as the article title, and have that paragraph be the opening paragraph for the entire article. This would be kind of awkward, though, given the &amp;quot;work in progress&amp;quot; heading above so you might have to move stuff around. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. I thought the way it looked was fine. However, I hope the changes I have made to it now are what you meant. If not, feel free to edit it yourself and correct it. *Note* The &amp;quot;A work in progress&amp;quot; will be removed when the page is nearly complete and so will make the page look tidier. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;As to the Pkunk, they never actually join the cause. They do consider you a friend and offer ships on occasion, but they never formally ally with you nor send their ship designs and captains to the starbase. Thus, I think &amp;quot;assist&amp;quot; is a better description than &amp;quot;join&amp;quot; for their role. Yeah, it&#039;s a bit nitpicking but it&#039;s also being accurate. We wouldn&#039;t want someone to read the walkthrough and then wonder why they couldn&#039;t build Pkunk Furies at the starbase. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Ok. I&#039;ve changed it to &#039;assist&#039; and &#039;help&#039; rather than &#039;join&#039; and &#039;ally&#039;. I have also added a note regarding that fact that you dont get their plans so make those 4 ships last. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets &amp;amp; Moons ==&lt;br /&gt;
&lt;br /&gt;
Sorry to dip in late, but as I recall, the &amp;quot;Star_name IIa&amp;quot; designation for moons comes from the original PC version of SC2. That&#039;s the schema I used when first creating the various articles describing moons in the star system. It may not be mentioned in UQM, but it sure makes it easier to identify those things. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 00:54, 19 Dec 2005 (CET)&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;So basicly add an underscore for planets with two words in its name? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
::Oh, no. That was my way of denoting an example of a name. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 01:53, 19 Dec 2005 (CET)&lt;br /&gt;
That&#039;s not true! In the PC it was similar to Ur-Quan-Masters, when you orbited a moon it still displayed the name of the planet, the moon belongs to. The only exception is the Sol system, since all the planets and moons have their traditional names... [[User:217.254.145.71|217.254.145.71]] 02:03, 19 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
I am sorry for interrupting: but i have found a pseudo cheat: if you are using your flagship in a battle, hold &amp;quot;esc&amp;quot; to warp out immediatly. if the enemy attacks, you will be instantly destroyed, but if you are destroyed, you will still be alive. THX. (webmaster:please e-mail me at waladil@lycos.com)&lt;br /&gt;
That is not a cheat (Esc).  &lt;br /&gt;
:The starbase commander says they have installed a device so that you can escape from combat with any ship (not just the capital ship) by pressing Escape.[[User:Ggb667|Ggb667]] 14:11, 20 April 2006 (CEST)&lt;br /&gt;
::I think he&#039;s talking about [[uqmbug:619|bug 619]], which is fixed for quite a while now. &amp;amp;mdash; [[User:Svdb|SvdB]] 09:03, 23 April 2006 (CEST)&lt;br /&gt;
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&lt;br /&gt;
==Boldly moving suggestions from article to talk space==&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #c90000; padding: .5em 1em 1em; color: #000000; background-color: #f3afaf&amp;quot;&amp;gt;&lt;br /&gt;
This page is a work in progress. It would be appreciated if you use the following techniques when adding to or editing this guide:&lt;br /&gt;
*&#039;&#039;&#039; &#039;Original&#039; &#039;&#039;&#039; work only! No plagarism from other guides for Star Control 2.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Order&#039; &#039;&#039;&#039; every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Separate&#039; &#039;&#039;&#039; compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don&#039;t need to be completed to finish the game) that go in their own section at the bottom of the guide.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Detail&#039; &#039;&#039;&#039; every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example &#039;Delta Gorno, Planet II&#039;), the hyperspace co-ordinates of the constellation (for example &#039;285.0 : 025.0&#039;), and if you have to visit the moon, append X after the planet number (where X is a lowercase letter denoting the number of the moon). So if someone has to visit the first moon of the first planet of Zeta Centauri, you should print something like &#039;Zeta Centauri, Planet Ia (146.3 : 077.9)&#039;.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Link&#039; &#039;&#039;&#039; whatever text you can to other pages in this wiki so people will be able to see what you are talking about.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Add&#039; &#039;&#039;&#039; style to all of the steps. Don&#039;t have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Keep&#039; &#039;&#039;&#039; hints, comments, and links separate from the other content to avoid confusion by encasing them in the hint template: &amp;lt;nowiki&amp;gt;{{hint|hint goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I can confirm that this walkthrough is sufficient to complete the game. [[User:66.41.165.162|66.41.165.162]] 21:50, 25 May 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22189</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22189"/>
		<updated>2008-08-03T10:46:51Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Collecting Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Umgah Caster===&lt;br /&gt;
&lt;br /&gt;
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap.  [[Hayes]] will also inform you of their disappearance.  Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Other Quests==&lt;br /&gt;
&lt;br /&gt;
===Burvix Caster===&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Removal===&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Useful Information==&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22188</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22188"/>
		<updated>2008-08-03T10:43:57Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Other Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Other Quests==&lt;br /&gt;
&lt;br /&gt;
===Burvix Caster===&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Removal===&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Useful Information==&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22187</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22187"/>
		<updated>2008-08-03T10:42:38Z</updated>

		<summary type="html">&lt;p&gt;Lanken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Other Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Useful Information==&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22186</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22186"/>
		<updated>2008-08-03T10:39:53Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Chmmr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
*The Chmmr will emerge, and if you do not already have the Talking Pet, they will instruct you to acquire it.&lt;br /&gt;
*When you return with the Talking Pet (or, if you already had it, immediately) they will ally with you formally, provide you with infinite RU and equip you with the Improved Precursor Bomb.  You are now ready to begin the [[walkthrough#Final_Mission|final mission]].&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22185</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22185"/>
		<updated>2008-08-03T10:09:57Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Final Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*[[Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22184</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22184"/>
		<updated>2008-08-03T10:09:13Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Final Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#The Pkunk|Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#The Syreen|Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Precursor Bomb]]&lt;br /&gt;
*[[Walkthrough#The Umgah|Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
*[[Walkthrough#The Chmmr|Chmmr]]: to improve the Precursor Bomb&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*[[Walkthrough#The Spathi|Spathi]]: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*Walkthrough#The Arilou|Arilou]]: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22183</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22183"/>
		<updated>2008-08-03T10:06:18Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Clear Spindle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*Arilou: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22182</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22182"/>
		<updated>2008-08-03T10:05:21Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Clear Spindle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).,&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*Arilou: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22181</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22181"/>
		<updated>2008-08-03T10:04:26Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Final Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Pkunk]] homeworld,&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliances and friendships are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
*Arilou: to acquire the Portal Spawner, which you can use to save time and fuel when traveling to distant systems.&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22180</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22180"/>
		<updated>2008-08-03T10:03:15Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Collecting Devices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
&lt;br /&gt;
===Portal Spawner===&lt;br /&gt;
&lt;br /&gt;
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnaught]]. (The Thraddash and Melnorme can both tell you to look there)&lt;br /&gt;
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini.  Go through the portal to [[Quasispace]].&lt;br /&gt;
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.&lt;br /&gt;
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Pkunk]] homeworld,&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22179</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22179"/>
		<updated>2008-08-03T09:56:40Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Arilou */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device.  The Skiffs are waiting for you when you return to the Starbase.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Pkunk]] homeworld,&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22178</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22178"/>
		<updated>2008-08-03T09:43:32Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Clear Spindle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] can be obtained when you visit the [[Pkunk]] homeworld,&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22177</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22177"/>
		<updated>2008-08-03T09:42:25Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Mycon Sun Device */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Sun Device===&lt;br /&gt;
&lt;br /&gt;
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s.  To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back.  If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22176</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22176"/>
		<updated>2008-08-03T09:39:28Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Rosy Sphere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
&lt;br /&gt;
You can purchase the Rosy Sphere from the Druuge at the Zeta Persei (946.9 : 280.6) star system.  The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment.  If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22175</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22175"/>
		<updated>2008-08-03T09:31:53Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Syreen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22174</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22174"/>
		<updated>2008-08-03T09:30:41Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Syreen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
&lt;br /&gt;
*Go to a [[Shattered World]] and collect Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or buy information on the Syreen from a [[Melnorme]] trader.&lt;br /&gt;
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station.  Ask her about Syra and show her the Egg Fragments.&lt;br /&gt;
*Take the Syreen Shuttle to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space).  Dispatch a Lander to the energy signature.&lt;br /&gt;
*Go to Talana to finalize the plans.  Your role is to give the Mycon information that will lure them into her trap.&lt;br /&gt;
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and converse with the Mycon in accordance with Talana&#039;s instructions.&lt;br /&gt;
*At this point, you may need to wait some time before continuing the process.  You can view the Mycon&#039;s progress on the Starmap.&lt;br /&gt;
*Return to Betelgeuse and talk to Talana.  She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.&lt;br /&gt;
&lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22173</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22173"/>
		<updated>2008-08-03T09:12:23Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* A Powerful Bomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===Precursor Bomb===&lt;br /&gt;
&lt;br /&gt;
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb to retrieve the powerful Precursor Bomb device.&lt;br /&gt;
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22172</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22172"/>
		<updated>2008-08-03T09:08:32Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Repaired Ultron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Ultron===&lt;br /&gt;
&lt;br /&gt;
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22171</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22171"/>
		<updated>2008-08-03T09:08:07Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Broken Ultron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
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*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
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===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
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{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
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The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
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{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
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===The Yehat===&lt;br /&gt;
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Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
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There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
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===The Zoq-Fot-Pik===&lt;br /&gt;
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To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
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{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
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===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
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===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
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*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
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==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
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===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
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===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
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===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
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===Repaired Ultron===&lt;br /&gt;
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*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron.  In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere.  These four items can be acquired in any order.&lt;br /&gt;
*Combine the Broken Ultron with the other three items by &amp;quot;using&amp;quot; them in your device list after acquiring the Broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
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===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
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===Optional Quests===&lt;br /&gt;
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====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
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===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22170</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22170"/>
		<updated>2008-08-03T09:04:05Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Final Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Walkthrough#The Supox and the Utwig|Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22169</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22169"/>
		<updated>2008-08-03T09:03:37Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Gaining Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox and the Utwig===&lt;br /&gt;
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space.  Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron.  He will take it, and the Supox and Utwig will both make formal alliances with you immediately.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22168</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22168"/>
		<updated>2008-08-03T08:55:21Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Final Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Pkunk]]: to acquire the [[Clear Spindle]]&lt;br /&gt;
*[[Syreen]]: to gain access to the [[Sun Device]]&lt;br /&gt;
*[[Supox and Utwig]]: to get the [[Utwig Bomb]]&lt;br /&gt;
*[[Umgah]]: to acquire the [[Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22167</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22167"/>
		<updated>2008-08-03T08:51:01Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Final Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Mission==&lt;br /&gt;
&lt;br /&gt;
The following alliance missions are necessary to the completion of the final mission (in alphabetical order):&lt;br /&gt;
*[[Walkthrough#Arilou]]: prerequisite to befriending the Umgah&lt;br /&gt;
*[[Walkthrough#Pkunk]]: to acquire the [[Walkthrough#Clear Spindle]]&lt;br /&gt;
*[[Walkthrough#Syreen]]: to gain access to the [[Walkthrough#Sun Device]]&lt;br /&gt;
*[[Walkthrough#Supox and Utwig]]: to get the [[Walkthrough#Utwig Bomb]]&lt;br /&gt;
*[[Walkthrough#Umgah]]: to acquire the [[Walkthrough#Talking Pet]]&lt;br /&gt;
&lt;br /&gt;
These alliances are not strictly necessary, but they are especially helpful:&lt;br /&gt;
*Spathi: to acquire the Umgah Caster (optional because the Burzixes Caster can be used instead)&lt;br /&gt;
&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22166</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22166"/>
		<updated>2008-08-03T08:31:09Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Gaining Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
Most of these alliances are optional, but you may find them useful.  Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22165</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22165"/>
		<updated>2008-08-03T08:27:48Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Pkunk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them later for RU}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22164</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22164"/>
		<updated>2008-08-03T08:27:04Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Gaining Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some of the aliens you encounter can be convinced to help you.  In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race&#039;s ships at the [[Starbase]].  In other cases, they will give you a few ships but you will not be able to build them yourself.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
Any [[Pkunk]] you meet will be friendly.  They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5).  When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships.  You can never build these ships at the Starbase.&lt;br /&gt;
{{hint|Make sure that you have four empty spaces in your fleet, when you visit the Pkunk homeworld.  If you don&#039;t want the Fury ships, you can scrap them for RU}} &lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
You can make a formal alliance with the [[Orz]] just by conversing with them in space.  They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
Making an alliance with the Shofixti is a more complicated process.&lt;br /&gt;
&lt;br /&gt;
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6).  (The [[Melnorme]] can tell you where to find him.)  He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].&lt;br /&gt;
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I] (570.4 : 979.5).  This is difficult unless your Lander has been upgraded by the Melnorme.&lt;br /&gt;
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).&lt;br /&gt;
*Land on the planet&#039;s surface and retrieve the [[Shofixti Maidens]].&lt;br /&gt;
*Take them to the Delta Gorno system, where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]].  He will attack you.  Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you&#039;re not the enemy.  The fastest way to gain his trust is to insult him (the Melnorme hint at this).&lt;br /&gt;
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.&lt;br /&gt;
&lt;br /&gt;
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5.  If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
&lt;br /&gt;
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system.  A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space.  The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.&lt;br /&gt;
&lt;br /&gt;
There is no way to make a formal alliance with the Yehat.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
&lt;br /&gt;
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.  (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)&lt;br /&gt;
&lt;br /&gt;
{{hint|The journey to to Alpha Tucanae is hazardous.  You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&amp;diff=22163</id>
		<title>Resource Gathering Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&amp;diff=22163"/>
		<updated>2008-08-03T07:24:03Z</updated>

		<summary type="html">&lt;p&gt;Lanken: hint was misleading.  see table of planet types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
* Keep a log of the systems you have visited.  If a resource-rich planet is too hostile to land on now, you may be able to return to them later better prepared.&lt;br /&gt;
* The orbits of planets are displayed in different colors.  If you figure out what they mean, you can potentially save some time scouting.  Unfortunately, the colors are only partially reliable, as rich worlds and poor worlds of every color exist.&lt;br /&gt;
* Many planets have satellites which you can land on.  Most of these are Gas Giants, such as the planet Jupiter, which you cannot land on.  However do not assume all planets with satellites are Gas Giants.  Some are not, which means you can land on them as well as their satellites. &lt;br /&gt;
* Different star systems have different overall temperatures.  Generally, the higher the star temperature, the bigger the [[Minerals|mineral]] deposits will be on its planets.  Look for hotter star systems, but be aware of the increased risks involved.  Planets orbiting giant or super-giant stars may prove to be too hot to safely explore with a [[Planet Lander]].&lt;br /&gt;
&lt;br /&gt;
==Collecting==&lt;br /&gt;
* Talk to [[Commander Hayes]] about resource gathering.&lt;br /&gt;
* Do not waste time and [[fuel]] on gathering common or corrosive minerals.  They provide the least amount of [[RU]]s.&lt;br /&gt;
* Collect [[biological data]] by shooting [[Table of bio types|alien life]] on planets.  They are there for a reason.  [[The Flagship]] can hold an unlimited amount of biological data.  You do not need [[Storage Bay]]s for biological data.&lt;br /&gt;
* Make sure [[Minerals|mineral]] quality and quantity is worth the fuel cost, especially for planets with high gravity. When you choose to dispatch a [[Planet Lander]], the amount of fuel the trip will consume is displayed.  You can decide not to make the trip by hitting the usual canceling button.  While exploring for mineral resources, you will find many planets that only have a few tiny deposits of Commons or Corrosives, the two least valuable resources.  It is recommended that these are left unharvested.  UQM is completable without collecting every resource on every planet.&lt;br /&gt;
* [[Fuel]] is expensive. It is more efficient to collect every worthwhile resource within a system in one trip than to go back twice.  If the Flagship runs out of [[Storage Bay]] space and worthwhile minerals remain in the system, consider dumping some of your least valuable mineral cargo.&lt;br /&gt;
* [[Fuel]] is valuable.  Some aliens will accept other items in exchange for fuel, which you can sell back to the [[Earth Starbase]] for huge returns in resource units.  This is an alternative to collecting expensive minerals for fuel.&lt;br /&gt;
&lt;br /&gt;
==Random Hostile Encounters==&lt;br /&gt;
* The Ilwrath [[Avenger]] will prove to be a very risky fight.  One mistake and you face serious damage or destruction.&lt;br /&gt;
* Always be prepared to fight a Slylandro [[Probe]]. You will have no choice but to fight any you encounter.&lt;br /&gt;
* Develop your skills at destroying Ilwrath and Slylandro ships.  Practice against them and others in [[Super Melee]]. &lt;br /&gt;
* Within a star system, alien ships often move about from planet to planet.  It is possible to take resources from these planets while completely avoiding any and all hostile ships. &lt;br /&gt;
* You can gather resource units easily if you encounter a race which is a poor match for your ships.  Within an alien  species&#039; [[sphere of influence]] you will often find a large number of their ships in encompassed star systems.  You can gain a considerable amount of resource units by destroying them in battle and salvaging the ship debris.  Combat salvage does not require a [[Storage Bay]], therefore success at resource collecting using this method is limited only by your combat skill and crew complement.&lt;br /&gt;
&lt;br /&gt;
==Reconfiguring the Flagship==&lt;br /&gt;
* You will &#039;&#039;&#039;not&#039;&#039;&#039; lose [[RU]]s while exchanging ships and modules for others at the [[Earth Starbase]].  Therefore it is cost-effective to rework your flagship and fleet to suit whatever task you are planning.  Take the time to experiment with different configurations.&lt;br /&gt;
* If friendly aliens give you ships you do not handle well in battle, you may sell them.  However, once sold, these ships cannot be repurchased unless you currently have an alliance with that alien species.&lt;br /&gt;
* Always keep a couple of fleet combat ship positions open when visiting alien species so you can receive ships as gifts.&lt;br /&gt;
* If you are resource collecting, bring extra [[Planet Lander]]s and as many [[Storage Bay]]s as you can afford.  Remember to bring about 15 extra units of fuel per [[Storage Bay]] since every planet landing costs fuel.  Pack an extra [[Crew Pod]] because planet landings are hazardous. &lt;br /&gt;
* Remember that a lander costs 500 RU.  When you lose one, you will also lose all of the cargo on board that lander.&lt;br /&gt;
* Depending on which alien species you are hunting, the best &amp;quot;Bounty Hunter&amp;quot; configuration might be an unarmed [[Flagship]] with extra crew pods supporting a fleet of combat ships particularly suited to your chosen prey.&lt;br /&gt;
* Some regions of space are safe from space combat. Therefore you can optimize your [[Flagship]] for massive resource collection in order to collect every valuable mineral resource within that region.  This is potentially better than wasting fuel on several trips to and from Earth with a [[Flagship]] always configured for battle.&lt;br /&gt;
&lt;br /&gt;
==Improving the Flagship==&lt;br /&gt;
* Early in the game, technological advances may prove more useful than knowledge about your enemies by improving your resource-gathering and combat capabilities.  Seek out races willing to trade technologies or items with you. &lt;br /&gt;
* Invest in [[Antimatter Thruster]]s.  Thrusters directly affect the speed of your [[Flagship]] in all areas of the game, including combat, travel within star systems, and [[HyperSpace]].  Maximum thrust can get you from system to system (and away from enemies!) much faster.  The number of thrusters does not affect fuel consumption.&lt;br /&gt;
* [[Turning Jets]] are not as important as thrusters, but they make navigating and avoiding enemies easier. Turning Jets also save valuable game time by reorienting your ship in [[HyperSpace]] faster.&lt;br /&gt;
&lt;br /&gt;
==Interstellar Navigation==&lt;br /&gt;
* Remember that time passes very quickly outside of star systems, in [[HyperSpace]].  Know where you want to go and use the autopilot to get there efficiently. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Non-Spoiler Hints]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22162</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22162"/>
		<updated>2008-08-03T07:15:39Z</updated>

		<summary type="html">&lt;p&gt;Lanken: section removed.  It was just a reference chart duplicating Quasispace, and seemed to have no place here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22161</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22161"/>
		<updated>2008-08-03T07:13:06Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Starting The Ur-Quan Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22160</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22160"/>
		<updated>2008-08-03T07:12:31Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Starting The Ur-Quan Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives and missions, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22159</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22159"/>
		<updated>2008-08-03T07:10:04Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Starting The Ur-Quan Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it.  If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives and missions, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22158</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22158"/>
		<updated>2008-08-03T07:08:21Z</updated>

		<summary type="html">&lt;p&gt;Lanken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it, but if you use all fifty available slots, it can be hard to keep track.  If you use a lot of saves, get familiar with the screen where you select which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives and missions, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22157</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22157"/>
		<updated>2008-08-03T07:07:24Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Starting The Ur-Quan Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it, but if you use all fifty available slots, it can be hard to keep track.  If you use a lot of saves, get familiar with the screen where you select which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to.  The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}&lt;br /&gt;
&lt;br /&gt;
==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives and missions, including acquiring items, forming alliances with other races, and instigating various events.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22156</id>
		<title>Talk:Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22156"/>
		<updated>2008-08-03T07:00:33Z</updated>

		<summary type="html">&lt;p&gt;Lanken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suggestion: Sources==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I would like to add information to this walkthrough about where in the game the player can find the information provided here.  For example, I&#039;m about to finish my first play through, and I know from the web where to find the Sa-Matra, but I don&#039;t know how to find this information in-game, although the [[Chmmr]] indicate that it is possible.  If the walkthrough has information about what hints exist in the game, so that the player can generate a more realistic sequence of events, and is less likely to miss out on interesting dialogue.  There haven&#039;t been any changes to this page in a year, so I&#039;m going to go ahead and do it.  Feel free to revert, but if you do so, please reply here. --[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avoid Unnecessary Spoilers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;For some of the quests detailed here, the instructions are written in a florid style full of details about what will happen in the course of the game.  This kind of spoiler should be avoided in favor of a style that gives away less of what the game has in store.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Available Game Endings==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;This walkthrough details how to &amp;quot;beat&amp;quot; the game, but it wouldn&#039;t hurt to inform an interested readers of the other ways to end it.  Although these are all losing &amp;quot;game over&amp;quot; situations, they have their own dialogue and voice-acting, and could be regarded as a kind of mission.  This section might deserve its own page instead.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;Bad&#039; Players==&lt;br /&gt;
I finished the game &#039;&#039;very&#039;&#039; late, while the [[Kohr-Ah]] had already wiped up almost all sentient life in the Galaxy - in this order, if you were curious and not as a bad player as I was: the [[Druuge]], the [[Mycon]], the [[VUX]], the [[Yehat]] (while they were engaged in civil war, no less!), the [[Orz]] (!!!), the [[Zoq-Fot-Pik]] (which saddened me immensely...), the [[Pkunk]], the [[Umgah]] (good riddance), the [[Arilou]] (of course, their QuasiSpace pocket-world was untouched) and the [[Utwig]], missing the [[Supox]] by a hair&#039;s breadth. The only survivors outside of the [[Chmmr]] were the [[Syreen]], the Humans, the [[Slylandro]] (I think...), the Shofixti (altough they never really caught on, what with the Yehat dead) and the Supox. Additionally, I let the [[Ilwrath]] and [[Thraddash]] annihilate each other. The happy-happy ending felt extremely wrong after witnessing this. My Captain came across as a huge jerk in total denial who probably spent many nights crying naked in his bedroom with a bottle of whisky in one hand and a loaded hand-blaster in the other. I think I&#039;ll go to hell for this.&lt;br /&gt;
&lt;br /&gt;
As a result, I never met or spoke with the Druuge, the Mycon nor the Thraddash, yet I still completed the game. I simply had to land on the now-inhabited worlds and grab the artifacts, no quest nor fights necessary (I &#039;&#039;will&#039;&#039; go to hell). Needless to say, my endgame was extremely rushed, as I realized what was happening and zapped around the Galaxy through QuasiSpace to hit all the key locations I had noted down before the Kohr-Ah killed everyone. Putting my embarassing &amp;quot;victory&amp;quot; aside, should the walkthrough mention what &#039;&#039;really&#039;&#039; bad players should expect?&lt;br /&gt;
&lt;br /&gt;
:: Don&#039;t worry - all these strange alien races - it wouldnt have worked out anyways... who knows what the buggers are up to :)&lt;br /&gt;
:: The Humans and the Sex-Toys er... i mean the [[Syreen]] survived and that&#039;s the ticket...[[User:199.74.98.75|199.74.98.75]] 10:29, 19 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ultromicon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just a few things. How is this going to differ from [[Ultronomicon:Game events]]? Or, what will this walkthrough do that that article doesn&#039;t? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn&#039;t aware [[Ultronomicon:Game events]] existed. Even so, I&#039;m still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --[[User:k776|k776]]&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;The standard that seems to have developed on this site for referring to planets/moons is &amp;quot;Zeta Centauri Ia&amp;quot;, though I can&#039;t recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can&#039;t find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the [[Role Playing Resource Guide]]. I can&#039;t remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Very well. I will change the format now :D I want to keep everything as normal as it should be :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;It might be better to move all the &#039;&#039;&#039;NOTES&#039;&#039;&#039; to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you&#039;ll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just some thoughts. Welcome aboard and good luck. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thanks for the comments Fyzixfighter. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I think a walkthrough that tells the player what to do in a descriptive way could have a place here.  But note that plenty of similar SC2 walkthroughs can be found across the web. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Yes, there are heaps of SC2 walkthroughs, but they are for SC2 :P I have noticed quite a lot of differences in planets between a SC2 walkthrough and the Ur-Quan Masters game. So I thought I&#039;d make an original walkthrough for this wiki. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;There should really be no significant differences between SC2 and UQM (see [[Version Comparison]]). Got any examples? &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Well, mostly do do with planet and constellation names. For eg, in one point in the game, a SC2 walkthrough told me to go to the Androsynth homeworld of Epsilon Vulpeculae II. After searching for ages, I consulted this wiki to find it is actually at Eta Vulpeculae II. And there is a few of these differences. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;One minor point of criticism &amp;amp;mdash; no, make that one BIG point of criticism: Using &amp;quot;thru&amp;quot; for &amp;quot;through&amp;quot; really hurts my eyes. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thru has been changed to Through. :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I&#039;ve made &amp;quot;walkthrough&amp;quot; one word; &amp;quot;walk through&amp;quot; is incorrect. &amp;quot;walk-through&amp;quot; is correct, but as &amp;quot;walkthrough&amp;quot; is the most common spelling, I&#039;ve changed all mentions to that. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Bleh. If thats how it should be..... no complaints :D Thanks. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Before I start a minor edit war, I&#039;d better explain some of the edits I had made to the article. The heading structure needs to be revisited in order to follow wikipedia conventions as described in [[Wikipedia:Manual of Style (headings)]]. Only the title of the article should be H1, which is done automatically. All other headings in the body of the article should be H2 or more. That said, I think you could take out the &amp;quot;Welcome...&amp;quot; heading, which seems to serve the same purpose as the article title, and have that paragraph be the opening paragraph for the entire article. This would be kind of awkward, though, given the &amp;quot;work in progress&amp;quot; heading above so you might have to move stuff around. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. I thought the way it looked was fine. However, I hope the changes I have made to it now are what you meant. If not, feel free to edit it yourself and correct it. *Note* The &amp;quot;A work in progress&amp;quot; will be removed when the page is nearly complete and so will make the page look tidier. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;As to the Pkunk, they never actually join the cause. They do consider you a friend and offer ships on occasion, but they never formally ally with you nor send their ship designs and captains to the starbase. Thus, I think &amp;quot;assist&amp;quot; is a better description than &amp;quot;join&amp;quot; for their role. Yeah, it&#039;s a bit nitpicking but it&#039;s also being accurate. We wouldn&#039;t want someone to read the walkthrough and then wonder why they couldn&#039;t build Pkunk Furies at the starbase. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Ok. I&#039;ve changed it to &#039;assist&#039; and &#039;help&#039; rather than &#039;join&#039; and &#039;ally&#039;. I have also added a note regarding that fact that you dont get their plans so make those 4 ships last. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets &amp;amp; Moons ==&lt;br /&gt;
&lt;br /&gt;
Sorry to dip in late, but as I recall, the &amp;quot;Star_name IIa&amp;quot; designation for moons comes from the original PC version of SC2. That&#039;s the schema I used when first creating the various articles describing moons in the star system. It may not be mentioned in UQM, but it sure makes it easier to identify those things. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 00:54, 19 Dec 2005 (CET)&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;So basicly add an underscore for planets with two words in its name? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
::Oh, no. That was my way of denoting an example of a name. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 01:53, 19 Dec 2005 (CET)&lt;br /&gt;
That&#039;s not true! In the PC it was similar to Ur-Quan-Masters, when you orbited a moon it still displayed the name of the planet, the moon belongs to. The only exception is the Sol system, since all the planets and moons have their traditional names... [[User:217.254.145.71|217.254.145.71]] 02:03, 19 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
I am sorry for interrupting: but i have found a pseudo cheat: if you are using your flagship in a battle, hold &amp;quot;esc&amp;quot; to warp out immediatly. if the enemy attacks, you will be instantly destroyed, but if you are destroyed, you will still be alive. THX. (webmaster:please e-mail me at waladil@lycos.com)&lt;br /&gt;
That is not a cheat (Esc).  &lt;br /&gt;
:The starbase commander says they have installed a device so that you can escape from combat with any ship (not just the capital ship) by pressing Escape.[[User:Ggb667|Ggb667]] 14:11, 20 April 2006 (CEST)&lt;br /&gt;
::I think he&#039;s talking about [[uqmbug:619|bug 619]], which is fixed for quite a while now. &amp;amp;mdash; [[User:Svdb|SvdB]] 09:03, 23 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boldly moving suggestions from article to talk space==&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #c90000; padding: .5em 1em 1em; color: #000000; background-color: #f3afaf&amp;quot;&amp;gt;&lt;br /&gt;
This page is a work in progress. It would be appreciated if you use the following techniques when adding to or editing this guide:&lt;br /&gt;
*&#039;&#039;&#039; &#039;Original&#039; &#039;&#039;&#039; work only! No plagarism from other guides for Star Control 2.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Order&#039; &#039;&#039;&#039; every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Separate&#039; &#039;&#039;&#039; compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don&#039;t need to be completed to finish the game) that go in their own section at the bottom of the guide.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Detail&#039; &#039;&#039;&#039; every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example &#039;Delta Gorno, Planet II&#039;), the hyperspace co-ordinates of the constellation (for example &#039;285.0 : 025.0&#039;), and if you have to visit the moon, append X after the planet number (where X is a lowercase letter denoting the number of the moon). So if someone has to visit the first moon of the first planet of Zeta Centauri, you should print something like &#039;Zeta Centauri, Planet Ia (146.3 : 077.9)&#039;.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Link&#039; &#039;&#039;&#039; whatever text you can to other pages in this wiki so people will be able to see what you are talking about.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Add&#039; &#039;&#039;&#039; style to all of the steps. Don&#039;t have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Keep&#039; &#039;&#039;&#039; hints, comments, and links separate from the other content to avoid confusion by encasing them in the hint template: &amp;lt;nowiki&amp;gt;{{hint|hint goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I can confirm that this walkthrough is sufficient to complete the game. [[User:66.41.165.162|66.41.165.162]] 21:50, 25 May 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22155</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22155"/>
		<updated>2008-08-03T06:58:10Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Starting The Ur-Quan Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
==Starting The Ur-Quan Masters==&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis.  Keeping multiple saves will let you go further back if you make a mistake without realizing it, but if you use all fifty available slots, it can be hard to keep track.  If you use a lot of saves, get familiar with the screen where you select which one to load.  It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].&lt;br /&gt;
&lt;br /&gt;
*You will find [[Earth]] (the third planet) surrounded by a red shield.  In addition to the [[Moon]], there is a space station orbiting the Earth.  When you approach, a drone will fly out and converse with you.  Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].&lt;br /&gt;
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioctive (orange) minerals.  Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives.  If the Lander is destroyed, you can go back to Earth and get another from Hayes.&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|The trip to Mercury is a bit tedious.  At the beginning of the game is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes.  He will send you too the moon.&lt;br /&gt;
&lt;br /&gt;
*Scanning the moon, you will notice that the &amp;quot;Energy&amp;quot; scan has detected something.  Dispatch a Lander and investigate.&lt;br /&gt;
&lt;br /&gt;
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Ilwrath Avenger]], which attacks your ship.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.&lt;br /&gt;
&lt;br /&gt;
At this point, the linear portion of the game is over.  The rest of this walkthrough consists of instructions for intermediate objectives and missions, including acquiring items and forming alliances with other races.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22154</id>
		<title>Talk:Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22154"/>
		<updated>2008-08-03T06:23:34Z</updated>

		<summary type="html">&lt;p&gt;Lanken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suggestion: Sources==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I would like to add information to this walkthrough about where in the game the player can find the information provided here.  For example, I&#039;m about to finish my first play through, and I know from the web where to find the Sa-Matra, but I don&#039;t know how to find this information in-game, although the [[Chmmr]] indicate that it is possible.  If the walkthrough has information about what hints exist in the game, so that the player can generate a more realistic sequence of events, and is less likely to miss out on interesting dialogue.  There haven&#039;t been any changes to this page in a year, so I&#039;m going to go ahead and do it.  Feel free to revert, but if you do so, please reply here. --[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avoid Unnecessary Spoilers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;For some of the quests detailed here, the instructions are written in a florid style full of details about what will happen in the course of the game.  This kind of spoiler should be avoided in favor of a style that gives away less of what the game has in store.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Available Game Endings==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;This walkthrough details how to &amp;quot;beat&amp;quot; the game, but it wouldn&#039;t hurt to inform an interested readers of the other ways to end it.  The list will likely be incomplete for now, like my knowledge of the game.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;Bad&#039; Players==&lt;br /&gt;
I finished the game &#039;&#039;very&#039;&#039; late, while the [[Kohr-Ah]] had already wiped up almost all sentient life in the Galaxy - in this order, if you were curious and not as a bad player as I was: the [[Druuge]], the [[Mycon]], the [[VUX]], the [[Yehat]] (while they were engaged in civil war, no less!), the [[Orz]] (!!!), the [[Zoq-Fot-Pik]] (which saddened me immensely...), the [[Pkunk]], the [[Umgah]] (good riddance), the [[Arilou]] (of course, their QuasiSpace pocket-world was untouched) and the [[Utwig]], missing the [[Supox]] by a hair&#039;s breadth. The only survivors outside of the [[Chmmr]] were the [[Syreen]], the Humans, the [[Slylandro]] (I think...), the Shofixti (altough they never really caught on, what with the Yehat dead) and the Supox. Additionally, I let the [[Ilwrath]] and [[Thraddash]] annihilate each other. The happy-happy ending felt extremely wrong after witnessing this. My Captain came across as a huge jerk in total denial who probably spent many nights crying naked in his bedroom with a bottle of whisky in one hand and a loaded hand-blaster in the other. I think I&#039;ll go to hell for this.&lt;br /&gt;
&lt;br /&gt;
As a result, I never met or spoke with the Druuge, the Mycon nor the Thraddash, yet I still completed the game. I simply had to land on the now-inhabited worlds and grab the artifacts, no quest nor fights necessary (I &#039;&#039;will&#039;&#039; go to hell). Needless to say, my endgame was extremely rushed, as I realized what was happening and zapped around the Galaxy through QuasiSpace to hit all the key locations I had noted down before the Kohr-Ah killed everyone. Putting my embarassing &amp;quot;victory&amp;quot; aside, should the walkthrough mention what &#039;&#039;really&#039;&#039; bad players should expect?&lt;br /&gt;
&lt;br /&gt;
:: Don&#039;t worry - all these strange alien races - it wouldnt have worked out anyways... who knows what the buggers are up to :)&lt;br /&gt;
:: The Humans and the Sex-Toys er... i mean the [[Syreen]] survived and that&#039;s the ticket...[[User:199.74.98.75|199.74.98.75]] 10:29, 19 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ultromicon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just a few things. How is this going to differ from [[Ultronomicon:Game events]]? Or, what will this walkthrough do that that article doesn&#039;t? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn&#039;t aware [[Ultronomicon:Game events]] existed. Even so, I&#039;m still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --[[User:k776|k776]]&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;The standard that seems to have developed on this site for referring to planets/moons is &amp;quot;Zeta Centauri Ia&amp;quot;, though I can&#039;t recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can&#039;t find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the [[Role Playing Resource Guide]]. I can&#039;t remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Very well. I will change the format now :D I want to keep everything as normal as it should be :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;It might be better to move all the &#039;&#039;&#039;NOTES&#039;&#039;&#039; to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you&#039;ll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just some thoughts. Welcome aboard and good luck. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thanks for the comments Fyzixfighter. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I think a walkthrough that tells the player what to do in a descriptive way could have a place here.  But note that plenty of similar SC2 walkthroughs can be found across the web. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Yes, there are heaps of SC2 walkthroughs, but they are for SC2 :P I have noticed quite a lot of differences in planets between a SC2 walkthrough and the Ur-Quan Masters game. So I thought I&#039;d make an original walkthrough for this wiki. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;There should really be no significant differences between SC2 and UQM (see [[Version Comparison]]). Got any examples? &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Well, mostly do do with planet and constellation names. For eg, in one point in the game, a SC2 walkthrough told me to go to the Androsynth homeworld of Epsilon Vulpeculae II. After searching for ages, I consulted this wiki to find it is actually at Eta Vulpeculae II. And there is a few of these differences. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;One minor point of criticism &amp;amp;mdash; no, make that one BIG point of criticism: Using &amp;quot;thru&amp;quot; for &amp;quot;through&amp;quot; really hurts my eyes. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thru has been changed to Through. :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I&#039;ve made &amp;quot;walkthrough&amp;quot; one word; &amp;quot;walk through&amp;quot; is incorrect. &amp;quot;walk-through&amp;quot; is correct, but as &amp;quot;walkthrough&amp;quot; is the most common spelling, I&#039;ve changed all mentions to that. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Bleh. If thats how it should be..... no complaints :D Thanks. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Before I start a minor edit war, I&#039;d better explain some of the edits I had made to the article. The heading structure needs to be revisited in order to follow wikipedia conventions as described in [[Wikipedia:Manual of Style (headings)]]. Only the title of the article should be H1, which is done automatically. All other headings in the body of the article should be H2 or more. That said, I think you could take out the &amp;quot;Welcome...&amp;quot; heading, which seems to serve the same purpose as the article title, and have that paragraph be the opening paragraph for the entire article. This would be kind of awkward, though, given the &amp;quot;work in progress&amp;quot; heading above so you might have to move stuff around. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. I thought the way it looked was fine. However, I hope the changes I have made to it now are what you meant. If not, feel free to edit it yourself and correct it. *Note* The &amp;quot;A work in progress&amp;quot; will be removed when the page is nearly complete and so will make the page look tidier. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;As to the Pkunk, they never actually join the cause. They do consider you a friend and offer ships on occasion, but they never formally ally with you nor send their ship designs and captains to the starbase. Thus, I think &amp;quot;assist&amp;quot; is a better description than &amp;quot;join&amp;quot; for their role. Yeah, it&#039;s a bit nitpicking but it&#039;s also being accurate. We wouldn&#039;t want someone to read the walkthrough and then wonder why they couldn&#039;t build Pkunk Furies at the starbase. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Ok. I&#039;ve changed it to &#039;assist&#039; and &#039;help&#039; rather than &#039;join&#039; and &#039;ally&#039;. I have also added a note regarding that fact that you dont get their plans so make those 4 ships last. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets &amp;amp; Moons ==&lt;br /&gt;
&lt;br /&gt;
Sorry to dip in late, but as I recall, the &amp;quot;Star_name IIa&amp;quot; designation for moons comes from the original PC version of SC2. That&#039;s the schema I used when first creating the various articles describing moons in the star system. It may not be mentioned in UQM, but it sure makes it easier to identify those things. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 00:54, 19 Dec 2005 (CET)&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;So basicly add an underscore for planets with two words in its name? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
::Oh, no. That was my way of denoting an example of a name. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 01:53, 19 Dec 2005 (CET)&lt;br /&gt;
That&#039;s not true! In the PC it was similar to Ur-Quan-Masters, when you orbited a moon it still displayed the name of the planet, the moon belongs to. The only exception is the Sol system, since all the planets and moons have their traditional names... [[User:217.254.145.71|217.254.145.71]] 02:03, 19 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
I am sorry for interrupting: but i have found a pseudo cheat: if you are using your flagship in a battle, hold &amp;quot;esc&amp;quot; to warp out immediatly. if the enemy attacks, you will be instantly destroyed, but if you are destroyed, you will still be alive. THX. (webmaster:please e-mail me at waladil@lycos.com)&lt;br /&gt;
That is not a cheat (Esc).  &lt;br /&gt;
:The starbase commander says they have installed a device so that you can escape from combat with any ship (not just the capital ship) by pressing Escape.[[User:Ggb667|Ggb667]] 14:11, 20 April 2006 (CEST)&lt;br /&gt;
::I think he&#039;s talking about [[uqmbug:619|bug 619]], which is fixed for quite a while now. &amp;amp;mdash; [[User:Svdb|SvdB]] 09:03, 23 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boldly moving suggestions from article to talk space==&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #c90000; padding: .5em 1em 1em; color: #000000; background-color: #f3afaf&amp;quot;&amp;gt;&lt;br /&gt;
This page is a work in progress. It would be appreciated if you use the following techniques when adding to or editing this guide:&lt;br /&gt;
*&#039;&#039;&#039; &#039;Original&#039; &#039;&#039;&#039; work only! No plagarism from other guides for Star Control 2.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Order&#039; &#039;&#039;&#039; every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Separate&#039; &#039;&#039;&#039; compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don&#039;t need to be completed to finish the game) that go in their own section at the bottom of the guide.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Detail&#039; &#039;&#039;&#039; every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example &#039;Delta Gorno, Planet II&#039;), the hyperspace co-ordinates of the constellation (for example &#039;285.0 : 025.0&#039;), and if you have to visit the moon, append X after the planet number (where X is a lowercase letter denoting the number of the moon). So if someone has to visit the first moon of the first planet of Zeta Centauri, you should print something like &#039;Zeta Centauri, Planet Ia (146.3 : 077.9)&#039;.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Link&#039; &#039;&#039;&#039; whatever text you can to other pages in this wiki so people will be able to see what you are talking about.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Add&#039; &#039;&#039;&#039; style to all of the steps. Don&#039;t have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Keep&#039; &#039;&#039;&#039; hints, comments, and links separate from the other content to avoid confusion by encasing them in the hint template: &amp;lt;nowiki&amp;gt;{{hint|hint goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I can confirm that this walkthrough is sufficient to complete the game. [[User:66.41.165.162|66.41.165.162]] 21:50, 25 May 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22153</id>
		<title>Talk:Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22153"/>
		<updated>2008-08-03T06:10:53Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Suggestion: Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suggestion: Sources==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I would like to add information to this walkthrough about where in the game the player can find the information provided here.  For example, I&#039;m about to finish my first play through, and I know from the web where to find the Sa-Matra, but I don&#039;t know how to find this information in-game, although the [[Chmmr]] indicate that it is possible.  If the walkthrough has information about what hints exist in the game, so that the player can generate a more realistic sequence of events, and is less likely to miss out on interesting dialogue.  There haven&#039;t been any changes to this page in a year, so I&#039;m going to go ahead and do it.  Feel free to revert, but if you do so, please reply here. --[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avoid Unnecessary Spoilers==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;For some of the quests detailed here, the instructions are written in a florid style full of details about what will happen in the course of the game.  This kind of spoiler should be avoided in favor of a style that gives away less of what the game has in store.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;Bad&#039; Players==&lt;br /&gt;
I finished the game &#039;&#039;very&#039;&#039; late, while the [[Kohr-Ah]] had already wiped up almost all sentient life in the Galaxy - in this order, if you were curious and not as a bad player as I was: the [[Druuge]], the [[Mycon]], the [[VUX]], the [[Yehat]] (while they were engaged in civil war, no less!), the [[Orz]] (!!!), the [[Zoq-Fot-Pik]] (which saddened me immensely...), the [[Pkunk]], the [[Umgah]] (good riddance), the [[Arilou]] (of course, their QuasiSpace pocket-world was untouched) and the [[Utwig]], missing the [[Supox]] by a hair&#039;s breadth. The only survivors outside of the [[Chmmr]] were the [[Syreen]], the Humans, the [[Slylandro]] (I think...), the Shofixti (altough they never really caught on, what with the Yehat dead) and the Supox. Additionally, I let the [[Ilwrath]] and [[Thraddash]] annihilate each other. The happy-happy ending felt extremely wrong after witnessing this. My Captain came across as a huge jerk in total denial who probably spent many nights crying naked in his bedroom with a bottle of whisky in one hand and a loaded hand-blaster in the other. I think I&#039;ll go to hell for this.&lt;br /&gt;
&lt;br /&gt;
As a result, I never met or spoke with the Druuge, the Mycon nor the Thraddash, yet I still completed the game. I simply had to land on the now-inhabited worlds and grab the artifacts, no quest nor fights necessary (I &#039;&#039;will&#039;&#039; go to hell). Needless to say, my endgame was extremely rushed, as I realized what was happening and zapped around the Galaxy through QuasiSpace to hit all the key locations I had noted down before the Kohr-Ah killed everyone. Putting my embarassing &amp;quot;victory&amp;quot; aside, should the walkthrough mention what &#039;&#039;really&#039;&#039; bad players should expect?&lt;br /&gt;
&lt;br /&gt;
:: Don&#039;t worry - all these strange alien races - it wouldnt have worked out anyways... who knows what the buggers are up to :)&lt;br /&gt;
:: The Humans and the Sex-Toys er... i mean the [[Syreen]] survived and that&#039;s the ticket...[[User:199.74.98.75|199.74.98.75]] 10:29, 19 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ultromicon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just a few things. How is this going to differ from [[Ultronomicon:Game events]]? Or, what will this walkthrough do that that article doesn&#039;t? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn&#039;t aware [[Ultronomicon:Game events]] existed. Even so, I&#039;m still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --[[User:k776|k776]]&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;The standard that seems to have developed on this site for referring to planets/moons is &amp;quot;Zeta Centauri Ia&amp;quot;, though I can&#039;t recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can&#039;t find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the [[Role Playing Resource Guide]]. I can&#039;t remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Very well. I will change the format now :D I want to keep everything as normal as it should be :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;It might be better to move all the &#039;&#039;&#039;NOTES&#039;&#039;&#039; to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you&#039;ll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just some thoughts. Welcome aboard and good luck. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thanks for the comments Fyzixfighter. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I think a walkthrough that tells the player what to do in a descriptive way could have a place here.  But note that plenty of similar SC2 walkthroughs can be found across the web. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Yes, there are heaps of SC2 walkthroughs, but they are for SC2 :P I have noticed quite a lot of differences in planets between a SC2 walkthrough and the Ur-Quan Masters game. So I thought I&#039;d make an original walkthrough for this wiki. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;There should really be no significant differences between SC2 and UQM (see [[Version Comparison]]). Got any examples? &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Well, mostly do do with planet and constellation names. For eg, in one point in the game, a SC2 walkthrough told me to go to the Androsynth homeworld of Epsilon Vulpeculae II. After searching for ages, I consulted this wiki to find it is actually at Eta Vulpeculae II. And there is a few of these differences. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;One minor point of criticism &amp;amp;mdash; no, make that one BIG point of criticism: Using &amp;quot;thru&amp;quot; for &amp;quot;through&amp;quot; really hurts my eyes. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thru has been changed to Through. :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I&#039;ve made &amp;quot;walkthrough&amp;quot; one word; &amp;quot;walk through&amp;quot; is incorrect. &amp;quot;walk-through&amp;quot; is correct, but as &amp;quot;walkthrough&amp;quot; is the most common spelling, I&#039;ve changed all mentions to that. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Bleh. If thats how it should be..... no complaints :D Thanks. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Before I start a minor edit war, I&#039;d better explain some of the edits I had made to the article. The heading structure needs to be revisited in order to follow wikipedia conventions as described in [[Wikipedia:Manual of Style (headings)]]. Only the title of the article should be H1, which is done automatically. All other headings in the body of the article should be H2 or more. That said, I think you could take out the &amp;quot;Welcome...&amp;quot; heading, which seems to serve the same purpose as the article title, and have that paragraph be the opening paragraph for the entire article. This would be kind of awkward, though, given the &amp;quot;work in progress&amp;quot; heading above so you might have to move stuff around. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. I thought the way it looked was fine. However, I hope the changes I have made to it now are what you meant. If not, feel free to edit it yourself and correct it. *Note* The &amp;quot;A work in progress&amp;quot; will be removed when the page is nearly complete and so will make the page look tidier. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;As to the Pkunk, they never actually join the cause. They do consider you a friend and offer ships on occasion, but they never formally ally with you nor send their ship designs and captains to the starbase. Thus, I think &amp;quot;assist&amp;quot; is a better description than &amp;quot;join&amp;quot; for their role. Yeah, it&#039;s a bit nitpicking but it&#039;s also being accurate. We wouldn&#039;t want someone to read the walkthrough and then wonder why they couldn&#039;t build Pkunk Furies at the starbase. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Ok. I&#039;ve changed it to &#039;assist&#039; and &#039;help&#039; rather than &#039;join&#039; and &#039;ally&#039;. I have also added a note regarding that fact that you dont get their plans so make those 4 ships last. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets &amp;amp; Moons ==&lt;br /&gt;
&lt;br /&gt;
Sorry to dip in late, but as I recall, the &amp;quot;Star_name IIa&amp;quot; designation for moons comes from the original PC version of SC2. That&#039;s the schema I used when first creating the various articles describing moons in the star system. It may not be mentioned in UQM, but it sure makes it easier to identify those things. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 00:54, 19 Dec 2005 (CET)&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;So basicly add an underscore for planets with two words in its name? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
::Oh, no. That was my way of denoting an example of a name. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 01:53, 19 Dec 2005 (CET)&lt;br /&gt;
That&#039;s not true! In the PC it was similar to Ur-Quan-Masters, when you orbited a moon it still displayed the name of the planet, the moon belongs to. The only exception is the Sol system, since all the planets and moons have their traditional names... [[User:217.254.145.71|217.254.145.71]] 02:03, 19 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
I am sorry for interrupting: but i have found a pseudo cheat: if you are using your flagship in a battle, hold &amp;quot;esc&amp;quot; to warp out immediatly. if the enemy attacks, you will be instantly destroyed, but if you are destroyed, you will still be alive. THX. (webmaster:please e-mail me at waladil@lycos.com)&lt;br /&gt;
That is not a cheat (Esc).  &lt;br /&gt;
:The starbase commander says they have installed a device so that you can escape from combat with any ship (not just the capital ship) by pressing Escape.[[User:Ggb667|Ggb667]] 14:11, 20 April 2006 (CEST)&lt;br /&gt;
::I think he&#039;s talking about [[uqmbug:619|bug 619]], which is fixed for quite a while now. &amp;amp;mdash; [[User:Svdb|SvdB]] 09:03, 23 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boldly moving suggestions from article to talk space==&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #c90000; padding: .5em 1em 1em; color: #000000; background-color: #f3afaf&amp;quot;&amp;gt;&lt;br /&gt;
This page is a work in progress. It would be appreciated if you use the following techniques when adding to or editing this guide:&lt;br /&gt;
*&#039;&#039;&#039; &#039;Original&#039; &#039;&#039;&#039; work only! No plagarism from other guides for Star Control 2.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Order&#039; &#039;&#039;&#039; every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Separate&#039; &#039;&#039;&#039; compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don&#039;t need to be completed to finish the game) that go in their own section at the bottom of the guide.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Detail&#039; &#039;&#039;&#039; every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example &#039;Delta Gorno, Planet II&#039;), the hyperspace co-ordinates of the constellation (for example &#039;285.0 : 025.0&#039;), and if you have to visit the moon, append X after the planet number (where X is a lowercase letter denoting the number of the moon). So if someone has to visit the first moon of the first planet of Zeta Centauri, you should print something like &#039;Zeta Centauri, Planet Ia (146.3 : 077.9)&#039;.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Link&#039; &#039;&#039;&#039; whatever text you can to other pages in this wiki so people will be able to see what you are talking about.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Add&#039; &#039;&#039;&#039; style to all of the steps. Don&#039;t have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Keep&#039; &#039;&#039;&#039; hints, comments, and links separate from the other content to avoid confusion by encasing them in the hint template: &amp;lt;nowiki&amp;gt;{{hint|hint goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I can confirm that this walkthrough is sufficient to complete the game. [[User:66.41.165.162|66.41.165.162]] 21:50, 25 May 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22152</id>
		<title>Talk:Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=22152"/>
		<updated>2008-08-03T06:08:27Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Suggestion: Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suggestion: Sources==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I would like to add information to this walkthrough about where in the game the player can find the information provided here.  For example, I&#039;m about to finish my first play through, and I know from the web where to find the Sa-Matra, but I don&#039;t know how to find this information in-game, although the [[Chmmr]] indicate that it is possible.  If the walkthrough has information about what hints exist in the game, so that the player can generate a more realistic sequence of events, and is less likely to miss out on interesting dialogue.  There haven&#039;t been any changes to this page in a year, so I&#039;m going to go ahead and do it.  Feel free to revert, but if you do so, please reply here. --[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;For some of the quests detailed here, the instructions are written in a florid style full of details about what will happen in the course of the game.  This kind of spoiler should be avoided in favor of a style that gives away less of what the game has in store.--[[User:Lanken|Lanken]] 3 August 2008&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;Bad&#039; Players==&lt;br /&gt;
I finished the game &#039;&#039;very&#039;&#039; late, while the [[Kohr-Ah]] had already wiped up almost all sentient life in the Galaxy - in this order, if you were curious and not as a bad player as I was: the [[Druuge]], the [[Mycon]], the [[VUX]], the [[Yehat]] (while they were engaged in civil war, no less!), the [[Orz]] (!!!), the [[Zoq-Fot-Pik]] (which saddened me immensely...), the [[Pkunk]], the [[Umgah]] (good riddance), the [[Arilou]] (of course, their QuasiSpace pocket-world was untouched) and the [[Utwig]], missing the [[Supox]] by a hair&#039;s breadth. The only survivors outside of the [[Chmmr]] were the [[Syreen]], the Humans, the [[Slylandro]] (I think...), the Shofixti (altough they never really caught on, what with the Yehat dead) and the Supox. Additionally, I let the [[Ilwrath]] and [[Thraddash]] annihilate each other. The happy-happy ending felt extremely wrong after witnessing this. My Captain came across as a huge jerk in total denial who probably spent many nights crying naked in his bedroom with a bottle of whisky in one hand and a loaded hand-blaster in the other. I think I&#039;ll go to hell for this.&lt;br /&gt;
&lt;br /&gt;
As a result, I never met or spoke with the Druuge, the Mycon nor the Thraddash, yet I still completed the game. I simply had to land on the now-inhabited worlds and grab the artifacts, no quest nor fights necessary (I &#039;&#039;will&#039;&#039; go to hell). Needless to say, my endgame was extremely rushed, as I realized what was happening and zapped around the Galaxy through QuasiSpace to hit all the key locations I had noted down before the Kohr-Ah killed everyone. Putting my embarassing &amp;quot;victory&amp;quot; aside, should the walkthrough mention what &#039;&#039;really&#039;&#039; bad players should expect?&lt;br /&gt;
&lt;br /&gt;
:: Don&#039;t worry - all these strange alien races - it wouldnt have worked out anyways... who knows what the buggers are up to :)&lt;br /&gt;
:: The Humans and the Sex-Toys er... i mean the [[Syreen]] survived and that&#039;s the ticket...[[User:199.74.98.75|199.74.98.75]] 10:29, 19 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Ultromicon ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just a few things. How is this going to differ from [[Ultronomicon:Game events]]? Or, what will this walkthrough do that that article doesn&#039;t? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn&#039;t aware [[Ultronomicon:Game events]] existed. Even so, I&#039;m still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --[[User:k776|k776]]&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;The standard that seems to have developed on this site for referring to planets/moons is &amp;quot;Zeta Centauri Ia&amp;quot;, though I can&#039;t recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can&#039;t find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the [[Role Playing Resource Guide]]. I can&#039;t remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Very well. I will change the format now :D I want to keep everything as normal as it should be :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;It might be better to move all the &#039;&#039;&#039;NOTES&#039;&#039;&#039; to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you&#039;ll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Just some thoughts. Welcome aboard and good luck. --[[User:Fyzixfighter|Fyzixfighter]] 21:10, 17 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thanks for the comments Fyzixfighter. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I think a walkthrough that tells the player what to do in a descriptive way could have a place here.  But note that plenty of similar SC2 walkthroughs can be found across the web. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Yes, there are heaps of SC2 walkthroughs, but they are for SC2 :P I have noticed quite a lot of differences in planets between a SC2 walkthrough and the Ur-Quan Masters game. So I thought I&#039;d make an original walkthrough for this wiki. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;There should really be no significant differences between SC2 and UQM (see [[Version Comparison]]). Got any examples? &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Well, mostly do do with planet and constellation names. For eg, in one point in the game, a SC2 walkthrough told me to go to the Androsynth homeworld of Epsilon Vulpeculae II. After searching for ages, I consulted this wiki to find it is actually at Eta Vulpeculae II. And there is a few of these differences. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;One minor point of criticism &amp;amp;mdash; no, make that one BIG point of criticism: Using &amp;quot;thru&amp;quot; for &amp;quot;through&amp;quot; really hurts my eyes. &amp;amp;mdash; [[User:Svdb|SvdB]] 07:24, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Thru has been changed to Through. :D --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
:: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;I&#039;ve made &amp;quot;walkthrough&amp;quot; one word; &amp;quot;walk through&amp;quot; is incorrect. &amp;quot;walk-through&amp;quot; is correct, but as &amp;quot;walkthrough&amp;quot; is the most common spelling, I&#039;ve changed all mentions to that. &amp;amp;mdash; [[User:Svdb|SvdB]] 19:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
::: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Bleh. If thats how it should be..... no complaints :D Thanks. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;Before I start a minor edit war, I&#039;d better explain some of the edits I had made to the article. The heading structure needs to be revisited in order to follow wikipedia conventions as described in [[Wikipedia:Manual of Style (headings)]]. Only the title of the article should be H1, which is done automatically. All other headings in the body of the article should be H2 or more. That said, I think you could take out the &amp;quot;Welcome...&amp;quot; heading, which seems to serve the same purpose as the article title, and have that paragraph be the opening paragraph for the entire article. This would be kind of awkward, though, given the &amp;quot;work in progress&amp;quot; heading above so you might have to move stuff around. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Hmm. I thought the way it looked was fine. However, I hope the changes I have made to it now are what you meant. If not, feel free to edit it yourself and correct it. *Note* The &amp;quot;A work in progress&amp;quot; will be removed when the page is nearly complete and so will make the page look tidier. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;As to the Pkunk, they never actually join the cause. They do consider you a friend and offer ships on occasion, but they never formally ally with you nor send their ship designs and captains to the starbase. Thus, I think &amp;quot;assist&amp;quot; is a better description than &amp;quot;join&amp;quot; for their role. Yeah, it&#039;s a bit nitpicking but it&#039;s also being accurate. We wouldn&#039;t want someone to read the walkthrough and then wonder why they couldn&#039;t build Pkunk Furies at the starbase. --[[User:Fyzixfighter|Fyzixfighter]] 08:33, 18 Dec 2005 (CET)&amp;lt;/font&amp;gt;&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;Ok. I&#039;ve changed it to &#039;assist&#039; and &#039;help&#039; rather than &#039;join&#039; and &#039;ally&#039;. I have also added a note regarding that fact that you dont get their plans so make those 4 ships last. --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
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== Planets &amp;amp; Moons ==&lt;br /&gt;
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Sorry to dip in late, but as I recall, the &amp;quot;Star_name IIa&amp;quot; designation for moons comes from the original PC version of SC2. That&#039;s the schema I used when first creating the various articles describing moons in the star system. It may not be mentioned in UQM, but it sure makes it easier to identify those things. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 00:54, 19 Dec 2005 (CET)&lt;br /&gt;
: &amp;lt;font color=&amp;quot;maroon&amp;quot;&amp;gt;So basicly add an underscore for planets with two words in its name? --[[User:k776|k776]]&amp;lt;/font&amp;gt;&lt;br /&gt;
::Oh, no. That was my way of denoting an example of a name. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 01:53, 19 Dec 2005 (CET)&lt;br /&gt;
That&#039;s not true! In the PC it was similar to Ur-Quan-Masters, when you orbited a moon it still displayed the name of the planet, the moon belongs to. The only exception is the Sol system, since all the planets and moons have their traditional names... [[User:217.254.145.71|217.254.145.71]] 02:03, 19 March 2006 (CET)&lt;br /&gt;
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I am sorry for interrupting: but i have found a pseudo cheat: if you are using your flagship in a battle, hold &amp;quot;esc&amp;quot; to warp out immediatly. if the enemy attacks, you will be instantly destroyed, but if you are destroyed, you will still be alive. THX. (webmaster:please e-mail me at waladil@lycos.com)&lt;br /&gt;
That is not a cheat (Esc).  &lt;br /&gt;
:The starbase commander says they have installed a device so that you can escape from combat with any ship (not just the capital ship) by pressing Escape.[[User:Ggb667|Ggb667]] 14:11, 20 April 2006 (CEST)&lt;br /&gt;
::I think he&#039;s talking about [[uqmbug:619|bug 619]], which is fixed for quite a while now. &amp;amp;mdash; [[User:Svdb|SvdB]] 09:03, 23 April 2006 (CEST)&lt;br /&gt;
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==Boldly moving suggestions from article to talk space==&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid #c90000; padding: .5em 1em 1em; color: #000000; background-color: #f3afaf&amp;quot;&amp;gt;&lt;br /&gt;
This page is a work in progress. It would be appreciated if you use the following techniques when adding to or editing this guide:&lt;br /&gt;
*&#039;&#039;&#039; &#039;Original&#039; &#039;&#039;&#039; work only! No plagarism from other guides for Star Control 2.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Order&#039; &#039;&#039;&#039; every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Separate&#039; &#039;&#039;&#039; compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don&#039;t need to be completed to finish the game) that go in their own section at the bottom of the guide.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Detail&#039; &#039;&#039;&#039; every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example &#039;Delta Gorno, Planet II&#039;), the hyperspace co-ordinates of the constellation (for example &#039;285.0 : 025.0&#039;), and if you have to visit the moon, append X after the planet number (where X is a lowercase letter denoting the number of the moon). So if someone has to visit the first moon of the first planet of Zeta Centauri, you should print something like &#039;Zeta Centauri, Planet Ia (146.3 : 077.9)&#039;.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Link&#039; &#039;&#039;&#039; whatever text you can to other pages in this wiki so people will be able to see what you are talking about.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Add&#039; &#039;&#039;&#039; style to all of the steps. Don&#039;t have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.&lt;br /&gt;
*&#039;&#039;&#039; &#039;Keep&#039; &#039;&#039;&#039; hints, comments, and links separate from the other content to avoid confusion by encasing them in the hint template: &amp;lt;nowiki&amp;gt;{{hint|hint goes here}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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:I can confirm that this walkthrough is sufficient to complete the game. [[User:66.41.165.162|66.41.165.162]] 21:50, 25 May 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22151</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22151"/>
		<updated>2008-08-03T06:02:21Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Spathi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
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{{hint|Save your game on a regular basis. Usually saving before leaving constellations, after acquiring [[List_of_Alien_Artifacts|alien artifacts]], or completing quests are the preferable place to save, as sometimes things go wrong. If you save too often however, you wont be able to go back and correct a mistake you have made, so it&#039;s wise to have at least two different save files.}}&lt;br /&gt;
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Upon first starting the game, you will be at the &amp;quot;south&amp;quot; edge of the planetary system known as [[Sol]] (175.2 : 145.0), or simply &amp;quot;the&amp;quot; solar system, and consists of our nine neighboring planets and their moons.&lt;br /&gt;
*The first thing you will want to do is head to [[Earth]], the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the [[Ur-Quan Kzer-Za]] and are your enemies. However, this is only a recording and the drone will let you go this time, but any future encounters with them, or a related race known as the [[Ur-Quan Kohr-Ah]], will likely result in an attack on your starship: a [[Precursor]] vehicle, known as the Vindicator by default.&lt;br /&gt;
*When you finish conversing with the [[Ur-Quan Kzer-Za]] drone, make your way to the [[Earth_Starbase|Starbase]] and talk to [[Hayes|Commander Hayes]]. He will explain what happened to [[Earth]] and what he needs in order to get the [[Earth_Starbase|Starbase]] back online.&lt;br /&gt;
*When you finish talking to [[Hayes|Commander Hayes]], and you know what minerals you have to get to repair the base, make your way to [[Mercury]].&lt;br /&gt;
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{{hint|[[Mercury]] is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a beginner would be best off landing near the minerals, collecting and quickly flying back to the starship to &amp;quot;re-crew.&amp;quot; If your landing shuttle explodes, you must go back to the [[Earth_Starbase|Starbase]] and acquire another one from [[Hayes|Commander Hayes]], which, with such a slow ship, is a very long and annoying process.}}&lt;br /&gt;
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{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than [[Mercury]].}}&lt;br /&gt;
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{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
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{{hint|Although your ship is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
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*After getting some radioactive material, head back to the [[Earth_Starbase|Starbase]] and give them to [[Hayes|Commander Hayes]]. When he fixes the [[Earth_Starbase|Starbase]], introduce yourself. When he tells you about the [[Moon Base|alien base]] on the moon, go visit it and don&#039;t worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the [[Earth_Starbase|Starbase]].&lt;br /&gt;
*When you get back, and converse with [[Hayes|Commander Hayes]], an [[Avenger|Ilwrath Avenger]] arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the [[Earth_Starbase|Starbase]] will resume. When you choose the name of the new empire you are going to rule over, the [[Earth_Starbase|Starbase]] will be remade so it can service your [[Precursor]] vehicle.&lt;br /&gt;
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{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
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*At first, you won’t have many [[RU]] to spend on ship upgrades, fuel, or new [[Cruiser|cruisers]] but as you gather more minerals and offload them at the [[Earth_Starbase|Starbase]] your [[RU]] will increase allowing you to buy new things. When you have your ship configured the way you want, head towards [[Pluto]]. Scan for Energy, land near the source, and touch it. Most of your landing crew will be killed and your landing shuttle will return to your ship if it is not destroyed, but you will be able to meet [[Fwiffo]], a member of the cowardly [[Spathi]] race willing to join your alliance later on.&lt;br /&gt;
* Talk to him about everything but make sure you don&#039;t choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, [[Spathiwa]] where you will travel to soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a [[Eluder|Spathi Eluder]]. Make sure to supply it with crew, otherwise it will explode with the first hit it takes!&lt;br /&gt;
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For your first exporations you can pick one of the regions belonging to the two races below. Either go &#039;north&#039; of Earth to the [[Spathi]] or go &amp;quot;south&amp;quot; or &amp;quot;south-west&amp;quot; of Earth, in the region of the [[Pkunk]]. You can avoid being attacked by both races, if you talk to them in the right way. Yet, you have to watch out for [[probe]]s. Equipping your vessel with the maximum amount of thrusters as soon as possible will enable you to evade most fights (especially in hyperspace) while your ship is still badly equipped for combat. You will also save on flight time in hyperspace.&lt;br /&gt;
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==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
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===The Spathi===&lt;br /&gt;
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*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and ask them to join your alliance.  They will require that you prove yourself by eliminating the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
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===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
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{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
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*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
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{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
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===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
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{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
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===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
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{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
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The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
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{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
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{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
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===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
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===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22150</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22150"/>
		<updated>2008-08-03T06:00:50Z</updated>

		<summary type="html">&lt;p&gt;Lanken: Started by adding a missing step, wound up re-writing the whole thing.  It was full of unnecessary plot spoilers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis. Usually saving before leaving constellations, after acquiring [[List_of_Alien_Artifacts|alien artifacts]], or completing quests are the preferable place to save, as sometimes things go wrong. If you save too often however, you wont be able to go back and correct a mistake you have made, so it&#039;s wise to have at least two different save files.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the &amp;quot;south&amp;quot; edge of the planetary system known as [[Sol]] (175.2 : 145.0), or simply &amp;quot;the&amp;quot; solar system, and consists of our nine neighboring planets and their moons.&lt;br /&gt;
*The first thing you will want to do is head to [[Earth]], the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the [[Ur-Quan Kzer-Za]] and are your enemies. However, this is only a recording and the drone will let you go this time, but any future encounters with them, or a related race known as the [[Ur-Quan Kohr-Ah]], will likely result in an attack on your starship: a [[Precursor]] vehicle, known as the Vindicator by default.&lt;br /&gt;
*When you finish conversing with the [[Ur-Quan Kzer-Za]] drone, make your way to the [[Earth_Starbase|Starbase]] and talk to [[Hayes|Commander Hayes]]. He will explain what happened to [[Earth]] and what he needs in order to get the [[Earth_Starbase|Starbase]] back online.&lt;br /&gt;
*When you finish talking to [[Hayes|Commander Hayes]], and you know what minerals you have to get to repair the base, make your way to [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Mercury]] is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a beginner would be best off landing near the minerals, collecting and quickly flying back to the starship to &amp;quot;re-crew.&amp;quot; If your landing shuttle explodes, you must go back to the [[Earth_Starbase|Starbase]] and acquire another one from [[Hayes|Commander Hayes]], which, with such a slow ship, is a very long and annoying process.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than [[Mercury]].}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Although your ship is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*After getting some radioactive material, head back to the [[Earth_Starbase|Starbase]] and give them to [[Hayes|Commander Hayes]]. When he fixes the [[Earth_Starbase|Starbase]], introduce yourself. When he tells you about the [[Moon Base|alien base]] on the moon, go visit it and don&#039;t worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the [[Earth_Starbase|Starbase]].&lt;br /&gt;
*When you get back, and converse with [[Hayes|Commander Hayes]], an [[Avenger|Ilwrath Avenger]] arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the [[Earth_Starbase|Starbase]] will resume. When you choose the name of the new empire you are going to rule over, the [[Earth_Starbase|Starbase]] will be remade so it can service your [[Precursor]] vehicle.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*At first, you won’t have many [[RU]] to spend on ship upgrades, fuel, or new [[Cruiser|cruisers]] but as you gather more minerals and offload them at the [[Earth_Starbase|Starbase]] your [[RU]] will increase allowing you to buy new things. When you have your ship configured the way you want, head towards [[Pluto]]. Scan for Energy, land near the source, and touch it. Most of your landing crew will be killed and your landing shuttle will return to your ship if it is not destroyed, but you will be able to meet [[Fwiffo]], a member of the cowardly [[Spathi]] race willing to join your alliance later on.&lt;br /&gt;
* Talk to him about everything but make sure you don&#039;t choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, [[Spathiwa]] where you will travel to soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a [[Eluder|Spathi Eluder]]. Make sure to supply it with crew, otherwise it will explode with the first hit it takes!&lt;br /&gt;
&lt;br /&gt;
For your first exporations you can pick one of the regions belonging to the two races below. Either go &#039;north&#039; of Earth to the [[Spathi]] or go &amp;quot;south&amp;quot; or &amp;quot;south-west&amp;quot; of Earth, in the region of the [[Pkunk]]. You can avoid being attacked by both races, if you talk to them in the right way. Yet, you have to watch out for [[probe]]s. Equipping your vessel with the maximum amount of thrusters as soon as possible will enable you to evade most fights (especially in hyperspace) while your ship is still badly equipped for combat. You will also save on flight time in hyperspace.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
&lt;br /&gt;
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].&lt;br /&gt;
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7).  Give them the secret cypher and talk them into joining your alliance.  They will agree, provided that you first eliminate the &#039;[[Evil Ones]]&#039; from their historic homeworld, Epsilon Gruis I.&lt;br /&gt;
*Land, eliminate the Evil Ones, and collect the biological information that they leave.&lt;br /&gt;
*Return to Epsilon Gruis Ia.  The Spathi will thank you and ask you to come back later.  As usual in this kind of situation, it does not matter how much game time passes before you return.  Start another dialogue with them and they will ally themselves with you.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22149</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22149"/>
		<updated>2008-08-03T05:40:13Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Burvix Caster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis. Usually saving before leaving constellations, after acquiring [[List_of_Alien_Artifacts|alien artifacts]], or completing quests are the preferable place to save, as sometimes things go wrong. If you save too often however, you wont be able to go back and correct a mistake you have made, so it&#039;s wise to have at least two different save files.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the &amp;quot;south&amp;quot; edge of the planetary system known as [[Sol]] (175.2 : 145.0), or simply &amp;quot;the&amp;quot; solar system, and consists of our nine neighboring planets and their moons.&lt;br /&gt;
*The first thing you will want to do is head to [[Earth]], the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the [[Ur-Quan Kzer-Za]] and are your enemies. However, this is only a recording and the drone will let you go this time, but any future encounters with them, or a related race known as the [[Ur-Quan Kohr-Ah]], will likely result in an attack on your starship: a [[Precursor]] vehicle, known as the Vindicator by default.&lt;br /&gt;
*When you finish conversing with the [[Ur-Quan Kzer-Za]] drone, make your way to the [[Earth_Starbase|Starbase]] and talk to [[Hayes|Commander Hayes]]. He will explain what happened to [[Earth]] and what he needs in order to get the [[Earth_Starbase|Starbase]] back online.&lt;br /&gt;
*When you finish talking to [[Hayes|Commander Hayes]], and you know what minerals you have to get to repair the base, make your way to [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Mercury]] is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a beginner would be best off landing near the minerals, collecting and quickly flying back to the starship to &amp;quot;re-crew.&amp;quot; If your landing shuttle explodes, you must go back to the [[Earth_Starbase|Starbase]] and acquire another one from [[Hayes|Commander Hayes]], which, with such a slow ship, is a very long and annoying process.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than [[Mercury]].}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Although your ship is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*After getting some radioactive material, head back to the [[Earth_Starbase|Starbase]] and give them to [[Hayes|Commander Hayes]]. When he fixes the [[Earth_Starbase|Starbase]], introduce yourself. When he tells you about the [[Moon Base|alien base]] on the moon, go visit it and don&#039;t worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the [[Earth_Starbase|Starbase]].&lt;br /&gt;
*When you get back, and converse with [[Hayes|Commander Hayes]], an [[Avenger|Ilwrath Avenger]] arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the [[Earth_Starbase|Starbase]] will resume. When you choose the name of the new empire you are going to rule over, the [[Earth_Starbase|Starbase]] will be remade so it can service your [[Precursor]] vehicle.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*At first, you won’t have many [[RU]] to spend on ship upgrades, fuel, or new [[Cruiser|cruisers]] but as you gather more minerals and offload them at the [[Earth_Starbase|Starbase]] your [[RU]] will increase allowing you to buy new things. When you have your ship configured the way you want, head towards [[Pluto]]. Scan for Energy, land near the source, and touch it. Most of your landing crew will be killed and your landing shuttle will return to your ship if it is not destroyed, but you will be able to meet [[Fwiffo]], a member of the cowardly [[Spathi]] race willing to join your alliance later on.&lt;br /&gt;
* Talk to him about everything but make sure you don&#039;t choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, [[Spathiwa]] where you will travel to soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a [[Eluder|Spathi Eluder]]. Make sure to supply it with crew, otherwise it will explode with the first hit it takes!&lt;br /&gt;
&lt;br /&gt;
For your first exporations you can pick one of the regions belonging to the two races below. Either go &#039;north&#039; of Earth to the [[Spathi]] or go &amp;quot;south&amp;quot; or &amp;quot;south-west&amp;quot; of Earth, in the region of the [[Pkunk]]. You can avoid being attacked by both races, if you talk to them in the right way. Yet, you have to watch out for [[probe]]s. Equipping your vessel with the maximum amount of thrusters as soon as possible will enable you to evade most fights (especially in hyperspace) while your ship is still badly equipped for combat. You will also save on flight time in hyperspace.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
The [[Spathi]] are one of the first race you can encounter, and are one of the few races that will agree to join [[Earth]] on the quest to destroy the [[Ur-Quan Kzer-Za]] and [[Ur-Quan Kohr-Ah]] so it’s best you become their allies as soon as you can.&lt;br /&gt;
*Because the [[Spathi]] are cowards, you will find them hiding on their home planet&#039;s moon, also known as Epsilon Gruis Ia, because their home planet [[Spathiwa]] is overrun by &#039;Evil Ones&#039;. &lt;br /&gt;
Make your way to that moon. If you are met by [[Spathi]] ships before reaching it, converse with them and try to talk your way out of a fight - telling them you will just leave in peace might just work.&lt;br /&gt;
*When you enter the moon, go to the [[Spathi High Council]] by conversing with them, and give them the secret cipher &#039;Huffi-Muffi-Guffi&#039; that [[Fwiffo]] gave you on the planet of [[Pluto]]. Talk to them and get them to agree to an alliance if you rid their home world of the &#039;[[Evil Ones]]&#039;.&lt;br /&gt;
*Make your way down to their home planet and land on the surface using your landing shuttle. Get rid of all of the &#039;[[Evil Ones]]&#039;. You can also collect the minerals if you want, but it is not compulsory. Once all bio life forms are removed, go back to the moon and tell them that you have completed their task. They will then ask you to come back later.&lt;br /&gt;
*Go straight back to the moon, and ask about an alliance. Keep demanding and even threaten to bring the &#039;[[Evil Ones]]&#039; out of suspended animation. Eventually they agree to an alliance and you can make your way back home.&lt;br /&gt;
*Later on in the game, the [[Spathi]] territory region disappears from your [[Spoiler-Free_Star_Map|Starmap]] because they (the [[Spathi]]) [[slave shield]]ed their planet to protect themselves from enemies. When this happens, go back to Epsilon Gruis Ia, scan for energy and go to the source. Here you will acquire the [[Umgah HyperWave Broadcaster]] which the [[Spathi]] give to you as a gift. This device will be used later on in the game, plus it can be used in [[Hyperspace]] to call the [[Melnorme]] trader.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
This device is an alternative to the Umgah Caster.  The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Navigation_Hints&amp;diff=22148</id>
		<title>Navigation Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Navigation_Hints&amp;diff=22148"/>
		<updated>2008-08-03T05:36:47Z</updated>

		<summary type="html">&lt;p&gt;Lanken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
* One unit of [[fuel]] will permit you to travel 10 [[standard HyperSpace distance unit|units of distance]] in [[HyperSpace]]. The number of [[Antimatter Thruster|thrusters]] your [[the Flagship|flagship]] has doesn&#039;t change this, you only travel faster with more thrusters. So you have to do the math to ensure that you&#039;ll have enough fuel to get to a named destination and back. There may be places to get fuel en route, but you have to know where these are for certain. &lt;br /&gt;
&lt;br /&gt;
*The nose of your flagship is indicated by the light green dot. To get close-up on a planet (in orbit to do scans and send [[Planet Lander|lander]] crews down), the centerline of your ship (drawn from the green dot at the front to the red dot marking the engines) must touch the center of the planet. If you aren&#039;t yet adept with the controls, or don&#039;t have your flagship improved much, and are about to zoom past a planet, it can be effective to turn your ship as you approach the planet; approach slowly, and aim to hit the planet with your ship at a right-angle to the direction of travel.  This gives you the biggest chance of hitting the planet, and makes it easier to make a last-moment course correction.&lt;br /&gt;
&lt;br /&gt;
*When navigating to a specific destination in hyperspace, the ship&#039;s autopilot can be helpful (if you find yourself missing the planet system by a little bit, having to stop, turn, and double back, losing time and fuel).  To enable the autopilot, view the Starmap and move the cursor with the arrow keys to the destination system.  Hit enter to engage the autopilot, and then space to leave map mode.  Even a perfect human pilot cannot outperform the autopilot when moving in hyperspace, because a ship controlled manually can only thrust in sixteen different directions.  If you are trying to save game-time or fuel, you should only control the ship manually in hyperspace when you need to take evasive action or contact another ship.&lt;br /&gt;
&lt;br /&gt;
* There are three main different views that the game automatically uses as you navigate your flagship about: for HyperSpace, for general exploration of a star system, and for the region near a planet. It&#039;s important to know how the transition between each is handled.&lt;br /&gt;
**When entering HyperSpace from a star system, your flagship will be completely stationary and facing the same direction you were facing when you left the star system. When leaving HyperSpace and entering a star system, you will always enter the star system from the bottom edge of the screen.&lt;br /&gt;
**The view in the star system will is always centered on the star, but will zoom in and out depending on how far out you are. This zoom is not continuous, but happens only when your flagship passes certain threshold distances. Your flagship will still be pointing in the same direction as you transition between zoom levels, but at the higher zoom levels it will look like your flagship is traveling faster. This is just an illusion caused by zooming in, don&#039;t let it throw you off. You will leave this view by either exiting the system on the edges, or by touching a planet.&lt;br /&gt;
**When your flagship touches a planet in the star system view, you will transition into the single planet view. The planet and any satellites it may have are in the center of the screen. Your flagship will enter this screen with the same orientation from the previous screen, but will be on located along the edge of the view so that it is pointing directly at the planet and will be initially stationary. Similarly, when you leave this view, your flagship will still stay facing the same direction and will initially be stationary in the star system view.&lt;br /&gt;
*When you&#039;re going to some specific destination in HyperSpace, you may want to bring along some extra [[Storage Bay]]s and collect some minerals on route, killing two birds with one stone.&lt;br /&gt;
* After you meet a new alien race, click on &amp;quot;Starmap&amp;quot; on the main menu to see if the map has been augmented to show that race&#039;s [[Sphere of Influence]]. You won&#039;t find a map in a drawer in this game. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22147</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22147"/>
		<updated>2008-08-03T05:22:27Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* The Melnorme Traders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis. Usually saving before leaving constellations, after acquiring [[List_of_Alien_Artifacts|alien artifacts]], or completing quests are the preferable place to save, as sometimes things go wrong. If you save too often however, you wont be able to go back and correct a mistake you have made, so it&#039;s wise to have at least two different save files.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the &amp;quot;south&amp;quot; edge of the planetary system known as [[Sol]] (175.2 : 145.0), or simply &amp;quot;the&amp;quot; solar system, and consists of our nine neighboring planets and their moons.&lt;br /&gt;
*The first thing you will want to do is head to [[Earth]], the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the [[Ur-Quan Kzer-Za]] and are your enemies. However, this is only a recording and the drone will let you go this time, but any future encounters with them, or a related race known as the [[Ur-Quan Kohr-Ah]], will likely result in an attack on your starship: a [[Precursor]] vehicle, known as the Vindicator by default.&lt;br /&gt;
*When you finish conversing with the [[Ur-Quan Kzer-Za]] drone, make your way to the [[Earth_Starbase|Starbase]] and talk to [[Hayes|Commander Hayes]]. He will explain what happened to [[Earth]] and what he needs in order to get the [[Earth_Starbase|Starbase]] back online.&lt;br /&gt;
*When you finish talking to [[Hayes|Commander Hayes]], and you know what minerals you have to get to repair the base, make your way to [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Mercury]] is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a beginner would be best off landing near the minerals, collecting and quickly flying back to the starship to &amp;quot;re-crew.&amp;quot; If your landing shuttle explodes, you must go back to the [[Earth_Starbase|Starbase]] and acquire another one from [[Hayes|Commander Hayes]], which, with such a slow ship, is a very long and annoying process.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than [[Mercury]].}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Although your ship is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*After getting some radioactive material, head back to the [[Earth_Starbase|Starbase]] and give them to [[Hayes|Commander Hayes]]. When he fixes the [[Earth_Starbase|Starbase]], introduce yourself. When he tells you about the [[Moon Base|alien base]] on the moon, go visit it and don&#039;t worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the [[Earth_Starbase|Starbase]].&lt;br /&gt;
*When you get back, and converse with [[Hayes|Commander Hayes]], an [[Avenger|Ilwrath Avenger]] arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the [[Earth_Starbase|Starbase]] will resume. When you choose the name of the new empire you are going to rule over, the [[Earth_Starbase|Starbase]] will be remade so it can service your [[Precursor]] vehicle.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*At first, you won’t have many [[RU]] to spend on ship upgrades, fuel, or new [[Cruiser|cruisers]] but as you gather more minerals and offload them at the [[Earth_Starbase|Starbase]] your [[RU]] will increase allowing you to buy new things. When you have your ship configured the way you want, head towards [[Pluto]]. Scan for Energy, land near the source, and touch it. Most of your landing crew will be killed and your landing shuttle will return to your ship if it is not destroyed, but you will be able to meet [[Fwiffo]], a member of the cowardly [[Spathi]] race willing to join your alliance later on.&lt;br /&gt;
* Talk to him about everything but make sure you don&#039;t choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, [[Spathiwa]] where you will travel to soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a [[Eluder|Spathi Eluder]]. Make sure to supply it with crew, otherwise it will explode with the first hit it takes!&lt;br /&gt;
&lt;br /&gt;
For your first exporations you can pick one of the regions belonging to the two races below. Either go &#039;north&#039; of Earth to the [[Spathi]] or go &amp;quot;south&amp;quot; or &amp;quot;south-west&amp;quot; of Earth, in the region of the [[Pkunk]]. You can avoid being attacked by both races, if you talk to them in the right way. Yet, you have to watch out for [[probe]]s. Equipping your vessel with the maximum amount of thrusters as soon as possible will enable you to evade most fights (especially in hyperspace) while your ship is still badly equipped for combat. You will also save on flight time in hyperspace.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
The [[Spathi]] are one of the first race you can encounter, and are one of the few races that will agree to join [[Earth]] on the quest to destroy the [[Ur-Quan Kzer-Za]] and [[Ur-Quan Kohr-Ah]] so it’s best you become their allies as soon as you can.&lt;br /&gt;
*Because the [[Spathi]] are cowards, you will find them hiding on their home planet&#039;s moon, also known as Epsilon Gruis Ia, because their home planet [[Spathiwa]] is overrun by &#039;Evil Ones&#039;. &lt;br /&gt;
Make your way to that moon. If you are met by [[Spathi]] ships before reaching it, converse with them and try to talk your way out of a fight - telling them you will just leave in peace might just work.&lt;br /&gt;
*When you enter the moon, go to the [[Spathi High Council]] by conversing with them, and give them the secret cipher &#039;Huffi-Muffi-Guffi&#039; that [[Fwiffo]] gave you on the planet of [[Pluto]]. Talk to them and get them to agree to an alliance if you rid their home world of the &#039;[[Evil Ones]]&#039;.&lt;br /&gt;
*Make your way down to their home planet and land on the surface using your landing shuttle. Get rid of all of the &#039;[[Evil Ones]]&#039;. You can also collect the minerals if you want, but it is not compulsory. Once all bio life forms are removed, go back to the moon and tell them that you have completed their task. They will then ask you to come back later.&lt;br /&gt;
*Go straight back to the moon, and ask about an alliance. Keep demanding and even threaten to bring the &#039;[[Evil Ones]]&#039; out of suspended animation. Eventually they agree to an alliance and you can make your way back home.&lt;br /&gt;
*Later on in the game, the [[Spathi]] territory region disappears from your [[Spoiler-Free_Star_Map|Starmap]] because they (the [[Spathi]]) [[slave shield]]ed their planet to protect themselves from enemies. When this happens, go back to Epsilon Gruis Ia, scan for energy and go to the source. Here you will acquire the [[Umgah HyperWave Broadcaster]] which the [[Spathi]] give to you as a gift. This device will be used later on in the game, plus it can be used in [[Hyperspace]] to call the [[Melnorme]] trader.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
If you have the Umgah Caster, you don&#039;t need this.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders are present at every super-giant star system in the game (if you don&#039;t see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22146</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22146"/>
		<updated>2008-08-03T05:21:17Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Slylandro Probes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis. Usually saving before leaving constellations, after acquiring [[List_of_Alien_Artifacts|alien artifacts]], or completing quests are the preferable place to save, as sometimes things go wrong. If you save too often however, you wont be able to go back and correct a mistake you have made, so it&#039;s wise to have at least two different save files.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the &amp;quot;south&amp;quot; edge of the planetary system known as [[Sol]] (175.2 : 145.0), or simply &amp;quot;the&amp;quot; solar system, and consists of our nine neighboring planets and their moons.&lt;br /&gt;
*The first thing you will want to do is head to [[Earth]], the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the [[Ur-Quan Kzer-Za]] and are your enemies. However, this is only a recording and the drone will let you go this time, but any future encounters with them, or a related race known as the [[Ur-Quan Kohr-Ah]], will likely result in an attack on your starship: a [[Precursor]] vehicle, known as the Vindicator by default.&lt;br /&gt;
*When you finish conversing with the [[Ur-Quan Kzer-Za]] drone, make your way to the [[Earth_Starbase|Starbase]] and talk to [[Hayes|Commander Hayes]]. He will explain what happened to [[Earth]] and what he needs in order to get the [[Earth_Starbase|Starbase]] back online.&lt;br /&gt;
*When you finish talking to [[Hayes|Commander Hayes]], and you know what minerals you have to get to repair the base, make your way to [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Mercury]] is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a beginner would be best off landing near the minerals, collecting and quickly flying back to the starship to &amp;quot;re-crew.&amp;quot; If your landing shuttle explodes, you must go back to the [[Earth_Starbase|Starbase]] and acquire another one from [[Hayes|Commander Hayes]], which, with such a slow ship, is a very long and annoying process.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than [[Mercury]].}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Although your ship is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*After getting some radioactive material, head back to the [[Earth_Starbase|Starbase]] and give them to [[Hayes|Commander Hayes]]. When he fixes the [[Earth_Starbase|Starbase]], introduce yourself. When he tells you about the [[Moon Base|alien base]] on the moon, go visit it and don&#039;t worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the [[Earth_Starbase|Starbase]].&lt;br /&gt;
*When you get back, and converse with [[Hayes|Commander Hayes]], an [[Avenger|Ilwrath Avenger]] arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the [[Earth_Starbase|Starbase]] will resume. When you choose the name of the new empire you are going to rule over, the [[Earth_Starbase|Starbase]] will be remade so it can service your [[Precursor]] vehicle.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*At first, you won’t have many [[RU]] to spend on ship upgrades, fuel, or new [[Cruiser|cruisers]] but as you gather more minerals and offload them at the [[Earth_Starbase|Starbase]] your [[RU]] will increase allowing you to buy new things. When you have your ship configured the way you want, head towards [[Pluto]]. Scan for Energy, land near the source, and touch it. Most of your landing crew will be killed and your landing shuttle will return to your ship if it is not destroyed, but you will be able to meet [[Fwiffo]], a member of the cowardly [[Spathi]] race willing to join your alliance later on.&lt;br /&gt;
* Talk to him about everything but make sure you don&#039;t choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, [[Spathiwa]] where you will travel to soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a [[Eluder|Spathi Eluder]]. Make sure to supply it with crew, otherwise it will explode with the first hit it takes!&lt;br /&gt;
&lt;br /&gt;
For your first exporations you can pick one of the regions belonging to the two races below. Either go &#039;north&#039; of Earth to the [[Spathi]] or go &amp;quot;south&amp;quot; or &amp;quot;south-west&amp;quot; of Earth, in the region of the [[Pkunk]]. You can avoid being attacked by both races, if you talk to them in the right way. Yet, you have to watch out for [[probe]]s. Equipping your vessel with the maximum amount of thrusters as soon as possible will enable you to evade most fights (especially in hyperspace) while your ship is still badly equipped for combat. You will also save on flight time in hyperspace.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
The [[Spathi]] are one of the first race you can encounter, and are one of the few races that will agree to join [[Earth]] on the quest to destroy the [[Ur-Quan Kzer-Za]] and [[Ur-Quan Kohr-Ah]] so it’s best you become their allies as soon as you can.&lt;br /&gt;
*Because the [[Spathi]] are cowards, you will find them hiding on their home planet&#039;s moon, also known as Epsilon Gruis Ia, because their home planet [[Spathiwa]] is overrun by &#039;Evil Ones&#039;. &lt;br /&gt;
Make your way to that moon. If you are met by [[Spathi]] ships before reaching it, converse with them and try to talk your way out of a fight - telling them you will just leave in peace might just work.&lt;br /&gt;
*When you enter the moon, go to the [[Spathi High Council]] by conversing with them, and give them the secret cipher &#039;Huffi-Muffi-Guffi&#039; that [[Fwiffo]] gave you on the planet of [[Pluto]]. Talk to them and get them to agree to an alliance if you rid their home world of the &#039;[[Evil Ones]]&#039;.&lt;br /&gt;
*Make your way down to their home planet and land on the surface using your landing shuttle. Get rid of all of the &#039;[[Evil Ones]]&#039;. You can also collect the minerals if you want, but it is not compulsory. Once all bio life forms are removed, go back to the moon and tell them that you have completed their task. They will then ask you to come back later.&lt;br /&gt;
*Go straight back to the moon, and ask about an alliance. Keep demanding and even threaten to bring the &#039;[[Evil Ones]]&#039; out of suspended animation. Eventually they agree to an alliance and you can make your way back home.&lt;br /&gt;
*Later on in the game, the [[Spathi]] territory region disappears from your [[Spoiler-Free_Star_Map|Starmap]] because they (the [[Spathi]]) [[slave shield]]ed their planet to protect themselves from enemies. When this happens, go back to Epsilon Gruis Ia, scan for energy and go to the source. Here you will acquire the [[Umgah HyperWave Broadcaster]] which the [[Spathi]] give to you as a gift. This device will be used later on in the game, plus it can be used in [[Hyperspace]] to call the [[Melnorme]] trader.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
If you have the Umgah Caster, you don&#039;t need this.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ).  You can learn about them from the Melnorme, who sell the location of their homeworld as &amp;quot;information about current events.&amp;quot;  In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;navy&amp;quot;&amp;gt;This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders appear at every super-giant star system in the game. Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22145</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Walkthrough&amp;diff=22145"/>
		<updated>2008-08-03T05:16:04Z</updated>

		<summary type="html">&lt;p&gt;Lanken: /* Mycon Sun Device */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting The Ur-Quan Masters==&lt;br /&gt;
This walkthrough details the steps you need to take in order to complete [[The Ur-Quan Masters]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Save your game on a regular basis. Usually saving before leaving constellations, after acquiring [[List_of_Alien_Artifacts|alien artifacts]], or completing quests are the preferable place to save, as sometimes things go wrong. If you save too often however, you wont be able to go back and correct a mistake you have made, so it&#039;s wise to have at least two different save files.}}&lt;br /&gt;
&lt;br /&gt;
Upon first starting the game, you will be at the &amp;quot;south&amp;quot; edge of the planetary system known as [[Sol]] (175.2 : 145.0), or simply &amp;quot;the&amp;quot; solar system, and consists of our nine neighboring planets and their moons.&lt;br /&gt;
*The first thing you will want to do is head to [[Earth]], the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the [[Ur-Quan Kzer-Za]] and are your enemies. However, this is only a recording and the drone will let you go this time, but any future encounters with them, or a related race known as the [[Ur-Quan Kohr-Ah]], will likely result in an attack on your starship: a [[Precursor]] vehicle, known as the Vindicator by default.&lt;br /&gt;
*When you finish conversing with the [[Ur-Quan Kzer-Za]] drone, make your way to the [[Earth_Starbase|Starbase]] and talk to [[Hayes|Commander Hayes]]. He will explain what happened to [[Earth]] and what he needs in order to get the [[Earth_Starbase|Starbase]] back online.&lt;br /&gt;
*When you finish talking to [[Hayes|Commander Hayes]], and you know what minerals you have to get to repair the base, make your way to [[Mercury]].&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Mercury]] is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a beginner would be best off landing near the minerals, collecting and quickly flying back to the starship to &amp;quot;re-crew.&amp;quot; If your landing shuttle explodes, you must go back to the [[Earth_Starbase|Starbase]] and acquire another one from [[Hayes|Commander Hayes]], which, with such a slow ship, is a very long and annoying process.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than [[Mercury]].}}&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Although your ship is really slow at first, as you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and a lot stronger.}}&lt;br /&gt;
&lt;br /&gt;
*After getting some radioactive material, head back to the [[Earth_Starbase|Starbase]] and give them to [[Hayes|Commander Hayes]]. When he fixes the [[Earth_Starbase|Starbase]], introduce yourself. When he tells you about the [[Moon Base|alien base]] on the moon, go visit it and don&#039;t worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the [[Earth_Starbase|Starbase]].&lt;br /&gt;
*When you get back, and converse with [[Hayes|Commander Hayes]], an [[Avenger|Ilwrath Avenger]] arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the [[Earth_Starbase|Starbase]] will resume. When you choose the name of the new empire you are going to rule over, the [[Earth_Starbase|Starbase]] will be remade so it can service your [[Precursor]] vehicle.&lt;br /&gt;
&lt;br /&gt;
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}&lt;br /&gt;
&lt;br /&gt;
*At first, you won’t have many [[RU]] to spend on ship upgrades, fuel, or new [[Cruiser|cruisers]] but as you gather more minerals and offload them at the [[Earth_Starbase|Starbase]] your [[RU]] will increase allowing you to buy new things. When you have your ship configured the way you want, head towards [[Pluto]]. Scan for Energy, land near the source, and touch it. Most of your landing crew will be killed and your landing shuttle will return to your ship if it is not destroyed, but you will be able to meet [[Fwiffo]], a member of the cowardly [[Spathi]] race willing to join your alliance later on.&lt;br /&gt;
* Talk to him about everything but make sure you don&#039;t choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, [[Spathiwa]] where you will travel to soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a [[Eluder|Spathi Eluder]]. Make sure to supply it with crew, otherwise it will explode with the first hit it takes!&lt;br /&gt;
&lt;br /&gt;
For your first exporations you can pick one of the regions belonging to the two races below. Either go &#039;north&#039; of Earth to the [[Spathi]] or go &amp;quot;south&amp;quot; or &amp;quot;south-west&amp;quot; of Earth, in the region of the [[Pkunk]]. You can avoid being attacked by both races, if you talk to them in the right way. Yet, you have to watch out for [[probe]]s. Equipping your vessel with the maximum amount of thrusters as soon as possible will enable you to evade most fights (especially in hyperspace) while your ship is still badly equipped for combat. You will also save on flight time in hyperspace.&lt;br /&gt;
&lt;br /&gt;
==Gaining Allies==&lt;br /&gt;
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the [[List_of_Ships|ship designs]]. This proves handy for defending yourself. Some even have [[List_of_Alien_Artifacts|devices]] with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you&#039;ll be. Below are the alien races that can become your allies.&lt;br /&gt;
&lt;br /&gt;
===The Spathi===&lt;br /&gt;
The [[Spathi]] are one of the first race you can encounter, and are one of the few races that will agree to join [[Earth]] on the quest to destroy the [[Ur-Quan Kzer-Za]] and [[Ur-Quan Kohr-Ah]] so it’s best you become their allies as soon as you can.&lt;br /&gt;
*Because the [[Spathi]] are cowards, you will find them hiding on their home planet&#039;s moon, also known as Epsilon Gruis Ia, because their home planet [[Spathiwa]] is overrun by &#039;Evil Ones&#039;. &lt;br /&gt;
Make your way to that moon. If you are met by [[Spathi]] ships before reaching it, converse with them and try to talk your way out of a fight - telling them you will just leave in peace might just work.&lt;br /&gt;
*When you enter the moon, go to the [[Spathi High Council]] by conversing with them, and give them the secret cipher &#039;Huffi-Muffi-Guffi&#039; that [[Fwiffo]] gave you on the planet of [[Pluto]]. Talk to them and get them to agree to an alliance if you rid their home world of the &#039;[[Evil Ones]]&#039;.&lt;br /&gt;
*Make your way down to their home planet and land on the surface using your landing shuttle. Get rid of all of the &#039;[[Evil Ones]]&#039;. You can also collect the minerals if you want, but it is not compulsory. Once all bio life forms are removed, go back to the moon and tell them that you have completed their task. They will then ask you to come back later.&lt;br /&gt;
*Go straight back to the moon, and ask about an alliance. Keep demanding and even threaten to bring the &#039;[[Evil Ones]]&#039; out of suspended animation. Eventually they agree to an alliance and you can make your way back home.&lt;br /&gt;
*Later on in the game, the [[Spathi]] territory region disappears from your [[Spoiler-Free_Star_Map|Starmap]] because they (the [[Spathi]]) [[slave shield]]ed their planet to protect themselves from enemies. When this happens, go back to Epsilon Gruis Ia, scan for energy and go to the source. Here you will acquire the [[Umgah HyperWave Broadcaster]] which the [[Spathi]] give to you as a gift. This device will be used later on in the game, plus it can be used in [[Hyperspace]] to call the [[Melnorme]] trader.&lt;br /&gt;
&lt;br /&gt;
===The Pkunk===&lt;br /&gt;
The [[Pkunk]] are a friendly race who are willing to assist your cause without persuasion. Their ships, The [[Fury]], have regenerating capabilities and speed that make fighting enemies a lot easier. They also possess the [[Clear Spindle]], a device needed later on in the game.&lt;br /&gt;
*Make sure you have 4 empty spaces in your fleet. When the [[Pkunk]] become your allies they will donate 4 ships to you and you must have room to receive them.&lt;br /&gt;
&lt;br /&gt;
{{hint|To get rid of some ships in your fleet, either scrap them at the [[Earth_Starbase|Starbase]] by removing the crew from them (and getting your [[RU]] back), or match them against a superior opponent in a fight (you will lose the [[RU]] you spent on them this way).}}&lt;br /&gt;
&lt;br /&gt;
*Travel to Gamma Krueger I (052.2 : 052.5) and converse with them. The [[Pkunk]] are a friendly race, and so as long as you do not to attack them or insult them, they are willing to help you almost immediately. You will also get the 4 ships as described above and the [[Clear Spindle]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Although you get 4 [[Fury|Pkunk ships]], you do not get their plans for making more at your [[Earth_Starbase|Starbase]], so make them last as long as you can.}}&lt;br /&gt;
&lt;br /&gt;
===The Orz===&lt;br /&gt;
The [[Orz]] willingly join your alliance if you talk to them nicely. &lt;br /&gt;
Their homeworld is located at Gamma Vulpeculae I (371.3 : 253.7).&lt;br /&gt;
&lt;br /&gt;
{{hint|Don&#039;t bug them about the [[Androsynth]] too much.}}&lt;br /&gt;
&lt;br /&gt;
===The Shofixti===&lt;br /&gt;
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits each, and will no longer be affected by how many crew you recruit. Bringing back the Shofixti will also allow you to cause a revolt among the [[Yehat]].&lt;br /&gt;
&lt;br /&gt;
{{hint|Renew the Shofixti race BEFORE the crew cost increases due to 1000 crew being lost. If the Shofixti ally with you before you lose 1000 crew, the cost will forever be 1 RU per crewman. If the RU cost has increased due to crew loss, allying with the Shofixti will permanently set it to 3 RUs.}}&lt;br /&gt;
&lt;br /&gt;
The Shofixti were nearly wiped when they detonated of the outer layers of their sun to attack the Ur-Quan, so recruiting them involves bringing them back from the edge of extinction. You will need to reunite the last remaining Shofixti warrior with the last remaining [[Shofixti_Maidens|Shofixti Maidens]].&lt;br /&gt;
*The [[VUX]] [[Admiral_ZEX|Admiral ZEX]] possesses the last remaining Shofixti maidens in a stasis pod. Admiral ZEX can be found at [[Alpha Cerenkov| Alpha Cerenkov I]] (422.1 : 198.6). Admiral ZEX offers to trade the Shofixti maidens in exchange for the [[VUX_Beast|legendary monster]] known as &amp;quot;ZEX&#039;s Beauty&amp;quot;.&lt;br /&gt;
*ZEX&#039;s Beauty can be found at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). It is a very dangerous creature, so be careful. It&#039;s highly recommended that you purchase the Lander Speed, Lander fire rate and BioShield Upgrades from the [[Melnorme]].&lt;br /&gt;
*After capturing ZEX&#039;s Beauty, return it to Admiral ZEX. He will leave the planet, allowing you to go down and collect the stasis pod containing the Shofixti maidens. You can also capture the other alien lifeforms for their biological data value to the [[Melnorme]].&lt;br /&gt;
*Once the Shofixti maidens have been retrieved, go to the former location of the Shofixti homeworld, [[Delta_Gorno|Delta Gorno]] (290.8 : 026.9). Orbiting one of the planets will be [[Tanaka]], the last Shofixti warrior. Tanaka will mistake you for an [[Ur-Quan]] and attack. Run away from the battle! Tanaka will chase you, continuing to attack. Converse with him every time. Eventually, Tanaka will realize you are not an Ur-Quan. Once that happens, you can offer him the Shofixti maidens.&lt;br /&gt;
&lt;br /&gt;
{{hint|When talking to Tanaka prior to recruiting him, insult him whenever possible.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|If you accidentally (or on purpose) kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}&lt;br /&gt;
&lt;br /&gt;
===The Yehat===&lt;br /&gt;
*It takes two months for the Shofixti to repopulate, then you can build Scout vessels. Take one of these to [[Yehat]] space (Gamma Serpentis I (492.3 : 029.4)) and meet a Yehat captain. Show him the Shofixti to spark a civil war. The Rebel side will supply you with Terminator vessels.&lt;br /&gt;
&lt;br /&gt;
===The Zoq-Fot-Pik===&lt;br /&gt;
Allying with the [[Zoq-Fot-Pik]] gives you access to their ship design, the [[Stinger]]. Even though their ships are not as strong as some other ships you can get, they are better to have as allies than enemies.&lt;br /&gt;
* You first meet the Zoq-Fot-Pik at [[Rigel]] (210.4 : 208.3). The lone Zoq-Fot-Pik scout tells you where the Zoq-Fot-Pik homeworld is.&lt;br /&gt;
* To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance.&lt;br /&gt;
&lt;br /&gt;
{{hint|The Zoq-Fot-Pik homeworld is located in [[Ur-Quan]] controlled space. The Ur-Quan will chase you if you attempt to go to the Zoq-Fot-Pik homeworld. make sure your ship is fast and/or strong before trying to journey to the Zoq-Fot-Pik homeworld.}}&lt;br /&gt;
&lt;br /&gt;
===The Arilou===&lt;br /&gt;
The Arilou will not join the alliance directly, but they will supply you with the rather useful QuasiSpace portal opener.&lt;br /&gt;
&lt;br /&gt;
*Go to the HyperSpace area north of Gamma Circini on the 17th of a month. A star will appear out of nothing at coordinates 043.8 : 637.2. Move to that star, it takes you to QuasiSpace.&lt;br /&gt;
*Open the starmap, navigate to the big star on the top right. This is the Arilou homeworld.&lt;br /&gt;
*Talk to them about everything, give them the Warp Pod found in the Ur-Quan dreadnought wreckage on Alpha Pavonis VII (056.2 : 800.0)&lt;br /&gt;
{{hint|While you are in this area, this is a good opportunity to get rid of the [[Walkthrough#Slylandro Probes|Slylandro Probes]]}}&lt;br /&gt;
*When you return to Earth and talk to the Starbase Commander, he will tell you of the Arilou&#039;s arrival and give you three Skiff vessels.&lt;br /&gt;
&lt;br /&gt;
===The Syreen===&lt;br /&gt;
After you complete the [[Walkthrough#Mycon Sun Device|Mycon Sun Device]] quest, go to Betelgeuse and talk to Talana. She will tell you about their great revenge against the Mycon, and join your Alliance. &lt;br /&gt;
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}&lt;br /&gt;
&lt;br /&gt;
===The Supox===&lt;br /&gt;
The [[Supox]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Utwig===&lt;br /&gt;
The [[Utwig]] will join the alliance once the Ultron is repaired.&lt;br /&gt;
&lt;br /&gt;
===The Chmmr===&lt;br /&gt;
Once released from the Slave Shield, the Chmmr will give you massive amounts of help.&lt;br /&gt;
*First, complete the &#039;&#039;&#039;Ilwrath Removal&#039;&#039;&#039; quest.&lt;br /&gt;
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will awaken and grant you the Avatar ship, as well as a list of things you will require.&lt;br /&gt;
&lt;br /&gt;
*Go to the Supox homeworld, Beta Librae, after the Supox and Utwig attack the Kohr-Ah and speak with them to gain the location of the Sa-Matra, Delta Crateris (620.0 : 593.5).&lt;br /&gt;
*Go to the Chmmr with the Talking Pet, the Utwig Bomb, and the location of the Sa-Matra.&lt;br /&gt;
&lt;br /&gt;
The Chmmr will take two weeks to rig the Utwig Bomb to the Flagship. The Bomb will take up more than half the Flagship&#039;s module locations and all of the lander locations. The Chmmr will also provide you with unlimited resources (RU becomes infinite, allowing you to build as many ships as you want!)&lt;br /&gt;
&lt;br /&gt;
==Collecting Devices==&lt;br /&gt;
These items are needed to complete the game.&lt;br /&gt;
&lt;br /&gt;
===Mycon Sun Device===&lt;br /&gt;
Required to complete the Chmmr Process and bring them out of the slave shield.&lt;br /&gt;
*Go to Betelgeuse (412.5 : 377.0) and make contact with the Syreen.&lt;br /&gt;
*Go to a [[Shattered World]] and locate Egg Fragments.&lt;br /&gt;
*Go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments.&lt;br /&gt;
*Go to the Syreen Station at Betelgeuse. Speak with Talana and show her the fragments (you must have spoken with a Mycon about the fragments beforehand, or have bought information on the Syreen from a [[Melnorme]] trader)&lt;br /&gt;
*Take the Syreen Shuttle Talana gives you to Epsilon Camelopalardis 1a (593.7 : 393.7, deep in Ur-Quan space) and land on 1a. Find the Vault on the moon and have the engineers on the Shuttle open it up.&lt;br /&gt;
*Go to Talana. She will set a trap for the Mycon.&lt;br /&gt;
*Go to the Mycon Homeworld and tell them about Organon, suggesting that they implant it with a Deep Child.&lt;br /&gt;
*While the Mycon fleet is headed for Organon, you can steal the Sun Device from a planet on Beta Brahe (639.5 : 231.2).&lt;br /&gt;
{{hint|Once you have shown the Egg Case Fragment to Talana, you can exchange it for the Rosy Sphere at the Druuge homeworld, saving yourself the 100 crew that the Druuge would ordinarily charge you.}}&lt;br /&gt;
&lt;br /&gt;
===Clear Spindle===&lt;br /&gt;
The [[Clear Spindle]] is one of three devices used to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Refer to the [[Walkthrough#The_Pkunk|Pkunk]] ally quest.&lt;br /&gt;
&lt;br /&gt;
===Rosy Sphere===&lt;br /&gt;
The [[Rosy Sphere]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]].&lt;br /&gt;
*Purchased from the Druuge at the Zeta Persei (946.9 : 280.6) star system. Cost: 100 crew or one [[Mycon]] [[Deep Child]] fragment. The Mycon fragments are required in the quest to get the the Mycon Sun Device so you should get the Mycon Sun Device first.&lt;br /&gt;
(Note: if you purchase the Rosy Sphere with crew and never sell crew to the Druuge again, you will not suffer an RU increase for slave-trading)&lt;br /&gt;
&lt;br /&gt;
===Aqua Helix===&lt;br /&gt;
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:&lt;br /&gt;
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan&#039;s enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.&lt;br /&gt;
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.&lt;br /&gt;
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don&#039;t count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.&lt;br /&gt;
&lt;br /&gt;
===Broken Ultron===&lt;br /&gt;
Finally, the last piece. The [[Ultron|Broken Ultron]] itself.&lt;br /&gt;
*Make contact with the [[Supox]] (e.g. at Beta Librae I (741.4 : 912.4)). If you are friendly, the Supox will give you the broken Ultron.&lt;br /&gt;
&lt;br /&gt;
===A Powerful Bomb===&lt;br /&gt;
*Repair the Ultron, then bring it to the Utwig. The Utwig and Supox will attack the Kohr-Ah, and also tell you the location of the Utwig Bomb (Zeta Hyades VIb (850.0 : 937.2)), suggesting that you get it.&lt;br /&gt;
*The Druuge will be at the planet when you arrive, and you will have to fight with them.&lt;br /&gt;
&lt;br /&gt;
===Taalo Shield===&lt;br /&gt;
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control you mind. Since you will get a [[Dnyarri]] soon, this device is important.&lt;br /&gt;
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.&lt;br /&gt;
&lt;br /&gt;
===Talking Pet===&lt;br /&gt;
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.&lt;br /&gt;
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.&lt;br /&gt;
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!&lt;br /&gt;
&lt;br /&gt;
===Optional Quests===&lt;br /&gt;
&lt;br /&gt;
====Burvix Caster====&lt;br /&gt;
If you have the Umgah Caster, you don&#039;t need this.&lt;br /&gt;
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.&lt;br /&gt;
&lt;br /&gt;
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: &lt;br /&gt;
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. &lt;br /&gt;
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. &lt;br /&gt;
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the &amp;quot;Powerful Bomb&amp;quot; as the Druuge will be hostile to you from that point on.}}&lt;br /&gt;
&lt;br /&gt;
{{hint|Instead of the &amp;quot;Fuel-Trick&amp;quot; above, you can exchange the Burvix Caster&lt;br /&gt;
for the Rosy Sphere, one of the replacement parts for the Ultron.&lt;br /&gt;
This way, you can avoid paying the Druuge with crew.}}&lt;br /&gt;
&lt;br /&gt;
====Ilwrath Removal====&lt;br /&gt;
*First, acquire one of the hypercasters:&lt;br /&gt;
** the [[Burvixese Hyperwave Broadcaster]] or&lt;br /&gt;
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.&lt;br /&gt;
&lt;br /&gt;
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.&lt;br /&gt;
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.&lt;br /&gt;
&lt;br /&gt;
==Final Quest==&lt;br /&gt;
Equip your ship, fly to the location of the Sa-Matra, Delta Crateris (620.0 : 593.5), use your Talking Pet to confuse the large Ur-Quan fleet, fight against the last ships guarding the Sa-Matra, then fight the Sa-Matra itself to get its shield down. Finally enter the Sa-Matra with your flagship, activate the bomb and get away with the escape-pod. Now watch the ending movie :-)&lt;br /&gt;
&lt;br /&gt;
==Optional Quests==&lt;br /&gt;
These tasks are optional. While helpful, they do not need to be completed in order to finish the game.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Space===&lt;br /&gt;
====Portal Destinations====&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;6&amp;quot; style=&amp;quot;padding-left: 40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Destination&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;HyperSpace Coordinates&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;&#039;&#039;&#039;QuasiSpace Portal&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Arcturus &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;921.0 : 610.4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;468.0 : 464.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Entrance]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;043.8 : 637.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;500.0 : 500.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Arilou|Arilou Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;036.8 : 633.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;544.0 : 532.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Delta Lyncis]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;565.7 : 971.2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;448.0 : 504.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Druuge|Druuge Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;973.5 : 315.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;488.0 : 538.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Heart of Ur-Quan]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;589.9 : 621.3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 540.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ilwrath|Ilwrath Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;005.0 : 164.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;492.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Mycon|Mycon Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;567.3 : 120.7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;516.0 : 466.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Slylandro|Slylandro Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;011.1 : 940.9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;520.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Sol|Sol Vicinity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;190.9 : 092.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;506.0 : 474.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Spathi|Spathi Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;230.1 : 398.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;466.0 : 514.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Supox|Supox Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;775.2 : 890.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;530.0 : 528.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;Unimportant &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;860.7 : 015.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;458.0 : 492.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan|Ur-Quan Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;611.6 : 413.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 496.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Ur-Quan]]/[[Thraddash]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;409.0 : 774.8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;476.0 : 458.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;[[Zoq-Fot-Pik|Zoq-Fot-Pik Space]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;318.3 : 490.6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;background-color: #e6e6e6&amp;quot;&amp;gt;502.0 : 460.0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Slylandro Probes===&lt;br /&gt;
&lt;br /&gt;
This section contained incorrect information.  Some investigation will be needed before it can be fixed.  In the mean time, here is what the present author knows:&lt;br /&gt;
&lt;br /&gt;
*If you go directly to the Slylandro homeworld at Beta Corvi IV at  033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.)  I did three things before I went there that I think may have had an effect: I waited for [[Hayes]] to warn me about the probes, I bought &amp;quot;current events&amp;quot; information from the [[Melnorme]] until they told me about the probes, and I lured a probe (it seems that there is usually one in the upper left of the Beta Corvi system if you arrive after Hayes has told you about the probes) to the vicinity of their planet and destroyed it there.  After I did these things, I was able to inform them that the probes are destroying ships.&lt;br /&gt;
&lt;br /&gt;
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.&lt;br /&gt;
&lt;br /&gt;
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.&lt;br /&gt;
&lt;br /&gt;
===The Melnorme Traders===&lt;br /&gt;
Melnorme Traders appear at every super-giant star system in the game. Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Finally, if you use either the Umgah or Burvix Caster, a Trader vessel is all but guaranteed to come looking for you.&lt;br /&gt;
&lt;br /&gt;
====Rainbow Worlds====&lt;br /&gt;
#(862.5 : 700.0) [[Alpha Andromedae]] I&lt;br /&gt;
#(766.6 : 866.6) [[Beta Leporis]] I&lt;br /&gt;
#(039.5 : 745.8) [[Beta Pegasi]] I&lt;br /&gt;
#(853.4 : 879.7) [[Gamma Aquarii]] I&lt;br /&gt;
#(602.0 : 297.9) [[Gamma Kepler]] I&lt;br /&gt;
#(741.6 : 508.3) [[Gamma Reticuli]] I&lt;br /&gt;
#(996.0 : 904.2) [[Groombridge]] I&lt;br /&gt;
#(283.6 : 785.7) [[Epsilon Draconis]] I&lt;br /&gt;
#(543.7 : 827.0) [[Epsilon Lipi]] I&lt;br /&gt;
#(468.1 : 091.6) [[Zeta Sexantis]] I&lt;br /&gt;
&lt;br /&gt;
====Bio-Rich Worlds====&lt;br /&gt;
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Warning: class 6 weather)&lt;br /&gt;
#(258.3 : 375.0) [[Zeta Gruis]] I-A&lt;br /&gt;
#(287.5 : 404.1) [[Beta Ceti]] II-A&lt;br /&gt;
#(160.4 : 364.5) [[Alpha Herculis]] II, III (bad weather)&lt;br /&gt;
#(110.4 : 333.3) [[Delta Virginis]] II&lt;br /&gt;
#(079.1 : 327.0) [[Gamma Virginis]] I, VI&lt;br /&gt;
#(029.1 : 325.0) [[Alpha Virginis]] VI-A&lt;br /&gt;
#(114.0 : 184.7) [[Beta Volantis]] I-B&lt;br /&gt;
#(074.2 : 226.8) [[Procyon]] III-A, III-B&lt;br /&gt;
#(356.2 : 825.0) [[Iota Draconis]] I (Bad weather and dangerous animals; expect to lose crew even with a fully equipped lander. Also very mineral rich.)&lt;br /&gt;
#(372.1 : 261.9) [[Delta Vulpeculae]] VIII (Very mineral rich.)&lt;br /&gt;
#(026.7 : 364.5) [[Gamma Tauri]] II-B, III-B (IIb is extremely rich, some hostile)&lt;br /&gt;
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (some tectonics, very nasty organisms, hard to kill), IVc (tect = 6, more organisms than data)&lt;br /&gt;
#(131.2 : 126.0) [[Delta Centauri]] II-A&lt;br /&gt;
#(335.4 : 235.4) [[Delta Mira]] I-A, I-D (tectonics, fast aggressive organisms), IIb (atm = 3, tect = 5, few organisms)&lt;br /&gt;
#(230.6 : 228.5) [[Alpha Saurus]] III&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Lanken&amp;diff=22144</id>
		<title>User:Lanken</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Lanken&amp;diff=22144"/>
		<updated>2008-08-03T00:20:50Z</updated>

		<summary type="html">&lt;p&gt;Lanken: New page: I just played through for the first time, August 2008.  This is an excellent wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just played through for the first time, August 2008.  This is an excellent wiki.&lt;/div&gt;</summary>
		<author><name>Lanken</name></author>
	</entry>
</feed>