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	<id>https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Masterius</id>
	<title>Ultronomicon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/Special:Contributions/Masterius"/>
	<updated>2026-04-13T01:57:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_credits&amp;diff=22702</id>
		<title>Talk:List of credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_credits&amp;diff=22702"/>
		<updated>2009-02-05T11:51:27Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* Credits articles */ signed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Credits articles ==&lt;br /&gt;
&lt;br /&gt;
Credits articles (PC, 3DO and UQ) have different formatting. One formatting should be chosen and applied, which is considered to be the best one. [[User:Masterius|Masterius]] 12:51, 5 February 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_credits&amp;diff=22701</id>
		<title>Talk:List of credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_credits&amp;diff=22701"/>
		<updated>2009-02-05T11:51:05Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Credits articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Credits articles ==&lt;br /&gt;
&lt;br /&gt;
Credits articles (PC, 3DO and UQ) have different formatting. One formatting should be chosen and applied, which is considered to be the best one.&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Precursors_Remixing_Team&amp;diff=22700</id>
		<title>Precursors Remixing Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Precursors_Remixing_Team&amp;diff=22700"/>
		<updated>2009-02-05T11:45:47Z</updated>

		<summary type="html">&lt;p&gt;Masterius: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Star Control 2]] music remixing project started in August 2002 – At the same time as when [[Toys For Bob]] released the partially ported sources of the [[3DO]] version of Star Control 2 to the fan community. &lt;br /&gt;
&lt;br /&gt;
[[Riku Nuottajärvi]] got the idea for remixing all of the 69 Star Control 2 songs for the remake – but the project just looked too big for one composer to do alone. [[Toys For Bob]] was really interested in Riku’s idea for bringing all of the music to the &amp;quot;new age&amp;quot; – so they asked him to manage the project and invite people from the fan community to join the remixing project. &lt;br /&gt;
&lt;br /&gt;
All the original composers were contacted and the fan community was informed about the ongoing project. A lot of people were involved in the project, but sadly, many of them &amp;quot;vanished&amp;quot; while the project went on. However, at the same time, the core group started to form. &lt;br /&gt;
&lt;br /&gt;
After many months of work, the core group of remixers formed &#039;&#039;&#039;Precursors&#039;&#039;&#039; in October 2003. Precursors is the collective effort of four individual artists; [[Riku Nuottajärvi]] (author of some of the original songs in the 1992 version of Star Control 2, including the Hyperspace background music), [[Jouni Airaksinen]], [[Tore Aune Fjellstad]] and [[Espen Gätzschmann]].  Sadly, the forth pack of remixes has been TBA for more than three years and is very eagerly awaited by fans. &lt;br /&gt;
&lt;br /&gt;
Precursors&#039; mission is to bring, to all Star Control 2 fans, wonderful Star Control 2 inspired music – not just re-makes of the old songs, but also totally different versions and brand new songs.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.medievalfuture.com/precursors/ The Home Page of the Precursors Team]&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Credits| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Credits&amp;diff=22699</id>
		<title>The Ur-Quan Masters Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Credits&amp;diff=22699"/>
		<updated>2009-02-05T11:45:28Z</updated>

		<summary type="html">&lt;p&gt;Masterius: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Core team &#039;&#039;(in alphabetic order)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** [[Serge van den Boom]]&lt;br /&gt;
** [[Mika Kolehmainen]]&lt;br /&gt;
** [[Michael Chapman Martin]]&lt;br /&gt;
** [[Chris Nelson]]&lt;br /&gt;
** [[Alex Volkov]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Additional programming &#039;&#039;(in alphabetical order)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Geoffrey Hausheer&lt;br /&gt;
** Nicolas Simonds&lt;br /&gt;
    &lt;br /&gt;
* &#039;&#039;&#039;Music remixers &#039;&#039;(in alphabetical order)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** [[Jouni Airaksinen]]&lt;br /&gt;
** [[Tore Aune Fjellstad]]&lt;br /&gt;
** [[Espen G&amp;amp;auml;tzschmann]]&lt;br /&gt;
** [[Aaron J. Grier]]&lt;br /&gt;
** [[Dan Nicholson]]&lt;br /&gt;
** [[George Nowik]]&lt;br /&gt;
** [[Riku Nuottaj&amp;amp;auml;rvi]]&lt;br /&gt;
** [[Erol Otus]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Other contributions &#039;&#039;(in alphabetical order)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Jouni Airaksinen (Startup Menu)&lt;br /&gt;
** Karl Bartel&lt;br /&gt;
** Travis Chase (BeOS port)&lt;br /&gt;
** Felix Lazarev (3DO internals)&lt;br /&gt;
** Parker MacMillan&lt;br /&gt;
** Sanjay Madhav (code patches)&lt;br /&gt;
** Robert McNamara (MacOS X stuff)&lt;br /&gt;
** Mike Melanson (ADPCM basis from MPlayer used for DUK audio)&lt;br /&gt;
** Erol Otus (Splash screen)&lt;br /&gt;
** Brian Rogers&lt;br /&gt;
** Horatiu Romosan&lt;br /&gt;
** Joffrey Smith (setup graphics)&lt;br /&gt;
** Peter van Valderen&lt;br /&gt;
** Alex Volkov (additional slides)&lt;br /&gt;
** Alexander Waseleski (code patches)&lt;br /&gt;
** Yukki (v0.1 Win32 installer graphics)&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Credits| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_3DO_Credits&amp;diff=22698</id>
		<title>Star Control II 3DO Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_3DO_Credits&amp;diff=22698"/>
		<updated>2009-02-05T11:45:02Z</updated>

		<summary type="html">&lt;p&gt;Masterius: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Original Programming &amp;amp; Technology&lt;br /&gt;
: [[Fred Ford]]&lt;br /&gt;
&lt;br /&gt;
; Game Design &amp;amp; Fiction&lt;br /&gt;
: [[Paul Reiche III]]&lt;br /&gt;
&lt;br /&gt;
; 3DO Programming&lt;br /&gt;
: Ken Ford&lt;br /&gt;
: [[Fred Ford]]&lt;br /&gt;
: Brad Van Tighem&lt;br /&gt;
&lt;br /&gt;
; Producer&lt;br /&gt;
: Mark Wallace&lt;br /&gt;
&lt;br /&gt;
; 3DO Production&lt;br /&gt;
: [[Paul Reiche III]]&lt;br /&gt;
: Richard Antaki&lt;br /&gt;
&lt;br /&gt;
; Starring the Voices of&lt;br /&gt;
: &#039;&#039;&#039;Richard Antaki&#039;&#039;&#039;&lt;br /&gt;
:: Thraddash&lt;br /&gt;
: &#039;&#039;&#039;Alex Bennett&#039;&#039;&#039;&lt;br /&gt;
:: Starbase Commander&lt;br /&gt;
: &#039;&#039;&#039;Rick Betz&#039;&#039;&#039;&lt;br /&gt;
:: Ariloulaleelay&lt;br /&gt;
:: Druuge&lt;br /&gt;
: &#039;&#039;&#039;Roy Blumenfeld&#039;&#039;&#039;&lt;br /&gt;
:: Zoq-Fot-Pik&lt;br /&gt;
: &#039;&#039;&#039;David Bryce&#039;&#039;&#039;&lt;br /&gt;
:: Kohr-Ah&lt;br /&gt;
:: Ilwrath&lt;br /&gt;
:: Shofixti&lt;br /&gt;
:: Spathi&lt;br /&gt;
: &#039;&#039;&#039;Lauren Forcella&#039;&#039;&#039;&lt;br /&gt;
:: Supox&lt;br /&gt;
: &#039;&#039;&#039;[[Greg Johnson]]&#039;&#039;&#039;&lt;br /&gt;
:: Orz&lt;br /&gt;
:: Pkunk&lt;br /&gt;
:: Utwig&lt;br /&gt;
: &#039;&#039;&#039;Bruce Leyland&#039;&#039;&#039;&lt;br /&gt;
:: Yehat&lt;br /&gt;
: &#039;&#039;&#039;Erol Otus&#039;&#039;&#039;&lt;br /&gt;
:: Chmmr&lt;br /&gt;
: &#039;&#039;&#039;[[Paul Reiche III]]&#039;&#039;&#039;&lt;br /&gt;
:: Mycon&lt;br /&gt;
:: Talking Pet&lt;br /&gt;
: &#039;&#039;&#039;Brad Van Tighem&#039;&#039;&#039;&lt;br /&gt;
:: Slylandro Speaker&lt;br /&gt;
: &#039;&#039;&#039;Madeleine Wild&#039;&#039;&#039;&lt;br /&gt;
:: Zoq-Fot-Pik&lt;br /&gt;
:: Syreen&lt;br /&gt;
:: VUX&lt;br /&gt;
: &#039;&#039;&#039;Larry Zee&#039;&#039;&#039;&lt;br /&gt;
:: Umgah&lt;br /&gt;
:: Melnorme&lt;br /&gt;
:: Ur-Quan&lt;br /&gt;
: &#039;&#039;&#039;840-AV&#039;&#039;&#039;&lt;br /&gt;
:: Slylandro Probe&lt;br /&gt;
: &#039;&#039;&#039;Paul II, Paul III, Arianna &amp;amp; Devin Reiche&#039;&#039;&#039;&lt;br /&gt;
:: Victory Sequence&lt;br /&gt;
&lt;br /&gt;
; Voice Effects&lt;br /&gt;
: Jeff Forehan&lt;br /&gt;
: Burke Treischmann&lt;br /&gt;
: Mark Miller&lt;br /&gt;
&lt;br /&gt;
; Voice editing&lt;br /&gt;
: Richard Antaki&lt;br /&gt;
: [[Paul Reiche III]]&lt;br /&gt;
: Burke Treischmann&lt;br /&gt;
: Steve Henefin&lt;br /&gt;
: Jeremy Bredow&lt;br /&gt;
: Erik Griss&lt;br /&gt;
: Brad Van Tighem&lt;br /&gt;
&lt;br /&gt;
; Art and Animation&lt;br /&gt;
: George Barr&lt;br /&gt;
: Paul Reiche III&lt;br /&gt;
: Erol Otus&lt;br /&gt;
: Greg Johnson&lt;br /&gt;
: Kyle Balda&lt;br /&gt;
: Jeff Rianda&lt;br /&gt;
: Taunya Shiffer&lt;br /&gt;
: Leonard Robel&lt;br /&gt;
: Greg Hammond&lt;br /&gt;
: Armand Cabrera&lt;br /&gt;
: Silicon Knights&lt;br /&gt;
&lt;br /&gt;
; Additional Writing&lt;br /&gt;
: Greg Johnson&lt;br /&gt;
: Mat Genser&lt;br /&gt;
: Robert Leyland&lt;br /&gt;
: Iain McCaig&lt;br /&gt;
: Tomi Quintana&lt;br /&gt;
: Erol Otus&lt;br /&gt;
: Leonard Robel&lt;br /&gt;
: John Estes&lt;br /&gt;
&lt;br /&gt;
; Music&lt;br /&gt;
: Burke Treischmann&lt;br /&gt;
: Dan Nicholson&lt;br /&gt;
: [[Riku Nuottaj%C3%A4rvi]]&lt;br /&gt;
: Eric Berge&lt;br /&gt;
: Erol Otus&lt;br /&gt;
: Marc Brown&lt;br /&gt;
: Aaron Grier&lt;br /&gt;
: Kevin Palivec&lt;br /&gt;
: Tommy Dunbar&lt;br /&gt;
&lt;br /&gt;
; 3D Cinemagraphics&lt;br /&gt;
: Gene Bodio&lt;br /&gt;
: Phil Le Marbre&lt;br /&gt;
&lt;br /&gt;
; TrueMotion&amp;amp;reg; &amp;quot;S&amp;quot; Video Compression&lt;br /&gt;
: The Duck Corporation&lt;br /&gt;
&lt;br /&gt;
; Product Marketing Manager&lt;br /&gt;
: Jim Curry&lt;br /&gt;
&lt;br /&gt;
; 3DO Testers&lt;br /&gt;
: Susan Michele&lt;br /&gt;
: Joe Ganis&lt;br /&gt;
: Jeremy Bredow&lt;br /&gt;
: Chang Fedel&lt;br /&gt;
: Wes Gittens&lt;br /&gt;
: Erik Griss&lt;br /&gt;
: Ty Johnson&lt;br /&gt;
: Eugene Law&lt;br /&gt;
: Tate Schieferle&lt;br /&gt;
: Mark Ybarra&lt;br /&gt;
: Carolina Esmurdoc&lt;br /&gt;
: Steve Groll&lt;br /&gt;
: Rob Johnson&lt;br /&gt;
: Tim Jordan&lt;br /&gt;
: Kevin Kwan&lt;br /&gt;
: Matt Young&lt;br /&gt;
&lt;br /&gt;
; Special Thanks To&lt;br /&gt;
: Greg Johnson&lt;br /&gt;
: John Ratcliffe&lt;br /&gt;
&lt;br /&gt;
; Got Us 86&#039;ed Out of a Restaurant in Las Vegas&lt;br /&gt;
: Madeline Canepa &#039;&#039;(but we love her anyway)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also [[Star Control II PC Credits]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Credits| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_PC_Credits&amp;diff=22697</id>
		<title>Star Control II PC Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_PC_Credits&amp;diff=22697"/>
		<updated>2009-02-05T11:44:52Z</updated>

		<summary type="html">&lt;p&gt;Masterius: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Program and Technology==&lt;br /&gt;
* [[Fred Ford]]&lt;br /&gt;
&lt;br /&gt;
==Game Design and Fiction==&lt;br /&gt;
* [[Paul Reiche III]]&lt;br /&gt;
&lt;br /&gt;
==Special Thanks==&lt;br /&gt;
* Greg Johnson&lt;br /&gt;
&lt;br /&gt;
==Additional Writing==&lt;br /&gt;
* Greg Johnson&lt;br /&gt;
* Mat Genser&lt;br /&gt;
* Robert Leyland&lt;br /&gt;
* Iain McCaig&lt;br /&gt;
* Tomi Quintana&lt;br /&gt;
* [[Erol Otus]]&lt;br /&gt;
* Leonard Robel&lt;br /&gt;
* John Estes&lt;br /&gt;
&lt;br /&gt;
==Art and Animation==&lt;br /&gt;
* George Barr&lt;br /&gt;
* Paul Reiche III&lt;br /&gt;
* Erol Otus&lt;br /&gt;
* Greg Johnson&lt;br /&gt;
* Kyle Balda&lt;br /&gt;
* Jeff Rianda&lt;br /&gt;
* Taunya Shiffer&lt;br /&gt;
* Leonard Robel&lt;br /&gt;
* Greg Hammond&lt;br /&gt;
* Armand Cabrera&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
* Dan Nicholson&lt;br /&gt;
* [[Riku Nuottajärvi|Riku Nuottajärvi]]&lt;br /&gt;
* Eric Berge&lt;br /&gt;
* Erol Otus&lt;br /&gt;
* Marc Brown&lt;br /&gt;
* Aaron Grier&lt;br /&gt;
* Kevin Palivec&lt;br /&gt;
* Tommy Dunbar&lt;br /&gt;
&lt;br /&gt;
==Testers==&lt;br /&gt;
* Pam Levins&lt;br /&gt;
* Tomi Quintana&lt;br /&gt;
* Joel Dinolt&lt;br /&gt;
* Robert Daly&lt;br /&gt;
* Greg Hammond&lt;br /&gt;
* B.J. Shea&lt;br /&gt;
* Robert Leyland&lt;br /&gt;
* Sean Vikoren&lt;br /&gt;
* Mike Ebert&lt;br /&gt;
* Tony Hsieh&lt;br /&gt;
* ROL&lt;br /&gt;
* Ed Gwynn&lt;br /&gt;
* Akila Redmer&lt;br /&gt;
* Russell Bornschlegel&lt;br /&gt;
* Steve Graziano&lt;br /&gt;
* Mark Voorsanger&lt;br /&gt;
&lt;br /&gt;
==Paul&#039;s Foundation==&lt;br /&gt;
* Laurie&lt;br /&gt;
* Devin&lt;br /&gt;
* and Arianna&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;See also [[Star Control II 3DO Credits]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Credits| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_people&amp;diff=22696</id>
		<title>List of people</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_people&amp;diff=22696"/>
		<updated>2009-02-05T11:44:24Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Redirecting to List of credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of credits]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_credits&amp;diff=22695</id>
		<title>List of credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_credits&amp;diff=22695"/>
		<updated>2009-02-05T11:44:08Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Moved former list and edited&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
*[[Star Control II PC Credits]]&lt;br /&gt;
*[[Star Control II 3DO Credits]]&lt;br /&gt;
*[[The Ur-Quan Masters Credits]]&lt;br /&gt;
*[[Precursors Remixing Team]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Credits]]&lt;br /&gt;
[[Category:Credits| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_people&amp;diff=22676</id>
		<title>Talk:List of people</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_people&amp;diff=22676"/>
		<updated>2009-01-27T18:48:55Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Renaming list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Renaming list ==&lt;br /&gt;
&lt;br /&gt;
I propose renaming this article to &amp;quot;List of credits&amp;quot; (or similar) and move links to lists from &amp;quot;See also&amp;quot; to main part of article. [[User:Masterius|Masterius]] 19:48, 27 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22652</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22652"/>
		<updated>2009-01-24T13:32:30Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* VUX neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 12:14, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:That is one interpretation, but it is not the only interpretation - at best the statement is ambiguous. Look at it the other way around: Can the sentence still make sense if the VUX don&#039;t have necks? I would argue that it can. If they were to say &amp;quot;Our necks do not share...&amp;quot;, then it would be much more definite. --[[User:Fyzixfighter|Fyzixfighter]] 19:23, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::But why won&#039;t they say &amp;quot;as though your &#039;&#039;head&#039;&#039; is broken&amp;quot;? If they didn&#039;t have necks, they wouldn&#039;t mention them, as they would perfectly know that necks &#039;&#039;are&#039;&#039; not rigid. They have met Yehat before, and birds&#039; necks are flexible. But if they had rigid necks and say Captain about &amp;quot;neck is broken&amp;quot;&amp;quot;, this clearly shows their bigoted nature and makes sence. [[User:Masterius|Masterius]] 14:39, 22 January 2009 (CET)&lt;br /&gt;
::Plus, for them saying &amp;quot;Our necks do not share&amp;quot; would be again against their bigotry, as they are not interested in serious discussions with Captain, and simply want to insult Captain with what they see different to them and with what they associate Captain&#039;s flexible human neck. [[User:Masterius|Masterius]] 18:02, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Stop making stupid posts, Masterius. That quote is ambiguous, period. Full stop. End of story.&lt;br /&gt;
:::Fuck off. [[User:Valaggar|Valaggar]] 18:38, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::::Come on, Val - simmer down. There is no need to get rude, hostile and vulgar. Indeed, Masterius kind of reminds me of you when you first came on to the scene with the Linch-Nas-Ploh and Zoq-Fot-Pik stuff.&lt;br /&gt;
::::Anyways, @ Masterius, I understand your reasoning and it does make sense. However, that VUX have necks cannot be proven by contradiction, i.e. the quote can still make sense if the VUX didn&#039;t have necks. There are assumptions that are inherent in both interpretations. Thus, without further enlightenment from the creators, the logical compromise is to let the text also be ambiguous. --[[User:Fyzixfighter|Fyzixfighter]] 23:09, 23 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::&amp;lt;nowiki&amp;gt;*sighs at Valaggar*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:::::Are Fred Ford and Paul Reiche III still visiting IRC chats? Can someone ask them the question? [[User:Masterius|Masterius]] 14:32, 24 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22647</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22647"/>
		<updated>2009-01-23T17:02:07Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* VUX neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 12:14, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:That is one interpretation, but it is not the only interpretation - at best the statement is ambiguous. Look at it the other way around: Can the sentence still make sense if the VUX don&#039;t have necks? I would argue that it can. If they were to say &amp;quot;Our necks do not share...&amp;quot;, then it would be much more definite. --[[User:Fyzixfighter|Fyzixfighter]] 19:23, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::But why won&#039;t they say &amp;quot;as though your &#039;&#039;head&#039;&#039; is broken&amp;quot;? If they didn&#039;t have necks, they wouldn&#039;t mention them, as they would perfectly know that necks &#039;&#039;are&#039;&#039; not rigid. They have met Yehat before, and birds&#039; necks are flexible. But if they had rigid necks and say Captain about &amp;quot;neck is broken&amp;quot;&amp;quot;, this clearly shows their bigoted nature and makes sence. [[User:Masterius|Masterius]] 14:39, 22 January 2009 (CET)&lt;br /&gt;
::Plus, for them saying &amp;quot;Our necks do not share&amp;quot; would be again against their bigotry, as they are not interested in serious discussions with Captain, and simply want to insult Captain with what they see different to them and with what they associate Captain&#039;s flexible human neck. [[User:Masterius|Masterius]] 18:02, 23 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Devices&amp;diff=22646</id>
		<title>Talk:List of Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Devices&amp;diff=22646"/>
		<updated>2009-01-23T16:54:08Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* Purpose of this page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose of this page==&lt;br /&gt;
This page looks like a near perfect copy of [[List of alien artifacts]]. The only difference I can find is that it doesn&#039;t include the planet-side images. What is the purpose of this separate page which the original does not fulfill, or are there other differences that I&#039;m missing? If it&#039;s because &amp;quot;Devices&amp;quot; is the menu option that accesses these then I&#039;d rather just see this be a redirect to the first page. --[[User:Fyzixfighter|Fyzixfighter]] 19:10, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Indeed, this list was supposed to be the list of devices that could be gathered (&#039;Devices&#039; section of The Flagship&#039;s manifest). I was searching for &#039;Devices&#039; on this wiki and was rather surprised when I didn&#039;t find such one on the top of the search results. Only several titles lower did I saw an article about StarCon Humor. There was link to &#039;List of Alien Artifacts&#039; article under the mask &#039;List of devices&#039;. But I won&#039;t argue if you choose to redirect this new article to the other one if it is appropriate. It&#039;s just simply what may cause surprise in the eyes of new players, when they see article with such title. Although, I think, it would make sence, if the Category &#039;Devices&#039; would exist, seeing as these AA are, indeed, devices. [[User:Masterius|Masterius]] 17:54, 23 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22643</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22643"/>
		<updated>2009-01-22T13:39:02Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* VUX neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 12:14, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:That is one interpretation, but it is not the only interpretation - at best the statement is ambiguous. Look at it the other way around: Can the sentence still make sense if the VUX don&#039;t have necks? I would argue that it can. If they were to say &amp;quot;Our necks do not share...&amp;quot;, then it would be much more definite. --[[User:Fyzixfighter|Fyzixfighter]] 19:23, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::But why won&#039;t they say &amp;quot;as though your &#039;&#039;head&#039;&#039; is broken&amp;quot;? If they didn&#039;t have necks, they wouldn&#039;t mention them, as they would perfectly know that necks &#039;&#039;are&#039;&#039; not rigid. They have met Yehat before, and birds&#039; necks are flexible. But if they had rigid necks and say Captain about &amp;quot;neck is broken&amp;quot;&amp;quot;, this clearly shows their bigoted nature and makes sence. [[User:Masterius|Masterius]] 14:39, 22 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22642</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22642"/>
		<updated>2009-01-22T13:38:41Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* VUX neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 12:14, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:That is one interpretation, but it is not the only interpretation - at best the statement is ambiguous. Look at it the other way around: Can the sentence still make sense if the VUX don&#039;t have necks? I would argue that it can. If they were to say &amp;quot;Our necks do not share...&amp;quot;, then it would be much more definite. --[[User:Fyzixfighter|Fyzixfighter]] 19:23, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::But why won&#039;t they say &amp;quot;as though your &#039;&#039;head&#039;&#039; is broken&amp;quot;? If they didn&#039;t have necks, they wouldn&#039;t mention them, as they would perfectly know that necks &#039;&#039;are&#039;&#039; not rigid. They have met Yehat before, and birds&#039; necks are flexible. But if they had rigid necks and say Captain about &amp;quot;neck is broken&amp;quot;&amp;quot;, this clearly shows their bigoted nature and makes sence.&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22641</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22641"/>
		<updated>2009-01-22T13:21:08Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* About full quotes */ Formatting my response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:First off, welcome and thank you for taking an interest in the project. It&#039;s always nice to have fresh blood around here. I&#039;m sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It&#039;s also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with &amp;quot;...&amp;quot; or &amp;quot;[...]&amp;quot;, though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don&#039;t know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22640</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22640"/>
		<updated>2009-01-22T13:19:04Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* About full quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
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::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
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Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
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== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
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== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
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:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
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== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
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Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
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==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
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==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
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Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
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:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
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::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
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:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
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::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
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:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
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== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
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:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
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So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
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:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
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I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
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==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
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::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
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I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
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:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:First off, welcome and thank you for taking an interest in the project. It&#039;s always nice to have fresh blood around here. I&#039;m sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It&#039;s also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with &amp;quot;...&amp;quot; or &amp;quot;[...]&amp;quot;, though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don&#039;t know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22639</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22639"/>
		<updated>2009-01-22T13:18:32Z</updated>

		<summary type="html">&lt;p&gt;Masterius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
:First off, welcome and thank you for taking an interest in the project. It&#039;s always nice to have fresh blood around here. I&#039;m sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It&#039;s also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with &amp;quot;...&amp;quot; or &amp;quot;[...]&amp;quot;, though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)&lt;br /&gt;
&lt;br /&gt;
Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don&#039;t know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete.&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Flagship&amp;diff=22632</id>
		<title>The Flagship</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Flagship&amp;diff=22632"/>
		<updated>2009-01-21T16:05:07Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:2c2_intro_building_sis.png|thumb|320px|Colonists watch as the Flagship is assembled on Unzervalt.]] &lt;br /&gt;
&#039;&#039;&#039;The Flagship&#039;&#039;&#039; refers to the [[Precursor]] vessel flown by [[The Captain]] in [[Star Control II]]. Despite its immense size by both [[Alliance]] and [[Hierarchy]] standards, The Flagship is actually a Precursor tugboat designed as a multi-purpose &amp;quot;workhorse&amp;quot;.{{ref|1}} The ship itself is a framework to which a combination of separate [[List of Flagship Modules|enhancement modules]] can be attached. Along the spine of the ship are sixteen slots for mounting any of the variety of multi-function modules (those modules that house crew, provide storage space, supply energy, or are weapons), while navigation-related modules are mounted along the ship&#039;s outriggers. Because The Flagship is incapable of planetfall, it can also carry up to ten [[Planet Lander]]s, which are useful for collecting resources ([[List of mineral types|minerals]] and [[biological data]]) and [[List of alien artifacts|artifacts]] from a planet&#039;s surface. Planet Lander missions are generally preceded by a thorough scan for minerals (using low-power deep-radar),{{ref|2}} large organisms (by detecting the substances they absorb and/or excrete){{ref|3}} and energy sources, which usually indicate the presence of alien artifacts. While it is possible to configure The Flagship for combat, it also can support a escort fleet of up to twelve combat [[List of ships|ships]] which can accompany and protect The Flagship as it travels through space.&lt;br /&gt;
&lt;br /&gt;
The Flagship is also known as the &#039;&#039;Vindicator&#039;&#039;, the default name on the 3DO version of [[Star Control II]], though the name can be changed during the game. The name &#039;&#039;SIS&#039;&#039; (an abbreviation for &#039;&#039;Super Integrated Starship&#039;&#039;) is also sometimes used; it is how the ship is referred to internally in the code, but never in the actual game or manuals. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
Two types of modules affect The Flagship&#039;s maneuverability and speed: Turning Jets and Thrusters. Turning Jets allow the Flagship to rotate faster, a necessity for avoiding and out-maneuvering hostiles in combat or in open space. A maximum of eight pairs can be mounted on The Flagship&#039;s outriggers, each pair increasing the turn rate by two units. Thrusters affect both the acceleration and the top speed of The Flagship in regular space and in [[HyperSpace]]. Each pair of Thrusters (there are slots for eleven pairs) increases the maximum velocity by eight units. The Thrusters are absolutely essential for travel through HyperSpace where a ship will come to a halt if it does not constantly thrust. Note, however, that additional thrusters do not change the fuel cost for traveling through HyperSpace, but they do allow the ship to get to the destination more quickly.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
===Secondary===&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Flagship was constructed by an abandoned Precursor factory on the planet [[Unzervalt]]. Construction inadvertently began in about when [[Jules Farnsworth]] initiated the factory&#039;s prime function &amp;amp;mdash; building starships. The initial stages of the construction occurred within the factory&#039;s cavern, with the The Flagship&#039;s spine being the first section built. Soon after this the construction transitioned outside the cavern, onto the planet&#039;s surface. Finally, after another ten years, construction halted prior to completion when the factory had exhausted all the available resources. Although the resulting vessel was capable of interstellar travel, it was a mere skeleton of a starship, equipped only with a Crew Pod, a Fuel Tank, a Storage Bay, a single Ion-Bolt, one Planet Lander, and two pairs each of Thrusters and Turning Jets. Because the starship&#039;s controls were designed for Precursors and not Humans, the Human colonists created an automated control system by removing central control computer of the factory from the cavern and installing it on the ship. This also required that the only person able to communicate with the computer, a young man who would become [[The Captain]], accompany the small crew headed by Captain [[I. Burton]]. &lt;br /&gt;
&lt;br /&gt;
As starship was approaching the edge of the [[Vela]] star system, it acquired its first escort vessel, the drifting and derelict [[Tobermoon]]. Since Burton was the only one capable of piloting the Tobermoon, command of the starship was given over to The Captain. The two ships then began the long trip through HyperSpace to Earth. However, the starship&#039;s passage through HyperSpace did not go unnoticed. An [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] detected the starship&#039;s HyperSpace trail, but although it lost the trail, the Dreadnough was able to follow the trail back to the Human colony on Unzervalt. Five days out from [[Sol]] the starship also had an encounter with a [[Slylandro]] [[Probe]], which quickly homed in on the larger vessel. The Tobermoon was able to intercept the Probe, allowing the starship to escape into HyperSpace, but the cruiser was disabled and Burton was killed in the attack. &lt;br /&gt;
&lt;br /&gt;
This starship becomes The Flagship of the [[New Alliance of Free Stars]] and is integral in that group&#039;s completion of its ultimate objective. Sadly, it has to be sacrificed to destroy the [[Sa-Matra]] and thereby end the [[Ur-Quan]] threat, by delivering and providing additional power to the [[Chmmr]]-improved [[Utwig Bomb]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
In the PC version The Flagship&#039;s engine was green unlike in 3DO/UQM version, where it is red. In Ur-Quan Masters the only screens where the engine is still green are the outfit screen and Starbase Commander Hayes&#039;s screen.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Mark II]]&lt;br /&gt;
*[[List of Flagship Modules]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;_Stilgar&amp;gt; Fwiffo- what WAS the Mark II?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; The Mark II was a precursor cruiser as opposed to a precursor tug which is what you guys flew.&lt;br /&gt;
{{note|2}}&#039;&#039;[[Star Control II]] manual, p. 39 (PC).&#039;&#039;&lt;br /&gt;
{{note|3}}&#039;&#039;[[Star Control II]] manual, p. 40 (PC) or pg. 15 (3DO).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships (Specific)|Flagship, The]]&lt;br /&gt;
[[Category:Precursor Technology|Flagship, The]]&lt;br /&gt;
[[Category:Human|Flagship, The]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Devices&amp;diff=22631</id>
		<title>List of Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Devices&amp;diff=22631"/>
		<updated>2009-01-21T15:36:37Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Mistakes fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Appearance&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Aqua helix.png|32px]]&lt;br /&gt;
|[[Aqua Helix]]&lt;br /&gt;
|[[Zeta Draconis I]]&lt;br /&gt;
|Steal from the [[Thraddash]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Burvix caster cargo.png|32px]]&lt;br /&gt;
|[[Burvixese HyperWave Broadcaster]]&lt;br /&gt;
|[[Arcturus]] I-A&lt;br /&gt;
|Find on the former [[Burvixese]] [[Arcturus I|homeworld]]&#039;s moon.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Clear spindle.png|32px]]&lt;br /&gt;
|[[Clear Spindle]]&lt;br /&gt;
|[[Gamma Krueger I]]&lt;br /&gt;
|Receive from the [[Pkunk]] at their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Egg case cargo.png|32px]]&lt;br /&gt;
|[[Deep Child Egg Case Fragments]]&lt;br /&gt;
|[[Syra|Beta Copernicus I]]&amp;lt;br&amp;gt;[[Gamma Scorpii]] I&amp;lt;br&amp;gt;[[Gamma Brahe]] I&lt;br /&gt;
|Find on one of the [[Shattered World]]s. (3 available)&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Glowing rod.png|32px]]&lt;br /&gt;
|[[Glowing Rod]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Moon base cargo.png|32px]]&lt;br /&gt;
|[[Moon Base]]&lt;br /&gt;
|[[Luna]]&lt;br /&gt;
|Visit on [[Earth]]&#039;s moon.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Quasispace portal spawner.png|32px]]&lt;br /&gt;
|[[QuasiSpace Portal Spawner]]&lt;br /&gt;
|[[QuasiSpace]]&lt;br /&gt;
|Receive from the [[Arilou Lalee&#039;lay]] at their [[Falayalaralfali|homeworld]], using the [[Ur-Quan Warp Pod]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Rosy sphere.png|32px]]&lt;br /&gt;
|[[Rosy Sphere]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Shofixti maidens cargo.png|32px]]&lt;br /&gt;
|[[Shofixti Maidens]]&lt;br /&gt;
|[[Alpha Cerenkov]] I&lt;br /&gt;
|Trade with [[Admiral ZEX]] for the [[VUX Beast]].&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|[[Slylandro Probe Self-Destruct Code]]&lt;br /&gt;
|[[Source|Beta Corvi IV]]&lt;br /&gt;
|Receive from the [[Slylandro]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Sun device cargo.png|32px]]&lt;br /&gt;
|[[Sun Device]]&lt;br /&gt;
|[[Beta Brahe]] I&lt;br /&gt;
|Steal from the [[Mycon]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Syreen Shuttle.png|32px]]&lt;br /&gt;
|[[Syreen Shuttle]]&lt;br /&gt;
|[[Gaia|Betelgeuse I]]&lt;br /&gt;
|Receive from [[Talana]] at Gaia&#039;s [[Starbase]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Taalo shield cargo.png|32px]]&lt;br /&gt;
|[[Taalo Shield]]&lt;br /&gt;
|[[Delta Vulpeculae II-C]]&lt;br /&gt;
|Find on the former [[Taalo]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Talking Pet cargo.png|32px]]&lt;br /&gt;
|[[Talking Pet (device)|Talking Pet]]&lt;br /&gt;
|[[Beta Orionis I]]&lt;br /&gt;
|Capture on the [[Umgah]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Ultron Broken cargo.png|32px]]&amp;amp;nbsp;[[Image:Ultron Perfect cargo.png|32px]]&lt;br /&gt;
|[[Ultron]]&lt;br /&gt;
|&#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|Receive from the first [[Supox]] you meet.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Umgah caster cargo.png|32px]]&lt;br /&gt;
|[[Umgah HyperWave Broadcaster]]&lt;br /&gt;
|[[Epsilon Gruis I-A]]&lt;br /&gt;
|Find after the [[Spathi]] slave-shield their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Urquan warp pod.png|32px]]&lt;br /&gt;
|[[Ur-Quan Warp Pod]]&lt;br /&gt;
|[[Alpha Pavonis VII]]&lt;br /&gt;
|Find in a crashed [[Dreadnought]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Utwig bomb cargo.png|32px]]&lt;br /&gt;
|[[Utwig Bomb]]&lt;br /&gt;
|[[Zeta Hyades VI-B]]&lt;br /&gt;
|Trade with the [[Utwig]] for the repaired [[Ultron]], then recover from the [[Druuge]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:VUX beast cargo.png|32px]]&lt;br /&gt;
|[[VUX Beast]]&lt;br /&gt;
|[[Delta Lyncis]] I&lt;br /&gt;
|Capture in a [[Lander]] battle.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Wimblis trident.png|32px]]&lt;br /&gt;
|[[Wimbli&#039;s Trident]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All items, located on inhabited worlds, can also be aquired by recovering them after the Kohr-Ah have annihilated that world&#039;s inhabitants.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of alien artifacts]]&lt;br /&gt;
* [[List of Precursor relics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Devices, List of]]&lt;br /&gt;
[[Category:Devices| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Devices&amp;diff=22630</id>
		<title>List of Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Devices&amp;diff=22630"/>
		<updated>2009-01-21T15:35:23Z</updated>

		<summary type="html">&lt;p&gt;Masterius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Appearance&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Aqua helix.png|32px]]&lt;br /&gt;
|[[Aqua Helix]]&lt;br /&gt;
|[[Zeta Draconis I]]&lt;br /&gt;
|Steal from the [[Thraddash]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Burvix caster cargo.png|32px]]&lt;br /&gt;
|[[Burvixese HyperWave Broadcaster]]&lt;br /&gt;
|[[Arcturus]] I-A&lt;br /&gt;
|Find on the former [[Burvixese]] [[Arcturus I|homeworld]]&#039;s moon.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Clear spindle.png|32px]]&lt;br /&gt;
|[[Clear Spindle]]&lt;br /&gt;
|[[Gamma Krueger I]]&lt;br /&gt;
|Receive from the [[Pkunk]] at their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Egg case cargo.png|32px]]&lt;br /&gt;
|[[Deep Child Egg Case Fragments]]&lt;br /&gt;
|[[Syra|Beta Copernicus I]]&amp;lt;br&amp;gt;[[Gamma Scorpii]] I&amp;lt;br&amp;gt;[[Gamma Brahe]] I&lt;br /&gt;
|Find on one of the [[Shattered World]]s. (3 available)&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Glowing rod.png|32px]]&lt;br /&gt;
|[[Glowing Rod]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Moon base cargo.png|32px]]&lt;br /&gt;
|[[Moon Base]]&lt;br /&gt;
|[[Luna]]&lt;br /&gt;
|Visit on [[Earth]]&#039;s moon.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Quasispace portal spawner.png|32px]]&lt;br /&gt;
|[[QuasiSpace Portal Spawner]]&lt;br /&gt;
|[[QuasiSpace]]&lt;br /&gt;
|Receive from the [[Arilou Lalee&#039;lay]] at their [[Falayalaralfali|homeworld]], using the [[Ur-Quan Warp Pod]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Rosy sphere.png|32px]]&lt;br /&gt;
|[[Rosy Sphere]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Shofixti maidens cargo.png|32px]]&lt;br /&gt;
|[[Shofixti Maidens]]&lt;br /&gt;
|[[Alpha Cerenkov]] I&lt;br /&gt;
|Trade with [[Admiral ZEX]] for the [[VUX Beast]].&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|[[Slylandro Probe Self-Destruct Code]]&lt;br /&gt;
|[[Source|Beta Corvi IV]]&lt;br /&gt;
|Receive from the [[Slylandro]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Sun device cargo.png|32px]]&lt;br /&gt;
|[[Sun Device]]&lt;br /&gt;
|[[Beta Brahe]] I&lt;br /&gt;
|Steal from the [[Mycon]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Syreen Shuttle.png|32px]]&lt;br /&gt;
|[[Syreen Shuttle]]&lt;br /&gt;
|[[Gaia|Betelgeuse I]]&lt;br /&gt;
|Receive from [[Talana]] at Gaia&#039;s [[Starbase]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Taalo shield cargo.png|32px]]&lt;br /&gt;
|[[Taalo Shield]]&lt;br /&gt;
|[[Delta Vulpeculae II-C]]&lt;br /&gt;
|Find on the former [[Taalo]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Talking Pet cargo.png|32px]]&lt;br /&gt;
|[[Talking Pet (device)|Talking Pet]]&lt;br /&gt;
|[[Beta Orionis I]]&lt;br /&gt;
|Capture on the [[Umgah]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Ultron Broken cargo.png|32px]]&amp;amp;nbsp;[[Image:Ultron Perfect cargo.png|32px]]&lt;br /&gt;
|[[Ultron]]&lt;br /&gt;
|&#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|Receive from the first [[Supox]] you meet.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Umgah caster cargo.png|32px]]&lt;br /&gt;
|[[Umgah HyperWave Broadcaster]]&lt;br /&gt;
|[[Epsilon Gruis I-A]]&lt;br /&gt;
|Find after the [[Spathi]] slave-shield their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Urquan warp pod.png|32px]]&lt;br /&gt;
|[[Ur-Quan Warp Pod]]&lt;br /&gt;
|[[Alpha Pavonis VII]]&lt;br /&gt;
|Find in a crashed [[Dreadnought]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Utwig bomb cargo.png|32px]]&lt;br /&gt;
|[[Utwig Bomb]]&lt;br /&gt;
|[[Zeta Hyades VI-B]]&lt;br /&gt;
|Trade with the [[Utwig]] for the repaired [[Ultron]], then recover from the [[Druuge]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:VUX beast cargo.png|32px]]&lt;br /&gt;
|[[VUX Beast]]&lt;br /&gt;
|[[Delta Lyncis]] I&lt;br /&gt;
|Capture in a [[Lander]] battle.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Wimblis trident.png|32px]]&lt;br /&gt;
|[[Wimbli&#039;s Trident]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All items, located on inhabited worlds, can also be aquired by recovering them after the Kohr-Ah have annihilated that world&#039;s inhabitants.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of alien artifacts]]&lt;br /&gt;
* [[List of Precursor relics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices| ]]&lt;br /&gt;
[[Category:Lists|Devices, List of]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_Devices&amp;diff=22629</id>
		<title>List of Devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_Devices&amp;diff=22629"/>
		<updated>2009-01-21T15:34:34Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Started new specific article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Appearance&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|How to Acquire&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Aqua helix.png|32px]]&lt;br /&gt;
|[[Aqua Helix]]&lt;br /&gt;
|[[Zeta Draconis I]]&lt;br /&gt;
|Steal from the [[Thraddash]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Burvix caster cargo.png|32px]]&lt;br /&gt;
|[[Burvixese HyperWave Broadcaster]]&lt;br /&gt;
|[[Arcturus]] I-A&lt;br /&gt;
|Find on the former [[Burvixese]] [[Arcturus I|homeworld]]&#039;s moon.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Clear spindle.png|32px]]&lt;br /&gt;
|[[Clear Spindle]]&lt;br /&gt;
|[[Gamma Krueger I]]&lt;br /&gt;
|Receive from the [[Pkunk]] at their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Egg case cargo.png|32px]]&lt;br /&gt;
|[[Deep Child Egg Case Fragments]]&lt;br /&gt;
|[[Syra|Beta Copernicus I]]&amp;lt;br&amp;gt;[[Gamma Scorpii]] I&amp;lt;br&amp;gt;[[Gamma Brahe]] I&lt;br /&gt;
|Find on one of the [[Shattered World]]s. (3 available)&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Glowing rod.png|32px]]&lt;br /&gt;
|[[Glowing Rod]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Moon base cargo.png|32px]]&lt;br /&gt;
|[[Moon Base]]&lt;br /&gt;
|[[Luna]]&lt;br /&gt;
|Visit on [[Earth]]&#039;s moon.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Quasispace portal spawner.png|32px]]&lt;br /&gt;
|[[QuasiSpace Portal Spawner]]&lt;br /&gt;
|[[QuasiSpace]]&lt;br /&gt;
|Receive from the [[Arilou Lalee&#039;lay]] at their [[Falayalaralfali|homeworld]], using the [[Ur-Quan Warp Pod]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Rosy sphere.png|32px]]&lt;br /&gt;
|[[Rosy Sphere]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Shofixti maidens cargo.png|32px]]&lt;br /&gt;
|[[Shofixti Maidens]]&lt;br /&gt;
|[[Alpha Cerenkov]] I&lt;br /&gt;
|Trade with [[Admiral ZEX]] for the [[VUX Beast]].&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|[[Slylandro Probe Self-Destruct Code]]&lt;br /&gt;
|[[Source|Beta Corvi IV]]&lt;br /&gt;
|Receive from the [[Slylandro]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Sun device cargo.png|32px]]&lt;br /&gt;
|[[Sun Device]]&lt;br /&gt;
|[[Beta Brahe]] I&lt;br /&gt;
|Steal from the [[Mycon]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Syreen Shuttle.png|32px]]&lt;br /&gt;
|[[Syreen Shuttle]]&lt;br /&gt;
|[[Gaia|Betelgeuse I]]&lt;br /&gt;
|Receive from [[Talana]] at Gaia&#039;s [[Starbase]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Taalo shield cargo.png|32px]]&lt;br /&gt;
|[[Taalo Shield]]&lt;br /&gt;
|[[Delta Vulpeculae II-C]]&lt;br /&gt;
|Find on the former [[Taalo]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Talking Pet cargo.png|32px]]&lt;br /&gt;
|[[Talking Pet (device)|Talking Pet]]&lt;br /&gt;
|[[Beta Orionis I]]&lt;br /&gt;
|Capture on the [[Umgah]] homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Ultron Broken cargo.png|32px]]&amp;amp;nbsp;[[Image:Ultron Perfect cargo.png|32px]]&lt;br /&gt;
|[[Ultron]]&lt;br /&gt;
|&#039;&#039;Varies&#039;&#039;&lt;br /&gt;
|Receive from the first [[Supox]] you meet.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Umgah caster cargo.png|32px]]&lt;br /&gt;
|[[Umgah HyperWave Broadcaster]]&lt;br /&gt;
|[[Epsilon Gruis I-A]]&lt;br /&gt;
|Find after the [[Spathi]] slave-shield their homeworld.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Urquan warp pod.png|32px]]&lt;br /&gt;
|[[Ur-Quan Warp Pod]]&lt;br /&gt;
|[[Alpha Pavonis VII]]&lt;br /&gt;
|Find in a crashed [[Dreadnought]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Utwig bomb cargo.png|32px]]&lt;br /&gt;
|[[Utwig Bomb]]&lt;br /&gt;
|[[Zeta Hyades VI-B]]&lt;br /&gt;
|Trade with the [[Utwig]] for the repaired [[Ultron]], then recover from the [[Druuge]].&lt;br /&gt;
|-&lt;br /&gt;
![[Image:VUX beast cargo.png|32px]]&lt;br /&gt;
|[[VUX Beast]]&lt;br /&gt;
|[[Delta Lyncis]] I&lt;br /&gt;
|Capture in a [[Lander]] battle.&lt;br /&gt;
|-&lt;br /&gt;
![[Image:Wimblis trident.png|32px]]&lt;br /&gt;
|[[Wimbli&#039;s Trident]]&lt;br /&gt;
|[[Zeta Persei I]]&lt;br /&gt;
|Trade with the [[Druuge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All items, located on inhabited worlds, can also be aquired by recovering them after the Kohr-Ah have annihilated that world&#039;s inhabitants.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Alien Artifacts, List of]]&lt;br /&gt;
[[Category:Alien Artifacts| ]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of alien artifacts]]&lt;br /&gt;
* [[List of Precursor relics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Devices| ]]&lt;br /&gt;
[[Category:Lists|Devices, List of]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22628</id>
		<title>User talk:Fyzixfighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&amp;diff=22628"/>
		<updated>2009-01-21T12:08:25Z</updated>

		<summary type="html">&lt;p&gt;Masterius: New section: About full quotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You added the list of stars and constellations that do not have basic in reality.  I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list&lt;br /&gt;
&lt;br /&gt;
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There&#039;s also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in &amp;quot;TrueSpace&amp;quot;. Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it&#039;s explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
:::On the hyperspace star map that came with the game: &amp;quot;The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as &#039;&#039;the&#039;&#039; standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random.&amp;quot; I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Hi there.  In the Probe article, I think you left a sentence dangling: &amp;quot;Unlike catalog item 2419, this&amp;quot;.  I&#039;d finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)&lt;br /&gt;
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cargo images ==&lt;br /&gt;
&lt;br /&gt;
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.&lt;br /&gt;
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)&lt;br /&gt;
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe &amp;lt;crossing-fingers&amp;gt; that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you&#039;ve already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn&#039;t offend anyone or step on anyone&#039;s toes when I made those uploads, but I kind of agree with Svdb that it&#039;s more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)&lt;br /&gt;
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)&lt;br /&gt;
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF&#039;s animated gifs of each race&#039;s comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don&#039;t think that the Ultronomicon is the place for &#039;enhanced&#039; content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.&lt;br /&gt;
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.&lt;br /&gt;
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Footer nav plate. ==&lt;br /&gt;
&lt;br /&gt;
What are you planning to do with those footer nav plates? I think they&#039;re nice, but main Ultronomicon pages shouldn&#039;t refer to pages in the User namespace. &amp;amp;mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you&#039;re right that they should be in the main space. I&#039;ll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== SC2/UQM star database? ==&lt;br /&gt;
&lt;br /&gt;
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)&lt;br /&gt;
&lt;br /&gt;
-- MrMist&lt;br /&gt;
&lt;br /&gt;
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you&#039;re not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you&#039;re looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:There is functionality in uqm that can print a list of all the info you&#039;d need. It&#039;s not in XML format, but it would be trivial to change the code to dump it anyway you like. You&#039;d need to compile the game from source in debug mode though.&lt;br /&gt;
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].&lt;br /&gt;
: &amp;amp;mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I&#039;m more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I&#039;ve made some scripts transforming the data to XML, and I&#039;ve made a XSLT stylesheet, transforming the document to SVG. I&#039;m attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::Oh, you&#039;re only interested in the stars, not the planets. Right, plandata.c should be enough then.&lt;br /&gt;
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn&#039;t have a place here. I&#039;ll leave it for the moment, but don&#039;t expect it to last. Actually, even this discussion shouldn&#039;t be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &amp;amp;mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I&#039;ve been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don&#039;t worry... I&#039;ll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &amp;amp;mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==SC1 and SC3==&lt;br /&gt;
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==FYI==&lt;br /&gt;
The name of the Avatar laser is actually a &amp;quot;Terawatt Laser&amp;quot;. http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I&#039;ll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don&#039;t know where the person got the name terawatt from in that FAQ, but it&#039;s not from the manuals, the RPRG, or the game itself - therefore, it&#039;s fanfic plain and simple. Of course I&#039;m open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion?  The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Honestly I&#039;m fine with people extrapolating when they&#039;re creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don&#039;t insinuate that I didn&#039;t use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get &amp;quot;Terawatt&amp;quot; then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has &amp;quot;twice the destructive force of the feared VUX laser&amp;quot; (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a &amp;lt;s&amp;gt;megawatt&amp;lt;/s&amp;gt; gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it&#039;s just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a &amp;quot;2 Gigawatt Laser&amp;quot;, assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I&#039;ve played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind &amp;quot;Terawatt&amp;quot; to see if the reasoning was more subtle and insightful than &amp;quot;Terawatt is the next metric unit above Gigawatt, therefore let&#039;s call it a Terawatt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn&#039;t care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don&#039;t based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser?  I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:It is named so in the 3DO ship spin video. I don&#039;t know where it can be found on the Internet, if it can - I don&#039;t know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Are those the videos where the ship rotates while a female voice describes them?  If so, they&#039;re all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Yep, that&#039;s where I found them (I don&#039;t have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
== 3DO Ship Spin Models ==&lt;br /&gt;
&lt;br /&gt;
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don&#039;t think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I&#039;m inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I&#039;m also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I&#039;m still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
So we should indeed use the &#039;&#039;images&#039;&#039;, and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Depends on which &#039;&#039;images&#039;&#039; you&#039;re talking about - I&#039;m not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
I mean screenshots from the 3DO videos. However, I don&#039;t see a method to take them - my screen capture software (both 2 programs) don&#039;t capture that well, and RealPlayer doesn&#039;t seem to have a &amp;quot;save&amp;quot; option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Pointless articles==&lt;br /&gt;
The following articles are just cluttering the wiki and are included in your &amp;quot;Pointless articles&amp;quot; section. I support their deletion.&lt;br /&gt;
*[[Alpha Lyrae]]&lt;br /&gt;
*[[Beta Andromedae]]&lt;br /&gt;
*[[Beta Centauri]]&lt;br /&gt;
*[[Beta Lyrae]]&lt;br /&gt;
*[[Delta Centauri]]&lt;br /&gt;
*[[Epsilon Centauri]]&lt;br /&gt;
*[[Gamma Centauri]]&lt;br /&gt;
*[[Zeta Centauri]]&lt;br /&gt;
*[[Achernar]]&lt;br /&gt;
*[[Canopus]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
&lt;br /&gt;
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I&#039;ve been meaning to get to that list but school/work has been quite busy as of late (I&#039;m only posting now because I&#039;m waiting on a measurement). I&#039;d definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they&#039;re close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I&#039;m torn on Achernar, Canopus, and Capella since those are single star &amp;quot;constellations&amp;quot; and we have pages on other non-notable constellations. But since this a wiki and not paper (it&#039;s all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Cluttering the wiki means cluttering the &amp;quot;Random page&amp;quot; feature, and this I don&#039;t like. Plus, we have Sage&#039;s planetary database.&lt;br /&gt;
&lt;br /&gt;
==Image Upload Test==&lt;br /&gt;
G&#039;day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].&lt;br /&gt;
&lt;br /&gt;
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:Thanks Zeracles. Sometimes it&#039;s hard getting out of defensive mode given the number of vandals we&#039;ve had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
I should&#039;ve put in a good description, sorry.&lt;br /&gt;
-ptx&lt;br /&gt;
&lt;br /&gt;
== Vandalism ==&lt;br /&gt;
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?&lt;br /&gt;
&lt;br /&gt;
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:It might, but we&#039;ve also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I&#039;m sure he&#039;s already considered that option, so you&#039;d have to ask him why this isn&#039;t done. Honestly, I don&#039;t mind devoting a lot of time to fighting the anon vandalism - there&#039;s little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We&#039;ve also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)&lt;br /&gt;
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==Concerning the Flagship==&lt;br /&gt;
&lt;br /&gt;
Friend Fyzixfighter,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concerning the &amp;quot;Flagship&amp;quot; section of this wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).&lt;br /&gt;
&lt;br /&gt;
This is not my wiki to control and I respect that. Allow me to express my disagreement though.&lt;br /&gt;
&lt;br /&gt;
Concerning the part about the destruction of the flagship, what exactly does it serve?&lt;br /&gt;
&lt;br /&gt;
You, or someone, might say &amp;quot;hey this is a plot element of the flagship&amp;quot;, yes I agree with that. Why don&#039;t you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.&lt;br /&gt;
&lt;br /&gt;
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?&lt;br /&gt;
&lt;br /&gt;
What is the purpose of giving information for a weapon system (in the game) to someone who doesn&#039;t know the game, when in the same time you throw him spoilers?&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get me wrong, I understand the &amp;quot;spoiler policy&amp;quot; of this wiki, does this wiki understand how to manage it&#039;s &amp;quot;spoiler policy&amp;quot; though?&lt;br /&gt;
&lt;br /&gt;
The reason I wrote here was because I didn&#039;t know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others&#039; intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn&#039;t perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a &amp;quot;Gameplay Notes&amp;quot; section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don&#039;t see a &amp;quot;plot&amp;quot; section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you&#039;re up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I&#039;d recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== About full quotes ==&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
1) http://wiki.uqm.stack.nl/Spathi#note_2&lt;br /&gt;
&lt;br /&gt;
As this question was about Spathi, the answer was provided by FF &amp;amp; PR3. The unrelated part about VUX should belong to corresponded article, and &#039;&#039;if&#039;&#039; the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.&lt;br /&gt;
&lt;br /&gt;
By the way, this should be a common thing to other reference types, like:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aricle about &#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes and references:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Somebody&#039;&#039;: Who are &#039;&#039;&#039;X&#039;&#039;&#039; and how do &#039;&#039;&#039;Y&#039;&#039;&#039; look like and where are &#039;&#039;&#039;Z&#039;&#039;&#039; from, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FF and PR3&#039;&#039;: &#039;&#039;&#039;X&#039;&#039;&#039; are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...&lt;br /&gt;
&lt;br /&gt;
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22627</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22627"/>
		<updated>2009-01-21T11:14:36Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* VUX neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken.&lt;br /&gt;
&lt;br /&gt;
[[User:Masterius|Masterius]] 12:14, 21 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22626</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22626"/>
		<updated>2009-01-21T11:14:10Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* VUX neck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken. [[User:Masterius|Masterius]] 12:14, 21 January 2009 (CET)&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22625</id>
		<title>Talk:VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:VUX&amp;diff=22625"/>
		<updated>2009-01-21T11:13:47Z</updated>

		<summary type="html">&lt;p&gt;Masterius: New section: VUX neck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UH ==&lt;br /&gt;
&lt;br /&gt;
Actually the reason the VUX hate humans is because upon the first meeting between the two races, the human captain(forgot his name) made a remark about how UGLY he thought the VUX was, and his crew laughed. The VUX, being obsessive metrosexuals, took enough offense to this to hate all humans forever. All you have to do to figure this out is encounter a VUX intruder, converse, and keep asking them why they hate humans. I don&#039;t know why you didn&#039;t figure this out.&lt;br /&gt;
&lt;br /&gt;
:You&#039;re mixing some things up. You &#039;&#039;start out&#039;&#039; with the &amp;quot;knowledge&amp;quot; that the insult is the reason the VUX hate humans. The Starbase Commander tells you, and so does the game manual. After you keep apologising the VUX finally reveal the truth:&lt;br /&gt;
:&#039;&#039;AIEEE! Human! You have hounded and hounded and hounded us with your pitiful apologies! It&#039;s driving us crazy! STOP! Please STOP! We give up. We accept! We accept! We will no longer hold Rand&#039;s insult against your species. You are forgiven for all eternity, just stop apologizing! But now you have forced us to reveal our REAL reason for hating you humans an embarrassing reason with no acceptable justification, but nonetheless undeniable! Human! You are SOOO ugly, SOOO hideous to us that we will NEVER be able to find peace with your species! Whenever we see your kind, we just want to kick you!... stomp on you!... squish you!... ...vaporize your ugly faces from the entire universe! We know its unreasonable! We know that you had no choice about how you look! We know that it is cruel fate that the Creator made you appear like putrid excretion but WE JUST CAN&#039;T HANDLE IT!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Must add data from SC1 manual... ==&lt;br /&gt;
&lt;br /&gt;
...to the article. I provide the data here for convenience:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The process of synthetic reconstruction of the VUX produced evidence of a plodding, homely race whose dedication to duty is matched only by its temperamental outlook. The VUX is a bipedal assemblage of an octopus and a slug, and has inherited the least appealing features of both. With its single, unblinking eye, the VUX is sensitive to wide-spectrum EMR, and well-adapted to the low-light environment of its home world. The VUX’s physical repulsiveness is matched by technological advances and enormous linguistic-perceptive powers. This language translation ability allowed one VUX ship to intercept the communications of one Cruiser’s commander, who had just sighted the VUX on his laser display. The Captain’s offhand remark about VUXian looks led to a severe Xenoform backlash. The offended VUX, nursing a sense of collective insult, soon attached itself to the Hierarchy. To this day, the VUX find pleasure in repaying the Earthling insult; their crews’ unblinking eyes glisten in unison at the sight of a sizzling Cruiser which has taken the force of a VUX laser full-bore. Nonetheless, SSRII’s resident Socioanthropsychs claim that the VUX’s hostility may not be&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAGE 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;engraved in duralloy. They urge future overtures towards the VUX once the Alliance smashes the Hierarchy threat.&#039;&#039; [[User:Valaggar|Valaggar]] 21:17, 12 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
== VUX neck ==&lt;br /&gt;
&lt;br /&gt;
From the quote:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This indicates that they &#039;have&#039; neck which is fixed in position (therefore, neck is not broken), while captain&#039;s head nods, and this appears to VUX, as if human&#039;s neck is broken.&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=22619</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=22619"/>
		<updated>2009-01-20T17:16:15Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* Alien design */ Added &amp;#039;Citation needed&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Haldeman|Joe Haldeman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien design==&lt;br /&gt;
The names of certain races introduced in [[Star Control II]] are taken from the so-called &amp;quot;[[Professor Zorg&#039;s Guide to Alien Etiquette]]&amp;quot; (the copy-protection of Star Control): [[Orz]], [[Pkunk]], [[Slylandro]], [[Supox]], [[Thraddash]] (as &amp;quot;Thrddash&amp;quot;), [[Utwig]], and [[Zoq-Fot-Pik]].&lt;br /&gt;
&lt;br /&gt;
The name [[Androsynth]] is taken from the Greek &amp;quot;andros&amp;quot; (&amp;quot;man&amp;quot;) and &amp;quot;synthetic&amp;quot; from Greek &amp;quot;syn&amp;quot; (&amp;quot;together&amp;quot;) and &amp;quot;thesis&amp;quot; (&amp;quot;put&amp;quot;), or as the [[Star Control II]] manual says it &amp;quot;fake men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The pink triangle on the suits of the Androsynth in [[SuperMelee]] is a [[wikipedia:Pink triangle|gay symbol]].{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
The Star Control 2 manual describes the [[Chenjesu]] as being &amp;quot;a bit more equal&amp;quot; than the other [[Alliance]] races, which is a reference to a [[wikipedia:Seven Commandments|similar statement]] found in &#039;&#039;[[wikipedia:Animal Farm|Animal Farm]]&#039;&#039; by [[wikipedia:George Orwell|George Orwell]].&lt;br /&gt;
&lt;br /&gt;
The name [[Druuge]] is pronounced almost exactly like the ancient Persian word &amp;quot;druj&amp;quot; - a term of [[wikipedia:Zoroastrianism|Zoroastrian religion]] that is very roughly translated as &amp;quot;daeva (demon) of lies&amp;quot;. Since the Druuge are proven liars and resemble the [[wikipedia:Daeva|daevas]], which are described as &amp;quot;beings with combined human and animal characteristics,&amp;quot; this may have been an influence.&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators &amp;lt;!--both?--&amp;gt; named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings.&amp;lt;sup&amp;gt;[[wikipedia:Wikipedia:Citation needed|[&#039;&#039;citation needed&#039;&#039;]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Utricularia, as in &#039;&#039;[[Supox]] Utricularia&#039;&#039;, is a genus of carnivorous plants more commonly known as [[Wikipedia:Bladderwort|Bladderwort]].&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].&lt;br /&gt;
&amp;quot;[[Kyabetsu]]&amp;quot;, the name of the former Shofixti homeworld, means &amp;quot;cabbage&amp;quot;.  The tiny main gun of their [[Scout]] ships is called the Mendokusai Energy Dart; &amp;quot;Mendoukusai&amp;quot; in Japanese means &amp;quot;irritating; bothersome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Spathi]] is &amp;quot;Sword&amp;quot; in Greek. It is possible that the name is meant to be very ironical, because the Spathi are so cowardly. Also, the rumours of the Black Spathi Squadron might be a reference to the [[Wikipedia:VMA-214|Black Sheep Squadron]] from World War 2.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.&lt;br /&gt;
&lt;br /&gt;
The [[Ur-Quan Kohr-Ah]]&#039;s [[Eternal Doctrine]] might be inspired by the objective of the [[Wikipedia:Githyanki|githyanki]] (from &#039;&#039;[[wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039;) to exterminate every other race who could possibly enslave them again. Also similar to the bifurcation the [[Ur-Quan]] race, a faction (the [[Wikipedia:Githzerai|githzerai]]) opposed such a course of action and split with the githyanki.&lt;br /&gt;
&lt;br /&gt;
The [[Yehat]] are inspired in part by the [[wikipedia:Scottish clan|Scottish clan]]s; the uplift of the Shofixti is inspired by [[Wikipedia:David Brin|David Brin]]&#039;s [[Wikipedia:Uplift Universe|Uplift]] series.&lt;br /&gt;
&lt;br /&gt;
===Larry Niven influences===&lt;br /&gt;
A number of aliens draw some of their inspiration from Niven&#039;s [[wikipedia:Known Space|Known Space]] novels. Fred and Paul have openly admitted in a [[TFB chat protocols|1998 IRC chat]] to being influenced by these novels.{{ref|2}}&lt;br /&gt;
*The [[Dnyarri]] are very similar in description, powers, and history to the [[wikipedia:Thrint|Thrint]]un race, &amp;quot;a long-extinct species which ruled the galaxy through telepathic mind control.&amp;quot; Like the [[wikipedia:Grogs|Grogs]], the Talking Pets are devolved forms of a once-great race.&lt;br /&gt;
*The [[Precursors]] are also slightly similar to the Thrintun who likewise left behind relics to be used by the modern-day characters in Niven&#039;s novels and who were given a vague moniker, &amp;quot;Slavers&amp;quot;, by later races since their real name was unknown.&lt;br /&gt;
*Though not physiologically, the [[Spathi]] resemble less advanced versions of the cowardly [[wikipedia:Pierson&#039;s Puppeteer|Pierson&#039;s Puppeteer]]s.&lt;br /&gt;
*The [[Arilou]], in their speculated capacity as genetic manipulators of humanity, are also similar to the Puppeteers.&lt;br /&gt;
*The [[Melnorme]], like the [[wikipedia:Outsiders (Known Space)|Outsiders]], are traveling merchants who trade in information and will answer any question for the right price.&lt;br /&gt;
**The [[Keel-Verezy]] may be similar to the [[wikipedia:Starseed|Starseeds]], sharing a similar relation with the [[Melnorme]] as the starseeds with the Outsiders.&lt;br /&gt;
*The [[Shofixti]] are similar in appearance and warlike tendencies to the [[wikipedia:kzin|kzin]].&lt;br /&gt;
&lt;br /&gt;
===Starflight influences===&lt;br /&gt;
The creators of [[Star Control]] and [[Star Control II]] worked in the making of the [[wikipedia:Starflight|Starflight]] games as well, and numerous SC elements are inspired from the SF universe:&lt;br /&gt;
*Gameplay elements&lt;br /&gt;
**Exploration in the Starflight games also had three parts: planet (with a landing vehicle that could stun lifeforms and collect minerals), interplanetary and hyperspace (with portals leading to planetary systems).&lt;br /&gt;
**A starbase fulfilled a similar role to the [[Earth Starbase]] in Star Control II &amp;amp;mdash; elements appearing in both SC2 and SF are hiring crew, installing modules, receiving notices and analyzing artifacts.&lt;br /&gt;
**In the Starflight games there were also a number of artifacts (though some of them were bought instead of found), including an &amp;quot;Uhl weapon&amp;quot; performing a function similar to the [[Utwig Bomb]] &amp;amp;mdash; the neutralization of the final boss in the game; even more resembling the Utwig Bomb, in the first Starflight there existed artifacts of the Phlegmak, a long-disappeared species, named &amp;quot;Black Egg Bombs&amp;quot;, capable of destroying entire planets.&lt;br /&gt;
**The useless [[Wimbli&#039;s Trident]] and [[Glowing Rod]] resemble some similar, useless &amp;quot;alien curiosities&amp;quot; from the Starflight games.&lt;br /&gt;
*Several lines in Star Control II are clear puns on lines from Starflight and Starflight II. Notably, the quirky speech patterns of the [[Orz]] seem based on those of Starflight&#039;s Veloxi ([[Greg Johnson]], one of the Starflight developers, was the one who fleshed out the Orz dialogue).&lt;br /&gt;
*Starflight&#039;s Crystal Planet, built by the Ancients to cleanse the galaxy of Endurium-using life-forms by flaring their suns, seems an influence for both the [[Sa-Matra]] and the [[Eternal Doctrine]] (or the [[Path of Now and Forever]]).&lt;br /&gt;
*The name [[Arilou Lalee&#039;lay]] may originate from the Starflight II race name Aeoruiiaeo.&lt;br /&gt;
*In terms of external morphology, the [[Umgah]] resemble the Spemin (both SF games).&lt;br /&gt;
**The cowardly Spemin might have also been an influence for the design of the [[Spathi]].&lt;br /&gt;
*Psychologically and in terms of general appearance, the [[Utwig]] resemble the Dweenle (SF2).&lt;br /&gt;
*The [[VUX]] appear to be influenced by the Lieu Vadish.&lt;br /&gt;
*The ceremonious religion of the Tandelou (SF2), the belief that their rituals are of essential importance for the Universe, and their worship of the Most Valuable Thing, might have been an influence for the design of the [[Utwig]]. Also, it is necessary to return the Most Valuable Thing to the Tandelou to convince them to cooperate, similar to returning the Ultron to the Utwig.&lt;br /&gt;
**Some elements of the Tandelou religion (cosmic alignments, portents and omens) are similar to parts of [[Pkunk]] culture.&lt;br /&gt;
*In terms of external morphology and psychology (empathy), the [[Supox]] greatly resemble the Elowan (SF1).&lt;br /&gt;
*Hayes&#039; theory about the [[Mmrnmhrm]] being colonizing robots resembles the fact that the Mechan of SF1 were robots built with the purpose of colonizing planets in advance for the Noah project.&lt;br /&gt;
*Physically, the [[Mycon]] resemble the Nathracch (SF2). In terms of behavior, they resemble the Gazurtoid (both SF games).&lt;br /&gt;
*Psychologically and culturally the [[Thraddash]] resemble the G&#039;Nunk (SF2); in addition, in order to make friends with both species it is necessary to kill many of them.&lt;br /&gt;
**Another similarity between the G&#039;Nunk and the Thraddash is the worship of an artifact, the Most Valuable Thing and the [[Aqua Helix]] respectively, which is kept in a temple on one of the race&#039;s worlds and can be stolen by the player over the course of the game.&lt;br /&gt;
*The [[Melnorme]] are possibly also inspired from the Humna Humna, the merchant race in Starflight II.&lt;br /&gt;
*&amp;quot;Interstar&amp;quot; in &amp;quot;[[Interstar Credits]]&amp;quot; is probably inspired from the name of the space organization of the people of Arth, Interstel.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
The default name of [[The Captain]], Zelnick, may come from Strauss Zelnick, the CEO of [[Crystal Dynamics]] at the time when 3DO version of Star Control II was being made. The producer of the 3DO version of Star Control II was Crystal Dynamics.&lt;br /&gt;
&lt;br /&gt;
====Arilou====&lt;br /&gt;
The [[Arilou]]&#039;s final line &amp;quot;Be seeing you...&amp;quot; may be a reference to the TV series [[wikipedia:The Prisoner|The Prisoner]].&lt;br /&gt;
&lt;br /&gt;
====Ilwrath====&lt;br /&gt;
One of the gods that the [[Ilwrath]] used to worship was called &amp;quot;Awk of Seds&amp;quot;, a reference to the text processing programs [[wikipedia:AWK programming language|awk]] and [[wikipedia:sed|sed]].&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Captain Satellite|Captain Satellite]], which the [[Ilwrath]] confess to have watched on [[Channel 44]] prior to [[Dogar and Kazon]]&#039;s transmissions, was a show on KTVU-2 in Oakland, California.&lt;br /&gt;
&lt;br /&gt;
====Melnorme====&lt;br /&gt;
The Melnorme line &amp;quot;This very morning, I was just saying to subordinate Ochre `Fe-Fi-Fo-Fum! I smell the feet of a Hu-Hu-Man!&#039;&amp;quot; refers to the fairy tale [[Wikipedia:Jack and the Beanstalk|Jack and the Beanstalk]], where an ogre (a flesh-eating giant) speaks the line &amp;quot;Fee-fi-fo-fum, I smell the blood of an Englishman.&amp;quot;. The similarity between the subordinate&#039;s name &amp;quot;Ochre&amp;quot; and &amp;quot;ogre&amp;quot; is probably not a coincidence either.&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;quot;itchy pods&amp;quot; from the Melnorme line &amp;quot;I had itchy pods this morning, Captain, and here you are!&amp;quot; may come from the wives&#039; tale of &amp;quot;itchy palms&amp;quot; that predict wealth. It may have also been influenced, consciously or unconsciously, by [[wikipedia:Dr. Seuss|Dr. Seuss]]&#039; book &amp;quot;On Beyond Zebra&amp;quot;, which introduces the letter &amp;quot;ITCH&amp;quot; with the line &amp;quot;And &#039;way, &#039;way past Z is a letter called ITCH. And the ITCH is for Itch-a-pods, animals which [...]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mycon====&lt;br /&gt;
The Mycon phrase &amp;quot;The Juffo-Wup is strong in this place.&amp;quot; (without the definite article in the DOS version) is a variation on the [[Wikipedia:Star Wars|Star Wars]] phrase &amp;quot;The Force is strong in this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
[[The Captain]]&#039;s remark to the [[Pkunk]] &amp;quot;Hey! Bird-brains! Got any fruit loops? Har-har-har!&amp;quot; refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Froot Loops]], which features a toucan resembling the Pkunk as its mascot.&lt;br /&gt;
&lt;br /&gt;
The Pkunk say that they insult their foes to keep from &amp;quot;wrapping around&amp;quot; to evil; this is a programmer&#039;s joke about the nature of integers under the C programming language (and many others.)  If you increase a number past its maximum (for example, 127 in an 8-bit integer) it suddenly becomes negative (-128, in this example).&lt;br /&gt;
&lt;br /&gt;
The Pkunk mention channeling a ancient warrior called [[Rumdumdaddy]], which is likely a reference to [[wikipedia:Ramtha|Ramtha]], an ancient Lemurian warrior that [[wikipedia:JZ Knight|JZ Knight]] claims to channel.&lt;br /&gt;
&lt;br /&gt;
Many Pkunk dialog is a play on Far East/New Age philosophies. The Pkunk&#039;s observation that everyone in their past lives were famous, rich or interesting, and that hence other people don&#039;t reincarnate makes fun of the readings of so-called psychic mediums, who generally try to inspire faith by telling people what they want to hear. Along these same lines, The Captain mentions a [[wikipedia:Ouija|Ouija Board]], another common element of some New Age philosophies, when dissuading the Pkunk from returning to the Yehat.&lt;br /&gt;
&lt;br /&gt;
A Pkunk greeting, &amp;quot;Auspicious portents and serendipitous omens have foretold your arrival&amp;quot;, resembles a Tandelou greeting from [[wikipedia:Starflight 2|Starflight 2]], &amp;quot;Mysterious signs and ambiguous portents have foretold your arrival&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
[[Tanaka]]&#039;s opening comments, &amp;quot;you killed my father, my mother, my many brothers, all six of my sisters - in fact, my entire race! Prepare to die,&amp;quot; may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father&#039;s murderer, [[wikipedia:Count Rugen|Count Rugen]].&lt;br /&gt;
&lt;br /&gt;
====Slylandro====&lt;br /&gt;
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response &amp;quot;ENACTING THIRD LAW.&amp;quot; before combat is initiated. This refers to Isaac Asimov&#039;s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says &amp;quot;A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Slylandro]] explain that the Probes were programmed &amp;quot;to seek out new life and new civilizations... to boldly go where no&lt;br /&gt;
catalog item 2418-B... Remote Self-Replicating Robot Explorer Probe had gone before&amp;quot;, a reference to Star Trek.&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wgah&#039;nagl Fhtagn&amp;quot;) comes from &amp;quot;&#039;&#039;Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn!&#039;&#039;&amp;quot;, a liturgical phrase in H. P. Lovecraft&#039;s [[wikipedia:Cthulhu mythos|Cthulhu mythos]]. &lt;br /&gt;
&lt;br /&gt;
One of the other options for the Spathi Cypher, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Starbase====&lt;br /&gt;
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is &amp;quot;The United Federation of Worlds&amp;quot;, a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from Star Trek. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying &amp;quot;we will make it so&amp;quot;, another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to &amp;quot;make it so&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Commander Hayes mentions early on that the [[Ur-Quan Kzer-Za|Ur-Quan]] annihilated Buenos Aires. This is most likely a reference to [[wikipedia:Robert A. Heinlein|Robert Heinlein]]&#039;s novel [[wikipedia:Starship Troopers|Starship Troopers]], where the alien race humanity is fighting against similarly destroy Argentina&#039;s capital.&lt;br /&gt;
&lt;br /&gt;
Commander Hayes also mentions that when the Ur-Quan destroyed much of mankind&#039;s history, they also destroyed several places without any known value. These places likely correspond to locations in popular fiction and mythology. They are:&lt;br /&gt;
*&amp;quot;kilometer of land in central Iraq&amp;quot; - possibly the biblical [[Wikipedia:Babel|Babel]], [[Wikipedia:The Nameless City|The Nameless City]] from the works of H. P. Lovecraft, or [[Wikipedia:Iram of the Pillars|Iram of the Pillars]]&lt;br /&gt;
*&amp;quot;several targets in the Amazon rain forest&amp;quot; - possibly [[Wikipedia:El Dorado|El Dorado]] or simply just other undiscovered city centers in the Amazon jungle&lt;br /&gt;
*&amp;quot;something deep under the surface [of the Antarctic icecap]&amp;quot; - possibly a reference to the alien city discovered in H. P. Lovecraft&#039;s &#039;&#039;[[Wikipedia:At the Mountains of Madness|At the Mountains of Madness]]&#039;&#039;&lt;br /&gt;
*&amp;quot;broad swath of the ocean floor in the south-eastern Atlantic&amp;quot; - possibly [[Wikipedia:Atlantis|Atlantis]], or possibly the south Pacific, underwater city of [[Wikipedia:R&#039;lyeh|R&#039;lyeh]] where [[Wikipedia:Cthulhu|Cthulhu]] rests.&lt;br /&gt;
&lt;br /&gt;
The idea of a &amp;quot;[[psychon]]&amp;quot; present in Commander Hayes&#039; statement that when an electric current is fed into the [[Taalo Shield]] &amp;quot;all evidence of psychon interaction is flatlined&amp;quot; possibly originates from [[wikipedia:Sir John Eccles|Sir John Eccles]]&#039; theory, presented in his book &amp;quot;[[wikipedia:How the Self Controls Its Brain|How the Self Controls Its Brain]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[wikipedia:Roadside Picnic|Roadside Picnic]] might be the inspiration for the &#039;Empties&#039;. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] [[list of Precursor relics|artifact]] that Commander Hayes mentions in relation to the [[Ultron]]. &lt;br /&gt;
&lt;br /&gt;
The &#039;Singing Hoops&#039;, another Precursor artifact that Hayes mentions in relation to the Ultron, may have been inspired by the &amp;quot;talking rings&amp;quot; from the 1960 film, [[wikipedia:The Time Machine (1960 film)|The Time Machine]], that when spun retold the &amp;quot;last recorded voice of civilized man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they  say that the &amp;quot;Bomb must be...Hugged?&amp;quot; This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].&lt;br /&gt;
&lt;br /&gt;
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].&lt;br /&gt;
&lt;br /&gt;
When describing the [[Ur-Quan Kohr-Ah|Kohr-Ah]], the Utwig say that their stated purpose is &amp;quot;to seek out new life and new civilizations...and then annihilate them,&amp;quot; a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.&lt;br /&gt;
&lt;br /&gt;
The Utwig parting phrase &amp;quot;May the Ultron be with you!&amp;quot; is a variation on the [[Wikipedia:Star Wars|Star Wars]] phrase &amp;quot;May the Force be with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The [[Chief Groo]]&#039;s name may originate from [[wikipedia:Groo the Wanderer|Groo the Wanderer]]&#039;s name.&lt;br /&gt;
&lt;br /&gt;
====VUX====&lt;br /&gt;
The description of the constellation that is described as &amp;quot;the snake-like creature who has swallowed the elephantine beast&amp;quot; in the DOS version (&amp;quot;the long, thin creature who has swallowed the huge beast.&amp;quot; in the 3DO version and UQM) is a reference to the children&#039;s book [[wikipedia:Le Petit Prince|Le Petit Prince]] by Antoine de Saint-Exupéry, which [http://www.korczak.com/Exupery/englisch/i.html describes and shows] an image of a boa constrictor digesting an elephant.&lt;br /&gt;
&lt;br /&gt;
The VUX say that [[Captain Rand]]&#039;s [[Insult]] fixed their attitude setting at &amp;quot;ABHOR&amp;quot;, which may be a reference to [[Professor Zorg&#039;s Guide to Alien Etiquette]] from Star Control 1, where the player was to select the correct attitude for a given situation; one of the answers was &amp;quot;ABHOR&amp;quot;, again in all caps.&lt;br /&gt;
&lt;br /&gt;
====Yehat====&lt;br /&gt;
&amp;quot;[[Cheep-Guava]]&amp;quot;, the name of the head of the [[Yehat]] revolution, is a pun on &amp;quot;[[Wikipedia:Che Guevara|Che Guevara]]&amp;quot;, the Cuban revolutionary leader.&lt;br /&gt;
&lt;br /&gt;
====Zoq-Fot-Pik====&lt;br /&gt;
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].&lt;br /&gt;
&lt;br /&gt;
The coordinates &amp;quot;...ziggerfau-gerrrnuf, Ah-ah, Pahoy-hoy&amp;quot; of the Zoq-Fot-Pik homeworld given in their initial encounter refers to Hawaiian words for two types of [[Wikipedia:lava|lava]] flows, &amp;quot;Aa&amp;quot; and &amp;quot;Pahoehoe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At one point, the Zoq claims its species has psychic powers. The Pik scoffs at this claim, mentioning several apparently failed attempts at psychic demonstrations such as fixing broken chronometers and bending dorfs, eventually calling the Zoq a faker. This conversation is likely a reference to [[wikipedia:Uri Geller|Uri Geller]], who also claimed to use mental powers to make stopped watches start and to bend spoons.&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance.  It is a reference to the term found in Roadside Picnic referring to graviconcentrates - areas of heightened and directed gravity.&lt;br /&gt;
&lt;br /&gt;
Deep radar or deep-radar, mentioned by Commander Hayes and the Star Control II manual, p. 39 (PC), is likely a reference to the homologous device from Larry Niven&#039;s Known Space universe. In addition, the deep-radar from Star Control can apparently penetrate massive bodies (just like Niven&#039;s one), as it is used to detect mineral deposits.&lt;br /&gt;
&lt;br /&gt;
==Ship Captains==&lt;br /&gt;
Numerous [[list of ship captain names|ship captain names]] are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Avtomat Kalashnikova assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039; &#039;&#039;(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].&lt;br /&gt;
*&#039;&#039;&#039;CRC-16&#039;&#039;&#039; is a 16 bits &amp;quot;[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039; may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference to actor [[wikipedia:Michael Dorn|Michael Dorn]], who played Lt. Worf on &#039;&#039;[[Wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s and [[wikipedia:Stanley Kubrick|Stanley Kubrick]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039; might be a reference to [[wikipedia:Jor-El|Jor-El]], superman&#039;s biological father in the DC comics universe.&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039; might refer to [[wikipedia:Lawrence Korb|Lawrence Korb]], a former US Secretary of Defense heavily involved in military security.  May also refer to Roger Corby, an android from the original Star Trek episode [[wikipedia:What Are Little Girls Made Of?|What Are Little Girls Made Of?]]&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039; may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Merkur XR4Ti|XR4-TI]]&#039;&#039;&#039; was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.&lt;br /&gt;
&lt;br /&gt;
====Druuge====&lt;br /&gt;
*&#039;&#039;&#039;Moola&#039;&#039;&#039; is a play on &amp;quot;moolah&amp;quot;, an English slang word for money.&lt;br /&gt;
*&#039;&#039;&#039;Duulard&#039;&#039;&#039; could be a play on &amp;quot;dullard,&amp;quot; which is slang for a boring person.&lt;br /&gt;
*All Druuge names have doubled vowels.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039; is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance&#039;s short story &#039;&#039;Sail 25&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular sci-fi comic strips and serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. &#039;&#039;(This may also be a reference to other characters in this series with this same lastname.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pirx|Pirx]]&#039;&#039;&#039; is a reference to a fictional test pilot in a series of stories by Stanisław Lem.&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], a fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039; is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039; is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039; is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]&#039;s stories.&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039; is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld series]].&lt;br /&gt;
&lt;br /&gt;
====Ilwrath====&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gorgon|Gorgon]]&#039;&#039;&#039; is a famous Greek mythological creature, of which [[wikipedia:Medusa|Medusa]] was one.&lt;br /&gt;
*&#039;&#039;&#039;Kalgon&#039;&#039;&#039; might refer to [[wikipedia:Calgon|Calgon]], a cleansing product. It may also refer to the villain of the notoriously bad 1988 film [[wikipedia:Space_Mutiny|Space Mutiny]].&lt;br /&gt;
*&#039;&#039;&#039;Taragon&#039;&#039;&#039; likely refers to the spice [[wikipedia:tarragon|tarragon]]&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Baylor University|Baylor]]&#039;&#039;&#039; is a university in Waco, Texas.&lt;br /&gt;
&lt;br /&gt;
====Kohr-Ah====&lt;br /&gt;
*All of the captain names are &#039;&#039;&#039;Death&#039;&#039;&#039; followed by a [[wikipedia:Prime_number|prime number]].&lt;br /&gt;
&lt;br /&gt;
====Mycon====&lt;br /&gt;
*&#039;&#039;&#039;Znuff&#039;&#039;&#039; could be a reference to the 1984 rock group [[wikipedia:Enuff Z&#039;nuff|Enuff Z&#039;nuff]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Spork|Spork]]&#039;&#039;&#039; is an eating utensil, a hybrid of a spoon and a fork.&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
*&#039;&#039;&#039;Crow&#039;&#039;&#039; may refer to [[wikipedia:Crow T. Robot|Crow T. Robot]] from [[wikipedia:Mystery Science Theater 3000|Mystery Science Theater 3000]] as well as the obvious type of bird.&lt;br /&gt;
*&#039;&#039;&#039;Ernie&#039;&#039;&#039; is likely a reference to the British cartoon [[wikipedia:Ernie (comic strip)|Ernie]].&lt;br /&gt;
*&#039;&#039;&#039;Tweety&#039;&#039;&#039; is likely a reference to [[wikipedia:Tweety|Tweety Bird]].&lt;br /&gt;
*&#039;&#039;&#039;WudStok&#039;&#039;&#039; is Snoopy&#039;s friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
*&#039;&#039;&#039;Bonsai!&#039;&#039;&#039; is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].&lt;br /&gt;
*&#039;&#039;&#039;Busu&#039;&#039;&#039; is a Japanese word for ugly&lt;br /&gt;
*&#039;&#039;&#039;Chimchim&#039;&#039;&#039; most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Daikon|Daikon]]&#039;&#039;&#039; is a giant, white radish popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gaijin|Gaijin]]&#039;&#039;&#039; is a disparaging Japanese term for foreigner.&lt;br /&gt;
*&#039;&#039;&#039;Genjiro&#039;&#039;&#039; is possibly a reference to the character Genjiro Tani, a mentor to [[wikipedia:Skyrider (Kamen Rider)|Skyrider]] and [[wikipedia:Kamen Rider Super-1|Kamen Rider Super-1]] in the Japanese [[wikipedia:Kamen Rider series|Kamen Rider series]].&lt;br /&gt;
*&#039;&#039;&#039;Ginzu&#039;&#039;&#039; is probably the [[wikipedia:Ginsu|Ginsu knife]].&lt;br /&gt;
*&#039;&#039;&#039;Hiyata&#039;&#039;&#039; is a reference to the title character of the Japanese show [[wikipedia:Ultraman|Ultraman]], where it can also be spelled &amp;quot;Hayata&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Ichiban&#039;&#039;&#039; is the Japanese word for the number 1, or first&lt;br /&gt;
*&#039;&#039;&#039;Kimba&#039;&#039;&#039; refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Katana|Katana]]&#039;&#039;&#039; is a Japanese sword.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Kudzu|Kudzu]]&#039;&#039;&#039; is an Asian plant that can be found in southern Japan.&lt;br /&gt;
*&#039;&#039;&#039;Naninani&#039;&#039;&#039; is Japanese for &amp;quot;such and such&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Sushi|Sushi]]&#039;&#039;&#039; is Japanese for seasoned rice, usually associated with raw fish.&lt;br /&gt;
*&#039;&#039;&#039;Tanaka&#039;&#039;&#039; is a fairly common [[wikipedia:Japanese name|Japanese surname]] and may also be a reference to the creator of the [[wikipedia:Godzilla|Godzilla]] series, [[wikipedia:Tomoyuki Tanaka|Tomoyuki Tanaka]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Tofu|Tofu]]&#039;&#039;&#039; is bean curd, popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;Tora-3&#039;&#039;&#039; refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]&lt;br /&gt;
*&#039;&#039;&#039;Wasabe&#039;&#039;&#039; is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
*&#039;&#039;&#039;Jinkeze&#039;&#039;&#039; is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she is scared or surprised.&lt;br /&gt;
&lt;br /&gt;
====Supox====&lt;br /&gt;
*&#039;&#039;&#039;Crinoid&#039;&#039;&#039; is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode &#039;&#039;The Seeds of Doom&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Trifid&#039;&#039;&#039; is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].&lt;br /&gt;
*All of the other captain names are parts or types of plants.&lt;br /&gt;
&lt;br /&gt;
====Syreen====&lt;br /&gt;
*&#039;&#039;&#039;Aelita&#039;&#039;&#039; refers to the early Soviet sci-fi novel &#039;&#039;Aelita&#039;&#039; by [[wikipedia:Alexei Tolstoy|Alexei Tolstoy]] or to a silent film  [[wikipedia:Aelita|Aelita:Queen of Mars]] based on it.&lt;br /&gt;
*&#039;&#039;&#039;Alia&#039;&#039;&#039; is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].&lt;br /&gt;
*&#039;&#039;&#039;Ardala&#039;&#039;&#039; is a reference to the Princess Ardala, nemesis of Buck Rogers. &lt;br /&gt;
*&#039;&#039;&#039;Be&#039;lit&#039;&#039;&#039; is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.&lt;br /&gt;
*&#039;&#039;&#039;Brawne&#039;&#039;&#039; refers to Brawne Lamia, a character in Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.&lt;br /&gt;
*&#039;&#039;&#039;Dale&#039;&#039;&#039; is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].&lt;br /&gt;
*&#039;&#039;&#039;Dejah&#039;&#039;&#039; may be a reference to Dejah Thoris Burroughs (Deety) in Robert A. Heinlein&#039;s [[wikipedia:The Number of the Beast (novel)|The Number of the Beast]], or to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].&lt;br /&gt;
*&#039;&#039;&#039;Maya&#039;&#039;&#039; refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilties.&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].&lt;br /&gt;
*&#039;&#039;&#039;Penny&#039;&#039;&#039; possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]], or the character of Penny Robinson in the television show Lost in Space. &lt;br /&gt;
*&#039;&#039;&#039;Ripley&#039;&#039;&#039; is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].&lt;br /&gt;
*&#039;&#039;&#039;Sparta&#039;&#039;&#039; is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].&lt;br /&gt;
*&#039;&#039;&#039;Teela&#039;&#039;&#039; is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld]] novels.&lt;br /&gt;
*&#039;&#039;&#039;Yarr&#039;&#039;&#039; may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].&lt;br /&gt;
&lt;br /&gt;
====Umgah====&lt;br /&gt;
*&#039;&#039;&#039;Bob&#039;&#039;&#039; is possibly a reference to the creators themselves: [[Toys For Bob]].&lt;br /&gt;
*&#039;&#039;&#039;Brewz&#039;k&#039;&#039;&#039; is likely the slang word &amp;quot;brewski&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Ei&#039;Ei&#039;o&#039;&#039;&#039; is probably referring to the refrain of the children&#039;s song &#039;&#039;[[wikipedia:Old MacDonald Had a Farm|Old MacDonald Had a Farm]]&#039;&#039;. The name was used before in [[Professor Zorg&#039;s Guide to Alien Etiquette]] in [[Star Control 1]].&lt;br /&gt;
&lt;br /&gt;
====Ur-Quan====&lt;br /&gt;
*While all captain&#039;s names are &#039;&#039;&#039;Lord&#039;&#039;&#039; followed by a number, &#039;&#039;&#039;Lord 666&#039;&#039;&#039; is notable as a  reference to the [[wikipedia:Number of the Beast|Number of the Beast]].  There is no known pattern to their numbers, unlike the Kohr-Ah.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
*&#039;&#039;&#039;Endo&#039;&#039;&#039; might refer to a slang word for [[Wikipedia:marijuana|marijuana]]. In Japanese, this is also type of pea.&lt;br /&gt;
*&#039;&#039;&#039;Manny&#039;&#039;&#039; might refer to the main character in [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]]&#039;s book [[wikipedia:the Moon Is a Harsh Mistress|The Moon Is A Harsh Mistress]].&lt;br /&gt;
*&#039;&#039;&#039;Nestor&#039;&#039;&#039; might refer to the [[Wikipedia:NS-2|NS-2]], a robot model in Asimov&#039;s &amp;quot;[[Wikipedia:Little Lost Robot|Little Lost Robot]]&amp;quot; that can, by inaction, allow a human to be harmed.&lt;br /&gt;
*&#039;&#039;&#039;Jujuby&#039;&#039;&#039; might be an alternate spelling of &#039;[[Wikipedia:Jujube|Jujube]]&#039;, which is the fruit of a certain tree, also known as the &amp;quot;Chinese Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====VUX====&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Program Information File|PIF]]&#039;&#039;&#039; is a file extension used in early versions of [[wikipedia:Microsoft Windows|Microsoft Windows]].&lt;br /&gt;
*&#039;&#039;&#039;VIP&#039;&#039;&#039; is an acronym meaning &amp;quot;very important person&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;YUK&#039;&#039;&#039; likely comes from the work &amp;quot;yuck&amp;quot; -- an appropriate name, given the VUX&#039;s appearance.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:zit|ZIT]]&#039;&#039;&#039; likely comes from the skin blemish of the same name.&lt;br /&gt;
*&#039;&#039;&#039;NRF&#039;&#039;&#039; may refer to the toy gun brand [[wikipedia:Nerf|Nerf]].&lt;br /&gt;
&lt;br /&gt;
====Yehat====&lt;br /&gt;
*&#039;&#039;&#039;Beep-eep&#039;&#039;&#039; could refer to the token sound made by the [[wikipedia:RWile E. Coyote and Road Runner|Road Runner]] in various [[wikipedia:Looney Tunes|Looney Tunes]] animations and products.&lt;br /&gt;
*All the rest of their captains&#039; names simply change the first letter.&lt;br /&gt;
&lt;br /&gt;
====Zoq-Fot-Pik====&lt;br /&gt;
*&#039;&#039;&#039;RinTin&#039;&#039;&#039; is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].&lt;br /&gt;
*&#039;&#039;&#039;TikTak&#039;&#039;&#039; is likely a reference to the [[wikipedia:Tic Tac (candy)|Tic Tac]] breath mints or to the children&#039;s game [[wikipedia:Tic-tac-toe|Tic-tac-toe]].&lt;br /&gt;
&lt;br /&gt;
==Ship Designs==&lt;br /&gt;
*The &#039;&#039;&#039;[[Arilou]]&#039;s [[Skiff]]&#039;&#039;&#039; vessel is reminiscent of the &#039;traditional&#039; flying saucers or UFO&#039;s.&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Ilwrath]] [[Avenger]]&#039;&#039;&#039; shares the same approximate configuration as both the [[wikipedia:Klingon starships|Klingon Bird-of-Prey]] and the [[wikipedia:Romulan starships|Romulan Warbird]] from Star Trek.&lt;br /&gt;
*The &#039;&#039;&#039;[[Mmrnmhrm]] [[X-Form]]&#039;&#039;&#039; takes inspiration for both of its transformation forms from two popular [[wikipedia:Star Wars|Star Wars]] Rebellion fighters -- the [[wikipedia:X-Wing|X-Wing]] and the [[wikipedia:Y-Wing|Y-Wing]], respectively.&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;br /&gt;
*The &#039;&#039;&#039;[[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]]&#039;&#039;&#039; seems to be inspired by the [[wikipedia:Battlestar Galactica (ship)|Battlestar command ships]] from Battlestar Galactica.&lt;br /&gt;
*The &#039;&#039;&#039;[[VUX]] [[Intruder]]&#039;&#039;&#039; looks very similar to the D7 class Klingon starship.&lt;br /&gt;
*The &#039;&#039;&#039;[[Chmmr]] [[Avatar]]&#039;&#039;&#039; looks similar to [[wikipedia:Vic Viper|Vic Viper]] of the [[wikipedia:Gradius series|Gradius series]] (the ZapSats may replace the option pods). The ZapSats also strongly resemble the Uhl Weapon from Starflight II, though it did not have the two mouse-like ears.&lt;br /&gt;
&lt;br /&gt;
==Star and constellation names==&lt;br /&gt;
According to the [[HyperSpace]] starmap, the names for the HyperSpace stars and constellations were taken from &amp;quot;traditional astronomical designations.&amp;quot; These are the in-game star and constellation names that don&#039;t directly correspond to real life astronomical designations. Others such as Lalande and Wolf, while not the name of actual constellations, appear to be derived from astronomical designations.&lt;br /&gt;
*&#039;&#039;&#039;Almagest&#039;&#039;&#039; is a reference to the [[Wikipedia:Almagest|Almagest]], an astronomical treatise written by [[Wikipedia:Ptolemy|Claudius Ptolemaius]] and describing his geocentric theory.&lt;br /&gt;
*&#039;&#039;&#039;Arianni&#039;&#039;&#039; may be a reference to the &amp;quot;inner earth people&amp;quot; with the same name mentioned in a purported [http://www.reversespins.com/byrd.html missing diary] of [[wikipedia:Admiral Byrd|Admiral Byrd]]. Alternative origins may be Arianna Reiche ([[Paul Reiche III]]&#039;s daughter), the [[Wikipedia:Ariane (rocket)|Ariane rockets]], which were the primary launch vehicle of the European Space Agency in the latter portion of the 20th century, the planet [http://www.startrek.com/startrek/view/library/places/article/69410.html Ariannus] from the original [[Wikipedia:Star Trek|Star Trek]], the [[wikipedia:Arianism|Arianist]] religious doctrine, the [[wikipedia:Aryan|Arian/Aryan]] (Proto-Indo-European) people or the ancient Greek historian [[wikipedia:Arrian|Arrian]].&lt;br /&gt;
*&#039;&#039;&#039;Brahe&#039;&#039;&#039; is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.&lt;br /&gt;
*&#039;&#039;&#039;Cerenkov&#039;&#039;&#039; is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.&lt;br /&gt;
*&#039;&#039;&#039;Chandrasekhar&#039;&#039;&#039; is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.&lt;br /&gt;
*&#039;&#039;&#039;Copernicus&#039;&#039;&#039; is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.&lt;br /&gt;
*&#039;&#039;&#039;Gorno&#039;&#039;&#039; is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Hyginus&#039;&#039;&#039; is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].&lt;br /&gt;
*&#039;&#039;&#039;Hyperion&#039;&#039;&#039; is a reference to the main setting of Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]]; in turn, the denomination is taken from the name of the mythological Titan [[wikipedia:Hyperion (mythology)|Hyperion]].&lt;br /&gt;
*&#039;&#039;&#039;Illuminati&#039;&#039;&#039; is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].&lt;br /&gt;
*&#039;&#039;&#039;Kepler&#039;&#039;&#039; is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.&lt;br /&gt;
*&#039;&#039;&#039;Klystron&#039;&#039;&#039; is a reference to a kind of vacuum tube used in early radar systems.&lt;br /&gt;
*&#039;&#039;&#039;Lentilis&#039;&#039;&#039; is probably a reference to the Lentili from David Brin&#039;s short story [[Wikipedia:Sshhh ...|Sshhh ...]].&lt;br /&gt;
*&#039;&#039;&#039;Lipi&#039;&#039;&#039; is possibly a misspelling of &amp;quot;[[wikipedia:Lupus (constellation)|Lupus]]&amp;quot;, an existing constellation.&lt;br /&gt;
*&#039;&#039;&#039;Maksutov&#039;&#039;&#039; is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].&lt;br /&gt;
*&#039;&#039;&#039;Mersenne&#039;&#039;&#039; is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.&lt;br /&gt;
*&#039;&#039;&#039;Metis&#039;&#039;&#039; is a [[wikipedia:Metis (moon)|moon of Jupiter]], and correspondingly a [[wikipedia:Metis (mythology)|character]] in Greek mythology.&lt;br /&gt;
*&#039;&#039;&#039;Olber&#039;&#039;&#039; is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.&lt;br /&gt;
*&#039;&#039;&#039;Organon&#039;&#039;&#039; is likely a reference to either Francis Bacon&#039;s book [[Wikipedia:Novum Organum|The New Organon]] or Aristotle&#039;s [[Wikipedia:Organon|Organon]], after which Bacon&#039;s book was named. Alternatively it could be a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or to the [[Wikipedia:Organa family|Organa family]] in the [[Wikipedia:Star Wars|Star Wars]] universe.&lt;br /&gt;
*&#039;&#039;&#039;Ptolemae&#039;&#039;&#039; is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. &lt;br /&gt;
*&#039;&#039;&#039;Raynet&#039;&#039;&#039; is possibly a misspelling of &amp;quot;[[wikipedia:Wolf-Rayet|Rayet]]&amp;quot;, an existing astronomical designation. It could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].&lt;br /&gt;
*&#039;&#039;&#039;Saurus&#039;&#039;&#039; is possibly a reference to [[wikipedia:Eden Phillpotts|Eden Phillpotts]] novel &#039;&#039;Saurus&#039;&#039;. It is also similar to the Greek word for &amp;quot;reptile&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Squidi&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Vitalis&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Zeeman&#039;&#039;&#039; is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*&#039;&#039;&#039;[[Leyland Gravity Whip]]s&#039;&#039;&#039; are named after Robert Leyland, a Toys For Bob programmer.&lt;br /&gt;
&lt;br /&gt;
*The name and appearance of most &#039;&#039;&#039;[[Table of bio types|bio types]]&#039;&#039;&#039; found on planets originate in some way from real (living or not) things. The less obvious ones are listed below:&lt;br /&gt;
**&#039;&#039;&#039;Roto-Dendron&#039;&#039;&#039; is likely a [[wikipedia:Portmanteau|portmanteau]] of &amp;quot;[[wikipedia:Roto|roto]]&amp;quot; and &amp;quot;[[wikipedia:Rhododendron|rhododendron]]&amp;quot; (the name of a real plant).&lt;br /&gt;
**&#039;&#039;&#039;Macrocilla&#039;&#039;&#039; is probably a misspelling of &amp;quot;macrocilia&amp;quot;, i.e. macroscopic [[wikipedia:Cilium|cilia]].&lt;br /&gt;
**In &#039;&#039;&#039;Splort Wort&#039;&#039;&#039;, &amp;quot;splort&amp;quot; is an onomatopoeia for the shooting of a liquid, and &amp;quot;wort&amp;quot; is old English for &amp;quot;herb&amp;quot;.&lt;br /&gt;
**The &#039;&#039;&#039;Bug-Eyed Bait&#039;&#039;&#039; resembles a worm, and indeed, worms are used as bait in fishing. Also, the large eyes of the creature justify the epithet &amp;quot;bug-eyed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The Pkunk Fury tactic of rotating while firing in all directions is refered to in the Star Control II manual as &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;; this term originates from the movie [[wikipedia:The Last Starfighter|The Last Starfighter]] where it is used to describe a similar manoeuvre.&lt;br /&gt;
&lt;br /&gt;
*Talana&#039;s uniform is near-identical to Princess Leia&#039;s dancer outfit from [[wikipedia:Star_Wars_Episode_V:_The_Empire_Strikes_Back|The Empire Strikes Back]].&lt;br /&gt;
&lt;br /&gt;
*Hellbore Cannons are a reference to Keith Laumer&#039;s [[wikipedia:Bolo_%28tank%29#Bolo_offensive_systems|Bolos]].&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}[[Paul Reiche III]] explained the connection between the Androsynth and his own &amp;quot;friendships with openly gay folks&amp;quot; in an [http://uqm.stack.nl/forum/index.php?topic=2719.msg34333#msg34333 email exchange with a fan].&lt;br /&gt;
{{note|2}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;Manta&amp;gt; Fwiffo: Has anyone ever brought up parallels between Babylon 5 and Star Control?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Babylon 5 causes a certain amount of stomping around the office screaming.&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Babylon 5 steals from us.  We steal from known space.&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; And Larry in known space steals from others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=VUX&amp;diff=22618</id>
		<title>VUX</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=VUX&amp;diff=22618"/>
		<updated>2009-01-20T10:50:50Z</updated>

		<summary type="html">&lt;p&gt;Masterius: Since VUX mention neck, they have it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBox|name=VUX|image=VuxComm.png|caption=A Very Ugly Xenoform|homeworld=[[Beta Luyten I]]|coordinates=433.3 : 168.7|organizations=[[Ur-Quan Hierarchy]] ([[Battle Thrall]])|ship=[[Intruder]]}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The &#039;&#039;&#039;VUX&#039;&#039;&#039; hail from the [[Luyten]] constellation, though their [[Sphere of Influence]] also extends to the nearby [[List of constellations|constellations]]. To an [[Earthling]], a VUX resembles a bipedal, one-eyed cross between a hideous green octopus and a banana slug, with a snout like an anteater, and a rigid neck.{{ref|1}} As a species native to a low-light [[List of planet types#Redux (Reduction)|Redux World]], the VUX&#039;s single, unblinking eye is sensitive to wide-spectrum electromagnetic radiation. Appearance is all-important to them; they are most often seen wearing well-decorated suits and sitting at a rather ornate command console, and they do indeed spend a great deal of their time adorning themselves. In addition, the VUX are a bigoted lot, judging entire races off their appearance alone. The VUX mindset is also characterized by a strong sense of duty. Another highlight of this species is their translation technology, possibly the most advanced in our region of space (except maybe for the [[Ur-Quan]] with their [[Talking Pet]]s).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Much of VUX history is not known due to the VUX&#039;s staunch unwillingness to communicate with other races. However, the events in the recent two wars are common knowledge to many species. Prior to the [[Great War]], the only other race with any knowledge of the VUX were the [[Yehat]]. At the beginning of hostilities between the Alliance and the Hierarchy, the VUX and their enormous starship fleet seemingly kept to themselves. The first official contact between the [[Alliance of Free Stars]] and the VUX occurred when a [[Human]] captain, [[Jeffry L. Rand]], encountered an [[Intruder]] squadron in VUX space. Many historians regard the encounter, termed &amp;quot;[[The Insult]]&amp;quot;, as the single biggest mistake the Humans committed during the war. Captain Rand opened communications with a VUX commander, and when the commander appeared on the viewscreen, Rand made a disparaging remark to one of his officers about the VUX commander&#039;s appearance, unaware that the advanced VUX translator devices were already operating and relayed these words to the VUX captain. The VUX were incredibly offended, and cut off communications there and then. It is possible that Rand&#039;s comment is also the reason why &amp;quot;VUX&amp;quot; is sometimes treated as an acronym for &amp;quot;Very Ugly Xenoform.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With the Alliance&#039;s diplomats scrambling to atone for The Insult and to convince the VUX to join the efforts against the [[Ur-Quan Kzer-Za|Ur-Quan]] forces, the Ur-Quan themselves seized upon this confusion and delay and promptly subjugated the VUX. The VUX chose to become [[Battle Thrall]]s, and their Intruder fleets under the command of [[Admiral ZEX]] played an important part in the Hierarchy&#039;s eventual victory over the Alliance. Shortly afterwards, the [[Ur-Quan]] were pulled into the renewed [[Doctrinal Conflict]] against the [[Kohr-ah]], and the VUX were left to their own designs. They seemingly did little other than patiently wait for the return of their masters.&lt;br /&gt;
&lt;br /&gt;
During [[Star Control II]], the VUX are steadfastly uncooperative, despite [[The Captain]]&#039;s attempts to remain polite and reasonable with them. The VUX are known to cite Rand&#039;s insult and their subordination to the Ur-Quan for their reasons why they refuse to listen to The Captain&#039;s requests for diplomacy; however, after The Captain persistently attempts to reason with the VUX, one of their commanders eventually snaps out of sheer frustration and admits that the VUX&#039;s &#039;&#039;real&#039;&#039; reason for hating humanity is that they find the appearance of a Human to be so horrible that they are simply unable to tolerate it and feel the need to regurgitate uncontrollably whenever they set their eye on one.&lt;br /&gt;
&lt;br /&gt;
Despite the VUX as a whole refusing to listen to reason, they do on occasion direct The Captain to speak with [[Admiral ZEX]], who had been exiled from VUX society after the Great War was over, for the reason that ZEX, in his own words, &amp;quot;enjoys&amp;quot; humans. Unlike the other VUX, ZEX is very cooperative with The Captain, if in a somewhat overbearing and uncomfortable manner. ZEX has been keeping a menagerie of various monstrous beasts from around the galaxy that he considers to be beautiful - yet one beast has eluded him and his men, much to his frustration. The Captain strikes a deal with ZEX; if he could recover the [[VUX Beast]], then ZEX would give his cryogenically frozen [[Shofixti Maidens]] to The Captain in exchange. The deal is done; however, ZEX attempts to betray The Captain, as it was really The Captain himself that ZEX wants to put in his menagerie of beasts. The VUX Beast manages to break free from its holding cell however and goes on a rampage that eventually results in ZEX&#039;s death, allowing The Captain to retrieve the [[Shofixti Maidens]] from the menagerie on the planet surface.&lt;br /&gt;
&lt;br /&gt;
==Culture and Society==&lt;br /&gt;
In VUX culture, concepts of appearance and fashion are of tantamount importance. To their eyes a lifeform as bizarre looking as a Human is a new dimension in horrifying ugliness, a monster. Despite all of their clearly bigoted views towards other races, the VUX claim that they are an open-minded, rational species, which shows the narcissistic, high image they have of themselves. Any deviants from this norm are punished; [[Admiral ZEX]], in spite of his importance, was exiled to [[Alpha Cerenkov]] due to a secret, taboo fetish for monstrous beasts and Humans (though this exile was euphemistically referred to as &amp;quot;luxurious retirement&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Relations with other races==&lt;br /&gt;
===Humans===&lt;br /&gt;
The VUX hate the humans with a passion, due to both the VUX&#039;s inability to withstand the Humans&#039; staggering ugliness, and Captain Rand&#039;s [[The Insult|Insult]]. The Captain actually found out that it is the former reason which takes precedence, and the latter was merely a cover story to take away some of the embarrassment from the former, which even the VUX themselves realize is unreasonable and immature.&lt;br /&gt;
&lt;br /&gt;
===Orz===&lt;br /&gt;
The VUX encountered the [[Orz]] early after they had entered this dimension, coinciding with the disappearance of the [[Androsynth]]. The VUX managed to anger the Orz by asking too much about what had happened to the Androsynth, prompting the Orz to attack. In The Captain&#039;s conversations with the Orz, they refer to the VUX as *silly cows*, which is known as a term for someone they will attempt to kill on sight.&lt;br /&gt;
&lt;br /&gt;
===Syreen===&lt;br /&gt;
Perhaps also due to visible similarities to Humans, the VUX have also known to be hostile towards the [[Syreen]]. The Syreen fleet, composed mainly of habitat starships, was attacked several times by VUX raiders as they traversed space looking for a new home. In an attempt to save themselves, the Syreen maneuvered their fleet into Human space and had little choice but to join the [[Alliance]].&lt;br /&gt;
&lt;br /&gt;
===Yehat===&lt;br /&gt;
The [[Yehat]] were the first Alliance member with any knowledge of the VUX. They consider the VUX to be &amp;quot;grotesque monsters&amp;quot;, &amp;quot;an effete and bigoted race&amp;quot;, &amp;quot;unworthy prey&amp;quot;, with the exception of Admiral ZEX, whom they praise for his military genius.&lt;br /&gt;
&lt;br /&gt;
==Known individuals==&lt;br /&gt;
*[[DAX]]&lt;br /&gt;
*[[YAX]]&lt;br /&gt;
*[[ZEX]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;The VUX state, &amp;quot;Now if you don&#039;t mind, stop nodding your head like that. We VUX do not share this range of motion and it appears as though your neck is broken and you are a jabbering corpse. Ugh.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:VUX]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Spathi&amp;diff=22617</id>
		<title>Spathi</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Spathi&amp;diff=22617"/>
		<updated>2009-01-20T10:44:06Z</updated>

		<summary type="html">&lt;p&gt;Masterius: /* Notes and references */ Removed unrelated part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBox|name=Spathi|image=Spathi_comm.png|caption=Fwiffo, a Spathi Eluder Captain|homeworld=Epsilon Gruis I ([[Spathiwa]])|coordinates=241.6 : 368.7|organizations=[[Ur-Quan Hierarchy]] ([[battle thrall]]),&amp;lt;br&amp;gt; [[New Alliance of Free Stars]] (optional)|ship=[[Eluder]]}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The &#039;&#039;&#039;Spathi&#039;&#039;&#039; are a cowardly race of &amp;quot;meta-mollusks&amp;quot;, self-described as possessing the &amp;quot;best qualities of both the clam and the [[Dravatz]]&amp;quot;. They have a colorful exoskeleton (possibly adopted by the Spathi due to their desire for safety{{ref|1}}), a single jiggling eye, jointed pinching claws, and a single abalone-like foot, specialised for high-speed locomotion.{{ref|2}}  As a race, the Spathi are absolute cowards and paranoid. According to [[Fwiffo]], the Spathi live in constant fear of an undetectable phantom called the [[Ultimate Evil]], which they are convinced lives just beyond the reaches of their most powerful long-range sensors.&lt;br /&gt;
&lt;br /&gt;
If the remarks of the Spathi captain Fwiffo (supported by the [[Safe Ones]]&#039; claim that the &amp;quot;prognosticators&amp;quot; who predicted [[The Captain]]&#039;s arrival as taking place 30 years later and were proven wrong by his premature visit will lose their tenure, causing the thousands of encrustlings of every one of them to go hungry) are true and representative of the species, Spathi families are very large. Fwiffo claims to have been &amp;quot;the youngest child of a family of 18,487&amp;quot; and mentions that being called by name by &amp;quot;the female parent&amp;quot; was a special occasion for him. Fwiffo&#039;s independence was not a voluntary choice; his parents merely &amp;quot;pried [him] from the doorjamb, and rolled [him] into the street&amp;quot;. The Spathi youngsters are called &amp;quot;encrustlings&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Spathi evolved on the lone planet Epsilon Gruis I (their name for the star is [[Yuffo]] and the planet, [[Spathiwa]]).  About 400 years before the events of [[Star Control II]], when their civilization was still at a Bronze Age level, their home planet has been beleaguered by a race of ravenous creatures called the [[Evil Ones]] who enjoyed eating Spathi, accelerating the advancement of their culture greatly - in less than a century, they had reached the Space Age, finally taking refuge from the Evil Ones on Spathiwa&#039;s moon.&lt;br /&gt;
&lt;br /&gt;
Their ruling class is known most often as the Safe Ones, also called the &#039;&#039;&#039;Spathi Ruling Council&#039;&#039;&#039;, the &#039;&#039;&#039;High Spathi Ruling Council&#039;&#039;&#039;, the &#039;&#039;&#039;High Ruling Council of Spathiwa&#039;&#039;&#039;, and the &#039;&#039;&#039;Spathi High Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Hierarchy Status==&lt;br /&gt;
When the Spathi first encountered the [[Ur-Quan Kzer-Za]], they wanted to warn them about the peril of the Evil Ones. However, the Ur-Quan broadcasted their usual message, throwing the Spathi Captain into an intense state of panic. In this state of panic, he uttered what happened to be [[The Words]], causing the entire Ur-Quan fleet to stop in space and explain their reasons &amp;amp;mdash; though the Spathi didn&#039;t understand a word, being hidden under their shells the whole time. After six hours of combat, they surrendered to the [[Ur-Quan Kzer-Za]], who proceeded toward the Spathi temporary homeworld, [[Epsilon Gruis I-A]]. They blasted parts of the moon into radioactive dust, and then invited the [[Safe Ones]] aboard the command chamber of Lord 1&#039;s Dreadnought, where they were offered the same choice given to each race, as dictated by the [[Path of Now and Forever]]: be a [[Fallow Slave]] (and thus send back a white rod) or [[Battle Thrall]] (sending back a black rod). The Spathi actually chose to be fallow slaves, being rather fond of the idea of being forever protected by an impenetrable [[Slave Shield]]. However, the Ur-Quan&#039;s [[Umgah]] servant who was to notify the Ur-Quan of the Spathi&#039;s choice mischievously switched the color of the rod. The Spathi attempted to rectify this, but the Ur-Quan would hear none of it - they would be Battle Thralls forever.&lt;br /&gt;
&lt;br /&gt;
According to them, the Spathi attempted to avoid combat as much as possible, only to receive three violent reprimands from the Ur-Quan, &amp;quot;each more strident than the last.&amp;quot; When the Spathi learned that they were on the verge of being exterminated outright for their repeated disobedience, they set about their duties as battle thralls &amp;quot;with renewed vigor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Spathi have a traditional daily prayer which reflects their general attitude towards life (which they name the &amp;quot;mortal helix&amp;quot;): &amp;quot;..Oh God... please don&#039;t let me die today! Tomorrow would be so much better!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Spathi also seem to have a pre-death ceremony, the ritual of Wezzy-Wezzah. The completion of this short ritual ensures a place in their secure afterlife. A noted attribute of the Spathi&#039;s afterworld is the absence of immortal, devouring monsters. However, the ritual of Wezzy-Wezzah is invalid unless performed on the moon of Spathiwa, or so [[Fwiffo]] claims &amp;amp;mdash; it is a possibility that the whole ritual is made up in order to convince [[The Captain]] to take him home.&lt;br /&gt;
&lt;br /&gt;
==Leisure activities==&lt;br /&gt;
A known leisure activity that the Spathi captains practice is playing a certain video game they recently bought, probably from the [[Melnorme]], a game strikingly similar to [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
They mention having been bored until they bought the game.&lt;br /&gt;
&lt;br /&gt;
==Ship==&lt;br /&gt;
The Spathi pilot the very nimble [[Eluder]]-class ships.&lt;br /&gt;
&lt;br /&gt;
==Known individuals==&lt;br /&gt;
*[[Fwiffo]]&lt;br /&gt;
*Pwappy&lt;br /&gt;
*Tuffa-Yuf&lt;br /&gt;
&lt;br /&gt;
==Gameplay notes==&lt;br /&gt;
===Sources of information===&lt;br /&gt;
[[Fwiffo]] and the [[Melnorme]] are the only sources for learning the Spathi homeworld location and the [[Secret Spathi Cypher]] necessary to converse with [[The Safe Ones]].&lt;br /&gt;
&lt;br /&gt;
===Relevance to the plot===&lt;br /&gt;
Any relations with the Spathi are optional. You can ally with them to gain access to their ships. When the Spathi [[slave shield|slave-shield]] themselves on Spathiwa, they leave behind the [[Umgah Caster]] on their moon, along with a note explaining what it is. The Spathi also share somewhat useful and vague information on various topics, such as the new [[Syreen]] homeworld and the natural [[QuasiSpace]] [[portal]].&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;Xxyl&amp;gt; Here&#039;s an argument I&#039;ve been having....Spathi have shells or no?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; I think Spathi&#039;s didn&#039;t naturally have shells, but based on their desire for safety, they might adopt them as a fashion.&lt;br /&gt;
{{note|2}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;Mephisto_&amp;gt; Fwiffo: Do Spathi have feet?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; Spathi have a foot (like an abalone), but it is specialized for high-speed locomotion, usually away from anything vaguely threatening.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Black Spathi Squadron]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Spathi| ]]&lt;/div&gt;</summary>
		<author><name>Masterius</name></author>
	</entry>
</feed>