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	<updated>2026-04-22T15:43:41Z</updated>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Multiplayer_Melee_Suggestions&amp;diff=26176</id>
		<title>Multiplayer Melee Suggestions</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Multiplayer_Melee_Suggestions&amp;diff=26176"/>
		<updated>2011-10-07T12:06:54Z</updated>

		<summary type="html">&lt;p&gt;MyOtheHedgeFox: Changed the link to paxed&amp;#039;s UQM Fleet Generator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are some suggestions for getting the most out of multiplayer [[Super Melee|Melee]]. (A more comprehensive list can be found [[Super Melee rulesets|here]].)&lt;br /&gt;
*Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)&lt;br /&gt;
*When using a keyboard, figure out suitable key bindings in advance. Most keyboards don&#039;t allow some combinations of key-presses.&lt;br /&gt;
*When playing over a network, find someone geographically close to you, so that you&#039;ll have a relatively good network connection.&lt;br /&gt;
&lt;br /&gt;
===Gameplay variations===&lt;br /&gt;
*Limit the number of ships of one type. This will result in more varied battles. Generally a &amp;quot;no duplicates&amp;quot; rule is used, preventing the use of more than one ship of the same type.&lt;br /&gt;
*Exclude or limit certain ships:&lt;br /&gt;
**30 points ships. This will result in more subtle battles.&lt;br /&gt;
**[[Pkunk]] [[Fury|Furies]]. This reduces the effects of luck, especially in small fleets.&lt;br /&gt;
**Ships that usually cause a game to last forever, like [[Thraddash]] [[Torch]]es (or, sometimes,  [[Spathi]] [[Eluder]]s and [[Arilou]] [[Skiff]]s).&lt;br /&gt;
*Play with random teams. A good random online random team generator can be found [http://bilious.alt.org/~paxed/uqmteam/ here].&lt;br /&gt;
*Require both players to select their ships at random. This will often lead to match-ups that scarcely occur during a normal game. Random ship selection is best combined with a ban on the [[Chmmr]] [[Avatar]], which tends to heavily skew a match depending on what is drawn against it.&lt;br /&gt;
*Let each player build the fleet of the opponent. This will result in fleets with ships you don&#039;t usually use. You may want to limit the number of ships of one type so as to avoid ending up with a fleet of [[Umgah]] [[Drone]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>MyOtheHedgeFox</name></author>
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