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	<id>https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nic</id>
	<title>Ultronomicon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nic"/>
	<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/Special:Contributions/Nic"/>
	<updated>2026-04-12T11:27:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Links&amp;diff=23875</id>
		<title>Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Links&amp;diff=23875"/>
		<updated>2010-02-16T16:16:17Z</updated>

		<summary type="html">&lt;p&gt;Nic: Re-point dead links to their new locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
==Official [[The Ur-Quan Masters]] web pages==&lt;br /&gt;
===Relating to the actual game===&lt;br /&gt;
*[http://sc2.sourceforge.net/ The Ur-Quan Masters home]&lt;br /&gt;
*[http://uqm.stack.nl/forum/ The Ur-Quan Masters forum]&lt;br /&gt;
*[http://uqm.stack.nl/cgi-bin/bugs/index.cgi The Bugzilla bug database for The Ur-Quan Masters]&lt;br /&gt;
*[http://uqm.stack.nl/files/snapshots/ Subversion snapshots of The Ur-Quan Masters] (including Windows binaries)&lt;br /&gt;
*[http://sourceforge.net/projects/sc2/ The SourceForge project page]&lt;br /&gt;
*[http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/ The subversion web interface to the sources of The Ur-Quan Masters]&lt;br /&gt;
&lt;br /&gt;
===Relating to the [[Precursors Remixing Team|remixing project]]===&lt;br /&gt;
*[http://www.spacesynth.net/precursors/ Precursors home]&lt;br /&gt;
&lt;br /&gt;
==[[Star Control]] related web pages==&lt;br /&gt;
===Game information===&lt;br /&gt;
*[http://www.star-control.com/ The Pages of Now &amp;amp; Forever] - The center of the Star Control community on the net&lt;br /&gt;
*[[Wikipedia:Star Control|Star Control entry at Wikipedia]]&lt;br /&gt;
*[http://www.mobygames.com/game_group/sheet/gameGroupId,41/ Star Control series at MobyGames]&lt;br /&gt;
*[http://dmoz.org/Games/Video_Games/Action/Space_Combat/Star_Control_Series/  Star Control series at Open Directory]&lt;br /&gt;
*[http://sa-matra.net/quotes Page listing the Star Control 2 dialogue (DOS version)].&lt;br /&gt;
&lt;br /&gt;
====Game Documentation====&lt;br /&gt;
*The original [http://www.abandonia.com/files/extras/Star%20Control%202_Manual.zip Star Control 2 manual], from Abandonia&lt;br /&gt;
*The original [http://www.abandonia.com/files/extras/Starmap.jpg the Deluxe Star Control 2 starmap], from Abandonia&lt;br /&gt;
&lt;br /&gt;
===[[Toys For Bob]] information===&lt;br /&gt;
*[http://www.toysforbob.com/ The Toys For Bob home page]&lt;br /&gt;
&lt;br /&gt;
===Fan-made projects ===&lt;br /&gt;
Mods and games based on the SC2 universe / code.&lt;br /&gt;
&lt;br /&gt;
====Modified The Ur-Quan Masters code====&lt;br /&gt;
&lt;br /&gt;
*[http://eli.cedarswampstudios.org/1.4.1-src.tar.gz  Elvish Pillager&#039;s Crazy Mod (1.4.1)] &amp;amp;mdash; see [http://uqm.stack.nl/forum/index.php?topic=3465.0  this thread] and its [[Elvish Pillager&#039;s Crazy Mod|Ultronomicon article]]&lt;br /&gt;
*[http://eli.cedarswampstudios.org/balance-mod-1.0.2-src.tar.gz Elvish Pillager&#039;s Balance Mod for Netplay]&lt;br /&gt;
*[http://uqm-mods.sourceforge.net/ Kohr-Ah Death&#039;s UQM for cheaters mods]&lt;br /&gt;
&lt;br /&gt;
====Accessibility mods for The Ur-Quan Masters====&lt;br /&gt;
*Nic&#039;s [http://www.submedia.net/uqm/old/accessibility.zip mining graphics for the color-blind]&lt;br /&gt;
*Valaggar&#039;s [http://ceruopran.googlepages.com/VLdruuge.zip mint green Druuge projectiles]&lt;br /&gt;
&lt;br /&gt;
====Translations====&lt;br /&gt;
See the [[translations]] page.&lt;br /&gt;
&lt;br /&gt;
====Alternative content for the Ur-Quan Masters====&lt;br /&gt;
See also the [[Star Control Music]] page.&lt;br /&gt;
&lt;br /&gt;
*Lance_Vader&#039;s and Valaggar&#039;s Utwig voicepack] ([http://www.mediafire.com/?95xig0tx9eb without effects], [http://www.mediafire.com/?aznxsyiz9ic with effects])&lt;br /&gt;
*Nic&#039;s [http://www.submedia.net/uqm/old/yellow-fried.uqm Yellow Kohr-Ah FRIED] (DOS SC2 original)&lt;br /&gt;
*[http://www.submedia.net/uqm/old/mycon-speech.uqm Modified Mycon Dialogue] (Replaces an unimportant piece of Mycon dialogue with the DOS SC2 original dialogue that provides the location of the Mycon homeworld)&lt;br /&gt;
&lt;br /&gt;
====Non-computer games====&lt;br /&gt;
*[http://uqm.stack.nl/forum/index.php?topic=3479.0  Star Control Boardgame]&lt;br /&gt;
&lt;br /&gt;
===Fan pages===&lt;br /&gt;
If you&#039;ve got a Star Control related web site you want others to know of, place it here!&lt;br /&gt;
*[http://starcontroller.com/ Star Controller] &amp;amp;mdash; Star Control blog, frequently updated&lt;br /&gt;
*[http://juicy.net63.net/ *juicy] The Ur-Quan Master fan site&lt;br /&gt;
&lt;br /&gt;
===Similar games===&lt;br /&gt;
*[http://timewarp.sourceforge.net/ Star Control TimeWarp] - A Super-Melee clone with network play, multiple ships in the arena at once and multiple new ship designs&lt;br /&gt;
*[http://sourceforge.net/projects/aftermath-wars/ Aftermath Wars] - A Super-Melee clone (in very early development) with stunning graphics&lt;br /&gt;
*[http://xenoclone.com/project_xenoversus.html Xeno Versus: Space Melee] - A space combat game inspired by Super-Melee&lt;br /&gt;
*[http://sourceforge.net/project/showfiles.php?group_id=33424&amp;amp;package_id=25799 Star Control Online] - A Super-Melee clone with up to fourteen ships in the arena at once (uses Super-Melee graphics)&lt;br /&gt;
*[http://www.fileplanet.com/dl/dl.asp?/classicgaming/clones/frungy.zip Frungy] - A fan interpretation of the famous [[Zoq-Fot-Pik]] sport [[Frungy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=11129</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=11129"/>
		<updated>2006-02-12T17:28:26Z</updated>

		<summary type="html">&lt;p&gt;Nic: /* Shofixti */ s/lastname/surname/, since surnames come first in Japan...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Halderman|Joe Halderman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Arilou]]&#039;s final remark &amp;quot;Be seeing you...&amp;quot; may be a reference to the tv series [[wikipedia:The Prisoner|The Prisoner]].&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings. (XXX: need more exact references).&lt;br /&gt;
&lt;br /&gt;
[[The Captain]]&#039;s remark to the [[Pkunk]] &amp;quot;Hey! Bird-brains! Got any fruit loops? Har-har-har!&amp;quot; refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Fruit Loops]], which features a toucan resembling the Pkunk as its mascotte.&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators (XXX: both?) named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wgah&#039;nagl Fhtagn&amp;quot;) comes from &amp;quot;&#039;&#039;Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn!&#039;&#039;&amp;quot;, a liturgical phrase in H. P. Lovecraft&#039;s [[wikipedia:Cthulhu mythos|Cthulu mythos]]. &lt;br /&gt;
&lt;br /&gt;
One of the other options for the Spathi Cypher, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.&lt;br /&gt;
&lt;br /&gt;
The [[Yehat]] are inspired by the [[wikipedia:Scottish clan|Scottish clan]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Cheep-Guava]]&amp;quot;, the name of the head of the [[Yehat]] revolution, is a pun on &amp;quot;[[Wikipedia:Che Guevara|Che Guevara]]&amp;quot;, the Cuban revolutionary leader.&lt;br /&gt;
&lt;br /&gt;
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].&lt;br /&gt;
&amp;quot;[[Kyabetsu]]&amp;quot;, the name of the former Shofixti homeworld, means &amp;quot;cabbage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance.  It is a reference to the term found in [[wikipedia:Roadside Picnic|Roadside Picnic]] refering to graviconcentrates - areas of heightened and directed gravity.  &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Roadside Picnic&#039;&#039; might also be the inspiration for the &#039;Empties&#039;. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] artifact that Commander [[Hayes]] mentions in relation to the [[Ultron]].&lt;br /&gt;
&lt;br /&gt;
The name [[Androsynth]] is taken from the Greek &amp;quot;andros&amp;quot; (&amp;quot;man&amp;quot;) and &amp;quot;synthetic&amp;quot; from Greek &amp;quot;syn&amp;quot; (&amp;quot;together&amp;quot;) and &amp;quot;thesis&amp;quot; (&amp;quot;put&amp;quot;), or as the [[Star Control II]] manual says it &amp;quot;fake men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
The [[Druuge]] is the Russian word for, ironically, &amp;quot;friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Tanaka]]&#039;s opening comments, &amp;quot;you killed my father, my mother, my many brothers, all six of my sisters - prepare to die,&amp;quot; may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father&#039;s murderer, [[wikipedia:Count Rugen|Count Rugen]].&lt;br /&gt;
&lt;br /&gt;
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response &amp;quot;ENACTING THIRD LAW.&amp;quot; before combat is initiated. This refers to [[wikipedia:Isaac Asimov|Isaac Asimov]]&#039;s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says &amp;quot;A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.&amp;quot;. The Probe&#039;s version must not have the first clause as the first law says &amp;quot;A robot may not harm a human being, or, through inaction, allow a human being to come to harm.&amp;quot;.  (Alternatively, its First Law applies to solely to its creator race, which grant humans and other sentients no special protection.)  Also the [[Slylandro]] will go &amp;quot;to seek out new life and new civilizations, to go where no catalog item 2418 Remote Self-replicating robot probe had gone before.&amp;quot; when asked about the programming of the probes, a reference to Star Trek.&lt;br /&gt;
&lt;br /&gt;
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they  say that the &amp;quot;Bomb must be...Hugged.&amp;quot; This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].&lt;br /&gt;
&lt;br /&gt;
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].&lt;br /&gt;
&lt;br /&gt;
When describing the [[Kohr-Ah]], the Utwig say that their stated purpose is &amp;quot;to seek out new life and new civilizations...and then annihilate them,&amp;quot; a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.&lt;br /&gt;
&lt;br /&gt;
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].&lt;br /&gt;
&lt;br /&gt;
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is &amp;quot;The United Federation of Worlds&amp;quot;, a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from [[Wikipedia:Star Trek|Star Trek]]. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying &amp;quot;we will make it so&amp;quot;, another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to &amp;quot;make it so&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Pkunk]] insult their foes to keep from &amp;quot;wrapping around&amp;quot; to evil, this is a programmer&#039;s joke about the nature of integers under the C programming language (and many others.)  If you increase a number past its maximum (for example, 128 in an 8 bit integer) it suddenly becomes negative (-127, in this example.)&lt;br /&gt;
&lt;br /&gt;
==Ship Captains==&lt;br /&gt;
Numerous ship captain names are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Avtomat Kalashnikova assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039; &#039;&#039;(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039; is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].&lt;br /&gt;
*&#039;&#039;&#039;CRC-16&#039;&#039;&#039; is a 16 bits &amp;quot;[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039; may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference [[wikipedia:Michael Dorn|Michael Dorn]] who played Lt. Worf on Star Trek: The Next Generation.&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039; might be a reference to [[wikipedia:Jor-El|Jor-El]], superman&#039;s biological father in the DC comics universe.&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039; may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Merkur XR4Ti|XR4-TI]]&#039;&#039;&#039; was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039; is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance&#039;s short story &#039;&#039;Sail 25&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular Sci-fi serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039; is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039; is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. &#039;&#039;(This may also be a reference to other characters in this series with this same lastname.)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Pirx|Pirx]]&#039;&#039;&#039; is a reference to a fictional test pilot in a series of stories by Stanisław Lem.&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], the fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039; is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039; is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039; is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]&#039;s stories.&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039; is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld series]].&lt;br /&gt;
&lt;br /&gt;
====Kohr-Ah====&lt;br /&gt;
*All of their ship names appear to be &#039;&#039;&#039;Death&#039;&#039;&#039; followed by a [[wikipedia:Prime_number|prime number]].&lt;br /&gt;
&lt;br /&gt;
====Pkunk====&lt;br /&gt;
*&#039;&#039;&#039;Tweety&#039;&#039;&#039; is likely a reference to [[wikipedia:Tweety|Tweety Bird]].&lt;br /&gt;
*&#039;&#039;&#039;WudStok&#039;&#039;&#039; is Snoopy&#039;s friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].&lt;br /&gt;
&lt;br /&gt;
====Shofixti====&lt;br /&gt;
*&#039;&#039;&#039;Bonsai!&#039;&#039;&#039; is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].&lt;br /&gt;
*&#039;&#039;&#039;Busu&#039;&#039;&#039; is a Japanese word for ugly&lt;br /&gt;
*&#039;&#039;&#039;Chimchim&#039;&#039;&#039; most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Daikon|Daikon]]&#039;&#039;&#039; is a giant, white radish popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Gaijin|Gaijin]]&#039;&#039;&#039; is one of the Japanese words for foreigner.&lt;br /&gt;
*&#039;&#039;&#039;Genjiro&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ginzu&#039;&#039;&#039; is probably the [[wikipedia:Ginsu|Ginsu knife]].&lt;br /&gt;
*&#039;&#039;&#039;Hiyata&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ichiban&#039;&#039;&#039; is the Japanese word for the number 1, or first&lt;br /&gt;
*&#039;&#039;&#039;Kimba&#039;&#039;&#039; refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Katana|Katana]]&#039;&#039;&#039; is a Japanese sword.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Kudzu|Kudzu]]&#039;&#039;&#039; is an Asian plant that can be found in southern Japan.&lt;br /&gt;
*&#039;&#039;&#039;Naninani&#039;&#039;&#039; is Japanese for &amp;quot;such and such&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Sushi|Sushi]]&#039;&#039;&#039; is Japanese for seasoned rice, usually associated with raw fish.&lt;br /&gt;
*&#039;&#039;&#039;Tanaka&#039;&#039;&#039; is a fairly common [[wikipedia:Japanese name|Japanese surname]].&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:Tofu|Tofu]]&#039;&#039;&#039; is bean curd, popular in Japanese cooking.&lt;br /&gt;
*&#039;&#039;&#039;Tora-3&#039;&#039;&#039; refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]&lt;br /&gt;
*&#039;&#039;&#039;Wasabe&#039;&#039;&#039; is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].&lt;br /&gt;
&lt;br /&gt;
====Spathi====&lt;br /&gt;
*&#039;&#039;&#039;Jinkeze&#039;&#039;&#039; is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she&#039;s is scared or surprised.&lt;br /&gt;
&lt;br /&gt;
====Supox====&lt;br /&gt;
*&#039;&#039;&#039;Crinoid&#039;&#039;&#039; is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode &#039;&#039;The Seeds of Doom&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Trifid&#039;&#039;&#039; is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].&lt;br /&gt;
*All of the other captain names are parts or types of plants.&lt;br /&gt;
&lt;br /&gt;
====Syreen====&lt;br /&gt;
*&#039;&#039;&#039;Aelita&#039;&#039;&#039; possibly refers to the early Soviet silent film [[wikipedia:Aelita|Aelita:Queen of Mars]].&lt;br /&gt;
*&#039;&#039;&#039;Alia&#039;&#039;&#039; is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Alura&#039;&#039;&#039; is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].&lt;br /&gt;
*&#039;&#039;&#039;Ardala&#039;&#039;&#039; is a reference to the Princess Ardala, nemesis of Buck Rogers. &lt;br /&gt;
*&#039;&#039;&#039;Be&#039;lit&#039;&#039;&#039; is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.&lt;br /&gt;
*&#039;&#039;&#039;Brawne&#039;&#039;&#039; refers to Brawne Lamia, a character in Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.&lt;br /&gt;
*&#039;&#039;&#039;Dale&#039;&#039;&#039; is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].&lt;br /&gt;
*&#039;&#039;&#039;Danning&#039;&#039;&#039; is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].&lt;br /&gt;
*&#039;&#039;&#039;Dejah&#039;&#039;&#039; is a reference to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].&lt;br /&gt;
*&#039;&#039;&#039;Maya&#039;&#039;&#039; refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilties.&lt;br /&gt;
*&#039;&#039;&#039;Munro&#039;&#039;&#039; possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].&lt;br /&gt;
*&#039;&#039;&#039;Penny&#039;&#039;&#039; possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]].&lt;br /&gt;
*&#039;&#039;&#039;Ripley&#039;&#039;&#039; is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].&lt;br /&gt;
*&#039;&#039;&#039;Sparta&#039;&#039;&#039; is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].&lt;br /&gt;
*&#039;&#039;&#039;Teela&#039;&#039;&#039; is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven&#039;s [[wikipedia:Ringworld|Ringworld]] novels.&lt;br /&gt;
*&#039;&#039;&#039;Yarr&#039;&#039;&#039; may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].&lt;br /&gt;
&lt;br /&gt;
====Umgah====&lt;br /&gt;
*&#039;&#039;&#039;Brewz&#039;k&#039;&#039;&#039; is likely the slang word brewski.&lt;br /&gt;
*&#039;&#039;&#039;Ei&#039;Ei&#039;o&#039;&#039;&#039; is probably referring to the refrain of the children&#039;s song &amp;quot;Old Macdonald had a farm&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Utwig====&lt;br /&gt;
*&#039;&#039;&#039;[[Wikipedia:Nestor|Nestor]]&#039;&#039;&#039; was a hero celebrated as an elderly and wise counselor to the Greeks at Troy.&lt;br /&gt;
*&#039;&#039;&#039;Duna&#039;&#039;&#039; is Hungarian for the Danuba, a river in central and southeastern Europe.&lt;br /&gt;
*&#039;&#039;&#039;Jujuby&#039;&#039;&#039; spelled &#039;[[Wikipedia:Jujube|Jujube]]&#039;, is the fruit of a certain tree, also known as &amp;quot;Chinese Date&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Endo&#039;&#039;&#039; in Japanese is a type of pea, but most probably a reference to [[Wikipedia:Shusaku Endo|Shusaku Endo]], a twentieth century Japanese author of several critically acclaimed novels.&lt;br /&gt;
&lt;br /&gt;
====Zoq Fot Pik====&lt;br /&gt;
*&#039;&#039;&#039;RinTin&#039;&#039;&#039; is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].&lt;br /&gt;
&lt;br /&gt;
==Ship Designs==&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;br /&gt;
&lt;br /&gt;
==Constellation names==&lt;br /&gt;
According to the [[HyperSpace]] starmap, the names for the HyperSpace constellations were taken from &amp;quot;traditional astronomical designations.&amp;quot; These are the in-game star and constellation names that don&#039;t directly correspond to real life astronomical designations. (Some, such as Lalande and Wolf, appear to be derived from astronomical designations).&lt;br /&gt;
*&#039;&#039;&#039;Arianni&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brahe&#039;&#039;&#039; is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.&lt;br /&gt;
*&#039;&#039;&#039;Cerenkov&#039;&#039;&#039; is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.&lt;br /&gt;
*&#039;&#039;&#039;Chandrasekhar&#039;&#039;&#039; is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.&lt;br /&gt;
*&#039;&#039;&#039;Copernicus&#039;&#039;&#039; is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.&lt;br /&gt;
*&#039;&#039;&#039;Gorno&#039;&#039;&#039; is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Hyginus&#039;&#039;&#039; is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].&lt;br /&gt;
*&#039;&#039;&#039;Hyperion&#039;&#039;&#039; is a reference to the main setting of Dan Simmons&#039; [[wikipedia:Hyperion Cantos|Hyperion Cantos]].&lt;br /&gt;
*&#039;&#039;&#039;Illuminati&#039;&#039;&#039; is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].&lt;br /&gt;
*&#039;&#039;&#039;Kepler&#039;&#039;&#039; is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.&lt;br /&gt;
*&#039;&#039;&#039;Klystron&#039;&#039;&#039; is a reference to a kind of vacuum tube used in early radar systems.&lt;br /&gt;
*&#039;&#039;&#039;Lentilis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lipi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Maksutov&#039;&#039;&#039; is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].&lt;br /&gt;
*&#039;&#039;&#039;Mersenne&#039;&#039;&#039; is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.&lt;br /&gt;
*&#039;&#039;&#039;Metis&#039;&#039;&#039; is a moon of Jupiter, and correspondingly a character in Roman mythology.&lt;br /&gt;
*&#039;&#039;&#039;Olber&#039;&#039;&#039; is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.&lt;br /&gt;
*&#039;&#039;&#039;Organon&#039;&#039;&#039; is likely either a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or a reference to the [[Wikipedia:Organa family|Organa family]] in the  [[Wikipedia:Star Wars|Star Wars]] universe.&lt;br /&gt;
*&#039;&#039;&#039;Ptolemae&#039;&#039;&#039; is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. &lt;br /&gt;
*&#039;&#039;&#039;Raynet&#039;&#039;&#039; is possibly a misspelling of &amp;quot;Rayet&amp;quot;, an existing astronomical designation. it could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].&lt;br /&gt;
*&#039;&#039;&#039;Saurus&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Squidi&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vitalis&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Zeeman&#039;&#039;&#039; is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Marauder&amp;diff=5759</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Marauder&amp;diff=5759"/>
		<updated>2005-07-24T05:47:52Z</updated>

		<summary type="html">&lt;p&gt;Nic: &amp;quot;Utwing&amp;quot;?  FFS, did you look at it even once before submitting it?  Revised additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Image:Kohr-Ah_Marauder_Icon.png]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{UrQuanNav}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Kohr-Ah]] [[Marauder]] is a very powerful vessel rivaling the [[Kzer-Za|Ur-Quan]] [[Dreadnought]]. It is armed with spinning sawblades and a destructive F.R.I.E.D. system.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
Comparable in size, speed, acceleration and turning to an Ur-Quan Dreadnought, what the Marauder lacks in grace it more than makes up for with its devastating weapons systems.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
In combat, the Marauder launches spinning metal-blade disks with a near-limitless range and a short-range homing capability.  When launched, they will travel in a given direction as long as the fire button is held down, and when it is released, they will stop and hold their position.  As an enemy ship approaches, the disks will slowly close in on it, causing massive damage on contact.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The &amp;quot;Fiery Ring of Inevitable and Eternal Destruction&amp;quot;, or F.R.I.E.D., is a ring of superheated plasma that expands from the Marauder and annihilates anything in its path. If a F.R.I.E.D. shot and an enemy projectile collide, the F.R.I.E.D. will always win.  This property makes them very useful for defense. Using F.R.I.E.D. consumes half of the maximum battery.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Overall, the Kohr-Ah Marauder is one of the most powerful ships in the Quadrant.  Its weapon systems make it an effective opponent at any range, and the primary weapon is particularly useful in &amp;quot;setting traps&amp;quot;; surrounding an enemy ship with blades on all sides and letting them close in.&lt;br /&gt;
&lt;br /&gt;
Its firing rate is slower than the Dreadnought, and its weapons do less damage, but the range and homing abilities more than make up for it.&lt;br /&gt;
&lt;br /&gt;
Strong against: Most Ships&lt;br /&gt;
&lt;br /&gt;
Weak against: The [[Utwig]] [[Jugger]] and [[Yehat]] [[Terminator]] can use their shields to absorb the Marauder&#039;s attacks, and nimble ships like the [[Spathi]] [[Eluder]], [[Supox]] [[Blade]] and [[Pkunk]] [[Fury]] can evade incoming fire when flown by skilled pilots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=5696</id>
		<title>Influences and references</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Influences_and_references&amp;diff=5696"/>
		<updated>2005-07-19T03:46:21Z</updated>

		<summary type="html">&lt;p&gt;Nic: formatting changes, added some references, ran article through a spelcheker  ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The [[Star Control|Star Control 1]] manual mentions &amp;quot;Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. &amp;quot;Doc&amp;quot; Smith]], [[wikipedia:Joe Halderman|Joe Halderman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]&#039;s writings. (XXX: need more exact references).&lt;br /&gt;
&lt;br /&gt;
The [[Ilwrath]] were named after a friend of the creators (XXX: both?) named McIlwraith.&lt;br /&gt;
&lt;br /&gt;
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].&lt;br /&gt;
&lt;br /&gt;
When the [[Spathi Safe Ones]] ask the player for the [[ultra-secret Spathi Cypher]], one of the incorrect options is &amp;quot;Wagh-nagl Fthagn&amp;quot;, which spelled a little bit differently (&amp;quot;Wagh-nagl Fhtagn&amp;quot;) is a used in ??? (XXX: something [[wikipedia:Cthulhu|Cthulhu]] related). One of the other options, &amp;quot;Gort, merenga!&amp;quot; comes from the movie &amp;quot;[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.&lt;br /&gt;
&lt;br /&gt;
Mosquito Mange? (http://moshkow.perm.ru/win/STRUGACKIE/engl_picnic.txt ?)&lt;br /&gt;
&lt;br /&gt;
The [[Mycon]] is taken from the Greek prefix &amp;quot;myc-&amp;quot; or &amp;quot;myco-&amp;quot;, which means Fungus.&lt;br /&gt;
&lt;br /&gt;
===Ship Captains===&lt;br /&gt;
Numerous ship captain names are actually references.&lt;br /&gt;
&lt;br /&gt;
====Androsynth====&lt;br /&gt;
*&#039;&#039;&#039;1040-EZ&#039;&#039;&#039; is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.&lt;br /&gt;
*&#039;&#039;&#039;976-KILL&#039;&#039;&#039; is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The &amp;quot;976&amp;quot; prefix is reserved for pay services.&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:AK-47|AK-47]]&#039;&#039;&#039; is the famous Kalashnikov assault rifle&lt;br /&gt;
*&#039;&#039;&#039;BHS-79&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;BIM-XT&#039;&#039;&#039; is an anagram for a [[wikipedia:IBM XT|massively powerful supercomputer]] made in the early 1980s&lt;br /&gt;
*&#039;&#039;&#039;BOOJI-1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[wikipedia:CRC-16|CRC-16]]&#039;&#039;&#039; is a checksumming standard.&lt;br /&gt;
*&#039;&#039;&#039;DORN-3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;DOS-1.0&#039;&#039;&#039; is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS||Apple DOS]], etc).&lt;br /&gt;
*&#039;&#039;&#039;HAL-2001&#039;&#039;&#039; is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]&#039;s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]&lt;br /&gt;
*&#039;&#039;&#039;JOR-15&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;KORB-7B&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ME-262&#039;&#039;&#039; is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. &lt;br /&gt;
*&#039;&#039;&#039;NECRO-99&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;SR-71&#039;&#039;&#039; is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.&lt;br /&gt;
*&#039;&#039;&#039;XR4-TI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Human====&lt;br /&gt;
*&#039;&#039;&#039;Adama&#039;&#039;&#039; is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.&lt;br /&gt;
*&#039;&#039;&#039;Belt&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Buck&#039;&#039;&#039; refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular Sci-fi serials in the late 30&#039;s, as well as a later television series.&lt;br /&gt;
*&#039;&#039;&#039;Decker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ender&#039;&#039;&#039; is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender&#039;s Game|Ender&#039;s Game]].&lt;br /&gt;
*&#039;&#039;&#039;Graeme&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Halleck&#039;&#039;&#039; is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].&lt;br /&gt;
*&#039;&#039;&#039;Kirk&#039;&#039;&#039; is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701&amp;amp;nbsp;B in the original series of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pike&#039;&#039;&#039; is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captained of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701&amp;amp;nbsp;B in the pilot episode of [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*&#039;&#039;&#039;Pirx&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Solo&#039;&#039;&#039; is a reference to [[wikipedia:Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.&lt;br /&gt;
*&#039;&#039;&#039;Spiff&#039;&#039;&#039; is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], the fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]&lt;br /&gt;
*&#039;&#039;&#039;Trent&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tuf&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;VanRijn&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Wu&#039;&#039;&#039;&lt;br /&gt;
===Ship Designs===&lt;br /&gt;
*The &#039;&#039;&#039;[[Earthling]] [[Cruiser]]&#039;&#039;&#039; seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].&lt;br /&gt;
*The &#039;&#039;&#039;[[Syreen]] [[Penetrator]]&#039;&#039;&#039; is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=8981</id>
		<title>User:Nic</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=8981"/>
		<updated>2005-07-08T23:13:22Z</updated>

		<summary type="html">&lt;p&gt;Nic: updated to reflect recent events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m one of the great unwashed masses of people who submit patches and bugfixes to the game for coredev&#039;s approval.  Sometimes they take them, other times they laugh at me.  It&#039;s a delicate dance, really.  ;)  I&#039;m also the guy who makes the MacOS X release, although that honour is mostly an accident of history.&lt;br /&gt;
&lt;br /&gt;
I generally loathe to talk about myself.&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are included in Ur-Quan Masters ==&lt;br /&gt;
* Made the game recognise add-on files that have the extension &amp;quot;.uqm&amp;quot; as well as &amp;quot;.zip&amp;quot;, so that the game can distribute its content as &amp;quot;.uqm&amp;quot; files instead, to try and avert the uncontrollable impulse some people have to unzip their content files.  The &amp;quot;official&amp;quot; version of this feature is different from my original patch, but I&#039;ll take credit for it anyways.  ;)&lt;br /&gt;
* Fixed it so that sending the self-destruct code to a [[Slylandro]] [[Probe]] causes the &amp;quot;combat summary&amp;quot; screen to appear.  This should put to bed the persistent rumours that the self-destruct code causes you to not receive the RUs for the kill.&lt;br /&gt;
* Went through all the dialogs and synchronized the speech and the subtitles, and corrected all the timings.  The line between &amp;quot;fun&amp;quot; and &amp;quot;work&amp;quot; was crossed on several occasions during this time.&lt;br /&gt;
* When you explode a [[Shofixti]] [[Scout]], any [[Orz]] [[Nemesis#Special_Action:_Marines_.28GoGos.29|Marines]] on board used to survive it.  This was deemed a bug, so I fixed it.&lt;br /&gt;
* Improved the [[slave shield]] graphics in the orbital screen&lt;br /&gt;
* Fixed a bug with the planet lander, where it would display the wrong amount for the fuel required to land &#039;&#039;(it would say 1.10 instead of 2.0)&#039;&#039;&lt;br /&gt;
* When you send the [[Mycon]] into the [[Syreen]] ambush, now you don&#039;t hear of their glorious victory until after the attack; previously, they would tell you all about it before the Mycon had moved an inch.  Additionally, the Syreen ships didn&#039;t become available after the attack, despite the dialog saying they did.  Fixed that, too.&lt;br /&gt;
* Made it such that you could hear the righteous indignation of [[Hayes|Commander Hayes]] at the beginning of the game whether you had radioactives in your cargo hold or not&lt;br /&gt;
* Fixed various small graphics glitches in various parts of the game &#039;&#039;(colour cycling problems, ghost pixels, etc.)&#039;&#039;&lt;br /&gt;
* Added the SC2-style ship stats in the Outfit screen&lt;br /&gt;
* Fixed the positioning/alignment troubles with the subtitles&lt;br /&gt;
* Helped a little with the PC-style menus&lt;br /&gt;
* Made the MOD player in the game respect the &amp;quot;repeat&amp;quot; command, like the original SC2 did&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are NOT included in Ur-Quan Masters ==&lt;br /&gt;
* Made a dialog box for Mac OS X that displays at game startup, and allows Mac users to set their configuration options, which is not otherwise possible when starting the game through the Finder.  It was rejected because the in-game setup menu makes it (mostly) redundant, and because they think that these types of things should be stand-alone programs rather than built-in to the game.  I disagree with their decision, but their house, their rules...&lt;br /&gt;
* If a Shofixti Scout defeats a [[Pkunk]] [[Fury]] by using its &amp;quot;Glory Device&amp;quot;, and the Pkunk is &amp;quot;reborn&amp;quot;, the victory ditty for the Shofixti plays, rather than the &amp;quot;hallelujah&amp;quot; sound.  I fixed it, but doing so was controversial; I honestly do not understand their objections to it, and it&#039;s not for lack of them attempting to explain it to me.  In this case, I guess I&#039;m just slow.&lt;br /&gt;
* Made it such that some gas giants (e.g., including Saturn but excluding Jupiter) have visible rings in the coarse scan.  It was rejected because it falls outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
* Made pressing the Left and Right controls in game adjust fuel/crew 10 at a time.  Some grumblings were made with regards to the approach I took in making this happen, but for the most part I think this patch was ignored.&lt;br /&gt;
* Made a &amp;quot;progress bar&amp;quot; for the initial load screen.  It was rejected because they thought accepting it would reduce their impetus to make the content loading faster.  I can&#039;t say I disagree with that...  ;)&lt;br /&gt;
* Fixed a bug from the original SC2; the [[Androsynth]] [[Guardian]] captain special doesn&#039;t affect the captain portrait in the same manner as it did in the original Star Control.  In Star Control, when you activated the special, the guy on the right would flip his switch and hold it until the Blazer mode turned off; in SC2, the guy on the right would flip his switch for a split second and return to normal.  I did a little &amp;quot;three card monte&amp;quot; with the captain potrait frames in order to make it look like SC1, and this gave coredev hives.  They rejected it outright as an ugly hack.  They&#039;re probably right.  ;)&lt;br /&gt;
* It always bugged me that when you shoot the tractors on Earth&#039;s moon, they just disappear.  I always thought since they only exist for target practice, that when you shoot them they should blow up or something.  So I took the frames/code for when the planet lander explodes, and applied it to the moon tractors; which made the Luna mission quite a bit more fun for me.  Coredev rejected it on the grounds that it fell outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
&lt;br /&gt;
A version of the sources with all these features/patches applied is available [http://www.submedia.net/uqm/ here].&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control&amp;diff=5494</id>
		<title>Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control&amp;diff=5494"/>
		<updated>2005-06-26T23:46:25Z</updated>

		<summary type="html">&lt;p&gt;Nic: The PC and Genesis versions had basically identical title screens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Star Control I Title Screen.png|thumb|right|Star Control title screen for the IBM PC and Sega Genesis.]]&lt;br /&gt;
:&#039;&#039;This article is about the Star Control game. For information on the Star Control organization, see [[Star Control (Organization)]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star Control&#039;&#039;&#039; was developed by [[Fred Ford]] and [[Paul Reiche III]] and released for the PC in 1990 by [[Accolade]]. A port for the Sega Genesis was released by Ballistic the following year.&lt;br /&gt;
&lt;br /&gt;
Gameplay is a mixture of action and strategy. Players control fleets of ships and maneuver them about a star map, mining and fortifying planets while building up a fleet. When two (or more) enemy ships meet in orbit around a planet, they engage in a one-on-one dogfight to the death. This aspect of the game draws its inspiration from [http://en.wikipedia.org/wiki/Spacewar SPACEWAR!] (written for the PDP-1).&lt;br /&gt;
&lt;br /&gt;
Two things set Star Control apart from various other SPACEWAR! &#039;clones&#039;- the aspect of strategy and the diversity of the ships (leading to higher quality gameplay). Each ship has a unique weapon and special ablility, as well as varied stats that affect its performance in combat directly. Players must learn the strengths and weaknesses of each vessel and how to cope with them.&lt;br /&gt;
&lt;br /&gt;
Star Control also laid the foundations for [[Star Control II]], a masterpiece of space exploration, combat, and diplomacy.&lt;br /&gt;
{{incomplete}}&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Resource_Gathering_Hints&amp;diff=9600</id>
		<title>Talk:Resource Gathering Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Resource_Gathering_Hints&amp;diff=9600"/>
		<updated>2005-06-22T16:38:24Z</updated>

		<summary type="html">&lt;p&gt;Nic: Re:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have found reference that in the sourceforge version main game, vux do not launch close. as far as i can recall, vux did launch close in the original dos version. no idea about 3do or other versions. can anyone confirm? what&#039;s your take on the issue?&lt;br /&gt;
&lt;br /&gt;
== Re: ==&lt;br /&gt;
&lt;br /&gt;
You recall incorrectly.  In Super Melee, the VUX have the ability to spawn adjacent to the enemy ship; but this is disabled in the full game.  This behaviour faithfully tracks the original PC and 3DO versions of the game.&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Source&amp;diff=5443</id>
		<title>Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Source&amp;diff=5443"/>
		<updated>2005-06-10T01:05:56Z</updated>

		<summary type="html">&lt;p&gt;Nic: Infinite pressure?  Maybe not.  Using the PC version&amp;#039;s &amp;quot;Super Thick&amp;quot; nomenclature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Source&#039;&#039;&#039; is the name the [[Slylandro]] have for their homeworld Beta Corvi IV. It is the only known Gas Giant that has evolved life on it. Many species live on Source and one has even gained sentience: the Slylandro.&lt;br /&gt;
&lt;br /&gt;
The Slylandro divide Source into three distinct regions: their world, the Depths, and Void. Their world consists of the 500 kilometer band of atmosphere where the Slylandro can survive with ease. Beneath their world lies the Depths where conditions become increasingly dark and hostile the deeper one goes. Traversing into the Depths leaves long-lasting tissue scars on or even ruptures the Slylandros&#039; gas bags. Any large scale constructions of tools or weapons are eventually dragged into the Depths by their own weight. Void lies above their world. Slylandro become giddy and behave innappropriately in the rarefied atmosphere of Void.&lt;br /&gt;
&lt;br /&gt;
===Planetary Data for Source===&lt;br /&gt;
:Orbital Radius: 8.04 AU&lt;br /&gt;
:Atmosphere: Super Thick&lt;br /&gt;
:Temperature:  -156&amp;amp;deg;C&lt;br /&gt;
:Weather: Class 8&lt;br /&gt;
:Tectonics: Class 0 (nonexistent)&lt;br /&gt;
:Mass: 295.8 M&amp;lt;sub&amp;gt;earth&amp;lt;/sub&amp;gt;&lt;br /&gt;
:Radius: 11.2 R&amp;lt;sub&amp;gt;earth&amp;lt;/sub&amp;gt;&lt;br /&gt;
:Surface gravity: 2.35 g&lt;br /&gt;
:Axial Tilt: 5&amp;amp;deg;&lt;br /&gt;
:Rotation Period: 14.2 hrs&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=5851</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=5851"/>
		<updated>2005-06-09T03:17:42Z</updated>

		<summary type="html">&lt;p&gt;Nic: Re:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
&lt;br /&gt;
== Re: ==&lt;br /&gt;
&lt;br /&gt;
The terms for redistribution are available [[Ultronomicon:Copyrights|here]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Thraddash&amp;diff=6172</id>
		<title>Thraddash</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Thraddash&amp;diff=6172"/>
		<updated>2005-06-03T22:27:35Z</updated>

		<summary type="html">&lt;p&gt;Nic: annigilated... I mean annihigated.. damn!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBox|name=Thraddash|image=Thradd_comm.png|caption=A typical Thraddash starship captain|homeworld=Delta Draconis I|coordinates=253.5 : 835.8|organizations=The [[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]|ship=[[Torch]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Thraddash&#039;&#039;&#039; are a race of intellectually challenged barbarians from the Draconis stars.&lt;br /&gt;
&lt;br /&gt;
==Physiology and Psychology==&lt;br /&gt;
The Thraddash look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Thraddash talk tough and act even tougher, usually smoking cigars in their cockpits. They have little or no respect for anything aside from force, which they admire greatly. You could say that the Thraddash are a resemblance of an alien biker-gang from outer space.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Thraddash history has witnessed the rise and fall of 18 different planetary cultures. Each time their culture reached a certain point a new ideology for a more perfect culture arrived, and they fought a bitter war eventually blasting themselves back usually 500 years in development, and started a new culture from scratch. &lt;br /&gt;
&lt;br /&gt;
From their conversations with [[The Captain]], we can glean some of the more interesting aspects of previous Thraddash Cultures. &lt;br /&gt;
&lt;br /&gt;
===Culture Two===&lt;br /&gt;
&lt;br /&gt;
The earliest Culture mentioned by the Thraddash was Culture Two. Little is known of Culture Two, except that they glorified fortitude and stoic resistance to pain.&lt;br /&gt;
&lt;br /&gt;
===Culture Three===&lt;br /&gt;
&lt;br /&gt;
Threatened by the virtues extolled by Culture Two, Culture Three demonstrated the dominance of their culture by brutalizing themselves. A common tactic used by Culture Three armies was to position themselves on higher ground, cut off one of their limbs and wave them threateningly at their enemies. This tactic was apparently effective in sapping the morale of their enemies, causing them to turn and flee. As a result of this, the status of Culture Three war veterans was determined by the number of limbs they had remaining.&lt;br /&gt;
&lt;br /&gt;
===Culture Nine===&lt;br /&gt;
&lt;br /&gt;
The most important single artifact common to all Thraddash cultures is the [[Aqua Helix]]. Culture Nine was the first (and only) culture to question its significance. Culture Nine considered excessive the amount of blood and passion expended over the artifact. Unfortunately, their complete defeat at the hands of Culture Ten after only two weeks of dominance only reinforced the Thraddash belief in the sanctity of the Aqua Helix.&lt;br /&gt;
&lt;br /&gt;
===Culture Twelve===&lt;br /&gt;
&lt;br /&gt;
Culture Twelve is the Thraddash example for extreme hostility. It is said that before Culture Twelve&#039;s first great battle, [[Jugkah]] the Battlemaster accidentally stepped on [[Gnusko]] the tactician&#039;s foot. This prompted Gnusko to summarily slice Jugkah in half. This rash act, however, spelled doom for Gnusko as Jugkah&#039;s troops proceeded to decimate him and his elite guard. As Gnusko&#039;s forces were defeated, the late Jugkah&#039;s master seargents [[Muuhd]] and [[Pudt]] got into an argument over the method for Gnusko&#039;s execution, whether to use crucifixion or the &amp;quot;Lead Tatoo&amp;quot; technique. The argument was resolved in a characteristically Thraddash fashion when Pudt and his command slaughtered Muuhd and his 500 troops. &lt;br /&gt;
&lt;br /&gt;
These events, however, led to the end of Culture Twelve. Their original enemy, [[Yajag]], surprised the remnants of Jugkah&#039;s army and proceeded to annihilate it, paving the way for the establishment of Culture Thirteen.&lt;br /&gt;
&lt;br /&gt;
===Culture Fourteen===&lt;br /&gt;
&lt;br /&gt;
Culture Fourteen is the second Culture to question traditional Thraddash values. Shortly after achieving dominance, Culture Fourteen claimed that the Thraddash method of cultural evolution was wrong. They claimed that every inter-Culture conflict set the Thraddash back 500 years. As with Culture Nine, Thraddash tradition again proved itself immune to change as Culture Fourteen was destroyed by Culture Fifteen after a reign of only ten years.&lt;br /&gt;
&lt;br /&gt;
===Culture Sixteen===&lt;br /&gt;
&lt;br /&gt;
Again, little is known of Culture Sixteen, except that they were considered by the Thraddash as &amp;quot;sneaky and deceptive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Culture Eighteen===&lt;br /&gt;
&lt;br /&gt;
Culture Eighteen was the dominant Thraddash culture when the [[Ur-Quan]] invaded. Their swift defeat by the Ur-Quan put their superiority into question, and an attempt for a resolution was made by the means of a thermonuclear exchange. The Ur-Quan did not allow such intra-species fighting and intercepted all of the warheads. &lt;br /&gt;
&lt;br /&gt;
The Ur-Quan&#039;s intervention, however, only postponed the the inevitable. Shortly after the failed thermonuclear weapon exchange, Culture Eighteen&#039;s challengers introduced a super-lethal poison into the air and water, ending the reign of Culture Eighteen.&lt;br /&gt;
&lt;br /&gt;
===Culture Nineteen===&lt;br /&gt;
&lt;br /&gt;
After the poisoning of Culture Eighteen, the [[Ur-Quan]] executed all of the emerging Culture&#039;s leaders, and arbitrarily assigned leaders to rule over the Thraddash. The Ur-Quan then explained that any further disobedience will be punished by the eradication of the Thraddash species. Thus started Culture Nineteen.&lt;br /&gt;
&lt;br /&gt;
Culture Nineteen elected to become [[Battle Thralls]] upon being enslaved by the Ur-Quan. As such, they expected to be part of the Ur-Quan&#039;s offensive in the quadrant. Their relative military weakness, however, forced the Ur-Quan to decide that they would be more of a liability in the coming battles and ordered them to &amp;quot;guard the flank.&amp;quot; The modern Thraddash have improved their [[Torch]] ships with an effective [[Reeunk]] Afterburner (named after its creator), and are itching to prove their worth to the Ur-Quan.&lt;br /&gt;
&lt;br /&gt;
Culture Nineteen is the Thraddash Culture first encountered by The Captain.&lt;br /&gt;
&lt;br /&gt;
===Future===&lt;br /&gt;
&lt;br /&gt;
The Captain&#039;s actions determine the fate of the Thraddash. If they are tricked into attacking the Kohr-Ah, they will move towards the area of the [[Doctrinal Conflict]] and will lose half of their fleet. The casualties during this campaign will be 60% inflicted by the Kohr-Ah and 40% inflicted by the Ur-Quan, who presumably punishes the Thraddash for again disobeying orders. If The Captain gains the respect of the Thraddash, they will hail him as a model and will establish a new Culture, the direction of which is left entirely up to The Captain. If the Ilwrath are tricked to attack the Thraddash, then the Ilwrath will move towards Thraddash space, leading to a mutually destructive war that will eliminate both their fleets.&lt;br /&gt;
&lt;br /&gt;
==Poetry==&lt;br /&gt;
&lt;br /&gt;
After The Captain directed the Thraddash to rhyme in their introductions to alien vessels, Thraddash culture found another channel of expression. The following examples provide an insight into the Thraddash psyche.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Blood is red, bruises are blue&lt;br /&gt;
&lt;br /&gt;
When strangers come here, we run them through!&lt;br /&gt;
&lt;br /&gt;
HARG! HARG! HARG! &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;There once was a Thraddash named Mak-Roni&lt;br /&gt;
&lt;br /&gt;
whose ship was in total caco-phony&lt;br /&gt;
&lt;br /&gt;
He got lost in Apodis&lt;br /&gt;
&lt;br /&gt;
and died in Draconis&lt;br /&gt;
&lt;br /&gt;
Because all that he ate was baloney!&lt;br /&gt;
&lt;br /&gt;
HARG! HARG! HARG!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Constantly moving are&lt;br /&gt;
&lt;br /&gt;
space, stars and time&lt;br /&gt;
&lt;br /&gt;
SNORT!&lt;br /&gt;
&lt;br /&gt;
form not function&lt;br /&gt;
&lt;br /&gt;
meets in death&lt;br /&gt;
&lt;br /&gt;
remembered&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_Gameplay_FAQ&amp;diff=5746</id>
		<title>Star Control II Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_Gameplay_FAQ&amp;diff=5746"/>
		<updated>2005-05-27T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Nic: reverting -- the original quote was correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of frequently asked questions (with answers) regarding the actual game of [[The Ur-Quan Masters]]. For technical questions or questions about the The Ur-Quan Masters project, check [[List of FAQs|our other FAQs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any further questions, you can ask them on [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss the general discussion board].&lt;br /&gt;
&lt;br /&gt;
If you think you have found a bug, please report it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
&lt;br /&gt;
===Is there a time limit to the game?===&lt;br /&gt;
Yes. In the PC version of [[Star Control II]] the [[Melnorme]] volunteer some information about this. As there is no spoken text for this in the 3DO version, it is also missing from [[The Ur-Quan Masters]].&lt;br /&gt;
:How nice to see you again, Captain. &lt;br /&gt;
:Before we go on, I have a small announcement. &lt;br /&gt;
:As you may know, in our travels throughout the galaxy &lt;br /&gt;
:we Melnorme have found many strange and interesting alien artifacts. &lt;br /&gt;
:One of these devices is the [[MetaChron]], a kind of trans-time alarm system. &lt;br /&gt;
:In a nutshell, it warns me of future dangers by predicting its own demise &lt;br /&gt;
:which is most likely linked to my own well being, since I keep it under my pillow. &lt;br /&gt;
:The unit is a small pyramid and, when all is well, white in color. &lt;br /&gt;
:But if we are proceeding along a timeline which will eventually result in the destruction of the MetaChron &lt;br /&gt;
:the unit slowly darkens. Presumably, it will be destroyed at the same time as it turns completely black. &lt;br /&gt;
:When we first entered this region of space, the MetaChron was white. &lt;br /&gt;
:Now it is light gray. &lt;br /&gt;
:At its present rate of change, something will destroy the MetaChron &lt;br /&gt;
:in the early part of the year 2159. &lt;br /&gt;
:In order to avoid this unpleasantness, we may be leaving just before this time &lt;br /&gt;
:so if you have business you wish to conduct with us &lt;br /&gt;
:I suggest you do so before January 2159, or February at the latest.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
===How do I defeat ship x with ship y?===&lt;br /&gt;
Look at the [[List of Ships]] for information on the specific ships. There are also a number of external web sites which provide combat information:&lt;br /&gt;
*http://ledmeister.com/supmeler.htm&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t tell the [[Mycon]] to go to Organon===&lt;br /&gt;
You are actually asking on the wrong planet. There is a remark by the Mycon on Beta Brahe in the PC version of [[Star Control II]] which clarified this, but as no speech was recorded for it for the 3DO, it is also missing from [[The Ur-Quan Masters]].&lt;br /&gt;
The missing text goes as follows:&lt;br /&gt;
:This is a special place&lt;br /&gt;
:filled with [[Juffo-Wup]].&lt;br /&gt;
:But it is not the source.&lt;br /&gt;
:Juffo-Wup springs forth from 629.1, 220.8.&lt;br /&gt;
:We must not allow this place to be soiled by the [[Non]].&lt;br /&gt;
And when you mention Organon to them:&lt;br /&gt;
:We do not interpret the will of Juffo-Wup.&lt;br /&gt;
:Only the source is so empowered.&lt;br /&gt;
:Until instructed otherwise, Juffo-Wup requires that we remain here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other questions==&lt;br /&gt;
&lt;br /&gt;
===I have some other question===&lt;br /&gt;
The [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl The Ur-Quan Masters Forum] is a good place to ask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=5653</id>
		<title>User:Nic</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=5653"/>
		<updated>2005-04-18T12:45:50Z</updated>

		<summary type="html">&lt;p&gt;Nic: Whee!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m one of the great unwashed masses of people who submit patches and bugfixes to the game for coredev&#039;s approval.  Sometimes they take them, other times they laugh at me.  It&#039;s a delicate dance, really.  ;)  I&#039;m also the guy who makes the Mac OS X release, although that honour is mostly an accident of history.&lt;br /&gt;
&lt;br /&gt;
I used to be quite active on the UQM Forums, but deleted my account in protest when the quality of discussion degenerated to a level that I found unacceptable.  I now participate in an &amp;quot;lurker&amp;quot; capacity only.&lt;br /&gt;
&lt;br /&gt;
I generally loathe to talk about myself.&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are included in Ur-Quan Masters ==&lt;br /&gt;
* Made the game recognise add-on files that have the extension &amp;quot;.uqm&amp;quot; as well as &amp;quot;.zip&amp;quot;, so that the game can distribute its content as &amp;quot;.uqm&amp;quot; files instead, to try and avert the uncontrollable impulse some people have to unzip their content files.  The &amp;quot;official&amp;quot; version of this feature is different from my original patch, but I&#039;ll take credit for it anyways.  ;)&lt;br /&gt;
* Fixed it so that sending the self-destruct code to a [[Slylandro]] [[Probe]] causes the &amp;quot;combat summary&amp;quot; screen to appear.  This should put to bed the persistent rumours that the self-destruct code causes you to not receive the RUs for the kill.&lt;br /&gt;
* Went through all the dialogs and synchronized the speech and the subtitles, and corrected all the timings.  The line between &amp;quot;fun&amp;quot; and &amp;quot;work&amp;quot; was crossed on several occasions during this time.&lt;br /&gt;
* When you explode a [[Shofixti]] [[Scout]], any [[Orz]] [[Nemesis#Special_Action:_Marines_.28GoGos.29|Marines]] on board used to survive it.  This was deemed a bug, so I fixed it.&lt;br /&gt;
* Improved the [[slave shield]] graphics in the orbital screen&lt;br /&gt;
* Fixed a bug with the planet lander, where it would display the wrong amount for the fuel required to land &#039;&#039;(it would say 1.10 instead of 2.0)&#039;&#039;&lt;br /&gt;
* When you send the [[Mycon]] into the [[Syreen]] ambush, now you don&#039;t hear of their glorious victory until after the attack; previously, they would tell you all about it before the Mycon had moved an inch.  Additionally, the Syreen ships didn&#039;t become available after the attack, despite the dialog saying they did.  Fixed that, too.&lt;br /&gt;
* Made it such that you could hear the righteous indignation of [[Hayes|Commander Hayes]] at the beginning of the game whether you had radioactives in your cargo hold or not&lt;br /&gt;
* Fixed various small graphics glitches in various parts of the game &#039;&#039;(colour cycling problems, ghost pixels, etc.)&#039;&#039;&lt;br /&gt;
* Added the SC2-style ship stats in the Outfit screen&lt;br /&gt;
* Fixed the positioning/alignment troubles with the subtitles&lt;br /&gt;
* Helped a little with the PC-style menus&lt;br /&gt;
* Made the MOD player in the game respect the &amp;quot;repeat&amp;quot; command, like the original SC2 did&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are NOT included in Ur-Quan Masters ==&lt;br /&gt;
* Made a dialog box for Mac OS X that displays at game startup, and allows Mac users to set their configuration options, which is not otherwise possible when starting the game through the Finder.  It was rejected because the in-game setup menu makes it (mostly) redundant, and because they think that these types of things should be stand-alone programs rather than built-in to the game.  I disagree with their decision, but their house, their rules...&lt;br /&gt;
* If a Shofixti Scout defeats a [[Pkunk]] [[Fury]] by using its &amp;quot;Glory Device&amp;quot;, and the Pkunk is &amp;quot;reborn&amp;quot;, the victory ditty for the Shofixti plays, rather than the &amp;quot;hallelujah&amp;quot; sound.  I fixed it, but doing so was controversial; I honestly do not understand their objections to it, and it&#039;s not for lack of them attempting to explain it to me.  In this case, I guess I&#039;m just slow.&lt;br /&gt;
* Made it such that some gas giants (e.g., including Saturn but excluding Jupiter) have visible rings in the coarse scan.  It was rejected because it falls outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
* Made pressing the Left and Right controls in game adjust fuel/crew 10 at a time.  Some grumblings were made with regards to the approach I took in making this happen, but for the most part I think this patch was ignored.&lt;br /&gt;
* Made a &amp;quot;progress bar&amp;quot; for the initial load screen.  It was rejected because they thought accepting it would reduce their impetus to make the content loading faster.  I can&#039;t say I disagree with that...  ;)&lt;br /&gt;
* Fixed a bug from the original SC2; the [[Androsynth]] [[Guardian]] captain special doesn&#039;t affect the captain portrait in the same manner as it did in the original Star Control.  In Star Control, when you activated the special, the guy on the right would flip his switch and hold it until the Blazer mode turned off; in SC2, the guy on the right would flip his switch for a split second and return to normal.  I did a little &amp;quot;three card monte&amp;quot; with the captain potrait frames in order to make it look like SC1, and this gave coredev hives.  They rejected it outright as an ugly hack.  They&#039;re probably right.  ;)&lt;br /&gt;
* It always bugged me that when you shoot the tractors on Earth&#039;s moon, they just disappear.  I always thought since they only exist for target practice, that when you shoot them they should blow up or something.  So I took the frames/code for when the planet lander explodes, and applied it to the moon tractors; which made the Luna mission quite a bit more fun for me.  Coredev rejected it on the grounds that it fell outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
&lt;br /&gt;
A version of the sources with all these features/patches applied is available [http://www.submedia.net/uqm/ here].&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=4452</id>
		<title>List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=List_of_planet_types&amp;diff=4452"/>
		<updated>2005-04-18T12:35:45Z</updated>

		<summary type="html">&lt;p&gt;Nic: All the types have been defined; removing notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many types of planet in the universe. All planets of the same type are similar in color, mineral types, and general conditions (such as atmosphere and seismic activity). With the exception of &#039;&#039;&#039;Gas Giant&#039;&#039;&#039;, a moon may be any of these types as well.&lt;br /&gt;
&lt;br /&gt;
==Types with information==&lt;br /&gt;
===Acid===&lt;br /&gt;
&#039;&#039;&#039;Acid Worlds&#039;&#039;&#039; are rich in common minerals, with heavy deposits of formic, hydrochloric, hydrocyanic, nitric, phosphoric, and sulfuric acids.  They appear green from space with a green and brown surface.&lt;br /&gt;
&lt;br /&gt;
===Alkali===&lt;br /&gt;
&#039;&#039;&#039;Alkali Worlds&#039;&#039;&#039; are rich in alkali base metals, with medium deposits of Strontium, Barium, and Calcium. They appear green from space, with blotches of teal and blue on the surface. In [[Sol]], [[Titan]] is an Alkali World.&lt;br /&gt;
&lt;br /&gt;
===Auric===&lt;br /&gt;
&#039;&#039;&#039;Auric Worlds&#039;&#039;&#039; are worlds made of solid gold, and have the equivalent of three huge deposits of gold available for collection on them. They appear yellow from space.&lt;br /&gt;
&lt;br /&gt;
===Azure===&lt;br /&gt;
&#039;&#039;&#039;Azure Worlds&#039;&#039;&#039; feature light deposits of Indium, Vanadium, Molybdenum. They appear blue from space, with a blue, heavily cratered surface from orbit.&lt;br /&gt;
&lt;br /&gt;
===Carbide===&lt;br /&gt;
&#039;&#039;&#039;Carbide Worlds&#039;&#039;&#039; are rich in Carbon, a common element, with three heavy deposits&#039; worth. They appear red from space and have a bright red and pink surface.&lt;br /&gt;
&lt;br /&gt;
===Chlorine===&lt;br /&gt;
&#039;&#039;&#039;Chlorine Worlds&#039;&#039;&#039; feature very heavy deposits of both pure chlorine and hydrochloric acids, with light deposits of zinc and trace deposits of gallium.  They appear green from space.&lt;br /&gt;
&lt;br /&gt;
===Chondrite===&lt;br /&gt;
&#039;&#039;&#039;Chondrite Worlds&#039;&#039;&#039; feature heavy deposits of ethanol and free radicals.  They appear violet from space, and blue, violet, and black from orbit.&lt;br /&gt;
&lt;br /&gt;
===Cimmerian===&lt;br /&gt;
&#039;&#039;&#039;Cimmerian Worlds&#039;&#039;&#039; have midsize deposits of methane, ammonia, methanol, and lithium. They appear red from space and have a dark purple and red-brown surface.&lt;br /&gt;
&lt;br /&gt;
===Copper===&lt;br /&gt;
&#039;&#039;&#039;Copper Worlds&#039;&#039;&#039; are made of pure copper, and feature the equivalent of two huge deposits of copper.  They appear green from space.&lt;br /&gt;
&lt;br /&gt;
===Crimson===&lt;br /&gt;
&#039;&#039;&#039;Crimson Worlds&#039;&#039;&#039; feature light deposits of barium, boron, beryllium, bismuth, and bromine. Life may be present on a Crimson world. They appear red from space, and have a heavily cratered red surface.&lt;br /&gt;
&lt;br /&gt;
===Cyanic===&lt;br /&gt;
&#039;&#039;&#039;Cyanic Worlds&#039;&#039;&#039; appear green from space, and have dark green surfaces. They usually have huge quantities of Cyano-acetylene. In [[Sol]], [[Ganymede]] is a Cyanic World.&lt;br /&gt;
&lt;br /&gt;
===Dust===&lt;br /&gt;
&#039;&#039;&#039;Dust Worlds&#039;&#039;&#039; have light deposits of bismuth, aluminum, and potassium. They appear red from space and have a dark red surface with blotches of pink and brown. In [[Sol]], [[Mars]] is a Dust World. The [[Druuge]] homeworld is also a Dust World.&lt;br /&gt;
&lt;br /&gt;
===Emerald===&lt;br /&gt;
&#039;&#039;&#039;Emerald Worlds&#039;&#039;&#039; appear green from space, and have bright green crystal-patterned surfaces. They are rich in exotic minerals, with medium deposits of Antimatter and huge deposits of Aguuti Nodules.&lt;br /&gt;
&lt;br /&gt;
===Fluorescent===&lt;br /&gt;
&#039;&#039;&#039;Fluorescent Worlds&#039;&#039;&#039; have huge quantities of Technetium and Neon, and light quantities of Radon.  They appear violet from space.&lt;br /&gt;
&lt;br /&gt;
===Gas Giant===&lt;br /&gt;
&#039;&#039;&#039;Gas Giants&#039;&#039;&#039; get their name from the fact that they are incredibly large planets composed of gases. Because they are made of gas, you cannot land on them or collect minerals from them. They do however often have many moons. The only known instance of life evolving inside a Gas Giant are the [[Slylandro]]. Gas giants come in a variety of colors, and feature a distinctive striped pattern visible from orbit. In the [[Sol]] system, [[Jupiter]], [[Saturn]], [[Uranus]] and [[Neptune]] are Gas Giants. Moons in SC2 are rarely, if ever, Gas Giants.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
&#039;&#039;&#039;Green Worlds&#039;&#039;&#039; have heavy deposits of praseodymium and neodymium. They also can support life. They of course appear green from space, and have a heavily-cratered teal-green surface.&lt;br /&gt;
&lt;br /&gt;
===Halide===&lt;br /&gt;
&#039;&#039;&#039;Halide Worlds&#039;&#039;&#039; feature medium deposits of the corrosive halide elements Bromine (two deposits), Flourine, and Iodine, and the radioactive halide Astatine. They appear green from space and their surface is teal, green, brown, and grey. In [[Sol]], [[Europa]] is a Halide World.&lt;br /&gt;
&lt;br /&gt;
===Hydrocarbon===&lt;br /&gt;
&#039;&#039;&#039;Hydrocarbon Worlds&#039;&#039;&#039; are planets with huge deposits of Hydrocarbons, a common mineral, and have light quantaties of the base metal Tantalum and trace amounts of Bismuth. They appear blue from space, with a dark blue and dark violet surface.&lt;br /&gt;
&lt;br /&gt;
===Infrared===&lt;br /&gt;
&#039;&#039;&#039;Infrared Worlds&#039;&#039;&#039; feature large deposits of mercury. They appear red from space and have a light brown and red surface.&lt;br /&gt;
&lt;br /&gt;
===Iodine===&lt;br /&gt;
&#039;&#039;&#039;Iodine Worlds&#039;&#039;&#039; feature some base metals and corrosive elements, especially Iodine. They appear green from space and have a heavily-cratered yellow-green surface.&lt;br /&gt;
&lt;br /&gt;
===Lanthanide===&lt;br /&gt;
&#039;&#039;&#039;Lanthanide Worlds&#039;&#039;&#039; are worlds composed of the heavy rare earth elements. They are rich in elements like Ytterbium, Cerium, and Lanthanum. They appear yellow from space.&lt;br /&gt;
&lt;br /&gt;
===Maroon===&lt;br /&gt;
&#039;&#039;&#039;Maroon Worlds&#039;&#039;&#039; have base metals and common minerals. They appear red from space, and have a heavily-cratered red-violet surface.&lt;br /&gt;
&lt;br /&gt;
===Magma===&lt;br /&gt;
&#039;&#039;&#039;Magma Worlds&#039;&#039;&#039; are worlds with a very thin crust, and experience extremely frequent earthquakes as a result of the motion of the mantle.  They normally have a moderate amount of base metals, and appear as large red planets from space.&lt;br /&gt;
&lt;br /&gt;
===Magnetic===&lt;br /&gt;
&#039;&#039;&#039;Magnetic Worlds&#039;&#039;&#039; have ferromagnetic metals, especially Nickel and Niobium, and a small amount of exotic Magnetic Monopoles. They appear green from space and have a brown-green surface.&lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
&#039;&#039;&#039;Metal Worlds&#039;&#039;&#039; are rich in all sorts of metals, including precious metals, corrosives, and base metals. They appear red-orange from space, and have a heavily-cratered yellow and orange surface. In [[Sol]], [[Mercury]] is a Metal World.&lt;br /&gt;
&lt;br /&gt;
===Noble===&lt;br /&gt;
&#039;&#039;&#039;Noble Worlds&#039;&#039;&#039; are rich in noble gases, sometimes also having small deposits of common Helium. They appear blue from space, with a dark blue surface covered in large blotches of light blue.&lt;br /&gt;
&lt;br /&gt;
===Oolite===&lt;br /&gt;
&#039;&#039;&#039;Oolite Worlds&#039;&#039;&#039; have moderate deposits of rare earth metals as well as small levels of precious metals. They appear purple from space and a cratered, purple and violet surface is revealed in orbit. The closest currently known to the [[Sol]] system orbits the &#039;&#039;&#039;sixth planet&#039;&#039;&#039; of the &#039;&#039;&#039;Alpha Ptolemae&#039;&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
===Opalescent===&lt;br /&gt;
&#039;&#039;&#039;Opalescent Worlds&#039;&#039;&#039; feature rare earth metals, noble gases, and base metals. They appear cyan from space, and have a sea-green surface.&lt;br /&gt;
&lt;br /&gt;
===Organic===&lt;br /&gt;
&#039;&#039;&#039;Organic Worlds&#039;&#039;&#039; feature organic compounds, common minerals like Carbon Dioxide, Formaldehyde, and Free Radicals. While these sort of chemicals are related to life, there may or may not be alien life forms on an Organic world. Organic worlds appear cyan from space.&lt;br /&gt;
&lt;br /&gt;
===Pellucid===&lt;br /&gt;
&#039;&#039;&#039;Pellucid Worlds&#039;&#039;&#039; are less opaque than most, and usually have very small amounts of exotic minerals, typically Tzo Crystals, if any minerals at all. They appear violet from space, with pastel violets and blues on the surface. In [[Sol]], [[Pluto]] and [[Callisto]] are Pellucid worlds.&lt;br /&gt;
&lt;br /&gt;
===Plutonic===&lt;br /&gt;
&#039;&#039;&#039;Plutonic Worlds&#039;&#039;&#039; are geologically active, but have little vulcanism.  Therefore, most rocks there formed deep beneath the crust, and frequently contain large deposits of base, rare earth, and radioactive metals.  These uncommon worlds are large and yellow, when viewed from space, and have orange-yellow, red, and brown surfaces.&lt;br /&gt;
&lt;br /&gt;
===Primordial (Greenhouse)===&lt;br /&gt;
&#039;&#039;&#039;Primordial Worlds&#039;&#039;&#039; have common minerals and base metals. They appear green from space and their surface is many shades of green. In [[Sol]], [[Venus]] is a Primordial World. The [[Ilwrath]] homeworld is also a Primordial World.&lt;br /&gt;
&lt;br /&gt;
===Purple===&lt;br /&gt;
&#039;&#039;&#039;Purple Worlds&#039;&#039;&#039; have some base metals. They appear violet from space with a heavily-cratered purple surface.&lt;br /&gt;
&lt;br /&gt;
===Quasi-Degenerate===&lt;br /&gt;
&#039;&#039;&#039;Quasi-Degenerate Worlds&#039;&#039;&#039; often have some exotic Degenerate Matter. They appear green from space and have a dark-green surface.&lt;br /&gt;
&lt;br /&gt;
===Radioactive===&lt;br /&gt;
&#039;&#039;&#039;Radioactive Worlds&#039;&#039;&#039; possess good deals of radioactive minerals. Although they give a nice reward, they are fairly hard to find. They appear bright orange from space, and have a brilliant pink and orange surface. In [[Sol]], [[Io]] is a Radioactive World.&lt;br /&gt;
&lt;br /&gt;
===Rainbow===&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main page&#039;&#039;: [[Rainbow World]]&lt;br /&gt;
&lt;br /&gt;
===Redux===&lt;br /&gt;
&#039;&#039;&#039;Redux Worlds&#039;&#039;&#039; have base metals and corrosive minerals like Oxygen, Chlorine, and Sulfur. They appear green from space, and have a very dark green surface with medium pale brown splotches. The [[VUX]], [[Zoq-Fot-Pik]] and [[Burvixese]] homeworlds are Redux Worlds.&lt;br /&gt;
&lt;br /&gt;
===Ruby===&lt;br /&gt;
&#039;&#039;&#039;Ruby Worlds&#039;&#039;&#039; are a very rare type of planet, covered with the coveted exotic minerals, especially Neutronium and Tzo Crystals.  Two prominent Ruby Worlds have a hellish surface temperature and lack an atmosphere.  They appear red from space, and have a crystal-patterned surface visible from orbit.&lt;br /&gt;
&lt;br /&gt;
===Sapphire===&lt;br /&gt;
&#039;&#039;&#039;Sapphire Worlds&#039;&#039;&#039; appear cyan from space, and have bright blue crystal-patterned surfaces. They are rich in exotic minerals, such as Super Fluids and Reisburg Helices. The [[Chenjesu]] homeworld is a Sapphire World.&lt;br /&gt;
&lt;br /&gt;
===Selenic===&lt;br /&gt;
&#039;&#039;&#039;Selenic Worlds&#039;&#039;&#039; are similar in most respects to our moon, and feature base metals like Selenium, Calcium, and Aluminum. They appear grey from space and have a heavily cratered grey surface. In [[Sol]], [[Luna]] is a Selenic world.&lt;br /&gt;
&lt;br /&gt;
===Shattered (Cracked)===&lt;br /&gt;
&#039;&#039;&#039;Shattered&#039;&#039;&#039; or &#039;&#039;&#039;Cracked Worlds&#039;&#039;&#039; are former Water or Telluric Worlds that had their crusts shattered by the [[Mycon]] [[Deep Child]]ren. They appear orange from space, and have black surfaces with orange lava rivers across it. They usually have very large quantities of base metals, precious and radioactive minerals, but also have very hostile tectonic conditions, often close to class 8. All of the known Shattered Worlds are located in Mycon space.&lt;br /&gt;
&lt;br /&gt;
===Super-Dense===&lt;br /&gt;
&#039;&#039;&#039;Super-Dense Worlds&#039;&#039;&#039;, as their name implies, feature very dense base metals such as Lead.  Their high density causes seismic instability.  They appear violet from space and have a dark violet and dark teal surface.&lt;br /&gt;
&lt;br /&gt;
===Telluric===&lt;br /&gt;
&#039;&#039;&#039;Telluric Worlds&#039;&#039;&#039; have precious and base metals. They can support life. They appear blue from space but have a white, brown, and pale blue surface, looking very similar to Water Worlds.&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
&#039;&#039;&#039;Treasure Worlds&#039;&#039;&#039; are &#039;&#039;rich&#039;&#039; in precious minerals like Gold and Silver. They appear yellow from space with a somewhat shiney gray surface with golden patches.&lt;br /&gt;
&lt;br /&gt;
===Ultramarine===&lt;br /&gt;
&#039;&#039;&#039;Ultramarine Worlds&#039;&#039;&#039; are rich in rare earth minerals like Holmium, and sometimes feature life. They appear blue from space, and very dark blue from orbit.&lt;br /&gt;
&lt;br /&gt;
===Ultraviolet===&lt;br /&gt;
&#039;&#039;&#039;Ultraviolet Worlds&#039;&#039;&#039; have high concentrations of precious metals, moderate levels of corrosives and common elements, and trace amounts of base metals. They appear violet from space and have purple and violet surface features when viewed from orbit. One such world can be found at the &#039;&#039;&#039;first planet&#039;&#039;&#039; of the &#039;&#039;&#039;Gamma Centauri&#039;&#039;&#039; system.&lt;br /&gt;
&lt;br /&gt;
===Urea===&lt;br /&gt;
&#039;&#039;&#039;Urea Worlds&#039;&#039;&#039; have some common minerals like Ammonia. They appear yellow from space, and have a heavily cratered, dull golden surface.&lt;br /&gt;
&lt;br /&gt;
===Vinylogous===&lt;br /&gt;
&#039;&#039;&#039;Vinylogous Worlds&#039;&#039;&#039; have base metals and common minerals. They appear violet from space and have a dull lavender surface. In [[Sol]], [[Triton]] is a Vinylogous World.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&#039;&#039;&#039;Water Worlds&#039;&#039;&#039; are planetary bodies in which the majority of the surface is covered in water (or ice).  They are uncommon in the galaxy.  When found within more moderate orbits, however, they have a higher chance of having life evolve on them.  Many of the advanced races&#039; homeworlds are water worlds, including [[Earth]], [[Spathiwa]], and [[Gaia]]. The [[Mycon]] favor these planets as targets for their [[Deep Child|Deep Children]], who transform them into Shattered Worlds.&lt;br /&gt;
&lt;br /&gt;
Water worlds typically are rich is base metals, though rare deposits of radioactive and corrosive metals can sometimes be found on the more degenerate water worlds. They appear blue from space with a dark blue surface with white clouds and brown land masses.&lt;br /&gt;
&lt;br /&gt;
===Xenolithic===&lt;br /&gt;
&#039;&#039;&#039;Xenolithic Worlds&#039;&#039;&#039; have scattered deposits of precious metals with trace amounts of base metals. They appear cyan from space and have a teal and grey surface when viewed from orbit. Once such world is the &#039;&#039;&#039;second planet&#039;&#039;&#039; in the &#039;&#039;&#039;Delta Centauri&#039;&#039;&#039; system&lt;br /&gt;
&lt;br /&gt;
===Yttric===&lt;br /&gt;
&#039;&#039;&#039;Yttric Worlds&#039;&#039;&#039; are worlds composed of Yttrium and Ytterbium. They hold rare earth metals and base metals. They appear violet from space and and have a lavender surface with dull cyan splotches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Table of planet types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Planet types]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Moon_base&amp;diff=9270</id>
		<title>Moon base</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Moon_base&amp;diff=9270"/>
		<updated>2005-04-16T14:13:03Z</updated>

		<summary type="html">&lt;p&gt;Nic: Be Bold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Moon Base]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Cheep-Guava&amp;diff=6487</id>
		<title>Cheep-Guava</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Cheep-Guava&amp;diff=6487"/>
		<updated>2005-04-11T18:48:21Z</updated>

		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cheep-Guava&#039;&#039;&#039; is the leader of the [[Yehat Rebellion]], and possibly the [[Yehat]] who [[Captain Zelnick]] shows that the [[Shofixti]] are alive.&lt;br /&gt;
&lt;br /&gt;
Given the context, the name is most likely a playful pun, referring to the 20th century revolutionary [http://en.wikipedia.org/wiki/Che_Guevara Che Guevara]&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Characters]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Pegasi&amp;diff=4360</id>
		<title>Pegasi</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Pegasi&amp;diff=4360"/>
		<updated>2005-04-09T00:28:22Z</updated>

		<summary type="html">&lt;p&gt;Nic: 152.163.100.70 is an asshat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A constellation near [[Arilou]] space.  Unremarkable in all ways.&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Technical_FAQ&amp;diff=4485</id>
		<title>The Ur-Quan Masters Technical FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Technical_FAQ&amp;diff=4485"/>
		<updated>2005-04-07T16:24:36Z</updated>

		<summary type="html">&lt;p&gt;Nic: The Java Launcher for UQM is now deprecated in addition to being obsolete.  It is no longer being distributed, removed references to it on this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
This is the list of frequently asked questions (with answers) about technical issues regarding [[The Ur-Quan Masters]]. For gameplay questions or questions about the The Ur-Quan Masters project, check [[List of FAQs|our other FAQs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any further questions, you can ask them on [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues the technical issues board].&lt;br /&gt;
&lt;br /&gt;
If you think you have found a bug, please report it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing the game==&lt;br /&gt;
&lt;br /&gt;
===Where do I get the game?===&lt;br /&gt;
You can find the latest official release on [http://sc2.sourceforge.net/downloads.php http://sc2.sourceforge.net/downloads.php].&lt;br /&gt;
&lt;br /&gt;
You can find source snapshots, content updates, and precompiled Windows binaries for the most recent developers version on [http://uqm.stack.nl/files/snapshots/ http://uqm.stack.nl/files/snapshots].&lt;br /&gt;
&lt;br /&gt;
For MacOS X, [[User:Nic|Nic]] has developer builds with some of his own patches [http://www.submedia.net/uqm/ here].&lt;br /&gt;
&lt;br /&gt;
If you frequently build the game yourself from the recent source, you may want to get your files from anonymous CVS. If you&#039;re using a command-line CVS client, this is what you type:&lt;br /&gt;
:&amp;lt;code&amp;gt;cvs -d:pserver:anonymous:@cvs.sourceforge.net:/cvsroot/sc2 login&amp;lt;/code&amp;gt;&lt;br /&gt;
:followed by&lt;br /&gt;
:&amp;lt;code&amp;gt;cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/sc2 co sc2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, read the INSTALL file, and make sure you have the necessary libraries it refers to.&lt;br /&gt;
&lt;br /&gt;
For compiling the source under Windows there&#039;s a Microsoft Developer Studio project file in src/msvc++/. For Unix (including Darwin), follow the instructions in doc/users/unixinstall. For MinGW, there&#039;s a file INSTALL.mingw in the top dir with some additional information.&lt;br /&gt;
&lt;br /&gt;
===How do I install the game on Windows without an internet connection?===&lt;br /&gt;
This is currently more complicated than necessary.&lt;br /&gt;
Download uqm-0.3-win32-installer.exe, uqm-0.3-content.zip, and optionally uqm-0.3-music.zip and uqm-0.3-3domusic.zip from [http://sc2.sourceforge.net/downloads.php http://sc2.sourceforge.net/downloads.php] on a machine where you do have an internet connection, and burn them to a CD-ROM. Then, on the machine where you want to install the game, start uqm-0.3-win32-installer.exe, but do not select the additional content zip files.&lt;br /&gt;
&lt;br /&gt;
After the installer is done, copy uqm-0.3-music.zip and uqm-0.3-3domusic.zip (if you downloaded those) to the content/packages directory in the location where you told the installer to put the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: do NOT unzip the content files. The game uses them zipped.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I use the 3DO intro and victory movies in the game?===&lt;br /&gt;
[[Toys For Bob]] doesn&#039;t have the copyright to these files and so we can&#039;t distribute them. But if you own the [[3DO]] [[Star Control II]] CD, you can extract them yourself and use them in the game. To do this, you first need to make a .iso file of the CD-ROM, and then run a program called  unCD-ROM, which can be found [http://troosh.pp.ru/3do/unCD-ROM14.zip here]. It includes a .exe file for Windows and the source code, which will also works on Linux. Just run it on the new .iso file. More detailed instructions can be found [http://www.cahudson.freeserve.co.uk/docs/richs3docdexrtractionguidev2.htm here].&lt;br /&gt;
&lt;br /&gt;
In the extracted &amp;quot;duckart&amp;quot; directory you will find the videos. The files with extensions .duk, .frm, .hdr, and .tbl go together. At the moment only the intro and victory images can be used in [[The Ur-Quan Masters]]. To do this you create a directory &amp;quot;slides&amp;quot; in the content directory. In that &amp;quot;slides&amp;quot; directory you create an &amp;quot;intro&amp;quot; directory where you put the intro.duk, intro.frm, intro.hdr and intro.tbl files from the 3DO CD-ROM. In the &amp;quot;slides&amp;quot; directory you also create a directory &amp;quot;ending&amp;quot; where you put the victory.duk, victory.frm, victory.hdr and victory.tbl files.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t installed any add-on packages, your content directory structure should now look like this:&lt;br /&gt;
&lt;br /&gt;
 content/packages/uqm-0.3-content.zip&lt;br /&gt;
 content/packages/uqm-0.3-3domusic.zip        (optional)&lt;br /&gt;
 content/packages/uqm-0.3-voice.zip           (optional)&lt;br /&gt;
 content/slides/ending/victory.duk&lt;br /&gt;
 content/slides/ending/victory.frm&lt;br /&gt;
 content/slides/ending/victory.hdr&lt;br /&gt;
 content/slides/ending/victory.tbl&lt;br /&gt;
 content/slides/intro/intro.duk&lt;br /&gt;
 content/slides/intro/intro.frm&lt;br /&gt;
 content/slides/intro/intro.hdr&lt;br /&gt;
 content/slides/intro/intro.tbl&lt;br /&gt;
 content/version&lt;br /&gt;
&lt;br /&gt;
Now just start the game normally and wait a few seconds and the intro movie will show up. You&#039;ll see the ending when you complete the game.&lt;br /&gt;
&lt;br /&gt;
==Running the game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When trying to start the game, I get a DOS box flashing on my screen, and nothing else (on Windows)===&lt;br /&gt;
The DOS box shows some debug information while the game is running. Right click on the icon you used to start the game, chose &#039;preferences&#039;, and select &amp;quot;&amp;quot;. Now the box will remain on the screen and you can see what the actual problem is. Look elsewhere in this FAQ for specific information on your problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When trying to start the game, a message &amp;quot;Kernel failed to load!&amp;quot; appears===&lt;br /&gt;
===When trying to start the game, I get a message &amp;quot;Error: Premature end of central directory.&amp;quot;===&lt;br /&gt;
This happens when the content .zip file file is corrupt. Unfortunately, the current Windows installer doesn&#039;t detect when the download of that file was interrupted. Search for the file uqm-0.3-content.zip. It should be 12554418 bytes in length. If it is not, replace that file with a fresh copy from [http://sc2.sourceforge.net/downloads.php the UQM download page].&lt;br /&gt;
&lt;br /&gt;
===The game runs too slow. What can I do?===&lt;br /&gt;
If you&#039;re running on a system barely faster than the [[The_Ur-Quan_Masters_Project_FAQ#What are the system requirements?|minimum system requirements]], you may need to disable some eye candy.&lt;br /&gt;
*try playing in 320x240 mode, full screen, with no scaling.&lt;br /&gt;
*depending on your graphics card and driver, using OpenGL may slow down or speed up the game.&lt;br /&gt;
*do not run in 24 bits per pixel mode. 16 is fine, 32 is fine, but 24 is an inefficient mode.&lt;br /&gt;
If you are running [[The Ur-Quan Masters]] on a modern system, and are still having a slow game experience, try the following:&lt;br /&gt;
*(on Windows) make sure your video and sound drivers and DirectX are up-to-date.&lt;br /&gt;
*(on Windows) make sure your PC isn&#039;t infected with spyware or similar programs. Good free programs to remove these are [http://www.lavasoftusa.com/software/adaware/ Adware Personal] and [http://spybot.info/ Spybot-Search&amp;amp;Destroy].&lt;br /&gt;
*close other programs when you are running the game. This includes programs that are running in the system tray. Some of these programs eat up a lot of resources.&lt;br /&gt;
*(on Windows) when running the game press &amp;lt;nowiki&amp;gt;&amp;lt;CTRL&amp;gt;-&amp;lt;ALT&amp;gt;-&amp;lt;DEL&amp;gt;&amp;lt;/nowiki&amp;gt;, and select &amp;quot;task manager&amp;quot;. There increase the priority of The Ur-Quan Masters.&lt;br /&gt;
&lt;br /&gt;
See also [[#How do I change my settings?|How do I change my settings?]].&lt;br /&gt;
&lt;br /&gt;
===How do I change my settings?===&lt;br /&gt;
In the future, players will be able to change their settings from the in-game setup menu.&lt;br /&gt;
Until that is complete, the instructions are somewhat platform-specific:&lt;br /&gt;
====Windows====&lt;br /&gt;
* The easiest way is by using [http://www.spacesynth.net/markvera/uqm-loader/uqmloader-1.1.zip MarkVera&#039;s launcher program].  &#039;&#039;(note: this program is not supported by the [[Ur-Quan Masters developers]], contact the author with problems/questions)&#039;&#039;&lt;br /&gt;
* Alternately, players set their startup options by editing the shortcut that launches UQM.&lt;br /&gt;
** Right-click on the shortcut for UQM, and select &amp;quot;Preferences&amp;quot;&lt;br /&gt;
** In the &amp;quot;Command&amp;quot; box, where it should say something like &#039;&#039;&amp;quot;C:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot;&#039;&#039; add your parameters &#039;&#039;&#039;after the quotes&#039;&#039;&#039;. For instance, to use full-screen mode, change the line to &#039;&#039;&amp;quot;C:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot; --fullscreen&#039;&#039;.&lt;br /&gt;
Refer to the manual.txt file that accompanies the game for information on the possible switches.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
* The Mac release includes an integrated setup menu that allows players to set their preferred game options.  The [http://www.submedia.net/uqm/ Unofficial Release] also supports add-on packs.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
* Most Linux packages for UQM assume that the player will be running the game from the command-line, but players who wish to launch the game from KDE or GNOME can make a menu option for it quite easily; the instructions are quite similar to creating a windows shortcut &#039;&#039;(see above)&#039;&#039;.  Players can find a nice icon for use on a gnome-panel [http://www.submedia.net/uqm/ here].&lt;br /&gt;
&lt;br /&gt;
===How do I use add-on packages?===&lt;br /&gt;
Inside the directory where the content is installed, in the content/packages/ directory, there is a directory &#039;addons/&#039;. In this directory, you can create new directories with .zip files to be used in addition to the standard content .zip files.&lt;br /&gt;
&lt;br /&gt;
When you specify the command-line option &#039;--addon &amp;amp;lt;addon&amp;amp;gt;&#039;, the .zip files inside the directory content/packages/addons/&amp;amp;lt;addon&amp;amp;gt; will be included&lt;br /&gt;
in the game. &#039;--addon&#039; may be specified more than once to enable multiple add-ons.&lt;br /&gt;
&lt;br /&gt;
Instead of specifying command-line options yourself, you can use a launcher program.&lt;br /&gt;
&lt;br /&gt;
See [[#How do I change my settings?|How do I change my settings]] and [[Content Management]] for more information.&lt;br /&gt;
&lt;br /&gt;
===How do I change my keys?===&lt;br /&gt;
You&#039;ll need to edit the file &amp;quot;keys.cfg&amp;quot; in the settings directory (see [[#Where are my settings stored?|Where are my settings stored?]]).&lt;br /&gt;
More information is contained in that file itself. Lines starting with &amp;quot;#&amp;quot; are ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I use a joystick or game pad?===&lt;br /&gt;
You&#039;ll need to edit the file &amp;quot;keys.cfg&amp;quot; in the settings directory (see [[#Where are my settings stored?|Where are my settings stored?]]).&lt;br /&gt;
More information is contained in that file itself. Lines starting with &amp;quot;#&amp;quot; are ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When I press multiple keys at the same time, some keys won&#039;t be recognised===&lt;br /&gt;
This is a hardware problem with many keyboards. [http://www.dribin.org/dave/keyboard/one_html/ this page] describes what is going on technically.&lt;br /&gt;
&lt;br /&gt;
To get around the problem, you could try using another keyboard. Unfortunately, most modern keyboards have problems like this. The exact key combinations that aren&#039;t accepted vary per keyboard though.&lt;br /&gt;
&lt;br /&gt;
You can also change the keys that give problems. Keys that are usually ok to use are keys that are meant to be used in combination with other keys, such as SHIFT, CTRL, and ALT. For the rest, you&#039;ll just have to experiment.&lt;br /&gt;
See [[#How do I change my keys?|here]] for information on changing your keys.&lt;br /&gt;
&lt;br /&gt;
Another possibility is to use a joystick or game pad. (see [[#How do I use a joystick or game pad?|How do I use a joystick or game pad?]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I keep getting a popup regarding sticky keys. How do I get rid of it?===&lt;br /&gt;
This is a message from Windows, which wonders why you keep pressing that shift key all the time. The next time it comes up, click &amp;quot;settings&amp;quot;, and then uncheck &amp;quot;use shortcut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I exit the game?===&lt;br /&gt;
Press &#039;&#039;&#039;F10&#039;&#039;&#039;, and then confirm. &#039;&#039;&#039;F12&#039;&#039;&#039; works as an emergency shutdown, but settings won&#039;t be saved.&lt;br /&gt;
On certain Apple iBook and Powerbook models, &#039;&#039;&#039;F12&#039;&#039;&#039; is the &amp;quot;eject CD&amp;quot; key, so on the Mac port of the game, the key has been changed to &#039;&#039;&#039;F11&#039;&#039;&#039;.  However, the new Expos&amp;amp;eacute; features in Mac OS X 10.3 and above intercept &#039;&#039;&#039;F10&#039;&#039;&#039; and &#039;&#039;&#039;F11&#039;&#039;&#039;, so use &#039;&#039;&#039;Option-F10&#039;&#039;&#039; and &#039;&#039;&#039;Option-F11&#039;&#039;&#039; to quit/abort on such systems.  See also [[#How do I change my keys?|How do I change my keys?]]&lt;br /&gt;
&lt;br /&gt;
===How do I pause the game?===&lt;br /&gt;
Press F1. It works for unpausing too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Various==&lt;br /&gt;
&lt;br /&gt;
===Where are my settings stored?===&lt;br /&gt;
On Microsoft Windows systems the settings are stored in a folder named &#039;uqm&#039; in the application data folder for the current user.&lt;br /&gt;
This is usually in one of the following locations:&lt;br /&gt;
&lt;br /&gt;
; Windows 95, 98, SE without separate users : &amp;lt;code&amp;gt;&amp;quot;C:\Windows\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Windows 95/98/SE with separate users : &amp;lt;code&amp;gt;&amp;quot;C:\Windows\Profiles\YourName\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Windows NT/2k/XP : &amp;lt;code&amp;gt;&amp;quot;C:\Documents and Settings\YourName\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Unix systems (including Darwin/Mac OS X) : &amp;lt;code&amp;gt;&amp;quot;~/.uqm/&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;quot;Application Data&amp;quot;&amp;lt;/code&amp;gt; folder may be hidden. You can tell Windows to display hidden files and folders in the Folder Options dialog, which you can find in the Tools menu of any folder window.&lt;br /&gt;
If you can&#039;t find the settings directory, use the Windows search functionality to look for a file &amp;lt;code&amp;gt;&amp;quot;keys.cfg&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Where are my saved games stored?===&lt;br /&gt;
Saved games are stored in a directory &amp;quot;save&amp;quot; inside the settings directory.&lt;br /&gt;
See [[#Where are my settings stored?|Where are my settings stored?]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I report a bug?===&lt;br /&gt;
First, make sure you are either running the most recent official release (0.3 at the time of writing), or a recent version from CVS.&lt;br /&gt;
If your copy is up to date, then look at [[#Specific bugs and not-quite bugs|Specific bugs and not-quite bugs]]. If your bug is not there, then look for it in the bug database at http://uqm.stack.nl/cgi-bin/bugs/index.cgi. If the bug is already there, then see if you have any additional information that may help the developers fix this bug, and if so, add it to the existing bug report.&lt;br /&gt;
If the bug hasn&#039;t been reported, then make a new report. Include as much information as as you can that may be helpful in solving the bug. In particular, it would be of much help if you can tell how to reproduce the bug. If this is your first bug report, please first read the guidelines are given [http://uqm.stack.nl/cgi-bin/bugs/bugwritinghelp.html here].&lt;br /&gt;
&lt;br /&gt;
==Specific bugs and not-quite bugs==&lt;br /&gt;
&lt;br /&gt;
===The game does not behave as I expected===&lt;br /&gt;
Gameplay bugs are listed in the [[Star Control II Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Hierarchy&amp;diff=4421</id>
		<title>Ur-Quan Hierarchy</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Hierarchy&amp;diff=4421"/>
		<updated>2005-03-18T18:21:44Z</updated>

		<summary type="html">&lt;p&gt;Nic: The Umgah never joined the New Alliance, and never went &amp;quot;unaligned&amp;quot;.  They went right back to being Battle Thralls once freed from their compulsion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The Hierarchy of Battle Thralls is a system created by the [[Ur-Quan Kzer-Za]] to manage their series of conquests that perpetuates the [[Path of Now and Forever]]. As the name implies, it is an external expression of the Kzer-Za&#039;s philosophical view of the universe, one in which all other races exist for the purpose of protecting the existence of the Ur-Quan species, and are therefore assigned importance in proportion to their value to the Ur-Quan. The Hierarchy as we know it consists of the races in our region of space which, after being conquered by the Kzer-Za, offered to obey Kzer-Za commands and act as Kzer-Za agents to help subdue other species, and thus keep some degree of political autonomy and freedom to travel through space rather than being confined to a [[slave shield]].&lt;br /&gt;
&lt;br /&gt;
It is unknown how this system has operated in past regions conquered by the Kzer-Za. Most speculation assumes that the Hierachy is a construct intended only to allow the Kzer-Za to efficiently subdue a whole region of space, and that their intention is always to eventually [[slave shield|slave-shield]] all species in a given region, though the process of fully subduing such a region may take centuries. Such a proposal seems more likely than the alternative supposition that the Kzer-Za administrate a series of permanent Hierarchies that rule various regions of the galaxy. The congenital Ur-Quan distaste for the dealings of &amp;quot;inferior&amp;quot; species and the small, streamlined size of the Kzer-Za fleet seem to discount this possibility, since it appears that the whole of the Kzer-Za fleet travels through the galaxy in each conquest cycle, and we can find no references to ancient conquests of the Kzer-Za that did not, eventually, end in slave-shielding. The growing instability of our own Hierarchy near the time of the [[Doctrinal Conflict]] suggests that, had it not occurred, a phase of slave-shielding of the Battle Thralls might have followed. All this remains speculation, however, as the Alliance has still not yet traveled to any region of space previously conquered by the Kzer-Za or observed the functioning of any other Hierarchy but our local one.&lt;br /&gt;
&lt;br /&gt;
All species that decline to formally join the Hierarchy as Battle Thralls are relegated to the status of fallow slaves and immediately slave-shielded. Fallow species, while a war remains ongoing in their region of space, are still required to indirectly serve the Hierarchy by providing resources and labor in the form of [[Starbase]]s maintained around their planets for the construction and repair of Hierarchy vessels, transport to and from planetary surfaces performed only under Ur-Quan supervision, since only Ur-Quan vessels are given the ability to travel through slave shields. After local hostilities cease and the Kzer-Za move on, this system is assumedly disbanded.&lt;br /&gt;
&lt;br /&gt;
The Kzer-Za have a policy of modifying alien cultures to varying degrees in order to pacify them and make them useful to the Hierarchy after conquest. The extent of this most likely depends highly on the situation; for instance, the Kzer-Za were forced to take radical steps to prevent a nuclear war among the [[Thraddash]] while apparently leaving the [[Yehat]] clan system intact after both of those species became Battle Thralls. Their most extensive known cultural modification program occurred on the slave-shielded [[Earth]], where they destroyed all [[Human]] dwellings, monuments and archeological sites older than a few centuries, including some of which the Humans were not even aware, apparently to forcibly uproot a culture they found troublesome and allow it to be completely replaced with a more Ur-Quan-friendly one. How often this was practiced for fallow slave worlds is unknown.&lt;br /&gt;
&lt;br /&gt;
===Hierarchy Battle Thralls During the [[First War]] ([[Star Control I]]):===&lt;br /&gt;
*[[Mycon]] - Only known race to actively seek out the Ur-Quan and request Battle Thrall status.&lt;br /&gt;
*[[Spathi]] -  Intended to become a fallow species, but were tricked by the Umgah into becoming thralls.&lt;br /&gt;
*[[Androsynth]]&lt;br /&gt;
*[[VUX]]&lt;br /&gt;
*[[Ilwrath]]&lt;br /&gt;
*[[Umgah]]&lt;br /&gt;
*[[Thraddash]] - Did not directly participate in the First War.&lt;br /&gt;
&lt;br /&gt;
====Note====&lt;br /&gt;
&#039;&#039;The [[Thraddash]] claim to have been Battle Thralls at the time, told to &amp;quot;guard the rear&amp;quot;. They are usually not included in such lists because there is no mention of the Thraddash in Star Control I.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Hierarchy Battle Thralls At The Beginning of the [[Second War]] ([[Star Control II]]):===&lt;br /&gt;
*[[Mycon]]&lt;br /&gt;
*[[Spathi]] - Defected to [[New Alliance of Free Stars]], then encased their homeworld in a slave shield.&lt;br /&gt;
*[[Yehat]] - The only former [[Alliance of Free Stars|Alliance]] member to choose Battle Thrall status, Hierarchy Veep-Zeep government later overthrown by pro-New-Alliance Starship Clan Revolutionaries.&lt;br /&gt;
*[[VUX]]&lt;br /&gt;
*[[Thraddash]] - Hierarchy&#039;s Culture 19 government overthrown by pro-New-Alliance Culture 20 government.&lt;br /&gt;
*[[Ilwrath]]&lt;br /&gt;
*[[Umgah]] - Later conquered by [[Talking Pet (device)|neo-Dnyarri]], reverted to Battle Thrall status once freed&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Corridor_Nine&amp;diff=3438</id>
		<title>Corridor Nine</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Corridor_Nine&amp;diff=3438"/>
		<updated>2005-02-28T17:10:37Z</updated>

		<summary type="html">&lt;p&gt;Nic: Did you look at it even once before submitting it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corridor Nine was the &#039;black ops&#039; arm of the original [[Star Control]]. It was responsible for many covert operations during the First War, the most significant of which involved scouting missions in [[Androsynth]] space. Here, Corridor Nine identified a [Precursor]] colony on the planet [[Unzervalt]]. The science mission dispatched by Corridor Nine to Unzervalt was stranded on the planet, where they subsisted for nearly twenty years. They succeeded in fabricating a Precursor vessel commonly called the [[SIS]], which was commanded by Captain [[Zelnick]] in the War of Liberation that culminated in the destruction of the [[Sa-Matra]].&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=4417</id>
		<title>User:Nic</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=4417"/>
		<updated>2005-02-21T03:32:06Z</updated>

		<summary type="html">&lt;p&gt;Nic: Meep-Eep hates freedom and kicks puppies.  ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m one of the great unwashed masses of people who submit patches and bugfixes to the game for coredev&#039;s approval.  Sometimes they take them, other times they laugh at me.  It&#039;s a delicate dance, really.  ;)  I&#039;m also the guy who makes the Mac OS X release, although that honour is mostly an accident of history.&lt;br /&gt;
&lt;br /&gt;
I used to be quite active on the UQM Forums, but deleted my account in protest when the quality of discussion degenerated to a level that I found unacceptable.  I now participate in an &amp;quot;lurker&amp;quot; capacity only.&lt;br /&gt;
&lt;br /&gt;
I generally loathe to talk about myself.&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are included in Ur-Quan Masters ==&lt;br /&gt;
* Fixed it so that sending the self-destruct code to a [[Slylandro]] [[Probe]] causes the &amp;quot;combat summary&amp;quot; screen to appear.  This should put to bed the persistent rumours that the self-destruct code causes you to not receive the RUs for the kill.&lt;br /&gt;
* Went through all the dialogs and synchronized the speech and the subtitles, and corrected all the timings.  The line between &amp;quot;fun&amp;quot; and &amp;quot;work&amp;quot; was crossed on several occasions during this time.&lt;br /&gt;
* When you explode a [[Shofixti]] [[Scout]], any [[Orz]] [[Nemesis#Special_Action:_Marines_.28GoGos.29|Marines]] on board used to survive it.  This was deemed a bug, so I fixed it.&lt;br /&gt;
* Improved the [[slave shield]] graphics in the orbital screen&lt;br /&gt;
* Fixed a bug with the planet lander, where it would display the wrong amount for the fuel required to land &#039;&#039;(it would say 1.10 instead of 2.0)&#039;&#039;&lt;br /&gt;
* When you send the [[Mycon]] into the [[Syreen]] ambush, now you don&#039;t hear of their glorious victory until after the attack; previously, they would tell you all about it before the Mycon had moved an inch.  Additionally, the Syreen ships didn&#039;t become available after the attack, despite the dialog saying they did.  Fixed that, too.&lt;br /&gt;
* Made it such that you could hear the righteous indignation of [[Hayes|Commander Hayes]] at the beginning of the game whether you had radioactives in your cargo hold or not&lt;br /&gt;
* Fixed various small graphics glitches in various parts of the game &#039;&#039;(colour cycling problems, ghost pixels, etc.)&#039;&#039;&lt;br /&gt;
* Added the SC2-style ship stats in the Outfit screen&lt;br /&gt;
* Fixed the positioning/alignment troubles with the subtitles&lt;br /&gt;
* Helped a little with the PC-style menus&lt;br /&gt;
* Made the MOD player in the game respect the &amp;quot;repeat&amp;quot; command, like the original SC2 did&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are NOT included in Ur-Quan Masters ==&lt;br /&gt;
* Made a dialog box for Mac OS X that displays at game startup, and allows Mac users to set their configuration options, which is not otherwise possible when starting the game through the Finder.  It was rejected because the in-game setup menu makes it (mostly) redundant, and because they think that these types of things should be stand-alone programs rather than built-in to the game.  I disagree with their decision, but their house, their rules...&lt;br /&gt;
* If a Shofixti Scout defeats a [[Pkunk]] [[Fury]] by using its &amp;quot;Glory Device&amp;quot;, and the Pkunk is &amp;quot;reborn&amp;quot;, the victory ditty for the Shofixti plays, rather than the &amp;quot;hallelujah&amp;quot; sound.  I fixed it, but doing so was controversial; I honestly do not understand their objections to it, and it&#039;s not for lack of them attempting to explain it to me.  In this case, I guess I&#039;m just slow.&lt;br /&gt;
* Made it such that some gas giants (e.g., including Saturn but excluding Jupiter) have visible rings in the coarse scan.  It was rejected because it falls outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
* Made pressing the Left and Right controls in game adjust fuel/crew 10 at a time.  Some grumblings were made with regards to the approach I took in making this happen, but for the most part I think this patch was ignored.&lt;br /&gt;
* Made a &amp;quot;progress bar&amp;quot; for the initial load screen.  It was rejected because they thought accepting it would reduce their impetus to make the content loading faster.  I can&#039;t say I disagree with that...  ;)&lt;br /&gt;
* Fixed a bug from the original SC2; the [[Androsynth]] [[Guardian]] captain special doesn&#039;t affect the captain portrait in the same manner as it did in the original Star Control.  In Star Control, when you activated the special, the guy on the right would flip his switch and hold it until the Blazer mode turned off; in SC2, the guy on the right would flip his switch for a split second and return to normal.  I did a little &amp;quot;three card monte&amp;quot; with the captain potrait frames in order to make it look like SC1, and this gave coredev hives.  They rejected it outright as an ugly hack.  They&#039;re probably right.  ;)&lt;br /&gt;
* It always bugged me that when you shoot the tractors on Earth&#039;s moon, they just disappear.  I always thought since they only exist for target practice, that when you shoot them they should blow up or something.  So I took the frames/code for when the planet lander explodes, and applied it to the moon tractors; which made the Luna mission quite a bit more fun for me.  Coredev rejected it on the grounds that it fell outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
* Made the game recognise add-on files that have the extension &amp;quot;.uqm&amp;quot; as well as &amp;quot;.zip&amp;quot;, so that the game can distribute its content as &amp;quot;.uqm&amp;quot; files instead, to try and avert the uncontrollable impulse some people have to unzip their content files.  Coredev may someday accept this, but there is uncertainty as to whether &amp;quot;renamed zip files&amp;quot; will cause more problems than they cure.&lt;br /&gt;
&lt;br /&gt;
A version of the sources with all these features/patches applied is available [http://www.submedia.net/uqm/ here].&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Flagship_Energy_Management&amp;diff=3413</id>
		<title>Flagship Energy Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Flagship_Energy_Management&amp;diff=3413"/>
		<updated>2005-02-21T03:06:52Z</updated>

		<summary type="html">&lt;p&gt;Nic: removed impossible combinations of dynamos/shivas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Combat Dynamo]]s vs [[Shiva Furnace]]s==&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Combat Dynamos, it&#039;s not always a good idea to replace all your dynamos by them. Shiva Furnaces and Combat Dynamos actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge. The energy regeneration counter starts at 10, and every Combat Dynamo adds -2, to a minimum of 4. (so having more than 3 dynamos is never useful). This counter specifies the number of frames that is waited between two recharges.&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every Shiva Furnace adds +1.&lt;br /&gt;
There&#039;s no maximum to the number of furnaces other than the number of free slots on your ship..&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;energy per time unit =  (#furnaces + 1) / (11 - 2 * (min(#dynamos, 3))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
*If you have less than 4 slots available, choose all furnaces.&lt;br /&gt;
*If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the energy come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
The table below shows the average amount of energy generated per second:&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&amp;lt;th align=&amp;quot;center&amp;quot; colspan=&amp;quot;5&amp;quot;&amp;gt;Dynamos&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;0&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th rowspan=&amp;quot;16&amp;quot;&amp;gt;Furnaces&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt; 0&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;2.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4.8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;1&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;4.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9.6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;2&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;6.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;3&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt; 8.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;4&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;10.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;5&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;13.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;6&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;15.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33.6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;7&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;17.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38.4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;8&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;19.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;43.2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;9&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;21.8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48.0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;10&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;24.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;52.8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;11&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;26.2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41.1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;57.6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;12&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;28.4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44.6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;62.4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;13&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;30.5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37.3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;14&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;32.7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40.0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;15&amp;lt;/th&amp;gt;&amp;lt;td&amp;gt;34.9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=3407</id>
		<title>User:Nic</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=User:Nic&amp;diff=3407"/>
		<updated>2005-02-20T04:02:19Z</updated>

		<summary type="html">&lt;p&gt;Nic: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m one of the great unwashed masses of people who submit patches and bugfixes to the game for coredev&#039;s approval.  Sometimes they take them, other times they laugh at me.  It&#039;s a delicate dance, really.  ;)  I&#039;m also the guy who makes the Mac OS X release, although that honour is mostly an accident of history.&lt;br /&gt;
&lt;br /&gt;
I used to be quite active on the UQM Forums, but deleted my account in protest when the quality of discussion degenerated to a level that I found unacceptable.  I now participate in an &amp;quot;lurker&amp;quot; capacity only.&lt;br /&gt;
&lt;br /&gt;
I generally loathe to talk about myself.&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are included in Ur-Quan Masters ==&lt;br /&gt;
* Fixed it so that sending the self-destruct code to a [[Slylandro]] [[Probe]] causes the &amp;quot;combat summary&amp;quot; screen to appear.  This should put to bed the persistent rumours that the self-destruct code causes you to not receive the RUs for the kill.&lt;br /&gt;
* Went through all the dialogs and synchronized the speech and the subtitles, and corrected all the timings.  The line between &amp;quot;fun&amp;quot; and &amp;quot;work&amp;quot; was crossed on several occasions during this time.&lt;br /&gt;
* When you explode a [[Shofixti]] [[Scout]], any [[Orz]] [[Nemesis#Special_Action:_Marines_.28GoGos.29|Marines]] on board used to survive it.  This was deemed a bug, so I fixed it.&lt;br /&gt;
* Improved the [[slave shield]] graphics in the orbital screen&lt;br /&gt;
* Fixed a bug with the planet lander, where it would display the wrong amount for the fuel required to land &#039;&#039;(it would say 1.10 instead of 2.0)&#039;&#039;&lt;br /&gt;
* When you send the [[Mycon]] into the [[Syreen]] ambush, now you don&#039;t hear of their glorious victory until after the attack; previously, they would tell you all about it before the Mycon had moved an inch.  Additionally, the Syreen ships didn&#039;t become available after the attack, despite the dialog saying they did.  Fixed that, too.&lt;br /&gt;
* Made it such that you could hear the righteous indignation of [[Hayes|Commander Hayes]] at the beginning of the game whether you had radioactives in your cargo hold or not&lt;br /&gt;
* Fixed various small graphics glitches in various parts of the game &#039;&#039;(colour cycling problems, ghost pixels, etc.)&#039;&#039;&lt;br /&gt;
* Added the SC2-style ship stats in the Outfit screen&lt;br /&gt;
* Fixed the positioning/alignment troubles with the subtitles&lt;br /&gt;
* Helped a little with the PC-style menus&lt;br /&gt;
* Made the MOD player in the game respect the &amp;quot;repeat&amp;quot; command, like the original SC2 did&lt;br /&gt;
&lt;br /&gt;
== Patches/Features I&#039;ve Written that are NOT included in Ur-Quan Masters ==&lt;br /&gt;
* Made a Setup menu for Mac OS X that loads at game startup, and allows Mac users to set all of their configuration options, which is not otherwise possible.  It was rejected because the in-game setup menu will have most of the same functionality, and because they want to keep the &amp;quot;feature creep&amp;quot; to a bare minimum.  I disagree with their decision, but their house, their rules...&lt;br /&gt;
* If a Shofixti Scout defeats a [[Pkunk]] [[Fury]] by using its &amp;quot;Glory Device&amp;quot;, and the Pkunk is &amp;quot;reborn&amp;quot;, the victory ditty for the Shofixti plays, rather than the &amp;quot;hallelujah&amp;quot; sound.  I fixed it, but doing so was contreversial; I still do not quite understand why.&lt;br /&gt;
* Made it such that some gas giants (e.g., including Saturn but excluding Jupiter) have visible rings in the coarse scan.  It was rejected because it falls outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
* Made pressing the Left and Right controls in game adjust fuel/crew 10 at a time.  Some grumblings were made with regards to the approach I took in making this happen, but for the most part I think this patch was ignored.&lt;br /&gt;
* Made a &amp;quot;progress bar&amp;quot; for the initial load screen.  It was rejected because they thought accepting it would reduce their impetus to make the content loading faster.  I can&#039;t say I disagree with that...  ;)&lt;br /&gt;
* Fixed a bug from the original SC2; the [[Androsynth]] [[Guardian]] captain special doesn&#039;t affect the captain portrait in the same manner as it did in the original Star Control.  In Star Control, when you activated the special, the guy on the right would flip his switch and hold it until the Blazer mode turned off; in SC2, the guy on the right would flip his switch for a split second and return to normal.  I did a little &amp;quot;three card monte&amp;quot; with the captain potrait frames in order to make it look like SC1, and this gave coredev hives.  They rejected it outright as an ugly hack.  They&#039;re probably right.  ;)&lt;br /&gt;
* It always bugged me that when you shoot the tractors on Earth&#039;s moon, they just disappear.  I always thought since they only exist for target practice, that when you shoot them they should blow up or something.  So I took the frames/code for when the planet lander explodes, and applied it to the moon tractors; which made the Luna mission quite a bit more fun for me.  Coredev rejected it on the grounds that it fell outside the &amp;quot;straight port&amp;quot; doctrine.&lt;br /&gt;
* Made the game recognise add-on files that have the extension &amp;quot;.uqm&amp;quot; as well as &amp;quot;.zip&amp;quot;, so that the game can distribute its content as &amp;quot;.uqm&amp;quot; files instead, to try and avert the uncontrollable impulse some people have to unzip their content files.  Coredev may someday accept this, but there is uncertainty as to whether &amp;quot;renamed zip files&amp;quot; will cause more problems than they cure.&lt;br /&gt;
&lt;br /&gt;
A version of the sources with all these features/patches applied is available [http://www.submedia.net/uqm/ here].&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Y-form&amp;diff=8796</id>
		<title>Y-form</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Y-form&amp;diff=8796"/>
		<updated>2005-01-02T12:18:40Z</updated>

		<summary type="html">&lt;p&gt;Nic: in the interests of completeness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[X-form]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Transformer&amp;diff=8795</id>
		<title>Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Transformer&amp;diff=8795"/>
		<updated>2005-01-02T12:17:33Z</updated>

		<summary type="html">&lt;p&gt;Nic: capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[X-form]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Transformer&amp;diff=3107</id>
		<title>Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Transformer&amp;diff=3107"/>
		<updated>2005-01-02T12:16:49Z</updated>

		<summary type="html">&lt;p&gt;Nic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[X-Form]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=X-Form&amp;diff=3109</id>
		<title>X-Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=X-Form&amp;diff=3109"/>
		<updated>2005-01-02T12:11:29Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_x-form_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
&lt;br /&gt;
Flexibility is the key to survival. The robotic [[Mmrnmhrm]] understood this concept, as proven by their agreement to join the [[Chenjesu]] in their &amp;quot;Process&amp;quot;, but their warships have integrated this concept wholly and fully. The Mmrnmhrm &#039;&#039;&#039;Transformer&#039;&#039;&#039; could quickly transform from the slow but powerful X-Form to the quick stinging Y-form.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
===X-Form===&lt;br /&gt;
The X-Form has the dubious honor of being the slowest ship in the game, slower than even the [[VUX]] [[Intruder]].  However, while terribly slow, the X-form has an excellent turning rate, allowing it to quickly bring its formidable weaponry to bear upon its opponents.&lt;br /&gt;
&lt;br /&gt;
===Y-Form===&lt;br /&gt;
The quick Y-form relies on the concept of &amp;quot;If you can’t hit me, you can’t kill me&amp;quot;. One of the fastest ships in the galaxy, the Y-form is only somewhat hampered by its slow turn-rate.  The Y-form can quite effectively evade enemy shots if flown by a skilled pilot. &lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
====X-Form====&lt;br /&gt;
The X-Form is equipped with a powerful twin-laser array that deal enormous damage at a short range.  This weapon rapidly depletes the modest energy store of the Transformer, so care must be taken.&lt;br /&gt;
&lt;br /&gt;
====Y-Form====&lt;br /&gt;
The Y-form uses long-range twin missile launchers with fair tracking systems. While the missiles cause little damage, their range when correctly mixed with the Y-form’s immense speed can slowly demolish a ship, causing slow but constant attritional damage from a safe distance. Being able to outrun most ships, the Y-form is vital to winning any battle.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The secondary ability of the Transformer is to switch between the X-form and Y-form modes.  This is a fairly intensive process, and will fully deplete the combat batteries of the Transformer.&lt;br /&gt;
&lt;br /&gt;
== Tactical Overview ==&lt;br /&gt;
When piloted skillfully the Transformer can prove a lethal adversary to most ships, either by attrition or by short and deadly laser-blast. An experienced pilot can use the flexibility of the versatile Transformer to overcome most ships.&lt;br /&gt;
&lt;br /&gt;
Strong Against: Nearly every ship.&lt;br /&gt;
&lt;br /&gt;
Weak Against: The [[Chmmr]] [[Avatar]], with its zap-sats able to neutralize the Y-form&#039;s missiles, a more powerful laser with greater range than the X-form, is deadly to the Transformer, leaving little choice but attempting a suicide-run with its lasers hot.  The [[Kohr-Ah]] [[Marauder]] can effectively lay mines which the slow-turning Y-form can hardly evade. [[Chenjesu]] [[Broodhome]] Crystaline Shots can do the same but it takes a good aim. The [[Yehat]] [[Terminator]]’s shield turns it into a major adversary. An unwary pilot can find the Earthling [[Cruiser]] rather deadly too.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Trader&amp;diff=4426</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Trader&amp;diff=4426"/>
		<updated>2005-01-02T11:49:11Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Melnorme_Trader_Icon.png|right]]  &lt;br /&gt;
The [[Melnorme]] [[Trader]] is a large ship with a moderate turning rate and average speed. Mostly designed for long range travel and storage to support the Melnorme trade system, the Trader is not a ship of war. Given that, it is still quite capable of defending itself.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
As stated previously, the Trader is not a very agile craft, but neither is it ponderously slow. Combined with its various weapon systems, the Trader&#039;s maneuverability becomes more than sufficient.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The primary weapon mounted on a Trader is a chargable Fearton Torpedo launcher.  The Melnorme Captain can prepare the torpedo without releasing it. Doing so moves the weapon through several distinct (and colorful) stages. When it is finally released the torpedo travels extremely fast, and will do considerably more damage the longer it has been charging.  At full power it can do as much damage as a [[Scout|Shofixti]] glory device at point-blank range.  It is also able to absorb a [[Dreadnought]]&#039;s fusion blast.&lt;br /&gt;
&lt;br /&gt;
The Torpedo can also be used to absorb enemy fire or make attacks &#039;&#039;without&#039;&#039; releasing it. Used in this fasion it acts somewhat like a high-tech battering ram.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The ship&#039;s secondary weapon is a Confusion Ray that disrupts the enemy ship&#039;s control systems. A stunned enemy cannot activate their secondary weapon systems or control their attitude jets, but they are able to operate their primary weapon and thrusters normally. An enemy under the effect of the Confusion Ray will spin helpessly, and become easy prey for the Trader.  If this weapon is employed near the planet, then its effects can be quite perilous.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
While charging a Fearton Torpedo, all energy generation systems are diverted into the the containment field.  This means that Trader pilots should watch their fuel gauges closely, and not begin charging a Fearton until they have enough energy left over for a Confusion Ray, or successive non-charged shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Torch&amp;diff=3375</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Torch&amp;diff=3375"/>
		<updated>2005-01-02T11:35:48Z</updated>

		<summary type="html">&lt;p&gt;Nic: More&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Thraddash_Torch_Icon.png|right]]&lt;br /&gt;
The [[Thraddash]] [[Torch]] is the pride and joy of Thraddash Culture Nineteen.  It is very small, but its maneuverability and its powerful afterburners make it a serious contender even against large ships.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Torch is a small, somewhat slow ship with excellent maneuverability and acceleration.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Torch&#039;s main weapon is the medium-range Mark-VI blaster.  Its four-megawatt energy discharge is pretty weak, but it does have some suprising characteristics, such as resistance to the [[Earthling]] [[Cruiser]]&#039;s point-defense lasers, and the [[Umgah]] [[Drone]]&#039;s anti-matter cone.  In the right hands, it can be an incredibly effective weapon.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The [[Reeunk]] Afterburner accelerates the Torch to incredible speeds and leaves in its wake a fiery trail of ionized plasma that, while still hot, can cripple enemy ships in seconds should one be following too closely.  It is so useful in an offensive capacity that most Thraddash pilots consider it to be the primary weapon on the Torch.&lt;br /&gt;
&lt;br /&gt;
The Reeunk Afterburner is a relatively recent addition to the Torch.  Earlier revisions of this ship were armed only with the Mark-VI Blaster and therefore deemed too ineffective for combat by the [[Kzer-Za|Ur-Quan]].  Once they became [[Battle Thrall]]s, the Thraddash were ordered to &amp;quot;guard the rear&amp;quot; by staying in their home territory.  Now that their ships have been improved, the Thraddash would love nothing more than to try them out against another race and thus prove their worth to the Ur-Quan.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
The most popular tactic employed with this ship is to &amp;quot;cast a net&amp;quot; with the afterburners such that the enemy ship flies into it and takes damage.  Against large capital ships, this is no problem, but against more maneuverable ships, luring them near a gravity well might be required first.&lt;br /&gt;
&lt;br /&gt;
The strategy against the Earthling Cruiser is quite straightforward: close in quickly, and pound incessantly it with the blaster.  Point-defense laser is useless against it, and if you keep your distance you can dodge the return fire from the Cruiser quite easily.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Torch&amp;diff=3104</id>
		<title>Torch</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Torch&amp;diff=3104"/>
		<updated>2005-01-02T11:30:25Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Thraddash_Torch_Icon.png|right]]&lt;br /&gt;
The [[Thraddash]] [[Torch]] is the pride and joy of Thraddash Culture Nineteen.  It is very small, but its maneuverability and its powerful afterburners make it a serious contender even against large ships.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Torch is a small, somewhat slow ship with excellent maneuverability and acceleration.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Torch&#039;s main weapon is the medium-range Mark-VI blaster.  Its four-megawatt energy discharge is pretty weak, but it does have some suprising characteristics, such as resistance to the [[Earthling]] [[Cruiser]]&#039;s point-defense lasers, and the [[Umgah]] [[Drone]]&#039;s anti-matter cone.  In the right hands, it can be an incredibly effective weapon.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The [[Reeunk]] Afterburner accelerates the Torch to incredible speeds and leaves in its wake a fiery trail of ionized plasma that, while still hot, can cripple enemy ships in seconds should one be following too closely.  It is so useful in an offensive capacity that most Thraddash pilots consider it to be the primary weapon on the Torch.&lt;br /&gt;
&lt;br /&gt;
The Reeunk Afterburner is a relatively recent addition to the Torch.  Earlier revisions of this ship were armed only with the Mark-VI Blaster and therefore deemed too ineffective for combat by the [[Kzer-Za|Ur-Quan]].  Once they became [[Battle Thrall]]s, the Thraddash were ordered to &amp;quot;guard the rear&amp;quot; by staying in their home territory.  Now that their ships have been improved, the Thraddash would love nothing more than to try them out against another race and thus prove their worth to the Ur-Quan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Terminator&amp;diff=3258</id>
		<title>Terminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Terminator&amp;diff=3258"/>
		<updated>2005-01-02T11:18:45Z</updated>

		<summary type="html">&lt;p&gt;Nic: D&amp;#039;oh!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_yehat_terminator_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Yehat]] &#039;&#039;&#039;Terminator&#039;&#039;&#039; is a small yet powerful vessel that possesses moderate movement characteristics.  It is capable of inflicting heavy damage at close range and rendering itself temporarily immune to most enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Terminator is a light, moderately fast vessel with a good turning rate and moderate acceleration.  It is greatly affected by [[gravity well]]s, and is highly susceptible to the [[Chmmr]] [[Avatar]]&#039;s tractor beam attack.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
Terminators are armed with dual short-range rapid-fire ion pulse cannons.  A full spread of this weapon is capable of destroying an [[Androsynth]] [[Guardian]] outright.  The power of this weapon is tempered by the fact that the damage is spread out over multiple projectiles, the comapratively small energy store on a Terminator, as well as the power requirements of its secondary weapon systems.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
In addition to their powerful offensive weaponry, Terminators are equipped with a powerful energy force shield that will repel almost any attack for a limited duration of time.  A [[Syreen]] [[Penetrator]]&#039;s song, a [[VUX]] [[Intruder]]&#039;s limpets, and a [[Shofixti]] [[Scout]]&#039;s Glory Device are some of the few (but not all) attacks that can penetrate the Terminator&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Given the combination of a powerful, short-range, forward-facing weapon, and nigh-invulnerability upon command, the most obvious strategy for a Terminator is &amp;quot;full frontal assault&amp;quot;.  In alot of cases it is a suprisingly effective one.  Unfortunately, Terminators have a comparatively small energy store, and although it does regenerate rather quickly, there is not sufficient power for constant firing and shielding.  Proper timing, sensible weapon useage and conservation of energy for shields are of paramount importance.&lt;br /&gt;
&lt;br /&gt;
Given their moderate speed and maneuverability, gravity whips courtesy of the planet can prove quite useful (be it for escape or strafing runs).&lt;br /&gt;
&lt;br /&gt;
Not without its faults, the Yehat Terminator remains one of the most potent combat vessels in the game, particularly when mastered.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Terminator&amp;diff=3102</id>
		<title>Terminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Terminator&amp;diff=3102"/>
		<updated>2005-01-02T11:18:02Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--NOTOC__&lt;br /&gt;
[[Image:Star_control_i_yehat_terminator_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Yehat]] &#039;&#039;&#039;Terminator&#039;&#039;&#039; is a small yet powerful vessel that possesses moderate movement characteristics.  It is capable of inflicting heavy damage at close range and rendering itself temporarily immune to most enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Terminator is a light, moderately fast vessel with a good turning rate and moderate acceleration.  It is greatly affected by [[gravity well]]s, and is highly susceptible to the [[Chmmr]] [[Avatar]]&#039;s tractor beam attack.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
Terminators are armed with dual short-range rapid-fire ion pulse cannons.  A full spread of this weapon is capable of destroying an [[Androsynth]] [[Guardian]] outright.  The power of this weapon is tempered by the fact that the damage is spread out over multiple projectiles, the comapratively small energy store on a Terminator, as well as the power requirements of its secondary weapon systems.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
In addition to their powerful offensive weaponry, Terminators are equipped with a powerful energy force shield that will repel almost any attack for a limited duration of time.  A [[Syreen]] [[Penetrator]]&#039;s song, a [[VUX]] [[Intruder]]&#039;s limpets, and a [[Shofixti]] [[Scout]]&#039;s Glory Device are some of the few (but not all) attacks that can penetrate the Terminator&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Given the combination of a powerful, short-range, forward-facing weapon, and nigh-invulnerability upon command, the most obvious strategy for a Terminator is &amp;quot;full frontal assault&amp;quot;.  In alot of cases it is a suprisingly effective one.  Unfortunately, Terminators have a comparatively small energy store, and although it does regenerate rather quickly, there is not sufficient power for constant firing and shielding.  Proper timing, sensible weapon useage and conservation of energy for shields are of paramount importance.&lt;br /&gt;
&lt;br /&gt;
Given their moderate speed and maneuverability, gravity whips courtesy of the planet can prove quite useful (be it for escape or strafing runs).&lt;br /&gt;
&lt;br /&gt;
Not without its faults, the Yehat Terminator remains one of the most potent combat vessels in the game, particularly when mastered.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Stinger&amp;diff=4374</id>
		<title>Stinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Stinger&amp;diff=4374"/>
		<updated>2005-01-02T10:58:23Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Zoq-Fot-Pik_Stinger_Icon.png|right]]  &lt;br /&gt;
The [[Zoq-Fot-Pik]] [[Stinger]] is a light vessel which can outrun and outmaneuver most other ships but cannot sustain much damage.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Stinger is a fast ship with excellent acceleration and turning rate.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Stinger&#039;s main weapon is a spray of minute anti-matter particles which annihilate a tiny portion of the enemy ship&#039;s hull releasing colossal amounts of heat and light.  In combat, the cannon is wildly inaccurate, but it can be employed an an interceptor to neutralize incoming fire.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Zoq-Fot-Pik&#039;s secondary weapon is a point-blank range attack.  Should the Stinger maneuver adjacent to an enemy vessel, it can quickly extend a rigid, alloy tube from the front of the ship, similar to an insect&#039;s proboscis.  If the tube strikes the enemy ship&#039;s exterior, it bores a tiny hole through the hull metal and injects a high-pressure stream of hot plasma into the interior of the vessel, inflicting massive amounts of damage.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Against ships like the [[Mycon]] [[Podship]] and the [[Ilwrath]] [[Avenger]], this ship is a force to be reckoned with.  It&#039;s superior speed and maneuverability enable it to attack such vessels with impunity.&lt;br /&gt;
&lt;br /&gt;
Against most ships, a &amp;quot;tongue attack&amp;quot; is suicide, and showering the opponent with little anti-matter pellets is more potent, but on occasion it&#039;s fun to charge in and &amp;quot;lick &#039;em good&amp;quot;, and against mega-ships like the [[Chmmr]] [[Avatar]], it&#039;s your only chance to inflict any damage at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Skiff&amp;diff=4250</id>
		<title>Skiff</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Skiff&amp;diff=4250"/>
		<updated>2005-01-02T10:43:47Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_arilou_skiff_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
After the establishment of the theory of relativity by German-American physicist Albert Einstein in the early 20th century, [[Humans|Terran]] scientists were disappointed by the fact that conventional physics cannot allow normal objects to travel faster than light in [[TrueSpace]]. Even after the discoveries of FTL (faster-than-light) technology and [[HyperSpace]] travel (thanks to the aid of the [[Chenjesu]]), they again encountered a second stumbling block on the limit of power produced by an engine. &amp;quot;If only we could control inertia...,&amp;quot; the scientists complained again and again. Enter the [[Arilou Lalee&#039;lay]] &#039;&#039;&#039;Skiff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Utilized mainly as a means of conveyance in [[TrueSpace]] and piloted by the pacifistic [[Arilou Lalee&#039;lay|Arilou]], the blue saucer-shaped Skiff is designed mainly for exploratory missions and boasts minimal offensive weaponry, but it has one envious quality: an inertialess drive.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
When not [[#Secondary|travelling at FTL speeds]], the Skiff flies, or rather glides, through [[TrueSpace]] at extremely fast speeds (though not as quickly as the nimble [[Spathi]] [[Eluder]] or [[Pkunk]] [[Fury]]). Its inertialess drive gives it the smallest turning radius in the galaxy &amp;amp;mdash; 0 m! &amp;amp;mdash; and of course the turning rate itself can&#039;t be beat. No inertia also means instant acceleration (and deceleration), as well as no gravitational effects from planetary objects or anything else for that matter! Surprisingly enough, the helm contains no physical controls at all; the captain telepathically controls the ship, thus requiring only a skeleton crew to operate it!&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Skiff&#039;s main and only true weapon is a ventral 360-degree short range auto-aiming laser. Meant to simply deter prowlers and pirates from seiging the ship and to surgically cease the roamings of stray space debris, it can be used as an offensive weapon with limited results. Damage is minimal and technique and timing are crucial. Two of the major drawbacks of the targeting system are that: &lt;br /&gt;
# it only tracks the ion trails from warp-drive capable exhaust systems thereby neglecting smaller craft such as [[Ur-Quan Kzer-Za|Ur-Quan]] slave ships or [[Orz]] marines.&lt;br /&gt;
# it has a discrete firing pattern, limiting the direction in which it can fire. &lt;br /&gt;
Particular skillful captains are able to minimize the shortcomings of the limited weaponry with carefully-timed firing and cunning [[#Tactical Overview|tactics]].&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
Utilizing the power of the inertialess drive, the secondary armament is a short-range [[HyperSpace]] shunt transportation device allowing instantaneous teleportation. While extremely useful in making a quick exit from a heated sortie, the range is limited once again to a single yet significant factor. Range is determined using fourth-dimensional [[QuasiSpace|QuasiSpatial]] movement, which is heavily distorted by FTL sub-spatial harmonics, particularly near starship warp drives. Thus Skiffs hardly have the ability to attempt a long-range teleportation when even a FTL-capable ship as small as a [[Umgah]] [[Drone]] is nearby. Additionally, the shunt is nearly impossible to guide due to the relatively minute range (on a galactic scale) that the Skiff is able to teleport when such an object is close by. Because of this, undesirable results often occur and, in the small chance of materializing inside of a planetary object or even another ship, can prove to be fatal. However, such catastrophic occurences are still extremely rare.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Due to the difficulty in winning a dogfight through brute-force, [[Arilou Lalee&#039;lay|Arilou]] captains have been forced to take more clever methods of vanquishing foes. The following are three of the most commonly used methods.&lt;br /&gt;
*&#039;&#039;&#039;Gun and run&#039;&#039;&#039;&lt;br /&gt;
::Agility and speed are the two strongest attributes of the Skiff. Why not exploit them? Heading directly into enemy fire can be advatangeous given the opponent&#039;s barrage is slow enough and the Skiff&#039;s captain is nimble enough. Once close enough to the enemy ship, even the directionally-challenged auto-aiming laser can do its job without missing. Leave enough fuel for a quick jump, and &amp;gt;poof&amp;lt; the Skiff is out of harm&#039;s way!&lt;br /&gt;
*&#039;&#039;&#039;Planetary ambush&#039;&#039;&#039;&lt;br /&gt;
::With no inertia, the Skiff is the only vehicle entirely immune to gravitational effects from nearby planets even when it&#039;s sitting right next to it! Letting the bloodlust overcome an adversary&#039;s judgment, the perceptive [[Arilou Lalee&#039;lay|Arilou]] captain can capitalize on such egregious foolhardiness. Sitting on the far side of the planet as the enemy ship approaces, the opponent cannot both aim accurately and guide his ship to safe course (with some exceptions, eg. the [[Supox]]). Seizing such opportunities nets maximal damage to the opponent as he slingshots past the ambushing Skiff without ever having the ability to fire a single shot at the clever [[Arilou Lalee&#039;lay|Arilou]]!&lt;br /&gt;
*&#039;&#039;&#039;Cyborg shimmy&#039;&#039;&#039;&lt;br /&gt;
::With the reactions of a well-timed computer, an expert Skiff captain can sometimes approach an enemy vessel in a direction that it can&#039;t even fire! This feint requires split-second timing at the helm that no [[Humans|human]] could possibly match! It&#039;s even more devastating for the ship captain who can&#039;t quite catch his [[Arilou Lalee&#039;lay]] opponent off-guard!&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Scout&amp;diff=4373</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Scout&amp;diff=4373"/>
		<updated>2005-01-02T10:36:41Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_shofixti_scout_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Shofixti]] [[Scout]] is a small, speedy ship. whose outwardly weak appearance masks a great and devastating power.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Scout is a small, fast, maneuverable ship with excellent acceleration.  Gravity wells do not affect it much, but collisions with asteroids can knock it wildly off-course.  It is remarkably susceptible to the [[Chmmr]] [[Avatar]]&#039;s tractor beam attack.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Scout is equipped with the Mendokusai Energy Dart, a weak, forward-firing projectile with a short-to-medium range and a fast firing rate.  This is held in check by the puny combat batteries aboard the vessel.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
When faced with failure or defeat, each Scout vessel is equipped with a &amp;quot;Glory Device&amp;quot;; a powerful bomb capable of inflicting massive damage to an enemy vessel at close range.  Unfortunately, detonating the &amp;quot;glory device&amp;quot; is fatal to everyone aboard the Scout vessel when the device is activated.  To prevent accidental activation, the secondary weapon must be pressed three times.  A series of switches is visible in the melee screen so that pilots may see if the bomb is ready to go, or not.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Against a [[VUX]] [[Intruder]], this vessel is all but unstoppable.  It can outrun the ship, it can outrun the limpets, and its weapon has a greater range than its opponent.  Circle the enemy, raining fire upon it, until victory is yours.&lt;br /&gt;
&lt;br /&gt;
Against everybody else, the Scout is pretty much a &amp;quot;dead man walking&amp;quot;, but proper use of the &amp;quot;glory device&amp;quot; can sap the strength of the enemy ship so that others may have an easier time destroying it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Probe&amp;diff=5441</id>
		<title>Probe</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Probe&amp;diff=5441"/>
		<updated>2005-01-02T10:18:20Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Slylandro_Probe_Icon.png|right]]&lt;br /&gt;
The [[Slylandro]] purchased their first [[Probe]] from the [[Melnorme]] for exploration purposes, with the intent to use them for making peaceful contact with other races. Since it had the ability to replicate itself, they modified its [[#Programming|program code]] so that replication became its overriding first priority. &lt;br /&gt;
&lt;br /&gt;
The repercussions of this foolhardy action were grave. Not only were there probes that attempted to break friendly ships into component pieces for use in replication, but they multiplied at an exponential rate, becoming a servere hazard to any [[hyperSpace]] traveler.&lt;br /&gt;
&lt;br /&gt;
[[The Captain]] put a stop to this when he made contact with the Slylandro. When they learned what had happened, they gave The Captain a code that would cause probes to self-destruct in case he encountered one, and began reprogramming all returning probes to roam the quadrant broadcasting the self-destruct code on a HyperWave hailing frequency, which caused a swift decline in their numbers &#039;&#039;(to everyone&#039;s great relief)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
Unlike any other ship, the probe is always in motion. Pressing the thruster immediately reverses the Probe&#039;s direction. The control scheme is tricky to learn, but the advantages of having such a nimble ship should not be overlooked.&lt;br /&gt;
&lt;br /&gt;
The ship has hit points, but no actual crew. This makes it impervious to the [[Syreen]] [[Penetrator]]&#039;s secondary attack.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
When attacking, the Probe discharges several bolts of lightning directed at its target. The lightning is very short-ranged, which makes for a difficult learning curve when coupled with the Probe&#039;s unorthodox controls.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
Unlike most vessels, the probe does not generate its own fuel. Instead, it uses its secondary armament to break down nearby asteroids into raw materials which it then feeds into its combat batteries.  One asteroid contains enough raw materials to completely replenish a probe&#039;s fuel reserves.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Given the difficulty in mastering the controls, not a lot of players have spent the time researching good tactics for this ship.  The primary fighting technique employed by pilots of this ship seems to be:  close in, evade incoming fire, empty the combat batteries, then zip off to find an asteroid in order to replenish the batteries.  Repeat.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Programming===&lt;br /&gt;
The Probe&#039;s internal set of instructions is replicated here:&lt;br /&gt;
    SCAN (for targets, as defined in Target List).&lt;br /&gt;
    IF (no current target).&lt;br /&gt;
    THEN (select New target from Current Targets list, using specified priorities).&lt;br /&gt;
    IF (Current Position is AT Current Target).&lt;br /&gt;
    THEN (Set Current Behavior to New Behavior, based on Behavior Priority Settings).&lt;br /&gt;
    PERFORM (Current Behavior).&lt;br /&gt;
The Probe used the following datatables:&lt;br /&gt;
    TARGET LIST (with associated Target Priority).&lt;br /&gt;
        Space Vessel (5).&lt;br /&gt;
        Transmission Source (4).&lt;br /&gt;
        Astronomical Anomaly (3).&lt;br /&gt;
        Planet Bearing Life Signature (2).&lt;br /&gt;
        Raw Replication Materials (1).&lt;br /&gt;
    PROBE BEHAVIORS (With assigned priorities).&lt;br /&gt;
        Communicate (5).&lt;br /&gt;
        Record Data (4).&lt;br /&gt;
        Analyze Data (3).&lt;br /&gt;
        Seek Replication Materials (999).&lt;br /&gt;
        Move to Current Target (1).&lt;br /&gt;
&lt;br /&gt;
It was the skewed priority of the &#039;Seek Replication Materials&#039; behavior that led to the Probe&#039;s unnatural hostility.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Podship&amp;diff=3262</id>
		<title>Podship</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Podship&amp;diff=3262"/>
		<updated>2005-01-02T10:07:10Z</updated>

		<summary type="html">&lt;p&gt;Nic: I must be getting punch-drunk.  Fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_mycon_podship_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Mycon]] &#039;&#039;&#039;Podship&#039;&#039;&#039; is, depending on who you ask, one of the best ships in the game, or one of the worst.  It&#039;s weapon systems are powerful yet cumbersome, and it&#039;s ability to regenerate its crew gives it incredible staying power.  On the other hand, it&#039;s fairly slow and difficult to control, which makes it an easy target for faster ships.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
The Podship is a bulky, medium speed, slow turning ship with moderate acceleration.  It is heavily affected by [[gravity well]]s, which can be used to great advantage.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Podship&#039;s weapon system is a slow, long-range, semi-sentient ball of plasma, which will relentlessly seek out enemy craft.  At close range, this weapon is staggeringly powerful, but as the projectile moves through space, the plasma slowly disperses, reducing its effectiveness.  Enemy fire that strikes the plasma will also disperse it and reduce it&#039;s damage potential.&lt;br /&gt;
&lt;br /&gt;
One notable feature of the Podship is its ability to outrun its own weapons fire. Due to the plasma&#039;a low speed, firing while the Podship is at speed stands a good chance of hitting the ship itself. Due to the high amount of damage caused by a &amp;quot;fresh&amp;quot; ball of plasma, this is often fatal to the firing Podship. Make sure to shoot backwards whenever possible to avoid such unpleasantness.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The secondary ability of the podship is to regrow it&#039;s own crew. It is piloted by talking fungi after all!&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Against reasonably fast and maneuverable ships, there is little that you can do.  [[Syreen]] [[Penetrator]]s, [[Zoq-Fot-Pik]] [[Stinger]]s, and [[Pkunk]] [[Fury|Furies]] all hunt Podships for sport.  A common game for them is to take down a Podship without firing a shot, instead they lead the homing plasma in such a fashion that it is turned on its owner.&lt;br /&gt;
&lt;br /&gt;
Against slower, less maneuverable ships, the common tactic is to get up to speed (a [[Leyland Gravity Whip|gravity whip]] will do nicely), fire a couple of shots at close range, then fly away and regenerate any crew lost.  Lather, Rinse, and Repeat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Podship&amp;diff=3096</id>
		<title>Podship</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Podship&amp;diff=3096"/>
		<updated>2005-01-02T10:06:15Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_mycon_podship_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Mycon]] &#039;&#039;&#039;Podship&#039;&#039;&#039; is, depending on who you ask, one of the best ships in the game, or one of the worst.  It&#039;s weapon systems are powerful get cumbersome, and it&#039; ability to regenerate its crew gives it incredible staying power.  On the other hand, it&#039;s fairly slow and difficult to control, which makes it an easy target for faster ships.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
The Podship is a bulky, medium speed, slow turning ship with moderate acceleration.  It is heavily affected by [[gravity well]]s, which can be used to great advantage.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Podship&#039;s weapon system is a slow, long-range, semi-sentient ball of plasma, which will relentlessly seek out enemy craft.  At close range, this weapon is staggeringly powerful, but as the projectile moves through space, the plasma slowly disperses, reducing its effectiveness.  Enemy fire that strikes the plasma will also disperse it and reduce it&#039;s damage potential.&lt;br /&gt;
&lt;br /&gt;
One notable feature of the Podship is its ability to outrun its own weapons fire. Due to the plasma&#039;a low speed, firing while the Podship is at speed stands a good chance of hitting the ship itself. Due to the high amount of damage caused by a &amp;quot;fresh&amp;quot; ball of plasma, this is often fatal to the firing Podship. Make sure to shoot backwards whenever possible to avoid such unpleasantness.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The secondary ability of the podship is to regrow it&#039;s own crew. It is piloted by talking fungi after all!&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Against reasonably fast and maneuverable ships, there is little that you can do.  [[Syreen]] [[Penetrator]]s, [[Zoq-Fot-Pik]] [[Stinger]]s, and [[Pkunk]] [[Fury|Furies]] all hunt Podships for sport.  A common game for them is to take down a Podship without firing a shot, instead they lead the homing plasma in such a fashion that it is turned on its owner.&lt;br /&gt;
&lt;br /&gt;
Against slower, less maneuverable ships, the common tactic is to get up to speed (a [[Leyland Gravity Whip|gravity whip]] will do nicely), fire a couple of shots at close range, then fly away and regenerate any crew lost.  Lather, Rinse, and Repeat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Penetrator&amp;diff=3381</id>
		<title>Penetrator</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Penetrator&amp;diff=3381"/>
		<updated>2005-01-02T09:43:28Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_syreen_penetrator_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Syreen]] &#039;&#039;&#039;Penetrator&#039;&#039;&#039; is lightly crewed and not terribly powerful in terms of offensive weaponry, but it is able to use &amp;quot;wiles&amp;quot; strengthen itself while weakening enemy ships.  It is unique in its ability to come out of battle stronger than when it went in.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Penetrator is generally manueverable but not terribly fast.  Its slim profile, combined with its maneuverability, allows it to evade most incoming fire, but doing so takes a bit of practice.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Penetrator&#039;s primary weapon is a weak, forward-firing weapon with a modest range and acceptable firing rate.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
To compensate for its lack of offensive power, the Penetrator captain employs the &amp;quot;Syreen Song&amp;quot;, a short-range hypnosis field designed to lure enemy crew from their ships via the airlocks.  If the Penetrator picks up the crew, they will willingly serve alongside the Syreen as members of the Penetrator&#039;s crew; if the enemy ship reclaims their crew, they are able to counteract the effects of the hypnosis field -- at least for a while.  During the war, crews on board Syreen ships became a surreal pastiche of alien races, with [[Ilwrath]], [[VUX]], [[Spathi]] and others working dutifully side by side with human volunteers under the command of beautiful Syreen officers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Syreen Song&amp;quot; has no effect on non-sentient beings like the [[Slylandro]] [[Probe]].&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Against most ships, the tactic is pretty straightforward -- close in quickly, evade incoming fire, and use the &amp;quot;Syreen Song&amp;quot; to bolster your ranks and weaken the enemy&#039;s.  Once you have made the enemy&#039;s crew your own, finish them off with a few quick shots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Nemesis&amp;diff=3232</id>
		<title>Nemesis</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Nemesis&amp;diff=3232"/>
		<updated>2005-01-02T09:15:03Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Orz_Nemesis_Icon.png|right]]&lt;br /&gt;
Underestimating the [[Orz]] [[Nemesis]] would likely be the last mistake anyone can ever make. Like its name suggests, this ship is a goddess of revenge, coming to inflict pain and vengeance on the galaxy.  Never, under any circumstances, chase after the Nemesis!&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Nemesis is fairly quick, has a fair turn-rate and good acceleration.  It&#039;s relatively large footprint makes dodging incoming fire difficult, although not impossible.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Nemesis is armed with a moderately powerful howitzer cannon which is remarkable in that it can be rotated to different firing positions during combat by holding the secondary weapon button while using the turnig controls.  The rotational turret allows usage as a strafing weapon or as a backwards utilized attacker-repellent.   The energy costs of this weapon are rather large, however, and it can only fire volleys of two or three shots at a time.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
Aboard each Nemesis vessel is a squad of Space Marines, which are launched by holding down the secondary weapon button while pressing the fire button.  Encased in vacuum-fitted exo-skeletons, these relentless soldiers use their jet packs to chase down enemy ships, and then burn entry holes through their hulls.  Once inside the enemy ship, the Space Marines employ basic search-and-destroy tactics, wreaking havoc on the soft targets within.  When an enemy ship is destroyed, any Marines onboard will jet out of the exploding hulk, and return to the Nemesis for more fuel and ammunition.  Opponents would be wise to remember that Space Marines receive training in using the [[Leyland Gravity Whip]] maneuver, and are exceptionally adept using a planet&#039;s gravity to speed them toward their target.&lt;br /&gt;
&lt;br /&gt;
== Tactical Overview ==&lt;br /&gt;
A very effective ship that rarely fails, although prolonged combat against multiple opponents can take a heavy toll. &lt;br /&gt;
&lt;br /&gt;
Strong against: [[Kzer-Za|Ur-Quan]] [[Dreadnought]] and to some degree [[Kohr-Ah]] [[Marauder]] are both in danger. The [[Chenjesu]] [[Broodhome]] is virtually helpless against the marines as is the [[VUX]] [[Intruder]] and the [[Mycon]] [[Podship]]. The marines bounce off the [[Yehat]] [[Terminator]] and [[Utwig]] [[Jugger]]&#039;s shields, but in the latter case, no energy is fed to their batteries by the impact, so they can be used to take down the Jugger’s shields quite easily. Showing the [[Chmmr]] [[Avatar]] your aft and blasting her with the howitzer is a tricky thing but the Nemesis can break through the tractor beam and as soon as the Zap-sats are down, the [[Avatar]] is marine-meat&lt;br /&gt;
&lt;br /&gt;
Weak against: The [[Pkunk]] [[Fury]], [[Slylandro]] [[Probe]] and [[Arilou]] [[Skiff]] can effortlessly pull out of marine’s grasp and use hit-n-run attacks to whack the unready Nemesis. The [[Androsynth]] [[Guardian]]&#039;s Blazer form destroys marines on impact, and the bubbles provide an excellent defensive screen, and the Nemesis’s aft section appears to have been designed exactly to be wedged by a wicked blazer. So long as they manage to evade the marines, The [[X-form]] and the [[Spathi]] [[Eluder]] can pose a pain in the butt to any Nemesis captain. A very hot [[Shofixti]] [[Scout]] pilot can evade the marines long enough to use a wrap-around slingshot maneuver to catch the Nemesis unaware.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Mauler&amp;diff=3257</id>
		<title>Mauler</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Mauler&amp;diff=3257"/>
		<updated>2005-01-02T08:52:49Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Druuge_Mauler_Icon.png|right]]  &lt;br /&gt;
&lt;br /&gt;
One of the single most troublesome ships in the game.  The [[Druuge]] [[Mauler]]’s slow, ungainly reactions make it a difficult ship to play with. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship.  Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate.  It is strongly affected by [[gravity well]]s.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Mauler is equipped with -- or more accurately, &#039;&#039;&#039;is&#039;&#039;&#039; -- a large, high-recoil cannon.  Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it.  The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword.  The awesome power of this weapon is held in check by its relatively high power usage, and the dynamos on Mauler ships, which can only be described as &amp;quot;pathetic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
To compensate for the Mauler&#039;s weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries.  At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch.  This is especially useful against the [[Chmmr]] [[Avatar]] where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Other than that, it is recommended that you be as frugal as possible with your crew. &lt;br /&gt;
&lt;br /&gt;
== Tactical Overview ==&lt;br /&gt;
The Mauler is the sniper rifle of Star Control ships -- Proper aiming and conservation of fire are required to use it effectively.  It has distinct advantages versus certain ships, but overall it is very vulnerable.&lt;br /&gt;
&lt;br /&gt;
Strong against: [[Chmmr]] [[Avatar]]. [[Shofixti]] [[Scout]] - The high-recoil would allow the Mauler to stay out of the Glory Device’s range and it only needs one hit to send the Scout to hell. The [[Ilwrath]] [[Avenger]] will have a hard time against it too.  Its projectiles will sail right through an [[Umgah]] [[Drone]]&#039;s antimatter cone, which allows you to attack them with almost complete impunity.&lt;br /&gt;
&lt;br /&gt;
Weak Against: Just about everybody.  The [[Kohr-Ah]] [[Marauder]]’s spinning blades, the [[Arilou]] [[Skiff]] can easily lay an ambush, the [[VUX]] Limpets turn the Mauler into asitting duck in short order, the [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] are nigh-impossible to hit, and must be hit multiple times in order to defeat them, the [[X-form]]’s long-range missiles and [[Kzer-Za|Ur-Quan]] [[Dreadnought]]&#039;s fighters can peck you to death, [[Chenjesu]] [[Broodhome]] DOGIs are partiularly crippling, and the [[Orz]] [[Nemesis]]’ marines and the [[Mycon]] [[Podship]] Can easily wear-down the crew complement. The [[Utwig]] [[Jugger]] considers the Mauler a &amp;quot;portable refueling platform&amp;quot;, and an [[Earthling]] [[Cruiser]] can wipe out a Mauler starship easily with its home-guiding missiles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Marauder&amp;diff=3476</id>
		<title>Marauder</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Marauder&amp;diff=3476"/>
		<updated>2005-01-02T08:20:35Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[Image:Kohr-Ah_Marauder_Icon.png]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{UrQuanNav}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Kohr-Ah]] [[Marauder]] is a very powerful vessel rivaling the [[Kzer-Za|Ur-Quan]] [[Dreadnought]]. It is armed with spinning sawblades and a destructive F.R.I.E.D. system.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
Comprable in size, speed, acceleration and turning to an Ur-Quan Dreadnought, what the Marauder lacks in grace it more than makes up for with its devastating weapons systems.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
In combat, the Marauder launches spinning metal-blade disks with a near-limitless range and a short-range homing capability.  When launched, they will travel in a given direction as long as the fire button is held down, and when it is released, they will stop and hold their position.  As an enemy ship approaches, the disks will slowly close in on it, causing massive damage on contact.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The &amp;quot;Fiery Ring of Inevitable and Eternal Destruction&amp;quot;, or F.R.I.E.D., is a ring of superheated plasma that expands from the Marauder and annihilates anything in its path. If a F.R.I.E.D. shot and an enemy projectile collide, the F.R.I.E.D. will always win.  This property makes them very useful for defense. Using F.R.I.E.D. consumes half of the maximum battery.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Overall, the Kohr-Ah Marauder is one of the most powerful ships in the Quadrant.  Its weapon systems make it an effective opponent at any range, and the primary weapon is particularly useful in &amp;quot;setting traps&amp;quot;; surrounding an enemy ship with blades on all sides and letting them close in.&lt;br /&gt;
&lt;br /&gt;
Its firing rate is slower than the Dreadnought, and its weapons do less damage, but the range and homing abilities more than make up for it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Jugger&amp;diff=4371</id>
		<title>Jugger</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Jugger&amp;diff=4371"/>
		<updated>2005-01-02T08:05:11Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Utwig_Jugger_Icon.png|right]]&lt;br /&gt;
The [[Utwig]] [[Jugger]] is one of the most dangerous ships in the quadrant, thanks to its unique weapons and shield systems.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Jugger is suprisingly fast for its size, although its acceleration is weak.  But it is also outfitted with a set of amazingly powerful turning jets, and is capable of coming about as quickly as a vessel less than half its size.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The Jugger&#039;s main weapon is an array of six forward-facing cannons powered by an extremely efficient combat dynamo system.  With it, the cannons have a virtually limitless supply of energy, and are able to fire without drawing any energy from the combat batteries.  With a moderate rate of fire and damage, a Jugger can obliterate most other ships with a few salvos.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Jugger is equipped with a unique shielding system.  It is capable of absorbing an almost limitless amount of punishment from both kinetic and energy-based attacks, and it in fact converts this energy for storage in its combat batteries!  However, with the combat dynamo devoted to the primary weapons, it is not capable of replenishing energy on its own, so if the combat batteries run out, the sheilds are knocked offline.  After a battle, the crew of the Jugger can feed energy from the main weapons systems into the batteries, but the process is imperfect, yielding roughly 50% of their capacity.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
The Jugger&#039;s shields consume energy when used, but they absorb energy from enemy attacks.  Therefore, a skilled Jugger pilot who uses his shields only when necessary can keep his batteries fully charged and minimize damage to his ship.  A corollary to this is that one sould keep an eye on &amp;quot;skirmisher&amp;quot; weapons that require more energy to shield against than will be regained by shielding against them.  Such weapons can slowly bleed the batteries dry, leaving captains in a vulnerable position.&lt;br /&gt;
&lt;br /&gt;
The Jugger&#039;s massive size and poor acceleration make [[gravity well]]s particularly dangerous, since at full speed they can be difficult to avoid.  This, combined with the excellent turning rate of the ship and unique weapons systems, make [[pillboxing]] a wildly popular tactic.&lt;br /&gt;
&lt;br /&gt;
When fighting a computer-controlled [[Kzer-Za|Ur-Quan]] [[Dreadnought]] or [[Kohr-Ah]] [[Marauder]], a most effective strategy is a full-on frontal assault.  The computer makes a policy of firing as fast as it can, so on approach, absorb all the punishment they can dish out, and when their fuel tanks run dry, take a potshot or two from point-blank range.  As soon as they get enough energy to fire back, they will, so keep the shields at the ready, and whittle them down to nothing with impunity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Intruder&amp;diff=7096</id>
		<title>Intruder</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Intruder&amp;diff=7096"/>
		<updated>2005-01-02T07:33:52Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_VUX_intruder_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[VUX]] &#039;&#039;&#039;Intruder&#039;&#039;&#039; is both incredibly slow and hard to turn, but it compensates for this by utilizing limpet parasites to slow down enemy vessels.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Intruder is a painfully slow ship with a low turning rate.  But it is rather massive, and is greatly accelerated by a [[gravity whip]] maneuver.&lt;br /&gt;
&lt;br /&gt;
The Intruder is fitted with a unique warp system that enables it to warp in fairly close to an enemy ship.  With luck, an Intruder can inflict serious damage on the other ship before it manages to get away.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
Intruders are armed with a powerful gigawatt laser that can slice through any ship in a matter of seconds.  Its modest range and high energy consumption demand a certain amount of skill in order for it to be used effectively, however.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
An additional Intruder offensive weapon is the &amp;quot;Limpet,&amp;quot; which launches inside a protective cocoon which automatically targets enemy vessels. Upon nearing a target, the cocoon cracks, releasing the limpet to clamp down upon the enemy vessel&#039;s hull. The combination of inflicted damage and added mass decreases a starship&#039;s maneuverability. Only after battle can a damaged ship remove the offending limpets. &lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
A popular (and effective) tactic with the Intruder is to assume a standoff position and coat the enemy ship with so many limpets that it is effectively immobile, then close in from behind and finish them off.  A well-timed gravity whip can assist in this strategy greatly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Guardian&amp;diff=4494</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Guardian&amp;diff=4494"/>
		<updated>2005-01-02T07:19:28Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_control_i_androsynth_guardian_databank.png|thumb|Databank entry for the Guardian.]] &lt;br /&gt;
==Overview==&lt;br /&gt;
When the [[Androsynth]] departed [[Earth]] &#039;&#039;en masse&#039;&#039; in 2085 during the [[Clone Revolt]], no [[Human]] had ever imagined that one could take to the stars at faster-than-light speed. Clever, cunning, and imaginative, the Androsynth outwitted their human creators at every turn by keeping low-key until an opportunity presented itself. In retrospect, it should have been no surprise that the pride of their space fleet, the dumpy little blue pod known as the &#039;&#039;&#039;Guardian&#039;&#039;&#039;, would hide something a bit more sinister inside its modest packaging, the sight of one quickly becoming the ultimate fear of all mankind.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
In its normal configuration, the Guardian is far from the fastest ship around, but it can still beat the pants off an [[Intruder]]. With its turning rated slightly below average and its acceleration only slightly above, the &amp;quot;wow!&amp;quot; factor of this ship is dismal.&lt;br /&gt;
&lt;br /&gt;
However, in [[#Secondary|Blazer]] form, the &amp;quot;wow!&amp;quot; factor soars higher in the sky than an [[Kzer-Za|Ur-Quan]]-imposed slave starbase. Speed? Faster than [[Fred Ford|God]]! Turning? On the &#039;&#039;edge&#039;&#039; of a dime! Acceleration to full speed? Slightly quicker than the infamous nanosecond [[Syreen]] handjob! The only problem is that its &amp;quot;wow!&amp;quot; leaves as quickly as it comes. Then you&#039;re back to being your normal, puny, limping blue pod self. No puns intended.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
The Guardian&#039;s main weaponry is an acidic bubble launcher. The acid bubbles themselves are specially engineered with highly-intensified surface tension cohesion in order to survive the rigors of space. pH levels of these molecular space-mines are so acidic that no substance outside a laboratory setting has been able to withstand contact with it. &lt;br /&gt;
The acid itself seems to sense biological material as it always heads in the direction of the nearest living object! This inorganic-guidance mechanism has been dubbed &amp;quot;Chaos&amp;amp;trade; tracking&amp;quot; by the subject&#039;s premier reseachers. On top of that, the Guardian holds a great store of this bubble-creating acid that can be released nearly instantly without destroying the launcher or the vehicle! &lt;br /&gt;
It still baffles scientists today as to how the Androsynth were so ingenious as to not only invent this substance, but to also build a space-faring weapon with such deadly effect to others without any detriment to itself or its crew! It is unfortunate that this secret may now be lost forever...&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
There is one of two ways to defeat an enemy in a head-on battle: be stronger or be faster. The Androsynth decided both options were best when they developed Blazer technology, and did they succeed! One tug of a rope and the Guardian sheds its crusty blue cocoon and morphs into a beautiful blazing deadly comet, which just about vaporizes anything it touches! Never mind the G-forces! This puppy gets so fast it can rip an [[Earthling]] [[Cruiser]] into shreds in seconds! Get it wedged into an [[Orz]] [[Nemesis]] and watch the fireworks ensue! Even [[Spathi]] captains try to wedge themselves deeper into their nooks when the big, bad Blazer comes a-knockin&#039;. And they were on [[Battle Thralls|the same team]]!&lt;br /&gt;
&lt;br /&gt;
There are a few bugs in the system though. Once the Blazer form has been initiated, it burns up all available fuel until there is none left. And once it does that, it reverts to normal form and comes to a dead stop like it was a space-anchor. And there&#039;s no better irony than when a Guardian&#039;s captain is peeling his face off the comm-screen after his Guardian ran out of gas, only to find a nuclear missle being forcibly shoved up his exhaust diffusor!&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===The Guardian as a Symbol===&lt;br /&gt;
&lt;br /&gt;
Below is an excerpt from P. N. [[Hawthorne]]&#039;s &#039;&#039;The Rise and Fall of the Synthetic Empire&#039;&#039;, published in 2198:&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
:When the Androsynth blasted forth into the heavens, humanity found itself in a state of shock. &#039;&#039;&#039;How?&#039;&#039;&#039; many asked dumbly. &#039;&#039;&#039;How could they desert the hand that shaped their face?&#039;&#039;&#039; Few had understood why the wretched &#039;Synths would have taken such drastic action after the years of abuse from their less-than-benevolent &amp;quot;Creators.&amp;quot; Off they went into the sky, off into a land where they could control their own destiny, and out of the hands of every human man, woman, and child... supposedly never to be seen again. It was too late for the human race to repent for its sins; the Androsynth were gone. And when their grief finally overwhelmed them, there would be no absolution.  Mankind was not able to ask forgiveness because they was no one left to ask forgiveness of. &lt;br /&gt;
&lt;br /&gt;
:And when [[First War|war]] came hurtling across the bounds of space and runneth over into Earth&#039;s threshold, and when humans were forced to face an unstoppable opponent, lo! it was an Androsynth face facing back. Their eyes shone. Their teeth glistened. They wanted pain! They wanted revenge! And they wanted blood... Their hatred fueled their return, and their cunning bolstered their resolve. &lt;br /&gt;
&lt;br /&gt;
:With Androsynth warships whipping in and out and out and in across the Terran skies, appearing as quick as morning dew and disappearing into the vast darkness beyond, it was too similar to the same manner in which they had left years before! The Guardian became a symbol of true Androsynth independence: the tool with which to defeat their creators! An angelic spear of cometous fury! A Human killer! And we were lost... broken by our own creations... our own tools... our own clay...&lt;br /&gt;
&lt;br /&gt;
:And in the end when the Androsynth disappeared from [[TrueSpace]] altogether, did they blast off into a new realm not only beyond the Earth and beyond the Sun but also beyond all the known Universe -- like a Guardian blazing a new path into the night sky? Or did they overexert themselves into a inescapable pit of [[&amp;quot;They&amp;quot;|indescribable vengeance]], whose hatred outmatched their own -- like a Guardian blazed out of fuel directly next to a vengeful [[Scout]]? Or could it be that they have finally transcended and achieved the godliness that we failed at administering?&lt;br /&gt;
&lt;br /&gt;
:I have wondered this for decades, but in vain. Time will never tell, for the book on the Androsynth has been closed to the human race once again. And forevermore. &lt;br /&gt;
&lt;br /&gt;
:Long live the Androsynth! Long live the keepers of the Guardian!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Fury&amp;diff=4571</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Fury&amp;diff=4571"/>
		<updated>2005-01-02T07:11:26Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Pkunk_Fury_Icon.png|right]]  &lt;br /&gt;
The [[Pkunk]] [[Fury]] is often considered to be one of the weakest ships in the quadrant. Despite the fact that the ship isn&#039;t very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. The pivotal role the Fury played in the battle of the [[Sa-Matra]] shows that it can be highly dangerous, if used properly. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
There are few things in space faster than a Pkunk Fury.  Some special movement modes &amp;amp;mdash; the [[Thraddash]] [[Torch]] Afterburner and [[Umgah]] [[Drone]] Reverse Thruster &amp;amp;mdash; can out run it, but none of them can maneuver like the Fury at that speed.  The Fury has turning radius that can almost dodge an auto targetting laser.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
The primary weapon is a triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is &amp;quot;the ring of death&amp;quot; (not to be confused with with the [[Kohr-Ah]] [[Marauder]]&#039;s FRIED emitter). This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range. It also looks pretty.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
Unlike most ships, the Fury has no fuel generator. Their method of creating fuel is odd, indeed &amp;amp;mdash;  the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. The Pkunk crew will insult your foe, creating fuel manually.  Although you can&#039;t offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is one of the fastest ships in the game, such provocation usually ends with the enemy being dotted with molten metal.&lt;br /&gt;
&lt;br /&gt;
===Additional===&lt;br /&gt;
Since the Fury has minimal crew capacity, a few well-aimed shots can annihilate the Fury instantly. After a fury is destroyed, there is a small chance that the Fury will be reborn &amp;amp;mdash; fully crewed and with maximum energy. Due to the unpredictable nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The [[VUX]], for instance, can be ripped to shreds with proper timing and technique. However, many ships like the [[Utwig]] [[Jugger]] can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as [[pillboxing]], works well against most short-ranged ships. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Eluder&amp;diff=3343</id>
		<title>Eluder</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Eluder&amp;diff=3343"/>
		<updated>2005-01-02T07:05:26Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_spathi_discriminator_databank.png|thumb|Starship Databank Entry from [[Star Control I]], still showing the title of Discriminator.]] &lt;br /&gt;
&lt;br /&gt;
The multi-colored [[Spathi]] &#039;&#039;&#039;Eluder&#039;&#039;&#039;, formerly known as the [[Discriminator]], remains the bulk of the Spathi fleet even 20 years after the War. Its construction, though seemingly chaotic, is carefully designed to mimic its crew&#039;s natural attributes: paranoia, elusiveness, and cowardice. &lt;br /&gt;
&lt;br /&gt;
From the outside, the Eluder consists of many bubble-shaped, solid-colored cabins joined together by smaller white corridors. The intention of having so many large seemingly crew-filled projections is in part to obfuscate enemy into targeting the decoy cabins and to direct enemy fire away from the main bridge. However, in practice, enemy weapons seem to incapacitate the same amount of crew no matter where the Eluder is damaged. This is most likely due to the fact that even in the safety of a large starship, the crew is bound to hide in every nook, cranny, and hole the ship has to offer in the case of direct combat. And, unfortunate for the Spathi, there are many of these crannies throughout the ship as it was Spathi engineers who designed it to begin with, making the deceptively non-crew-filled decoy cabins actually full of petrified crew members. To make matters worse, even the crew itself can be confused by the ship layout. In fact, the random cabin configuration has fooled many a green-eared Spathi captain who haven&#039;t grown used to the ship&#039;s odd design, especially as they&#039;re slinking away from the bridge during particularly nasty, or even mildly &amp;quot;scary,&amp;quot; dogfights.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Eluder is one of the fastest ships in the galaxy, both in top speed and acceleration, and has a turning radius an [[Arilou Lalee&#039;lay]] would be jealous of. Though agility would be a mighty boon for most brute-force fighter ships, the Eluder is anything but brute... or a force... or even a fighter, for that matter. The fact is the thrusters primary use isn&#039;t for speeding into battle, but rather for speeding away from it! From this perspective, the Eluder performs admirably! The helm of the Eluder is quite large and is typically manned by two Spathi at once, but in times of emergency (mainly when he&#039;s the only crew member left) the captain usually whips into a adrenaline-filled panicked frenzy and finds the ability to man both halves of the helm nearly simultaneously by himself!&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
The Eluder&#039;s main weaponary consists of a quick-firing, short-range, low-impact plasma pellet. Great for sneak attacks and guerilla tactics or just to finish off a severely-handicapped adversary (which are the only direct attacks a Spathi would consider), the plasma pellet is otherwise limited in its usefulness.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The secondary weaponry epitomizes the essence of true Spathi-ness due to its ability to do the most damage while the Eluder is in full retreat! The Backwards Utility Tracking Torpedo (B.U.T.T.) is a medium-range, low-impact conventional space torpedo with a good automated guidance system and moderate speed and manuevering. Fired from the rear of the craft, B.U.T.T. missiles do most of the dirty work in the dogfights as Eluders make their way away from the fray. Enemy captains foolish enough to think it can run down an Eluder usually end up learning a fatal lesson in space warfare.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
An Eluder is a coward’s ship, designed by a coward, built by cowards and flown by cowards. There are only two types of Eluder Captains: The Brave Dead and The Living Cowards. Never meet face-to-face with a foe. The Eluder will never be able to Hammer, Pummel, Blow or Smite an enemy. The Eluder must wear its enemy down little by little. An effective Spathi tactic is showing them your butt and then giving them your B.U.T.T.s. &lt;br /&gt;
&lt;br /&gt;
Strong Against: The Eluder is capable of wearing down the [[Kzer-Za|Ur-Quan]] [[Dreadnought]] easily. When facing (or running away from) a [[Kohr-Ah]] [[Marauder]] there is the “Plibnik Maneuver” &amp;amp;mdash; run away in a straight course, sidestepping spinning wheels and whenever you go beyond B.U.T.T. range, make a complete circle (Turn+Acceleration) to allow her to return into range before continuing in the former course. [[Mycon]] [[Podship]]s have a hard time handling the Eluder, especially if you can force them to swallow their own Plasmoids. &lt;br /&gt;
&lt;br /&gt;
Weak Against: Fast ships such as the [[Pkunk]] [[Fury]] and [[Slylandro]] [[Probe]] and naturally the [[Chmmr]] [[Avatar]] who&#039;s zap-sats render the the B.U.T.T.s completely useless.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===Rumors===&lt;br /&gt;
A small note should be added that it may be possible that perhaps a few Eluders exist that are painted all black with red stripes. The legends of the [[Black Spathi Squadron]], lead by a small band of courageous, brave Spathi rebels, who attempt to lead its brethren to freedom, have been passed down for several generations. However, the credibility of this legend is dubious at best seeing as how even the most courageous Spathi in the known universe are little short of &amp;quot;completely terrified.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Drone&amp;diff=4369</id>
		<title>Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Drone&amp;diff=4369"/>
		<updated>2005-01-02T06:50:39Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_I_umgah_databank.png|thumb|Diagram of the Umgah Drone.]] &lt;br /&gt;
The [[Umgah]] &#039;&#039;&#039;Drone&#039;&#039;&#039; has all the wit and subtlety of its makers.  That is to say, even &#039;&#039;they&#039;&#039; think it&#039;s funny. The drone is a study in the unexpected. At one moment it can be slowly moving away, only to reverse direction at a speed to make even an [[Arilou]]&#039;s head spin.  Its front looks like it&#039;s back and when its weapon system comes on line, well, then everyone stops laughing.  Usually because they&#039;ve been annihilated at the molecular level.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
The Drone turns slow and slowly accelerates to a slow maximum speed when using its normal propulsion system.  This is generally used for delicate maneuvering and is not of much use in combat.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
The front of the vessel houses a massive anti-matter vent, which controls the ship&#039;s primary weapon- the anti-matter cone. When the cone is activated, it produces a barrier that arcs in front of the vessel damaging anything it contacts. The cone is powerful enough to stop most projectiles, but it is largely ineffective as a shield due to the Drone&#039;s slow turing rate. The anti-matter cone does not consume [[fuel]], but the Drone will not regenerate fuel while the cone is active.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Drone&#039;s retro-propulsion system allows it to move in reverse very quickly. It can be used to catch enemy ships off-guard during a dogfight and trap them in its anti-matter cone, as well as propelling the drone to safety from amidst the heat of battle. While travelling in reverse &amp;quot;zip&amp;quot; mode, the drone is not affected by gravity and loses all momentum when the retro-propulsion system is deactivated. The system consumes fuel rapidly, so it is most effective when used tactically (rather than casually).&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
The Drone has a unique system for regenerating fuel. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of inactivity. If the drone uses its retro-propulsion system or its anti-matter cone, the timer will be re-set. The Drone is particularily vulnerable while it is waiting to reload. (Note: Use of regular thrusters will not reset the timer).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Dreadnought&amp;diff=6622</id>
		<title>Dreadnought</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Dreadnought&amp;diff=6622"/>
		<updated>2005-01-02T06:24:53Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;table border=0 cellpadding=0 cellspacing=0 align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Image:Star_control_i_ur-quan_dreadnought_databank.png|thumb|Starship Databank Entry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{UrQuanNav}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Ur-Quan Kzer-Za]] &#039;&#039;&#039;Dreadnought&#039;&#039;&#039; is the mainstay of the Hierarchy fleets.  A fully-crewed Dreadnought can crush most opponents with ease.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Dreadnought is not a fast or nimble ship.  It doesn&#039;t have to be.  One of these ships &amp;amp;mdash; never mind a full fleet of them &amp;amp;mdash; can lumber along and expect to defeat almost any opponent.  The strength of the Dreadnought lies in its enormous firepower and considerable crew size.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
The Dreadnought&#039;s fusion cannon can destroy small ships in one or two hits.  The only drawbacks to this weapon are the Dreadnought&#039;s never-quite-fast-enough turn rate and the significant amount of energy required to employ it.  The second factor is mostly negligable given the Dreadnought&#039;s high energy recharge rate.  So powerful is this attack that defensive systems like the [[Chmmr]] [[Avatar]]&#039;s Zap-Sat array are useless against it; it is rumored however that a fully charged [[Melnorme]] [[Trader]] Energy Bolt will win in a head-on collision.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Ur-Quan captain can also send out small, one-man fighter ships armed with lasers to harass the enemy.  Each fighter has only a limited supply of life support and fuel and must return to the Dreadnought after its brief sortie.  These fighters are of little use against ships equipped with auto targetting weapons (such as the [[Earthling]] [[Cruiser]]) but a sufficient swarm of them can team up to puncture an enemy hull in seconds.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
&amp;quot;Finesse&amp;quot; is not a word that exists in a Dreadnought captain&#039;s vocabulary.  Victory is nominally achieved through the application of superior firepower in large amounts.  The relatively high firing rate on the main cannon facilitates this strategy quite nicely, but the slower-than-optimal turning rate can complicate things.  Against slow ships, fighters can finish the fight before it starts, but against fast ships they&#039;re mostly useless.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Cruiser&amp;diff=3330</id>
		<title>Cruiser</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Cruiser&amp;diff=3330"/>
		<updated>2005-01-02T06:08:33Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Star_control_i_earthling_cruiser_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Earthling]] &#039;&#039;&#039;Cruiser&#039;&#039;&#039; is a vessel of happenstance.  [[Human]]ity was brought into The [[First War]] with almost no preparation.  It was only their long history of  proliferation that allowed this vessel to be so effective in the (ultimately losing) battle against the [[Ur-Quan]] [[Hierarchy]].&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Cruiser is a little below average in speed but has a respectable turn rate.  This compliments its weaponry well when facing off against opponents prefering a medium encounter range, notably by either closing that range or expanding it rather quickly.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
The Cruiser&#039;s primary weapon earned them quick respect in the [[Alliance of Free Stars|Alliance]].  It&#039;s not terribly advanced, but with the number that were stored in [[Earth]]&#039;s [[Peace Vaults]] during (and before and after) Humanity&#039;s wars against itself they were a pleasant surprise to their allies and a devestating blow to their enemies.  The tracking Nuclear Missile is a simple concept. Put the biggest explosive that a post-industrial nuclear society has on the end of vaguely competent tracking and navigation system; repeat several million times.  This weapon has long range and can correct for significant variation in original trajectory and later enemy movement.  Unless the weapon can be shot down (no mean task) or cunningly evaded, the power of the atom will be unleashed on the enemy crew.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Cruiser&#039;s alternate weapon is a very short range point-defense laser system, based on mid-1980s &amp;quot;Star Wars&amp;quot; missile defense technology. It fires lasers at enemy ships, projectiles, asteroids, or anything else that is close to the Earthling ship.  This system is proof against daughter ships like the [[Ur-Quan Kzer-Za]] [[Dreadnought]] Fighter and [[Orz]] [[Nemesis]] Space Marine, as well as some weaker projectiles.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
The Cruiser is highly effective when used as a stand-off ship; it is capable of delivering punishing blows from great distances, and the auto-tracking aspect of its weapons makes aiming of secondary importance.  It&#039;s slow speed makes this easier said than done, however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Blade&amp;diff=4368</id>
		<title>Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Blade&amp;diff=4368"/>
		<updated>2005-01-02T05:49:02Z</updated>

		<summary type="html">&lt;p&gt;Nic: Attempting to standardize the layout of the Ship pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Image:Supox_Blade_Icon.png|right]]&lt;br /&gt;
The [[Supox]] [[Blade]] is a largely underrated ship. It’s rapid fire capability can pound an unwary enemy and the lateral thrusting, when properly used, is nearly as good as the [[Arilou]] [[Skiff]]&#039;s Hyperspace shunts in evading shots.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Blade is quick and agile with a fair turn-rate, allowing it to considerably hamper enemy targeting efforts. Its slender form makes it harder to hit her.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
The rapid-fire Sprout Gun may cause small damage but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and it’s range, equaling the [[Kzer-Za|Ur-Quan]] [[Dreadnought]] and the [[Syreen]] [[Penetrator]], can prove deadly. &lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
The Blade is outfitted with a Lateral Thrusting System which enables it to change course without the need to turn.  It takes a lot of practice to master the tricky Lateral Thrusting System, but when correctly used, it can be used to sidestep incoming fire or strafe into a firing position. It is especially effective against slow-firing ships such as the Dreadnought or [[Kohr-Ah]] [[Marauder]].&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
The Blade is a fair adversary that shouldn’t be taken lightly.&lt;br /&gt;
&lt;br /&gt;
Strong against: Ur-Quan Dreadnought, [[VUX]] [[Intruder]], [[Ilwrath]] [[Avenger]], [[Utwig]] [[Jugger]]. The [[Chmmr]] [[Avatar]] can neutralize almost all incoming projectiles, but it is possible for a skilled and patient Blade captain to wear down the Zapsats, and once they are gone, the superior range of the Blade&#039;s weapons will win the day.&lt;br /&gt;
&lt;br /&gt;
Weak against: [[Chenjesu]] [[Broodhome]] – The crystalline shards put the Lateral-Sidestepping into a real problem. [[Arilou]] [[Skiff]], [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] can convey quick hit-n-run attacks on the Blade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>
	</entry>
</feed>