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		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Technical_FAQ&amp;diff=11640</id>
		<title>The Ur-Quan Masters Technical FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Technical_FAQ&amp;diff=11640"/>
		<updated>2006-03-01T05:06:51Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
This is the list of frequently asked questions (with answers) about technical issues regarding [[The Ur-Quan Masters]]. For gameplay questions or questions about the The Ur-Quan Masters project, check [[List of FAQs|our other FAQs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any further questions, you can ask them on [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues the technical issues board].&lt;br /&gt;
&lt;br /&gt;
If you think you have found a bug, please report it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing the game==&lt;br /&gt;
&lt;br /&gt;
===Where do I get the game?===&lt;br /&gt;
You can find the latest official release on [http://sc2.sourceforge.net/downloads.php http://sc2.sourceforge.net/downloads.php].&lt;br /&gt;
&lt;br /&gt;
You can find source snapshots, content updates, and precompiled Windows binaries for the most recent developers version on [http://uqm.stack.nl/files/snapshots/ http://uqm.stack.nl/files/snapshots].&lt;br /&gt;
&lt;br /&gt;
For MacOS X, [[User:Nic|Nic]] has developer builds with some of his own patches [http://www.submedia.net/uqm/ here].&lt;br /&gt;
&lt;br /&gt;
If you frequently build the game yourself from the recent source, you may want to get your files from anonymous CVS. If you&#039;re using a command-line CVS client, this is what you type:&lt;br /&gt;
:&amp;lt;code&amp;gt;cvs -d:pserver:anonymous:@cvs.sourceforge.net:/cvsroot/sc2 login&amp;lt;/code&amp;gt;&lt;br /&gt;
:followed by&lt;br /&gt;
:&amp;lt;code&amp;gt;cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/sc2 co sc2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, read the INSTALL file, and make sure you have the necessary libraries it refers to.&lt;br /&gt;
&lt;br /&gt;
For compiling the source under Windows there&#039;s a Microsoft Developer Studio project file in src/msvc++/. For Unix (including Darwin), follow the instructions in doc/users/unixinstall. For MinGW, there&#039;s a file INSTALL.mingw in the top dir with some additional information.&lt;br /&gt;
&lt;br /&gt;
===How do I install the game on Windows without an internet connection?===&lt;br /&gt;
Download uqm-0.4.0-win32-installer.exe, uqm-0.4.0-content.uqm, and optionally uqm-0.4.0-voice.uqm and uqm-0.4.0-3domusic.uqm from [http://sc2.sourceforge.net/downloads.php http://sc2.sourceforge.net/downloads.php] on a machine where you do have an internet connection, and burn them to a CD-ROM. Then, on the machine where you want to install the game, start uqm-0.4.0-win32-installer.exe. Do not select any content packages you haven&#039;t downloaded, and when the installer asks where to get the packages from, select your CD rom drive. The installer won&#039;t try to download any files from the internet then.&lt;br /&gt;
&lt;br /&gt;
===How do I use the 3DO intro and victory movies in the game?===&lt;br /&gt;
[[Toys For Bob]] doesn&#039;t have the copyright to these files and so we can&#039;t distribute them. But if you own the [[3DO]] [[Star Control II]] CD, you can extract them yourself and use them in the game. To do this, you first need to make a .iso file of the CD-ROM, and then run a program called  unCD-ROM, which can be found [http://troosh.pp.ru/3do/unCD-ROM14.zip here] (local mirror [http://uqm.stack.nl/files/unCD-ROM/unCD-ROM14.zip here]). It includes a .exe file for Windows and the source code, which will also works on Linux. Just run it on the new .iso file. More detailed instructions can be found [http://www.cahudson.freeserve.co.uk/docs/richs3docdexrtractionguidev2.htm here]. Linux users can also add direct support for the 3DO file system with a kernel module, which can be found [http://www.stack.nl/~svdb/operafs/ here].&lt;br /&gt;
&lt;br /&gt;
In the extracted &amp;quot;duckart&amp;quot; directory you will find the videos. The files with extensions .duk, .frm, .hdr, and .tbl go together. At the moment only the intro and victory images can be used in [[The Ur-Quan Masters]]. To do this you create a directory &amp;quot;slides&amp;quot; in the content directory. In that &amp;quot;slides&amp;quot; directory you create an &amp;quot;intro&amp;quot; directory where you put the intro.duk, intro.frm, intro.hdr and intro.tbl files from the 3DO CD-ROM. In the &amp;quot;slides&amp;quot; directory you also create a directory &amp;quot;ending&amp;quot; where you put the victory.duk, victory.frm, victory.hdr and victory.tbl files.&lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t installed any add-on packages, your content directory structure should now look like this:&lt;br /&gt;
&lt;br /&gt;
 content/packages/uqm-0.4.0-content.uqm&lt;br /&gt;
 content/packages/uqm-0.4.0-3domusic.uqm        (optional)&lt;br /&gt;
 content/packages/uqm-0.4.0-voice.uqm           (optional)&lt;br /&gt;
 content/slides/ending/victory.duk&lt;br /&gt;
 content/slides/ending/victory.frm&lt;br /&gt;
 content/slides/ending/victory.hdr&lt;br /&gt;
 content/slides/ending/victory.tbl&lt;br /&gt;
 content/slides/intro/intro.duk&lt;br /&gt;
 content/slides/intro/intro.frm&lt;br /&gt;
 content/slides/intro/intro.hdr&lt;br /&gt;
 content/slides/intro/intro.tbl&lt;br /&gt;
 content/version&lt;br /&gt;
&lt;br /&gt;
Now just start the game normally and wait a few seconds and the intro movie will show up. You&#039;ll see the ending when you complete the game.&lt;br /&gt;
&lt;br /&gt;
==Running the game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When trying to start the game, I get a DOS box flashing on my screen, and nothing else (on Windows)===&lt;br /&gt;
The DOS box shows some debug information while the game is running. Right click on the icon you used to start the game, choose &#039;properties&#039;, and add &#039;--logfile logfile.txt&#039; as the first argument in the &amp;quot;Target&amp;quot; field. For example:  &amp;lt;i&amp;gt;&amp;quot;H:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot; &amp;lt;b&amp;gt;--logfile logfile.txt&amp;lt;/b&amp;gt; --res 640x480 --bpp 32 --opengl --scale=bilinear --scroll 3do --audioquality high --addon remix&amp;lt;/i&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In this example, the window will open and close quickly but will put the output into &amp;quot;H:\Program Files\The Ur-Quan Masters\logfile.txt&amp;quot; for later examination via Notepad.  Often the window closes quickly due to an improper argument, i.e. &amp;quot;--bpp32&amp;quot; versus &amp;quot;--bpp 32&amp;quot;.  Look elsewhere in this FAQ for specific information on your problem.&lt;br /&gt;
&lt;br /&gt;
===The game runs too slowly. What can I do?===&lt;br /&gt;
If you&#039;re running on a system barely faster than the [[The_Ur-Quan_Masters_Project_FAQ#What are the system requirements?|minimum system requirements]], you may need to disable some eye candy.&lt;br /&gt;
*try playing in 320x240 mode, full screen, with no scaling.&lt;br /&gt;
*depending on your graphics card and driver, using OpenGL may slow down or speed up the game.&lt;br /&gt;
*do not run in 24 bits per pixel mode. 16 is fine, 32 is fine, but 24 is an inefficient mode.&lt;br /&gt;
If you are running [[The Ur-Quan Masters]] on a modern system, and are still having a slow game experience, try the following:&lt;br /&gt;
*(on Windows) make sure your video and sound drivers and DirectX are up-to-date.&lt;br /&gt;
*(on Windows) make sure your PC isn&#039;t infected with spyware or similar programs. Good free programs to remove these are [http://www.lavasoftusa.com/software/adaware/ Ad-Aware Personal] and [http://spybot.info/ Spybot-Search&amp;amp;amp;Destroy].&lt;br /&gt;
*close other programs when you are running the game. This includes programs that are running in the system tray. Some of these programs eat up a lot of resources.&lt;br /&gt;
*(on Windows) when running the game press &amp;lt;nowiki&amp;gt;&amp;lt;CTRL&amp;gt;-&amp;lt;ALT&amp;gt;-&amp;lt;DEL&amp;gt;&amp;lt;/nowiki&amp;gt;, and select &amp;quot;task manager&amp;quot;. There increase the priority of The Ur-Quan Masters.&lt;br /&gt;
&lt;br /&gt;
See also [[#How do I change my settings?|How do I change my settings?]].&lt;br /&gt;
&lt;br /&gt;
===How do I change my settings?===&lt;br /&gt;
In the future, players will be able to change their settings from the in-game setup menu.&lt;br /&gt;
Until that is complete, the instructions are somewhat platform-specific:&lt;br /&gt;
====Windows====&lt;br /&gt;
* The easiest way is by using [http://www.markvera.net/uqm-loader/ MarkVera&#039;s launcher program].  &#039;&#039;(note: this program is not supported by the [[Ur-Quan Masters developers]], contact the author with problems/questions)&#039;&#039;&lt;br /&gt;
* Alternately, players set their startup options by editing the shortcut that launches UQM.&lt;br /&gt;
** Right-click on the shortcut for UQM, and select &amp;quot;Preferences&amp;quot;&lt;br /&gt;
** In the &amp;quot;Command&amp;quot; box, where it should say something like &#039;&#039;&amp;quot;C:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot;&#039;&#039; add your parameters &#039;&#039;&#039;after the quotes&#039;&#039;&#039;. For instance, to use full-screen mode, change the line to &#039;&#039;&amp;quot;C:\Program Files\The Ur-Quan Masters\uqm.exe&amp;quot; --fullscreen&#039;&#039;.&lt;br /&gt;
Refer to the manual.txt file that accompanies the game for information on the possible switches.&lt;br /&gt;
&lt;br /&gt;
====Mac OS X====&lt;br /&gt;
* The Mac release includes an integrated setup menu that allows players to set their preferred game options.  The [http://www.submedia.net/uqm/ Unofficial Release] also supports add-on packs.&lt;br /&gt;
There have been cases reported in v0.4.0 where the default Pure SDL mode produces badly malformed graphics on OSX 10.4.1 (with some cards). In those cases the integrated setup menu is of no help as one cannot see the menu. The game can still be launched from Terminal.app by passing it the command-line switches for OpenGL, fullscreen and other modes (see the manual). (e.g.: &amp;lt;tt&amp;gt;&amp;quot;./The Ur-Quan Masters.app/Contents/MacOS/The Ur-Quan Masters&amp;quot; -o -f -n &amp;quot;./The Ur-Quan Masters.app/Contents/Resources/content&amp;quot;&amp;lt;/tt&amp;gt;) Nic&#039;s Unofficial Release also contains a launcher that allows one to set these options before starting the game.&lt;br /&gt;
&lt;br /&gt;
====Linux====&lt;br /&gt;
* Most Linux packages for UQM assume that the player will be running the game from the command-line, but players who wish to launch the game from KDE or GNOME can make a menu option for it quite easily; the instructions are quite similar to creating a windows shortcut &#039;&#039;(see above)&#039;&#039;.  Players can find a nice icon for use on a gnome-panel [http://www.submedia.net/uqm/ here].&lt;br /&gt;
&lt;br /&gt;
===How do I use add-on packages?===&lt;br /&gt;
Inside the directory where the content is installed, in the content/packages/ directory, there is a directory &#039;addons/&#039;. In this directory, you can create new directories with .uqm files in them to be used in addition to the standard content .uqm files. The .uqm files are actually .zip files, but renamed so that people won&#039;t unpack them accidentally. If your add-on comes as a .zip file, you can use it as if it is a .uqm file.&lt;br /&gt;
&lt;br /&gt;
When you specify the command-line option &#039;--addon &amp;amp;amp;lt;addon&amp;amp;amp;gt;&#039;, the .uqm files inside the directory content/packages/addons/&amp;amp;amp;lt;addon&amp;amp;amp;gt; will be included&lt;br /&gt;
in the game. &#039;--addon&#039; may be specified more than once to enable multiple add-ons.&lt;br /&gt;
&lt;br /&gt;
Instead of specifying command-line options yourself, you can use a launcher program.&lt;br /&gt;
&lt;br /&gt;
See [[#How do I change my settings?|How do I change my settings]] and [[Content Management]] for more information.&lt;br /&gt;
&lt;br /&gt;
===How do I change my keys?===&lt;br /&gt;
You&#039;ll need to edit the file &amp;quot;keys.cfg&amp;quot; in the settings directory (see [[#Where are my settings stored?|Where are my settings stored?]]).&lt;br /&gt;
More information is contained in that file itself. Lines starting with &amp;quot;#&amp;quot; are ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I use a joystick or game pad?===&lt;br /&gt;
You&#039;ll need to edit the file &amp;quot;keys.cfg&amp;quot; in the settings directory (see [[#Where are my settings stored?|Where are my settings stored?]]).&lt;br /&gt;
More information is contained in that file itself. Lines starting with &amp;quot;#&amp;quot; are ignored.&lt;br /&gt;
&lt;br /&gt;
===When I press multiple keys at the same time, some keys won&#039;t be recognised===&lt;br /&gt;
This is a hardware problem with many keyboards. [http://www.dribin.org/dave/keyboard/one_html/ this page] describes what is going on technically.&lt;br /&gt;
&lt;br /&gt;
To get around the problem, you could try using another keyboard. Unfortunately, most modern keyboards have problems like this. The exact key combinations that aren&#039;t accepted vary per keyboard though.&lt;br /&gt;
&lt;br /&gt;
You can also change the keys that give problems. Keys that are usually ok to use are keys that are meant to be used in combination with other keys, such as SHIFT, CTRL, and ALT. For the rest, you&#039;ll just have to experiment.&lt;br /&gt;
See [[#How do I change my keys?|here]] for information on changing your keys.&lt;br /&gt;
&lt;br /&gt;
Another possibility is to use a joystick or game pad. (see [[#How do I use a joystick or game pad?|How do I use a joystick or game pad?]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===I keep getting a popup regarding sticky keys. How do I get rid of it?===&lt;br /&gt;
This is a message from Windows, which wonders why you keep pressing that shift key all the time. The next time it comes up, click &amp;quot;settings&amp;quot;, and then uncheck &amp;quot;use shortcut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I exit the game?===&lt;br /&gt;
Press &#039;&#039;&#039;F10&#039;&#039;&#039;, and then confirm. &#039;&#039;&#039;F12&#039;&#039;&#039; works as an emergency shutdown, but settings won&#039;t be saved.&lt;br /&gt;
On certain Apple iBook and Powerbook models, &#039;&#039;&#039;F12&#039;&#039;&#039; is the &amp;quot;eject CD&amp;quot; key, so on the Mac port of the game, the key has been changed to &#039;&#039;&#039;F11&#039;&#039;&#039;.  However, the new Expos&amp;amp;amp;eacute; features in Mac OS X 10.3 and above intercept &#039;&#039;&#039;F10&#039;&#039;&#039; and &#039;&#039;&#039;F11&#039;&#039;&#039;, so use &#039;&#039;&#039;Option-F10&#039;&#039;&#039; and &#039;&#039;&#039;Option-F11&#039;&#039;&#039; to quit/abort on such systems.  See also [[#How do I change my keys?|How do I change my keys?]]&lt;br /&gt;
&lt;br /&gt;
===How do I pause the game?===&lt;br /&gt;
Press F1. It works for unpausing too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Various==&lt;br /&gt;
&lt;br /&gt;
===Where are my settings stored?===&lt;br /&gt;
On Microsoft Windows systems the settings are stored in a folder named &#039;uqm&#039; in the application data folder for the current user.&lt;br /&gt;
This is usually in one of the following locations:&lt;br /&gt;
&lt;br /&gt;
; Windows 95, 98, SE without separate users : &amp;lt;code&amp;gt;&amp;quot;C:\Windows\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Windows 95/98/SE with separate users : &amp;lt;code&amp;gt;&amp;quot;C:\Windows\Profiles\YourName\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Windows NT/2k/XP : &amp;lt;code&amp;gt;&amp;quot;C:\Documents and Settings\YourName\Application Data\&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Unix systems (including Darwin/Mac OS X) : &amp;lt;code&amp;gt;&amp;quot;~/.uqm/&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;&amp;quot;Application Data&amp;quot;&amp;lt;/code&amp;gt; folder may be hidden. You can tell Windows to display hidden files and folders in the Folder Options dialog, which you can find in the Tools menu of any folder window.&lt;br /&gt;
If you can&#039;t find the settings directory, use the Windows search functionality to look for a file &amp;lt;code&amp;gt;&amp;quot;keys.cfg&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Where are my saved games stored?===&lt;br /&gt;
Saved games are stored in a directory &amp;quot;save&amp;quot; inside the settings directory.&lt;br /&gt;
See [[#Where are my settings stored?|Where are my settings stored?]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How do I report a bug?===&lt;br /&gt;
First, make sure you are either running the most recent official release (0.4 at the time of writing), or a recent version from CVS.&lt;br /&gt;
If your copy is up to date, then look at [[#Specific bugs and not-quite bugs|Specific bugs and not-quite bugs]]. If your bug is not there, then look for it in the bug database at http://uqm.stack.nl/cgi-bin/bugs/index.cgi. If the bug is already there, then see if you have any additional information that may help the developers fix this bug, and if so, add it to the existing bug report.&lt;br /&gt;
If the bug hasn&#039;t been reported, then make a new report. Include as much information as as you can that may be helpful in solving the bug. In particular, it would be of much help if you can tell how to reproduce the bug. If this is your first bug report, please first read the guidelines are given [http://uqm.stack.nl/cgi-bin/bugs/bugwritinghelp.html here].&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t want to make a Bugzilla account. Is it ok to let you know about my bug in another way?===&lt;br /&gt;
Not really. Look at it from the side of the developers. First of all, when they receive a bug report through any other means, they have the choice of either fixing the bug immediately, putting it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database] themselves, or trying to remember it for later. As you&#039;re likely to catch them while they&#039;re in the middle of something, or just don&#039;t have the time that instant, it&#039;s not unlikely that your report will be lost.&lt;br /&gt;
&lt;br /&gt;
Second, bug reports sent through other means rarely contain complete information. The Bugzilla forms have fields for things like UQM version and operating system, that may be necessary for solving the problem. A bug reported through other means would often require additional communication just to get all the facts.&lt;br /&gt;
&lt;br /&gt;
Third, the person you would be contacting may not be the one who would normally fix such a bug. The developers each have their specialties. Bugs reported in the Bugzilla database will have a default assignee, and will be seen by all.&lt;br /&gt;
&lt;br /&gt;
Now you may be thinking &amp;quot;I&#039;m doing you a favour, take it or leave it.&amp;quot;, but if you like the game and appreciate the work done by the developers, isn&#039;t it worth spending a few minutes to help them make the game better? Don&#039;t forget they are all volunteers, doing this in their spare time.&lt;br /&gt;
&lt;br /&gt;
But if you enjoy their work &#039;&#039;just enough&#039;&#039; to report a bug through mail, the [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl UQM forum], or IRC, but not enough to create a Bugzilla account, they&#039;d rather hear about a bug through those means, than not at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; [[#Where_can_I_go_for_more_technical_help.3F|Where can I go for more technical help?]].&lt;br /&gt;
&lt;br /&gt;
===Where can I go for more technical help?===&lt;br /&gt;
The most appropriate place to ask for help on technical problems is the [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Techissues the technical issues board] on the [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl UQM forum].&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the [irc://irc.freenode.org/sc2 #sc2 IRC channel] on OPN. You may have to be patient though, as most people that are present in the channel don&#039;t actually pay attention to it all the time. It is however the place where the developers hang out, and if you&#039;re interested in game internals, this is a good place to ask.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the [http://sourceforge.net/mail/?group_id=59452 sc2-devel mailing list] for development questions. It&#039;s hardly used anymore these days, but when it is, people still read it.&lt;br /&gt;
&lt;br /&gt;
Do not mail the developers directly with technical questions.&lt;br /&gt;
*a question you ask publicly, along with any answers may help other people too&lt;br /&gt;
*you&#039;ll reach more people by using the forums or mailing list, so your question will usually be answered sooner&lt;br /&gt;
*the developers frequently read the board, and respond to questions there&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; [[#I_don.27t_want_to_make_a_Bugzilla_account._Is_it_ok_to_let_you_know_about_my_bug_in_another_way.3F|I don&#039;t want to make a Bugzilla account. Is it ok to let you know about my bug in another way?]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific bugs and not-quite bugs==&lt;br /&gt;
&lt;br /&gt;
===The game does not behave as I expected===&lt;br /&gt;
Gameplay bugs are listed in the [[Star Control II Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Project_FAQ&amp;diff=11639</id>
		<title>The Ur-Quan Masters Project FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Project_FAQ&amp;diff=11639"/>
		<updated>2006-03-01T05:06:40Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Safe}}&lt;br /&gt;
&lt;br /&gt;
This is the list of frequently asked questions (with answers) for the [[The Ur-Quan Masters]] project.&lt;br /&gt;
For technical or gameplay questions, check our [[List of FAQs|other FAQs]].&lt;br /&gt;
&lt;br /&gt;
===Where did this project come from?===&lt;br /&gt;
The project started when Chris Nelson joined [[Toys For Bob]] for an internship. He would work there on making the [[3DO]] version [[Star Control II]] run on modern systems. When his internship was over, the sources were released to the public. The current development team then took over.&lt;br /&gt;
&lt;br /&gt;
===Why is this called &amp;quot;The Ur-Quan Masters&amp;quot; instead of &amp;quot;Star Control 2&amp;quot;?===&lt;br /&gt;
[[Toys For Bob]] doesn&#039;t own the trademark on the name &amp;quot;Star Control&amp;quot;, unfortunately. See [[Star Control Trademark]] for more information.&lt;br /&gt;
&lt;br /&gt;
===What are the goals for the [[The Ur-Quan Masters]] project?===&lt;br /&gt;
The goals for the [[The Ur-Quan Masters]] project are:&lt;br /&gt;
*to bring Star Control II to modern platforms, thereby making a lot of people happy&lt;br /&gt;
*to adapt the code so that people can more easily make their own spin-offs, thereby making some more people happy&lt;br /&gt;
*to make game translations easy, thereby making even more people happy&lt;br /&gt;
&lt;br /&gt;
===What operating systems does [[The Ur-Quan Masters]] run on?===&lt;br /&gt;
Version 0.3 has been tested to run on Windows 98/ME/2000/XP, Linux, FreeBSD, OpenBSD and MacOS X. It probably works fine on BeOS too (0.2 did). &lt;br /&gt;
&lt;br /&gt;
Support might be added one day for MacOS 8/9 too (but it will be much trickier due to a lack of native pre-emptive thread support, so it&#039;s more up in the air), and maybe to some other platforms where [http://www.libsdl.org/ SDL] is available.&lt;br /&gt;
&lt;br /&gt;
===Why is pre-emptive thread support necessary?===&lt;br /&gt;
The code we inherited made extensive use of threads, and eliminating this has not been a priority given the target platforms.  That said, the thread model in the code we got had nothing whatsoever to do with POSIX.  Over the course of the project, the threading code has been refactored to fold most of the game logic into a single thread, but some tasks are intrinsically simpler with threads (notably keeping audio decoding synchronized and ensuring that window-manager events are dealt with in a timely manner).  The main game logic uses the call stack to encode what mode the game is in, and where you will go when, say, popping out of a menu.  Dethreading the main code so that it can be done as a single loop would thus involve rewriting all the                  control logic into explicit state-machine code, a major task that would involve heavy modification of the inherited code.  Thus, lowering the thread count further has been pushed to &amp;quot;when there aren&#039;t way more important things to do&amp;quot;.   &lt;br /&gt;
&lt;br /&gt;
===What are the system requirements?===&lt;br /&gt;
Minimum verified system requirements are: &lt;br /&gt;
*Pentium 200 running a supported OS.&lt;br /&gt;
*64 MB of RAM (the game&#039;s footprint is around 30MB).&lt;br /&gt;
*A reasonably recent video card. The oldest cards anyone has tested on are TNT2 and Voodoo 3. For OpenGL support, your video card needs to be able to handle 512x256 or 1024x512 textures. (The Voodoo 3 can not do this.)&lt;br /&gt;
If you&#039;re running the game with default quality levels (640x480 windowed), a Pentium 450 is the current minimum tested.&lt;br /&gt;
&lt;br /&gt;
Important note: Not all features are added yet, and not all optimizations have been done yet. System requirements could go up or down in later releases.&lt;br /&gt;
&lt;br /&gt;
For some suggestions on getting the most out of your system, see [[The_Ur-Quan_Masters_Technical_FAQ#The game runs too slow. What can I do? |here]].&lt;br /&gt;
&lt;br /&gt;
===Why are the system requirements so high? The original game ran fine on a 386.===&lt;br /&gt;
There are a couple of reasons for this:&lt;br /&gt;
*We are porting from the [[3DO]] source code. The [[3DO]] version had some fancier features than the PC version. See [[Version Comparison]].&lt;br /&gt;
*The original game code was optimised for speed. We aim for portability and extensibility.&lt;br /&gt;
*Modern operating systems don&#039;t let applications do everything they want. This imposes overhead.&lt;br /&gt;
*The operating system itself requires some system resources.&lt;br /&gt;
*We are using a better compression algorithm for the audio (Ogg Vorbis), which requires more processing power, but drastically reduces your download size.&lt;br /&gt;
&lt;br /&gt;
===Under what license is the game released?===&lt;br /&gt;
The code is released under the [http://www.gnu.org/copyleft/gpl.html GNU General Public License]. The content (the graphics, sounds, and music) will likely be released under something similar, but exactly which one hasn&#039;t been decided yet. For now, the license says &amp;quot;The content may be copied freely as part of a distribution of The Ur-Quan Masters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===What is the current status of the project?===&lt;br /&gt;
The code is still officially in alpha status. This is because some features are still missing. It does not mean that the game is unstable; in fact, it is more stable than many commercially released games.&lt;br /&gt;
As of version 0.4, almost all features from the PC and 3DO version are present. The largest missing feature is nameable save games. Other wanted features relate to the project goals of making the game more customisable and making translations easier.&lt;br /&gt;
&lt;br /&gt;
===When will it be released?===&lt;br /&gt;
There is no exact release date for the &amp;quot;stable release&amp;quot; (version 1.0).&lt;br /&gt;
From time to time we will release in-progress snapshots. We are all working on this in our spare time, so our progress will depend on how much time we can spare for the project. Naturally, having a few more talented coders volunteer to join our team would speed up things somewhat.&lt;br /&gt;
&lt;br /&gt;
===I want to help! What can I do? ===&lt;br /&gt;
The two biggest things you can do to help are to help us find bugs, and to nail the bugs we have. Due to the nature of the code (over 100,000 lines of not-terribly-well-documented, very tight, and very old code) program analysis skills are more useful than raw coding ability. (A strong familiarity with C is necessary to make head or tail of the game logic.) We keep a Bugzilla page with currently extant bugs.&lt;br /&gt;
&lt;br /&gt;
If you want to help, read the [http://sc2.sourceforge.net/contributing.php contributing guide], join the [http://lists.sourceforge.net/lists/listinfo/sc2-devel sc2-devel mailing list], then come to our IRC channel #sc2 at irc.freenode.net to chat with the other developers. IRC is our primary communication method when doing actual coding.&lt;br /&gt;
&lt;br /&gt;
===Why are you porting the [[3DO]] version instead of the PC one?===&lt;br /&gt;
The source code to the PC version has been lost, even to [[Toys For Bob]] itself. This isn&#039;t so terrible, though, as the 3DO version has more features than the PC one, and no media has been lost. Also, the [[3DO]]&#039;s screen resolution (320x240) matches the aspect ratios of modern systems better than the PC version&#039;s 320x200.&lt;br /&gt;
&lt;br /&gt;
===What are the differences between [[The Ur-Quan Masters]] and the PC and [[3DO]] versions of [[Star Control II]]?===&lt;br /&gt;
See the page [[Version Comparison]].&lt;br /&gt;
&lt;br /&gt;
===What features are you going to include?===&lt;br /&gt;
We intend to include the best features of the [[3DO]] version and the PC version. When there is any doubt, we offer both. The user will be able to configure which aspects of the game will match which version. The Ur-Quan Masters will also include optional new music.&lt;br /&gt;
&lt;br /&gt;
We try to be faithful to the originals; there will be no gameplay changes in the main version. There may be forks that introduce new gameplay though.&lt;br /&gt;
&lt;br /&gt;
===What about updating the music?===&lt;br /&gt;
A separate team is working on remixing the original music. It is led by [[Riku Nuottaj&amp;amp;amp;auml;rvi]], one of the original composers. There is a separate page with more information on the [[Remixing Project]].&lt;br /&gt;
The remixed music will be available as separate add-on packs. You can still choose to use the PC or 3DO music if you like.&lt;br /&gt;
&lt;br /&gt;
===What about updating the graphics?===&lt;br /&gt;
A similar project as with the music could be started for the graphics. This would mean an optional pack with updated graphics. However, there are a couple of obstacles for this:&lt;br /&gt;
*No people have yet stepped forward to start this project.&lt;br /&gt;
*The code can still only use 8 bit graphics. This problem will be addressed at some point in the future, and it would get a higher priority if there were actually people interested in redoing the graphics.&lt;br /&gt;
&lt;br /&gt;
===What about network play?===&lt;br /&gt;
Network play is one of the most requested features. We would like to include it, but as it will take a lot of work to make the existing code work on a high-latency network (such as the internet), we have decided to put our time in more important aspects of the project for now.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Forum_FAQ&amp;diff=11638</id>
		<title>The Ur-Quan Masters Forum FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Forum_FAQ&amp;diff=11638"/>
		<updated>2006-03-01T05:06:30Z</updated>

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&lt;hr /&gt;
&lt;div&gt;This is the list of frequently asked questions (with answers) for the [http://uqm.stack.nl/forum/ The Ur-Quan Masters Forum].&lt;br /&gt;
&lt;br /&gt;
Please make sure that your question isn&#039;t in here before you ask it in the forum. We&#039;re happy to help, but we don&#039;t like answering the same questions over and over.&lt;br /&gt;
&lt;br /&gt;
===The game doesn&#039;t work as it should.===&lt;br /&gt;
===How do I make the game behave differently?===&lt;br /&gt;
===How do I change my keys?===&lt;br /&gt;
===Where are my saved games stored?===&lt;br /&gt;
===How do use the 3DO videos in the game?===&lt;br /&gt;
See the [[The Ur-Quan Masters Technical FAQ]] for info about any of the above sections.&lt;br /&gt;
&lt;br /&gt;
===I need help playing the game.===&lt;br /&gt;
See the [[Star Control II Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
===I have a question about the UQM project itself.===&lt;br /&gt;
See the [[The Ur-Quan Masters Project FAQ]]. &lt;br /&gt;
&lt;br /&gt;
===When is the next/final release?===&lt;br /&gt;
That&#039;s hard to predict. The developers all work on the game in their spare time, and the amount of spare time is known to vary. If you want to run the cutting-edge developer version and you have the skills, you could get the source code from [http://sourceforge.net/cvs/?group_id=59452 cvs] and build it yourself (the module name is &amp;quot;sc2&amp;quot;). CVS snapshots can be found [http://uqm.stack.nl/files/snapshots/ here]. On the same page precompiled Windows binaries are available. [[User:Nic|Nic]] maintains &#039;&#039;&#039;unofficial&#039;&#039;&#039; [http://www.submedia.net/uqm/ MacOS X snapshots] (with extra patches).&lt;br /&gt;
&lt;br /&gt;
===I&#039;ve got this super-cool idea for the game===&lt;br /&gt;
Great! Let us know when when you have finished it. The source is open, so everyone can make a spin-off. But don&#039;t expect your changes to be included in the official version; it will remain true to the original. See [[The Ur-Quan Masters Project FAQ#What are the goals for the The Ur-Quan Masters project?|here]] for the goals of the UQM project. Also, don&#039;t expect anyone else to do the work for you.&lt;br /&gt;
&lt;br /&gt;
===Wouldn&#039;t it be cool if [[The Ur-Quan Masters|UQM]] would run on my favorite game console/PDA/telephone/microwave?===&lt;br /&gt;
People who own the same device would probably agree. If you&#039;re looking to put together a team to with whom to make it a reality, you may want to announce that on the forum. Don&#039;t expect anyone else to do the work for you though. Don&#039;t even ask.&lt;br /&gt;
&lt;br /&gt;
===What about The Ur-Quan Masters in my own language?===&lt;br /&gt;
There are a number of translation projects ongoing ([[Translations|link]]). If you want to start a new project, please announce it on the forum so people won&#039;t do double work. You may also find others who want to help there.&lt;br /&gt;
&lt;br /&gt;
===How do the various versions of [[Star Control II]] differ?===&lt;br /&gt;
See [[Version Comparison]].&lt;br /&gt;
&lt;br /&gt;
===What are these abbreviations people are using?===&lt;br /&gt;
See our list of [[Abbreviations]].&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters&amp;diff=11637</id>
		<title>The Ur-Quan Masters</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters&amp;diff=11637"/>
		<updated>2006-03-01T05:06:20Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[http://sc2.sourceforge.net/ The Ur-Quan Masters]&#039;&#039;&#039;, sometimes referred to as UQM, is a port of [[Star Control II]] for modern personal computers and operating systems from the original [[3DO]] source code released to the fan community by [[Toys For Bob]] in August 2002.&lt;br /&gt;
&lt;br /&gt;
More information can be found in [[The Ur-Quan Masters Project FAQ]].&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Safe_Ones&amp;diff=11636</id>
		<title>The Safe Ones</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Safe_Ones&amp;diff=11636"/>
		<updated>2006-03-01T05:06:09Z</updated>

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&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:The Safe Ones.png|right]]&lt;br /&gt;
&#039;&#039;&#039;The Safe Ones&#039;&#039;&#039; are the leaders of the [[Spathi]] civilization located on the moon of [[Spathiwa]]. Any alien that wishes to enter into a dialogue with The Safe Ones must first provide the [[Secret Spathi Cypher]]. Little is actually known about the Spathi form of government or how one becomes a Safe One. It is known that The Safe Ones have the power to legislate and to form interstellar alliances. They are also responsible for leaving behind the [[Umgah HyperWave Broadcaster]] for [[the Captain]] should the Spathi return to Spathiwa and erect a [[slave shield]] around the planet. The Safe Ones are alternatively known as the &#039;&#039;&#039;Spathi Ruling Council&#039;&#039;&#039;, the &#039;&#039;&#039;High Spathi Ruling Council&#039;&#039;&#039;, the &#039;&#039;&#039;High Ruling Council of Spathiwa&#039;&#039;&#039;, and the &#039;&#039;&#039;Spathi High Council&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Characters|Safes Ones, The]]&lt;br /&gt;
[[Category:Spathi|Safes Ones, The]]&lt;br /&gt;
[[Category:Organizations|Safe Ones, The]]&lt;br /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Flagship&amp;diff=11635</id>
		<title>The Flagship</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Flagship&amp;diff=11635"/>
		<updated>2006-03-01T05:05:59Z</updated>

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&lt;div&gt;[[Image:2c2_intro_building_sis.png|thumb|320px|Colonists watch as the Flagship is assembled on Unzervalt.]] &lt;br /&gt;
&#039;&#039;&#039;The Flagship&#039;&#039;&#039; refers to the [[Precursor]] vessel flown by [[The Captain]] in [[Star Control II]]. It is also known as the &#039;&#039;Vindicator&#039;&#039;, the default name on the 3DO version of [[Star Control II]], though the name can be changed during the game. The name &#039;&#039;SIS&#039;&#039; (an abbreviation for &#039;&#039;Super Integrated Starship&#039;&#039;) is also sometimes used; it is how the ship is refered to internally in the code, but never in the actual game or manuals.&lt;br /&gt;
&lt;br /&gt;
The ship proper is a framework created by the automated Precursor base on [[Unzervalt]]. Separate [[List of Flagship Modules|Modules]] can be attached to it.  The modules have varying effects from increasing the ship&#039;s manuverability and speed to storing crew and other supplies.  The ship can also be fitted with a host of weapons and energy systems as well as having docking space for up to 12 other smaller [[List of Ships|ships]].&lt;br /&gt;
&lt;br /&gt;
This ship becomes the flagship of the [[New Alliance of Free Stars]] and is integral in that group&#039;s completion of its ultimate objective. Sadly, it had to be sacrificed to destroy the [[Sa-Matra]] and end the Second War, by way of the [[Chmmr]] attaching the [[Utwig Bomb]] and a number of their own enhancement devices to the ship&#039;s hull and energy generation systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Mark II]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships (Specific)]]&lt;br /&gt;
[[Category:Precursor Technology]]&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Creators&amp;diff=11634</id>
		<title>The Creators</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Creators&amp;diff=11634"/>
		<updated>2006-03-01T05:05:49Z</updated>

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&lt;div&gt;&#039;&#039;&#039;The Creators&#039;&#039;&#039; are the unknown designers and constructors of the [[Mycon]] race. Some reliable sources claim that the Creators are in fact the [[Precursors]], the only known [[List of races|race]] capable of the advanced level of the technology that the Mycon represent.{{ref|1}}  That the Mycon even have creators is only known from information provided by the [[Umgah]]. Based on their studies of a dead Mycon, the Umgah concluded that the Mycon race were not the product of natural evolution, but were created to be &amp;quot;multi-purpose biological tools.&amp;quot; However, the Umgah were unable to determine the identity or motivations of the unknown creators. Except for a common anonymity, there is no evidence as of yet linking the Creators to the unknown alien race responsible for the [[Mmrnmhrm]] and their [[Mother Ark]].&lt;br /&gt;
&lt;br /&gt;
The Mycon themselves offer up few clues on this subject. In conversation, the Mycon only mention the Creators once, stating that &amp;quot;When [[Juffo-Wup]] is complete...when at last there is no [[Void]] or [[Non]]...when &#039;&#039;&#039;the Creators&#039;&#039;&#039; return...then we can finally rest&amp;quot; (emphasis added). Occasionally a Mycon, instead of being overcome by the memories of a predecessor, speaks in a different voice, as if quoting fragments of overheard sentences from the Creators. These quotes all relate to the design, programming, and implementation of the artificial Mycon race. One quote even repeats a command to a &amp;quot;planetary transformer biot,&amp;quot; possibly the Creators&#039; original name for the Mycon.&lt;br /&gt;
&lt;br /&gt;
==Possible quotes==&lt;br /&gt;
*&amp;quot;...incorporation of dense amphibole fibers ensure survival in environmental extremes...&amp;quot;&lt;br /&gt;
*&amp;quot;...entry of noise into the signal is unavoidable. We must include a filtering mechanism...&amp;quot;&lt;br /&gt;
*&amp;quot;...Survival is a priority. Expansion is a priority. Processing is a priority...&amp;quot;&lt;br /&gt;
*&amp;quot;...look... think... act... look... learn... remember... teach... repeat...&amp;quot;&lt;br /&gt;
*&amp;quot;... planetary transformer biot 94-18: take your place at the transporter dais...&amp;quot;&lt;br /&gt;
*&amp;quot;...the system requires more energy. A convenient source lies beneath the crust...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;[[Fred Ford|Fred]] and [[Paul Reiche III|Paul]] confirmed that the Precursors are the Creators of the Mycon in a 1998 [[TFB chat protocols|TFB chat]] .&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Characters|Creators, the]]&lt;br /&gt;
[[Category:Mycon|Creators, the]]&lt;br /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Captain&amp;diff=11633</id>
		<title>The Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Captain&amp;diff=11633"/>
		<updated>2006-03-01T05:05:39Z</updated>

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&lt;div&gt;[[Image:Sc2_end_zelnick_children.png|right]] &lt;br /&gt;
&#039;&#039;&#039;The Captain&#039;&#039;&#039; has gone by many names, by many historians.  However, most final historical records indicate that the key figure in the defeat of the [[Hierarchy]] was a [[Human]] named Zelnick.  &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;In the first release of [[Star Control II]], there was no default name; the first act in a new game was to name the captain and [[The Flagship|the flagship]].  The later released 3DO version named the captain &#039;&#039;&#039;Zelnick&#039;&#039;&#039; and the flagship &#039;&#039;&#039;Vindicator&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Captain was born in a cave on the the colony world of [[Unzervalt]] in the [[Vela]] system, the son of an officer from the [[Tobermoon]] and a Research Team engineer. From a very young age he showed an unusual aptitude for communicating with [[Precursor]] computer systems, including the mainframe computer operating the factory that produced The Flagship. After Captain [[I. Burton]] was killed in a [[Slylandro]] [[Probe]] attack, he took control of the Unzervalt mission and piloted The Flagship from Unzervalt back to [[Earth]], and is generally agreed to have played a pivotal role in the events of the quadrant from 2154-2159.&lt;br /&gt;
&lt;br /&gt;
Full details on The Captain are sketchy. Only one known [[:Image:Sc2_end_free_earth.png|image]], taken during his recovery after escaping the destruction of the [[Sa-Matra]] is available of The Captain during the [[Second War]].  From it, and from knowledge of the history of Unzervalt itself, we can conclude that he was [[Human]], male, probably Caucasian, and under 20 Earth years of age at the beginning of his mission.&lt;br /&gt;
&lt;br /&gt;
The Captain is believed to have had other adventures besides this one, but is known to have eventually retired peacefully with the [[Syreen]] [[Talana]] to Unzervalt.&lt;br /&gt;
&lt;br /&gt;
He is one of the most legendary humans ever to travel the stars.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Characters]]&lt;br /&gt;
[[Category:Human]]&lt;br /&gt;
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Terminator&amp;diff=11632</id>
		<title>Terminator</title>
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		<updated>2006-03-01T05:05:28Z</updated>

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[[Image:Star_control_i_yehat_terminator_databank.png|thumb|Starship Databank Entry]] &lt;br /&gt;
The [[Yehat]] &#039;&#039;&#039;Terminator&#039;&#039;&#039; is a small yet powerful vessel that possesses moderate movement characteristics.  It is capable of inflicting heavy damage at close range and rendering itself temporarily immune to most enemy attacks.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
The Terminator is a light, moderately fast vessel with a good turning rate and moderate acceleration.  It is greatly affected by [[gravity well]]s, and is highly susceptible to the [[Chmmr]] [[Avatar]]&#039;s tractor beam attack.&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
===Primary===&lt;br /&gt;
Terminators are armed with dual short-range rapid-fire ion pulse cannons.  A full spread of this weapon is capable of destroying an [[Androsynth]] [[Guardian]] outright.  The power of this weapon is tempered by the fact that the damage is spread out over multiple projectiles, the comparatively small energy store on a Terminator, as well as the power requirements of its secondary weapon systems.&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
In addition to their powerful offensive weaponry, Terminators are equipped with a powerful energy force shield that will repel almost any attack for a limited duration of time.  A [[Syreen]] [[Penetrator]]&#039;s song, a [[VUX]] [[Intruder]]&#039;s limpets, and a [[Shofixti]] [[Scout]]&#039;s Glory Device are some of the few (but not all) attacks that can penetrate the Terminator&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
==Tactical Overview==&lt;br /&gt;
Given the combination of a powerful, short-range, forward-facing weapon, and nigh-invulnerability upon command, the most obvious strategy for a Terminator is &amp;quot;full frontal assault&amp;quot;.  In a lot of cases it is a suprisingly effective one.  Unfortunately, Terminators have a comparatively small energy store, and although it does regenerate rather quickly, there is not sufficient power for constant firing and shielding.  Proper timing, sensible weapon usage and conservation of energy for shields are of paramount importance.&lt;br /&gt;
&lt;br /&gt;
Given their moderate speed and maneuverability, gravity whips courtesy of the planet can prove quite useful (be it for escape or strafing runs).&lt;br /&gt;
&lt;br /&gt;
Not without its faults, the Yehat Terminator remains one of the most potent combat vessels in the game, particularly when mastered.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Yehat]]&lt;br /&gt;
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		<title>Template talk:Safe</title>
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		<updated>2006-03-01T05:05:16Z</updated>

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		<updated>2006-03-01T05:05:05Z</updated>

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		<updated>2006-03-01T05:04:44Z</updated>

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		<updated>2006-03-01T05:04:34Z</updated>

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		<updated>2006-03-01T05:04:14Z</updated>

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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Tauri&amp;diff=11624</id>
		<title>Tauri</title>
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		<updated>2006-03-01T05:04:05Z</updated>

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&lt;div&gt;&#039;&#039;&#039;Tauri&#039;&#039;&#039; is a six-star constellation near the [[Virginis]] and [[Telescopii]] constellations. Prior to the [[First War]], this was the principal constellation in [[Ilwrath]] space.&lt;br /&gt;
&lt;br /&gt;
The following is a list of stars in the Tauri constellation:&lt;br /&gt;
*[[Alpha Tauri]] (022.9 : 366.6) - Ilwrath home star system&lt;br /&gt;
*Beta Tauri (028.8 : 373.5)&lt;br /&gt;
*Gamma Tauri (026.7 : 364.5)&lt;br /&gt;
*Delta Tauri (016.5 : 377.0)&lt;br /&gt;
*Epsilon Tauri (014.9 : 351.9)&lt;br /&gt;
*Zeta Tauri (009.0 : 361.4)&lt;br /&gt;
&lt;br /&gt;
[[Category:Constellations]]&lt;br /&gt;
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Tanaka&amp;diff=11623</id>
		<title>Tanaka</title>
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		<updated>2006-03-01T05:03:54Z</updated>

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&lt;div&gt;After the [[First War of the Alliance]], the warrior Tanaka was the last surviving member of the [[Shofixti]] military as well as the last male of his race, possibly along with one of his many brothers [[Katana]]. Though the stories of the progenitor of the current Shofixti species do not make it clear whether this individual was Tanaka or Katana, most historians assume that Tanaka is the most likely candidate, though it should be kept in mind that the details here could apply to either one.&lt;br /&gt;
&lt;br /&gt;
During the last days of the war, Tanaka, like many other Shofixti, was assigned as the single pilot of a small, lightly armed [[Scout]] vessel now considered obsolete, to perform forward reconnaissance for a [[Yehat]] squadron attempting to proceed unobserved through enemy territory, in this case to investigate the [[Sun Device]] kept by the [[Mycon]] at [[Beta Brahe]]. Unfortunately Tanaka happened upon a Mycon fleet as it was operating the Sun Device, and, caught unprepared by the radiation flare, found himself and his ship incapacitated. By the time he recovered and was able to repair his sensors he found that he had been separated from his squadron and was forced to make the journey back alone. Moreover on the journey back he encountered a [[VUX]] patrol; attempting to destroy it with his Glory Device, he &amp;quot;used too much gusto&amp;quot; breaking the switch and he was forced to destroy the Intruder using conventional weaponry, but not before several limpets had attached to his ship and greatly reduced his acceleration and manuevering capabilities. Along the way back Tanaka encountered a [[Rainbow World]] at Zeta Sextantis, whose unique radiation pattern extensively damaged his sensors.&lt;br /&gt;
&lt;br /&gt;
Thus hampered, he was trapped by these unfortunate circumstances in a half-functioning, near-sensor-blind Scout in transit toward the Delta Gorno system while the Shofixti&#039;s final battle against the [[Ur-Quan]] [[Kzer-Za]] was being fought. Alone among the Shofixti he was not able to hear about and join the battle before the final decision to activate the Ultimate Glory Device. Returning home to find his race destroyed and his world reduced to a lifeless rock, Tanaka was thrown into despair, and maintained a solitary vigil over the Delta Gorno system, debating with himself whether to commit suicide by crashing his ship into an asteroid or to watch all his FunRoms another hundred times.&lt;br /&gt;
&lt;br /&gt;
In the end, and fortunately for the Alliance, Tanaka elected to postpone death, and was still alive when [[The Captain]] from the [[New Alliance of Free Stars]] found him, hoping to resurrect the Shofixti race. With the majority of his sensors malfunctioning sensors, Tanaka interpreted the mass indicator readings from the huge [[The Flagship|Flagship]] to mean it was instead an Ur-Quan Dreadnought. The Shofixti warrior attempted to die an honorable death engaging his enemy in combat, and only through repeated attempts at negotiation, in which The Captain repeatedly and violently broke the diplomatic formality that Ur-Quan Lords meticulously upheld, was Tanaka convinced that The Captain was a Human and representative of the Alliance. Though heartbroken to hear the news that the original Alliance had suffered defeat despite his people&#039;s sacrifice, The Captain persuaded Tanaka to forgo honorable suicide and serve the [[New Alliance of Free Stars]].&lt;br /&gt;
&lt;br /&gt;
It was difficult to find a task for an aging warrior in a barely functional ship to perform, but The Captain did. Finding the set of cryogenically frozen [[Shofixti Maidens]] captured by the VUX Admiral [[ZEX]] long ago, The Captain recovered them and brought them to Tanaka, offering him a chance to replenish his species. Tanaka eagerly accepted, and after reviving his new wives and explaining the situation to them, they enthusiastically began procreating; the first generations were brought to the [[Starbase]] to be fed and raised, and the very fast Shofixti gestation and maturation rate meant that a viable population of Shofixti personnel was available to crew Alliance operations within months, with the reestablishment of the Shofixti species on a new homeworld expected in the near future.&lt;br /&gt;
&lt;br /&gt;
Tanaka himself has recently been observed returning to his vigil in his old Scout vessel over Delta Gorno, in desperate need of solitary, personal time to reflect after the honorable yet strenuous duties of fathering a new race.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Characters]]&lt;br /&gt;
[[Category:Shofixti]]&lt;br /&gt;
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talking_Pet_(device)&amp;diff=11622</id>
		<title>Talking Pet (device)</title>
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		<updated>2006-03-01T05:03:44Z</updated>

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&lt;div&gt;The first and last of its kind, a new life form created by the [[Umgah]] gengineers, perhaps the most dangerous creature in the known galaxy. The [[Arilou Lalee&#039;lay]] observed the crash of a [[Ur-Quan Kzer-Za|Kzer-Za]] [[Dreadnought]] in the Alpha Pavonis system during the [[Doctrinal Conflict]]; seeing that the Dreadnought&#039;s self-destruct function had malfunctioned, for unknown reasons they chose to investigate the wreck and salvage it. The starboard [[Ur-Quan Warp Pod|warp pod]] from this wreck was used to build the [[QuasiSpace Portal Spawner|Portal Spawner]] they gave to [[The Captain]], while the only surviving life form from the wreck, the Kzer-Za Lord&#039;s [[Talking Pet]], was taken by the Arilou for medical care. &lt;br /&gt;
Since biology was not their field of expertise, the Arilou decided to take the Talking Pet to their Umgah friends to be treated.&lt;br /&gt;
&lt;br /&gt;
The Umgah, rather than merely healing the Talking Pet&#039;s physical wounds, grew curious about its genetic code, finding long sequences of apparently useful genes that had been deactivated by artificial processes. Not knowing about the process by which the [[Ur-Quan]] had enslaved the [[Dnyarri]] and devolved them into the Talking Pets, they repaired the Talking Pet&#039;s DNA, both reactivating the racial memory system stored naturally in Dnyarri genes and restoring the Talking Pet&#039;s full intelligence and use of its psychic powers. Indeed, speculation exists that the Umgah gengineers&#039; work enhanced the creature&#039;s psychic range and sensitivity far beyond that of its Dnyarri ancestors, since the original Dnyarri had needed to station themselves one to a planet to maintain their Empire while the single neo-Dnyarri was able to exert dominance over the entire Umgah sphere of influence. However, this may have been a difference of subtlety in technique rather than increased power; it did not exert direct psychic control over all entities in the Umgah sphere of influence, since [[The Captain]] passed through Umgah space during the neo-Dnyarri&#039;s reign without its crew becoming possessed. Instead, it seems to have been able to implant post-hypnotic commands in its slaves that persisted for some time upon leaving its psychic field before wearing off; it was able to use this ability to fend off The Captain&#039;s initial investigations by compelling him to fly to the Crateris constellation and attack the [[Sa-Matra]].&lt;br /&gt;
&lt;br /&gt;
Upon its awakening, the neo-Dnyarri, mentally taking stock of the events of the past 20,000 years, almost immediately embarked on a program of conquest and revenge. It quickly seized control of the Umgah homeworld, then began to send brainwashed Umgah slaves out of its sphere of psychic influence to search for information on the Ur-Quan and how they might be defeated. Unfortunately for its plans, the Umgah proved less than competent at deflecting the attentions of the nascent [[New Alliance of Free Stars]]. Observing the Umgah&#039;s strange behavior -- a deeply singleminded focus on their unnamed goal combined with generally decreased mental faculties and an utter lack of interest in the Umgah&#039;s usual obsession, wit and humor -- The Captain, armed with his [[Taalo Shield]] and his enormous [[Precursor]] starship, fought past the Umgah fleet and found the neo-Dnyarri on their homeworld. After he destroyed its defenses and threatened to take its life, the neo-Dnyarri agreed to release the Umgah and proposed to join The Captain&#039;s Alliance to defeat their common enemy, the Ur-Quan. The Captain deeply distrusted the creature but found that, since his anti-psi Shield was not properly configured and the neo-Dnyarri&#039;s psychic powers incredibly strong -- particularly when it felt its safety was threatened -- it was able to coerce him into accepting this plan and take it into his protection on board The Flagship.&lt;br /&gt;
&lt;br /&gt;
Details about the neo-Dnyarri&#039;s nature were hard to come by during its residence on The Flagship, since it was not above using minor psychic compulsions to turn aside inquiries about itself, particularly its psychology and its psi abilities; initial tests, before the neo-Dnyarri began openly manipulating its testers to falsify results, showed its measured IQ to be far above that of the greatest human geniuses and its personality to be classified in the category labeled &amp;quot;Furtive-Hateful&amp;quot; by human xenologists, due to its antisocial habits and its direct, sadistic desire for others&#039; pain and suffering. Physically it appeared, like all Talking Pets, as a quadruped similar in size to a small dog, with small, atrophied limbs, a grossly bulging cranium, and a human-like face. Capable of communicating either by telepathy or speech as it chose, its recall of both ancient racial memories and of recent events was incredibly detailed, and it was able to learn both Umgah and human language, culture, and mannerisms at a prodigious rate.&lt;br /&gt;
&lt;br /&gt;
Its life on board The Flagship was a constant series of petty demands that its handlers were incapable of refusing, and twisted mind games played by spreading gossip and false rumors based on its telepathic reading of the crew&#039;s thoughts. &lt;br /&gt;
It constantly warred against the numbing influence of the Taalo Shield, trying to corrupt The Captain&#039;s will and deactivate the Shield so it could take over the ship; luckily, The Captain was able to resist, and its mind-control abilities were mostly muzzled during its stay in The Flagship hold. It was well known for repeatedly attempting to deceive humans about the history of the Dnyarri Slave Empire to put itself in a better light; what humans have learned both from the Ur-Quan themselves and more apparently neutral parties like the [[Melnorme]] and the [[Chmmr]] indicate that almost no historical information obtained from the neo-Dnyarri can be considered reliable.&lt;br /&gt;
&lt;br /&gt;
The neo-Dnyarri, deeply familiar with the thought-patterns of its ancestors&#039; favorite slaves, was able to send the Ur-Quan defenders of the Sa-Matra into mindless confusion even through the Taalo Shield&#039;s influence, allowing The Captain to advance his bold scheme of using The Flagship as a suicide bomb against the Sa-Matra. &lt;br /&gt;
&lt;br /&gt;
Records of the sequence of events during the hectic Battle of the Sa-Matra are extremely confused, but it seems that The Captain was able to &amp;quot;accidentally forget&amp;quot; to include the neo-Dnyarri in the evacuation plan for his crew, leaving the neo-Dnyarri&#039;s storage bay door sealed as normal while the crew was abandoning ship. The neo-Dnayarri, sneering at The Captain&#039;s apparent absent-minded, anxious emotions before the battle, failed to carefully consider this aspect of their attack plan before it was too late, desperately screaming to The Captain that he had forgotten to bring it with him as he left the ship.&lt;br /&gt;
&lt;br /&gt;
The neo-Dnyarri is now presumed dead, though many urge continued vigilance; given the Dnyarri&#039;s deep intelligence and natural ability to multi-task and plan for contingencies, there is a possibility it was able to use its psychic abilities to wrangle a way off The Flagship and telepathically hide his fate. If this is so, its vengeful, greedy and sadistic nature are likely to ignite the next great galactic conflict; its propensity toward voyeurism and cruel experimentation with other races indicate this conflict would be unnaturally rich in violence, emotional tension and gratuituous trans-species sexual interaction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Characters]]&lt;br /&gt;
[[Category:Alien Artifacts]]&lt;br /&gt;
[[Category:Umgah]]&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talking_Pet&amp;diff=11621</id>
		<title>Talking Pet</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talking_Pet&amp;diff=11621"/>
		<updated>2006-03-01T05:03:34Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UrQuanNav}}&lt;br /&gt;
:&#039;&#039;This article refers to the [[Ur-Quan]] translator species of talking pets.  For information about the specific Talking Pet who became [[The Captain]]&#039;s neo-Dnyarri ally see: [[Talking Pet (device)]]. [[Image:Urquan talkingpet.png]]&lt;br /&gt;
&lt;br /&gt;
All species that have had dealing with [[Ur-Quan]] are familiar with the small quadripedal creatures with atrophied limbs and huge crania called &#039;&#039;&#039;Talking Pets&#039;&#039;&#039;. In all communications with the Ur-Quan the Ur-Quan themselves gesture animatedly with their palps but never deign to actually speak; instead, the Talking Pets, in their own small chambers, carry on separate communications and appear to speak and listen on behalf of the Ur-Quan. However, the Ur-Quan always make themselves visible during communications and make it clear that they, in fact, are the source of the communications and the Talking Pets are merely tools for telepathic translation.&lt;br /&gt;
&lt;br /&gt;
Each Ur-Quan ship, whether [[Kzer-Za]] or [[Kohr-Ah]], comes equipped with a single Talking Pet for the exclusive use of that ship&#039;s captain (the ship&#039;s Lord or the ship&#039;s highest ranking Death). Until the events of the [[Second War]] made many aspects of the Ur-Quan&#039;s history clear, most [[Alliance]] members assumed the Talking Pets were merely a convenient translation device created by genetic engineering. However, the Talking Pets are far more; they are a crucial symbol of the Ur-Quan&#039;s status of dominance and of their long-ago escape from slavery.&lt;br /&gt;
&lt;br /&gt;
The Ur-Quan Kzer-Za and Kohr-Ah share a cultural conviction that they are superior to all other species and that, alone among sentients, the Ur-Quan have the right to freedom; this is the basis for the Kzer-Za&#039;s pattern of conquest and the Kohr-Ah&#039;s pattern of genocide. One consequence of this belief is their extreme resistance to adopting any cultural practices from other species for their own use, especially language. To communicate with a life form in its own language is, to some degree, to see the world from its perspective and think on its level, and the Ur-Quan regard all such communication as a form of contamination by lower life forms that must be minimized.&lt;br /&gt;
&lt;br /&gt;
Thus, after the Ur-Quan successfully defeated the [[Dnyarri]] in the [[Slave Revolt]] and all Dnyarri except those remaining on the surface of [[Glilandy]] had been exterminated, the orbiting Ur-Quan captains who held Glilandy under siege decided that extermination would be too kind for the Dnyarri. Instead, the Ur-Quan decided to use their former masters as slaves, in revenge for their generations of suffering and as a reminder of their great victory. With the Sentient Milieu gone the Ur-Quan might be forced to once more learn new languages and cultures to communicate with races in the future; their new Dnyarri slaves could help them minimize the contamination of such communication with their telepathic abilities.&lt;br /&gt;
&lt;br /&gt;
Protected by Excruciators, Ur-Quan scientists were able to extract the last of the Dnyarri population and genetically alter them, devolving their intelligence and personality down to sub-sentient levels, leaving them little more than programmable biological machines. These genetically altered Dnyarri were able to allow the Ur-Quan to communicate simply by thinking in speech at them; their powerful telepathic abilities allowed them to automatically take such speech and render it in a receiver species&#039; language in an appropriate format. The Humans of the [[Division of Synthetic Special Reconstruction, Intergallactic Intelligence|SSRII]] named these devolved Dnyarri &#039;&#039;&#039;Talking Pets&#039;&#039;&#039;, the name by which the [[Alliance]] termed them throughout the [[First War|First]] and [[Second War]]s. The Ur-Quan&#039;s galaxy-spanning activities, especially the Kzer-Za&#039;s massive [[Hierarchy of Battle Thralls]], would likely have been impossible without the Talking Pets, which provided them a means of effectively dealing with a huge variety of alien civilizations with very little effort to understand them on their own part.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Ur-Quan genetic manipulation technology was not subtle enough to erase all traces of the Dnyarri&#039;s former intellectual capacity or to detect the traces that remained. When the [[Umgah]], with their far superior genetic engineering abilities, managed to examine a Talking Pet recovered from a [[Dreadnought]] crash, they were able to augment its intelligence and racial memory far past its original abilities, turning it into a powerful [[Talking Pet (device)|neo-Dnyarri]] that played a crucial role in the Second War.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Alien life-forms]]&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=11620</id>
		<title>Talk:Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Walkthrough&amp;diff=11620"/>
		<updated>2006-03-01T05:03:14Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Void&amp;diff=11619</id>
		<title>Talk:Void</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Void&amp;diff=11619"/>
		<updated>2006-03-01T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Version_Comparison&amp;diff=11618</id>
		<title>Talk:Version Comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Version_Comparison&amp;diff=11618"/>
		<updated>2006-03-01T05:02:54Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Ur-Quan&amp;diff=11617</id>
		<title>Talk:Ur-Quan</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Ur-Quan&amp;diff=11617"/>
		<updated>2006-03-01T05:02:44Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Toys_For_Bob&amp;diff=11616</id>
		<title>Talk:Toys For Bob</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Toys_For_Bob&amp;diff=11616"/>
		<updated>2006-03-01T05:02:34Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:The_Ur-Quan_Masters_Technical_FAQ&amp;diff=11615</id>
		<title>Talk:The Ur-Quan Masters Technical FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:The_Ur-Quan_Masters_Technical_FAQ&amp;diff=11615"/>
		<updated>2006-03-01T05:02:24Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:The_Creators&amp;diff=11614</id>
		<title>Talk:The Creators</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:The_Creators&amp;diff=11614"/>
		<updated>2006-03-01T05:02:13Z</updated>

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&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Sun_Device&amp;diff=11613</id>
		<title>Talk:Sun Device</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Sun_Device&amp;diff=11613"/>
		<updated>2006-03-01T05:02:04Z</updated>

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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Ur-Quan_Masters_Universe&amp;diff=11612</id>
		<title>Talk:Ur-Quan Masters Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Ur-Quan_Masters_Universe&amp;diff=11612"/>
		<updated>2006-03-01T05:01:53Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Star_Control_II_Gameplay_FAQ&amp;diff=11611</id>
		<title>Talk:Star Control II Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Star_Control_II_Gameplay_FAQ&amp;diff=11611"/>
		<updated>2006-03-01T05:01:42Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Star_Control_II&amp;diff=11610</id>
		<title>Talk:Star Control II</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Star_Control_II&amp;diff=11610"/>
		<updated>2006-03-01T05:01:33Z</updated>

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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Star_Control&amp;diff=11609</id>
		<title>Talk:Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Star_Control&amp;diff=11609"/>
		<updated>2006-03-01T05:01:22Z</updated>

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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Slylandro&amp;diff=11608</id>
		<title>Talk:Slylandro</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Slylandro&amp;diff=11608"/>
		<updated>2006-03-01T05:01:12Z</updated>

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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Shattered_World&amp;diff=11607</id>
		<title>Talk:Shattered World</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Shattered_World&amp;diff=11607"/>
		<updated>2006-03-01T05:01:03Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Sa-Matra&amp;diff=11606</id>
		<title>Talk:Sa-Matra</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Sa-Matra&amp;diff=11606"/>
		<updated>2006-03-01T05:00:52Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:QuasiSpace&amp;diff=11605</id>
		<title>Talk:QuasiSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:QuasiSpace&amp;diff=11605"/>
		<updated>2006-03-01T05:00:42Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Non-Spoiler_Hints&amp;diff=11604</id>
		<title>Talk:Non-Spoiler Hints</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Non-Spoiler_Hints&amp;diff=11604"/>
		<updated>2006-03-01T05:00:32Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Non&amp;diff=11603</id>
		<title>Talk:Non</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Non&amp;diff=11603"/>
		<updated>2006-03-01T05:00:22Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Mycon&amp;diff=11602</id>
		<title>Talk:Mycon</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Mycon&amp;diff=11602"/>
		<updated>2006-03-01T05:00:12Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
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		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Melnorme&amp;diff=11601</id>
		<title>Talk:Melnorme</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Melnorme&amp;diff=11601"/>
		<updated>2006-03-01T05:00:00Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=11600</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=11600"/>
		<updated>2006-03-01T04:59:49Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_planet_types&amp;diff=11599</id>
		<title>Talk:List of planet types</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_planet_types&amp;diff=11599"/>
		<updated>2006-03-01T04:59:39Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Precursor_relics&amp;diff=11598</id>
		<title>Talk:List of Precursor relics</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Precursor_relics&amp;diff=11598"/>
		<updated>2006-03-01T04:59:29Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Flagship_Modules&amp;diff=11597</id>
		<title>Talk:List of Flagship Modules</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Flagship_Modules&amp;diff=11597"/>
		<updated>2006-03-01T04:59:19Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_FAQs&amp;diff=11596</id>
		<title>Talk:List of FAQs</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_FAQs&amp;diff=11596"/>
		<updated>2006-03-01T04:59:10Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_devices&amp;diff=11595</id>
		<title>Talk:List of devices</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:List_of_devices&amp;diff=11595"/>
		<updated>2006-03-01T04:59:00Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Juffo-Wup&amp;diff=11594</id>
		<title>Talk:Juffo-Wup</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Juffo-Wup&amp;diff=11594"/>
		<updated>2006-03-01T04:58:49Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:HyperSpace&amp;diff=11593</id>
		<title>Talk:HyperSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:HyperSpace&amp;diff=11593"/>
		<updated>2006-03-01T04:58:38Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Human&amp;diff=11592</id>
		<title>Talk:Human</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Human&amp;diff=11592"/>
		<updated>2006-03-01T04:58:28Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Guardian&amp;diff=11591</id>
		<title>Talk:Guardian</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Guardian&amp;diff=11591"/>
		<updated>2006-03-01T04:58:16Z</updated>

		<summary type="html">&lt;p&gt;Nruuds: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 &amp;lt;div id=&amp;quot;wyikol&amp;quot; style=&amp;quot;overflow:auto; height: 1px; &amp;quot;&amp;gt;[http://f79asd3454dfsdf.com 5656456222]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nruuds</name></author>
	</entry>
</feed>