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	<id>https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TienShan0</id>
	<title>Ultronomicon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.uqm.stack.nl/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TienShan0"/>
	<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/Special:Contributions/TienShan0"/>
	<updated>2026-04-13T08:23:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Galactic_Core&amp;diff=34366</id>
		<title>Galactic Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Galactic_Core&amp;diff=34366"/>
		<updated>2019-03-19T14:01:07Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Grammatical correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Galactic Core&#039;&#039;&#039; is the center of the [[Milky Way galaxy]]. The [[Precursor]]s apparently departed in this direction &amp;amp;mdash; indicated by the [[Rainbow World]]s&#039; pattern.{{ref|1}} However, since the relationship between [[TrueSpace]] and [[HyperSpace]] coordinates is not a simple linear transformation, there may exist &#039;&#039;two&#039;&#039; galactic cores: the one based on the galaxy&#039;s structure in TrueSpace, and another based on its structure in HyperSpace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Coreward]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{PaulMail}}&lt;br /&gt;
::the arrow points the direction of the Precursor Migration -- and the supposed direction for the sequel to follow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Precursor]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Orz&amp;diff=34365</id>
		<title>Orz</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Orz&amp;diff=34365"/>
		<updated>2019-03-19T13:49:34Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* The Orz killed the Androsynth */ Grammatical correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBoxPurple&lt;br /&gt;
|name=Orz&lt;br /&gt;
|image=[[File:OrzComm.png]]&lt;br /&gt;
|caption=Orz *fingers*&lt;br /&gt;
|homeworld=[[Gamma Vulpeculae I]]&lt;br /&gt;
|coordinates=371.3 : 253.7&lt;br /&gt;
|organizations=[[New Alliance of Free Stars]] [[Neutral|(optional)]]&lt;br /&gt;
|ship=[[Nemesis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Orz&#039;&#039;&#039; (pronounced {{IPA|/ɒz/}} or {{IPA|/oɹz/}}) are &amp;amp;mdash; is &amp;amp;mdash; an alien species/projections of an extradimensional entity first encountered by [[The Captain]] in the space near where the [[Androsynth]] had been known to reside.  Despite a notable distaste for the human-derived Androsynth and for the mysterious [[Arilou]], the Orz would happily join with the [[New Alliance of Free Stars]] and provide [[the Captain]] with their powerful [[Nemesis]] starship designs, if desired.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Orz appear as gill-breathers who resemble yellow parrotfishes with eyestalks, though it is not known if this is their actual true form (or if such terms are actually applicable to them). Direct conversation with Orz, despite the translation difficulties, usually leads to the conclusion that the Orz come from another dimension; additionally the [[Arilou]] describe the Orz as &amp;quot;dimensional travellers.&amp;quot; When asked about their origins, the Orz explain that, though both the Arilou and the Orz are from the *outside*, the Arilou are from *above* while the Orz are from [[*Below*|*below*]]. The precise meaning of this explanation is still up to debate. There are three possible interpretations &amp;amp;mdash; if *above* refers to QuasiSpace, *below* would then likely refer to another, similar dimension located on the &amp;quot;other side&amp;quot; of [[HyperSpace]] and [[TrueSpace]]; if *outside* refers to QuasiSpace, then *above* and *below* might be regions of QuasiSpace; *above* and *below* may also stand for an obscure characteristic of the Orz in contrast to Arilou.&lt;br /&gt;
&lt;br /&gt;
There has been some discussion &amp;amp;mdash; confirmed by [[Fred Ford]] and [[Paul Reiche III]] &amp;amp;mdash; that the Orz as they are seen in normal space are actually a projection of some higher-dimensional being, namely [[They|Them]].{{ref|1}} The Orz-entity refers to what is seen of itself in the known dimensions as its *fingers* and explains that it is not like other races who are *many bubbles*. In essence, all Orz may be multiple manifestations of &#039;&#039;the same creature&#039;&#039;. The Orz sometimes refer to themselves in the singular third person, although whether this is another quirk of the Orz&#039;s odd speech pattern or a reference to their true essence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The Orz are a newcomer to [[TrueSpace]] that appeared suddenly in the vicinity of the [[Vulpeculae]] constellation, the adopted homeworlds of the [[Androsynth]]. As the Androsynth vanished about the same time the Orz arrived, it is reasonable to think that the Orz did something to them, but asking the Orz about the subject infuriates them. The [[Melnorme]] and the [[Spathi]] state that the Orz caused the Androsynth disappearance, but both admit that this is their belief and not an actual certainty. Based on comments from the [[Arilou]], it is possible that the [[Inter-Dimensional Fatigue]] experiments that were being performed by the Androsynth (and perhaps the [[Taalo]] before them) brought the Vulpeculae constellation to the Orz&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
[[Image:orz_captain.png|right|110px|Orz Nemesis captain]]&lt;br /&gt;
Just where the Orz resided before arriving in the area of Vulpeculae is unknown. The Orz indicate that they like TrueSpace and even prefer it over their origin dimension and are now in the process of fully moving into TrueSpace.  They also denote that they have no intention of returning at any time to their original home.&lt;br /&gt;
&lt;br /&gt;
==Relations with other races==&lt;br /&gt;
Only a few of the races in Star Control II mention the Orz at all. This is not surprising as they appear to be new in TrueSpace. The relations that they do have are as mysterious as the Orz themselves.&lt;br /&gt;
&lt;br /&gt;
===Androsynth===&lt;br /&gt;
The appearance of the Orz coincided with the disappearance of the Androsynth from the same location. In fact, both the Arilou and the Orz themselves suggest that it was the [[Dimensional Fatigue|IDF]] research of the Androsynth which enabled the Orz to come to TrueSpace.&lt;br /&gt;
&lt;br /&gt;
Whether the Orz themselves were the cause for the disappearance of the Androsynth is the subject of a lot of speculation. Evidence for it exists, but is very circumstantial. Whatever their involvement, asking too much about the Androsynth is enough reason for the Orz to attack you.&lt;br /&gt;
&lt;br /&gt;
===Arilou Lalee&#039;lay===&lt;br /&gt;
Dialogues with both the Arilou and Orz suggest that they have had contact outside of TrueSpace. The Orz do not like the Arilou very much, and complain that the Arilou are always &amp;quot;*jumping in front*&amp;quot;. Conversely, the Arilou warn not to trust the Orz, as they are dangerous.&lt;br /&gt;
&lt;br /&gt;
===Melnorme===&lt;br /&gt;
The Melnorme know of the existence of the Orz, and that they appeared when the Androsynth disappeared. Whether they&#039;ve met them in person is unclear. While there is a Melnorme trader in Orz space, the Orz never mention Melnorme.&lt;br /&gt;
&lt;br /&gt;
===Spathi===&lt;br /&gt;
The Spathi also mention that the Orz entered this space when the Androsynth disappeared. They think that they are creepy and warn against an alliance. This is all based on their own speculation though, and arguably the Spathi would object to an alliance with almost any race on this basis. Whether they have met the Orz in person or only heard about them from descriptions is unclear.&lt;br /&gt;
&lt;br /&gt;
===Taalo===&lt;br /&gt;
The Orz mention the Taalo on several occasions. They seem to have been in contact over a longer period of time. According to the Orz, the Taalo have fled TrueSpace to [[*Pretty Space*]], to which the Orz can also go. The Orz refer to [[Delta Vulpeculae II-C]] as the Taalo *playground*, where the Taalo &amp;quot;are making *Time jokes*&amp;quot;, and the Orz *chase* the Taalo and *play* with them. The Orz consider the Taalo to be better *campers* than the Humans. As the Orz language isn&#039;t very clear, it may be that this is all in the past though.&lt;br /&gt;
&lt;br /&gt;
===VUX===&lt;br /&gt;
The Orz briefly mention the VUX, as being &amp;quot;*silly cows*&amp;quot; for asking too many questions about the Androsynth, which prompted the Orz to attack the VUX. (*silly cows* are races disliked by Orz)&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
There are various theories to explain the various mysteries surrounding the Orz.&lt;br /&gt;
&lt;br /&gt;
===The Orz are [[They|Them]]===&lt;br /&gt;
There are theories that the Orz are in fact the ghost-like creatures that the Androsynth IDF researchers (and [[Bukowski]], probably) ran into. They are mostly based on the fact that &#039;&#039;They&#039;&#039; were coming into this world just before the Androsynth disappeared, which was when the Orz appeared. Even when accepting that the timing of the appearance of the Orz is not a coincidence, they do not have to be &#039;&#039;Them&#039;&#039;. The Orz could have detected the Androsynth in the same way as &#039;&#039;They&#039;&#039; did.&lt;br /&gt;
&lt;br /&gt;
It has been confirmed (in the 2007 [[IRC chats with Toys For Bob|chat]]) that the Orz is/are a part of Them, or rather the projection of Them into TrueSpace.&lt;br /&gt;
&lt;br /&gt;
===The Orz killed the Androsynth===&lt;br /&gt;
This is based again on the timing of the appearance of the Orz and the disappearance of the Androsynth, combined with the fact that the Orz refuse to talk about the Androsynth. If this is true, then the Orz would be responsible for the violent land war that wiped out the Androsynth civilization. This is suggested by both the Melnorme and the Spathi. In the same dialogues however, it is made clear that they don&#039;t actually know that. A reliable source explicitly asserts that the Androsynth were indeed &amp;quot;snagged&amp;quot; by the Orz entity.{{ref|2}}&lt;br /&gt;
&lt;br /&gt;
===The Orz are altered Androsynth===&lt;br /&gt;
This theory is a variation of the idea that the Orz are responsible for the disappearance of the Androsynth. In this theory, &amp;quot;snagged&amp;quot; is interpreted as meaning some kind of infection or possession that transformed the Androsynth into the Orz. Usually this theory is proposed as a way to explain the mysterious lack of Androsynth corpses in the ruins of their city. The [[Arilou]] description of malignant, parasitic creatures from Beyond (&#039;&#039;Them&#039;&#039;) and reference to the Androsynth and Orz as an example are also usually taken as evidence of this theory.&lt;br /&gt;
&lt;br /&gt;
===The Orz are protecting races by killing those who ask too many questions about the Androsynth===&lt;br /&gt;
This reflects the remarks made by the Arilou about parasites from beyond that can detect you when you show yourself. If you reject the theory that the Orz killed the Androsynth, this would provide an alternative explanation that connects &#039;Them&#039;, the disappearance of the Androsynth, and the Orz. In this case, the Orz, like the Arilou, would be attempting to keep TrueSpace races ignorant of and thus invisible to the extradimensional parasites. This theory has been shown to be false in the 2007 [[IRC chats with Toys For Bob|IRC chat]] with [[Toys for Bob]] (see [[#The Orz are Them|The Orz are Them]]).&lt;br /&gt;
&lt;br /&gt;
===The Orz snagged the Androsynth to protect them from [[They|Them]]===&lt;br /&gt;
This one is a variation of the theory previously presented, that also explains what the Orz did to the Androsynth.&lt;br /&gt;
However, this appears to contradict the Arilou&#039;s statements that the Orz are dangerous and not to be trusted. This theory has been shown to be false in the 2007 [[IRC chats with Toys For Bob|IRC chat]] with [[Toys for Bob]] (see [[#The Orz are Them|The Orz are Them]]).&lt;br /&gt;
&lt;br /&gt;
===The Orz seek to take advantage of indigenous races in some undefined way=== &lt;br /&gt;
The Orz say they dislike the Arilou because they are &amp;quot;jumping in front.&amp;quot; The Arilou claim to have changed humans to protect them from the &amp;quot;parasites&amp;quot; that would like to find them. It may be that the Orz want space and races that the Arilou do not control as these would be easier to conquer or manipulate.&lt;br /&gt;
&lt;br /&gt;
==Translating Orz Communications==&lt;br /&gt;
{{main|Orz communications}}&lt;br /&gt;
The translation computer aboard [[The Flagship]] is not able to accurately translate many of the words the Orz are using. While in most cases the meaning can be approximated from the context, an exact translation is usually highly speculative&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{IRC2007}}&lt;br /&gt;
::23:55 &amp;lt;+Cap`n`Kyth&amp;gt; One thing I&#039;ve wondered - is Orz the same as &#039;Them&#039;, or is Orz &amp;quot;competing&amp;quot; with &#039;Them&#039; over the Androsynth (like food?), or protecting the Androsynth from &#039;Them&#039; - by *pulling* the Androsynth away before &#039;They&#039; can find the Androsynth again?&amp;lt;br&amp;gt;&lt;br /&gt;
::23:57 &amp;lt;+PR3&amp;gt; The Orz is part of Them, the projection of Them into TrueSpace.&lt;br /&gt;
{{note|2}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;LordR-man&amp;gt; Fwiffo- What really happened to the Androsynth in sc2?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; In regards to the Androsynth: They were snagged by the entity who/which projected its fingers into our dimension (which looked to us as the Orz.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Orz| ]]&lt;br /&gt;
[[Category:Game Characters]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=%22They%22&amp;diff=34364</id>
		<title>&quot;They&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=%22They%22&amp;diff=34364"/>
		<updated>2019-03-19T13:48:02Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;quot;They&amp;quot;&#039;&#039;&#039; are apparently malevolent extradimensional entities, though whether this refers to a specific alien race or a broad class of hostile races is unknown. What we can surmise about &amp;quot;Them&amp;quot; is mostly taken from the mad rantings of Science Officer [[Bukowski]] during an exploration of the ruins on the [[Androsynth]] homeworld. Bukowski, having reconstructed the computer records at various Androsynth research stations, learned about the Androsynth efforts in [[Inter-Dimensional Fatigue]] and their contact with an alien life-form from another dimension. After ten hours of examining the intact computer records in the third set of ruins, he became noticeably agitated. Bukowski then proceeded to destroy the computer records out of fear of &amp;quot;Them&amp;quot;. According to the lander crew report:&lt;br /&gt;
:HE SAID THAT NO ONE COULD EVER KNOW WHAT HE HAD LEARNED. THAT JUST KNOWING WAS ENOUGH TO ALERT &#039;THEM&#039;&lt;br /&gt;
:HE KEPT TALKING ABOUT &#039;THEM&#039;, CRAZY STUFF, SIR, ABOUT HOW &#039;THEY&#039; COULD SEE HIM NOW, AND &#039;THEY&#039; WERE MOVING TOWARD HIM. THEN BUKOWSKI STARTED THRASHING AROUND THE ROOM, SCREAMING THAT HE HAD TO DESTROY EVERYTHING BEFORE &#039;THEY&#039; SAW US TOO.&lt;br /&gt;
Though skeptical of Bukowski&#039;s claims, Ensign [[Hawthorne]] of the lander crew admits that Bukowski appears to be in worse shape and more cut up than when they subdued him, possibly implying physical harm inflicted by &amp;quot;Them&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The cryptic [[Arilou]] also mention, but refuse to name, hostile extradimensional entities, referring to these beings simply as &#039;&#039;They&#039;&#039;. These nameless creatures are described as parasites that would like to find the [[Human]]s, which the Arilou imply would be disastrous for the human race. Similar to Bukowski&#039;s warnings, the Arilou claim that ignorance is the best protection against these unknown &amp;quot;creatures who dwell Beyond&amp;quot;. The Arilou further intimate that the destruction of the Androsynth civilization may have been because the Androsynth exposed themselves to extradimensional creatures identical or similar to &amp;quot;Them&amp;quot;, and warn [[The Captain]] about Humans following a similar path to destruction.&lt;br /&gt;
&lt;br /&gt;
Some believe that &amp;quot;They&amp;quot; are none other than the [[Orz]]. This explanation is based upon the Orz&#039;s present location in old Androsynth space, their reactions when questioned about the Androsynth, and the Orz and Arilou comments on *smell*/&amp;quot;smell&amp;quot;. And indeed, it has been confirmed that the Orz is part of &amp;quot;Them&amp;quot;.{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{IRC2007}}&lt;br /&gt;
::23:55 &amp;lt;+Cap`n`Kyth&amp;gt; One thing I&#039;ve wondered - is Orz the same as &#039;Them&#039;, or is Orz &amp;quot;competing&amp;quot; with &#039;Them&#039; over the Androsynth (like food?), or protecting the Androsynth from &#039;Them&#039; - by *pulling* the Androsynth away before &#039;They&#039; can find the Androsynth again?&amp;lt;br&amp;gt;&lt;br /&gt;
::23:57 &amp;lt;+PR3&amp;gt; The Orz is part of Them, the projection of Them into TrueSpace.&lt;br /&gt;
&lt;br /&gt;
[[Category: Legendary Characters|They]]&lt;br /&gt;
[[Category:Alien life-forms|They]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Orz&amp;diff=34363</id>
		<title>Orz</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Orz&amp;diff=34363"/>
		<updated>2019-03-19T13:45:18Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Arilou Lalee&amp;#039;lay */ Grammatical correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBoxPurple&lt;br /&gt;
|name=Orz&lt;br /&gt;
|image=[[File:OrzComm.png]]&lt;br /&gt;
|caption=Orz *fingers*&lt;br /&gt;
|homeworld=[[Gamma Vulpeculae I]]&lt;br /&gt;
|coordinates=371.3 : 253.7&lt;br /&gt;
|organizations=[[New Alliance of Free Stars]] [[Neutral|(optional)]]&lt;br /&gt;
|ship=[[Nemesis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Orz&#039;&#039;&#039; (pronounced {{IPA|/ɒz/}} or {{IPA|/oɹz/}}) are &amp;amp;mdash; is &amp;amp;mdash; an alien species/projections of an extradimensional entity first encountered by [[The Captain]] in the space near where the [[Androsynth]] had been known to reside.  Despite a notable distaste for the human-derived Androsynth and for the mysterious [[Arilou]], the Orz would happily join with the [[New Alliance of Free Stars]] and provide [[the Captain]] with their powerful [[Nemesis]] starship designs, if desired.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Orz appear as gill-breathers who resemble yellow parrotfishes with eyestalks, though it is not known if this is their actual true form (or if such terms are actually applicable to them). Direct conversation with Orz, despite the translation difficulties, usually leads to the conclusion that the Orz come from another dimension; additionally the [[Arilou]] describe the Orz as &amp;quot;dimensional travellers.&amp;quot; When asked about their origins, the Orz explain that, though both the Arilou and the Orz are from the *outside*, the Arilou are from *above* while the Orz are from [[*Below*|*below*]]. The precise meaning of this explanation is still up to debate. There are three possible interpretations &amp;amp;mdash; if *above* refers to QuasiSpace, *below* would then likely refer to another, similar dimension located on the &amp;quot;other side&amp;quot; of [[HyperSpace]] and [[TrueSpace]]; if *outside* refers to QuasiSpace, then *above* and *below* might be regions of QuasiSpace; *above* and *below* may also stand for an obscure characteristic of the Orz in contrast to Arilou.&lt;br /&gt;
&lt;br /&gt;
There has been some discussion &amp;amp;mdash; confirmed by [[Fred Ford]] and [[Paul Reiche III]] &amp;amp;mdash; that the Orz as they are seen in normal space are actually a projection of some higher-dimensional being, namely [[They|Them]].{{ref|1}} The Orz-entity refers to what is seen of itself in the known dimensions as its *fingers* and explains that it is not like other races who are *many bubbles*. In essence, all Orz may be multiple manifestations of &#039;&#039;the same creature&#039;&#039;. The Orz sometimes refer to themselves in the singular third person, although whether this is another quirk of the Orz&#039;s odd speech pattern or a reference to their true essence is unclear.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
The Orz are a newcomer to [[TrueSpace]] that appeared suddenly in the vicinity of the [[Vulpeculae]] constellation, the adopted homeworlds of the [[Androsynth]]. As the Androsynth vanished about the same time the Orz arrived, it is reasonable to think that the Orz did something to them, but asking the Orz about the subject infuriates them. The [[Melnorme]] and the [[Spathi]] state that the Orz caused the Androsynth disappearance, but both admit that this is their belief and not an actual certainty. Based on comments from the [[Arilou]], it is possible that the [[Inter-Dimensional Fatigue]] experiments that were being performed by the Androsynth (and perhaps the [[Taalo]] before them) brought the Vulpeculae constellation to the Orz&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
[[Image:orz_captain.png|right|110px|Orz Nemesis captain]]&lt;br /&gt;
Just where the Orz resided before arriving in the area of Vulpeculae is unknown. The Orz indicate that they like TrueSpace and even prefer it over their origin dimension and are now in the process of fully moving into TrueSpace.  They also denote that they have no intention of returning at any time to their original home.&lt;br /&gt;
&lt;br /&gt;
==Relations with other races==&lt;br /&gt;
Only a few of the races in Star Control II mention the Orz at all. This is not surprising as they appear to be new in TrueSpace. The relations that they do have are as mysterious as the Orz themselves.&lt;br /&gt;
&lt;br /&gt;
===Androsynth===&lt;br /&gt;
The appearance of the Orz coincided with the disappearance of the Androsynth from the same location. In fact, both the Arilou and the Orz themselves suggest that it was the [[Dimensional Fatigue|IDF]] research of the Androsynth which enabled the Orz to come to TrueSpace.&lt;br /&gt;
&lt;br /&gt;
Whether the Orz themselves were the cause for the disappearance of the Androsynth is the subject of a lot of speculation. Evidence for it exists, but is very circumstantial. Whatever their involvement, asking too much about the Androsynth is enough reason for the Orz to attack you.&lt;br /&gt;
&lt;br /&gt;
===Arilou Lalee&#039;lay===&lt;br /&gt;
Dialogues with both the Arilou and Orz suggest that they have had contact outside of TrueSpace. The Orz do not like the Arilou very much, and complain that the Arilou are always &amp;quot;*jumping in front*&amp;quot;. Conversely, the Arilou warn not to trust the Orz, as they are dangerous.&lt;br /&gt;
&lt;br /&gt;
===Melnorme===&lt;br /&gt;
The Melnorme know of the existence of the Orz, and that they appeared when the Androsynth disappeared. Whether they&#039;ve met them in person is unclear. While there is a Melnorme trader in Orz space, the Orz never mention Melnorme.&lt;br /&gt;
&lt;br /&gt;
===Spathi===&lt;br /&gt;
The Spathi also mention that the Orz entered this space when the Androsynth disappeared. They think that they are creepy and warn against an alliance. This is all based on their own speculation though, and arguably the Spathi would object to an alliance with almost any race on this basis. Whether they have met the Orz in person or only heard about them from descriptions is unclear.&lt;br /&gt;
&lt;br /&gt;
===Taalo===&lt;br /&gt;
The Orz mention the Taalo on several occasions. They seem to have been in contact over a longer period of time. According to the Orz, the Taalo have fled TrueSpace to [[*Pretty Space*]], to which the Orz can also go. The Orz refer to [[Delta Vulpeculae II-C]] as the Taalo *playground*, where the Taalo &amp;quot;are making *Time jokes*&amp;quot;, and the Orz *chase* the Taalo and *play* with them. The Orz consider the Taalo to be better *campers* than the Humans. As the Orz language isn&#039;t very clear, it may be that this is all in the past though.&lt;br /&gt;
&lt;br /&gt;
===VUX===&lt;br /&gt;
The Orz briefly mention the VUX, as being &amp;quot;*silly cows*&amp;quot; for asking too many questions about the Androsynth, which prompted the Orz to attack the VUX. (*silly cows* are races disliked by Orz)&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
There are various theories to explain the various mysteries surrounding the Orz.&lt;br /&gt;
&lt;br /&gt;
===The Orz are [[They|Them]]===&lt;br /&gt;
There are theories that the Orz are in fact the ghost-like creatures that the Androsynth IDF researchers (and [[Bukowski]], probably) ran into. They are mostly based on the fact that &#039;&#039;They&#039;&#039; were coming into this world just before the Androsynth disappeared, which was when the Orz appeared. Even when accepting that the timing of the appearance of the Orz is not a coincidence, they do not have to be &#039;&#039;Them&#039;&#039;. The Orz could have detected the Androsynth in the same way as &#039;&#039;They&#039;&#039; did.&lt;br /&gt;
&lt;br /&gt;
It has been confirmed (in the 2007 [[IRC chats with Toys For Bob|chat]]) that the Orz is/are a part of Them, or rather the projection of Them into TrueSpace.&lt;br /&gt;
&lt;br /&gt;
===The Orz killed the Androsynth===&lt;br /&gt;
This is based again on the timing of the appearance of the Orz and the disappearance of the Androsynth, combined with the fact that the Orz refuse to talk about the Androsynth. If this is true, then the Orz would be responsible for the violent land war that wiped out the Androsynth civilization. This is suggested by both the Melnorme and the Spathi. In the same dialogs however, it is made clear that they don&#039;t actually know that. A reliable source explicitly asserts that the Androsynth were indeed &amp;quot;snagged&amp;quot; by the Orz entity.{{ref|2}}&lt;br /&gt;
&lt;br /&gt;
===The Orz are altered Androsynth===&lt;br /&gt;
This theory is a variation of the idea that the Orz are responsible for the disappearance of the Androsynth. In this theory, &amp;quot;snagged&amp;quot; is interpreted as meaning some kind of infection or possession that transformed the Androsynth into the Orz. Usually this theory is proposed as a way to explain the mysterious lack of Androsynth corpses in the ruins of their city. The [[Arilou]] description of malignant, parasitic creatures from Beyond (&#039;&#039;Them&#039;&#039;) and reference to the Androsynth and Orz as an example are also usually taken as evidence of this theory.&lt;br /&gt;
&lt;br /&gt;
===The Orz are protecting races by killing those who ask too many questions about the Androsynth===&lt;br /&gt;
This reflects the remarks made by the Arilou about parasites from beyond that can detect you when you show yourself. If you reject the theory that the Orz killed the Androsynth, this would provide an alternative explanation that connects &#039;Them&#039;, the disappearance of the Androsynth, and the Orz. In this case, the Orz, like the Arilou, would be attempting to keep TrueSpace races ignorant of and thus invisible to the extradimensional parasites. This theory has been shown to be false in the 2007 [[IRC chats with Toys For Bob|IRC chat]] with [[Toys for Bob]] (see [[#The Orz are Them|The Orz are Them]]).&lt;br /&gt;
&lt;br /&gt;
===The Orz snagged the Androsynth to protect them from [[They|Them]]===&lt;br /&gt;
This one is a variation of the theory previously presented, that also explains what the Orz did to the Androsynth.&lt;br /&gt;
However, this appears to contradict the Arilou&#039;s statements that the Orz are dangerous and not to be trusted. This theory has been shown to be false in the 2007 [[IRC chats with Toys For Bob|IRC chat]] with [[Toys for Bob]] (see [[#The Orz are Them|The Orz are Them]]).&lt;br /&gt;
&lt;br /&gt;
===The Orz seek to take advantage of indigenous races in some undefined way=== &lt;br /&gt;
The Orz say they dislike the Arilou because they are &amp;quot;jumping in front.&amp;quot; The Arilou claim to have changed humans to protect them from the &amp;quot;parasites&amp;quot; that would like to find them. It may be that the Orz want space and races that the Arilou do not control as these would be easier to conquer or manipulate.&lt;br /&gt;
&lt;br /&gt;
==Translating Orz Communications==&lt;br /&gt;
{{main|Orz communications}}&lt;br /&gt;
The translation computer aboard [[The Flagship]] is not able to accurately translate many of the words the Orz are using. While in most cases the meaning can be approximated from the context, an exact translation is usually highly speculative&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{IRC2007}}&lt;br /&gt;
::23:55 &amp;lt;+Cap`n`Kyth&amp;gt; One thing I&#039;ve wondered - is Orz the same as &#039;Them&#039;, or is Orz &amp;quot;competing&amp;quot; with &#039;Them&#039; over the Androsynth (like food?), or protecting the Androsynth from &#039;Them&#039; - by *pulling* the Androsynth away before &#039;They&#039; can find the Androsynth again?&amp;lt;br&amp;gt;&lt;br /&gt;
::23:57 &amp;lt;+PR3&amp;gt; The Orz is part of Them, the projection of Them into TrueSpace.&lt;br /&gt;
{{note|2}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;LordR-man&amp;gt; Fwiffo- What really happened to the Androsynth in sc2?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; In regards to the Androsynth: They were snagged by the entity who/which projected its fingers into our dimension (which looked to us as the Orz.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Orz| ]]&lt;br /&gt;
[[Category:Game Characters]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Mycon&amp;diff=34362</id>
		<title>Mycon</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Mycon&amp;diff=34362"/>
		<updated>2019-03-19T13:42:23Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceBoxPurple&lt;br /&gt;
|name=Mycon&lt;br /&gt;
|image=[[File:MyconComm.png]]&lt;br /&gt;
|caption=Agents of Juffo-Wup&lt;br /&gt;
|homeworld=[[Epsilon Scorpii I]]&lt;br /&gt;
|coordinates=629.1 : 220.8&lt;br /&gt;
|organizations=[[Ur-Quan Hierarchy]] ([[battle thrall]])&lt;br /&gt;
|ship=[[Podship]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mycon&#039;&#039;&#039; (pronounced {{IPA|/maɪ&#039;kɒn/}}) are a race of creatures that nest near the [[Brahe]] and Scorpii constellations. While most sentient races (with notable exceptions) are taxonomically animals, the Mycon are fungi. Their bodies range in height from 0.5 to 3.5 metres. The Mycon spread the spores of their race through the galaxy with their [[Podship]]s.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy==&lt;br /&gt;
Conversations with the Mycon are very difficult; only the [[Orz]] could be considered more confusing and even that would be up to debate. The Mycon constantly ramble about [[Juffo-Wup]], the [[Non]] and the [[Void]] with vaguely religious overtones and often without any relevance to the current conversation. Even worse, they sometimes seem to be &amp;quot;possessed&amp;quot; by one of their ancestors, who quickly explains how and when it died. They are usually very hostile toward other species, even other [[Battle Thrall]]s. Still, [[Talana]] describes the Mycon as being naive and unable to fully comprehend the concept of deception, a view supported by the easiness with which the Mycon fell for the [[ambush at Organon]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Mycon living conditions would be most accurately described by [[Human]]s as &amp;quot;hellish,&amp;quot; with temperatures close to the melting point of lead (327.5 degrees Celsius). Silicate structures within their physiology allow them to survive such extreme temperatures{{ref|1}} (and presumably would make them immune to flame/fire{{ref|2}}). Besides being able to withstand high temperatures, some Mycon have also been known to survive a decompression quick-freeze.&lt;br /&gt;
 &lt;br /&gt;
Their unique reproduction process and extremely high genetic complexity give the Mycon an amazing talent for genetic engineering, a talent for which they are widely known. Mycon usually reproduce asexually by budding off parts of themselves in the form of DNA-rich spores, which they then launch into the air. Normally a spore will land and develop into a near-perfect clone of the parent. The spores can also be inhaled by other Mycon as a mechanism to exchange genetic material. The Mycon intimate that this process is much more complex and allows them selectively to transfer genes, memories and even personality fragments via the genetic material to their offspring. Occasionally these ancestral personality fragments can &amp;quot;gain dominance&amp;quot; in the Mycon offspring, creating &amp;quot;a kind of shared immortality.&amp;quot; This advanced genetic ability seems to be confirmed by the [[Umgah]], who state that the Mycon &amp;quot;just THINK genetic modification, and it happen!&amp;quot; High levels of radiation can also induce collective budding, immediately creating several Mycon clones.&lt;br /&gt;
&lt;br /&gt;
The Mycon colonize worlds through aggressive terraforming. They launch their [[Deep Child]]ren into the crust of the planet&#039;s surface where its tendrils grow, moulding the environment of the planet to the Mycon&#039;s liking with terrible tectonic movement and volcanic activity &amp;amp;mdash; it becomes a [[Shattered World]]. Mycon prefer warm, living [[list of planet types#Water|Water Worlds]] in which to plant these seeds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Originally it was assumed that the Mycon evolved as some kind of ambulatory fungus. Recent discoveries by the [[Umgah]] indicate, however, that the Mycon are actually advanced, genetically engineered, biological tools and not the results of natural evolution. The only somewhat clear statement from Mycon about their origins is: &amp;quot;When Juffo-Wup is complete, when at last there is no Void or Non, when [[the Creators]] return, then we can finally rest.&amp;quot; A reliable source claims that the Creators are in fact the [[Precursor]]s, who built them as biological terraformers.{{ref|3}} If this origin story is true, Mycon history has to begin some time prior to the Precursors&#039; disappearance 250,000 years ago. According to the same sources, in the millennia following the Precursors&#039; disappearance, the Mycon programming became corrupted, eventually introducing the worship of Juffo-Wup.&lt;br /&gt;
&lt;br /&gt;
Conversations with the Mycon give an idea of the extent of their history but do not provide any specific historic details. The Mycon claim to have had in their possession the [[Sun Device]], or &amp;quot;pod of Juffo-Wup,&amp;quot; for over a hundred thousand years. Two Mycon ancestral personalities also place the Mycon race well in the past: [[Dugee]], a purity monitor, who died 57,823 years ago and [[Shloosh]], who was incinerated 14,000 years ago. While this does place them as contemporaries of the [[Sentient Milieu]], there is no indication that any members of the Milieu were ever aware of the Mycon.&lt;br /&gt;
&lt;br /&gt;
[[Image:mycon_captain.png|right|110px|Mycon Podship captain]]&lt;br /&gt;
The Mycon are next encountered in the more recent years by current space-faring races. Though not known at the time, in 2035 the [[Syreen]] homeworld, [[Syra]], was destroyed by a Mycon Deep Child. Then a short time before 2124, the Mycon contacted the [[Ur-Quan Kzer-Za|Ur-Quan]] and voluntarily sought to join the [[Hierarchy]] as Battle Thralls. The Ur-Quan, having just come up against the combined [[Yehat]], [[Shofixti]], and [[Human]] forces of the [[Alliance]], naturally accepted the unique offer. The Mycon were one of the last races to join sides in the [[Ur-Quan Slave War]], and their Podships greatly increased the size of the Hierarchy&#039;s armadas. One theory is that the Mycon are secretly building up their strength and planning the demise of the Ur-Quan since one of their common phrases is: &amp;quot;Juffo-Wup acknowledges the existence of un-Voidable Non. When we meet those, we study, absorb, and seek a way to void the Non.&amp;quot; During their involvement with the Hierarchy, the Mycon drew the attention of the biology-obsessed Umgah. The Umgah, interested in the Mycon&#039;s genetic engineering capabilities, captured a Mycon (a serious infraction of Hierarchy law) and proceeded to study it. From their dissection of the Mycon corpse, the Umgah made the surprising discovery that the Mycon are actually artificial constructs. &lt;br /&gt;
&lt;br /&gt;
Recently, in the relative calm following the Hierarchy victory, the Mycon have been rapidly expanding their sphere of influence. Unfortunately for them, The Captain learns of their colonizing methods and their involvement in the destruction of Syra. He and the Syreen lay a trap for the Mycon, planning an ambush at [[Organon]]. The Syreen forces decimate the Mycon fleet, reducing the Mycon&#039;s sphere to roughly its 2133 extent. While the bulk of the Mycon fleet is occupied at Organon, The Captain is able to obtain the lightly guarded Sun Device.&lt;br /&gt;
&lt;br /&gt;
==Sources of information==&lt;br /&gt;
&lt;br /&gt;
Sun Device world: see &#039;&#039;[[Sun Device]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Homeworld: in PC version conversations on Sun Device world, in 3DO version you should find it yourself knowing just its approximate location.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;In one of their ramblings, possibly repeating the words of the Creators, the Mycon say &amp;quot;...incorporation of dense &#039;&#039;&#039;amphibole&#039;&#039;&#039; fibers ensure survival in environmental extremes...&amp;quot; (emphasis added).&#039;&#039;&lt;br /&gt;
{{note|2}}{{IRC2007}}&lt;br /&gt;
::00:12 &amp;lt;+Kazon&amp;gt; A two-part question: 1) Would the Druuge throw Mycon in the furnace, and 2) would they burn?.&amp;lt;br&amp;gt;&lt;br /&gt;
::00:13 &amp;lt;+PR3&amp;gt; The Mycon look pretty flame-retarded.&lt;br /&gt;
{{note|3}}{{IRC1998}}&lt;br /&gt;
::&amp;lt;_Stilgar&amp;gt; &amp;lt;Etherea|&amp;gt; Fwiffo: Were the Mycon in your mind simply the insane fungus rewriting the memories of the sentient Deep Children like in SC3? They gave them a stupid religious fanatic look, IHO, which seemed too simple for the potential they had in SC2... what was your idea of the Mycon?&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;Fwiffo&amp;gt; The Mycon were biological tools of the Precursors.  They had been programmed for terraforming, but when the Precursors vanished, the Mycons were left unattended.  Over the following millenia, their programs drifted, forming the worship of Juffo-Wup.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Mycon| ]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34358</id>
		<title>Ur-Quan Slave War</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34358"/>
		<updated>2019-03-19T13:24:53Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Shofixti and Yehat */ Typo, grammatical and stylistic corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SlaveWar&lt;br /&gt;
|name=Ur-Quan Slave War&lt;br /&gt;
|image=[[File:Guardian icon.png]] [[File:X-Form icon.png]]&lt;br /&gt;
|caption=Androsynth Guardian &amp;amp; Mmrnmhrm X-Form&lt;br /&gt;
|duration=2098-2134&lt;br /&gt;
|location=our corner of the Galaxy&lt;br /&gt;
|result=* Decisive Hierarchy victory &amp;lt;br&amp;gt;* Chenjesu, Humans, Mmrnmhrm, Syreen become Fallow Slaves &amp;lt;br&amp;gt;* Yehat become Battle Thralls &amp;lt;br&amp;gt;* Shofixti are presumed extinct&lt;br /&gt;
|belligerent1=&#039;&#039;&#039;[[Alliance of Free Stars]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&lt;br /&gt;
* [[Chenjesu]] &lt;br /&gt;
* [[Arilou]] &lt;br /&gt;
* [[Humans]] &lt;br /&gt;
*  [[Mmrnmhrm]] &lt;br /&gt;
* [[Shofixti]] &lt;br /&gt;
* [[Syreen]] &lt;br /&gt;
* [[Yehat]]&lt;br /&gt;
|belligerent2=&#039;&#039;&#039;[[Ur-Quan Hierarchy]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
*  [[Ur-Quan Kzer-Za]] &lt;br /&gt;
* [[Androsynth]]&lt;br /&gt;
*  [[Ilwrath]]&lt;br /&gt;
*  [[Mycon]] &lt;br /&gt;
*  [[Spathi]] &lt;br /&gt;
*  [[Umgah]]&lt;br /&gt;
*  [[VUX]] &amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ur-Quan Slave War&#039;&#039;&#039;, also sometimes called the &#039;&#039;&#039;(Great) Crucible of Sentience&#039;&#039;&#039;, the &#039;&#039;&#039;Ur-Quan Conflict&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Great War&#039;&#039;&#039;, is the original war between the [[Alliance of Free Stars]] and the [[Hierarchy of Battle Thralls]] that lasted from 2098 to 2134 AD.&lt;br /&gt;
&lt;br /&gt;
==Beginning of Ur-Quan aggression==&lt;br /&gt;
===First detection===&lt;br /&gt;
The first contact between the two sides occurred when the [[Chenjesu]]&#039;s extraordinary complex [[HyperSpace|HyperWave]] sensing abilities detected the intrusion of a previously unknown species, the Ur-Quan, into the far antispinward reaches of known space, in the Ophiuchi constellation.  The strange, discordant signal, which they were unable to translate at the time, was an Ur-Quan hunting cry, calling Lords toward an area of many developed sentient civilizations.&lt;br /&gt;
&lt;br /&gt;
===Thraddash, Umgah, and Ilwrath subjugation===&lt;br /&gt;
The Chenjesu, unable to communicate with the Ur-Quan, failed to detect the Ur-Quan&#039;s first major battles with the [[Thraddash]] in [[Draco]]nis. When the Thraddash had been fully subjugated, the Chenjesu watched as the Ur-Quan conquered the [[Umgah]], who had until then maintained an apparently benign but aloof presence in the spacefaring community. The Ur-Quan then turned rimward and conquered the technologically underdeveloped [[Ilwrath]]. The Ilwrath&#039;s warlike culture proved fertile ground for Ur-Quan propaganda and with the benefit of new and improved technology tailored to their sadistic combat style, they greatly enhanced the now quite imposing Hierarchy military whose attention now turned to the ripe resources and population of [[Earth]] and the riches of the Chenjesu civilization at [[Procyon]] beside it.&lt;br /&gt;
&lt;br /&gt;
==Alliance-Hierarchy conflict==&lt;br /&gt;
===Creation of Alliance and expansion of Hierarchy===&lt;br /&gt;
In response, the Chenjesu formed a makeshift military alliance with their friends, the [[Mmrnmhrm]], to directly counter Ur-Quan aggression.  Together the two races were able to temporarily repel the Ur-Quan, who, undeterred, turned aside from their defensive lines and began to send forces further spinward toward the [[Spathi]] and [[Androsynth]].  As they conquered those two races and began using the Spathi and Androsynth manpower and ships to bolster their fleets, the Chenjesu, realizing the enormity of the threat, began to negotiate with the most militarily powerful of the local races they knew of to form a true military alliance &amp;amp;mdash; the Alliance of Free Stars &amp;amp;mdash; capable of withstanding the growing Hierarchy of Battle Thralls. The two sides began to race to amass troops. The Chenjesu quickly gained the support of the military powerhouses of the [[Yehat]] and [[Shofixti]], and initiated first contact in 2112 with the still-primitive [[Humans]] and their dormant military and industrial potential.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Umgah had already accepted status as [[Battle Thralls]] rather than lose their freedom; after the Ur-Quan had quickly cowed the Spathi into submission, the Umgah, trifling with the Spathi for amusement, tricked them into likewise joining the Hierarchy, swelling their ranks with their numerous (if cowardly) forces. These combined forces made short work of the hopelessly outnumbered Androsynth and were able to harness the Androsynth&#039;s technological genius and deep hatred of the Humans in the Alliance to bolster their forces. On the Alliance side, the formal entry of the Humans to the Alliance in 2116 precipitated the unexpected appearance of the [[Arilou Lalee&#039;lay]], who appeared by unknown means at Earth&#039;s moon, [[Luna]], and inexplicably asked to join the Alliance. Alliance authorities, unwilling to turn away allies, however mysterious, agreed, and the Arilou became a powerful wild card during the war.&lt;br /&gt;
&lt;br /&gt;
===VUX situation===&lt;br /&gt;
After the subjugation of the Androsynth was completed, Ur-Quan forces began increasingly to pull away from the contested territory near Earth as incoming Yehat and Shofixti forces, bolstered by Earth&#039;s growing [[Star Control (Organization)|Star Control]] military, took greater tolls on the Hierarchy. More and more forces went spinward, now attacking the [[VUX]], with whom the Yehat had only had sporadic and hostile contacts. An attempt to investigate Ur-Quan activity in this area and, if possible, recruit the VUX to help the Alliance cause ended disastrously in the famous incident of [[the Insult]] of Captain [[Jeffry L. Rand]]. Rand&#039;s blunder apparently destroyed any chance of VUX cooperation or even communication with Alliance forces, leaving them to watch helplessly as the Hierarchy conquered and absorbed the VUX. Hierarchy forces then finally made contact with the home stars of the Yehat and Shofixti, but the fortifications there were far too strong for Hierarchy forces even after the assimilation of the VUX and their brilliant tactical genius Admiral [[ZEX]].&lt;br /&gt;
&lt;br /&gt;
===Mycon and Syreen involvement===&lt;br /&gt;
The Ur-Quan pulled out coreward, toward Brahe; no known races lived there, and Alliance forces dared speculate that the Hierarchy was now satisfied and choosing to end hostilities and retreat. Unfortunately, it turned out that the [[Mycon]] race, which had existed undetected until now, had openly initiated communications with the Ur-Quan asking to join the Hierarchy voluntarily. The Alliance were unable to determine why, only knowing that the Mycon&#039;s unique Podship technology greatly multiplied the sheer firepower potential of the Ur-Quan forces, making them far more offensively powerful. At the last moment, the advance of the Hierarchy through Mycon space forced the flight of the also previously unknown neighbours to the Mycon, the [[Syreen]], who had been wandering in fleets of habitats and vessels since the recent destruction of their home planet [[Syra]]. Flying desperately just ahead of the Mycon advance and increasingly harried by raids from the unscrupulous [[VUX]], they were forced to join the Alliance despite their extreme military weakness; though their fleet was small and primitive, their unique form of hypnotic technology proved an effective tactical device to help reduce the Hierarchy&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
With no other major races willing or able to join either side, there was nothing left for it but increasing escalation of hostilities, fought along what the Alliance termed the [[Coreward Front]] running through the [[Indi]] and [[Mira]] constellations. The struggle continued for over ten years and many legendary battles were fought, such as the famous [[Battle in Draco]]. The Hierarchy&#039;s apparent military advantages never quite allowed them to gain a permanent foothold against the embattled Alliance.&lt;br /&gt;
&lt;br /&gt;
==Defeat of the Alliance==&lt;br /&gt;
===Chenjesu and Mmrnmhrm===&lt;br /&gt;
Finally, in 2134, the Ur-Quan successfully pushed the Alliance back beyond Raynet, and immediately seized the opportunity this gave them. Though Procyon was heavily defended by the Chenjesu, the Ur-Quan finally chose to use the decisive ace in the hole they had reserved until then, the [[Sa-Matra]]. The powerful Chenjesu fleet was helpless against it, and the Chenjesu and Mmrnmhrm main defense fleets had no time even to send more than a few scattered distress transmissions before the Sa-Matra utterly destroyed them. Their homeworld devastated, the Chenjesu leaders of the Alliance attempted to send a transmission &amp;amp;mdash; never received &amp;amp;mdash; advocating a new strategy of retreat and surrender, taking advantage of Ur-Quan largesse in allowing conquered races to live settled and mostly uninterfered-with lives as [[fallow slave]]s to somehow develop a covert resistance among [[slave shield|slave-shielded]] species and seek a technological answer to the Sa-Matra&#039;s power. The Mmrnmhrm, lacking their own homeworld, chose to join the Chenjesu in becoming fallow slaves at [[Procyon II]] and integrate themselves into their plans.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Following the subjugation at Procyon II, Earth was next in line for attack, and the Humans were quickly defeated by a massive, multilateral attack. Without the support of the powerful Chenjesu and Mmrnmhrm, the remaining defenders of the [[Sol]] system had no chance of standing against a combined attack by the entire Hierarchy. The Star Control forces, soon separated from their allies, were pushed back all the way within the Sol system, but heroically continued to fight until their entire force had been destroyed; finally, with all their materiel and troops gone, the Humans agreed to surrender terms, and elected to go through the pain of becoming fallow, which they had been told to do by the Chenjesu and Mmrnmhrm, rather than fighting for their enemies.&lt;br /&gt;
&lt;br /&gt;
===Syreen and Arilou===&lt;br /&gt;
Seeing the Alliance in tatters, the Shofixti and Yehat rushed back spinward to defend their home systems, leaving no one at the Coreward Front but the meager Arilou and Syreen fleets. Expecting a final defense against the Hierarchy, the Syreen were shocked to find the Arilou wordlessly scattering and vanishing, leaving them no choice but to surrender to the Hierarchy as well (possibly following the [[final defense at Raynet]]), choosing fallow status and being relocated to a new world, [[Gaia]], in the Betelgeuse system.&lt;br /&gt;
&lt;br /&gt;
===Shofixti and Yehat===&lt;br /&gt;
The Hierarchy now turned spinward again toward the two hardest nuts to crack, the martial cultures of the Shofixti and Yehat. As the Hierarchy reached the [[Delta Gorno]] system, the Yehat, who had prepared a desperate strategy to use their outnumbered fleets as a tactical wedge to divide and weaken the Hierarchy forces, suddenly withdrew under orders from the [[Veep-Neep Queen]], who had seemingly lost her heart for combat. Against the protests of the Starship Clans, the Yehat left the Shofixti to fend for themselves; without Yehat support, there was no strategic possibility of even forcing significant casualties on the Hierarchy. The Shofixti fleet nonetheless fought valiantly, using the only weapon they had left, their self-destructing [[glory device|Glory Device]]s, to destroy squadron after Ur-Quan squadron. Even so, their entire fleet had soon been consumed and their homeworld left undefended; unknown to either the Yehat or the Hierarchy they had prepared one final act of defiance. As the bulk of the Hierarchy fleet stationed itself in Delta Gorno to put down the Shofixti resistance, the surviving Shofixti lowered a [[Precursor Bomb]] into their sun and activated it, causing the star suddenly to flare and flood the entire system with radiation &amp;amp;mdash; a massive re-creation of the Shofixti Glory Device. All Shofixti forces had been called back to the system to participate in the final defense, and with a few scattered exceptions the entirety of their race was killed by this Ultimate Glory Device; even so, a third of the Ur-Quan fleet had been taken with them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this was not enough to change the outcome of the war. Shocked and horrified by the Shofixti&#039;s fate, the Starship Clans&#039; protests were fruitless; unwilling to undermine the cultural source of her throne&#039;s legitimacy, the Queen finally ended the war by formally surrendering to the Ur-Quan and, moreover, volunteering the Yehat&#039;s services as Battle Thralls to prevent the dismantling of their military. Official hostilities now ceased, and the Ur-Quan, after putting into place the various Hierarchy Starbases as signs of dominance over the fallow slaves and implementing maintenance and control systems among the Battle Thralls, began to turn to their own concerns, vanishing from public sight, it is now known, to begin the [[Doctrinal Conflict]] against the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==Post-war events==&lt;br /&gt;
The interbellum period lasted twenty years, and no one outside of what had been the special ops division of Star Control, [[Corridor Nine]], knew of a secret mission that had been sent to the [[Vela]] system just before war&#039;s end to investigate strange [[Precursor]] [[list of Precursor relics|relics]] there. Cut off from the Alliance forces, this expedition had become the makeshift Vela I or [[Unzervalt]] colony. Eventually the ancient Precursor technology there was used to construct a functional Precursor vessel, later to be known as [[The Flagship]]. Captained by a young man from Unzervalt, usually called simply [[The Captain]], this vessel emerged from Vela to restart guerrilla actions against the Ur-Quan and overthrow them in the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
The Campaigns of the Ur-Quan Slave War are as follows (taken from [[Star Control]] for Genesis, in rough chronological order):&lt;br /&gt;
* &#039;&#039;&#039;First Encounter&#039;&#039;&#039; - When spheres of influence meet, battle is inevitable.&lt;br /&gt;
::In a far sector along the Coreward Frontier, an Alliance resource development team has encountered a small Hierarchy ravage/reclaim unit.  Both commanders face a similar decision: fortify their holdings then expand into enemy space, or make an immediate charge into the enemy&#039;s zone, hoping to disrupt his plans before they come to fruition.&lt;br /&gt;
* &#039;&#039;&#039;The Art Of War&#039;&#039;&#039; - Match your strength against your enemy&#039;s weakness.&lt;br /&gt;
::TO ALL COMMANDERS!  It has come to the attention of the leadership that certain ships are especially vulnerable to attacks by particular enemy vessels. In your new assignment, beware of these fatal match-ups as you seek to destroy the enemy&#039;s Starbase. Consider multi-species, wingbeing pairs. That is all . . . &lt;br /&gt;
* &#039;&#039;&#039;Exterminate!&#039;&#039;&#039; - The Hierarchy must curb rampant Shofixti breeding!&lt;br /&gt;
::Perhaps the bravest species in the Alliance is the marsupial Shofixti.  Though young as a sentient species, and near feral in psychology, no other race in the Free Stars is so quick and efficient at exploring and exploiting an uncharted region of space. One such Shofixti-built zone has attracted the attention of the Hierarchy, in the form of an Ur-Quan Dreadnought. Its mission: a seek-and-destroy sortie to eliminate all Alliance colony worlds. The only way the Shofixti can emerge victorious is to destroy the Dreadnought before all their colony worlds are lost.&lt;br /&gt;
* &#039;&#039;&#039;VUX Incursion&#039;&#039;&#039; - A VUX task force attacks an Alliance StarBase. (Sega Genesis only)&lt;br /&gt;
::Early in the Ur-Quan conflict a stupid mistake caused the VUX to side with the Hierarchy, when a foolish Earthling captain uttered &amp;quot;That&#039;s one ugly sucker!&amp;quot; without realizing how good VUX translation systems were.  The enraged VUX, a tad touchy about their appearance, proceeded to mount a large assault force to destroy the Alliance StarBase.&lt;br /&gt;
* &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; - The Spathi fleet meets the Mmrnmhrm in deep space.&lt;br /&gt;
::The newly conquered Spathi are commanded by their Ur-Quan overlords to capture the Mmrnmhrm Star Cluster mines as proof of their worth. The cowardly Spathi have no choice but to engage the tricky Mmrnmhrm in a pitched battle over a thinly populated region of space. The Spathi goal is to destroy all the Mmrnmhrm mining worlds, which supply a large portion of the Alliance income. The Mmrnmhrm must prevent this, at any cost.&lt;br /&gt;
* &#039;&#039;&#039;Lost in Space&#039;&#039;&#039; - A solitary Chenjesu must survive a harsh universe. (Sega Genesis only)&lt;br /&gt;
::A prototype ultra-stardrive has accidentally sent a Chenjesu Broodhome deep into hierarchy territory.  Recognizing that survival is the most important consideration, the Chenjesu captain has planted a colony. Contact comes soon after . . .&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;s Luck&#039;&#039;&#039; - A lone syreen must prevent Androsynth deployment.&lt;br /&gt;
::A single Syreen patrolling a distant star cluster comes across an Androsynth development. The newly commissioned Syreen commander decides to engage the Androsynth, thereby ending the threat, and quite possibly winning a quick promotion. The Syreen commander must quickly defeat the Androsynth before he can build additional ships. The Androsynth Alpha+ Commander must choose between defending its colony world, and its Starbase. Time is on the Androsynths&#039; side, and the enemy must come to him.&lt;br /&gt;
* &#039;&#039;&#039;Escalation&#039;&#039;&#039; - A war of production.&lt;br /&gt;
::In an unexplored sector, the Hierarchy and Alliance detect each others presence from their newly constructed starbases.   Though alone and vulnerable, each starbase has a substantial initial budget to build a new star fleet.  Long range deep-radar scans of this region confirm the presence of Precursor artifacts and installations!&lt;br /&gt;
* &#039;&#039;&#039;Target Earth&#039;&#039;&#039; - Planet Earth comes under surprise attack. (Sega Genesis only)&lt;br /&gt;
::The Earthlings, at first a minor annoyance for the Hierarchy, have become an increasingly serious threat.  Mass-produced Cruisers deployed from the Detroit Ship Yards have become the backbone of the Alliance fleet.  The Hierarchy launches a daring attack to crush the threat once and for all.  A wave of Ilwrath ambushes are followed by the massive Ur-Quan Dreadnoughts, with Androsynth and Umgah reinforcements close behind.  Earth&#039;s Cruisers, with the help of a few visiting Alliance ships, stage a desperate battle for Earth&#039;s survival.&lt;br /&gt;
* &#039;&#039;&#039;Syreen&#039;s Song&#039;&#039;&#039; - A Syreen recruitment drive begins. (Sega Genesis only)&lt;br /&gt;
::The Syreen are looking for a few good beings, and have decided to begin their hunt deep in hierarchy space.  As colony after colony vanishes, the outraged Hierarchy strikes back, assembling a task force to decimate the Syreen.  The Hierarchy must strike with lightning speed.  To  hesitate is to face a Syreen force replete with captured colonists.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom Cloud&#039;&#039;&#039; - A bold Alliance attack on the Mycons. (Sega Genesis only)&lt;br /&gt;
::Priority One Alpha, Visual Receptors Only: Star Control General Staff and Warship Captains . . . As is well known, the number of Mycon Podships in the theater of operations is increasing at an alarming rate.  At last we have found the source! 14 solar hours ago, Long-range scouts uncovered a previously uncharted cluster of Mycon colonies.  If these colonies are allowed to survive, the Mycons will overrun this quadrant within the month.  These colonies must be destroyed at any cost!  All Alliance vessels within 30 parsecs are ordered to join the effort.  This is a Must Win situation.  Good Luck!&lt;br /&gt;
* &#039;&#039;&#039;The Nebula&#039;&#039;&#039; - The Hierarchy assaults the Yehat homeworlds. (Sega Genesis only)&lt;br /&gt;
::After an exhaustive search, Ur-Quan spies have discovered the nebula that holds the secret homeworlds of the Yehat.  The unsuspecting cluster is targeted for destruction. The inhabitants must use the flexibility of their many colonies and substantial cash reserves to defend against the Hierarchy&#039;s genocidal attack.&lt;br /&gt;
* &#039;&#039;&#039;Onslaught&#039;&#039;&#039; - The Ur-Quan offensive begins!&lt;br /&gt;
::An Armada of 6 Dreadnoughts approaches an established Alliance area of space. Can the Alliance withstand the onslaught in this thinly held star cluster? The Hierarchy seeks to conquer this region as a stepping stone to the core of the Free Stars, and the defeat of the entire Alliance fleet. The Alliance must annihilate the Ur-Quan menace.&lt;br /&gt;
* &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; - The Alliance strikes back!&lt;br /&gt;
::For the moment the table is turned, and the Alliance has made a strong counter attack against newly established Hierarchy holdings. Multiple Alliance star fleets move through Hierarchy space towards a final rendevous for battle in Draco.  An Alliance commander arrives in enemy space with a starbase and a small task force.  Additional vessels must be commissioned immediately in order to mount an offensive. The Hierarchy sector-chief must attempt to hold out until the income from its mining worlds allow it to build enough forces to repel the attack.&lt;br /&gt;
* &#039;&#039;&#039;Total War&#039;&#039;&#039; - Two full fleets face off in a battle to the death!&lt;br /&gt;
::GENERAL ORDER 1216:  For maximum flexibility in forthcoming combat situations, it is hereby designated that war fleets be composed of a mixture of ships from each of the available races.  Due to shortages in raw materials, starbases are not available.  Concentrate on making good use of Colonies and Fortifications, as well as your knowledge of ship-vs-ship tactical advantages. That is all . . .&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Wars]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Final_defense_at_Raynet&amp;diff=34357</id>
		<title>Talk:Final defense at Raynet</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Final_defense_at_Raynet&amp;diff=34357"/>
		<updated>2019-03-19T13:22:23Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: TienShan0 moved page Talk:Final defense at Raynet to Talk:Final Defense at Raynet: To match the stylistic capitalisation of the image and the naming of this as a battle, using title case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Final Defense at Raynet]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Final_Defense_at_Raynet&amp;diff=34356</id>
		<title>Talk:Final Defense at Raynet</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Final_Defense_at_Raynet&amp;diff=34356"/>
		<updated>2019-03-19T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: TienShan0 moved page Talk:Final defense at Raynet to Talk:Final Defense at Raynet: To match the stylistic capitalisation of the image and the naming of this as a battle, using title case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is is evident that only the Syreen participated in the final defense at Raynet. Here are the relevant quotes:&lt;br /&gt;
&lt;br /&gt;
Talana: &amp;quot;she was part of the final defense at Raynet... she didn&#039;t make it back.&lt;br /&gt;
When the Ur-Quan caught us in open space, we all thought we were going to die&lt;br /&gt;
but then, instead of killing us, the Ur-Quan offered us a choice&lt;br /&gt;
we could join the ranks of their combat thralls, or we could be slave-shielded on our homeworld.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hayes: &amp;quot;Then, in 2134, a dramatic shift in the balance of power took place&lt;br /&gt;
[...]&lt;br /&gt;
our fleets were pushed back from the Indi-Mira line to beyond Raynet.&lt;br /&gt;
Holding Rigel cost grievously in Chenjesu forces and the Ur-Quan, recognizing this weakness&lt;br /&gt;
shifted to focus the brunt of their forces on Procyon.&lt;br /&gt;
That was the last we heard from the Chenjesu and Mmrnmhrm.&lt;br /&gt;
A few weeks later, waves of ships hit us from all directions.&lt;br /&gt;
When Ceres Station, our outpost in the Asteroid belt, fell to the Hierarchy, we knew we were beaten&lt;br /&gt;
but we fought on anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see, the Ur-Quan defeated only the Syreen at Raynet, so only the Syreen were here. Also, from what Hayes and Talana say, it is implied that the Syreen and the Arilou were caught at Raynet while the Front was still receding from Indi-Mira to beyond Raynet, (the Yehat and the Shofixti had already retreated; the Chenjesu and Mmrnmhrm were defending Rigel; the Earthlings were cut off at Sol from Raynet.), and the Arilou ran away, leaving the Syreen alone.[[User:Valaggar|Valaggar]] 19:03, 16 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think it is as evident that only Syreen fought at Raynet. I look at these same quotes, and a few others, and come to a different picture of how the War ended. Granted, I can see why you can interpret the dialog that way, and I don&#039;t think my interpretation is perfectly written in stone. So let&#039;s start with what we can agree on:&lt;br /&gt;
:#There was a battle called the &amp;quot;final defense at Raynet&amp;quot; at the end of the War (which probably is a better title for the article)&lt;br /&gt;
:#The Syreen Space Patrol fought at this battle&lt;br /&gt;
:The are a number of things that make me think that this wasn&#039;t the Syreen&#039;s &amp;quot;last stand&amp;quot;. &lt;br /&gt;
:#Talana says that her sister &amp;quot;didn&#039;t make it back,&amp;quot; which seems to imply to me that the main Syreen fleet was not at this final defense at Raynet, but was somewhere else. Also Talana isn&#039;t talking about the details of how the War ended - that&#039;s the next conversation item - but rather is explaining who she is and how the Syreen ended up at Gaia, so she might be speaking in broad strokes, not necessarily implying any causation or connection with those two sentences.&lt;br /&gt;
:#The main Syreen fleet was likely located in human space:&lt;br /&gt;
:#:Hayes: &amp;quot;The last entrants to the conflict were the Syreen, a race of space gypsies who had escaped the Hierarchy by moving their vast fleet of slow-moving habitats into human space.&amp;quot;&lt;br /&gt;
:#The Syreen were defeated after the humans, and after the Ur-Quan pushed through Raynet:&lt;br /&gt;
:#:Talana: &amp;quot;Like the people of Earth, we chose peace. [...] When your people on Earth were defeated, the Alliance just plain fell apart. The Yehat and Shofixti retreated to their native stars and didn&#039;t want us to follow. The Arilou, those creepy little weasels, just plain bugged out -- vanished leaving us alone, with nowhere to go, smack in the path of the oncoming Ur-Quan Armada.&amp;quot;&lt;br /&gt;
:#:Arilou: &amp;quot;The [Ur-Quan] Armada departs your star system and moves toward the remaining Alliance members ourselves, the Syreen, the Yehat and their adopted Shofixti.The Yehat and Shofixti withdraw to Delta Gorno, but they do not permit the Syreen to follow.&amp;quot;&lt;br /&gt;
:#These last quotes also imply that the Syreen were planning on joining the Yehat after Earth fell, which means that they would have to be on the &amp;quot;east-southeastern&amp;quot; side of human space.&lt;br /&gt;
:So here&#039;s how I interpret the end of the War happening. The Ur-Quan finally broke the Indi-Mira line, pushing back the Coreward Front. There was probably a running firefight as the Alliance tried to reform up the Coreward Front. The logical last place to possibly do this is Raynet. Once past Raynet, there&#039;s no real place away from home territory to draw up a battle line. That&#039;s why I think it&#039;s significant that Hayes says &amp;quot;beyond Raynet&amp;quot;, because the &amp;quot;last stand&amp;quot; of the Coreward Front had to have happened there. We know that the retreating Alliance forces (significantly the Chenjesu) seem to have rallied around Rigel, but by that time an organized front is gone and the Alliance forces are shattered - the Ur-Quan having effectively driven a wedge between the two Alliance power houses, the Chenjesu and the Yehat. The Ur-Quan then decide to outflank the scattered Alliance, heading &amp;quot;west&amp;quot; around Rigel to take out the Chenjesu. Once the Chenjesu and Mmrnmhrm are conquered, the Ur-quan head for Earth. The Syreen realize that the humans are going to fall and think that they&#039;ll regroup with the Yehat and start heading east from human space to seek shelter in Yehat/Shofixti space. But the Yehat will have none of that. The Ur-Quan fleet keeps pushing &amp;quot;east&amp;quot;, encountering and capturing the Syreen in open space. After that they continue going &amp;quot;east&amp;quot; encountering the Shofixti - the Ur-Quan have to approach the shofixti from that direction in order for the Yehat to be able to retreat from Delta Gorno to their space safely.&lt;br /&gt;
:Now this does require reading into Hayes&#039; &amp;quot;beyond Raynet&amp;quot; statement a bit (as I mentioned above), putting a significant mental pause after Talana says that &amp;quot;[Diani] didn&#039;t make it back,&amp;quot; and interpreting &amp;quot;final defense&amp;quot; as referring to the CoreWard Front. But, IMO, it meshes better with the chronology, the likely place of the main Syreen fleet, and the attempt by the Syreen to join the Yehat after Earth fell.&lt;br /&gt;
:I think this would be an excellent topic to put up on the forum (if you haven&#039;t already), as it requires a rather involved collection and analysis of multiple sources. I&#039;d be interested to see how others put these pieces together. --[[User:Fyzixfighter|Fyzixfighter]] 04:30, 17 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Well, until we can come to a consensus, the best thing to do is not take either intrepretation as fact, stating them both. I&#039;ve gone through the articles involved and modified them accordingly (I think I got them all).&lt;br /&gt;
::In response to some of your concerns posted on the forums:&lt;br /&gt;
::# Another thing that stands out to me is the &amp;quot;Raynet&amp;quot; and &amp;quot;open space&amp;quot;, which to me reads as completely different places. But I imagine we&#039;ll just have to agree to disagree on this point.&lt;br /&gt;
::# Check the original SC2 hyperspace map, Raynet is clearly outside earthling sphere of influence.&lt;br /&gt;
::# We agree, but I&#039;ve never thought that the Mmrnmhrm were who the Ur-Quan were referring to when they say they&#039;ve come across this before. They did have an effective homeworld/base of operations on that moon somewhere in the Virginis constellation - which is categorically different than the Syreen case. But it is a possibility. &lt;br /&gt;
::# Agree to disagree&lt;br /&gt;
::Cheers, --[[User:Fyzixfighter|Fyzixfighter]] 23:10, 17 April 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::#Why? Raynet is a HyperSpace constellation; the &amp;quot;open space&amp;quot; can even be inside a system, since space is still open even with planets. Or the battle may have been in [[Deep Space]].&lt;br /&gt;
:::# Ah, aha. Anyway, who said they couldn&#039;t stay a bit further from effective human space, or move there later?&lt;br /&gt;
:::# That was not a homeworld, just a base of operations. And remember that the Mmrnmhrm were imprisoned on Procyon since they didn&#039;t have a homeworld - that&#039;s the idea.&lt;br /&gt;
:::# Too.&lt;br /&gt;
:::Anyway, there&#039;s no evident truth, both should remain on the Ultronomicon. So kind of you to make this change. [[User:Valaggar|Valaggar]] 14:22, 18 April 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Final_defense_at_Raynet&amp;diff=34355</id>
		<title>Final defense at Raynet</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Final_defense_at_Raynet&amp;diff=34355"/>
		<updated>2019-03-19T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: TienShan0 moved page Final defense at Raynet to Final Defense at Raynet: To match the stylistic capitalisation of the image and the naming of this as a battle, using title case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Final Defense at Raynet]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Final_Defense_at_Raynet&amp;diff=34354</id>
		<title>Final Defense at Raynet</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Final_Defense_at_Raynet&amp;diff=34354"/>
		<updated>2019-03-19T13:22:22Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: TienShan0 moved page Final defense at Raynet to Final Defense at Raynet: To match the stylistic capitalisation of the image and the naming of this as a battle, using title case.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{War&lt;br /&gt;
|name=Final Defense at Raynet&lt;br /&gt;
|image=[[File:Penetrator icon.png]] [[File:Dreadnought icon.png]]&lt;br /&gt;
|caption=Alliance (Syreen) and Hierarchy (Ur-Quan) ships&lt;br /&gt;
|duration=single battle&lt;br /&gt;
|location=[[Raynet]]&lt;br /&gt;
|result=*decisive Hierarchy victory&lt;br /&gt;
|belligerent1=[[Alliance of Free Stars]]&lt;br /&gt;
|belligerent2=[[Hierarchy of Battle Thralls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Final Defense at Raynet]] was a last-ditch effort near the end of the [[Ur-Quan Slave War]] to stop the [[Ur-Quan Kzer-Za|Ur-Quan]] fleet at the [[Raynet]] constellation. It is unclear when exactly this battle occurred and which races of the [[Alliance]] were involved. It is known that the [[Syreen Space Patrol]] was involved &amp;amp;mdash; [[Talana]] states that her sister, [[Diani]] was killed in the battle. &lt;br /&gt;
&lt;br /&gt;
Talana is the only one who mentions this battle, so it is possible that the Syreen were the only Allies involved.  In this case, this final defense would have been the Syreen&#039;s last stand before falling to the [[Hierarchy of Battle Thralls|Hierarchy]], and would have occurred after [[Earth]] had been conquered. Another possibility is that this was the final, unsuccessful attempt by the bulk of the Alliance forces to hold the [[Coreward Front]] after the Hierarchy had broken through it, ultimately pushing &amp;quot;beyond Raynet.&amp;quot; This would place the battle at the end of the War but prior to the costly fight to hold [[Rigel]] and the subsequent subjugation of the [[Chenjesu]] and [[Mmrnmhrm]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Final_Defense_at_Raynet&amp;diff=34353</id>
		<title>Final Defense at Raynet</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Final_Defense_at_Raynet&amp;diff=34353"/>
		<updated>2019-03-19T13:21:51Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{War&lt;br /&gt;
|name=Final Defense at Raynet&lt;br /&gt;
|image=[[File:Penetrator icon.png]] [[File:Dreadnought icon.png]]&lt;br /&gt;
|caption=Alliance (Syreen) and Hierarchy (Ur-Quan) ships&lt;br /&gt;
|duration=single battle&lt;br /&gt;
|location=[[Raynet]]&lt;br /&gt;
|result=*decisive Hierarchy victory&lt;br /&gt;
|belligerent1=[[Alliance of Free Stars]]&lt;br /&gt;
|belligerent2=[[Hierarchy of Battle Thralls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Final Defense at Raynet]] was a last-ditch effort near the end of the [[Ur-Quan Slave War]] to stop the [[Ur-Quan Kzer-Za|Ur-Quan]] fleet at the [[Raynet]] constellation. It is unclear when exactly this battle occurred and which races of the [[Alliance]] were involved. It is known that the [[Syreen Space Patrol]] was involved &amp;amp;mdash; [[Talana]] states that her sister, [[Diani]] was killed in the battle. &lt;br /&gt;
&lt;br /&gt;
Talana is the only one who mentions this battle, so it is possible that the Syreen were the only Allies involved.  In this case, this final defense would have been the Syreen&#039;s last stand before falling to the [[Hierarchy of Battle Thralls|Hierarchy]], and would have occurred after [[Earth]] had been conquered. Another possibility is that this was the final, unsuccessful attempt by the bulk of the Alliance forces to hold the [[Coreward Front]] after the Hierarchy had broken through it, ultimately pushing &amp;quot;beyond Raynet.&amp;quot; This would place the battle at the end of the War but prior to the costly fight to hold [[Rigel]] and the subsequent subjugation of the [[Chenjesu]] and [[Mmrnmhrm]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34352</id>
		<title>Ur-Quan Slave War</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34352"/>
		<updated>2019-03-19T13:19:50Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Chenjesu and Mmrnmhrm */ Typo and stylistic corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SlaveWar&lt;br /&gt;
|name=Ur-Quan Slave War&lt;br /&gt;
|image=[[File:Guardian icon.png]] [[File:X-Form icon.png]]&lt;br /&gt;
|caption=Androsynth Guardian &amp;amp; Mmrnmhrm X-Form&lt;br /&gt;
|duration=2098-2134&lt;br /&gt;
|location=our corner of the Galaxy&lt;br /&gt;
|result=* Decisive Hierarchy victory &amp;lt;br&amp;gt;* Chenjesu, Humans, Mmrnmhrm, Syreen become Fallow Slaves &amp;lt;br&amp;gt;* Yehat become Battle Thralls &amp;lt;br&amp;gt;* Shofixti are presumed extinct&lt;br /&gt;
|belligerent1=&#039;&#039;&#039;[[Alliance of Free Stars]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&lt;br /&gt;
* [[Chenjesu]] &lt;br /&gt;
* [[Arilou]] &lt;br /&gt;
* [[Humans]] &lt;br /&gt;
*  [[Mmrnmhrm]] &lt;br /&gt;
* [[Shofixti]] &lt;br /&gt;
* [[Syreen]] &lt;br /&gt;
* [[Yehat]]&lt;br /&gt;
|belligerent2=&#039;&#039;&#039;[[Ur-Quan Hierarchy]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
*  [[Ur-Quan Kzer-Za]] &lt;br /&gt;
* [[Androsynth]]&lt;br /&gt;
*  [[Ilwrath]]&lt;br /&gt;
*  [[Mycon]] &lt;br /&gt;
*  [[Spathi]] &lt;br /&gt;
*  [[Umgah]]&lt;br /&gt;
*  [[VUX]] &amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ur-Quan Slave War&#039;&#039;&#039;, also sometimes called the &#039;&#039;&#039;(Great) Crucible of Sentience&#039;&#039;&#039;, the &#039;&#039;&#039;Ur-Quan Conflict&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Great War&#039;&#039;&#039;, is the original war between the [[Alliance of Free Stars]] and the [[Hierarchy of Battle Thralls]] that lasted from 2098 to 2134 AD.&lt;br /&gt;
&lt;br /&gt;
==Beginning of Ur-Quan aggression==&lt;br /&gt;
===First detection===&lt;br /&gt;
The first contact between the two sides occurred when the [[Chenjesu]]&#039;s extraordinary complex [[HyperSpace|HyperWave]] sensing abilities detected the intrusion of a previously unknown species, the Ur-Quan, into the far antispinward reaches of known space, in the Ophiuchi constellation.  The strange, discordant signal, which they were unable to translate at the time, was an Ur-Quan hunting cry, calling Lords toward an area of many developed sentient civilizations.&lt;br /&gt;
&lt;br /&gt;
===Thraddash, Umgah, and Ilwrath subjugation===&lt;br /&gt;
The Chenjesu, unable to communicate with the Ur-Quan, failed to detect the Ur-Quan&#039;s first major battles with the [[Thraddash]] in [[Draco]]nis. When the Thraddash had been fully subjugated, the Chenjesu watched as the Ur-Quan conquered the [[Umgah]], who had until then maintained an apparently benign but aloof presence in the spacefaring community. The Ur-Quan then turned rimward and conquered the technologically underdeveloped [[Ilwrath]]. The Ilwrath&#039;s warlike culture proved fertile ground for Ur-Quan propaganda and with the benefit of new and improved technology tailored to their sadistic combat style, they greatly enhanced the now quite imposing Hierarchy military whose attention now turned to the ripe resources and population of [[Earth]] and the riches of the Chenjesu civilization at [[Procyon]] beside it.&lt;br /&gt;
&lt;br /&gt;
==Alliance-Hierarchy conflict==&lt;br /&gt;
===Creation of Alliance and expansion of Hierarchy===&lt;br /&gt;
In response, the Chenjesu formed a makeshift military alliance with their friends, the [[Mmrnmhrm]], to directly counter Ur-Quan aggression.  Together the two races were able to temporarily repel the Ur-Quan, who, undeterred, turned aside from their defensive lines and began to send forces further spinward toward the [[Spathi]] and [[Androsynth]].  As they conquered those two races and began using the Spathi and Androsynth manpower and ships to bolster their fleets, the Chenjesu, realizing the enormity of the threat, began to negotiate with the most militarily powerful of the local races they knew of to form a true military alliance &amp;amp;mdash; the Alliance of Free Stars &amp;amp;mdash; capable of withstanding the growing Hierarchy of Battle Thralls. The two sides began to race to amass troops. The Chenjesu quickly gained the support of the military powerhouses of the [[Yehat]] and [[Shofixti]], and initiated first contact in 2112 with the still-primitive [[Humans]] and their dormant military and industrial potential.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Umgah had already accepted status as [[Battle Thralls]] rather than lose their freedom; after the Ur-Quan had quickly cowed the Spathi into submission, the Umgah, trifling with the Spathi for amusement, tricked them into likewise joining the Hierarchy, swelling their ranks with their numerous (if cowardly) forces. These combined forces made short work of the hopelessly outnumbered Androsynth and were able to harness the Androsynth&#039;s technological genius and deep hatred of the Humans in the Alliance to bolster their forces. On the Alliance side, the formal entry of the Humans to the Alliance in 2116 precipitated the unexpected appearance of the [[Arilou Lalee&#039;lay]], who appeared by unknown means at Earth&#039;s moon, [[Luna]], and inexplicably asked to join the Alliance. Alliance authorities, unwilling to turn away allies, however mysterious, agreed, and the Arilou became a powerful wild card during the war.&lt;br /&gt;
&lt;br /&gt;
===VUX situation===&lt;br /&gt;
After the subjugation of the Androsynth was completed, Ur-Quan forces began increasingly to pull away from the contested territory near Earth as incoming Yehat and Shofixti forces, bolstered by Earth&#039;s growing [[Star Control (Organization)|Star Control]] military, took greater tolls on the Hierarchy. More and more forces went spinward, now attacking the [[VUX]], with whom the Yehat had only had sporadic and hostile contacts. An attempt to investigate Ur-Quan activity in this area and, if possible, recruit the VUX to help the Alliance cause ended disastrously in the famous incident of [[the Insult]] of Captain [[Jeffry L. Rand]]. Rand&#039;s blunder apparently destroyed any chance of VUX cooperation or even communication with Alliance forces, leaving them to watch helplessly as the Hierarchy conquered and absorbed the VUX. Hierarchy forces then finally made contact with the home stars of the Yehat and Shofixti, but the fortifications there were far too strong for Hierarchy forces even after the assimilation of the VUX and their brilliant tactical genius Admiral [[ZEX]].&lt;br /&gt;
&lt;br /&gt;
===Mycon and Syreen involvement===&lt;br /&gt;
The Ur-Quan pulled out coreward, toward Brahe; no known races lived there, and Alliance forces dared speculate that the Hierarchy was now satisfied and choosing to end hostilities and retreat. Unfortunately, it turned out that the [[Mycon]] race, which had existed undetected until now, had openly initiated communications with the Ur-Quan asking to join the Hierarchy voluntarily. The Alliance were unable to determine why, only knowing that the Mycon&#039;s unique Podship technology greatly multiplied the sheer firepower potential of the Ur-Quan forces, making them far more offensively powerful. At the last moment, the advance of the Hierarchy through Mycon space forced the flight of the also previously unknown neighbours to the Mycon, the [[Syreen]], who had been wandering in fleets of habitats and vessels since the recent destruction of their home planet [[Syra]]. Flying desperately just ahead of the Mycon advance and increasingly harried by raids from the unscrupulous [[VUX]], they were forced to join the Alliance despite their extreme military weakness; though their fleet was small and primitive, their unique form of hypnotic technology proved an effective tactical device to help reduce the Hierarchy&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
With no other major races willing or able to join either side, there was nothing left for it but increasing escalation of hostilities, fought along what the Alliance termed the [[Coreward Front]] running through the [[Indi]] and [[Mira]] constellations. The struggle continued for over ten years and many legendary battles were fought, such as the famous [[Battle in Draco]]. The Hierarchy&#039;s apparent military advantages never quite allowed them to gain a permanent foothold against the embattled Alliance.&lt;br /&gt;
&lt;br /&gt;
==Defeat of the Alliance==&lt;br /&gt;
===Chenjesu and Mmrnmhrm===&lt;br /&gt;
Finally, in 2134, the Ur-Quan successfully pushed the Alliance back beyond Raynet, and immediately seized the opportunity this gave them. Though Procyon was heavily defended by the Chenjesu, the Ur-Quan finally chose to use the decisive ace in the hole they had reserved until then, the [[Sa-Matra]]. The powerful Chenjesu fleet was helpless against it, and the Chenjesu and Mmrnmhrm main defense fleets had no time even to send more than a few scattered distress transmissions before the Sa-Matra utterly destroyed them. Their homeworld devastated, the Chenjesu leaders of the Alliance attempted to send a transmission &amp;amp;mdash; never received &amp;amp;mdash; advocating a new strategy of retreat and surrender, taking advantage of Ur-Quan largesse in allowing conquered races to live settled and mostly uninterfered-with lives as [[fallow slave]]s to somehow develop a covert resistance among [[slave shield|slave-shielded]] species and seek a technological answer to the Sa-Matra&#039;s power. The Mmrnmhrm, lacking their own homeworld, chose to join the Chenjesu in becoming fallow slaves at [[Procyon II]] and integrate themselves into their plans.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Following the subjugation at Procyon II, Earth was next in line for attack, and the Humans were quickly defeated by a massive, multilateral attack. Without the support of the powerful Chenjesu and Mmrnmhrm, the remaining defenders of the [[Sol]] system had no chance of standing against a combined attack by the entire Hierarchy. The Star Control forces, soon separated from their allies, were pushed back all the way within the Sol system, but heroically continued to fight until their entire force had been destroyed; finally, with all their materiel and troops gone, the Humans agreed to surrender terms, and elected to go through the pain of becoming fallow, which they had been told to do by the Chenjesu and Mmrnmhrm, rather than fighting for their enemies.&lt;br /&gt;
&lt;br /&gt;
===Syreen and Arilou===&lt;br /&gt;
Seeing the Alliance in tatters, the Shofixti and Yehat rushed back spinward to defend their home systems, leaving no one at the Coreward Front but the meager Arilou and Syreen fleets. Expecting a final defense against the Hierarchy, the Syreen were shocked to find the Arilou wordlessly scattering and vanishing, leaving them no choice but to surrender to the Hierarchy as well (possibly following the [[final defense at Raynet]]), choosing fallow status and being relocated to a new world, [[Gaia]], in the Betelgeuse system.&lt;br /&gt;
&lt;br /&gt;
===Shofixti and Yehat===&lt;br /&gt;
The Hierarchy now turned spinward again toward the two hardest nuts to crack, the martial cultures of the Shofixti and Yehat. As the Hierarchy reached the [[Delta Gorno]] system, the Yehat, who had prepared a desperate strategy to use their outnumbered fleets as a tactical wedge to divide and weaken the Hierarchy forces, suddenly withdrew under orders from the [[Veep-Neep Queen]], who had seemingly lost her heart for combat. Against the protests of the Starship Clans, the Yehat left the Shofixti to fend for themselves; without Yehat support, there was no strategic possibility of even forcing significant casualties on the Hierarchy.  The Shofixti fleet nonetheless fought valiantly, using the only weapon they had left, their self-destructing [[glory device|Glory Device]]s, to destroy Ur-Quan squadron after squadron. Even so, their entire fleet had soon been consumed and their homeworld left undefended; unknown to either the Yehat or the Hierarchy they had prepared one final act of defiance. As the bulk of the Hierarchy fleet stationed itself in Delta Gorno to put down the Shofixti resistance, the surviving Shofixti lowered a [[Precursor Bomb]] into their sun and activated it, causing the star to suddenly flare and flood the entire system with radiation -- a massive re-creation of the Shofixti Glory Device.  All Shofixti forces had been called back to the system to participate in the final defense, and with a few scattered exceptions the entirety of their race was killed by this Ultimate Glory Device; even so, a third of the Ur-Quan fleet had been taken with them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this was not enough to change the outcome of the war. Shocked and horrified by the Shofixti&#039;s fate, the Starship Clans&#039; protests were fruitless; unwilling to undermine the cultural source of her throne&#039;s legitimacy, the Queen finally ended the war by formally surrendering to the Ur-Quan and, moreover, volunteering the Yehat&#039;s services as Battle Thralls to prevent the dismantling of their military. Official hostilities now ceased, and the Ur-Quan, after putting into place the various Hierarchy Starbases as signs of dominance over the fallow slaves and implementing maintenance and control systems among the Battle Thralls, began to turn to their own concerns, vanishing from public sight, it is now known, to begin the [[Doctrinal Conflict]] against the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==Post-war events==&lt;br /&gt;
The interbellum period lasted twenty years, and no one outside of what had been the special ops division of Star Control, [[Corridor Nine]], knew of a secret mission that had been sent to the [[Vela]] system just before war&#039;s end to investigate strange [[Precursor]] [[list of Precursor relics|relics]] there. Cut off from the Alliance forces, this expedition had become the makeshift Vela I or [[Unzervalt]] colony. Eventually the ancient Precursor technology there was used to construct a functional Precursor vessel, later to be known as [[The Flagship]]. Captained by a young man from Unzervalt, usually called simply [[The Captain]], this vessel emerged from Vela to restart guerrilla actions against the Ur-Quan and overthrow them in the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
The Campaigns of the Ur-Quan Slave War are as follows (taken from [[Star Control]] for Genesis, in rough chronological order):&lt;br /&gt;
* &#039;&#039;&#039;First Encounter&#039;&#039;&#039; - When spheres of influence meet, battle is inevitable.&lt;br /&gt;
::In a far sector along the Coreward Frontier, an Alliance resource development team has encountered a small Hierarchy ravage/reclaim unit.  Both commanders face a similar decision: fortify their holdings then expand into enemy space, or make an immediate charge into the enemy&#039;s zone, hoping to disrupt his plans before they come to fruition.&lt;br /&gt;
* &#039;&#039;&#039;The Art Of War&#039;&#039;&#039; - Match your strength against your enemy&#039;s weakness.&lt;br /&gt;
::TO ALL COMMANDERS!  It has come to the attention of the leadership that certain ships are especially vulnerable to attacks by particular enemy vessels. In your new assignment, beware of these fatal match-ups as you seek to destroy the enemy&#039;s Starbase. Consider multi-species, wingbeing pairs. That is all . . . &lt;br /&gt;
* &#039;&#039;&#039;Exterminate!&#039;&#039;&#039; - The Hierarchy must curb rampant Shofixti breeding!&lt;br /&gt;
::Perhaps the bravest species in the Alliance is the marsupial Shofixti.  Though young as a sentient species, and near feral in psychology, no other race in the Free Stars is so quick and efficient at exploring and exploiting an uncharted region of space. One such Shofixti-built zone has attracted the attention of the Hierarchy, in the form of an Ur-Quan Dreadnought. Its mission: a seek-and-destroy sortie to eliminate all Alliance colony worlds. The only way the Shofixti can emerge victorious is to destroy the Dreadnought before all their colony worlds are lost.&lt;br /&gt;
* &#039;&#039;&#039;VUX Incursion&#039;&#039;&#039; - A VUX task force attacks an Alliance StarBase. (Sega Genesis only)&lt;br /&gt;
::Early in the Ur-Quan conflict a stupid mistake caused the VUX to side with the Hierarchy, when a foolish Earthling captain uttered &amp;quot;That&#039;s one ugly sucker!&amp;quot; without realizing how good VUX translation systems were.  The enraged VUX, a tad touchy about their appearance, proceeded to mount a large assault force to destroy the Alliance StarBase.&lt;br /&gt;
* &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; - The Spathi fleet meets the Mmrnmhrm in deep space.&lt;br /&gt;
::The newly conquered Spathi are commanded by their Ur-Quan overlords to capture the Mmrnmhrm Star Cluster mines as proof of their worth. The cowardly Spathi have no choice but to engage the tricky Mmrnmhrm in a pitched battle over a thinly populated region of space. The Spathi goal is to destroy all the Mmrnmhrm mining worlds, which supply a large portion of the Alliance income. The Mmrnmhrm must prevent this, at any cost.&lt;br /&gt;
* &#039;&#039;&#039;Lost in Space&#039;&#039;&#039; - A solitary Chenjesu must survive a harsh universe. (Sega Genesis only)&lt;br /&gt;
::A prototype ultra-stardrive has accidentally sent a Chenjesu Broodhome deep into hierarchy territory.  Recognizing that survival is the most important consideration, the Chenjesu captain has planted a colony. Contact comes soon after . . .&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;s Luck&#039;&#039;&#039; - A lone syreen must prevent Androsynth deployment.&lt;br /&gt;
::A single Syreen patrolling a distant star cluster comes across an Androsynth development. The newly commissioned Syreen commander decides to engage the Androsynth, thereby ending the threat, and quite possibly winning a quick promotion. The Syreen commander must quickly defeat the Androsynth before he can build additional ships. The Androsynth Alpha+ Commander must choose between defending its colony world, and its Starbase. Time is on the Androsynths&#039; side, and the enemy must come to him.&lt;br /&gt;
* &#039;&#039;&#039;Escalation&#039;&#039;&#039; - A war of production.&lt;br /&gt;
::In an unexplored sector, the Hierarchy and Alliance detect each others presence from their newly constructed starbases.   Though alone and vulnerable, each starbase has a substantial initial budget to build a new star fleet.  Long range deep-radar scans of this region confirm the presence of Precursor artifacts and installations!&lt;br /&gt;
* &#039;&#039;&#039;Target Earth&#039;&#039;&#039; - Planet Earth comes under surprise attack. (Sega Genesis only)&lt;br /&gt;
::The Earthlings, at first a minor annoyance for the Hierarchy, have become an increasingly serious threat.  Mass-produced Cruisers deployed from the Detroit Ship Yards have become the backbone of the Alliance fleet.  The Hierarchy launches a daring attack to crush the threat once and for all.  A wave of Ilwrath ambushes are followed by the massive Ur-Quan Dreadnoughts, with Androsynth and Umgah reinforcements close behind.  Earth&#039;s Cruisers, with the help of a few visiting Alliance ships, stage a desperate battle for Earth&#039;s survival.&lt;br /&gt;
* &#039;&#039;&#039;Syreen&#039;s Song&#039;&#039;&#039; - A Syreen recruitment drive begins. (Sega Genesis only)&lt;br /&gt;
::The Syreen are looking for a few good beings, and have decided to begin their hunt deep in hierarchy space.  As colony after colony vanishes, the outraged Hierarchy strikes back, assembling a task force to decimate the Syreen.  The Hierarchy must strike with lightning speed.  To  hesitate is to face a Syreen force replete with captured colonists.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom Cloud&#039;&#039;&#039; - A bold Alliance attack on the Mycons. (Sega Genesis only)&lt;br /&gt;
::Priority One Alpha, Visual Receptors Only: Star Control General Staff and Warship Captains . . . As is well known, the number of Mycon Podships in the theater of operations is increasing at an alarming rate.  At last we have found the source! 14 solar hours ago, Long-range scouts uncovered a previously uncharted cluster of Mycon colonies.  If these colonies are allowed to survive, the Mycons will overrun this quadrant within the month.  These colonies must be destroyed at any cost!  All Alliance vessels within 30 parsecs are ordered to join the effort.  This is a Must Win situation.  Good Luck!&lt;br /&gt;
* &#039;&#039;&#039;The Nebula&#039;&#039;&#039; - The Hierarchy assaults the Yehat homeworlds. (Sega Genesis only)&lt;br /&gt;
::After an exhaustive search, Ur-Quan spies have discovered the nebula that holds the secret homeworlds of the Yehat.  The unsuspecting cluster is targeted for destruction. The inhabitants must use the flexibility of their many colonies and substantial cash reserves to defend against the Hierarchy&#039;s genocidal attack.&lt;br /&gt;
* &#039;&#039;&#039;Onslaught&#039;&#039;&#039; - The Ur-Quan offensive begins!&lt;br /&gt;
::An Armada of 6 Dreadnoughts approaches an established Alliance area of space. Can the Alliance withstand the onslaught in this thinly held star cluster? The Hierarchy seeks to conquer this region as a stepping stone to the core of the Free Stars, and the defeat of the entire Alliance fleet. The Alliance must annihilate the Ur-Quan menace.&lt;br /&gt;
* &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; - The Alliance strikes back!&lt;br /&gt;
::For the moment the table is turned, and the Alliance has made a strong counter attack against newly established Hierarchy holdings. Multiple Alliance star fleets move through Hierarchy space towards a final rendevous for battle in Draco.  An Alliance commander arrives in enemy space with a starbase and a small task force.  Additional vessels must be commissioned immediately in order to mount an offensive. The Hierarchy sector-chief must attempt to hold out until the income from its mining worlds allow it to build enough forces to repel the attack.&lt;br /&gt;
* &#039;&#039;&#039;Total War&#039;&#039;&#039; - Two full fleets face off in a battle to the death!&lt;br /&gt;
::GENERAL ORDER 1216:  For maximum flexibility in forthcoming combat situations, it is hereby designated that war fleets be composed of a mixture of ships from each of the available races.  Due to shortages in raw materials, starbases are not available.  Concentrate on making good use of Colonies and Fortifications, as well as your knowledge of ship-vs-ship tactical advantages. That is all . . .&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Wars]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Battle_in_Draco&amp;diff=34351</id>
		<title>Battle in Draco</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Battle_in_Draco&amp;diff=34351"/>
		<updated>2019-03-19T13:17:50Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Battle at Draco&#039;&#039;&#039; was a well-known encounter in a region of space known as Draco during the [[Ur-Quan Slave War]]. In a rare instance when the [[Alliance]] had an upper hand during the conflict, several Alliance starfleets moved against nearly defenseless [[Hierarchy]] [[Starbase]]s.{{ref|1}} Commander [[Hayes]] participated in this battle and notes the similarities between certain parts of that battle and [[The Captain]]&#039;s early victory over an [[Ilwrath]] [[Avenger]].&lt;br /&gt;
&lt;br /&gt;
Though the battle took place in an area called Draco, it is unlikely that this is a reference to the [[Draconis]] constellation, which is far from the [[Coreward Front]] and within the [[Thraddash]] sphere of influence.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;This is based on the in-game description of the &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; scenario of [[Star Control]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34350</id>
		<title>Ur-Quan Slave War</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34350"/>
		<updated>2019-03-19T13:16:52Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Mycon and Syreen involvement */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SlaveWar&lt;br /&gt;
|name=Ur-Quan Slave War&lt;br /&gt;
|image=[[File:Guardian icon.png]] [[File:X-Form icon.png]]&lt;br /&gt;
|caption=Androsynth Guardian &amp;amp; Mmrnmhrm X-Form&lt;br /&gt;
|duration=2098-2134&lt;br /&gt;
|location=our corner of the Galaxy&lt;br /&gt;
|result=* Decisive Hierarchy victory &amp;lt;br&amp;gt;* Chenjesu, Humans, Mmrnmhrm, Syreen become Fallow Slaves &amp;lt;br&amp;gt;* Yehat become Battle Thralls &amp;lt;br&amp;gt;* Shofixti are presumed extinct&lt;br /&gt;
|belligerent1=&#039;&#039;&#039;[[Alliance of Free Stars]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&lt;br /&gt;
* [[Chenjesu]] &lt;br /&gt;
* [[Arilou]] &lt;br /&gt;
* [[Humans]] &lt;br /&gt;
*  [[Mmrnmhrm]] &lt;br /&gt;
* [[Shofixti]] &lt;br /&gt;
* [[Syreen]] &lt;br /&gt;
* [[Yehat]]&lt;br /&gt;
|belligerent2=&#039;&#039;&#039;[[Ur-Quan Hierarchy]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
*  [[Ur-Quan Kzer-Za]] &lt;br /&gt;
* [[Androsynth]]&lt;br /&gt;
*  [[Ilwrath]]&lt;br /&gt;
*  [[Mycon]] &lt;br /&gt;
*  [[Spathi]] &lt;br /&gt;
*  [[Umgah]]&lt;br /&gt;
*  [[VUX]] &amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ur-Quan Slave War&#039;&#039;&#039;, also sometimes called the &#039;&#039;&#039;(Great) Crucible of Sentience&#039;&#039;&#039;, the &#039;&#039;&#039;Ur-Quan Conflict&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Great War&#039;&#039;&#039;, is the original war between the [[Alliance of Free Stars]] and the [[Hierarchy of Battle Thralls]] that lasted from 2098 to 2134 AD.&lt;br /&gt;
&lt;br /&gt;
==Beginning of Ur-Quan aggression==&lt;br /&gt;
===First detection===&lt;br /&gt;
The first contact between the two sides occurred when the [[Chenjesu]]&#039;s extraordinary complex [[HyperSpace|HyperWave]] sensing abilities detected the intrusion of a previously unknown species, the Ur-Quan, into the far antispinward reaches of known space, in the Ophiuchi constellation.  The strange, discordant signal, which they were unable to translate at the time, was an Ur-Quan hunting cry, calling Lords toward an area of many developed sentient civilizations.&lt;br /&gt;
&lt;br /&gt;
===Thraddash, Umgah, and Ilwrath subjugation===&lt;br /&gt;
The Chenjesu, unable to communicate with the Ur-Quan, failed to detect the Ur-Quan&#039;s first major battles with the [[Thraddash]] in [[Draco]]nis. When the Thraddash had been fully subjugated, the Chenjesu watched as the Ur-Quan conquered the [[Umgah]], who had until then maintained an apparently benign but aloof presence in the spacefaring community. The Ur-Quan then turned rimward and conquered the technologically underdeveloped [[Ilwrath]]. The Ilwrath&#039;s warlike culture proved fertile ground for Ur-Quan propaganda and with the benefit of new and improved technology tailored to their sadistic combat style, they greatly enhanced the now quite imposing Hierarchy military whose attention now turned to the ripe resources and population of [[Earth]] and the riches of the Chenjesu civilization at [[Procyon]] beside it.&lt;br /&gt;
&lt;br /&gt;
==Alliance-Hierarchy conflict==&lt;br /&gt;
===Creation of Alliance and expansion of Hierarchy===&lt;br /&gt;
In response, the Chenjesu formed a makeshift military alliance with their friends, the [[Mmrnmhrm]], to directly counter Ur-Quan aggression.  Together the two races were able to temporarily repel the Ur-Quan, who, undeterred, turned aside from their defensive lines and began to send forces further spinward toward the [[Spathi]] and [[Androsynth]].  As they conquered those two races and began using the Spathi and Androsynth manpower and ships to bolster their fleets, the Chenjesu, realizing the enormity of the threat, began to negotiate with the most militarily powerful of the local races they knew of to form a true military alliance &amp;amp;mdash; the Alliance of Free Stars &amp;amp;mdash; capable of withstanding the growing Hierarchy of Battle Thralls. The two sides began to race to amass troops. The Chenjesu quickly gained the support of the military powerhouses of the [[Yehat]] and [[Shofixti]], and initiated first contact in 2112 with the still-primitive [[Humans]] and their dormant military and industrial potential.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Umgah had already accepted status as [[Battle Thralls]] rather than lose their freedom; after the Ur-Quan had quickly cowed the Spathi into submission, the Umgah, trifling with the Spathi for amusement, tricked them into likewise joining the Hierarchy, swelling their ranks with their numerous (if cowardly) forces. These combined forces made short work of the hopelessly outnumbered Androsynth and were able to harness the Androsynth&#039;s technological genius and deep hatred of the Humans in the Alliance to bolster their forces. On the Alliance side, the formal entry of the Humans to the Alliance in 2116 precipitated the unexpected appearance of the [[Arilou Lalee&#039;lay]], who appeared by unknown means at Earth&#039;s moon, [[Luna]], and inexplicably asked to join the Alliance. Alliance authorities, unwilling to turn away allies, however mysterious, agreed, and the Arilou became a powerful wild card during the war.&lt;br /&gt;
&lt;br /&gt;
===VUX situation===&lt;br /&gt;
After the subjugation of the Androsynth was completed, Ur-Quan forces began increasingly to pull away from the contested territory near Earth as incoming Yehat and Shofixti forces, bolstered by Earth&#039;s growing [[Star Control (Organization)|Star Control]] military, took greater tolls on the Hierarchy. More and more forces went spinward, now attacking the [[VUX]], with whom the Yehat had only had sporadic and hostile contacts. An attempt to investigate Ur-Quan activity in this area and, if possible, recruit the VUX to help the Alliance cause ended disastrously in the famous incident of [[the Insult]] of Captain [[Jeffry L. Rand]]. Rand&#039;s blunder apparently destroyed any chance of VUX cooperation or even communication with Alliance forces, leaving them to watch helplessly as the Hierarchy conquered and absorbed the VUX. Hierarchy forces then finally made contact with the home stars of the Yehat and Shofixti, but the fortifications there were far too strong for Hierarchy forces even after the assimilation of the VUX and their brilliant tactical genius Admiral [[ZEX]].&lt;br /&gt;
&lt;br /&gt;
===Mycon and Syreen involvement===&lt;br /&gt;
The Ur-Quan pulled out coreward, toward Brahe; no known races lived there, and Alliance forces dared speculate that the Hierarchy was now satisfied and choosing to end hostilities and retreat. Unfortunately, it turned out that the [[Mycon]] race, which had existed undetected until now, had openly initiated communications with the Ur-Quan asking to join the Hierarchy voluntarily. The Alliance were unable to determine why, only knowing that the Mycon&#039;s unique Podship technology greatly multiplied the sheer firepower potential of the Ur-Quan forces, making them far more offensively powerful. At the last moment, the advance of the Hierarchy through Mycon space forced the flight of the also previously unknown neighbours to the Mycon, the [[Syreen]], who had been wandering in fleets of habitats and vessels since the recent destruction of their home planet [[Syra]]. Flying desperately just ahead of the Mycon advance and increasingly harried by raids from the unscrupulous [[VUX]], they were forced to join the Alliance despite their extreme military weakness; though their fleet was small and primitive, their unique form of hypnotic technology proved an effective tactical device to help reduce the Hierarchy&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
With no other major races willing or able to join either side, there was nothing left for it but increasing escalation of hostilities, fought along what the Alliance termed the [[Coreward Front]] running through the [[Indi]] and [[Mira]] constellations. The struggle continued for over ten years and many legendary battles were fought, such as the famous [[Battle in Draco]]. The Hierarchy&#039;s apparent military advantages never quite allowed them to gain a permanent foothold against the embattled Alliance.&lt;br /&gt;
&lt;br /&gt;
==Defeat of the Alliance==&lt;br /&gt;
===Chenjesu and Mmrnmhrm===&lt;br /&gt;
Finally, in 2134, the Ur-Quan successfully pushed the Alliance back beyond Raynet, and immediately seized the opportunity this gave them. Though Procyon was heavily defended by the Chenjesu, the Ur-Quan finally chose to use the decisive ace in the hole they had reserved until then, the [[Sa-Matra]]. The powerful Chenjesu fleet was helpless against it, and the Chenjesu and Mmrnmhrm&#039;s main defense fleets had no time to even send more than a few scattered distress transmissions before the Sa-Matra utterly destroyed them. Their homeworld devastated, the Chenjesu leaders of the Alliance attempted to send a transmission -- never received -- advocating a new strategy of retreat and surrender, taking advantage of Ur-Quan largesse in allowing conquered races to live settled and mostly uninterfered-with lives as [[fallow slave]]s to somehow develop a covert resistance among [[slave shield|slave-shielded]] species and seek a technological answer to the Sa-Matra&#039;s power. The Mmrnmhrm, lacking their own homeworld, chose to join the Chenjesu in becoming fallow slaves at [[Procyon II]] and integrate themselves into their plans.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Following the subjugation at Procyon II, Earth was next in line for attack, and the Humans were quickly defeated by a massive, multilateral attack. Without the support of the powerful Chenjesu and Mmrnmhrm, the remaining defenders of the [[Sol]] system had no chance of standing against a combined attack by the entire Hierarchy. The Star Control forces, soon separated from their allies, were pushed back all the way within the Sol system, but heroically continued to fight until their entire force had been destroyed; finally, with all their materiel and troops gone, the Humans agreed to surrender terms, and elected to go through the pain of becoming fallow, which they had been told to do by the Chenjesu and Mmrnmhrm, rather than fighting for their enemies.&lt;br /&gt;
&lt;br /&gt;
===Syreen and Arilou===&lt;br /&gt;
Seeing the Alliance in tatters, the Shofixti and Yehat rushed back spinward to defend their home systems, leaving no one at the Coreward Front but the meager Arilou and Syreen fleets. Expecting a final defense against the Hierarchy, the Syreen were shocked to find the Arilou wordlessly scattering and vanishing, leaving them no choice but to surrender to the Hierarchy as well (possibly following the [[final defense at Raynet]]), choosing fallow status and being relocated to a new world, [[Gaia]], in the Betelgeuse system.&lt;br /&gt;
&lt;br /&gt;
===Shofixti and Yehat===&lt;br /&gt;
The Hierarchy now turned spinward again toward the two hardest nuts to crack, the martial cultures of the Shofixti and Yehat. As the Hierarchy reached the [[Delta Gorno]] system, the Yehat, who had prepared a desperate strategy to use their outnumbered fleets as a tactical wedge to divide and weaken the Hierarchy forces, suddenly withdrew under orders from the [[Veep-Neep Queen]], who had seemingly lost her heart for combat. Against the protests of the Starship Clans, the Yehat left the Shofixti to fend for themselves; without Yehat support, there was no strategic possibility of even forcing significant casualties on the Hierarchy.  The Shofixti fleet nonetheless fought valiantly, using the only weapon they had left, their self-destructing [[glory device|Glory Device]]s, to destroy Ur-Quan squadron after squadron. Even so, their entire fleet had soon been consumed and their homeworld left undefended; unknown to either the Yehat or the Hierarchy they had prepared one final act of defiance. As the bulk of the Hierarchy fleet stationed itself in Delta Gorno to put down the Shofixti resistance, the surviving Shofixti lowered a [[Precursor Bomb]] into their sun and activated it, causing the star to suddenly flare and flood the entire system with radiation -- a massive re-creation of the Shofixti Glory Device.  All Shofixti forces had been called back to the system to participate in the final defense, and with a few scattered exceptions the entirety of their race was killed by this Ultimate Glory Device; even so, a third of the Ur-Quan fleet had been taken with them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this was not enough to change the outcome of the war. Shocked and horrified by the Shofixti&#039;s fate, the Starship Clans&#039; protests were fruitless; unwilling to undermine the cultural source of her throne&#039;s legitimacy, the Queen finally ended the war by formally surrendering to the Ur-Quan and, moreover, volunteering the Yehat&#039;s services as Battle Thralls to prevent the dismantling of their military. Official hostilities now ceased, and the Ur-Quan, after putting into place the various Hierarchy Starbases as signs of dominance over the fallow slaves and implementing maintenance and control systems among the Battle Thralls, began to turn to their own concerns, vanishing from public sight, it is now known, to begin the [[Doctrinal Conflict]] against the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==Post-war events==&lt;br /&gt;
The interbellum period lasted twenty years, and no one outside of what had been the special ops division of Star Control, [[Corridor Nine]], knew of a secret mission that had been sent to the [[Vela]] system just before war&#039;s end to investigate strange [[Precursor]] [[list of Precursor relics|relics]] there. Cut off from the Alliance forces, this expedition had become the makeshift Vela I or [[Unzervalt]] colony. Eventually the ancient Precursor technology there was used to construct a functional Precursor vessel, later to be known as [[The Flagship]]. Captained by a young man from Unzervalt, usually called simply [[The Captain]], this vessel emerged from Vela to restart guerrilla actions against the Ur-Quan and overthrow them in the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
The Campaigns of the Ur-Quan Slave War are as follows (taken from [[Star Control]] for Genesis, in rough chronological order):&lt;br /&gt;
* &#039;&#039;&#039;First Encounter&#039;&#039;&#039; - When spheres of influence meet, battle is inevitable.&lt;br /&gt;
::In a far sector along the Coreward Frontier, an Alliance resource development team has encountered a small Hierarchy ravage/reclaim unit.  Both commanders face a similar decision: fortify their holdings then expand into enemy space, or make an immediate charge into the enemy&#039;s zone, hoping to disrupt his plans before they come to fruition.&lt;br /&gt;
* &#039;&#039;&#039;The Art Of War&#039;&#039;&#039; - Match your strength against your enemy&#039;s weakness.&lt;br /&gt;
::TO ALL COMMANDERS!  It has come to the attention of the leadership that certain ships are especially vulnerable to attacks by particular enemy vessels. In your new assignment, beware of these fatal match-ups as you seek to destroy the enemy&#039;s Starbase. Consider multi-species, wingbeing pairs. That is all . . . &lt;br /&gt;
* &#039;&#039;&#039;Exterminate!&#039;&#039;&#039; - The Hierarchy must curb rampant Shofixti breeding!&lt;br /&gt;
::Perhaps the bravest species in the Alliance is the marsupial Shofixti.  Though young as a sentient species, and near feral in psychology, no other race in the Free Stars is so quick and efficient at exploring and exploiting an uncharted region of space. One such Shofixti-built zone has attracted the attention of the Hierarchy, in the form of an Ur-Quan Dreadnought. Its mission: a seek-and-destroy sortie to eliminate all Alliance colony worlds. The only way the Shofixti can emerge victorious is to destroy the Dreadnought before all their colony worlds are lost.&lt;br /&gt;
* &#039;&#039;&#039;VUX Incursion&#039;&#039;&#039; - A VUX task force attacks an Alliance StarBase. (Sega Genesis only)&lt;br /&gt;
::Early in the Ur-Quan conflict a stupid mistake caused the VUX to side with the Hierarchy, when a foolish Earthling captain uttered &amp;quot;That&#039;s one ugly sucker!&amp;quot; without realizing how good VUX translation systems were.  The enraged VUX, a tad touchy about their appearance, proceeded to mount a large assault force to destroy the Alliance StarBase.&lt;br /&gt;
* &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; - The Spathi fleet meets the Mmrnmhrm in deep space.&lt;br /&gt;
::The newly conquered Spathi are commanded by their Ur-Quan overlords to capture the Mmrnmhrm Star Cluster mines as proof of their worth. The cowardly Spathi have no choice but to engage the tricky Mmrnmhrm in a pitched battle over a thinly populated region of space. The Spathi goal is to destroy all the Mmrnmhrm mining worlds, which supply a large portion of the Alliance income. The Mmrnmhrm must prevent this, at any cost.&lt;br /&gt;
* &#039;&#039;&#039;Lost in Space&#039;&#039;&#039; - A solitary Chenjesu must survive a harsh universe. (Sega Genesis only)&lt;br /&gt;
::A prototype ultra-stardrive has accidentally sent a Chenjesu Broodhome deep into hierarchy territory.  Recognizing that survival is the most important consideration, the Chenjesu captain has planted a colony. Contact comes soon after . . .&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;s Luck&#039;&#039;&#039; - A lone syreen must prevent Androsynth deployment.&lt;br /&gt;
::A single Syreen patrolling a distant star cluster comes across an Androsynth development. The newly commissioned Syreen commander decides to engage the Androsynth, thereby ending the threat, and quite possibly winning a quick promotion. The Syreen commander must quickly defeat the Androsynth before he can build additional ships. The Androsynth Alpha+ Commander must choose between defending its colony world, and its Starbase. Time is on the Androsynths&#039; side, and the enemy must come to him.&lt;br /&gt;
* &#039;&#039;&#039;Escalation&#039;&#039;&#039; - A war of production.&lt;br /&gt;
::In an unexplored sector, the Hierarchy and Alliance detect each others presence from their newly constructed starbases.   Though alone and vulnerable, each starbase has a substantial initial budget to build a new star fleet.  Long range deep-radar scans of this region confirm the presence of Precursor artifacts and installations!&lt;br /&gt;
* &#039;&#039;&#039;Target Earth&#039;&#039;&#039; - Planet Earth comes under surprise attack. (Sega Genesis only)&lt;br /&gt;
::The Earthlings, at first a minor annoyance for the Hierarchy, have become an increasingly serious threat.  Mass-produced Cruisers deployed from the Detroit Ship Yards have become the backbone of the Alliance fleet.  The Hierarchy launches a daring attack to crush the threat once and for all.  A wave of Ilwrath ambushes are followed by the massive Ur-Quan Dreadnoughts, with Androsynth and Umgah reinforcements close behind.  Earth&#039;s Cruisers, with the help of a few visiting Alliance ships, stage a desperate battle for Earth&#039;s survival.&lt;br /&gt;
* &#039;&#039;&#039;Syreen&#039;s Song&#039;&#039;&#039; - A Syreen recruitment drive begins. (Sega Genesis only)&lt;br /&gt;
::The Syreen are looking for a few good beings, and have decided to begin their hunt deep in hierarchy space.  As colony after colony vanishes, the outraged Hierarchy strikes back, assembling a task force to decimate the Syreen.  The Hierarchy must strike with lightning speed.  To  hesitate is to face a Syreen force replete with captured colonists.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom Cloud&#039;&#039;&#039; - A bold Alliance attack on the Mycons. (Sega Genesis only)&lt;br /&gt;
::Priority One Alpha, Visual Receptors Only: Star Control General Staff and Warship Captains . . . As is well known, the number of Mycon Podships in the theater of operations is increasing at an alarming rate.  At last we have found the source! 14 solar hours ago, Long-range scouts uncovered a previously uncharted cluster of Mycon colonies.  If these colonies are allowed to survive, the Mycons will overrun this quadrant within the month.  These colonies must be destroyed at any cost!  All Alliance vessels within 30 parsecs are ordered to join the effort.  This is a Must Win situation.  Good Luck!&lt;br /&gt;
* &#039;&#039;&#039;The Nebula&#039;&#039;&#039; - The Hierarchy assaults the Yehat homeworlds. (Sega Genesis only)&lt;br /&gt;
::After an exhaustive search, Ur-Quan spies have discovered the nebula that holds the secret homeworlds of the Yehat.  The unsuspecting cluster is targeted for destruction. The inhabitants must use the flexibility of their many colonies and substantial cash reserves to defend against the Hierarchy&#039;s genocidal attack.&lt;br /&gt;
* &#039;&#039;&#039;Onslaught&#039;&#039;&#039; - The Ur-Quan offensive begins!&lt;br /&gt;
::An Armada of 6 Dreadnoughts approaches an established Alliance area of space. Can the Alliance withstand the onslaught in this thinly held star cluster? The Hierarchy seeks to conquer this region as a stepping stone to the core of the Free Stars, and the defeat of the entire Alliance fleet. The Alliance must annihilate the Ur-Quan menace.&lt;br /&gt;
* &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; - The Alliance strikes back!&lt;br /&gt;
::For the moment the table is turned, and the Alliance has made a strong counter attack against newly established Hierarchy holdings. Multiple Alliance star fleets move through Hierarchy space towards a final rendevous for battle in Draco.  An Alliance commander arrives in enemy space with a starbase and a small task force.  Additional vessels must be commissioned immediately in order to mount an offensive. The Hierarchy sector-chief must attempt to hold out until the income from its mining worlds allow it to build enough forces to repel the attack.&lt;br /&gt;
* &#039;&#039;&#039;Total War&#039;&#039;&#039; - Two full fleets face off in a battle to the death!&lt;br /&gt;
::GENERAL ORDER 1216:  For maximum flexibility in forthcoming combat situations, it is hereby designated that war fleets be composed of a mixture of ships from each of the available races.  Due to shortages in raw materials, starbases are not available.  Concentrate on making good use of Colonies and Fortifications, as well as your knowledge of ship-vs-ship tactical advantages. That is all . . .&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Wars]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34349</id>
		<title>Ur-Quan Slave War</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34349"/>
		<updated>2019-03-19T13:15:11Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* VUX situation */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SlaveWar&lt;br /&gt;
|name=Ur-Quan Slave War&lt;br /&gt;
|image=[[File:Guardian icon.png]] [[File:X-Form icon.png]]&lt;br /&gt;
|caption=Androsynth Guardian &amp;amp; Mmrnmhrm X-Form&lt;br /&gt;
|duration=2098-2134&lt;br /&gt;
|location=our corner of the Galaxy&lt;br /&gt;
|result=* Decisive Hierarchy victory &amp;lt;br&amp;gt;* Chenjesu, Humans, Mmrnmhrm, Syreen become Fallow Slaves &amp;lt;br&amp;gt;* Yehat become Battle Thralls &amp;lt;br&amp;gt;* Shofixti are presumed extinct&lt;br /&gt;
|belligerent1=&#039;&#039;&#039;[[Alliance of Free Stars]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&lt;br /&gt;
* [[Chenjesu]] &lt;br /&gt;
* [[Arilou]] &lt;br /&gt;
* [[Humans]] &lt;br /&gt;
*  [[Mmrnmhrm]] &lt;br /&gt;
* [[Shofixti]] &lt;br /&gt;
* [[Syreen]] &lt;br /&gt;
* [[Yehat]]&lt;br /&gt;
|belligerent2=&#039;&#039;&#039;[[Ur-Quan Hierarchy]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
*  [[Ur-Quan Kzer-Za]] &lt;br /&gt;
* [[Androsynth]]&lt;br /&gt;
*  [[Ilwrath]]&lt;br /&gt;
*  [[Mycon]] &lt;br /&gt;
*  [[Spathi]] &lt;br /&gt;
*  [[Umgah]]&lt;br /&gt;
*  [[VUX]] &amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ur-Quan Slave War&#039;&#039;&#039;, also sometimes called the &#039;&#039;&#039;(Great) Crucible of Sentience&#039;&#039;&#039;, the &#039;&#039;&#039;Ur-Quan Conflict&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Great War&#039;&#039;&#039;, is the original war between the [[Alliance of Free Stars]] and the [[Hierarchy of Battle Thralls]] that lasted from 2098 to 2134 AD.&lt;br /&gt;
&lt;br /&gt;
==Beginning of Ur-Quan aggression==&lt;br /&gt;
===First detection===&lt;br /&gt;
The first contact between the two sides occurred when the [[Chenjesu]]&#039;s extraordinary complex [[HyperSpace|HyperWave]] sensing abilities detected the intrusion of a previously unknown species, the Ur-Quan, into the far antispinward reaches of known space, in the Ophiuchi constellation.  The strange, discordant signal, which they were unable to translate at the time, was an Ur-Quan hunting cry, calling Lords toward an area of many developed sentient civilizations.&lt;br /&gt;
&lt;br /&gt;
===Thraddash, Umgah, and Ilwrath subjugation===&lt;br /&gt;
The Chenjesu, unable to communicate with the Ur-Quan, failed to detect the Ur-Quan&#039;s first major battles with the [[Thraddash]] in [[Draco]]nis. When the Thraddash had been fully subjugated, the Chenjesu watched as the Ur-Quan conquered the [[Umgah]], who had until then maintained an apparently benign but aloof presence in the spacefaring community. The Ur-Quan then turned rimward and conquered the technologically underdeveloped [[Ilwrath]]. The Ilwrath&#039;s warlike culture proved fertile ground for Ur-Quan propaganda and with the benefit of new and improved technology tailored to their sadistic combat style, they greatly enhanced the now quite imposing Hierarchy military whose attention now turned to the ripe resources and population of [[Earth]] and the riches of the Chenjesu civilization at [[Procyon]] beside it.&lt;br /&gt;
&lt;br /&gt;
==Alliance-Hierarchy conflict==&lt;br /&gt;
===Creation of Alliance and expansion of Hierarchy===&lt;br /&gt;
In response, the Chenjesu formed a makeshift military alliance with their friends, the [[Mmrnmhrm]], to directly counter Ur-Quan aggression.  Together the two races were able to temporarily repel the Ur-Quan, who, undeterred, turned aside from their defensive lines and began to send forces further spinward toward the [[Spathi]] and [[Androsynth]].  As they conquered those two races and began using the Spathi and Androsynth manpower and ships to bolster their fleets, the Chenjesu, realizing the enormity of the threat, began to negotiate with the most militarily powerful of the local races they knew of to form a true military alliance &amp;amp;mdash; the Alliance of Free Stars &amp;amp;mdash; capable of withstanding the growing Hierarchy of Battle Thralls. The two sides began to race to amass troops. The Chenjesu quickly gained the support of the military powerhouses of the [[Yehat]] and [[Shofixti]], and initiated first contact in 2112 with the still-primitive [[Humans]] and their dormant military and industrial potential.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Umgah had already accepted status as [[Battle Thralls]] rather than lose their freedom; after the Ur-Quan had quickly cowed the Spathi into submission, the Umgah, trifling with the Spathi for amusement, tricked them into likewise joining the Hierarchy, swelling their ranks with their numerous (if cowardly) forces. These combined forces made short work of the hopelessly outnumbered Androsynth and were able to harness the Androsynth&#039;s technological genius and deep hatred of the Humans in the Alliance to bolster their forces. On the Alliance side, the formal entry of the Humans to the Alliance in 2116 precipitated the unexpected appearance of the [[Arilou Lalee&#039;lay]], who appeared by unknown means at Earth&#039;s moon, [[Luna]], and inexplicably asked to join the Alliance. Alliance authorities, unwilling to turn away allies, however mysterious, agreed, and the Arilou became a powerful wild card during the war.&lt;br /&gt;
&lt;br /&gt;
===VUX situation===&lt;br /&gt;
After the subjugation of the Androsynth was completed, Ur-Quan forces began increasingly to pull away from the contested territory near Earth as incoming Yehat and Shofixti forces, bolstered by Earth&#039;s growing [[Star Control (Organization)|Star Control]] military, took greater tolls on the Hierarchy. More and more forces went spinward, now attacking the [[VUX]], with whom the Yehat had only had sporadic and hostile contacts. An attempt to investigate Ur-Quan activity in this area and, if possible, recruit the VUX to help the Alliance cause ended disastrously in the famous incident of [[the Insult]] of Captain [[Jeffry L. Rand]]. Rand&#039;s blunder apparently destroyed any chance of VUX cooperation or even communication with Alliance forces, leaving them to watch helplessly as the Hierarchy conquered and absorbed the VUX. Hierarchy forces then finally made contact with the home stars of the Yehat and Shofixti, but the fortifications there were far too strong for Hierarchy forces even after the assimilation of the VUX and their brilliant tactical genius Admiral [[ZEX]].&lt;br /&gt;
&lt;br /&gt;
===Mycon and Syreen involvement===&lt;br /&gt;
The Ur-Quan pulled out coreward, toward Brahe; no known races lived there, and Alliance forces dared speculate that the Hierarchy was now satisfied and choosing to end hostilities and retreat. Unfortunately, it turned out that the [[Mycon]] race, which had existed undetected until now, had openly initiated communications with the Ur-Quan asking to voluntary join the Hierarchy. The Alliance were unable to determine why, only knowing that the Mycon&#039;s unique Podship technology greatly multiplied the sheer firepower potential of the Ur-Quan forces, making them far more offensively powerful. At the last moment, the advance of the Hierarchy through Mycon space forced the flight of the also previously unknown neighbors to the Mycon, the [[Syreen]], who had been wandering in fleets of habitats and vessels since the recent destruction of their home planet [[Syra]]. Flying desperately just ahead of the Mycon advance and increasingly harried by raids from the unscrupulous [[VUX]], they were forced to join the Alliance despite their extreme military weakness; though their fleet was small and primitive, their unique form of hypnotic technology proved an effective tactical device to help reduce the Hierarchy&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
With no other major races willing or able to join either side, there was nothing left for it but increasing escalation of hostilities, fought along what the Alliance termed the [[Coreward Front]] running through the [[Indi]] and [[Mira]] constellations.  The struggle continued for over ten years and many legendary battles were fought, such as the famous [[Battle in Draco]]. The Hierarchy&#039;s apparent military advantages never quite allowed them to gain a permanent foothold against the embattled Alliance.&lt;br /&gt;
&lt;br /&gt;
==Defeat of the Alliance==&lt;br /&gt;
===Chenjesu and Mmrnmhrm===&lt;br /&gt;
Finally, in 2134, the Ur-Quan successfully pushed the Alliance back beyond Raynet, and immediately seized the opportunity this gave them. Though Procyon was heavily defended by the Chenjesu, the Ur-Quan finally chose to use the decisive ace in the hole they had reserved until then, the [[Sa-Matra]]. The powerful Chenjesu fleet was helpless against it, and the Chenjesu and Mmrnmhrm&#039;s main defense fleets had no time to even send more than a few scattered distress transmissions before the Sa-Matra utterly destroyed them. Their homeworld devastated, the Chenjesu leaders of the Alliance attempted to send a transmission -- never received -- advocating a new strategy of retreat and surrender, taking advantage of Ur-Quan largesse in allowing conquered races to live settled and mostly uninterfered-with lives as [[fallow slave]]s to somehow develop a covert resistance among [[slave shield|slave-shielded]] species and seek a technological answer to the Sa-Matra&#039;s power. The Mmrnmhrm, lacking their own homeworld, chose to join the Chenjesu in becoming fallow slaves at [[Procyon II]] and integrate themselves into their plans.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Following the subjugation at Procyon II, Earth was next in line for attack, and the Humans were quickly defeated by a massive, multilateral attack. Without the support of the powerful Chenjesu and Mmrnmhrm, the remaining defenders of the [[Sol]] system had no chance of standing against a combined attack by the entire Hierarchy. The Star Control forces, soon separated from their allies, were pushed back all the way within the Sol system, but heroically continued to fight until their entire force had been destroyed; finally, with all their materiel and troops gone, the Humans agreed to surrender terms, and elected to go through the pain of becoming fallow, which they had been told to do by the Chenjesu and Mmrnmhrm, rather than fighting for their enemies.&lt;br /&gt;
&lt;br /&gt;
===Syreen and Arilou===&lt;br /&gt;
Seeing the Alliance in tatters, the Shofixti and Yehat rushed back spinward to defend their home systems, leaving no one at the Coreward Front but the meager Arilou and Syreen fleets. Expecting a final defense against the Hierarchy, the Syreen were shocked to find the Arilou wordlessly scattering and vanishing, leaving them no choice but to surrender to the Hierarchy as well (possibly following the [[final defense at Raynet]]), choosing fallow status and being relocated to a new world, [[Gaia]], in the Betelgeuse system.&lt;br /&gt;
&lt;br /&gt;
===Shofixti and Yehat===&lt;br /&gt;
The Hierarchy now turned spinward again toward the two hardest nuts to crack, the martial cultures of the Shofixti and Yehat. As the Hierarchy reached the [[Delta Gorno]] system, the Yehat, who had prepared a desperate strategy to use their outnumbered fleets as a tactical wedge to divide and weaken the Hierarchy forces, suddenly withdrew under orders from the [[Veep-Neep Queen]], who had seemingly lost her heart for combat. Against the protests of the Starship Clans, the Yehat left the Shofixti to fend for themselves; without Yehat support, there was no strategic possibility of even forcing significant casualties on the Hierarchy.  The Shofixti fleet nonetheless fought valiantly, using the only weapon they had left, their self-destructing [[glory device|Glory Device]]s, to destroy Ur-Quan squadron after squadron. Even so, their entire fleet had soon been consumed and their homeworld left undefended; unknown to either the Yehat or the Hierarchy they had prepared one final act of defiance. As the bulk of the Hierarchy fleet stationed itself in Delta Gorno to put down the Shofixti resistance, the surviving Shofixti lowered a [[Precursor Bomb]] into their sun and activated it, causing the star to suddenly flare and flood the entire system with radiation -- a massive re-creation of the Shofixti Glory Device.  All Shofixti forces had been called back to the system to participate in the final defense, and with a few scattered exceptions the entirety of their race was killed by this Ultimate Glory Device; even so, a third of the Ur-Quan fleet had been taken with them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this was not enough to change the outcome of the war. Shocked and horrified by the Shofixti&#039;s fate, the Starship Clans&#039; protests were fruitless; unwilling to undermine the cultural source of her throne&#039;s legitimacy, the Queen finally ended the war by formally surrendering to the Ur-Quan and, moreover, volunteering the Yehat&#039;s services as Battle Thralls to prevent the dismantling of their military. Official hostilities now ceased, and the Ur-Quan, after putting into place the various Hierarchy Starbases as signs of dominance over the fallow slaves and implementing maintenance and control systems among the Battle Thralls, began to turn to their own concerns, vanishing from public sight, it is now known, to begin the [[Doctrinal Conflict]] against the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==Post-war events==&lt;br /&gt;
The interbellum period lasted twenty years, and no one outside of what had been the special ops division of Star Control, [[Corridor Nine]], knew of a secret mission that had been sent to the [[Vela]] system just before war&#039;s end to investigate strange [[Precursor]] [[list of Precursor relics|relics]] there. Cut off from the Alliance forces, this expedition had become the makeshift Vela I or [[Unzervalt]] colony. Eventually the ancient Precursor technology there was used to construct a functional Precursor vessel, later to be known as [[The Flagship]]. Captained by a young man from Unzervalt, usually called simply [[The Captain]], this vessel emerged from Vela to restart guerrilla actions against the Ur-Quan and overthrow them in the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
The Campaigns of the Ur-Quan Slave War are as follows (taken from [[Star Control]] for Genesis, in rough chronological order):&lt;br /&gt;
* &#039;&#039;&#039;First Encounter&#039;&#039;&#039; - When spheres of influence meet, battle is inevitable.&lt;br /&gt;
::In a far sector along the Coreward Frontier, an Alliance resource development team has encountered a small Hierarchy ravage/reclaim unit.  Both commanders face a similar decision: fortify their holdings then expand into enemy space, or make an immediate charge into the enemy&#039;s zone, hoping to disrupt his plans before they come to fruition.&lt;br /&gt;
* &#039;&#039;&#039;The Art Of War&#039;&#039;&#039; - Match your strength against your enemy&#039;s weakness.&lt;br /&gt;
::TO ALL COMMANDERS!  It has come to the attention of the leadership that certain ships are especially vulnerable to attacks by particular enemy vessels. In your new assignment, beware of these fatal match-ups as you seek to destroy the enemy&#039;s Starbase. Consider multi-species, wingbeing pairs. That is all . . . &lt;br /&gt;
* &#039;&#039;&#039;Exterminate!&#039;&#039;&#039; - The Hierarchy must curb rampant Shofixti breeding!&lt;br /&gt;
::Perhaps the bravest species in the Alliance is the marsupial Shofixti.  Though young as a sentient species, and near feral in psychology, no other race in the Free Stars is so quick and efficient at exploring and exploiting an uncharted region of space. One such Shofixti-built zone has attracted the attention of the Hierarchy, in the form of an Ur-Quan Dreadnought. Its mission: a seek-and-destroy sortie to eliminate all Alliance colony worlds. The only way the Shofixti can emerge victorious is to destroy the Dreadnought before all their colony worlds are lost.&lt;br /&gt;
* &#039;&#039;&#039;VUX Incursion&#039;&#039;&#039; - A VUX task force attacks an Alliance StarBase. (Sega Genesis only)&lt;br /&gt;
::Early in the Ur-Quan conflict a stupid mistake caused the VUX to side with the Hierarchy, when a foolish Earthling captain uttered &amp;quot;That&#039;s one ugly sucker!&amp;quot; without realizing how good VUX translation systems were.  The enraged VUX, a tad touchy about their appearance, proceeded to mount a large assault force to destroy the Alliance StarBase.&lt;br /&gt;
* &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; - The Spathi fleet meets the Mmrnmhrm in deep space.&lt;br /&gt;
::The newly conquered Spathi are commanded by their Ur-Quan overlords to capture the Mmrnmhrm Star Cluster mines as proof of their worth. The cowardly Spathi have no choice but to engage the tricky Mmrnmhrm in a pitched battle over a thinly populated region of space. The Spathi goal is to destroy all the Mmrnmhrm mining worlds, which supply a large portion of the Alliance income. The Mmrnmhrm must prevent this, at any cost.&lt;br /&gt;
* &#039;&#039;&#039;Lost in Space&#039;&#039;&#039; - A solitary Chenjesu must survive a harsh universe. (Sega Genesis only)&lt;br /&gt;
::A prototype ultra-stardrive has accidentally sent a Chenjesu Broodhome deep into hierarchy territory.  Recognizing that survival is the most important consideration, the Chenjesu captain has planted a colony. Contact comes soon after . . .&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;s Luck&#039;&#039;&#039; - A lone syreen must prevent Androsynth deployment.&lt;br /&gt;
::A single Syreen patrolling a distant star cluster comes across an Androsynth development. The newly commissioned Syreen commander decides to engage the Androsynth, thereby ending the threat, and quite possibly winning a quick promotion. The Syreen commander must quickly defeat the Androsynth before he can build additional ships. The Androsynth Alpha+ Commander must choose between defending its colony world, and its Starbase. Time is on the Androsynths&#039; side, and the enemy must come to him.&lt;br /&gt;
* &#039;&#039;&#039;Escalation&#039;&#039;&#039; - A war of production.&lt;br /&gt;
::In an unexplored sector, the Hierarchy and Alliance detect each others presence from their newly constructed starbases.   Though alone and vulnerable, each starbase has a substantial initial budget to build a new star fleet.  Long range deep-radar scans of this region confirm the presence of Precursor artifacts and installations!&lt;br /&gt;
* &#039;&#039;&#039;Target Earth&#039;&#039;&#039; - Planet Earth comes under surprise attack. (Sega Genesis only)&lt;br /&gt;
::The Earthlings, at first a minor annoyance for the Hierarchy, have become an increasingly serious threat.  Mass-produced Cruisers deployed from the Detroit Ship Yards have become the backbone of the Alliance fleet.  The Hierarchy launches a daring attack to crush the threat once and for all.  A wave of Ilwrath ambushes are followed by the massive Ur-Quan Dreadnoughts, with Androsynth and Umgah reinforcements close behind.  Earth&#039;s Cruisers, with the help of a few visiting Alliance ships, stage a desperate battle for Earth&#039;s survival.&lt;br /&gt;
* &#039;&#039;&#039;Syreen&#039;s Song&#039;&#039;&#039; - A Syreen recruitment drive begins. (Sega Genesis only)&lt;br /&gt;
::The Syreen are looking for a few good beings, and have decided to begin their hunt deep in hierarchy space.  As colony after colony vanishes, the outraged Hierarchy strikes back, assembling a task force to decimate the Syreen.  The Hierarchy must strike with lightning speed.  To  hesitate is to face a Syreen force replete with captured colonists.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom Cloud&#039;&#039;&#039; - A bold Alliance attack on the Mycons. (Sega Genesis only)&lt;br /&gt;
::Priority One Alpha, Visual Receptors Only: Star Control General Staff and Warship Captains . . . As is well known, the number of Mycon Podships in the theater of operations is increasing at an alarming rate.  At last we have found the source! 14 solar hours ago, Long-range scouts uncovered a previously uncharted cluster of Mycon colonies.  If these colonies are allowed to survive, the Mycons will overrun this quadrant within the month.  These colonies must be destroyed at any cost!  All Alliance vessels within 30 parsecs are ordered to join the effort.  This is a Must Win situation.  Good Luck!&lt;br /&gt;
* &#039;&#039;&#039;The Nebula&#039;&#039;&#039; - The Hierarchy assaults the Yehat homeworlds. (Sega Genesis only)&lt;br /&gt;
::After an exhaustive search, Ur-Quan spies have discovered the nebula that holds the secret homeworlds of the Yehat.  The unsuspecting cluster is targeted for destruction. The inhabitants must use the flexibility of their many colonies and substantial cash reserves to defend against the Hierarchy&#039;s genocidal attack.&lt;br /&gt;
* &#039;&#039;&#039;Onslaught&#039;&#039;&#039; - The Ur-Quan offensive begins!&lt;br /&gt;
::An Armada of 6 Dreadnoughts approaches an established Alliance area of space. Can the Alliance withstand the onslaught in this thinly held star cluster? The Hierarchy seeks to conquer this region as a stepping stone to the core of the Free Stars, and the defeat of the entire Alliance fleet. The Alliance must annihilate the Ur-Quan menace.&lt;br /&gt;
* &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; - The Alliance strikes back!&lt;br /&gt;
::For the moment the table is turned, and the Alliance has made a strong counter attack against newly established Hierarchy holdings. Multiple Alliance star fleets move through Hierarchy space towards a final rendevous for battle in Draco.  An Alliance commander arrives in enemy space with a starbase and a small task force.  Additional vessels must be commissioned immediately in order to mount an offensive. The Hierarchy sector-chief must attempt to hold out until the income from its mining worlds allow it to build enough forces to repel the attack.&lt;br /&gt;
* &#039;&#039;&#039;Total War&#039;&#039;&#039; - Two full fleets face off in a battle to the death!&lt;br /&gt;
::GENERAL ORDER 1216:  For maximum flexibility in forthcoming combat situations, it is hereby designated that war fleets be composed of a mixture of ships from each of the available races.  Due to shortages in raw materials, starbases are not available.  Concentrate on making good use of Colonies and Fortifications, as well as your knowledge of ship-vs-ship tactical advantages. That is all . . .&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Wars]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34348</id>
		<title>Ur-Quan Slave War</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Slave_War&amp;diff=34348"/>
		<updated>2019-03-19T13:13:00Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Creation of Alliance and expansion of Hierarchy */ Replacement of &amp;quot;--&amp;quot; with em dash.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SlaveWar&lt;br /&gt;
|name=Ur-Quan Slave War&lt;br /&gt;
|image=[[File:Guardian icon.png]] [[File:X-Form icon.png]]&lt;br /&gt;
|caption=Androsynth Guardian &amp;amp; Mmrnmhrm X-Form&lt;br /&gt;
|duration=2098-2134&lt;br /&gt;
|location=our corner of the Galaxy&lt;br /&gt;
|result=* Decisive Hierarchy victory &amp;lt;br&amp;gt;* Chenjesu, Humans, Mmrnmhrm, Syreen become Fallow Slaves &amp;lt;br&amp;gt;* Yehat become Battle Thralls &amp;lt;br&amp;gt;* Shofixti are presumed extinct&lt;br /&gt;
|belligerent1=&#039;&#039;&#039;[[Alliance of Free Stars]]&#039;&#039;&#039; &amp;lt;small&amp;gt;&lt;br /&gt;
* [[Chenjesu]] &lt;br /&gt;
* [[Arilou]] &lt;br /&gt;
* [[Humans]] &lt;br /&gt;
*  [[Mmrnmhrm]] &lt;br /&gt;
* [[Shofixti]] &lt;br /&gt;
* [[Syreen]] &lt;br /&gt;
* [[Yehat]]&lt;br /&gt;
|belligerent2=&#039;&#039;&#039;[[Ur-Quan Hierarchy]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
*  [[Ur-Quan Kzer-Za]] &lt;br /&gt;
* [[Androsynth]]&lt;br /&gt;
*  [[Ilwrath]]&lt;br /&gt;
*  [[Mycon]] &lt;br /&gt;
*  [[Spathi]] &lt;br /&gt;
*  [[Umgah]]&lt;br /&gt;
*  [[VUX]] &amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ur-Quan Slave War&#039;&#039;&#039;, also sometimes called the &#039;&#039;&#039;(Great) Crucible of Sentience&#039;&#039;&#039;, the &#039;&#039;&#039;Ur-Quan Conflict&#039;&#039;&#039;, or simply the &#039;&#039;&#039;Great War&#039;&#039;&#039;, is the original war between the [[Alliance of Free Stars]] and the [[Hierarchy of Battle Thralls]] that lasted from 2098 to 2134 AD.&lt;br /&gt;
&lt;br /&gt;
==Beginning of Ur-Quan aggression==&lt;br /&gt;
===First detection===&lt;br /&gt;
The first contact between the two sides occurred when the [[Chenjesu]]&#039;s extraordinary complex [[HyperSpace|HyperWave]] sensing abilities detected the intrusion of a previously unknown species, the Ur-Quan, into the far antispinward reaches of known space, in the Ophiuchi constellation.  The strange, discordant signal, which they were unable to translate at the time, was an Ur-Quan hunting cry, calling Lords toward an area of many developed sentient civilizations.&lt;br /&gt;
&lt;br /&gt;
===Thraddash, Umgah, and Ilwrath subjugation===&lt;br /&gt;
The Chenjesu, unable to communicate with the Ur-Quan, failed to detect the Ur-Quan&#039;s first major battles with the [[Thraddash]] in [[Draco]]nis. When the Thraddash had been fully subjugated, the Chenjesu watched as the Ur-Quan conquered the [[Umgah]], who had until then maintained an apparently benign but aloof presence in the spacefaring community. The Ur-Quan then turned rimward and conquered the technologically underdeveloped [[Ilwrath]]. The Ilwrath&#039;s warlike culture proved fertile ground for Ur-Quan propaganda and with the benefit of new and improved technology tailored to their sadistic combat style, they greatly enhanced the now quite imposing Hierarchy military whose attention now turned to the ripe resources and population of [[Earth]] and the riches of the Chenjesu civilization at [[Procyon]] beside it.&lt;br /&gt;
&lt;br /&gt;
==Alliance-Hierarchy conflict==&lt;br /&gt;
===Creation of Alliance and expansion of Hierarchy===&lt;br /&gt;
In response, the Chenjesu formed a makeshift military alliance with their friends, the [[Mmrnmhrm]], to directly counter Ur-Quan aggression.  Together the two races were able to temporarily repel the Ur-Quan, who, undeterred, turned aside from their defensive lines and began to send forces further spinward toward the [[Spathi]] and [[Androsynth]].  As they conquered those two races and began using the Spathi and Androsynth manpower and ships to bolster their fleets, the Chenjesu, realizing the enormity of the threat, began to negotiate with the most militarily powerful of the local races they knew of to form a true military alliance &amp;amp;mdash; the Alliance of Free Stars &amp;amp;mdash; capable of withstanding the growing Hierarchy of Battle Thralls. The two sides began to race to amass troops. The Chenjesu quickly gained the support of the military powerhouses of the [[Yehat]] and [[Shofixti]], and initiated first contact in 2112 with the still-primitive [[Humans]] and their dormant military and industrial potential.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Umgah had already accepted status as [[Battle Thralls]] rather than lose their freedom; after the Ur-Quan had quickly cowed the Spathi into submission, the Umgah, trifling with the Spathi for amusement, tricked them into likewise joining the Hierarchy, swelling their ranks with their numerous (if cowardly) forces. These combined forces made short work of the hopelessly outnumbered Androsynth and were able to harness the Androsynth&#039;s technological genius and deep hatred of the Humans in the Alliance to bolster their forces. On the Alliance side, the formal entry of the Humans to the Alliance in 2116 precipitated the unexpected appearance of the [[Arilou Lalee&#039;lay]], who appeared by unknown means at Earth&#039;s moon, [[Luna]], and inexplicably asked to join the Alliance. Alliance authorities, unwilling to turn away allies, however mysterious, agreed, and the Arilou became a powerful wild card during the war.&lt;br /&gt;
&lt;br /&gt;
===VUX situation===&lt;br /&gt;
After the subjugation of the Androsynth was completed, Ur-Quan forces began to increasingly pull away from the contested territory near Earth as incoming Yehat and Shofixti forces, bolstered by Earth&#039;s growing [[Star Control (Organization)|Star Control]] military, took greater tolls on the Hierarchy. More and more forces went spinward, now attacking the [[VUX]], with whom the Yehat had only had sporadic and hostile contacts. An attempt to investigate Ur-Quan activity in this area and, if possible, recruit the VUX to help the Alliance cause ended disastrously in the famous incident of [[the Insult]] of Captain [[Jeffry L. Rand]]. Rand&#039;s blunder apparently destroyed any chance of VUX cooperation or even communication with Alliance forces, leaving them to helplessly watch as the Hierarchy conquered and absorbed them. Hierarchy forces then finally made contact with the home stars of the Yehat and Shofixti, but the fortifications there were far too strong for Hierarchy forces even after the assimilation of the VUX and their brilliant tactical genius Admiral [[ZEX]].&lt;br /&gt;
&lt;br /&gt;
===Mycon and Syreen involvement===&lt;br /&gt;
The Ur-Quan pulled out coreward, toward Brahe; no known races lived there, and Alliance forces dared speculate that the Hierarchy was now satisfied and choosing to end hostilities and retreat. Unfortunately, it turned out that the [[Mycon]] race, which had existed undetected until now, had openly initiated communications with the Ur-Quan asking to voluntary join the Hierarchy. The Alliance were unable to determine why, only knowing that the Mycon&#039;s unique Podship technology greatly multiplied the sheer firepower potential of the Ur-Quan forces, making them far more offensively powerful. At the last moment, the advance of the Hierarchy through Mycon space forced the flight of the also previously unknown neighbors to the Mycon, the [[Syreen]], who had been wandering in fleets of habitats and vessels since the recent destruction of their home planet [[Syra]]. Flying desperately just ahead of the Mycon advance and increasingly harried by raids from the unscrupulous [[VUX]], they were forced to join the Alliance despite their extreme military weakness; though their fleet was small and primitive, their unique form of hypnotic technology proved an effective tactical device to help reduce the Hierarchy&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
With no other major races willing or able to join either side, there was nothing left for it but increasing escalation of hostilities, fought along what the Alliance termed the [[Coreward Front]] running through the [[Indi]] and [[Mira]] constellations.  The struggle continued for over ten years and many legendary battles were fought, such as the famous [[Battle in Draco]]. The Hierarchy&#039;s apparent military advantages never quite allowed them to gain a permanent foothold against the embattled Alliance.&lt;br /&gt;
&lt;br /&gt;
==Defeat of the Alliance==&lt;br /&gt;
===Chenjesu and Mmrnmhrm===&lt;br /&gt;
Finally, in 2134, the Ur-Quan successfully pushed the Alliance back beyond Raynet, and immediately seized the opportunity this gave them. Though Procyon was heavily defended by the Chenjesu, the Ur-Quan finally chose to use the decisive ace in the hole they had reserved until then, the [[Sa-Matra]]. The powerful Chenjesu fleet was helpless against it, and the Chenjesu and Mmrnmhrm&#039;s main defense fleets had no time to even send more than a few scattered distress transmissions before the Sa-Matra utterly destroyed them. Their homeworld devastated, the Chenjesu leaders of the Alliance attempted to send a transmission -- never received -- advocating a new strategy of retreat and surrender, taking advantage of Ur-Quan largesse in allowing conquered races to live settled and mostly uninterfered-with lives as [[fallow slave]]s to somehow develop a covert resistance among [[slave shield|slave-shielded]] species and seek a technological answer to the Sa-Matra&#039;s power. The Mmrnmhrm, lacking their own homeworld, chose to join the Chenjesu in becoming fallow slaves at [[Procyon II]] and integrate themselves into their plans.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Following the subjugation at Procyon II, Earth was next in line for attack, and the Humans were quickly defeated by a massive, multilateral attack. Without the support of the powerful Chenjesu and Mmrnmhrm, the remaining defenders of the [[Sol]] system had no chance of standing against a combined attack by the entire Hierarchy. The Star Control forces, soon separated from their allies, were pushed back all the way within the Sol system, but heroically continued to fight until their entire force had been destroyed; finally, with all their materiel and troops gone, the Humans agreed to surrender terms, and elected to go through the pain of becoming fallow, which they had been told to do by the Chenjesu and Mmrnmhrm, rather than fighting for their enemies.&lt;br /&gt;
&lt;br /&gt;
===Syreen and Arilou===&lt;br /&gt;
Seeing the Alliance in tatters, the Shofixti and Yehat rushed back spinward to defend their home systems, leaving no one at the Coreward Front but the meager Arilou and Syreen fleets. Expecting a final defense against the Hierarchy, the Syreen were shocked to find the Arilou wordlessly scattering and vanishing, leaving them no choice but to surrender to the Hierarchy as well (possibly following the [[final defense at Raynet]]), choosing fallow status and being relocated to a new world, [[Gaia]], in the Betelgeuse system.&lt;br /&gt;
&lt;br /&gt;
===Shofixti and Yehat===&lt;br /&gt;
The Hierarchy now turned spinward again toward the two hardest nuts to crack, the martial cultures of the Shofixti and Yehat. As the Hierarchy reached the [[Delta Gorno]] system, the Yehat, who had prepared a desperate strategy to use their outnumbered fleets as a tactical wedge to divide and weaken the Hierarchy forces, suddenly withdrew under orders from the [[Veep-Neep Queen]], who had seemingly lost her heart for combat. Against the protests of the Starship Clans, the Yehat left the Shofixti to fend for themselves; without Yehat support, there was no strategic possibility of even forcing significant casualties on the Hierarchy.  The Shofixti fleet nonetheless fought valiantly, using the only weapon they had left, their self-destructing [[glory device|Glory Device]]s, to destroy Ur-Quan squadron after squadron. Even so, their entire fleet had soon been consumed and their homeworld left undefended; unknown to either the Yehat or the Hierarchy they had prepared one final act of defiance. As the bulk of the Hierarchy fleet stationed itself in Delta Gorno to put down the Shofixti resistance, the surviving Shofixti lowered a [[Precursor Bomb]] into their sun and activated it, causing the star to suddenly flare and flood the entire system with radiation -- a massive re-creation of the Shofixti Glory Device.  All Shofixti forces had been called back to the system to participate in the final defense, and with a few scattered exceptions the entirety of their race was killed by this Ultimate Glory Device; even so, a third of the Ur-Quan fleet had been taken with them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this was not enough to change the outcome of the war. Shocked and horrified by the Shofixti&#039;s fate, the Starship Clans&#039; protests were fruitless; unwilling to undermine the cultural source of her throne&#039;s legitimacy, the Queen finally ended the war by formally surrendering to the Ur-Quan and, moreover, volunteering the Yehat&#039;s services as Battle Thralls to prevent the dismantling of their military. Official hostilities now ceased, and the Ur-Quan, after putting into place the various Hierarchy Starbases as signs of dominance over the fallow slaves and implementing maintenance and control systems among the Battle Thralls, began to turn to their own concerns, vanishing from public sight, it is now known, to begin the [[Doctrinal Conflict]] against the [[Ur-Quan Kohr-Ah|Kohr-Ah]].&lt;br /&gt;
&lt;br /&gt;
==Post-war events==&lt;br /&gt;
The interbellum period lasted twenty years, and no one outside of what had been the special ops division of Star Control, [[Corridor Nine]], knew of a secret mission that had been sent to the [[Vela]] system just before war&#039;s end to investigate strange [[Precursor]] [[list of Precursor relics|relics]] there. Cut off from the Alliance forces, this expedition had become the makeshift Vela I or [[Unzervalt]] colony. Eventually the ancient Precursor technology there was used to construct a functional Precursor vessel, later to be known as [[The Flagship]]. Captained by a young man from Unzervalt, usually called simply [[The Captain]], this vessel emerged from Vela to restart guerrilla actions against the Ur-Quan and overthrow them in the events of [[Star Control II]].&lt;br /&gt;
&lt;br /&gt;
==Campaigns==&lt;br /&gt;
&lt;br /&gt;
The Campaigns of the Ur-Quan Slave War are as follows (taken from [[Star Control]] for Genesis, in rough chronological order):&lt;br /&gt;
* &#039;&#039;&#039;First Encounter&#039;&#039;&#039; - When spheres of influence meet, battle is inevitable.&lt;br /&gt;
::In a far sector along the Coreward Frontier, an Alliance resource development team has encountered a small Hierarchy ravage/reclaim unit.  Both commanders face a similar decision: fortify their holdings then expand into enemy space, or make an immediate charge into the enemy&#039;s zone, hoping to disrupt his plans before they come to fruition.&lt;br /&gt;
* &#039;&#039;&#039;The Art Of War&#039;&#039;&#039; - Match your strength against your enemy&#039;s weakness.&lt;br /&gt;
::TO ALL COMMANDERS!  It has come to the attention of the leadership that certain ships are especially vulnerable to attacks by particular enemy vessels. In your new assignment, beware of these fatal match-ups as you seek to destroy the enemy&#039;s Starbase. Consider multi-species, wingbeing pairs. That is all . . . &lt;br /&gt;
* &#039;&#039;&#039;Exterminate!&#039;&#039;&#039; - The Hierarchy must curb rampant Shofixti breeding!&lt;br /&gt;
::Perhaps the bravest species in the Alliance is the marsupial Shofixti.  Though young as a sentient species, and near feral in psychology, no other race in the Free Stars is so quick and efficient at exploring and exploiting an uncharted region of space. One such Shofixti-built zone has attracted the attention of the Hierarchy, in the form of an Ur-Quan Dreadnought. Its mission: a seek-and-destroy sortie to eliminate all Alliance colony worlds. The only way the Shofixti can emerge victorious is to destroy the Dreadnought before all their colony worlds are lost.&lt;br /&gt;
* &#039;&#039;&#039;VUX Incursion&#039;&#039;&#039; - A VUX task force attacks an Alliance StarBase. (Sega Genesis only)&lt;br /&gt;
::Early in the Ur-Quan conflict a stupid mistake caused the VUX to side with the Hierarchy, when a foolish Earthling captain uttered &amp;quot;That&#039;s one ugly sucker!&amp;quot; without realizing how good VUX translation systems were.  The enraged VUX, a tad touchy about their appearance, proceeded to mount a large assault force to destroy the Alliance StarBase.&lt;br /&gt;
* &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; - The Spathi fleet meets the Mmrnmhrm in deep space.&lt;br /&gt;
::The newly conquered Spathi are commanded by their Ur-Quan overlords to capture the Mmrnmhrm Star Cluster mines as proof of their worth. The cowardly Spathi have no choice but to engage the tricky Mmrnmhrm in a pitched battle over a thinly populated region of space. The Spathi goal is to destroy all the Mmrnmhrm mining worlds, which supply a large portion of the Alliance income. The Mmrnmhrm must prevent this, at any cost.&lt;br /&gt;
* &#039;&#039;&#039;Lost in Space&#039;&#039;&#039; - A solitary Chenjesu must survive a harsh universe. (Sega Genesis only)&lt;br /&gt;
::A prototype ultra-stardrive has accidentally sent a Chenjesu Broodhome deep into hierarchy territory.  Recognizing that survival is the most important consideration, the Chenjesu captain has planted a colony. Contact comes soon after . . .&lt;br /&gt;
* &#039;&#039;&#039;Beginner&#039;s Luck&#039;&#039;&#039; - A lone syreen must prevent Androsynth deployment.&lt;br /&gt;
::A single Syreen patrolling a distant star cluster comes across an Androsynth development. The newly commissioned Syreen commander decides to engage the Androsynth, thereby ending the threat, and quite possibly winning a quick promotion. The Syreen commander must quickly defeat the Androsynth before he can build additional ships. The Androsynth Alpha+ Commander must choose between defending its colony world, and its Starbase. Time is on the Androsynths&#039; side, and the enemy must come to him.&lt;br /&gt;
* &#039;&#039;&#039;Escalation&#039;&#039;&#039; - A war of production.&lt;br /&gt;
::In an unexplored sector, the Hierarchy and Alliance detect each others presence from their newly constructed starbases.   Though alone and vulnerable, each starbase has a substantial initial budget to build a new star fleet.  Long range deep-radar scans of this region confirm the presence of Precursor artifacts and installations!&lt;br /&gt;
* &#039;&#039;&#039;Target Earth&#039;&#039;&#039; - Planet Earth comes under surprise attack. (Sega Genesis only)&lt;br /&gt;
::The Earthlings, at first a minor annoyance for the Hierarchy, have become an increasingly serious threat.  Mass-produced Cruisers deployed from the Detroit Ship Yards have become the backbone of the Alliance fleet.  The Hierarchy launches a daring attack to crush the threat once and for all.  A wave of Ilwrath ambushes are followed by the massive Ur-Quan Dreadnoughts, with Androsynth and Umgah reinforcements close behind.  Earth&#039;s Cruisers, with the help of a few visiting Alliance ships, stage a desperate battle for Earth&#039;s survival.&lt;br /&gt;
* &#039;&#039;&#039;Syreen&#039;s Song&#039;&#039;&#039; - A Syreen recruitment drive begins. (Sega Genesis only)&lt;br /&gt;
::The Syreen are looking for a few good beings, and have decided to begin their hunt deep in hierarchy space.  As colony after colony vanishes, the outraged Hierarchy strikes back, assembling a task force to decimate the Syreen.  The Hierarchy must strike with lightning speed.  To  hesitate is to face a Syreen force replete with captured colonists.&lt;br /&gt;
* &#039;&#039;&#039;Mushroom Cloud&#039;&#039;&#039; - A bold Alliance attack on the Mycons. (Sega Genesis only)&lt;br /&gt;
::Priority One Alpha, Visual Receptors Only: Star Control General Staff and Warship Captains . . . As is well known, the number of Mycon Podships in the theater of operations is increasing at an alarming rate.  At last we have found the source! 14 solar hours ago, Long-range scouts uncovered a previously uncharted cluster of Mycon colonies.  If these colonies are allowed to survive, the Mycons will overrun this quadrant within the month.  These colonies must be destroyed at any cost!  All Alliance vessels within 30 parsecs are ordered to join the effort.  This is a Must Win situation.  Good Luck!&lt;br /&gt;
* &#039;&#039;&#039;The Nebula&#039;&#039;&#039; - The Hierarchy assaults the Yehat homeworlds. (Sega Genesis only)&lt;br /&gt;
::After an exhaustive search, Ur-Quan spies have discovered the nebula that holds the secret homeworlds of the Yehat.  The unsuspecting cluster is targeted for destruction. The inhabitants must use the flexibility of their many colonies and substantial cash reserves to defend against the Hierarchy&#039;s genocidal attack.&lt;br /&gt;
* &#039;&#039;&#039;Onslaught&#039;&#039;&#039; - The Ur-Quan offensive begins!&lt;br /&gt;
::An Armada of 6 Dreadnoughts approaches an established Alliance area of space. Can the Alliance withstand the onslaught in this thinly held star cluster? The Hierarchy seeks to conquer this region as a stepping stone to the core of the Free Stars, and the defeat of the entire Alliance fleet. The Alliance must annihilate the Ur-Quan menace.&lt;br /&gt;
* &#039;&#039;&#039;Counter Attack&#039;&#039;&#039; - The Alliance strikes back!&lt;br /&gt;
::For the moment the table is turned, and the Alliance has made a strong counter attack against newly established Hierarchy holdings. Multiple Alliance star fleets move through Hierarchy space towards a final rendevous for battle in Draco.  An Alliance commander arrives in enemy space with a starbase and a small task force.  Additional vessels must be commissioned immediately in order to mount an offensive. The Hierarchy sector-chief must attempt to hold out until the income from its mining worlds allow it to build enough forces to repel the attack.&lt;br /&gt;
* &#039;&#039;&#039;Total War&#039;&#039;&#039; - Two full fleets face off in a battle to the death!&lt;br /&gt;
::GENERAL ORDER 1216:  For maximum flexibility in forthcoming combat situations, it is hereby designated that war fleets be composed of a mixture of ships from each of the available races.  Due to shortages in raw materials, starbases are not available.  Concentrate on making good use of Colonies and Fortifications, as well as your knowledge of ship-vs-ship tactical advantages. That is all . . .&lt;br /&gt;
&lt;br /&gt;
[[Category:Historical events]]&lt;br /&gt;
[[Category:Wars]]&lt;br /&gt;
[[Category:Ur-Quan]]&lt;br /&gt;
[[Category:Hierarchy]]&lt;br /&gt;
[[Category:Alliance of Free Stars]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Galactic_Core&amp;diff=34347</id>
		<title>Galactic Core</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Galactic_Core&amp;diff=34347"/>
		<updated>2019-03-19T12:28:25Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Galactic Core&#039;&#039;&#039; is the centre of the [[Milky Way galaxy]]. The [[Precursor]]s apparently departed in this direction &amp;amp;mdash; indicated by the [[Rainbow World]]s&#039; pattern.{{ref|1}} However, since the relationship between [[TrueSpace]] and [[HyperSpace]] coordinates is not a simple linear transformation, there may exist &#039;&#039;two&#039;&#039; galactic cores: the one based on the galaxy&#039;s structure in TrueSpace, and another based on its structure in HyperSpace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Coreward]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{PaulMail}}&lt;br /&gt;
::the arrow points the direction of the Precursor Migration -- and the supposed direction for the sequel to follow.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Precursor]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34346</id>
		<title>Starmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34346"/>
		<updated>2019-03-19T12:27:31Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* QuasiSpace */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Spoiler-Free Star Map]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Starmap 2155.png|right|300px|thumb|Image 1: Starmap in 2155.]]&lt;br /&gt;
[[Image:Starmap 2158.png|right|300px|thumb|Image 2: Starmap in 2158 showing &#039;&#039;&#039;Spheres of Influence&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Starmap&#039;&#039;&#039;, or star chart, is the map of our corner of the galaxy and is used for navigating via [[Hyperspace]] between destinations in [[TrueSpace]].  It is divided into a grid of 20x20 squares, with each square consisting of fifty degrees space-latitude by fifty degrees space-longitude.  The canonical term &#039;&#039;[[Standard HyperSpace distance unit]]&#039;&#039;, (or SDU) is used to describe the degrees of distance in latitude and longitude.  The section of space shown on the Starmap is 1000x1000 SDU and 1000000 square SDU.&lt;br /&gt;
&lt;br /&gt;
While viewing the map, the lowest X:Y co-ordinate is (002.0 : 002.1) and the highest is (999.9 : 997.7).  The imaginary line connecting the two points is the [[Coreward]] direction and travel between the two points requires 141.3 units of fuel for the Flagship.  In [[HyperSpace]], the Flagship can travel to the co-ordinates (000.0 : 000.0) and (999.9 : 999.9) which will be shown in the navbox, but the ship&#039;s location on the Starmap will be (002.1 : 002.1) and (999.9 : 997.7) respectively.&lt;br /&gt;
&lt;br /&gt;
On the Starmap, the location of [[The Flagship]] is designated by a small grey ring and its selected destination by a pink compass star; the trajectory between the two points is represented as a dotted blue line. The projected fuel consumption is shown in the menu column.  While plotting course, the Flagship&#039;s possible range, based on how much fuel is in the tank, will be expressed as a grey disc on the map.  &lt;br /&gt;
&lt;br /&gt;
===Spheres of Influence===&lt;br /&gt;
When the Flagship makes contact with a race, their [[Sphere of Influence]] is added to the Starmap in the form of a coloured ring with their name in the centre that corresponds to the location of their fleet (Image 2).&lt;br /&gt;
&lt;br /&gt;
===Navigation Mode===&lt;br /&gt;
[[Image:Starmap nav grid.png|right|300px|thumb|Image 3: &#039;&#039;&#039;Navigation mode&#039;&#039;&#039; in main screen, showing the Flagship in HyperSpace with small green navbox showing Flagship&#039;s relative location.]]&lt;br /&gt;
&lt;br /&gt;
In Navigation mode (Image 3), the main screen shows the Flagship&#039;s location, and to the right is a smaller, green navbox that shows the Flagship&#039;s immediate position with nearby stars and any approaching vessels.&lt;br /&gt;
&lt;br /&gt;
===Fuel Consumption===&lt;br /&gt;
* To travel the entire length of one axis (ex: from the top left of the map to the top right) requires exactly 100.0 units of fuel.&lt;br /&gt;
* To travel a diagonal line between corners (ex: from top left to bottom right) requires 141.3 units of fuel.&lt;br /&gt;
* 1 [[Standard HyperSpace distance unit|SDU]] uses 0.1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
===Cardinal Points===&lt;br /&gt;
Many Humans use the cardinal points to refer to relative locations on the starmap, with the top of the map being north. The north-south axis runs from (500.0 : 999.9) to (500.0 : 000.0). The west-east axis runs from (000.0 : 500.0) to (999.9 : 500.0).&lt;br /&gt;
&lt;br /&gt;
By this system, Human, Ilwrath and Pkunk space are all in the southwest of the region while the Supox and Utwig are in the northeast.&lt;br /&gt;
&lt;br /&gt;
[[Gamma cancri|Gamma Cancri]] (500.6 : 501.1) is the closest star to the centre of the map and it falls within [[Ur-Quan Kzer-Za|Kzer-Za]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Sphere of Influence|space]].&lt;br /&gt;
&lt;br /&gt;
==QuasiSpace==&lt;br /&gt;
[[Image:QuasiSpace Starmap.png|right|300px|thumb|Image 4: &#039;&#039;&#039;QuasiSpace Starmap&#039;&#039;&#039;]]&lt;br /&gt;
QuasiSpace is to Hyperspace what HyperSpace is to TrueSpace.  While the Flagship is travelling thru QuasiSpace, a different QuasiSpace Starmap (image 4) is used, one that shows only the naturally occurring exit portholes to return to HyperSpace.  Navigation is in mirror image to the HyperSpace/TrueSpace chart, such that the cardinal points are reversed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TrueSpace]]&lt;br /&gt;
* [[HyperSpace]]&lt;br /&gt;
* [[QuasiSpace]]&lt;br /&gt;
*[[Galactic Core]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Science and technology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34345</id>
		<title>Starmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34345"/>
		<updated>2019-03-19T12:26:35Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Cardinal Points */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Spoiler-Free Star Map]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Starmap 2155.png|right|300px|thumb|Image 1: Starmap in 2155.]]&lt;br /&gt;
[[Image:Starmap 2158.png|right|300px|thumb|Image 2: Starmap in 2158 showing &#039;&#039;&#039;Spheres of Influence&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Starmap&#039;&#039;&#039;, or star chart, is the map of our corner of the galaxy and is used for navigating via [[Hyperspace]] between destinations in [[TrueSpace]].  It is divided into a grid of 20x20 squares, with each square consisting of fifty degrees space-latitude by fifty degrees space-longitude.  The canonical term &#039;&#039;[[Standard HyperSpace distance unit]]&#039;&#039;, (or SDU) is used to describe the degrees of distance in latitude and longitude.  The section of space shown on the Starmap is 1000x1000 SDU and 1000000 square SDU.&lt;br /&gt;
&lt;br /&gt;
While viewing the map, the lowest X:Y co-ordinate is (002.0 : 002.1) and the highest is (999.9 : 997.7).  The imaginary line connecting the two points is the [[Coreward]] direction and travel between the two points requires 141.3 units of fuel for the Flagship.  In [[HyperSpace]], the Flagship can travel to the co-ordinates (000.0 : 000.0) and (999.9 : 999.9) which will be shown in the navbox, but the ship&#039;s location on the Starmap will be (002.1 : 002.1) and (999.9 : 997.7) respectively.&lt;br /&gt;
&lt;br /&gt;
On the Starmap, the location of [[The Flagship]] is designated by a small grey ring and its selected destination by a pink compass star; the trajectory between the two points is represented as a dotted blue line. The projected fuel consumption is shown in the menu column.  While plotting course, the Flagship&#039;s possible range, based on how much fuel is in the tank, will be expressed as a grey disc on the map.  &lt;br /&gt;
&lt;br /&gt;
===Spheres of Influence===&lt;br /&gt;
When the Flagship makes contact with a race, their [[Sphere of Influence]] is added to the Starmap in the form of a coloured ring with their name in the centre that corresponds to the location of their fleet (Image 2).&lt;br /&gt;
&lt;br /&gt;
===Navigation Mode===&lt;br /&gt;
[[Image:Starmap nav grid.png|right|300px|thumb|Image 3: &#039;&#039;&#039;Navigation mode&#039;&#039;&#039; in main screen, showing the Flagship in HyperSpace with small green navbox showing Flagship&#039;s relative location.]]&lt;br /&gt;
&lt;br /&gt;
In Navigation mode (Image 3), the main screen shows the Flagship&#039;s location, and to the right is a smaller, green navbox that shows the Flagship&#039;s immediate position with nearby stars and any approaching vessels.&lt;br /&gt;
&lt;br /&gt;
===Fuel Consumption===&lt;br /&gt;
* To travel the entire length of one axis (ex: from the top left of the map to the top right) requires exactly 100.0 units of fuel.&lt;br /&gt;
* To travel a diagonal line between corners (ex: from top left to bottom right) requires 141.3 units of fuel.&lt;br /&gt;
* 1 [[Standard HyperSpace distance unit|SDU]] uses 0.1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
===Cardinal Points===&lt;br /&gt;
Many Humans use the cardinal points to refer to relative locations on the starmap, with the top of the map being north. The north-south axis runs from (500.0 : 999.9) to (500.0 : 000.0). The west-east axis runs from (000.0 : 500.0) to (999.9 : 500.0).&lt;br /&gt;
&lt;br /&gt;
By this system, Human, Ilwrath and Pkunk space are all in the southwest of the region while the Supox and Utwig are in the northeast.&lt;br /&gt;
&lt;br /&gt;
[[Gamma cancri|Gamma Cancri]] (500.6 : 501.1) is the closest star to the centre of the map and it falls within [[Ur-Quan Kzer-Za|Kzer-Za]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Sphere of Influence|space]].&lt;br /&gt;
&lt;br /&gt;
==QuasiSpace==&lt;br /&gt;
[[Image:QuasiSpace Starmap.png|right|300px|thumb|Image 4: &#039;&#039;&#039;QuasiSpace Starmap&#039;&#039;&#039;]]&lt;br /&gt;
QuasiSpace is to Hyperspace what HyperSpace is to TrueSpace.  While the Flagship is travelling thru QuasiSpace, a different QuasiSpace Starmap (image 4) is used, one that shows only the naturally occurring exit portholes to return to HyperSpace.  Navigation in mirror image to the HyperSpace/TrueSpace chart, such that the Cardinal Points are reversed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TrueSpace]]&lt;br /&gt;
* [[HyperSpace]]&lt;br /&gt;
* [[QuasiSpace]]&lt;br /&gt;
*[[Galactic Core]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Science and technology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34344</id>
		<title>Starmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34344"/>
		<updated>2019-03-19T12:24:25Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Spoiler-Free Star Map]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Starmap 2155.png|right|300px|thumb|Image 1: Starmap in 2155.]]&lt;br /&gt;
[[Image:Starmap 2158.png|right|300px|thumb|Image 2: Starmap in 2158 showing &#039;&#039;&#039;Spheres of Influence&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Starmap&#039;&#039;&#039;, or star chart, is the map of our corner of the galaxy and is used for navigating via [[Hyperspace]] between destinations in [[TrueSpace]].  It is divided into a grid of 20x20 squares, with each square consisting of fifty degrees space-latitude by fifty degrees space-longitude.  The canonical term &#039;&#039;[[Standard HyperSpace distance unit]]&#039;&#039;, (or SDU) is used to describe the degrees of distance in latitude and longitude.  The section of space shown on the Starmap is 1000x1000 SDU and 1000000 square SDU.&lt;br /&gt;
&lt;br /&gt;
While viewing the map, the lowest X:Y co-ordinate is (002.0 : 002.1) and the highest is (999.9 : 997.7).  The imaginary line connecting the two points is the [[Coreward]] direction and travel between the two points requires 141.3 units of fuel for the Flagship.  In [[HyperSpace]], the Flagship can travel to the co-ordinates (000.0 : 000.0) and (999.9 : 999.9) which will be shown in the navbox, but the ship&#039;s location on the Starmap will be (002.1 : 002.1) and (999.9 : 997.7) respectively.&lt;br /&gt;
&lt;br /&gt;
On the Starmap, the location of [[The Flagship]] is designated by a small grey ring and its selected destination by a pink compass star; the trajectory between the two points is represented as a dotted blue line. The projected fuel consumption is shown in the menu column.  While plotting course, the Flagship&#039;s possible range, based on how much fuel is in the tank, will be expressed as a grey disc on the map.  &lt;br /&gt;
&lt;br /&gt;
===Spheres of Influence===&lt;br /&gt;
When the Flagship makes contact with a race, their [[Sphere of Influence]] is added to the Starmap in the form of a coloured ring with their name in the centre that corresponds to the location of their fleet (Image 2).&lt;br /&gt;
&lt;br /&gt;
===Navigation Mode===&lt;br /&gt;
[[Image:Starmap nav grid.png|right|300px|thumb|Image 3: &#039;&#039;&#039;Navigation mode&#039;&#039;&#039; in main screen, showing the Flagship in HyperSpace with small green navbox showing Flagship&#039;s relative location.]]&lt;br /&gt;
&lt;br /&gt;
In Navigation mode (Image 3), the main screen shows the Flagship&#039;s location, and to the right is a smaller, green navbox that shows the Flagship&#039;s immediate position with nearby stars and any approaching vessels.&lt;br /&gt;
&lt;br /&gt;
===Fuel Consumption===&lt;br /&gt;
* To travel the entire length of one axis (ex: from the top left of the map to the top right) requires exactly 100.0 units of fuel.&lt;br /&gt;
* To travel a diagonal line between corners (ex: from top left to bottom right) requires 141.3 units of fuel.&lt;br /&gt;
* 1 [[Standard HyperSpace distance unit|SDU]] uses 0.1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
===Cardinal Points===&lt;br /&gt;
Many Humans use the Cardinal Points to refer to relative locations on the starmap, with the top of the map being north.  The North-South Axis runs from (500.0 : 999.9) to (500.0 : 000.0).  The West-East Axis runs from (000.0 : 500.0) to (999.9 : 500.0).&lt;br /&gt;
&lt;br /&gt;
By this system, Human, Ilwrath and Pkunk space are all in the southwest of the region while the Supox and Utwig are in the northeast.&lt;br /&gt;
&lt;br /&gt;
[[Gamma cancri|Gamma Cancri]] (500.6 : 501.1) is the closest star to the centre of the map and it falls within [[Ur-Quan Kzer-Za|Kzer-Za]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Sphere of Influence|space]].&lt;br /&gt;
&lt;br /&gt;
==QuasiSpace==&lt;br /&gt;
[[Image:QuasiSpace Starmap.png|right|300px|thumb|Image 4: &#039;&#039;&#039;QuasiSpace Starmap&#039;&#039;&#039;]]&lt;br /&gt;
QuasiSpace is to Hyperspace what HyperSpace is to TrueSpace.  While the Flagship is travelling thru QuasiSpace, a different QuasiSpace Starmap (image 4) is used, one that shows only the naturally occurring exit portholes to return to HyperSpace.  Navigation in mirror image to the HyperSpace/TrueSpace chart, such that the Cardinal Points are reversed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TrueSpace]]&lt;br /&gt;
* [[HyperSpace]]&lt;br /&gt;
* [[QuasiSpace]]&lt;br /&gt;
*[[Galactic Core]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Science and technology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34343</id>
		<title>Starmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Starmap&amp;diff=34343"/>
		<updated>2019-03-19T12:23:51Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Spoiler-Free Star Map]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Starmap 2155.png|right|300px|thumb|Image 1: Starmap in 2155.]]&lt;br /&gt;
[[Image:Starmap 2158.png|right|300px|thumb|Image 2: Starmap in 2158 showing &#039;&#039;&#039;Spheres of Influence&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Starmap&#039;&#039;&#039;, or star chart, is the map of our corner of the galaxy and is used for navigating via [[Hyperspace]] between destinations in [[TrueSpace]].  It is divided into a grid of 20x20 squares, with each square consisting of fifty degrees space-latitude by fifty degrees space-longitude.  The canonical term &#039;&#039;[[Standard HyperSpace distance unit]]&#039;&#039;, (or SDU) is used to describe the degrees of distance in latitude and longitude.  The section of space shown on the Starmap is 1000x1000 SDU and 1 000 000 sq.SDU.&lt;br /&gt;
&lt;br /&gt;
While viewing the map, the lowest X:Y co-ordinate is (002.0 : 002.1) and the highest is (999.9 : 997.7).  The imaginary line connecting the two points is the [[Coreward]] direction and travel between the two points requires 141.3 units of fuel for the Flagship.  In [[HyperSpace]], the Flagship can travel to the co-ordinates (000.0 : 000.0) and (999.9 : 999.9) which will be shown in the navbox, but the ship&#039;s location on the Starmap will be (002.1 : 002.1) and (999.9 : 997.7) respectively.&lt;br /&gt;
&lt;br /&gt;
On the Starmap, the location of [[The Flagship]] is designated by a small grey ring and its selected destination by a pink compass star; the trajectory between the two points is represented as a dotted blue line. The projected fuel consumption is shown in the menu column.  While plotting course, the Flagship&#039;s possible range, based on how much fuel is in the tank, will be expressed as a grey disc on the map.  &lt;br /&gt;
&lt;br /&gt;
===Spheres of Influence===&lt;br /&gt;
When the Flagship makes contact with a race, their [[Sphere of Influence]] is added to the Starmap in the form of a coloured ring with their name in the centre that corresponds to the location of their fleet (Image 2).&lt;br /&gt;
&lt;br /&gt;
===Navigation Mode===&lt;br /&gt;
[[Image:Starmap nav grid.png|right|300px|thumb|Image 3: &#039;&#039;&#039;Navigation mode&#039;&#039;&#039; in main screen, showing the Flagship in HyperSpace with small green navbox showing Flagship&#039;s relative location.]]&lt;br /&gt;
&lt;br /&gt;
In Navigation mode (Image 3), the main screen shows the Flagship&#039;s location, and to the right is a smaller, green navbox that shows the Flagship&#039;s immediate position with nearby stars and any approaching vessels.&lt;br /&gt;
&lt;br /&gt;
===Fuel Consumption===&lt;br /&gt;
* To travel the entire length of one axis (ex: from the top left of the map to the top right) requires exactly 100.0 units of fuel.&lt;br /&gt;
* To travel a diagonal line between corners (ex: from top left to bottom right) requires 141.3 units of fuel.&lt;br /&gt;
* 1 [[Standard HyperSpace distance unit|SDU]] uses 0.1 unit of fuel.&lt;br /&gt;
&lt;br /&gt;
===Cardinal Points===&lt;br /&gt;
Many Humans use the Cardinal Points to refer to relative locations on the starmap, with the top of the map being north.  The North-South Axis runs from (500.0 : 999.9) to (500.0 : 000.0).  The West-East Axis runs from (000.0 : 500.0) to (999.9 : 500.0).&lt;br /&gt;
&lt;br /&gt;
By this system, Human, Ilwrath and Pkunk space are all in the southwest of the region while the Supox and Utwig are in the northeast.&lt;br /&gt;
&lt;br /&gt;
[[Gamma cancri|Gamma Cancri]] (500.6 : 501.1) is the closest star to the centre of the map and it falls within [[Ur-Quan Kzer-Za|Kzer-Za]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Sphere of Influence|space]].&lt;br /&gt;
&lt;br /&gt;
==QuasiSpace==&lt;br /&gt;
[[Image:QuasiSpace Starmap.png|right|300px|thumb|Image 4: &#039;&#039;&#039;QuasiSpace Starmap&#039;&#039;&#039;]]&lt;br /&gt;
QuasiSpace is to Hyperspace what HyperSpace is to TrueSpace.  While the Flagship is travelling thru QuasiSpace, a different QuasiSpace Starmap (image 4) is used, one that shows only the naturally occurring exit portholes to return to HyperSpace.  Navigation in mirror image to the HyperSpace/TrueSpace chart, such that the Cardinal Points are reversed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TrueSpace]]&lt;br /&gt;
* [[HyperSpace]]&lt;br /&gt;
* [[QuasiSpace]]&lt;br /&gt;
*[[Galactic Core]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Science and technology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Standard_HyperSpace_distance_unit&amp;diff=34342</id>
		<title>Standard HyperSpace distance unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Standard_HyperSpace_distance_unit&amp;diff=34342"/>
		<updated>2019-03-19T12:23:10Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;standard HyperSpace distance unit&#039;&#039;&#039; (or SDU) is the unit of distance in [[HyperSpace]]. &lt;br /&gt;
&lt;br /&gt;
The only [[canon]]ical reference to this unit of measurement comes from the [[Syreen]] [[Starbase]] Commander [[Talana]] when describing the fate of the [[Space Patrol]] [[Penetrator]] fleet. She tells [[The Captain]] that, based on trip-time calculations, the location where the [[Ur-Quan Kzer-Za|Kzer-Za]] led and cached the fleet is within 200 standard HyperSpace distance units of [[Betelgeuse]]. [[Epsilon Camelopardalis]], the star system where the [[Syreen Ship Vault]] is located, is about 182 HyperSpace distance units from Betelgeuse. In terms of HyperSpace travel, [[The Flagship]] consumes 0.1 units of fuel per HyperSpace distance unit. The [[Star map|starmap]], which represents the extent of in-game explorable HyperSpace, is a square with a side length of 1000 distance units.&lt;br /&gt;
&lt;br /&gt;
The abbreviation SDU (Standard Distance Unit) is &#039;&#039;non-canonical&#039;&#039; but useful.&lt;br /&gt;
&lt;br /&gt;
The correspondence between HyperSpace distance units and light-years, metres or any other common unit of measurement is unknown, though some sources hint that a HyperSpace distance unit is at least 0.61 light-years. [[Fwiffo]] gives the distance between [[Sol]] and [[Spathiwa]] as 143 light-years. In HyperSpace, the two stars are 233 SDU apart. Assuming that the two distances are equivalent and that the distance given by Fwiffo is accurate (which may be problematic, due to Fwiffo&#039;s panicked state at the moment), the length of a HyperSpace distance unit is 0.61 light-years. By comparison, the [[Melnorme]] state that the [[Sentient Milieu]] spanned 500 light-years, which would equate to 814 HyperSpace distance units with this conversion factor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Also:&#039;&#039; [[Star map|Starmap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and technology]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34341</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34341"/>
		<updated>2019-03-19T11:56:38Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Star Control II fact #5 - Timed events */ Various type and grammatical corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos with them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay in recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DUs is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the number of SFs you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have fewer than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 Earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of Earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
OK, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitor. And now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around 252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the number you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the number of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the Shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary space&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* at the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your Precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* On the 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the stellar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s stellar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the stellar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over. The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
* If the player permanently angered the Melnorme, they will not appear in hyperspace despite the above chances.&lt;br /&gt;
* Despite the [[MetaChron|warnings]] by the Melnorme suggesting that they intend to leave the galaxy when the [[Death March]] begins, all Melnorme will remain available to the player as long as he is alive, assuming the player did not permanently anger them.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah are defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1). The journey back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat. If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as many as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [[Getting_Pkunk_ships|up to four times]].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance on any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their stellar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visit the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34340</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34340"/>
		<updated>2019-03-19T11:47:16Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Star Control II fact #4 - Crew cost */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos with them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay in recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DUs is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the number of SFs you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have fewer than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 Earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of Earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
OK, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitor. And now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around 252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the number you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the number of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the Shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
* If the player permanently angered the Melnorme, they will not appear in hyperspace despite the above chances.&lt;br /&gt;
* Despite the [[MetaChron|warnings]] by the Melnorme suggesting that they intend to leave the galaxy when the [[Death March]] begins, all Melnorme will remain available to the player as long as he is alive, assuming the player did not permanently anger them.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [[Getting_Pkunk_ships|up to four times]].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34339</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34339"/>
		<updated>2019-03-19T11:45:06Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Star Control II fact #3 - Drahn and Drahnasa */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos with them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay in recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DUs is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the number of SFs you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have fewer than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 Earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of Earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
OK, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 Earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitor. And now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around 252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
* If the player permanently angered the Melnorme, they will not appear in hyperspace despite the above chances.&lt;br /&gt;
* Despite the [[MetaChron|warnings]] by the Melnorme suggesting that they intend to leave the galaxy when the [[Death March]] begins, all Melnorme will remain available to the player as long as he is alive, assuming the player did not permanently anger them.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [[Getting_Pkunk_ships|up to four times]].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34338</id>
		<title>Star Control II facts</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_facts&amp;diff=34338"/>
		<updated>2019-03-19T11:40:44Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: /* Star Control II fact #1 - Energy regeneration */ Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: all Star Control II facts posted on the UQM forum by Core Team member, [[meep-eep]].&lt;br /&gt;
Fact #2 was lost, current data taken from the [[Pages of Now and Forever]] - SC2 Facts[http://starcontrol.classicgaming.gamespy.com/history/sc2_facts_uqm.shtml].&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #1 - Energy regeneration==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=32.0 Original forum post]&#039;&#039;&lt;br /&gt;
When working on the source, sometimes some interesting things show up. Here&#039;s one (I&#039;ll share more in time):&lt;br /&gt;
&lt;br /&gt;
Even though the Shiva Furnaces are more advanced than your standard Dynamo Units it&#039;s not always a good idea to replace all your dynamos with them. Shiva Furnaces and Dynamo Units actually don&#039;t do quite the same thing.&lt;br /&gt;
&lt;br /&gt;
Dynamo Units affect the delay in recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge.&lt;br /&gt;
The energy regeneration counter starts at 10, and every DU adds -2, to a minimum of 4. (so more than 3 DUs is never useful).&lt;br /&gt;
&lt;br /&gt;
The energy regenerated per recharge starts off at 1, and every SF adds +1. There&#039;s no maximum other than the number of SFs you can carry on your ship.&lt;br /&gt;
&lt;br /&gt;
Put into a formula:&lt;br /&gt;
energy per time unit =  (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))&lt;br /&gt;
&lt;br /&gt;
To get the fastest recharge rate, follow this guideline:&lt;br /&gt;
- If you have fewer than 4 slots available, choose all furnaces.&lt;br /&gt;
- If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.&lt;br /&gt;
(If you have exactly 4 slots available, the configuration doesn&#039;t matter for the recharge rate, but as the recharges come in smaller portions when using dynamos, you can often make use of it sooner then).&lt;br /&gt;
&lt;br /&gt;
Read the article [[Flagship_Energy_Management#Combat_Dynamos_vs_Shiva_Furnaces|Flagship Energy Management]] for more details and analysis.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #2 - Slylandro Probe spawning==&lt;br /&gt;
When we first got UQM doing something and we started messing around, I wasn&#039;t the only one who wondered why there were always Slylandro Probes coming after me immediately when I enter hyperspace. I figured it might have been specific to the 3DO version, but the code proved this was not the case. &lt;br /&gt;
&lt;br /&gt;
When in Hyperspace, each game day there is a chance a probe will be spawned. As long as you haven&#039;t had the encounter with the Ilwrath after supplying the commander with radioactives, that chance will be 100% (which explained my situation), encouraging you to finish your business in the Sol system first. &lt;br /&gt;
&lt;br /&gt;
Otherwise, the chance depends on how much time the probes have had to multiply. At the beginning of the game, the spawn chance is 2%, and every 182 game days it is raised by another 2%, to a maximum of 8%, until you get the destruct code. At that time a probe will be reprogrammed, of which they will report you the next time you visit them. &lt;br /&gt;
&lt;br /&gt;
Every 23 days after you got the destruct code the chance will be lowered by 2% until it reaches 0%. &lt;br /&gt;
&lt;br /&gt;
* Additional posts by [[meep-eep]] and [[Fred Ford]]:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; (..the chance will be 100%..) This was one of our more heavy-handed attempts to direct the player. We felt that without getting at least some background for what it was you were doing, the game would make little sense. Also we didn&#039;t want to make every alien encounter have a branch based on whether or not you had talked to the starbase commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ME:&#039;&#039;&#039; Were the Slylandro created specifically for this purpose?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FF:&#039;&#039;&#039; No. But they seemed like a good, not too obvious mechanic to get you to do what we wanted you to do at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #3 - Drahn and Drahnasa==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1169.0 Original forum post]&#039;&#039;&lt;br /&gt;
The Slylandro use the &#039;Drahn&#039; and &#039;Drahnasa&#039; units for time-keeping.&lt;br /&gt;
During the game they will explain how they relate to the rotation time of their planet, but we don&#039;t actually get the chance to scan it.&lt;br /&gt;
We could only estimate these units by comparing their use by the Slylandro to describe historic events to what we know from the manual and the game.&lt;br /&gt;
But with the source, we can figure out these units in much more detail. &lt;br /&gt;
All we have to do is remove the Slylandro, and we can scan the planet.&lt;br /&gt;
Of course TFB might not have bothered to match the actual rotation time with the story, &lt;br /&gt;
as no one would ever see it in the game, but it turns out that it matches the estimates perfectly.&lt;br /&gt;
&lt;br /&gt;
The result you can see in the image below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta%20Corvi%20IV.png]]&lt;br /&gt;
&lt;br /&gt;
So we know:&lt;br /&gt;
A Beta Corvi IV day (rotation) is 0.59 earth days.&lt;br /&gt;
&lt;br /&gt;
(At least this is what is printed. Internally in the game the rotation period is stored in tenths of earth hours, which is 142 for Beta Corvi IV, which provides some more digits, but they&#039;re not significant anyway.&lt;br /&gt;
The revolution period is calculated from the distance to the sun and ends up at 4117/512.)&lt;br /&gt;
&lt;br /&gt;
The time intervals that are described by Drahns are fairly large, so it could be that the rotation time has changed a little during that time, but for a planet which is old enough to harbour life, this is likely to be negligible.&lt;br /&gt;
&lt;br /&gt;
Ok, now let&#039;s hear what the Slylandro have to say about Drahns:&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;The Drahn is our primary unit of time. It lasts for an interval equivalent to four million rotations of our planet. A Drahn is subdivided into two-thousand Drahnasa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Which brings us to:&amp;lt;br&amp;gt;&lt;br /&gt;
Drahn = 0.59 * 4000000 / 365.25 = 6460 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
Drahnasa = 0.59 * 2000 / 365.25 = 3.23 earth years&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So now we know what exactly the Slylandro mean when they talk about Drahn and Drahnasa. I&#039;ve collected those remarks here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;We have gotten so few visitors over these many Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;In the last five Drahn, we&#039;ve had only one visitory. and now you have come twice in a single Drahnasa.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;And visitors usually only show up every few Drahn&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;You don&#039;t know how monotonous living on a gas giant for three or four Drahn can be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(about the brown Ur-Quan)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;They used to come visit us regularly about three Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;Well, I guess a lot can happen to a species in three Drahn like turning green and evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;You know, it&#039;s funny. We hadn&#039;t heard from the outside galaxy in a whole Drahnasa and then the Melnorme come by and sell us a probe and just a few hundred rotations later, YOU show up!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(when asking about the other races that have visited over the years)&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Years? Oh.. you mean Drahn. Well, let&#039;s see... there was the Melnorme just a few rotations back then we go all the way back over three Drahn ago to the Ur-Quan and the other Milieu guys... the Yuli and the Drall, I think.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Yuli, the Drall, the Taalo, the Mael-Num, the Faz and the Ur-Quan who lived across a wide section of the galaxy. They talked with us fairly frequently for almost half a Drahn then suddenly the visits stopped and we haven&#039;t heard from them since.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Yes, there was another race... a highly sophisticated species of shaggy giants who made repeated trips to our world over a period of several Drahn.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;I wish I knew more of the information you seek, Traveller but we last saw the Shaggy Ones just over 39 Drahn ago and very little from that era has remained intact in our history chants.&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;When the Shaggy Ones first arrived over 41 Drahns ago&amp;quot;&lt;br /&gt;
*Quote: &amp;quot;The Shaggy Ones taught us most of the New Words and after they departed we remembered them for the many long Drahn until ships from the Sentient Milieu arrived.&amp;quot;&lt;br /&gt;
So they first saw the Precursors around 265,000 years ago, and last around  252,000 years ago. The manual mentions &amp;quot;The Precursors who designed your flagship 250,000 years ago&amp;quot;, which gives some credibility to our calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Quote: &amp;quot;Our world, which we call Source has been home to our species for many thousands of Drahn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A final remark: The probes, when estimating their numbers over time, talk about Drahnasa in the PC version, but years in the 3DO version.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #4 - Crew cost==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1366.0 Original forum post]&#039;&#039;&lt;br /&gt;
Directly from the source code, here are all the little facts related to crew cost:&lt;br /&gt;
&lt;br /&gt;
Crew costs 3 resources at the start of the game.&lt;br /&gt;
&lt;br /&gt;
*When you&#039;ve recruited 1000 crew or more (minus the amount you&#039;ve returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.&lt;br /&gt;
*There is no actual limit to the amount of crew you can buy; the commander mentions that there are &amp;quot;almost 2000 highly-motivated, skilled professionals aboard this starbase&amp;quot; available to you, but apparently there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.&lt;br /&gt;
*When you&#039;ve made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.&lt;br /&gt;
*When you&#039;ve sold crew to the Druuge, but no more than 100, there&#039;s no change in the crew cost. The commander talks about &amp;quot;rumors&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about &amp;quot;evidence&amp;quot;.&lt;br /&gt;
*When you&#039;ve sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a &amp;quot;heinous slave-trader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do your shopping at the Druuge with crew as semi-hard currency, here&#039;s the price list:&lt;br /&gt;
*Mauler ships: 100 crew apiece&lt;br /&gt;
The ship is worth 1700 resources and comes with 14 crew.&lt;br /&gt;
*Artifacts ([[Wimbli&#039;s trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew apiece&lt;br /&gt;
*Fuel: 10 per 10 units of fuel&lt;br /&gt;
The normal fuel cost is 20 resources per unit, or 1 Credit at a Melnorme trader.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #5 - Timed events==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=1612.0 Original forum post]&#039;&#039;&lt;br /&gt;
This article has been edited and reformatted for clarity.  The events are organized by the initiating species.&lt;br /&gt;
&lt;br /&gt;
This article contains enough spoilers to reconstruct the game. Well, almost. Well, not nearly actually, but still a lot.&lt;br /&gt;
&lt;br /&gt;
The clock speed is:&lt;br /&gt;
* 5 real seconds per game day in HyperSpace and QuasiSpace&lt;br /&gt;
* 30 real seconds per game day in interplanetary&lt;br /&gt;
&lt;br /&gt;
Time stops when&lt;br /&gt;
* in orbit around a planet or moon&lt;br /&gt;
* in a menu&lt;br /&gt;
* the game is paused&lt;br /&gt;
* waiting for confirmation on quit&lt;br /&gt;
* exploring planets or moons&lt;br /&gt;
* in communication&lt;br /&gt;
* waiting for talk/attack decision in encounter&lt;br /&gt;
* in the Starbase&lt;br /&gt;
* in battle&lt;br /&gt;
&lt;br /&gt;
There are a couple of points in the game when time is fast-forwarded:&lt;br /&gt;
* When the starbase is being prepared so that it can service your precursor vessel, you lose 14 days.&lt;br /&gt;
* When you get compelled by the Dnyarri to &amp;amp;quot;Seek death at the hands of your enemy&amp;amp;quot;, you lose 15 days.&lt;br /&gt;
* When the Chmmr install the Utwig bomb on your ship, you lose 14 days.&lt;br /&gt;
&lt;br /&gt;
These days are approximate. &#039;15 days&#039; actually means &#039;until the start of the 15th game day after this one plus a real-time second&#039;, not necessarily 15 * 24 game hours.&lt;br /&gt;
&lt;br /&gt;
Some game events happen at a specific date, others take place a certain time after the player triggers them.&lt;br /&gt;
* The game starts at February 17, 2155.&lt;br /&gt;
* The 17th of every month, a quasispace portal will open at (43.8, 637.2).  It will close again at the 20th of the same month.&lt;br /&gt;
* Every day, if you&#039;re in hyperspace, there&#039;s a chance that an alien ship (or group of ships) will appear.&lt;br /&gt;
&lt;br /&gt;
Some general remarks:&lt;br /&gt;
* The fleet locations mentioned are the centres of the respective spheres of influence.&lt;br /&gt;
* Except where specified otherwise, &amp;quot;&#039;&#039;n&#039;&#039; months later&amp;quot; or &amp;quot;after &#039;&#039;n&#039;&#039; months&amp;quot; means the same day of the month &#039;&#039;n&#039;&#039; months later; if that month doesn&#039;t have enough days, the rest will be added in days. (So 1 month later than Jan 30 on a non-leap year will be March 2.)&lt;br /&gt;
&lt;br /&gt;
===Kohr-Ah Events===&lt;br /&gt;
* February 17, 2159 (one year later if you&#039;ve sent the Utwig and Supox on their mission against the Kohr-Ah), the Kohr-Ah have won the doctrinal war. They will immediately begin their death march, starting with the Druuge.&lt;br /&gt;
* If at that time the player is in the solar system of Delta Crateris, the death march will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
* If you ally the Utwig in the middle of that 7-day delay, the Utwig and Supox will still go fight the Kohr-Ah for 202 days, but this does not influence the Kohr-Ah in any manner. They will continue fighting nobody in the upper-right region of the starmap even if the Kohr-Ah are on the other side of the galaxy. &lt;br /&gt;
* The Kohr-Ah travel with a speed of 15.8 [[standard HyperSpace unit]]s per day. Once the Kohr-Ah fleet reaches the fleet of the victim race, the latter is destroyed instantaneously.&lt;br /&gt;
* If the player is in one of that race&#039;s solar systems at that time, any interplanetary ships belonging to that race will be spared and remain alive as long as the player stays in the solar system. The destroying of the race&#039;s colonies is an instant invisible event that can happen under the eyes of the very player.&lt;br /&gt;
* The Kohr-Ah then immediately begin moving towards the nearest race with a fleet, until all of them are destroyed.&lt;br /&gt;
* They will head for Earth.  When they reach it, the game is over.  The exact time depends on where all the fleets are at the time of the cleansing, and how many fleets are still remaining, but it&#039;s somewhere in the last quarter of 2159 (or 2160 if you earned an extra year).&lt;br /&gt;
&lt;br /&gt;
===Arilou Events===&lt;br /&gt;
* 10 days after you tell the Arilou that the Umgah are acting weird, they will tell you that the Umgah are under &amp;amp;quot;psychic compulsion&amp;amp;quot; originating from the Umgah home star.&lt;br /&gt;
&lt;br /&gt;
===Ilwrath Events===&lt;br /&gt;
When you command the Ilwrath to kill the Thraddash, &lt;br /&gt;
* They immediately leave to (250.0, 807.0), a bit to the southwest of the Thraddash homeworld.&lt;br /&gt;
* When they reach that location, after 90 days, the mutual genocide with the Thraddash commences, and both races slowly head for (251.7, 821.4), halfway between the Ilwrath fleet and the Thraddash homeworld.&lt;br /&gt;
* After 127 days, the last of the Ilwrath fleet will have reached that location and it ceases to exist. The Thraddash are still one day off from that location, but their fleet is gone at this time as well.&lt;br /&gt;
* If you tell the Thraddash to fight the Kohr-Ah, their forces will be significantly weakened, but they still manage to mutually annihilate with the Ilwrath.&lt;br /&gt;
* If the Kohr-Ah annihilate Thraddash at any time after the Ilwrath embark (as part of the Death March), from the Ilwrath&#039;s perspective the battle will still continue uninfluenced in any manner, even if they&#039;ve got nobody to fight with, and they still somehow manage to get annihilated without the Kohr-Ah&#039;s intervention.&lt;br /&gt;
&lt;br /&gt;
===Melnorme Events===&lt;br /&gt;
* If you run out of fuel in hyperspace, every day there is a 30% chance that a Melnorme encounter will be generated.&lt;br /&gt;
* If you use the hyperwave caster in hyperspace, there will be a 100% chance that a Melnorme encounter will be generated the very next day.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
* If the player permanently angered the Melnorme, they will not appear in hyperspace despite the above chances.&lt;br /&gt;
* Despite the [[MetaChron|warnings]] by the Melnorme suggesting that they intend to leave the galaxy when the [[Death March]] begins, all Melnorme will remain available to the player as long as he is alive, assuming the player did not permanently anger them.&lt;br /&gt;
&lt;br /&gt;
===Mycon Events===&lt;br /&gt;
When you tell the Mycon to go to the Syreen trap,&lt;br /&gt;
* the Mycon will immediately leave and arrive at Organon 30 days later,&lt;br /&gt;
* spend 14 days getting slaughtered, after which all Mycon and the Syreen know about the massacre, and&lt;br /&gt;
* the Mycon return to their homeworld, where they arrive 30 days later&lt;br /&gt;
&lt;br /&gt;
===Pkunk Events===&lt;br /&gt;
* The first time you visit the Pkunk on January 1 2156 or later, if the Kohr-Ah have not started their death march yet, the Pkunk will report a dream where the Kohr-Ah is defeating the Kzer-Za.&lt;br /&gt;
* 6 months after you ally with the Pkunk, they leave (50.2, 40.1) (a bit southwest of their homeworld), heading towards (497.0, 40.0) (a bit northeast of the Yehat homeworld).&lt;br /&gt;
* If not stopped, they arrive there 182 days later to be instantaneously absorbed by the Yehat.&lt;br /&gt;
* If you meet them on their way and convince them to return, they will immediately head back to (50.2, 40.1).  The way back takes as long as the journey so far took. &lt;br /&gt;
* Once they have arrived at their starting point, they will wait for 3 months, after which they head back to the Yehat.  If convinced to return for a second time, the same thing happens.&lt;br /&gt;
* When you ally with the Pkunk, they give you 4 of their ships. If there&#039;s not that much room in your fleet, they give as much as there is room for. If you can&#039;t accommodate any at all, nothing is lost; you&#039;ll get to say the same remark (including your introduction) again the next time you visit the Pkunk homeworld. &lt;br /&gt;
* Exactly one year after you&#039;ve accepted at least 1 Pkunk ship (on Feb 28 if you got the ship(s) on Feb 29 in a leap-year), a new batch of 4 ships will be waiting for you. This can be repeated for as long as the Pkunk are available to you ― [[Getting_Pkunk_ships|up to four times]].&lt;br /&gt;
*: Actually, from looking at the code, it seems like the date is always pushed back to the 28th, if it&#039;s on the 29th, 30th, or 31st of any month.  --[[User:Elestan|Elestan]] 05:04, 20 August 2011 (UTC)&lt;br /&gt;
* Each time, if there is room in your fleet for at least one ship, you&#039;ll have to wait another year and if there&#039;s no room at all, you can ask again the next visit.&lt;br /&gt;
* The chance of a Pkunk ship resurrecting in a battle is an unbiased 50 % (equal to a coin flip). Whether it happens or not depends on what the game&#039;s random state happens to be at that very moment.&lt;br /&gt;
&lt;br /&gt;
===Shofixti Events===&lt;br /&gt;
* 2 months after you bring the Shofixti maidens to Tanaka or Katana, Shofixti ships and crew will be at your service.&lt;br /&gt;
&lt;br /&gt;
===Slylandro Events===&lt;br /&gt;
* Every 182 days the chance at any day that a Slylandro probe will appear in hyperspace (2% at the start of the game) is increased by 2% to a maximum of 8%, until the Slylandro tell you about the probe&#039;s self-destruct code.&lt;br /&gt;
* Every 23 days after that, the chance is decreased by 2%, until it reaches 0%.&lt;br /&gt;
* If you haven&#039;t got access to the Starbase yet, this chance is ignored and a probe will appear (100% chance) every day, even if you have transmitted the self-destruct code.&lt;br /&gt;
* The location of the encounter, respective to the player&#039;s location, is random. It can appear anywhere in the radar screen, including right next to the player.&lt;br /&gt;
&lt;br /&gt;
===Spathi Events===&lt;br /&gt;
* 6 months after you&#039;ve allied with the Spathi (&amp;quot;A Spathi delegation will depart immediately for the planet Earth.&amp;quot;), they will return to a slave-shielded Spathiwa. &lt;br /&gt;
* If at that time the player is in their solar system, the move will be postponed by 7 days. This will happen as often as needed.&lt;br /&gt;
&lt;br /&gt;
===Thraddash Events===&lt;br /&gt;
* When you send the Thraddash to attack the Kohr-Ah, they will immediately leave to (487.9, 720.1), which takes 14 days.&lt;br /&gt;
* They will remain there fighting for 14 days as well, and will then return to their homeworld in another 14 days.&lt;br /&gt;
&lt;br /&gt;
===Utwig Events===&lt;br /&gt;
* When you give the repaired Ultron to the Utwig and it tells them to attack the Kohr-Ah, they will immediately leave to (720.8, 700.0), and the Supox leave for (746.8, 924.6). At this time you have earned the extra year before the Kohr-Ah win the war.&lt;br /&gt;
* After 21 days, the two races will arrive at their destination. They will then start fighting for 160 days, before returning home. The journey home takes another 21 days.&lt;br /&gt;
* If you are in the Delta Crateris system at 17 February 2159 (which postpones the Death March by 7 days), and manage to reach the Utwig before the 24th, the Utwig and Supox will still go fight Kohr-Ah (who are no longer there when they arrive), but it does not delay the Death March; their attack accomplishes nothing.&lt;br /&gt;
&lt;br /&gt;
===Yehat Events===&lt;br /&gt;
* After you&#039;ve started the Yehat revolution, you can ask any rebel ship for ships, and they&#039;ll give you 4.&lt;br /&gt;
* New ships will be available after a month. If you last got ships on the 29th, 30th, or 31st of a month, new ones will be available on the 28th of the next month.&lt;br /&gt;
* For the rest, it works in exactly the same way as with the Pkunk.&lt;br /&gt;
&lt;br /&gt;
===Zoq-Fot-Pik Events===&lt;br /&gt;
* If you visit the Zoq-Fot-Pik homeworld in the year 2158 (2159 if you gained the extra year), but before March, and you ask them about war news, they will report that the Kohr-Ah are winning the doctrinal war. If you visit them in March of that year, or later (but before the war is over), they&#039;ll report that the Ur-Quan are almost defeated.&lt;br /&gt;
* Note that if the Utwig are attacking the Kohr-Ah, the ZFP will report this instead. As each item is reported only once, they will report about the war if you leave and visiting the ZFP again.&lt;br /&gt;
* 3 months after you ally with the Zoq-Fot-Pik, they will send out a distress call, if you are not currently in their home system. If you are, the distress call will be postponed by 7 days. This is repeated as often as necessary.&lt;br /&gt;
* Unless you rescue the ZFP, they will be destroyed 6 months after the distress call. &lt;br /&gt;
* This can again be indefinitely delayed by 7 days at a time, if you are in their home system at the time the destruction is scheduled.&lt;br /&gt;
&lt;br /&gt;
===Starbase Events===&lt;br /&gt;
Some of the reports you get from the Starbase commander are displayed if you visit after a specific time. These times depend on the time passed since you first visited the Starbase with the moon base on board. Only the day and month are recorded, which means that if you only visit with the moon base on some date after 2155, it will think you visited on the same date in 2155.&lt;br /&gt;
&lt;br /&gt;
* After 7 days, if you haven&#039;t met Fwiffo yet, the commander will report faint alien signals from the direction of Uranus.&lt;br /&gt;
* After 42 days, if you haven&#039;t visited Rigel or the ZFP homeworld yet, the commander will report Hyperwave transmissions from the direction of Rigel.&lt;br /&gt;
* After 3 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme sought contact, and that you can find them at Alpha Centauri.&lt;br /&gt;
* After 6 months, if you haven&#039;t met the Melnorme yet, the commander will report that the Melnorme have sought contact again, and that you can find them in any supergiant system.&lt;br /&gt;
* After 7 months, if you haven&#039;t acquired the Slylandro probe self-destruct code yet, the commander will report his worries about the probes.&lt;br /&gt;
&lt;br /&gt;
==Star Control II fact #6 - Small trivia==&lt;br /&gt;
:&#039;&#039;[http://uqm.stack.nl/forum/index.php?topic=3939.0 Original forum post]&#039;&#039;&lt;br /&gt;
As this is my 2000th posting (thanks to Cedric6014 for [http://uqm.stack.nl/forum/index.php?topic=3936.msg51309 pointing this out]), I thought I&#039;d make another &amp;quot;Star Control II fact&amp;quot; posting.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been quite a while since I last made such a posting, and one of the reasons for that is that we now have the Ultronomicon. Some interesting facts that I&#039;ve learned from my work with the UQM sources, I have put there. [[Minerals|This page on minerals]] for instance, I originally intended to be a &amp;quot;SC2 fact&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But I still have maintained a list of interesting facts which you might be interested in, some large, some small. The large ones I will probably place in the Ultronomicon at some point, but in this posting, I will list some of the smaller ones.&lt;br /&gt;
&lt;br /&gt;
* There was an outtake accidentally left in the original speech for the Druuge. It can still be found [http://sc2.svn.sourceforge.net/viewvc/*checkout*/sc2/trunk/sc2/content/comm/druuge/druug011.ogg?revision=133&amp;amp;pathrev=1113 here]. &amp;quot;Oops... take 3&amp;quot;.&lt;br /&gt;
* Each Auto-Tracking System (to a maximum of 3) you have installed on your flagship increases the energy usage of firing by one unit. This is independent of the number and the type of weapons you have installed.&lt;br /&gt;
*To be able to sell the coordinates of a Rainbow world to the Melnorme, you must have orbited that Rainbow world. It is not necessary to make any scans.&lt;br /&gt;
* There are three classes of worlds: small rocky worlds, large rocky worlds, and gas giants. Small rocky worlds never have any moons. Large rocky worlds may have no moons (193/256 chance; about 75%), a single moon (51/256 chance; about 20%), or two moons (12/256 chance; about 5%). Gas giants may have no moon (27/256 chance; about 10%), a single moon (38/256 chance; about 15%), two moons (64/256 chance; 25%), 3 moons (64/256 chance; about 25%), or 4 moons (63/256 chance; about 25%). Moons themselves are always small rocky worlds.&lt;br /&gt;
* Small rocky worlds are Oolite, Yttric, Quasi-Degenerate, Lanthanide, Treasure, Urea, Metal, Radioactive, Opalescent, Cyanic, Acid, Alkali, Halide, Green, Copper, Carbide, Ultramarine, Noble, Azure, Chondrite, Purple, Super-Dense, Pellucid, Dust, Crimson, Cimmerian, Infrared, Selenic, and Auric worlds.&lt;br /&gt;
* Large rocky worlds are Fluorescent, Ultraviolet, Plutonic, Rainbow, Shattered, Sapphire, Organic, Xenolithic, Redux, Primordial, Emerald, Chlorine, Magnetic, Water, Telluric, Hydrocarbon, Iodine, Vinylogous, Ruby, Magma, and Maroon worlds.&lt;br /&gt;
* The dialog may not tell us which one is the Zoq, the Fot, or the Pik, but the code assigns them the labels Zoq, Fot, and Pik from left to right.&lt;br /&gt;
* There is text and speech for selling precursor artifacts to the Melnorme, but they are not used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;br /&gt;
[[Category:Trivia]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Source&amp;diff=34337</id>
		<title>Source</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Source&amp;diff=34337"/>
		<updated>2019-03-19T11:37:53Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet infobox&lt;br /&gt;
|name=Beta Corvi IV&lt;br /&gt;
|local name=Source&lt;br /&gt;
|image=Beta_Corvi_IV.PNG&lt;br /&gt;
|caption=The Slylandro Homeworld&lt;br /&gt;
|species=[[Slylandro]]&lt;br /&gt;
|ishomeworld=yes&lt;br /&gt;
|orbit=8.04&lt;br /&gt;
|mass=295.8&lt;br /&gt;
|atmo=Super Thick&lt;br /&gt;
|radius=11.2&lt;br /&gt;
|temp=-156&lt;br /&gt;
|gravity=2.35&lt;br /&gt;
|weather=Class 8&lt;br /&gt;
|day=0.59&lt;br /&gt;
|tectonics=None&lt;br /&gt;
|tilt=5&lt;br /&gt;
|type=Gas Giant&lt;br /&gt;
|sat a=Urea&lt;br /&gt;
|map=sourceMap.jpg&lt;br /&gt;
|star=[[Beta Corvi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Source&#039;&#039;&#039; is the name the [[Slylandro]] have for their [[list of homeworlds|homeworld]], the fourth planet in the [[Beta Corvi]] star system. It is the only known [[List of planet types#Gas Giant|Gas Giant]] that has evolved life on it. Hundreds of species from all niches live on Source and one has even gained sentience: the Slylandro.&lt;br /&gt;
&lt;br /&gt;
The Slylandro divide Source into three distinct regions: their world, the Depths, and Void. Their world consists of the 500 kilometer band of atmosphere where the Slylandro can survive with ease. Beneath their world lies the Depths where conditions become increasingly dark and hostile the deeper one goes. Descending into the Depths can be fatal as the increasing pressure will eventually rupture a Slylandro&#039;s gas bag. Young Slylandro, in a common feat of courage, will sink into the Depths just enough to damage but not rupture their gas bags, producing tissue scars on the gas bag which last for many rotations and are thought to make the Slylandro more attractive to potential mates. Any large scale constructions of tools or weapons are eventually dragged into the Depths by their own weight. Void lies above their world. Slylandro become giddy and behave inappropriately in the rarefied atmosphere of Void.&lt;br /&gt;
&lt;br /&gt;
== Slylandro time system ==&lt;br /&gt;
&lt;br /&gt;
Source&#039;s rotation period is also the basis the Slylandro timekeeping system. Since the Slylandro lack any form of physical technology, this method of keeping time has persisted throughout the history of their race. &lt;br /&gt;
&lt;br /&gt;
The principal unit of time in this system is the Drahn, equivalent to four million rotations of their home planet. A Drahn is sub-divided into two thousand Drahnasa. For even smaller periods of time, the Slylandro simply use the rotations of their homeworld as a unit of time. The following are approximate conversion factors between Slylandro and Human units of time:{{ref|1}}&lt;br /&gt;
&lt;br /&gt;
*1 rotation = 14.2 Earth hours ≈ 0.592 Earth days&lt;br /&gt;
*1 Dranhasa ≈ 1180 Earth days ≈ 3.24 Earth years&lt;br /&gt;
*1 Drahn ≈ 2370000 Earth days ≈ 6480 Earth years &lt;br /&gt;
&lt;br /&gt;
In discussions with the Slylandro, they consistently make reference to events using these units of time. When converted to conventional units of time, the timings of these events correspond fairly well with known historical findings &amp;amp;mdash; specifically, &amp;quot;3 Drahn ago&amp;quot; and &amp;quot;39 Drahn ago&amp;quot; yield nearly the same dates as the other sources indicate. The following table lists these events with the Slylandro time and corresponding [[Human]] time:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Slylandro Time&lt;br /&gt;
!Human Time&lt;br /&gt;
!Event&lt;br /&gt;
|-&lt;br /&gt;
|a few hundred rotations&lt;br /&gt;
|a few 59.2 days&lt;br /&gt;
|time between visits of the [[Melnorme]] and [[The Captain]]&lt;br /&gt;
|-&lt;br /&gt;
|500 rotations&lt;br /&gt;
|296 days&lt;br /&gt;
|mission duration of Slylandro [[Probe]]s&lt;br /&gt;
|-&lt;br /&gt;
|1 Drahnasa&lt;br /&gt;
|3.24 years&lt;br /&gt;
|time within which all The Captain&#039;s visits occur&lt;br /&gt;
|-&lt;br /&gt;
|half a Drahn&lt;br /&gt;
|3240 years&lt;br /&gt;
|length of time over which the Slylandro had contact with the [[Sentient Milieu]]&lt;br /&gt;
|-&lt;br /&gt;
|3 Drahn ago&lt;br /&gt;
|19400 years&lt;br /&gt;
|regular visits from the [[Ur-Quan]] during the Sentient Milieu era&lt;br /&gt;
|-&lt;br /&gt;
|3-4 Drahn&lt;br /&gt;
|19400-25900 years&lt;br /&gt;
|estimated lifespan of a Slylandro&lt;br /&gt;
|-&lt;br /&gt;
|39 Drahn ago&lt;br /&gt;
|253000 years&lt;br /&gt;
|last visit from the &#039;Shaggy Ones&#039; (the [[Precursors]])&lt;br /&gt;
|-&lt;br /&gt;
|41 Drahn ago&lt;br /&gt;
|266000 years&lt;br /&gt;
|first contact from the &#039;Shaggy Ones&#039;&lt;br /&gt;
|-&lt;br /&gt;
|many thousands of Drahn&lt;br /&gt;
|many 6480000 years&lt;br /&gt;
|historical extent of Slylandro species&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;Information about Source&#039;s rotation period and historical events was originally presented in [http://uqm.stack.nl/forum/index.php?topic=1169.0 this forum thread] as [[Star Control II facts#Star_Control_II_fact_.233_-_Drahn_and_Drahnasa_.28.5B3.5D.29|Star Control II fact #3]]. These numbers come from data which was never intended to be shown in the game. As such, the numbers presented here may not have been intended and may actually be purely coincidental. Regardless, they fit with what we know from other sources about the [[Timeline|Star Control Timeline]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Slylandro]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Rainbow_World&amp;diff=34336</id>
		<title>Rainbow World</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Rainbow_World&amp;diff=34336"/>
		<updated>2019-03-19T11:26:35Z</updated>

		<summary type="html">&lt;p&gt;TienShan0: Typo corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rainbow world from orbit.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Rainbow Worlds&#039;&#039;&#039; are &amp;quot;worlds whose radiant energies defy all scanners producing a rainbow-like image&amp;quot;. When seen from space they appear yellow. There are 10 of them in the area of space in which [[Star Control II]] takes place. Each one is the first planet orbiting a star. When seen from [[HyperSpace]], these stars lie on two lines intersecting at [[Groombridge]]. It is believed that the arrow-like pattern they form is supposed to point the direction of the [[Precursor]] departure.{{ref|1}} {{ref|2}}&lt;br /&gt;
&lt;br /&gt;
The Spathi mention a Precursor text referring to what they translated as &amp;quot;10 artificial &#039;waste disposal sites&#039;&amp;quot;. Similarly, the [[Slylandro]] [[Joyous Lifting]] remembers that the &amp;quot;Shaggy Ones&amp;quot; (the Precursors) either discovered or assembled a set of 10 worlds and organized them in some pattern. He describes the location of two such worlds. The [[Thraddash]] likewise have discovered ancient text fragments which describe &amp;quot;Precursor Dumps&amp;quot; and state that the &amp;quot;dumps are in some kind of pattern&amp;quot;. It is generally assumed that these are all references to the rainbow worlds. &lt;br /&gt;
&lt;br /&gt;
Rainbow Worlds are rich in already-processed radioactives, but more importantly, the [[Melnorme]] give 500 [[credits]] for the whereabouts of each newly discovered world. It is sufficient to orbit the planet for its location to be registered in a ship&#039;s log; no scan of any kind is required.&lt;br /&gt;
&lt;br /&gt;
==Table of Rainbow World locations==&lt;br /&gt;
{|border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
!World!!Star Location!!Referred to by&lt;br /&gt;
|-&lt;br /&gt;
|Beta Pegasi I     ||039.5 : 745.8||[[Slylandro]]&lt;br /&gt;
|-&lt;br /&gt;
|Epsilon Draconis I||283.6 : 785.7||[[Thraddash]]&lt;br /&gt;
|-&lt;br /&gt;
|Epsilon Lipi I    ||543.7 : 827.0||&lt;br /&gt;
|-&lt;br /&gt;
|Beta Leporis I    ||766.6 : 866.6||[[Supox]]&lt;br /&gt;
|-&lt;br /&gt;
|Gamma Aquarii I   ||853.4 : 879.7||&lt;br /&gt;
|-&lt;br /&gt;
|Groombridge I     ||996.0 : 904.2||[[Slylandro]]&lt;br /&gt;
|-&lt;br /&gt;
|Alpha Andromedae I||862.5 : 700.0||&lt;br /&gt;
|-&lt;br /&gt;
|Gamma Reticuli I  ||741.6 : 508.3||&lt;br /&gt;
|-&lt;br /&gt;
|Gamma Kepler I    ||602.0 : 297.9||&lt;br /&gt;
|-&lt;br /&gt;
|Zeta Sextantis I  ||468.1 : 091.6||[[Tanaka]]/[[Katana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pattern in HyperSpace===&lt;br /&gt;
[[Image:Rainbow worlds.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}{{PaulMail}}&lt;br /&gt;
::the arrow points the direction of the Precursor Migration -- and the supposed direction for the sequel to follow.&lt;br /&gt;
{{note|2}}&#039;&#039;From the dialog at the [[Slylandro]] [[Source|homeworld]]:&#039;&#039;&lt;br /&gt;
::&amp;quot;We were told the planets were... again this is confusing... organized (?) in some pattern which in some way alluded to the Shaggy Ones&#039; ultimate fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Planet Types]]&lt;br /&gt;
[[Category:Precursor Technology]]&lt;/div&gt;</summary>
		<author><name>TienShan0</name></author>
	</entry>
</feed>