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	<title>Ultronomicon - User contributions [en]</title>
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	<updated>2026-08-24T18:42:31Z</updated>
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	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters&amp;diff=12498</id>
		<title>The Ur-Quan Masters</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters&amp;diff=12498"/>
		<updated>2006-03-10T22:49:47Z</updated>

		<summary type="html">&lt;p&gt;Wikiroot: Reverted edit of Pbwlbs, changed back to last version by Luminar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[http://sc2.sourceforge.net/ The Ur-Quan Masters]&#039;&#039;&#039;, sometimes referred to as UQM, is a port of [[Star Control II]] for modern personal computers and operating systems from the original [[3DO]] source code released to the fan community by [[Toys For Bob]] in August 2002.&lt;br /&gt;
&lt;br /&gt;
More information can be found in [[The Ur-Quan Masters Project FAQ]].&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Wikiroot</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Masters_Universe&amp;diff=12497</id>
		<title>Ur-Quan Masters Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Ur-Quan_Masters_Universe&amp;diff=12497"/>
		<updated>2006-03-10T22:49:44Z</updated>

		<summary type="html">&lt;p&gt;Wikiroot: Reverted edit of Qojltq, changed back to last version by Luminar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
*[[List of Characters]]&lt;br /&gt;
*[[List of Races]]&lt;br /&gt;
*[[List of Ships]]&lt;br /&gt;
*[[List of Homeworlds]]&lt;br /&gt;
*[[List of Alien Artifacts]]&lt;br /&gt;
*[[List of Flagship Modules]]&lt;br /&gt;
*[[List of star types]], [[List of planet types]], [[List of mineral types]], [[List of bio types]]&lt;br /&gt;
*[[Sentient Milieu]], [[Alliance of Free Stars]], [[Ur-Quan Hierarchy]]&lt;br /&gt;
*[[Timeline]]&lt;br /&gt;
*[[First War]], [[Second War]]&lt;br /&gt;
*[[TrueSpace]], [[HyperSpace]], [[QuasiSpace]]&lt;br /&gt;
*Interesting [[Star Control II facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Wikiroot</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_Gameplay_FAQ&amp;diff=12496</id>
		<title>Star Control II Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control_II_Gameplay_FAQ&amp;diff=12496"/>
		<updated>2006-03-10T22:49:42Z</updated>

		<summary type="html">&lt;p&gt;Wikiroot: Reverted edit of Bakpxh, changed back to last version by Luminar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the list of frequently asked questions (with answers) regarding the actual game of [[The Ur-Quan Masters]]. For technical questions or questions about the The Ur-Quan Masters project, check [[List of FAQs|our other FAQs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any further questions, you can ask them on [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl?board=Gendiscuss the general discussion board].&lt;br /&gt;
&lt;br /&gt;
If you think you have found a bug, please report it in [http://uqm.stack.nl/cgi-bin/bugs/ the Bugzilla database].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Full Game==&lt;br /&gt;
&lt;br /&gt;
===Is there a time limit to the game?===&lt;br /&gt;
Yes. In the PC version of [[Star Control II]] the [[Melnorme]] volunteer some information about this. As there is no spoken text for this in the 3DO version, it is also missing from [[The Ur-Quan Masters]].&lt;br /&gt;
:How nice to see you again, Captain. &lt;br /&gt;
:Before we go on, I have a small announcement. &lt;br /&gt;
:As you may know, in our travels throughout the galaxy &lt;br /&gt;
:we Melnorme have found many strange and interesting alien artifacts. &lt;br /&gt;
:One of these devices is the [[MetaChron]], a kind of trans-time alarm system. &lt;br /&gt;
:In a nutshell, it warns me of future dangers by predicting its own demise &lt;br /&gt;
:which is most likely linked to my own well being, since I keep it under my pillow. &lt;br /&gt;
:The unit is a small pyramid and, when all is well, white in color. &lt;br /&gt;
:But if we are proceeding along a timeline which will eventually result in the destruction of the MetaChron &lt;br /&gt;
:the unit slowly darkens. Presumably, it will be destroyed at the same time as it turns completely black. &lt;br /&gt;
:When we first entered this region of space, the MetaChron was white. &lt;br /&gt;
:Now it is light gray. &lt;br /&gt;
:At its present rate of change, something will destroy the MetaChron &lt;br /&gt;
:in the early part of the year 2159. &lt;br /&gt;
:In order to avoid this unpleasantness, we may be leaving just before this time &lt;br /&gt;
:so if you have business you wish to conduct with us &lt;br /&gt;
:I suggest you do so before January 2159, or February at the latest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Is there a printable starmap available?===&lt;br /&gt;
[[Pages of Now and Forever]] has a collection of Star Control maps. The maps in the &amp;quot;Manuals&amp;quot; box on the [http://www.classicgaming.com/starcontrol/files/sc2.shtml files page] are the maps that came with various releases of [[Star Control II]]. They show the constellations as well as the spheres of influence of the races as they were known in the year 2133 (just before the humans were defeated by the Ur-Quan).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combat in the full game goes much too fast===&lt;br /&gt;
You probably have Cyborg mode turned on. This means the computer is actually fighting your battles for you. You can turn it off in the &#039;&#039;Settings&#039;&#039; submenu of the &#039;&#039;Options&#039;&#039; menu.&lt;br /&gt;
&lt;br /&gt;
That said, [[Star Control 1]] on some platforms had a significantly slower melee than [[Star Control II]] (and hence [[The Ur-Quan Masters]]). Playing UQM may take a bit of getting used to if you grew up with those slower games.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
===How do I defeat ship x with ship y?===&lt;br /&gt;
Look at the [[List of Ships]] for information on the specific ships. There are also a number of external web sites which provide combat information:&lt;br /&gt;
*http://ledmeister.com/supmeler.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t tell the [[Mycon]] to go to Organon===&lt;br /&gt;
You are actually asking on the wrong planet. There is a remark by the Mycon on Beta Brahe in the PC version of [[Star Control II]] which clarified this, but as no speech was recorded for it for the 3DO, it is also missing from [[The Ur-Quan Masters]].&lt;br /&gt;
The missing text goes as follows:&lt;br /&gt;
:This is a special place&lt;br /&gt;
:filled with [[Juffo-Wup]].&lt;br /&gt;
:But it is not the source.&lt;br /&gt;
:Juffo-Wup springs forth from 629.1, 220.8.&lt;br /&gt;
:We must not allow this place to be soiled by the [[Non]].&lt;br /&gt;
And when you mention Organon to them:&lt;br /&gt;
:We do not interpret the will of Juffo-Wup.&lt;br /&gt;
:Only the source is so empowered.&lt;br /&gt;
:Until instructed otherwise, Juffo-Wup requires that we remain here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other questions==&lt;br /&gt;
&lt;br /&gt;
===I have some other question===&lt;br /&gt;
The [http://uqm.stack.nl/cgi-bin/yabb/YaBB.pl The Ur-Quan Masters Forum] is a good place to ask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQs]]&lt;/div&gt;</summary>
		<author><name>Wikiroot</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=HyperSpace&amp;diff=12495</id>
		<title>HyperSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=HyperSpace&amp;diff=12495"/>
		<updated>2006-03-10T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Wikiroot: Reverted edit of Sbmgpj, changed back to last version by Luminar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dubious}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SC2_HyperSpace_Screenshot.png|thumb|The Flagship navigating HyperSpace.]] &lt;br /&gt;
&#039;&#039;&#039;HyperSpace&#039;&#039;&#039; is a &amp;quot;higher dimension&amp;quot; or set of dimensions that forms an alternate space-time adjacent to [[TrueSpace]]. Modern technology has allowed spacefaring civilizations to use HyperSpace as a medium for communication (Hyperwave) and transport (Hyperdrive). HyperSpace (literally meaning &amp;quot;above space&amp;quot; in English) was the first non-TrueSpace dimension to be discovered, and after the work of the [[Androsynth]] and the discovery  of [[QuasiSpace]] by the [[Alliance]] is now known to be only one of many such dimensions.&lt;br /&gt;
&lt;br /&gt;
==Physics==&lt;br /&gt;
The most striking feature of HyperSpace is the different properties electromagnetic radiation has within it; HyperSpace&#039;s different physical constants cause the speed of light to be much greater than the speed of light in TrueSpace. Observers in HyperSpace thus perceive electromagnetic radiation as &amp;quot;red-shifted&amp;quot;, as the increased speed of propagation of light waves causes their wavelengths to become longer. Beyond this oddity, the physical laws in HyperSpace are similar enough to those in TrueSpace to allow vessels and their passengers safe passage. However, some humans entering HyperSpace have encountered intense feelings of disorientation and discomfort, effects of HyperSpace&#039;s unique attributes.&lt;br /&gt;
&lt;br /&gt;
While most of HyperSpace is cast in a blood red light, there are some regions that don&#039;t appear red. The majority of these regions are strong TrueSpace [[gravity well]]s, which under certain conditions create transdimensional vortices into HyperSpace. These vortices are regions of overlap with TrueSpace, creating natural exit points from HyperSpace to TrueSpace. There is also a constant display of bright explosions and bursts of light in HyperSpace. Though the nature of these energetic (but harmless) events is unknown, they are theorized to be manifestations of objects moving quickly through HyperSpace into adjacent dimensions.{{ref|1}} Similar events have been observed in QuasiSpace.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Hyperdrive ships operate by generating hyperdrive warp fields, allowing ships to &amp;quot;push up&amp;quot; or &amp;quot;translate&amp;quot; into HyperSpace. This may be similar to the focused [[Dimensional Fatigue|dimensional fatigue]] beams used to access QuasiSpace. The independent development of Hyperdrive technology has been a near universal among modern civilizations, all of whom (with a few exceptions, like [[Humans]]) discovered Hyperdrive soon after achieving nuclear-level energy generation techniques. This is usually preceded by Hyperwave, a simpler process that involves transmitting information at seemingly superluminal speed via HyperSpace.&lt;br /&gt;
&lt;br /&gt;
While a Hyperdrive field allows TrueSpace vessels to travel through HyperSpace, the slightly different laws of physics within HyperSpace however impose a constant drag force on a vessel, forcing Hyperdrive ships to constantly thrust and expend fuel in order to make headway. Similar to TrueSpace gravity wells, a ship contained in Hyperdrive fields creates a shadow, or &amp;quot;spoor,&amp;quot; in HyperSpace that indicates its presence visually but also masks the identity of the ship. When the Hyperdrive fields of different ships collide, the fields interfere with each other, causing them to dissipate and return their contents to TrueSpace. Any interaction with a Hyperdrive field and a natural gravitational intrusion into Hyperspace has the same effect; thus, large local gravity sources prevent the formation of stable Hyperdrive fields (hence the impossibility of &amp;quot;pushing up&amp;quot; within a star system). This property of Hyperdrive is an important consideration in HyperSpatial manuevers and is the main difficulty in using Hyperdrive to escape pursuit. &lt;br /&gt;
&lt;br /&gt;
==Astrometry==&lt;br /&gt;
The distance between any two stars in HyperSpace tends to be astoundingly shorter than in TrueSpace; the apparent travel time of voyages of thousands of light-years in TrueSpace is reduced to a matter of weeks from the reference frame of a HyperSpatial traveler. However, the correspondence between points in HyperSpace and TrueSpace may not be one-to-one and certainly does not preserve the geometric orientation of their TrueSpace relationships. Not all stars generate TrueSpace intrusions into HyperSpace, and, although all local HyperSpace gravity wells are clustered in a single galaxy that appears to be an analogue of the local TrueSpace galaxy (called the [[Milky Way galaxy|Milky Way Galaxy]] by [[Humans]]), the spatial relationship between the Hyperspatial locations of stars is often greatly distorted from their TrueSpace locations. Additionally when two hostile vessels encounter and force re-entry into TrueSpace, the ensuing combat invariably takes place near some rogue planetary body. This may be because HyperSpace closely clusters about gravitational sources in TrueSpace, such that all points in HyperSpace correspond to some point near a TrueSpace gravitational source. &lt;br /&gt;
&lt;br /&gt;
In mapping HyperSpace, [[Chenjesu]] astronomers have divided stars located in HyperSpace into groups or constellations, which Humans have freely named after notable stars and constellations from TrueSpace astronomy, even though most of these stars (whose TrueSpace labels are mostly just numbers) bear no relation to the TrueSpace stars for which they are named. This is rarely a problem, since the advent of HyperSpatial travel in Human civilization has reduced TrueSpace astronomy to primarily an academic concern (as no TrueSpace-based method of communication across the stars is commonly used or even possible). Constellations are grouped together in relatively dense concentrations with sparser concentrations of stars in between, similar to TrueSpace stellar groups. The Chenjesu standard coordinate system maps a certain set of groups of constellations that have been well-mapped and explored by their scientists; this map defines the safely traversable bounds of &amp;quot;known space&amp;quot; for most races. No races native to this region have had the resources to extend the boundaries of Chenjesu maps very far; only such races as the [[Ur-Quan]] or [[Melnorme]] are known to have extensively traveled and explored the galaxy outside the Chenjesu starmap.&lt;br /&gt;
&lt;br /&gt;
The speed of light being much higher in HyperSpace than TrueSpace, no ship, even traveling at what would be superluminal speeds in TrueSpace, has ever experienced relativistic effects. Travel at TrueSpace-superluminal velocities is common in HyperSpace. Even vessels only capable of subluminal speeds, when equipped with Hyperdrive, can be practically used for short-distance HyperSpace travel as evidenced by the [[Syreen]] migration from [[Syra]] and the [[Androsynth]] exodus from [[Earth]]. HyperSpace forms a type of common, inertial reference frame for all known civilizations; since all communication and transport occurs through HyperSpace, this single frame is sufficient.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Star Control Music#HyperSpace|HyperSpace music]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{note|1}}&#039;&#039;[[Star Control II]] Manual, pp. 34&lt;br /&gt;
 &lt;br /&gt;
[[Category: Dimensions]]&lt;/div&gt;</summary>
		<author><name>Wikiroot</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Star_Control&amp;diff=12494</id>
		<title>Star Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Star_Control&amp;diff=12494"/>
		<updated>2006-03-10T22:49:37Z</updated>

		<summary type="html">&lt;p&gt;Wikiroot: Reverted edit of Bkznax, changed back to last version by Luminar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Star Control I Title Screen.png|thumb|right|Star Control title screen for the IBM PC.]]&lt;br /&gt;
:&#039;&#039;This article is about the Star Control game. For information on the Star Control organization, see [[Star Control (Organization)]].&lt;br /&gt;
&#039;&#039;&#039;Star Control: Famous Battles of the Ur-Quan Conflict Volume IV&#039;&#039;&#039; was developed by [[Fred Ford]] and [[Paul Reiche III]] and released for the PC in 1990 by [[Accolade]]. A port for the Sega Genesis was released by Ballistic the following year.&lt;br /&gt;
&lt;br /&gt;
Game play is a mixture of action and strategy. Players control fleets of ships and maneuver them about a star map, mining, colonizing, and fortifying planets while building up a fleet. When two (or more) enemy ships meet in orbit around a planet, they engage in a one-on-one dogfight to the death. This aspect of the game draws its inspiration from [http://en.wikipedia.org/wiki/Spacewar SPACEWAR!] (written for the PDP-1).&lt;br /&gt;
&lt;br /&gt;
Two things set Star Control apart from various other SPACEWAR! &#039;clones&#039; - the aspect of strategy and the diversity of the ships (leading to higher quality game play). Each ship has a unique weapon and special ability, as well as varied stats that affect its performance in combat directly. Players must learn the strengths and weaknesses of each vessel and how to cope with them.&lt;br /&gt;
&lt;br /&gt;
The game consisted of two sides: The [[Alliance of Free Stars]], the good guys, and the [[Ur-Quan Hierarchy]], the bad guys.&lt;br /&gt;
&lt;br /&gt;
Listed here in the order they appear in the game are the Alliance races, their ships and their ship&#039;s value (in Starbucks):&lt;br /&gt;
{|&lt;br /&gt;
!Alliance Race || Ship || Starbucks&lt;br /&gt;
|-&lt;br /&gt;
|[[Chenjesu]] || [[Broodhome]]||26&lt;br /&gt;
|-&lt;br /&gt;
|[[Yehat]] || [[Terminator]]||23&lt;br /&gt;
|-&lt;br /&gt;
|[[Mmrnmhrm]] || [[X-form]]||19&lt;br /&gt;
|-&lt;br /&gt;
|[[Arilou|Ariloulaleelay]] || [[Skiff]]||16&lt;br /&gt;
|-&lt;br /&gt;
|[[Syreen]] || [[Penetrator]]||12&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthling]] || [[Cruiser]]||9&lt;br /&gt;
|-&lt;br /&gt;
|[[Shofixti]] || [[Scout]]||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Listed here in the order they appear in the game are the Hierarchy races and their ships:&lt;br /&gt;
{|&lt;br /&gt;
!Hierarchy Race || Ship || Starbucks&lt;br /&gt;
|-&lt;br /&gt;
|[[Ur-Quan]] || [[Dreadnought]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Mycon]] || [[Podship]] || 23&lt;br /&gt;
|-&lt;br /&gt;
|[[Spathi]] || [[Eluder|Discriminator]] || 18&lt;br /&gt;
|-&lt;br /&gt;
|[[Androsynth]] || [[Guardian]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[VUX]] || [[Intruder]] || 12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ilwrath]] || [[Avenger]] || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Umgah]] || [[Drone]] || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown here, the Earthlings were not the most powerful, nor the center of the game.  They were just one of many races.  Their Cruiser vessel, though deadly in the right hands, was slow and third to last in sheer value.&lt;br /&gt;
&lt;br /&gt;
Star Control laid the foundations for [[Star Control II]], a masterpiece of space exploration, combat, and diplomacy.&lt;br /&gt;
&lt;br /&gt;
Star Control and [[Star Control II]] are full of [[Influences and References|nods, influences, and references]] to other science fiction (and some non-scifi) sources.&lt;br /&gt;
&lt;br /&gt;
[[Category:About the Star Control series]]&lt;/div&gt;</summary>
		<author><name>Wikiroot</name></author>
	</entry>
	<entry>
		<id>https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12493</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.uqm.stack.nl/index.php?title=Talk:Main_Page&amp;diff=12493"/>
		<updated>2006-03-10T22:49:32Z</updated>

		<summary type="html">&lt;p&gt;Wikiroot: Reverted edit of Tybvgb, changed back to last version by Fadookie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This warning isn&#039;t really the &amp;quot;first&amp;quot;, &amp;quot;last&amp;quot;, nor &amp;quot;only&amp;quot; spoiler warning. -- [[User:Svdb|SvdB]] 13:24, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
Then call it The Spoiler Warning of Now and Forever.  If you really think it&#039;s over the top, you can tone it down, but I think it gets the point accross well. [[User:Mmrnmhrm|Mmrnmhrm]] 17:30, 27 Oct 2004 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is the status of the data on this page? Can it all be copied over the main wikipedia due to being free license or is it different to normal wikipedia?&lt;br /&gt;
&lt;br /&gt;
==Spam==&lt;br /&gt;
&lt;br /&gt;
As long as the spam is looking to delete the bottom-most section, it might as well be a one that&#039;s not so important.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not that important actually. There&#039;s already a link to the copyright page on the bottom of every page here.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 11:12, 28 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I daresay the spam has developed to a more malicious and overwhelming level rather than just petty and annoying. How long has this crap been going on for, and is there any way we can actually prevent or protect against spam before it actually happens, because otherwise all of the work on this wiki is going to be counter-vandalism. I feel kind of bad myself for choking up the change log with pseudo-reversions rather than actual article work. -[[User:Luminar|Luminar]] 16:58, 9 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::Perhaps we can implement a bot-defense system such as a captcha (prompting users to type in a random word that appears in an image) on either a per-registration, per-login, or per-post basis. Per-post would be the most effective, but it might be a hindrance to actual contributors.&lt;br /&gt;
::I think the newer versions of mediawiki come with a captcha option... it&#039;s certainly worth a try. -[[User:Fadookie|Fadookie]] 07:56, 10 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone know games with contol as Star Control?&lt;br /&gt;
Also looking for new idea about game-design new ship...&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
I suggest putting links to the other SC2-related websites on the mainpage, e.g.&lt;br /&gt;
Forum http://uqm.stack.nl/forum, sf.net, bug-report-page, etc.&lt;br /&gt;
-[[User:HaJo|HaJo]] 22 February 2006 (CET)&lt;br /&gt;
:Well, there is already a wikilink to the [[Links]] page down in the lower left. --[[User:Fyzixfighter|Fyzixfighter]] 01:47, 23 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perhaps this page should be protected since it sees a lot of vandalism?&lt;br /&gt;
--[[User:Luminar|Luminar]] 21:53, 24 February 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:That wouldn&#039;t help. They&#039;d just pick another page. This way at least it&#039;s easy to see, and it&#039;s better that this page is spammed than some article page.&lt;br /&gt;
:&amp;amp;mdash; [[User:Svdb|SvdB]] 05:43, 25 February 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Wikiroot</name></author>
	</entry>
</feed>