https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=211.26.226.198&feedformat=atomUltronomicon - User contributions [en]2024-03-28T21:31:58ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Auto-Tracking_System&diff=22360Auto-Tracking System2008-11-03T17:31:22Z<p>211.26.226.198: RaceDescPtr->characteristics.weapon_energy_cost += num_trackers * 3;</p>
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<div>[[Image:Tracking_system_module.png|right]]<br />
The '''Auto-Tracking System''' ''(or ATS)'' costs 5000 [[Resource units|RU]] to build, and it allows the [[Ion-Bolt Gun]], [[Fusion Blaster (module)|Fusion Blaster]], and [[Hellbore Cannon]] shots to home in on the enemy ship. More of these on the ship means better homing capabilities, but any more than three will do no good. Like the weapons, the ATS also draws power from the main battery (3 battery units per ATS module per shot). The technology for the ATS must be bought from the [[Melnorme]]. <br />
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One useful trick is to mount Hellbore Cannons in the forward and spread positions and carry three Auto-Tracking modules - fired at the right distance, all three shots will hit the target, inflicting an incredible amount of damage, enough to kill many ships in one shot.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=Point-Defense_Laser&diff=22359Point-Defense Laser2008-11-03T17:27:01Z<p>211.26.226.198: </p>
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<div>{{ModuleBox|name=Point-Defense Laser|image=Point_defense_module.png|rucost=4000}}<br />
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A '''Point-Defense Laser''' is a module available for [[The Flagship]]. It is weak and has very short range, but targets automatically and fires quickly. Adding multiple Point-Defence Laser modules improves its performance. However, any more than eight will do no good.<br />
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When a ship has some form of point defense, a computer-controlled [[Orz]] [[Nemesis]] will not launch marines, and a computer-controlled [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] will not launch fighters.<br />
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Each point defence laser does a damage of 1 and uses 1 unit of energy.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=Hellbore_Cannon&diff=22358Hellbore Cannon2008-11-03T17:25:24Z<p>211.26.226.198: </p>
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<div>[[Image:Hellbore_cannon_module.png|right]] <br />
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When it comes to powerful weapons, the first thought of many starfarers is the [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]]'s Plasma fusion cannon, but the '''Hellbore Cannon''' does just as much damage. It is unclear whether the [[Melnorme]] developed this weapon or if it is of [[Precursor]] origin. Either way, it is the most powerful weapon module available for [[The Captain]]'s Precursor [[The Flagship|Flagship]] &mdash; it does fifty percent more damage than the [[Fusion Blaster (module)|Fusion Blaster]] module, and just seven shots can take down a Dreadnought or a [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]].<br />
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It can be made at a cost of 6000 [[Resource units|RU]], and the technology must be purchased from the Melnorme. Be warned, however, that it takes a massive amount of energy to fire (6 energy units per gun), and without enough [[Combat Dynamo]]s and [[Shiva Furnace]]s, The Flagship will be left defenseless while it waits for enough energy to recharge.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=Fusion_Blaster_(module)&diff=22357Fusion Blaster (module)2008-11-03T17:25:03Z<p>211.26.226.198: </p>
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<div>[[Image:Fusion_blaster_module.png|right]]<br />
The '''Fusion Blaster''' is a weapons module for [[The Flagship]], the technology which must first be purchased from the [[Melnorme]] traders.<br />
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It inflicts 4 points of damage per shot &mdash; an improvement on the standard [[Ion-Bolt Gun]] &mdash; with an increase of energy usage to 4 energy units per shot.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=Ion-Bolt_Gun&diff=22356Ion-Bolt Gun2008-11-03T17:24:43Z<p>211.26.226.198: </p>
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<div>{{ModuleBox|name=Ion-Bolt Gun|image=Ion_bolt_module.png|rucost=2000}}<br />
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The '''Ion-Bolt Gun''' is the default weapon module immediately available to [[The Captain]] at the [[Earth]] [[starbase]].<br />
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It inflicts 2 points of damage per shot and takes 2 units of energy to fire for each gun.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=Ion-Bolt_Gun&diff=22355Ion-Bolt Gun2008-11-03T17:10:51Z<p>211.26.226.198: </p>
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<div>{{ModuleBox|name=Ion-Bolt Gun|image=Ion_bolt_module.png|rucost=2000}}<br />
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The '''Ion-Bolt Gun''' is the default weapon module immediately available to [[The Captain]] at the [[Earth]] [[starbase]].<br />
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It inflicts 2 points of damage per shot and takes 3 units of energy to fire for each gun.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=Fusion_Blaster_(module)&diff=22354Fusion Blaster (module)2008-11-03T17:08:40Z<p>211.26.226.198: </p>
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<div>[[Image:Fusion_blaster_module.png|right]]<br />
The '''Fusion Blaster''' is a weapons module for [[The Flagship]], the technology which must first be purchased from the [[Melnorme]] traders.<br />
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It inflicts 4 points of damage per shot &mdash; an improvement on the standard [[Ion-Bolt Gun]] &mdash; with no increase in energy usage.<br />
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[[Category:Flagship Modules]]</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=User:211.26.226.198&diff=22353User:211.26.226.1982008-11-03T15:36:03Z<p>211.26.226.198: New page: Add some crap here about this IP address</p>
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<div>Add some crap here about this IP address</div>211.26.226.198https://wiki.uqm.stack.nl/index.php?title=User_talk:211.26.226.198&diff=22352User talk:211.26.226.1982008-11-03T15:35:24Z<p>211.26.226.198: New page: Add some text</p>
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<div>Add some text</div>211.26.226.198