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<div>delbocac<br />
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[[Image:Druuge_Mauler_Icon.png|right]] <br />
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The [[Druuge]] '''Mauler''' is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.<br />
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==Navigation==<br />
The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by [[gravity well]]s. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds.<br />
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==Armament==<br />
===Primary===<br />
The Mauler is equipped with &mdash; or more accurately, '''is''' &mdash; a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by its relatively high power usage, and the dynamos on Mauler ships, which can only be described as "pathetic".<br />
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===Secondary===<br />
To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the [[Chmmr]] [[Avatar]] where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatarâs Tractor-and-Laser tactic, pummeling it to dust. Other than that, it is recommended that captains be as frugal as possible with their crew. <br />
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== Tactical Overview ==<br />
The Mauler is the sniper rifle of Star Control ships -- Proper aiming and conservation of fire are required to use it effectively. It has distinct advantages versus certain ships, and it can be hard to hit when it is flying at super-high speeds due to the recoil, but otherwise it is very vulnerable.<br />
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Strong against: Chmmr Avatar, as noted above. The Mauler captain must be wary, however: while the strong recoil of the cannon can carry the Mauler far from the Avatar's effective range, a canny Avatar pilot will accelerate in the opposite direction and "wrap the screen". The Mauler must be ready to reorient and fire at a moment's notice in order to change course, or momentum can carry the Mauler straight into the certain death of the Avatar's laser. [[Shofixti]] [[Scout]] - The high-recoil would allow the Mauler to stay out of the Glory Deviceâs range and it only needs one hit to destroy the scout. The [[Ilwrath]] [[Avenger]] will have a hard time against it too. Its projectiles will sail right through an [[Umgah]] [[Drone]]'s antimatter cone, which allows you to attack them with almost complete impunity. The [[X-Form]] is hard to hit, but can't hit the Mauler either in either form - the Mauler has only to sit back and fire away, and its recoil will carry it out of range. The [[VUX]] [[Intruder]]'s limpets as well are too slow to catch up with a speeding Mauler, and the [[Intruder]] is too slow to dodge the Mauler's shots.<br />
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Tenuous against: The [[Ur-Quan Kzer-Za|Ur-Quan]] [[Drea<br />
1000<br />
dnought]]'s fighters can peck a Mauler to death if it slows down for too long, as can the [[Orz]] [[Nemesis]]â marines. The [[Chenjesu]] [[Broodhome]] DOGIs are particularly crippling, but again, only if allowed to catch up with the Mauler. The key is to not use the thruster (which actually slows the ship down) and to keep firing the cannon whenever the ship is forced to slow down. The [[Earthling]] [[Cruiser]]'s missiles will wipe out a Mauler easily if it ever slows down, but their guidance system makes them all but useless when the Mauler is moving at extreme speeds. For all these ships, half the danger is the chance of running into an unexpected planet, rather than the actual enemy ship.<br />
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Weak Against: The [[Mycon]] [[Podship]] won't let a Mauler get a good shot at it without heavy losses, and even once a shot lands, the Mauler has to continue shooting or the Podship will just regenerate all its crew. The [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]]âs spinning blades are very dangerous for a Mauler flying wildly out of control, and will easily catch the ship if it slows down. The [[Arilou]] [[Skiff]] can be killed in one hit but is nigh-impossible to hit; the [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] are nigh-impossible to hit AND must be hit multiple times in order to defeat them. The [[Utwig]] [[Jugger]]'s shields are impossible for the Mauler to bypass, such that it considers the Mauler a "portable refueling platform".<br />
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{{ShipBox|image=Mauler_icon.png|link=mauler|race=[[Druuge]]|crew=14|value=17|batt=32|regen=0.02|primary=High-recoil cannon|prim-cost=1|prim-rate=0|secondary=Convert crew to energy|sec-cost=1 crew generates 16|sec-rate=30|speed=20|turn=0.2|accel=1|mass=5}}<br />
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[[Category:Ships]]<br />
[[Category:Druuge]]</div>220.180.245.12https://wiki.uqm.stack.nl/index.php?title=Chenjesu&diff=20434Chenjesu2007-11-29T11:21:45Z<p>220.180.245.12: </p>
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<div>nodara<br />
{{RaceBox|name=Chenjesu|image=ChenjesuCaptain_Portrait.png|caption=The crystalline Chenjesu.|homeworld=[[Procyon II]]|coordinates=074.2 : 226.8|organizations=[[Alliance of Free Stars]]|ship=[[Broodhome]]}}<br />
The '''Chenjesu''' are a race of silicon-based, crystalline beings that are native to the [[List of planet types#Sapphire|Sapphire World]] of [[Procyon II]]. Possessing vast intellects and advanced technology, they were the ''de facto'' leaders of the [[Alliance of Free Stars]].<br />
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==Physiology and culture==<br />
Unlike most other sentients, the crystalline Chenjesu are photo/chemovores existing on electric energy and have neither natural predators nor need for prey. Another distinguishing feature is the electromagnetic energy fields that they naturally produce, which create the characteristic Chenjesu crackling noise from minor corona discharges. However, when experiencing strong emotions, Chenjesu have been known to cause visible and audible electrical breakdowns in air, which often interfere with nearby electronics.{{ref|1}} Along with these innate electric fields, the Chenjesu can produce sustained, controlled electrical discharges.{{ref|2}} They also have highly sensitive, natural [[HyperWave]] receptors and transmitters, which gave them the first inkling of the [[Ur-Quan Kzer-Za|Ur-Quan]] invasion. While silicon-based, they are not at all like the [[Taalo]] &mdash; Chenjesu are crystalline rather than rock-like. <br />
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Due to their unique niche in their native ecosystem, they are naturally non-hostile, preferring instead to engage their vast intellects in philosophical discussions and other pursuits of knowledge. Their culture's greatest achievement, a philosophical text, is ''The Book of Bzzbezzu Kzaaz''. Avid explorers, their star charts of [[HyperSpace]] are the standard for [[Alliance of Free Stars|Alliance]] races.<br />
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Their technology is electrical and crystalline in nature, similar to their own physiology. Images of the Chenjesu captains during the [[Great Crucible of Sentience]] imply that they interface with their equipment through creating controlled electrical discharges. Their starship, the [[Broodhome]], possessed more raw power (and raw material) than any other Alliance ship, even if, in general, it was not the most effective in combat. Some of their technology bears similarities to late [[Precursor]] technology (namely the [[Utwig Bomb]]).<br />
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Their rare physiology, advanced sentience and peculiar evolutionary path leads some to speculate that they are the product of an ancient, peaceful culture. An alternate explanation is that they are mostly software, interacting with their environment through some kind of field manipulation mechanism.{{ref|3}}<br />
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==History and relations with other races==<br />
The Chenjesu are one of the oldest of the space-faring races, and so have had interactions with a number of the other alien races in this region of the galaxy. A little less than a thousand years prior to the War, the Chenjesu established amicable relations with the nearby and recently arrived [[Mmrnmhrm]]. Part of this relationship was a defensive military alliance that later deflected an initial attack by the [[Ur-Quan Kzer-Za|Ur-Quan]] circa 2111. This alliance formed the basis of what became the Alliance of Free Stars.<br />
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The Chenjesu have also been knowledgeable about, if not in contact with other, more primitive races. For example, they were aware of the [[Umgah]] and the technologically-primitive [[Ilwrath]], and had occasional friendly encounters with the [[Spathi]] (<br />
1000<br />
while on missions of exploring the [[coreward]] regions) prior to these races being subjugated by the Ur-Quan. They also apparently had come into contact with the [[Zoq-Fot-Pik]] and the [[Pkunk]], though further relations appear to have been halted by the events of the [[Great Crucible of Sentience]]. The [[Yehat]] and [[Shofixti]] joined the Alliance sometime before 2115, but the extent of their contact with the Chenjesu leading up to this is unknown. Most notably, the Chenjesu were the first race to officially contact [[Human]]ity. <br />
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===The Process===<br />
After the [[Sa-Matra]] was deployed against them by the Ur-Quan, they and the Mmrnmhrm requested to be shielded together on the Chenjesu homeworld. The Ur-Quan permitted this, and once on the planet, the two races began a synthetic hybridization of their species, which they called "The Process". However, the Process was interrupted prematurely by [[The Captain]] using the [[Sun Device]], instead resulting in the hybrid race, the [[Chmmr]]. <br />
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The reasons for this are fairly clear for the Mmrnmhrm, as that race had lost the ability to reproduce on its own. The motivations of the Chenjesu are still unclear. The Chenjesu likely decided to undergo this transformation because they felt that their culture had become so advanced that it had stagnated entirely, and they hoped that the modification of their species into a trans-Chenjesu synthesis would reinvigorate their society.{{ref|4}} Their motivation also was an attempt to defeat the Ur-Quan. Were it not interrupted by The Captain (or the [[Ur-Quan Kohr-Ah|Kohr-Ah]] on their [[Death March]]), The Process would have created a race with technology powerful enough to single-handedly defeat the Ur-Quan and their [[Sa-Matra]] battleship. Even so, the Chmmr are still considered one of the most powerful races in this region of space.<br />
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==Known individuals==<br />
*[[Bzrrak Ktazzz]]<br />
*[[Tzzz-Tzer-Tzak]]<br />
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==Notes and references==<br />
{{note|1}}''[[Star Control]] Manual, pg. 4''<br />
{{note|2}}''Based on the animated image of a Chenjesu captain during melee''<br />
{{note|3}}{{IRC1998}}<br />
::<_Stilgar> <zenir> Q: how did the chmmr/taalo evolve.. especially to sentients?<br><br />
::<Fwiffo> Adaptation and evolution require the ability to change in response to the environment. The Taalo and Chenjesu must either be the product of a previous culture, or they must be mostly software with some kind of field maniulation [''sic''] ability.<br />
{{note|4}}''[[Role Playing Resource Guide]], pg. 23''<br />
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[[Category:Races]]<br />
[[Category:Chenjesu| ]]<br />
[[Category:Chmmr]]</div>220.180.245.12