https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=24.157.164.222&feedformat=atomUltronomicon - User contributions [en]2024-03-28T18:05:51ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Druuge&diff=6326Druuge2005-06-27T12:12:32Z<p>24.157.164.222: </p>
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<div>{{RaceBox|name=Druuge|image=DruugeComm.png|caption=Property of The Crimson Corporation|homeworld=Zeta Persei I|coordinates=946.9 : 280.6|organizations=The Crimson Corporation|ship=[[Mauler]]}}<br />
The '''Druuge''' are greedy, piggish humanoids, who reside around the Persei constellation. Their whole culture is an image of extreme capitalism, and all Druuge are the employees of a syndicate they call "The Crimson Corporation." The bosses of this gargantuan corporate empire are no less than the overlords of their whole civilization. However, leaders change very often, for backstabbings and assasinations are common amongst the power hungry Druuge. Indeed, To the Druuge such [[Human]] concepts like love, kindness, friendship and morality are totally alien and laughable.<br />
<br />
Life in the Crimson Corporation is typical: there are good times, when benefit packages and bonuses improve and bad times, when the corporation has to lay off some employees. Only, if you're out of job, you're out of luck. Because everything on Druuge worlds is corporation property, every ex-employee is instantly trespassing and guilty of stealing corporation property, like air and sunlight. The only suitable punishment in Druuge Laws for that is to feed the [[Furnace]].<br />
<br />
By their own words they are merchants, but a word "slave-trader" would suit them more. These silver-tongued devils always try to get alien captains to exchange their crew for them, for Fuel, "priceless Alien-artifacts" and [[Mauler]] starships. In these Trades The Druuge always cheat and lie to their heart's content, anything to maximize their profit, but if you get a "too-fair" a deal for your part, they might get hostile very fast.<br />
<br />
Druuge starship bridges are a disturbing sight to behold as even the captains are in slave cloths and bound to chains. The crew (especially the unfortunate exchanged alien crew) are used as a living cannon fodder in battle when the ship needs more energy. They are ruthlessly thrown into the furnace for a bit of extra man-power.<br />
<br />
The Druuge homeworld sells artifacts and their own ships ([[Mauler]]) in exchange for crew.<br />
<br />
The Druuge have a law stating that any unarmed and unescorted (no attack ships) skip, is suceptable to salvage. Meaning that if the Druuge encounter an unarmed and unescorted ship (e.g. yours), they will attack immediately.<br />
<br />
[[Category:Races]]</div>24.157.164.222https://wiki.uqm.stack.nl/index.php?title=Druuge&diff=5500Druuge2005-06-27T12:11:43Z<p>24.157.164.222: </p>
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<div>{{RaceBox|name=Druuge|image=DruugeComm.png|caption=Property of The Crimson Corporation|homeworld=Zeta Persei I|coordinates=946.9 : 280.6|organizations=The Crimson Corporation|ship=[[Mauler]]}}<br />
The '''Druuge''' are greedy, piggish humanoids, who reside around the Persei constellation. Their whole culture is an image of extreme capitalism, and all Druuge are the employees of a syndicate they call "The Crimson Corporation." The bosses of this gargantuan corporate empire are no less than the overlords of their whole civilization. However, leaders change very often, for backstabbings and assasinations are common amongst the power hungry Druuge. Indeed, To the Druuge such [[Human]] concepts like love, kindness, friendship and morality are totally alien and laughable.<br />
<br />
Life in the Crimson Corporation is typical: there are good times, when benefit packages and bonuses improve and bad times, when the corporation has to lay off some employees. Only, if you're out of job, you're out of luck. Because everything on Druuge worlds is corporation property, every ex-employee is instantly trespassing and guilty of stealing corporation property, like air and sunlight. The only suitable punishment in Druuge Laws for that is to feed the [[Furnace]].<br />
<br />
By their own words they are merchants, but a word "slave-trader" would suit them more. These silver-tongued devils always try to get alien captains to exchange their crew for them, for Fuel, "priceless Alien-artifacts" and [[Mauler]] starships. In these Trades The Druuge always cheat and lie to their heart's content, anything to maximize their profit, but if you get a "too-fair" a deal for your part, they might get hostile very fast.<br />
<br />
Druuge starship bridges are a disturbing sight to behold as even the captains are in slave cloths and bound to chains. The crew (especially the unfortunate exchanged alien crew) are used as a living cannon fodder in battle when the ship needs more energy. They are ruthlessly thrown into the furnace for a bit of extra man-power.<br />
<br />
The Druuge have a law stating that any unarmed and unescorted (no attack ships) skip, is suceptable to salvage. Meaning that if the Druuge encounter an unarmed and unescorted ship (e.g. yours), they will attack immediately.<br />
<br />
[[Category:Races]]</div>24.157.164.222https://wiki.uqm.stack.nl/index.php?title=Avenger&diff=6819Avenger2005-06-24T20:03:53Z<p>24.157.164.222: /* Tactical Overview */</p>
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<div>__NOTOC__<br />
[[Image:Star_control_i_ilwrath_avenger_databank.png|thumb|Starship Databank Entry]] <br />
The [[Ilwrath]] '''Avenger''' is a sinister looking ship. The only thing less comforting than seeing one is ''not'' seeing one. The Ilwrath delight in torturing their enemies and this shows in their ship design.<br />
<br />
==Navigation==<br />
The Avenger is about average in terms of speed and manuverability. They tend to skulk around and wait for an opportunity to strike. The best defense, the Ilwrath have found, is not to go through the effort of dodging, but to instead allow your enemy's weapons to miss entirely through the inferiority of their targeting systems and the incompetence of their Captains.<br />
<br />
==Armament==<br />
<br />
===Primary===<br />
The primary weapon for an Avenger is a short-range flamethrower known as the Hellfire Spout. The Avenger's quick recharge rate allows it to maintain a nearly constant stream of flame. Many a crew have been cooked alive (only to suffer an excruciating death immediately afterword when their ship explodes into space dust) by the sudden application of this deadly weapon.<br />
<br />
===Secondary===<br />
While not a weapon per se the Ilwrath Cloaking Field is the signature device associated to their race (immediately following, of course, the various implements of pain they use on their captives). Auto-tracking weapon systems (the [[Earthling]] [[Cruiser]] Point Defense, the [[Spathi]] [[Eluder]] B.U.T.T., the [[Arilou Lalee'lay]] [[Skiff]] laser) are useless against a cloaked Avenger, as are any subsidiary craft ([[Orz]] [[Nemesis]] Space Marines, [[Ur-Quan Kzer-Za]] [[Dreadnought]] Fighters), both of which will head back to their mothership immediately. However, the system is not perfect. A well trained Captain, through use of gravity mirroring (or perhaps by sensing the burning hate radiating from the Ilwrath vessel) can dumb-fire his weapon systems toward the empty spot in space where the Avenger ''should'' be and expect to find its all-too-solid silhouette. Also, when the Hellfire Spout is employed the ship returns to being visible. It is not clear if this is a limitation of the system or a means of psychological warfare; the starship [[melee]] equivalent of "boo!" One can hardly argue the impact on a crew's morale when an Avenger uncloaks on the ship's stern with Hellfire blazing.<br />
<br />
==Tactical Overview==<br />
One of the more remarkable aspects of this ship is that if the player fires while cloaked, the Avenger will un-cloak pointed directly at their opponent. However, the short range of its weaponry makes this of marginal usefulness.<br />
<br />
While cloaked, The [[Avatar]] tractor beam, [[Cruiser]] missiles, [[Dreadnought]] fighters, [[Marauder]] blades, and [[Nemesis]] space marines are unable to lock on or follow the Avenger.<br />
[[Category:Ships]]</div>24.157.164.222https://wiki.uqm.stack.nl/index.php?title=Avenger&diff=5468Avenger2005-06-24T20:03:16Z<p>24.157.164.222: /* Tactical Overview */</p>
<hr />
<div>__NOTOC__<br />
[[Image:Star_control_i_ilwrath_avenger_databank.png|thumb|Starship Databank Entry]] <br />
The [[Ilwrath]] '''Avenger''' is a sinister looking ship. The only thing less comforting than seeing one is ''not'' seeing one. The Ilwrath delight in torturing their enemies and this shows in their ship design.<br />
<br />
==Navigation==<br />
The Avenger is about average in terms of speed and manuverability. They tend to skulk around and wait for an opportunity to strike. The best defense, the Ilwrath have found, is not to go through the effort of dodging, but to instead allow your enemy's weapons to miss entirely through the inferiority of their targeting systems and the incompetence of their Captains.<br />
<br />
==Armament==<br />
<br />
===Primary===<br />
The primary weapon for an Avenger is a short-range flamethrower known as the Hellfire Spout. The Avenger's quick recharge rate allows it to maintain a nearly constant stream of flame. Many a crew have been cooked alive (only to suffer an excruciating death immediately afterword when their ship explodes into space dust) by the sudden application of this deadly weapon.<br />
<br />
===Secondary===<br />
While not a weapon per se the Ilwrath Cloaking Field is the signature device associated to their race (immediately following, of course, the various implements of pain they use on their captives). Auto-tracking weapon systems (the [[Earthling]] [[Cruiser]] Point Defense, the [[Spathi]] [[Eluder]] B.U.T.T., the [[Arilou Lalee'lay]] [[Skiff]] laser) are useless against a cloaked Avenger, as are any subsidiary craft ([[Orz]] [[Nemesis]] Space Marines, [[Ur-Quan Kzer-Za]] [[Dreadnought]] Fighters), both of which will head back to their mothership immediately. However, the system is not perfect. A well trained Captain, through use of gravity mirroring (or perhaps by sensing the burning hate radiating from the Ilwrath vessel) can dumb-fire his weapon systems toward the empty spot in space where the Avenger ''should'' be and expect to find its all-too-solid silhouette. Also, when the Hellfire Spout is employed the ship returns to being visible. It is not clear if this is a limitation of the system or a means of psychological warfare; the starship [[melee]] equivalent of "boo!" One can hardly argue the impact on a crew's morale when an Avenger uncloaks on the ship's stern with Hellfire blazing.<br />
<br />
==Tactical Overview==<br />
One of the more remarkable aspects of this ship is that if the player fires while cloaked, the Avenger will un-cloak pointed directly at their opponent. However, the short range of its weaponry makes this of marginal usefulness.<br />
<br />
While cloaked, The [[Avatar]] tractor beam, [[Cruiser]] missiles, [[Dreadnaught]] fighters, [[Marauder]] blades, and [[Nemesis]] space marines are unable to lock on or follow the Avenger.<br />
[[Category:Ships]]</div>24.157.164.222https://wiki.uqm.stack.nl/index.php?title=Avenger&diff=5467Avenger2005-06-24T20:02:36Z<p>24.157.164.222: /* Tactical Overview */</p>
<hr />
<div>__NOTOC__<br />
[[Image:Star_control_i_ilwrath_avenger_databank.png|thumb|Starship Databank Entry]] <br />
The [[Ilwrath]] '''Avenger''' is a sinister looking ship. The only thing less comforting than seeing one is ''not'' seeing one. The Ilwrath delight in torturing their enemies and this shows in their ship design.<br />
<br />
==Navigation==<br />
The Avenger is about average in terms of speed and manuverability. They tend to skulk around and wait for an opportunity to strike. The best defense, the Ilwrath have found, is not to go through the effort of dodging, but to instead allow your enemy's weapons to miss entirely through the inferiority of their targeting systems and the incompetence of their Captains.<br />
<br />
==Armament==<br />
<br />
===Primary===<br />
The primary weapon for an Avenger is a short-range flamethrower known as the Hellfire Spout. The Avenger's quick recharge rate allows it to maintain a nearly constant stream of flame. Many a crew have been cooked alive (only to suffer an excruciating death immediately afterword when their ship explodes into space dust) by the sudden application of this deadly weapon.<br />
<br />
===Secondary===<br />
While not a weapon per se the Ilwrath Cloaking Field is the signature device associated to their race (immediately following, of course, the various implements of pain they use on their captives). Auto-tracking weapon systems (the [[Earthling]] [[Cruiser]] Point Defense, the [[Spathi]] [[Eluder]] B.U.T.T., the [[Arilou Lalee'lay]] [[Skiff]] laser) are useless against a cloaked Avenger, as are any subsidiary craft ([[Orz]] [[Nemesis]] Space Marines, [[Ur-Quan Kzer-Za]] [[Dreadnought]] Fighters), both of which will head back to their mothership immediately. However, the system is not perfect. A well trained Captain, through use of gravity mirroring (or perhaps by sensing the burning hate radiating from the Ilwrath vessel) can dumb-fire his weapon systems toward the empty spot in space where the Avenger ''should'' be and expect to find its all-too-solid silhouette. Also, when the Hellfire Spout is employed the ship returns to being visible. It is not clear if this is a limitation of the system or a means of psychological warfare; the starship [[melee]] equivalent of "boo!" One can hardly argue the impact on a crew's morale when an Avenger uncloaks on the ship's stern with Hellfire blazing.<br />
<br />
==Tactical Overview==<br />
One of the more remarkable aspects of this ship is that if the player fires while cloaked, the Avenger will un-cloak pointed directly at their opponent. However, the short range of its weaponry makes this of marginal usefulness.<br />
<br />
While cloaked, The [[Avatar]] tractor beam, [[Earthling]] missiles, [[Ur-Quan]] fighters, [[Kohr-Ah]] blades, and [[Nemesis]] space marines are unable to lock on or follow the Avenger.<br />
[[Category:Ships]]</div>24.157.164.222https://wiki.uqm.stack.nl/index.php?title=Nemesis&diff=7175Nemesis2005-06-24T20:00:01Z<p>24.157.164.222: /* Tactical Overview */</p>
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<div>__NOTOC__<br />
[[Image:Orz_Nemesis_Icon.png|right]]<br />
Underestimating the [[Orz]] [[Nemesis]] would likely be the last mistake anyone can ever make. Like its name suggests, this ship is a goddess of revenge, coming to inflict pain and vengeance on the galaxy. Never, under any circumstances, chase after the Nemesis!<br />
<br />
==Navigation==<br />
The Nemesis is fairly quick, has a fair turn-rate and good acceleration. Its relatively large footprint makes dodging incoming fire difficult, although not impossible.<br />
<br />
==Armament==<br />
===Primary===<br />
The Nemesis is armed with a moderately powerful howitzer cannon which is remarkable in that it can be rotated to different firing positions during combat by holding the secondary weapon button while using the turning controls. The rotational turret allows usage as a strafing weapon or as a backwards utilized attacker-repellent. The energy costs of this weapon are rather large, however, and it can only fire volleys of two or three shots at a time.<br />
<br />
===Secondary===<br />
Aboard each Nemesis vessel is a squad of Space Marines, which are launched by holding down the secondary weapon button while pressing the fire button. Encased in vacuum-fitted exo-skeletons, these relentless soldiers use their jet packs to chase down enemy ships, and then burn entry holes through their hulls. Once inside the enemy ship, the Space Marines employ basic search-and-destroy tactics, wreaking havoc on the soft targets within. When an enemy ship is destroyed, any Marines onboard will jet out of the exploding hulk, and return to the Nemesis for more fuel and ammunition. Opponents would be wise to remember that Space Marines receive training in using the [[Leyland Gravity Whip]] maneuver, and are exceptionally adept using a planet's gravity to speed them toward their target.<br />
<br />
== Tactical Overview ==<br />
A very effective ship that rarely fails, although prolonged combat against multiple opponents can take a heavy toll. <br />
<br />
Strong against: [[Kzer-Za|Ur-Quan]] [[Dreadnought]] and to some degree [[Kohr-Ah]] [[Marauder]] are both in danger. The [[Chenjesu]] [[Broodhome]] is virtually helpless against the marines as is the [[VUX]] [[Intruder]] and the [[Mycon]] [[Podship]]. The marines bounce off the [[Yehat]] [[Terminator]] and [[Utwig]] [[Jugger]]'s shields, but in the latter case, no energy is fed to their batteries by the impact, so they can be used to take down the Jugger’s shields quite easily. Showing the [[Chmmr]] [[Avatar]] your aft and blasting her with the howitzer is a tricky thing but the Nemesis can break through the tractor beam and as soon as the Zap-sats are down, the [[Avatar]] is marine-meat. The [[Ilwrath]] [[Avenger]]'s cloak allows it to hide from the space marines, making it immune to space marine attacks while cloaked. However, due to the [[Avenger]]'s slow speed, turning, and short firing range, the [[Orz]] Nemesis can fire at various places through trial-and-error using its rotating cannon to fire from behind, damaging the [[Avenger]] bit-by-bit.<br />
<br />
Weak against: The [[Pkunk]] [[Fury]], [[Slylandro]] [[Probe]] and [[Arilou]] [[Skiff]] can effortlessly pull out of marine’s grasp and use hit-n-run attacks to whack the unready Nemesis. The [[Androsynth]] [[Guardian]]'s Blazer form destroys marines on impact, and the bubbles provide an excellent defensive screen, and the Nemesis’s aft section appears to have been designed exactly to be wedged by a wicked blazer. So long as they manage to evade the marines, The [[X-form]] and the [[Spathi]] [[Eluder]] can pose a pain in the butt to any Nemesis captain. A very hot [[Shofixti]] [[Scout]] pilot can evade the marines long enough to use a wrap-around slingshot maneuver to catch the Nemesis unaware.<br />
<br />
[[Category:Ships]]</div>24.157.164.222https://wiki.uqm.stack.nl/index.php?title=Nemesis&diff=5465Nemesis2005-06-24T19:57:49Z<p>24.157.164.222: </p>
<hr />
<div>__NOTOC__<br />
[[Image:Orz_Nemesis_Icon.png|right]]<br />
Underestimating the [[Orz]] [[Nemesis]] would likely be the last mistake anyone can ever make. Like its name suggests, this ship is a goddess of revenge, coming to inflict pain and vengeance on the galaxy. Never, under any circumstances, chase after the Nemesis!<br />
<br />
==Navigation==<br />
The Nemesis is fairly quick, has a fair turn-rate and good acceleration. Its relatively large footprint makes dodging incoming fire difficult, although not impossible.<br />
<br />
==Armament==<br />
===Primary===<br />
The Nemesis is armed with a moderately powerful howitzer cannon which is remarkable in that it can be rotated to different firing positions during combat by holding the secondary weapon button while using the turning controls. The rotational turret allows usage as a strafing weapon or as a backwards utilized attacker-repellent. The energy costs of this weapon are rather large, however, and it can only fire volleys of two or three shots at a time.<br />
<br />
===Secondary===<br />
Aboard each Nemesis vessel is a squad of Space Marines, which are launched by holding down the secondary weapon button while pressing the fire button. Encased in vacuum-fitted exo-skeletons, these relentless soldiers use their jet packs to chase down enemy ships, and then burn entry holes through their hulls. Once inside the enemy ship, the Space Marines employ basic search-and-destroy tactics, wreaking havoc on the soft targets within. When an enemy ship is destroyed, any Marines onboard will jet out of the exploding hulk, and return to the Nemesis for more fuel and ammunition. Opponents would be wise to remember that Space Marines receive training in using the [[Leyland Gravity Whip]] maneuver, and are exceptionally adept using a planet's gravity to speed them toward their target.<br />
<br />
== Tactical Overview ==<br />
A very effective ship that rarely fails, although prolonged combat against multiple opponents can take a heavy toll. <br />
<br />
Strong against: [[Kzer-Za|Ur-Quan]] [[Dreadnought]] and to some degree [[Kohr-Ah]] [[Marauder]] are both in danger. The [[Chenjesu]] [[Broodhome]] is virtually helpless against the marines as is the [[VUX]] [[Intruder]] and the [[Mycon]] [[Podship]]. The marines bounce off the [[Yehat]] [[Terminator]] and [[Utwig]] [[Jugger]]'s shields, but in the latter case, no energy is fed to their batteries by the impact, so they can be used to take down the Jugger’s shields quite easily. Showing the [[Chmmr]] [[Avatar]] your aft and blasting her with the howitzer is a tricky thing but the Nemesis can break through the tractor beam and as soon as the Zap-sats are down, the [[Avatar]] is marine-meat. The [[Ilwrath]] [[Avenger]]'s cloak allows it to hide from the space marines, making it immune to space marine attacks while cloaked. However, due to the slow speed, turning, and short firing range, the [[Orz]] Nemesis can fire at various places through trial-and-error using its rotating cannon to fire from behind.<br />
<br />
Weak against: The [[Pkunk]] [[Fury]], [[Slylandro]] [[Probe]] and [[Arilou]] [[Skiff]] can effortlessly pull out of marine’s grasp and use hit-n-run attacks to whack the unready Nemesis. The [[Androsynth]] [[Guardian]]'s Blazer form destroys marines on impact, and the bubbles provide an excellent defensive screen, and the Nemesis’s aft section appears to have been designed exactly to be wedged by a wicked blazer. So long as they manage to evade the marines, The [[X-form]] and the [[Spathi]] [[Eluder]] can pose a pain in the butt to any Nemesis captain. A very hot [[Shofixti]] [[Scout]] pilot can evade the marines long enough to use a wrap-around slingshot maneuver to catch the Nemesis unaware.<br />
<br />
[[Category:Ships]]</div>24.157.164.222