https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=72.229.212.48&feedformat=atomUltronomicon - User contributions [en]2024-03-29T08:40:07ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Gamma_Vulpeculae&diff=13061Gamma Vulpeculae2006-06-15T17:25:13Z<p>72.229.212.48: </p>
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<div>Gamma Vulpeculae is located at 371.3:253.7. It contains five planets and five moons.<br />
The following is a list of planets and moons in Gamma Vulpeculae.<br />
*Planet I - [[Orz]] homeworld<br />
*Planet II - [[List of planet types#Copper|Copper World]]<br />
*Planet III - [[List of planet types#Copper|Copper World]]<br />
*Planet IV - [[List of planet types#Emerald|Emerald World]]<br />
**Moon IVa - [[List of planet types#Pellucid|Pellucid World]]<br />
*Planet V - [[List of planet types#Gas Giant|Gas giant]]<br />
**Moon Va - [[List of planet types#Selenic|Selenic World]]<br />
**Moon Vb - [[List of planet types#Chondrite|Chondrite World]]<br />
**Moon Vc - [[List of planet types#Selenic|Selenic World]]<br />
**Moon Vd - [[List of planet types#Urea|Urea World]]</div>72.229.212.48https://wiki.uqm.stack.nl/index.php?title=Gamma_Krueger&diff=13060Gamma Krueger2006-06-15T16:54:24Z<p>72.229.212.48: put in planet list - don't know star type</p>
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<div>Gamma Krueger is located at 052.2:052.5. It contains four planets and one moon. The following is a list of them.<br />
*Planet I - [[Pkunk]] homeworld<br />
**Moon Ia - [[List of planet types#Halide|Halide World]]<br />
*Planet II - [[List of planet types#Ultramarine|Ultramarine World]]<br />
*Planet III - [[List of planet types#Radioactive|Radioactive World]]<br />
*Planet IV - [[List of planet types#Super-Dense|Super-Dense World]]</div>72.229.212.48https://wiki.uqm.stack.nl/index.php?title=ZEX&diff=13057ZEX2006-06-15T02:27:33Z<p>72.229.212.48: </p>
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<div>Admiral '''ZEX''' was the foremost hero of the [[VUX]] military from the [[First War of the Alliance]] and, possibly, the greatest military tactician in known space before his death. After being conquered by the [[Hierarchy of Battle Thralls]] pressed into service against the [[Alliance of Free Stars]] by the [[Ur-Quan]] [[Kzer-Za]], the VUX found themselves greatly outclassed in combat strength, particularly by their bellicose neighbors, the [[Yehat]]. Their inferior technology, numbers and logistic organization would have caused them to be quickly overrun were it not for the military genius of ZEX, a young officer who quickly rose through the ranks with his brilliant analytical mind.<br />
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ZEX used the VUX's unlikely strengths in abstract mathematics and astrogation principles to find ways to win seemingly impossible situations. VUX ships under his command became known for their ability to surprise enemies, approaching from unforeseen flight paths and using amazingly accurate HyperSpace navigation to corner enemies and quickly destroy them, more than making up for the relatively weak range and power of their weapons or their smaller numbers. ZEX set up countless tactical situations to make this possible, including the well-known Fortress Square and Dynamic Triangle formation techniques. By the end of the war, he had become the unquestioned leader of the VUX military and one of the VUX race's most honored individuals.<br />
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However, his brilliance seemed tempered by an odd form of mental imbalance. In his personal life ZEX seemed drawn to the grotesque and bizarre, and soon his obsessive fascination with strange, unique animal life became well known. He rebelled against rigid VUX social norms: The more offensive an organism appeared by the standards of puritanical VUX aesthetics the more he wholeheartedly embraced it, with what came to be an uninhibited, almost sexual enthusiasm. ZEX soon became known publicly as a pervert and his public stature became seen as having a corrupting influence on the morals of VUX society.<br />
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After the war's end when his active service was no longer needed, ZEX became more and more of a problem. Unwilling to strip him of his honors but unable to tolerate the political consequences of keeping him in public view, the VUX High Council compromised by removing ZEX from public life and awarding him a whole deserted, inhabitable planet in the [[Alpha Cerenkov]] system to keep as his personal property, along with all the resources he needed to pursue his peccadilloes outside of media scrutiny, protected by a fleet of the VUX military's best (led, of course, by ZEX himself in his modified [[Intruder]]). There, he and his crew of subordinates established an enormous menagerie of rare beasts from across known space, as well as collecting other valuables, including Precursor artifacts. ZEX even captured sentients, notably a set of cryogenically imprisoned [[Shofixti Maidens]], but his true lust was for the deepest object of his desire and not coincidentally the race whose appearance VUX culture most wholeheartedly loathed, the [[Humans]].<br />
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ZEX got his chance when [[The Captain]] came to negotiate for the Maidens' release in his quest to restore the [[Shofixti]] species. ZEX agreed to comply if The Captain would retrieve for him a particular [[VUX Beast|legendary monster]], which most of the sketchy records surrounding it agreed was the most fearsome and grotesque creature in known space. "ZEX's Beauty", as it was nicknamed, was eventually located in the [[Delta Lyncis]] system. When The Captain tried to close the deal, ZEX double-crossed him, revealing his intention to take the beast and kidnap what he truly regarded as the most deformed, vicious and therefore appealing creature he had ever encountered, the Human Captain himself. Fortunately for The Captain, ZEX's forces proved unable to control the beast during the transfer process, and it escaped and ravaged his compound, destroying most of his facilities and killing him and his personnel before vanishing into the wilderness.<br />
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[[Category:Game Characters]]<br />
[[Category:VUX]]</div>72.229.212.48https://wiki.uqm.stack.nl/index.php?title=Dreadnought&diff=13050Dreadnought2006-06-11T04:30:53Z<p>72.229.212.48: /* Tactical Overview */</p>
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<div>__NOTOC__<br />
<table border=0 cellpadding=0 cellspacing=0 align="right"><br />
<tr><td>[[Image:Star_control_i_ur-quan_dreadnought_databank.png|thumb|Starship Databank Entry]]</td></tr><br />
<tr><td>{{UrQuanNav}}</td></tr><br />
</table><br />
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The [[Ur-Quan Kzer-Za]] '''Dreadnought''' is the mainstay of the Hierarchy fleets. A fully-crewed Dreadnought can crush most opponents with ease. While it is a powerful battleship in melee combat, the Dreadnought is also designed to be a Planetary Siege Unit, able to single-handedly subdue an entire planet. Even from orbit, its fusion weapons are more than capable of destroying large structures on and beneath a planet's surface. In the unlikely chance that it is disabled, the vessel has been designed to self-destruct to prevent other species from reverse-engineering Ur-Quan technology.<br />
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==Navigation==<br />
The Dreadnought is not a fast or nimble ship. It doesn't have to be. One of these ships &mdash; never mind a full fleet of them &mdash; can lumber along and expect to defeat almost any opponent. The strength of the Dreadnought lies in its enormous firepower and considerable crew size.<br />
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==Armament==<br />
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===Primary===<br />
The Dreadnought's fusion cannon can destroy small ships in one or two hits. The only drawbacks to this weapon are the Dreadnought's never-quite-fast-enough turn rate and the significant amount of energy required to employ it. The second factor is mostly negligable given the Dreadnought's high energy recharge rate. So powerful is this attack that defensive systems like the [[Chmmr]] [[Avatar]]'s Zap-Sat array are useless against it, although a skilled pilot may make use of the [[Avatar]]'s tractor beam to pull it into a swift demise at the force of its terawatt laser; it is also rumored however that a fully charged [[Melnorme]] [[Trader]] Energy Bolt will win in a head-on collision.<br />
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===Secondary===<br />
The Ur-Quan captain can also send out small, one-man fighter ships armed with lasers to harass the enemy. Each fighter has only a limited supply of life support and fuel and must return to the Dreadnought after its brief sortie. These fighters are of little use against ships equipped with auto targetting weapons (such as the [[Earthling]] [[Cruiser]]) but a sufficient swarm of them can team up to puncture an enemy hull in seconds.<br />
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==Tactical Overview==<br />
"Finesse" is not a word that exists in a Dreadnought captain's vocabulary. Victory is nominally achieved through the application of superior firepower in large amounts. The relatively high firing rate on the main cannon facilitates this strategy quite nicely, but the slower-than-optimal turning rate can complicate things. Against slow ships, fighters can finish the fight before it starts, but against fast ships they're mostly useless. In fact, fighters can make a battle easier for the opponent by providing a way to sap crew members without getting too close to the main ship.<br />
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[[Category:Ships]]<br />
[[Category:Ur-Quan]]</div>72.229.212.48https://wiki.uqm.stack.nl/index.php?title=Flagship_Energy_Management&diff=12671Flagship Energy Management2006-04-02T00:09:57Z<p>72.229.212.48: </p>
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<div>==[[Combat Dynamo]]s vs [[Shiva Furnace]]s==<br />
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Even though the Shiva Furnaces are more advanced than your standard Combat Dynamos, it's not always a good idea to replace all your dynamos by them. Shiva Furnaces and Combat Dynamos actually don't do quite the same thing.<br />
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Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge. The energy regeneration counter starts at 10, and every Combat Dynamo adds -2, to a minimum of 4. (so having more than 3 dynamos is never useful). This counter specifies the number of frames that is waited between two recharges.<br />
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The energy regenerated per recharge starts off at 1, and every Shiva Furnace adds +1.<br />
There's no maximum to the number of furnaces other than the number of free slots on your ship..<br />
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Put into a formula:<br><br />
<code>energy per time unit = (#furnaces + 1) / (10 - 2 * (min(#dynamos, 3))</code><br />
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To get the fastest recharge rate, follow this guideline:<br />
*If you have 4 or less slots available, choose all furnaces.<br />
*If you have more than 4 slots available, choose 3 dynamos and the rest furnaces.<br />
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The table below shows the average amount of energy generated per second:<br />
{|border=1<br />
!rowspan=2 colspan=2|&nbsp;!!align=center colspan=5|Dynamos<br />
|-<br />
!0!!1!!2!!3<br />
|-<br />
!rowspan=16|Furnaces<br />
!0<br />
| 2.2|| 2.7|| 3.4||4.8<br />
|-<br />
!1<br />
| 4.4|| 5.3|| 6.9||9.6<br />
|-<br />
!2<br />
| 6.5|| 8.0||10.3||14.4<br />
|-<br />
!3<br />
| 8.7||10.7||13.7||19.2<br />
|-<br />
!4<br />
|10.9||13.3||17.1||24.0<br />
|-<br />
!5<br />
|13.1||16.0||20.6||28.8<br />
|-<br />
!6<br />
|15.3||18.7||24.0||33.6<br />
|-<br />
!7<br />
|17.5||21.3||27.4||38.4<br />
|-<br />
!8<br />
|19.6||24.0||30.9||43.2<br />
|-<br />
!9<br />
|21.8||26.7||34.3||48.0<br />
|-<br />
!10<br />
|24.0||29.3||37.7||52.8<br />
|-<br />
!11<br />
|26.2||32.0||41.1||57.6<br />
|-<br />
!12<br />
|28.4||34.7||44.6||62.4<br />
|-<br />
!13<br />
|30.5||37.3||48.0||<br />
|-<br />
!14<br />
|32.7||40.0||&nbsp;||<br />
|-<br />
!15<br />
|34.9||&nbsp;||&nbsp;||<br />
|}<br />
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[[Category:Game mechanics]]</div>72.229.212.48