https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=86.35.40.204&feedformat=atomUltronomicon - User contributions [en]2024-03-29T13:10:57ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Mysteries_left_by_Star_Control_II&diff=14950Mysteries left by Star Control II2007-03-29T18:26:23Z<p>86.35.40.204: Keel-Verezy</p>
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<div>This is a list of mysteries that are still open at the end of [[Star Control II]].<br />
<br />
<br />
===Why did the [[Melnorme]]'s bridge turn purple?===<br />
The Melnorme offer to tell you this piece of information for 120,000 credits (on the PC version) or 12,000,000 credits (on the [[3DO]] version and [[UQM]]), but it is impossible to gather this many credits.<br />
<br />
From the #StarControl Efnet IRC chat of (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:"<Fwiffo> I promise here and now, that in our next SC project, we'll answer that Purple Bridge question to your ultimate satisfaction."<br />
<br />
<br />
===*What happened to the [[Androsynth]]? Are any still alive?===<br />
From a fan email with Fred Ford:<br />
:> Were ALL the Androsynth destroyed when the [[Orz]] came?<br />
:Perceptive lad. This was a leading plot candidate for our theoretical sequel.<br />
<br />
<br />
===Are there still [[Taalo]] alive?===<br />
From the #StarControl Efnet IRC chat of (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <che`z`puf> Are the Taalo really dead, and when the [[Pkunk]] spoke of rocks that were awakened, did they mean the Taaolo?<br />
:<Fwiffo> The Taalo LIVE!<br />
<br />
<br />
===What are the [[Arilou]]'s motives for messing with [[humans]]?===<br />
<br />
<br />
===Did the [[Arilou]] interfere in the development of other races besides the [[Humans]]?===<br />
<br />
<br />
===Who are [[They|They/Them]]?===<br />
<br />
<br />
===Who or what are the [[Nnngn]] that the [[Arilou]] are chasing?===<br />
<br />
<br />
===What is the history of the [[Arilou]] with the [[Orz]]?===<br />
<br />
<br />
===Do the Orz have a special purpose for the [[Humans]], as the [[Arilou]] have?===<br />
From the #StarControl Efnet IRC chat of (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Mephisto_> Fwiffo: What exactly did the Arilou *quickbabies* do to piss off the Orz so much?<br />
:<Fwiffo> The Arilou always *jumped in front*, which was both a physical taunt as well as a political one. They got to the humans first.<br />
<br />
<br />
===Where did the [[Orz]] come from?===<br />
<br />
<br />
===What happened to the [[Precursors]]?===<br />
From the #StarControl Efnet IRC chat of (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Fwiffo> In our rambling thoughts about SC3 we did seriously consider having the [[Orz]] assume a much larger and more ominous role, opposed to the return of the [[Precursors]].<br />
<br />
===What is the purpose of the [[Rainbow World]]s?===<br />
<br />
<br />
===What happened to the [[Talking Pet|neo-Dnyarri]]?===<br />
<br />
<br />
===How were the alien societies affected by the fall of the [[Ur-Quan]]?===<br />
====The [[Battle Thralls]]====<br />
====The [[Fallow Slave]]s====<br />
====Other races====<br />
<br />
<br />
===Are there [[Spathi]] still out there not under the [[Spathiwa]] [[slave shield]]?===<br />
<br />
<br />
===Does the [[Black Spathi Squadron]] really exist?===<br />
<br />
<br />
===Does the [[Spathi]]'s [[Ultimate Evil]] really exist?===<br />
From the #StarControl Efnet IRC chat of (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <Spyhunter> Fwiffo: "How does an "Ultimate Evil" -race in an SC2 -style game behave when meeting the player?"<br />
:<Fwiffo> You mean the big carnivorous teddy bears on [[Spathiwa]]?<br />
:<Xxyl> I believe those were those "[[Evil Ones]]"<br />
:<_Stilgar> <Spyhunter> Fwiffo: "No, I mean the main enemy in the game. ;)"<br />
:<Fwiffo> Oh yeah. Well, I rarely paint someone as absolutely "evil" -- it's all a matter of perspective. What is interesting is why people (aliens) do things that seem evil to you or me, and what prevents us from doing the same.<br />
<br />
The fact that Paul/Fred didn't recall the Ultimate Evil suggests that this is not an important plot point, but merely a product of the Spathi's paranoia. [[Fwiffo]]'s description "[...] it lurks just outside the range of even the most sensitive, long-range detectors [...]" supports this idea.<br />
<br />
===Are there any [[Ilwrath]] and/or [[Thraddash]] left after their war?===<br />
<br />
<br />
===Is the [[Ultron]] still in working order?===<br />
Are the events in the outtakes with respect to the Ultron to be taken seriously?<br />
<br />
<br />
===Where are the new [[Shofixti]] settling?===<br />
<br />
===What happened to the [[Tobermoon]] and its crew in the Vela Oort Cloud?=== <br />
The Star Control II manual states that The Captain finds the drifting, battle-damaged ship, "Strangely, there were no bodies at all on board." Who attacked it, and why take the bodies but leave the ship?<br />
<br />
===Why did a [[Slylandro]] [[Probe]] only disable the Tobermoon===<br />
<br />
===Who created the [[Mother Ark]] that built the [[Mmrnmhrm]] and with what purpose?===<br />
<br />
===Who are the [[Keel-Verezy]]?===<br />
<br />
[[Category:About the Star Control series]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14807Talk:Secret Correspondence2007-03-19T16:47:25Z<p>86.35.40.204: </p>
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<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)<br />
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:I'm going to have to agree with SvdB on this one. Something that is spoiler free should only contain information that a player has when starting the game for the first time, ie information found in the manual (and other material like the HyperSpace Starmap) and when looking at the in-game starmap for the first time. This list fails on that criterion. The surprise of going through a q-portal for the first time was not knowing were you'd end up, and this list ruins those surprises, imho - hence, it's again spoiler info. --[[User:Fyzixfighter|Fyzixfighter]] 15:40, 18 March 2007 (CET)<br />
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Well then, we should call it a "semi-spoiler". [[User:86.35.40.204|86.35.40.204]] 16:00, 18 March 2007 (CET)<br />
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:I think we should delete this page. I don't see how you can point anyone to this page without spoiling something. Even if you create a list of "semi-spoilers" (I'd call them "hints"), you'd see the topics of the other semi-spoilers/hints, spoiling things the player may not want to know about. &mdash; [[User:Svdb|SvdB]] 16:47, 18 March 2007 (CET)<br />
<br />
Some players may want to know this - if they are too lazy to note down on paper the correspondences and they don't want to spoil their game by using a table that includes alien races and special planets. [[User:86.35.40.204|86.35.40.204]] 17:03, 18 March 2007 (CET)<br />
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:Well, then give a solution to the problem; how would you direct those players to this page without providing spoilers to those who don't want to be spoiled about the existence of QuasiSpace, while providing enough information in the link on what the link target is about to those who do want to know? &mdash; [[User:Svdb|SvdB]] 18:03, 18 March 2007 (CET)<br />
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Simple: at "Non-spoiler hints" I have added a link to this page under "Read this only if you have a green background". [[User:86.35.40.204|86.35.40.204]] 19:43, 18 March 2007 (CET)<br />
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::Simply putting the "read this only if you have a green background" doesn't remove the spoiler-ish nature since the list is revealing information that a first time player won't have. As I assume this is the result of a thread over on the UQM forum, and if you really still want something like this in, I would suggest adjusting [[Walkthrough#Portal Destinations]], reducing it to a list of just HS and QS coordinates, adding a wikilink to [[QuasiSpace#QuasiSpace Portals]] in that section of the walkthrough, and directing people to that section of the walkthrough (and then we can delete this page). But again, any list of this nature '''spoils''' the excitement of entering a portal without knowing the final destination, and so should not be linked to from the Non-Spoiler hints page. The creation of this type of page gets into the gray area better handled by a UHS. Aside from creating a '''Spoiler Hints''' article and clearly describing what is and isn't revealed, I don't see a reason for keeping this article. I also think making this a subpage of the QuasiSpace or Walkthrough would be more appropriate (rather than editting the Walkthrough list), allowing the information to be kept, but not in an actual article. --[[User:Fyzixfighter|Fyzixfighter]] 23:50, 18 March 2007 (CET)<br />
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:::But this page is made for the average/lazy player who doesn't want to map so many portals himself, so it DOES NOT spoil his game. He knows what he wants. I think that we should simply add some lines in this article about what it is about, more clearly, before the table. Let me show you...<br />
:::And no, if you move the article to the spoiler section, the same lazy player (not wanting to spoil his game - once again, HE WANTS to spoil only his enjoyment of manually mapping the portals, since he doesn't feel the joy in this activity) would NOT look at it.<br />
:::Plus, there will be no danger for completely-non-spoiler players, since the link is named "Read only if you have a green background" and even if they will click it, it will first lead to another page - you will see. [[User:86.35.40.204|86.35.40.204]] 14:44, 19 March 2007 (CET)<br />
<br />
::::In my view, the non-Spoiler hints page isn't for lazy players, but for first-time players. I have little to no respect for lazy people, and I hate having to compromise to satisfy the lowest common denominator. It's like putting "Warning: Hot" on coffee you buy at McDonald's or microwave instructions for pop-tarts that are longer than one step. Laziness should not be encouraged. I mean, how hard is it to get a piece of paper and pencil and write down 16 numbers. However, imho, the best compromise so far that still allows this information to be accessed while maintaining the integrity of the Non-Spoiler Hints page is a [[Hints]] page, with a disclaimer at the top that warns people that the information here spoils some aspects of the gameplay without spoiling major plot points, yada yada yada yada, or something like that. Such a page would also be excellent for the infamous "I can't get the Mycons to go to Organon" problem as well as contain the hints from the RPRG. Additionally, the hints can be hidden like a UHS using [[Hints/hint1]] to contain the hints so that a lazy person who only wants specific information won't accidentally see information that his lazy eyes don't want to see. A blurb can then be included on the non-spoiler hints page directing people to the '''Hints''', of course with a slight warning. Imho, this is a much eleganter solution than putting the verbose and overly complicated warnings and the annoying extra spaces and markings used right now, which are more appropriate to forum threads and not wiki articles. --[[User:Fyzixfighter|Fyzixfighter]] 16:28, 19 March 2007 (CET)<br />
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Well then, proceed with the deletion. [[User:86.35.40.204|86.35.40.204]] 17:47, 19 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Glilandy&diff=14806Glilandy2007-03-19T15:52:18Z<p>86.35.40.204: </p>
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<div>'''Glilandy''' is the name given for the [[Dnyarri]] homeworld by the [[Talking Pet (device)|neo-Dnyarri]] captured by [[The Captain]] during the [[Second War]].{{ref|1}} Very little is known about it, other than that it first came to the attention of [[Ur-Quan]] explorers from the [[Sentient Milieu]] because of odd energy readings from its surface, similar to that of some [[Precursor]] installations. These energy readings turned out to be generated by the incredibly powerful psychic fields of the Dnyarri race, perhaps the most powerful telepaths in the history of known space.<br />
<br />
When a single Ur-Quan scout was sent to investigate Glilandy, he immediately went under Dnyarri control; learning of the wealth and power to be had in the Sentient Milieu, huge numbers of Dnyarri forced the Ur-Quan to transport them back to the Milieu capital. In the ensuing years Glilandy itself was almost depopulated as the enslaved Milieu forces transported shipment after shipment of Dnyarri across the galaxy to form the Dnyarri Slave Empire.<br />
<br />
After the success of the [[Ur-Quan#Slave Revolt|Ur-Quan Slave Revolt]], all Dnyarri throughout the Slave Empire were killed; the only living members of the species were those who had stayed behind on Glilandy. These Dnyarri were found and captured by Ur-Quan protected by [[Excruciator]]s and engineered into the [[Talking Pet]]s, leaving the surface of Glilandy free of Dnyarri.<br />
<br />
What has happened on the planet in the meantime, and where that planet might now be found on starmaps, is unknown, though we can assume it most likely resides in one of the reaches of Milieu space still unmapped by the [[Chenjesu]].<br />
<br />
The neo-Dnyarri's description of Glilandy before its discovery by the Ur-Quan as a peaceful utopia dedicated to political harmony and the pursuit of aesthetic arts and crafts is almost certainly a fabrication. However, its description of Dnyarri society as predicated on the power of stronger Dnyarri to psychically compel weaker Dnyarri or, perhaps, other, more physically powerful native species to perform unpleasant tasks for them is probably accurate, given the degree to which Dnyarri physiology and psychology were already optimized for the role of psychic slave master when the Dnyarri were first discovered.<br />
<br />
==Notes and references==<br />
{{note|1}}''The name "Glilandy" originally appeared in the PC version of the game. This was changed to "Benteflork" in the voice files of the [[3DO]] version of [[Star Control II]]. Currently, [[The Ur-Quan Masters]] (v0.6.2), which is based on the 3DO code, uses the sound "Benteflork" and has adjusted the subtitle text to match.''<br />
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[[Category:Planets]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Orz&diff=14803Orz2007-03-19T15:06:46Z<p>86.35.40.204: The Orz snagged the Androsynth to protect them until "They" leave our space</p>
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<div>{{RaceBox|name=Orz|image=OrzComm.png|caption=*Happy Campers*|homeworld=[[Gamma Vulpeculae I]]|coordinates=371.3 : 253.7|organizations=[[New Alliance of Free Stars]] (optional)|ship=[[Nemesis]]}}<br />
The '''Orz''' are &mdash; or perhaps "is" &mdash; an alien species first encountered by [[The Captain]] in the space near where the [[Androsynth]] had been known to reside. Despite a notable distaste for the human-derived Androsynth and for the mysterious [[Arilou]], the Orz happily joined with the [[New Alliance of Free Stars]] and provided its powerful [[Nemesis]] starship designs to aid in the Second War.<br />
<br />
==Description==<br />
<br />
Orz appear as gill-breathers who resemble yellow parrotfishes with eyestalks, though it is not known if this is their actual true form. Direct conversation with Orz, despite the translation difficulties, usaully leads to the conclusion that the Orz come from another dimension; additionally the [[Arilou]] describe the Orz as "dimensional travellers." When asked about their origins, Orz explain that the Arilou are from *above* and that Orz is from [[*Below*|*below*]]. The precise meaning of this explanation is still up to debate, although the Arilou make it clear that the Orz are not from [[QuasiSpace]]. Since *above* appears to refer to QuasiSpace, *below* would then likely refer to another, similar dimension located, however, on the "other side" of [[HyperSpace]] and [[TrueSpace]].<br />
<br />
There has been some discussion that the Orz as they are seen in normal space are actually a projection of some higher-dimensional being studying our reality. The Orz-entity refers to what is seen of itself in the known dimensions as its *fingers* and explains that it is not like other races who are *many bubbles*. The Orz sometimes refer to themselves in the singular third person, although whether this is another quirk of the Orz's odd speech pattern or a reference to their true essence is unclear.<br />
<br />
==Origin==<br />
<br />
The Orz are a newcomer to [[TrueSpace]] that appeared suddenly in the vicinity of the [[Vulpeculae]] constellation, the adopted homeworlds of the [[Androsynth]]. As the Androsynth vanished about the same time the Orz arrived, it is reasonable to think that the Orz did something to them, but asking the Orz about the subject infuriates them. It is possible that the [[Dimensional Fatigue]] experiments that were being performed by the Androsynth (and perhaps the [[Taalo]] before them) brought the Vulpeculae constellation to the Orz's attention.<br />
<br />
Just where the Orz resided before arriving in the area of Vulpeculae is unknown. The Orz indicate that they like TrueSpace and even prefer it over their origin dimension and are now in the process of fully moving into TrueSpace. They also denote that they have no intention of returning at any time to their original home.<br />
<br />
==Relations with other races==<br />
Only a few of the races in Star Control II mention the Orz at all. This is not surprising as they appear to be new in TrueSpace. The relations that they do have are as mysterious as the Orz themselves.<br />
<br />
===Androsynth===<br />
The appearance of the Orz coincided with the disappearance of the Androsynth from the same location. In fact, both the Arilou and the Orz themselves suggest that it was the [[Dimensional Fatigue|IDF]] research of the Androsynth which enabled the Orz to come to TrueSpace.<br />
<br />
Whether the Orz themselves were the cause for the disappearance of the Androsynth is the subject of a lot of speculation. Evidence for it exists, but is very circumstantial. Whatever their involvement, asking enough about the Androsynth is enough reason for the Orz to attack you.<br />
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===Arilou LaLee'lay===<br />
Dialogs with both the Arilou and Orz suggest that they have had contact outside of TrueSpace. The Orz do not like the Arilou very much, and complain that the Arilou always "*jumping in front*". Conversely, the Arilou warn not to trust the Orz, as they are dangerous.<br />
<br />
===Melnorme===<br />
The Melnorme know of the existence of the Orz, and that they appeared when the Androsynth disappeared. Whether they've met them in person is unclear. While there is a Melnorme trader in Orz space, the Orz never mention Melnorme.<br />
<br />
===Spathi===<br />
The Spathi also mention that the Orz entered this space when the Androsynth disappeared. They think that they are creepy and warn against an alliance. This is all based on their own speculation though and arguably the Spathi would object to an alliance with almost any race on this basis. Whether they have met the Orz in person or only heard about them from descriptions is unclear.<br />
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===Taalo===<br />
The Orz mention the Taalo on several occasions. They seem to have been in contact over a longer period of time. According to the Orz, the Taalo have fled Truespace to some space where they can go to themselves. The Orz refer to Delta Vulpeculae as the Taalo playground, where the Taalo "are making *Time jokes*". As the Orz's language isn't very clear, it may be that this is all in the past though.<br />
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===VUX===<br />
The Orz briefly mention the VUX, as being "*silly cows*" for asking too many questions about the Androsynth, which prompted the Orz to attack the VUX. (*silly cows* are races that the Orz will attack on sight. It is unclear what the difference is between this and *very silly cows*.)<br />
<br />
==Theories==<br />
There are various theories to explain the various mysteries surrounding the Orz.<br />
<br />
===The Orz are [[They|Them]]===<br />
There are theories that the Orz are in fact the ghost-like creatures that the Androsyth IDF researchers ran into. They are mostly based on the fact that ''They'' were coming into this world just before the Androsynth disappeared, which was when the Orz appeared.<br />
<br />
Even when accepting that the timing of the appearance of the Orz is not a coincidence, they do not have to be ''Them''. The Orz could have detected the Androsynth in the same way as ''They'' did.<br />
<br />
===The Orz killed the Androsynth===<br />
This is based again on the timing of the appearance of the Orz and the disappearance of the Androsynth, combined with the fact that the Orz refuse to talk about the Androsynth. If this is true, then the Orz would be responsible for the violent land war that wiped out the Androsynth civilization. This is suggested by both the Melnorme and the Spathi. In the same dialogs however, it is made clear that they don't actually know that. However, a reliable source explicitly asserts that the Androsynth were indeed "snagged" by the Orz entity{{ref|1}}.<br />
<br />
===The Orz are altered Androsynth===<br />
This theory is a variation of the idea that the Orz are responsible for the disappearance of the Androsynth. In this theory, "snagged" is interpreted as meaning some kind of infection or possession that transformed the Androsynth into the Orz. Usually this theory is proposed as a way to explain the mysterious lack of Androsynth corpses in the ruins of their city. The [[Arilou]] description of malignant, parasitic creatures from Beyond (''Them'') and reference to the Androsynth and Orz as an example are also usually taken as evidence of this theory.<br />
<br />
===The Orz are protecting races by killing those who ask too many questions about the Androsynth===<br />
This reflects the remarks made by the Arilou about parasites from beyond that can detect you when you show yourself. If you reject the theory that the Orz killed the Androsynth, this would provide an alternative explanation that connects 'Them', the disappearance of the Androsynth, and the Orz. In this case, the Orz, like the Arilou, would be attempting to keep TrueSpace races ignorant of and thus invisible to the extradimensional parasites. <br />
<br />
===The Orz snagged the Androsynth to protect them until "They" leave our space===<br />
This one is a variation of the theory previously presented, that also explains what did the Orz to the Androsynth.<br />
<br />
===The Orz seek to take advantage of indigenous races in some undefined way=== <br />
The Orz say they dislike the Arilou because they are "jumping in front." The Arilou claim to have changed humans to protect them from the "parasites" that would like to find them. It may be that the Orz want space and races that the Arilou do not control as these would be easier to conquer or manipulate.<br />
<br />
<br />
<br />
==Translating Orz Communications==<br />
Translating Orz speech is problematic at best. The Orz sense of reality is likely completely different from ours. Even the most sophisticated and powerful translators can't fully process its bizarre alien language, having to use many lingual best-fits in conversation. These are marked in text by surrounding the word with asterisks (*). It is possible that all words that appear in (*) can have more than just one meaning. <br />
<br />
* *above* &mdash; where the Arilou come from, [[QuasiSpace]]<br />
* *below* &mdash; where Orz comes from<br />
* *camper* &mdash; An individual or species that is liked, or allied with by Orz? &mdash; "*Campers* may go to the Taalo *playground*." &mdash; "Happy *campers* are the best." It could be that only "Happy" signifies the alliance. Could also be any non-immortal creature, as 'camper' tends to mean one who stays temporarily and moves on, thus signifying that the Orz are/is immortal.<br />
* *dance* &mdash; combat &mdash; "I am *frumple*. It is *dancing*."<br />
* *dissolving* &mdash; destroying a ship, dying<br />
* *fat* &mdash; important, serious "These are *fat* words."<br />
* *fingers* &mdash; an "individual" Orz; see *many bubbles*<br />
* *frumple* &mdash; to become, or the state of being angry or sad or violent &mdash; "Do not ask about [the Androsynth]. You make me *frumple*."<br />
* *game* &mdash; the action being done presently<br />
* *GO! GO!* &mdash; space marines<br />
* *heavy space* &mdash; Adjective for [[TrueSpace]], *heavy* is also used. &mdash; "These are best for letting go near *heavy space* planet bodies." An example of universe/dimensional differences.<br />
* *juice*/*squeezing the juice* &mdash; obscure. It is something relating to when the Orz are angry (or *frumple* as they call it) that they do to calm down: "It is always! Nnnnggaaahhhhh! There is *juice squeezing* and then we are not so *frumple*." <br />
* *many bubbles* &mdash; the numerous distinct individuals of a species, or possibly organic cells or even atomic particles &mdash; "Orz is not *many bubbles*, Orz is *fingers*."<br />
* *new town* &mdash; new/previously unknown universe<br />
* *open* &mdash; advance your mind/understanding/technology<br />
* *other* &mdash; two possible meanings: the opponent of Orz in combat and a neutral alien<br />
* *party* &mdash; alliance? conversation? opportunities for *dancing*? If *dance* means combat or battle, then *party* may mean war. Party may refer to something far more sinister/extreme that humans cannot understand yet. Orz refer to parties a lot, signifying its importance. It seems that it is somehow related to *campers* and may be the reason they are here in our dimension. They say, "We can not have *parties* when Arilou always *jumping in front*." Just as we cannot fully understand the Orz words/ideas, they may have misinterpreted our word "alliance" to mean something else. However, they allow you to build their ships, give you pilots and once explicitly speak of an "alliance".<br />
* *playground* &mdash; Orz gives the coordinates of Delta Vulpeculae as the location of *playground*. The significance of this star system to Orz is unknown, although it is inside the general area that they occupy. Also, Delta Vulpeculae IIc is the location of the Taalo Shield and the former homeworld of the Taalo, possibly giving the Taalo some significance. The Taalo may have changed space there, making it a good space for *sliding*. Something with a significant amount of gravity.<br />
* *quick time* &mdash; An example of differences between universes/dimensions. "We can have extra fun for future *parties* in *quick time*"<br />
* *relatives* &mdash; allies<br />
* *sad animal* &mdash; one who is disliked by the Orz &mdash; "The Kohr-Ah are *sad animals*." <br />
* *sauce* &mdash; related to *juice*. *sauce* is apparently better than *juice* in some way, plus the Orz seem to aquire *sauce* through killing. "After the *dancing*, Orz think you will make good *special sauce*. Maybe even for other Orz *party*." It would seem this is likely to be something sinister.<br />
* *silly cow* &mdash; one who annoys the Orz, *silly* is often used independently to mean annoying &mdash; "First the VUX, but they are such *silly cows* ... they ask so much about the Androsynth we must *dance* with them." It is important to note that Orz will attack *silly cows* on sight.<br />
* *slide* &mdash; dimensional travel. Some interesting quotes using this: "*Happy campers* not going to *heavy space* *slide* near Chandrasekhar. Especially not ever! These are *fat* words." "Arilou can *slide*. Also Taalo." "Finally we find you, the *happy campers* and the Taalo *playground* for sliding through." The Chandrasekhar *slide* is the naturally occuring [[QuasiSpace]] portal.<br />
* *slippery places* &mdash; dimensional portals, usually formed with [[Dimensional Fatigue|IDF]]<br />
* *slow time* &mdash; An example of differences between universes/dimensions. "It is not fun on the surface in *slow time*"<br />
* *smell* &mdash; perceive in some unknown way/from another dimension. Also being used by the Arilou.<br />
* *squishy* &mdash; good, goodness<br />
* *sticky* &mdash; unable to move between dimensions.<br />
* *suprising toys* &mdash; secret weapons. "Do you want to see our suprising toys? NO! Do not!" could also mean their true existance, i.e., the sight of an extra-dimensional being could very well destroy a creature's mind, thus you do not want to see their surprising toys.<br />
* *the middle* &mdash; not *above* or *below*, between *above* and *below*?, this dimension (ie, [[TrueSpace]] or [[HyperSpace]])?<br />
* *wax* &mdash; possibly the same thing the Arilou call *easy places*.<br />
<br />
==Notes and references==<br />
{{note|1}}''[[Fred Ford|Fred]] and [[Paul Reiche III|Paul]], when asked about the Androsynth's fate in a 1998 [[TFB chat protocols|chat]], stated that the human clones "were snagged by the entity who/which projected its fingers into our dimension (which looked to us as the Orz.)"''<br />
<br />
[[Category:Races]]<br />
[[Category:Orz| ]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mmrnmhrm&diff=14802Talk:Mmrnmhrm2007-03-19T14:00:37Z<p>86.35.40.204: </p>
<hr />
<div>Who said that the Mmrnmhrm know their purpose?! I mean, if the Mother Ark had a bug, perhaps their memory had bugs too... Plus, that would mean that the Chmmr know the Mmrnmhrm purpose, though they don't seem to act likewise. [[User:86.35.40.204|86.35.40.204]] 15:00, 19 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Mysteries_left_by_Star_Control_II&diff=14801Mysteries left by Star Control II2007-03-19T13:58:39Z<p>86.35.40.204: Mmrnmhrm-Mother Ark mystery</p>
<hr />
<div>This is a list of mysteries that are still open at the end of [[Star Control II]].<br />
<br />
<br />
===Why did the [[Melnorme]]'s bridge turn purple?===<br />
The Melnorme offer to tell you this piece of information for 120,000 credits (on the PC version) or 12,000,000 credits (on the [[3DO]] version and [[UQM]]), but it is impossible to gather this many credits.<br />
<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:"<Fwiffo> I promise here and now, that in our next SC project, we'll answer that Purple Bridge question to your ultimate satisfaction."<br />
<br />
<br />
===*What happened to the [[Androsynth]]? Are any still alive?===<br />
From a fan email with Fred Ford:<br />
:> Were ALL the Androsynth destroyed when the [[Orz]] came?<br />
:Perceptive lad. This was a leading plot candidate for our theoretical sequel.<br />
<br />
<br />
===Are there still [[Taalo]] alive?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <che`z`puf> Are the Taalo really dead, and when the [[Pkunk]] spoke of rocks that were awakened, did they mean the Taaolo?<br />
:<Fwiffo> The Taalo LIVE!<br />
<br />
<br />
===What are the [[Arilou]]'s motives for messing with [[humans]]?===<br />
<br />
<br />
===Did the [[Arilou]] interfere in the development of other races besides the [[Humans]]?===<br />
<br />
<br />
===Who are [[They|They/Them]]?===<br />
<br />
<br />
===Who or what are the [[Nnngn]] that the [[Arilou]] are chasing?===<br />
<br />
<br />
===What is the history of the [[Arilou]] with the [[Orz]]?===<br />
<br />
<br />
===Do the Orz have a special purpose for the [[Humans]], as the [[Arilou]] have?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Mephisto_> Fwiffo: What exactly did the Arilou *quickbabies* do to piss off the Orz so much?<br />
:<Fwiffo> The Arilou always *jumped in front*, which was both a physical taunt as well as a political one. They got to the humans first.<br />
<br />
<br />
===Where did the [[Orz]] come from?===<br />
<br />
<br />
===What happened to the [[Precursors]]?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Fwiffo> In our rambling thoughts about SC3 we did seriously consider having the [[Orz]] assume a much larger and more ominous role, opposed to the return of the [[Precursors]].<br />
<br />
===What is the purpose of the [[Rainbow World]]s?===<br />
<br />
<br />
===What happened to the [[Talking Pet|neo-Dnyarri]]?===<br />
<br />
<br />
===How were the alien societies affected by the fall of the [[Ur-Quan]]?===<br />
====The [[Battle Thralls]]====<br />
====The [[Fallow Slave]]s====<br />
====Other races====<br />
<br />
<br />
===Are there [[Spathi]] still out there not under the [[Spathiwa]] [[slave shield]]?===<br />
<br />
<br />
===Does the [[Black Spathi Squadron]] really exist?===<br />
<br />
<br />
===Does the [[Spathi]]'s [[Ultimate Evil]] really exist?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <Spyhunter> Fwiffo: "How does an "Ultimate Evil" -race in an SC2 -style game behave when meeting the player?"<br />
:<Fwiffo> You mean the big carnivorous teddy bears on [[Spathiwa]]?<br />
:<Xxyl> I believe those were those "[[Evil Ones]]"<br />
:<_Stilgar> <Spyhunter> Fwiffo: "No, I mean the main enemy in the game. ;)"<br />
:<Fwiffo> Oh yeah. Well, I rarely paint someone as absolutely "evil" -- it's all a matter of perspective. What is interesting is why people (aliens) do things that seem evil to you or me, and what prevents us from doing the same.<br />
<br />
The fact that Paul/Fred didn't recall the Ultimate Evil suggests that this is not an important plot point, but merely a product of the Spathi's paranoia. [[Fwiffo]]'s description "[...] it lurks just outside the range of even the most sensitive, long-range detectors [...]" supports this idea.<br />
<br />
===Are there any [[Ilwrath]] and/or [[Thraddash]] left after their war?===<br />
<br />
<br />
===Is the [[Ultron]] still in working order?===<br />
Are the events in the outtakes with respect to the Ultron to be taken seriously?<br />
<br />
<br />
===Where are the new [[Shofixti]] settling?===<br />
<br />
===What happened to the [[Tobermoon]] and its crew in the Vela Oort Cloud?=== <br />
The Star Control II manual states that The Captain finds the drifting, battle-damaged ship, "Strangely, there were no bodies at all on board." Who attacked it, and why take the bodies but leave the ship?<br />
<br />
===Why did a [[Slylandro]] [[Probe]] only disable the Tobermoon===<br />
<br />
===Who created the [[Mother Ark]] that built the [[Mmrnmhrm]] and with what purpose?===<br />
<br />
[[Category:About the Star Control series]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mysteries_left_by_Star_Control_II&diff=14800Talk:Mysteries left by Star Control II2007-03-19T13:53:12Z<p>86.35.40.204: </p>
<hr />
<div>The attack on the Tobermoon in Oort's Cloud is not mysterious, SvdB.<br />
The "deep burns" and damage inflicted on the crew exclusively are signs of a probe attack. Its electric arc created such "deep burns' through which it entered the ship and incinerated the crew (like lightning), without dealing much damage upon the ship's systems. [[User:86.35.40.204|86.35.40.204]] 16:44, 18 March 2007 (CET)<br />
<br />
:Since when do Slylandro probes kill the crew and leave the rest of the systems intact, and then just leave? &mdash; [[User:Svdb|SvdB]] 18:05, 18 March 2007 (CET)<br />
<br />
::Since when do they just attack ships, kill only the captain, and leave (as it happened with the Tobermoon in HyperSpace on the way to Sol from Vela)? [[User:86.35.40.204|86.35.40.204]] 19:37, 18 March 2007 (CET)<br />
<br />
:::That would be another interesting mystery. But back to the original Tobermoon thing. Assuming the ship was attacked in 2135, as Chi was just leaving the Vela Oort Cloud, then it predates the appearance of the Probes (bought by the Slylandro 200-300 rotations prior to SC2), the arrival of the Orz, and the Androsynth destruction (who also disappear leaving no bodies). And the MO, specifically the lack of bodies, doesn't seem to line up with typical Hierarchy tactics. So, I'm putting it back in as it still is a mystery (who knows, could have been the <best Fwiffo voice>''Ultimate Evil''</best Fwiffo voice>). --[[User:Fyzixfighter|Fyzixfighter]] 23:26, 18 March 2007 (CET)<br />
<br />
::::Well, yeah. [[User:86.35.40.204|86.35.40.204]] 14:53, 19 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mysteries_left_by_Star_Control_II&diff=14799Talk:Mysteries left by Star Control II2007-03-19T13:53:00Z<p>86.35.40.204: </p>
<hr />
<div>The attack on the Tobermoon in Oort's Cloud is not mysterious, SvdB.<br />
The "deep burns" and damage inflicted on the crew exclusively are signs of a probe attack. Its electric arc created such "deep burns' through which it entered the ship and incinerated the crew (like lightning), without dealing much damage upon the ship's systems. [[User:86.35.40.204|86.35.40.204]] 16:44, 18 March 2007 (CET)<br />
<br />
:Since when do Slylandro probes kill the crew and leave the rest of the systems intact, and then just leave? &mdash; [[User:Svdb|SvdB]] 18:05, 18 March 2007 (CET)<br />
<br />
::Since when do they just attack ships, kill only the captain, and leave (as it happened with the Tobermoon in HyperSpace on the way to Sol from Vela)? [[User:86.35.40.204|86.35.40.204]] 19:37, 18 March 2007 (CET)<br />
<br />
:::That would be another interesting mystery. But back to the original Tobermoon thing. Assuming the ship was attacked in 2135, as Chi was just leaving the Vela Oort Cloud, then it predates the appearance of the Probes (bought by the Slylandro 200-300 rotations prior to SC2), the arrival of the Orz, and the Androsynth destruction (who also disappear leaving no bodies). And the MO, specifically the lack of bodies, doesn't seem to line up with typical Hierarchy tactics. So, I'm putting it back in as it still is a mystery (who knows, could have been the <best Fwiffo voice>''Ultimate Evil''</best Fwiffo voice>). --[[User:Fyzixfighter|Fyzixfighter]] 23:26, 18 March 2007 (CET)<br />
<br />
::::Well, yeah.::::</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=14797Non-Spoiler Hints2007-03-19T13:49:00Z<p>86.35.40.204: </p>
<hr />
<div>{{Safe}}<br />
This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
* [[Lander Hints]]<br />
* [[Navigation Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]<br />
* [[First Things To Do]]<br />
* [[Spoiler-Free Star Map]]<br />
<br />
== Read this only if you have a green background ==<br />
<br />
* [[Between Spoiler and Non-Spoiler| Read this only if you have a green background]] <br />
Note to authors: Be thoughtful of what you link to in these pages as much of the site contains spoilers. For example, don't link to the alien race pages.<br />
<br />
[[Category:Game mechanics]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14795Talk:Secret Correspondence2007-03-19T13:44:55Z<p>86.35.40.204: </p>
<hr />
<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)<br />
<br />
:I'm going to have to agree with SvdB on this one. Something that is spoiler free should only contain information that a player has when starting the game for the first time, ie information found in the manual (and other material like the HyperSpace Starmap) and when looking at the in-game starmap for the first time. This list fails on that criterion. The surprise of going through a q-portal for the first time was not knowing were you'd end up, and this list ruins those surprises, imho - hence, it's again spoiler info. --[[User:Fyzixfighter|Fyzixfighter]] 15:40, 18 March 2007 (CET)<br />
<br />
Well then, we should call it a "semi-spoiler". [[User:86.35.40.204|86.35.40.204]] 16:00, 18 March 2007 (CET)<br />
<br />
:I think we should delete this page. I don't see how you can point anyone to this page without spoiling something. Even if you create a list of "semi-spoilers" (I'd call them "hints"), you'd see the topics of the other semi-spoilers/hints, spoiling things the player may not want to know about. &mdash; [[User:Svdb|SvdB]] 16:47, 18 March 2007 (CET)<br />
<br />
Some players may want to know this - if they are too lazy to note down on paper the correspondences and they don't want to spoil their game by using a table that includes alien races and special planets. [[User:86.35.40.204|86.35.40.204]] 17:03, 18 March 2007 (CET)<br />
<br />
:Well, then give a solution to the problem; how would you direct those players to this page without providing spoilers to those who don't want to be spoiled about the existence of QuasiSpace, while providing enough information in the link on what the link target is about to those who do want to know? &mdash; [[User:Svdb|SvdB]] 18:03, 18 March 2007 (CET)<br />
<br />
Simple: at "Non-spoiler hints" I have added a link to this page under "Read this only if you have a green background". [[User:86.35.40.204|86.35.40.204]] 19:43, 18 March 2007 (CET)<br />
<br />
::Simply putting the "read this only if you have a green background" doesn't remove the spoiler-ish nature since the list is revealing information that a first time player won't have. As I assume this is the result of a thread over on the UQM forum, and if you really still want something like this in, I would suggest adjusting [[Walkthrough#Portal Destinations]], reducing it to a list of just HS and QS coordinates, adding a wikilink to [[QuasiSpace#QuasiSpace Portals]] in that section of the walkthrough, and directing people to that section of the walkthrough (and then we can delete this page). But again, any list of this nature '''spoils''' the excitement of entering a portal without knowing the final destination, and so should not be linked to from the Non-Spoiler hints page. The creation of this type of page gets into the gray area better handled by a UHS. Aside from creating a '''Spoiler Hints''' article and clearly describing what is and isn't revealed, I don't see a reason for keeping this article. I also think making this a subpage of the QuasiSpace or Walkthrough would be more appropriate (rather than editting the Walkthrough list), allowing the information to be kept, but not in an actual article. --[[User:Fyzixfighter|Fyzixfighter]] 23:50, 18 March 2007 (CET)<br />
<br />
:::But this page is made for the average/lazy player who doesn't want to map so many portals himself, so it DOES NOT spoil his game. He knows what he wants. I think that we should simply add some lines in this article about what it is about, more clearly, before the table. Let me show you...<br />
And no, if you move the article to the spoiler section, the same lazy player (not wanting to spoil his game - once again, HE WANTS to spoil only his enjoyment of manually mapping the portals, since he doesn't feel the joy in this activity) would NOT look at it.<br />
Plus, there will be no danger for completely-non-spoiler players, since the link is named "Read only if you have a green background" and even if they will click it, it will first lead to another page - you will see. [[User:86.35.40.204|86.35.40.204]] 14:44, 19 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mysteries_left_by_Star_Control_II&diff=14789Talk:Mysteries left by Star Control II2007-03-18T18:48:25Z<p>86.35.40.204: </p>
<hr />
<div>The attack on the Tobermoon in Oort's Cloud is not mysterious, SvdB.<br />
The "deep burns" and damage inflicted on the crew exclusively are signs of a probe attack. Its electric arc created such "deep burns' through which it entered the ship and incinerated the crew (like lightning), without dealing much damage upon the ship's systems. [[User:86.35.40.204|86.35.40.204]] 16:44, 18 March 2007 (CET)<br />
<br />
:Since when do Slylandro probes kill the crew and leave the rest of the systems intact, and then just leave? &mdash; [[User:Svdb|SvdB]] 18:05, 18 March 2007 (CET)<br />
<br />
::Since when do they just attack ships, kill only the captain, and leave (as it happened with the Tobermoon in HyperSpace on the way to Sol from Vela)? [[User:86.35.40.204|86.35.40.204]] 19:37, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Non-Spoiler_Hints&diff=14788Talk:Non-Spoiler Hints2007-03-18T18:46:09Z<p>86.35.40.204: </p>
<hr />
<div>Could someone make a page that would tell me what button to get onto a planet?<br />
<br />
This wiki really needs a list of controls.<br />
<br />
If I understand your question correctly, there is no specific "button" you press to land on a planet. You choose "SCAN" from the list and then "DISPATCH" (which is auto-selected after you do an AutoScan). Since the controls can be changed through the ''keys.cfg'' file, writing out specific controls would be difficult, but if we specify that we are refering only to the default settings, this is how it works:<br />
*the '''LEFT''' or '''UP''' arrow keys will move up in menu selection.<br />
*the '''RIGHT''' or '''DOWN''' arrow keys will move down in menu selection.<br />
*the '''RIGHT CTRL''' or '''ENTER''' keys will choose the currently highlighted menu selection.<br />
*the '''RIGHT SHIFT''' or '''SPACE''' keys will back out of the current menu to the previous one.<br />
<br />
These are the only buttons you will need to play the entire game (other than the '''ESC''' key, for emergency warp escape in combat, and + (PLUS) and - (MINUS) on the '''number pad only''' which are useful for zooming in and out on the STARMAP). There are other buttons that can be used in battle to fire your primary and secondary weapons, like '''[''' and ''']''', but the above controls will do this as well, whereas '''[''' and ''']''' do not control the menu navigation.<br />
<br />
Perhaps these controls can be expanded (there are some more) and posted somewhere in the wiki. (''One last thing:'' The ''keys.cfg'' file is a simple text file, so you can read about the game controls there.)<br />
<br />
--[[User:PsiPhi|PsiPhi]] 19:44, 6 Jul 2005 (CEST)<br />
<br />
Also note you can't land on slave-shielded planets or gas-giants. -- 21:11, 6 Jul 2005 (CEST)<br />
<br />
Such a mysterious title ("Read only if you have a green background") is a downright ANTI-spoiler!!! (it raises the enjoyment) [[User:86.35.40.204|86.35.40.204]] 19:46, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=14787Non-Spoiler Hints2007-03-18T18:44:46Z<p>86.35.40.204: </p>
<hr />
<div>{{Safe}}<br />
This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
* [[Lander Hints]]<br />
* [[Navigation Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]<br />
* [[First Things To Do]]<br />
* [[Spoiler-Free Star Map]]<br />
<br />
== Read this only if you have a green background ==<br />
<br />
* [[Secret_Correspondence| Read this only if you have a green background]] <br />
Note to authors: Be thoughtful of what you link to in these pages as much of the site contains spoilers. For example, don't link to the alien race pages.<br />
<br />
[[Category:Game mechanics]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14786Talk:Secret Correspondence2007-03-18T18:43:10Z<p>86.35.40.204: </p>
<hr />
<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)<br />
<br />
:I'm going to have to agree with SvdB on this one. Something that is spoiler free should only contain information that a player has when starting the game for the first time, ie information found in the manual (and other material like the HyperSpace Starmap) and when looking at the in-game starmap for the first time. This list fails on that criterion. The surprise of going through a q-portal for the first time was not knowing were you'd end up, and this list ruins those surprises, imho - hence, it's again spoiler info. --[[User:Fyzixfighter|Fyzixfighter]] 15:40, 18 March 2007 (CET)<br />
<br />
Well then, we should call it a "semi-spoiler". [[User:86.35.40.204|86.35.40.204]] 16:00, 18 March 2007 (CET)<br />
<br />
:I think we should delete this page. I don't see how you can point anyone to this page without spoiling something. Even if you create a list of "semi-spoilers" (I'd call them "hints"), you'd see the topics of the other semi-spoilers/hints, spoiling things the player may not want to know about. &mdash; [[User:Svdb|SvdB]] 16:47, 18 March 2007 (CET)<br />
<br />
Some players may want to know this - if they are too lazy to note down on paper the correspondences and they don't want to spoil their game by using a table that includes alien races and special planets. [[User:86.35.40.204|86.35.40.204]] 17:03, 18 March 2007 (CET)<br />
<br />
:Well, then give a solution to the problem; how would you direct those players to this page without providing spoilers to those who don't want to be spoiled about the existence of QuasiSpace, while providing enough information in the link on what the link target is about to those who do want to know? &mdash; [[User:Svdb|SvdB]] 18:03, 18 March 2007 (CET)<br />
<br />
Simple: at "Non-spoiler hints" I have added a link to this page under "Read this only if you have a green background". [[User:86.35.40.204|86.35.40.204]] 19:43, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mysteries_left_by_Star_Control_II&diff=14785Talk:Mysteries left by Star Control II2007-03-18T18:37:48Z<p>86.35.40.204: </p>
<hr />
<div>The attack on the Tobermoon in Oort's Cloud is not mysterious, SvdB.<br />
The "deep burns" and damage inflicted on the crew exclusively are signs of a probe attack. Its electric arc created such "deep burns' through which it entered the ship and incinerated the crew (like lightning), without dealing much damage upon the ship's systems. [[User:86.35.40.204|86.35.40.204]] 16:44, 18 March 2007 (CET)<br />
<br />
:Since when do Slylandro probes kill the crew and leave the rest of the systems intact, and then just leave? &mdash; [[User:Svdb|SvdB]] 18:05, 18 March 2007 (CET)<br />
<br />
Since when do they just attack ships, kill only the captain, and leave (as it happened with the Tobermoon in HyperSpace on the way to Sol from Vela)? [[User:86.35.40.204|86.35.40.204]] 19:37, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14778Talk:Secret Correspondence2007-03-18T16:03:58Z<p>86.35.40.204: </p>
<hr />
<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)<br />
<br />
:I'm going to have to agree with SvdB on this one. Something that is spoiler free should only contain information that a player has when starting the game for the first time, ie information found in the manual (and other material like the HyperSpace Starmap) and when looking at the in-game starmap for the first time. This list fails on that criterion. The surprise of going through a q-portal for the first time was not knowing were you'd end up, and this list ruins those surprises, imho - hence, it's again spoiler info. --[[User:Fyzixfighter|Fyzixfighter]] 15:40, 18 March 2007 (CET)<br />
<br />
Well then, we should call it a "semi-spoiler". [[User:86.35.40.204|86.35.40.204]] 16:00, 18 March 2007 (CET)<br />
<br />
:I think we should delete this page. I don't see how you can point anyone to this page without spoiling something. Even if you create a list of "semi-spoilers" (I'd call them "hints"), you'd see the topics of the other semi-spoilers/hints, spoiling things the player may not want to know about. &mdash; [[User:Svdb|SvdB]] 16:47, 18 March 2007 (CET)<br />
<br />
Some players may want to know this - if they are too lazy to note down on paper the correspondences and they don't want to spoil their game by using a table that includes alien races and special planets. [[User:86.35.40.204|86.35.40.204]] 17:03, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Mysteries_left_by_Star_Control_II&diff=14777Mysteries left by Star Control II2007-03-18T15:48:13Z<p>86.35.40.204: </p>
<hr />
<div>This is a list of mysteries that are still open at the end of [[Star Control II]].<br />
<br />
<br />
===Why did the [[Melnorme]]'s bridge turn purple?===<br />
The Melnorme offer to tell you this piece of information for 120,000 credits (on the PC version) or 12,000,000 credits (on the [[3DO]] version and [[UQM]]), but it is impossible to gather this many credits.<br />
<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:"<Fwiffo> I promise here and now, that in our next SC project, we'll answer that Purple Bridge question to your ultimate satisfaction."<br />
<br />
<br />
===*What happened to the [[Androsynth]]? Are any still alive?===<br />
From a fan email with Fred Ford:<br />
:> Were ALL the Androsynth destroyed when the [[Orz]] came?<br />
:Perceptive lad. This was a leading plot candidate for our theoretical sequel.<br />
<br />
<br />
===Are there still [[Taalo]] alive?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <che`z`puf> Are the Taalo really dead, and when the [[Pkunk]] spoke of rocks that were awakened, did they mean the Taaolo?<br />
:<Fwiffo> The Taalo LIVE!<br />
<br />
<br />
===What are the [[Arilou]]'s motives for messing with [[humans]]?===<br />
<br />
<br />
===Did the [[Arilou]] interfere in the development of other races besides the [[Humans]]?===<br />
<br />
<br />
===Who are [[They|They/Them]]?===<br />
<br />
<br />
===Who or what are the [[Nnngn]] that the [[Arilou]] are chasing?===<br />
<br />
<br />
===What is the history of the [[Arilou]] with the [[Orz]]?===<br />
<br />
<br />
===Do the Orz have a special purpose for the [[Humans]], as the [[Arilou]] have?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Mephisto_> Fwiffo: What exactly did the Arilou *quickbabies* do to piss off the Orz so much?<br />
:<Fwiffo> The Arilou always *jumped in front*, which was both a physical taunt as well as a political one. They got to the humans first.<br />
<br />
<br />
===Where did the [[Orz]] come from?===<br />
<br />
<br />
===What happened to the [[Precursors]]?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Fwiffo> In our rambling thoughts about SC3 we did seriously consider having the [[Orz]] assume a much larger and more ominous role, opposed to the return of the [[Precursors]].<br />
<br />
===What is the purpose of the [[Rainbow World]]s?===<br />
<br />
<br />
===What happened to the [[Talking Pet|neo-Dnyarri]]?===<br />
<br />
<br />
===How were the alien societies affected by the fall of the [[Ur-Quan]]?===<br />
====The [[Battle Thralls]]====<br />
====The [[Fallow Slave]]s====<br />
====Other races====<br />
<br />
<br />
===Are there [[Spathi]] still out there not under the [[Spathiwa]] [[slave shield]]?===<br />
<br />
<br />
===Does the [[Black Spathi Squadron]] really exist?===<br />
<br />
<br />
===Does the [[Spathi]]'s [[Ultimate Evil]] really exist?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
<_Stilgar> <Spyhunter> Fwiffo: "How does an "Ultimate Evil" -race in an SC2 -style game behave when meeting the player?"<br />
<Fwiffo> You mean the big carnivorous teddy bears on Spathiwa?<br />
<Xxyl> I believe those were those "Evil Ones"<br />
<_Stilgar> <Spyhunter> Fwiffo: "No, I mean the main enemy in the game. ;)"<br />
<Fwiffo> Oh yeah. Well, I rarely paint someone as absolutely "evil" -- it's all a matter of perspective. What is interesting is why people (aliens) do things that seem evil to you or me, and what prevents us from doing the same.<br />
<br />
Paul Reiche III or Fred Ford forgetting about the Ultimate Evil means that this is not an important plot point - it's merely a Spathi myth.<br />
"Lurking beyond our even most sensitive sensors"? Huh? This is paranoia! They don't have any proof!<br />
<br />
<br />
===Are there any [[Ilwrath]] and/or [[Thraddash]] left after their war?===<br />
<br />
<br />
===Is the [[Ultron]] still in working order?===<br />
Are the events in the outtakes with respect to the Ultron to be taken seriously?<br />
<br />
<br />
===Where are the new [[Shofixti]] settling?===<br />
<br />
[[Category:About the Star Control series]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Mysteries_left_by_Star_Control_II&diff=14776Mysteries left by Star Control II2007-03-18T15:47:25Z<p>86.35.40.204: </p>
<hr />
<div>This is a list of mysteries that are still open at the end of [[Star Control II]].<br />
<br />
<br />
===Why did the [[Melnorme]]'s bridge turn purple?===<br />
The Melnorme offer to tell you this piece of information for 120,000 credits (on the PC version) or 12,000,000 credits (on the [[3DO]] version and [[UQM]]), but it is impossible to gather this many credits.<br />
<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:"<Fwiffo> I promise here and now, that in our next SC project, we'll answer that Purple Bridge question to your ultimate satisfaction."<br />
<br />
<br />
===*What happened to the [[Androsynth]]? Are any still alive?===<br />
From a fan email with Fred Ford:<br />
:> Were ALL the Androsynth destroyed when the [[Orz]] came?<br />
:Perceptive lad. This was a leading plot candidate for our theoretical sequel.<br />
<br />
<br />
===Are there still [[Taalo]] alive?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <che`z`puf> Are the Taalo really dead, and when the [[Pkunk]] spoke of rocks that were awakened, did they mean the Taaolo?<br />
:<Fwiffo> The Taalo LIVE!<br />
<br />
<br />
===What are the [[Arilou]]'s motives for messing with [[humans]]?===<br />
<br />
<br />
===Did the [[Arilou]] interfere in the development of other races besides the [[Humans]]?===<br />
<br />
<br />
===Who are [[They|They/Them]]?===<br />
<br />
<br />
===Who or what are the [[Nnngn]] that the [[Arilou]] are chasing?===<br />
<br />
<br />
===What is the history of the [[Arilou]] with the [[Orz]]?===<br />
<br />
<br />
===Do the Orz have a special purpose for the [[Humans]], as the [[Arilou]] have?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Mephisto_> Fwiffo: What exactly did the Arilou *quickbabies* do to piss off the Orz so much?<br />
:<Fwiffo> The Arilou always *jumped in front*, which was both a physical taunt as well as a political one. They got to the humans first.<br />
<br />
<br />
===Where did the [[Orz]] come from?===<br />
<br />
<br />
===What happened to the [[Precursors]]?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Fwiffo> In our rambling thoughts about SC3 we did seriously consider having the [[Orz]] assume a much larger and more ominous role, opposed to the return of the [[Precursors]].<br />
<br />
===What is the purpose of the [[Rainbow World]]s?===<br />
<br />
<br />
===What happened to the [[Talking Pet|neo-Dnyarri]]?===<br />
<br />
<br />
===How were the alien societies affected by the fall of the [[Ur-Quan]]?===<br />
====The [[Battle Thralls]]====<br />
====The [[Fallow Slave]]s====<br />
====Other races====<br />
<br />
<br />
===Are there [[Spathi]] still out there not under the [[Spathiwa]] [[slave shield]]?===<br />
<br />
<br />
===Does the [[Black Spathi Squadron]] really exist?===<br />
<br />
<br />
===Does the [[Spathi]]'s [[Ultimate Evil]] really exist?===<br />
<_Stilgar> <Spyhunter> Fwiffo: "How does an "Ultimate Evil" -race in an SC2 -style game behave when meeting the player?"<br />
<Fwiffo> You mean the big carnivorous teddy bears on Spathiwa?<br />
<Xxyl> I believe those were those "Evil Ones"<br />
<_Stilgar> <Spyhunter> Fwiffo: "No, I mean the main enemy in the game. ;)"<br />
<Fwiffo> Oh yeah. Well, I rarely paint someone as absolutely "evil" -- it's all a matter of perspective. What is interesting is why people (aliens) do things that seem evil to you or me, and what prevents us from doing the same.<br />
<br />
Paul Reiche III or Fred Ford forgetting about the Ultimate Evil means that this is not an important plot point - it's merely a Spathi myth.<br />
"Lurking beyond our even most sensitive sensors"? Huh? This is paranoia! They don't have any proof!<br />
<br />
<br />
===Are there any [[Ilwrath]] and/or [[Thraddash]] left after their war?===<br />
<br />
<br />
===Is the [[Ultron]] still in working order?===<br />
Are the events in the outtakes with respect to the Ultron to be taken seriously?<br />
<br />
<br />
===Where are the new [[Shofixti]] settling?===<br />
<br />
[[Category:About the Star Control series]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mysteries_left_by_Star_Control_II&diff=14774Talk:Mysteries left by Star Control II2007-03-18T15:44:11Z<p>86.35.40.204: </p>
<hr />
<div>The attack on the Tobermoon in Oort's Cloud is not mysterious, SvdB.<br />
The "deep burns" and damage inflicted on the crew exclusively are signs of a probe attack. Its electric arc created such "deep burns' through which it entered the ship and incinerated the crew (like lightning), without dealing much damage upon the ship's systems. [[User:86.35.40.204|86.35.40.204]] 16:44, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Mysteries_left_by_Star_Control_II&diff=14773Talk:Mysteries left by Star Control II2007-03-18T15:44:00Z<p>86.35.40.204: </p>
<hr />
<div>The attack on the Tobermoon in Oort's Cloud is not mysterious, SvdB.<br />
The "deep burns" and damage inflicted on the crew exclusively are signs of a probe attack. Its electric arc created such "deep burns' through which it entered the ship and incinerated the crew (like lightning), without dealing much damage upon the ship's systems.</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Mysteries_left_by_Star_Control_II&diff=14771Mysteries left by Star Control II2007-03-18T15:40:34Z<p>86.35.40.204: The Tobermoon's attack by a probe is not mysterious</p>
<hr />
<div>This is a list of mysteries that are still open at the end of [[Star Control II]].<br />
<br />
<br />
===Why did the [[Melnorme]]'s bridge turn purple?===<br />
The Melnorme offer to tell you this piece of information for 120,000 credits (on the PC version) or 12,000,000 credits (on the [[3DO]] version and [[UQM]]), but it is impossible to gather this many credits.<br />
<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:"<Fwiffo> I promise here and now, that in our next SC project, we'll answer that Purple Bridge question to your ultimate satisfaction."<br />
<br />
<br />
===*What happened to the [[Androsynth]]? Are any still alive?===<br />
From a fan email with Fred Ford:<br />
:> Were ALL the Androsynth destroyed when the [[Orz]] came?<br />
:Perceptive lad. This was a leading plot candidate for our theoretical sequel.<br />
<br />
<br />
===Are there still [[Taalo]] alive?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<_Stilgar> <che`z`puf> Are the Taalo really dead, and when the [[Pkunk]] spoke of rocks that were awakened, did they mean the Taaolo?<br />
:<Fwiffo> The Taalo LIVE!<br />
<br />
<br />
===What are the [[Arilou]]'s motives for messing with [[humans]]?===<br />
<br />
<br />
===Did the [[Arilou]] interfere in the development of other races besides the [[Humans]]?===<br />
<br />
<br />
===Who are [[They|They/Them]]?===<br />
<br />
<br />
===Who or what are the [[Nnngn]] that the [[Arilou]] are chasing?===<br />
<br />
<br />
===What is the history of the [[Arilou]] with the [[Orz]]?===<br />
<br />
<br />
===Do the Orz have a special purpose for the [[Humans]], as the [[Arilou]] have?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Mephisto_> Fwiffo: What exactly did the Arilou *quickbabies* do to piss off the Orz so much?<br />
:<Fwiffo> The Arilou always *jumped in front*, which was both a physical taunt as well as a political one. They got to the humans first.<br />
<br />
<br />
===Where did the [[Orz]] come from?===<br />
<br />
<br />
===What happened to the [[Precursors]]?===<br />
From the #StarControl Efnet IRC chat of 1998-10-18 (Fwiffo is both [[Paul Reiche III|Paul]] and [[Fred Ford|Fred]] here):<br />
:<Fwiffo> In our rambling thoughts about SC3 we did seriously consider having the [[Orz]] assume a much larger and more ominous role, opposed to the return of the [[Precursors]].<br />
<br />
===What is the purpose of the [[Rainbow World]]s?===<br />
<br />
<br />
===What happened to the [[Talking Pet|neo-Dnyarri]]?===<br />
<br />
<br />
===How were the alien societies affected by the fall of the [[Ur-Quan]]?===<br />
====The [[Battle Thralls]]====<br />
====The [[Fallow Slave]]s====<br />
====Other races====<br />
<br />
<br />
===Are there [[Spathi]] still out there not under the [[Spathiwa]] [[slave shield]]?===<br />
<br />
<br />
===Does the [[Black Spathi Squadron]] really exist?===<br />
<br />
<br />
===Does the [[Spathi]]'s [[Ultimate Evil]] really exist?===<br />
<br />
<br />
===Are there any [[Ilwrath]] and/or [[Thraddash]] left after their war?===<br />
<br />
<br />
===Is the [[Ultron]] still in working order?===<br />
Are the events in the outtakes with respect to the Ultron to be taken seriously?<br />
<br />
<br />
===Where are the new [[Shofixti]] settling?===<br />
<br />
[[Category:About the Star Control series]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=14769Non-Spoiler Hints2007-03-18T15:03:18Z<p>86.35.40.204: </p>
<hr />
<div>{{Safe}}<br />
This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
* [[Lander Hints]]<br />
* [[Navigation Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]<br />
* [[First Things To Do]]<br />
* [[Spoiler-Free Star Map]]<br />
<br />
== Semi-Spoilers: ==<br />
<br />
* [[Secret_Correspondence| Green to Red Portals' Endpoints]]<br />
Note to authors: Be thoughtful of what you link to in these pages as much of the site contains spoilers. For example, don't link to the alien race pages.<br />
<br />
[[Category:Game mechanics]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14768Talk:Secret Correspondence2007-03-18T15:00:52Z<p>86.35.40.204: </p>
<hr />
<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)<br />
<br />
:I'm going to have to agree with SvdB on this one. Something that is spoiler free should only contain information that a player has when starting the game for the first time, ie information found in the manual (and other material like the HyperSpace Starmap) and when looking at the in-game starmap for the first time. This list fails on that criterion. The surprise of going through a q-portal for the first time was not knowing were you'd end up, and this list ruins those surprises, imho - hence, it's again spoiler info. --[[User:Fyzixfighter|Fyzixfighter]] 15:40, 18 March 2007 (CET)<br />
<br />
Well then, we should call it a "semi-spoiler". [[User:86.35.40.204|86.35.40.204]] 16:00, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14767Talk:Secret Correspondence2007-03-18T15:00:39Z<p>86.35.40.204: </p>
<hr />
<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)<br />
<br />
:I'm going to have to agree with SvdB on this one. Something that is spoiler free should only contain information that a player has when starting the game for the first time, ie information found in the manual (and other material like the HyperSpace Starmap) and when looking at the in-game starmap for the first time. This list fails on that criterion. The surprise of going through a q-portal for the first time was not knowing were you'd end up, and this list ruins those surprises, imho - hence, it's again spoiler info. --[[User:Fyzixfighter|Fyzixfighter]] 15:40, 18 March 2007 (CET)<br />
<br />
Well then, we should call it a "semi-spoiler".</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Secret_Correspondence&diff=14765Talk:Secret Correspondence2007-03-18T13:42:46Z<p>86.35.40.204: </p>
<hr />
<div>How is this page spoiler-free? It's one big spoiler. The only thing left out is the name QuasiSpace, which is the one thing which doesn't help you along in the game. &mdash; [[User:Svdb|SvdB]] 09:35, 18 March 2007 (CET)<br />
<br />
meep-eep: It is spoiler-free. The original table with the "green-red endpoints" was ridden with alien race names and so on.<br />
This one only presents information that you can easily find out when you reach that certain dimension. And it doesn't say how to get there. [[User:86.35.40.204|86.35.40.204]] 14:42, 18 March 2007 (CET)</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=14760Non-Spoiler Hints2007-03-18T07:24:09Z<p>86.35.40.204: </p>
<hr />
<div>{{Safe}}<br />
This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
* [[Lander Hints]]<br />
* [[Navigation Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]<br />
* [[First Things To Do]]<br />
* [[Spoiler-Free Star Map]]<br />
* [[Secret_Correspondence| Green to Red Portals' Endpoints]]<br />
Note to authors: Be thoughtful of what you link to in these pages as much of the site contains spoilers. For example, don't link to the alien race pages.<br />
<br />
[[Category:Game mechanics]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Spoiler-Free_Star_Map&diff=14758Spoiler-Free Star Map2007-03-18T07:07:11Z<p>86.35.40.204: </p>
<hr />
<div>{{Safe}}<br />
<br />
Note that you can use the / character on your keyboard to search for constellations, too.<br />
<br />
These four charts comprise a map of the Ur-Quan universe, with various features named. It's basically a screen capture of the in-game starmap, but the names of all the star clusters, and those of some individual stars, have been added. This will make it easier for you when an NPC tells you "The ship is coming from the direction of Pollux" or "You should visit the Normae star cluster". Rather than having to cursor-hunt for the star across the whole map, you can just look on these charts!<br />
<br />
Remember, though, that as of version 0.5.0, you can hit the '/'-key whenever you're on the starmap to search for a star's name. If the '/' key is inconveniently placed on your keyboard, you may want to [[The Ur-Quan Masters Technical FAQ#How do I change my keys?|change your key bindings]]. This and earlier versions will display the name of the star, its co-ordinates, and the amount of fuel needed to get there when you use the arrow keys to center the star in the middle of the aiming cross. <br />
<br />
The charts are also on a gray, not black, background so that you can print them out and write notes on them. Any individual chart enlarged to 150% in size will fit on a standard piece of North American Letter-size paper when the margins are reduced to zero. Just be sure you are enlarging the picture from its full size, not the 87% reduced size. The chart of the region of space you start in is at the lower left, and goes under the filename "Uqm-starmap-nameslarge-SW.PNG", with "SW" standing for "southwest". As is conventional, the other charts have filenames of the same form, but with the cardinal direction letters replaced, in clockwise order, by NW, NE, and SE. This is to help you put the sheets back together if you print out the sheets separately.<br />
<br />
All of the screenshots and information on them come from a new game, ten seconds into it. There are no spoilers revealed in this map and nothing you wouldn't know when you start the game.<br />
<br />
The stars are of different colors. Some are depicted as dots, some are crosses, and some are squares with crosses in them. The significance of these distinctions you will have to find out for yourself.<br />
<br />
The geometric "Origin", or co-ordinate 0.0 : 0.0, is at the lower left of the chart at the lower left. The vertical and horizontal lines which subdivide the map are 50 units of distance apart (however, the vertical and horizontal lines on the in-game map when you are in traveling in hyperspace are not 50 units of distance apart, but 20). Thus the opposite corner is at 1000.0 : 1000.0, so that the center of the four charts is at 500.0 : 500.0. You start at Sol, located at co-ordinates 175.2 : 145.0. That's three-and-a-half squares to the right of the Origin, and nearly three squares up. Each unit of fuel, regardless of the number of engines in your spaceship, will enable you to travel 10 units of distance. (More engines merely make you travel faster.) Thus, to travel from Sol to the aforementioned center of the charts, you would need about 48 units of fuel, plus another 48 to return, without accounting for any fighting, evading, escaping into a star system, or stopping for resource accumulation you would do on the way. This example is to help you gauge if you've taken on too big a journey for your gas tank. And remember, the starmap command already mentioned above will give you the distance. <br />
<br />
However, each individual star is not named on this chart. For example, the name "Centauri" below and to the left of Sol, your starting location, stands for the six stars Alpha, Beta, Gamma, Delta, Epsilon, and Zeta Centauri. Thus, you will still have to add detail to be able to cross off whichever stars you have visited, for example. The starmap command mentioned above will give you the name. And here's an astronomical note which might help you: "Alpha" is supposed to be the brightest star in any constellation, followed by "Beta," etc. <br />
<br />
A text list of stars and their co-ordinates can be found at [[Star Coordinates]]. <br />
<br />
{| <br />
| [[Image:Uqm-starmap-nameslarge-NW.PNG|Map NW]] || [[Image:Uqm-starmap-nameslarge-NE.PNG|Map NE]]<br />
|- <br />
| [[Image:Uqm-starmap-nameslarge-SW.PNG|Map SW]] || [[Image:Uqm-starmap-nameslarge-SE.PNG|Map SE]]<br />
|}<br />
<br />
[[Category:Game mechanics]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Talk:Spoiler-Free_Star_Map&diff=14757Talk:Spoiler-Free Star Map2007-03-18T07:05:43Z<p>86.35.40.204: Remove Spoilers from Spoiler-Free Maps</p>
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<div>I think, a hint about the areas of influence should be made here,<br />
i.e. Ilwrath-sphere being located away from their homeregion <br />
as shown on map included with the boxed StarControl-game <br />
- [[User:HaJo]] 2006-04-29<br />
<br />
I just rolled-back the following addition:<br />
:Each unit of fuel, regardless of the number of engines in your spaceship, will enable you to travel the same number of units of distance. For the engine design you start the game with, this number of units of distance is 10.<br />
The reason I did this was because imho there is no need to talk about the initial engine design. Like the previous sentence says, it doesn't matter how many thrusters you have, you still get the same mileage. The second sentence in this edit seems to imply that it can change. --[[User:Fyzixfighter|Fyzixfighter]] 06:30, 20 June 2006 (CEST)<br />
<br />
== Remove Spoilers from Spoiler-Free Maps ==<br />
<br />
The bottom-left chart contains the star Vela, which is intentionally placed hidden. Remove the Vela from the chart since that star is meant to be found much harder.</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Links&diff=14739Links2007-03-15T18:40:35Z<p>86.35.40.204: </p>
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<div>{{Safe}}<br />
<br />
==Official [[The Ur-Quan Masters]] web pages==<br />
===Relating to the actual game===<br />
*[http://sc2.sourceforge.net/ The Ur-Quan Masters home]<br />
*[http://uqm.stack.nl/forum/ The Ur-Quan Masters forum]<br />
*[http://uqm.stack.nl/cgi-bin/bugs/index.cgi The Bugzilla bug database for The Ur-Quan Masters]<br />
*[http://uqm.stack.nl/files/snapshots/ Subversion snapshots of The Ur-Quan Masters] (including Windows binaries)<br />
*[http://sourceforge.net/projects/sc2/ The SourceForge project page]<br />
*[http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/ The subversion web interface to the sources of The Ur-Quan Masters]<br />
<br />
===Relating to the [[Precursors Remixing Team|remixing project]]===<br />
*[http://www.spacesynth.net/precursors/ Precursors home]<br />
<br />
==[[Star Control]] related web pages==<br />
===Game information===<br />
*[http://www.star-control.com/ The Pages of Now & Forever] - The center of the Star Control community on the net<br />
*[[Wikipedia:Star Control|Star Control entry at Wikipedia]]<br />
*[http://www.mobygames.com/game_group/sheet/gameGroupId,41/ Star Control series at MobyGames]<br />
*[http://dmoz.org/Games/Video_Games/Action/Space_Combat/Star_Control_Series/ Star Control series at Open Directory]<br />
*[http://uqm.stack.nl/wiki/UQM_in_the_Press Ur-Quan Masters in the Press]<br />
<br />
===[[Toys For Bob]] information===<br />
*[http://www.toysforbob.com/ The Toys For Bob home page]<br />
<br />
===Translations===<br />
*[http://uqm-rus.sh.nu/ Русские Ур-Кванские Хозяева] - Russian translation of The Ur-Quan Masters<br />
<br />
===Similar games===<br />
*[http://timewarp.sourceforge.net/ Star Control TimeWarp] - A Star Control clone with network play<br />
*[http://sourceforge.net/projects/aftermath-wars/ Aftermath Wars] - A Star Control clone with stunning graphics<br />
*[http://www.xenoclone.com/ Xeno Versus] - A space combat game inspired by Star Control<br />
<br />
===Fan-made projects ===<br />
Place links to mods and games based on the SC2 universe / code here.<br />
<br />
[http://uqm.stack.nl/forum/index.php?topic=3465.45| Elvish Pillager's Crazy Mod (1.3.0)]<br />
<br />
[http://uqm.stack.nl/forum/index.php?topic=3479.0| Star Control Boardgame]<br />
<br />
===Fan pages===<br />
If you've got a Star Control related web site you want others to know of, place it here!<br />
<br />
[[Category:About the Star Control series]]</div>86.35.40.204https://wiki.uqm.stack.nl/index.php?title=Orz&diff=14349Orz2007-02-01T17:50:00Z<p>86.35.40.204: </p>
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<div>{{RaceBox|name=Orz|image=OrzComm.png|caption=*Happy Campers*|homeworld=[[Gamma Vulpeculae I]]|coordinates=371.3 : 253.7|organizations=[[New Alliance of Free Stars]] (optional)|ship=[[Nemesis]]}}<br />
The '''Orz''' are &mdash; or perhaps "is" &mdash; an alien species first encountered by [[The Captain]] in the space near where the [[Androsynth]] had been known to reside. Despite a notable distaste for the human-derived Androsynth and for the mysterious [[Arilou]], the Orz happily joined with the [[New Alliance of Free Stars]] and provided its powerful [[Nemesis]] starship designs to aid in the Second War.<br />
<br />
==Description==<br />
<br />
Orz appear as gill-breathers who resemble yellow parrotfishes with eyestalks, though it is not known if this is their actual true form. It is likely that Orz come from another dimension, and when asked about their origins, Orz explain that the [[Arilou]] are from *above* and that Orz is from *below*. The precise meaning of this explanation is still up to debate, although the Arilou make it clear that the Orz are not from [[QuasiSpace]].<br />
<br />
There has been some discussion that the Orz as they are seen in normal space are actually a projection of some higher-dimensional being studying our reality. The Orz-entity refers to what is seen of itself in the known dimensions as its *fingers* and explains that it is not like other races who are *many bubbles*. The Orz sometimes refer to themselves in the singular third person, although whether this is another quirk of the Orz's odd speech pattern or a reference to their true essence is unclear.<br />
<br />
==Origin==<br />
<br />
The Orz are a newcomer to [[TrueSpace]] that appeared suddenly in the vicinity of the [[Vulpeculae]] constellation, the adopted homeworlds of the [[Androsynth]]. As the Androsynth vanished about the same time the Orz arrived, it is reasonable to think that the Orz did something to them, but asking the Orz about the subject infuriates them. It is possible that the [[Dimensional Fatigue]] experiments that were being performed by the Androsynth (and perhaps the [[Taalo]] before them) brought the Vulpeculae constellation to the Orz's attention.<br />
<br />
Just where the Orz resided before arriving in the area of Vulpeculae is unknown. The Orz indicate that they like TrueSpace and even prefer it over their origin dimension and are now in the process of fully moving into TrueSpace.<br />
<br />
==Relations with other races==<br />
Only a few of the races in Star Control II mention the Orz at all. This is not surprising as they appear to be new in TrueSpace. The relations that they do have are as mysterious as the Orz themselves.<br />
<br />
===Androsynth===<br />
The appearance of the Orz coincided with the disappearance of the Androsynth from the same location. In fact, both the Arilou and the Orz themselves suggest that it was the [[Dimensional Fatigue|IDF]] research of the Androsynth which enabled the Orz to come to TrueSpace.<br />
<br />
Whether the Orz themselves were the cause for the disappearance of the Androsynth is the subject of a lot of speculation. Evidence for it exists, but is very circumstantial. Whatever their involvement, asking enough about the Androsynth is enough reason for the Orz to attack you.<br />
<br />
===Arilou LaLee'lay===<br />
Dialogs with both the Arilou and Orz suggest that they have had contact outside of TrueSpace. The Orz do not like the Arilou very much, and complain that the Arilou always "*jumping in front*". Conversely, the Arilou warn not to trust the Orz, as they are dangerous.<br />
<br />
===Melnorme===<br />
The Melnorme know of the existence of the Orz, and that they appeared when the Androsynth disappeared. Whether they've met them in person is unclear. While there is a Melnorme trader in Orz space, the Orz never mention Melnorme.<br />
<br />
===Spathi===<br />
The Spathi also mention that the Orz entered this space when the Androsynth disappeared. They think that they are creepy and warn against an alliance. This is all based on their own speculation though and arguably the Spathi would object to an alliance with almost any race on this basis. Whether they have met the Orz in person or only heard about them from description is unclear.<br />
<br />
===Taalo===<br />
The Orz mention the Taalo on several occasions. They seem to have been in contact over a longer period of time. According to the Orz, the Taalo have fled Truespace to some space where they can go to themselves. The Orz refer to Delta Vulpeculae as the Taalo playground, where the Taalo "are making *Time jokes*". As the Orz's language isn't very clear, it may be that this is all in the past though.<br />
<br />
===VUX===<br />
The Orz briefly mention the VUX, as being "*silly cows*" for asking too many questions about the Androsynth, which prompted the Orz to attack the VUX.<br />
<br />
==Theories==<br />
There are various theories to explain the various mysteries surrounding the Orz.<br />
<br />
===The Orz are [[They|Them]]===<br />
There are theories that the Orz are in fact the ghost-like creatures that the Androsyth IDF researchers ran into. They are mostly based on the fact that ''They'' were coming into this world just before the Androsynth disappeared, which was when the Orz appeared.<br />
<br />
Even when accepting that the timing of the appearance of the Orz is not a coincidence, they do not have to be ''Them''. They could have detected the Androsynth in the same way as ''They'' did.<br />
<br />
===The Orz killed the Androsynth===<br />
This is based again on the timing of the appearance of the Orz and the disappearance of the Androsynth, combined with the fact that the Orz refuse to talk about the Androsynth. If this is true, then the Orz would be responsible for the violent land war that wiped out the Androsynth civilization. This is suggested by both the Melnorme and the Spathi. In the same dialogs however, it is made clear that they don't actually know that. However, a reliable source explicitly asserts that the Androsynth were indeed "snagged" by the Orz entity{{ref|1}}.<br />
<br />
====The Orz are altered Androsynth====<br />
This theory is a variation of the idea that the Orz are responsible for the disappearance of the Androsynth. In this theory, "snagged" is interpreted as meaning some kind of infection or possession that transformed the Androsynth into the Orz. Usually this theory is proposed as a way to explain the mysterious lack of Androsynth corpses in the ruins of their city. The [[Arilou]] description of malignant, parasitic creatures from Beyond (''Them'') and reference to the Androsynth and Orz as an example are also usually taken as evidence of this theory.<br />
<br />
===The Orz are protecting races by killing those who ask too many questions about the Androsynth===<br />
This reflects the remarks made by the Arilou about parasites from beyond that can detect you when you show yourself. If you reject the theory that the Orz killed the Androsynth, this would provide an alternative explanation that connects 'Them', the disappearance of the Androsynth, and the Orz. In this case, the Orz, like the Arilou, would be attempting to keep TrueSpace races ignorant of and thus invisible to the extradimensional parasites. <br />
<br />
===The Orz seek to take advantage of indigenous races in some undefined way=== <br />
The Orz say they dislike the Arilou because they are "jumping in front." The Arilou claim to have changed humans to protect them from the "parasites" that would like to find them. It may be that the Orz want space and races that the Arilou do not control as these would be easier to conquer or manipulate.<br />
<br />
<br />
<br />
==Translating Orz Communications==<br />
Translating Orz speech is problematic at best. The Orz sense of reality is likely completely different from ours. Even the most sophisticated and powerful translators can't fully process its bizarre alien language, having to use many lingual best-fits in conversation. These are marked in text by surrounding the word with asterisks (*). It is possible that all words that appear in (*) can have more than just one meaning. <br />
<br />
* *above* &mdash; where the Arilou come from, [[QuasiSpace]]<br />
* *below* &mdash; where Orz comes from<br />
* *camper* &mdash; races in TrueSpace? starfaring or sentient races? an individual or species that is liked by Orz? &mdash; "Happy *campers* are the best." Could also be a non-immortal creature, as 'camper' tends to mean one who stays temporarily and moves on, thus signifying that the Orz are/is immortal, or close enough as to make no difference, which is why they're willing to hurl their own people into space in nothing but armed tin cans.<br />
* *dance* &mdash; combat &mdash; "I am *frumple*. It is *dancing*."<br />
* *dissolving* &mdash; destroying a ship, dying<br />
* *fat* &mdash; important, serious "These are *fat* words."<br />
* *fingers* &mdash; an "individual" Orz; see *many bubbles*<br />
* *frumple* &mdash; to become, or the state of being angry or sad or violent &mdash; "Do not ask about [the Androsynth]. You make me *frumple*."<br />
* *game* &mdash; the action being done presently<br />
* *GO! GO!* &mdash; space marines<br />
* *heavy space* &mdash; Adjective for [[TrueSpace]], *heavy* is also used. &mdash; "These are best for letting go near *heavy space* planet bodies." An example of universe/dimensional differences.<br />
* *juice*/*squeezing the juice* &mdash; obscure. It is something relating to when the Orz are angry (or *frumple* as they call it) that they do to calm down: "It is always! Nnnnggaaahhhhh! There is *juice squeezing* and then we are not so *frumple*." <br />
* *many bubbles* &mdash; the numerous distinct individuals of a species, or possibly organic cells or even atomic particles &mdash; "Orz is not *many bubbles*, Orz is *fingers*."<br />
* *new town* &mdash; new/previously unknown universe<br />
* *open* &mdash; advance your mind/understanding/technology<br />
* *other* &mdash; two possible meanings: the opponent of Orz in combat and a neutral alien<br />
* *party* &mdash; alliance? conversation? opportunities for *dancing*? If *dance* means combat or battle, then *party* may mean war. Party may refer to something far more sinister/extreme that humans cannot understand yet. Orz refer to parties a lot, signifying its importance. It seems that it is somehow related to *campers* and may be the reason they are here in our dimension. They say, "We can not have *parties* when Arilou always *jumping in front*." Just as we cannot fully understand the Orz words/ideas, they may have misinterpreted our word "alliance" to mean something else. However, they allow you to build their ships, give you pilots and once explicitly speak of an "alliance".<br />
* *playground* &mdash; Orz gives the coordinates of Delta Vulpeculae as the location of *playground*. The significance of this star system to Orz is unknown, although it is inside the general area that they occupy. Also, Delta Vulpeculae IIc is the location of the Taalo Shield and the former homeworld of the Taalo, possibly giving the Taalo some significance. The Taalo may have changed space there, making it a good space for *sliding*. Something with a significant amount of gravity.<br />
* *quick time* &mdash; An example of differences between universes/dimensions. "We can have extra fun for future *parties* in *quick time*"<br />
* *relatives* &mdash; allies<br />
* *sad animal* &mdash; one who is disliked by the Orz &mdash; "The Kohr-Ah are *sad animals*." <br />
* *sauce* &mdash; related to *juice*. *sauce* is apparently better than *juice* in some way, plus the Orz seem to aquire *sauce* through killing. "After the *dancing*, Orz think you will make good *special sauce*. Maybe even for other Orz *party*." It would seem this is likely to be something sinister.<br />
* *silly cow* &mdash; one who annoys the Orz, *silly* is often used independently to mean annoying &mdash; "First the VUX, but they are such *silly cows* ... they ask so much about the Androsynth we must *dance* with them."<br />
* *slide* &mdash; dimensional travel. Some interesting quotes using this: "*Happy campers* not going to *heavy space* *slide* near Chandrasekhar. Especially not ever! These are *fat* words." "Arilou can *slide*. Also Taalo." "Finally we find you, the *happy campers* and the Taalo *playground* for sliding through."<br />
* *slippery places* &mdash; dimensional portals, usually formed with [[Dimensional Fatigue|IDF]]<br />
* *slow time* &mdash; An example of differences between universes/dimensions. "It is not fun on the surface in *slow time*"<br />
* *smell* &mdash; perceive in some unknown way/from another dimension. Also being used by the Arilou.<br />
* *squishy* &mdash; good, goodness<br />
* *sticky* &mdash; unable to move between dimensions.<br />
* *suprising toys* &mdash; secret weapons. "Do you want to see our suprising toys? NO! Do not!" could also mean their true existance, i.e., the sight of an extra-dimensional being could very well destroy a creature's mind, thus you do not want to see their surprising toys.<br />
* *the middle* &mdash; not *above* or *below*, between *above* and *below*?, this dimension (ie, [[TrueSpace]])?<br />
* *wax* &mdash; possibly the same thing the Arilou call *easy places*.<br />
<br />
==Notes and references==<br />
{{note|1}}''[[Fred Ford|Fred]] and [[Paul Reiche III|Paul]], when asked about the Androsynth's fate in a 1998 [[TFB chat protocols|chat]], stated that the human clones "were snagged by the entity who/which projected its fingers into our dimension (which looked to us as the Orz.)"''<br />
<br />
[[Category:Races]]<br />
[[Category:Orz| ]]</div>86.35.40.204