https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=88.155.58.170&feedformat=atomUltronomicon - User contributions [en]2024-03-28T22:31:48ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=13137Leyland Gravity Whip2006-06-20T13:07:55Z<p>88.155.58.170: Correcting link.</p>
<hr />
<div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum.<br />
<br />
To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.<br />
<br />
[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.<br />
<br />
:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Orz]]</div>88.155.58.170https://wiki.uqm.stack.nl/index.php?title=Scout&diff=13135Scout2006-06-20T12:57:52Z<p>88.155.58.170: Medokusai -> Mendokusai.</p>
<hr />
<div>__NOTOC__<br />
{{ShipBox|name=Scout|image=Star_control_i_shofixti_scout_databank.png|caption=Shofixti Scout databank entry|race=Shofixti|organizations=The [[New Alliance of Free Stars]]|crew=6|batt=4|primary=Mendokusai Energy Dart|secondary=[[Glory device]]}}<br />
<br />
The [[Scout]] is a small, speedy ship, whose outwardly weak appearance masks a weapon of great and devastating power.<br />
<br />
This ship is the workhorse of the [[Shofixti]], but is of [[Yehat]] origin: this ship was originally one of the Yehat's older scout ships. The Yehat gave this ship design to the Shofixti when they uplifted them with starfaring technology. The Shofixti were quick to learn how to pilot these ships, but they also enhanced the design with a piece of their own technology: the [[Glory device]]. The Yehat were horrified to see the Shofixti use their technology in this fashion, but could not deny the fact that the Shofixti were able to inflict horrendous damage to other ships.<br />
<br style="clear:both" /><br />
<br />
==Navigation==<br />
The Scout is a small, fast, and maneuverable ship with excellent acceleration. Gravity wells do not affect it much, but collisions with asteroids can knock it wildly off-course. It is especially susceptible to the [[Chmmr]] [[Avatar]]'s tractor beam attack.<br />
<br />
==Armament==<br />
===Primary===<br />
The Scout is equipped with the Mendokusai Energy Dart, a weak, forward-firing projectile with a short-to-medium range and a fast firing rate. This is held in check by the puny combat batteries aboard the vessel.<br />
<br />
Mendokusai, rather appropriately, translates to 'annoying' in Japanese.<br />
<br />
===Secondary===<br />
When faced with defeat, each Scout vessel can use its ultimate weapon, the [[Glory device]]: a powerful bomb capable of inflicting massive damage to an enemy vessel at close range. Unfortunately, detonating the Glory device is fatal to everyone aboard the Scout vessel when the device is activated. To prevent accidental activation, the secondary weapon must be pressed three times. A series of switches is visible in the melee screen so that pilots may see if the bomb is ready to detonate or not.<br />
<br />
==Tactical Overview==<br />
Against a [[VUX]] [[Intruder]], this vessel is all but unstoppable. It can outrun the Intruder and its limpets, and the Scout's Energy Dart has a greater range than the Intruder's laser. Circle the enemy, raining fire upon it, until victory is yours.<br />
<br />
The [[Glory device]] is effective against the [[Chmmr]] [[Avatar]] because it can destroy two [[zap-sat]]s if activated at short range.<br />
<br />
Against many other ships, the Scout is weak, but proper use of the Energy Dart and Glory device can sap the strength of the enemy ship so that others may have an easier time destroying it. Ships with a small crew complement (either from battle damage or with a normally small crew complement) can instantly be killed with the Glory device. Strategically, this means that the cheaper Scout can kill a more expensive ship simply by activating the Glory device. Slow ships with a small crew complement are particularly vulnerable to this tactic because they cannot escape a Scout that wishes to activate the Glory device.<br />
<br />
Undamaged ships that the Glory device can instantly destroy at short range include the following:<br />
*[[Arilou Lalee'lay]] [[Skiff]]<br />
*[[Pkunk]] [[Fury]]<br />
*[[Thraddash]] [[Torch]]<br />
*[[Umgah]] [[Drone]]<br />
*[[Zoq-Fot-Pik]] [[Stinger]]<br />
<br />
[[Category:Ships]]<br />
[[Category:Shofixti]]</div>88.155.58.170https://wiki.uqm.stack.nl/index.php?title=Probe&diff=13132Probe2006-06-20T12:56:38Z<p>88.155.58.170: /* Tactical Overview */ eratic -> erratic.</p>
<hr />
<div>__NOTOC__<br />
[[Image:Slylandro_Probe_Icon.png|right]]<br />
The [[Slylandro]] purchased their first '''Probe''' from the [[Melnorme]] for exploration purposes, with the intent to use them for making peaceful contact with other races. The full name of the Probe is actually catalog item 2418-B: Remote Self-Replicating Robot Explorer Probe. Since it had the ability to replicate itself, they modified its [[#Programming|program code]] so that replication became its overriding first priority. <br />
<br />
The repercussions of this foolhardy action were grave. The probes not only attempted to break friendly ships into component pieces for use in replication, but also multiplied at an exponential rate, becoming a severe hazard to any [[HyperSpace]] traveler.<br />
<br />
[[The Captain]] put a stop to this when he made contact with the Slylandro. When they learned what had happened, they gave The Captain a code that would cause probes to self-destruct in case he encountered one. This was necessary since, unlike the out-of-stock catalog item 2419, the probes do not have a recall transmitter. The Slylandro also reprogrammed all returning probes to roam the quadrant broadcasting the [[Slylandro Probe Self-Destruct Code|self-destruct code]] on a HyperWave hailing frequency, which caused a swift decline in their numbers ''(to everyone's great relief)''. <br />
<br />
==Navigation==<br />
Unlike any other ship, the probe is always in motion. Pressing the thruster immediately reverses the Probe's direction. The control scheme is tricky to learn, but the advantages of having such a nimble ship should not be overlooked.<br />
<br />
The ship has hit points, but no actual crew. This makes it impervious to the [[Syreen]] [[Penetrator]]'s secondary attack.<br />
<br />
==Armament==<br />
===Primary===<br />
When attacking, the Probe discharges several bolts of lightning directed at its target. The lightning discharge was not designed to be used as a weapon. However, due to their skewed priorities, they attempt to break down the target into "consumable" particles, instead of attacking it with their defensive missile batteries (which are never used in-game). The lightning is very short-ranged, which makes for a difficult learning curve when coupled with the Probe's unorthodox controls.<br />
<br />
===Secondary===<br />
Unlike most vessels, the probe does not generate its own fuel. Instead, it uses its secondary armament to break down nearby asteroids into raw materials which it then feeds into its combat batteries. One asteroid contains enough raw materials to completely replenish a probe's energy reserves.<br />
<br />
==Tactical Overview==<br />
Given the difficulty in mastering the controls, not a lot of players have spent the time researching good tactics for this ship. The primary fighting technique employed by pilots of this ship seems to be: close in, evade incoming fire, empty the combat batteries, then zip off to find an asteroid in order to replenish the batteries. Repeat.<br />
<br />
A common mistake people usually make when fighting the probe is to constantly evade the probe, even when it its battery power is empty.<br />
<br />
The [[Orz]] [[Nemesis]] can fire space marines, and the [[Spathi]] [[Eluder]] can eject B.U.T.T. projectiles, which will both cause the probe to back off from it's current target.<br />
<br />
With its unconventional and erratic movements, the probe is able to dodge things such as the [[Cruiser]]'s missiles, and the [[Pkunk]] [[Fury]] ring of fire easily.<br />
<br />
==Miscellaneous==<br />
===Programming===<br />
The Probe's internal set of instructions is replicated here:<br />
SCAN (for targets, as defined in Target List).<br />
IF (no current target).<br />
THEN (select New target from Current Targets list, using specified priorities).<br />
IF (Current Position is AT Current Target).<br />
THEN (Set Current Behavior to New Behavior, based on Behavior Priority Settings).<br />
PERFORM (Current Behavior).<br />
The Probe used the following datatables:<br />
TARGET LIST (with associated Target Priority).<br />
Space Vessel (5).<br />
Transmission Source (4).<br />
Astronomical Anomaly (3).<br />
Planet Bearing Life Signature (2).<br />
Raw Replication Materials (1).<br />
PROBE BEHAVIORS (With assigned priorities).<br />
Communicate (5).<br />
Record Data (4).<br />
Analyze Data (3).<br />
Seek Replication Materials (999).<br />
Move to Current Target (1).<br />
<br />
It was the skewed priority of the 'Seek Replication Materials' behavior that led to the Probe's unnatural hostility.<br />
<br />
[[Category:Ships]]<br />
[[Category:Slylandro]]</div>88.155.58.170https://wiki.uqm.stack.nl/index.php?title=Penetrator&diff=13131Penetrator2006-06-20T12:51:25Z<p>88.155.58.170: /* Tactical Overview */ Anti-matter thing -> anti matter cone.</p>
<hr />
<div>__NOTOC__<br />
[[Image:Star_control_i_syreen_penetrator_databank.png|thumb|Starship Databank Entry]] <br />
The [[Syreen]] '''Penetrator''' is lightly crewed and not terribly powerful in terms of offensive weaponry, but it is able to use "wiles" strengthen itself while weakening enemy ships. It is unique in its ability to come out of battle stronger than when it went in.<br />
<br />
==Navigation==<br />
The Penetrator has a good turn-rate and a fair speed but suffers from a somewhat lacking acceleration. Its shape, center of gravity and turn-rate can be masterfully combined into a Wrap-Around thrust maneuver, during which the Penetrator circles a planet until it found the direction it wants to use a Gravity-whip maneuver.<br />
<br />
==Armament==<br />
===Primary===<br />
The Penetrator's primary weapon is a weak, forward-firing weapon with a fair range and acceptable firing rate. Normally used for nothing but finishing off a Psi-resistant captain.<br />
<br />
===Secondary===<br />
To compensate for its lack of offensive power, the Penetrator captain employs the "Syreen Song", a short-range hypnosis field designed to lure enemy crew from their ships via the airlocks. If the Penetrator picks up the crew, they will willingly serve alongside the Syreen as members of the Penetrator's crew; if the enemy ship reclaims their crew, they are able to counteract the effects of the hypnosis field -- at least for a while. During the war, crews on board Syreen ships became a surreal pastiche of alien races, with [[Ilwrath]], [[VUX]], [[Spathi]] and others working dutifully side by side with human volunteers under the command of beautiful Syreen officers.<br />
<br />
The "Syreen Song" has no effect on non-sentient beings like the [[Slylandro]] [[Probe]].<br />
<br />
==Tactical Overview==<br />
Against most ships, the tactic is pretty straightforward -- close in quickly, evade incoming fire, and use the "Syreen Song" to bolster your ranks and weaken the enemy's. Once you have made the enemy's crew your own, finish them off with a few quick shots. <br />
Slow ships are the prefereable targets for Penetrator captains. <br />
Ships with good turn rates and/or good firing rates are what Syreen captains fear most.<br />
<br />
'''Strong Against''': <br />
[[Mycon]] [[Podship]] - The Penetrator can outrun a plasmoid but only if already at its best speed. If the Mycon try to regenerate lost crew, the Penetrator should hold patiently and let the Mycon send more crewmen - or Crew-Fungi - prey for the Syreen Song. <br />
The [[Ilwrath]] [[Avenger]] is also easy prey for the Penetrator, as the Syreen Song is effective even when the Avenger is cloaked, and the Penetrator's engines can easily keep the ship out of the Avenger's attack range. <br />
[[Chenjesu]] [[Broodhome]] ships are quite pained, trying to keep the Penetrator off their back. <br />
[[Earthling]] [[Cruiser]]s may have a good turning rate but once the initial Dual missile barrage is off, the dismal recharge-rate usually forces the Cruiser captain into a "Scorched Earth" tactic - Point-defense Lasering his own crew rather than seeing them onboard the penetrator. The slick penetrator easily dodges the cumbersome nukes. <br />
After mastering the art of evading the [[Kohr-Ah]] spinning blades, Penetrators can launch a nasty surprise for the over-confident [[Marauder]] captain. <br />
[[Umgah]] [[Drone]]s are a nice source of crew. Just go in front of it (so that you are not touched by the Anti-Matter cone) and use the Syreen Song to lure all its crew out, and fly around the ship to catch them. The Drone often accidentally kills the crew, flying towards you firing all the time. If the Drone rams at you with the backward going device, you'll be flying fast. When the Drone has only 1 crew left, wait for it to use the backwards going device and then fire.<br />
<br />
'''Weak Against''': <br />
Ships like the [[Shofixti]] [[Scout]] with its glory device or fast-turning, quick firing ships such as the [[X-form]] in Laser mode, the [[Utwig]] [[Jugger]] and the [[Yehat]] [[Terminator]]. <br />
It is also easy prey for the [[Slylandro]] [[Probe]], with the Probe's superior maneuverability and invulnerability to the Song.<br />
<br />
[[Category:Ships]]<br />
[[Category:Syreen]]</div>88.155.58.170