https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=Anym&feedformat=atomUltronomicon - User contributions [en]2024-03-29T05:42:20ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Links&diff=34616Links2021-09-05T13:04:15Z<p>Anym: /* Alternative content for the Ur-Quan Masters */</p>
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<div>{{Safe}}<br />
<br />
==Official [[The Ur-Quan Masters]] web pages==<br />
===Relating to the actual game===<br />
*[http://sc2.sourceforge.net/ The Ur-Quan Masters home]<br />
*[http://uqm.stack.nl/forum/ The Ur-Quan Masters forum]<br />
*[https://bugs.uqm.stack.nl/ The Ur-Quan Masters bug database]<br />
*[http://uqm.stack.nl/files/snapshots/ Subversion snapshots of The Ur-Quan Masters] (including Windows binaries)<br />
*[http://sourceforge.net/projects/sc2/ The SourceForge project page]<br />
*[http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/ The subversion web interface to the sources of The Ur-Quan Masters]<br />
<br />
===Relating to the [[Precursors Remixing Team|remixing project]]===<br />
*[http://www.spacesynth.net/precursors/ Precursors home]<br />
<br />
==[[Star Control]] related web pages==<br />
===Game information===<br />
*[http://www.star-control.com/ The Pages of Now & Forever] - The center of the Star Control community on the net<br />
*[[Wikipedia:Star Control|Star Control entry at Wikipedia]]<br />
*[http://www.mobygames.com/game_group/sheet/gameGroupId,41/ Star Control series at MobyGames]<br />
*[http://dmoz.org/Games/Video_Games/Action/Space_Combat/Star_Control_Series/ Star Control series at Open Directory]<br />
*[http://sa-matra.net/quotes Page listing the Star Control 2 dialogue (DOS version)].<br />
<br />
====Game Documentation====<br />
*The original [http://www.abandonia.com/files/extras/Star%20Control%202_Manual.zip Star Control 2 manual], from Abandonia<br />
*The original [http://www.abandonia.com/files/extras/Starmap.jpg the Deluxe Star Control 2 starmap], from Abandonia<br />
<br />
===[[Toys For Bob]] information===<br />
*[http://www.toysforbob.com/ The Toys For Bob home page]<br />
<br />
===Fan-made projects ===<br />
Mods, games and aids based on the SC2 universe / code.<br />
<br />
====Modified The Ur-Quan Masters code====<br />
<br />
*[http://eli.cedarswampstudios.org/1.4.1-src.tar.gz Elvish Pillager's Crazy Mod (1.4.1)] &mdash; see [http://uqm.stack.nl/forum/index.php?topic=3465.0 this thread] and its [[Elvish Pillager's Crazy Mod|Ultronomicon article]]<br />
*[http://eli.cedarswampstudios.org/balance-mod-1.0.2-src.tar.gz Elvish Pillager's Balance Mod for Netplay]<br />
*[http://megamod.serosis.net/ Serosis' UQM MegaMod]<br />
<br />
====Accessibility mods for The Ur-Quan Masters====<br />
*Nic's [http://www.submedia.net/uqm/old/accessibility.zip mining graphics for the color-blind]<br />
*Valaggar's [http://ceruopran.googlepages.com/VLdruuge.zip mint green Druuge projectiles]<br />
<br />
====Translations====<br />
See the [[translations]] page.<br />
<br />
====Alternative content for the Ur-Quan Masters====<br />
See also the [[Star Control Music]] page.<br />
<br />
*Lance_Vader's and Valaggar's Utwig voicepack ([http://www.mediafire.com/?95xig0tx9eb without effects], [http://www.mediafire.com/?aznxsyiz9ic with effects])<br />
*Nic's [http://www.submedia.net/uqm/old/yellow-fried.uqm Yellow Kohr-Ah FRIED] (DOS SC2 original)<br />
*[http://www.submedia.net/uqm/old/mycon-speech.uqm Modified Mycon Dialogue] (Replaces an unimportant piece of Mycon dialogue with the DOS SC2 original dialogue that provides the location of the Mycon homeworld)<br />
*[http://forum.uqm.stack.nl/index.php?topic=4724.0 Missing Mycon dialogue add-on], [[File:Uqm missing-mycon-dialogue.zip]] (Similar to the above except that it adds both missing text and speech for the location of the Mycon homeworld)<br />
<br />
====Mods for other games====<br />
*[https://github.com/StarControlGalCiv/GalCiv2StarControl Galactic Civilizations II mod based on Star Control 2]<br />
*[https://github.com/StarControlGalCiv/GalCiv3StarControl Galactic Civilizations III mod based on Star Control 2]<br />
*[http://steamcommunity.com/sharedfiles/filedetails/?id=624186211 Galactic Civilizations III Steam Workshop Star Control 2 race collection]<br />
<br />
====Non-computer games====<br />
*[http://uqm.stack.nl/forum/index.php?topic=3479.0 Star Control Boardgame]<br />
<br />
====Aids====<br />
*If you've found the [[Portal Spawner]], The [http://bit.ly/IsFMse UQM Least-Fuel Route Finder] helps you calculate whether to use it for a given trip (and, if so, how).<br />
<br />
===Fan pages===<br />
If you've got a Star Control related web site you want others to know of, place it here!<br />
*[http://starcontroller.com/ Star Controller] &mdash; Star Control blog, frequently updated<br />
<!-- *[http://juicy.net63.net/ *juicy] The Ur-Quan Master fan site --><br />
<br />
===Similar games===<br />
*[http://timewarp.sourceforge.net/ Star Control TimeWarp] - A Super-Melee clone with network play, multiple ships in the arena at once and multiple new ship designs<br />
*[http://sourceforge.net/projects/aftermath-wars/ Aftermath Wars] - A Super-Melee clone (in very early development) with stunning graphics<br />
*[http://xenoclone.com/project_xenoversus.html Xeno Versus: Space Melee] - A space combat game inspired by Super-Melee<br />
*[http://sourceforge.net/project/showfiles.php?group_id=33424&package_id=25799 Star Control Online] - A Super-Melee clone with up to fourteen ships in the arena at once (uses Super-Melee graphics)<br />
<!-- *[http://www.fileplanet.com/dl/dl.asp?/classicgaming/clones/frungy.zip Frungy] - A fan interpretation of the famous [[Zoq-Fot-Pik]] sport [[Frungy]] --><br />
<br />
[[Category:About the Star Control series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=User:Anym&diff=34615User:Anym2021-08-27T08:40:07Z<p>Anym: </p>
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<div>I made an add-on that packages [http://forum.uqm.stack.nl/index.php?topic=4166.0 reconstructed Mycon audio files] with the proper .ts and .txt files for easy use: [[File:Uqm missing-mycon-dialogue.zip]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=File:Uqm_missing-mycon-dialogue.zip&diff=34614File:Uqm missing-mycon-dialogue.zip2021-08-27T08:37:24Z<p>Anym: An add-on that packages VileRancour's reconstructed audio files for some of the missing Mycon dialogue with the proper .ts and .txt files for easy use</p>
<hr />
<div>== Summary ==<br />
An add-on that packages VileRancour's reconstructed audio files for some of the missing Mycon dialogue with the proper .ts and .txt files for easy use</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Microscopii&diff=25428Microscopii2011-04-29T10:42:10Z<p>Anym: categorization</p>
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<div>'''Microscopii''' is a [[List of star types|green dwarf star]] located at 439.5 : 997.5 constellations. The star system consists of four planets and two moons.<br />
<br />
<br />
The following is a list of planets and moons in the system:<br />
*Planet I - [[list of planet types#Gas Giant|Gas Giant]]<br />
**Moon I-A - [[list of planet types#Azure|Azure World]]<br />
**Moon I-B - [[list of planet types#Urea|Urea World]]<br />
*Planet II - [[list of planet types#Gas Giant|Gas Giant]]<br />
*Planet III - [[list of planet types#Gas Giant|Gas Giant]]<br />
*Planet IV - [[list of planet types#Cyanic|Cyanic World]]<br />
<br />
[[Category:Stars]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Arietis&diff=25427Arietis2011-04-29T10:41:37Z<p>Anym: categorization</p>
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<div>'''Arietis''' is a five star constellation located near the [[Arae]] constellation and [[Druuge]] space in the lower right quadrant.<br />
<br />
The following is a list of stars in the Arietis constellation:<br />
*[[Alpha Arietis]] (937.5 : 158.3)<br />
*[[Beta Arietis]] (946.9 : 154.8)<br />
*[[Gamma Arietis]] (947.7 : 167.0)<br />
*[[Delta Arietis]] (954.1 : 168.7)<br />
*[[Epsilon Arietis]] (955.9 : 173.5)<br />
<br />
[[Category:Constellations]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Antliae&diff=25426Antliae2011-04-29T10:40:22Z<p>Anym: categorization</p>
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<div>'''Antliae''' is a six-star constellation that is in [[Thraddash]] space.<br />
<br />
The following is a list of stars in the Antliae constellation:<br />
*[[Alpha Antliae]] (268.7 : 900.0)<br />
*[[Beta Antliae]] (270.6 : 891.0)<br />
*[[Gamma Antliae]] (283.1 : 885.4)<br />
*[[Delta Antliae]] (305.0 : 883.3)<br />
*[[Epsilon Antliae]] (253.5 : 891.7)<br />
*[[Zeta Antliae]] (258.1 : 910.5)<br />
<br />
[[Category:Constellations]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Almagest&diff=25425Almagest2011-04-29T10:39:43Z<p>Anym: categorization</p>
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<div>'''Almagest''' is a [[list of star types|blue dwarf star]] at coordinates (900.9 : 235.9).<br />
<br />
The following is a list of planets and moons in this system:<br />
*Planet I - [[list of planet types#Opalescent|Opalescent World]]<br />
*Planet II - [[list of planet types#Yttric|Yttric World]]<br />
*Planet III - [[list of planet types#Quasi-Degenerate|Quasi-Degenerate World]]<br />
*Planet IV - [[list of planet types#Cyanic|Cyanic World]]<br />
<br />
[[Category:Stars]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Alcor&diff=25424Alcor2011-04-29T10:39:30Z<p>Anym: categorization</p>
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<div>'''Alcor''' is a [[list of star types|blue dwarf star]] at coordinates (970.8 : 025.0).<br />
<br />
The following is a list of planets and moons in the system.<br />
*Planet I - [[list of planet types#Radioactive|Radioactive World]]<br />
*Planet II - [[list of planet types#Gas Giant|Gas Giant]]<br />
**Moon II-A - [[list of planet types#Noble|Noble World]]<br />
**Moon II-B - [[list of planet types#Carbide|Carbide World]]<br />
**Moon II-C - [[list of planet types#Ultramarine|Ultramarine World]]<br />
*Planet III - [[list of planet types#Gas Giant|Gas Giant]]<br />
*Planet III - [[list of planet types#Alkali|Alkali World]]<br />
*Planet IV - [[list of planet types#Auric|Auric World]]<br />
*Planet V - [[list of planet types#Opalescent|Opalescent World]]<br />
*Planet VI - [[list of planet types#Organic|Organic World]]<br />
**Moon VI-A - [[list of planet types#Oolite|Oolite World]]<br />
<br />
[[Category:Stars]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Achernar&diff=25423Achernar2011-04-29T10:39:22Z<p>Anym: categorization</p>
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<div>'''Achernar''' is a [[list of star types|blue dwarf star]] at coordinates (537.5 : 272.9).<br />
<br />
The following is a list of planets and moons in this system:<br />
*Planet I - [[list of planet types#Selenic|Selenic World]]<br />
*Planet II - [[list of planet types#Yttric|Yttric World]]<br />
<br />
[[Category:Stars]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_The_Ur-Quan_Masters_Mods&diff=25422List of The Ur-Quan Masters Mods2011-04-29T10:34:58Z<p>Anym: added link</p>
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<div>Current [[The Ur-Quan Masters]] mods include:<br />
*[[Adjusted Ship Price Mod]]<br />
*[[Elvish Pillager's Crazy Mod]]<br />
*[[Kohr-Ah Death's Mods]]<br />
*[http://www.freewebs.com/lightmanuqm/ UQM+]<br />
*[[User:Shiver/Balance Mod|Shiver's Balance Mod]]<br />
*[http://www.submedia.net/uqm/ UQM Extended Edition]<br />
*[http://code.google.com/p/project6014/wiki/Downloads?tm=2/ Project 6014 Demo]<br />
<br />
Unrealeased The Ur-Quan Masters mods include:<br />
*Nicholai's mod (appears to be abandoned). See its [http://uqm.stack.nl/forum/index.php?topic=4022.0 UQM forum thread] (and its [http://uqm.stack.nl/forum/index.php?topic=3423.0 original forum thread]).<br />
*The Cookies Mod (appears to be abandoned) See its [http://uqm.stack.nl/forum/index.php?topic=3051.0 UQM forum thread].<br />
*Project 6014. See its [http://forum.uqm.stack.nl/index.php?topic=4409.30 main UQM forum thread] and its [http://www.star-control.com/forum/index.php/topic,1736.0.html SCDB forum thread].<br />
<br />
:''See also [[Links#Fan-made_projects]].''<br />
<br />
[[Category:Mods| ]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Planet_landing_risk-reward_formula&diff=24008Planet landing risk-reward formula2010-04-16T08:49:44Z<p>Anym: categorization</p>
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<div>During a game of [[The Ur-Quan Masters]], players must decide whether it is worth the risk to land on a dangerous planet in their search for [[List of mineral types|minerals]], [[biological data]], and [[List of Alien Artifacts|alien artifacts]]. The various [[Lander Hints#Dangers|dangers]] to the [[Planet Lander|planet lander]] and its [[crew cost|crew]] include lightning strikes, fire storms, earthquakes, and hostile alien lifeforms. Such decisions are especially important at the beginning of the game when the player is weakest and poorest, and less important in the later game as mineral and biological collecting is no longer the main focus. The decision to land on a planet is also affected by the planet's [[Lander Hints#Other Considerations|gravity]], since this directly affects the amount of fuel used to make the trip.<br />
<br />
=Formula=<br />
(work in progress)<br><br />
Value = Positives - Negatives<br />
<br />
=Definition of terms=<br />
(proposed)<br><br />
==Positives==<br />
*RU - [[Resource Unit]]<br />
*BIO - [[Table of bio types|Biological Unit]]<br />
*OBJ - [[List of Alien Artifacts|Artifact]]; object important to game plot (both main story and optional goals)<br />
==Negatives==<br />
*G - Gravity - directly proportional to fuel used<br />
*MIN - minimum trips necessary to collect all valuables<br />
*LT - Lightning threat (Class 0 - 8; range 0 - 2 is no threat)<br />
*FT - Fire Storm threat (in &deg;c; 100&deg;c and below is no threat)<br />
*QT - Earthquake threat (Class 0 - 8; range 0 - 2 is no threat)<br />
*BT - [[Table of bio types|Biological threat]] (Hunter/Wanderer/Coward/Sessile, Extreme/Moderate/Low/Harmless, Fast/Med/Slow/Non)<br />
<br />
==Modifiers==<br />
*LC - Lander Capacity directly affects minimum trips necessary (MIN)<br />
*LM - Lightning Shield affects damage lightning inflicts (LT)<br />
*FM - Fire Storm Shield affects damage fire inflicts (FT)<br />
*QM - Earthquake Shield affects damage earthquakes inflict (QT)<br />
*BM - Biologic Shield affects damage alien biological lifeforms inflict (BT)<br />
*LS - Lander Speed increases potential maneuverability of the lander (FT,QT,BT) [Lightning cannot be avoided]<br />
*LW - Lander Weapon firing rate upgrade potentially affects threat from Biological lifeforms (BT)<br />
*BI - Biological Data Importance decreases once all technology is acquired from Melnorme (ignoring information)<br />
<br />
=Establishing Value Equivalences=<br />
*1 [[Biological Data|Biological Unit]] = 2 [[Interstar Credits]] (from [[Melnorme#Trading_with_the_Melnorme|Melnorme Trader]])<br />
*1 Interstar Credit = 1 [[Fuel|Fuel Unit]] (from Melnorme Trader)<br />
*1 Fuel Unit = 20 [[Resource Units]] (at [[Starbase]])<br />
*1 [[Crew cost|Crew Member]] = 3 Resource Units (at Starbase; at beginning of game)<br />
*1 [[Planet Lander]] = 500 Resource Units (at Starbase)<br />
*1 Planet Lander holds 12 crew members<br />
<br />
=Goal of Formula=<br />
Once a formula is constructed and agreed upon, a template can be constructed to perform the calculation for any given planet/moon. With a functional template, a table of the top (100?) planets or star systems with greatest (or lowest) value can be constructed.<br />
<br />
[[Category:Game mechanics]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Campaign_for_a_new_Star_Control&diff=24007Campaign for a new Star Control2010-04-16T08:48:10Z<p>Anym: minor wikification</p>
<hr />
<div>{{stub}}<br />
<br />
This page is intended as a place to collect and structure ideas on how to convince [[Activision]] to let [[TFB]] create '''a new [[Star Control]]''' game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.<br />
<br />
__TOC__<br />
<br />
= Campaign ideas =<br />
<br />
== Directly addressing Activision ==<br />
We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.<br />
<br />
== Increase public exposure to Star Control ==<br />
* Star Control stickers<br />
* UQM CDs<br />
* Star Control Pins<br />
* Star Control Clothing<br />
<br />
= Arguments in favor of a new Star Control =<br />
<br />
== There is a broad support for SC2/UQM ==<br />
* UQM download numbers<br />
<br />
== Games which are similar (in some way) to SC2 are currently successful ==<br />
<br />
=== Aspects of SC2 ===<br />
* humor<br />
* space<br />
* adventure<br />
* great story<br />
* upgrading<br />
* discovery<br />
* massively single-player<br />
* non-linear storyline<br />
* ...<br />
<br />
=== Other successful games which share these aspects ===<br />
* Homeworld (also HW Cataclysm, HW II)<br />
* Wing Commander IV<br />
* Freelancer (from Microsoft)<br />
<br />
== The concepts behind SC2 appeal to gamers today ==<br />
* UQM is still finding new fans among the latest generation of gamers<br />
* recognition of SC2/UQM in recent publications (need references)<br />
<br />
== SC2 has influenced the creation of other successful games ==<br />
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.<br />
<br />
*Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)<br />
<br />
== SC has the potential to become a successful franchise ==<br />
* SC2 has left a lasting impression on those who played it (see the petition)<br />
* after 17 years, SC2 still has an active following<br />
<br />
== SC has something to offer to Activision which is missing in their current lineup of games ==<br />
Active franchises and current games which Activision has:<br />
* Call of Duty<br />
* Guitar Hero<br />
* Spider-Man<br />
* Marvel Ultimate Alliance<br />
* Tony Hawk<br />
<br />
Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:<br />
* Mass Effect<br />
* Star Trek DAC<br />
* Spore<br />
* Space Rangers 1&2<br />
* Infinite Space<br />
<br />
= See also =<br />
* [http://forum.uqm.stack.nl/index.php?topic=4666.0'' "Campaign for a New Star Control" thread on the UQM forum]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Super-Melee_demonstration_videos&diff=24006Super-Melee demonstration videos2010-04-16T08:40:59Z<p>Anym: categorization</p>
<hr />
<div>This page shows some basic [[Super-Melee]] techniques as well as how to handle some difficult matchups against the computer.<br />
<br />
__TOC__<br />
<br />
<br />
==Techniques==<br />
<br />
===[[Leyland Gravity Whip]]===<br />
The Gravity Whip is simply flying close to the planet, but not so close that you fall into it, just close enough to get into its gravity well. This will fling your ship to a much higher speed than before, often past your ship's top speed.<br />
<br />
===Escaping a [[Chmmr]] [[Avatar]]'s tractor beam===<br />
The basic trick here is not to thrust directly away from the Avatar, but rather thrust at a 90 degrees angle to it.<br />
See [[#Defeating a Chmmr Avatar with a Mycon Podship|Defeating a Chmmr Avatar with a Mycon Podship]]<br />
<br />
==Difficult matchups==<br />
<br />
This section shows matchups against an "Awesome" computer opponent.<br />
<br />
===Defeating a [[Shofixti]] [[Scout]] with an [[Arilou]] [[Skiff]]===<br />
Link: [[Media:Arilou_Skiff_defeats_Shofixti_Scout.avi]]<br />
<br />
===Defeating a [[Chmmr]] [[Avatar]] with a [[Mycon]] [[Podship]]===<br />
Link: [[Media:Mycon_Podship_defeats_Chmmr_Avatar.avi]]<br />
<br />
===Defeating a [[Chmmr]] [[Avatar]] with a [[Spathi]] [[Eluder]]===<br />
Link: [[Media:Spathi_Eluder_defeats_Chmmr_Avatar.avi]]<br />
<br />
===Defeating a [[Chmmr]] [[Avatar]] with a [[Zoq-Fot-Pik]] [[Stinger]]===<br />
Link: [[Media:Zoq-Fot-Pik_Stinger_defeats_Chmmr_Avatar.avi]]<br />
<br />
[[Category:Game_mechanics]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Super_Melee_rulesets&diff=24005Super Melee rulesets2010-04-16T08:40:32Z<p>Anym: categorization</p>
<hr />
<div>The Ur-Quan Masters provides a networked Super Melee arena and point costs for all the ships, but no standardized rules. Thus, different groups of fans have developed different rule sets for putting together their fleets for battle. This page is an attempt to collect all such rule sets and describe them. (If you've played using rules that aren't described here, by all means add them!)<br />
<br />
===Rules that use point costs===<br />
*The standard rules on [http://uqm.stack.nl/wiki/Uqm-arena#Finding_someone_to_play_against #uqm-arena]: Only one ship of each type, to a maximum of 200 points. Commonly phrased "200 points no dupes".<br />
**In a serious game or tournament you are expected to build your team before connecting, so that you can't base your ship choices on what ships are on your opponent's team.<br />
**Some players and tournament hosts ban Thraddash, considering it unsportsmanlike (the ship has the potential to stall matches and upset balance if played to its limit.)<br />
*Other point limits can be used, although it's less common, since too much fewer than 200 tends to lead to the outcome of the match being determined by the teams used, and too much more doesn't leave much room for choice in team design.<br />
*The game can also be played simply with a point limit and no restriction on duplicate ships; this has fallen out of use since the result depends mostly on the teams used, especially since certain anomalous teams (such as ones with many Chmmr) are very likely to maul a "well balanced" team. A limit of two ships of each type is occasionally played.<br />
*In order to reasonably allow more of the same ship, players can take turns picking ships rather than coming with predetermined fleets.<br />
**Picking one ship at a time creates the strange effect of picking cheap ships first in order to have more points left to counter. A probably better way is to pick a certain number of points worth. For instance, the first player could pick at 100 points worth of ships, then the second player design his entire fleet, then the first player pick the remainder of his fleet.<br />
**50-100-100-100-50 is also possible, and probably leaves less room for the first player to effectively counter the opponent's entire fleet.<br />
*"Crap Fleets" -- In order for some of the less commonly used ships to see use, some players like to play with each player designing the other player's fleet (of course, to a minimum of 200 points rather than a maximum.)<br />
**This can be played with various point totals or allowances for duplicate ships, basically as a modification of any of the rulesets above.<br />
**Each player designing half of each team is also possible.<br />
*Random teams. A good random online random team generator can be found [http://bilious.homelinux.org/~paxed/uqmteam/ here].<br />
*Random ship selection during melee.<br />
**This is best combined with a ban on the [[Chmmr]] [[Avatar]], which tends to heavily skew a match depending on what is drawn against it.<br />
*Another possible modification to any of these rules is to use the [[Adjusted Ship Price Mod]].<br />
<br />
===Other rulesets===<br />
*Alliance vs. Hierarchy: A match with the predetermined teams "Old Alliance Ships" and "Old Hierarchy Ships". It's an interesting match, since the creators of the game went to a great deal of effort to balance it in Star Control 1. On the other hand, it seems to favor the Alliance.<br />
*Auction: Each player gets a pool of "points" (It doesn't really matter how many; 200 and 213 have been used) and each ship except Thraddash is auctioned off to the highest bidder. Details of the auction vary.<br />
**The order the ships are auctioned in is arbitrary; it can be done in alphabetical order or ordered by original point cost, or in other ways.<br />
**What happens if the two players try to bid the same amount can be ambiguous. The cleanest solution is to have the players take turns bidding, the first player to make the high bid buy the ship, and the players also take turns making the first bid on each ship.<br />
**Sometimes a third player acts as auction master, but it isn't necessary if the rules are specified beforehand.<br />
*14 ships no dupes: Essentially any team you can build, as long as it doesn't have two of the same ship on it. Of course, cheap ships will rarely be played, but costly, somewhat overpriced ships (such as Chenjesu and Orz) will see play. Combining this with the "design your opponent's fleet" rule could also be interesting.<br />
*Enemy chosen fleet: Connect to your opponent and build him a fleet worth at least 200 points.<br />
*Point loss system: The victor is whoever loses the least amount of points, not whoever beats all the opponent's ships. So for example, if Bob destroys Bill's fleet, Bob loses 134 points and Bill loses 62 points, Bill wins. There is no limit to how many ships you can have and no points limit.<br />
<br />
=== Silly rulesets (also ideas for handicap) ===<br />
*Left-turning: Ships can't turn to right - only to left.<br />
*Left-to-Right: Deploy ships to the battle in the order they are on your fleet list, starting from the left, going to the right.<br />
*Play with extreme controllers such as a dance pad or something you've built yourself.<br />
*Play with your left hand<br />
*Play when drunk<br />
<br />
[[Category:Game_mechanics]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Timeline/References&diff=24004Timeline/References2010-04-16T08:40:19Z<p>Anym: categorization</p>
<hr />
<div>;2098, Ur-Quan hunting cry : "so let's back up a few years to 2098 when the Chenjesu's super-sensitive receivers detected a strange signal from the Ophiuchi constellation. Though even the Chenjesu didn't know it, it was the first sign of the Ur-Quan's arrival. The Ur-Quan, having detected the presence of many sentient species, were beaming out an exulting hunting cry." (game dialog, starbase.txt)<br />
;c. 2098, Kzer-Za defeat Thraddash as first species in this area of space : "When the Ur-Quan entered the local region of space, the first race they conquered was the Thraddash" (sc2resource.txt) (must be before the defeat of the Umgah, and after the hunting cry, so 2098)<br />
;c. 2098, Kzer-Za defeat Umgah : "In 2098 their ultra-sensitive HyperWave receivers began recording strange broadcasts, unshielded and strong, from the direction of the Cygnus star cluster. Soon after, the Chenjesu listened as the Ur-Quan brutally conquered the first race they encountered, the Umgah." ("they" must refer to the Chenjesu, to match other sources) (sc2manual.txt)<br />
;2111, Kzer-Za defeat Spathi : "By 2111 the Spathi had also been subjugated and the Ilwrath, one of the Chenjesu's closest neighbors, was near defeat."<br />
;c. 2112, Kzer-Za defeat Spathi : "By 2111 the Spathi had also been subjugated and the Ilwrath, one of the Chenjesu's closest neighbors, was near defeat."<br />
;2112, First contact with Chenjesu : "Earth got involved late in the game, in 2112, when the Chenjesu arrived in our solar system for the first time" (game dialog, starbase.txt)<br />
;2115, Humanity induced in the alliance which became the Alliance of Free Stars : "The Chenjesu's long-standing mutual defense agreement with the Mmrnmhrm became the basis for the Alliance of Free Stars. Soon the Yehat and their foster-species, the uplifted Shofixti, entered the Alliance. Following Humanity's induction in 2115, the Arilou Lalee'lay and the Syreen (unofficially) followed suit, bringing the Alliance to its final configuration, seven alien races united against a common foe." (sc2manual.txt)<br />
;2116, official founding of the Alliance of Free Stars : "On August 1, 2116, Earth joined the Chenjesu and their other allies - the Mmrnmhrm, the Yehat, the Shofixti, and unofficially, the Syreen - to form The Alliance of Free Stars."<br />
<br />
[[Category:Historical events]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Professor_Zorg%27s_Guide_to_Alien_Etiquette&diff=24003Professor Zorg's Guide to Alien Etiquette2010-04-16T08:38:22Z<p>Anym: categorization</p>
<hr />
<div>'''Professor Zorg's Guide to Alien Etiquette''' is a collection of humorous answers and responses included in the [[Star Control]] package and used in the game's copy-protection.<br />
<br />
The words in it inspired the name of a number of races in [[Star Control 2]]: [[Orz]], [[Slylandro]], [[Supox]], [[Thraddash]], [[Utwig]], [[Zoq-Fot-Pik]]. Some of the phrases also contain the captain names of various races.<br />
<br />
In Star Control 2, professor Zorg has been "called off on urgent matters of inter-galactic significance", leaving the player to handle the Starmap Trivia Quiz on his own.<br />
<br />
==See also==<br />
*[[Influences and References]]<br />
*[http://starcontrol.classicgaming.gamespy.com/sc1/prof_zorg_questions.shtml Professor Zorg's Guide to Alien Etiquette]<br />
*[http://uqm.stack.nl/zorg/ Solver for the DOS version of Zorg's quiz]<br />
<br />
[[Category:About_the_Star_Control_series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Windows_CE_port&diff=24002Windows CE port2010-04-16T08:37:41Z<p>Anym: categorization</p>
<hr />
<div>== Build from sources ==<br />
[[Windows CE build instructions|Build instructions]]<br />
== Pre-compiled binaries ==<br />
=== Download ===<br />
[http://wiki.uqm.stack.nl/script/images/6/6e/Uqm-0.6.2-wince-20090226.zip Latest Pocket PC binaries (with WM6.1 support)]<br />
<br />
[http://uqm.stack.nl/files/other/ptx/wince/uqm-0.6.2-wince-20080326.zip Pocket PC binaries as of 2008/03/26]<br />
<br />
=== Installation ===<br />
# Uncompress uqm_wince_*.zip into a location of choice, for example "\SD Card\games"<br />
# Download uqm-0.6.0-content.uqm from http://sc2.sourceforge.net/downloads.php and place it into "\SD Card\games\UQM\content\packages"<br />
# Go to "\SD Card\games\UQM" and [[Windows_CE_build_instructions#Adding_The_Ur-Quan_Masters_command-line_arguments|create a shortcut]] for uqm.exe. Specify log file, and add parameter for 320x240 resolution, in case your PDA doesn't support VGA (parameter is "-r 320x240").<br />
# Run the shortcut created in the previous step<br />
<br />
=== Compatibility ===<br />
Verified to work on the following PDAs / smartphones (with key config tweaks):<br />
<br />
{| border="1"<br />
|- bgcolor="#bbbbbb" align="center"<br />
| Device<br />
| OS<br />
| Memory<br />
| Key File<br />
|-<br />
| Dell Axim x51v<br />
| WM5<br />
| 64MB<br />
|<br />
|-<br />
| Sprint HTC Touch<br />
| WM6 / WM6.1<br />
| 128MB<br />
|<br />
|-<br />
| HTC Touch Cruise / O2 XDA ORBIT II (UK)<br />
| WM6<br />
| 128MB<br />
|<br />
|-<br />
| Fujitsu-Siemens PocketLOOX C550<br />
| WM6.1 Classic<br />
| 64MB<br />
|<br />
|-<br />
| Sprint PPC 6700<br />
| WM5<br />
| 64MB<br />
|<br />
|-<br />
| Cingular 3125<br />
| WM6<br />
| 64MB<br />
|<br />
|-<br />
| HP iPaq 210<br />
| WM6 Classic<br />
| 128MB<br />
|<br />
|-<br />
| HTC Juno (AKA T-Mobile US Shadow)<br />
| WM6 Standard<br />
| 64MB<br />
|<br />
|-<br />
| HTC Herald/T-Mobile Wing<br />
| WM6.1 Professional<br />
| 128MB<br />
|<br />
|}<br />
<br />
=== Notes ===<br />
* Default resolution is 640x480. For 320x240 screens, add "-r 320x240" to command line. See the [[Windows CE build instructions|build instructions page]] on how to do that by creating a shortcut.<br />
* This binary is compiled from the 0.6.2 sources of The Ur-Quan Masters, therefore 0.6.2 content must be used<br />
* For PDAs other than Dell Axim x51v, might have to play around with starcon.key in "\SD Card\games\UQM\content\uqm-0.6.0-~wince-*.zip" (for the key settings)<br />
* Screen orientation is hard-coded to landscape<br />
* Patches to corresponding third party libraries can be found on the [[Windows CE build instructions|build instructions page]].<br />
[[Category:About_the_Star_Control_series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Wii_Port&diff=24001Wii Port2010-04-16T08:37:38Z<p>Anym: categorization</p>
<hr />
<div>== Downloads ==<br />
[http://www.filefront.com/15512785/uqm-full.zip/ Full Install, base package only]<br />
<br />
[http://www.filefront.com/15512765/uqm-no-content.zip/ Binaries and config files only, no packages]<br />
<br />
== Installation ==<br />
Extract uqm-full.zip into the root of your SD card. If you have the old version, you only need uqm-no-content.zip, and can install it over top.<br />
<br />
== If your screen is cut off ==<br />
There is an extra setup option controlling the scaling and offset of the image on screen. Adjust the sliders to ensure that all four green borders are visible on screen.<br />
<br />
== Using the 3DO packages == <br />
<br />
They should all work but aren't included in the zip file. Since the Wii port is built on the UQM svn, I don't think you can use the package from the download section. You can get them here, using the "download as tarball" link at the bottom. [http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/sc2/content/addons/ Add-ons on the SVN.] (Don't forget to extract the files from the tarball once you have downloaded it). It is highly recommended that you zip them into a .uqm file, rather than placing all of the individual files onto your SD card. This is because the Wii file access libraries seem quite slow at opening many small files at once. <br />
<br />
== Controls ==<br />
<br />
Defaults to Player 1 on Wiimote 1, Player 2 on Wiimote 2. Hold the Wiimote sideways, like an NES controller. Button 1 is OK/fire, Button 2 is Cancel/Special. Plus and Minus scroll/zoom, and the home button activates your escape hyperdrive. You can also use the nunchuck if you prefer, stick controls the ship, A fires, B is special. (Since both work, be careful how you hold the wiimote, as pushing B will still be cancel/special!) In theory you can add to the config files to allow you to also use the Classic Controller attachment, and it will still be considered Joystick 1/2, just with different button/hats. The [http://wiibrew.org/wiki/SDL Wiibrew Wiki entry on SDL] has information on the button and axis mappings.<br />
<br />
In the config menu you can change either player to use a game cube controller. A and B for OK and fire, d-pad or left stick for directions, the C stick scrolls and zooms. The Start button is hyperdrive.<br />
<br />
== Source ==<br />
<br />
[http://www.filefront.com/14666277/source.tgz Source Code] <br />
Built using r3185 from the SVN. Source file includes only the .diff patch, not all of the UQM code. The .diff now includes updates to the configuration scripts, so running build.sh should work properly. A readme file is included with details on how to set your environment variables so it will work. <br />
<br />
The file "lwp_config.h" needs to replace the old one in your libogc source, so that there are enough mutexes. <br />
<br />
The file "pthread.h" needs to go into your includes path somewhere. It is a wrapper to make the LWP library in libogc behave like the standard pthread library.<br />
<br />
== Libraries Required to Build ==<br />
<br />
[http://code.google.com/p/sdl-wii/source/checkout SDL Wii] r63. Later versions have a bizarre screen update bug.<br />
<br />
[http://repo.or.cz/w/libfat.git "inofficial" libfat fork] Forked version is needed because it supports caching, and the main did not. (May have changed).<br />
<br />
[http://repo.or.cz/w/libogc.git "inofficial" libogc fork] Forked version is needed because the official libogc only uses MEM1, which is not enough memory for UQM. <br />
<br />
You also need libvorbis / tremor and libpng. dhewg has provided these libraries pre-compiled [http://static.hackmii.com/dhewg/devkitPPC_r16_3rd_libs.tar.bz2 here], though cross-compiling them is easy also.<br />
<br />
Hopefully that is all of them! Don't forget to run elf2dol on the "uqm" or "uqm-debug" file you get out of the build script.<br />
<br />
== Known Issues ==<br />
<br />
Latest version seems stable, but did have one crash when selecting the next ship too fast during Sa-Matra fight. Save often, especially if the music stops playing unexpectedly.<br />
<br />
Black dot in the middle of planets in orbital view.<br />
[[Category:About_the_Star_Control_series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Robert_Leyland&diff=24000Robert Leyland2010-04-16T08:32:49Z<p>Anym: categorization</p>
<hr />
<div>{{stub}}<br />
'''Robert Leyland''' is credited as a programmer for [[Star Control]] and for "Additional Writing" in [[Star Control II]]. He is also credited for working on the first Toejam & Earl, Toejam and Earl III: Mission to Earth, and Racing Aces.<br />
<br />
According to the 1998 [[TFB chat protocols|IRC chat]] with [[Toys for Bob]], he wrote the conversation dialogue for the [[Supox]].<br />
[[Category:People]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Robert_Leyland&diff=23998Robert Leyland2010-04-15T23:44:16Z<p>Anym: wikification</p>
<hr />
<div>'''Robert Leyland''' is credited as a programmer for [[Star Control]] and for "Additional Writing" in [[Star Control II]]. He is also credited for working on the first Toejam & Earl, Toejam and Earl III: Mission to Earth, and Racing Aces.<br />
<br />
According to the 1998 [[TFB chat protocols|IRC chat]] with [[Toys for Bob]], he wrote the conversation dialogue for the [[Supox]].</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Star_Control_II_3DO_Credits&diff=23997Star Control II 3DO Credits2010-04-15T23:43:29Z<p>Anym: removed duplicate links and added new ones</p>
<hr />
<div>; Original Programming & Technology<br />
: [[Fred Ford]]<br />
<br />
; Game Design & Fiction<br />
: [[Paul Reiche III]]<br />
<br />
; 3DO Programming<br />
: Ken Ford<br />
: Fred Ford<br />
: Brad Van Tighem<br />
<br />
; Producer<br />
: Mark Wallace<br />
<br />
; 3DO Production<br />
: Paul Reiche III<br />
: Richard Antaki<br />
<br />
; Starring the Voices of<br />
: '''Richard Antaki'''<br />
:: Thraddash<br />
: '''Alex Bennett'''<br />
:: Starbase Commander<br />
: '''Rick Betz'''<br />
:: Ariloulaleelay<br />
:: Druuge<br />
: '''Roy Blumenfeld'''<br />
:: Zoq-Fot-Pik<br />
: '''David Bryce'''<br />
:: Kohr-Ah<br />
:: Ilwrath<br />
:: Shofixti<br />
:: Spathi<br />
: '''Lauren Forcella'''<br />
:: Supox<br />
: '''[[Greg Johnson]]'''<br />
:: Orz<br />
:: Pkunk<br />
:: Utwig<br />
: '''Bruce Leyland'''<br />
:: Yehat<br />
: '''[[Erol Otus]]'''<br />
:: Chmmr<br />
: '''Paul Reiche III'''<br />
:: Mycon<br />
:: Talking Pet<br />
: '''Brad Van Tighem'''<br />
:: Slylandro Speaker<br />
: '''Madeleine Wild'''<br />
:: Zoq-Fot-Pik<br />
:: Syreen<br />
:: VUX<br />
: '''Larry Zee'''<br />
:: Umgah<br />
:: Melnorme<br />
:: Ur-Quan<br />
: '''840-AV'''<br />
:: Slylandro Probe<br />
: '''Paul II, Paul III, Arianna & Devin Reiche'''<br />
:: Victory Sequence<br />
<br />
; Voice Effects<br />
: Jeff Forehan<br />
: Burke Treischmann<br />
: Mark Miller<br />
<br />
; Voice editing<br />
: Richard Antaki<br />
: Paul Reiche III<br />
: Burke Treischmann<br />
: Steve Henefin<br />
: Jeremy Bredow<br />
: Erik Griss<br />
: Brad Van Tighem<br />
<br />
; Art and Animation<br />
: George Barr<br />
: Paul Reiche III<br />
: Erol Otus<br />
: Greg Johnson<br />
: Kyle Balda<br />
: Jeff Rianda<br />
: Taunya Shiffer<br />
: Leonard Robel<br />
: Greg Hammond<br />
: Armand Cabrera<br />
: Silicon Knights<br />
<br />
; Additional Writing<br />
: Greg Johnson<br />
: Mat Genser<br />
: [[Robert Leyland]]<br />
: Iain McCaig<br />
: Tomi Quintana<br />
: Erol Otus<br />
: Leonard Robel<br />
: John Estes<br />
<br />
; Music<br />
: Burke Treischmann<br />
: Dan Nicholson<br />
: [[Riku Nuottaj%C3%A4rvi]]<br />
: Eric Berge<br />
: Erol Otus<br />
: Marc Brown<br />
: Aaron Grier<br />
: Kevin Palivec<br />
: Tommy Dunbar<br />
<br />
; 3D Cinemagraphics<br />
: Gene Bodio<br />
: Phil Le Marbre<br />
<br />
; TrueMotion&reg; "S" Video Compression<br />
: The Duck Corporation<br />
<br />
; Product Marketing Manager<br />
: Jim Curry<br />
<br />
; 3DO Testers<br />
: Susan Michele<br />
: Joe Ganis<br />
: Jeremy Bredow<br />
: Chang Fedel<br />
: Wes Gittens<br />
: Erik Griss<br />
: Ty Johnson<br />
: Eugene Law<br />
: Tate Schieferle<br />
: Mark Ybarra<br />
: Carolina Esmurdoc<br />
: Steve Groll<br />
: Rob Johnson<br />
: Tim Jordan<br />
: Kevin Kwan<br />
: Matt Young<br />
<br />
; Special Thanks To<br />
: Greg Johnson<br />
: John Ratcliffe<br />
<br />
; Got Us 86'ed Out of a Restaurant in Las Vegas<br />
: Madeline Canepa ''(but we love her anyway)''<br />
<br />
:''See also [[Star Control II PC Credits]].''<br />
<br />
[[Category:About the Star Control series]]<br />
[[Category:Credits| ]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Star_Control_II_PC_Credits&diff=23996Star Control II PC Credits2010-04-15T23:38:16Z<p>Anym: /* Additional Writing */</p>
<hr />
<div>==Game Program and Technology==<br />
* [[Fred Ford]]<br />
<br />
==Game Design and Fiction==<br />
* [[Paul Reiche III]]<br />
<br />
==Special Thanks==<br />
* Greg Johnson<br />
<br />
==Additional Writing==<br />
* Greg Johnson<br />
* Mat Genser<br />
* [[Robert Leyland]]<br />
* Iain McCaig<br />
* Tomi Quintana<br />
* [[Erol Otus]]<br />
* Leonard Robel<br />
* John Estes<br />
<br />
==Art and Animation==<br />
* George Barr<br />
* Paul Reiche III<br />
* Erol Otus<br />
* Greg Johnson<br />
* Kyle Balda<br />
* Jeff Rianda<br />
* Taunya Shiffer<br />
* Leonard Robel<br />
* Greg Hammond<br />
* Armand Cabrera<br />
<br />
==Music==<br />
* Dan Nicholson<br />
* [[Riku Nuottajärvi|Riku Nuottajärvi]]<br />
* Eric Berge<br />
* Erol Otus<br />
* Marc Brown<br />
* Aaron Grier<br />
* Kevin Palivec<br />
* Tommy Dunbar<br />
<br />
==Testers==<br />
* Pam Levins<br />
* Tomi Quintana<br />
* Joel Dinolt<br />
* Robert Daly<br />
* Greg Hammond<br />
* B.J. Shea<br />
* Robert Leyland<br />
* Sean Vikoren<br />
* Mike Ebert<br />
* Tony Hsieh<br />
* ROL<br />
* Ed Gwynn<br />
* Akila Redmer<br />
* Russell Bornschlegel<br />
* Steve Graziano<br />
* Mark Voorsanger<br />
<br />
==Paul's Foundation==<br />
* Laurie<br />
* Devin<br />
* and Arianna<br />
<br />
:''See also [[Star Control II 3DO Credits]].''<br />
<br />
[[Category:About the Star Control series]]<br />
[[Category:Credits| ]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=User:Anym&diff=23995User:Anym2010-04-15T23:33:09Z<p>Anym: </p>
<hr />
<div>I wiki, therefore I anym.</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Category:Fan-made_content&diff=23994Category:Fan-made content2010-04-15T23:09:28Z<p>Anym: added description</p>
<hr />
<div>This category is for additional content that wasn't made by the Star Control II, The Ur-Quan Masters or Precursors teams.</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Category:Credits&diff=23993Category:Credits2010-04-15T23:07:28Z<p>Anym: added description</p>
<hr />
<div>This category contains lists of people that have worked on the various incarnations of Star Control II or related projects.</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Avatar&diff=23992Avatar2010-04-15T23:04:44Z<p>Anym: /* Propulsion */</p>
<hr />
<div>__NOTOC__<br />
[[Image:Notext_VR_avatar.png|thumb|306px|Fan-made image by VileRancour.]]<br />
The [[Chmmr]] '''Avatar''' is the culmination of the [[Mmrnmhrm]] and [[Chenjesu]]'s combined technological prowess, replacing both the [[X-Form]] and [[Broodhome]]. The Avatar boasts the greatest firepower of any war ship to see mass-production in our region of space. As [[The Process]] was initiated with the intent of creating a race powerful enough to defeat the [[Ur-Quan Hierarchy]], it is assumed that the Avatar was designed specifically for the purpose of defeating the [[Ur-Quan Kzer-Za|Ur-Quan]].<br />
<br />
==Propulsion==<br />
The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan [[Dreadnought]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]]; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.<br />
<br />
==Armament==<br />
<br />
===Primary===<br />
The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in seconds, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser."{{ref|1}} Unlike the other laser weapons, the Avatar's laser kills two enemy crew members per hit. While undeniably powerful, this weapon's range is quite short.<br />
<br />
===Secondary===<br />
The Avatar is also outfitted with a powerful tractor beam that is capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam also depends on the mass of the targeted spaceship. However, a massive ship must also be fast in order to not succumb to the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft, being unaffected by gravity, are immune to the tractor beam.<br />
<br />
===Additional===<br />
In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries. Each ZapSat has 10 hit points.<br />
<br />
== Tactical Overview ==<br />
While the Avatar is not the fastest of ships, its tractor beam indirectly increases its speed. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's [[Leyland Gravity Whip|gravity whip]] or even pull an opponent into the planet. However, both the main laser and the tractor beam can deplete the Avatar's power banks if overused. Indiscriminate use of the tractor beam can also send an opponent into a high speed trajectory, potentially giving them an advantage.<br />
<br />
Ships that typically fare the best against the Avatar are those which can maintain a position outside of the Avatar's weapon range and shoot through its satellite ring. Ships capable of shielding themselves from damage can also threaten the Avatar by using their shield to overcome the Avatar's overwhelming firepower and attacking it from beyond its reach when able. The Avatar is much easier to defeat after its ring of ZapSats has been destroyed.<br />
<br />
==Notes and references==<br />
{{note|1}}''[[3DO]] version ship video''<br />
<br />
{{ShipBox|image=Avatar_icon.png|link=avatar|race=[[Chmmr]]|crew=42|value=30|batt=42|regen=0.5|primary=Heavy X-ray Laser|prim-cost=2|prim-rate=0|secondary=Tractor Beam|sec-cost=1|sec-rate=0|speed=35|turn=0.25|accel=1.166|mass=10}}<br />
<br />
[[Category:Ships]]<br />
[[Category:Chmmr]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=The_Flagship&diff=23991The Flagship2010-04-15T22:58:22Z<p>Anym: /* Primary */</p>
<hr />
<div>[[Image:2c2_intro_building_sis.png|thumb|320px|Colonists watch as the Flagship is assembled on Unzervalt.]] <br />
'''The Flagship''' refers to the [[Precursor]] vessel flown by [[The Captain]] in [[Star Control II]]. Despite its immense size by both [[Alliance]] and [[Hierarchy]] standards, The Flagship is actually a Precursor tugboat designed as a multi-purpose "workhorse".{{ref|1}} The ship itself is a framework to which a combination of separate [[List of Flagship Modules|enhancement modules]] can be attached. Along the spine of the ship are sixteen slots for mounting any of the variety of multi-function modules (those modules that house crew, provide storage space, supply energy, or are weapons), while navigation-related modules are mounted along the ship's outriggers. Because The Flagship is incapable of planetfall, it can also carry up to ten [[Planet Lander]]s, which are useful for collecting resources ([[List of mineral types|minerals]] and [[biological data]]) and [[List of alien artifacts|artifacts]] from a planet's surface. Planet Lander missions are generally preceded by a thorough scan for minerals (using low-power deep-radar),{{ref|2}} large organisms (by detecting the substances they absorb and/or excrete){{ref|3}} and energy sources, which usually indicate the presence of alien artifacts. While it is possible to configure The Flagship for combat, it also can support a escort fleet of up to twelve combat [[List of ships|ships]] which can accompany and protect The Flagship as it travels through space.<br />
<br />
The Flagship is also known as the ''Vindicator'', the default name on the 3DO version of [[Star Control II]], though the name can be changed during the game. The name ''SIS'' (an abbreviation for ''Super Integrated Starship'') is also sometimes used; it is how the ship is referred to internally in the code, but never in the actual game or manuals. <br />
<br />
==Navigation==<br />
Two types of modules affect The Flagship's maneuverability and speed: Turning Jets and Thrusters. Turning Jets allow the Flagship to rotate faster, a necessity for avoiding and out-maneuvering hostiles in combat or in open space. A maximum of eight pairs can be mounted on The Flagship's outriggers, each pair increasing the turn rate by two units. Thrusters affect both the acceleration and the top speed of The Flagship in regular space and in [[HyperSpace]]. Each pair of Thrusters (there are slots for eleven pairs) increases the maximum velocity by eight units. The Thrusters are absolutely essential for travel through HyperSpace where a ship will come to a halt if it does not constantly thrust. Note, however, that additional thrusters do not change the fuel cost for traveling through HyperSpace, but they do allow the ship to get to the destination more quickly.<br />
<br />
==Armament==<br />
<br />
As The Flagship is a modular vessel, its armament is completely dependent on how it has been outfitted. The armament configuration is usually guided by the necessities of the current mission. The Flagship can become a very powerful vessel in combat when augmented by advanced technology available from the [[Melnorme]]. Alternatively, it can rely on escort ships for protection.<br />
<br />
===Primary===<br />
<br />
The Flagship can mount three different kinds of primary weapons modules: the [[Ion-Bolt Gun]], the [[Fusion Blaster (module)|Fusion Blaster]], and the [[Hellbore Cannon]], in order of increasing offensive power and energy drain. Only four slots, the front three and the rear slots, can accommodate a primary weapon module. The slot a weapon module is mounted in also determines the direction of fire. In the first slot a module will fire a single shot directly forward; in the second slot, two shots in a spread diagonally forward and to either side; in the third slot, two shots directly sideways to either side; and in the rear, one shot directly backwards. It is also possible to mount a combination of different types of weapon modules and mount multiple modules in different slots at the same time. However, mounting multiple weapon modules increases the drain on the ship's battery, making it necessary to [[Flagship Energy Management|manage the Flagship's energy supply]] to maintain combat effectiveness. <br />
<br />
The Flagship's primary weapons system can be enhanced by the addition of [[Auto-Tracking System]]s, which impart a homing capability to the projectiles The Flagship fires. The addition of multiple tracking systems will enhance this homing effect. The maximum homing effect can be achieved with three of these systems; mounting additional systems beyond this point is useless. The tracking systems, when combined with judicious placement of weapon modules in specific slots, allow The Flagship to unleash incredible destruction with a single salvo.<br />
<br />
===Secondary===<br />
<br />
The Flagship's optional secondary weapons system is a [[Point-Defense Laser]] similar in design to the one used on the [[Earthling]] [[Cruiser]]. Its strength can be enhanced by adding additional modules if desired. The mere presence of a point-defense system is enough to dissuade an [[Orz]] [[Nemesis]] or the [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] from launching their crew against The Flagship.<br />
<br />
==History==<br />
The Flagship was constructed by an abandoned Precursor factory on the planet [[Unzervalt]]. Construction inadvertently began in about when [[Jules Farnsworth]] initiated the factory's prime function &mdash; building starships. The initial stages of the construction occurred within the factory's cavern, with the The Flagship's spine being the first section built. Soon after this the construction transitioned outside the cavern, onto the planet's surface. Finally, after another ten years, construction halted prior to completion when the factory had exhausted all the available resources. Although the resulting vessel was capable of interstellar travel, it was a mere skeleton of a starship, equipped only with a Crew Pod, a Fuel Tank, a Storage Bay, a single Ion-Bolt, one Planet Lander, and two pairs each of Thrusters and Turning Jets. Because the starship's controls were designed for Precursors and not Humans, the Human colonists created an automated control system by removing central control computer of the factory from the cavern and installing it on the ship. This also required that the only person able to communicate with the computer, a young man who would become [[The Captain]], accompany the small crew headed by Captain [[I. Burton]]. <br />
<br />
As starship was approaching the edge of the [[Vela]] star system, it acquired its first escort vessel, the drifting and derelict [[Tobermoon]]. Since Burton was the only one capable of piloting the Tobermoon, command of the starship was given over to The Captain. The two ships then began the long trip through HyperSpace to Earth. However, the starship's passage through HyperSpace did not go unnoticed. An [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] detected the starship's HyperSpace trail, but although it lost the trail, the Dreadnough was able to follow the trail back to the Human colony on Unzervalt. Five days out from [[Sol]] the starship also had an encounter with a [[Slylandro]] [[Probe]], which quickly homed in on the larger vessel. The Tobermoon was able to intercept the Probe, allowing the starship to escape into HyperSpace, but the cruiser was disabled and Burton was killed in the attack. <br />
<br />
This starship becomes The Flagship of the [[New Alliance of Free Stars]] and is integral in that group's completion of its ultimate objective. Since the New Alliance lacks an actual fleet, The Flagship serves as the principal means of exploration, resource gathering, establishing diplomatic relations, and, on some occasions, intimidating enemy forces. As Commander [[Hayes]] notes, The Flagship represents "a 'stick' of awesome power" when dealing with alien races. However, as the [[Spathi]] are quick to point out, its primary flaw is that it remains one-of-a-kind. Sadly, it has to be sacrificed to destroy the [[Sa-Matra]] and thereby end the [[Ur-Quan]] threat, by delivering and providing additional power to the [[Chmmr]]-improved [[Utwig Bomb]].<br />
<br />
==Trivia==<br />
<br />
In the PC version The Flagship's engine was green unlike in 3DO/UQM version, where it is red. In Ur-Quan Masters the only screens where the engine is still green are the outfit screen and Starbase Commander Hayes' screen.<br />
<br />
==See Also==<br />
*[[Mark II]]<br />
*[[List of Flagship Modules]]<br />
<br />
==Notes and references==<br />
{{note|1}}{{IRC1998}}<br />
::<_Stilgar> Fwiffo- what WAS the Mark II?<br><br />
::<Fwiffo> The Mark II was a precursor cruiser as opposed to a precursor tug which is what you guys flew.<br />
{{note|2}}''[[Star Control II]] manual, p. 39 (PC).''<br />
{{note|3}}''[[Star Control II]] manual, p. 40 (PC) or pg. 15 (3DO).''<br />
<br />
[[Category:Ships (Specific)|Flagship, The]]<br />
[[Category:Precursor Technology|Flagship, The]]<br />
[[Category:Human|Flagship, The]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Links&diff=23990Links2010-04-15T22:35:12Z<p>Anym: /* Alternative content for the Ur-Quan Masters */</p>
<hr />
<div>{{Safe}}<br />
<br />
==Official [[The Ur-Quan Masters]] web pages==<br />
===Relating to the actual game===<br />
*[http://sc2.sourceforge.net/ The Ur-Quan Masters home]<br />
*[http://uqm.stack.nl/forum/ The Ur-Quan Masters forum]<br />
*[http://uqm.stack.nl/cgi-bin/bugs/index.cgi The Bugzilla bug database for The Ur-Quan Masters]<br />
*[http://uqm.stack.nl/files/snapshots/ Subversion snapshots of The Ur-Quan Masters] (including Windows binaries)<br />
*[http://sourceforge.net/projects/sc2/ The SourceForge project page]<br />
*[http://sc2.svn.sourceforge.net/viewvc/sc2/trunk/ The subversion web interface to the sources of The Ur-Quan Masters]<br />
<br />
===Relating to the [[Precursors Remixing Team|remixing project]]===<br />
*[http://www.spacesynth.net/precursors/ Precursors home]<br />
<br />
==[[Star Control]] related web pages==<br />
===Game information===<br />
*[http://www.star-control.com/ The Pages of Now & Forever] - The center of the Star Control community on the net<br />
*[[Wikipedia:Star Control|Star Control entry at Wikipedia]]<br />
*[http://www.mobygames.com/game_group/sheet/gameGroupId,41/ Star Control series at MobyGames]<br />
*[http://dmoz.org/Games/Video_Games/Action/Space_Combat/Star_Control_Series/ Star Control series at Open Directory]<br />
*[http://sa-matra.net/quotes Page listing the Star Control 2 dialogue (DOS version)].<br />
<br />
====Game Documentation====<br />
*The original [http://www.abandonia.com/files/extras/Star%20Control%202_Manual.zip Star Control 2 manual], from Abandonia<br />
*The original [http://www.abandonia.com/files/extras/Starmap.jpg the Deluxe Star Control 2 starmap], from Abandonia<br />
<br />
===[[Toys For Bob]] information===<br />
*[http://www.toysforbob.com/ The Toys For Bob home page]<br />
<br />
===Fan-made projects ===<br />
Mods and games based on the SC2 universe / code.<br />
<br />
====Modified The Ur-Quan Masters code====<br />
<br />
*[http://eli.cedarswampstudios.org/1.4.1-src.tar.gz Elvish Pillager's Crazy Mod (1.4.1)] &mdash; see [http://uqm.stack.nl/forum/index.php?topic=3465.0 this thread] and its [[Elvish Pillager's Crazy Mod|Ultronomicon article]]<br />
*[http://eli.cedarswampstudios.org/balance-mod-1.0.2-src.tar.gz Elvish Pillager's Balance Mod for Netplay]<br />
*[http://uqm-mods.sourceforge.net/ Kohr-Ah Death's UQM for cheaters mods]<br />
<br />
====Accessibility mods for The Ur-Quan Masters====<br />
*Nic's [http://www.submedia.net/uqm/old/accessibility.zip mining graphics for the color-blind]<br />
*Valaggar's [http://ceruopran.googlepages.com/VLdruuge.zip mint green Druuge projectiles]<br />
<br />
====Translations====<br />
See the [[translations]] page.<br />
<br />
====Alternative content for the Ur-Quan Masters====<br />
See also the [[Star Control Music]] page.<br />
<br />
*Lance_Vader's and Valaggar's Utwig voicepack ([http://www.mediafire.com/?95xig0tx9eb without effects], [http://www.mediafire.com/?aznxsyiz9ic with effects])<br />
*Nic's [http://www.submedia.net/uqm/old/yellow-fried.uqm Yellow Kohr-Ah FRIED] (DOS SC2 original)<br />
*[http://www.submedia.net/uqm/old/mycon-speech.uqm Modified Mycon Dialogue] (Replaces an unimportant piece of Mycon dialogue with the DOS SC2 original dialogue that provides the location of the Mycon homeworld)<br />
*[http://forum.uqm.stack.nl/index.php?topic=4724.0 Missing Mycon dialogue add-on] (Similar to the above except that it adds both missing text and speech for the location of the Mycon homeworld)<br />
<br />
====Non-computer games====<br />
*[http://uqm.stack.nl/forum/index.php?topic=3479.0 Star Control Boardgame]<br />
<br />
===Fan pages===<br />
If you've got a Star Control related web site you want others to know of, place it here!<br />
*[http://starcontroller.com/ Star Controller] &mdash; Star Control blog, frequently updated<br />
*[http://juicy.net63.net/ *juicy] The Ur-Quan Master fan site<br />
<br />
===Similar games===<br />
*[http://timewarp.sourceforge.net/ Star Control TimeWarp] - A Super-Melee clone with network play, multiple ships in the arena at once and multiple new ship designs<br />
*[http://sourceforge.net/projects/aftermath-wars/ Aftermath Wars] - A Super-Melee clone (in very early development) with stunning graphics<br />
*[http://xenoclone.com/project_xenoversus.html Xeno Versus: Space Melee] - A space combat game inspired by Super-Melee<br />
*[http://sourceforge.net/project/showfiles.php?group_id=33424&package_id=25799 Star Control Online] - A Super-Melee clone with up to fourteen ships in the arena at once (uses Super-Melee graphics)<br />
*[http://www.fileplanet.com/dl/dl.asp?/classicgaming/clones/frungy.zip Frungy] - A fan interpretation of the famous [[Zoq-Fot-Pik]] sport [[Frungy]]<br />
<br />
[[Category:About the Star Control series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=3D_Models&diff=237913D Models2009-12-12T19:05:55Z<p>Anym: add links</p>
<hr />
<div>== Ship Models ==<br />
<br />
=== Androsynth Guardian ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Arilou Lalee'lay Skiff ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Chenjesu Broodhome ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Chmmr Avatar ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Druuge Mauler ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Earthling Cruiser ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || 1048 || ptx || 1.0<br />
| [[Media:model-ship-earthling_cruiser-ptx-1.0.zip|Link]]<br />
| [[Image:model-ship-earthling_cruiser-ptx-1.0.png|50px]]<br />
| [[Earthling]] [[Cruiser]]<br />
|-<br />
|}<br />
<br />
=== Ilwrath Avenger ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Melnorme Trader ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Mmrnmhrm X-Form ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Mycon Podship ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Orz Nemesis ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Pkunk Fury ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || 1278 || ptx || 1.0<br />
| [[Media:model-ship-pkunk_fury-ptx-1.0.zip|Link]]<br />
| [[Image:model-ship-pkunk_fury-ptx-1.0.png|50px]]<br />
| First attempt at [[Pkunk]] [[Fury]]<br />
|-<br />
|}<br />
<br />
=== Shofixti Scout ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Slylandro Probe ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Spathi Eluder ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Supox Blade ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Syreen Penetrator ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Thraddash Torch ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Umgah Drone ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Ur-Quan Kohr-Ah Marauder ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || 724 || ptx || 1.0<br />
| [[Media:model-ship-kohrah_marauder-ptx-1.0.zip|Link]]<br />
| [[Image:model-ship-kohrah_marauder-ptx-1.0.png|50px]]<br />
| First attempt at [[Marauder]]<br />
|-<br />
|}<br />
<br />
=== Ur-Quan Kzer-Za Dreadnought ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Utwig Jugger ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== VUX Intruder ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Yehat Terminator ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Zoq-Fot-Pik Stinger ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Precursor Flagship ===<br />
{| border="1"<br />
|-<br />
! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
|-<br />
| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
| [[Image:model-unknown-unknown-unknown-20250101_0000.png|50px]]<br />
| Use this template to add new models<br />
|-<br />
|}<br />
<br />
=== Sa-Matra battle platform ===<br />
{| border="1"<br />
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! Format !! Polygon Count !! Author !! Ver !! Download !! Image !! Description<br />
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| 3ds || unknown || unknown || 1.0<br />
| [[Media:model-unknown-unknown-unknown-1.0.zip|Link]]<br />
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|}</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_People&diff=23790List of People2009-12-12T18:46:15Z<p>Anym: fixed double-redirect</p>
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<div>#REDIRECT [[List of credits]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=SuperMelee&diff=13902SuperMelee2006-10-14T01:47:54Z<p>Anym: </p>
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<div>#REDIRECT [[Super Melee]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=UQM_in_the_Press&diff=13901UQM in the Press2006-10-14T01:45:22Z<p>Anym: /* On paper */</p>
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<div>[[The Ur-Quan Masters]] has received some press attention over the years.<br />
<br />
==On paper==<br />
*February 2004, [http://www.pelit.fi/ Pelit] (Finland)<br />
*March and April 2005, [http://www.livepublishing.co.uk/retro/ Retro Gamer] (United Kingdom) issue [http://www.livepublishing.co.uk/retro/retro14.shtml 14] and [http://www.livepublishing.co.uk/retro/retro15.shtml 15]<br />
*October 2006, [http://www.pcpowerplay.com.au/ PC PowerPlay] (Australia) issue [http://www.pcpowerplay.com.au/games/index.php?option=com_content&task=view&id=212&Itemid=31 130]<br />
<br />
==On the web==<br />
*2002-12-30, [http://www.slashdot.org/ Slashdot], [http://slashdot.org/articles/02/11/30/2222225.shtml "Star Control 2 Released Under the GPL"]<br />
*2003-01-15, [http://gamer.co.il/ gamer.co.il], [http://gamer.co.il/gamer2/php/doc.php?id=15465 "בחזרה לעתיד: Star Control 2"] (Hebrew)<br />
*2003-06-27, [http://www.gamespot.com/gamespot/features/all/greatestgames/index.html GameSpot], [http://www.gamespot.com/gamespot/features/all/greatestgames/p-7.html "The Greatest Games of All Time"]<br />
*2005-08-11, [http://www.oreillynet.com/ O'Reilly Network], [http://www.linuxdevcenter.com/pub/a/linux/2005/08/11/ur-quan.html "The Ur-Quan Masters"]<br />
<br />
[[Category:About the Star Control series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Influences_and_references&diff=13900Influences and references2006-10-14T01:15:20Z<p>Anym: /* Constellation names */</p>
<hr />
<div>{{incomplete}}<br />
<br />
The [[Star Control|Star Control 1]] manual mentions "Inspired by the Works of Fiction of: [[wikipedia:Orson Scott Card|Orson Scott Card]], [[wikipedia:Larry Niven|Larry Niven]], [[wikipedia:Andre Norton|Andre Norton]], [[wikipedia:David Brin|David Brin]], [[wikipedia:Robert A. Heinlein|Robert A. Heinlein]], [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]], [[wikipedia:Jack Vance|Jack Vance]], [[wikipedia:Alan Dean Foster|Alan Dean Foster]], [[wikipedia:Keith Laumer|Keith Laumer]], [[wikipedia:A. E. Van Vogt|A.E. Van Vogt]], [[wikipedia:E. E. Smith|E.E. "Doc" Smith]], [[wikipedia:Joe Halderman|Joe Halderman]], [[wikipedia:Dan Simmons|Dan Simmons]], [[wikipedia:Fred Saberhagen|Fred Saberhagen]] and 100 worthy others."<br />
<br />
<br />
==Alien design==<br />
The name [[Androsynth]] is taken from the Greek "andros" ("man") and "synthetic" from Greek "syn" ("together") and "thesis" ("put"), or as the [[Star Control II]] manual says it "fake men".<br />
<br />
The [[Ilwrath]] were named after a friend of the creators (XXX: both?) named McIlwraith.<br />
<br />
The name [[Melnorme]] is a reference to jazz singer [[wikipedia:Mel Tormé|Mel Tormé]].<br />
<br />
The [[Mycon]] is taken from the Greek prefix "myc-" or "myco-", which means Fungus.<br />
<br />
The [[Orz]] and the disappearance of the [[Androsynth]] were influenced by [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]'s writings. (XXX: need more exact references).<br />
<br />
Utricularia, as in ''[[Supox]] Utricularia'', is a genus of carnivorous plants more commonly known as [[Wikipedia:Bladderwort|Bladderwort]].<br />
<br />
The [[Shofixti]] are inspired by the historical [[wikipedia:History of Japan|Japanese culture]].<br />
"[[Kyabetsu]]", the name of the former Shofixti homeworld, means "cabbage". The tiny main gun of their [[Scout]] ships is called the Mendokusai Energy Dart; "Mendoukusai" in Japanese means "irritating; bothersome."<br />
<br />
The [[Syreen]] are based on the [[wikipedia:Siren|Siren]]s from classical mythology. They were sea nymphs who would use enchanting song to lure ships onto the cliffs.<br />
<br />
The [[Yehat]] are inspired in part by the [[wikipedia:Scottish clan|Scottish clan]]s and by [[Wikipedia:David Brin|David Brin]]'s [[Wikipedia:Uplift Universe|Uplift]] series.<br />
<br />
===Larry Niven influences===<br />
A number of aliens draw some of their inspiration from Niven's [[wikipedia:Known Space|Known Space]] novels. Fred and Paul have openly admitted in a [[TFB chat protocols|1998 IRC chat]] to being influenced by these novels.<br />
*The [[Dnyarri]] are very similar in description, powers, and history to the [[wikipedia:Thrint|Thrint]]un race, "a long-extinct species which ruled the galaxy through telepathic mind control."<br />
*The [[Precursors]] are also slightly similar to the Thrintun who likewise left behind relics to be used by the modern-day characters in Niven's novels and who were given a vague moniker, "Slavers", by later races since their real name was unknown. The Precursors also bear some passing similarity to the [[wikipedia:Pak Protector|Pak]].<!--Can we get some more description here on this similarity?--><br />
*Though not physiologically, the [[Spathi]] resemble less advanced versions of the cowardly [[wikipedia:Pierson's Puppeteer|Pierson's Puppeteer]]s.<br />
*The [[Arilou]], in their speculated capacity as genetic manipulators of humanity, are also similar to the Puppeteers.<br />
*The [[Melnorme]], like the [[wikipedia:Outsiders (Known Space)|Outsiders]], are traveling merchants who trade in information.<br />
<br />
==Dialog==<br />
The [[Arilou]]'s final remark "Be seeing you..." may be a reference to the tv series [[wikipedia:The Prisoner|The Prisoner]].<br />
<br />
[[The Captain]]'s remark to the [[Pkunk]] "Hey! Bird-brains! Got any fruit loops? Har-har-har!" refers to a brand of breakfast cereal called [[wikipedia:Froot Loops|Fruit Loops]], which features a toucan resembling the Pkunk as its mascot.<br />
<br />
One of the gods that the [[Ilwrath]] used to worship was called "Awk of Seds", a reference to the text processing programs [[wikipedia:AWK programming language|awk]] and [[wikipedia:sed|sed]].<br />
<br />
The Pkunk say that they insult their foes to keep from "wrapping around" to evil; this is a programmer's joke about the nature of integers under the C programming language (and many others.) If you increase a number past its maximum (for example, 128 in an 8 bit integer) it suddenly becomes negative (-127, in this example.)<br />
<br />
[[Tanaka]]'s opening comments, "you killed my father, my mother, my many brothers, all six of my sisters - prepare to die," may pay homage to the movie [[wikipedia:The Princess Bride|The Princess Bride]], in which the character [[wikipedia:Inigo Montoya|Inigo Montoya]] has prepared a similar comment for when he confronts his father's murderer, [[wikipedia:Count Rugen|Count Rugen]].<br />
<br />
When the [[Spathi]] [[The Safe Ones|Safe Ones]] ask the player for the [[Secret Spathi Cypher]], one of the incorrect options is "Wagh-nagl Fthagn", which spelled a little bit differently ("Wgah'nagl Fhtagn") comes from "''Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!''", a liturgical phrase in H. P. Lovecraft's [[wikipedia:Cthulhu mythos|Cthulhu mythos]]. <br />
<br />
One of the other options for the Spathi Cypher, "Gort, merenga!" comes from the movie "[[wikipedia:The Day the Earth Stood Still|The Day the Earth Stood Still]]".<br />
<br />
When you choose the aggressive lines to speak towards the [[Slylandro]] [[Probe]]s, the third time you get the response "ENACTING THIRD LAW." before combat is initiated. This refers to [[wikipedia:Isaac Asimov|Isaac Asimov]]'s [[wikipedia:Three Laws of Robotics|Three Laws of Robotics]]. The third law says "A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.". The Probe's version must not have the first clause as the first law says "A robot may not harm a human being, or, through inaction, allow a human being to come to harm.". (Alternatively, its First Law applies to solely to its creator race, which grant humans and other sentients no special protection.) Also the [[Slylandro]] will go "to seek out new life and new civilizations, to go where no catalog item 2418 Remote Self-replicating robot probe had gone before." when asked about the programming of the probes, a reference to Star Trek.<br />
<br />
When the [[Utwig]] are trying to tell you what to do with the [[Precursor Bomb]], at one point they say that the "Bomb must be...Hugged." This is likely a reference to the movie [[Wikipedia:Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb|Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb]].<br />
<br />
One of the ways that the Utwig determined that the [[Ultron]] could have been saved was by cushioning the fall with a fuzzy wumpus. A Wumpus is a mysterious monster from the famous, early computer game [[Wikipedia:Hunt the Wumpus|Hunt the Wumpus]].<br />
<br />
When describing the [[Kohr-Ah]], the Utwig say that their stated purpose is "to seek out new life and new civilizations...and then annihilate them," a clear play on the mission statement of the [[Wikipedia:Starship Enterprise|Starship Enterprise]] of [[Wikipedia:Star Trek|Star Trek]] fame.<br />
<br />
The description of the constellation that is described as "the snake-like creature who has swallowed the elephantine beast" in the DOS version ("the long, thin creature who has swallowed the huge beast." in the 3DO version and UQM) is a reference to the children's book [[wikipedia:Le Petit Prince|Le Petit Prince]] by Antoine de Saint-Exupéry, which [http://www.korczak.com/Exupery/englisch/i.html describes and shows] an image of a boa constrictor digesting an elephant.<br />
<br />
"[[Cheep-Guava]]", the name of the head of the [[Yehat]] revolution, is a pun on "[[Wikipedia:Che Guevara|Che Guevara]]", the Cuban revolutionary leader.<br />
<br />
When first meeting the [[Zoq-Fot-Pik]] at their homeworld, they warn you not to try stealing their atmosphere, a reference to [[Wikipedia:Spaceballs|Spaceballs]].<br />
<br />
When [[The Captain]] gets to choose the name for the [[New Alliance of Free Stars|new alliance]], one of his options is "The United Federation of Worlds", a reference to the [[Wikipedia:United Federation of Planets|United Federation of Planets]] from Star Trek. [[Starbase]] Commander [[Hayes]] will reply to this choice by saying "we will make it so", another reference to Star Trek, where captain [[Wikipedia:Jean-Luc Picard|Jean-Luc Picard]] would frequently order to "make it so".<br />
<br />
The Mosquito Mange is mentioned in the [[Androsynth]] computer records immediately prior to their disappearance. It is a reference to the term found in [[wikipedia:Roadside Picnic|Roadside Picnic]] refering to graviconcentrates - areas of heightened and directed gravity. <br />
<br />
The ''Roadside Picnic'' might also be the inspiration for the 'Empties'. In the novel they are one of the common alien artifacts found in the Zones. In the game they are a [[Precursor]] artifact that Commander Hayes mentions in relation to the [[Ultron]].<br />
<br />
Commander Hayes mentions early on that the [[Ur-Quan Kzer-Za|Ur-Quan]] annihilated Buenos Aires. This is most likely a reference to [[wikipedia:Robert A. Heinlein|Robert Heinlein]]'s novel [[wikipedia:Starship Troopers|Starship Troopers]], where the alien race humanity is fighting against similarly destroy Argentina's capital.<br />
<br />
Commander Hayes also mentions that when the Ur-Quan destroyed much of mankind's history, they also destroyed several places without any known value. These places likely correspond to locations in popular fiction and mythology. They are:<br />
*"kilometer of land in central Iraq" - possibly the biblical [[Wikipedia:Babel|Babel]], [[Wikipedia:The Nameless City|The Nameless City]] from the works of H. P. Lovecraft, or [[Wikipedia:Iram of the Pillars|Iram of the Pillars]]<br />
*"several targets in the Amazon rain forest" - possibly [[Wikipedia:El Dorado|El Dorado]] or simply just other undiscovered city centers in the Amazon jungle<br />
*"something deep under the surface [of the Antarctic icecap]" - possibly a reference to the alien city discovered in H. P. Lovecraft's ''[[Wikipedia:At the Mountains of Madness|At the Mountains of Madness]]''<br />
*"broad swath of the ocean floor in the south-eastern Atlantic" - possibly [[Wikipedia:Atlantis|Atlantis]]<br />
<br />
==Ship Captains==<br />
Numerous ship captain names are actually references.<br />
<br />
====Androsynth====<br />
*'''1040-EZ''' is a common [[wikipedia:Form 1040EZ|tax return form]] in the United States.<br />
*'''976-KILL''' is probably meant as an American phone number. It may also refer to the movie [http://www.imdb.com/title/tt0094597/ 976-EVIL]. The "976" prefix is reserved for pay services.<br />
*'''[[wikipedia:AK-47|AK-47]]''' is the famous Avtomat Kalashnikova assault rifle<br />
*'''BHS-79''' ''(just a wild guess here- is this the initials of one of the high schools they attended, and their graduation date?)''<br />
*'''BIM-XT''' is an anagram for the [[wikipedia:IBM XT|IBM XT]] personal computer from the early 1980s<br />
*'''BOOJI-1''' is a possible reference to the character [[wikipedia:Booji Boy|Booji Boy]] from the band [[wikipedia:Devo|Devo]].<br />
*'''CRC-16''' is a 16 bits "[[wikipedia:Cyclic redundancy check|Cyclic redundancy check]] (an error-detecting checksum).<br />
*'''DORN-3''' may be a reference to artist John Alfred Dorn III, who did several illustrations for the novels of [[wikipedia:Stanisław Lem|Stanisław Lem]]. It could also be a reference [[wikipedia:Michael Dorn|Michael Dorn]] who played Lt. Worf on Star Trek: The Next Generation.<br />
*'''DOS-1.0''' is a reference to one or all of the various early disk operating systems ([[wikipedia:PC-DIS|PC-DOS]], [[wikipedia:MS-DOS|MS-DOS]], [[wikipedia:Apple DOS|Apple DOS]], etc).<br />
*'''HAL-2001''' is a reference to the [[wikipedia:HAL 9000|HAL 9000]] computer from [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]]'s and [[wikipedia:Stanley Kubrick|Stanley Kubrick]]'s [[wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]<br />
*'''JOR-15''' might be a reference to [[wikipedia:Jor-El|Jor-El]], superman's biological father in the DC comics universe.<br />
*'''KORB-7B''' might refer to [[wikipedia:Lawrence Korb|Lawrence Korb]], a former US Secretary of Defense heavily involved in military security.<br />
*'''ME-262''' is a reference to the Messerschmitt [[wikipedia:Me-262|Me-262]], the first operational jet powered aircraft. <br />
*'''NECRO-99''' may be a reference to the robot NECRON-99 from the movie [[wikipedia:Wizards (movie)|Wizards]].<br />
*'''SR-71''' is a reference to the Lockheed [[wikipedia:SR-71|SR-71 Blackbird]], an advanced reconnaissance aircraft.<br />
*'''[[wikipedia:Merkur XR4Ti|XR4-TI]]''' was a car model manufactured by the short-lived [[wikipedia:Merkur|Merkur]] brand.<br />
<br />
====Human====<br />
*'''Adama''' is the captain of the [[wikipedia:Battlestar Galactica|Battlestar Galactica]] in the television series by the same name.<br />
*'''Belt''' is a reference to Henry Belt, captain of a solar sail vessel in Jack Vance's short story ''Sail 25''.<br />
*'''Buck''' refers to [[wikipedia:Buck Rogers|Buck Rogers]], a character who appeared in popular sci-fi comic strips and serials in the late 30's, as well as a later television series.<br />
*'''Decker''' is likely a reference to [[wikipedia:Willard Decker|Willard Decker]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the movie [[wikipedia:Star Trek: The Motion Picture|Star Trek: The Motion Picture]].<br />
*'''Ender''' is a reference to the main character of the Orson Scott Card novel [[wikipedia:Ender's Game|Ender's Game]].<br />
*'''Graeme''' is a reference to Donal Graeme, a protagonist in the [[wikipedia: Childe Cycle|Childe Cycle]] novels by [[wikipedia:Gordon R. Dickson|Gordon R. Dickson]]. ''(This may also be a reference to other characters in this series with this same lastname.)''<br />
*'''Halleck''' is a reference to [[wikipedia:Gurney Halleck|Gurney Halleck]] of the [[wikipedia:Dune universe|Dune series]].<br />
*'''Kirk''' is a reference to [[wikipedia:James T. Kirk|James T. Kirk]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the original series of [[wikipedia:Star Trek|Star Trek]].<br />
*'''Pike''' is a reference to [[wikipedia:Christopher Pike|Christopher Pike]], captain of the [[wikipedia:Starship Enterprise|Starship Enterprise]] NCC-1701 in the pilot episode of [[wikipedia:Star Trek|Star Trek]].<br />
*'''[[wikipedia:Pirx|Pirx]]''' is a reference to a fictional test pilot in a series of stories by Stanisław Lem.<br />
*'''Solo''' is a reference to [[wikipedia:Han Solo|Han Solo]], captain of the [[wikipedia:Millennium Falcon|Millennium Falcon]] in [[wikipedia:Star Wars|Star Wars]] episode 4 through 6.<br />
*'''Spiff''' is a reference to [[wikipedia:Spaceman Spiff|Spaceman Spiff]], a fantasy identity of Calvin from [[wikipedia:Calvin and Hobbes|Calvin and Hobbes]]<br />
*'''Trent''' is a reference to Jeff Trent, civilian airline pilot from [[wikipedia:Plan 9 from Outer Space|Plan 9 from Outer Space]]<br />
*'''Tuf''' is a reference to Haviland Tuf, the protagonist in [[wikipedia:Tuf Voyaging|Tuf Voyaging]] by [[wikipedia:George R.R. Martin|George R.R. Martin]].<br />
*'''VanRijn''' is a reference to the merchant prince Nicholas Van Rijn in [[wikipedia:Poul Anderson|Poul Anderson]]'s stories.<br />
*'''Wu''' is a reference to [[wikipedia:Louis Wu|Louis Wu]], the protagonist of Larry Niven's [[wikipedia:Ringworld|Ringworld series]].<br />
<br />
====Ilwrath====<br />
*'''[[wikipedia:Gorgon|Gorgon]]''' is a famous Greek mythological creature, of which [[wikipedia:Medusa|Medusa]] was one.<br />
*'''Kalgon''' might refer to [[wikipedia:Calgon|Calgon]], a cleansing product.<br />
<br />
====Kohr-Ah====<br />
*All of their ship names appear to be '''Death''' followed by a [[wikipedia:Prime_number|prime number]].<br />
<br />
====Mycon====<br />
*'''Znuff''' could be a reference to the 1984 rock group [[wikipedia:Enuff Z'nuff|Enuff Z'nuff]].<br />
*'''[[wikipedia:Spork|Spork]]''' is an eating utensil, a hybrid of a spoon and a fork.<br />
<br />
====Pkunk====<br />
*'''Tweety''' is likely a reference to [[wikipedia:Tweety|Tweety Bird]].<br />
*'''WudStok''' is Snoopy's friend [[wikipedia:Woodstock (Peanuts)|Woodstock]] in the comic strip [[wikipedia:Peanuts|Peanuts]].<br />
*'''Crow''' may refer to [[wikipedia:Crow T. Robot|Crow T. Robot]] from [[wikipedia:Mystery Science Theater 3000|Mystery Science Theater 3000]] as well as the obvious type of bird.<br />
<br />
====Shofixti====<br />
*'''Bonsai!''' is actually [[wikipedia:Bonsai|the Japanese art of pruning trees]], but is most likely a reference to the cry [[wikipedia:Ten thousand years|Banzai]].<br />
*'''Busu''' is a Japanese word for ugly<br />
*'''Chimchim''' most likely refers to the pet chimpanzee in [[wikipedia:Speed Racer|Speed Racer]].<br />
*'''[[wikipedia:Daikon|Daikon]]''' is a giant, white radish popular in Japanese cooking.<br />
*'''[[wikipedia:Gaijin|Gaijin]]''' is a disparaging Japanese term for foreigner.<br />
*'''Genjiro'''<br />
*'''Ginzu''' is probably the [[wikipedia:Ginsu|Ginsu knife]].<br />
*'''Hiyata''' is a reference to the title character of the Japanese show [[wikipedia:Ultraman|Ultraman]], where it can also be spelled "Hayata". <br />
*'''Ichiban''' is the Japanese word for the number 1, or first<br />
*'''Kimba''' refers to the main character in the Japanese animation [[wikipedia:Kimba the White Lion|Kimba, the White Lion]].<br />
*'''[[wikipedia:Katana|Katana]]''' is a Japanese sword.<br />
*'''[[wikipedia:Kudzu|Kudzu]]''' is an Asian plant that can be found in southern Japan.<br />
*'''Naninani''' is Japanese for "such and such"<br />
*'''[[wikipedia:Sushi|Sushi]]''' is Japanese for seasoned rice, usually associated with raw fish.<br />
*'''Tanaka''' is a fairly common [[wikipedia:Japanese name|Japanese surname]].<br />
*'''[[wikipedia:Tofu|Tofu]]''' is bean curd, popular in Japanese cooking.<br />
*'''Tora-3''' refers to the radio call announcing the Japanese attack on Pearl Harbor. [[wikipedia:Tora Tora Tora|Tora! Tora! Tora!]]<br />
*'''Wasabe''' is a Japanese condiment, usually spelled [[wikipedia:Wasabi|wasabi]].<br />
<br />
====Spathi====<br />
*'''Jinkeze''' is a reference to the catchphrase of [[Wikipedia:Velma Dinkley|Velma Dinkley]], a main character in the [[Wikipedia:Scooby-Doo|Scooby-Doo]] cartoons, which she says when she is scared or surprised.<br />
<br />
====Supox====<br />
*'''Crinoid''' is a reference to the Krynoids, hostile sentient plants in the [[wikipedia:Doctor Who|Doctor Who]] episode ''The Seeds of Doom''.<br />
*'''Trifid''' is a reference to the carnivorous, mobile (and possibly intelligent) plants in [[wikipedia:The Day of the Triffids|The Day of the Triffids]].<br />
*All of the other captain names are parts or types of plants.<br />
<br />
====Syreen====<br />
*'''Aelita''' refers to the early Soviet sci-fi novel ''Aelita'' by [[wikipedia:Alexei Tolstoy|Alexei Tolstoy]] or to a silent film [[wikipedia:Aelita|Aelita:Queen of Mars]] based on it.<br />
*'''Alia''' is a reference to [[wikipedia:Alia Atreides|St. Alia of the Knife]], the sister of [[wikipedia:Paul Atreides|Paul Atreides]] in the [[wikipedia:Dune universe|Dune series]].<br />
*'''Alura''' is possibly a reference either to Princess Allura in the [[wikipedia:Voltron|Voltron]] cartoon series or to the mother of [[wikipedia:Supergirl|Supergirl]].<br />
*'''Ardala''' is a reference to the Princess Ardala, nemesis of Buck Rogers. <br />
*'''Be'lit''' is a possible reference to [[wikipedia:Belit|Belit]], a pirate queen in the [[wikipedia:Conan the Barbarian|Conan the Barbarian]] stories.<br />
*'''Brawne''' refers to Brawne Lamia, a character in Dan Simmons' [[wikipedia:Hyperion Cantos|Hyperion Cantos]] books.<br />
*'''Dale''' is a reference to [[wikipedia:Dale Arden|Dale Arden]], the girlfriend of [[wikipedia:Flash Gordon|Flash Gordon]].<br />
*'''Danning''' is a reference to the actress [[wikipedia:Sybil Danning|Sybil Danning]].<br />
*'''Dejah''' may be a reference to Dejah Thoris Burroughs (Deety) in Robert A. Heinlein's [[wikipedia:The Number of the Beast (novel)|The Number of the Beast]], or to Dejah Thoris, Princess of Helium, in the [[wikipedia:Barsoom series|Barsoom series]] by [[wikipedia:Edgar Rice Burroughs|Edgar Rice Burroughs]].<br />
*'''Maya''' refers to the attractive female [[wikipedia:Space 1999|Space: 1999]] character gifted with shapeshifing abilties.<br />
*'''Munro''' possibly refers to another genre actress, [[wikipedia:Caroline Munro|Caroline Munro]].<br />
*'''Penny''' possibly refers to the lead female character in the movie [[wikipedia:The Adventures of Buckaroo Banzai Across the 8th Dimension|The Adventures of Buckaroo Banzai Across the 8th Dimension]], or the character of Penny Robinson in the television show Lost in Space. <br />
*'''Ripley''' is a reference to [[wikipedia:Ellen Ripley|Lieutenant Ripley]], as portrayed by [[wikipedia:Sigourney Weaver|Sigourney Weaver]] in the movie [[wikipedia:Alien (movie)|Alien]].<br />
*'''Sparta''' is a reference to the beautiful female protagonist with a mysterious past in the Venus Prime series by [[wikipedia:Arthur C. Clarke|Arthur C. Clarke]] and [[wikipedia:Paul Preuss|Paul Preuss]].<br />
*'''Teela''' is a reference to [[wikipedia:Teela Brown|Teela Brown]], one of the heroines of the Larry Niven's [[wikipedia:Ringworld|Ringworld]] novels.<br />
*'''Yarr''' may be a reference to [[wikipedia:Natasha Yar|Natasha Yar]] who appeared in [[wikipedia:Star Trek: The Next Generation|Star Trek: The Next Generation]].<br />
<br />
====Umgah====<br />
*'''Brewz'k''' is likely the slang word "brewski".<br />
*'''Ei'Ei'o''' is probably referring to the refrain of the children's song ''[[wikipedia:Old MacDonald Had a Farm|Old MacDonald Had a Farm]]''.<br />
*'''Bob''' is possibly a reference to the creators themselves: [[Toys For Bob]].<br />
<br />
====Ur-Quan====<br />
*All captain's names are '''Lord''' followed by a number.<br />
<br />
====Utwig====<br />
*'''Nestor''' might refer to [[Wikipedia:Nestor|Nestor]], a hero celebrated as an elderly and wise counselor to the Greeks at Troy, or to the robots in Asimov's [[Wikipedia:I, Robot|I, Robot]].<br />
*'''Jujuby''' spelled '[[Wikipedia:Jujube|Jujube]]', is the fruit of a certain tree, also known as "Chinese Date".<br />
*'''Endo''' in Japanese is a type of pea, but could be a reference to [[Wikipedia:Shusaku Endo|Shusaku Endo]], a twentieth century Japanese author of several critically acclaimed novels. It might also refer to a slang word for [[Wikipedia:marijuana|marijuana]].<br />
<br />
====VUX====<br />
*'''VIP''' is an acronym meaning "very important person".<br />
*'''YUK''' likely comes from the work "yuck" -- an appropriate name, given the VUX's appearance.<br />
*'''[[wikipedia:zit|ZIT]]''' likely comes from the skin blemish of the same name.<br />
*'''[[wikipedia:Program Information File|PIF]]''' is a file extension used in early versions of [[wikipedia:Microsoft Windows|Microsoft Windows]].<br />
<br />
====Yehat====<br />
*'''Beep-eep''' could refer to the token sound made by the [[wikipedia:RWile E. Coyote and Road Runner|Road Runner]] in various [[wikipedia:Looney Tunes|Looney Tunes]] animations and products.<br />
<br />
====Zoq Fot Pik====<br />
*'''RinTin''' is likely named after the famous movie dog [[wikipedia:Rin Tin Tin|Rin Tin Tin]].<br />
<br />
==Ship Designs==<br />
*The '''[[Arilou]]'s [[Skiff]]''' vessel is reminicient of the 'traditional' flying saucers or UFO's.<br />
*The '''[[Earthling]] [[Cruiser]]''' seems to be inspired by the Federation Starships from [[wikipedia:Star Trek|Star Trek]].<br />
*The '''[[Ilwrath]] [[Avenger]]''' shares the same approximate configuration as both the the [[wikipedia:Klingon starships|Klingon Bird-of-Prey]] and the [[wikipedia:Romulan starships|Romulan Warbird]] from Star Trek.<br />
*The '''[[Mmrnmhrm]] [[X-Form]]''' takes inspiration for both of its transformation forms from two popular [[wikipedia:Star Wars|Star Wars]] Rebellion fighters -- the [[wikipedia:X-Wing|X-Wing]] and the [[wikipedia:Y-Wing|Y-Wing]], respectively.<br />
*The '''[[Syreen]] [[Penetrator]]''' is shaped after the [[wikipedia:V-2 rocket|V-2 rocket]], and a dildo.<br />
*The '''[[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]]''' bears more than a passing resemblence to the [[wikipedia:Battlestar Galactica (ship)|BattleStar command ships]] from BattleStar Galactica.<br />
*The '''[[VUX]] [[Intruder]]''' shares a similar relationship with the D7 class Klingon starship.<br />
<br />
==Constellation names==<br />
According to the [[HyperSpace]] starmap, the names for the HyperSpace constellations were taken from "traditional astronomical designations." These are the in-game star and constellation names that don't directly correspond to real life astronomical designations. (Some, such as Lalande and Wolf, appear to be derived from astronomical designations).<br />
*'''Almagest''' is a reference to the [[Wikipedia:Almagest|Almagest]], an astronomical treatise written by [[Wikipedia:Ptolemy|Claudius Ptolemaius]] and describing his geocentric theory.<br />
*'''Arianni''' may be a reference to [[Wikipedia:Ariane (rocket)|Ariane rockets]], which were the primary launch vehicle of the European Space Agency in the latter portion of the 20th century. An alternative origin may be the planet [http://www.startrek.com/startrek/view/library/places/article/69410.html Ariannus] from the original [[Wikipedia:Star Trek|Star Trek]].<br />
*'''Brahe''' is a reference to [[Wikipedia:Tycho Brahe|Tycho Brahe]], the famous Danish astronomer of the 16th century.<br />
*'''Cerenkov''' is a reference to [[Wikipedia:Pavel Alekseyevich Cherenkov|Pavel Alekseyevich Cherenkov]], a Soviet physicist and Nobel laureate.<br />
*'''Chandrasekhar''' is a reference to the Indian-American astrophysicist [[Wikipedia:Subrahmanyan Chandrasekhar|Subrahmanyan Chandrasekhar]], famous for his work on stellar evolution and black holes.<br />
*'''Copernicus''' is a reference [[Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus]], the polish astronomer who proposed the sun was the center of the solar system.<br />
*'''Gorno''' is a possible reference to the [[Wikipedia:Gorn|Gorn]], a race in [[Wikipedia:Star Trek|Star Trek]].<br />
*'''Hyginus''' is a reference to the attributed author of [[Wikipedia:Poeticon astronomicon|Poeticon astronomicon]].<br />
*'''Hyperion''' is a reference to the main setting of Dan Simmons' [[wikipedia:Hyperion Cantos|Hyperion Cantos]].<br />
*'''Illuminati''' is a reference to a variety of conspiracy theories, especially those of the [[Wikipedia:Illuminati|Bavarian Illuminati]].<br />
*'''Kepler''' is a reference to [[Wikipedia:Johannes Kepler|Johannes Kepler]] who discovered the three laws of planetary motion.<br />
*'''Klystron''' is a reference to a kind of vacuum tube used in early radar systems.<br />
*'''Lentilis''' is probably a reference to the Lentili from David Brin's short story [[Wikipedia:Sshhh ...|Sshhh ...]].<br />
*'''Lipi'''<br />
*'''Maksutov''' is likely a reference to the [[Wikipedia:Maksutov telescope|Maksutov telescope]] invented by the Russian optician [[Wikipedia:Dimtri Maksutov|Dimtri Maksutov]].<br />
*'''Mersenne''' is a reference to [http://www-groups.dcs.st-and.ac.uk/~history/Mathematicians/Mersenne.html Marin Mersenne] a Minim friar who lived in France from 1588-1648 and was a major founder of number theory.<br />
*'''Metis''' is a moon of Jupiter, and correspondingly a character in Roman mythology.<br />
*'''Olber''' is likely a reference to [[Wikipedia:Heinrich Wilhelm Olbers|Heinrich Wilhelm Olbers]], a German astronomer.<br />
*'''Organon''' is likely a reference to either Francis Bacon's book [[Wikipedia:Novum Organum|The New Organon]] or Aristotle's [[Wikipedia:Organon|Organon]], after which Bacon's book was named. Alternatively it could be a reference to [[Wikipedia:Organia|Organia]], an important location in [[Wikipedia:Star Trek|Star Trek]], or to the [[Wikipedia:Organa family|Organa family]] in the [[Wikipedia:Star Wars|Star Wars]] universe.<br />
*'''Ptolemae''' is a reference to [[Wikipedia:Ptolemy|Claudius Ptolemaius]], an ancient astronomer whose Geocentric views Copernicus replaced. <br />
*'''Raynet''' is possibly a misspelling of "Rayet", an existing astronomical designation. it could also be a reference to British amateur radio network [[Wikipedia:RAYNET|RAYNET]].<br />
*'''Saurus'''<br />
*'''Squidi'''<br />
*'''Vitalis'''<br />
*'''Zeeman''' is possibly a reference to the physicist [[Wikipedia:Pieter Zeeman|Pieter Zeeman]] for whom a [[Wikipedia:Zeeman (crater)|crater]] on the moon is named.<br />
<br />
<br />
[[Category:Game mechanics]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=The_Ur-Quan_Masters_Credits&diff=13899The Ur-Quan Masters Credits2006-10-14T01:09:56Z<p>Anym: </p>
<hr />
<div>* '''Core team ''(in alphabetic order)'''''<br />
** Serge van den Boom<br />
** Mika Kolehmainen<br />
** Michael Chapman Martin<br />
** Chris Nelson<br />
** Alex Volkov<br />
<br />
* '''Additional programming ''(in alphabetical order)'''''<br />
** Geoffrey Hausheer<br />
** Nicolas Simonds<br />
<br />
* '''Music remixers ''(in alphabetical order)'''''<br />
** [[Jouni Airaksinen]]<br />
** [[Tore Aune Fjellstad]]<br />
** [[Espen G&auml;tzschmann]]<br />
** [[Aaron J. Grier]]<br />
** [[Dan Nicholson]]<br />
** [[George Nowik]]<br />
** [[Riku Nuottaj&auml;rvi]]<br />
** [[Erol Otus]]<br />
<br />
* '''Other contributions ''(in alphabetical order)'''''<br />
** Jouni Airaksinen (Startup Menu)<br />
** Karl Bartel<br />
** Travis Chase (BeOS port)<br />
** Felix Lazarev (3DO internals)<br />
** Parker MacMillan<br />
** Sanjay Madhav (code patches)<br />
** Robert McNamara (MacOS X stuff)<br />
** Mike Melanson (ADPCM basis from MPlayer used for DUK audio)<br />
** Erol Otus (Splash screen)<br />
** Brian Rogers<br />
** Horatiu Romosan<br />
** Joffrey Smith (setup graphics)<br />
** Peter van Valderen<br />
** Alex Volkov (additional slides)<br />
** Alexander Waseleski (code patches)<br />
** Yukki (v0.1 Win32 installer graphics)<br />
<br />
[[Category:About the Star Control series]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Beta_Orionis_I&diff=13898Beta Orionis I2006-10-14T01:01:22Z<p>Anym: </p>
<hr />
<div>The [[Umgah]] [[List of homeworlds|Homeworld]]. The [[Dnyarri]] is also found here.<br />
<br />
{{stub}}<br />
[[Category:Planets]]<br />
[[Category:Umgah]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_constellations&diff=5435List of constellations2005-04-09T01:38:33Z<p>Anym: changed constellation names from genitive to</p>
<hr />
<div>{|<br />
!Constellation name || Coordinates || Number of stars<br />
|-<br />
|[[Achernar]] || 510 : 280 || 1<br />
|-<br />
|[[Alcor]] || 970 : 10 || 1<br />
|-<br />
|[[Aldebaran]] || 730 : 340 || 1<br />
|-<br />
|[[Algol]] || 910 : 320 || 1<br />
|-<br />
|[[Almagest]] || 960 : 230 || 1<br />
|-<br />
|[[Altair]] || 460 : 640 || 1<br />
|-<br />
|[[Andromeda]] || 880 : 710 || 2<br />
|-<br />
|[[Antares]] || 620 : 760 || 1<br />
|-<br />
|[[Antlia]] || 230 : 900 || 6<br />
|-<br />
|[[Apus]] || 220 : 850 || 4<br />
|-<br />
|[[Aquarius]] || 880 : 880 || 7<br />
|-<br />
|[[Aquila]] || 920 : 990 || 1<br />
|-<br />
|[[Ara]] || 910 : 70 || 5<br />
|-<br />
|[[Arcturus]] || 960 : 570 || 1<br />
|-<br />
|[[Arianni]] || 710 : 190 || 3<br />
|-<br />
|[[Aries]] || 910 : 170 || 5<br />
|-<br />
|[[Auriga]] || 800 : 180 || 4<br />
|-<br />
|[[Bellatrix]] || 550 : 190 || 1<br />
|-<br />
|[[Betelgeuse]] || 390 : 380 || 1<br />
|-<br />
|[[Bootes]] || 50 : 260 || 7<br />
|-<br />
|[[Brahe]] || 620 : 260 || 6<br />
|-<br />
|[[Caelum]] || 270 : 70 || 5<br />
|-<br />
|[[Camelopardalis]] || 630 : 400 || 9<br />
|-<br />
|[[Cancer]] || 520 : 490 || 4<br />
|-<br />
|[[Canopus]] || 210 : 140 || 1<br />
|-<br />
|[[Capella]] || 410 : 20 || 1<br />
|-<br />
|[[Capricornus]] || 250 : 520 || 3<br />
|-<br />
|[[Carina]] || 330 : 540 || 3<br />
|-<br />
|[[Cassiopeia]] || 360 : 500 || 5<br />
|-<br />
|[[Centaurus]] || 120 : 110 || 6<br />
|-<br />
|[[Cepheus]] || 360 : 590 || 2<br />
|-<br />
|[[Cerenkov]] || 440 : 190 || 2<br />
|-<br />
|[[Cetus]] || 270 : 440 || 7<br />
|-<br />
|[[Chamaeleon]] || 460 : 690 || 10<br />
|-<br />
|[[Chandrasekhar]] || 10 : 690 || 5<br />
|-<br />
|[[Circinus]] || 10 : 620 || 6<br />
|-<br />
|[[Columba]] || 80 : 630 || 3<br />
|-<br />
|[[Copernicus]] || 560 : 240 || 3<br />
|-<br />
|[[Corvus]] || 40 : 990 || 6<br />
|-<br />
|[[Crater]] || 620 : 570 || 8<br />
|-<br />
|[[Crux]] || 510 : 640 || 4<br />
|-<br />
|[[Cygnus]] || 20 : 480 || 5<br />
|-<br />
|[[Delphinus]] || 360 : 630 || 2<br />
|-<br />
|[[Deneb]] || 220 : 20 || 1<br />
|-<br />
|[[Dorado]] || 410 : 670 || 2<br />
|-<br />
|[[Draco]] || 290 : 850 || 14<br />
|-<br />
|[[Equuleus]] || 610 : 660 || 2<br />
|-<br />
|[[Eridanus]] || 550 : 760 || 3<br />
|-<br />
|[[Fomalhaut]] || 410 : 860 || 1<br />
|-<br />
|[[Fornax]] || 560 : 810 || 7<br />
|-<br />
|[[Gemini]] || 440 : 770 || 3<br />
|-<br />
|[[Giclas]] || 440 : 770 || 7<br />
|-<br />
|[[Gorno]] || 310 : 20 || 5<br />
|-<br />
|[[Groombridge]] || 940 : 910 || 1<br />
|-<br />
|[[Grus]] || 260 : 390 || 7<br />
|-<br />
|[[Hercules]] || 170 : 370 || 2<br />
|-<br />
|[[Horologium]] || 680 : 740 || 11<br />
|-<br />
|[[Hyades]] || 820 : 960 || 11<br />
|-<br />
|[[Hydra]] || 760 : 640 || 3<br />
|-<br />
|[[Hyginus]] || 820 : 410 || 2<br />
|-<br />
|[[Hyperion]] || 660 : 140 || 1<br />
|-<br />
|[[Illuminati]] || 210 : 310 || 8<br />
|-<br />
|[[Indus]] || 400 : 150 || 2<br />
|-<br />
|[[Kepler]] || 570 : 290 || 3<br />
|-<br />
|[[Klystron]] || 220 : 970 || 2<br />
|-<br />
|[[Krueger]] || 20 : 10 || 6<br />
|-<br />
|[[Lacaille]] || 10 : 80 || 3<br />
|-<br />
|[[Lacerta]] || 820 : 790 || 2<br />
|-<br />
|[[Lalande]] || 310 : 270 || 4<br />
|-<br />
|[[Lentilis]] || 470 : 580 || 4<br />
|-<br />
|[[Leo]] || 920 : 780 || 3<br />
|-<br />
|[[Lepus]] || 760 : 880 || 3<br />
|-<br />
|[[Libra]] || 740 : 920 || 7<br />
|-<br />
|[[Lupus]] || 560 : 870 || 5<br />
|-<br />
|[[Luyten]] || 400 : 170 || 3<br />
|-<br />
|[[Lynx]] || 540 : 980 || 8<br />
|-<br />
|[[Lyra]] || 200 : 110 || 2<br />
|-<br />
|[[Maksutov]] || 610 : 520 || 2<br />
|-<br />
|[[Menkar]] || 460 : 920 || 1<br />
|-<br />
|[[Mensa]] || 410 : 300 || 3<br />
|-<br />
|[[Mersenne]] || 260 : 690 || 2<br />
|-<br />
|[[Metis]] || 560 : 470 || 1<br />
|-<br />
|[[Microscopium]] || 410 : 990 || 1<br />
|-<br />
|[[Mira]] || 390 : 210 || 4<br />
|-<br />
|[[Mizar]] || 20 : 130 || 1<br />
|-<br />
|[[Monoceros]] || 400 : 720 || 2<br />
|-<br />
|[[Musca]] || 110 : 810 || 5<br />
|-<br />
|[[Norma]] || 180 : 530 || 6<br />
|-<br />
|[[Octans]] || 170 : 660 || 2<br />
|-<br />
|[[Olber]] || 10 : 210 || 3<br />
|-<br />
|[[Ophiuchus]] || 60 : 880 || 3<br />
|-<br />
|[[Organon]] || 660 : 60 || 1<br />
|-<br />
|[[Orion]] || 160 : 570 || 12<br />
|-<br />
|[[Pavo]] || 50 : 790 || 2<br />
|-<br />
|[[Pegasus]] || 10 : 750 || 2<br />
|-<br />
|[[Perseus]] || 900 : 270 || 9<br />
|-<br />
|[[Phoenix]] || 960 : 430 || 3<br />
|-<br />
|[[Pictor]] || 920 : 380 || 4<br />
|-<br />
|[[Pisces]] || 860 : 370 || 4<br />
|-<br />
|[[Pollux]] || 560 : 20 || 1<br />
|-<br />
|[[Procyon]] || 60 : 220 || 1<br />
|-<br />
|[[Ptolemae]] || 160 : 20 || 7<br />
|-<br />
|[[Puppis]] || 820 : 290 || 3<br />
|-<br />
|[[Pyxis]] || 920 : 500 || 3<br />
|-<br />
|[[Raynet]] || 250 : 170 || 3<br />
|-<br />
|[[Regulus]] || 370 : 110 || 1<br />
|-<br />
|[[Reticulum]] || 720 : 530 || 4<br />
|-<br />
|[[Rigel]] || 220 : 210 || 1<br />
|-<br />
|[[Sagitta]] || 10 : 560 || 3<br />
|-<br />
|[[Sagittarius]] || 660 : 280 || 4<br />
|-<br />
|[[Saurus]] || 240 : 240 || 3<br />
|-<br />
|[[Scorpius]] || 610 : 190 || 6<br />
|-<br />
|[[Sculptor]] || 560 : 160 || 4<br />
|-<br />
|[[Scutum]] || 510 : 50 || 6<br />
|-<br />
|[[Serpens]] || 460 : 50 || 9<br />
|-<br />
|[[Sextans]] || 460 : 130 || 6<br />
|-<br />
|[[Sirius]] || 170 : 160 || 1<br />
|-<br />
|[[Sol]] || 160 : 140 || 1<br />
|-<br />
|[[Squidi]] || 210 : 430 || 3<br />
|-<br />
|[[Taurus]] || 30 : 380 || 6<br />
|-<br />
|[[Telescopium]] || 10 : 420 || 3<br />
|-<br />
|[[Triangulum]] || 760 : 40 || 3<br />
|-<br />
|[[Tucana]] || 410 : 560 || 3<br />
|-<br />
|[[Vega]] || 30 : 970 || 1<br />
|-<br />
|[[Vela]] || 320 : 180 || 1<br />
|-<br />
|[[Velorum]] || 110 : 410 || 2<br />
|-<br />
|[[Virgo]] || 60 : 340 || 4<br />
|-<br />
|[[Vitalis]] || 320 : 360 || 4<br />
|-<br />
|[[Volans]] || 70 : 160 || 7<br />
|-<br />
|[[Vulpecula]] || 390 : 260 || 7<br />
|-<br />
|[[Wolf]] || 160 : 190 || 2<br />
|-<br />
|[[Zeeman]] || 320 : 200 || 1<br />
|}<br />
<br />
[[Category:Lists|Constellations]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Pegasi&diff=5461Pegasi2005-04-09T00:50:20Z<p>Anym: added facts</p>
<hr />
<div>'''Pegasus''' is a two-star constellation near [[Arilou]] space. It's rather unremarkable, except for the fact that both its [[List of star types|stars]] are the same color (blue) and that - as [[Content to Hover]] tells you somewhat cryptically - a [[Rainbow World]] (Beta Pegasi I) orbits one of them.</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_constellations&diff=4361List of constellations2005-04-08T12:27:44Z<p>Anym: added number of stars</p>
<hr />
<div>{|<br />
!Constellation name || Coordinates || Number of stars<br />
|-<br />
|[[Achernar]] || 510 : 280 || 1<br />
|-<br />
|[[Alcor]] || 970 : 10 || 1<br />
|-<br />
|[[Aldebaran]] || 730 : 340 || 1<br />
|-<br />
|[[Algol]] || 910 : 320 || 1<br />
|-<br />
|[[Almagest]] || 960 : 230 || 1<br />
|-<br />
|[[Altair]] || 460 : 640 || 1<br />
|-<br />
|[[Andromedae]] || 880 : 710 || 2<br />
|-<br />
|[[Antares]] || 620 : 760 || 1<br />
|-<br />
|[[Antliae]] || 230 : 900 || 6<br />
|-<br />
|[[Apodis]] || 220 : 850 || 4<br />
|-<br />
|[[Aquarii]] || 880 : 880 || 7<br />
|-<br />
|[[Aquilae]] || 920 : 990 || 1<br />
|-<br />
|[[Arae]] || 910 : 70 || 5<br />
|-<br />
|[[Arcturus]] || 960 : 570 || 1<br />
|-<br />
|[[Arianni]] || 710 : 190 || 3<br />
|-<br />
|[[Arietis]] || 910 : 170 || 5<br />
|-<br />
|[[Aurigae]] || 800 : 180 || 4<br />
|-<br />
|[[Bellatrix]] || 550 : 190 || 1<br />
|-<br />
|[[Betelgeuse]] || 390 : 380 || 1<br />
|-<br />
|[[Bootis]] || 50 : 260 || 7<br />
|-<br />
|[[Brahe]] || 620 : 260 || 6<br />
|-<br />
|[[Caeli]] || 270 : 70 || 5<br />
|-<br />
|[[Camelopardalis]] || 630 : 400 || 9<br />
|-<br />
|[[Cancri]] || 520 : 490 || 4<br />
|-<br />
|[[Canopus]] || 210 : 140 || 1<br />
|-<br />
|[[Capella]] || 410 : 20 || 1<br />
|-<br />
|[[Capricorni]] || 250 : 520 || 3<br />
|-<br />
|[[Carinae]] || 330 : 540 || 3<br />
|-<br />
|[[Cassiopeiae]] || 360 : 500 || 5<br />
|-<br />
|[[Centauri]] || 120 : 110 || 6<br />
|-<br />
|[[Cephei]] || 360 : 590 || 2<br />
|-<br />
|[[Cerenkov]] || 440 : 190 || 2<br />
|-<br />
|[[Ceti]] || 270 : 440 || 7<br />
|-<br />
|[[Chamaeleonis]] || 460 : 690 || 10<br />
|-<br />
|[[Chandrasekhar]] || 10 : 690 || 5<br />
|-<br />
|[[Circini]] || 10 : 620 || 6<br />
|-<br />
|[[Columbae]] || 80 : 630 || 3<br />
|-<br />
|[[Copernicus]] || 560 : 240 || 3<br />
|-<br />
|[[Corvi]] || 40 : 990 || 6<br />
|-<br />
|[[Crateris]] || 620 : 570 || 8<br />
|-<br />
|[[Crucis]] || 510 : 640 || 4<br />
|-<br />
|[[Cygnus]] || 20 : 480 || 5<br />
|-<br />
|[[Delphini]] || 360 : 630 || 2<br />
|-<br />
|[[Deneb]] || 220 : 20 || 1<br />
|-<br />
|[[Doradus]] || 410 : 670 || 2<br />
|-<br />
|[[Draconis]] || 290 : 850 || 14<br />
|-<br />
|[[Equulei]] || 610 : 660 || 2<br />
|-<br />
|[[Eridani]] || 550 : 760 || 3<br />
|-<br />
|[[Fomalhaut]] || 410 : 860 || 1<br />
|-<br />
|[[Fornacis]] || 560 : 810 || 7<br />
|-<br />
|[[Geminorum]] || 440 : 770 || 3<br />
|-<br />
|[[Giclas]] || 440 : 770 || 7<br />
|-<br />
|[[Gorno]] || 310 : 20 || 5<br />
|-<br />
|[[Groombridge]] || 940 : 910 || 1<br />
|-<br />
|[[Gruis]] || 260 : 390 || 7<br />
|-<br />
|[[Herculis]] || 170 : 370 || 2<br />
|-<br />
|[[Horologii]] || 680 : 740 || 11<br />
|-<br />
|[[Hyades]] || 820 : 960 || 11<br />
|-<br />
|[[Hydrae]] || 760 : 640 || 3<br />
|-<br />
|[[Hyginus]] || 820 : 410 || 2<br />
|-<br />
|[[Hyperion]] || 660 : 140 || 1<br />
|-<br />
|[[Illuminati]] || 210 : 310 || 8<br />
|-<br />
|[[Indi]] || 400 : 150 || 2<br />
|-<br />
|[[Kepler]] || 570 : 290 || 3<br />
|-<br />
|[[Klystron]] || 220 : 970 || 2<br />
|-<br />
|[[Krueger]] || 20 : 10 || 6<br />
|-<br />
|[[Lacaille]] || 10 : 80 || 3<br />
|-<br />
|[[Lacertae]] || 820 : 790 || 2<br />
|-<br />
|[[Lalande]] || 310 : 270 || 4<br />
|-<br />
|[[Lentilis]] || 470 : 580 || 4<br />
|-<br />
|[[Leonis]] || 920 : 780 || 3<br />
|-<br />
|[[Leporis]] || 760 : 880 || 3<br />
|-<br />
|[[Librae]] || 740 : 920 || 7<br />
|-<br />
|[[Lipi]] || 560 : 870 || 5<br />
|-<br />
|[[Luyten]] || 400 : 170 || 3<br />
|-<br />
|[[Lyncis]] || 540 : 980 || 8<br />
|-<br />
|[[Lyrae]] || 200 : 110 || 2<br />
|-<br />
|[[Maksutov]] || 610 : 520 || 2<br />
|-<br />
|[[Menkar]] || 460 : 920 || 1<br />
|-<br />
|[[Mensae]] || 410 : 300 || 3<br />
|-<br />
|[[Mersenne]] || 260 : 690 || 2<br />
|-<br />
|[[Metis]] || 560 : 470 || 1<br />
|-<br />
|[[Microscopii]] || 410 : 990 || 1<br />
|-<br />
|[[Mira]] || 390 : 210 || 4<br />
|-<br />
|[[Mizar]] || 20 : 130 || 1<br />
|-<br />
|[[Monocerotis]] || 400 : 720 || 2<br />
|-<br />
|[[Muscae]] || 110 : 810 || 5<br />
|-<br />
|[[Normae]] || 180 : 530 || 6<br />
|-<br />
|[[Octantis]] || 170 : 660 || 2<br />
|-<br />
|[[Olber]] || 10 : 210 || 3<br />
|-<br />
|[[Ophiuchi]] || 60 : 880 || 3<br />
|-<br />
|[[Organon]] || 660 : 60 || 1<br />
|-<br />
|[[Orionis]] || 160 : 570 || 12<br />
|-<br />
|[[Pavonis]] || 50 : 790 || 2<br />
|-<br />
|[[Pegasi]] || 10 : 750 || 2<br />
|-<br />
|[[Persei]] || 900 : 270 || 9<br />
|-<br />
|[[Phoenicis]] || 960 : 430 || 3<br />
|-<br />
|[[Pictoris]] || 920 : 380 || 4<br />
|-<br />
|[[Piscium]] || 860 : 370 || 4<br />
|-<br />
|[[Pollux]] || 560 : 20 || 1<br />
|-<br />
|[[Procyon]] || 60 : 220 || 1<br />
|-<br />
|[[Ptolemae]] || 160 : 20 || 7<br />
|-<br />
|[[Puppis]] || 820 : 290 || 3<br />
|-<br />
|[[Pyxidis]] || 920 : 500 || 3<br />
|-<br />
|[[Raynet]] || 250 : 170 || 3<br />
|-<br />
|[[Regulus]] || 370 : 110 || 1<br />
|-<br />
|[[Reticuli]] || 720 : 530 || 4<br />
|-<br />
|[[Rigel]] || 220 : 210 || 1<br />
|-<br />
|[[Sagittae]] || 10 : 560 || 3<br />
|-<br />
|[[Sagittarii]] || 660 : 280 || 4<br />
|-<br />
|[[Saurus]] || 240 : 240 || 3<br />
|-<br />
|[[Scorpii]] || 610 : 190 || 6<br />
|-<br />
|[[Sculptoris]] || 560 : 160 || 4<br />
|-<br />
|[[Scuti]] || 510 : 50 || 6<br />
|-<br />
|[[Serpentis]] || 460 : 50 || 9<br />
|-<br />
|[[Sextantis]] || 460 : 130 || 6<br />
|-<br />
|[[Sirius]] || 170 : 160 || 1<br />
|-<br />
|[[Sol]] || 160 : 140 || 1<br />
|-<br />
|[[Squidi]] || 210 : 430 || 3<br />
|-<br />
|[[Tauri]] || 30 : 380 || 6<br />
|-<br />
|[[Telescopii]] || 10 : 420 || 3<br />
|-<br />
|[[Trianguli]] || 760 : 40 || 3<br />
|-<br />
|[[Tucanae]] || 410 : 560 || 3<br />
|-<br />
|[[Vega]] || 30 : 970 || 1<br />
|-<br />
|[[Vela]] || 320 : 180 || 1<br />
|-<br />
|[[Velorum]] || 110 : 410 || 2<br />
|-<br />
|[[Virginis]] || 60 : 340 || 4<br />
|-<br />
|[[Vitalis]] || 320 : 360 || 4<br />
|-<br />
|[[Volantis]] || 70 : 160 || 7<br />
|-<br />
|[[Vulpeculae]] || 390 : 260 || 7<br />
|-<br />
|[[Wolf]] || 160 : 190 || 2<br />
|-<br />
|[[Zeeman]] || 320 : 200 || 1<br />
|}<br />
<br />
[[Category:Lists|Constellations]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Races&diff=9222Talk:List of Races2005-04-08T11:30:17Z<p>Anym: Talk:List of Races moved to Talk:List of races</p>
<hr />
<div>#REDIRECT [[Talk:List of races]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_Races&diff=8535List of Races2005-04-08T11:30:17Z<p>Anym: List of Races moved to List of races</p>
<hr />
<div>#redirect [[List of races]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Category_talk:Lists&diff=9253Category talk:Lists2005-04-08T11:29:11Z<p>Anym: </p>
<hr />
<div>The capitalization of the names of the various lists isn't very consistent. But which way should we use? All lowercase (apart from names)? - [[User:Svdb|SvdB]] 02:59, 8 Apr 2005 (CEST)<br />
<br />
:Capitalizing only the first letter sounds good to me. -[[User:Fadookie|Fadookie]] 03:18, 8 Apr 2005 (CEST)<br />
<br />
::The first letter being the "L" of "List of"? or of whatever comes after that? - [[User:Svdb|SvdB]] 06:27, 8 Apr 2005 (CEST)<br />
<br />
::I agree. Only the first letter (like the "L" of "List of") should be capitalized, subsequent words only if they are proper nouns (like "Melnorme") or an acronym (like "FAQs"). See also [[Ultronomicon_talk:Editing_Essentials#Capitalization_convention|Talk:Editing_Essentials]] and [[Wikipedia:Wikipedia:Naming_conventions#Lowercase_second_and_subsequent_words|Wikipedia:Naming_conventions]]. And I think I'll start implementing this right away. -- [[User:Anym|Anym]] 13:23, 8 Apr 2005 (CEST)</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_Ships&diff=9258List of Ships2005-04-08T11:27:20Z<p>Anym: List of Ships moved to List of ships</p>
<hr />
<div>#REDIRECT [[List of ships]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Homeworlds&diff=9257Talk:List of Homeworlds2005-04-08T11:26:12Z<p>Anym: Talk:List of Homeworlds moved to Talk:List of homeworlds</p>
<hr />
<div>#REDIRECT [[Talk:List of homeworlds]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_Homeworlds&diff=9256List of Homeworlds2005-04-08T11:26:12Z<p>Anym: List of Homeworlds moved to List of homeworlds</p>
<hr />
<div>#REDIRECT [[List of homeworlds]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_People&diff=9255List of People2005-04-08T11:25:26Z<p>Anym: List of People moved to List of people</p>
<hr />
<div>#REDIRECT [[List of people]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Talk:List_of_Characters&diff=9254Talk:List of Characters2005-04-08T11:24:51Z<p>Anym: Talk:List of Characters moved to Talk:List of characters</p>
<hr />
<div>#REDIRECT [[Talk:List of characters]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_Characters&diff=9251List of Characters2005-04-08T11:24:51Z<p>Anym: List of Characters moved to List of characters</p>
<hr />
<div>#REDIRECT [[List of characters]]<br />
</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=Category_talk:Lists&diff=4357Category talk:Lists2005-04-08T11:23:53Z<p>Anym: ack</p>
<hr />
<div>The capitalization of the names of the various lists isn't very consistent. But which way should we use? All lowercase (apart from names)? - [[User:Svdb|SvdB]] 02:59, 8 Apr 2005 (CEST)<br />
<br />
:Capitalizing only the first letter sounds good to me. -[[User:Fadookie|Fadookie]] 03:18, 8 Apr 2005 (CEST)<br />
<br />
::The first letter being the "L" of "List of"? or of whatever comes after that? - [[User:Svdb|SvdB]] 06:27, 8 Apr 2005 (CEST)<br />
<br />
::I agree. Only the first letter (like the "L" of "List of") should be capitalized, subsequent words only if they are proper nouns (like "Melnorme"). See also [[Ultronomicon_talk:Editing_Essentials#Capitalization_convention]] and [[Wikipedia:Wikipedia:Naming_conventions#Lowercase_second_and_subsequent_words]]. And I think I'll start implementing this right away. -- [[User:Anym|Anym]] 13:23, 8 Apr 2005 (CEST)</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=List_of_FAQs&diff=5710List of FAQs2005-04-08T10:52:29Z<p>Anym: </p>
<hr />
<div>{{Safe}}<br />
<br />
*[[Star Control II Gameplay FAQ]] {{spoilerlink}}<br />
*[[The Ur-Quan Masters Technical FAQ]]<br />
*[[The Ur-Quan Masters Project FAQ]]<br />
*[[Hoaxes and Rumours FAQ]] {{spoilerlink}}<br />
<br />
[[Category:FAQs|*]]<br />
[[Category:Lists|FAQs]]</div>Anymhttps://wiki.uqm.stack.nl/index.php?title=The_Flagship&diff=4397The Flagship2005-04-07T22:15:49Z<p>Anym: added link to Mark II</p>
<hr />
<div>[[Image:2c2_intro_building_sis.png|thumb|Colonists watch as the SIS is assembled on Unzervalt.]] <br />
Nicknamed as the SIS &mdash; the name which the internal game code uses &mdash; the '''Super Integrated Starship''' is the flagship flown by [[The Captain]]. It is also known as the ''Vindicator'', the default name on the 3DO version of [[Star Control II]], though the name can be changed during the game. The initial structure was created by the automated [[Precursor]] base on [[Unzervalt]].<br />
<br />
The ship proper is just a framework that [[:Category:SIS Modules|Modules]] can be attached to. The modules have varying effects from increasing the ship's manuverability and speed to storing crew and other supplies. The ship can also be fitted with a host of weapons and energy systems as well as having docking space for up to 12 other smaller [[:Category:Ships|ships]].<br />
<br />
This ship becomes the flagship of the [[New Alliance of Free Stars]] and is integral in that group's completion of its ultimate objective.<br />
<br />
See also: [[Mark II]]<br />
<br />
[[Category:Ships (Specific)]]<br />
[[Category:Precursor Technology]]</div>Anym