https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=Dingus&feedformat=atomUltronomicon - User contributions [en]2024-03-28T16:41:12ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Shofixti&diff=2736Shofixti2004-10-29T15:02:15Z<p>Dingus: </p>
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<div>The '''Shofixti''' are a marsupial race of honorable mammals whose homeworld, called [[Kyabetsu]], was at Delta Gorno. They somewhat resemble antropomorphic raccoons, which has lead the [[Human]]s to view them as "Cute"; Something which puzzles other races and angers the Shofixti. <br />
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The Shofixti were elevated to the stars by the [[Yehat]] who traditionally have taken the adoptive guardian role over the Shofixti. Before the Yehat discovered them, the Shofixti had a feodal culture that had an uncanny resemblance to that of [[Earth]]'s medieval Japan. <br />
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Shofixti are typically brown in color but can vary. They have extremely high gestation rates, and can reproduce rapidly and age into adulthood within a few months. During the war, the Shofixti provided the backbone for personnel. Even during the bleakest periods of the war, the Shofixti always provided enough crew to keep the starships of the [[Alliance of Free Stars]] full.<br />
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During the later stages of the war, their [[Scout]] ships provided much of the recon for the alliance. After the conquest of the [[Humans]], the Shofixti and Yehat forces withdrew to the Gorno stars but did not permit the [[Syreen]] to follow. As the Ur-Quan [[Dreadnought]] force bore down upon Delta Gorno, The Yehat Queen suddenly ordered a withdrawal of every [[Terminator]] back to the Serpentis stars. The Shofixti ships were no match for the Ur-Quan fleet. When the last of their ships had been destroyed and the Ur-Quan fleet began to advance in system, the Shofixti in a final act of courage and defiance used a [[Precursor]] bomb device to open a hole on the surface of their sun to cause a mini-supernova that destroyed everything in the inner system of Delta Gorno, including a third of the combined Ur-Quan fleet.<br />
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[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Glilandy&diff=2720Glilandy2004-10-29T14:18:42Z<p>Dingus: years</p>
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<div>'''Glilandy''' ís what the devilish [[Dnyarri]] called their homeworld. There is very little information about this planet, but it is speculated to have been a very strange and scary world, given that it's intelligent species developed a ghastly skill to control minds.<br />
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An Unfortunate lone [[Ur-Quan]] explorer discovered this world little over 22,000 years ago and in doing so unleashed an almost unstoppable evil on the galaxy.<br />
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It is likely that this world has been destroyed by Ur-Quan, to prevent species like Dnyarri ever rising from it's surface again.<br />
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In [[The Ur-Quan Masters]], the captured Dnyarri pronounces the name of this planet as "Benteflork".<br />
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[[Category:Locations]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Glilandy&diff=2716Glilandy2004-10-29T14:06:05Z<p>Dingus: little corrections</p>
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<div>'''Glilandy''' ís what the devilish [[Dnyarri]] called their homeworld. There is very little information about this planet, but it is speculated to have been a very strange and scary world, given that it's intelligent species developed a ghastly skill to control minds.<br />
<br />
An Unfortunate lone [[Ur-Quan]] explorer discovered this world little over 20,000 years ago and in doing so unleashed an almost unstoppable evil on the galaxy.<br />
<br />
It is likely that this world has been destroyed by Ur-Quan, to prevent species like Dnyarri ever rising from it's surface again.<br />
<br />
In [[The Ur-Quan Masters]], the captured Dnyarri pronounces the name of this planet as "Benteflork".<br />
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[[Category:Locations]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Glilandy&diff=2714Glilandy2004-10-29T13:56:32Z<p>Dingus: </p>
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<div>'''Glilandy''' ís what the devilish [[Dnyarri]] called their homeworld. There is very little information about this planet, but it is speculated to have been a very strange and scary world, given that it's intelligent species developed a ghastly skill to control minds.<br />
<br />
An Unfortunate lone [[Ur-Quan]] explorer discovered this world little over 20,000 years ago and in doing so unleashed an almost unstoppable evil on the galaxy.<br />
<br />
It is likely that this world has been destroyed by Ur-Quan, to prevent species like Dnyarri to ever rose from it's surface again.<br />
<br />
[[Category:Locations]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Kyabetsu&diff=2718Kyabetsu2004-10-29T13:35:35Z<p>Dingus: </p>
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<div>Kyabetsu is the former homeworld of the noble [[Shofixti]]. It was once a lush, earth-like planet with vast forests and tall mountains. Shofixti built cities and mud-fortresses on it's many continents, and lived in a feodal society, until the [[Yehat]] arrived and lifted them technologically and culturally to a level of starfaring species.<br />
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When the [[Kzer-Za]] arrived, the Shofixti who were about to be enslaved, made an ultimate sacrifice. They blew up their sun, and the waves of solarflare which, while destroying hundreds of hierachy vessels, also struck their homeworld with devasting effects. As a result, shofixti race is now near-extinct and Kyabetsu is a battered, airless planet, devoid of any life.<br />
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[[Category:Locations]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Content_to_Hover&diff=3167Content to Hover2004-10-27T10:25:22Z<p>Dingus: </p>
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<div>'''Content to Hover''' is the name of a [[Slylandro]] speaker, who talks with [[the Captain]] from his homeplanet of [[Source]]. Content to Hover is an ancient, wise being, over 200,000 years old. He knows much about the other old races, who have visited the Slylandro homeworld in the past. He is always seen with his associates [[Joyous Lifting]] and [[Sullen Plummet]].<br />
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[[Category:Game Characters]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Content_to_Hover&diff=2619Content to Hover2004-10-27T10:22:08Z<p>Dingus: </p>
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<div>'''Content to Hover''' is the name of a [[Slylandro]] speaker, who talks with [[the Captain]] from his homeplanet of [[Source]]. Content to Hover is a ancient, wise being, over 200,000 years old. He knows much about the other old races, who have visited the Slylandro homeworld in the past. He is always seen with his associates [[Joyous Lifting]] and [[Sullen Plummet]].</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=List_of_characters&diff=3393List of characters2004-10-27T10:15:36Z<p>Dingus: </p>
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<div>==Game Characters==<br />
These characters actually take part in dialogs in [[The Ur-Quan Masters]].<br />
*[[The Captain]]<br />
*Captain [[Fwiffo]]<br />
*[[Katana]]<br />
*Human Starbase Commander [[Hayes]]<br />
*Syreen Starbase Commander [[Talana]]<br />
*The [[Talking Pet]]/Neo-Dnyarri<br />
*[[Tanaka]]<br />
*Trade Master [[Greenish]]<br />
*Admiral [[ZEX]]<br />
*[[Content to Hover]]<br />
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==Minor Characters==<br />
These characters have a small part in the game, but you never get to talk to them personally.<br />
*Science Officer [[Bukowski]]<br />
*[[Chin]]<br />
*Dr. [[Chu]]<br />
*[[Fritz]]<br />
*Junior Scientist [[Hawkins]]<br />
*Ensign [[Hodgkins]]<br />
*Private [[Hendryx]]<br />
*Ensign [[Hawthorne]]<br />
*[[Jenkins]]<br />
*Xeno-historian [[Kilgore]]<br />
*[[Kowalski]]<br />
*[[Luigi]]<br />
*[[The Liebermann Triplets]]<br />
*[[O'Donnell]]<br />
*Ensign [[Rigby]]<br />
*Lieutenant [[Robinson]]<br />
*Ensign [[Witherspoon]]<br />
*Officer [[Talbot]]<br />
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==Backstory Characters==<br />
These characters are mentioned in the game or the manual, but anything they contribute to the plot takes place before the start of the game.<br />
*Captain [[I. Burton]]<br />
*First Officer [[Chi]]<br />
*Professor [[Jules Farnsworth]]<br />
*[[Kohr-Ah (Character)]]<br />
*[[Kzer-Za (Character)]]<br />
*Captain [[Jeffry L. Rand]]<br />
*[[Tzzz-Tzer-Tzak]]<br />
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==Fictional Characters==<br />
These characters are mentioned in the game, but they do not actually exist in the [[Star Control Universe]].<br />
*[[Dogar and Kazon]]<br />
*The [[Grand Master Planet Eaters]]<br />
* Jud the Ineffable Vug<br />
* Killmaster 18</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Jeffry_L._Rand&diff=2799Jeffry L. Rand2004-10-22T07:43:00Z<p>Dingus: </p>
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<div>In 1936, Dale Carnegie wrote the world-reknowned, aptly-titled, best-selling book on interpersonal relations, [http://catalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=3&ti=1,3&Search_Arg=how+to+win+friends&Search_Code=TALL&PID=7499&CNT=25&SEQ=20041006053804&SID=3 ''How to Win Friends and Influence People'']. In it, his first piece of advice was to never criticize any person, under any condition. In 2119, it became apparent that this held true for any alien as well, as Captain '''Jeffry L. Rand''' was to painfully discover.<br />
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Rand was the [[human]] captain of the starcruiser ''Far Voyager'' that made first contact with the [[VUX]] near Beta Mira in 2119 at the beginning of the war. Previously unknown to any species but the [[Yehat]], Rand's objective was to make a favorable impression on the VUX in order to secure their allegiance into the [[Alliance of Free Stars]].<br />
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Before even introducing himself on behalf of the human race, Rand made a fatal diplomatic blunder when he blurted an insulting remark to his lieutenant regarding the appearance of the VUX captain who had just appeared on the com-screen. Not knowing that the VUX had translated every word and that they were (and still are) an extremely vain race, all diplomatic relations were immediately severed before any ties were even sewn.<br />
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Needless to say, Rand's seemingly small affront cost the Alliance a valuable ally and gained them an adversary bitter to this very day. And there is no doubt Mr. Carnegie is still rolling in his grave.<br />
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[[Category:Minor Characters]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=ZEX&diff=3184ZEX2004-10-16T13:07:15Z<p>Dingus: </p>
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<div>Admiral '''ZEX''' is a [[VUX]] war hero that was given his own planet. He is one of the few VUX that does not think [[Humans]] are ugly and has a great interest in them and in many other creatures thought to be ugly by the VUX.<br />
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He collects monsters that he defines as "beautiful." His collection is nearly complete, and he will do anything for the last monster.<br />
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[[Category:Game Characters]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talk:Druuge&diff=2793Talk:Druuge2004-10-16T12:55:26Z<p>Dingus: </p>
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<div>I don't have the energy to edit this, but to say that the Druuge have absolutely no conception of love or honor or loyalty is going a bit far -- they do seem to have such concepts in their culture, just distorted by their general distrust of altruism. There is a great deal of stuff in the game about the Druuge's early history and the details of their culture that could go here.<br />
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That can very well be. I just made a quick report based on my view of the Druuge. There may well be compassionate druuge just as there are VUX who are not disgusted by humans. Alien Races do usually consist of different inviduals, like mankind. At least that's my view.<br />
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However I imagine these individuals have a very hard time in the general druuge society. They might be attented to furnace duty as soon as "the cat's out of the bag". Druuge themselves said that they acknowledge their greed and retchedness and revel in it.<br />
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You're welcomed to do a more deep report on the Druuge. I can't cause my general skills in english limit me.<br />
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--[[User:Dingus|Dingus]] 14:55, 16 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Dramya&diff=2320Dramya2004-10-16T01:50:44Z<p>Dingus: </p>
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<div>The '''Dramya''' are species that were mentioned by Trade Master [[Greenish]], when he warned [[the Captain]] of his agressive attidute. Apparently they once tried to steal technology from the [[Melnorme]]. Melnorme hinted that they punished them severely because of this, but any other information about the Dramya or their punishment hasn't been told... yet.<br />
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[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Dramya&diff=2219Dramya2004-10-16T01:50:28Z<p>Dingus: </p>
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<div>The '''Dramya''' are species that were mentioned by Trade Master [[Greenish]], when he warned [[the captain]] of his agressive attidute. Apparently they once tried to steal technology from the [[Melnorme]]. Melnorme hinted that they punished them severely because of this, but any other information about the Dramya or their punishment hasn't been told... yet.<br />
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[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talk:Supox&diff=2404Talk:Supox2004-10-15T03:51:28Z<p>Dingus: </p>
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<div>I gotta say I admire the fulness of these reports who ever you are, 4.11.199.218! Outstanding!<br />
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--[[User:Dingus|Dingus]] 05:51, 15 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Supox&diff=2176Supox2004-10-15T03:37:48Z<p>Dingus: </p>
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<div>The '''Supox Utricularia''' are one of the major races of the coreward region of known space relative to Sol. The name by which they chose to introduce themselves to [[Captain Zelnick]] of the [[Vindicator]], the first [[human]] to ever make contact with them, appears to be a conscious mimicking of human genus-species names for organisms, combining their native term for themselves, "supox", as the name of their genus, with the human term "utricularia" from Latin (literally "bottles") as a way of comparing their physiology to that of a genus of terrestrial carnivorous plants, commonly known as bladderworts.<br />
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Like bladderworts, the Supox are life forms best classified as being in Earth's Kingdom Plantae, multicellular organisms with a body structure defined by rigid cell walls held in shape by internal turgor pressure, dependent primarily on photosynthesis for energy, with body structures like roots, leaves and stems very similar to those of terrestrial plants.<br />
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The Supox's home planet, which they call "Earth" in human language -- again, both as a direct translation of the native term "Vlik" (which they only use when it is necessary to distinguish Vlik from the human homeworld) and in conscious imitation of humans' naming of their homeworld -- is the first planet around the star humans call Beta Librae and Supox call Root, a star brighter and hotter than Sol that glows in the green portion of the visible spectrum. The proportionally higher energy available to photosynthetic organisms on Vlik may explain why the Supox were able to attain levels of mobility, adaptability and complexity -- all the way to the level of sentience -- that no plant on the humans' Earth ever achieved.<br />
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Though the Supox by far gain most of their energy through solar radiation, and have evolved their radiation-detecting senses to the point that they compare their deeply held aesthetic perceptions of the energy gained from different wavelengths of light to the human ability to taste food, they nonetheless can gain nutrition from other sources. They have been known to consume small portions of animal flesh in order to survive, similarly to the Utricularia bladderworts they named themselves after, but the primary way their species gained dominance on Vlik was by intelligently devising various means of biological synthesis with various other plant and animal life forms, adapting their own flexible body plans to the lifestyle of another species so that they could extract energy from it.<br />
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This constant reconfiguring of their own bodies finally led to a full-scale technological culture, but one based primarily on biotechnology, creating machines by artificially growing carefully shaped plant matter the way the Supox had originally surgically and genetically modified their own bodies. When their first starships made contact with the neighboring [[Utwig]], the Supox did as a collective culture seeking guidance what they had always done as individuals seeking food, basing the protocols of communication, exploration and scientific research on what they learned from the Utwig. This arrangement pleased the Utwig, who at the time felt the impending acquisition of the [[Ultron]] would put them in the perfect position to lead individuals to enlightenment. Despite their dependence on the Utwig, the Supox's native common sense soon made them skeptical of the whole Ultron concept and especially of the Utwig's identification of the Ultron as an apparently useless object sold to them by the [[Druuge]] at exorbitant prices. Nonetheless, for the sake of their friends they played along, and when the Ultron broke they undertook to safeguard it and attempt to repair it in order to save the Utwig social order.<br />
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With the Utwig incapacitated, the Supox were open to taking a new race as their cultural mentors, which turned out to be the humans of the [[New Alliance of Free Stars]] led by Captain Zelnick. Most of our communications with the Supox are thus distorted by a Supox culture that has studied human culture in detail and now openly imitates our own etiquette and imports terms from our own language in communicating with us.<br />
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When Zelnick restored the Utwig's Ultron, the Utwig valiantly led the charge to attack the [[Kohr-Ah]] and delay the outcome of the [[Doctrinal Conflict]], calling their Supox allies to assist them. The weaker Supox military took grievous initial losses in this combat, but Utwig strategists soon learned how to use the Utwig's superior defensive capabilities to compensate for the weaknesses of delicate Supox ships, and use the Supox ships' superior speed and manueverability to strike where the Utwig could not. The Supox forces thus became a critical factor in delaying the Kohr-Ah victory and allowing the New Alliance to complete their desperate plan to destroy the [[Sa-Matra]], and though their contribution here as elsewhere is often overshadowed by that of the Utwig, they nonetheless deserve the galaxy's thanks.<br />
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Before meeting the Supox, human xenologists had theorized that the development of intelligent, tool-using life among plant-like life forms was highly unlikely, as it would be much more difficult for plantlike cells, separated by cell walls, to develop the complex specialization needed for a sentient brain, and much less likely for a photosynthetic niche that encouraged a sessile lifestyle to lead to intelligent behavior. Interestingly, in studying their own origins Supox scientists came to very similar conclusions, expressing confusion among themselves as to why Supox should have achieved sentience rather than an animal-like species, and how the complex, incredibly unlikely seeming structures that allowed Supox intelligence and motility ever evolved. Many Supox saw these factors as a convincing argument that the Supox had been divinely created or at least artificially created.<br />
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The Supox are thus aware of their unusual place among most sentient species and the tendency of most species, descended from animal-like life forms, to see the Supox as descendants of a kind of life they only thought of as background vegetation or food. The Supox generally take derogatory references to their plant nature in good humor, though they do take moral offense at the assumptions of animal-based life forms that sentience, even in its most primitive forms, is something only animals share; they are particularly offended by animal-based sentients that adopt a vegetarian lifestyle for moral reasons, who assume there's a degree of sinfulness in killing even the least intelligent animal but that all plants are free for animals to consume. Given their own long struggles to survive on their planet's surface and their history of constantly attempting to peacefully cooperate with species of all kinds, plant and animal, sentient and nonsentient, they take grave offense at animal sentients who see them as food (even in a vague, indirect sense) simply because they are plants.<br />
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[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talk:Thraddash&diff=2464Talk:Thraddash2004-10-14T21:49:00Z<p>Dingus: </p>
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<div>Dingus, may I direct your attention to the "preview" button at the bottom of the edit screen? You're making a lot of little edits and it's probably bad form.<br />
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[[User:Mmrnmhrm|Mmrnmhrm]] 22:27, 14 Oct 2004 (CEST)<br />
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Thanks for the tip. This is all new to me, and I have to make much corrections cause english is not my native language. But I'll manage.<br />
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--[[User:Dingus|Dingus]] 23:49, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Thraddash&diff=2453Thraddash2004-10-14T20:25:07Z<p>Dingus: </p>
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<div>The '''Thraddash''' are a race of intellectually challenged barbarians from the Draconis stars. They look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Traddash talk tough and act even tougher, usually smoking cigars(?)in their cockpits. They have little or no respect for anything aside from force, which they admire greatly. You could say that the Traddash are a resemblance of an alien biker-gang from outer space.<br />
<br />
The Thraddash history has witnessed the rise and fall of 18 different planetary cultures. Each time their culture reached a certain point a new ideology for a more perfect culture arrived, and they fought a bitter war eventually blasting themselves back usually 500 years in development, and started a new culture from scrach. Culture 14 tried at one point to reason that this method was entirely wrong, until culture 15 conquered it only after 10 years of reign, thus proving it's "error". their current culture 19 was born after the [[Ur-Quan]] conquered them. The violent Thraddash of course immidiately chose to become [[Battle Thralls]].<br />
<br />
Ur-Quan however found the Thraddash military vessels weak, and left them to their homestars to "Guard the flank". The modern Thraddash have improved their [[Torch]] ships with a effective Reeunk Afterburner(named after it's creator).<br />
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[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Thraddash&diff=2160Thraddash2004-10-14T20:23:58Z<p>Dingus: </p>
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<div>The '''Thraddash''' are a race of intellectually challenged barbarians from the Draconis stars. They look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Traddash talk tough and act even tougher, usually smoking cigars(?)in their cockpits. They have little or no respect for anything aside from force, which they admire greatly. You could say that the Traddash are a resemblance of an alien biker-gang from outer space.<br />
<br />
The Thraddash history has witnessed the rise and fall of 18 different planetary cultures. Each time their culture reached a certain point a new ideology for a more perfect culture arrived, and they fought a bitter war eventually blasting themselves back usually 500 years in development, and started a new culture from scrach. Culture 14 tried at one point to reason that this method was entirely wrong, until culture 15 conquered it only after 10 years of reign, thus proving it's "error". their current culture 19 was born after the [[Ur-Quan]] conquered them. The violent Thraddash of course immidiately choosed to become [[Battle Thralls]].<br />
<br />
Ur-Quan however found the Thraddash military vessels weak, and left them to their homestars to "Guard the flank". The modern Thraddash have improved their [[Torch]] ships with a effective Reeunk Afterburner(named after it's creator).<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Thraddash&diff=2159Thraddash2004-10-14T20:21:53Z<p>Dingus: </p>
<hr />
<div>The '''Thraddash''' are a race of intellectually challenged barbarians from the Draconis stars. They look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Traddash talk tough and act even tougher, usually smoking cigars(?)in their cockpits. They have little or no respect for anything aside from force, which they admire greatly.<br />
<br />
The Thraddash history has witnessed the rise and fall of 18 different planetary cultures. Each time their culture reached a certain point a new ideology for a more perfect culture arrived, and they fought a bitter war eventually blasting themselves back usually 500 years in development, and started a new culture from scrach. Culture 14 tried at one point to reason that this method was entirely wrong, until culture 15 conquered it only after 10 years of reign, thus proving it's "error". their current culture 19 was born after the [[Ur-Quan]] conquered them. The violent Thraddash of course immidiately choosed to become [[Battle Thralls]].<br />
<br />
Ur-Quan however found the Thraddash military vessels weak, and left them to their homestars to "Guard the flank". The modern Thraddash have improved their [[Torch]] ships with a effective Reeunk Afterburner(named after it's creator).<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Thraddash&diff=2157Thraddash2004-10-14T20:18:03Z<p>Dingus: </p>
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<div>The '''Thraddash''' are a race of intellectually challenged barbarians from the Draconis stars. They look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Traddash act tough and talk even tougher, usually smoking cigars(?)in their cockpits. They have little or no respect for anything aside from force, which they admire greatly.<br />
<br />
The Thraddash history has witnessed the rise and fall of 18 different planetary cultures. Each time their culture reached a certain point a new ideology for a more perfect culture arrived, and they fought a bitter war eventually blasting themselves back usually 500 years in development, and started a new culture from scrach. Culture 14 tried at one point to reason that this method was entirely wrong, until culture 15 conquered it only after 10 years of reign, thus proving it's "error". their current culture 19 was born after the [[Ur-Quan]] conquered them. The violent Thraddash of course immidiately choosed to become [[Battle Thralls]].<br />
<br />
Ur-Quan however found the Thraddash military vessels weak, and left them to their homestars to "Guard the flank". The modern Thraddash have improved their [[Torch]] ships with a effective Reeunk Afterburner(named after it's creator).</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Thraddash&diff=2156Thraddash2004-10-14T20:17:49Z<p>Dingus: </p>
<hr />
<div>The Thraddash are a race of intellectually challenged barbarians from the Draconis stars. They look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Traddash act tough and talk even tougher, usually smoking cigars(?)in their cockpits. They have little or no respect for anything aside from force, which they admire greatly.<br />
<br />
The Thraddash history has witnessed the rise and fall of 18 different planetary cultures. Each time their culture reached a certain point a new ideology for a more perfect culture arrived, and they fought a bitter war eventually blasting themselves back usually 500 years in development, and started a new culture from scrach. Culture 14 tried at one point to reason that this method was entirely wrong, until culture 15 conquered it only after 10 years of reign, thus proving it's "error". their current culture 19 was born after the [[Ur-Quan]] conquered them. The violent Thraddash of course immidiately choosed to become [[Battle Thralls]].<br />
<br />
Ur-Quan however found the Thraddash military vessels weak, and left them to their homestars to "Guard the flank". The modern Thraddash have improved their [[Torch]] ships with a effective Reeunk Afterburner(named after it's creator).</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Thraddash&diff=2155Thraddash2004-10-14T20:06:21Z<p>Dingus: </p>
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<div>The Thraddash are a race of intellectually challenged barbarians from the Draconis stars. They look like some sort of bipedal, plated, hornless rhinos, with tough muscled arms and a mean temper. The Traddash act tough and talk even tougher, usually smoking cigars(?)in their cockpits. They have little or no respect for anything aside from force, which they admire greatly.</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Faz&diff=2235Faz2004-10-14T19:55:24Z<p>Dingus: </p>
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<div>The '''Faz''' were a member of the [[Sentient Milieu]] and were the first to fall to the [[Ur-Quan Kzer-Za]] [[Path of Now and Forever]] before the first [[Doctrinal War]]. The Faz, unlike most of the former Milieu species, are still alive somewhere in the galaxy, trapped under a [[slave shield]]. Only the Kzer-Za know the location of their homeworld.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talk:Yehat&diff=5491Talk:Yehat2004-10-14T19:49:42Z<p>Dingus: </p>
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<div>In the game, if you wait long enough and follow the kohr-ah trail of devastation you can see the geography of each alien species homeworld. Druuge homeworld for example is quite barren and has no oceans.<br />
<br />
The Yehat homeworld on the other hand is covered almost entirely by water with only a few tiny islands, so it's more than likely that they can fly. --[[User:Dingus|Dingus]] 21:46, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talk:Yehat&diff=2152Talk:Yehat2004-10-14T19:49:18Z<p>Dingus: </p>
<hr />
<div>In the game, if you wait long enough and follow the kohr-ah trail of devastation you can see the geography of each alien species homeworld. Druuge homeworld for example is quite barren and has no oceans.<br />
<br />
The Yehat homeworld on the other hand is covered almost entirely by oceans with only a few tiny islands, so it's more than likely that they can fly. --[[User:Dingus|Dingus]] 21:46, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talk:Yehat&diff=2151Talk:Yehat2004-10-14T19:46:20Z<p>Dingus: </p>
<hr />
<div>In the game, if you wait long enough and follow the kohr-ah trail of devastation you can see the geography of each alien species homeworld... <br />
<br />
The Yehat homeworld is covered almost entirely of oceans with only a few tiny islands, so it's more than likely that they can fly. --[[User:Dingus|Dingus]] 21:46, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=User_talk:Fadookie&diff=2130User talk:Fadookie2004-10-14T03:21:41Z<p>Dingus: </p>
<hr />
<div>Please use descriptive file names for images. This makes it clear from the file name what the image is about, and prevents name clashes with past and future images. I have re-uploaded your image with a new name, as there is no way to rename an image. -- [[User:Svdb|SvdB]] 07:08, 29 Sep 2004 (CEST)<br />
<br />
I apologize. Please understand that I had no frame of reference for how an uploaded image should be formatted, as this was the first one sumbitted. Anyway, I'll title any future images more descriptively.<br />
-[[User:Fadookie|Fadookie]] 07:57, 29 Sep 2004 (CEST)<br />
<br />
<br />
sorry about the redirect to my own space. i'm still learning wiki, and didn't know the <nowiki>~~~~</nowiki> trick, and was tired of typing <nowiki>[[User:SamYeager|Sam]]</nowiki> every time i wanted to reference myself. the best i could do now is undo the redirect, because i can't delete the page now that it's there. eh. -[[User:SamYeager|SamYeager]] 08:01, 30 Sep 2004 (CEST)<br />
:I've deleted it for you. - [[User:Svdb|SvdB]] 00:23, 1 Oct 2004 (CEST)<br />
<br />
''Dingus, where did you get the idea the mycon have it in for the Ur-Quan?''<br />
<br />
To answer your question: I read about it in SC Saga(there's a link to it from pages of now and forever), and it's quite reasonable if you think about it. The Mycon see other races as "the non", ultimately even the Ur-Quan. Because they are not part of Juffo-Wup, "the non has to become the void". --[[User:Dingus|Dingus]] 05:12, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=User_talk:Fadookie&diff=2127User talk:Fadookie2004-10-14T03:21:23Z<p>Dingus: </p>
<hr />
<div>Please use descriptive file names for images. This makes it clear from the file name what the image is about, and prevents name clashes with past and future images. I have re-uploaded your image with a new name, as there is no way to rename an image. -- [[User:Svdb|SvdB]] 07:08, 29 Sep 2004 (CEST)<br />
<br />
I apologize. Please understand that I had no frame of reference for how an uploaded image should be formatted, as this was the first one sumbitted. Anyway, I'll title any future images more descriptively.<br />
-[[User:Fadookie|Fadookie]] 07:57, 29 Sep 2004 (CEST)<br />
<br />
<br />
sorry about the redirect to my own space. i'm still learning wiki, and didn't know the <nowiki>~~~~</nowiki> trick, and was tired of typing <nowiki>[[User:SamYeager|Sam]]</nowiki> every time i wanted to reference myself. the best i could do now is undo the redirect, because i can't delete the page now that it's there. eh. -[[User:SamYeager|SamYeager]] 08:01, 30 Sep 2004 (CEST)<br />
:I've deleted it for you. - [[User:Svdb|SvdB]] 00:23, 1 Oct 2004 (CEST)<br />
<br />
''Dingus, where did you get the idea the mycon have it in for the Ur-Quan?''<br />
To answer your question: I read about it in SC Saga(there's a link to it from pages of now and forever), and it's quite reasonable if you think about it. The Mycon see other races as "the non", ultimately even the Ur-Quan. Because they are not part of Juffo-Wup, "the non has to become the void". --[[User:Dingus|Dingus]] 05:12, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=User_talk:Fadookie&diff=2126User talk:Fadookie2004-10-14T03:20:49Z<p>Dingus: </p>
<hr />
<div>Please use descriptive file names for images. This makes it clear from the file name what the image is about, and prevents name clashes with past and future images. I have re-uploaded your image with a new name, as there is no way to rename an image. -- [[User:Svdb|SvdB]] 07:08, 29 Sep 2004 (CEST)<br />
<br />
I apologize. Please understand that I had no frame of reference for how an uploaded image should be formatted, as this was the first one sumbitted. Anyway, I'll title any future images more descriptively.<br />
-[[User:Fadookie|Fadookie]] 07:57, 29 Sep 2004 (CEST)<br />
<br />
<br />
sorry about the redirect to my own space. i'm still learning wiki, and didn't know the <nowiki>~~~~</nowiki> trick, and was tired of typing <nowiki>[[User:SamYeager|Sam]]</nowiki> every time i wanted to reference myself. the best i could do now is undo the redirect, because i can't delete the page now that it's there. eh. -[[User:SamYeager|SamYeager]] 08:01, 30 Sep 2004 (CEST)<br />
:I've deleted it for you. - [[User:Svdb|SvdB]] 00:23, 1 Oct 2004 (CEST)<br />
<br />
Dingus, where did you get the idea the mycon have it in for the Ur-Quan?<br />
<br />
To answer your question: I read about it in SC Saga(there's a link to it from pages of now and forever), and it's quite reasonable if you think about it. The Mycon see other races as "the non", ultimately even the Ur-Quan. Because they are not part of Juffo-Wup, "the non has to become the void". --[[User:Dingus|Dingus]] 05:12, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=User_talk:Fadookie&diff=2125User talk:Fadookie2004-10-14T03:12:13Z<p>Dingus: </p>
<hr />
<div>Please use descriptive file names for images. This makes it clear from the file name what the image is about, and prevents name clashes with past and future images. I have re-uploaded your image with a new name, as there is no way to rename an image. -- [[User:Svdb|SvdB]] 07:08, 29 Sep 2004 (CEST)<br />
<br />
I apologize. Please understand that I had no frame of reference for how an uploaded image should be formatted, as this was the first one sumbitted. Anyway, I'll title any future images more descriptively.<br />
-[[User:Fadookie|Fadookie]] 07:57, 29 Sep 2004 (CEST)<br />
<br />
<br />
sorry about the redirect to my own space. i'm still learning wiki, and didn't know the <nowiki>~~~~</nowiki> trick, and was tired of typing <nowiki>[[User:SamYeager|Sam]]</nowiki> every time i wanted to reference myself. the best i could do now is undo the redirect, because i can't delete the page now that it's there. eh. -[[User:SamYeager|SamYeager]] 08:01, 30 Sep 2004 (CEST)<br />
:I've deleted it for you. - [[User:Svdb|SvdB]] 00:23, 1 Oct 2004 (CEST)<br />
<br />
Dingus, where did you get the idea the mycon have it in for the Ur-Quan?<br />
<br />
To answer your question: I read of of it somewhere(there's a link to it from pages of now and forever), and it's quite reasonable if you think about it. The Mycon see other races as "the non", ultimately even the Ur-Quan. Because they are not part of Juffo-Wup, "the non has to become the void". --[[User:Dingus|Dingus]] 05:12, 14 Oct 2004 (CEST)</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Dramya&diff=2218Dramya2004-10-13T22:00:47Z<p>Dingus: </p>
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<div>The '''Dramya''' are species that were mentioned by Trade Master [[Greenish]], when he warned the captain of his attidute. Apparently they once tried to steal technology from the [[Melnorme]]. Melnorme hinted that they punished them severely because of this, but any other information about the Dramya or their punishment hasn't been told... yet.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Dramya&diff=2119Dramya2004-10-13T21:59:12Z<p>Dingus: </p>
<hr />
<div>The '''Dramya''' are species that were mentioned by Trade Master [[Greenish]], when he warned the captain of his attidute. Apparently they once tried to steal from the [[Melnorme]]. Melnorme hinted that they punished them severely because of this, but any other information about the Dramya or their punishment hasn't been told... yet.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Dramya&diff=2118Dramya2004-10-13T21:58:24Z<p>Dingus: </p>
<hr />
<div>The '''Dramya''' are species that were mentioned by Trade Master [[Greenish]], when he warned the captain of his attidute. Apparently they once tried to steal from the [[Melnorme.]] Melnorme hint that they punished them severely because of this, but any other information about the Dramya or their punishment hasn't been told... yet.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Mycon&diff=2120Mycon2004-10-13T21:24:48Z<p>Dingus: </p>
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<div>The '''Mycon''' are a race of creatures that nest near the Brahe and Scorpii constallations. While most sentient races (with notable exceptions) are taxonomically animals, the Mycon are fungi. To [[Human]]s Mycon living conditions would be most accurately described as "hellish", with temperatures close to the melting point of lead.<br />
<br />
Conversations with the Mycon are very difficult, only the [[Orz]] could be considered more confusing and even that would be up to debate. The Mycon constantly ramble about [[Juffo-Wup]], the [[Non]] and the [[Void]] with vaguely religious overtones and often as a complete non sequitur to the topic at hand. They are usually very hostile toward other species, even other [[Battle Thrall]]s. However they are the only known race to actively seek out the [[Ur-Quan Kzer-Za|Ur-Quan]] in order to join The [[Hierarchy]] and have always treated that race with respect. It is however propable, that the Mycon are building their strenght, and in secret, planning the demise of the Ur-Quan.<br />
<br />
The Mycon colonize words through agressive terraforming. They launch their [[Deep Child]]ren into the crust of the planet's surface where its tendrils grow, molding the enviroment of the planet to the Mycon's liking with terrible tectonic movement and volcanic activity &mdash; it becomes a [[Shattered Worlds|Shattered World]]. Mycon prefer warm, living [[Water Worlds]] in which to plant these seeds. One victim of this activity was [[Syra]], the [[Syreen]]'s homeworld.<br />
<br />
The Mycon spread the spores of their race through the galaxy with their [[Podship]]s.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Mycon&diff=2117Mycon2004-10-13T21:24:24Z<p>Dingus: </p>
<hr />
<div>The '''Mycon''' are a race of creatures that nest near the Brahe and Scorpii constallations. While most sentient races (with notable exceptions) are taxonomically animals, the Mycon are fungi. To [[Human]]s Mycon living conditions would be most accurately described as "hellish", with temperatures close to the melting point of lead.<br />
<br />
Conversations with the Mycon are very difficult, only the [[Orz]] could be considered more confusing and even that would be up to debate. The Mycon constantly ramble about [[Juffo-Wup]], the [[Non]] and the [[Void]] with vaguely religious overtones and often as a complete non sequitur to the topic at hand. They are usually very hostile toward other species, even other [[Battle Thrall]]s. However they are the only known race to actively seek out the [[Ur-Quan Kzer-Za|Ur-Quan]] in order to join The [[Hierarchy]] and have always treated that race with respect. It is however propable, that the Mycon are building their strenght, and in secret, plan the demise of the Ur-Quan.<br />
<br />
The Mycon colonize words through agressive terraforming. They launch their [[Deep Child]]ren into the crust of the planet's surface where its tendrils grow, molding the enviroment of the planet to the Mycon's liking with terrible tectonic movement and volcanic activity &mdash; it becomes a [[Shattered Worlds|Shattered World]]. Mycon prefer warm, living [[Water Worlds]] in which to plant these seeds. One victim of this activity was [[Syra]], the [[Syreen]]'s homeworld.<br />
<br />
The Mycon spread the spores of their race through the galaxy with their [[Podship]]s.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Burvixese&diff=3066Burvixese2004-10-13T19:26:26Z<p>Dingus: </p>
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<div>The '''Burvixese''' were a civilization of Turtle-like aliens, that once lived on a swampy world of Arcturus I. They were a benevolent and wise race who, instead of travelling between stars, talked with other races via Hyperwave Transmitter in the safety of their own homes. <br />
<br />
They were in contact with many neighbouring civilizations, including the friendly [[Gg]], the enlightened [[Utwig]] and, unfortunately, the vile [[Druuge]].<br />
<br />
The Gg had been following the attacks of a murderous race known as the [[Ur-Quan Kohr-Ah]] and to their horror, noticed that the Kohr-Ah were closing in on them. They had also gained knowledge that the Kohr-Ah spot their prey by following their hyperwave transmissions. Before their end came, the Gg warned the Burvixese of the Danger, and the Burvixese in turn warned their closest neighbours, the Druuge, of whom the Kohr-Ah had already noticed.<br />
<br />
But the Druuge made a truly evil deed to ensure the salvation of their own wretched civilization: They immidiately shut down all their hyperwave transmitters, and send their fastest ships to the moon of the Burvixese homeworld. There they planted a powerful, signalling Hyperwave caster, and soon the Kohr-Ah turned their ships around to attack the poor Burvixese. Sadly the Burvixese were all wiped out in three days of orbital bombardment. <br />
<br />
The Druuge, who had committed this ghastly second-hand genocide, were forgotten by the Kohr-Ah who had noticed the arrival of their advessaries, the [[Ur-Quan Kzer-Za]], into this region of space. Thus The Kohr-Ah proceeded to the Doctrinal conflict with haste.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Burvixese&diff=2114Burvixese2004-10-13T19:25:53Z<p>Dingus: </p>
<hr />
<div>The '''Burvixese''' were a civilization of Turtle-like aliens, that once lived on a swampy world of Arcturus I. They were a benevolent and wise race who, instead of travelling between stars, talked with other races via Hyperwave Transmitter in the safety of their own homes. <br />
<br />
They were in contact with many neighbouring civilizations, including the friendly [[Gg]], the enlightened [[Utwig]] and, unfortunately, the vile [[Druuge]].<br />
<br />
The Gg had been following the attacks of a murderous race known as the [[Ur-Quan Kohr-Ah]] and to their horror, noticed that Kohr-Ah were closing in on them. They had also gained knowledge that the Kohr-Ah spot their prey by following their hyperwave transmissions. Before their end came, the Gg warned the Burvixese of the Danger, and the Burvixese in turn warned their closest neighbours, the Druuge, of whom the Kohr-Ah had already noticed.<br />
<br />
But the Druuge made a truly evil deed to ensure the salvation of their own wretched civilization: They immidiately shut down all their hyperwave transmitters, and send their fastest ships to the moon of the Burvixese homeworld. There they planted a powerful, signalling Hyperwave caster, and soon the Kohr-Ah turned their ships around to attack the poor Burvixese. Sadly the Burvixese were all wiped out in three days of orbital bombardment. <br />
<br />
The Druuge, who had committed this ghastly second-hand genocide, were forgotten by the Kohr-Ah who had noticed the arrival of their advessaries, the [[Ur-Quan Kzer-Za]], into this region of space. Thus The Kohr-Ah proceeded to the Doctrinal conflict with haste.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Yuli&diff=3484Yuli2004-10-09T11:32:29Z<p>Dingus: </p>
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<div>The '''Yuli''' were members of the [[Sentient Milieu]]. There are currently no records of their physiology or culture available.<br />
<br />
The Yuli were destroyed along with the [[Drall]], because the [[Dnyarri]] decided they were inferior slaves to them. The [[Ur-Quan]] and the [[Mael-Num]] did this dirty work for them. <br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Yuptar&diff=3487Yuptar2004-10-09T08:57:58Z<p>Dingus: </p>
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<div>The '''Yuptar''' were a member race of the [[Sentient Milieu]]. They survived through the slave empire of the [[Dnyarri]], and even helped the Ur-Quan to defeat them. <br />
<br />
Unfortunately, soon after this, they became the first victims of the [[Ur-Quan]] [[Ur-Quan Kohr-Ah|Kohr-Ah]]'s [[Eternal Doctrine]]. With the destruction of their homeworld, any other knowledge about the Yuptar may have been lost forever.<br />
<br />
[[category:races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Yuptar&diff=1951Yuptar2004-10-09T08:55:58Z<p>Dingus: </p>
<hr />
<div>The '''Yuptar''' were a member race of the [[Sentient Milieu]]. They survived through the slave empire of the [[Dnyarri]], and even helped the Ur-Quan to defeat them. <br />
<br />
Unfortunately, soon after this, they became the first victims of the [[Ur-Quan]] [[Ur-Quan Kohr-Ah|Kohr-Ah]]'s [[Eternal Doctrine]]. Any knowledge about the Yuptar may have been lost forever, with the destruction of their homeworld.<br />
<br />
[[category:races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Yuli&diff=1952Yuli2004-10-09T08:50:27Z<p>Dingus: </p>
<hr />
<div>The '''Yuli''' were members of the [[Sentient Milieu]]. There are currently no records of their physiology or culture available.<br />
<br />
The Yuli were destroyed along with the [[Drall]], because the Dnyarri decided they were inferior slaves to them. The [[Ur-Quan]] and the [[Mael-Num]] did this dirty work for them. <br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Faz&diff=2153Faz2004-10-09T08:45:41Z<p>Dingus: </p>
<hr />
<div>The '''Faz''' were a member of the [[Sentient Milieu]] and were the first to fall to the [[Ur-Quan Kzer-Za]] [[Path of Now and Forever]] before the first [[Doctrinal War]]. The Faz, unlike most of the former Milieu species, are still alive somewhere in the galaxy, trapped under the [[slave shield]]. Only the Kzer-Za know the location of their homeworld.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Human&diff=2136Human2004-10-07T15:27:44Z<p>Dingus: </p>
<hr />
<div>==Description, Early History==<br />
<br />
The race of hominid life forms native to the third planet, [[Earth]], of the Sol system. Since this species is the one responsible for creating this encyclopedia, we presume the details of human's physical nature, history and social organization are familiar to most of our readership. Those seeking more details can look to other human knowledge bases, including this article from a human general-knowledge repository: http://en.wikipedia.org/wiki/Human<br />
<br />
We will here consider those features of the human species pertinent for xenologists. Humans, rather than being descended from pure predators like the [[Yehat]] or grazers and insectivores like the [[Zoq-Fot-Pik]], are descended from primates, omnivorous, social creatures that had to cooperate and use clever strategies to scrounge food and defend themselves from larger predators. Other species find the evolutionary niche from which humans evolved amusing, referring to them derogatorily as "monkeys" or "apes". It seems that humans have developed in a few unique ways due to their ancestry. For one thing, humans have an unusually strong tension between their ideals of individual rights and community loyalty, causing them to turn to inefficient and complex means to hold their society together. Though all governments have some degree of what the humans term "bureaucracy", only among humans has this practice, essentially an attempt at coercion through the mechanistic application of increasingly complex formal legal structures, become the central aspect of governance.<br />
<br />
The odd human tendency to maintain long-term tension between opposing drives also led to the phenomenon of the "Cold War" in their recent history, as competing human nation-states, too stingy of their peace and prosperity to engage each other in combat outright yet too set in their ideological boundaries to negotiate a true settlement, played games of brinkmanship with each other, endlessly amassing stockpiles of ever-more-powerful weapons in an attempt to indirectly coerce each other into submission. This practice of endlessly vacillating between threats and appeasements may make humans appear scattered and confused to more straightforward races (though one such race, the [[Thraddash]], admired this ability in the humans and sought, unsuccessfully, to mimic it); however, in the long run the flexibility gained by this human mindset seems to have served them well.<br />
<br />
Perhaps it was this odd balance that gave humans their technological precocity. All we know is that in the last few centuries of human development (the 18th to 20th centuries, as measured in the human universal calendar based on the religion known as Christianity), human technological progress and industrial development exploded at a rate that intrigued even such mighty races as the [[Ur-Quan]]. As Earth developed increasingly powerful radio transmission capabilities, the spacefaring races of the nearby stars began to watch this new race and attempt to judge their potential. Though their technology and social organization resembled in many ways those of a typical early modern (post-atomic) civilization, their social infrastructure somehow allowed them to very quickly establish an industrial capacity that rivaled that of advanced races like the [[Chenjesu]], and the speed with which this was followed by their discovery of space travel and exploration of their home satellite in the 1960s sparked intense discussions in the vicinity of space. The Chenjesu, their most powerful close neighbors, considered making contact with the humans but still considered them too young and volatile for such contact to be conducted responsibly; the [[Ur-Quan Kzer-Za]], meanwhile, made Earth a priority world to invade and conquer, despite their contemptuous opinion of human innovation. Surprisingly, no other races, advanced or otherwise, made successful efforts to contact Earth in all of this time; during a phase of technological development when many other races would have made contact with other races and at least partially been uplifted, Earth happened to be in a region of space where no one was available to make the offer. Humans were forced to make the difficult transition to a high-technological society on their own, a fact that has earned them respect from species like the Yehat.<br />
<br />
==Recent History==<br />
<br />
The recent history of human society has seen the slow combination of the various squabbling empires, tribes and kingdoms of humanity into large, self-organized nation-states that themselves combined into complex alliances; the final pair of opposing alliances formed after their so-called Second World War in the 1940s, grouped into the capitalist states led by the United States of America against the communist states led by the Union of Soviet Socialist Republics. Unable to curb the warlike, competitive urge that had poisoned human cooperation since the beginning of their history, these alliances engaged in the aforementioned Cold War brinkmanship tactics, only brought to a halt with the so-called [[Small War of 2015]], when powerful nuclear weapons were detonated in the region known as the Middle East, a region that had been the origin of many of Earth's oldest societies and religions and long a hotbed of Earth's deepest, oldest cultural conflicts. The shocking catastrophe finally provided the spur for humans to overcome their deep-seated ideological disagreements, vesting supreme political power in an organization known as a United Nations that had originally been a mere arbitration council with nominal powers over Earth's many sovereign states. Though Earth's nations retained their cultural identity, the United Nations was allowed to attain military ascendancy with a worldwide peacekeeping army and police force. The immense stockpiles of weapons of mass destruction produced during the nations' Cold War madness were impounded by the United Nations and their production became one of Earth's greatest taboos. Even so, humans' inborn paranoia kept them from destroying these weapons utterly, and their disassembled components were stored as reminders of the past in giant Peace Vaults. A ten-year concerted effort by the United Nations and the leaders of its member states finally led to the abolition of intraspecies war among humans in the year 2025. The United Nations became a true, unified political entity, although it was still seen as a sort of meta-nation by many humans, and observed this tradition in several ways; for instance, it had no permanent capital, instead rotating its base of operations from national capital to national capital every ten years.<br />
<br />
It was in this time that the humans gave rise to the phenomenon of the [[Androsynth]], a race of artificial clones of humans, whose right to be recognized as fellow humans had been withdrawn due to a wave of religious hysteria. Their enhanced strength and intelligence as well as their easily exploitable legal status made them highly useful tools for humans in the coming century of high technological development.<br />
<br />
It was in the 21st century that human sublight space travel became highly advanced, allowing humans to explore, exploit and colonize most of their own inner star system, concentrated mostly in factory bases on their own satellite, Luna, and in the asteroid belt between the inner and outer systems. The United Nations formed its first major new military arm since the Peacekeeping Army, a space-based regulatory office known as [[Star Control (Organization)|Star Control]], established with a permanent headquarters in the city of Geneva, Switzerland. Humans began working on discovering the secret of Hyperspatial travel; unfortunately for them, the highest-level workers on [[Hyperspace]] included many Androsynth, and in the [[Slave Revolt of 2085]] all Androsynth, with the help of human sympathizers, managed to successfully hijack all of Earth's orbital space stations. The Androsynth used their high intelligence and the many technological secret they had hoarded from their masters to modify the space station's equipment into technology far beyond anything humans had yet seen; defending themselves from Star Control forces with powerful MASER weapons, they soon created the first Hyperdrive systems known in Sol space and pushed up out of human history for the rest of the century.<br />
<br />
==First Contact==<br />
<br />
It was at the beginning of the 22nd century, in the year 2112, when humans first made contact with a truly alien race. The Chenjesu, who had been watching humanity all along, now saw that the situation with the Ur-Quan Kzer-Za had grown desperate; Ur-Quan hostilities were now within range of Sol and, though great in technological sophistication, the Chenjesu and their [[Mmrnmhrm]] allies lacked the resources and labor to expand their fleets quickly enough to match the swelling Hierarchy of Battle Thralls, while their new Yehat and [[Shofixti]] allies were too far away to assist in the major conflict. As a race with a large population, powerful industrial technology and easy access to many natural resources, humans made an indispensable ally. Three years before, humans had pushed out the farthest they ever had from their sun, building a major installation on the asteroid Ceres. Now, a messenger ship from the Chenjesu accosted the humans at Ceres Base, begging for their help in what they termed the "Great Crucible of Sentience".<br />
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The humans were immensely shell-shocked, having been in the shocking state of utter isolation from alien races for their whole history. They rallied admirably, though, and persuaded by the Chenjesu's storytelling skills and detailed records of Ur-Quan atrocities, the highest official of the United Nations, High Provost [[Ivana Or-Kachov]], and of Star Control, General [[Juan O'Reilly]], signed a concord with the [[Alliance of Free Stars]]' civilian Secretary of Space [[Zeep-Eep]] (of the Yehat) and Commander-in-Chief [[Bzrrak Ktazzz]] (of the Chenjesu) pledging Earth's full commitment to the war in return for Alliance protection.<br />
<br />
The speed with which humans were thrust into such a perilous situation without even a basic experience in dealing with other sentient races made humans appear to be clumsy and provincial next to the more sophisticated races of the Alliance, leading to such diplomatic blunders as the human/[[Syreen]] crew exchange or an accidental human attack on an [[Arilou Lalee'lay|Arilou]] fleet. Nonetheless the human industrial base became crucial in the war effort; a massive, worldwide effort was made to reignite the engines of war formerly concentrated in the nation of the United States of America; in a nod both to expediency and tradition, the final assembly centers for the new starships of Earth were established in the city of Detroit, Michigan, long a bastion of Earth's original Industrial Revolution. Moreover, it was human-developed skills in intelligence and profiling that led to the creation of Star Control's division of [[SSRII|Synthetic Special Reconstruction and Intergalactic Intelligence]], which pieced together diverse data to come up with the first detailed profiles on Hierarchy races available to the Alliance -- though these profiles are seen as flawed and biased today, they were nonetheless a triumph of human ingenuity. Star Control itself in this era became one of the major operations centers of the Alliance, directing the operations of many fleets of many races.<br />
<br />
Interestingly, it was Earth's entrance into the Alliance that coincided with the sudden appearance of a fleet of the Arilou Lalee'lay, a race no other race had ever encountered before, around Luna with desires to join the Alliance. Suspicions of some connection between the Arilou and humans seem to have been borne out by recent events. Similarly, the discovery of the Syreen sent shockwaves through human society as the obvious connection between the two races was recognized.<br />
<br />
Humans fought bravely in the war, producing a relatively crude but numerous and flexible fleet that fought on multiple fronts, while also providing many officers and crew for allied fleets. Those who had chosen to maintain the Peace Vaults in the first days of the Peacekeeping Army were vindicated; even the Chenjesu were shocked at the sheer total destructive power represented by the total number of Earth's nuclear warheads and laser banks, primitive as they were, and refitted for ship-to-ship combat they became the well-known weapons system of the Earthling [[Cruiser]]. Unfortunately, the Alliance proved unable to hold off the Hierarchy forces forever, and once the [[Sa-Matra]] came into play the Alliance was doomed. The Ur-Quan Kzer-Za, having very little respect for the complex bureaucratic jumble that characterized human government, insisted that the human terms of surrender be decided upon by a purely democratic vote, which led to humans becoming a slave-shielded fallow species.<br />
<br />
==After the War==<br />
<br />
By chance, however, it had been a human expedition that went to the [[Precursor]] ruins on [[Vela]] I; when the humans were marooned there, the world was renamed [[Unzervalt]] ("Our World"). The story is well known of how the humans activated the Precursor factory there and created a great [[SIS|Precursor ship]], the equivalent of an all-purpose cruiser/service tug, which they managed to send away from the planet before they were discovered and shielded by the Ur-Quan. It was this Precursor ship, the Vindicator, commanded by the famous young [[The Captain|Captain Zelnick]], that joined with Commander [[Hayes]] of the humans' Hierarchy Starbase maintained over Earth and launched the series of guerrilla actions against the Hierarchy known variously as the War of Liberation or the Second War of the Alliance. The ragtag fleet known as the [[New Alliance of Free Stars]] was led by these humans for most of its career, and it was their cunning and persistence that eventually led to the downfall of both Ur-Quan subspecies, freeing the Kzer-Za slaves and preventing a wholesale Kohr-Ah genocide. For all their faults, the free races of the galaxy owe the humans a great debt.<br />
<br />
==Relations to other races==<br />
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Physically, humans appear to follow a similar body plan to many (though not all) spacefaring species, the generally useful one of a bipedal configuration with mobile graspers (hands and arms) with a wide range of motion and a dedicated sensory appendage (a head), leading some human chauvinists to describe most sentient races as "humanoid" (though there are still very great biological differences among "humanoid" species). Some of human beings' personality traits may come from their status as a "naked ape", having a highly flexible body capable of using many tools but itself greatly lacking in resilience or natural defenses, compared to races with protective exoskeletons or natural venom weapons. One consequence of this combination of humans' relatively high awareness of danger with their relatively vulnerable bodies is that their potential for the experience of pain and fear is very high, making them a favorite victim of [[Ilwrath]] religious rituals.<br />
<br />
Interestingly, the [[VUX]] race has had a highly negative history with humans. The VUX race appears highly distasteful to human eyes, and humans had long regarded Captain [[Jeffry L. Rand]]'s inadvertent insult of a VUX captain as one of their greatest diplomatic missteps. However, it later transpired that the VUX culture, placing far more emphasis on vanity and personal appearance than humans did, was repelled by human appearance to a far greater degree, and the VUX had only played up the incident of the Insult to justify their own irrational desire to destroy the human species because of their visceral reaction to its appearance.<br />
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Other notable relationships to aliens include the unusually strong fraternal bond between humans and Yehat. The Yehat found a great deal more in common with the humans than with other races, greatly respecting the fact that humans, like the Yehat, had progressed to the age of space travel through a bloody history of intraspecies war and cultural conflict without the civilizing influence of "higher" races. Humans' similar long experience with warfare had led them to develop a concept of "honor", strong personal integrity among even enemies, similar to the code that formed the basis of Yehat law and morality. The Yehat thus saw the humans as spiritual siblings, and in communication with humans consciously chose to name many of their cultural concepts after similar concepts from human history, primarily the milieu of medieval Europe; similarly they drew many parallels between the hybrid culture that their Shofixti charges developed and that of feudal Japan. Zelnick's own human upbringing gave him enough sympathy for the Yehat, and enough Yehat sympathy for him, that he was able to successfully engineer the Yehat Revolution against their Ur-Quan-allied Veep-Zeep rulers in the Second War.<br />
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The most interesting connection humans have with other races, however, is with the Arilou Lalee'lay. The name "Arilou Lalee'lay" is a name from an ancient human culture, the Celts; though there was little opportunity to discuss this matter during the war, from the Arilou's first appearance humans recognized their disc-shaped ships and their appearance, as small, hairless humanoids with luminescent large eyes, as being identical to that of the beings from the human 20th century known as "Roswell Grays". Recent human history was peppered with incidents of humans claiming to have observed disc-shaped alien craft traveling through the atmosphere (such as in the famous incident over Roswell, New Mexico), even of memories of being captured, studied and modified by small, mysterious beings inside such craft, often resulting in repeated visits to check up on the progress of their "patients", sometimes resulting in mysterious and sudden pregnancies. Though often dismissed as cases of hysteria and rumor, modern investigations found top-secret records from studies conducted by that time's national governments, such as the United States Army's Project Blue Book, of legitimate, unexplainable instances of encounters with aliens whose descriptions exactly matched the Arilou. On closer investigation, vaguer references from humans' past about such creatures as elves, faerie, duendes, and so on seem to resonate with the modern stories of UFOs.<br />
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Widespread suspicion and hostility toward the Arilou continued throughout the course of the war, and during the Second War, when the Arilou reappeared as Zelnick's personal benefactors, Zelnick was able to confront them about these rumors, which, surprisingly, they gladly confirmed, naming themselves as the elves and Roswell Grays of human mythology, though maddeningly reluctant to give specific details.<br />
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It now seems undeniable that humans' reputation for being an isolated race with no outside contact was exaggerated; indeed, that very situation may have been purposely engineered by the one race that had a close and continued yet clandestine and one-sided relationship with humans for their whole history. The Arilou have implied they have been intimately involved with the development of the human species from the very beginning, perhaps being responsible for the evolution of the human species itself, or at least for the origins of human civilization; we know that their only real purpose in joining the Alliance was to protect humanity from possible total destruction, and after the slave-shielding of Earth they immediately withdrew. The Arilou hold a paternal attitude toward humans which they insist is benevolent; they seem to have, in a series of carefully timed interventions, been steering the human race toward a specific destiny, as the Arilou's tools &mdash; or perhaps their heirs. For this purpose the main procedure seems to have been the careful crafting of the structure of human instinct (instinct being a characteristic the Arilou claim to entirely lack) through both genetic and social engineering. The Arilou claim to have been primarily responsible for preventing human interaction with extra-dimensional entities like the [[Orz]], the perils of which very quickly consumed the Androsynth after their separation from the main human species. Some even speculate a connection between the Arilou and Zelnick's affinity for Precursor technology that made the Second War possible, given that the Arilou claimed to have visited Unzervalt close to the time of Zelnick's birth.<br />
<br />
Arilou engineering might lend an explanation to the odd relationship humans have with the Syreen; the two species are physiologically almost identical, the only difference being a blue-colored element in Syreen skin pigmentation and various signs of their having been adapted to a higher-temperature climate; moreover, the two species are *genetically* almost identical, and have in fact proven to be cross-fertile and capable of sexual reproduction. This is a statistically impossible coincidence, and indicates the two races must have a common ancestor and must have been separated very recently in their evolutionary history. The obvious explanation is that the Arilou either took Syreen stock to Earth to begin breeding humans or human stock to Syra to begin breeding Syreen -- Arilou attitudes toward the two indicate the former is more probably true.<br />
<br />
If this is so, there is a very good chance that the Syreen either function as a control group for the Arilou/human experiment, or else are simply an abandoned original population. Indeed, the Arilou had been guarding a Syreen region of space and vanished to leave the Syreen defenseless once they heard the humans had been safely slave-shielded, indicating their lack of interest in the Syreen.<br />
<br />
This relationship appears even more likely when we examine the resemblance Syreen society bears to human society. The Syreen's natural mode of existence, based on peaceful cooperation, balanced and harmonious relationships with natural forces, and strong appreciation of sensual and aesthetic pleasures closely resembles the paradise long dreamt of by human mystics and philosophers and striven for by human political reformers, but never achieved in human history. Syreen historical development followed the "natural" path of combining hunter-gatherer tribes into agricultural collectives, until society was unified into a peaceful agrarian super-community; the Syreen, like the humans, defined much of their society's roles based on a gender binary based on sex, in which the feminine dominated the masculine. Humans, for some reason, never experienced this sociological transformation; the Agricultural Revolution, rather than putting military dominance and political power into the hands of a collective agrarian system, simply served to funnel resources to the hunting and raiding cultures, whose competitive, expansionist cultural system absorbed the agrarian societies and forced them into a resource-hoarding, conquest-seeking model of society, leading to the system of militaristic empires and nation-states that defined Earth history. Their society almost became the inverse of the Syreen, with the masculine, for most of their history, seen as having natural priority over the feminine, so that Earth's leadership and military even now is male-dominated, just as the Syreen's was female-dominated.<br />
<br />
Humans, in other words, lived as though they had the instincts and ecological niche of predators like the Yehat, even though their ecological niche as farmers and builders should have created a Syreen-like society. It seems plausible that this is the Arilou's doing, using the humans' combined desire for prosperity in peacetime and victory in wartime in order to push the humans to great technological sophistication far in advance of the unaltered Syreen.<br />
<br />
The molding of humans into a high-technology competitive society may also be responsible for another major difference between humans and Syreen; though humans have long been known to have detectable psychic potential, training in the use of psychic abilities has never existed beyond the most rudimentary degree in human society, while in Syreen society it has been commonplace and formed part of the basis for the Syreen's complex rituals of social interaction, as well as being the technological foundation of the Syreen's defense systems. Human psychic abilities seem to have been purposely locked up by the Arilou, perhaps as part of the Arilou's system of protecting humanity from extra-dimensional threats.<br />
<br />
See also: [[Earthling]]<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Druuge&diff=2739Druuge2004-10-06T23:44:12Z<p>Dingus: </p>
<hr />
<div>The '''Druuge''' are greedy, piggish humanoids, who reside around the Persei constellation. Their whole culture is an image of extreme capitalism, and all Druuge are the employees of a syndicate they call "The Crimson Corporation." The bosses of this gargantuan corporate empire are no less than the overlords of their whole civilization. However, leaders change very often, for backstabbings and assasinations are common amongst the power hungry Druuge. Indeed, To the Druuge such [[Human]] concepts like love, kindness, friendship and morality are totally alien and laughable.<br />
<br />
Life in the Crimson Corporation is typical: there are good times, when benefit packages and bonuses improve and bad times, when the corporation has to lay off some employees. Only, if you're out of job, you're out of luck. Because everything on Druuge worlds is corporation property, every ex-employee is instantly trespassing and guilty of stealing corporation property, like air and sunlight. Only Punishment for that is the Furnace.<br />
<br />
By their own words they are merchants, but a word "slave-trader" would suit them more. These silver-tongued devils always try to get alien captains to exchange their crew for them, for Fuel, "priceless Alien-artifacts" and [[Mauler]] starships. In these Trades The Druuge always cheat and lie to their heart's content, anything to maximize their profit, but if you get a "too-fair" a deal for your part, they might get hostile very fast.<br />
<br />
Druuge starship bridges are a disturbing sight to behold as even the captains are in slave cloths and bound to chains. The crew (especially the unfortunate exchanged alien crew) are used as a living cannon fodder in battle when the ship needs more energy. They are ruthlessly thrown into the furnace.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Druuge&diff=1094Druuge2004-10-06T23:40:02Z<p>Dingus: </p>
<hr />
<div>The '''Druuge''' are greedy, piggish humanoids, who reside around the Persei constellation. Their whole culture is an image of extreme capitalism, and all Druuge are the employees of a syndicate they call "The Crimson Corporation." The bosses of this gargantuan corporate empire are no less than the overlords of their whole civilization. However, leaders change very often, for backstabbings and assasinations are common amongst the power hungry Druuge. Indeed, To the Druuge such [[Human]] concepts like love, kindness, friendship and morality are totally alien and laughable.<br />
<br />
Life in the Crimson Corporation is typical: there are good times, when benefit packages and bonuses improve and bad times, when the corporation has to lay off some employees. Only, if you're out of job, you're out of luck. Because everything on Druuge worlds is corporation property, every ex-employee is instantly trespassing and guilty of stealing corporation property, like air and sunlight. Only Punishment for that is the Furnace.<br />
<br />
By their own words they are merchants, but a word "slave-trader" would suit them more. These silver-tongued devils always try to get alien captains to exchange their crew for them, for Fuel, "priceless Alien-artifacts" and [[Mauler]] starships. In these Trades The Druuge always cheat and lie to their heart's content, anything to maximize their profit, but if you get a "too-fair" a deal, they might get hostile very fast.<br />
<br />
Druuge starship bridges are a disturbing sight to behold as even the captains are in slave cloths and bound to chains. The crew (especially the unfortunate exchanged alien crew) are used as a living cannon fodder in battle when the ship needs more energy. They are ruthlessly thrown into the furnace.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Druuge&diff=1093Druuge2004-10-06T23:36:59Z<p>Dingus: </p>
<hr />
<div>The '''Druuge''' are greedy, piggish humanoids, who reside around the Persei constellation. Their whole culture is an image of extreme capitalism, and all Druuge are the employees of a syndicate they call "The Crimson Corporation." The bosses of this gargantuan corporate empire are no less than the overlords of their whole civilization. However, leaders change very often, for backstabbings and assasinations are common amongst the power hungry Druuge. Indeed, To the Druuge such [[Human]] concepts like love, kindness, friendship and morality are totally alien and laughable.<br />
<br />
Life in the Crimson Corporation is typical: there are good times, when benefit packages and bonuses improve and bad times, when the corporation has to lay off some employees. Only, if you're out of job, you're out of luck. Because everything on Druuge worlds is corporation property, every ex-employee is instantly trespassing and guilty of stealing corporation property, like air and sunlight. Only Punishment for that is the Furnace.<br />
<br />
By their own words they are merchants, but a word "slave-trader" would suit them more. These silver-tongued devils always try to get alien captains to exchange their crew for them, for Fuel, "priceless Alien-artifacts" and [[Mauler]] starships. In these Trades The Druuge always cheat and lie to their heart's content, anything to maximize their profit, but if you get a "too-fair" a deal, they might get very hostile fast.<br />
<br />
Druuge starship bridges are a disturbing sight to behold as even the captains are in slave cloths and bound to chains. The crew (especially the unfortunate exchanged alien crew) are used as a living cannon fodder in battle when the ship needs more energy. They are ruthlessly thrown into the furnace.<br />
<br />
[[Category:Races]]</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talking_Pet&diff=1076Talking Pet2004-10-06T13:56:06Z<p>Dingus: </p>
<hr />
<div>[[The Captain]] met this creature in Beta Orionis I, the [[Umgah]] homeworld. This talking pet was different from the others, cause the Umgah had somehow restored it's dormant intelligence. It was now a fully sentient [[Dnyarri]], which like it's ancestors, could control minds. It controlled the entire Umgah race and even compelled the Captain to travel deep into the hostile [[Ur-Quan]] terratory. The [[Kzer-Za]], however, let the captain go as a reward for revealing this new threath.<br />
<br />
The captain returned after acquiring the mystical [[Taalo Shield]], which somehow prevented the creatures psychic attacks. after the captain destroyed the Umgah squadron sent to kill him, the creature suddenly changed approach, becoming deviously kind. It offered to help the captain to defeat the Ur-Quan, which the creature hated with every fiber in his body.<br />
<br />
Though the creature acted as a friend to the captain, it's quite clear that it was manipulating him to his own, devilish plans. Make no mistake, this creature, like it's ancestors, was pure evil.</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talking_Pet&diff=985Talking Pet2004-10-06T13:55:55Z<p>Dingus: </p>
<hr />
<div>[[The Captain]] met this creature in Beta Orionis I, the [[Umgah]] homeworld. This talking pet was different from the others, cause the Umgah had somehow restored it's dormant intelligence. It was now a fully sentient [[Dnyarri]], which like it's ancestors, could control minds. It controlled the entire Umgah race and even compelled the Captain to travel deep into the hostile [[Ur-Quan]] terratory. The Kzer-Za, however, let the captain go as a reward for revealing this new threath.<br />
<br />
The captain returned after acquiring the mystical [[Taalo Shield]], which somehow prevented the creatures psychic attacks. after the captain destroyed the Umgah squadron sent to kill him, the creature suddenly changed approach, becoming deviously kind. It offered to help the captain to defeat the Ur-Quan, which the creature hated with every fiber in his body.<br />
<br />
Though the creature acted as a friend to the captain, it's quite clear that it was manipulating him to his own, devilish plans. Make no mistake, this creature, like it's ancestors, was pure evil.</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talking_Pet&diff=984Talking Pet2004-10-06T13:55:00Z<p>Dingus: </p>
<hr />
<div>[[The Captain]] met this creature in Beta Orionis I, the [[Umgah]] homeworld. This talking pet was different from the others, cause the Umgah had somehow restored it's dormant sentience. It was now a fully sentient [[Dnyarri]], which like it's ancestors, could control minds. It controlled the entire Umgah race and even compelled the Captain to travel deep into the hostile [[Ur-Quan]] terratory. The Kzer-Za, however, let the captain go as a reward for revealing this new threath.<br />
<br />
The captain returned after acquiring the mystical [[Taalo Shield]], which somehow prevented the creatures psychic attacks. after the captain destroyed the Umgah squadron sent to kill him, the creature suddenly changed approach, becoming deviously kind. It offered to help the captain to defeat the Ur-Quan, which the creature hated with every fiber in his body.<br />
<br />
Though the creature acted as a friend to the captain, it's quite clear that it was manipulating him to his own, devilish plans. Make no mistake, this creature, like it's ancestors, was pure evil.</div>Dingushttps://wiki.uqm.stack.nl/index.php?title=Talking_Pet&diff=983Talking Pet2004-10-06T13:54:23Z<p>Dingus: </p>
<hr />
<div>[[The Captain]] met this creature in Beta Orionis I, the [[Umgah]] homeworld. This talking pet was different from the others, cause the Umgah had somehow restored it's dormant sentience. It was now a fully sentient [[Dnyarri]], which like it's ancestors, could control minds. It controlled the entire Umgah race and even compelled the Captain to travel deep into the hostile [[Ur-Quan]] terratory. The Kzer-Za, however, let the captain go as a reward for revealing this new threath.<br />
<br />
The captain returned after acquiring the mystical [[Taalo-Device]], which somehow prevented the creatures psychic attacks. after the captain destroyed the Umgah squadron sent to kill him, the creature suddenly changed approach, becoming deviously kind. It offered to help the captain to defeat the Ur-Quan, which the creature hated with every fiber in his body.<br />
<br />
Though the creature acted as a friend to the captain, it's quite clear that it was manipulating him to his own, devilish plans. Make no mistake, this creature, like it's ancestors, was pure evil.</div>Dingus