https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=Videogamer13&feedformat=atomUltronomicon - User contributions [en]2024-03-28T17:11:07ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Shofixti_Maidens&diff=26458Shofixti Maidens2012-08-26T00:54:28Z<p>Videogamer13: /* Gameplay notes */</p>
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<div>__NOTOC__<br />
[[Image:Shofixti maidens.png|40px|right]]<br />
The '''Shofixti Maidens''' are a group of sixteen adolescent [[Shofixti]], in fact the last surviving female members of their race since the Shofixti's heroic self-destruction in the [[Ur-Quan Slave War]], captured by [[Admiral ZEX]] of the [[VUX]] during the war. These young beauties were kept unresisting, compliant, and preserved forever young by freezing them in cryogenic suspension; ZEX kept them as part of his menagerie of strange, bizarre and dangerous creatures, both sentient and nonsentient. When [[The Captain]] approached ZEX asking to trade for the Shofixti Maidens, ZEX first asked the captain to retrieve the [[VUX Beast|Beast of Linch-Nas-Ploh]], then reneged and demanded that The Captain and his human crew join him in his menagerie, as his primary obsession with the grotesque had always centered on humans. ZEX's gambit failed, as after The Captain had delivered the Beast ZEX's crew proved incapable of controlling it, leading to his menagerie's destruction, and presumably his own death. The Captain was thus able to recover the Maidens and offer them as mates to Shofixti survivor [[Tanaka]]; Tanaka and his wives then began the process of repopulating the Shofixti species.<br />
<br />
The unscrupulous [[Druuge]] also expressed an interest in procuring the Maidens. If The Captain approaches [[Zeta Persei I]] with the cryogenically preserved maidens still in his cargo hold, the Druuge extend him an offer; in return for the maidens, they would grant The Captain six of their [[Mauler]] starships, which normally cost one hundred human crew per vessel. The Druuge explained that they had the means to fertilise the Shofixti maidens artificially, and would use them to produce a hybrid beast to attend the furnaces which power their various technology; by "attend", it was likely the Druuge meant that the poor beasts would be thrown into the furnaces as a fuel source, as they are prone to doing with just about any lifeform.<br />
<br />
==Gameplay notes==<br />
===Sources of information===<br />
One of the first pieces of information on current events sold by the [[Melnorme]] reveals that the Shofixti Maidens exist and are in the possession of Admiral ZEX on [[Alpha Cerenkov I]]. The location of ZEX is also mentioned by both [[VUX]] and [[Yehat]] captains encountered in space.<br />
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===Acquisition===<br />
The Shofixti Maidens become available once ZEX has received the Beast. Following ZEX's final words, an energy scan of the planet's surface reveals the location of the cryogenic tanks, which can be retrieved using a [[lander]].<br />
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===Uses===<br />
When offered the chance, Tanaka agrees to take custody of the Maidens. The Maidens can also be traded to the Druuge for six fully-crewed Maulers. Offering the Maidens to Tanaka is recommended.<br />
<br />
===Relevance to the plot===<br />
The Shofixti Maidens are part of an optional quest to initiate the [[Yehat Rebellion]]. The rebirth of the Shofixti race also leads to a permanent reduction in [[Star_Control II facts#Star_Control_II_fact_.234_-_Crew_cost_.28.5B4.5D.29|crew cost]].<br />
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{{QuestNav}}<br />
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[[Category:Devices]]<br />
[[Category:Shofixti]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=Star_Control&diff=26447Star Control2012-08-23T18:03:30Z<p>Videogamer13: </p>
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<div>{{incomplete}}<br />
<br />
[[Image:Star Control I Title Screen.png|thumb|right|Star Control title screen for the IBM PC.]]<br />
:''This article is about the Star Control game. For information on the Star Control organization, see [[Star Control (Organization)]].<br />
'''Star Control: Famous Battles of the Ur-Quan Conflict Volume IV''' was developed by [[Fred Ford]] and [[Paul Reiche III]]. It was released for the PC in 1990 and (in a somewhat cut-down form, and called simply '''Star Control''') for the Commodore 64 in 1991 by [[Accolade]]. A port for the Sega Genesis was released by Ballistic in that same year.<br />
<br />
Game play is a mixture of action and strategy. Players control fleets of ships and maneuver them about a star map, mining, colonizing, and fortifying planets while building up a fleet. When two (or more) enemy ships meet in orbit around a planet, they engage in a one-on-one dogfight to the death. This aspect of the game draws its inspiration from [http://en.wikipedia.org/wiki/Spacewar SPACEWAR!] (written for the PDP-1).<br />
<br />
Two things set Star Control apart from various other SPACEWAR! 'clones' - the aspect of strategy and the diversity of the ships (leading to higher quality game play). Each ship has a unique weapon and special ability, as well as varied stats that affect its performance in combat directly. Players must learn the strengths and weaknesses of each vessel and how to cope with them.<br />
<br />
The game consisted of two sides: The [[Alliance of Free Stars]], the protagonists (good guys), and the [[Ur-Quan Hierarchy]], the antagonists (bad guys).<br />
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Listed here in the order they appear in the game are the Alliance races, their ships and their ship's value (in Starbucks):<br />
{|<br />
!Alliance Race || Ship || Starbucks<br />
|-<br />
|[[Chenjesu]] || [[Broodhome]]||align="center"|26<br />
|-<br />
|[[Yehat]] || [[Terminator]]||align="center"|23<br />
|-<br />
|[[Mmrnmhrm]] || [[Transformer]]||align="center"|19<br />
|-<br />
|[[Arilou|Arilou Lalee'lay]] || [[Skiff]]||align="center"|16<br />
|-<br />
|[[Syreen]] || [[Penetrator]]||align="center"|12<br />
|-<br />
|[[Earthling]] || [[Cruiser]]||align="center"|9<br />
|-<br />
|[[Shofixti]] || [[Scout]]||align="center"|5<br />
|}<br />
<br />
Listed here in the order they appear in the game are the Hierarchy races and their ships:<br />
{|<br />
!Hierarchy Race || Ship || Starbucks<br />
|-<br />
|[[Ur-Quan]] || [[Dreadnought]] ||align="center"|30<br />
|-<br />
|[[Mycon]] || [[Podship]] ||align="center"|23<br />
|-<br />
|[[Spathi]] || [[Eluder|Discriminator]] ||align="center"|18<br />
|-<br />
|[[Androsynth]] || [[Guardian]] ||align="center"|15<br />
|-<br />
|[[VUX]] || [[Intruder]] ||align="center"|12<br />
|-<br />
|[[Ilwrath]] || [[Avenger]] ||align="center"|10<br />
|-<br />
|[[Umgah]] || [[Drone]] ||align="center"|7<br />
|}<br />
<br />
As shown here, the Earthlings were not the most powerful, nor the center of the game. They were just one of many races. Their Cruiser vessel, though deadly in the right hands, was slow and third to last in point value.<br />
<br />
Star Control laid the foundations for [[Star Control II]], a masterpiece of space exploration, combat, and diplomacy.<br />
<br />
Star Control and [[Star Control II]] are full of [[Influences and References|nods, influences, and references]] to other science fiction (and some non-scifi) sources.<br />
<br />
==See also==<br />
:''[[Ur-Quan Slave War#Campaigns|Star Control scenarios]]''<br />
<br />
[[Category:About the Star Control series]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24897User talk:Fyzixfighter2011-01-22T17:38:45Z<p>Videogamer13: /* Death March */</p>
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<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
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:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
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::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
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:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
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Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
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Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
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== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
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== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
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:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
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== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
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:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
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:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
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==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
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Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
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:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
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::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
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:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
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::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
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:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
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== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
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So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
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:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
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I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
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==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
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::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
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==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
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== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
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==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)<br />
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn't that you? It indicates you've never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)<br />
:Yes, that is my profile. I can't log in and it says "Your email address needs to be validate before you can log in", but I don't know how to validate an email address. And I just entered activation code correctly that I already know but it doesn't work and it says "invalid activation code". --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)<br />
::Sorry, not sure how to help here. Maybe if you ask meep-eep (svdb@stack.nl). You might also have better luck at [http://www.star-control.com/community/ SCDB]. --[[User:Zeracles|Zeracles]] 14:48, 6 November 2010 (UTC)<br />
<br />
===The Ur-Quan Masters version 0.7.0===<br />
<br />
When the version 0.7.0 of the UQM release? --[[User:Videogamer13|Videogamer13]] 04:08, 4 December 2010 (UTC)<br />
<br />
== Death March ==<br />
<br />
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. So, why the game ends after the Death March? --[[User:Videogamer13|Videogamer13]] 20:36, 6 November 2010 (UTC)<br />
<br />
:I'm not sure I understand the question. Are you asking what is the rationale for the game ending when the Death March reaches Earth? I'm guessing the reason is because, when the Kohr-Ah get to Earth, they destroy the Earth Starbase thus making it impossible for you refuel/recrew/repair the flagship so you're effectively dead in space, or soon will be. It also makes the end movie/cinematics impossible, so from a game design perspective it also makes sense. I guess there is the alternative that in-game you could still destroy the Sa-Matra and to avoid the adrift-in-space death scenario, you find a suitable planet, make one last landing and set up a last colony of humanity (a la Battlestar Galactica), but again that would require the game designers to have created an additional movie/cinematic for this alternate ending. It's also not really a victory, likely not even a pyrrhic victory. You probably don't have enough crew for a minimum viable population and the new colony will unlikely survive more than a few generations. <br />
:Or are you asking why the Ultronomicon says this is what happens? I'm assuming because that's what does happen in-game, but honestly I've never let it get that far so can't personally confirm this. --[[User:Fyzixfighter|Fyzixfighter]] 03:30, 7 November 2010 (UTC)<br />
<br />
::I know that Kohr-Ah cleanse all of the sentient life are the Druuge, Mycon, VUX, Orz, Spathi, Zoq-Fot-Pik, Arilou, Umgah, Thraddash, Supox, Utwig, Yehat, Pkunk, Ilwrath and Humans. But why the Kohr-Ah didn't cleanse the Syreen, Shofixti and Chmmr? --[[User:Videogamer13|Videogamer13]] 17:38, 22 January 2011 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Shiver&diff=24767User talk:Shiver2010-12-26T03:18:00Z<p>Videogamer13: /* Spathi */ new section</p>
<hr />
<div>"cc-by-sa-nc-2.5" is the [http://creativecommons.org/licenses/by-nc-sa/2.5/ Creative Commons Attribution-Noncommercial-Share Alike 2.5] license. As the images of the Ultronomicon may have a different license than the textual content, it is very important that the license is indicated. We really need a cc-by-sa-nc-2.5 template. &mdash; [[User:Svdb|SvdB]] 11:24, 4 August 2009 (UTC)<br />
<br />
:Oh! That answers that then. --[[User:Shiver|Shiver]] 15:11, 4 August 2009 (UTC)<br />
<br />
<br />
What's the deal with those deletions of ship to ship tactics? &mdash; [[User:Svdb|SvdB]] 17:43, 26 May 2010 (UTC)<br />
<br />
:I'm doing something FyzixFighter suggested over a year ago, which Zeracles seconded and I happen to agree with. See "Tactical overview sections" on [http://wiki.uqm.stack.nl/Talk:List_of_ships this page]. To reiterate, the plan is to keep the Tactical Overview sections but remove specific ship-to-ship tactics which tend to be highly subjective. See the [[Blade]] page for a good example of the direction I'm trying to take with the ship pages. --[[User:Shiver|Shiver]] 22:02, 26 May 2010 (UTC)<br />
<br />
== Druuge ==<br />
<br />
I'm the one who edited the "this claim is false" on the Druuge page to "actually true". Obviously, I don't want to get embroiled in an edit war, but 450 RU is more than even a Dreadnought wreck, and is only bettered by Slylandro Probes. It is rather spectacular for salvage, and it is a significant deviation from normal ship salvage equations. A deviation which only the Druuge tell you about. I think that in this case, since the Trader DOES give a huge amount of RU on salvage compared to its point value, that we should mark the Druuge assertion as true. [[User:Magic9mushroom|Magic9mushroom]] 19:35, 6 September 2010 (UTC)<br />
<br />
:450 RUs may be be disproportionate to the Melnorme Trader's ship value but it still isn't very much in gameplay terms. I don't agree with you, but am satisfied with that section of the Druuge page thanks to Zeracles' edit following yours. --[[User:Shiver|Shiver]] 06:23, 14 November 2010 (UTC)<br />
<br />
I see that Druuge Mauler available in New Alliance Ship fleet data in Super Melee. But Druuge is not the member of the Alliance and they are the member of Crimson Corporation. So why the Druuge ship are in New Alliance Ship in Super Melee? --[[User:Videogamer13|Videogamer13]] 06:15, 22 December 2010 (UTC)<br />
<br />
:Where is this? I don't see anything in super melee that suggests which faction any given ship is associated with. --[[User:Shiver|Shiver]] 07:56, 22 December 2010 (UTC)<br />
<br />
== Spathi ==<br />
<br />
Did the Spathi have joined the Alliance? --[[User:Videogamer13|Videogamer13]] 03:18, 26 December 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User:Videogamer13&diff=24758User:Videogamer132010-12-25T10:53:43Z<p>Videogamer13: /* Star Control 3 */</p>
<hr />
<div>I am Videogamer13. I am playing many kinds of video games such as GTA San Andreas, Colin McRae Rally, Command & Conquer and more. I also playing Star Control. Please leave the message on my talk page.<br />
<br />
''Sorry for my bad English, I am Malaysian.''<br />
<br />
:Hi Videogamer13. Welcome. If you'd like to chat about Star Control, The Ur-Quan Masters, etc., we have a forum at http://forum.uqm.stack.nl/ .<br />
: [[User:Svdb|SvdB]] 15:46, 7 September 2010 (UTC)<br />
<br />
==About Star Control series (Alliance vs. Hierarchy)==<br />
<br />
===Star Control===<br />
The game consisted of two sides - The Alliance of Free Stars is the good guys and the Ur-Quan Hierarchy is the bad guys.<br />
<br />
'''Alliance Race'''<br />
* Chenjesu<br />
* Yehat<br />
* Mmrnmhrm<br />
* Arilou Lalee'Lay<br />
* Syreen<br />
* Humans<br />
* Shofixti<br />
<br />
'''Hierarchy Race'''<br />
* Ur-Quan<br />
* Mycon<br />
* Spathi<br />
* Androsynth<br />
* VUX<br />
* Ilwrath<br />
* Umgah<br />
<br />
===Star Control 2===<br />
<br />
'''Alliance Race'''<br />
* Chmmr<br />
* Orz<br />
* Rebel Yehat<br />
* Pkunk<br />
* Arilou Lalee'Lay<br />
* Syreen<br />
* Humans<br />
* Spathi (Formerly member of the Hierarchy)<br />
* Zoq-Fot-Pik<br />
* Thraddash (Formerly member of the Hierarchy)<br />
* Druuge (Trading only)<br />
* Supox<br />
* Utwig<br />
* Shofixti<br />
<br />
'''Hierarchy Race'''<br />
* Ur-Quan<br />
* Kohr-Ah (Later cleanse all of the sentient races during the Death March)<br />
* Mycon<br />
* Yehat (Formerly member of the Alliance and later join the Hierarchy)<br />
* Umgah<br />
* VUX<br />
* Ilwrath<br />
* Androsynth<br />
<br />
===Star Control 3===<br />
In Star Control 3, the Kohr-Ah began to reunite and control the Hierarchy once again (previously Ur-Quan Kzer-Za in Star Control 1 and 2). The Kohr-Ah will cleanse the Alliance races.<br />
<br />
'''Alliance Race'''<br />
* Chmmr<br />
* Pkunk<br />
* Mycon<br />
* Spathi<br />
* Humans<br />
* Syreen<br />
* Arilou Lalee'Lay<br />
* Orz<br />
* Daktaklakpak<br />
* Exquivan<br />
* Harika/Yorn<br />
* Lk</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User:Videogamer13&diff=24757User:Videogamer132010-12-25T09:31:14Z<p>Videogamer13: /* About Star Control series (Alliance vs. Hierarchy) */</p>
<hr />
<div>I am Videogamer13. I am playing many kinds of video games such as GTA San Andreas, Colin McRae Rally, Command & Conquer and more. I also playing Star Control. Please leave the message on my talk page.<br />
<br />
''Sorry for my bad English, I am Malaysian.''<br />
<br />
:Hi Videogamer13. Welcome. If you'd like to chat about Star Control, The Ur-Quan Masters, etc., we have a forum at http://forum.uqm.stack.nl/ .<br />
: [[User:Svdb|SvdB]] 15:46, 7 September 2010 (UTC)<br />
<br />
==About Star Control series (Alliance vs. Hierarchy)==<br />
<br />
===Star Control===<br />
The game consisted of two sides - The Alliance of Free Stars is the good guys and the Ur-Quan Hierarchy is the bad guys.<br />
<br />
'''Alliance Race'''<br />
* Chenjesu<br />
* Yehat<br />
* Mmrnmhrm<br />
* Arilou Lalee'Lay<br />
* Syreen<br />
* Humans<br />
* Shofixti<br />
<br />
'''Hierarchy Race'''<br />
* Ur-Quan<br />
* Mycon<br />
* Spathi<br />
* Androsynth<br />
* VUX<br />
* Ilwrath<br />
* Umgah<br />
<br />
===Star Control 2===<br />
<br />
'''Alliance Race'''<br />
* Chmmr<br />
* Orz<br />
* Rebel Yehat<br />
* Pkunk<br />
* Arilou Lalee'Lay<br />
* Syreen<br />
* Humans<br />
* Spathi (Formerly member of the Hierarchy)<br />
* Zoq-Fot-Pik<br />
* Thraddash (Formerly member of the Hierarchy)<br />
* Druuge (Trading only)<br />
* Supox<br />
* Utwig<br />
* Shofixti<br />
<br />
'''Hierarchy Race'''<br />
* Ur-Quan<br />
* Kohr-Ah (Later cleanse all of the sentient races during the Death March)<br />
* Mycon<br />
* Yehat (Formerly member of the Alliance and later join the Hierarchy)<br />
* Umgah<br />
* VUX<br />
* Ilwrath<br />
* Androsynth<br />
<br />
===Star Control 3===<br />
In Star Control 3, the Kohr-Ah began to reunite and control the Hierarchy once again (previously Ur-Quan Kzer-Za in Star Control 1 and 2). The Kohr-Ah will cleanse the Alliance races, and the Chmmr began to command the Ur-Quan to join the Alliance after the destruction of Sa-Matra and fallen into chaos in SC2.<br />
<br />
'''Alliance Race'''<br />
* Chmmr<br />
* Pkunk<br />
* Mycon<br />
* Spathi<br />
* Humans<br />
* Syreen<br />
* Arilou Lalee'Lay<br />
* Orz<br />
* Daktaklakpak<br />
* Exquivan<br />
* Harika/Yorn<br />
* Lk<br />
* Ur-Quan</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User:Videogamer13&diff=24756User:Videogamer132010-12-25T09:05:12Z<p>Videogamer13: Adding my own contents.</p>
<hr />
<div>I am Videogamer13. I am playing many kinds of video games such as GTA San Andreas, Colin McRae Rally, Command & Conquer and more. I also playing Star Control. Please leave the message on my talk page.<br />
<br />
''Sorry for my bad English, I am Malaysian.''<br />
<br />
:Hi Videogamer13. Welcome. If you'd like to chat about Star Control, The Ur-Quan Masters, etc., we have a forum at http://forum.uqm.stack.nl/ .<br />
: [[User:Svdb|SvdB]] 15:46, 7 September 2010 (UTC)<br />
<br />
==About Star Control series (Alliance vs. Hierarchy)==<br />
<br />
===Star Control===<br />
The game consisted of two sides - The Alliance of Free Stars is the good guys and the Ur-Quan Hierarchy is the bad guys.<br />
<br />
'''Alliance Race'''<br />
* Chenjesu<br />
* Yehat<br />
* Mmrnmhrm<br />
* Arilou Lalee'Lay<br />
* Syreen<br />
* Humans<br />
* Shofixti<br />
<br />
'''Hierarchy Race'''<br />
* Ur-Quan<br />
* Mycon<br />
* Spathi<br />
* Androsynth<br />
* VUX<br />
* Ilwrath<br />
* Umgah<br />
<br />
===Star Control 2===<br />
<br />
'''Alliance Race'''<br />
* Chmmr<br />
* Orz<br />
* Rebel Yehat<br />
* Pkunk<br />
* Arilou Lalee'Lay<br />
* Syreen<br />
* Humans<br />
* Spathi (Formerly member of the Hierarchy)<br />
* Zoq-Fot-Pik<br />
* Thraddash (Formerly member of the Hierarchy)<br />
* Druuge<br />
* Supox<br />
* Utwig<br />
* Shofixti<br />
<br />
'''Hierarchy Race'''<br />
* Ur-Quan<br />
* Kohr-Ah (Later cleanse all of the sentient races during the Death March)<br />
* Mycon<br />
* Yehat (Formerly member of the Alliance and later join the Hierarchy)<br />
* Umgah<br />
* VUX<br />
* Ilwrath<br />
* Androsynth</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Shiver&diff=24739User talk:Shiver2010-12-22T06:16:45Z<p>Videogamer13: /* Druuge */</p>
<hr />
<div>"cc-by-sa-nc-2.5" is the [http://creativecommons.org/licenses/by-nc-sa/2.5/ Creative Commons Attribution-Noncommercial-Share Alike 2.5] license. As the images of the Ultronomicon may have a different license than the textual content, it is very important that the license is indicated. We really need a cc-by-sa-nc-2.5 template. &mdash; [[User:Svdb|SvdB]] 11:24, 4 August 2009 (UTC)<br />
<br />
:Oh! That answers that then. --[[User:Shiver|Shiver]] 15:11, 4 August 2009 (UTC)<br />
<br />
<br />
What's the deal with those deletions of ship to ship tactics? &mdash; [[User:Svdb|SvdB]] 17:43, 26 May 2010 (UTC)<br />
<br />
:I'm doing something FyzixFighter suggested over a year ago, which Zeracles seconded and I happen to agree with. See "Tactical overview sections" on [http://wiki.uqm.stack.nl/Talk:List_of_ships this page]. To reiterate, the plan is to keep the Tactical Overview sections but remove specific ship-to-ship tactics which tend to be highly subjective. See the [[Blade]] page for a good example of the direction I'm trying to take with the ship pages. --[[User:Shiver|Shiver]] 22:02, 26 May 2010 (UTC)<br />
<br />
== Druuge ==<br />
<br />
I'm the one who edited the "this claim is false" on the Druuge page to "actually true". Obviously, I don't want to get embroiled in an edit war, but 450 RU is more than even a Dreadnought wreck, and is only bettered by Slylandro Probes. It is rather spectacular for salvage, and it is a significant deviation from normal ship salvage equations. A deviation which only the Druuge tell you about. I think that in this case, since the Trader DOES give a huge amount of RU on salvage compared to its point value, that we should mark the Druuge assertion as true. [[User:Magic9mushroom|Magic9mushroom]] 19:35, 6 September 2010 (UTC)<br />
<br />
:450 RUs may be be disproportionate to the Melnorme Trader's ship value but it still isn't very much in gameplay terms. I don't agree with you, but am satisfied with that section of the Druuge page thanks to Zeracles' edit following yours. --[[User:Shiver|Shiver]] 06:23, 14 November 2010 (UTC)<br />
<br />
I see that Druuge Mauler available in New Alliance Ship fleet data in Super Melee. But Druuge is not the member of the Alliance and they are the member of Crimson Corporation. So why the Druuge ship are in New Alliance Ship in Super Melee? --[[User:Videogamer13|Videogamer13]] 06:15, 22 December 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Shiver&diff=24738User talk:Shiver2010-12-22T06:15:35Z<p>Videogamer13: /* Druuge */</p>
<hr />
<div>"cc-by-sa-nc-2.5" is the [http://creativecommons.org/licenses/by-nc-sa/2.5/ Creative Commons Attribution-Noncommercial-Share Alike 2.5] license. As the images of the Ultronomicon may have a different license than the textual content, it is very important that the license is indicated. We really need a cc-by-sa-nc-2.5 template. &mdash; [[User:Svdb|SvdB]] 11:24, 4 August 2009 (UTC)<br />
<br />
:Oh! That answers that then. --[[User:Shiver|Shiver]] 15:11, 4 August 2009 (UTC)<br />
<br />
<br />
What's the deal with those deletions of ship to ship tactics? &mdash; [[User:Svdb|SvdB]] 17:43, 26 May 2010 (UTC)<br />
<br />
:I'm doing something FyzixFighter suggested over a year ago, which Zeracles seconded and I happen to agree with. See "Tactical overview sections" on [http://wiki.uqm.stack.nl/Talk:List_of_ships this page]. To reiterate, the plan is to keep the Tactical Overview sections but remove specific ship-to-ship tactics which tend to be highly subjective. See the [[Blade]] page for a good example of the direction I'm trying to take with the ship pages. --[[User:Shiver|Shiver]] 22:02, 26 May 2010 (UTC)<br />
<br />
== Druuge ==<br />
<br />
I'm the one who edited the "this claim is false" on the Druuge page to "actually true". Obviously, I don't want to get embroiled in an edit war, but 450 RU is more than even a Dreadnought wreck, and is only bettered by Slylandro Probes. It is rather spectacular for salvage, and it is a significant deviation from normal ship salvage equations. A deviation which only the Druuge tell you about. I think that in this case, since the Trader DOES give a huge amount of RU on salvage compared to its point value, that we should mark the Druuge assertion as true. [[User:Magic9mushroom|Magic9mushroom]] 19:35, 6 September 2010 (UTC)<br />
<br />
:450 RUs may be be disproportionate to the Melnorme Trader's ship value but it still isn't very much in gameplay terms. I don't agree with you, but am satisfied with that section of the Druuge page thanks to Zeracles' edit following yours. --[[User:Shiver|Shiver]] 06:23, 14 November 2010 (UTC)<br />
<br />
I see that Druuge Mauler available in New Alliance Ship fleet data in Super Melee. But Druuge is not the member of the Alliance and they is the member of Crimson Corporation. So why the Druuge ship are in New Alliance Ship in Super Melee? --[[User:Videogamer13|Videogamer13]] 06:15, 22 December 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=Walkthrough&diff=24720Walkthrough2010-12-21T16:05:10Z<p>Videogamer13: /* The Druuge */</p>
<hr />
<div>==About This Walkthrough==<br />
<br />
For a linear game, the structure of a walkthrough is simple: it consists of step-by-step instructions. The Ur-Quan Masters is not linear. Instead, multiple plot lines advance simultaneously (some of them entirely without the player's intervention). This walkthrough is structured to reflect that aspect of the game. If you don't know what you need to do to advance the plot, if you're missing some critical piece of information, you can probably find it here. But this is not a step-by-step guide to beating The Ur-Quan Masters.<br />
<br />
Plot spoilers have been kept to a minimum, in hopes that the game will be able to reveal itself to you as the creators intended.<br />
<br />
==Starting The Ur-Quan Masters==<br />
<br />
{{hint|Save your game on a regular basis. Keeping multiple saves will let you go further back if you make a mistake without realizing it. If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load. It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}<br />
<br />
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to. The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}<br />
<br />
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].<br />
<br />
*You will find [[Earth]] (the third planet) surrounded by a red shield. In addition to the [[Luna|Moon]], there is a space station orbiting the Earth. When you approach, a drone will fly out and converse with you. Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].<br />
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioactive (orange) minerals. Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives. If the Lander is destroyed, you can go back to Earth and get another from Hayes.<br />
<br />
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}<br />
<br />
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}<br />
<br />
{{hint|The trip to Mercury is a bit tedious. At the beginning of the game your ship is really slow at first. As you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}<br />
<br />
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes. He will send you to the moon.<br />
<br />
*Scanning the moon, you will notice that the "Energy" scan has detected something. Dispatch a Lander and investigate.<br />
<br />
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.<br />
<br />
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}<br />
<br />
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.<br />
<br />
At this point, the linear portion of the game is over. The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.<br />
<br />
==Gaining Allies==<br />
Some of the aliens you encounter can be convinced to help you. In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race's ships at the [[Starbase]]. In other cases, they will give you a few ships but you will not be able to build them yourself.<br />
<br />
Most of these alliances are optional, but you may find them useful. Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.<br />
<br />
===The Spathi===<br />
<br />
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].<br />
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7). Give them the secret cypher and ask them to join your alliance. They will require that you prove yourself by eliminating the '[[Evil Ones]]' from their historic homeworld, Epsilon Gruis I.<br />
*Land, eliminate the Evil Ones, and collect the biological information that they leave.<br />
*Return to Epsilon Gruis Ia. The Spathi will thank you and ask you to come back later. As usual in this kind of situation, it does not matter how much game time passes before you return. Start another dialogue with them and they will ally themselves with you.<br />
<br />
===The Pkunk===<br />
Any [[Pkunk]] you meet will be friendly. They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5). When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships. You may never build these ships at the Starbase.<br />
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld. If you don't want the Fury ships, you can scrap them later for RU}}<br />
<br />
===The Orz===<br />
You can make a formal alliance with the [[Orz]] just by conversing with them in space. They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).<br />
<br />
===The Shofixti===<br />
Making an alliance with the Shofixti is a more complicated process.<br />
<br />
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6). (The [[Melnorme]] can tell you where to find him.) He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].<br />
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). This is difficult unless your Lander has been upgraded by the Melnorme.<br />
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).<br />
*Land on the planet's surface and retrieve the [[Shofixti Maidens]].<br />
*Take them to the Delta Gorno system (290.8 : 026.9), where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]]. He will attack you. Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you're not the enemy. The fastest way to gain his trust is to insult him (the Melnorme hint at this).<br />
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.<br />
<br />
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}<br />
<br />
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.<br />
<br />
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5. If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}<br />
<br />
===The Yehat===<br />
<br />
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system. A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space. The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.<br />
<br />
There is no way to make a formal alliance with the Yehat.<br />
<br />
===The Zoq-Fot-Pik===<br />
<br />
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance. (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)<br />
<br />
{{hint|The journey to to Alpha Tucanae is hazardous. You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}<br />
<br />
===The Arilou===<br />
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device. The Skiffs are waiting for you when you return to the Starbase.<br />
<br />
===The Syreen===<br />
<br />
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).<br />
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.<br />
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station. Ask her about Syra and show her the Egg Fragments.<br />
*Take the Syreen Shuttle to Epsilon Camelopardalis 1a (593.7 : 393.7, deep in Ur-Quan space). Dispatch a Lander to the energy signature.<br />
*Go to Talana to finalize the plans. Your role is to give the Mycon information that will lure them into her trap.<br />
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and persuade Mycon to move to Organon, in accordance with Talana's instructions.<br />
*At this point, you may need to wait some time before continuing the process. You can view the Mycon's progress on the Starmap.<br />
*Return to Betelgeuse and talk to Talana. She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.<br />
<br />
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}<br />
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}<br />
<br />
===The Druuge===<br />
<br />
*First you must acquire the Egg Fragments and Portal Spawner.<br />
*Go to the Druuge homeworld at Zeta Persei I and offer them the Egg Fragments or Portal Spawner. If you offer them the Egg Fragments twice, they will give you only one of their [[Mauler]] ship and Rosy Sphere as well. And if you offer them a Portal Spawner, they will give three of their Mauler ships and they also fill your fuel tanks. But you cannot build their ships at Starbase.<br />
<br />
{{hint|Once you have acquired the Utwig Bomb, the Druuge is now became the hostile.}}<br />
<br />
===The Thraddash===<br />
<br />
*Go to the Thraddash territory (Draconis/Apodis constellation) and wait until a ship shows up in HyperSpace.<br />
*Attack the Thraddash and keep doing this until you have destroyed at least 25 of their ships.<br />
*The Thraddash will be impressed with your "fighting skills" and respect and admire you and ask you if you could create their new culture.<br />
<br />
{{hint|Neither the Thraddash nor Commander Hayes will tell you that you have become allies, but you will be able to build their Torch ships.}}<br />
{{hint|You can then go to Zeta Draconis and they will let you explore the surface and you can steal the Aqua Helix.}}<br />
<br />
===The Supox and the Utwig===<br />
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space. Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron. He will take it, and the Supox and Utwig will both make formal alliances with you immediately.<br />
<br />
===The Chmmr===<br />
<br />
*First, complete the '''Ilwrath Removal''' quest.<br />
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.<br />
*The Chmmr will emerge, and if you do not already have the Talking Pet and/or the Precursor Bomb, they will instruct you to acquire them. In the meantime, they will ally with you formally and provide you with the Avatar designs.<br />
*When you return with the Talking Pet and the Bomb (or, if you already had them, immediately) they will provide you with infinite RU and equip you with the Improved Precursor Bomb. You are now ready to begin the [[walkthrough#Final_Mission|final mission]].<br />
<br />
==Collecting Devices==<br />
<br />
With a few exceptions, these devices can be collected in almost any order. The order in which they appear here is mostly arbitrary and un-motivated. <br />
<br />
===Umgah Caster===<br />
<br />
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap. [[Hayes]] will also inform you of their disappearance. Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.<br />
<br />
===Portal Spawner===<br />
<br />
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnought]]. (The Umgah, Thraddash or Melnorme can tell you to look there; the Arilou will directly point it out to you)<br />
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini. Go through the portal to [[Quasispace]].<br />
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.<br />
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.<br />
<br />
===Sun Device===<br />
<br />
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s. To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back. If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.<br />
<br />
===Clear Spindle===<br />
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).<br />
<br />
===Rosy Sphere===<br />
<br />
You can purchase the Rosy Sphere (needed for the ultron) from the Druuge at the Zeta Persei (946.9 : 280.6) star system. The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment<br />
or the Burvix Caster. If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.<br />
<br />
===Aqua Helix===<br />
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:<br />
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan's enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.<br />
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.<br />
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don't count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.<br />
<br />
===Ultron===<br />
<br />
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron. In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere. These four items can be acquired in any order.<br />
*Combine the Broken Ultron with the other three items by "using" them in your device list after acquiring the Broken Ultron.<br />
<br />
===Precursor Bomb===<br />
<br />
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb (850.0 : 937.2) to retrieve the powerful Precursor Bomb device.<br />
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.<br />
<br />
===Taalo Shield===<br />
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control your mind. Since you will get a [[Dnyarri]] soon, this device is important.<br />
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.<br />
<br />
===Talking Pet===<br />
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.<br />
*First, go to the Arilou homeworld in QuasiSpace, and ask them about the talking pet.<br />
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.<br />
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!<br />
<br />
==Other Quests==<br />
<br />
===Burvix Caster===<br />
This device is an alternative to the Umgah Caster. The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.<br />
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.<br />
<br />
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: <br />
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. <br />
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. <br />
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}<br />
<br />
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the "Powerful Bomb" as the Druuge will be hostile to you from that point on.}}<br />
<br />
{{hint|Instead of the "Fuel-Trick" above, you can exchange the Burvix Caster<br />
for the Rosy Sphere, one of the replacement parts for the Ultron.<br />
This way, you can avoid paying the Druuge with crew.}}<br />
<br />
===Ilwrath Removal===<br />
*First, acquire one of the hypercasters:<br />
** the [[Burvixese Hyperwave Broadcaster]] or<br />
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.<br />
<br />
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.<br />
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.<br />
<br />
===Slylandro Probes===<br />
<br />
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ). You can learn about them from the Melnorme, who sell the location of their homeworld as "information about current events." In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.<br />
<br />
If you go directly to the Slylandro homeworld at Beta Corvi IV at 033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.) As soon as you have encountered and talked to a probe, however, all dialogue options open.<br />
<br />
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.<br />
<br />
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.<br />
<br />
==Final Mission==<br />
<br />
To initiate the final mission, you will need the [[Walkthrough#Sun Device|Sun Device]], [[Walkthrough#Precursor Bomb|Precursor Bomb]] and [[Walkthrough#Talking Pet|Talking Pet]] in your cargo hold. Take these to Procyon II and use the Sun Device while in orbit. When you regain control of the Flagship, you will appear back at the Starbase around Earth.<br />
<br />
Equip your ship and fly to the location of the Sa-Matra at Delta Crateris (620.0 : 593.5). Use your Talking Pet to confuse the large Ur-Quan fleet preventing your approach to the Sa-Matra. Following this, only six Ur-Quan ships will stand between you and the Sa-Matra &mdash; three [[Ur-Quan Kzer-Za]] [[Dreadnought]]s and three [[Ur-Quan Kohr-Ah]] [[Marauder]]s. After defeating them, you may be supplied with as many [[Pkunk]] [[Fury|Furies]] and [[Yehat]] [[Terminator]]s as you can carry (up to four of each). The appearance of these reinforcements is dependent upon you starting the [[Walkthrough#The Yehat|Yehat civil war]]. <br />
<br />
Finally, you will have to perform two daunting tasks &mdash; the first, eliminating the eight shield generators that power a force field protecting the only entrance to the Sa-Matra, which sits guarded inside a cocoon of asteroids. While trying to eliminate these shield generators, you will be chased and harried by flaming, homing fireballs/comets of some kind, and small green blobs that, rather than shoot at you, simply bump into you causing a small amount of damage but a transferring a lot of momentum. The Pkunk Fury is well capable of flying around and eluding these slower adversaries, and its main weapon is ideal for strafing runs on the shield generators. You may want to fly around first so all the fireballs and green blobs come out of the Sa-Matra, so you don't have to worry about them coming out right next to you. Note that it is possible to destroy the fireballs and green blobs with your weapons. However, if any of the shield generators are still intact, the Sa-Matra will automatically send out new ones to replace those you've destroyed.<br />
<br />
Your second task will be to rush your bomb-laden Flagship into the asteroid shell for the final blow against the Ur-Quan. One approach is to rely on luck, that your Flagship gets a good initial placement in the battle when it's sent in, and filling the Flagship with as many full crew pods to survive the onslaught of the green blobs and fireballs. A second approach is to first use any remaining ships in your fleet to destroy any fireballs and green blobs left over from the first task. Since all the shield generators have been destroyed by this point, these will not be replaced when they are destroyed. With all the fireballs and green blobs destroyed, it is very easy to maneuver your Flagship into position to destroy the Sa-Matra. When you enter the asteroid shell with your Flagship, you will automatically activate the bomb and get away with the escape pod. Now enjoy the ending movie. :-)<br />
<br />
==Other Useful Information==<br />
<br />
===The Melnorme Traders===<br />
Melnorme Traders are present at every super-giant star system in the game (if you don't see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Furthermore, if you use either the Umgah or Burvix Caster while in hyperspace, a Trader vessel is all but guaranteed to come looking for you.<br />
<br />
====Rainbow Worlds====<br />
#(862.5 : 700.0) [[Alpha Andromedae]] I<br />
#(766.6 : 866.6) [[Beta Leporis]] I<br />
#(039.5 : 745.8) [[Beta Pegasi]] I<br />
#(853.4 : 879.7) [[Gamma Aquarii]] I<br />
#(602.0 : 297.9) [[Gamma Kepler]] I<br />
#(741.6 : 508.3) [[Gamma Reticuli]] I<br />
#(996.0 : 904.2) [[Groombridge]] I<br />
#(283.6 : 785.7) [[Epsilon Draconis]] I<br />
#(543.7 : 827.0) [[Epsilon Lipi]] I<br />
#(468.1 : 091.6) [[Zeta Sexantis]] I<br />
<br />
====Bio-Rich Systems====<br />
#(489.5 : 745.8) [[Gamma Geminorum]] I, III, IV<br />
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Weather 6)<br />
#(214.8 : 355.1) [[Beta Gruis]] I (Tectonics 7)<br />
#(225.0 : 370.8) [[Gamma Gruis]] III-B<br />
#(235.4 : 374.1) [[Delta Gruis]] I-A (Tectonics 7)<br />
#(258.3 : 375.0) [[Zeta Gruis]] I-A<br />
#(287.5 : 404.1) [[Beta Ceti]] II-A<br />
#(160.4 : 364.5) [[Alpha Herculis]] II, III<br />
#(029.1 : 325.0) [[Alpha Virginis]] VI-A<br />
#(079.1 : 327.0) [[Gamma Virginis]] I, VI<br />
#(110.4 : 333.3) [[Delta Virginis]] II<br />
#(114.0 : 184.7) [[Beta Volantis]] I-B<br />
#(074.2 : 226.8) [[Procyon]] III-A, III-B<br />
#(356.2 : 825.0) [[Iota Draconis]] I (Weather 6, Dangerous Bioforms, Mineral Rich)<br />
#(372.1 : 261.9) [[Delta Vulpeculae]] I, VIII (Mineral Rich)<br />
#(026.7 : 364.5) [[Gamma Tauri]] I-A, II-B (Dangerous Bioforms), III-B<br />
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (Dangerous Bioforms), IV-D (Tectonics 6)<br />
#(131.2 : 126.0) [[Delta Centauri]] II-A<br />
#(335.4 : 235.4) [[Delta Mira]] I-A (Tectonics 5), I-D (Tectonics 5, Dangerous Bioforms), II-B (Tectonics 5)<br />
#(230.6 : 228.5) [[Alpha Saurus]] II (Tectonics 8), III<br />
#(235.4 : 329.1) [[Alpha Illuminati]] VI (Tectonics 8, Dangerous Bioforms)<br />
#(033.3 : 981.2) [[Beta Corvi]] I<br />
<br />
==External Links==<br />
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]<br />
<br />
<br />
[[Category:FAQs]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=Walkthrough&diff=24719Walkthrough2010-12-21T15:58:23Z<p>Videogamer13: /* Gaining Allies */</p>
<hr />
<div>==About This Walkthrough==<br />
<br />
For a linear game, the structure of a walkthrough is simple: it consists of step-by-step instructions. The Ur-Quan Masters is not linear. Instead, multiple plot lines advance simultaneously (some of them entirely without the player's intervention). This walkthrough is structured to reflect that aspect of the game. If you don't know what you need to do to advance the plot, if you're missing some critical piece of information, you can probably find it here. But this is not a step-by-step guide to beating The Ur-Quan Masters.<br />
<br />
Plot spoilers have been kept to a minimum, in hopes that the game will be able to reveal itself to you as the creators intended.<br />
<br />
==Starting The Ur-Quan Masters==<br />
<br />
{{hint|Save your game on a regular basis. Keeping multiple saves will let you go further back if you make a mistake without realizing it. If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load. It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}<br />
<br />
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to. The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}<br />
<br />
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].<br />
<br />
*You will find [[Earth]] (the third planet) surrounded by a red shield. In addition to the [[Luna|Moon]], there is a space station orbiting the Earth. When you approach, a drone will fly out and converse with you. Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].<br />
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioactive (orange) minerals. Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives. If the Lander is destroyed, you can go back to Earth and get another from Hayes.<br />
<br />
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}<br />
<br />
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}<br />
<br />
{{hint|The trip to Mercury is a bit tedious. At the beginning of the game your ship is really slow at first. As you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}<br />
<br />
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes. He will send you to the moon.<br />
<br />
*Scanning the moon, you will notice that the "Energy" scan has detected something. Dispatch a Lander and investigate.<br />
<br />
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.<br />
<br />
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}<br />
<br />
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.<br />
<br />
At this point, the linear portion of the game is over. The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.<br />
<br />
==Gaining Allies==<br />
Some of the aliens you encounter can be convinced to help you. In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race's ships at the [[Starbase]]. In other cases, they will give you a few ships but you will not be able to build them yourself.<br />
<br />
Most of these alliances are optional, but you may find them useful. Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.<br />
<br />
===The Spathi===<br />
<br />
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].<br />
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7). Give them the secret cypher and ask them to join your alliance. They will require that you prove yourself by eliminating the '[[Evil Ones]]' from their historic homeworld, Epsilon Gruis I.<br />
*Land, eliminate the Evil Ones, and collect the biological information that they leave.<br />
*Return to Epsilon Gruis Ia. The Spathi will thank you and ask you to come back later. As usual in this kind of situation, it does not matter how much game time passes before you return. Start another dialogue with them and they will ally themselves with you.<br />
<br />
===The Pkunk===<br />
Any [[Pkunk]] you meet will be friendly. They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5). When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships. You may never build these ships at the Starbase.<br />
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld. If you don't want the Fury ships, you can scrap them later for RU}}<br />
<br />
===The Orz===<br />
You can make a formal alliance with the [[Orz]] just by conversing with them in space. They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).<br />
<br />
===The Shofixti===<br />
Making an alliance with the Shofixti is a more complicated process.<br />
<br />
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6). (The [[Melnorme]] can tell you where to find him.) He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].<br />
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). This is difficult unless your Lander has been upgraded by the Melnorme.<br />
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).<br />
*Land on the planet's surface and retrieve the [[Shofixti Maidens]].<br />
*Take them to the Delta Gorno system (290.8 : 026.9), where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]]. He will attack you. Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you're not the enemy. The fastest way to gain his trust is to insult him (the Melnorme hint at this).<br />
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.<br />
<br />
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}<br />
<br />
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.<br />
<br />
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5. If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}<br />
<br />
===The Yehat===<br />
<br />
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system. A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space. The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.<br />
<br />
There is no way to make a formal alliance with the Yehat.<br />
<br />
===The Zoq-Fot-Pik===<br />
<br />
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance. (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)<br />
<br />
{{hint|The journey to to Alpha Tucanae is hazardous. You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}<br />
<br />
===The Arilou===<br />
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device. The Skiffs are waiting for you when you return to the Starbase.<br />
<br />
===The Syreen===<br />
<br />
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).<br />
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.<br />
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station. Ask her about Syra and show her the Egg Fragments.<br />
*Take the Syreen Shuttle to Epsilon Camelopardalis 1a (593.7 : 393.7, deep in Ur-Quan space). Dispatch a Lander to the energy signature.<br />
*Go to Talana to finalize the plans. Your role is to give the Mycon information that will lure them into her trap.<br />
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and persuade Mycon to move to Organon, in accordance with Talana's instructions.<br />
*At this point, you may need to wait some time before continuing the process. You can view the Mycon's progress on the Starmap.<br />
*Return to Betelgeuse and talk to Talana. She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.<br />
<br />
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}<br />
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}<br />
<br />
===The Druuge===<br />
<br />
*First you must acquire the Egg Fragments and Portal Spawner.<br />
*Go to the Druuge homeworld at Zeta Persei I and offer them the Egg Fragments or Portal Spawner. If you offer them the Egg Fragments twice, they will give you only one of their [[Mauler]] ship and Rosy Sphere as well. And if you offer them a Portal Spawner, they will give three of their Mauler ships and they also fill you fuel tanks. But you cannot build their ships at Starbase.<br />
<br />
{{hint|Once you have acquired the Utwig Bomb, the Druuge is now became the hostile.}}<br />
<br />
===The Thraddash===<br />
<br />
*Go to the Thraddash territory (Draconis/Apodis constellation) and wait until a ship shows up in HyperSpace.<br />
*Attack the Thraddash and keep doing this until you have destroyed at least 25 of their ships.<br />
*The Thraddash will be impressed with your "fighting skills" and respect and admire you and ask you if you could create their new culture.<br />
<br />
{{hint|Neither the Thraddash nor Commander Hayes will tell you that you have become allies, but you will be able to build their Torch ships.}}<br />
{{hint|You can then go to Zeta Draconis and they will let you explore the surface and you can steal the Aqua Helix.}}<br />
<br />
===The Supox and the Utwig===<br />
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space. Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron. He will take it, and the Supox and Utwig will both make formal alliances with you immediately.<br />
<br />
===The Chmmr===<br />
<br />
*First, complete the '''Ilwrath Removal''' quest.<br />
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.<br />
*The Chmmr will emerge, and if you do not already have the Talking Pet and/or the Precursor Bomb, they will instruct you to acquire them. In the meantime, they will ally with you formally and provide you with the Avatar designs.<br />
*When you return with the Talking Pet and the Bomb (or, if you already had them, immediately) they will provide you with infinite RU and equip you with the Improved Precursor Bomb. You are now ready to begin the [[walkthrough#Final_Mission|final mission]].<br />
<br />
==Collecting Devices==<br />
<br />
With a few exceptions, these devices can be collected in almost any order. The order in which they appear here is mostly arbitrary and un-motivated. <br />
<br />
===Umgah Caster===<br />
<br />
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap. [[Hayes]] will also inform you of their disappearance. Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.<br />
<br />
===Portal Spawner===<br />
<br />
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnought]]. (The Umgah, Thraddash or Melnorme can tell you to look there; the Arilou will directly point it out to you)<br />
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini. Go through the portal to [[Quasispace]].<br />
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.<br />
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.<br />
<br />
===Sun Device===<br />
<br />
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s. To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back. If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.<br />
<br />
===Clear Spindle===<br />
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).<br />
<br />
===Rosy Sphere===<br />
<br />
You can purchase the Rosy Sphere (needed for the ultron) from the Druuge at the Zeta Persei (946.9 : 280.6) star system. The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment<br />
or the Burvix Caster. If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.<br />
<br />
===Aqua Helix===<br />
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:<br />
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan's enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.<br />
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.<br />
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don't count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.<br />
<br />
===Ultron===<br />
<br />
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron. In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere. These four items can be acquired in any order.<br />
*Combine the Broken Ultron with the other three items by "using" them in your device list after acquiring the Broken Ultron.<br />
<br />
===Precursor Bomb===<br />
<br />
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb (850.0 : 937.2) to retrieve the powerful Precursor Bomb device.<br />
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.<br />
<br />
===Taalo Shield===<br />
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control your mind. Since you will get a [[Dnyarri]] soon, this device is important.<br />
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.<br />
<br />
===Talking Pet===<br />
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.<br />
*First, go to the Arilou homeworld in QuasiSpace, and ask them about the talking pet.<br />
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.<br />
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!<br />
<br />
==Other Quests==<br />
<br />
===Burvix Caster===<br />
This device is an alternative to the Umgah Caster. The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.<br />
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.<br />
<br />
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: <br />
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. <br />
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. <br />
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}<br />
<br />
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the "Powerful Bomb" as the Druuge will be hostile to you from that point on.}}<br />
<br />
{{hint|Instead of the "Fuel-Trick" above, you can exchange the Burvix Caster<br />
for the Rosy Sphere, one of the replacement parts for the Ultron.<br />
This way, you can avoid paying the Druuge with crew.}}<br />
<br />
===Ilwrath Removal===<br />
*First, acquire one of the hypercasters:<br />
** the [[Burvixese Hyperwave Broadcaster]] or<br />
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.<br />
<br />
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.<br />
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.<br />
<br />
===Slylandro Probes===<br />
<br />
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ). You can learn about them from the Melnorme, who sell the location of their homeworld as "information about current events." In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.<br />
<br />
If you go directly to the Slylandro homeworld at Beta Corvi IV at 033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.) As soon as you have encountered and talked to a probe, however, all dialogue options open.<br />
<br />
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.<br />
<br />
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.<br />
<br />
==Final Mission==<br />
<br />
To initiate the final mission, you will need the [[Walkthrough#Sun Device|Sun Device]], [[Walkthrough#Precursor Bomb|Precursor Bomb]] and [[Walkthrough#Talking Pet|Talking Pet]] in your cargo hold. Take these to Procyon II and use the Sun Device while in orbit. When you regain control of the Flagship, you will appear back at the Starbase around Earth.<br />
<br />
Equip your ship and fly to the location of the Sa-Matra at Delta Crateris (620.0 : 593.5). Use your Talking Pet to confuse the large Ur-Quan fleet preventing your approach to the Sa-Matra. Following this, only six Ur-Quan ships will stand between you and the Sa-Matra &mdash; three [[Ur-Quan Kzer-Za]] [[Dreadnought]]s and three [[Ur-Quan Kohr-Ah]] [[Marauder]]s. After defeating them, you may be supplied with as many [[Pkunk]] [[Fury|Furies]] and [[Yehat]] [[Terminator]]s as you can carry (up to four of each). The appearance of these reinforcements is dependent upon you starting the [[Walkthrough#The Yehat|Yehat civil war]]. <br />
<br />
Finally, you will have to perform two daunting tasks &mdash; the first, eliminating the eight shield generators that power a force field protecting the only entrance to the Sa-Matra, which sits guarded inside a cocoon of asteroids. While trying to eliminate these shield generators, you will be chased and harried by flaming, homing fireballs/comets of some kind, and small green blobs that, rather than shoot at you, simply bump into you causing a small amount of damage but a transferring a lot of momentum. The Pkunk Fury is well capable of flying around and eluding these slower adversaries, and its main weapon is ideal for strafing runs on the shield generators. You may want to fly around first so all the fireballs and green blobs come out of the Sa-Matra, so you don't have to worry about them coming out right next to you. Note that it is possible to destroy the fireballs and green blobs with your weapons. However, if any of the shield generators are still intact, the Sa-Matra will automatically send out new ones to replace those you've destroyed.<br />
<br />
Your second task will be to rush your bomb-laden Flagship into the asteroid shell for the final blow against the Ur-Quan. One approach is to rely on luck, that your Flagship gets a good initial placement in the battle when it's sent in, and filling the Flagship with as many full crew pods to survive the onslaught of the green blobs and fireballs. A second approach is to first use any remaining ships in your fleet to destroy any fireballs and green blobs left over from the first task. Since all the shield generators have been destroyed by this point, these will not be replaced when they are destroyed. With all the fireballs and green blobs destroyed, it is very easy to maneuver your Flagship into position to destroy the Sa-Matra. When you enter the asteroid shell with your Flagship, you will automatically activate the bomb and get away with the escape pod. Now enjoy the ending movie. :-)<br />
<br />
==Other Useful Information==<br />
<br />
===The Melnorme Traders===<br />
Melnorme Traders are present at every super-giant star system in the game (if you don't see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Furthermore, if you use either the Umgah or Burvix Caster while in hyperspace, a Trader vessel is all but guaranteed to come looking for you.<br />
<br />
====Rainbow Worlds====<br />
#(862.5 : 700.0) [[Alpha Andromedae]] I<br />
#(766.6 : 866.6) [[Beta Leporis]] I<br />
#(039.5 : 745.8) [[Beta Pegasi]] I<br />
#(853.4 : 879.7) [[Gamma Aquarii]] I<br />
#(602.0 : 297.9) [[Gamma Kepler]] I<br />
#(741.6 : 508.3) [[Gamma Reticuli]] I<br />
#(996.0 : 904.2) [[Groombridge]] I<br />
#(283.6 : 785.7) [[Epsilon Draconis]] I<br />
#(543.7 : 827.0) [[Epsilon Lipi]] I<br />
#(468.1 : 091.6) [[Zeta Sexantis]] I<br />
<br />
====Bio-Rich Systems====<br />
#(489.5 : 745.8) [[Gamma Geminorum]] I, III, IV<br />
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Weather 6)<br />
#(214.8 : 355.1) [[Beta Gruis]] I (Tectonics 7)<br />
#(225.0 : 370.8) [[Gamma Gruis]] III-B<br />
#(235.4 : 374.1) [[Delta Gruis]] I-A (Tectonics 7)<br />
#(258.3 : 375.0) [[Zeta Gruis]] I-A<br />
#(287.5 : 404.1) [[Beta Ceti]] II-A<br />
#(160.4 : 364.5) [[Alpha Herculis]] II, III<br />
#(029.1 : 325.0) [[Alpha Virginis]] VI-A<br />
#(079.1 : 327.0) [[Gamma Virginis]] I, VI<br />
#(110.4 : 333.3) [[Delta Virginis]] II<br />
#(114.0 : 184.7) [[Beta Volantis]] I-B<br />
#(074.2 : 226.8) [[Procyon]] III-A, III-B<br />
#(356.2 : 825.0) [[Iota Draconis]] I (Weather 6, Dangerous Bioforms, Mineral Rich)<br />
#(372.1 : 261.9) [[Delta Vulpeculae]] I, VIII (Mineral Rich)<br />
#(026.7 : 364.5) [[Gamma Tauri]] I-A, II-B (Dangerous Bioforms), III-B<br />
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (Dangerous Bioforms), IV-D (Tectonics 6)<br />
#(131.2 : 126.0) [[Delta Centauri]] II-A<br />
#(335.4 : 235.4) [[Delta Mira]] I-A (Tectonics 5), I-D (Tectonics 5, Dangerous Bioforms), II-B (Tectonics 5)<br />
#(230.6 : 228.5) [[Alpha Saurus]] II (Tectonics 8), III<br />
#(235.4 : 329.1) [[Alpha Illuminati]] VI (Tectonics 8, Dangerous Bioforms)<br />
#(033.3 : 981.2) [[Beta Corvi]] I<br />
<br />
==External Links==<br />
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]<br />
<br />
<br />
[[Category:FAQs]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24663User talk:Fyzixfighter2010-12-04T04:08:38Z<p>Videogamer13: /* Can't log in to forum site */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)<br />
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn't that you? It indicates you've never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)<br />
:Yes, that is my profile. I can't log in and it says "Your email address needs to be validate before you can log in", but I don't know how to validate an email address. And I just entered activation code correctly that I already know but it doesn't work and it says "invalid activation code". --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)<br />
::Sorry, not sure how to help here. Maybe if you ask meep-eep (svdb@stack.nl). You might also have better luck at [http://www.star-control.com/community/ SCDB]. --[[User:Zeracles|Zeracles]] 14:48, 6 November 2010 (UTC)<br />
<br />
===The Ur-Quan Masters version 0.7.0===<br />
<br />
When the version 0.7.0 of the UQM release? --[[User:Videogamer13|Videogamer13]] 04:08, 4 December 2010 (UTC)<br />
<br />
== Death March ==<br />
<br />
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. So, why the game ends after the Death March? --[[User:Videogamer13|Videogamer13]] 20:36, 6 November 2010 (UTC)<br />
<br />
:I'm not sure I understand the question. Are you asking what is the rationale for the game ending when the Death March reaches Earth? I'm guessing the reason is because, when the Kohr-Ah get to Earth, they destroy the Earth Starbase thus making it impossible for you refuel/recrew/repair the flagship so you're effectively dead in space, or soon will be. It also makes the end movie/cinematics impossible, so from a game design perspective it also makes sense. I guess there is the alternative that in-game you could still destroy the Sa-Matra and to avoid the adrift-in-space death scenario, you find a suitable planet, make one last landing and set up a last colony of humanity (a la Battlestar Galactica), but again that would require the game designers to have created an additional movie/cinematic for this alternate ending. It's also not really a victory, likely not even a pyrrhic victory. You probably don't have enough crew for a minimum viable population and the new colony will unlikely survive more than a few generations. <br />
:Or are you asking why the Ultronomicon says this is what happens? I'm assuming because that's what does happen in-game, but honestly I've never let it get that far so can't personally confirm this. --[[User:Fyzixfighter|Fyzixfighter]] 03:30, 7 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24565User talk:Fyzixfighter2010-11-06T20:36:25Z<p>Videogamer13: /* Death March */ new section</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)<br />
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn't that you? It indicates you've never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)<br />
:Yes, that is my profile. I can't log in and it says "Your email address needs to be validate before you can log in", but I don't know how to validate an email address. And I just entered activation code correctly that I already know but it doesn't work and it says "invalid activation code". --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)<br />
::Sorry, not sure how to help here. Maybe if you ask meep-eep (svdb@stack.nl). You might also have better luck at [http://www.star-control.com/community/ SCDB]. --[[User:Zeracles|Zeracles]] 14:48, 6 November 2010 (UTC)<br />
<br />
== Death March ==<br />
<br />
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. So, why the game ends after the Death March? --[[User:Videogamer13|Videogamer13]] 20:36, 6 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24563User talk:Fyzixfighter2010-11-06T14:13:31Z<p>Videogamer13: /* Can't log in to forum site */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)<br />
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn't that you? It indicates you've never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)<br />
:Yes, that is my profile. I can't log in and it says "Your email address needs to be validate before you can log in", but I don't know how to validate an email address. And I just entered activation code correctly that I already know but it doesn't work and it says "invalid activation code". --[[User:Videogamer13|Videogamer13]] 14:13, 6 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24562User talk:Fyzixfighter2010-11-06T14:03:06Z<p>Videogamer13: /* Can't log in to forum site */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)<br />
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn't that you? It indicates you've never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)<br />
:Yes, that is my profile. I can't log in and it says "Your email address needs to be validate before you can log in", but I don't know how to validate an email address. --[[User:Videogamer13|Videogamer13]] 14:03, 6 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24561User talk:Fyzixfighter2010-11-06T13:54:10Z<p>Videogamer13: /* Can't log in to forum site */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)<br />
::Are you sure? I see that the latest member there is [http://forum.uqm.stack.nl/index.php?action=profile;u=3567 videogamer]. Isn't that you? It indicates you've never logged in. You do that by entering your username and password [http://forum.uqm.stack.nl/index.php?action=login here]. --[[User:Zeracles|Zeracles]] 03:19, 6 November 2010 (UTC)<br />
:Yes, that is my profile. --[[User:Videogamer13|Videogamer13]] 13:54, 6 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24557User talk:Fyzixfighter2010-11-05T19:42:37Z<p>Videogamer13: /* Can't log in to forum site */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)<br />
::Assuming the procedure hasn't changed since 2007, you should have received an email from ``The Ur-Quan Masters Discussion Forum" containing a link that you must click on to activate your account. --[[User:Zeracles|Zeracles]] 11:17, 5 November 2010 (UTC)<br />
:I've tried it but doesn't work. --[[User:Videogamer13|Videogamer13]] 19:42, 5 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24555User talk:Fyzixfighter2010-11-05T10:49:39Z<p>Videogamer13: /* Can't log in to forum site */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
<br />
:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
<br />
== Orz ==<br />
<br />
If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
<br />
:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
<br />
== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)<br />
:Wish I could help, but I don't frequent the forum much and I have nothing to do with its operation. Sorry. --[[User:Fyzixfighter|Fyzixfighter]] 20:22, 4 November 2010 (UTC)<br />
:What does the error message say? --[[User:Zeracles|Zeracles]] 04:58, 5 November 2010 (UTC)<br />
:It says "sorry, log in failed", and I don't know how to validate an email. --[[User:Videogamer13|Videogamer13]] 10:49, 5 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24548User talk:Fyzixfighter2010-11-04T17:54:21Z<p>Videogamer13: /* Can't log in to forum site */ new section</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
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I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
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== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
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== Utwig ==<br />
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Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)<br />
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:Not that I'm aware of. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Kzer-Za never got to the Utwig, and several other races like the Supox and the Druuge because of the arrival of the Kohr-Ah, which re-initiated the Doctrinal Conflict. The Utwig were beginning to be attacked by the Kohr-Ah (not the Kzer-Za who run the Hierarchy) when this happened. There is the possibility that, based on your actions, the Utwig become hostile to you, attacking you on sight, but hostility towards you is not the same as joining the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:05, 4 November 2010 (UTC)<br />
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== Orz ==<br />
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If the player talk too much about the Androsynth to them, the Orz will attack the player. But why the Orz never join the Hierarchy? --[[User:Sc2player|Sc2player]] 07:36, 4 November 2010 (UTC)<br />
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:Hostility towards you is not the same as joining the Hierarchy. Joining the Hierarchy happens one of two ways - actively seeking out the Ur-Quan Kzer-Za with the intent to join, or being conquered by the Ur-Quan Kzer-Za. The only known example of the former is the Mycon. The Orz cannot be in the latter group since the Kzer-Za are probably unaware of them, or if they are aware are too distracted by the renewed Doctrinal Conflict to care at the moment. Again, hostility is not the same as being part of the Hierarchy. For example, the Kohr-Ah also attack the player, but they are definitely not part of the Hierarchy. --[[User:Fyzixfighter|Fyzixfighter]] 15:09, 4 November 2010 (UTC)<br />
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== Can't log in to forum site ==<br />
<br />
I have a problem with logging in to [http://forum.uqm.stack.nl/ forum site]. But I have already registered, when I log in and I get an error message. --[[User:Videogamer13|Videogamer13]] 17:54, 4 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Zeracles&diff=24541User talk:Zeracles2010-11-03T16:28:39Z<p>Videogamer13: /* Talk about Utwig */ new section</p>
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<div>== Balancing the prices of UQM's ships ==<br />
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Based on Shiver's forthcoming PvP guide, I think we could mathematically calculate new and perfectly balanced values for UQM's ships (using the data about how well each ship fares against each other ship).<br />
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I have uploaded a C++ version here (EDIT: Link deleted, new link &mdash; version 1.02 &mdash; is [http://www.savefile.com/files/1329681 here]), but it makes an ugly oversimplification and it's not exactly mathematically proven. The probability of each outcome of each match-up should be taken into account, I guess.<br />
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-With hope that you can sort things out, [[User:Valaggar|Valaggar]] 17:33, 15 January 2008 (CET)<br />
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Yes, I had this in mind as an application of the idea I put on that page, I guess the only thing at the moment is that my real life has been quite busy in recent times, resubmitting our paper (it's morning where I live and I only just saw this before heading out to face a busy day). I was actually thinking of running the simulations in matlab too, but we can do it every which way :)<br />
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There are all kinds of issues to consider here, but I may have some time coming up. I've been watching Shiver's guide with keen interest.<br />
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There are also other things we can look at with the approach I suggested. For example, I saw the talk in the dreadnought=banana boat thread on UQMF and actually I think one of the main reasons for the weakness of the dreadnought is that the limited number of directions is a disadvantage for any ship with long range weapons which do not track the enemy. This effect we could test by seeing what happens when we add more directions. There are many other interesting speculations like this too.<br />
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For instance, it was also mentioned that the dreadnought was not designed for retreat, it is for frontal assault. Now, I think that because one is never really concerned with holding a position in melee, ships against which this would be difficult are disadvantaged. Like the dreadnought, which is no banana boat, at least as I argue here, because melee doesn't do it justice.<br />
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I also think the dreadnought is better in numbers, and that there are some ships which would be terrible in numbers like the eluder.<br />
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All kinds of things we could test. But a lot of work. Anyway, thanks Val --[[User:Zeracles|Zeracles]] 21:46, 15 January 2008 (CET)<br />
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My apologies, for I was in a great hurry yesterday - I didn't have time to look at your program and misunderstood what you had in mind, Val. I see now that it's mainly an algorithm which deduces values assuming quantities which summarise the match-ups, and what those quantities are is a different but related question. I don't know when I'll have time, but this is really excellent, I will look more closely ASAP.<br />
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Oh and it was also mentioned in the dreadnought=banana boat thread that the marauder was better - just as an aside, I suspect this could change completely with numbers. Both of the marauder's weapons are more likely to cause friendly damage than the dreadnought's. --[[User:Zeracles|Zeracles]] 19:22, 16 January 2008 (CET)<br />
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:Thank you very much, Zeracles. But what do you mean with the Marauder causing friendly damage? The Marauder doesn't collide with its own shurikens or F.R.I.E.D. jets. [[User:Valaggar|Valaggar]] 19:36, 16 January 2008 (CET)<br />
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:If your algorithm is what I suspect it is (and if it isn't, this is because I don't know any of C's variants), I think it's clever. You'll correct me if I'm wrong, but here is what I understand it to be:<br />
:*The outlook for each match-up is summarised with a number between 0 and 1. It would seem natural to me to have this as probability of victory.<br />
:*The sum of these for each ship gives one a first guess at how effective it is, its x-value.<br />
:*The cleverness of the algorithm comes in here - a ship is not necessarily very useful if it is only really good against weak ships (which opponents may never choose). So, we reward it for being good against other ships which are strong, i.e., ships which have high x-values. This is achieved by weighting the sum of match-up values with the opposing ship's x-values.<br />
:*These weighted sums give us a new x-value for each ship, a ``second guess".<br />
:*These new x-values are used to again make weighted sums of the original match-up values for a third guess at the x-values.<br />
:*We continue iterating until these x-values converge.<br />
:If this is right, it sounds good to me. Well done! A possible worry is whether we can guarantee convergence (and related to this could be how you normalise the values between iterations, which I'm not clear on), but seeing as how it seems to work now, we can probably already be almost certain that this is sound.<br />
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:If you go with interpreting the input as probabilities, then even if Shiver's values are not very precise for individual match-ups, I think this should work well when all of them are thrown together. It would be interesting to see what you get if you put the match-up values in assuming computer vs computer - I suspect this will deliver ship prices closer to the default ones than that guy's mod (I'd put a link but again I'm just posting quickly before another busy day!). Also, if we ever do get to doing melee simulations, the probabilities we get out of that would be refinement of Shiver's values.<br />
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:You speak of an ugly oversimplification . . . you put the problem very well, so I'll just quote you :)<br />
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:''Also note that I used the rather gross oversimplification that ships merely have a certain chance of winning, not taking into account how damaged the victor's ship comes out of the combat (it's not necessarily directly proportional to the chance of winning, as, for instance: the Scout barely has a chance of winning, yet it still can deal considerable damage; the Drone barely has a chance of winning, yet it doesn't deal much damage generally; etc.). This is something that really needs improvement (and professional help ;)).''<br />
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:Maybe we'll think about that if I haven't embarrassed myself and completely missed the point of your algorithm. It may then be that probabilities as input are not the way to go. Then again, for the precision required to pin down how much damage ships will do, on average, it seems to me that simulations would be most valuable. But we can always guess and see what happens. Great work! I stand ready (well, apart from my real life interfering) to assist in any way I can. This could be worthy of a page - I think in the main body of pages, but a user page at least.<br />
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:About the marauder, I was just assuming that while an individual marauder can't hurt itself, it would still be able to hurt its friends. I suppose because if melee was to be extended to third person, it would be natural to be consistent and allow friendly fire for all the ships (but obviously kzer-za fighters will have enough sense not to attack friends). Still, it could be argued that it would be equally consistent to retain all the settings of the first person melee, then again we know it wasn't designed with third person in mind.<br />
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:Well, how's this for a tactic dreadnoughts could employ in numbers (which marauders couldn't!) - the fighters don't necessarily return to the ship from which they came. They return some friendly ship which is low on crew, to make it last a bit longer (or even be sent out only for the purpose of jumping into a friendly ship rather than attacking the enemy - with enough support, the front line dreadnoughts could be virtually indestructible!). These are the sorts of interesting tactics not reproduced in third person games I have seen. But then again the only third person games I've played are Dune II and StarCraft (terminators are the zealots of Star Control, are they not?). --[[User:Zeracles|Zeracles]] 19:53, 17 January 2008 (CET)<br />
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::You've got it completely right. That's my algorithm summarized.<br />
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::Regarding the converging and normalizing of values: At the very least, empiric testing shows they converge ''(unless one ship has 1 against each other ship, in which case the limit of the uber ship's price is infinity, and the limit of all other prices is zero. Which reflects the idealized reality represented by the algorithm pretty well, as a ship that ''always'' defeats every other ship renders those other ships useless)''. By "converge" I mean that the proportions between them stabilize (as, without normalizing, the variables themselves will quickly overflow, even as doubles; were overflowing not a problem, the proportions between them would still be conserved by normalizing... I think. I'll look into it tomorrow).<br />
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::To normalize, I first search the initial array of match-up values for the cell with the highest number (if there are multiple such cells, the first of them gets chosen). Its x coordinate is assigned to the variable maxx, its y coordinate is assigned to the variable maxy. In every iteration, I divide match-up value and each x-value by (curmax / 100), where curmax is the cell with the x coordinate maxx and the y coordinate maxy in the current iteration.<br />
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::And "that guy" with the balance mod is Elvish Pillager, the world champion at Super Melee, so show some respect. ;) Actually, he provided the inspiration for Point 3 in your bulleted list. We dueled once (many months ago) on #uqm-arena, and he won, and I blamed my defeat on the imbalance of UQM's ships. He said that the ships are only slightly imbalanced. I replied that my algorithm shows they are badly imba. (yes I still remember that dialog!) He said that my values are off, and said that a ship good against a single good ship is worth more than a ship good against multiple weak ships. I had to concede on that point. He suggested an inaccurate approach, though (calculating the "first guess" x-value by adding 1 for each ship that the current ship has a probability higher than 50% of defeating; and the x-value stopped at this "first guess"). But still, the credit for the idea goes to him, just as the credit for the idea of *colours* being related to perception goes to you, although it was me who integrated it into my theory and refined it. Rant over. [[User:Valaggar|Valaggar]] 21:36, 17 January 2008 (CET)<br />
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::I'm starting to think that the input should be how much damage gets done as a proportion of the opposing ship's max crew. This introduces some complications, though. Like with the podship and penetrator, negative values come into it. And it's more difficult. But of course, we can try everything. Under this, whether one can get negative values in those cases depends on what the opposing ship's crew was at the beginning. But the probable outcome of a fight depends on the respective crews too. What this starts to question is the assumption of both ships initiating with a clean slate (though this isn't clear in Shiver's thinking, I think this is mostly assumed in the outlooks). Related is the question of how to handle the intruder's ability to warp close to the enemy.<br />
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::Possibly the only solution is to hit the problem with full melee simulation. So, we have virtual players show up for a nuke BBQ and choose their ships based on some initial ship prices. As the melee progresses they make choices based on experience of previous outcomes regarding crew levels and such. Er, which assumes this is part of informing the tactics of these virtual players. Anyway, after some fighting, see how useful the ships were and update values.<br />
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::Um, forget my stupid idea (although it probably just seems more work than it is because this would be a simulation, you wouldn't have to sit there watching and turning the handle). This is far far away and we should probably just go with probability/damage fraction as input for your algorithm.<br />
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::I haven't really thought the normalisation through but is there a reason why you divide by (curmax/100) and not simply curmax?<br />
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::About credit for ideas . . . hmm. --[[User:Zeracles|Zeracles]] 20:41, 18 January 2008 (CET)<br />
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:::Regarding normalizing: Yes, it does indeed preserve proportions. If mtch[x][y][n] stands for y's match-up value against x as of iteration n (x and y range from 0 to 24, n is greater than 0), and curmax[i] stands for the curmax as of iteration i, then:<br />
:::'''mtch[x][y][n] = <font color="green">(</font>(mtch[x][y][0]/curmax[0]) * <font color="red">(</font>(a[0][x][n-1]/curmax[n-1]) + (a[1][x][n-1]/curmax[n-1]) + ... + (a[24][x][n-1]/curmax[n-1])<font color="red">)</font><font color="green">)</font> / curmax[n]'''<br />
:::'''mtch[x][y][n] = (mtch[x][y][0] * <font color="red">(</font>mtch[0][x][n-1] + mtch[1][x][n-1] + ... + mtch[24][x][n-1]<font color="red">)</font>) / (curmax[0] * curmax[n-1] * curmax[n])<br />
:::Without normalizing, mtch[x][y][n] would be equal to only the numerator of that last fraction. Since all members of the array (as of iteration n) are divided by the same denominator, the proportions between the members of the array are indeed preserved.<br />
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:::Regarding dividing by curmax/100 instead of curmax: It was a matter of personal preference, I preferred having values between 0 and 100 rather than between 0 and 1. Nevertheless, I've changed the algorithm so that curmax = mtch[maxx][maxy][cur] / 100 and division is by curmax, not curmax / 100. And the final X values are now normalized too, to be more fit for using in-game (no need for a 20000pts maximum fleet). [http://www.savefile.com/files/1325746]<br />
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:::I'll ramble on about your idea of using damage/max_crew instead of chance_of_victory tomorrow, it's past midnight right now. :) [[User:Valaggar|Valaggar]] 23:41, 18 January 2008 (CET)<br />
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:::Let's analyze the problem at its very core, under the guidance of the Ultron. All readers who wish to enter trance-state may do so now.<br />
:::What do we actually mean by "balance"? Or, more importantly, what do we want to obtain by attaining this "balance"? The answer is that we want to make the frequency of usage of ships as evenly distributed as possible. Prices (in conjunction with the rule that a fleet's cost cannot be more than 200pts) are the way this is implemented. Therefore, prices have to be changed in such a way as to minimize the standard deviation of the victory probabilities for player A for each possible fleet choice of A (assuming optimal choice of fleet by player B). The set of prices for which this is the lowest, is the most balanced set of prices.<br />
:::In addition to fleet cost being at most 200pts, we will want to use the restriction that there cannot be two ships of the same type in the same fleet. This is the general rule at Melee tournaments, and a good way to assure variety.<br />
:::There's my two bani. [[User:Valaggar|Valaggar]] 21:20, 19 January 2008 (CET)<br />
===Probability of victory vs damage fraction===<br />
Good to hear about the convergence. I may check through your code, just because annoying bugs creep in for even the best of us, but I'm sure it's fine.<br />
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I recognise the point you make about what we are trying to achieve - we are looking for balance, to ensure variety, in the case of tournaments, and because players make choices throughout a battle, the probability input is probably preferred over the damage fraction. But undeniably, that's an ideal and there are always going to be instances where a player employs several ships to nag away at one because the player has spent that member of his fleet which would be the natural enemy. This case favours the damage fraction input.<br />
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Now, I suspect the ideal input mode would be somewhere in between, but heavily in favour of the probability of victory (interestingly, I think this is more the case at the beginning of a melee, and less so towards the end!). However, away from the tournament aspect of this and into the prospective third person arena (personally, I'm sure we will see it someday), I think it could be more the other way. That's an aside, and because I suspect (faithful) third person SC would be quite different from traditional RTS, it may not even be all that impoprtant.<br />
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For our purposes (presumably releasing this when Shiver's guide is finished, but it's up to you of course), I think you're right that it would be best to use the probability interpretation. But there is also the possibility of doing both - perhaps a weighted average of both probability of victory and damage fraction. Probably the easiest way to code this would be to have an additional input file which has the damage fraction values. Also I would have an input file which has two numbers - what to normalise the final x values to (some may find it pleasing/tractable to have this max at 30), and how to weight the probability of victory and damage fraction inputs, expressed as one of these weights probably. All this just so you don't have to compile the code every time you make a change. Just a suggestion.<br />
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If you do this, when you release the values you could provide some options.<br />
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Testing of the sort in my stupid idea a while back would tell us where the balance is, but that's for another time - it would tell us the victory probabilities assuming given fleet selections which you speak of. Where the balance is would be affected by, I think, the point limit and restriction on having two identical ships. So they could be different for different tournament conditions.<br />
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Good work! --[[User:Zeracles|Zeracles]] 18:14, 20 January 2008 (CET)<br />
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:I've made [http://www.savefile.com/files/1329681 the change] you proposed.<br />
:By the way, I have to make a slight correction to a reply I posted above. I tested again the situation where one ship has 1 against each other ship, and its value does ''not'' actually tend to infinity &mdash; far from it. Just replace the uppermost row with 1's (let the first number as 0.5) and the leftmost column with 0's (let the uppermost number as 0.5) and you'll see. The ubership has 30 (when 30 is given in options.in, obviously), and others have values around 20, 18, 16, 13, 9.<br />
:I fear that this shows a grave omission in my algorithm.<br />
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:Regarding the damage fraction values: Well, Shiver's guide doesn't exactly list the probabilities of victory, it lists how good each ship is against each ship. I think this ''does'' actually take into account both probability of victory and damage fraction, especially considering the text he backs his outlooks up with.<br />
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:Regarding simulating Melee matches: Such a simulation would be horrendously difficult to implement, unfortunately. An excellent AI would have to be developed, and probably using [http://uqm.stack.nl/forum/index.php?topic=3473.0 learning AI]'s ''would'' be necessary, as a purely iterative approach would take years (if not decades) to run. Melee is based on many high-level tactics (such as the movement pattern of an Y-form, or flanking, or gravity whipping, or other complex and delicate maneuvers), which have to be taken into account as indivisible objects in the process of computing the optimal next move.<br />
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:Also, if the standard deviation of the victory probabilities for player A for each possible fleet choice of A (assuming optimal choice of fleet by player B) is called as "imbalance coefficient" of a set of prices, we only need a way to calculate the imbalance coefficient for any given set of prices (and then we can set the prices via trial and error, starting either from the vanilla prices or from EP's balance mod prices). I think. [[User:Valaggar|Valaggar]] 19:38, 20 January 2008 (CET)<br />
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===Melee modelling===<br />
Reorganised this page a bit.<br />
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Well, if there is still a problem I can look it into it when/if I have time.<br />
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Not being able to quantify the extent to which Shiver's values take into account either measure is a problem, and it makes his outlooks difficult to interpret if we care about consistently weighting the measures (which we may not for a first application). Think about the skiff vs avatar case for example. The way to do this properly is with simulation.<br />
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You'll forgive me if I don't judiciously prove this overnight, but actually, ''no'', using learning AI's would ''not'' be necessary. It seems you underestimate either my seriousness or competence, and while there isn't much I can do about these fallacies, perhaps I can do just a little about your overestimation of how difficult the task would be.<br />
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Now there's a reason why, on [[Talk:Super-Melee tactics|this page]] I drew your attention to the planet landing formula work. That problem has striking similarities. To try every strategy one needs to model the melee environment. How difficult is this really, when we have the game's source? It would probably take me longer to learn enough C than it would to do it. Then model each strategy - now, how many possible strategies are there? Not many, you know. In fact, they can all be defined completely by vectors - check out how I have defined the strategy space formalism. No matter how complex and delicate they may look in the end, if humans can do them, there's actually a simple underlying pattern - because a simple strategy often still maps to a complex series of moves.<br />
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So define them and code them in as part of the melee environment, which you then run iteratively for each strategy pair. As for taking years or decades, no. Have you never played melee in frenzy mode? Good old 486 computers can handle it, so a complete melee simulation on faster computers might only take a few seconds. And then to the issue of choosing a strategy - this is just like in the planet lander problem - instead of maximising RU gained, one is maximising damage done (not in every circumstance, but there's the starting point). The control structure of the code would even be similar to that of the planet lander code I've started (and as I've shown, a lot of the conceptual work is already outlined).<br />
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I estimate that melee simulation is only in the order of a factor of roughly 25<sup>2</sup> more difficult than the planet lander problem (and it's at least that many times more valuable). Which is not as bad as you say. In reality, the only thing which would stop me is time and lack of assistance. If it was to succeed, it would truly be a blow for the star control cause. There's my pitch. As I've said before, a learning AI learns by experience anyway, so you'll end up doing at least as much work in my opinion, and then your results will not be as easy to interpret. Nor will they be as sturdy.<br />
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About the imbalance coefficient, could you backtrack a bit and explain what ``optimal choice of fleet by player B" means? I haven't given it much thought but don't we just want to make the probability of victory the same for any fleet selection which nudges the point limit? I think you could be on to something interesting here with this trial and error approach. But I'm still optimistic about your algorithm! Have you looked into it any more? If so, is it more likely to be a theoretical or coding problem? --[[User:Zeracles|Zeracles]] 19:54, 21 January 2008 (CET)<br />
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:I don't know how to word this, but I'm really deeply sorry about underestimating you. I feel thoroughly ashamed of myself, and I must retire now to perform rituals of anguish. Before I go, though, I will reply to your last questions.<br />
:Regarding "assuming optimal choice of fleet by player B": Since for each possible choice of fleet by player A, player B can also choose a lot of possible fleets (and in each of these cases, A's chances of winning are different), we disregard A's probability of winning against all but one of these fleet choices of B. The only fleet choice of B that is taken into account is that one which has the greatest probability of victory for the greatest number of possible fleet choices of A. We only take this choice into account because that's what B would choose with ~100% probability, assuming he's a good enough player &mdash; and good players are the type of players we're trying to tailor the prices for, I suppose. Other possible fleet choices of B are of negligible probability. ... umm, maybe we could actually also take into account those other possible fleet choices which are good enough, though not exactly the best? You know, because even good players aren't ''that'' good.<br />
:And yes, I guess that, in the end, the probability of victory for any fleet selection which nudges the point limit will be (nearly) the same. Reducing the imbalance coefficient until it hits the lowest value (whether it is indeed zero or just close) is the way this end will be attained.<br />
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:Regarding my old algorithm and what type of problem that is: Theoretical. I've looked over the code and I located no problem. I've thought over the algorithm and realized that it wouldn't be normal for it to give 0 to the non-uber ships. I've tested the program when all ships except the uber-ship have 0 against every ship (excluding themselves), and I've tested the program with only three ships, and the results confirm the hypothesis that it's a theoretical rather than a coding problem.<br />
:Now, my old algorithm was anyway doomed from its inception (from a balance standpoint), as balance means not limiting player choices, and just giving values to ships that are directly proportional to how good the ships are... this is not enough to balance it. Some ships will still be rather useless. An Umgah Drone which is rated for what is worth, is not worth much. But an Umgah Drone which has a price smaller than what it would deserve (say it has 2 instead of 7, for example) would be more on par with other ships (it would be as if all of its match-up values were multiplied by something larger than one).<br />
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:Anyway, if we would be interested in giving prices to ships proportional to how good they are... "how good a ship is" is actually quite an artificial concept, given the rock-paper-scissors nature of the game... still, it might be possible, I don't know... it's a little too late in the evening/night for this.<br />
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:And sorry again for my horrible behaviour, Zeracles. [[User:Valaggar|Valaggar]] 22:16, 21 January 2008 (CET)<br />
===Knowledge of the enemy===<br />
Just as an aside, if you saw [http://uqm.stack.nl/forum/index.php?topic=3982.msg51797#msg51797 my last post on the UQMF], the set of numbers which goes into the code I talk about is the vector which defines strategy. One would change this vector in real time to adapt to changing situations. If you are for example harrassing the enemy with eluders and they are straying too close to the enemy before turning and releasing BUTTs, simply change the relevant element of the strategy vector. If you then find that they are releasing too frequently and shorting out their energy, another real time adaptation may be in order. As commander, instead of telling units what to do, you are telling them what tactics to adopt. For what it's worth it's probably closer to what you call RTT, then again I'm not sure what the distinction between RTS and RTT is.<br />
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Okay, optimal choice of fleet by player B seems to assume player B already knows what player A's fleet is. Tournament conditions come into it. And another question is whether it should be right that the probability of victory should approach the same value for any fleet selection - there is value in choosing a fleet which covers a range of abilities to counter a range of possible enemies. What this possible range is depends on whether the composition of the enemy fleet is known. Depends on tournament conditions. About not assuming that B's choice is perfect . . . I don't know how one would quantify this imperfection.<br />
<br />
For the case where B doesn't know the composition of A's fleet, well, B doesn't have an optimal choice. Rather, there is an ''optimal probability'' of selecting each particular fleet composition. I won't go any further with this just yet, but an alternative way of posing the balance problem might be to make this optimal probability the same for each particular combination. It may not be exactly the same as the imbalance coefficient approach. So the values which achieve balance may be different - depending on tournament conditions.<br />
<br />
My description is probably a bit confused, but this touches on a game theoretic consideration. Anyway, the trial-and-error approach sounds right, but unless you have a way of calculating this imbalance coefficient, it appears beyond reach at this point.<br />
<br />
Of course, in the third person arena, knowing the composition of the enemy fleet becomes knowledge of the disposition of the enemy, and some ships will have value added for their ability to come by this knowledge. While I've speculated that mobile ships like the eluder would be terrible in numbers, they have value as scouts and for spoiling formations like the dreadnought formation I've described. Then again, the mauler isn't mobile but could be good at spoiling formations, while being good in numbers itself.<br />
<br />
I wouldn't throw out your algorithm just yet - there are no uber-ships . . . I'm looking into it.<br />
<br />
Regarding the question of how good a ship is, as I think you know (and as I'm only noting) this is probably only a question which can be answered globally, by looking at what effect sets of values have on balance. Yes, it's an artificial concept, which disturbs an idealist like me, as artificial as looking for balance in the first place. It may not be a question we can answer yet. But the algorithm could still be a valuable first step. I wouldn't say it limits player choices - it's the point limit which does that - I would say it modifies the suitability of the choices.<br />
<br />
This is very interesting! What's this rock-paper-scissors? I grew up with scissor-paper-rock :P Good lord, just saw the [[wikipedia:Rock, Paper, Scissors|wiki article]] . . . --[[User:Zeracles|Zeracles]] 21:52, 22 January 2008 (CET)<br />
<br />
:(re first paragraph) Yes, and that post was very interesting indeed. In addition to this (by the way, those numbers would be probably changed via sliders, I guess), it would also be, probably, a good idea to implement a planning screen &mdash; i.e. an in-game screen where you set orders for each ship (such as "flank this", "move here") ''and'' a script showing how they are to carry those orders (e.g. "If enemy is low on battery then charge in. Retreat if enemy battery is not low anymore, then stay between 2/3 and 3/3 of its range, sidestepping its shots to waste its battery."). The script might even be represented via additional lines on the map (for instance, if the script tells your three Supox Blades to "attack this Dreadnought formation if no Marauders are within X distance units from it", then a transparent circle of radius X can be seen around the Dreadnought, with a small floating Marauder icons on its border, and a transparent yellow line goes from the circle to the opaque red line that shows the path on which the Blade will attack &mdash; the yellow line being titled "then". The transparent things should probably be shown only if a certain key is pressed, in order not to clutter the screen.).<br />
:And scripts should be saveable (both during and before the game) and loadable.<br />
:An RTT is basically an RTS without base- and unit-building. See [[wikipedia:Real-time tactics|wikipedia]]. [[User:Valaggar|Valaggar]] 17:15, 23 January 2008 (CET)<br />
===Weighting with Probability===<br />
All sounds good. Is this sort of thing found anywhere in modern third person games? I wouldn't know, I'm not really a serious gamer. I know scripts are implemented in-game in some recent releases, but I suspect these are for lower level activities. Anyway, StarCraft II is coming soon so that would probably indicate the avant garde. If this sort of thing hasn't appeared anywhere else, this would be an argument for doing something original in third person melee, hopefully attracting new players in the process. And I think it would be the most faithful adaptation of melee to third person.<br />
<br />
About RTT/RTS, I knew that much, but I was wondering how the experience would be all that different between them, I can still see an RTT turning into a clickfest. But it could just be that I haven't played any of these fabled RTTs. In any case, I don't see third person SC being RTS. From a game-design perspective, if one wants battles to take place on times which are small compared with the things which happen outside the battle (completing the various quests, resource gathering, et cetera), such that battles are instantaneous, raising an entire armada on the site of a battle doesn't make much sense (it doesn't really make sense in RTS games either!). I guess there could still be a place for upgrades and such, though. Something to watch out for would be substituting for the real value in RTS games of maintaining a balance between technological progression and actual war-making. <br />
<br />
Regardless of where the unit production is in the game, the costs need to be assessed and balanced somewhere, so I really think this question we've been discussing is important.<br />
<br />
And so, returning to your algorithm, I've been too busy to look into it like I thought I would, but a tentative panacea has occurred to me anyway. I haven't thought it through at all, and indeed it has been some time since I considered this carefully, but how about also weighting the match-up values with the probability of facing each other ship? So in the problem with the uber-ship, the trouble was that a ship is still given some reduced credit for being good against weak ships, even though it's completely useless against the uber-ship. In view of that, the probability of a ship facing anything but an uber-ship is zero. Weighted like that, along with the fact that it's useless against the uber-ship, one should get zero for the x-value of any non-uber ship. I haven't thought it through at all, but do you think this has any chance of helping? --[[User:Zeracles|Zeracles]] 00:17, 17 February 2008 (CET)<br />
<br />
:(re "is this thing found anywhere in modern third person games") Not to my knowledge. There was an open-source game which has something like this &mdash; except that ''that entire game'' is about the robots battling each other using AIs preprogrammed by the player (and uncontrollable during the actual battle). I have to caution you, however, that I'm not really a serious gamer either.<br />
:(re "regardless of where the [...]") Well, if more than two ships are in the arena at once, the outcome changes significantly... see also the <nowiki><small></nowiki> text below.<br />
:(re returning to my algorithm) Weighting match-up values too was what I did in an earlier stage of the algorithm... I can't remember why I scrapped it. I think the numbers didn't converge or something... I'll check it out anyway. In the meantime...<br />
<br />
Below is the subconscious reasoning that went into the manufacturing of that algorithm (I'll substitute "goodness" for "x-value", and count in reverse order):<br />
<br />
:Assuming random choice of ship by player B, the probability that player A's ship will win (the goodness of A's ship) is the arithmetic mean of its probabilities of victory against each ship.{{ref|1}}<br />
<br />
:However, player B doesn't pick a ship at random. The probability of him picking a certain ship is directly proportional to that ship's goodness ("goodness" = arithmetic mean of its probabilities of victory against each ship).<br />
<br />
:Therefore, the probability that player A's ship will win (A's ship's goodness<sub>0</sub>, i.e. its balanced price) is the arithmetic mean of its probabilities of victory against each ship, weighted by that ship's goodness1.<small>Here's a weak spot in the algorithm: we assume that each player's fleet is made of only one ship. This algorithm should normally be used to assign goodnesses to fleets &mdash; as each player's fleet is indeed made of only one fleet. But there are millions of possible fleets, so this would take decades to do, per my extrapolations.</small> In the same way (because goodness<sub>0</sub> is only an approximation, it doesn't take into account the enemy's knowledge of the ships' goodness<sub>0</sub>s):<br />
<br />
:Goodness<sub>1</sub> of a ship is the arithmetic mean of its probabilities of victory against each ship, weighted by that ship's goodness<sub>2</sub>.<br />
:Goodness<sub>2</sub> of a ship is the arithmetic mean of its probabilities of victory against each ship, weighted by that ship's goodness<sub>3</sub>.<br />
:Goodness<sub>3</sub> of a ship is the arithmetic mean of its probabilities of victory against each ship, weighted by that ship's goodness<sub>4</sub>.<br />
:Goodness<sub>4</sub> of a ship is the arithmetic mean of its probabilities of victory against each ship, weighted by that ship's goodness<sub>5</sub>.<br />
:...<br />
:Goodness<sub>X-1</sub> of a ship is the arithmetic mean of its probabilities of victory against each ship, weighted by that ship's goodness<sub>X</sub>.<br />
:Goodness<sub>X</sub> of a ship is the arithmetic mean of its probabilities of victory against each ship. (X is ideally equal to infinity)<br />
<br />
:So, to calculate the goodness<sub>0</sub> of ship A:<br />
:1. Calculate goodness<sub>X</sub> (mean of probs)<br />
:2. Calculate goodness<sub>X-1</sub> (mean of probs weighted by goodness<sub>X</sub>)<br />
:...<br><br />
:k. Calculate goodness<sub>0</sub> (mean of probs weighted by goodness<sub>1</sub>)<br />
<br />
::That we use arithmetic mean instead of sum doesn't affect the results (similar to how normalizing doesn't affect the results).<br />
<br />
::Another weak spot in this, in addition to what I already mentioned, is the well-known inaccuracy of the algorithm for dealing with uber-ships. Or rather, not with uber-ships, but with ships that completely supersede other ships &mdash; the superseded ships will never be used. We could of course just run a "supersede check" before applying the algorithm &mdash; thus eliminating superseded ships from the picture &mdash; but I fear that being partially superseded may count too. That if ship A completely supersedes ship B, with the exception that ship B's match-up value against ship C is greater than ship A's one, then my algorithm still isn't going to give accurate results. (In this view, all ships are at least partially superseded by another ship)<br />
<br />
{{note|1}} This is because, if the probability of event E can be p1 with a probability of q1, p2 with a probability of q2, p3 with a probability of q3... pn with a probability of qn, then the probability of event E is equal to p1*q1 + p2*q2 + p3*q3 + ... + pn*qn. [[User:Valaggar|Valaggar]] 19:04, 17 February 2008 (CET)<br />
----<br />
Hi Val, in case you've tried it, has weighting the match-up values with probabilities helped, perchance? --[[User:Zeracles|Zeracles]] 19:07, 24 March 2008 (CET)<br />
<br />
:I'm not sure what you mean (and I, frankly, haven't tried to hard to understand it either), but what I can reveal is that I've abandoned this over-simplistic way of looking at the problem (it's not going to be of any use, really &mdash; it doesn't even resemble the minimax algorithm much, which it should considering the [over]simplification it hinges upon), and am trying a rigorous, game theoretic approach. I have a document describing what I'm planning to do, but it's in Romanian; I'll translate it and put it here. I confess I haven't made much progress, both due to my absolute lack of knowledge in game theoretic matters, to the little time I've put in the problem, and to the complexity of the problem. [[User:Valaggar|Valaggar]] 20:11, 24 March 2008 (CET)<br />
<br />
::[http://www.mediafire.com/?onxmotfrgex Here]'s the thing. [[User:Valaggar|Valaggar]] 21:33, 24 March 2008 (CET)<br />
===Let the Games Begin!===<br />
About what I meant, I was thinking the probabilities would be game theoretic, but as I said I hadn't and still haven't thought it through at all. So, if one goes back to where I first mentioned this with respect to the uber-ship problem, the opposite player will always choose the uber-ship, so the probability of facing anything but an uber-ship is zero. Of course, game theoretic solutions don't necessarily say what choices players should make with certainty, more generally, there are optimal probabilities assigned to choices. This is where one would get the probabilities to weight the x-values . . . somehow (and this does depend on the composition of the enemy fleet). I should have said it then.<br />
<br />
One can sort of scale that up too, the probability with which a player should select each possible fleet should be the same. The same as similar thoughts above.<br />
<br />
But since you're already following the game theory path (and I don't know much about it either), maybe the way to go is for me to investigate your algorithm, since you've abandoned it. This way we avoid duplication of effort. I would either exhaustively show that the algorithm doesn't work or find a spark of usefulness, so it's a win either way.<br />
<br />
I haven't read through that thought starter of yours, maybe you'd like to develop it more first, but it looks very interesting. I forsee that you will become a great game theorist, almost as great as you are a linguist :) --[[User:Zeracles|Zeracles]] 19:08, 25 March 2008 (CET)<br />
<br />
== Talk about Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 16:28, 3 November 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=Walkthrough&diff=24532Walkthrough2010-11-02T10:59:16Z<p>Videogamer13: Walkthrough Final Mission section fix</p>
<hr />
<div>==About This Walkthrough==<br />
<br />
For a linear game, the structure of a walkthrough is simple: it consists of step-by-step instructions. The Ur-Quan Masters is not linear. Instead, multiple plot lines advance simultaneously (some of them entirely without the player's intervention). This walkthrough is structured to reflect that aspect of the game. If you don't know what you need to do to advance the plot, if you're missing some critical piece of information, you can probably find it here. But this is not a step-by-step guide to beating The Ur-Quan Masters.<br />
<br />
Plot spoilers have been kept to a minimum, in hopes that the game will be able to reveal itself to you as the creators intended.<br />
<br />
==Starting The Ur-Quan Masters==<br />
<br />
{{hint|Save your game on a regular basis. Keeping multiple saves will let you go further back if you make a mistake without realizing it. If you use a lot of saves, be sure to familiarize yourself with the interface for selecting which one to load. It shows the in-game date of the save, the position of your ship and other information to help you choose your load point more easily.}}<br />
<br />
{{hint|If you want to depend as little as possible on this walkthrough, keep a notebook (a single sheet of paper is not remotely enough) to record what you learn from the people you talk to. The story can drive itself without needing too much slow planet-by-planet exploration, and it can be more satisfying to make progress without referring to outside sources like this guide.}}<br />
<br />
Upon first starting the game, you will be at the edge of our solar system, called [[Sol]].<br />
<br />
*You will find [[Earth]] (the third planet) surrounded by a red shield. In addition to the [[Luna|Moon]], there is a space station orbiting the Earth. When you approach, a drone will fly out and converse with you. Upon reaching the station, you can make contact with [[Hayes]], who will tell you that the station needs radioactive minerals and that you can find them on [[Mercury]].<br />
*Go to Mercury, scan it and dispatch a [[Lander]] to collect the radioactive (orange) minerals. Mercury is inhospitable, so it is advisable to land near the minerals and return to the ship (use the escape or secondary fire key) as soon as you have acquired the radioactives. If the Lander is destroyed, you can go back to Earth and get another from Hayes.<br />
<br />
{{hint|Radioactive materials can also be found on the moons of [[Jupiter]], which are less dangerous than Mercury.}}<br />
<br />
{{hint|[[Lander Hints]] can provide more suggestions on gathering resources using the lander.}}<br />
<br />
{{hint|The trip to Mercury is a bit tedious. At the beginning of the game your ship is really slow at first. As you acquire more [[RU]] (Resource Units) and better technology from [[Melnorme]], you will be able to make it faster, better at turning, and stronger in combat.}}<br />
<br />
*Take the radioactives back the [[Earth_Starbase|Starbase]] and give them to Commander Hayes. He will send you to the moon.<br />
<br />
*Scanning the moon, you will notice that the "Energy" scan has detected something. Dispatch a Lander and investigate.<br />
<br />
*When you get back to Earth and talk to Hayes, you will be interrupted by an [[Avenger|Ilwrath Avenger]], which attacks your ship.<br />
<br />
{{hint|[[Fighting Hints]] can provide suggestions on dealing with space combat.}}<br />
<br />
*After you have defeated the Avenger, Hayes will arrange to configure the Starbase to maintain and upgrade your ship.<br />
<br />
At this point, the linear portion of the game is over. The rest of this walkthrough consists of instructions for intermediate objectives, including acquiring items, forming alliances with other races, and instigating various events.<br />
<br />
==Gaining Allies==<br />
Some of the aliens you encounter can be convinced to help you. In some cases, this means a formal alliance: they send a delegation to Earth and you can build their race's ships at the [[Starbase]]. In other cases, they will give you a few ships but you will not be able to build them yourself.<br />
<br />
Most of these alliances are optional, but you may find them useful. Check the [[Walkthrough#Final Mission|final mission]] section for a list of required alliances.<br />
<br />
===The Spathi===<br />
<br />
*To communicate with the Spathi, [[the Captain]] must learn their secret cypher, either by meeting [[Fwiffo]] on Pluto, or by buying information from the [[Melnorme]].<br />
*Once the captain knows the cypher, he can find the [[The Safe Ones|Spathi leaders]] on Epsilon Gruis Ia (241.6 : 368.7). Give them the secret cypher and ask them to join your alliance. They will require that you prove yourself by eliminating the '[[Evil Ones]]' from their historic homeworld, Epsilon Gruis I.<br />
*Land, eliminate the Evil Ones, and collect the biological information that they leave.<br />
*Return to Epsilon Gruis Ia. The Spathi will thank you and ask you to come back later. As usual in this kind of situation, it does not matter how much game time passes before you return. Start another dialogue with them and they will ally themselves with you.<br />
<br />
===The Pkunk===<br />
Any [[Pkunk]] you meet will be friendly. They will direct you to their homeworld, Gamma Krueger I (052.2 : 052.5). When you get there, they will offer you the [[Clear Spindle]] and you can convince them to give you four [[Fury]] ships. You can never build these ships at the Starbase.<br />
{{hint|Make sure that you have four empty spaces in your fleet when you visit the Pkunk homeworld. If you don't want the Fury ships, you can scrap them later for RU}}<br />
<br />
===The Orz===<br />
You can make a formal alliance with the [[Orz]] just by conversing with them in space. They can be found near their homeworld, Gamma Vulpeculae I (371.3 : 253.7).<br />
<br />
===The Shofixti===<br />
Making an alliance with the Shofixti is a more complicated process.<br />
<br />
*(Optional) Visit [[ZEX]] of the [[VUX]] at his private planet, Alpha Cerenkov I (422.1 : 198.6). (The [[Melnorme]] can tell you where to find him.) He offers to give you the remaining female Shofixti if you bring him a certain [[VUX_Beast|legendary monster]].<br />
*Capture the beast at [[Delta_Lyncis|Delta Lyncis I]] (570.4 : 979.5). This is difficult unless your Lander has been upgraded by the Melnorme.<br />
*Bring the creature to ZEX at Alpha Cerenkov I (422.1 : 198.6).<br />
*Land on the planet's surface and retrieve the [[Shofixti Maidens]].<br />
*Take them to the Delta Gorno system (290.8 : 026.9), where you can find Tanaka, a male Shofixti piloting a [[Scout|Shofixti Scout]]. He will attack you. Flee repeatedly (this consumes a good deal of fuel, so be sure you have enough) until he realizes you're not the enemy. The fastest way to gain his trust is to insult him (the Melnorme hint at this).<br />
*Once he trusts you, you can give him the maidens, and two months later, the Shofixti will arrive at Earth and ally themselves with you.<br />
<br />
{{hint|If you kill Tanaka, his brother [[Katana]] will appear in the system. Katana can also be used to repopulate the Shofixti species.}}<br />
<br />
The [[Shofixti]] are very useful allies. Once they join your alliance, the [[Crew_cost|crew cost]] goes down by 2 credits.<br />
<br />
{{hint|If you lose a thousand or more crew, the cost per crewman will increase from 3 to 5. If the Shofixti ally with you before this point, the cost will be 1 RU per crewman from then on (regardless of how many you lose). If the RU cost has already increased due to crew loss, the Shofixti will permanently set it to 3 RUs.}}<br />
<br />
===The Yehat===<br />
<br />
Take a Shofixti Scout to [[Yehat]] space (near Gamma Serpentis I (492.3 : 029.4)) and show it to a Yehat pilot in a hyperspace or in a planetary system. A civil war will begin, and one side will be happy to supply you with four Yehat [[Terminator]]s whenever you meet them in space. The other side is hostile, and there is no way to tell the difference until you talk, so be prepared to fight.<br />
<br />
There is no way to make a formal alliance with the Yehat.<br />
<br />
===The Zoq-Fot-Pik===<br />
<br />
To recruit the Zoq-Fot-Pik, go to their homeworld at Alpha Tucanae I (400.0 : 543.7). The Zoq-Fot-Pik willingly join your alliance. (You can find out where they are by investigating Rigel after Hayes tells you about a transmission from that direction)<br />
<br />
{{hint|The journey to to Alpha Tucanae is hazardous. You need to be able to out-run or out-gun the Ur-Quan ships in the vicinity.}}<br />
<br />
===The Arilou===<br />
The Arilou will not make a formal alliance directly, but they will provide you with some of their [[Skiff]] vessels if you complete the process to acquire the [[Walkthrough#Portal Spawner|Portal Spawner]] device. The Skiffs are waiting for you when you return to the Starbase.<br />
<br />
===The Syreen===<br />
<br />
*Go to a [[Shattered World]] and collect the Egg Fragments. There are three Shattered Worlds to choose from: Beta Copernicus I (600.8 : 263.1), Gamma Brahe I (635.4 : 272.9), and Gamma Scorpii I (647.9 : 206.2).<br />
*Either (a) go to the Mycon Homeworld at Epsilon Scorpii (629.1 : 220.8) and ask about the Egg Fragments, or (b) buy information on the Syreen from a [[Melnorme]] trader.<br />
*Go to Betelgeuse I (412.5 : 377.0) and make contact with the Syreen at the orbiting station. Ask her about Syra and show her the Egg Fragments.<br />
*Take the Syreen Shuttle to Epsilon Camelopardalis 1a (593.7 : 393.7, deep in Ur-Quan space). Dispatch a Lander to the energy signature.<br />
*Go to Talana to finalize the plans. Your role is to give the Mycon information that will lure them into her trap.<br />
*Go to the Mycon homeworld (Epsilon Scorpii I, 629.1 : 220.8) and persuade Mycon to move to Organon, in accordance with Talana's instructions.<br />
*At this point, you may need to wait some time before continuing the process. You can view the Mycon's progress on the Starmap.<br />
*Return to Betelgeuse and talk to Talana. She will make a formal alliance with you, and you will be able to build Syreen ships at the Starbase.<br />
<br />
{{hint|Unlike other alien races, [[Hayes|Commander Hayes]] will not inform you that the Syreen have joined your Alliance. However, their ships will be available for you to build.}}<br />
{{hint|While the Mycon fleet is out of position, you can steal the [[Walkthrough#Mycon Sun Device|Sun Device]] from Beta Brahe I (639.5 : 231.2)}}<br />
<br />
===The Thraddash===<br />
<br />
*Go to the Thraddash territory (Draconis/Apodis constellation) and wait until a ship shows up in HyperSpace.<br />
*Attack the Thraddash and keep doing this until you have destroyed at least 25 of their ships.<br />
*The Thraddash will be impressed with your "fighting skills" and respect and admire you and ask you if you could create their new culture.<br />
<br />
{{hint|Neither the Thraddash nor Commander Hayes will tell you that you have become allies, but you will be able to build their Torch ships.}}<br />
{{hint|You can then go to Zeta Draconis and they will let you explore the surface and you can steal the Aqua Helix.}}<br />
<br />
===The Supox and the Utwig===<br />
[[Walkthrough#Ultron|Fix the Ultron]] and bring it to an Utwig space. Find a captain in space or at their home planet (taking it to Zeta Hyades VIb (850.0 : 937.2) does not work) and show him the repaired Ultron. He will take it, and the Supox and Utwig will both make formal alliances with you immediately.<br />
<br />
===The Chmmr===<br />
<br />
*First, complete the '''Ilwrath Removal''' quest.<br />
*Take the Sun Device to [[Procyon]] (074.2 : 226.8) and orbit the slave-shielded world (planet II). Use the Device.<br />
*The Chmmr will emerge, and if you do not already have the Talking Pet and/or the Precursor Bomb, they will instruct you to acquire them. In the meantime, they will ally with you formally and provide you with the Avatar designs.<br />
*When you return with the Talking Pet and the Bomb (or, if you already had them, immediately) they will provide you with infinite RU and equip you with the Improved Precursor Bomb. You are now ready to begin the [[walkthrough#Final_Mission|final mission]].<br />
<br />
==Collecting Devices==<br />
<br />
With a few exceptions, these devices can be collected in almost any order. The order in which they appear here is mostly arbitrary and un-motivated. <br />
<br />
===Umgah Caster===<br />
<br />
Make a formal alliance with [[Walkthrough#The Spathi|the Spathi]], and wait several months for them to disappear from the Starmap. [[Hayes]] will also inform you of their disappearance. Once they have disappeared, you can pick up the Umgah Caster from Epsilon Gruis Ia.<br />
<br />
===Portal Spawner===<br />
<br />
*Go to Alpha Pavonis VII (056.2 : 800.0) and retreive the warp pod from the wreckage of the Ur-Quan [[Dreadnought]]. (The Umgah, Thraddash or Melnorme can tell you to look there; the Arilou will directly point it out to you)<br />
*For the three days from the 17th through the 19th of each month, a portal will exist at the coordinates 043.8 : 637.2, not far from Gamma Circini. Go through the portal to [[Quasispace]].<br />
*Navigate to the Arilou Homeworld, in the upper right region of Quasispace.<br />
*The Arilou will use the warp pod to make a Portal Spawner for your flagship.<br />
<br />
===Sun Device===<br />
<br />
The [[Sun Device]] is located on Beta Brahe I (639.5 : 231.2), but it is guarded by a large (infinite, in fact) fleet of [[Mycon]] [[Podship]]s. To acquire it, follow the steps to form an alliance with [[Walkthrough#The Syreen|the Syreen]], and either visit Beta Brahe I while they are away or after they come back. If you wait for them to come back, you still have to fight them, but the fleet deployed at Beta Brahe I is finite, and can be destroyed so that you can pick up the Sun Device.<br />
<br />
===Clear Spindle===<br />
The [[Clear Spindle]] can be obtained when you visit the [[Walkthrough#The Pkunk|Pkunk]] homeworld, Gamma Krueger I (052.2 : 052.5).<br />
<br />
===Rosy Sphere===<br />
<br />
You can purchase the Rosy Sphere (needed for the ultron) from the Druuge at the Zeta Persei (946.9 : 280.6) star system. The cost is 100 crew or one [[Mycon]] [[Deep Child]] fragment<br />
or the Burvix Caster. If you have not already shown your Egg Fragment to Talana, you should do so before you trade it away to the Druuge.<br />
<br />
===Aqua Helix===<br />
The [[Aqua Helix]] is one of three devices needed to repair the [[Ultron|Broken Ultron]] for the [[Utwig]]. There are 3 ways to obtain it:<br />
#Tell the [[Thraddash]] (Delta Draconis I (253.5 : 835.8)) to attack the Ur-Quan's enemies, then go to Zeta Draconis (277.6 : 867.3) while the fleet is gone.<br />
#Take the Umgah Caster to the Ilwrath and command them to attack the Thraddash. The Thraddash will be too busy fighting the Ilwrath to stop you from taking the Helix.<br />
#If you manage to destroy 25 Thraddash ships (ships destroyed at their worlds don't count), they will admire and respect you and form a new culture to fit your example. After doing this, you may travel to Zeta Draconis and retrieve the artifact unharmed.<br />
<br />
===Ultron===<br />
<br />
*Make contact with the [[Supox]] (near Beta Librae I (741.4 : 912.4)). The Supox will give you the Broken Ultron. In addition, you will need the Clear Spindle, the Aqua Helix and the Rosy Sphere. These four items can be acquired in any order.<br />
*Combine the Broken Ultron with the other three items by "using" them in your device list after acquiring the Broken Ultron.<br />
<br />
===Precursor Bomb===<br />
<br />
*When you give the repaired Ultron [[Walkthrough#The Supox and the Utwig|to the Utwig]], they will tell you to go to Zeta Hyades VIb (850.0 : 937.2) to retrieve the powerful Precursor Bomb device.<br />
*When you arrive, you will have to fight a small contingent of Druuge Maulers before you can dispatch a Lander to the surface to pick up the bomb.<br />
<br />
===Taalo Shield===<br />
The [[Taalo Shield]] is a device that stops the [[Dnyarri]] from being able to control your mind. Since you will get a [[Dnyarri]] soon, this device is important.<br />
*Go to Delta Vulpeculae 2c (372.1 : 261.9), in Orz space. The Shield is on 2c, a moon in this system. It is guarded by Orz, but they will allow you through if you are friendly.<br />
<br />
===Talking Pet===<br />
This creature was discovered by the Arilou and restored by the Umgah, who also accidentally unlocked the mental powers that are totally suppressed in most Talking Pets.<br />
*First, go to the Arilou homeworld in QuasiSpace, and ask them about the talking pet.<br />
*Bring the Taalo Shield to Beta Orionis (197.8 : 596.8). The Talking Pet will try to have you kill yourself, but the Taalo Shield will stop him. He then summons several Umgah to attack you. Fight off the Umgah Drones.<br />
*Once the Drones are defeated, you can take the Talking Pet. The grateful Umgah will hail you as a hero, give you 500 biological data units as a reward... then immediately attack you, since heroes are boring. To make the attack interesting, they will graciously give you several Umgah Drones-take them and run!<br />
<br />
==Other Quests==<br />
<br />
===Burvix Caster===<br />
This device is an alternative to the Umgah Caster. The [[Melnorme]] can tell you about the Burvixes and where to find their homeworld.<br />
*Go to Arcturus (964.5 : 579.1). The Caster is on a moon orbiting the first planet.<br />
<br />
{{hint|Once you get the Umgah Caster, a better use for this Caster surfaces: <br />
Load up the Flagship with empty High-Efficiency Fuel Tanks and go to Zeta Persei. <br />
The Druuge will fill your fuel tanks to the brim in exchange for the Burvix Caster. <br />
This fuel can be used or returned to the Starbase for huge amounts of RUs.}}<br />
<br />
{{hint|You cannot perform this free fuel trade if you have already done the mission to acquire the "Powerful Bomb" as the Druuge will be hostile to you from that point on.}}<br />
<br />
{{hint|Instead of the "Fuel-Trick" above, you can exchange the Burvix Caster<br />
for the Rosy Sphere, one of the replacement parts for the Ultron.<br />
This way, you can avoid paying the Druuge with crew.}}<br />
<br />
===Ilwrath Removal===<br />
*First, acquire one of the hypercasters:<br />
** the [[Burvixese Hyperwave Broadcaster]] or<br />
** the [[Umgah HyperWave Broadcaster|Umgah Caster]] from the [[Walkthrough#The_Spathi|Spathi]] ally quest.<br />
<br />
*Go to the Ilwrath home system Alpha Tauri (022.9 : 366.6) and use the Umgah Caster. They will believe you to be the twin gods Dogar and Kazon, allowing you to command them to stop attacking the Pkunk.<br />
The Ilwrath will attack the Thraddash, and the battle will annihilate both the Ilwrath AND the Thraddash Fleets.<br />
<br />
===Slylandro Probes===<br />
<br />
The Slylandro Probes belong to a race of creatures that live in a gas giant, Beta Corvi IV ( 033.3 : 981.2 ). You can learn about them from the Melnorme, who sell the location of their homeworld as "information about current events." In addition, the Thraddash and Zoq-Fot-Pik can both tell you what general direction the probes are coming from.<br />
<br />
If you go directly to the Slylandro homeworld at Beta Corvi IV at 033.3 : 981.2, you will be unable to convince them that the probes are harmful. (You can ask about the probes as much as you like, but you will not be offered the option of informing them that the probes are attacking ships.) As soon as you have encountered and talked to a probe, however, all dialogue options open.<br />
<br />
If you convince them that the probes are destroying ships, The Slylandro will give you a code to destroy any probe you meet. If you destroy the probes with the code you still get the RU.<br />
<br />
The next time you return to Beta Corvi IV (even if it is immediately after you leave with the code), the Slylandro will inform you that they have succeeded in reprogramming a probe to seek out other probes and order them to self-destruct. From this point on, the number of probes will go down until you will no longer encounter them in the game.<br />
<br />
==Final Mission==<br />
<br />
To initiate the final mission, you will need the [[Walkthrough#Sun Device|Sun Device]], [[Walkthrough#Precursor Bomb|Precursor Bomb]] and [[Walkthrough#Talking Pet|Talking Pet]] in your cargo hold. Take these to Procyon II and use the Sun Device while in orbit. When you regain control of the Flagship, you will appear back at the Starbase around Earth.<br />
<br />
Equip your ship, fly to the location of the Sa-Matra at Delta Crateris (620.0 : 593.5), but you were blocked by a large of the Ur-Quan fleet to prevent you approaching the Sa-Matra. Use your Talking Pet to confuse the larger Ur-Quan fleet. Following this, only six Ur-Quan ships will stand between you and the Sa-Matra &mdash; three [[Ur-Quan Kzer-Za]] [[Dreadnought]]s and three [[Ur-Quan Kohr-Ah]] [[Marauder]]s. After defeating them, you may be supplied with as many [[Pkunk]] [[Fury|Furies]] and [[Yehat]] [[Terminator]]s as you can carry (up to four of each). The appearance of these reinforcements is dependent upon you starting the [[Walkthrough#The Yehat|Yehat civil war]]. <br />
<br />
Finally, you will have to perform two daunting tasks &mdash; the first, eliminating the eight shield generators that power a force field protecting the only entrance to the Sa-Matra, which sits guarded inside a cocoon of asteroids. While trying to eliminate these shield generators, you will be chased and harried by flaming, homing fireballs/comets of some kind, and small green blobs that, rather than shoot at you, simply bump into you causing a small amount of damage but a transferring a lot of momentum. The Pkunk Fury is well capable of flying around and eluding these slower adversaries, and its main weapon is ideal for strafing runs on the shield generators. You may want to fly around first so all the fireballs and green blobs come out of the Sa-Matra, so you don't have to worry about them coming out right next to you. Note that it is possible to destroy the fireballs and green blobs with your weapons. However, if any of the shield generators are still intact, the Sa-Matra will automatically send out new ones to replace those you've destroyed.<br />
<br />
Your second task will be to rush your bomb-laden Flagship into the asteroid shell for the final blow against the Ur-Quan. One approach is to rely on luck, that your Flagship gets a good initial placement in the battle when it's sent in, and filling the Flagship with as many full crew pods to survive the onslaught of the green blobs and fireballs. A second approach is to first use any remaining ships in your fleet to destroy any fireballs and green blobs left over from the first task. Since all the shield generators have been destroyed by this point, these will not be replaced when they are destroyed. With all the fireballs and green blobs destroyed, it is very easy to maneuver your Flagship into position to destroy the Sa-Matra. When you enter the asteroid shell with your Flagship, you will automatically activate the bomb and get away with the escape pod. Now enjoy the ending movie. :-)<br />
<br />
==Other Useful Information==<br />
<br />
===The Melnorme Traders===<br />
Melnorme Traders are present at every super-giant star system in the game (if you don't see them when you reach the system, check the planets or wait for them to come out into view). Also, if your ship runs out of fuel and is dead in the water, a Trader will appear and offer to help. Furthermore, if you use either the Umgah or Burvix Caster while in hyperspace, a Trader vessel is all but guaranteed to come looking for you.<br />
<br />
====Rainbow Worlds====<br />
#(862.5 : 700.0) [[Alpha Andromedae]] I<br />
#(766.6 : 866.6) [[Beta Leporis]] I<br />
#(039.5 : 745.8) [[Beta Pegasi]] I<br />
#(853.4 : 879.7) [[Gamma Aquarii]] I<br />
#(602.0 : 297.9) [[Gamma Kepler]] I<br />
#(741.6 : 508.3) [[Gamma Reticuli]] I<br />
#(996.0 : 904.2) [[Groombridge]] I<br />
#(283.6 : 785.7) [[Epsilon Draconis]] I<br />
#(543.7 : 827.0) [[Epsilon Lipi]] I<br />
#(468.1 : 091.6) [[Zeta Sexantis]] I<br />
<br />
====Bio-Rich Systems====<br />
#(489.5 : 745.8) [[Gamma Geminorum]] I, III, IV<br />
#(178.7 : 033.8) [[Zeta Ptolemae]] I (Weather 6)<br />
#(214.8 : 355.1) [[Beta Gruis]] I (Tectonics 7)<br />
#(225.0 : 370.8) [[Gamma Gruis]] III-B<br />
#(235.4 : 374.1) [[Delta Gruis]] I-A (Tectonics 7)<br />
#(258.3 : 375.0) [[Zeta Gruis]] I-A<br />
#(287.5 : 404.1) [[Beta Ceti]] II-A<br />
#(160.4 : 364.5) [[Alpha Herculis]] II, III<br />
#(029.1 : 325.0) [[Alpha Virginis]] VI-A<br />
#(079.1 : 327.0) [[Gamma Virginis]] I, VI<br />
#(110.4 : 333.3) [[Delta Virginis]] II<br />
#(114.0 : 184.7) [[Beta Volantis]] I-B<br />
#(074.2 : 226.8) [[Procyon]] III-A, III-B<br />
#(356.2 : 825.0) [[Iota Draconis]] I (Weather 6, Dangerous Bioforms, Mineral Rich)<br />
#(372.1 : 261.9) [[Delta Vulpeculae]] I, VIII (Mineral Rich)<br />
#(026.7 : 364.5) [[Gamma Tauri]] I-A, II-B (Dangerous Bioforms), III-B<br />
#(160.1 : 174.6) [[Alpha Wolf]] IV-A (Dangerous Bioforms), IV-D (Tectonics 6)<br />
#(131.2 : 126.0) [[Delta Centauri]] II-A<br />
#(335.4 : 235.4) [[Delta Mira]] I-A (Tectonics 5), I-D (Tectonics 5, Dangerous Bioforms), II-B (Tectonics 5)<br />
#(230.6 : 228.5) [[Alpha Saurus]] II (Tectonics 8), III<br />
#(235.4 : 329.1) [[Alpha Illuminati]] VI (Tectonics 8, Dangerous Bioforms)<br />
#(033.3 : 981.2) [[Beta Corvi]] I<br />
<br />
==External Links==<br />
[http://www.gamefaqs.com/computer/doswin/game/564589.html GameFAQs set of Star Control 2 walkthroughs]<br />
<br />
<br />
[[Category:FAQs]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24521User talk:Svdb2010-10-28T07:26:52Z<p>Videogamer13: /* Destroying the Sa-Matra */</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)<br />
<br />
== Arilou Laleelay ==<br />
<br />
I didn't finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)<br />
<br />
: They don't. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)<br />
<br />
== Destroying the Sa-Matra ==<br />
<br />
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)<br />
<br />
:Use the Pkunk Furies. Also, do you know that we have a forum on http://forum.uqm.stack.nl/ , which is much more suitable for asking questions like this? &mdash; [[User:Svdb|SvdB]] 01:58, 3 October 2010 (UTC)<br />
<br />
Okay, now I have a chance to destroy the Sa-Matra. Once the shield generator has been disabled by Pkunk Fury, then I use the Flagship loaded with Utwig Bomb to finish it. Thanks. --[[User:Videogamer13|Videogamer13]] 08:45, 3 October 2010 (UTC)<br />
<br />
Wait. I have an account problem, I have already registered but I can't logging in to forum on http://forum.uqm.stack.nl/ . --[[User:Videogamer13|Videogamer13]] 07:26, 28 October 2010 (UTC)<br />
<br />
== Game not lost yet ==<br />
<br />
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. --[[User:Videogamer13|Videogamer13]] 18:00, 13 October 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24487User talk:Svdb2010-10-16T16:58:12Z<p>Videogamer13: /* Destroying the Sa-Matra */</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)<br />
<br />
== Arilou Laleelay ==<br />
<br />
I didn't finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)<br />
<br />
: They don't. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)<br />
<br />
== Destroying the Sa-Matra ==<br />
<br />
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)<br />
<br />
:Use the Pkunk Furies. Also, do you know that we have a forum on http://forum.uqm.stack.nl/ , which is much more suitable for asking questions like this? &mdash; [[User:Svdb|SvdB]] 01:58, 3 October 2010 (UTC)<br />
<br />
Okay, now I have a chance to destroy the Sa-Matra. Once the shield generator has been disabled by Pkunk Fury, then I use the Flagship loaded with Utwig Bomb to finish it. Thanks. --[[User:Videogamer13|Videogamer13]] 08:45, 3 October 2010 (UTC)<br />
<br />
== Game not lost yet ==<br />
<br />
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. --[[User:Videogamer13|Videogamer13]] 18:00, 13 October 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24480User talk:Svdb2010-10-13T18:00:01Z<p>Videogamer13: /* Game not lost yet */ new section</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)<br />
<br />
== Arilou Laleelay ==<br />
<br />
I didn't finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)<br />
<br />
: They don't. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)<br />
<br />
== Destroying the Sa-Matra ==<br />
<br />
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)<br />
<br />
:Use the Pkunk Furies. Also, do you know that we have a forum on http://forum.uqm.stack.nl/ , which is much more suitable for asking questions like this? &mdash; [[User:Svdb|SvdB]] 01:58, 3 October 2010 (UTC)<br />
<br />
Okay, now I have a chance to destroy the Sa-Matra. Once the shield generator has been disabled by Pkunk Fury, then I use the Chmmr Avatar to finish it. Thanks. --[[User:Videogamer13|Videogamer13]] 08:45, 3 October 2010 (UTC)<br />
<br />
== Game not lost yet ==<br />
<br />
The game is still continue and not lost yet when the Kohr-Ah reached Earth during the Death March. Only one way to lose the game by the Flagship is destroyed. --[[User:Videogamer13|Videogamer13]] 18:00, 13 October 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24476User talk:Fyzixfighter2010-10-10T06:29:25Z<p>Videogamer13: /* Utwig */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)<br />
<br />
== Utwig ==<br />
<br />
Did the Utwig join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 06:29, 10 October 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24467User talk:Svdb2010-10-03T08:45:18Z<p>Videogamer13: /* Destroying the Sa-Matra */</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)<br />
<br />
== Arilou Laleelay ==<br />
<br />
I didn't finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)<br />
<br />
: They don't. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)<br />
<br />
== Destroying the Sa-Matra ==<br />
<br />
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)<br />
<br />
:Use the Pkunk Furies. Also, do you know that we have a forum on http://forum.uqm.stack.nl/ , which is much more suitable for asking questions like this? &mdash; [[User:Svdb|SvdB]] 01:58, 3 October 2010 (UTC)<br />
<br />
Okay, now I have a chance to destroy the Sa-Matra. Once the shield generator has been disabled by Pkunk Fury, then I use the Chmmr Avatar to finish it. Thanks. --[[User:Videogamer13|Videogamer13]] 08:45, 3 October 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24461User talk:Svdb2010-10-02T18:34:48Z<p>Videogamer13: /* Destroying the Sa-Matra */ new section</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)<br />
<br />
== Arilou Laleelay ==<br />
<br />
I didn't finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)<br />
<br />
: They don't. In fact, they join the Alliance. Kindof. Now go and finish SC2 :P. &mdash; [[User:Svdb|SvdB]] 15:37, 1 October 2010 (UTC)<br />
<br />
== Destroying the Sa-Matra ==<br />
<br />
Its too difficult to destroy Sa-Matra. By the way, I use the Earthling Cruiser and try to disable the shield generators and destroy the Sa-Matra but its too difficult. So, how to destroy it? --[[User:Videogamer13|Videogamer13]] 18:34, 2 October 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24451User talk:Svdb2010-09-30T17:21:27Z<p>Videogamer13: /* Arilou Laleelay */ new section</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)<br />
<br />
== Arilou Laleelay ==<br />
<br />
I didn't finish the story line of Star Control 2. Did the Arilou join the Hierarchy? --[[User:Videogamer13|Videogamer13]] 17:21, 30 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24450User talk:Svdb2010-09-30T16:54:08Z<p>Videogamer13: /* Mycon */</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?<br />
<br />
: The Mycon never join the New Alliance, though they do make an offer to the captain to join them, when you tell them of Organon.<br />
: As for the old alliance, in some versions of SC1, the Mycon are on the side of the Alliance. These ports were however not created by Toys for Bob, and are not generally considered canon. &mdash; [[User:Svdb|SvdB]] 16:41, 30 September 2010 (UTC)<br />
<br />
The Mycon also in Star Trek series. I saw they battle against the Klingon and Cardassian. --[[User:Videogamer13|Videogamer13]] 16:54, 30 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24441User talk:Svdb2010-09-26T13:03:16Z<p>Videogamer13: /* Mycon */ new section</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)<br />
<br />
:All that we know, all that happens in the game, is that you manage to trick the Ilwrath into finding new prey. Prey which they picked themselves. Nowhere in the game can you command commanded to join the humans. They do not even offer assistance.<br />
:And it makes sense that the captain would not order them to join the humans, as it would go against their nature, and their beliefs.<br />
:It would be unlikely that the humans would be able to control the Ilwrath, even if they would continue to be fooled.<br />
:&mdash; [[User:Svdb|SvdB]] 20:46, 24 September 2010 (UTC)<br />
<br />
== Mycon ==<br />
<br />
Did the Mycon join the Alliance?</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24439User talk:Fyzixfighter2010-09-24T15:39:13Z<p>Videogamer13: /* The Hierarchy vs. Alliance */ new section</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)<br />
<br />
== The Hierarchy vs. Alliance ==<br />
<br />
Just like the Al-Qaeda war against US, and just like Christian/Jewish Alliance against the Muslim. The Ur-Quan Hierarchy have threaten the Alliance on the first threat to start a war. Like a religious war, the Al-Qaeda terrorists destroy the World Trade Center on New York on the first threat on Sept 11, 2001, then the Christian/Jewish Alliance (US-Israel Alliance) strikes back. The Ur-Quan Hierarchy is similar to Islam, and the Alliance are the Christianity and Judaism. --[[User:Videogamer13|Videogamer13]] 15:39, 24 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Svdb&diff=24438User talk:Svdb2010-09-24T12:15:48Z<p>Videogamer13: /* Ilwrath */ new section</p>
<hr />
<div>is there an Editors' Page to discuss changes publicly? if not, can we make one? -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:Go right ahead. I suggest you name it as it is named in the Wikipedia. It might be a good idea to link it from the main page too. Or perhaps from "Community portal". -- [[User:Svdb|SvdB]]<br />
<br />
<br />
should we make links to go upwards through menus of items (ie. make a link to "List of Races" from the "Humans" page)? it would make editing many pages easier since we no longer have to backtrack through several pages of blanked-out previews to get to the category we were at. -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:I think the "Categories" concept suffices for this. Put for instance <nowiki>[[Category:Races]]</nowiki> on the bottom of a page to place it in a category. See [[Special:Categories]] for all categories so far.<br />
:Also, you can select "What links here" in the toolbox on the left.<br />
<br />
<br />
for the WantedPages, do we view pages that have just 1 link to them? it'd be a good way to find misspelled or misdirected links.<br />
:I didn't write the wiki software. It's not a high priority for me to find out where in the code this is handled, and change it.<br />
::Minor fix. See [[1 Link Pages]] from [[Special:MainPage|Main Page]] -[[User:SamYeager|SamYeager]] 10:05, 28 Sep 2004 (CEST)<br />
:::I guess it will do as a temporary solution. --[[User:Svdb|SvdB]]<br />
::::I have changed the source to show 1 link pages, and removed your page.<br />
<br />
<br />
== Vandalism ==<br />
<br />
Is there a more effective way to protect the wiki from spammers and vandals other than just ip-banning them and reverting their changes? -[[User:Fadookie|Fadookie]] 11:00, 23 Oct 2004 (CEST)<br />
:That's how it is still done on the Wikipedia. Another possibility is to require contributors to make an account, with email verification. You could protect against spam bots by asking them to copy a number from an image when they contribute (but MediaWiki can't do that yet).<br />
:Something else we could do is lock specific pages (like the main page), but I don't want to do that until that page has reached a more permanent form. Against non-bots you could put up some idle threat on the home page like "the last person who vandalised a page on this site got his computer hacked and cleared." :) -- [[User:Svdb|SvdB]] 11:14, 23 Oct 2004 (CEST)<br />
::What are your thoughts on creating some kind of blacklist like that described [http://meta.wikimedia.org/wiki/Anti-spam_Features here] and [http://meta.wikimedia.org/wiki/SpamBlacklist_extension here]? It might be able to cut down on some of this spam since many of the spam-edits are so similar. --[[User:Fyzixfighter|Fyzixfighter]] 06:13, 9 January 2006 (CET)<br />
<br />
:::I would actually expect that my added checkbox would do the trick. I suspect there's something wrong in my implementation, as I find it unlikely that someone who would go to the trouble of adapting his scripts to work for the Ultronomicon wouldn't notice that all links have rel=nofollow. I'll investigate further later, but I don't have much time right now. &mdash; [[User:Svdb|SvdB]] 14:52, 13 January 2006 (CET)<br />
<br />
::::Well I think you've implemented it correctly &mdash; it always catches me when I try and do an anonymous edit. No rush on a fix, I only offered the blacklists as an alternative that might be easier and more efficient, but not being a computer person I really can't give a quality assessment. In the mean time the rest of us will just remain vigilant and undo the spam as it happens. Thanks for that you are able to accomplish! --[[User:Fyzixfighter|Fyzixfighter]] 09:32, 14 January 2006 (CET)<br />
<br />
On the Tcl/Tk-Wiki at http://wiki.tcl.tk, they try to take away any incentive <br />
for spamming the wiki with the setting<br />
<meta name="robots" content="noindex,nofollow" /><br />
and a note on the edit-pages, as in http://mini.net/pub/nofollow.gif <br><br />
--[[User:HaJo|HaJo]] 2006-03-03<br />
<br />
:And, does it work? (The message that is, we're already using nofollow.)<br />
:Many of the spam is automated though. There's no user to see the message.<br />
:&mdash; [[User:Svdb|SvdB]] 02:11, 4 March 2006 (CET)<br />
<br />
:: As far as I can tell, less than 10 spams during the last half year --[[User:HaJo|HaJo]] 2006-03-04<br />
<br />
:::I suspect that's got more to do with the fact that that site uses a less common wiki software, and that you need to create a user to edit pages. Still, it wouldn't hurt, so I don't object to such a message on the edit page. &mdash; [[User:Svdb|SvdB]] 07:20, 5 March 2006 (CET)<br />
<br />
== Corridor Nine ==<br />
<br />
I'd like to merge [[Corridor 9]] and [[Corridor Nine]]. I'd like the new article to reside at [[Corridor Nine]] (which I think is the better title), but I'd like to keep [[Corridor 9]]'s editing history (because is the better article of the two). So, what do I do? I can't [http://uqm.stack.nl/wiki/index.php?title=Special:Movepage&target=Corridor_9 move] [[Corridor 9]] because [[Corridor Nine]] isn't empty and I don't want to simply copy & paste the content from [[Corridor 9]] either, because then I'd be taking false credit in that article's editing history. Sorry, if this is inappropriate here, but you were the only Admin with a non-empty Talk page, so I thought I'd ask you. -- [[User:Anym|Anym]] 00:11, 5 Apr 2005 (CEST)<br />
:Just make [[Corridor 9]] the new page, and when you're done, let me know, and I'll rename it. Just make sure to put in the summary what you have done. - [[User:Svdb|SvdB]] 00:31, 5 Apr 2005 (CEST)<br />
::Been there, done that! There wasn't much information on [[Corridor Nine]] to begin with (and most of that was already on [[Corridor 9]] as well), so it was pretty painless. All I did was add a mention of Vela. I forget to write a summary all too often, but this time I tried to make it pretty verbose. -- [[User:Anym|Anym]] 01:48, 5 Apr 2005 (CEST)<br />
:::Move completed<br />
<br />
Just testing... I guess we need a sandbox... -- SvdB 20:47, 10 Aug 2005 (CEST)<br />
<br />
== Search tool ==<br />
I hope this isn't just me, but every time I try to use the search utility over there on the left side, I get an error message: "You have requested a special page that is not recognized by the wiki." Was the search tool disabled because of vandalism? -[[User:Fyzixfighter|Fyzixfighter]] 20:19, 20 Sep 2005 (CEST)<br />
<br />
:About a month ago, I changed some stuff in the site config so that 'http://uqm.stack.nl/wiki/Main_Page' works as 'http://uqm.stack.nl/index.php?title=Main_Page'. Apparently that broke the search. It's fixed now.<br />
:Myself, I have an entry for the Ultronomicon in Opera's search.ini, so I do 'ultron bla' to search for bla, bypassing the search box altogether.<br />
: &mdash; SvdB 01:29, 21 Sep 2005 (CEST)<br />
<br />
== The Captain? ==<br />
<br />
Hey Svdb, what's the Ultronomicon style for referring to the Captain? I've seen [[The Captain]] and [[Captain Zelnick]] used interchangeably in the text, though the latter is, of course, a redirect to The Captain. If it's the style to use "The Captain" throughout this wiki, I'd like to perhaps create a style guide, (at <s>[[Ultronomicon:Style guide]]</s> [[Ultronomicon:Manual of Style]]) and mention such style decisions there. As a side note, I've been inactive for a while, but I hope to contribute more to this great project of yours. :-) --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 23:43, 30 Sep 2005 (CEST)<br />
<br />
<br />
Most contributors seem to agree that 'The Captain' is the way to go, as the player can change the name, and in the PC version, you would be asked. One contributor disagrees, but I think he has conceded. Old pages probably still contain references to Zelnick. The story with 'The Flagship' vs 'The Vindicator' is analogous. There's also 'SIS' the name used in the code, but it has no place here.<br />
<br />
There's a similar difference of opinion on how to describe game events. Some people like these things as things that can or will happen if/unless the player takes certain actions ("If The Captain allies with the Spathi, they will erect a slave shield at their home world"), while others prefer describing things as if they already happened, assuming the most complete, happy ending ("after The Captain allied with the Spathi they erected a slave shield at their home world"). I think the former is better myself, as it is more exact.<br />
<br />
I agree that a style guide is a good idea, but what we could perhaps use more, to come to such a guide, is a discussion area where we could discuss things like this, like the "Village Pump" at Wikipedia. I had been planning to introduce something like that, but I've been planning a lot of things. Feel free to create it yourself if you like. &mdash; SvdB 00:52, 4 Oct 2005 (CEST)<br />
<br />
:Yeah, I also posted this question in [[Ultronomicon talk:Community Portal]], though I don't know if that area is very active anymore. I'll probably create the page and put up that it's a work in progress, similar to the "Proposed process" dialogue box in Wikipedia. As for how to describe game events, I think I've been doing the latter, but I agree, the former is probably better. It also makes me wonder how to edit, for example, the '''Member of''' field in <nowiki>{{</nowiki>[[Template:RaceBox|RaceBox]]<nowiki>}}</nowiki>. For instance, with the [[Spathi]], there would be a couple of options:<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]]<br />
:#[[Ur-Quan Hierarchy|Hierarchy of Battle Thralls]],<br>[[New Alliance of Free Stars]] (can join)<br />
:Given your opinion about game events, we should probably go with the third option. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 14:46, 4 Oct 2005 (CEST)<br />
:Here's another idea. In certain places where the actions and fate of the characters are largely dependent on player actions (such as [[Tanaka]]), how about placing a tag similar to the <nowiki>{{</nowiki>[[Template:spoiler|spoiler]]<nowiki>}}</nowiki>, but read something like "the following events are largely dependant on player actions, and may not occur" (or something similar). This kind of a tag would probably require a beginning and end tag. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 15:05, 4 Oct 2005 (CEST)<br />
::I agree that something like "(can join)" would be best, but I don't like the exact phrase. It's a bit unclear imho. I'd personally prefer "(optional)", or "(at the player's choice)".<br />
::As for the tags, I think that if the relevant text is phrased appropriately, such tags would be unnecessary.<br />
:: SvdB 20:46, 8 Oct 2005 (CEST)<br />
:::I'll put "(optional)", for now. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 19:47, 10 Oct 2005 (CEST)<br />
<br />
<br />
<br />
== PlanetBox ==<br />
<br />
How do I make templates like PlanetBox to list the amount of resources? I have been exploring the map and have a table of data for the various planets that is better than the spreadsheet that Now and Forever offers in their file page. We already have a list of constellations, so adding a box for the recources on the different planets would be a help, I think.<br />
<br />
--[[User:Cosumel|Cosumel]] 20:23, 30 Oct 2005 (CET)<br />
<br />
:This goes beyond the scope of the Ultronomicon (there's been a discussion about this, but I can't find it right now). Also, it's easy to generate a list of minerals from the source, which would be more reliable than anyone could manually compose. &mdash; [[User:Svdb|SvdB]] 17:46, 3 Nov 2005 (CET)<br />
<br />
== Debate on source code ==<br />
<br />
I only created Talk:Source Code because the forumers are no longer being helpful, and I really wish to get the help I need. If you're going to delete that, at least be courteous enough to direct me to where I need to go. "the forum", I tried that.<br />
<br />
:"the forum" really is the place. You may want to give it a bit more time; you only posted your most recent question yesterday.<br />
:The reason I personally am not replying to your posting is that I've seen it all before. It's obvious that you've never done anything like this before, which means you'd need a lot of help, and I'm not prepared to spend that time right now. I bet a lot of the others who know what they're doing feel the same way.<br />
:Usually the sequence of questions goes something like this:<br />
:# "Where can I find the code that does this?"<br />
:# "How do I make this code do what I want?"<br />
:# "How do I compile the game?"<br />
:The last step always ends up in taking the one asking the question through each of the steps, and there are a lot of steps.<br />
: Now if you come back when you've managed to compile the game as it is (without modifications), then we can talk about changing things.<br />
:<br />
:What also helps when you ask questions about how to make your compiler do what you want, is to specify what compiler you are using. If the people you're trying to get help from first have to ask you questions just to understand what you're talking about, they're not going to be very anxious to help you.<br />
:<br />
:And it would also help if you'd read the documentation that comes with the source.<br />
:<br />
:Also, in your experience, does calling people a jerk often work to make them more cooperative?<br />
:[[User:Svdb|SvdB]] 04:24, 19 Dec 2005 (CET)<br />
<br />
::Well if you weren't trying to be rude, I sincerly apologize. But "This is not a help desk" does come accross as rude. That and you'd be surprized how often game designers actually are jerks. Hideo Kojima for instance, directs great games, but is a pompous jerkoff who cares more about his fan's money than his fans. Although I may as well take responcibility for not signing my user nic up here, thus keeping you from officially helping my on my user discussion page since my firewall keeps changing my ip's. I was kind of hoping for answers that tell me what kind of directories to look for to place files and and what kind of function within my compiler to look for. I could specify which compiler it is, but it's not very common, thusly not likely anyone would be familiar with it. Though I do know someone on another board who can answer this, he doesn't always respond to pm's.<br />
<br />
:::When someone posts something where he knows it doesn't belong, just out of inpatience, I'm not going to waste much words on him. I'd normally say "try the forum", but you already did that. I had nothing else to add. My message was intended to be succinct (it was in the summary, which turns up in the Recent Changes list). I guess I could have said it more friendly, but I really didn't want to spend much time thinking about wording.<br />
<br />
:::I also don't want to waste my time looking up your answers in the source code, when it's still the question whether you'd actually manage to compile the source at all.<br />
<br />
:::As for compilers, it all depends on what you are talking about. If you have a stand-alone compiler and can't use the build scripts, you'd be on your own. If you have an IDE which isn't msvc, you'd have to build your own project file.<br />
<br />
:::This is another instance of the wrong way to get answers. People are more likely to give you answers if you give them enough information to work with. If they'd have to ask (is it a stand-alone compiler, or are you running from an IDE) or provide all the possible answers for each of the possible cases that may not be relevant, they're more likely not to bother. And this is more so the case the more people are involved with the project, as they tend to be more busy, and get a lot of questions. And these are exactly the people that could help you.<br />
<br />
:::[[User:Svdb|SvdB]] 06:29, 20 Dec 2005 (CET)<br />
<br />
:::Ah but you see I didn't know that. I knew better than to post something like that on an article, but not a discussion page. Even if it was a newly created one. That said, it's definitely not visual C++, but rather something called borland turbo C++ which I have found out is IDE. So that does help a lot. More than anything though, it's the dll files that confused me. I pretty much know(or could figure out) what to do with the rest.<br />
<br />
::::A compiler is just a program that makes binary code from source code; IDE stands for "integrated development environment" and includes things like an editor and debugger, and a graphical interface to the compiler flags.<br />
::::DLL files are shared libraries of compiled code.<br />
::::But I really don't want to have this conversation here, where noone else will contribute to or benefit from it. If you ask your question on the forum, I will reply, but I won't take you through everything step by step (but perhaps someone else will).<br />
:::: &mdash; [[User:Svdb|SvdB]] 08:46, 23 December 2005 (CET)<br />
<br />
== Planet/Homeworld images policy ==<br />
<br />
I couldn't find a better place to say this, so...<br />
:I've made screenshots of all known homeworlds, also writing down the number and types of their satellites. These screenshots show exactly the entire screen shown AFTER scanning the respective planet (without the menu and the UQM title bar, of course), with the planet shown from an interesting angle (that shows as many features of the planet as possible).<br />
:The current policy is, it seems, to photo the 3D image and write the scandata below, ignoring the map; however, this has a few inconvenients:<br />
#The scandata written below is harder to read and doesn't look that good.<br />
#The planet geography is not seen entirely.<br />
#It is harder for the uploaders of the photos to trim the 3D planet than to trim the entire relevant part of the screen.<br />
:So what do you think? In what form should I upload the screenshots? [[User:Valaggar|Valaggar]] 20:03, 29 April 2007 (CEST)<br />
:EDIT: Perhaps it would be a good idea to include both? Full images instead of the racebox used presently, and the raceboxes go to a single page; that way, readers interesting in a comparison of the homeworlds will be able to see everything more clearly and to copy the scandata using copy&paste, not manual transcribing. [[User:Valaggar|Valaggar]] 20:12, 29 April 2007 (CEST)<br />
::Screenshots uploaded (full version and 3D version). I've found out that the full version does not look good (you need to make it really big to be viewable, and this doesn't look particularly well); my new plan would be to use 3D images in the planetboxes and also add the 2D planet map in the planetbox. And also make an article consisting of a table made of all the planetboxes. [[User:Valaggar|Valaggar]] 11:00, 30 April 2007 (CEST)<br />
:::OK, maps uploaded. [[User:Valaggar|Valaggar]] 11:27, 30 April 2007 (CEST)<br />
::::Everything was updated. A question: Should we remove the in-game grayish border from the maps? [[User:Valaggar|Valaggar]] 14:49, 30 April 2007 (CEST)<br />
::If I could throw my two cents in here, I like the idea of adding the topographic-type map, but it needs to be smaller (the planetboxes are way too dominating now), and without the border and mineral/bio/energy dots on it. Also there is the problem of resolution. I think the reason that the 3d images look fuzzy is that the game's image resolution is adjustable. It might take some playing around with the various settings to get something that looks nice, and we should standardize it like we've done with other images. I would reccommend rather than attacking all the planet pages, pick one, mess with that one until it looks nice, then see what the community thinks. This could also be done on your user page, explicitly writing out the new table code for the planetbox rather than making a new template and making it available for everyone to see before implementation. That gives some of us who are busier with real life a chance to look, ponder, and weigh the idea, rather than forcing us to take a side when we see what appears to be someone riding roughshod and making unilateral changes. --[[User:Fyzixfighter|Fyzixfighter]] 09:15, 1 May 2007 (CEST)<br />
:::The 3D images are taken at the highest resolution. They can't look better, since the texture (the topographic map) has its resolution limit.<br />
:::Other than that, I, for one, do not want to re-take all the screenshots, so we'll stick with the dots until someone offers to re-take the shots. Until then, I can help with the border removal. Map already resized to 300px - the smallest map that still fills all alloted space in its cell. I'm toying with the idea of resizing the 3D image. [[User:Valaggar|Valaggar]] 09:57, 1 May 2007 (CEST)<br />
<br />
I've always been opposed to the inclusion of information per planet; this sort of stuff fits itself more for an automatically generated database than something user-maintained. That said, I doubt this is going away, so I'd say go for whichever is best looking. I'm actually in favour of including the dots for the minerals etc. in these images; it would make these boring images a bit more interesting. &mdash; [[User:Svdb|SvdB]] 14:57, 3 June 2007 (CEST)<br />
<br />
After looking at some of the images in question, I do have one additional comment: don't use .jpg format. .jpg is lossy compression and it will result in loss of detail and "smearing". .png is the prefered format (no .gif either). &mdash; [[User:Svdb|SvdB]] 15:03, 3 June 2007 (CEST)<br />
<br />
:About .jpg: Yes, Fyzixfighter said the same... however, I have to re-take the screenshots and I can't right now.<br />
:About dots: Dots are ''really'' suffering from the random generation (remember the "In addition to the Yehat, five non-sentient Whackin' Bushes inhabit this world."?), and they damage the clean look of the map (which isn't really boring, in my opinion). [[User:Valaggar|Valaggar]] 20:24, 3 June 2007 (CEST)<br />
<br />
::Unless I missed something, Fyzixfighter said something different; he blamed the fuzzy look on the resolution, while I blame it on the .jpg format.<br />
::I don't think I've seen that remark about Whackin' Bushes. But the bio and mineral generation should be completely deterministic. Only if the dimensions of the surface are changed should you see anything different, and then only the locations of the minerals; not the types or quantities. So yes, they could be different if you compare UQM with the PC or 3DO version, but I don't see a problem with having images that come from UQM.<br />
::Regarding "boring", consider how much these images add to the pages. Will someone actually look at those images? Perhaps the first few times. But if these images showed what there is to get from those planets, they would suddenly be a lot more interesting. &mdash; [[User:Svdb|SvdB]] 23:23, 3 June 2007 (CEST)<br />
<br />
:::Not to belabor the point nor flog the non-living equine, but I said both. My main concern was the resolution and the scalar, but as an afterthought I mentioned the png/jpg thing (having recently encountered the problem at work) [http://uqm.stack.nl/wiki/script/index.php?title=User_talk:Valaggar/PlanetBox&diff=prev&oldid=16360]. We now return you to your regularly scheduled discussion. --[[User:Fyzixfighter|Fyzixfighter]] 00:53, 4 June 2007 (CEST)<br />
<br />
::::[http://uqm.stack.nl/wiki/script/index.php?title=Gamma_Serpentis_I&diff=11267&oldid=11266 here]'s the Whackin' Bushes remark. More funny edits on [[User:Valaggar#Funniest/Most Interesting Ultronomicon Edits]].<br />
::::As to the images - they look good as an ornament, as a decoration, something to make the article more lively. And the quantity and types of resources are, as you know very well, easy to determine from the planet type. Plus, they don't fit the colors of the rest of the map (and of the 3D image). Anyway, if someone is to re-take the screenshots, he will decide if the dots should be included or not. [[User:Valaggar|Valaggar]] 14:14, 4 June 2007 (CEST)<br />
<br />
:::::*I don't see how the Whackin' Bushes remarks ties into this discussion.<br />
:::::*There is some (pseudo-)randomness involved in the quantity and types of resources. There are large differences between planets of the same type. And there are other factors that come in (such as temperature).<br />
:::::*Why would the fact that the colours don't match be a reason not to include the dots? They are supposed to stand out.<br />
:::::*And we should figure this out ''before'' someone redoes the images, to prevent wasting his/her time if we decide we want it otherwise.<br />
:::::&mdash; [[User:Svdb|SvdB]] 16:14, 4 June 2007 (CEST)<br />
<br />
::*The Whackin' Bushes are a good example of considering the dots a representation of the actual location (and type) of the creatures of the planet.<br />
::*Anyway, nobody is interested in learning that the Yehat homeworld fields, for example, eight kilotons of easily retrievable bismuth; I guess it's a simple aesthetic problem.<br />
::*They break the style of the maps, which look good as they are - or at least they do this in my view, this should differ greatly from person to person.<br />
::You know, we can't come to a compromise, obviously, so we will just need to see how many editors are on each side (by the way, I was pro-dots at first, but Fyzixfighter converted me). [[User:Valaggar|Valaggar]] 17:51, 4 June 2007 (CEST)<br />
<br />
:::*I still don't know what your point is wrt the Whankin' Bushes<br />
:::*I would say that knowing what there is to get from a planet seems to me to be the ''only'' reason anyone would be interested in looking at that image.<br />
:::*What style would that be?<br />
:::*Fine with me<br />
:::&mdash; [[User:Svdb|SvdB]] 21:08, 4 June 2007 (CEST)<br />
<br />
::::*My point with the Whackin' Bushes is that the dots are clearly impossible to be taken as canon, since that would imply that there are only five bushes on an entire planet (sic!) and that the '''few kilotons''' of the '''non-diverse''' resources found on the planet were extracted '''in a single moment'''. And that, for a reason or another, all races seem to build their cities in ocean just as well as on land. <br />
::::*You mean that the maps don't make the articles more beautiful? [[User:Valaggar|Valaggar]] 14:53, 5 June 2007 (CEST)<br />
<br />
:::::*Ah, so that's what you mean. Well, you don't have that problem with images. You see the same thing as in the game, whether that means a simplified representation of life, minerals, or energy on the planet, or really the absurd literal things.<br />
:::::*Yes, they make the page more beautiful. But if you included the dots, they'd be more beautiful *and* more useful. &mdash; [[User:Svdb|SvdB]] 15:28, 5 June 2007 (CEST)<br />
<br />
:::*Well, I could bring back the argument with colors - you see, without dots, Beautiful=2, Useful=0. With dots, Beautiful=1, Useful=1. And I'm not sure if it's worthy to dump 1 point of beauty for 1 point of usefulness. Of course, this beauty is subjective. I still wonder what the opinion of the other editors is. [[User:Valaggar|Valaggar]] 16:01, 5 June 2007 (CEST)<br />
<br />
::::Even as decoration, it will just help for the overal impression of the page; people will not closely examine the images after the first few, if there's just the planet surface. And a few dots don't harm the effect when the image isn't directly looked at. &mdash; [[User:Svdb|SvdB]] 16:40, 5 June 2007 (CEST)<br />
<br />
:::The dots really harm the image, at least in the view of some people, while in the view of ''all'' people, the usefulness increase is insignificant, since all those planets are inhabited (usually until the Death March). [[User:Valaggar|Valaggar]] 17:10, 5 June 2007 (CEST)<br />
<br />
::::Well I agree about Home worlds. But you're using images like this for planets like [[Zeta Draconis I]] too. In fact, for homeworlds the entire side bar seems unnecessary to me (although acceptable). &mdash; [[User:Svdb|SvdB]] 23:48, 5 June 2007 (CEST)<br />
<br />
:::::I've been torn on the mineral scan being included, which is why I've avoided this debate up till now. However, it is a nice way of making the topographic map more meaningful and differentiating it from the 3D planet image. More importantly, including the scanned mineral/lifeform/energy dots provide a nice way to present something that isn't easily quantifiable - namely the general distribution and quantity and type of "dots" of interest on a planet. That I think is the tipping argument for using a post-autoscan map for me. The purpose of anything we include should be to convey information, and avoid redundancy, and images are still one of the fastest ways convey lots of information within a given amount of space. --[[User:Fyzixfighter|Fyzixfighter]] 00:06, 6 June 2007 (CEST)<br />
<br />
== [[Size of the HyperSpace galaxy]] ==<br />
<br />
#Please put the deleted article at [[User:Valaggar/Size of the HyperSpace galaxy]].<br />
#Also, it's not "100% jumping to conclusions". Exactly what part can be interpreted otherwise, just show me? Notice that I've always used "'''at least'''". [[User:Valaggar|Valaggar]] 18:54, 4 June 2007 (CEST)<br />
<br />
:#Done.<br />
:#You start with assumptions, and arrive at your conclusion through a chain of uncertainties. &mdash; [[User:Svdb|SvdB]] 21:15, 4 June 2007 (CEST)<br />
<br />
== Caught some vandals on [[Ultronomicon talk:Manual of Style]] ==<br />
<br />
A lot of spam is occurring at [[Ultronomicon talk:Manual of Style]] (most of which has the edit summary "Unknown"). I suspect that anonymous users should be blocked from editing that page. [[User:Valaggar|Valaggar]] 19:49, 4 June 2007 (CEST)<br />
<br />
:I think the amount of spam is quite managable at the moment. Spam like this is usually automated, and if you block one page, the spam just goes to another. Also, this version of Mediawiki doesn't support semi-protection. &mdash; [[User:Svdb|SvdB]] 21:22, 4 June 2007 (CEST)<br />
==Creative Commons 3.0?==<br />
Looks like [[Ultronomicon talk:Copyrights|this]] is a question for you. --[[User:Zeracles|Zeracles]] 20:09, 23 January 2008 (CET)<br />
<br />
:Thanks. &mdash; [[User:Svdb|SvdB]] 19:44, 24 January 2008 (CET)<br />
<br />
==Wikia Gaming Network==<br />
Hello Svdb . I just wanted to let you know that if you need hosting for this wiki, you are very welcome to join the [http://www.wikia.com/wiki/Gaming Wikia Gaming Network]. We freely host many of the largest gaming wikis, like [http://WoWWiki.com WoWWiki.com].<br />
<br />
[http://www.wikia.com/wiki/Moving This page] covers some of the frequently asked questions about moving to Wikia. As well as free hosting, we can help to promote Ultranomicon and drive more readers and potential contributors to it.<br />
<br />
I'd love to hear your views, and the view of others in this community, about joining Wikia. <br />
<br />
--<span style="color:blue;">Angela Beesley</span> 19:44, 21 February 2008 (CET)<br />
<br />
<br />
Thanks, but we're just fine here. Our hosting is taken care of, we have complete control over all aspects of the installation, and we don't have any advertisements.<br />
<br />
&mdash; [[User:Svdb|SvdB]] 18:19, 9 March 2008 (CET)<br />
<br />
== Ilwrath ==<br />
<br />
Why the Ilwrath never join the Alliance? So because the Ilwrath is worshiped Dogar and Kazon to destroy the humans. --[[User:Videogamer13|Videogamer13]] 12:15, 24 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24437User talk:Fyzixfighter2010-09-24T11:56:55Z<p>Videogamer13: /* Umgah joined the Alliance */</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
<br />
:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)<br />
<br />
:One of the principal ways to tell if a race joins the alliance is if you can build their ship at the starbase. There are several examples, like the Pkunk, the Yehat, and the Arilou, which provide occasionally provide ships for your SIS escort fleet, but they do not officially join the New Alliance. Again, this is evident from what ships you can build at the starbase, ie native alien captains are being sent to the earth starbase. With regards to the Umgah, I remember them making you the "Great Hero", but quickly changing it to "Great Enemy" because of their strange sense of humor. But perhaps I'm remembering it incorrectly. In your view, what do the Umgah say that makes you think they join the Alliance? --[[User:Fyzixfighter|Fyzixfighter]] 20:43, 23 September 2010 (UTC)<br />
<br />
I don't know, they say you are the "Great Hero" and they gave 2 Drone ships to Vindicator. --[[User:Videogamer13|Videogamer13]] 11:56, 24 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Videogamer13&diff=24432User talk:Videogamer132010-09-23T13:01:14Z<p>Videogamer13: Created page with 'Please leave a message here. --~~~~'</p>
<hr />
<div>Please leave a message here. --[[User:Videogamer13|Videogamer13]] 13:01, 23 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User_talk:Fyzixfighter&diff=24431User talk:Fyzixfighter2010-09-23T12:28:52Z<p>Videogamer13: /* Umgah joined the Alliance */ new section</p>
<hr />
<div>You added the list of stars and constellations that do not have basic in reality. I have some memory loss, so I dont want to change the page without someone double checking, but I seem to remember Wolf 359 is a real star with a companion black hole, so Wolf could be removed from the list<br />
<br />
:True, but in the SC2 universe, Wolf is a constellation, whereas the in real life Wolf 359 is a single star. Are there other Wolf stars, like a Wolf catalog of stars? There's also a type of stars called Wolf-Rayet. Imho, since its not a star-star or constellation-constellation correlation, I think that it would belong on the list. We can always include a mention of Wolf 359 in the entry, also. --[[User:Fyzixfighter|Fyzixfighter]] 06:09, 17 Nov 2005 (CET)<br />
<br />
::I seem to recall it being documented somewhere that the HyperSpace starmap shows stars that are actually different from the way that we (in reality) see and name stars in "TrueSpace". Stars in HyperSpace are different from those stars in TrueSpace, even if they have the same name. What we see as Betelgeuse in the HyperSpace map is actually not the same Betelgeuse star that we see right now in the 21st century. I think it's explained as humans, when they see the stars as they appear from HyperSpace, assign their own familiar names to these stars. --[[User:Phoenix|Phoenix]] [[User_talk:Phoenix|(t)]] 07:16, 17 Nov 2005 (CET)<br />
<br />
:::On the hyperspace star map that came with the game: "The positions are based on HyperSpace coordinates, which may be unsettling to some students of TrueSpace astronomy. Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as ''the'' standard. Due to the great diffuculty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations at random." I think I might need to be more explicit on that list, to say that these are the names that are neither real constellation names or individual star names. --[[User:Fyzixfighter|Fyzixfighter]] 08:01, 17 Nov 2005 (CET)<br />
<br />
Hi there. In the Probe article, I think you left a sentence dangling: "Unlike catalog item 2419, this". I'd finish it myself if I knew the rest. :-) --[[User:Doubleyou|Doubleyou]] 00:11, 2 Dec 2005 (CET)<br />
:Blast, guess I forgot something when I was moving everything around. IIRC that sentence fragment was part of an intermediate draft of that paragraph and is now redundant. Fixing... --[[User:Fyzixfighter|Fyzixfighter]] 00:37, 2 Dec 2005 (CET)<br />
<br />
Hey FyzixFighter, is there some rule preventing you from obliterating [http://wiki.uqm.stack.nl/Game_Humor this page]? --[[User:Shiver|Shiver]] 05:41, 2 July 2009 (UTC)<br />
<br />
== Cargo images ==<br />
<br />
FYI, people complained that my old cargo images taken from the UQM content were too tiny. We should probably use the wiki software to scale those up 2x (and the new ones you uploaded) for wherever they are used in articles, unless somebody wants to scale them manually and upload new versions.<br />
-[[User:Fadookie|Fadookie]] 01:37, 16 January 2006 (CET)<br />
:Thanks for the reminder. Yeah, I remember seeing the comments about that and agree the raw images are much too small. I believe <crossing-fingers> that I uploaded copies of all the raw images, except those that had already been uploaded. Not being a really aesthetic person, I avoided figuring out the right scale but, like you've already noted, the wiki software can easily resize them to whatever we decide on. I hope I didn't offend anyone or step on anyone's toes when I made those uploads, but I kind of agree with Svdb that it's more honest to present the raw material instead of enhanced images, unless we all agree on how to enhance those images - just my R$ 0.0456600. --[[User:Fyzixfighter|Fyzixfighter]] 04:20, 16 January 2006 (CET)<br />
::I agree with you and SvdB about using the straight game content, and not only out of laziness. :)<br />
::There are other places for enhanced images... i.e. PONAF. Back when the Ultronomicon was a bit younger, there was discussion about using PONAF's animated gifs of each race's comm screen, but I was against this (as was SvdB if I recall). There is a place for everything, and I don't think that the Ultronomicon is the place for 'enhanced' content, especially if it is scaled to an arbitrary size with an arbitrary resizing algorithm that tries to make the graphics appear smoother than they actually are.<br />
::The only kind of pre-upload scaling I would support for the Ultronomicon is nearest neighbor 2x (basic, pixelated scaling), although screenshots of UQM using its internal scalers for purposes of comparison may be appropriate.<br />
::-[[User:Fadookie|Fadookie]] 07:08, 16 January 2006 (CET)<br />
<br />
== Footer nav plate. ==<br />
<br />
What are you planning to do with those footer nav plates? I think they're nice, but main Ultronomicon pages shouldn't refer to pages in the User namespace. &mdash; [[User:Svdb|SvdB]] 05:58, 6 October 2006 (CEST)<br />
<br />
:Sorry about that - yeah, I was planning on moving them out of my personal namespace. They still might need a little work, but you're right that they should be in the main space. I'll move them over today. --[[User:Fyzixfighter|Fyzixfighter]] 19:45, 6 October 2006 (CEST)<br />
<br />
== SC2/UQM star database? ==<br />
<br />
Is there a small database defining all the stars? Or is there any XML files around defining all starnames, their positions in space, their color and their size (how big it should be on a map)? It would be neat to create a vector-based starmap of the 2D-universe... maybe by using SVG. It would not be hard to do it, given the right data :)<br />
<br />
-- MrMist<br />
<br />
:Well, I might not be the best one to answer your question as the limits of my involvement with UQM is basically this wiki. But I can tell you that you're not the first, nor will you be the last to want to do something like this. In fact, several fans have created a number of maps [http://starcontrol.classicgaming.gamespy.com/sc2/maps.shtml]. The topic has also come up on the UQM discussion boards more than once, so I would recommend scanning the threads there. One in particular [http://uqm.stack.nl/forum/index.php?topic=3133.msg39391#msg39391] has a link to the data you're looking for, and tells you where you can find it in the actual game code. Likewise, someone awhile back created a page of [[Star Coordinates]] (though it lacks the color and size).--[[User:Fyzixfighter|Fyzixfighter]] 02:14, 17 December 2006 (CET)<br />
<br />
:There is functionality in uqm that can print a list of all the info you'd need. It's not in XML format, but it would be trivial to change the code to dump it anyway you like. You'd need to compile the game from source in debug mode though.<br />
:An interactive SVG based starmap exists. See [http://seijin.ath.cx/cgi-bin/uqm/ this page].<br />
: &mdash; [[User:Svdb|SvdB]] 07:19, 17 December 2006 (CET)<br />
<br />
::[[Image:screen.png|thumb|right|Screenshot of current starmap]]I'm more interested in creating a completely vectorized map, rather than using loads of bitmaps to draw the elements of the maps. Luckily I found some files in the CVS, that reflects all the constellation positions in simple, readable format. I've made some scripts transforming the data to XML, and I've made a XSLT stylesheet, transforming the document to SVG. I'm attaching a screenshot of the SVG at the current state of development. --[[User:MrMist|MrMist]] 11:50, 19 December 2006 (CET)<br />
<br />
:::Oh, you're only interested in the stars, not the planets. Right, plandata.c should be enough then.<br />
:::Note however, that the Ultronomicon is not an image dump for SC2-related pictures. If an image does not go with an article, it doesn't have a place here. I'll leave it for the moment, but don't expect it to last. Actually, even this discussion shouldn't be here. We have the [http://uqm.stack.nl/forum/ UQM forum] for things like this. &mdash; [[User:Svdb|SvdB]] 12:41, 19 December 2006 (CET)<br />
<br />
:::: Ah. I see. Well... I though this wiki was supposed to contain all things surrounding Ur-Quan Masters. As for the picture: I just wanted to provide an example to describe the things I've been requesting, and also to document the current progress of development. It was kind of natural to provide a visual example. I did however not expect it to be such a big problem to post a screenshot. Don't worry... I'll quit writing here right away.--[[User:MrMist|MrMist]] 14:22, 19 December 2006 (CET)<br />
<br />
Oh, you wanted to make a starmap for in the Ultronomicon. I misunderstood. In that case a request for information is appropriate here. I apologise for jumping to conclusions. &mdash; [[User:Svdb|SvdB]] 17:47, 20 December 2006 (CET)<br />
<br />
==SC1 and SC3==<br />
Assertion 1: Ur-quan masters equivalent of Star Control II. Assertion 2: Star Control I and Star Control III are in existence. Assertion 3: Full knowledge of Star Control requires full knowledge of series. Assertion 4: Database identified as Ultronomicon deals exclusively with Ur-quan Masters. Conclusion A: Star Control databases must include information on Star Control I and Star Control III. Conclusion B: Database identified as Ultronomicon is incomplete. Query: Unit identified as Fyyzixfighter is directed to either affirm or negate this argument. -A petetionning [[User:Daktaklakpak|Daktaklakpak]] 22:17, 14 February 2007 (CET)<br />
<br />
==FYI==<br />
The name of the Avatar laser is actually a "Terawatt Laser". http://starcontrol.classicgaming.gamespy.com/sc2/shipspecs/rw-chmmr-spec.jpg [[User:68.88.74.19|68.88.74.19]] 02:46, 10 May 2007 (CEST)<br />
<br />
:Sorry, that image is not part of the accepted Star Control [[canon]]. It is a fan-made image - I'll try and hunt down who created it. In actuality, I believe it is a touched up version of the 3DO spinning image of the ship. The names on it, and the other fan-made images for SC2 unique ships, are for the most part fan-made also, and do not appear anywhere in the canon. The Star Control Writers FAQ is also not necessarily canon. I don't know where the person got the name terawatt from in that FAQ, but it's not from the manuals, the RPRG, or the game itself - therefore, it's fanfic plain and simple. Of course I'm open the idea that I may have missed something (as I discovered as I listened to the 3DO ship descriptions), but please remember how we define canon for the Ultronomicon. Cheers. --[[User:Fyzixfighter|Fyzixfighter]] 04:51, 10 May 2007 (CEST)<br />
<br />
Perhaps they used their brains and engaged in critical thinking rather than just replaying SC2 dialogue over and over again to arrive at that conclusion? The VUX laser is, after all, named a Megawatt laser. [[User:68.88.74.19|68.88.74.19]] 21:18, 10 May 2007 (CEST)<br />
<br />
:Honestly I'm fine with people extrapolating when they're creating fan-fiction. However, we strive on the Ultronomicon to stick to canon. Any reading between the lines and critical thinking should be guided by the canon. Also, please don't insinuate that I didn't use my brains nor think critically about this topic. Let me show you how I consider this critically: if someone used their critical thinking to get "Terawatt" then I have to question their reasoning abilities because the jump from Tera- to Giga- (the VUX laser is a Gigawatt not a Megawatt) seems simply based on the general fact that the Avatar laser is more powerful. The SC2 manual states that the Avatar laser has "twice the destructive force of the feared VUX laser" (a point which is confirmed in-game, see also [[List of weapons]] for damage]]). A terawatt (10^12) is not twice a <s>megawatt</s> gigawatt (10^9) (or 30 dB greater if you like a log scale - a factor of 2 would be 3dB by the way). It looks like tera- was chosen simply because it's just the next metric prefix above giga-, but why not call it an Petawatt or an Exawatt or a Zetawatt (I think the argument for Zeta- is a little bit easier since a Zetawatt is 240 dBm and a Gigawatt is 120 dBm). We really should then call it a "2 Gigawatt Laser", assuming of course that laser power scales as destructive force, which it may not in such a non-linear regime (I've played with Terawatt/Gigawatt pulsed lasers (~25fs pulses) to drive non-linear processes). I certainly would be interested in knowing the reasoning behind "Terawatt" to see if the reasoning was more subtle and insightful than "Terawatt is the next metric unit above Gigawatt, therefore let's call it a Terawatt".<br />
<br />
:If you want to call it a terawatt in your gameplay and when talking with others, go ahead, I really couldn't care less; but please avoid non-canon terminology to the Ultronomicon. We certainly would appreciate your help on making the Ultronomicon better, and it would be sad if you don't based solely on this one disagreement of acceptable canon. However, if the adherence to this defined canon is too much of a sticking point, then we are at an impasse and any material you add based on non-canon sources will be removed. --[[User:Fyzixfighter|Fyzixfighter]] 00:41, 11 May 2007 (CEST)<br />
<br />
::Quick defense in the case of the Terawatt, however, can you say where you found the name x-ray laser? I never heard it.--[[User:Gaeamil|Gaeamil]] 06:21, 13 May 2007 (CEST)<br />
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:It is named so in the 3DO ship spin video. I don't know where it can be found on the Internet, if it can - I don't know if Fyzixfighter had the 3DO SC2. [[User:Valaggar|Valaggar]] 07:52, 13 May 2007 (CEST)<br />
<br />
::Are those the videos where the ship rotates while a female voice describes them? If so, they're all on the Pages of Now and Forever.--[[User:Gaeamil|Gaeamil]] 07:54, 13 May 2007 (CEST)<br />
<br />
:::Yep, that's where I found them (I don't have the 3DO version personally). Go here [http://starcontrol.classicgaming.gamespy.com/3do/] and click on any of the ships on the left to play the videos. --[[User:Fyzixfighter|Fyzixfighter]] 08:07, 13 May 2007 (CEST)<br />
<br />
== 3DO Ship Spin Models ==<br />
<br />
We can use the 3DO Ship Spin images together with in-game/Databank pictures on ship pages. I just wanted you to know that, I don't think anyone has any objections. [[User:Valaggar|Valaggar]] 11:48, 13 May 2007 (CEST)<br />
<br />
:There was some similar discussion in regards to including animated gifs for the spec images over on [[Talk:Blade]]. I'm inclined to agree that moving images/video on the page would be distracting, and a steady state image is preferable. I'm also not sure if the hi-res movie files are still up on fileplanet, leaving us with only the lowres vids on PONAF. I think including a link to the specific page on PONAF with the 3DO video would work, without being too distracting and still providing access to the info, but I'm still mulling over the manner of including the link (in a template, external link section, see also section, in-line link,...). --[[User:Fyzixfighter|Fyzixfighter]] 23:04, 13 May 2007 (CEST)<br />
<br />
So we should indeed use the ''images'', and make them link to the 3DO videos? Sounds good. [[User:Valaggar|Valaggar]] 13:02, 14 May 2007 (CEST)<br />
<br />
:Depends on which ''images'' you're talking about - I'm not exactly certain I understand which images you mean. --[[User:Fyzixfighter|Fyzixfighter]] 17:18, 14 May 2007 (CEST)<br />
<br />
I mean screenshots from the 3DO videos. However, I don't see a method to take them - my screen capture software (both 2 programs) don't capture that well, and RealPlayer doesn't seem to have a "save" option. There must be a way anyway. [[User:Valaggar|Valaggar]] 17:31, 14 May 2007 (CEST)<br />
<br />
==Pointless articles==<br />
The following articles are just cluttering the wiki and are included in your "Pointless articles" section. I support their deletion.<br />
*[[Alpha Lyrae]]<br />
*[[Beta Andromedae]]<br />
*[[Beta Centauri]]<br />
*[[Beta Lyrae]]<br />
*[[Delta Centauri]]<br />
*[[Epsilon Centauri]]<br />
*[[Gamma Centauri]]<br />
*[[Zeta Centauri]]<br />
*[[Achernar]]<br />
*[[Canopus]]<br />
*[[Capella]]<br />
<br />
You know, non-admins cannot delete articles. [[User:Valaggar|Valaggar]] 16:42, 1 June 2007 (CEST)<br />
<br />
:Yeah, I've been meaning to get to that list but school/work has been quite busy as of late (I'm only posting now because I'm waiting on a measurement). I'd definitely be in favor of getting rid of the Lyrae star pages and Beta Andromedae - those are completely non-notable. The Centauri stars I hesitate on since they're close to Sol (and Delta C. is actually somewhat notable - most # of BioUnits on a single planet) but the same could be said for Lyrae and Canopus - but I think Centauri has a slightly more prominent position in pop sci-fi simply because of Alpha Centauri so some people might find those of interest. I'm torn on Achernar, Canopus, and Capella since those are single star "constellations" and we have pages on other non-notable constellations. But since this a wiki and not paper (it's all just electrons), eventually it might be nice to have pages for every star. My preference though would be to start on the notable stars before doing the non-notable ones. Let me think on a bit more before I do something (I should have time this weekend). --[[User:Fyzixfighter|Fyzixfighter]] 00:16, 2 June 2007 (CEST)<br />
<br />
::Cluttering the wiki means cluttering the "Random page" feature, and this I don't like. Plus, we have Sage's planetary database.<br />
<br />
==Image Upload Test==<br />
G'day Fyzix, regarding the recent image upload and your subsequent deletion, please see [http://uqm.stack.nl/forum/index.php?board=2;topic=3916.4#msg51155 this UQMF thread].<br />
<br />
Cheers --[[User:Zeracles|Zeracles]] 19:57, 7 December 2007 (CET)<br />
<br />
:Thanks Zeracles. Sometimes it's hard getting out of defensive mode given the number of vandals we've had. Anyways, again thanks for the heads up. --[[User:Fyzixfighter|Fyzixfighter]] 23:37, 7 December 2007 (CET)<br />
<br />
I should've put in a good description, sorry.<br />
-ptx<br />
<br />
== Vandalism ==<br />
I see you fight with vandalism on almost daily basis. Why not require wiki user login? That would solve the anonymous vandalism at least... ?<br />
<br />
[[User:Ptx|Ptx]] 16:55, 13 December 2007 (CET)<br />
<br />
:It might, but we've also had instances of anons creating random user names and then vandalizing several pages. Also, I am but a lowly sysop, only able to delete, undelete, rollback, and ban - [[User:Svdb]] (aka meep-eep) is the administrator/bureaucrat/maintainer of the Ultronomicon and would set those kind of things. I'm sure he's already considered that option, so you'd have to ask him why this isn't done. Honestly, I don't mind devoting a lot of time to fighting the anon vandalism - there's little else that I intend to add (I usual compare new edits to canon and make stylistic edits these days), and fighting vandalism is a way to defend something that I and others have put a lot of time into. We've also had good contributions from anons, so the price of fighting the spam/vandalism is worth it for me. --[[User:Fyzixfighter|Fyzixfighter]] 19:15, 13 December 2007 (CET)<br />
:And you do it all so well too :) --[[User:Zeracles|Zeracles]] 03:05, 16 December 2007 (CET)<br />
<br />
==Concerning the Flagship==<br />
<br />
Friend Fyzixfighter,<br />
<br />
'''Concerning the "Flagship" section of this wiki''',<br />
<br />
I have added a -spoiler warning- in this part of the wiki. I acted in good faith as you already understood. I read the main page about the spoilers section after you have repaired my addition(spoiler warning).<br />
<br />
This is not my wiki to control and I respect that. Allow me to express my disagreement though.<br />
<br />
Concerning the part about the destruction of the flagship, what exactly does it serve?<br />
<br />
You, or someone, might say "hey this is a plot element of the flagship", yes I agree with that. Why don't you add a plot section(like in wikipedia)? You can put all the spoilers in a plot section.<br />
<br />
I went in the flagship part because I had a question concerning the sideway guns and instead I found that the ship is going to be destroyed. Whenever I go to (for example)wikipedia to check if a movie is good, I skip the plot and I check the criticism and the general receive of the press. Here, in this article, how could I ever skip it?<br />
<br />
What is the purpose of giving information for a weapon system (in the game) to someone who doesn't know the game, when in the same time you throw him spoilers?<br />
<br />
Don't get me wrong, I understand the "spoiler policy" of this wiki, does this wiki understand how to manage it's "spoiler policy" though?<br />
<br />
The reason I wrote here was because I didn't know any other way to communicate with you. If this was the wrong place, please feel free to delete the comment.<br />
<br />
Thank you.<br />
[[User:Polemos|Polemos]] 00:32, 21 December 2008 (CET)<br />
<br />
:I can understand your disagreement and consternation. Sometimes it can be difficult for those of us who have played the game so much to predict others' intents when exploring the wiki. As to your suggestion of creating separate sections, it might work, but I have some reservations about it. My main worry would be that each section would contain only a few sentences, which may not look very nice. Your comparison to movie articles on wikipedia isn't perfect because each movie has tons of other stuff to talk about besides the plot - here not so much. I think the closest thing we do have is a "Gameplay Notes" section on some of the pages, but even then the spoiler information is still in the main body of the article. Also, I don't see a "plot" section working for every article (indeed for most articles) with spoiler information. In my experience, the spoiler policy is adequate (and similar to other video game wikis) because of the limited size of the SC universe and it works with most articles. Your concern would best be handled by better organization of material (if possible) rather than revamping the spoiler policy. Honestly, that is something that is still needed on several of the pages, for example the Flagship page as you noted, so that the information is organized into a coherent and allows the reader to easily navigate it. If I have time, I might take a look into it, but if you're up to it, go ahead and take a shot at it on the Flagship page (but, like all of us, be ready to have your work edited by others). I'd recommend looking at some of the [[list of ships|ship]] pages as something of a guide - IMO the general format used on those pages could be easily adapted for the Flagship and can accommodate a Plot/History/whatever section (I would lose the tactical overview section though). How does this sound? --[[User:Fyzixfighter|Fyzixfighter]] 18:45, 22 December 2008 (CET)<br />
<br />
== About full quotes ==<br />
<br />
For example,<br />
<br />
1) http://wiki.uqm.stack.nl/Spathi#note_2<br />
<br />
As this question was about Spathi, the answer was provided by FF & PR3. The unrelated part about VUX should belong to corresponded article, and ''if'' the answer was provided. As of now, this part looks alienated to the whole article, and should be removed.<br />
<br />
By the way, this should be a common thing to other reference types, like:<br />
<br />
''Aricle about '''X'''''<br />
<br />
''Notes and references:''<br />
<br />
''Somebody'': Who are '''X''' and how do '''Y''' look like and where are '''Z''' from, etc.<br />
<br />
''FF and PR3'': '''X''' are ... Once upon a time they lived on the planet of... Soon they encountered the culture of ...<br />
<br />
As you can see, only the first part is answered and it is related to proper article. This way, Y and Z should be cutted, and they distract of main part and do not contribute at all.<br />
<br />
[[User:Masterius|Masterius]] 13:08, 21 January 2009 (CET)<br />
<br />
:First off, welcome and thank you for taking an interest in the project. It's always nice to have fresh blood around here. I'm sorry but I respectfully disagree with you on a few points. For one thing it is disingenuous to alter quoted text without some kind of indication (brackets for added words, and ellipses for removed text). If this were a long extended quote, only part of which addressed the topic, and was worked into the main body then I would agree with you. However, this is a very short snippet and in my view the amount of distraction it causes is negligible. It's also not in the main body where clarity is much more important, but in the notes and references section where I feel completeness and transparency are important. That said, if others also feel that the second part is distract then I would be fine with cutting it and indicating the omission with "..." or "[...]", though it might look kind of funny. --[[User:Fyzixfighter|Fyzixfighter]] 19:06, 21 January 2009 (CET)<br />
<br />
::Thank you for welcoming me and letting me know about the requirement to indicate the changing of quoting. I don't know how much people left here that still edit the articles and look for some minor things. This may appear negligible and most people would ignore this. But for the sake of rightness and accuracy, yes, this would be good to segregate such parts. As the main parts are already complete. [[User:Masterius|Masterius]] 14:19, 22 January 2009 (CET)<br />
<br />
== Re: Thraddash Arms ==<br />
<br />
I haven't played The Ur-Quan Masters in a LONG time, but I seem to remember if you punched both the afterburner, turn, and the guns at the same time, he'd display three arms pushing three different buttons, or maybe four. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:05, 19 June 2009 (UTC)<br />
<br />
::: It is possible however that those could have been feet stomping on pedals. It was a 40x40 pixelled square, after all. [[Special:Contributions/99.160.9.30|99.160.9.30]] 00:20, 19 June 2009 (UTC)<br />
<br />
== Umgah joined the Alliance ==<br />
<br />
I have played the Ur-Quan Masters. I go to Beta Orionis I, homeworld of Umgah, and I conversed them and they gave 2 Drone ships and joined the Alliance, but the player can't buy a ship at starbase. --[[User:Videogamer13|Videogamer13]] 12:28, 23 September 2010 (UTC)</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=Umgah&diff=24428Umgah2010-09-22T02:17:41Z<p>Videogamer13: </p>
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<div>{{RaceBox|name=Umgah|image=UmgahComm.png|caption=Umgah Blobbies|homeworld=[[Beta Orionis I]]|coordinates=197.8 : 596.8|organizations=[[Ur-Quan Hierarchy]] ([[battle thrall]]),<br>[[New Alliance of Free Stars]] (optional)|ship=[[Drone]]}}<br />
The '''Umgah''' are a race of [[#Umgah pranks|pranksters]] whose warped sense of humor knows no bounds. They are purple blobbish creatures with multiple eyes, mouths and tentacles. They foster an interest in bio-science, and amuse themselves by affixing extra appendages to their blob-like bodies.<br />
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Umgah evolved on a mountainous world with many small seas. They live underground, in moist and closed dwellings. This is because all Umgah fear open areas and spaces. The most apparent feature in the Umgah culture is humor &mdash; Umgah hate boredom above all else, and are always looking for more ways to have fun. Sometimes they even play cruel and harmful jokes on other races, just to laugh their bellies off, seeming to favor the [[Spathi]] as victims due to their extreme, natural cowardice (and close location).<br />
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An Umgah is believed to be responsible for condemning the Spathi to be bound into service as Hierarchy [[Battle Thralls]]. They are also guilty of impersonating the [[Ilwrath]] gods [[Dogar and Kazon]] and responsible for the war the [[Ilwrath]] wage against the [[Pkunk]].<br />
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Despite their antics in teasing or bullying other neighbouring species the Umgah have maintained friendly relationships with the [[Arilou Lalee'lay]], even during wartime when they were on the opposing sides. The Arilou frequently visit the Umgah stars of [[Orionis]], because one of their naturally occurring [[QuasiSpace]] Portals happens to be nearby. <br />
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Historically, it is said that the Umgah were the first race in our region of space to be defeated by the [[Ur-Quan Kzer-Za]] and the first race to become [[Battle Thralls]].{{ref|1}} However, the [[Thraddash]] also claim this "honor," and it most probably belongs to them as the Kzer-Za, given the direction of their arrival, would have encountered the Thraddash before the Umgah.<br />
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They also played a role in the events during the second [[Doctrinal Conflict]] and the defeat of both [[Ur-Quan]] factions, as they received an injured [[Talking Pet]], rescued by the Arilou from an Ur-Quan shipwreck. The Umgah turn this benign Talking Pet into the malicious [[Talking Pet (device)|neo-Dnyarri]], which quickly takes control of the entire Umgah race and put them to work on a plan to exact some kind of revenge on the Ur-Quan. [[The Captain]] is able to free the Umgah from the neo-Dnyarri's psychic compulsion, and the Umgah reward him in true Umgah fashion, by first revealing their findings that the [[Mycon]] are actually created by someone, then giving 500 biological data, then... (after changing The Captain's title from "[[Great Hero]]" to "[[Great Enemy]]") attacking them with their [[Drone]]s en masse, not before transferring four of their ships to The Captain's fleet.<br />
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==Umgah pranks==<br />
The Umgah are known for their distorted, sadistic sense of humor. They use to play various pranks on other races, especially the cowardly [[Spathi]]; the known Umgah pranks are listed below.<br />
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===[[Umgah Caster|HyperWave Caster]] tricks===<br />
Using a powerful HyperWave Caster, the Umgah played some "minor" pranks on the Spathi (with disastrous consequences), as well as a routine prank on the [[Ilwrath]], which ended only when the Spathi stole the Caster, hiding it on their temporary homeworld, [[Epsilon Gruis I-A]].<br />
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====Ilwrath====<br />
The Umgah, around 2147, used their Caster to impersonate the twin Ilwrath gods, [[Dogar and Kazon]], giving their commandments to their faithful on [[Channel 44]]. This caused a revolution of the Ilwrath believers against their priest caste, whose reputation had already greatly decreased. The Umgah commanded Dogar and Kazon's followers to attack the 'Bird Beings' (interpreted as the [[Pkunk]] by the Ilwrath).<br />
:''See also [[Ilwrath#Recent events|Ilwrath recent events]]''<br />
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====Spathi====<br />
The Umgah also used their Caster to impersonate several fictitious malevolent beings &mdash; the [[Grand Master Planet Eaters]], [[Jud the Ineffable Vug]] (a prank which the Spathi claim not to have fallen for) and [[Killmaster 18]].<br />
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===Other pranks===<br />
When the Spathi were conquered by the Ur-Quan Kzer-Za, they were asked to decide whether they wanted to be [[Fallow Slave]]s or Battle Thralls. They sent a white rod to the Ur-Quan (representing the choice of being a Fallow Slave), but the Umgah courier assigned to perform the transport swapped the rod for a black one, which stood for the choice of being a Battle Thrall. The Spathi thus became Battle Thralls, against their will.<br />
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In addition, the Umgah are believed to have unleashed the [[Evil Ones]]' menace on the Spathi, accelerating the latter's transition to the space age.<br />
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Some minor pranks are also known:<br />
*Capturing and dissecting a Mycon (they clonked it on the head to study its capability of causing genetic modification by just thinking it; they keep the incident secret, unwilling to suffer a Mycon or [[Ur-Quan Kzer-Za|Ur-Quan]] retaliation, unless [[The Captain]] asks them for their secrets after becoming [[Great Hero]]).<br />
*Clogging the life support systems of an entire Spathi [[Eluder]] fleet with foul-smelling goo (which resulted in some unwanted hostilities).{{ref|2}}<br />
*Changing [[The Captain]]'s status from Great Hero to [[Great Enemy]] and attacking him.<br />
*Apologizing for declaring the captain as [[Great Enemy]] and making him "Honorary King", only to sound the "king-killing horn" and attack him.<br />
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Two pranks that fortunately did not come to pass were using the [[neo-Dnyarri]] to compel the Spathi to attack the [[VUX]], thwarted by the creature's rise to power, and dropping a planetoid on the ocean of the "stupid nosers from [[Draconis]]" (the [[Thraddash]]), prevented by both species' status as Battle Thralls.<br />
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==Known individuals==<br />
*[[Flubbo]]<br />
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==Notes and references==<br />
{{note|1}}''[[Star Control II]] manual, pg. 61 (PC) or pg. 31 (3DO). [[Hayes]] also seems to imply this, stating that "the first direct evidence of the Ur-Quan's intent was the sudden conquest of the Umgah."''<br />
{{note|2}}''[[Star Control II]] manual, pg. 68 (PC)''<br />
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[[Category:Races]]<br />
[[Category:Umgah| ]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=Ilwrath&diff=24394Ilwrath2010-09-07T13:06:50Z<p>Videogamer13: </p>
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<div>{{RaceBox|name=Ilwrath|image=Ilwrath_comm.png|caption=The Ilwrath are spider-like beings|homeworld=[[Alpha Tauri I]]|coordinates=022.9 : 366.6|organizations=[[Ur-Quan Hierarchy]] ([[battle thrall]]), <br>[[New Alliance of Free Stars]] (optional)|ship=[[Avenger]]}}<br />
The '''Ilwrath''' were a scary and violent alien race even before their subjugation by the [[Ur-Quan Kzer-Za]]. As [[battle thrall]]s, they now have access to [[Hierarchy]] resources and advanced technology, which they use to spread death, doom, and destruction. The Ilwrath's vile nature is deeply rooted in their entire civilization's zealous religious devotion to their evil gods.<br />
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==Description==<br />
The Ilwrath are large, red, spider-like aliens with numerous appendages (possessing a regenerative ability), a sensory cluster consisting of at least four eyes on the top of their heads, and pincer mandibles (with which they communicate). Like [[Earth]] spiders, they are born from egg sacs that are presumably filled with many eggs. Upon emerging from the eggs, the Ilwrath hatchlings attack and consume each other in a cannibalistic frenzy known as the Birth Rite.<br />
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As a species, they are psychopathically violent and religiously fanatical. The Ilwrath indeed describe themselves as being the very definition of "Evil", and to humans and many other sentient species they do appear to be almost demonic in their appearance, ways and customs.<br />
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The Ilwrath worship their twin dark gods, [[Dogar and Kazon]], who supposedly speak through the [[HyperWave Caster|HyperWave]] [[Channel 44]] (this is in fact an [[Umgah]] [[Umgah pranks|prank]]).<br />
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[[Human]]s have many horror stories of the Ilwrath and the gruesome things they do to their prisoners of war, including dismemberment, evisceration, and other forms of torture meant to please Dogar and Kazon &mdash; for a good reason. After the [[Ur-Quan Hierarchy]]'s victory in the [[Ur-Quan Slave War]], the Ilwrath planned to sacrifice all Human beings to their dark gods in a bloody ceremony, but the [[Ur-Quan Kzer-Za]] did not allow this, as it conflicted with the [[Path of Now and Forever]].<br />
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The Ilwrath pilot the [[Avenger]]-class ships.<br />
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==History==<br />
===Origins===<br />
The [[Pkunk]] tell that the Ilwrath were once a species of supreme and absolute good, but they tried to become even more good, which caused them to "wrap around" the good-evil scale, resulting in the pure evil species now associated with the name Ilwrath. The accuracy of this tale is uncertain, due to the playful nature of the informants.<br />
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Details about the Ilwrath prior to their supposed transformation are unknown.<br />
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===Early History===<br />
Early in their history, the Ilwrath had a subsistence hunter-gatherer society and worshipped many gods, from Zith of the Pelt to Awk of the Seds. We know little of early Ilwrath history as the Ilwrath refer to these as the "Dark Ages" of religious confusion. <br />
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At a point in their history, a consolidation of the existing Ilwrath religions took place. A priestly ruling body deliberated on the multitude of belief systems and concluded that the Ilwrath must worship the twin gods of Death Dogar and Kazon, and discard all other gods "be they of Hearth or Flowing Web." The new ruling class declared that only priests are capable of interpreting the will of the gods, and refined the techniques of worship to perfection. Specific examples of doctrine included the eating of Heretics and the surrender of all possessions to holy sites or priestly dwellings.<br />
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After this point, Ilwrath society focused itself entirely on satisfying the will of the twin gods. Ilwrath technology advanced towards the creation of more efficient means of murder. Religious rituals revolved around pain and death, as is exemplified by a common act of affirmation that involves full or partial amputation of one's own limbs. Even the many deaths at the Birth Rite was interpreted as an Ilwrath's first tribute to the twin gods. <br />
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Prior to their contact with the Ur-Quan, the Ilwrath had probably developed rudimentary space-faring technology. The [[Chenjesu]] and [[Mmrnmhrm]] reported contact with the Ilwrath, but considered them a negligible threat at the time due to their primitive technology.<br />
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===Subjugation by the Ur-Quan===<br />
[[Image:ilwrath_captain.png|right|110px|Ilwrath Avenger captain]]<br />
The Ilwrath were among the first races enslaved by the Ur-Quan, a particularly simple task given their extremely low technological level. Seeing the potential of the violent and fanatical Ilwrath as [[Battle Thralls]], the Ur-Quan gave the Ilwrath the technology to improve their ships to match that of the Chenjesu and the Mmrnmhrm. The large number of Ilwrath ships as well as the Ilwrath's religious zeal in seeking the death of other races proved to be an asset to the Ur-Quan offensive.<br />
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Upon the defeat of the [[Humans]], the Ilwrath transported thousands of portable altars and millions of blood gowns and fillet knives to [[Earth]], in preparation for a grand ceremony to murder all of the Humans, which was to be called "Mountains of Flesh". As the Humans had elected to be slave-shielded, the Ur-Quan stopped the Ilwrath ceremony, forcing the Ilwrath to use species indigenous to their homeworld (such as the [[Grah (life-form)|Grah]]) for their sacrifices.<br />
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===Recent events===<br />
Some years after the end of the war, a bureaucratic error resulted in the depletion of the supply of creatures for sacrifice on the Ilwrath homeworld. A great crisis occurred in Ilwrath religion and appeals to the twin gods for guidance became much more frequent.<br />
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The calls for guidance were answered. Around 2147, a [[HyperSpace]] broadcast, claiming to be from the gods Dogar and Kazon, was heard on [[HyperWave]] Channel 44. The broadcast ordered the Ilwrath to attack the "bird beings". The priest ruling class, feeling a threat to their authority, counselled the general population to be sceptical of the broadcast. However, the lack of sacrificial rituals, compounded with over-taxation, lack of "quality death in ceremony" and the over-complicated pronouncements of the twin gods had apparently produced a religious void in many of the Ilwrath, prompting the majority to murder the entire priest caste. After this casual slaughter, the Ilwrath then embarked on a campaign of genocide against the [[Pkunk]], devoting almost their entire fleet on the destruction of the [[Yehat]] sub-species.<br />
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The transmission that incited the Ilwrath to attack the Pkunk did in fact not originate from Dogar and Kazon. It was the [[Umgah]], having built a powerful [[HyperWave Broadcaster]], who were executing a practical joke. The "divine" order to attack the "bird beings" could however equally apply to the Yehat. The actual intent of the Umgah is unknown.<br />
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==Relations with other races==<br />
===Hierarchy status===<br />
The Ilwrath are [[Battle Thralls]] of the [[Ur-Quan Hierarchy]]. Due to their zeal in battling other species, they are the backbone of the Hierarchy offensive. Along with the [[Spathi]], the Ilwrath were commanded to enforce the restrictions placed on [[Earth]], but around the year 2137 abandoned their post when their Gods supposedly ordered them to "kill or at least torture someone soon," as [[Fwiffo]] puts it.<br />
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===Pkunk===<br />
While the Pkunk bear no ill will towards the Ilwrath, the converse cannot be said. As with many, if not all, living things, the Ilwrath consider the Pkunk merely as a target for their cruelty and killings. Due to the Umgah deception, it is specifically this species that the Ilwrath set their sights on. In fact, their intention was a complete genocide. However, after several years of slaughtering Pkunk, the Ilwrath welcome the opportunity to direct their violence towards a less "pitiful, easily-killed" species.<br />
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===Thraddash===<br />
[[The Captain]] has the chance to manipulate the Ilwrath by using a Hyperwave Broadcaster to order them to abandon their war against the Pkunk. This would have the result that the Ilwrath go to battle the [[Thraddash]] instead. The Ilwrath would lose two [[Avenger]]s for every one Thraddash [[Torch]] that they destroy, but since their fleet is roughly twice the size of the Thraddash fleet, this battle could lead to the mutual destruction of both fleets unless The Captain ends the second [[Doctrinal Conflict]] before they annihilate one another.<br />
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==Gameplay notes==<br />
===Sources of information===<br />
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In 2155 the Ilwrath [[Sphere of Influence]] is not centered on their homeworld. However, the Ilwrath homeworld is near the center of their sphere as shown on the [[HyperSpace]] map from 2133. Any Ilwrath patrol can provide the coordinates of their home star system when asked about [[Dogar and Kazon|"Doggone" and "Quasar"]].<br />
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Both the Pkunk and [[The Safe Ones]] allude to the [[Umgah]] impersonation of Dogar and Kazon. The Umgah themselves and the [[Melnorme]] are much clearer, explicitly stating the extent of the prank and the use of the [[Umgah HyperWave Broadcaster]].<br />
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[[Category:Races]]<br />
[[Category:Ilwrath| ]]</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User:Videogamer13&diff=24392User:Videogamer132010-09-07T13:01:50Z<p>Videogamer13: moved Videogamer13 to User:Videogamer13</p>
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''Sorry for my bad English, I am Malaysian.''</div>Videogamer13https://wiki.uqm.stack.nl/index.php?title=User:Videogamer13&diff=24391User:Videogamer132010-09-07T12:59:43Z<p>Videogamer13: Created page with 'I am Videogamer13. I am playing many kinds of video games such as GTA San Andreas, Colin McRae Rally, Command & Conquer and more. I also playing Star Control. Please leave the me…'</p>
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<div>I am Videogamer13. I am playing many kinds of video games such as GTA San Andreas, Colin McRae Rally, Command & Conquer and more. I also playing Star Control. Please leave the message on my talk page.<br />
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''Sorry for my bad English, I am Malaysian.''</div>Videogamer13