https://wiki.uqm.stack.nl/api.php?action=feedcontributions&user=XWRN&feedformat=atomUltronomicon - User contributions [en]2024-03-28T15:37:44ZUser contributionsMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=The_Captain&diff=2010The Captain2004-10-09T23:12:46Z<p>XWRN: </p>
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<div>'''The Captain''' has gone by many names, by many historians. However, most final historical records indicate that the key figure in the defeat of the [[Hierarchy]] was a [[Human]] named Zelnick. [In the first release of [[Star Control II]], there was no default name; the first act in a new game was to name the commander and the flagship. The later released 3DO version named the captain Zelnick and the flagship the ''[[Vindicator]]''.]<br />
<br />
Zelnick was born on the the colony world of [[Unzervalt]] in the [[Vela]] system, and showed an unusual aptitude for reverse-engineering [[Precursor]] technology. After the original captain was killed in a [[Slyandro]] [[Probe]] attack, he captained and piloted the [[SIS]] from Unzervalt back to [[Earth]], and is generally agreed to have played a pivotal role in the events of the quadrant from 2154-2159.<br />
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Full details on The Captain are sketchy. Only one known image, taken during his escape from the destruction of the [[Sa-Matra]] via an [[Escape Pod]], is available of Zelnick during his time as a captain. From it, and from knowledge of the history of Unzervalt itself, we can conclude that Zelnick was Human, male, probably Caucasian, and under 20 Earth years old at the beginning of his mission.<br />
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Zelnick is believed to have had other adventures besides this one, but is known to have eventually retired peacefully with the [[Syreen]] [[Talana]] to Unzervalt.<br />
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He is one of the most legendary humans ever to travel the stars.<br />
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[[Category:Game Characters]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Dreadnought&diff=2574Dreadnought2004-10-09T23:06:21Z<p>XWRN: /* Primary */</p>
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<div>__NOTOC__<br />
[[Image:Star_control_i_ur-quan_dreadnought_databank.png|thumb|Starship Databank Entry]] <br />
The [[Ur-Quan Kzer-Za]] '''Dreadnought''' is the mainstay of the Hierarchy fleets. A fully-crewed Dreadnought can crush most opponents with ease.<br />
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==Navigation==<br />
The Dreadnought is not a fast or nimble ship. It doesn't have to be. One of these ships &mdash; never mind a full fleet of them &mdash; can lumber along and expect to defeat almost any opponent. The strength of the Dreadnought lies in its enormous firepower and considerable crew size.<br />
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==Armament==<br />
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===Primary===<br />
The Dreadnought's fusion cannon can destroy small ships in one or two hits. The only drawbacks to this weapon are the Dreadnought's never-quite-fast-enough turn rate and the significant amount of energy required to employ it. The second factor is mostly negligable given the Dreadnought's high energy recharge rate. So powerful is this attack that defensive systems like the [[Chmmr]] [[Avatar]]'s Zap-Sat array are useless against it; it is rumored however that a fully charged [[Melnorme]] [[Trader]] Energy Bolt will win in a head-on collision.<br />
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===Secondary===<br />
The Ur-Quan captain can also send out small, one-man fighter ships armed with lasers to harass the enemy. Each fighter has only a limited supply of life support and fuel and must return to the Dreadnought after its brief sortie. These fighters are of little use against ships equipped with auto targetting weapons (such as the [[Earthling]] [[Cruiser]]) but a sufficient swarm of them can team up to puncture an enemy hull in seconds.<br />
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==Technical Readout==<br />
*Crew complement: 42<br />
*Battery capacity: 42<br />
*Recharge Rate: High<br />
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[[Category:Ships]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Cruiser&diff=3083Cruiser2004-10-09T23:02:56Z<p>XWRN: </p>
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<div>__NOTOC__<br />
[[Image:Star_control_i_earthling_cruiser_databank.png|thumb|Starship Databank Entry]] <br />
The [[Earthling]] '''Cruiser''' is a vessel of happenstance. [[Human]]ity was brought into The [[First War]] with almost no preparation. It was only their long history of proliferation that allowed this vessel to be so effective in the (ultimately losing) battle against the [[Ur-Quan]] [[Hierarchy]].<br />
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==Navigation==<br />
The Cruiser is a little below average in speed but has a respectable turn rate. This compliments its weaponry well when facing off against opponents prefering a medium encounter range, notably by either closing that range or expanding it rather quickly.<br />
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==Armament==<br />
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===Primary===<br />
The Cruiser's primary weapon earned them quick respect in the [[Alliance of Free Stars|Alliance]]. It's not terribly advanced, but with the number that were stored in [[Earth]]'s [[Peace Vaults]] during (and before and after) Humanity's wars against itself they were a pleasant surprise to their allies and a devestating blow to their enemies. The tracking Nuclear Missile is a simple concept. Put the biggest explosive that a post-industrial nuclear society has on the end of vaguely competent tracking and navigation system; repeat several million times. This weapon has long range and can correct for significant variation in original trajectory and later enemy movement. Unless the weapon can be shot down (no mean task) or cunningly evaded, the power of the atom will be unleashed on the enemy crew.<br />
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===Secondary===<br />
The Cruiser's alternate weapon is a very short range point-defense laser system, based on mid-1980s "Star Wars" missile defense technology. It fires lasers at enemy ships, projectiles, asteroids, or anything else that is close to the Earthling ship. This system is proof against daughter ships like the [[Ur-Quan Kzer-Za]] [[Dreadnought]] Fighter and [[Orz]] [[Nemesis]] Space Marine, as well as some weaker projectiles.<br />
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[[Category:Ships]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Lander_Hints&diff=2309Lander Hints2004-10-09T22:59:59Z<p>XWRN: </p>
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<div>* Keep your finger on the escape button!<br />
* Don't risk hostile planets. You might be able to come back to them later.<br />
* If your lander is nearly full, go back to the ship and return for another load instead of trying to cram in that last bit. If you try to pick up that big wad of 20 Tzo Crystals and only have space for three, three is all you'll get and the rest will be wasted.<br />
* Keep in mind that landing planets require certain amounts of fuel. Because of this, every rock in [[The Ur-Quan Masters]] universe isn't worth landing. For example, you should consider twice landing a planet with not so valuable minerals (common, corrosive) if the fuel consumption is more than 1 unit.<br />
* If you are low on crew, return to the ship immediately. There is nothing worse than having your lander blown to pieces in the middle of a mining run.<br />
* It is wise to carry more than one lander at a time. This is critical early on in the game, so you don't have to go all the way back to Sol and buy another one in order to continue your scavenging efforts.<br />
* Remember to look at the atmospheric rating, seismic rating '''and temperature''' of a planet before landing. Its easy to forget and come down in the middle of hell.<br />
* The Melnorme have things to improve your landers, for a price.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=2033Resource Gathering Hints2004-10-09T22:56:27Z<p>XWRN: </p>
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<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Don't waste time and fuel on gathering common or corrosive metals. They don't earn you RUs so well.<br />
* Get really good at killing Ilwrath and Slylandro. Practice against them in [[Super Melee]].<br />
*The Ilwrath [[Avenger]] is a very risky fight, one slip and you face serious damage. For an easier method of gaining RUs through combat, try your hand against the VUX. The [[Intruder]] ship is very weak against the Spathi [[Eluder]] and the [[Earthling]] [[Cruiser]].<br />
* Buy technology from the Melnorme rather than knowledge initally. The technology you get will make it easier to get more credits and thus more technology & knowledge.<br />
* Melnorme credits are much harder to obtain than resources. Manage your fuel so you don't have to waste credits buying it from the Melnorme.<br />
* Outfit your ship for resource gathering so you don't have to keep coming back to Sol for fuel, crew, landers or because you're full. 3 or 4 cargo pods. Plenty of fuel. 2 landers. Maxed out thrusters. 2 crew pods. <br />
* You lose no money selling modules. Its cost effective to convert your ship between "fighting" and "gathering" configurations.<br />
* Notice how the orbits of planets are different colors? Figure out what they mean and it can save you some time.<br />
* Talk to the starbase commander about resource gathering.<br />
* Fuel is expensive. Its more efficient to completely clear a system than to go back twice. If you run out of room and there's still good stuff in the system, consider dumping some of your cheapest cargo.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Fighting_Hints&diff=2311Fighting Hints2004-10-09T22:45:35Z<p>XWRN: </p>
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<div>* Having trouble fighting a certain species? Practice against them in [[Super Melee]] using just the ships you have on hand.<br />
* There are no perfect ships and useless ships. Every ship has its advantages and disadvantages, and if you learn them well, you will be a good fighter.<br />
* Early on the Spathi [[Eluder]] is the most useful ship you have. It has a stand-off weapon and its fast enough to escape or dodge most anything.<br />
* Raw firepower does not decide everything. The Chmmr [[Avatar]], the Ur-Quan Kzer-Za [[Dreadnought]] and the Ur-Quan Kohr-Ah [[Marauder]] have the most firepower in the game, but there are lots of ways to defeat them with other ships with less firepower.<br />
* Use the planet well. Slow ships can use it to accelerate beyond their maximum velocity using the [[Gravity Whip]] maneuver, luring a fast ship near the planet can make it easier to hit, and the [[Avatar]] can force the enemy ship to collide with the planet with its special ability.<br />
* Don't forget about your emergency warp escape (unless you are very low on fuel). Escort vessels can be recalled from battle (and suspended for the remainder of the melee) by pressing the ESC key. Doing so with your flagship will evacuate your entire fleet.<br />
* A ship is a sitting duck for about six seconds when it is preparing to escape combat (on the upside, it is not affected by gravity). Flying very close to the planet before initiating a warp escape will usually keep you out of trouble, as the intense [[gravity well]] is hard to navigate for most ships and some projectiles.<br />
* Notice how in mid-range combat your two ships tend to be directly opposite each other? Hmmm...<br />
* Know where the planet is. Nothing is worse than being in a close range fight and smacking into the planet.<br />
* The computer opponent is very predictable.<br />
* The computer is very quick and accurate at close range. Keep at standoff range until you get better.<br />
* Max out the turning jets and thrusters on your Precursor vessel ASAP.<br />
* Put a rear firing gun on your Precursor vessel. Now you can fire while having the option to run away.<br />
* Don't bother initially with the side or off-center firing guns. They just drain power.<br />
* The Slyandro Probe will usually back off if you point your guns at it.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Fighting_Hints&diff=2002Fighting Hints2004-10-09T22:42:06Z<p>XWRN: </p>
<hr />
<div>* Having trouble fighting a certain species? Practice against them in [[Super Melee]] using just the ships you have on hand.<br />
* There are no perfect ships and useless ships. Every ship has its advantages and disadvantages, and if you learn them well, you will be a good fighter.<br />
* Early on the Spathi [[Eluder]] is the most useful ship you have. It has a stand-off weapon and its fast enough to escape or dodge most anything.<br />
* Raw firepower does not decide everything. The Chmmr [[Avatar]], the Ur-Quan Kzer-Za [[Dreadnought]] and the Ur-Quan Kohr-Ah [[Marauder]] have the most firepower in the game, but there are lots of ways to defeat them with other ships with less firepower.<br />
* Use the planet well. Slow ships can use it to accelerate beyond their maximum velocity using the [[Gravity Whip]] maneuver, luring a fast ship near the planet can make it easier to hit, and the [[Avatar]] can force the enemy ship to collide with the planet with its special ability.<br />
* Don't forget about your emergency warp escape (unless you are very low on fuel). Escort vessels can be recalled from battle (and suspended for the remainder of the melee) by pressing the ESC key. Doing so with your flagship will evacuate your entire fleet.<br />
* A ship is a sitting duck for about six seconds when it is preparing to escape combat (on the upside, it is not affected by gravity). Flying very close to the planet before initiating a warp escape will usually keep you out of trouble, as the intense [[gravity well]] is hard to navigate for most ships and some projectiles.<br />
* Notice how in mid-range combat your two ships tend to be directly opposite each other? Hmmm...<br />
* Know where the planet is. Nothing is worse than being in a close range fight and smacking into the planet.<br />
* The computer opponent is very predictable.<br />
* The computer is very quick and accurate at close range. Keep at standoff range until you get better.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=2004Resource Gathering Hints2004-10-09T22:35:14Z<p>XWRN: </p>
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<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Don't waste time and fuel on gathering common or corrosive metals. They don't earn you RUs so well.<br />
* Get really good at killing Ilwrath and Slylandro. Practice against them in [[Super Melee]].<br />
*The Ilwrath [[Avenger]] is a very risky fight, one slip and you face serious damage. For an easier method of gaining RUs through combat, try your hand against the VUX. The [[Intruder]] ship is very weak against the Spathi [[Eluder]] and the [[Earthling]] [[Cruiser]].<br />
* Buy technology from the Melnorme rather than knowledge initally. The technology you get will make it easier to get more credits and thus more technology & knowledge.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=First_Things_To_Do&diff=2312First Things To Do2004-10-09T22:32:01Z<p>XWRN: </p>
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<div>* Make sure you visit every planet in the Sol system.<br />
* Radioactive Materials have been found on the moons orbitting the gas giants before. This could prove useful.<br />
* If you have difficulty with the first battle, try going to Pluto and exploring beforehand.<br />
* Venus and Mercury are the most dangerous planets in the Sol system and are better left alone.<br />
* Listen to what the starbase commander has to say.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=2000Resource Gathering Hints2004-10-07T04:52:52Z<p>XWRN: </p>
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<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Don't waste time and fuel on gathering common or corrosive metals. They don't earn you RUs so well.<br />
* Get really good at killing Ilwrath and Slylandro. Practice against them in [[Super Melee]].<br />
*The [[Avenger]] is a very risky fight, one slip and you face serious damage. For an easier method of gaining RUs through combat, try your hand against the VUX. The [[Intruder]] ship is very weak against the Spathi [[Eluder]] and the [[Earthling]] [[Cruiser]].</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Fighting_Hints&diff=525Fighting Hints2004-09-23T18:51:54Z<p>XWRN: </p>
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<div>* Having trouble fighting a certain species? Practice against them in [[Super Melee]] using just the ships you have on hand.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=2308Non-Spoiler Hints2004-09-23T18:50:57Z<p>XWRN: </p>
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<div>This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
* [[Lander Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]<br />
* [[First Things To Do]]<br />
<br />
Note to authors: Be thoughtful of what you link to in these pages as much of the site contains spoilers. For example, don't link to the alien race pages.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=501Resource Gathering Hints2004-09-23T18:48:33Z<p>XWRN: </p>
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<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Get really good at killing Ilwrath and Sylandro. Practice against them in [[Super Melee]].</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=499Resource Gathering Hints2004-09-23T18:47:41Z<p>XWRN: </p>
<hr />
<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Get really good at killing Ilwrath and Sylandro. Practice some in [[Super Melee]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=498Resource Gathering Hints2004-09-23T18:47:07Z<p>XWRN: </p>
<hr />
<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Get really good at killing [[Ilwrath]] and [[Sylandro]]. Practice some in [[Super Melee]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=497Resource Gathering Hints2004-09-23T18:46:45Z<p>XWRN: </p>
<hr />
<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.<br />
* Get really good at killing [[Illwrath]] and [[Sylandro]]. Practice some in [[Super Melee]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Lander_Hints&diff=762Lander Hints2004-09-23T18:45:46Z<p>XWRN: </p>
<hr />
<div>* Keep your finger on the escape button!<br />
* Don't risk hostile planets. You might be able to come back to them later.<br />
* If your lander is nearly full go back to the ship and come back rather than trying to cram in that last bit. If you try to pick up that big wad of 20 Tso Crystals and only have space for 3, 3 is all you'll get and the rest wasted.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=496Resource Gathering Hints2004-09-23T18:41:14Z<p>XWRN: </p>
<hr />
<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Resource_Gathering_Hints&diff=495Resource Gathering Hints2004-09-23T18:39:03Z<p>XWRN: </p>
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<div>* Keep a log of the systems you've visited. Note those with resource rich planets that are too hostile to land on. You may be able to come back to them later...</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=First_Things_To_Do&diff=795First Things To Do2004-09-23T18:38:00Z<p>XWRN: </p>
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<div>* Make sure you visit every planet in the Sol system.</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=500Non-Spoiler Hints2004-09-23T18:37:26Z<p>XWRN: </p>
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<div>This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
Some thoughts to get started:<br />
* [[Lander Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]<br />
* [[First Things To Do]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=494Non-Spoiler Hints2004-09-23T18:35:56Z<p>XWRN: </p>
<hr />
<div>This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
Some thoughts to get started:<br />
* [[Lander Hints]]<br />
* [[Resource Gathering Hints]]<br />
* [[Fighting Hints]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Non-Spoiler_Hints&diff=493Non-Spoiler Hints2004-09-23T18:35:38Z<p>XWRN: </p>
<hr />
<div>This is a stub page to get some content on help that doesn't give away important plot elements, for those that haven't played the game all the way through before.<br />
<br />
Some thoughts to get started:<br />
[[Lander Hints]]<br />
[[Resource Gathering Hints]]<br />
[[Fighting Hints]]</div>XWRNhttps://wiki.uqm.stack.nl/index.php?title=Main_Page&diff=797Main Page2004-09-23T18:32:48Z<p>XWRN: </p>
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<div>This Wiki Server is intended for all information relating to [[The Ur-Quan Masters]].<br />
<br />
It is now officially open. I encourage everyone to start editing so that we'll have something to show.<br />
<br />
To get you started, a few links:<br />
*[[Star Control Universe]]<br />
*[[List of People]]<br />
*[[List of FAQs]]<br />
*[[Non-Spoiler Hints]]<br />
*[[Special:Wantedpages|Non-existing pages most linked to]]<br />
<br />
<br />
For information on how to edit a page, [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page this page] in the Wikipedia is a good place to start.</div>XWRN