Combat mechanics: Revision history

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16 July 2009

  • curprev 20:1020:10, 16 July 2009 Shiver talk contribs 2,539 bytes −118 A few adjustments to "Collisions and projectiles". 1) Some projectiles *are* tied to ship speed. 2) The "illusion" of longer or shorter range is very real in practice.

30 November 2007