Difference between revisions of "Sphere of Influence"
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A race's '''Sphere of Influence''' is an area shown on [[The Captain]]'s starmap roughly indicating territory controlled by that specific race. The center of the circle is the approximate center of the race's forces and the size of the circle indicates their military strength. Battle groups from that race will also spontaneously enter [[HyperSpace]] to chase any alien vessel that traverses their Sphere of Influence. If the interloper leaves the Sphere of Influence, any pursuing battle groups will eventually break off and return to [[TrueSpace]]. The exceptions to this rule are the [[Slylandro]] [[Probe]]s and the [[Melnorme]] which can appear anywhere in HyperSpace. | A race's '''Sphere of Influence''' is an area shown on [[The Captain]]'s starmap roughly indicating territory controlled by that specific race. The center of the circle is the approximate center of the race's forces and the size of the circle indicates their military strength. Battle groups from that race will also spontaneously enter [[HyperSpace]] to chase any alien vessel that traverses their Sphere of Influence. If the interloper leaves the Sphere of Influence, any pursuing battle groups will eventually break off and return to [[TrueSpace]]. The exceptions to this rule are the [[Slylandro]] [[Probe]]s and the [[Melnorme]] which can appear anywhere in HyperSpace. | ||
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+ | A player can effectively watch an entire race move by entering and exiting his Map, as the spheres will move upon opening it each time. Notable examples of this movement are the movement of the [[Pkunk]] to rejoin the [[Yehat]], the movement of the [[Thraddash]] to wipe themselves out against the [[Ilwrath]], and the [[Ur-Quan Kohr-Ah|Kohr-Ah]] after they win the Doctrinal War and begin on their [[Eternal Doctrine]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 10:14, 22 February 2007
This page is a stub. We encourage you to edit and improve it. |
A race's Sphere of Influence is an area shown on The Captain's starmap roughly indicating territory controlled by that specific race. The center of the circle is the approximate center of the race's forces and the size of the circle indicates their military strength. Battle groups from that race will also spontaneously enter HyperSpace to chase any alien vessel that traverses their Sphere of Influence. If the interloper leaves the Sphere of Influence, any pursuing battle groups will eventually break off and return to TrueSpace. The exceptions to this rule are the Slylandro Probes and the Melnorme which can appear anywhere in HyperSpace.
A player can effectively watch an entire race move by entering and exiting his Map, as the spheres will move upon opening it each time. Notable examples of this movement are the movement of the Pkunk to rejoin the Yehat, the movement of the Thraddash to wipe themselves out against the Ilwrath, and the Kohr-Ah after they win the Doctrinal War and begin on their Eternal Doctrine.