Difference between revisions of "List of weapons"

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(brute force addition of horizontal lines, centering damage columns)
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| [[Androsynth]] || [[Guardian]]  
 
| [[Androsynth]] || [[Guardian]]  
 
| Molecular Acid Bubbles ||align="center"| 2 || Follows using Chaos(TM) tracking  
 
| Molecular Acid Bubbles ||align="center"| 2 || Follows using Chaos(TM) tracking  
| Blazer Mode ||align="center"| 3 per hit || transforms into an high-speed, inertialess comet that does damage by ramming into a foe, and cannot change back until battery is expended
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| Blazer Mode ||align="center"| 3 per hit || Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact
 
|-
 
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|-
 
|-
 
| [[Chenjesu]] || [[Broodhome]]  
 
| [[Chenjesu]] || [[Broodhome]]  
| Photon Crystal Shard ||align="center"| 6 for direct hit, 2 for shattered piece || travels outward until fire is released, then shatters.  
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| Photon Crystal Shard ||align="center"| 6 for direct hit, 2 for shattered piece || Travels outward until fire is released, then shatters.  
 
| D.O.G.I. ||align="center"| 0 || Follows foe and saps battery power
 
| D.O.G.I. ||align="center"| 0 || Follows foe and saps battery power
 
|-
 
|-
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| [[Earthling]] || [[Cruiser]]  
 
| [[Earthling]] || [[Cruiser]]  
 
| MX Nuclear Missile ||align="center"| 4 || Uses "Fire-and-forget" tracking  
 
| MX Nuclear Missile ||align="center"| 4 || Uses "Fire-and-forget" tracking  
| SDI Point Defense Laser ||align="center"| 1 ||Shoots down nearby weapon shots or shoots at enemy's hip if in range
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| SDI Point Defense Laser ||align="center"| 1 ||Auto-targets nearby weapon shots or enemy ships
 
|-
 
|-
 
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|-
 
|-
 
| [[Kohr-Ah]] || [[Marauder]]  
 
| [[Kohr-Ah]] || [[Marauder]]  
| Spinning blade-disk ||align="center"| 1 || flies until fire is released, then stops and tracks nearby ships  
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| Spinning blade-disk ||align="center"| 1 || Flies until fire is released, then stops and tracks nearby ships  
 
| F.R.I.E.D. ||align="center"| 3 || Fires in all directions at once
 
| F.R.I.E.D. ||align="center"| 3 || Fires in all directions at once
 
|-
 
|-
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|-
 
|-
 
| [[Mycon]] || [[Podship]]  
 
| [[Mycon]] || [[Podship]]  
| Homing Plasmoid ||align="center"| 1-10 || dissipates over time and hits to the shot  
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| Homing Plasmoid ||align="center"| 1-10 || Dissipates over time and hits to the shot  
 
| Regrow Crew ||align="center"| -4 (to self) || Regrows 4 crew
 
| Regrow Crew ||align="center"| -4 (to self) || Regrows 4 crew
 
|-
 
|-
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| [[Spathi]] || [[Eluder]]  
 
| [[Spathi]] || [[Eluder]]  
 
| weak, forward gun ||align="center"| 1 ||   
 
| weak, forward gun ||align="center"| 1 ||   
| B.U.T.T ||align="center"| 2 || fires from rear
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| B.U.T.T ||align="center"| 2 || fires from rear, tracking
 
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| [[Supox]] || [[Blade]]  
 
| [[Supox]] || [[Blade]]  
 
| Sprout Gun ||align="center"| 1 ||   
 
| Sprout Gun ||align="center"| 1 ||   
| Lateral Thrusting System ||align="center"| 0 || allow easy strafing
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| Lateral Thrusting System ||align="center"| 0 || allows easy strafing
 
|-
 
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| [[Syreen]] || [[Penetrator]]  
 
| [[Syreen]] || [[Penetrator]]  
 
| Particle Beam Stiletto ||align="center"| 2 ||   
 
| Particle Beam Stiletto ||align="center"| 2 ||   
| Syreen Song ||align="center"| varies according to distance || causes crew to jump ship.  Can be picked up by either side.
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| Syreen Song ||align="center"| varies || Causes crew to jump ship, can be picked up by either side.
 
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| [[Thraddash]] || [[Torch]]  
 
| [[Thraddash]] || [[Torch]]  
 
| Mark VI Blaster ||align="center"| 1 ||   
 
| Mark VI Blaster ||align="center"| 1 ||   
| [[Reeunk]] Afterburner ||align="center"| 2 || Launches Torch ahead, leaving a trail of fire for foe to crash through
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| [[Reeunk]] Afterburner ||align="center"| 2 || Launches Torch ahead, leaving a trail of fire that can damage foe
 
|-
 
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| [[Ur-Quan]] || [[Dreadnought]]  
 
| [[Ur-Quan]] || [[Dreadnought]]  
 
| Fusion Blast ||align="center"| 4 ||   
 
| Fusion Blast ||align="center"| 4 ||   
| Launch Fighters ||align="center"| varies || launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage.
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| Launch Fighters ||align="center"| varies || launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.
 
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Revision as of 20:36, 29 March 2007

Race Ship Weapon #1 Damage Notes Weapon #2 Damage Notes
Androsynth Guardian Molecular Acid Bubbles 2 Follows using Chaos(TM) tracking Blazer Mode 3 per hit Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact

Arilou Skiff Ventral laser 1 Automatically aims at foe Random Teleport 0 Teleports the Skiff to a random point on the battlefield

Chenjesu Broodhome Photon Crystal Shard 6 for direct hit, 2 for shattered piece Travels outward until fire is released, then shatters. D.O.G.I. 0 Follows foe and saps battery power

Chmmr Avatar Powerful laser 2 Continuous laser that damages VERY fast Tractor Beam 0 pulls foe closer

Druuge Mauler High-recoil Cannon 6 Throws Druuge backwards Burn Crew 1 (to self) Destroys 1 crew to recharge battery

Earthling Cruiser MX Nuclear Missile 4 Uses "Fire-and-forget" tracking SDI Point Defense Laser 1 Auto-targets nearby weapon shots or enemy ships

Ilwrath Avenger Hellfire Spout 1 Very fast-firing, must uncloak to use Cloaking Field 0 Disappears, but cannot fire

Kohr-Ah Marauder Spinning blade-disk 1 Flies until fire is released, then stops and tracks nearby ships F.R.I.E.D. 3 Fires in all directions at once

Melnorme Trader Variable power blaster (Keel-Verezy origin) 2/4/6/8 Does more damage the longer fire is held Confusion ray 0 Disables secondary fire, and lock foe into spinning in one direction

Mmrnmhrm X-Form Missiles 1 track, only in Y-Wing form Lasers 1 hit very fast, must be in X-Wing Form

Mycon Podship Homing Plasmoid 1-10 Dissipates over time and hits to the shot Regrow Crew -4 (to self) Regrows 4 crew

Orz Nemesis Howitzer 3 Can rotate turret and fire at any angle Space Marine varies Launches a space marine that boards foe's ship and attacks the crew, will likely die as it is infiltrating.

Pkunk Fury Triple-mounted hot metal minigun 1 fires from front and both sides Insult 0 recharges 2 battery

Shofixti Scout Mendokusai Energy Dart 1 Glory Device 14 max kamikaze attack that destroys the Scout (must press 3 times to use)

Slylandro Probe Lightning 1 always aims to enemy re-energize 0 allows probe to "scoop" asteroids and convert them to a full battery

Spathi Eluder weak, forward gun 1 B.U.T.T 2 fires from rear, tracking

Supox Blade Sprout Gun 1 Lateral Thrusting System 0 allows easy strafing

Syreen Penetrator Particle Beam Stiletto 2 Syreen Song varies Causes crew to jump ship, can be picked up by either side.

Thraddash Torch Mark VI Blaster 1 Reeunk Afterburner 2 Launches Torch ahead, leaving a trail of fire that can damage foe

Umgah Drone Antimatter Cone 1 fires continuously, takes no energy Retro-propulsion System 0 launches Drone backwards and then cancels all momentum

Ur-Quan Dreadnought Fusion Blast 4 Launch Fighters varies launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.

Utwig Jugger Wide area guns 1 fires 6 at once, takes no energy Absorption shield 0 converts all damage taken into battery power

VUX Intruder Gigawatt Laser 1 Limpet Parasite Cocoon 0 slows down foe

Yehat Terminator Twin Ion Pulse Cannons 1 Force Shield 0 blocks all damage

Zoq-Fot-Pik Stinger Antimatter spray gun 1 inaccurate Tongue Attack 12 point-blank range