Difference between revisions of "Fury"

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(Fixed some grammar, created some links, and tried to remove some of the editorial bias.)
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The [[Pkunk]] '''Fury''' is often considered to be one of the weakest ships in the game. Despite the fact that the ship isn't very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. The pivotal role the Fury played in the battle of the [[Sa-Matra]] shows that it can be highly dangerous, if used properly.  
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The [[Pkunk]] '''Fury''' is often considered to be one of the weakest ships in the quadrant. Despite the fact that the ship isn't very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. The pivotal role the Fury played in the battle of the [[Sa-Matra]] shows that it can be highly dangerous, if used properly.  
  
The primary weapon is triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is "the ring of death" (not to be confused with with the [[Kohr-Ah]] [[Marauder]]'s FRIED emitter). This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range.  
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==Navigation==
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There are few things in space faster than a Pkunk Fury. Some special movement modes — the [[Thraddash]] [[Torch]] Afterburner and [[Umgah]] [[Drone]] Reverse Thruster — can out run it, but none of them can maneuver like the Fury at that speed. The Fury has turning radius that can almost dodge an auto targetting laser.
  
Unlike most ships, the Fury has no fuel generator. Their method of creating fuel is odd, indeed- the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. Pressing the secondary fire button causes the Pkunk crew to insult your foe, creating fuel manually.
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==Armament==
<!-- !!!Note to editors: this next sentence doesn't make much sense. I left it in, but as far as I know hurling pkunk insults does nothing to provoke your foe. -Fadookie -->Although you can't offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is one of the fastest ship in the game, such provocation usually ends with the enemy being dotted with molten metal.
 
  
Since the Fury has minimal crew capacity, a few well-aimed shots can annihilate the Fury instantly. After a fury is destroyed, there is a small chance that the Fury will be reborn - fully crewed and with maximum energy. Although some say that pressing and holding the same key combination while dying helps, it is actually random. Due to the unpredictable nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.
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===Primary===
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The primary weapon is a triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is "the ring of death" (not to be confused with with the [[Kohr-Ah]] [[Marauder]]'s FRIED emitter). This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range. It also looks pretty.
  
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===Secondary===
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Unlike most ships, the Fury has no fuel generator. Their method of creating fuel is odd, indeed &mdash;  the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. The Pkunk crew will insult your foe, creating fuel manually. <!-- !!!Note to editors: this next sentence doesn't make much sense. I left it in, but as far as I know hurling pkunk insults does nothing to provoke your foe. -Fadookie --> Although you can't offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is one of the fastest ship in the game, such provocation usually ends with the enemy being dotted with molten metal.
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==Rebirth==
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Since the Fury has minimal crew capacity, a few well-aimed shots can annihilate the Fury instantly. After a fury is destroyed, there is a small chance that the Fury will be reborn &mdash; fully crewed and with maximum energy. Due to the unpredictable nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.
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==Tactical Recommendations==
 
The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The [[VUX]], for instance, can be ripped to shreds with proper timing and technique. However, many ships like the [[Utwig]] [[Jugger]] can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as [[pillboxing]], works well against most short-ranged ships.  
 
The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The [[VUX]], for instance, can be ripped to shreds with proper timing and technique. However, many ships like the [[Utwig]] [[Jugger]] can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as [[pillboxing]], works well against most short-ranged ships.  
  
TODO: Fix all the errors, and check if the fury is really the fastest ship in the game. Do all the links. And delete this todo.
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<!-- TODO: Fix all the errors, and check if the fury is really the fastest ship in the game. Do all the links. And delete this todo.
:The Thraddash is faster when using afterburners. -- [[User:Svdb|SvdB]] (delete this line)
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:The Thraddash is faster when using afterburners. -- [[User:Svdb|SvdB]] (delete this line) Done I think [[User:Mmrnmhrm|Mmrnmhrm]] 07:07, 9 Oct 2004 (CEST) -->
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 05:07, 9 October 2004

The Pkunk Fury is often considered to be one of the weakest ships in the quadrant. Despite the fact that the ship isn't very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. The pivotal role the Fury played in the battle of the Sa-Matra shows that it can be highly dangerous, if used properly.

Navigation

There are few things in space faster than a Pkunk Fury. Some special movement modes — the Thraddash Torch Afterburner and Umgah Drone Reverse Thruster — can out run it, but none of them can maneuver like the Fury at that speed. The Fury has turning radius that can almost dodge an auto targetting laser.

Armament

Primary

The primary weapon is a triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is "the ring of death" (not to be confused with with the Kohr-Ah Marauder's FRIED emitter). This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range. It also looks pretty.

Secondary

Unlike most ships, the Fury has no fuel generator. Their method of creating fuel is odd, indeed — the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. The Pkunk crew will insult your foe, creating fuel manually. Although you can't offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is one of the fastest ship in the game, such provocation usually ends with the enemy being dotted with molten metal.

Rebirth

Since the Fury has minimal crew capacity, a few well-aimed shots can annihilate the Fury instantly. After a fury is destroyed, there is a small chance that the Fury will be reborn — fully crewed and with maximum energy. Due to the unpredictable nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.

Tactical Recommendations

The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The VUX, for instance, can be ripped to shreds with proper timing and technique. However, many ships like the Utwig Jugger can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as pillboxing, works well against most short-ranged ships.