Difference between revisions of "List of weapons"

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(both names of Trader 2nd appear in canon)
 
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| [[Chmmr]] || [[Avatar]]  
 
| [[Chmmr]] || [[Avatar]]  
| Heavy X-ray laser ||align="center"| 2 || Continuous laser that damages VERY fast
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| Heavy X-ray laser ||align="center"| 2 || Continuous laser  
 
| Tractor Beam ||align="center"| 0 || pulls foe closer
 
| Tractor Beam ||align="center"| 0 || pulls foe closer
 
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| [[Earthling]] || [[Cruiser]]  
 
| [[Earthling]] || [[Cruiser]]  
 
| MX Nuclear Missile ||align="center"| 4 || Uses "Fire-and-forget" tracking  
 
| MX Nuclear Missile ||align="center"| 4 || Uses "Fire-and-forget" tracking  
| SDI Point Defense Laser ||align="center"| 1 ||Auto-targets nearby weapon shots or enemy ships
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| SDI Point Defense Laser ||align="center"| 1 ||Auto-targets nearby weapon shots or enemy ships, also asteroids or planets.
 
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| [[Kohr-Ah]] || [[Marauder]]  
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| [[Ur-Quan Kohr-Ah|Kohr-Ah]] || [[Marauder]]  
 
| Spinning blade-disk ||align="center"| 4 || Flies until fire is released, then stops and tracks nearby ships  
 
| Spinning blade-disk ||align="center"| 4 || Flies until fire is released, then stops and tracks nearby ships  
 
| F.R.I.E.D. ||align="center"| 3 || Fires in 16 directions at once
 
| F.R.I.E.D. ||align="center"| 3 || Fires in 16 directions at once
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| [[Melnorme]] || [[Trader]]  
 
| [[Melnorme]] || [[Trader]]  
| Variable power blaster ([[Keel-Verezy]] origin) ||align="center"| 2/4/6/8 || Does more damage the longer fire is held  
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| Variable power blaster ([[Keel-Verezy]] origin) ||align="center"| 2/4/8/16 || Does more damage the longer fire is held  
 
| Confusion ray (Electromagnetic cannon) ||align="center"| 0 || Disables secondary fire, and lock foe into spinning in one direction
 
| Confusion ray (Electromagnetic cannon) ||align="center"| 0 || Disables secondary fire, and lock foe into spinning in one direction
 
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| [[Mmrnmhrm]] || [[X-Form]]  
 
| [[Mmrnmhrm]] || [[X-Form]]  
 
| Missiles ||align="center"| 1 || track, only in Y-Wing form  
 
| Missiles ||align="center"| 1 || track, only in Y-Wing form  
| Lasers ||align="center"| 1 || hit very fast, must be in X-Wing Form
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| Lasers ||align="center"| 1 || continuous laser, must be in X-Wing Form
 
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| [[Orz]] || [[Nemesis]]  
 
| [[Orz]] || [[Nemesis]]  
 
| Howitzer ||align="center"| 3 || Can rotate turret and fire at any angle  
 
| Howitzer ||align="center"| 3 || Can rotate turret and fire at any angle  
| Space Marine ||align="center"| varies || Launches a space marine that boards foe's ship and attacks the crew, will eventually die as it is infiltrating, after taking out, on average, 8 enemy crew members.
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| Space Marine ||align="center"| varies || Launches a space marine that boards foe's ship and attacks the crew, usually dies after taking out, on average, 8 enemy crew members.
 
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| [[Precursor]] || Tug (aka [[The Flagship]])  
 
| [[Precursor]] || Tug (aka [[The Flagship]])  
| [[Ion-Bolt Gun]]/[[Fusion Blaster]]/[[Hellbore Cannon]] ||align="center"| 2/4/6 ||   
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| [[Ion-Bolt Gun]]/[[Fusion Blaster (module)|Fusion Blaster]]/[[Hellbore Cannon]] ||align="center"| 2/4/6 ||   
| [[Point-Defense Laser]] ||align="center"| ?{needs to be found} ||  
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| [[Point-Defense Laser]] ||align="center"| 1 ||Auto-targets nearby weapon shots or enemy ships
 
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| [[Ur-Quan]] || [[Dreadnought]]  
 
| [[Ur-Quan]] || [[Dreadnought]]  
| Fusion Blaster ||align="center"| 4 ||   
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| Fusion Blaster ||align="center"| 6 ||   
 
| Launch Fighters ||align="center"| varies || launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.
 
| Launch Fighters ||align="center"| varies || launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.
 
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Latest revision as of 21:50, 8 February 2009

Race Ship Weapon #1 Damage Notes Weapon #2 Damage Notes
Androsynth Guardian Molecular Acid Bubbles 2 Follows using Chaos(TM) tracking Blazer Mode 3 per hit Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact

Arilou Skiff Ventral laser 1 Automatically aims at foe Random Teleport 0 Teleports the Skiff to a random point on the battlefield

Chenjesu Broodhome Photon Crystal Shard 6 for direct hit, 2 for shattered piece Travels outward until fire is released, then shatters. D.O.G.I. 0 Follows foe and saps battery power

Chmmr Avatar Heavy X-ray laser 2 Continuous laser Tractor Beam 0 pulls foe closer

Druuge Mauler High-recoil Cannon 6 Throws Druuge backwards Burn Crew 1 (to self) Destroys 1 crew to recharge battery

Earthling Cruiser MX Nuclear Missile 4 Uses "Fire-and-forget" tracking SDI Point Defense Laser 1 Auto-targets nearby weapon shots or enemy ships, also asteroids or planets.

Ilwrath Avenger Hellfire Spout 1 Very fast-firing; fire disengages cloak and instantaneously turns the ship to face the opponent Cloaking Field 0 Makes the ship invisible and untargetable by tracking weapons

Kohr-Ah Marauder Spinning blade-disk 4 Flies until fire is released, then stops and tracks nearby ships F.R.I.E.D. 3 Fires in 16 directions at once

Melnorme Trader Variable power blaster (Keel-Verezy origin) 2/4/8/16 Does more damage the longer fire is held Confusion ray (Electromagnetic cannon) 0 Disables secondary fire, and lock foe into spinning in one direction

Mmrnmhrm X-Form Missiles 1 track, only in Y-Wing form Lasers 1 continuous laser, must be in X-Wing Form

Mycon Podship Homing Plasmoid 1-10 Dissipates over time and hits to the shot Regrow Crew -4 (to self) Regrows 4 crew

Orz Nemesis Howitzer 3 Can rotate turret and fire at any angle Space Marine varies Launches a space marine that boards foe's ship and attacks the crew, usually dies after taking out, on average, 8 enemy crew members.

Pkunk Fury Triple-mounted hot metal minigun 1 fires from front and both sides Insult 0 recharges 2 battery

Precursor Tug (aka The Flagship) Ion-Bolt Gun/Fusion Blaster/Hellbore Cannon 2/4/6 Point-Defense Laser 1 Auto-targets nearby weapon shots or enemy ships

Shofixti Scout Mendokusai Energy Dart 1 Glory Device 14 max kamikaze attack that destroys the Scout (must press 3 times to use)

Slylandro Probe Lightning 1 always aims to enemy re-energize 0 allows probe to "scoop" asteroids and convert them to a full battery

Spathi Eluder fast, weak, forward gun 1 B.U.T.T. 2 fires from rear, tracking

Supox Blade Toxic glob weapon 1 Fast, weak, forward-firing Lateral Thrusting System 0 allows easy strafing, and backwards motion

Syreen Penetrator Particle Beam Stiletto (Electron Dagger) 2 Syreen Song varies Causes crew to jump ship, can be picked up by either side.

Thraddash Torch Mark VI Blaster 1 Reeunk Afterburner 2 Launches Torch ahead, leaving a trail of fire that can damage foe

Umgah Drone Antimatter Cone 1 fires continuously, takes no energy (however, restarts the battery recharge counter) Retro-propulsion System 0 launches Drone backwards and then cancels all momentum

Ur-Quan Dreadnought Fusion Blaster 6 Launch Fighters varies launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.

Utwig Jugger Energy spears 1 fires 6 at once, takes no energy Absorption shield 0 converts all damage taken into battery power

VUX Intruder Gigawatt Laser 1 Limpet Parasite Cocoon 0 slows down foe

Yehat Terminator Twin Ion Pulse Cannons 1 Force Shield 0 blocks all damage

Zoq-Fot-Pik Stinger Antimatter spray gun 1 inaccurate Tongue Attack 12 point-blank range