Difference between revisions of "Multiplayer Melee Suggestions"
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(Added another gameplay variation.) |
m (Changed the link to paxed's UQM Fleet Generator) |
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**[[Pkunk]] [[Fury|Furies]]. This reduces the effects of luck, especially in small fleets. | **[[Pkunk]] [[Fury|Furies]]. This reduces the effects of luck, especially in small fleets. | ||
**Ships that usually cause a game to last forever, like [[Thraddash]] [[Torch]]es (or, sometimes, [[Spathi]] [[Eluder]]s and [[Arilou]] [[Skiff]]s). | **Ships that usually cause a game to last forever, like [[Thraddash]] [[Torch]]es (or, sometimes, [[Spathi]] [[Eluder]]s and [[Arilou]] [[Skiff]]s). | ||
− | *Play with random teams. A good random online random team generator can be found [http://bilious. | + | *Play with random teams. A good random online random team generator can be found [http://bilious.alt.org/~paxed/uqmteam/ here]. |
*Require both players to select their ships at random. This will often lead to match-ups that scarcely occur during a normal game. Random ship selection is best combined with a ban on the [[Chmmr]] [[Avatar]], which tends to heavily skew a match depending on what is drawn against it. | *Require both players to select their ships at random. This will often lead to match-ups that scarcely occur during a normal game. Random ship selection is best combined with a ban on the [[Chmmr]] [[Avatar]], which tends to heavily skew a match depending on what is drawn against it. | ||
*Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type so as to avoid ending up with a fleet of [[Umgah]] [[Drone]]s. | *Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type so as to avoid ending up with a fleet of [[Umgah]] [[Drone]]s. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 12:06, 7 October 2011
The following are some suggestions for getting the most out of multiplayer Melee. (A more comprehensive list can be found here.)
- Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)
- When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow some combinations of key-presses.
- When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection.
Gameplay variations
- Limit the number of ships of one type. This will result in more varied battles. Generally a "no duplicates" rule is used, preventing the use of more than one ship of the same type.
- Exclude or limit certain ships:
- Play with random teams. A good random online random team generator can be found here.
- Require both players to select their ships at random. This will often lead to match-ups that scarcely occur during a normal game. Random ship selection is best combined with a ban on the Chmmr Avatar, which tends to heavily skew a match depending on what is drawn against it.
- Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type so as to avoid ending up with a fleet of Umgah Drones.