Difference between revisions of "Multiplayer Melee Suggestions"

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The following are some suggestions for getting the most out of
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The following are some suggestions for getting the most out of multiplayer [[Super Melee|Melee]]. (A more comprehensive list can be found [[Super Melee rulesets|here]].)
multiplayer [[Super Melee|Melee]].  
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*Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)
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*When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow some combinations of key-presses.
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*When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection.
  
# Create 100, 200, and 250 point teams for standard play.
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===Gameplay variations===
#* Obviously, specialty teams can be entertaining as well, i.e. all [[Fury|Pkunk]], etc.  
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*Limit the number of ships of one type. This will result in more varied battles. Generally a "no duplicates" rule is used, preventing the use of more than one ship of the same type.
# Only fight evenly-matched teams (100 vs. 100, 200 vs. 200, etc.) unless both players agree on a handicap.
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*Exclude or limit certain ships:
# Allow only one [[Dreadnought|Ur-Quan]], [[Marauder|Kohr-Ah]], [[Broodhome|Chenjesu]], and [[Avatar|Chmmr]] per team.
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**30 point ships. This will result in more subtle battles.
#* Some suggest adding the [[Trader|Melnorme]] to this list.
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**[[Pkunk]] [[Fury|Furies]]. This reduces the effects of luck, especially in small fleets.
# Allow only two of any other ship per team.
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**Ships that usually cause a game to last forever, like [[Thraddash]] [[Torch|Torches]] (or, sometimes,  [[Spathi]] [[Eluder]]s and [[Arilou]] [[Skiff]]s).
#* Some suggest allowing unlimited Shofixti, and a All-Shofixti match can be fun indeed.
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*Play with random teams. A good online random team generator can be found [http://bilious.alt.org/~paxed/uqmteam/ here].
# Decide on either all random choice during ship selection, or not, before beginning the match. Ignoring the agreed-upon restriction should be an immediate forfeit.
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*Require both players to select their ships at random. This will often lead to match-ups that rarely occur during normal games. Random ship selection is best combined with a ban on 30 point ships , which tend to heavily skew a match depending on what is drawn against them.
# Interfering directly with the other player or his keyboard controls should be an immediate forfeit. However, psychological warfare, i.e. trash-talk, should probably be allowed.
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*Have both players build each other's fleets. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type so as to avoid ending up with a fleet of [[Umgah]] [[Drone]]s.
# If more than two people want to play, decide on an appropriate hot-seat scheme.
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*Consider using melee oriented mods such as [[User:Shiver/Balance Mod|Shiver's Balance Mod]] or [[Elvish Pillager's Crazy Mod]].
#* Some suggest best of three matches.
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# Choose key bindings that allow the maximum comfort for two players on one keyboard.
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# If playing Star Control 2 DOS Melee, a keyboard buffer utility is HIGHLY RECOMMENDED.
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[[Category:Game mechanics]]
#* Otherwise, good luck with the Melnorme-vs-Melnorme match.
 

Latest revision as of 00:46, 22 January 2012

The following are some suggestions for getting the most out of multiplayer Melee. (A more comprehensive list can be found here.)

  • Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)
  • When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow some combinations of key-presses.
  • When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection.

Gameplay variations[edit]

  • Limit the number of ships of one type. This will result in more varied battles. Generally a "no duplicates" rule is used, preventing the use of more than one ship of the same type.
  • Exclude or limit certain ships:
  • Play with random teams. A good online random team generator can be found here.
  • Require both players to select their ships at random. This will often lead to match-ups that rarely occur during normal games. Random ship selection is best combined with a ban on 30 point ships , which tend to heavily skew a match depending on what is drawn against them.
  • Have both players build each other's fleets. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type so as to avoid ending up with a fleet of Umgah Drones.
  • Consider using melee oriented mods such as Shiver's Balance Mod or Elvish Pillager's Crazy Mod.