Difference between revisions of "User:Oldlaptop/Counter table"

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m (Adding an explanation for stalemates)
m (Adding headings for vanilla and bmod)
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Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
 
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
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== Vanilla Ur-Quan Masters ==
  
 
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{{note|1}}''While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.''
 
{{note|1}}''While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.''
 
{{note|2}}''This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.''
 
{{note|2}}''This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.''
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== Shiver's Balance Mod ==
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(will be added later)

Revision as of 03:46, 16 October 2012

This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:

  • Left-most cell: The ship for which counters are listed
  • Hard counter: Ships that are almost certain to destroy the ship
  • Soft counter: Ships that might destroy the ship, but require good play or some luck
  • Odd matches: Ships that might do the trick, but may just as well fail awfully.
  • Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.

Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Vanilla Ur-Quan Masters

Ship Hard Counters Soft Counters Odd Matches Stalemates
Guardian icon.png Probe icon.png Terminator icon.png Avatar icon.png1 Avenger icon.png Skiff icon.png? Fury icon.png
Skiff icon.png Scout icon.png Avenger icon.png Cruiser icon.png Guardian icon.png
Broodhome icon.png Probe icon.png Nemesis icon.png X-Form icon.png Marauder icon.png Avatar icon.png
Avatar icon.png Jugger icon.png Scout icon.png2 Mauler icon.png Marauder icon.png
Mauler icon.png Cruiser icon.png Podship icon.png?1
Cruiser icon.png Avenger icon.png Stinger icon.png
Avenger icon.png Drone icon.png Stinger icon.png
Marauder icon.png Jugger icon.png Podship icon.png
Trader icon.png Skiff icon.png Probe icon.png Fury icon.png
X-Form icon.png Penetrator icon.png Probe icon.png
Podship icon.png Blade icon.png Skiff icon.png Probe icon.png Eluder icon.png Nemesis icon.png Cruiser icon.png
Nemesis icon.png Guardian icon.png
Fury icon.png Scout icon.png
Scout icon.png
Probe icon.png Avatar icon.png1 X-Form icon.png
Eluder icon.png Guardian icon.png Terminator icon.png
Blade icon.png Scout icon.png2
Penetrator icon.png Scout icon.png2 Intruder icon.png?
Torch icon.png
Drone icon.png
Dreadnought icon.png Jugger icon.png Nemesis icon.png Cruiser icon.png?2
Jugger icon.png Intruder icon.png X-Form icon.png Mauler icon.png
Intruder icon.png Cruiser icon.png?
Terminator icon.png Intruder icon.png? Mauler icon.png Eluder icon.png
Stinger icon.png
1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.


Shiver's Balance Mod

(will be added later)