Difference between revisions of "User:Oldlaptop/Counter table"
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m (Adding an explanation for stalemates) |
m (Adding headings for vanilla and bmod) |
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Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. | Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. | ||
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+ | == Vanilla Ur-Quan Masters == | ||
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{{note|1}}''While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.'' | {{note|1}}''While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.'' | ||
{{note|2}}''This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.'' | {{note|2}}''This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.'' | ||
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+ | == Shiver's Balance Mod == | ||
+ | |||
+ | (will be added later) |
Revision as of 03:46, 16 October 2012
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but require good play or some luck
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Vanilla Ur-Quan Masters
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ? | |||
2 | ||||
?1 | ||||
1 | ||||
2 | ||||
2 | ? | |||
?2 | ||||
? | ||||
? | ||||
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
- 2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
Shiver's Balance Mod
(will be added later)