Difference between revisions of "User:Oldlaptop/Counter table"
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* Odd matches: Ships that might do the trick, but may just as well fail awfully. | * Odd matches: Ships that might do the trick, but may just as well fail awfully. | ||
* Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs. | * Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs. | ||
− | * The definition of a counter is "A ship that can take out another, more expensive ship" | + | * The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter. |
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. | Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. | ||
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|- <!-- Earthling --> | |- <!-- Earthling --> | ||
|align="center"|[[File:Cruiser_icon.png|link=Cruiser]] | |align="center"|[[File:Cruiser_icon.png|link=Cruiser]] | ||
− | |[[File:Avenger_icon.png|link=Avenger]] | + | |[[File:Drone_icon.png|link=Drone]] [[File:Avenger_icon.png|link=Avenger]] |
|[[File:Stinger_icon.png|link=Stinger]] | |[[File:Stinger_icon.png|link=Stinger]] | ||
|- <!-- Ilwrath --> | |- <!-- Ilwrath --> | ||
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|- <!-- Zoq-Fot-Pik --> | |- <!-- Zoq-Fot-Pik --> | ||
|align="center"|[[File:Stinger_icon.png|link=Stinger]] | |align="center"|[[File:Stinger_icon.png|link=Stinger]] | ||
+ | |[[File:Scout_icon.png|link=Scout]] | ||
|} | |} | ||
Revision as of 04:24, 16 October 2012
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
- The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Vanilla Ur-Quan Masters
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
1 | ||||
2 | ||||
2 | ||||
4 | ||||
2 | ||||
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
- 2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
- 3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
- 4Thraddash Torch is usually banned in competitive Supermelee as the ship is broken beyond repair
Shiver's Balance Mod
(will be added later)