Difference between revisions of "User:Oldlaptop/Counter table"
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== Shiver's Balance Mod == | == Shiver's Balance Mod == |
Revision as of 03:40, 19 October 2012
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
- The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Vanilla Ur-Quan Masters
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
2 | ||||
5 | ||||
3 | ||||
1 | 1 | |||
2 | ||||
2 | ||||
4 | ALL | |||
2 | ||||
Shiver's Balance Mod
Shiver's Balance Mod attempted to balance UQM by changing ship costs, modifying some ship stats, and radically changing some of the more broken ships. There are quite a few changes to the ships. The net result is that gameplay is more balanced, with a few designated hard counters. Capital ships are good against most ships, and usually have one hard counter.
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
? | ||||
2 | ||||
3 | ||||
? | ||||
1 | 1 | |||
2 ? | ||||
2 ? | ||||
? | ||||
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
- 2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
- 3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
- 4The vanilla Thraddash Torch is usually banned in competitive Supermelee as the ship is broken beyond repair
- 5While this ship is too overpriced to recommend in vanilla UQM, this is a good use if you must have it