Difference between revisions of "Flagship Energy Management"

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(Originally published as sc2 fact #1, but with some corrections, and extra info)
 
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==[[Combat Dynamo]]s vs [[Shiva Furnace]]s==
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==Combat Dynamo vs Shiva Furnaces==
  
Even though the Shiva Furnaces are more advanced than your standard Combat Dynamos, it's not always a good idea to replace all your dynamos by them. Shiva Furnaces and Combat Dynamos actually don't do quite the same thing.
+
Even though the [[Shiva Furnace]]s are more advanced than your standard [[Combat Dynamo]]s, it's not always a good idea to replace all your dynamos with them. Shiva Furnaces and Combat Dynamos actually don't do quite the same thing.
  
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge. The energy regeneration counter starts at 10, and every Combat Dynamo adds -2, to a minimum of 4. (so having more than 3 dynamos is never useful). This counter specifies the number of frames that is waited between two recharges.
+
Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge. The energy regeneration counter starts at 10, and every Combat Dynamo adds -2, to a minimum of 4. (so having more than 3 dynamos is never useful). This counter specifies the number of frames in between recharges that there is no energy recharge.
  
 
The energy regenerated per recharge starts off at 1, and every Shiva Furnace adds +1.
 
The energy regenerated per recharge starts off at 1, and every Shiva Furnace adds +1.
Line 9: Line 9:
  
 
Put into a formula:<br>
 
Put into a formula:<br>
<code>energy per time unit =  (#furnaces + 1) / (11 - 2 * (min(#dynamos, 3))</code>
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<code>energy per time unit =  (#furnaces + 1) / (1 + 10 - 2 * (min(#dynamos, 3)))</code>
 +
 
 +
 
 +
To get the fastest recharge rate for a given amount of RU, follow this guideline:
 +
*Under 4000 RU: 1 dynamo
 +
*4000-11999 RU: 1 furnace and 0-3 dynamos
 +
*12000-13999 RU: 2 furnaces and 2 dynamos
 +
*Over 14000 RU: 3 dynamos and 2-12 furnaces
 +
 
 +
 
 +
To get the fastest recharge rate for a given number of available slots, follow this guideline:
 +
*4 or fewer: All furnaces
 +
*5 or more: 3 dynamos and 2-12 furnaces
  
To get the fastest recharge rate, follow this guideline:
 
*If you have less than 4 slots available, choose all furnaces.
 
*If you have 4 or more slots available, choose 3 dynamos and the rest furnaces.
 
(If you have exactly 4 slots available, the configuration doesn't matter for the recharge rate, but as the energy come in smaller portions when using dynamos, you can often make use of it sooner then).
 
  
 
The table below shows the average amount of energy generated per second:
 
The table below shows the average amount of energy generated per second:
<table border="1">
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{|border=1
<tr><th></th><th></th><th align="center" colspan="5">Dynamos</th></tr>
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!rowspan=2 colspan=2|&nbsp;!!align=center colspan=16|Shiva Furnaces
<tr><th><th align="right"></th><th align="right">0</th><th align="right">1</th><th align="right">2</th><th align="right">3</th></tr>
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|-
<tr><th rowspan="16">Furnaces</th><th> 0</th><td> 2.2</td><td> 2.7</td><td> 3.4</td><td> 4.8</td></tr>
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!0!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15
<tr><th> 1</th><td> 4.4</td><td> 5.3</td><td> 6.9</td><td> 9.6</td></tr>
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|-
<tr><th> 2</th><td> 6.5</td><td> 8.0</td><td>10.3</td><td>14.4</td></tr>
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!align=center rowspan=16|Dynamos
<tr><th> 3</th><td> 8.7</td><td>10.7</td><td>13.7</td><td>19.2</td></tr>
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!&nbsp;0&nbsp;
<tr><th> 4</th><td>10.9</td><td>13.3</td><td>17.1</td><td>24.0</td></tr>
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| 2.2|| 4.4|| 6.5|| 8.7||10.9||13.1||15.3||17.5||19.6||21.8||24.0||26.2||28.4||30.5||32.7||34.9
<tr><th> 5</th><td>13.1</td><td>16.0</td><td>20.6</td><td>28.8</td></tr>
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|-
<tr><th> 6</th><td>15.3</td><td>18.7</td><td>24.0</td><td>33.6</td></tr>
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!1
<tr><th> 7</th><td>17.5</td><td>21.3</td><td>27.4</td><td>38.4</td></tr>
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| 2.7|| 5.3|| 8.0||10.7||13.3||16.0||18.7||21.3||24.0||26.7||29.3||32.0||34.7||37.3||40.0
<tr><th> 8</th><td>19.6</td><td>24.0</td><td>30.9</td><td>43.2</td></tr>
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|-
<tr><th> 9</th><td>21.8</td><td>26.7</td><td>34.3</td><td>48.0</td></tr>
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!2
<tr><th>10</th><td>24.0</td><td>29.3</td><td>37.7</td><td>52.8</td></tr>
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| 3.4|| 6.9||10.3||13.7||17.1||20.6||24.0||27.4||30.9||34.3||37.7||41.1||44.6||48.0
<tr><th>11</th><td>26.2</td><td>32.0</td><td>41.1</td><td>57.6</td></tr>
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|-
<tr><th>12</th><td>28.4</td><td>34.7</td><td>44.6</td><td>62.4</td></tr>
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!3
<tr><th>13</th><td>30.5</td><td>37.3</td><td>48.0</td><td>67.2</td></tr>
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| 4.8|| 9.6||14.4||19.2||24.0||28.8||33.6||38.4||43.2||48.0||52.8||57.6||62.4
<tr><th>14</th><td>32.7</td><td>40.0</td><td>51.4</td><td>72.0</td></tr>
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|}
<tr><th>15</th><td>34.9</td><td>42.7</td><td>54.9</td><td>76.8</td></tr>
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</table>
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Alternatively, here is a table of slots/dynamos:
 +
{|border=1
 +
!rowspan=2 colspan=2|&nbsp;!!align=center colspan=16|Slots used for energy regeneration modules
 +
|-
 +
!0!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15
 +
|-
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!align=center rowspan=16|Dynamos
 +
!&nbsp;0&nbsp;
 +
| 2.2|| 4.4|| 6.5|| 8.7||10.9||13.1||15.3||17.5||19.6||21.8||24.0||26.2||28.4||30.5||32.7||34.9
 +
|-
 +
!1
 +
|  -|| 2.7|| 5.3|| 8.0||10.7||13.3||16.0||18.7||21.3||24.0||26.7||29.3||32.0||34.7||37.3||40.0
 +
|-
 +
!2
 +
|  -||  -|| 3.4|| 6.9||10.3||13.7||17.1||20.6||24.0||27.4||30.9||34.3||37.7||41.1||44.6||48.0
 +
|-
 +
!3
 +
|  -||  -||  -|| 4.8|| 9.6||14.4||19.2||24.0||28.8||33.6||38.4||43.2||48.0||52.8||57.6||62.4
 +
|}
 +
 
 +
==Energy Usage==
 +
 
 +
The different weapons use different amounts of energy when firing.
 +
 
 +
For the primary weapons there is a energy usage of 1 unit plus the energy usage of each of the guns (2 for [[Ion-Bolt Gun]], 4 for [[Fusion Blaster (module)|Fusion Blaster]] and 6 for [[Hellbore Cannon]]) plus 3 units for each [[Auto-Tracking System]].
 +
 
 +
The [[Point-Defense Laser]] weapon system, [[The Flagship]]'s secondary weapon, uses 1 unit of energy per module when firing.
 +
 
 +
==See also==
 +
* [[Flagship]]
 +
* [[Flagship Velocity Management]]
 +
 
 +
[[Category:Game mechanics]]
 +
[[Category:Alliance of Free Stars]]

Latest revision as of 04:09, 22 February 2016

Combat Dynamo vs Shiva Furnaces[edit]

Even though the Shiva Furnaces are more advanced than your standard Combat Dynamos, it's not always a good idea to replace all your dynamos with them. Shiva Furnaces and Combat Dynamos actually don't do quite the same thing.

Dynamo Units affect the delay between recharge of your energy, while Shiva Furnaces affect the amount of energy gained each recharge. The energy regeneration counter starts at 10, and every Combat Dynamo adds -2, to a minimum of 4. (so having more than 3 dynamos is never useful). This counter specifies the number of frames in between recharges that there is no energy recharge.

The energy regenerated per recharge starts off at 1, and every Shiva Furnace adds +1. There's no maximum to the number of furnaces other than the number of free slots on your ship..

Put into a formula:
energy per time unit = (#furnaces + 1) / (1 + 10 - 2 * (min(#dynamos, 3)))


To get the fastest recharge rate for a given amount of RU, follow this guideline:

  • Under 4000 RU: 1 dynamo
  • 4000-11999 RU: 1 furnace and 0-3 dynamos
  • 12000-13999 RU: 2 furnaces and 2 dynamos
  • Over 14000 RU: 3 dynamos and 2-12 furnaces


To get the fastest recharge rate for a given number of available slots, follow this guideline:

  • 4 or fewer: All furnaces
  • 5 or more: 3 dynamos and 2-12 furnaces


The table below shows the average amount of energy generated per second:

  Shiva Furnaces
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Dynamos  0  2.2 4.4 6.5 8.7 10.9 13.1 15.3 17.5 19.6 21.8 24.0 26.2 28.4 30.5 32.7 34.9
1 2.7 5.3 8.0 10.7 13.3 16.0 18.7 21.3 24.0 26.7 29.3 32.0 34.7 37.3 40.0
2 3.4 6.9 10.3 13.7 17.1 20.6 24.0 27.4 30.9 34.3 37.7 41.1 44.6 48.0
3 4.8 9.6 14.4 19.2 24.0 28.8 33.6 38.4 43.2 48.0 52.8 57.6 62.4

Alternatively, here is a table of slots/dynamos:

  Slots used for energy regeneration modules
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Dynamos  0  2.2 4.4 6.5 8.7 10.9 13.1 15.3 17.5 19.6 21.8 24.0 26.2 28.4 30.5 32.7 34.9
1 - 2.7 5.3 8.0 10.7 13.3 16.0 18.7 21.3 24.0 26.7 29.3 32.0 34.7 37.3 40.0
2 - - 3.4 6.9 10.3 13.7 17.1 20.6 24.0 27.4 30.9 34.3 37.7 41.1 44.6 48.0
3 - - - 4.8 9.6 14.4 19.2 24.0 28.8 33.6 38.4 43.2 48.0 52.8 57.6 62.4

Energy Usage[edit]

The different weapons use different amounts of energy when firing.

For the primary weapons there is a energy usage of 1 unit plus the energy usage of each of the guns (2 for Ion-Bolt Gun, 4 for Fusion Blaster and 6 for Hellbore Cannon) plus 3 units for each Auto-Tracking System.

The Point-Defense Laser weapon system, The Flagship's secondary weapon, uses 1 unit of energy per module when firing.

See also[edit]