Difference between revisions of "User:Shiver"

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==Hello==
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==Net Melee==
 
 
Hi. I'm Shiver. I hang around the Star Control 2 community too much. I also blow up spam on this wiki. My style of wiki editing is incremental to a point of absurdity.
 
 
 
 
 
==Ship Pages==
 
 
 
As of Feb 2009, I've made a goal of heavily revising each of the ship pages. The way they are written at this moment in time causes my eyes to rupture and blood to spray out of my ears. I will do what I can to fix them.
 
 
 
These are the pages I have graced so far:
 
 
 
*[[Avatar]]
 
 
 
*[[Avenger]]
 
 
 
*[[Blade]]
 
 
 
*[[Broodhome]]
 
 
 
*[[Cruiser]]
 
 
 
*[[Dreadnought]]
 
 
 
*[[Drone]]
 
 
 
*[[Eluder]]
 
 
 
*[[Fury]]
 
 
 
  
==GameFAQs Guide==
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Self-proclaimed melee expert right here. I have played a tremendous amount of Super Melee against other players starting from the the release of UQM v0.6.0 and onward. I've also hosted many net melee tournaments between 2007 and 2009. The player turn-out was usually small, but I have some good memories of these events in spite of that.
 
 
The Star Control II guide on GameFAQs with the screen name "Shiver" beside it is my handiwork. I made that thing back in high school and have applied minor tweaks to it a couple times since then. There's plenty that could be done to improve upon that guide, but I'm done with it.
 
 
 
 
 
==Net Melee==
 
  
I have played far too many Super Melee games against other players starting from the the release of UQM v0.6.0 and onward. I've also hosted many net melee tournaments from that period up until early 2009. Player turn-out was usually disappointing, but I have some good memories of the games we played. Interest has died down completely now, but was fun while it lasted. While I was mediocre to begin with, all of that practice has made me quite deadly at melee. Get in touch with me if you're looking for a beat-down.
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==Project 6014==
  
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I did some of the work involved in creating the new ships for Cedric6014's mod project. Most of my attention was focused on ship code, though a few of the graphics are my handiwork. I coded, play-tested, and tuned the Lurg Prawn, Chmmr Explorer, and Imperial Star Destroyer. With the Lurg Prawn, I also wrote the ship's artificial intelligence script.
  
 
==Pet Projects==
 
==Pet Projects==
  
[[User:Shiver/Balance_Mod | Net Melee Balance Mod]] -- The end result of my tinkering with the ship code and graphics.
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[[User:Shiver/Balance_Mod | Net Melee Balance Mod]] -- A series of ship modifications with PvP in mind.
  
[[User:Shiver/PvP_Guide | Net Melee Strategy Guide]] -- Incomplete. I don't think I'll be coming back to this project due to the lack of interest in net melee these days.
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[[User:Shiver/PvP_Guide | Net Melee Strategy Guide]] -- Incomplete.

Latest revision as of 06:47, 8 October 2018

Net Melee[edit]

Self-proclaimed melee expert right here. I have played a tremendous amount of Super Melee against other players starting from the the release of UQM v0.6.0 and onward. I've also hosted many net melee tournaments between 2007 and 2009. The player turn-out was usually small, but I have some good memories of these events in spite of that.

Project 6014[edit]

I did some of the work involved in creating the new ships for Cedric6014's mod project. Most of my attention was focused on ship code, though a few of the graphics are my handiwork. I coded, play-tested, and tuned the Lurg Prawn, Chmmr Explorer, and Imperial Star Destroyer. With the Lurg Prawn, I also wrote the ship's artificial intelligence script.

Pet Projects[edit]

Net Melee Balance Mod -- A series of ship modifications with PvP in mind.

Net Melee Strategy Guide -- Incomplete.