Difference between revisions of "Super-Melee"
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[[Image:SC2_SuperMelee_Menu1.png|thumb|In the Super Melee menu, players can assemble two teams for battle.]] | [[Image:SC2_SuperMelee_Menu1.png|thumb|In the Super Melee menu, players can assemble two teams for battle.]] | ||
− | [[Super Melee]] was first introduced in [[Star Control II]]. It is an improvement over the standard melee found in [[Star Control I]] which pitted the [[Ur-Quan Hierarchy|hierarchy]] against the [[Alliance of Free Stars|alliance]] in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five [[ | + | [[Super Melee]] was first introduced in [[Star Control II]]. It is an improvement over the standard melee found in [[Star Control I]] which pitted the [[Ur-Quan Hierarchy|hierarchy]] against the [[Alliance of Free Stars|alliance]] in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five [[List of ships|ships]] available in Star Control II. |
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are. | Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are. | ||
For tips on playing, see [[Multiplayer Melee Suggestions]]. | For tips on playing, see [[Multiplayer Melee Suggestions]]. |
Revision as of 06:20, 11 November 2005
Super Melee was first introduced in Star Control II. It is an improvement over the standard melee found in Star Control I which pitted the hierarchy against the alliance in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.
For tips on playing, see Multiplayer Melee Suggestions.