Original Star Control II bugs: Difference between revisions
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This page lists the bugs present in the original releases of [[Star Control II]]. Most of these bugs have been fixed in [[The Ur-Quan Masters]]. | |||
*(Full Game) You could sell more [[lander]]s than you had, resulting in free [[Resource Units]] (early PC release only) | |||
*([[SuperMelee]]) When an [[Androsynth]] [[Guardian]] in [[Blazer]] mode is drained of its last energy by a [[Broodhome#Secondary|DOGI]], the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. ([[uqmbug:283|bug #283]]). | |||
*(Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum. | |||
*(SuperMelee) Some background pixels in the "Battle!" images were the wrong color. | |||
*(Full game) When just selecting a [[Syreen]] [[Penetrator]] ship with over 12 crew members in "Roster", the crew count goes down to 12. ([[uqmbug:184|bug #184]]) | |||
*(Full game) Even though travelling through [[QuasiSpace]] takes no fuel, you cannot use the autopilot when you are out of fuel in QuasiSpace. | |||
*(SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship. | |||
TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist. | |||
*[[uqmbug:235|bug #235]]: druuge SlaveryCount not cleared after load. (Possibly 3DO only) | |||
*wrong images for lander extensions | |||
*[[uqmbug:108|bug #108]]: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game). | |||
*fuel use estimate to the selected destination on the starmap was off | |||
*boarded orz marines survive Shofixti glory device | |||
*[[uqmbug:365|bug #365]] | |||
*[[uqmbug:319|bug #319]] | |||
*[[uqmbug:528|bug #528]] | |||
*[[uqmbug:592|bug #592]]: game crashes if the player frees the Chmmr before allying with the Starbase | |||
*[[uqmbug:642|bug #642]] | |||
*[[uqmbug:768|bug #768]]: Encounter chance in solar systems unused. | |||
*[[uqmbug:769|bug #769]]: ScanSeed unitialised for some overridden worlds. | |||
*[[uqmbug:777|bug #777]]: starbase lights stay off after load. (3DO only) | |||
*Sa-Matra image and hotspot misalignments | |||
*[[uqmbug:557|bug #557]] | |||
*[[uqmbug:705|bug #705]] | |||
*[[uqmbug:806|bug #806]] | |||
*[[uqmbug:808|bug #808]] | |||
*[[uqmbug:797|bug #797]]: Letter 'j' in Micro font is off baseline | |||
*Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0 | |||
*[[uqmbug:967|bug #967]]: slave-shield appears to overlap planet when in melee | |||
*[[uqmbug:996|bug #996]]: Enemy crew resurrect after HyperSpace encounter | |||
*[[uqmbug:1001|bug #1001]]: Wrong Sa-Matra guards ship icons after Kohr-Ah win | |||
*[[uqmbug:1013|bug #1013]]: Druuge line SALVAGE_YOUR_SHIP_2 is superseded by HOSTILE_SPACE_HELLO_1 | |||
[[Category:Trivia]] | |||
Latest revision as of 23:41, 16 December 2008
This page is a stub. We encourage you to edit and improve it. |
This page is currently incomplete. We encourage you to edit and expand it. |
This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.
- (Full Game) You could sell more landers than you had, resulting in free Resource Units (early PC release only)
- (SuperMelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
- (Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum.
- (SuperMelee) Some background pixels in the "Battle!" images were the wrong color.
- (Full game) When just selecting a Syreen Penetrator ship with over 12 crew members in "Roster", the crew count goes down to 12. (bug #184)
- (Full game) Even though travelling through QuasiSpace takes no fuel, you cannot use the autopilot when you are out of fuel in QuasiSpace.
- (SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship.
TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.
- bug #235: druuge SlaveryCount not cleared after load. (Possibly 3DO only)
- wrong images for lander extensions
- bug #108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
- fuel use estimate to the selected destination on the starmap was off
- boarded orz marines survive Shofixti glory device
- bug #365
- bug #319
- bug #528
- bug #592: game crashes if the player frees the Chmmr before allying with the Starbase
- bug #642
- bug #768: Encounter chance in solar systems unused.
- bug #769: ScanSeed unitialised for some overridden worlds.
- bug #777: starbase lights stay off after load. (3DO only)
- Sa-Matra image and hotspot misalignments
- bug #557
- bug #705
- bug #806
- bug #808
- bug #797: Letter 'j' in Micro font is off baseline
- Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0
- bug #967: slave-shield appears to overlap planet when in melee
- bug #996: Enemy crew resurrect after HyperSpace encounter
- bug #1001: Wrong Sa-Matra guards ship icons after Kohr-Ah win
- bug #1013: Druuge line SALVAGE_YOUR_SHIP_2 is superseded by HOSTILE_SPACE_HELLO_1