Difference between revisions of "Original Star Control II bugs"
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This page lists the bugs present in the original releases of [[Star Control II]]. Most of these bugs have been fixed in [[The Ur-Quan Masters]]. | This page lists the bugs present in the original releases of [[Star Control II]]. Most of these bugs have been fixed in [[The Ur-Quan Masters]]. | ||
− | *You could sell more [[lander]]s than you had, resulting in free [[Resource Units]] (early PC release only) | + | *(Full Game) You could sell more [[lander]]s than you had, resulting in free [[Resource Units]] (early PC release only) |
− | *( | + | *([[SuperMelee]]) When an [[Androsynth]] [[Guardian]] in [[Blazer]] mode is drained of its last energy by a [[Broodhome#Secondary|DOGI]], the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. ([[uqmbug:283|bug #283]]). |
*(Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum. | *(Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum. | ||
+ | *(SuperMelee) Some background pixels in the "Battle!" images were the wrong color. | ||
+ | *(Full game) When just selecting a [[Syreen]] [[Penetrator]] ship with over 12 crew members in "Roster", the crew count goes down to 12. ([[uqmbug:184|bug #184]]) | ||
+ | *(Full game) Even though travelling through [[QuasiSpace]] takes no fuel, you cannot use the autopilot when you are out of fuel in QuasiSpace. | ||
+ | *(SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship. | ||
TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist. | TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist. | ||
− | * | + | *[[uqmbug:235|bug #235]]: druuge SlaveryCount not cleared after load. (Possibly 3DO only) |
− | |||
*wrong images for lander extensions | *wrong images for lander extensions | ||
− | *108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game). | + | *[[uqmbug:108|bug #108]]: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game). |
*fuel use estimate to the selected destination on the starmap was off | *fuel use estimate to the selected destination on the starmap was off | ||
*boarded orz marines survive Shofixti glory device | *boarded orz marines survive Shofixti glory device | ||
− | * | + | *[[uqmbug:365|bug #365]] |
− | + | *[[uqmbug:319|bug #319]] | |
− | + | *[[uqmbug:528|bug #528]] | |
− | *319 | + | *[[uqmbug:592|bug #592]]: game crashes if the player frees the Chmmr before allying with the Starbase |
− | *528 | + | *[[uqmbug:642|bug #642]] |
− | *642 | + | *[[uqmbug:768|bug #768]]: Encounter chance in solar systems unused. |
− | *768: Encounter chance in solar systems unused. | + | *[[uqmbug:769|bug #769]]: ScanSeed unitialised for some overridden worlds. |
− | *769: ScanSeed unitialised for some overridden worlds. | + | *[[uqmbug:777|bug #777]]: starbase lights stay off after load. (3DO only) |
− | *777: starbase lights stay off after load. (3DO only) | ||
*Sa-Matra image and hotspot misalignments | *Sa-Matra image and hotspot misalignments | ||
− | *557 | + | *[[uqmbug:557|bug #557]] |
− | *705 | + | *[[uqmbug:705|bug #705]] |
− | *806 | + | *[[uqmbug:806|bug #806]] |
− | *808 | + | *[[uqmbug:808|bug #808]] |
− | *797: Letter 'j' in Micro font is off baseline | + | *[[uqmbug:797|bug #797]]: Letter 'j' in Micro font is off baseline |
*Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0 | *Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0 | ||
+ | *[[uqmbug:967|bug #967]]: slave-shield appears to overlap planet when in melee | ||
+ | *[[uqmbug:996|bug #996]]: Enemy crew resurrect after HyperSpace encounter | ||
+ | *[[uqmbug:1001|bug #1001]]: Wrong Sa-Matra guards ship icons after Kohr-Ah win | ||
+ | *[[uqmbug:1013|bug #1013]]: Druuge line SALVAGE_YOUR_SHIP_2 is superseded by HOSTILE_SPACE_HELLO_1 | ||
+ | |||
+ | [[Category:Trivia]] |
Latest revision as of 23:41, 16 December 2008
This page is a stub. We encourage you to edit and improve it. |
This page is currently incomplete. We encourage you to edit and expand it. |
This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.
- (Full Game) You could sell more landers than you had, resulting in free Resource Units (early PC release only)
- (SuperMelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
- (Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum.
- (SuperMelee) Some background pixels in the "Battle!" images were the wrong color.
- (Full game) When just selecting a Syreen Penetrator ship with over 12 crew members in "Roster", the crew count goes down to 12. (bug #184)
- (Full game) Even though travelling through QuasiSpace takes no fuel, you cannot use the autopilot when you are out of fuel in QuasiSpace.
- (SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship.
TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.
- bug #235: druuge SlaveryCount not cleared after load. (Possibly 3DO only)
- wrong images for lander extensions
- bug #108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
- fuel use estimate to the selected destination on the starmap was off
- boarded orz marines survive Shofixti glory device
- bug #365
- bug #319
- bug #528
- bug #592: game crashes if the player frees the Chmmr before allying with the Starbase
- bug #642
- bug #768: Encounter chance in solar systems unused.
- bug #769: ScanSeed unitialised for some overridden worlds.
- bug #777: starbase lights stay off after load. (3DO only)
- Sa-Matra image and hotspot misalignments
- bug #557
- bug #705
- bug #806
- bug #808
- bug #797: Letter 'j' in Micro font is off baseline
- Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0
- bug #967: slave-shield appears to overlap planet when in melee
- bug #996: Enemy crew resurrect after HyperSpace encounter
- bug #1001: Wrong Sa-Matra guards ship icons after Kohr-Ah win
- bug #1013: Druuge line SALVAGE_YOUR_SHIP_2 is superseded by HOSTILE_SPACE_HELLO_1